Still Life 2 oooooooooooo At the start of the game you want to discuss everything. Open the inventory (right click) and use the phone to see what your objectives are. Close the inventory again (right click) to ontinue. Walk right and examine the right side of the bed. You will get a close-up of the articles. Starting from left to right you have a newspaper article, a brochure and another newspaper article. Also check out the sealed file. Exit this view. On the other side of the bed are some papers lying on the floor. Click on the painting for a description. Exit this view. Check your phone. Pick the envelope icon to read the three messages including a database code. Exit this view. Go to the screen in front of the bed and examine the laptop. Look at the laptop; you have to plug it in. Exit the screen. Go to the left of the bed and pick up the transformer with cord. Return to the desk and examine it. Use the transformer with cord on the plug on the wall on the left. Use the laptop. Choose Internet Search and click on all the options. Perform a FBI Database Search and enter the code 96HA)7MN. Choose all the options. Killer's House, October 23, 2008 Paloma Choose all the conversation topics. Examine the drawer on the right and take the nail file. Look at the mirror on the desk to see the collar. Look at the camera on the ceiling. Go to the left of the bed, next to the TV. Look at the white cable connected to the electrical outlet on the back of the TV. Use the cable to unplug it from the TV. Pick up the rusty telescopic antenna from the TV. Examine the panel with the red light on top on the left. Look at the screwed plate. Use the nail file on the plate's four screws. Remove the plate and look at the circuit board. Go to the left screen by the door and receive an electric shock. Use the rusty telescopic antenna on the light switch on the wall, left of the door. Return to the TV and click on the white cable to plug it in the circuit board; now you can walk around freely. Look at the old stove and examine it. Click on the half burnt flyer inside the stove. Pick up the poker with the red handle on the left of the stove. Exit the screen and look at the wedding dress. Look at the boarded window. Use the poker on the boards and examine the window. Go left and use the wardrobe to make space in your inventory. Place the nail file, the rusty telescopic antenna and the poker in the wardrobe and exit. Go to the bed and pick up the mattress. Return to the window and use the mattress on it to jump down safely. Examine the truck on the left of the screen. Try to open the locked toolbox on the back of the truck. Look at the passenger seat and try to open the door. Click on the gate to receive another electric shock. Go left and then north, on the other side of the house. Pick up the ladder from the ground and go right, next to the fallen mattress. Use the ladder on the open window that you fell from. Return to the area where the ladder was and look at the piece of wood on the ground. Pick up a wood beam from the stack of wood. Go to the truck and use the wood beam on the truck's passenger seat. Examine the passenger seat and take the discharged cell phone from the driver's seat. Also, pick up the small key under the driver's seat. Exit the screen and examine the toolbox on the back of the truck. Use the small key on the toolbox to open it. Look at the purse and the receipts. Take the charger and Dictaphone. The inventory will show up automatically. In the inventory, left click on the charger and Dictaphone to select them and then click on the separate icon to get a cell phone charger. Select the discharged cell phone; click on the combine icon and then click on the cell phone charger to combine get a cell phone and charger. Go to the ladder to climb up the window. Go to the door and use the cell phone and charger on the white plug under the light switch. Once the conversation topics show up choose: flyer, gas station bill, and railway tie. Jackman, October 23, 2008 Victoria After a few seconds you receive a message from Clair to your smartphone that you must check. Talk to Garris about everything; he gives you the CSIA Test Kit that you can see on the right side of your inventory. Look at the brochure on the bed. Examine the footprint on the right side of the bed. Right click to open the CSIA Test Kit and use the 3D scanner on it. In the CSIA Test Kit, click on the shoe print in motel icon and perform a database analysis. Zoom out and examine the right bedside table. Click on the answering machine twice to listen to the messages and collect a recording with the killer's altered voice. Open the Test Kit and click on the smartphone on the top left to move the recording from the smartphone to the Test Kit. Select the voice recorded on answering machine and perform a computer analysis. Zoom out and go to the other side of the bed. Look at the safe and examine it. Vitoria notices a remote control under the bed. Use the fingerprint powder first and then the 3D scanner on the remote control. In the Test Kit select the fingerprint on remote control and perform a database analysis. Zoom out and enter the bathroom. Look at the bullet hole on the door and the tile on the wall, left of the sink. Look at the ventilation system above the toilet. Use the electronic nose on the ventilation system to get a sample of a substance. In the Test Kit select the substance traces in motel bathroom and perform a chemical analysis. Exit and examine the shower. Notice the white residue in the middle of the screen. Use the revealer spray on the residue to reveal a bloodstain. Use a sampling swab on the bloodstain. In the Test Kit select the blood trace in motel bathroom and perform a chemical and a database analysis. Zoom out and exit the bathroom. Examine the suitcase under the shirts, outside the bathroom and try to open it. Talk to Garris about the locked suitcase; he gives you a pick gun with battery & tension wrench. Examine the suitcase again and use the pick gun with battery & tension wrench on it to open it. Take the mini-DVD from the suitcase. Zoom out and look at the camcorder on the left of the TV. Use the mini-DVD on the camcorder. Killer's House, October 23, 2008, 11:30 p.m. Paloma You need the antidote before you do anything else. Pick up the ringing cell phone from the floor by the door; you have to click on it twice to talk with the killer. Use the bed to move it; you have to click on the bed and not the mattress. Open the medicine cabinet by climbing on the bed. Take the tubes filled with liquid and the bottle filled with two thirds. Save the game. How to drink the antidote: In the inventory, separate the tubes filled with liquid; this gives you four tubes of different colour. Combining the bottle filled with two thirds with one of the tubes will give you the antidote. The antidote is in the tube that turns black once it is mixed with the green bottle with two thirds. You can only use the green bottle twice so you have to experiment with the tubes. This may be a random puzzle but here is an example: Combine the bottle filled with two thirds with the red tube filled with colorless liquid; if the liquid inside the tube turns black then select it and click on Paloma's press pass on the left of the inventory to use on Paloma. If the liquid remains white then repeat the process with a tube of different colour. Use the grey cabinet on the wall to place the tubes and the charged cell phone inside. Pick up the mattress from the bed and examine the shards on the floor, where the cell phone was. Use the mattress on the shards. Examine the box on the shelf and look at the memory card. Open your smartphone screen and press the orange documents button to listen to the interviews. Take the hexagonal key from the box. Zoom out and look at the fuse box on the left of the box. Go left and examine the mirror above the sink to look at the collar. Try to open the locker on the right of the sink. Use the hexagonal key on the locker to open it. Pick up the dry powder extinguisher from the locker. Click on the bed once to move it back to its initial position. Pick up the metallic tube from the floor in front of the bed, under the medicine cabinet. Click on the bed again to move it. Look at the grate on the floor; you see a severed hand. Try to open the grate; it's stuck. Use the metallic tube on the grate to open it. Try to pick up the severed hand; you have to deal with the rats first. Use the dry powder extinguisher on the hand. Take the key from the hand. Go to the door and use the key on its lock to unlock it. Open the door to enter the room with the electric chair. Choose all the conversation topics. Notice the electrical cupboard on the wall and try to open it. Return to the previous room. Examine the fuse box; it is connected to the electrical cupboard. Use the dry powder extinguisher on the fuse box. Return to the room with the electric chair. Open the electrical cupboard and look inside; it's too dark. Walk around the room until you have the camera angle of a switch on the wall. Examine the switch and press the Green I button. Reopen the electrical cupboard and look at the half unscrewed bulb. Take the iron thread from the bottom of the cupboard. Use the lever to have electricity flowing through the electric chair. Go back to the other room. How to remove the collar: Examine the inscriptions on the wall on the left of the toilet. Notice the number 2324. Examine the mirror above the sink. You have to use the iron thread on the collar's small holes and enter the correct combination. The combination is 2324, which means that you have to select the iron thread and click twice on the first hole, three times on the second hole, twice on the third hole and four times on the fourth hole. Return to the other room. Look at the electric chair and use it. Click on it again to sit on it. Pull the wooden lever five times, so that the electric chair is pointing at the door that says Paloma, 129. Look at Paloma's door. While you are still sitting on the electric chair, click on the grey box on the left of the wooden handle. You need exactly 129 Volts to open Paloma's door. How to open Paloma's door: Set the lever to -1 by clicking on it once. Click twice on the +50V switch and once on the +20V switch. Click twice on the +5V switch. Now you have 129 Volts. Click on the red switch. Open Paloma's door. Open the locker on the right and take the empty spray. Go upstairs and walk through the door. Choose all the topics. Return to the bedroom and use the empty spray on the sink to get a water spray. Return to the morgue. Look at the white shirt on the wall. Examine the autopsy table and take the powder revealer and the surgical instrument. Combine the powder revealer with the water spray to get a liquid revealer. Approach the wall with the red light and save the game. Examine the tiles above the red light. Use the liquid revealer on the tiles to reveal the words PRESS HERE. Run to the keypad by the door you entered from. Right click to bring up the inventory and choose the voice recorder. Notice the dates of the interviews: 10/22, 02/29 and 01/13. These are the codes you must enter. Examine the keypad and enter 1022; press OK. Enter 0229 and press OK. Enter 0113 and press OK. Zoom out and go to the open doors of the fridge to the left of the keypad. - Look at the first door from the right and check the tag on the mannequin's foot: the letter P is underlined. - Look at the tag on the mannequin inside the middle door: the letter H is underlined. - Look at the mannequin's tag inside the left door: the first E is underlined. Go to the tiles and click on the letters P, E and H to stop the timer. Open the newly unlocked door; the killer wants to prepare the next scene. Look at the butcher's sign (the cow) on the wall across the tiles. Click on it again; it sounds hollow. Use the dry powder extinguisher on the sign. Walk through the opening; it's too dark. Go to the room with the electric chair. Open the electrical cupboard and take the small bulb. Return to the morgue. Reenter the opening and use the small bulb on the circular slot above the panel to have light. Use the surgical instrument on the panel's screws to open it. Use the surgical instrument again on the fuses. Use the iron thread on the lowest fuse. In the kitchen go south and look at the newspaper on the table. Go back and exit through the left door to go out. Killer's House, October 24, 2008 Victoria Choose all the topics. Go west, where the truck used to be. Examine the tire tracks. Look at the tire tracks and use the 3D scanner on them. Perform a database analysis on the large tire track in front of the house. Look at the broken glass. Look at the bare footprints at the bottom of the screen, between the tire tracks and the broken glass. Use the 3D scanner on the footprint and perform a database analysis. Use the smartphone to call Claire. Go to the front of the house and examine the ground on the left of the staircase. Look at the shoe print and use the 3D scanner on it. Perform a database analysis of the shoe print. Look at the tire track on the left of the shoe print. Use the 3D scanner on the tire track and perform a database analysis. Continue north of the house and examine the BAR crossbeam. Examine the small piece of wood that stands out on the left. Use the smartphone to take a photo of the pattern. Open the CSIA Test Kit and click on the smartphone to transfer the photograph. Select the photograph and perform a database analysis. Examine the metal grate. Continue walking north. Examine the ground in front of the stairs. Look at the bloodstained piece of rubber. Use a sampling swab on the piece of rubber and perform a chemical and database analysis on the blood. Look at the traces of an explosion on the left of the piece of rubber. Look at the footprint on the right of the traces and above the piece of rubber. Use the 3D scanner on the footprint and perform a database analysis on it. Continue west and look at the archery target. Look at the electric fence. Pick up the oilcan from the ground on the left of the red barrel. Look at the rusty lock of the trailer and its muddy license plate. Enter the house through the back door to reach the kitchen. Examine the fridge. Examine the sink and click on the dirty pot. Use first fingerprint powder and then the 3D scanner on the pot to collect a fingerprint. Perform a database analysis on the fingerprint. Examine the oven. Examine the table and look at the newspaper. Look at the shelf blocking the way to the dumbwaiter in the middle of the room. Click on it to move it out of the way. Look at the dumbwaiter. Look at the broken phone on the wall on the right of the door. Walk through the door to the main hallway. Look at the floorboards in front of the door. Enter the living room. Look at the film and the food tray on the coffee table. Look at the film on the sofa: The Blue Dahlia, 1946. Look at the matchbox on top of the fireplace. Examine the safe on the left of the fireplace and look at the fingerprints. Use fingerprint powder on the fingerprints. How to open the safe: The killer has pressed the buttons 1,A, 4,6,9 in a certain order. Remember that the film Blue Dahlia on the sofa came out in 1946 and all those numbers have been pressed on the safe. With trial and error you find that the combination is 19A46. Enter the code and open the safe. Examine the safe and take the small box. Examine the box; it's locked. Examine the safe again and look at the screenplays. Use the fingerprint powder and the 3D scanner on the screenplays. Perform a database analysis on the fingerprint. Use the smartphone to call Claire about the unknown fingerprint. Reexamine the box on the table. Use the pick gun with batter & tension wrench on the box to unlock it. Look at the book on forensic medicine by the box. Use the sampling tongs on the book to collect a lock of hair. Perform a chemical and database analysis on the lock of hair. Look at the books on the bookcase. Examine the cabinet on the wall in front of the table; it's a hiding place and a piece of wood is missing. Examine it again and use the fingerprint powder and the 3D scanner on it to collect a fingerprint. Perform a database analysis on the fingerprint. Go to the hallway and climb up the stairs. Claire sends you a message about the motorcycle tire track, which you can see in the CSIA Test Kit screen. Open the Test Kit screen, and click on the smartphone to add the small tire track in front of the house evidence. Talk to the sheriff about everything. Examine the closet. Look at the clothes and use the digital microscope on them; there is another lock of hair. Use the sampling tongs on the clothes on the middle shelf to collect it. Perform a chemical and database analysis on the hair on piece of clothing in closet. Open the left door. Look at the panel on the wall. Look at the bloodstained bandages on the floor, on the right side of the bed. Use a sampling swab on the bandages to collect a blood sample. Perform a chemical and database analysis on the blood on bandages. Look at the edge of the mattress, on the floor, north of the bloodstained bandages. Look at the handcuffs on the right side of the bed above the mattress. Look at the empty base, where the surveillance camera used to be. Look at the photographs on the wall. Examine the desk. Look at the broken mirror and use the fingerprint powder and the 3D scanner on it. Perform a database analysis on the fingerprints on mirror. Look at the broken glass by the mirror to read the message. Look at the window and the wedding dress. Examine the stove and look at the flyer inside. Exit the room. Open the right door and examine the medicine cabinet. Try to open the medicine cabinet; it's locked. Use the pick gun with battery & tension wrench on the medicine cabinet to unlock it. Look at the empty medicine bottles and the receipt for medications. Take the receipt for medications and the anti-venom serum box. Look at the sink. Pick up the dry old sponge from the sink. Look at the empty terrarium behind the sink to find traces of food. Walk south of the screen and examine the blood on the floor to get a close up of the bathtub. Look at the bloodstains on the bathtub and use the sampling tongs on them to collect fiber traces on the bathtub. Perform a chemical analysis on the fiber traces on the bathtub. Use a sampling swab on the bloodstains on the floor in front of the bathtub. Perform a chemical and database analysis on the blood drops in bathroom. Exit the room. Look at the burnt door. Look at the dismantled lock; it gives you a new objective. Try to open the final locked door; it doesn't look very solid. Go downstairs and exit through the main door. Climb down the stairs and talk to the sheriff. Use the smartphone to call Claire and talk about all the topics. Talk to the sheriff again; you get fibers and a product collected by Halloway in your Test Kit. Perform a chemical analysis on the fibers collected by Halloway. Perform a chemical and database analysis on the product collected by Halloway. Go north and talk to Garris about the electronic lock. Wait a few seconds and talk to Garris again about the sheriff. Go downstairs. Walk through the metal door. Look at the oil lamp on the wall in the middle of the screen. Return to the living room and pick up the matchbox from the fireplace. Return to the oil lamp. Use the oilcan on the oil lamp. Use the matchbox on the oil lamp. Examine the right door and click on the pieces of wood to move them. Look at the electronic lock; it gives you a new objective. Use the electronic key on the electronic lock to open the door. Aim-click on the door to enter. Walk to the middle of the room and try to open the blue closet; it's locked. Use the pick gun on the closet to open it. Look at the orange box and use the revealer spray on it. Use a sampling swab on the box's bloodstains. Perform a chemical and database analysis on the bloodstain on basement box. Look at the outfit under the box. Look at the locked door on the left of the closet. Use the electronic key on the electronic lock. Aim-click on the door to enter. Click on the wall/panel to return to the same room. Look at the chemical products on the shelves. Examine the autopsy table and look at it. Use a sampling swab on the blood to collect blood on the basement autopsy table. Perform a chemical and database analysis on the blood. Open the autopsy door on the wall by the autopsy table. Look at the corpse. Use the sampling tongs on the dead woman's body to collect skin. Perform a chemical analysis on the skin. Zoom out. Examine the desk on the left. Look at the phone. Use the computer. Click on the computer screen; it's password protected. Use the computer key on the computer's case, right of the screen. Perform a computer analysis on the computer system in the basement. Zoom out. Examine the animal skulls on the shelves. Examine the other desk with the stereo. Look at the copies of autopsy reports. Look at the shoes. Look at the purse and lipstick. Look at the pile of music CDs on the shelf above the desk. Pick up the loudspeaker. Open the middle drawer and look at the thesis. Zoom out and call Claire. Pick up the transformer electric cord from the top of the blue cabinet, left of the desk with the stereo. Exit through the wooden door. Walk upstairs and go west. Look at the blackboard. Click on it again to move it. Look at the fresh coating on the wall, where the blackboard used to be. Go east and pick up the demolition mass from the table. Look at the furnace right of the table. Examine the burnt plastic fragments on the floor under the furnace. Look at the fragments again to be able to examine them more thoroughly. First, use the digital microscope on the fragments and then use the sampling tongs on the burnt hair. In the Test Kit, perform a chemical analysis on the lock of hair near furnace. Continue right and look at the shelves. Look at the out-of-order still. Look at the base for a camera above the still. Look at the old accounting book on the small table. You receive a message on your smartphone from Clair about the sign engraved in wood, which you can add in your Test Kit. Use the demolition mass on the wall where the blackboard was before to reveal an exit. Walk through the opening to enter the morgue. Look at the autopsy table. Use a sampling swab on the blood and perform a chemical and database analysis on it. Open the condemned door by the autopsy table. Use the digital microscope on the wall behind the open door. Use a sampling swab on the wall to collect colored traces on fake door wall. Perform a chemical analysis on it. Walk towards the red light and look at the countdown clock. Look at the tiles on the wall. Examine the white shirt and look at it. Use the revealer spray on the shirt to reveal a bloodstain. Use a sampling swab on the bloodstain to collect blood traces on lab coat. Perform a chemical and database analysis on the blood traces. Look at the drops of blood on the pipe to the left of the shirt. Use a sampling swab on the drops of blood to collect blood traces on morgue wall. Perform a chemical and database analysis on the blood traces. Use the smartphone to call Claire and talk about the new discoveries. Aim-click on the door with the red light. Examine the floor in front of the other metal door. Look at the scrubbed floor and use the revealer spray on it. Use a sampling swab on the blood traces to collect bloodstain behind numbered door. Perform chemical and database analysis on it. Zoom out and walk through the metal door with the red light to enter the room where the electric chair used to be. Look at Paloma's name on her door. Look at the spot where the electric chair was before, in the middle of the room. Examine the floor right in front of the electric chair spot. Look at the shiny fragments on the floor. Use the digital microscope on the fragments; it's broken glass. Use the sampling tongs on the glass and perform a chemical analysis on the pieces. Go left and examine the switch with the two buttons on the wall, left of the metal door you have not opened yet. Press the button once. Go right and open the electrical cupboard. Look at the lever. Use the fingerprint powder and the 3D scanner on the lever. Perform a database analysis on the fingerprint. Aim-click on the metal door to enter. Examine the broken glass on the floor by the mattress. Look at the bloodstained piece of broken glass. Use a sampling swab on the glass to collect the bloodstain and perform a chemical and database analysis on it. Examine the floor under the sink. Pick up the electronic collar from the floor. Zoom out and use the dry old sponge on the sink to get a wet old sponge. Examine the inscriptions on the wall, right of the bed. Use the smartphone to take a photograph of them. Open the Test Kit and click on the smartphone to add the evidence. Select the inscriptions on basement cell wall and perform a database analysis on them. Examine the 'Too Late' writing above the bed. Click on the bed once to move it under the medicine cabinet. Save the game. Note: Do not open the medicine cabinet unless you have the anti-venom serum box with you from the bathroom upstairs. Look at the medicine cabinet; you have been poisoned. Use the anti-venom serum box on Vic's FBI I.D. in the inventory. Leave the room. Use Paloma's door to exit the electric chair room and go upstairs. Walk through the dumbwaiter's opening and go upstairs twice to talk to Garris. Use the demolition mass on the door right of Garris to break the lock. Open the door. Examine the white device at the bottom of the screen. Look at the satellite dish and the keypad. Use the sampling tongs on the satellite dish to collect the chewing gum. Perform a chemical analysis on the chewing gum. Use the computer key on the satellite's keypad. Perform a computer analysis on the traces of a software box on roof. Zoom out to call Claire. Go inside and talk to Garris. Go downstairs and go to the kitchen. Exit through the backdoor. Walk down the stairs and go left. You receive a message on the smartphone. Open the Test Kit and click on the smartphone to add the new evidence. Examine the trailer and use the wet old sponge on the license plate. Call Claire. Use the demolition mass on the trailer's lock to open it. The rope can be used on the dumbwaiter to reach the morgue (optional). Claire calls about the former owner. Go back inside; Claire calls again. Go to the hallways and go upstairs to talk with Garris; he has opened the door. Chicago, January 3, 2005 Look at the stove on the left. Examine the blue file cabinet on the right; it's locked. Go left, at the end of the stairs, and pick up the flexible modeling tool. Look at the moon at the top of the screen, above the location of the modeling tool. Examine the sink left of the stairs. Go right and examine the shelves by the blue file cabinet. Look at the photo of Richard as a child. Zoom out and examine the desk, left of the shelves. Pick up the sharp modeling tool from the desk. Look at the sketch on the right side of the desk and use the smartphone on it. Zoom out. Examine the sculpture in the middle, left of the desk. Examine the painting on the floor, left of the sculpture. Try to open the closet, left of the painting. Combine the flexible modeling tool with the sharp modeling tool in the inventory to get improvised picking tools. Use the improvised picking tools on the closet to open it. Look at the rags twice and pick up the killer's cape. Zoom out and examine the blue file cabinet. Use the improvised picking tools on the file cabinet and open it. Look at the letters in the first drawer and use the smartphone on them. Click on the letters twice to read them all. Open the second drawer and look at the page. Use the smartphone on the page. Zoom out to talk with Richard. Killer's House, October 24, 2008 Leave the room, go downstairs and exit the building to talk with Hawker and Garris. Use the smartphone to call Claire. Enter the house and go to the living room to talk to Hawker again. When given the option choose Toughen the tone and become irritated. Talk to him again. Tell him about the computer and automatically go to the cellar. Examine the computer and click on the computer screen. Choose Internet search on both names. Choose photos and videos and check both. Choose access control and try to open the East hatch. Choose codes and try the text file. Choose the surveillance cameras; only camera 6 is available. Choose quit. Use the computer key on the computer case. Click on the screen again and choose codes. Choose the decrypted text file to see all the codes. Exit and check the new document decrypted code file in your smartphone. Zoom out and exit the room to go upstairs. Go to the charred room. Pick up the poker with the red handle from the floor in front of the fire heater. Look at the fire heater. Look at the sealed dumbwaiter. Look at the burnt wall, left of the dumbwaiter. Look at the charred videotapes on the floor. Look at the burnt posters on the opposite wall. Examine the desk with the surveillance console. Pick up the transformer without cord from the floor, under the surveillance console. Look at the small open keypad on the left; it gives you a new objective. Click on the console. Click on the red light on the upper left of the console; it's an outlet to plug in a power cord. In your inventory combine the transformer without a cord with the transformer electric cord to get a transformer with cord. Use the transformer with cord on the console's outlet (the red light); it's still not working. Use the loud speaker on the console (above the yellow button) to place it there. Try to use the console; nothing happens. Zoom out. Look at the painting above the console. Click on the balcony door; it's locked. Use the pick gun with battery & tension wrench on the balcony door to unlock it. Click on the balcony door again to go outside. Click on the hotspot on the left side of the railing. Use the revealer spray on the railing. Use a sampling swab on the railing to collect traces of blood on the balcony. Perform a chemical and database analysis on the blood. Return to Hawker in the cellar. Click on the computer screen and choose Internet search. Choose the technical manual to print it. Pick up the printed technical manual from the printer on the right of the computer. Leave the room and exit the building through the back door. Talk to Garris about the broken console in the charred room. Reenter the kitchen and talk to the sheriff; she makes a call and you receive a new objective. Examine the kitchen table and click on the stereo. Go to the hallway and upstairs. Enter the charred room with the console. Talk to Garris about the manual. Examine the desk and click on the centre of the console three times to hear the recording. Click above the console's yellow button to use the smartphone and collect the evidence voice with unintelligible background. Open the Test Kit and click on the smartphone to add the evidence to the Test Kit. Select the female voice coming from the console and perform a computer analysis on it. Zoom out. Go downstairs, enter the kitchen and talk to the sheriff again (if the 'talk' cursor does not show then move the mouse on the right of the sheriff's head); she gives you the key to sheriff's car. Exit through the back door. Go east twice and then south to reach the sheriff's car. Use the key to sheriff's car on the police car's trunk to open it. Pick up the metal detector from the trunk and read the metal detector settings that come up; setting 3 is the most suitable for a fallout shelter. Zoom out. Right click to open the inventory and click three times on the metal detector icon, under the gun, to set it. If it is set correctly then the mouse cursor should change to a sound wave when hovered over large metal objects (i.e. the police car). Go to the other side of the house and approach the barrels. Click on the white barrel; no effect. Use the metal detector from the inventory slot on the white barrel. Use the poker on the revealed planks. Click on the hatch; it's sealed. Examine the hatch; there is a reference number on a plate; H103123. Enter the house. Go to the hallway, through the metal door and enter the cellar with the computer downstairs. Examine the desk and click on the computer screen. Choose Access control and East hatch (locked). The password is H103123D55. Quit and zoom out. Leave the cellar and go upstairs to the hallway to meet the sheriff. Chicago, January 3, 2005 Talk to Richard about everything. Killer's House, October 24, 2008 Choose all the conversation topics. Look at the bed; the box is in the way. Click on the box to move it. Pick up the metallic pipe from the floor, between the shelves. Click on the bed to move it. Take the string from the bottom left shelf. Look at the red box of cookies on the bed. Try to open the closet; it's locked. Use the metallic pipe on the closet to open it. Examine the closet. Pick up the magnet from the floor and the plastic can. Zoom out. Click on the bed to move it again. Look at the wall between the shelves; there is a crack on it and something shiny behind it. Use the magnet on the crack to pick up a ring. Zoom out. Go to the opposite wall and look at the air vent. Use the plastic can on the hotspot under the air vent. Examine the grate and click on its screws; it's screwed shut. Examine the lowest part of the door and talk to the empty space. Talk to the man once more. Examine the lowest part of the door and click on the fork; it's too far. Combine the string with the magnet to get magnet and string. Use the magnet and string on the fork to pick it up. Examine the air vent. Use the fork on the two top screws. Click on the middle of the air vent to open it. Walk through the opening. Click on the door at the bottom left of the screen. Examine the lowest part of the door and talk to Vic; you receive a new objective. Zoom out. Examine the digital lock on the right of the cell door. Go south and examine the other cell to talk to the man about the lock; Paloma's lock consists of 5 or 6 numbers, the first being 4 and last being 5. Return to Vic's cell to talk to her again. How to open the cell doors: Based on the above information and what Vic has told you, Paloma's code is Martin and Vic's code is Stanton. Therefore, M is 4 and N is 5, since these are the first and last numbers. The range of the numbers on the lock are 0 to 9 and the letters are A, B, C and D. However, if we number each letter starting from 1 and repeating numbering when we reach number 9 we get: - 1 = A - 2 = B - 3 = C - 4 = D - 5 = E - 6 = F - 7 = G - 8 = H - 9 = I - 1 = J - 2 = K - 3 = L - 4 = M - 5 = N - 6 = O - 7 = P - 8 = Q - 9 = R - 1 = S - 2 = T - 3 = U - 4 = V - 5 = W - 6 = X - 7 = Y - 8 = Z The equivalent of Martin in numbers is 419295. The equivalent of Stanton in numbers is 1215265. Examine Vic's lock, enter 1215265 and press OK. Go to Paloma's lock to enter 419295 and press OK; now both are unlocked. Enter Vic's cell and look at the ginger bread on the table. Take the ginger bread. Leave the cell and walk towards Paloma's cell. Walk past her cell and turn right. Click on the medicine cabinet on the right wall and take he first aid kit and the colored disinfectant spray. Look at the amphetamines. Look at the security camera on the upper left corner, above the door, across the medicine cabinet. Use the colored disinfectant spray on the camera. Walk south by the ladder and use the colored disinfectant spray on the camera, left of the ladder. Continue walking to the end of the corridor and use the colored disinfectant spray on the final camera, on the left of Vic's cell. Talk to the man to give him the ginger bread and the ring; he gives you amphetamine pills. Talk to him again about the names on the ring. Zoom out and enter Vic's cell. Talk to Vic to give her the amphetamine pills. Victoria Paloma's inventory items have been transferred to the storage cabinet. Look at the sheriff's metal detector on the left side of the table and pick it up. Talk to Paloma about everything. Exit the cell. Walk down the corridor and open the storage cabinet to take everything. Use the ladder. Examine the switch on the left of the ladder and press the green button. Use the ladder again. Look at the hanged man by the tree. Go east, carefully, towards the kitchen door and look at the lit ground. How to neutralize the mines: Click on the object to see that it is a mine. Zoom out. Right click to open the inventory and set the metal detector to 1. Choose the metal detector in the inventory and use it on the ground in front of the gate. Click on the same spot to reveal the second mine. Use the metal detector on the ground below the first mine to reveal the final one. You are going to need inventory space now, so return to Paloma. Talk to Paloma about Hawker. Go to the storage area and place the metallic pipe and the magnet and string inside. Rearrange the objects in your inventory so that you can have 8 empty cases in a vertical row. Go to the south of Paloma and look at the ventilation grate on the floor. Pick up the ventilation grate and return to the minefield. Use the ventilation grate on the first mine. Look at the archery target and pick it up. Use the archery target on the second mine. Go east, past the minefield, and look at the piece of a grate at the bottom right of the screen. Take the grate piece and use it on the third mine. Look at the ground under the open gate to the right of the screen; an electrical sound is coming from the grating. Look at the white box on the left side of the gate's fence. Set the metal detector to 4. Use the metal detector on the hotspot to the left of the screen. Click on the ground to pick up the improvised picking tools from the wheel. Use the improvised picking tools on the white box. Examine the white box and look at the base connected to the keypad box. Look at the pattern and the SSP initials. Use the fork on the keypad. Look at the keypad box and take it. Continue east. Call Claire; something is jamming the signal. Go to the front of the house and examine the body. Examine the body on the left. Go west and examine the other body; pick up the pocketknife from the ground, left of the body. Examine the body in front of the police car. Examine the body on the right of the police car; pick up the broken quartz watch with battery. In the inventory combine the fork with the broken quartz watch to get a quartz watch battery. Look at the car. Click on the car's trunk. Take the multispectral lamp. Climb the stairs to the house and examine the hotspot left of the door. Look at the bullet hole. Save the game and enter the house. Examine the rat on the floor to the left. Use the colored disinfectant spray on the living room entrance. Use the pocketknife on the red wires. Enter the living room and use the TV. Look at the laser transmitter (it looks like a speaker close to the TV bench). Return to the main hall and open the door across the living room to enter the kitchen. Examine the fridge and look at the red envelope. Take the red envelope. Go left and use the storage cabinet above the sink. Place the metal detector, the pocketknife, the colored disinfectant spray and the improvised picking tools in the cabinet. Leave the kitchen and go upstairs. If you set off a trap then use the first aid kit on Victoria's FBI I.D. Go to the balcony and look at the remote control on the floor, upper left side of the balcony. Pick up the remote control (not initialized). Go back inside and enter the ruined room. Click on the mannequin on the floor to pick up and envelope with a memory card inside. Exit the room and enter the bathroom. Examine the first aid cabinet on the wall and take the first aid kit. Return to the kitchen's storage cabinet to place one of the two first aid kits inside. Make sure you have 8 free vertical slots in the inventory. Go to the living room to take the laser transmitter. Enter the door on the left of the staircase. Open the door on the right; you receive another message. Open the door to enter the laboratory. Walk to the centre of the room to set off a trap. Use the first aid kit on Victoria's I.D. to heal yourself. Reenter the laboratory. How to neutralize the trap: Look at the power outlet on the wall and walk carefully to its right, so that you can have a better view of the room. Look at the reflectors. Look at the camera stand right above Victoria's head. Use the multispectral lamp on the camera stand to reveal the laser beams. Examine the laser beams to change camera angle. Look at the rays, the mirrors and the device transmitting the signal on the bottom right of the screen. Zoom out. Use the laser transmitter on the power outlet on the left wall. Walk past the first line of yellow rays. Look at the transmitter on the top left; it can turn 90 degrees. Look at the block on the left that concentrates the rays. Leave the room and return to the living room to pick up the reflector. Return to the laboratory. Stand in front of the green rays and use the reflector on them. Use the top left reflector to move the yellow rays. Look at the right block of the green laser rays. Click on it once to move the green rays. Look at the red light on the bottom left of the screen. Use it to turn it off. Walk through the red rays and click on the blinking device transmitting the signal on the desk. Examine the skulls on the shelf. Open the cabinet by the door with the red light and look at the killer's outfit. Save the game. Examine the computer desk. Use the computer; the password has changed. Zoom out and use the fridge on the wall. Click on the body. Exit the house via the kitchen; you receive another message on your smartphone. Climb down the stairs and examine the white box on the left side of the open gate. Use the keypad box on the empty slot where the keypad used to be. Use the remote control (not initialized) on the left empty slot and look at it. The code to the keypad: Walk through the gate and examine the shed on the left. It has the symbol marked inside the white box and the numbers 8541. Return to the white box, enter 8541, then OK; the remote is now on. Take the initialized remote control. Go to the left of the minefield and open the smartphone. Choose Messages & Contacts and scroll down to call the killer. Examine the killer. Look at his head, right hand and right pocket; you find a piece of paper with the word Namlecko on it. Pick up the killer's electronic key above his left foot. Enter the house through the kitchen and go to the laboratory. Examine the computer desk and click on the screen. Choose the following: USER: Killer NAMLECKO Access control East hatch (locked) H103123D55 Return to the main menu Photos and Videos Photos Return to the main menu Karson file QUIT Exit the house and open the hatch. Use the storage cabinet and place the first aid kits and the initialized remote control inside. Enter Karson's cell. Look at the film books on the floor under the bed. Examine the vent above the bed and try to open it. Look at the drawings on the wall by the door. Look at the bars on the right side of the door. Exit the cell. Go to the end of the hallway and use the killer's electronic key on the electronic lock. Walk through the door. Examine the pictures on the wall. Examine the scout sniper platoon poster on the wall above the bed. Look at the magazines on the floor under the bed. Click on the stereo. Click on the box on the floor and take the pressure-release mine, the first aid kit and the cartridge. Look at the blue map on the wall. Take the test kit under the map; now you can analyze evidence again. Examine the desk at the corner. Take the adhesive tape, the nylon thread and the pocketknife. Look at the electronics books on the small table. Look at the crossbow on the wall. Examine the desk below. Look at the police report in the drawer. Look at the packs of gum to the left of the report inside the drawer. Look at the books about hacking. Take the steel tension wrench by the lock. Look at the report on the desk. Look at the pictures. Pick up the blue pick gun without battery from the floor by the desk. Combine the quartz watch battery with the pick gun without battery to get a pick gun with battery. Combine the pick gun with battery with the steel tension wrench. Pick up the electric extension cord from the floor. Go to the bed, open the test kit in the inventory and use the fingerprint powder on the magazines under the bed. Also, use the 3D scanner on the magazines. Perform a database analysis on the fingerprints on shelter magazine. Exit the cell. Enter Karson's cell. Use the fingerprint powder and the 3D scanner on the bars, right of the door. Perform a database analysis on the fingerprint on shelter cell grate. Go to the bed and use the fingerprint powder and the 3D scanner on the books under the bed. Perform a database analysis on the fingerprints on books in shelter cell. Examine the vent above the bed. In the inventory, combine the pressure-release mine with the adhesive tape to get a mine and adhesive tape. Use the mine and adhesive tape on the vent. Use the nylon thread on the mine. After the cutscene, reenter the room and walk through the vent. Click on the door to the north; it is sealed. Click on the door to the left. Walk south to the door with the red light and look at the bloodstains on the floor. Use the sampling swab on the bloodstains. Perform a chemical and a database analysis on the blood on floor behind shelter-hidden door. Walk through the door. Look at the blood on the floor. Use the sampling swab on the blood. Perform a chemical analysis and a database analysis on the blood on floor at the bottom stairs. Climb up the stairs and examine the valve on the wall (it looks like a red box on the right wall). Climb up the stairs and look at the locked door that leads to the cellar. Examine the panel on the left. Climb down the stairs and return to the two locked doors. Use the pick gun with battery & tension wrench on the left door to unlock it. Click on the door. Look at the computer screens. Examine the left desk. Pick up the computer keyboard and the wrench. Look at the device on the right. Look at the game on the left of the device. Climb up the stairs; the hatch is locked. Examine the switch on the left of the ladder. Click on the switch and climb up the stairs. Examine the plate on the floor above the hatch: it reads H061914. Examine the hanged man. Use the pocket-knife on the tree. Examine Garris on the ground. Look at the memory card by his left arm and take it. In the inventory, open the test kit and click on the smartphone to insert the recording to your evidence. Perform a computer analysis on recording on Garris's body. Click on the hatch to go downstairs. Exit the room and click on the door left of the door with the red light. Climb up the ladder. Examine Curtis's body by the gate and use the pocketknife on his right hand to get the killer's finger. Climb down the ladder through the hatch. Go right and enter the door at the end of the hallway, past the storage cabinet. Enter the left door and examine the desk with the device. Use the killer's finger on the device. Examine the computer screens. Click on the screen and enter the following: USER: Brainjack 1884 (the date on the chewing gum found on the desk) Access control Upper door (locked) Return to the main menu Cameras system (Check all the cameras from A to D) Group 4 cameras (ENCRYPTED) Return to the main menu QUIT Examine the left desk. Take the wrench. Open the test kit in the inventory and use the computer key on the device. Examine the computer again and enter the following: Cameras system Group 4 cameras (ON with sound) Any dialogue option you choose has no effect on the game. Paloma Save the game. Go to the very right of the screen and look at the chainsaw on the table. Go to the very left of the screen and click on the table to take the key. Victoria Click on the computer screen and enter: Cameras system Group 4 cameras (ON with sound) Click on the computer again and enter: Access control Upper door (locked) D090746B2 Paloma Save the game. Go towards the fridge on the wall and keep going right until you have a view of the big blue cabinet. Open the cabinet and take the metallic shelf from the top right corner. Look at the main door the killer is trying to open. Use the metallic shelf on the door. Examine the computer desk and look at the phone. Use the phone. Victoria Exit the room and use the door on the left of the door with the red light. Climb up the ladder. Walk towards the house. Climb up the stairs and enter the kitchen. Enter the main hall and go to the cellar. Go left, pass the storage cabinet and open your test kit. Use the electronic nose on the floor. Perform a chemical analysis on the gas traces collected in the cellar. Continue left and take the soldering iron from the right table. Look at the gas cylinder. Look at the furnace and notice that it has a wheel on it; try t use it. Use the wrench on the wheel and then take the furnace wheel. Continue right and look at the electronic lock on the wall. Click on the door and climb down the stairs. Look at the fire. Examine the red box on the right wall (the valve). Use the furnace wheel on the valve and use it to stop the fire. Return upstairs. Go towards the laboratory across the cellar. Examine the body. Pick up the electronic key from the floor. Notice the bullet on the left wall by the body. Open the test kit and use the sampling tongs on the bullet. Perform a chemical and database analysis on the gun bullet shot in basement wall. Zoom out from the body to receive a call. Choose all the options. Go back upstairs and exit through the main door. Examine the bullet on the left of the main door. Use the sampling tongs on the bullet. Perform a chemical and database analysis on the gun bullet shot near the stoop. Perform another database analysis on the same bullet. Zoom out; you make a call about the gun bullet. Reenter the house, enter the cellar and go to the laboratory on the right. Examine the computer desk and click on the computer screen. You receive a call; choose all the options. Click on the computer screen again and enter the following: USER: Truth QUIT Look at the printer by the computer (if you cannot click on the printer then you have just found a bug; download the save 'Betrayal' from the game's official website). Open the big blue cabinet and look at the killer's outfit; the word 'Betrayal' is on the back of the mask. Use the electronic key on the electronic lock on the left of the blue cabinet. Reexamine the computer desk and click on the computer screen. USER: Truth Betrayal You receive a call. Talk about everything. Exit the laboratory and go across to the cellar to watch a cutscene. Chicago, January 3, 2005 Save the game. Walk to the sink and click on the window above Vic. Examine the sink. Use the killer's cape on the sink to get a wet cape. Go southwest and pick up the chain from the floor. Also, pick up the hook from the floor, right of where the chain was. Go west and click on the burning barrel. Use the wet cape on the barrel. Take the pole from the barrel. In the inventory, combine the chain with the hook to get a grapple. Go to the sink and continue walking until you have the view of the window. Use the pole on the window. Return to the previous view of the sink, so that you can see a beam above your head that you can use. Use the grapple on the beam to escape. October 25, 2008 Save the game. Go to the bottom left of the screen and click on the switch on the wall, right of the furnaces to open the windows. Run to the other side of the room and click on the other switch on the left wall, left of the tires, to open the rest of the windows. Return to the first switch and look at the panel on the right furnace. Take the keypad box from the furnace to stop the timer. Look at the top side of the tank in the middle of the room; it has the number D090746 on it. Go left and look at the electronic lock by the door. Use the keypad box on the electronic lock. Enter the code: D090746B2 to unlock the door. Walk through the door. If you have loaded the save game from the official forum you will have to stop the flames once again. Return to the cellar and take the soldering iron from the table by the chainsaw. Click on the wheel that is on the furnace to the right of the chainsaw table. Use the wrench on the wheel. Take the furnace wheel. Go back downstairs. Examine the red box on the right wall and use the furnace wheel on the valve. Click on the wheel to stop the flames. Continue downstairs. Walk through the door and enter the surveillance room left of the grating. Examine the computer desk and click on the screen. Enter the following: Cameras system Group C cameras (ON no sound) QUIT Go back to the cellar by exiting the surveillance room, going south, taking the door with the red light, going north and up the stairs. Walk through the flames and click on the chalkboard to move it. Look at the sealed door. Continue right and go upstairs. Click on the kitchen door for a cutscene. Look at the counter left of the microwave. Take the detonator and the C-4 bars. Exit the kitchen and go to the cellar. Walk through both sets of flames and continue downstairs through the door. Continue until you are outside the surveillance room. Click on the sealed door, right of the surveillance room. In the inventory, combine the C-4 bars with the detonator to get a bomb with C-4. Use the bomb with C-4 on the door. In the inventory, combine the electric extension cord with the soldering iron to get soldering iron with extension cord. If your inventory is full, take the left door that leads to the hallway and use the storage cabinet on the wall to place the pocketknife. Use the soldering iron with extension cord on the C-4 on the floor. Follow the other end of the cord and click on it. Enter the room. Examine the computer on the right and look at the screen. Use the computer keyboard on the computer screen and click on the keyboard to use it. Select Group E cameras (ON no sound) Look at the red tracking device on the table. Pick up the electronic tracking device. Click on the door left of the computer desk. Save the game. Continue walking and notice the blood on the floor. Turn left and go forward until you reach a fan. Click on the fan's switch on the wall. Go right and forward. Turn left and go forward once. Notice the hotspot on the tank to your right. Use the electronic tracking device on the tank. Turn right and go forward. Turn right and go forward again. Go forward to watch the cutscene. Pick up the damaged PDA from the floor, left of the body. Click on Hawker's gun to take it. Examine the body. Take Hawker's electronic key from the floor to the right. Enter the room without a door across the body. Take the connecting cable from the desk. Click on the desk; it's locked. Use the pick gun with battery & tension wrench on the desk to unlock the drawer. Look at the photo. Take the metal cutter. Examine the bulleting board above the desk. Look at the checklist NEMESIS. Look at Karson's photo. Go to the south and click on the case under the bed. Take the electric wire coil, the copper strip, the set of alligator clips, and the isolated cutting pliers. If you need more space in the inventory return to the room where Paloma is captured and place the electronic key and the wrench inside. In the inventory, combine the connecting cable with the damaged PDA to get PDA and cable. Exit and go to the surveillance room. Examine the left desk and use the PDA and cable on the device. Examine the right desk and click on the computer screen. Choose: PDA data NEMESIS Nemesis file (notice that the file's code is A64571) Return to main menu QUIT Reenter Paloma's room and enter the room with the tanks. Notice the electronic lock on the door further down on the left. Use Hawker's electronic key on the electronic lock and click on the door. You cannot save the game but you can stop the time by right clicking. How to save Paloma: Go to the corner behind Paloma's electric chair so that you can have a view of a box on the floor. Examine the box. Zoom out of the box, take a few steps back and shoot at it. Examine the box again. Look at the electric dimmer. Look at the foam insulation on the cover to the right. Use the metal cutter on the foam insulation to take it. Use the foam insulation on the dimmer. Zoom out. Examine Paloma. Use the pick gun with battery & tension wrench on her hands and feet. Click on the power cabinet on the wall left of the door. Take Hawker's keypad box. Exit through the door. Examine the electronic lock on the cabinet to the right of the door. Use Hawker's keypad box on the cabinet's electronic lock. Enter Nemesis' code: A64571 and then OK. Click on the cabinet to open it. Look at the tanks inside and the batteries on top of the cabinet. Look at the small box between the red and the green tank. Look at the ammeter at the bottom left of the screen. You need a total of 24 milliamps. Use the isolated cutting pliers on the wires 16, 7 and 1 (you have to be very precise, otherwise Vic won't do it).