StarCraft - Brood War ================================= ============================= StarCraft - Brood War walkthrough _____ _ ================================= | ___ | | Written by: EAGeniUS the Albanian | |_/ /_ __ ___ ___ __| | Contact: endrit_a1989@yahoo.com > | ___ '__/ _ / _ / _` | >only if you have any suggestions | |_/ / | | (_) | (_) | (_| | or unanswered questions please!!! |____/|_| ___/ ___/ __,_| ================================= The walkthrough Table of Contents __ __ I.............Episode IV: Protoss / /_ _ _ __ II..............Episode V: Terran / / / _` | '__| III..............Episode VI: Zerg V V / (_| | | IV........................DO NOTs _/_/ __,_|_| V.......................Thanks To ================================= ============================= =================== Episode IV: Protoss =================== 1. Escape from Aiur Mission Objectives: -Bring Zeratul to the warp gate. -Zeratul must survive. Strategy: Well, this is the 1st mission of StarCraft - Brood War and 1st of those missions I'd like to call "puzzle" missions, and that's cuz you've no base, but only nomadic forces (Starting forces and, most of times, reinforcements). And that's fun, cuz you'll need a "step by step" strategy more than ever. Ok, let's start now. Use Zeratul to destroy Nydus Canals to lower Zerg reinforcements. Protect Zeratul with Zealots and destroy Overlords (Zerg aerial Detectors, no attack) with Dragoons, so Zeratul can always remain cloaked. On a rush, first destroy Nydus Canals and Spore Colonies (Zerg ground Detectors, aerial attack only; Zeratul is very effective on that)and at the same time use Drogoons to destroy the coming Overlords. Keep doin' this till you find the Warp Gate (Located SE). 2. Dunes of Shakuras Mission Objectives: -Establish a base and find the Dark Templar. New Mission Objectives: -Destroy the Zerg base. Strategy: Use a Probe to warp a Nexus near the Mineral Fields, an Assimilator on the Vespene Geyser, and a Pylon near them. When it's done, you'll be under attack by a small Zerg force. Exterminate it using Zealots and the help of the 4 Dark Templars. At this time you must be mining and harvesting. Use the 4 Dark Templars to destroy Sunken and Spore Colonies all the way till you find a Warp Gate. Doin' so, you'll also find Mineral Fields and a Vespene Geyser at the SWern corner of the Minimap. Warp 3 Gateways, on each warp a dozen of Dragoons and 2 dozens of Zealots. Rush the Zerg base using the 2 dozens of Zealots in frontline to destroy all Zerg ground units and structures, and the dozen of Dragoons on rearward to protect Zealots from aerial attacks. 3. Legacy of the Xel'Naga Mission Objectives: -Destroy the Zerg cerebrates. Strategy: Well, Zerg Cerebrates can be destroyed only by the Dark Templar. Once mission starts, you also must start mining and harvesting. I suggest a Probe per Mineral Field and 4 Probes per Assimilator. Use the 4 starting Corsairs and Dragoons to protect your base, so hold 'em to the bridge. Start warping Pylons and Photon Cannons at the shore of the southern part of the island (There are 2 great islands on this mission, yours and Zergs', and the point is that you must prevent Overlords from transporting Zerg ground units to your island). Once you've secured your base, you must be thinking for a 2nd base, cuz soon you'll be running out of recourses. At this moment, warp another Gateway and on each 5 Dark Templars. Once you've gathered enough recourses, use a Probe to start warping Pylons and Photon Cannons at the shore of the northern part of your island. When it's done, Victory is just a matter of time. Start mining from the northern Mineral Fields or if you've enough minerals, warp a Nexus and an Assimilator. Then, warp 3 Forges, 2 Cybernetics Cores, 3 Stargates and a Robotics Facility. Upgrade all on them and warp a dozen of Scouts, 8 Corsairs and 3 Shuttles. Use Corsairs' Disruption Web to disrupt Spore Colonies and Scouts to destroy them and all on the Temple's way. Use the 3 Shuttles to transport the dozen of Dark Templars to the Temple and destroy the 2 Zerg Cerebrates. 4. The Quest for Uraj Mission Objectives: -Bring Kerrigan to the Uraj crystal. -Kerrigan must survive. Strategy: You've no air support in this mission (Who cares?! :). All you've to do is warping ground units, I mean a great force. Ok, let's get started. After you've destroyed the Terran base where you've landed, use a Probe to warp a Nexus near the Mineral Fields, an Assimilator on the Vespene Geyser, and a Pylon near them. When it's done, start mining and then harvesting. As always, I suggest a Probe per Mineral Field and 4 Probes per Assimilator. At the same time, you must be spending minerals mined on warping Pylons and Photon Cannons (Forge required), first close to the 2 stairs leadin' to your base, and then encircleing it. Now your base is secure, so start warping 3 Gateways, a Cybernetics Core, a Robotics Facility, a Robotics Support Bay and a Templar Archives. Also warp 5 Reavers and build on them 10 Scarabs (Repeat this after every single attack, especially when you're on a rush), and 2 dozens of Dark Templars. Use 'em on a rush, in frontline the 2 dozens of Dark Templars and on rearward the 8 Reavers, and first destroy Missile Turrets (Terran ground Detectors, aerial attack only), so Dark Templars can always remain cloaked, and then clear the path to the Uraj. Now send cloaked Kerrigan to retrieve it. 5. The Battle of Braxis Mission Objectives: -Destroy all power generators to pierce the UED blockade. -Artanis must survive. Strategy: Well, this is the 2nd "puzzle" mission. First, don't move Artanis from his starting position (2nd Objective accomplished). Then, load the 2 Dragoons on a Shuttle and the 4 Zealots to the other and unload them on the platform near the 1st Observer. Use 'em to destroy 2 Bunkers (You'll lose 1-2 Zealots) and then the UED Power Generator. When it's destroyed, the Missile Turrets on that platform will be no longer operational and then reinforcements will come. Use the 4 Dark Templars to destroy 2 Bunkers shown. A Science Vessel (Terran aerial Detector, no attack)will come upon 'em. Use the 4 Dragoon to destroy it. Then, unload the 4 Dragoon and Dark Templars on the platform near the 3rd Observer. Use the Dragoons to destroy 2 left and 2 right Missile Turrets and the Dark Templars to destroy 3 Bunkers and all Missile Turrets. Now unload Dragoons and Zealots on the unprotected platform near the UED Power Generator. Use the Dragoons to destroy the 4 left Missile Turrets first, and then all on their way to the UED Power Generator and itselft too (You'll lose all starting Zealots). Now unload all your forces where the Dark Templars are. If you proceed ahead, a Siege Tank will damage you. So use the 3 starting Scouts to destroy it and then proceed with the Zealots and destroy the left and the middle Missile Turrets (You'll lose 'em all).Then destroy the right Missile Turret using the Scouts (Do not lose any of them). Then use the 8 Dark Templars to destroy 2 Bunkers and the UED Power Generator. Now unload all your forces where used to be the 2nd UED Power Generation. Use the 2 Reavers to destroy all enemy forces nearby, proceed with the Dark Templars to the platform and destroy all Missile Turrets and Goliaths on their way. A Vulture Spider Mine will attack the Dark Templars when they attack the last Missile Turret on that platform. Be careful, all the way ahead (To the UED Power Generator) is mined. So use the 4 High Templars' Psionic Storms to clear the mined area to the UED Power Generator's platform and the 2 angled Ghosts. Then use the 3 Scouts to destroy the Missile Turret (Do not lose any of them). Then approach a Scout near the platform and take it away once it's attacked. A Goliath will come to the left angle. Use the High Templars' Psionic Storm to destroy it and repeat this, so another Goliath will be destroyed. Now use the High Templars' Hallucinations to create 8 clone Scouts (A clone can do no damage) and use 'em to "attack" the UED Power Generator. Meanwhile, unload the Dragoons to the platform and use 'em to destroy all enemy units on it (Including the 2 remaining angled Ghosts) and then the UED Power Generator (At least 4 Dragoons must survive). Then unload all Zealots and Dragoons on the last UED Power Generator's platform and use 'em to destroy all on their way to the UED Power Generator (1st: Bunkers, 2nd: Valkyries, 3rd: Missile Turrets in and out of the borders). Then use the 4 Corsairs' Disruption Web to disrupt (Twice if needed) the 2 Missile Turrets near the last UED Power Generator. Meanwhile, you must be attacking 3 Terran Battlecruisers with the 9 Scouts. Then use the Scouts to destroy the last 2 Missile Turrets and the last UED Power Generator. 6. Return to Char Mission Objectives: -Retrieve the Khalis crystal with a probe or drone. -OR- -Do enough damage to the Overmind to send it into remission. Strategy: Well, in this mission you'll have to choose between the 2 Objectives (and races), and 1st is easier. However, if you use this strategy, you'll be able to accomplish them both. Well, since this is a Protoss mission, I suggest to use only Protoss. Once mission starts, you must start mining and harvesting. I suggest a Probe per Mineral Field, 2 Drones per Mineral Field and 4 Drones per Extractor (Zerg 17/17). At the same time, you must be spending minerals mined on warping Pylons and Photon Cannons, first near the Observers and then encircling your Protoss base. Near the southern Observer warp a Nexus, an Assimilator and a Pylon. If it's placed correctly, you'll be able to encirle this base using only its energies. Start gathering recourses nearby (2 Probes per Mineral Field, 4 per Assimilator). Warp a Cybernetics Core, a Robotics Facility, 3 Stargates and a Fleet Beacon. Upgrade to Level 3 Plasma Shields and Air Armor, increase Carrier Capacity (+4 Max Interceptors) and warp a Shuttle. Warp 2 dozens of Carriers and build on each 8 Interceptors. Use a dozen to clear the path to the Khalis, bring there a Probe loaded to a Shuttle and hold the Shuttle's position (Do not unload the Probe!). Then use the remaining dozen to destroy all on their way to the NW corner of the Minimap. When it's done, fly 'em across the west till they reach the Zerg Overmind. Use 'em to kill the Zerg Overmind. When it's left only 400/2500 of the Zerg Overmind, unload the Probe loaded inside the Shuttle upon the Khalis. BUZZ... It won't appear any Protoss intruders or an Overmind Cocoon, like it happens when you accomplish only one of the Objectives! The same will happen if you use Dark Templars to kill the Zerg Overmind and accomplish the 1st Objective at the same time. But if you use Dark Templars to kill the Zerg Overmind and you don't accomplish the 1st Objective at the same time, an Overmind Cocoon will appear and that's impossible, cuz only Dark Templar can kill the Zerg Overmind. However it'll appear again on the coming missions and Episodes (a clone Overmind, huh :)! 7. The Insurgent Mission Objectives: -Kill the traitor Aldaris. Strategy: There are 3 Aldaris on the Minimap. However, the northern Aldaris is Aldaris and the other 2 are Hallucinations, so you'll need to Mind Control only him to be victorius. In this mission you'll be able to merge 2 Dark Templars to create a Dark Archon. Once mission starts, merge the 8 starting Dark Templars to create 4 Dark Archons. Then quickly start mining and harvesting (As always). Warp 4 Dark Templars and use 'em to create another 2 Dark Archons. Meanwhile, warp 2 Robotics Facilities and on each 4 Shuttles. Then warp 2 Pylons. When you're under attack, use the Dark Archons' Mind Controls to control the powerful attacking enemy units and use 'em to exterminate the remaining. Load all Dark Archons (A Dark Archon per Shuttle) and unload 'em to the northern Aldaris' platform. At least, a Shuttle must survive. Now use the survivor Dark Archon's Mind Control upon Aldaris. 8. Countdown Mission Objectives: -Bring Artanis and Zeratul to the Temple. -Protect the Temple from the Zerg. -Artanis and Zeratul must survive. Strategy: This mission starts with 2 bases (Southern base of Artanis and western base of Zeratul)and I suggest you to keep 'em both, cuz this way it'll be easier to beat this mission. Well, once the mission starts, you must start mining and harvesting (I know I've said it too many times, but the way you gather and use recourses, and if "needed" - most of times - the way you battle for them is fundamental). At the same time, you must be spending minerals mined on warping Pylons and Photon Cannons, first on the Zeratul's base, cuz it's less defended. Then encircle them. Now your bases are secure. Warp on Zeratul's Gateway a dozen of Zealots and use 'em to destroy all on their way to the Temple. Now bring Zeratul to the Beacon. The next step consists in warping 3 Stargates (On Artanis' base)and each of them 4-5 Carriers. Upgrade all on them (Including 8 Interceptors per Carrier)and use 'em to clear the aerial way to the Temple. Hold 'em there and bring Artanis and a dozen of Probes to the Temple (not to the Beacon)and hold him there. Use a Probe to warp a Nexus close to the Temple and start mining. You'll need other 3 dozens of Probes to mine faster. At the same time, you must be spending minerals mined on warping Pylons and Photon Cannons all over the Temple's area inside the borders. Now bring Artanis to the Beacon and you are only 15 min away from bein' victorius. Use the Carriers to destroy Zerg Guardians attacking the Temple's base, cuz their attacks are out of the Photon Cannon's range. Cinematic: Fury of the Xel'Naga ================= Episode V: Terran ================= 1. First Strike Mission Objectives: -Destroy the enemy command center. Strategy: Well, in this mission, on the starting land there's no gas. So, you can't build any advanced structures and units. But this won't last forever. If you start scouting NE, you'll find Samir Duran's base and a Vespene Geyser. However, I suggest not to do this before you've created a solid defence. First, scout east and build 4 Bunkers (4 Marines and an SCV per Bunker to repair it when attacked). To do this fast, you'll need another Barracks and an SCV per Mineral Field. Then, scout north till you find a modest enemy force and 4 Mineral Fields. Build there a Command Center and encircle your bases with Missile Turrets (Engineering Bay needed). Now your base is secure. Train 3 dozens of Marines and use 'em to scout east and destroy all on their way, till they find Duran's base. Protect it by building 3 angled Bunkers north, 2 Bunkers south and 4 Bunkers SW (4 Marines and an SCV per Bunker). Then encircle it with Missile Turrets for aerial protection. Now build 2 Factories attached with Machine Shops and research Siege Tank ability. Build 2 Armories and research all on them. Now build a dozen of Siege Tanks, move 'em to the NW corner of the Minimap and use 'em to attack and destroy the enemy Command Center (Siege mode). 2. The Dylarian Shipyards Mission Objectives: -Steal battlecruisers. -Defeat the Dominion strike force. Strategy: Well, another "puzzle" mission (3rd). On the 1st platform landed, use the 8 Marines and 4 Medics to destroy 5 Dominion Bunkers to clear the path to the Terran Beacons (You shouldn't lose any units on this mission). On the 2nd platform landed, Ghosts are no use. Use the 3 Medics' Optical Flares to blind 3 Siege Tanks. On the 3rd platform landed, use a Ghost to launch a Nuclear Strike upon the Science Vessel. Then cloak and use him to clear the path. Decloak and use him to launch another Nuclear Strike upon the first Missile Turret. Then cloak and use him again to clear the path. Launch other 2 Nuclear Strikes, one upon the shown Bunker and the other upon the Missile Turret. Decloak him when it's done. On the 4th platform landed, use Medic's Restorations to restore your Siege Tanks from enemy Ghosts' Lockdowns. Then use 'em to destroy all they can on their way till they reach the stairs. Now use the 4 Ghosts (Cloaked) to destroy all Siege Tanks and be careful to Lockdown and destroy first Science Vessels. The last Bunker will be easily destroyed using the 4 Ghosts (Decloaked), 2 Marines and 2 Medics. With the 18 Battlecruisers Acquired, it'll be a piece of cake to defeat the Dominion strike force. 3. Ruins of Tarsonis Mission Objectives: -Bring Duran to the Psi Disrupter. -Duran must survive. New Mission Objectives: -Destroy Zerg hives to disable Zerg broods. -Bring Duran to the Psi Disrupter after Zerg hives are destroyed. -Duran must survive. Strategy: Once mission starts, you must start mining and harvesting (Build a Refinery first). I suggest an SCV per Mineral Field and 4 SCVs per Refinery. Also you must spend recourses gathered to build 3 Bunkers on the east and west of your base and 5 on the north (4 Marines loaded on each and an SCV close to repair it when attacked). Then encircle your base with Missile Turrets for aerial protection. Build a Factory and add on it a Machine Shop. Research on it Siege Tank ability and build 2 Siege Tanks. Use 'em (Siege Mode)to destroy the cherry Hive. Then build 2 Starports and add on each a Control Tower. Build a Dropship and use it to transport the 2 Siege Tanks near the red Hive. Use 'em (Siege Mode)to destroy this Hive and transport them back to your base. Then transport an SCV south of your base and use it to build a Command Center and a Refinery near the recourses, and start gathering. Also build a dozen of Wraiths and use 'em to destroy the orange Hive (Attack from north and first destroy Spore Colonies, then move your Wraiths up to the Mineral Fields east of the Hive and attack it till you destroy it. Now build 2 dozens of Wraiths und use 'em do destroy the purple Hive (First destroy Overlords moving nearby, 2 Spore Colonies and Zerg ground units). When this last Hive is destroyed, bring Duran to the Terran Beacon. 4. Assault on Korhal Mission Objectives: -Destroy the enemy physics labs. -OR- -Destroy the enemy nuclear silos. Strategy: In this mission you'll have to choose between the 2 Objectives (2nd is easier). If you choose to accomplish 1st Objective, your next mission will be 5a and if you choose to accomplish the 2nd, now your next mission will be 5b. Start mining and harvesting (Build a Refinery first) using an SCV per Mineral Field and 4 SCVs per Refinery. Then start building Bunkers (4 Marines loaded on each, an SCV close to repair it when attacked and a Medic to heal your Marines if Bunker's destroyed)to protect your base (North: 3, east: 5, south: 3, SW: 2). To do this fast, you'll need another Barracks. Also encircle your base with Missile Turrets. Meanwhile, build 2 Starports, add on one a Control Tower and Research all on it. Build on them a dozen of Wraiths to protect your base from enemy Siege Tanks' attacks. When all this is done, your base is secure. Now build a Science Facility, add on it a Covert Ops and research all on it. Then destroy Comsat Station attached to your Command Center (This is the only one of your structures you'll have to destroy during all the gameplay) and add on it a Nuclear Silo. Arm one on it and train 3 Ghosts. When it's done, use 1/3 Ghosts (Cloaked) to scout south till an enemy Missile Turret and 2 Bunkers are shown. Launch a Nuclear Strike upon the Missile Turret. Then arm another Nuclear Silo and use 2/3 Ghosts to launch another Nuclear Strike upon one of the remaining enemy ground units where you've launched the 1st Nuclear Strike. Now arm the last Nuclear Silo and launch it using 3/3 Ghosts upon one (I suggest 1st, middle one) of the 6 enemy Nuclear Silos. They won't be destroyed (100/600)but they'll be on fire, so you'll have to wait about 80 sec till there're self-destroyed. If you choose to accomplish both the 2 Objectives at the same time (Like Protoss mission 6), by destroying at the same time the 4 Physics Labs and 6 Nuclear Silos (First destroy 3 Physics Labs and the Sience Facility attached with the last Physics Lab, then damage it till 137/600. At this exact moment, launch a Nuclear Strike upon one of the 6 Nuclear Silos.), there'll be no BUZZ any more, but only the 2st Objective will be considered accomplished! 5a. Emperor's Fall (Ground Zero) Mission Objectives: -Destroy Mengsk's Command Center. Strategy: This mission will be skipped if you've accomplished the mission 4 2nd Objective. However, if you choose to play this misssion, you'll need a strategy (For every single mission you'll need a strategy :). Once mission starts, you'll be under attack. There's nothing you can do to prevent enemy Ghosts from launching their Nuclear Silos upon you, so you must start mining (An SCV per Mineral Field) and build 3 SCVs spending 150 starting Minerals. Keep mining till reinforcements come. They're useless, cuz once they'll be under your control, they'll be destroyed. Also all of your forces will be destroyed, except Command Center and SCVs (Pretty tough huh :). However, other reinforcements (8 SCVs and 8 Marines)will come and they'll be very useful. Use 6 SCVs to build quickly 3 Supply Depots, an Engineering Bay, 2 Barracks and a Refinery (4 SCVs). Then return them to mine. Build a Bunker NW (4 Marines loaded on each, an SCV close to rebuild it when a Nuclear Strike is launched upon it and a Missile Turret close), 3 Bunkers west and 4 Bunkers north. Then build 2 Starports (Factory needed)attached with Contol Towers, a Science Facility attached with Physics Lab and research all on it. Now build a dozen of Battlecruisers and use their Yamato Gun to destroy Mengsk's Command Center. 5b. Emperor's Fall (Birds of War) Mission Objectives: -Destroy Mengsk's Command Center. Strategy: This mission will be skipped if you've accomplished the mission 4 1st Objective. Nevertheless, let's get started. Once mission starts, you'll be under attack and there's nothing you can do to prevent enemy Battlecruisers from destroying all in their way to your Command Center. However, reinforcements will arrive (8 Goliaths, 4 Ghosts and 4 Marines). When Battlecruisers attack your forces, use Ghosts' Lockdown to lock 'em down and then Goliaths and Marines to destroy them. Then proceed the same way you've done in mission 5a, after the 2nd reinforcements have come. You also will need to encircle your base with Missile Turrets and rebuild 'em when destroyed by enemy Battlecruisers' Yamato Gun. 6. Emperor's Flight Mission Objectives: -Destroy Raynor's Command Center. Strategy: Clean up Zerg base usin' Valkyries (A new aerial unit; aerial attack only, but the most powerful)to exterminate Zerg aerial forces and Siege Tanks to clean the landing area from Zerg mutations. When it's done, land your structures (You can choose different areas to land)and repair your injured units. Now start buildin' 5 Supply Depots and a Refinery (4 SCVs). You also must start mining with an SCV per Mineral Field. Prepare your defences buildin' 3 Bunkers north (4 Marines loaded on each, an SCV close to repair it when attacked and a Missile Turret close)and 3 Bunkers NW. Transport 4 SCVs to the NWern hill and build there 4 angled Missile Turrets. Also transport 14 SCVs to the eastern hill and build there 14 Missile Turrets encircling it. Add on the Factory a Machine Shop, build 4 Siege Tanks and transport them to the eastern hill to protect its middle and southern parts. Now build a Science Facility with attached Physics Lab (Research all on it), another Starport and add on each a Control Tower. Build a dozen of Battlecruisers and use their Yamato Gun to destroy Raynor's Command Center. 7. Patriot's Blood Mission Objectives: -Find and kill Admiral Stukov. -Duran must survive. New Mission Objectives: -Get to the override terminal before time runs out. Strategy: Well, the 4th "puzzle" mission. You've 8 Marines + 2 Medics and Duran as well. I suggest not to move him till you've found Stukov's Beacon and you've cleared the path to it. Move south to a Beacon and then west till you find some Civilians. Kill 'em all! Doin' so, you'll find another Beacon showin' Goliath repair bay, so move your forces there. On their way, you'll find a 3rd Beacon showin' Stukov's sector. Now proceed on the Goliath repair bay an let no enemy Goliath pilots alive. Bring a Marine on each of the 6 Goliaths located there and you'll have 6 Goliaths instead of 6 Marines. Go ahead and you'll find an SCV (150 Minerals, 150 Vespene Gas)to repair your Goliaths. Try not to lose any Marines or Goliaths clearing their way to the Stukov's Beacon. Then bring Duran there (You shouldn't lose any units so far). When it's done, you've only 15 min to accomplish the New Objective. Let the Goliaths and the SCV there (Otherwise they'll slow you down)and proceed with 7 Marines + 2 Medics. Go ahead and kill all Zerg ground units on their way (You'll find 2 Marines and 2 Firebats) to a Beacon showin' a mass of Zerglings. Don't worry, they'll be an easy prey, so go there and kill 'em all! On your way you'll find 2 Marines + 2 Medics. Take the Marines and proceed ahead. You'll lose 'em both when attacked by 2 Ultralisks. When you've reached the mass of Zerglings, Floor Gun Traps will help you exterminate them (You shouldn't lose any units or Floor Gun Traps). After this you'll be attacked by a small force of Hydralisks. Kill 'em and proceed ahead only with a Marine. Sacrifice him to kill 2 Infested Terrans. Then go ahead till you find some Marines killin' dozens of Zerg. Help 'em and proceed only with 10 Marines + 2 Medics. You'll be attacked by a lesser mass of Zerglings and then by a Defiler's Plague, so proceed only with a Marine again (You shouldn't lose any units if you play wisely). Wait till the Plague's gone, then heal him and go ahead. Kill all the Zerglings standin' your way to the terminal. Bring a Marine to the Beacon and Victory is yours (If proceeded correctly, time left will be approximately 2 min). 8. To Chain the Beast Mission Objectives: -Bring a medic to each of the beacons surrounding the Overmind. -Kill Zerg cerebrates to weaken the Overmind's defences. Strategy: This is a very tough mission and I doubt if there's any other ways leadin' to the Victory, except the one I'm suggesting. You'll be Victorious if you accomplish the 2nd Objective, cuz after that, accomplishing the 1st would be a piece of cake. Fundamental in this mission are quick gathering, Marines (+2 starting Medics)for protection and Battlecruisers for rush. So once mission starts, start mining (An SCV per Mineral Field)and build another Barracs close to the starting one. Then build a Refinery (5 SCVs) and keep training Marines and building Supply Depots south, cuz it's safer. Meanwhile, build 2 Starports(Factory needed) attached with Contol Towers, a Science Facility attached with Physics Lab and research all on it. Now start building a dozen of Battlecruisers. You'll be attacked by a Zerg Torrasque (A new strain of Ultralisk, you'll never have the chance to play it during the Zerg Episode). It's the toughest Zerg ground unit and you're doomed if you can't kill it (This is wounded, the coming ones are not :). Use Battlecruisers' Yamato Gun to destroy: 1st the Torrasque Cerebrate, 2nd the Sunken Colonies Cerebrate (You can't attack Sunken Colonies surrounding your base till you've destroyed this Zerg Cerebrate), 3rd the Zerg Cerebrate close to the Overmind (Attack and destroy this Zerg Cerebrate from west, cuz it's less defended). When it's done, the Zerg will be nothing but pets and Victory will be just a matter of time. You can choose either to wipe out all the Zerg or to accomplish the 1st Objective. Build an Academy, train 2 Medics (+2 starting Medics) and bring 'em to the Zerg Beacons surrounding the Overmind. Cinematic: UED Victory Report ================ Episode VI: Zerg ================ 1. Vile Disruption Mission Objectives: -Rescue all hives from destruction. Strategy: Well, another "puzzle" mission (5th; I don't know why, but like Protoss Episode, 1st mission is a "puzzle" mission). I think this is the easiest mission of StrarCraft - Brood War! Just use your 6 starting Hunter Killers (A new strain of Hydralisk, you'll never have the chance to morph a Hydralisk to it during the Zerg Episode)and 2 Zerglings to exterminate all renegade Zerg attacking 1st Hive. Only the Hunter Killers will survive (If you play wisely, you shouldn't lose any Hunter Killers during all mission, cuz they are irreplaceable), so use 'em to rescue the 2nd Hive killin' all renegade Hydralisks. 4 Hydralisks will be joining your Hunter Killers. Now rescue the 3rd Hive killin' all renegade Zerglings. 10 Scourges will be joining your forces, so use 'em to kill 5 renegade Guardians attacking the 4th Hive. When you rescue the 4th Hive, you'll be under attack by many renegade Hydralisks. Kill 'em all usin' reinforcements. Now rescue the 5th Hive killin' all renegade Zerg attacking it. 4 Queens will be joining your forces and 2 renegade Ultralisks will attack your forces. Kill 'em and proceed south. 4 other renegade Ultralisks will be attacking the 6th base. Use your 4 Queens to spawn Broodlings to kill the 4 renegade Ultralisks. Once it's done, the 6th base will be attacked by 8 renegade Mutalisks. Use your forces to kill 'em all and rescue the 6th Hive. 2 Defilers will be joining your forces. Move all of your forces to the 7th base usin' Nydus Canals. When they reach the 7th Hive, reinforcements will help your forces to kill all renegade Zerg attacking this base. 2. Reign of Fire Mission Objectives: -Destroy the Psi Disrupter. Strategy: Well, this mission starts with a little action and the only thing you have to do is to sit back and be on the watch of your forces. When the Raynor's work is done, use the Psi Emitter (By movin' it close) to lure as many Zerg as you can back to your base. Mutate 1/2 Drones into Hatchery near the Mineral Fields (Wait until it's done and then mutate the other Drone into Extractor, otherwise you'll lose). When it's done, start mining and harvesting (A Drone per Mineral Field and 4 Drones per Extractor). Then mutate a Spawning Pool, an Evolution Chamber and the Hatchery into Lair. Also mutate a Hydralisk Den and 2 Spires (Upgrade all on them). Then protect your base by mutating 6 Sunken Colonies and behind them 2 Spore Colonies close to the stairs leadin' to your base. In order to complete your protection, expand the Creep north and encircle your hill with Spore Colonies. Now your base is secure, so morph 2 dozens of Mutalisks. Move 'em, first where used to be the UED Power Generators and then north, till you find the UED Psi Disrupter. Use 'em to destroy it. 3. The Kel-Morian Combine Mission Objectives: -Obtain 10,000 minerals. -Fenix must survive. Optional Objective: -Infest command centers for next mission. Strategy: First, ignore the Optional Objective. Second thing you have to do is to clean up the enemy forces nearby and estabilish a base. Mutate 1/8 starting Drones into Hatchery and another one into Extractor. Meanwhile, protect your base usin' what's left of your starting forces. Also mutate a Spawning Pool and an Evolution Chamber. When mutating is over, start mining and harvesting (As always, a Drone per Mineral Field and 4 Drones per Extractor). As soon as you can, mutate a Hydralisk Den, the Hatchery into Lair and expand your Creep north to the narrow by mutating 10 Sunken Colonies (5 on each side), 4 Spore Colonies (2 on each side)and burrowing a dozen of Hydralisks. When it's done, exterminate all enemy forces on the hill nearby and mutate a Hatchery near the Mineral Fields. Protect this new base by mutating a Spore Colony and 3 Sunken Colonies close to the stairs leadin' to this base. Also mutate 3 Spore Colonies north and start mining (A Drone per Mineral Field). Use the 1st base Drones (When their work there is done) to mine the 2nd base Mineral Fields, so mining will be faster. You'll have to protect your bases till you've reached the resource quota. 4. The Liberation of Korhal Mission Objectives: -Destroy all enemy bases. Strategy: Once mission starts, start mining and harvesting (Extractor needed; a Drone per Mineral Field and 4 Drones per Extractor). Then mutate an Evolution Chamber, a Hydralisk Den, SEern Hatchery into Lair (Evolve all on it)and quickly encirle your base (SW: 6 Sunken Colonies and 2 Spore Colonies mutated in 2 lines combined: Sunken-Sunken-Spore-Sunken, north: 5 Sunken Colonies and 3 Spore Colonies behind them, NW close to the stairs: 5 Sunken Colonies and an Overlord close to them, west: 4 Spore Colonies; remutate them when destroyed). Meanwhile, you must protect your base usin' your starting forces and morphin' 3 dozens of Hydralisks. Now that your base is secure, mutate a Queen's Nest, Lair into Hive and 2 Spires (One of them into Greater Spire; upgrade all on them). Meanwhile, morph 2 dozens of Mutalisks and one of them to Guardians. When all this is done, resources close to your base will be depleted, so you better think for new bases. Use the dozen of Guardians to destroy all enemy bases (Blue and pet Zerg ones, except the main UED base)surrounding your base and the dozen of Mutalisks to protect them from enemy aerial units. When it's done, start mutating Hatcheries (Protect each one mutating close 4 Sunken Colonies and 2 Spore Colonies)where used to be your enemy bases. Then start mining and harvesting on each (A Drone per Mineral Field and 4 Drones per Extractor, mutate them first). Now Victory is just a matter of time! Spend resources gathered on morphin' dozens of Guardians (Use 'em to destroy the main UED base)and Scourges (Use 'em to protect the Guardians from enemy aerial units, especially Valkyries). 5. True Colors Mission Objectives: -Destroy the enemy bases. -Kill Duke. -Kill Fenix. Strategy: Once mission starts, you've only 6 min to destroy 1/2 races bases and I suggest Terran bases, cuz it's easier this way. Start mining with all starting Drones and use the Zerglings to destroy the 1st Command Center and all SCVs, the Hydralisks to destroy the 2nd one and all SCVs, the Lurkers (Burrowed between Academy and Engineering Bay)to destroy the last one and half a dozen of Zerglings to destroy all SCVs there. Fall 'em back to your base when all SCVs are destroyed. Also fall back all Hydralisks to protect your base, cuz you'll be under attack once time's up. When it happens, quickly encircle your base with 20 Sunken Colonies (U formation). Then mutate an Evolution Chamber, an Extractor (4 Drones)and northern Hatchery into Lair (Evolve all on it). Meanwhile, on rearward mutate 10 Spore Colonies (U formation too). When it's done, mutate a Queen's Nest, Lair into Hive, 2 Spires (One of them into Greater Spire; upgrade all on them). Meanwhile, morph a dozen of Mutalisks and then morph 'em to Guardians. Use 'em to destroy what's left from the 1st and 2nd Terran bases. When it's done, morph 2 dozens of Scouges and use the Guardians to destroy what's left from the last Terran base (Protect them with Scouges from Battlecruisers or Wraiths attacks). Between the 2nd Terran base and the 3rd one, you'll find Duke's Battlecruiser Norad II (1500=500*3). Kill him (Usin' 15 Scourges)and exterminate the Terran presence. When it's done, resources close to your base will be depleted. Don't worry, you've won the battle for resources. Use an Overlord to transport a Drone where used to be each Command Center and mutate on each a Hatchery. Also mutate a Hatchery on a little island south of your base. Start mining and harvesting on these new bases (A Drone per Mineral Field and 4 Drones per Extractor, mutate them first). You must protect these bases encicling them with Sunken and Spore COlonies. Spend resources gathered on morphin' dozens of Guardians and Scourges and use 'em to rush and destroy all Protoss bases (Use the Guardians to destroy the Protoss bases and the Scourges to protect them from Protoss aerial units). Don't forget to kill Fenix's Dragoon (800=80*10 800=100*8; located between the 2nd Protoss base and the 3rd one). 6. Fury of the Swarm Mission Objectives: -Destroy the renegade zerg. New Mission Objectives: -Kill all UED Scientists. Strategy: Once mission starts, 4 Hatcheries will be under attack by the renegade Zerg. Don't worry, all of them will be destroyed and there's nothing you can do. However, your main base is safe, cuz it's upon an island, so you'll have to protect this island. First start mining and harvesting (A Drone per Mineral Field and 4 Drones per Extractor), than mutate an Evolution Chamber and 2 starting Creep Colonies into Spore Colonies. Now quickly mutate 7 Spore Colonies on a line west and NW, and 4 Sunken Colonies SW. When it's done, the New Objective will replace the first. Now encircle your base with Spore Colonies (First, north, then south and east; remutate them when destroyed). Also morph a dozen of Scourges to kill the enemy Guardians attacking your base (When they're all suicided, redo this action). Now your base is secure. Mutate a Queen's Nest, Lair into Hive (Envolve all on it), Spire into Greater Spire. Now morph a dozen of Mutalisks. Move 'em close to your southern ex-base and morph 'em all into Guardians. Use the dozen of Guardians to destroy the enemy base. Use an Overlord to transport 3 Drones there and start mutating a new base (Hold the dozen's of Guardians position to protect it). First restart mining and harvesting (As above; you can use your 1st base Drones, if their work there is done). Then encircle it with Sunken Colonies in front and on rearward with Spore Colonies. Now morph 3 dozens of Mutalisks and one of them into Guardians. Use the dozen of Guardians to destroy the UED base and to kill all 30 UED Scientists, and the 2 dozens of Mutalisks to protect them (You may kill the Drones, - if there's left no Mineral Fields close to your bases - or any other underlings, if you have too many). 7. Drawing of the Web Mission Objectives: -Bring Duran to each zerg beacon. -Duran must survive. Strategy: You've no air support in this mission (Like Protoss mission 4; you should care this time :). Once mission starts, (As always)start mining and harvesting (Extractor needed). Then mutate an Evolution Chamber and southern Hatchery into Lair. In order to protect your base encircle it with Sunken and Spore Colonies (North: 4 Sunken Colonies in line formation and 4 Spore Colonies in square formation, west: 4 Sunken Colonies and 3 Spore Colonies both in line formation, NW close to the stairs: 5 Sunken Colonies circlin' the stairs and 3 Spore Colonies behind them, N-E: 5 Spore Colonies and also mutate all starting Creep Colonies into Spore Colonies; replace them when destroyed). Now your base is secure, so mutate a Queen's Nest, Lair into Hive (Evolve all on it)and an Ultralisk Cavern (Evolve all on it too). Soon you'll be runnin' out of resources, so south of your base mutate a Hatchery and an Extractor and start mining and harvesting (2 Drones per Mineral Field and 4 Drones per Extractor). Protect this new base mutating west 5 Sunken Colonies and, behind them, 4 Spore Colonies (Line formation). Now move your first base Drones (Cuz their work there is done)north till you find some Mineral Fields. Mutate there a Hatchery and start mining (A Drone per Mineral Field). Protect it mutating 4 Sunken Colonies NW and 6 Spore Colonies (Reversed T formation). When all 3 bases are secured, mutate a Defiler Mound on your first base (Evolve all on it). Meanwhile, move a couple of Drones west of the closest Beacon and mutate a Hatchery and an Extractor. Start mining and harvesting (A Drone per Mineral Field and 4 Drones per Extractor) on this new base. Protect this 4th base mutating south 8 Sunken Colonies 2 Spore Colonies (Line formation; 1st line: 5 Sunken Colonies, 2nd line: 3 Sunken Colonies and 2 Spore Colonies combined). When all this is done, mutate a dozen of Defilers and 3 dozens of Ultralisks. Send the 2 dozens of Ultralisks and 2 Overlords to the SWern corner of the Minimap (Destroy one of your Sunken Colonies to clear the path for the Ultralisks)and use 'em to destroy a Protoss base there. Now morph a dozen of Ultralisks and use 'em (Escorted with 2 Overlords)to destroy all surrounding the closest Beacon (First, send 3 Defilers and use their Plague to weaken Protoss strongest units). Repeat this action for the next 3 Beacons (Send cloaked Duran on each Beacon after each rush) and leave the NWern Beacon last (This time just send Duran there, but be careful, he must be full healthy). 8. To Slay the Beast Mission Objectives: -Destroy the Overmind with Dark Templar. -Must be able to have Dark Templar. Strategy: Once mission starts, you must start mining and harvesting (As always). Protect your base (Especially Protoss structures)from possible enemy attacks till you've mutated 4 Sunken Colonies and 2 Spore Colonies NW and NE, 5 Spore Colonies north, 3 Sunken Colonies and 2 Spore Colonies SE. Also mutate a Hatchery (An Extractor too)near the Mineral Fields on the hill nearby and start mining and harvesting(2 Drones per Mineral Field and 4 Drones per Extractor). Then envolve all on the Lair and warp 6 Dark Templars (3 on each Gateway). Meanwhile, mutate a Queen's Nest, Lair into Hive, 2 Spires (one into Greater Spire)and upgrade all on them. Load all Dark Templars in 2 Overlords (4 on each Overlord) and morph 2 dozens of Mutalisks. When you've gained 1200 Minerals and 2400 Vespene Gas, move your forces (2 dozens of Mutalisks and 2 Overlords) to the SEern corner of the Minimap. Meanwhile, your base will be under attack. It doesn't matter if it'll be destroyed, just be careful to morph all Mutalisks to Guardians before the Greater Spire is destroyed. Then move the 2 dozens of Guardians north till you find the Overmind. Use 'em to weaken it (Be careful not to destroy it, cuz it'll be restored). Meanwhile, unload the 8 Dark Templars and use 'em to kill the Overmind (Remember, Zerg Cerebrates and Overmind can be destroyed only by the Dark Templar). 9. The Reckoning Mission Objectives: -Destroy the Protoss base within 30 minutes. -Recover the Matriarch and Zeratul. Strategy: The only thing you'll have to worry in this mission is running out of time, cuz if you accomplish the 1st Objective within 25 min, a bonus level will be activated (When 1st Objective is accomplished, the 2nd will be self- accomplished)! Once mission starts, start mining and harvesting (As always)and canton your starting ground forces (North: Ultralisk, SE: Zerglings and a Lurker burrowed, SW: Hydralisks and the other Lurker burrowed too)to protect your base from modest terran attacks (28 min left). Key of success is knowin' to use the aerial units like Mutalisks, Guardians and Scourges in combined attacks against the Protoss. First morph 3 Overlords and 2 Mutalisks. Then morph other 8 Mutalisks and move 'em and the 2 starting Guardians near the Statis Cell hill (25 min left). Morph 6 Scouges and all Mutalisks to Guardians (20 min left). Use the Guardians to destroy everything surrounding the Statis Cell. Meanwhile morph other 18 Scouges and move 'em all (2 dozens)to the Statis Cell. Use a dozen of Scouges to destroy Carriers near the Stargate (16 min left). Then morph another dozen of Scourges and move 'em where your forces are (13 min left). Use the dozen of Guardians to destroy first the Nexus and all Probes (Use the dozens of Scourges to protect the Guardians from Protoss aerial units), second the Stargate, then all Protoss ground units possible to attack your forces and finally all Protoss base (5 min 10-15 sec left, if proceeded correctly). At this point, you better save the game (F10, S,, Enter), so you can access the coming mission from its beginning. Bonus Scenario. The Dark Origin Mission Objectives: -Investigate the energy signature. -Zeratul must survive. Strategy: Well, the last "puzzle" mission (6th)and my favourite one for 4 reasons: 1st: it's not accessible for all (So you better save the game once mission starts - F10, S, , Enter); 2nd: you can build (A Supply Depot), unlike the other "puzzle" missions; 3rd: during this mission you'll gain control over the 3 races at the same time; 4th: you'll hear about Protoss/Zerg Hybrid from Duran, Xel'Naga's servant (Remember when you've beaten StarCraft Episode II: Zerg 10. Full Circle, the Overmind - not this pet Overmind killed by Zeratul, the one killed by Tassadar when StrarCraft ends - said: "Protoss were the first creation, gifted with a purity of form. Zerg were the second creation, blessed with a purity of essence. Indeed, the two species are but opposite facets of a greater whole. Soon shall the two races be made as one. Thenceforth shall all feel the wrath of the eternal Swarm..."). Well, I think in this hidden mission the two races start to be made as one, but however, you won't see the Hybrid during the gameplay (Hope we will, on StarCraft II!). After all, let's start. An Arbiter (Can an Arbiter transport Protoss ground units?!)will unload Zeratul, 4 Dark Archons and 2 Dragoons. Dragoons are useless, so you'll proceed only with Zeratul and the Dark Archons. First, proceed with Zeratul, kill 3 Marines and destroy 2 Siege Tanks. When it's done, a Science Vessel will approach. Use a Dark Archon's Mind Contol to gain contol over it. Proceed again with Zeratul, destroy a Missile Turret and kill 3 Marines (A Siege Tank will attack Zeratul)till you find a Stasis Cell and a Beacon. Do not move Zeratul to the Beacon (Otherwhise a High Templar will die), but use him to damage the Stasis Cell till it's left 20/2000. Remember that Siege Tank that attacked Zeratul before, move him close to it, but do not attack it (Hold his position). Now use again the Dark Archon's Mind Contol to control this Siege Tank. Meanwhile protect it from enemy attacks usin' Zeratul. Then procced south with Zeratul, kill all Marines (Except one), destroy a Barracks and hold his position. Then quicky move another Dark Archon close to the first. A Dropship will approach to the Siege Tank. Use the second Dark Archon's Mind Contol to contol it before it unloads any units (2 Medics and 4 Ghosts). Now use the Siege Tank to destroy a Pylon shown close. Meanwhile, fall back Zeratul to protect it from enemy attacks. Now move the Siege Tank where the Dark Archons are, then near the damaged Stasis Cell. A Battlecruiser will be shown. Use the Siege Tank to destroy another Pylon shown, then Zeratul to destoy Photon Cannons. Also use a Dark Archon's Mind Contol to gain contol over the Battlecruiser. Move the Battlecruiser south till you find and kill a Marine and also destroy a Science Facility. Proceed east with Zeratul till you find another Stasis Cell. Destroy it (Never move Zeratul to Beacons close to Stasis Cells). A High Templar will be freed. Now proceed south again with 2 Dark Archons and use one's Mind Control to control the left Marine. Stasis Cell nearby will explode and an Infested Terran will be freed. Use other's Mind Contol to control this "little Hybrid". Finally all 3 races are under your control (This is great, isn't it?! :)! Then proceed west till you find some stairs leadin' to another Stasis Cell. Kill a Marine and destroy a Science Facility usin' Zeratul (Hold his position after that). Also use the 2 Dark Archons' Mind Controls to gain control over a Genetic Engineer and an SCV. You'll obtain 100 Minerals and 100 Vespene Gas when you gain contol over the SCV, which you can use to build (A Supply Depot)or to repair your mechanical units (Usin' my strategy no units - except Zeratul's Protoss recovering energy shield 400 - will be killed or destroyed). When it's done, use Zeratul to destroy the Stasis Cell. An Archon will be freed. Then proceed SW with Zeratul and kill some Marines till you find a patroling Science Vessel. When it reaches the eastern corner of a platform shown, contol it usin a Dark Archon's Mind Control. Now proceed ahead till you find and destroy a Missile Turret. You'll also find another Stasis Cell. Use the Battlecruiser to kill all Marines upon the platform (If played wisely, they won't damage it). Now move the Dropship near the Stasis Cell and use Zeratul to destroy it (Once it's destroyed, move Zeratul away). When it's destroyed, a High Templar and 3 Zerglings will be freed. Quickly load the High Templar in the Dropship, cuz he'll be under attack by the Zerglings and unload him far away. Then bring the Dropship back to the Zerglings and 3 Dark Archons close (But not as close, cuz they'll be attacked by the Zerglings). Use their Mind Controls (One after another)to control the Zerglings (One after another). Once a Zergling is under your control, load it to the Dropship and unload it far away, cuz it'll be attacked by the other Zergings. Repeat this action till all 3 Zerglings be under your control. Then proceed with Zeratul till you find some Firebats. Kill 'em all (Except one)and move there all Dark Archons and the Battlecruiser. Use last's Dark Archon's Mind Contol to control the left Firebat. Some Wraiths will be shown. Proceed ahead with Zeratul till you find the last enemy base and destroy 3 Siege Tanks. A Science Vessel will approach patroling. Control all the Wraiths (One by one; if played wisely, no Wraiths will be damaged)and 2 Battlecruisers. Then move Zeratul where used to be 3 Siege Tanks and when the Science Vessel approaches again, control it (It'll be damaged, but it can be saved). Once it's done, a modest enemy force will come after you. Exterminate it usin' Zeratul and move him south of the base. First, destroy a Missile Turret, then a Bunker and kill all Marines patroling. Do the same north (2 Missile Turrets, a Bunker and a Barracks; you must wait till Zeratul's energy shield recovers). You'll find the Last Stasis Cell containing the Protoss/Zerg Hybrid (It cannot be attacked and destroyed, unlike the other Stasis Cells; I wish it could, so the Hybrid'll be freed and it could be controled usin' a Dark Archon's Mind Control). Again do not move Zeratul to the Beacon, but use him to destroy first, last 2 Missile Turrets (When attacked, you must wait till Zeratul's energy shield recovers), then everything surrounding the Hybrid's Stasis Cell (You can control what's left from strong enemy units, like: Battlecruisers, Wraiths, Siege Tanks, Ghosts). When there's no enemy forces left, first save the game (F10, S, , Enter), then move Zeratul to each Beacon or simply to the Hybrid's one and you'll be Victorious (You haven't lost any units at all!). All this happens approximately on an hour. 10. Omega Mission Objectives: -Destroy all enemy forces. Strategy: Well, well, well, you've come to the end (Omega, you know, that Alpha & Omega thing... Who am I kidin' to, the worse is yet to come! :). However, this is the last and top mission of StarCraft - Brood War. I'd better say this mission is hell itself (I don't know what the hell Blizzard team was thinkin' when programmed this mission, but certainly I doubt they'd have created another one harder and balanced at the same time :)and that's for 2 reasons: 1st - you'll need strong nerves and lots of patience to succeed over this mission (I mean, usin' no cheats!), 2nd - Kerrigan will be "the Queen Bitch of the Universe" after all. I'm writin' down a step by step guide (I better call this a miniwalkthrough), but I think you should save your progress a lot of times in case that anything goes wrong (Just in case, that doesn't mean smth'll go wrong). However, if you call yourself a worthy player, you should try to beat this mission (And the whole game)usin' no cheats or my walkthrough (Who am I kidin' to, you're readin' it, aren't you?! :). Ok, now let's get started. Here's a "7 steps" stategy: 1st: mutate (Remutate when destroyed)and protect your base; 2nd: destroy 2 Protoss Nexuses and all Probes close to them; 3rd: destroy 2 UED Command Centers and all SCVs close to them; 4th: destroy 5 Dominion Command Centers and all SCVs close to them (Now your enemy bases can't be expanded, so practically Victory is just a matter of time); 5th: destroy all Dominion forces (When it's done, Mengsk will appear and "congratulate" you); 6th: destroy all UED forces (When it's done, DuGalle will appear and surrender beggin' for mercy); 7th: destroy all Protoss forces (When it's done, Artanis will appear and say that Protoss shall be watchin' you). If you proceed this way, you'll be Victorious in the end. However, you may find it difficult, so I'll explain it for you step by step. Once mission starts, you must start mining and harvesting (As always, a Drone per Mineral Field and 4 Drones per Extractor). Then mutate 4 Sunken Colonies north (Close to the stairs)and morph 8 Hydralisks (Use 'em and your starting forces to protect your base). Expand the Creep SW mutating 2 Sunken Colonies, a Spore Colony, other 2 Sunken Colonies (X formation, in the extremes mutate the Sunken Colonies and in the center the Spore Colony), 4 Sunken Colonies close to the stairs and behind them 2 Spore Colonies. Also expand the Creep NE mutating 2 Sunken Colonies, a Spore Colony, other 2 Sunken Colonies (X formation, like SW), 6 Sunken Colonies close to each stairs (Line formation, 2 lines) and between them 3 Spore Colonies. Meanwhile, evolve all on the Hive and mutate 2 Spires (One of them into Greater Spire). When it's done, encircle your base with Spore Colonies (Chain formation, one after another)and upgrade all on the Spires. Now your base is secured (Remutate them all when destroyed), so you must think for new bases, cuz you'll need lots of resources to spend protecting your main base or rushin' the enemy bases. Morph 6 Mutalisks and send 'em and an Overlord SW to kill Dominion Ghosts before launchin' Nuclear Silos (You'll be warned - Nuclear launch detected - when a cloaked Ghost will start launchin' a Nuclear Silo upon one of your units - aerial or ground ones - or mutatings and a red light will point the place where it'll explode, so quickly send there the Overlord to detect the cloaked Ghost and the Mutalisks to kill that Ghost before he moves, otherwise the Nuclear launch won't be cancelled; replace the Overlord and Mutalisks when killed). Then morph 2 dozens of Mutalisks and move 'em, first to the SWern corner of the Minimap (There you'll find several Mineral Fields and a Vespene Geyser close to them), then across the south till they reach a platform. Hold a dozen there and move the other dozen to the SEern corner of the Minimap (Again you'll find several Mineral Fields). Then morph the 2 dozens of Mutalisks to Guardians and move each of them north, till they find the 2 Protoss Nexuses. Use 'em to destroy the Nexuses (At the same time)and all Probes close to them (Make sure to leave no Probes alive!). Now Protoss are paralysed! When it's done, you'll be runin' out of Vespene Gas, so you'll need new bases. Send 2 Overlords (2 Drones loaded on each) to the SWern corner of the Minimap and then one to the SEern one. At the SWern corner of the Minimap mutate a Hatchery (Close to the Mineral Fields)and an Extractor (7 Drones). Protect this new base by mutating 6 Sunken Colonies north, 4 Spore Colonies west and NE (Leave the Extractor out). Also morph 6 Mutalisks to prevent Dominion Ghosts from launchin' Nuclear Silos. When it's done, at the SEern corner of the Minimap mutate a Hatchery (Close to the Mineral Fields)and encirle it with Spore Colonies (Chain formation; only with Spore Colonies, cuz there's no stairs leadin' to this platform). Now start mining and harvesting on these new bases (A Drone per Mineral Field). On the main base morph 2 dozens of Guardians. First, move a dozen to the NWern corner of the Minimap and then, the other dozen close to the NEern one (Till you find several Mineral Fields and a Vespene Geyser close to them; destroy all UED Missile Turrets on their way). Then fall back the 1st dozen till you find some stairs leadin' to an UED Command Center. Use 'em to destroy this Command Center and all SCVs close to it (Make sure to leave no SCVs alive!); meanwhile, use the other dozen to do the same NE. When it's done, UED will be paralysed too! Now morph a dozen of Guardians to the main base. Also mutate a Hatchery (And an Extractor)south of your main base, close to the Mineral Fields. Start mining and harvesting on this base (A Drone per Mineral Field and 4 Drones per Extractor). Protect this base mutating 7 Sunken Colonies and 3 Spore Colonies west (Angle formation; between the bridge and the stairs), 9 Sunken Colonies east (5 on a line close to the bridge and other 4 on another line close to the stairs) and 5 Spore Colonies south (Line formation; close to the pipes). Now morph other 3 dozens of Guardians to the SWern base. Use a dozen to destroy a Dominion Command Center and all SCVs close to it (Located up to your base). Proceed north with the other 2 dozens till you find 3 Command Centers attached with Nuclear Silos. Meanwhile, use the dozen of Guardians morphed to the main base to attack the Dominion base from east. Doin' so, all Dominion aerial units will be straightened to the dozens of Guardians attacking their bases. So use a dozen of Guardians to destroy the 3 Command Centers and the other dozen to destroy another Command Center (Located north of them)and all SCVs close to it (Make sure to leave no SCVs alive!). Now Dominion, the last enemy standin' a chance against your forces, will be paralysed! So, practically Victory is just a matter of time, cuz now any of your enemy bases can't be expanded any more! Morph dozens of Guardians (To "massacre" what's left from the ruins)and Scourges (To protect them in their rushes). When you'll be runin' out of resources, you better mutate Hatcheries (And Extractors)close to the resources found when you're rushin' the UED bases. When no one's standin' on its feet (I mean, at least alive :), you'll be supreme Victorious! Cinematic: The Ascension ======= DO NOTs ======= I'd please to you (Yes, you! :), who read this walkthrough, DO NOT: -copy or modify it and publish it as your own (This is my 1st walkthrough and I swear that the 1st time is always hard, so I've done some hard work here :). -use sections of it for some reason (Walkthroughs, FAQs, etc.)without thankin' me somewhere for the info. -make money on this, since I'm not (If you can find any dummies willing to buy this walkthrough, feel free to do it :). -e-mail me any questions answered above (I won't answer them!). -use any cheats during the gameplay (I think this walkthrough is enough), if you call yourself a worthy player (I swear, every single mission is balanced and I beat the game - before I started to write this walkthrough - usin' no cheats at all). However, do as you please! I can't forbid you! ========= Thanks To ========= I'd like to say Thank You to: -Blizzard Entertainment for this great game (This is my 1st PC-game and it's like the 1st love, you can't forget it :), and hope StarCraft II will be released soon. -you (Yes, you again! :), for reading all above. -you, who e-mail me for any suggestions (I probably won't reply your e-mails, so consider yourself thanked). -this website (Special thanks), for publishing this walkthrough. -My Computer, for its precious help (I wouldn't have done all this without you :). That's all, Folks!!! ____________________________________________ SC Brood War: Friday, May 22, 2009, 10:48 PM Date Created: Monday, May 25, 2009, 9:00 PM Last Revised: Monday, July 27, 2009, 7:50 PM ____________________________________________