Star Wars Battlefront
Battlefront Guide - Version 1.13 - 30 August 2016 - by Barticle at hotmail.com
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.--------------------------. .--------------------------------------.
( C O N T E N T S ) | 08 UNLOCKS |
'--------------------------' | 08a Blasters |
.--------------------------------------.| 08b Star Cards |
| 01 INTRODUCTION || 08c Appearance |
:--------------------------------------:| 08d Emotes |
| 02 OVERVIEW |:--------------------------------------:
:--------------------------------------:| 09 POWER-UPS |
| 03 EXPANSIONS || 09a Weapons and Equipment |
:--------------------------------------:| 09b Vehicles |
| 04 GAMEPLAY || 09c Heroes |
| 04a Display |:--------------------------------------:
| 04b Controls || 10 EMPLACEMENTS |
| 04c Weapon Mechanics |:--------------------------------------:
:--------------------------------------:| 11 WORLDS AND MAPS |
| 05 MULTIPLAYER |:--------------------------------------:
| 05a Ranks and Unlocks || 12 COLLECTIBLES |
| 05b Drop Zone || 12a Battles Collectibles |
| 05c Walker Assault || 12b Hero Battles Collectibles |
| 05d Supremacy || 12c Survival Collectibles |
| 05e Fighter Squadron |:--------------------------------------:
| 05f Blast || 13 DIORAMAS |
| 05g Cargo |:--------------------------------------:
| 05h Droid Run || 14 CHALLENGES |
| 05i Heroes vs Villains |:--------------------------------------:
| 05j Hero Hunt || 15 ACCOMPLISHMENTS |
| 05k Turning Point |:--------------------------------------:
| 05l Extraction || 16 TROPHIES / ACHIEVEMENTS |
| 05m Sabotage |:--------------------------------------:
| 05n Battle Station || 17 EASTER EGGS |
| 05o (TBA) |:--------------------------------------:
:--------------------------------------:| 18 LINKS |
| 06 MISSIONS |:--------------------------------------:
| 06a Training || 19 CONTACT |
| 06b Battles |:--------------------------------------:
| 06c Survival || 20 DEDICATIONS |
:--------------------------------------::--------------------------------------:
| 07 SKIRMISH || 21 THANKS |
'--------------------------------------''--------------------------------------'
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.------------.-----------------------------------------------------------------.
| Section 01 | INTRODUCTION s01 |
'------------'-----------------------------------------------------------------'
This is a full guide to the 2015 video-game Star Wars: Battlefront (hereafter
"Battlefront"). Although I'm playing on PS4, pretty much everything here should
apply equally to the PS4, Xbox One and PC versions of the game apart from any
references to the PS4's joypad controls and to the splitscreen option for couch
co-op (which is unavailable on PC).
My aims with this guide are to give info and tips about all aspects of the game
and its expansions plus some Star Wars trivia and details of any updates made.
Sections 02 and 03 give a summary of the game and its expansions.
Section 04 covers the main aspects of playing the game.
Section 05 explains the multiplayer rank structure and play modes.
Sections 06 and 07 have information on the modes for one or two players.
Sections 08, 09 and 10 cover all the weapons, equipment and vehicles available.
Sections 11 to 18 are effectively appendices with details of all the featured
worlds and maps, collectible locations for Battles and Survival modes, diorama
model unlocks, requirements for challenges and accomplishments and tips for the
trophies/achievements plus lists of easter eggs and useful internet links.
In addition to covering every trophy/achievement in Section 16 I've also given
requirements for individual trophies throughout the guide in appropriate places,
for example the trophy for Blast mode is included in the section which describes
that mode. The majority of trophies can only be obtained in multiplayer.
Throughout the guide I've included links to the Star Wars Wiki so you can find
out more about the vehicles, weapons, characters and locations in the game. Be
prepared to encounter spoilers for the movies if you start digging though!
References to the saga films are made using their episode numbers as follows:
Episode I - The Phantom Menace [1999]
Episode II - Attack of the Clones [2002]
Episode III - Revenge of the Sith [2005]
Episode IV - Star Wars (A New Hope) [1977]
Episode V - The Empire Strikes Back [1980]
Episode VI - Return of the Jedi [1983]
Episode VII - The Force Awakens [2015]
If you found this guide useful you can show your support by using the recommend
function. If you have any feedback (especially suggestions for additions or
improvements) then please feel free to contact me via email or GameFAQs message.
I write guides mainly for my own satisfaction - if they help other people that's
just a bonus! However if you found this guide *really* useful and want to donate
a few Imperial Credits you can use this link: https://www.paypal.me/barticle
This guide is designed to be viewed using a monospaced (non-proportional or
fixed-width) font, preferably Courier New. Some sections of the document will
display incorrectly if you're using a proportional font like Times New Roman.
.------------.-----------------------------------------------------------------.
| Section 02 | OVERVIEW s02 |
'------------'-----------------------------------------------------------------'
Battlefront released on 17 November 2015 (US) or 19 November 2015 (EU) but with
five days early access on Xbox One for anyone with an EA Access subscription.
This new title reboots the Battlefront series six years after the last games
were released. The previous titles were Battlefront in 2004 (hereafter "BF1")
and Battlefront II in 2005 ("BF2"), the handheld spin-offs Battlefront: Renegade
Squadron in 2007 ("BFRS") and Battlefront: Elite Squadron in 2009 ("BFES") plus
the phone game Battlefront: Mobile Squadrons also in 2009.
The 2015 game was developed by DICE's main Stockholm studio who have extensive
experience of making online, multiplayer, military, combined arms, shooter games
as the lead developers of the Battlefield series since its inception in 2002;
they even have prior experience of making a sci-fi shooter - Battlefield 2142.
However, contrary to widespread concerns that DICE's Star Wars game would simply
be a "reskinned Battlefield", Battlefront was actually built from the ground up
and the way it looks, plays and feels is totally different. It's a simpler game,
clearly designed to be more accessible to a wider audience.
I usually write guides for the Battlefield series (there are six available here
on GameFAQs) - and I've been a lifelong fan of Star Wars - so I just had to
write one for Battlefront too. :) While I'm a veteran of six Battlefield titles,
I'm relatively new to the Battlefront franchise, although I did recently pick up
a pre-owned PSP (mainly to play Japanese imports) and that just happened to come
with BF2, BFRS and BFES so I have some experience of those games.
Battlefront is set during the Galactic Civil War period so it includes authentic
vehicles, locations, characters, music and sound effects from the original movie
trilogy (Episodes IV, V and VI). EA confirmed on Twitter in December 2015 that
all content for the game would be based around the original trilogy era.
The game features two playable factions - the Rebel Alliance (Rebels) and the
Galactic Empire (Imperials) - so most of the time you will be playing as either
standard Rebel or Imperial infantry but in some modes you can also temporarily
take control of a Hero (see Section 09c) or a vehicle (see Section 09b).
The base game now comes with ten multiplayer modes (see Section 05) with further
modes available in the premium expansions.
The game lacks a single-player story campaign but it does have playable Training
missions (see Section 06a) and Survival missions (see Section 06c) which can all
be played solo or in co-op and also the Battles and Hero Battles missions (see
Section 06b) which can be played against either bots or a friend. DICE have also
added Skirmish mode (see Section 07) which lets you play two multiplayer modes
with one or two players and computer-controlled bots.
.------------.-----------------------------------------------------------------.
| Section 03 | EXPANSIONS s03 |
'------------'-----------------------------------------------------------------'
This section gives a summary of all the game's DLC content.
The Battlefront season pass functions like the Premium subscription in recent
Battlefield games - it includes the four premium DLC packs, it's cheaper than
buying them all individually and it grants two-weeks early access to each of
those expansions. It also gives you the exclusive "Shoot First" emote.
The Ultimate Edition of Battlefront includes the season pass and everything from
the Deluxe Edition of the game (i.e. early unlocks for the DL-44 blaster and two
Star Cards and two exclusive emotes plus six PS4 themes I think).
Content for premium expansions is included as part of mandatory game updates but
it is still necessary to download a small file from Origin or the Playstation /
Xbox store to unlock it (after buying the DLC or season pass).
o Battle of Jakku (free)
"Experience the events that created the battle-scarred landscape of Jakku."
This minor DLC was free to all players. It was released on 8 December 2015 but
anyone who pre-ordered Battlefront got it one week early on 1 December - just
two weeks after the release of the main game.
The Battle of Jakku took place one year after the Battle of Endor and created
the wreckage seen in Episode VII which is set almost three decades later.
DLC trailer: https://www.youtube.com/watch?v=JDfbhM9rkAo
This expansion added the following features to the game:
- two Jakku maps for multiplayer (see Section 11)
- Turning Point multiplayer mode (see Section 05k)
There were no additional characters, guns, cards or trophies/achievements.
This DLC was originally released as a separate optional expansion but the maps
and mode were subsequently included in the mandatory February 2016 update.
o Outer Rim (premium)
"Fight among the factories of Sullust and battle within Jabba's palace."
This expansion was released on 22 March 2016 for season pass owners and made
available to purchase two weeks later on 5 April for other players.
This is the game's "close-quarters" expansion - it adds four new infantry maps
on worlds already featured in the game including two maps based on Jabba the
Hutt's palace from Episode VI. The maps support Droid Run, Heroes vs Villains,
Cargo and Blast modes in addition to the new Extraction mode.
DLC trailer: https://www.youtube.com/watch?v=77CMcPbLeKs
This expansion adds the following features to the game:
- two Tatooine maps and two Sullust maps for multiplayer (see Section 11)
- Extraction multiplayer mode (see Section 05l)
- Relby-v10 and DT-12 blasters (see Section 08a)
- scatter gun, Dioxis grenade and adrenaline stim Star Cards (see Section 08b)
- Nien Nunb and Greedo playable Hero characters (see Section 09c)
- five trophies/achievements (see Section 16)
In addition to that premium content the Outer Rim update also included some
free features for all players - it added the DLT-19X and DL-18 blasters (see
Section 08a) and the Disruptor Rifle pickup weapon (see Section 09a). It also
raised the multiplayer level-cap to rank 60, added the Nien Nunb and Greedo
diorama figures (see Section 13) and introduced Hutt Contracts (multiplayer
assignments) as the new way to unlock new guns and Star Cards.
o Bespin (premium)
"It's hunt or be hunted in this action-packed experience set in Cloud City."
This expansion was released on 21 June 2016 for season pass owners and made
available to purchase two weeks later on 5 July for other players.
The focus here is on the new Sabotage mode but you also get 32-player versions
of Walker Assault, Supremacy, Turning Point, Drop Zone and Blast plus the new
Bespin Airspace map specifically for Fighter Squadron (also with 32 players).
DLC trailer: https://www.youtube.com/watch?v=H5HMUAlxkws
This expansion adds the following features to the game:
- five Cloud City maps for multiplayer (see Section 11)
- Sabotage multiplayer mode (see Section 05m)
- EE-4 and X-8 Night Sniper blasters (see Section 08a)
- scout binoculars, shock grenade and disruption Star Cards (see Section 08b)
- Cloud Car vehicle for Bespin maps (see Section 09b)
- Lando Calrissian and Dengar playable Hero characters (see Section 09c)
- five trophies/achievements (see Section 16)
The Bespin update also added the ion neutralizer Star Card (see Section 08b)
for all players and raised the multiplayer level-cap to rank 70. The Dengar,
Lando and Cloud Car diorama figures (see Section 13) were also added but they
can't be earned without the Bespin expansion.
o Death Star (premium)
"That's no moon! One of the most iconic locations in the Star Wars universe."
Due September 2016.
DLC teaser trailer: https://www.youtube.com/watch?v=pvKFHYb0oCU
- Death Star maps for multiplayer
- Battle Station multiplayer mode
- new blasters and Star Cards
- Luke's X-Wing (Red 5) and Vader's TIE Advanced as Hero ships
- Chewbacca and Bossk playable Hero characters
o Rogue One: Scarif (premium)
Due late 2016.
- Scarif maps for multiplayer
- Jyn Erso and Director Krennic playable Hero characters
Other contents TBA.
o Rogue One: X-Wing VR Mission (free*) (Playstation VR exclusive)
Due late 2016.
DLC teaser trailer: https://www.youtube.com/watch?v=9JS642fmhk0
EA announced at GDC 2016 that their first virtual reality "experience" would
be part of the rebooted Battlefront franchise. The title was announced as
X-Wing VR Mission at E3 and then at Gamescom it was revealed that the full
title would be Rogue One: X-Wing VR Mission.
It's being developed by Criterion Games in collaboration with DICE and it'll
put you in the seat of an X-Wing against TIE Fighters and a Star Destroyer.
*The VR mission will be made available free to anyone who owns Battlefront on
PS4 but obviously you will need all the Playstation VR gear to play it.
.------------.-----------------------------------------------------------------.
| Section 04 | GAMEPLAY s04 |
'------------'-----------------------------------------------------------------'
The subsections below explain several general aspects of playing the game in any
mode - the screen display, the controls and the weapon mechanics.
The loadout and cosmetic customisation options in Battlefront are quite similar
to BFRS on the PSP. There are no character classes in multiplayer and instead
you're free to equip any blaster (see Section 08a) and secondary/equipment/perk
Star Cards (see Section 08b) from those you have available.
You can also change the appearance (head) of your Rebel and Imperial soldiers -
including alien race options for the Rebels (see Section 08c) - and equip three
different emotes which can then be triggered from the d-pad (or function keys).
.-------------.----------------------------------------------------------------.
| Section 04a | Display s04a |
'-------------'----------------------------------------------------------------'
Consistent with the rest of the game's user interface, Battlefront has quite a
simple and minimal HUD at the bottom of the screen during play.
For a more cinematic experience you can disable the HUD, kill feed, score feed
and partner highlight in the gameplay settings.
trait --> | O _ |
| " _ | | _ |
| .-. | ||_|| | | <-- Star Cards
minimap --> | ( ) ____________ |_| _ |_| |
| `-´ (O#######__72) (_) | <-- pickup icon
|________________________________________________|
health bar
Your circular minimap is shown in the bottom-left corner of the screen. Solid
circles represent soldiers and hollow circles are vehicles or turrets. The blue
markers are friendlies, red marks are known enemies and a yellow mark indicates
your partner. The same colours are used for player name tags and the killfeed.
If you play with a party then your friends will be marked in green.
A permanent solid red circle usually indicates an enemy Hero and fainter red or
blue markers denote players that are above or below you.
When an enemy player sprints or shoots their general position will be indicated
as a red "ping" on your radar. This will either be in the central circle if they
are very close to you, in one of eight angular segments if they're up to around
twenty metres away or in one of eight sectors around the edge of the map if they
are farther away. However a player can negate these effects by equipping the
scout trait Star Card (see Section 08b).
If you've equipped any trait yourself for multiplayer the type of card and its
current buff level will be shown directly above the minimap.
__
Your health bar will be shown at the bottom of the screen but only when you have
less than full health (and it will be red if you're below 31%). When you use a
vehicle or turret the game will show the vehicle's "health" as a pale grey bar
and if you're playing as an AT-AT gunner in Walker Assault (see Section 05c) you
will get a countdown timer bar showing how much time you have left.
The reticle in the centre of your screen shows your current point of aim. The
white marks turn red when you are aiming at an enemy soldier or vehicle. When
you successfully land a shot this will be indicated by yellow "X" hit-markers.
The semi-circular gauge below the reticle shows your blaster's overheat - if
this fills you can press Square on the yellow marks for an instant cooldown.
Additional information pertaining to the current game mode will be displayed at
the top of your screen. Objectives like pods in Drop Zone and uplinks in Walker
Assault will also be flagged within your display.
__
Your "hand" of up to three Star Cards (see Section 08b) is shown in the bottom-
right corner of the screen with prompts to indicate which buttons you need to
press/hold to use the weapons/equipment they represent. If you're playing as a
Hero or controlling a vehicle then your available abilities will be shown here
instead. A red icon and grey bar here indicates that a card or ability is on
cooldown - it cannot be used again until the grey bar fills.
If you collect a pickup for a weapon/vehicle/Hero Power-Up (see Section 09) this
will be shown directly below your cards. A small timer here indicates that you
have only 15 seconds to use a vehicle or Hero pickup.
Since your blaster and other weapons have an effectively unlimited supply of
energy there are no ammo/magazine counters. However the number in the bottom-
right corner of your middle Star Card shows the number of charges you have for
it (each time you activate a middle card is uses up one charge).
.-------------.----------------------------------------------------------------.
| Section 04b | Controls s04b |
'-------------'----------------------------------------------------------------'
Press X to Jason. (sorry, wrong game!)
This section explains how the controls work in the game. Specifically I've given
the controls for the PS4 (because that's what I have) but you can view all the
controls for any platform under Settings / Controls off the game's main menu.
Infantry Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the controls used when playing as a soldier on the ground.
left stick = move forwards/backwards and strafe left/right
right stick = look/aim
Your vertical axis can be inverted in the settings.
Cross = jump
There's no delay between jumps so you can use rapid consecutive
jumps to "mountain goat" your way up steep or rough terrain - of
which there is plenty in this game!
Square = interact / cooling flush / enter/exit turret / teamplay focus
The cooling flush is the timed reload mechanic that allows you to
skip the blaster overheat cooldown (see Section 04c).
The Outer Rim update on 22 March 2016 added the "teamplay focus"
feature which allows you to tag an objective in multiplayer by
looking at it and pressing Square. The user interface now shows
how many of your team-mates have tagged each objective so the
team can more effectively distribute their efforts (in theory).
Circle = toggle stance (standing/crouching) / double-tap to combat roll
Crouching does not improve your weapon's accuracy so you'll
mainly use it to shelter in cover or present a smaller target.
Due to popular demand, the Outer Rim update on 22 March 2016
added the option to roll from previous Battlefront titles. You
can only roll while moving (strafing) left or right.
Initially other players were not shown your rolling animation but
since the 3 May 2016 patch they see me rollin' (they hatin'). :)
I'd recommend using the "Alternate" setting for Soldier Buttons
to swap the functions of R3 and Circle. This allows you to crouch
(or roll) without taking your thumb off the right stick and it'll
give you a more positive button input for your melee attack too.
Triangle = hold to activate/deactivate middle Star Card
(The Bespin update on 21 June 2016 finally added the option to
turn off an active card manually by holding the button again.)
L1 = activate left Star Card
R1 = activate right Star Card
You equip Star Cards (see Section 08b) to add secondary weapons
and gadgets to your loadout.
L1+R1 = activate Power-Up weapon/vehicle/Hero (see Section 09)
Power-Ups can only be activated after collecting a pickup icon.
L2 = zoom view
Zooming helps you see distant enemies more clearly and it gives
you a tighter reticle for aiming but it will reduce your movement
speed and it won't confer any bonus to your blaster's accuracy.
Many weapons in the game have perfect accuracy already and those
that don't generally have the same spread stats for zoomed and
unzoomed (hipfire) shots.
If you're using a scoped weapon you won't be able to view your
minimap or Star Card cooldowns while zoomed.
R2 = fire blaster
The game does not offer the option to use L1 to zoom and R1 to
fire, however you can swap L1 with L2 and R1 with R2 on your PS4
config under Settings Accessibility Button Assignments.
L3 = sprint
Sprinting (or shooting) will cause your general position to be
indicated as a red directional ping on enemy minimaps. You can
equip the scout trait (see Section 08b) to negate this effect.
The escape artist trait (see Section 08b again) gives significant
increases to your sprint speed.
R3 = melee attack
This is slow, awkward to use (you can't move while you attack)
and pretty inconsistent. You do not get a special animation or a
guaranteed kill when you attack from behind.
d-pad left = emote 1 (voice and gesture)
d-pad up = emote 2 (voice and gesture)
d-pad right = emote 3 (voice and gesture)
You can use your emotes to interact with your team-mates or to
taunt an enemy you just killed.
You'll unlock new emotes as you rank up (see Section 08d) and
then you can buy and equip them on the Appearance menu.
d-pad down = tap to switch shoulders / hold to toggle 1st/3rd-person view
You can also set your default view under Settings / Gameplay.
It'll probably feel pretty weird to veterans of FPS games, but
the 3rd-person view gives you a wider field of view and allows
you to see around corners while staying in cover - you can switch
shoulders to see around either left or right corners.
However you can use 1st-person view if you're more comfortable
with that or you might switch to it temporarily when you're
peeking around/over/through cover or when you're standing near a
wall or ceiling that impairs your 3rd-person perspective.
Forum poster theSevered recommends remapping d-pad down to R3
so you can switch shoulders without having to take your thumb off
the left stick. The Xbone and PS4 both allow you to remap buttons
in the console settings menus.
Options = options menu
Although obviously you can't pause a multiplayer match, you can
access this screen during play if you want to quit, check your
current challenges or change your settings.
touchpad = hold to view scoreboard / swipe left/up/right to use Star Cards
(The multiplayer scoreboard was redesigned for the 22 March 2016
update. It now emphasises points, shows each player's ping and
indicates who's using a Hero or vehicle and who's dead.)
The game lacks Battlefield's option to view the full "big map".
You can enable/disable gesture controls in the settings.
The Hero characters mostly use the same basic controls but there are several
differences. Heroes can't use 1st-person view or use turrets and Power-Ups and
only the blaster users (such as Han and Leia) can use crouch, melee, zoom and
switch their shoulder view.
See Section 09c for details of the specific controls for each Hero character.
Ground Vehicle Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the controls for the land vehicles: the AT-ST, Speeder Bike and AT-AT.
left stick = movement (AT-ST only) / speed and strafe (Speeder Bike only)
The AT-AT in Walker Assault is "on rails" and cannot be steered.
right stick = look/aim (walkers) / steer/aim (Speeder Bike only)
Square = hold to exit vehicle
You cannot re-enter a walker after exiting it.
Triangle = select orbital strike (AT-AT only)
L1 = use left ability / select left weapon (AT-AT only)
R1 = use right ability / select right weapon (AT-AT only)
Each vehicle has specific weapons/abilities (see Section 09b).
L2 = zoom view (walkers) / hold to lock-on (Speeder Bike)
R2 = fire primary weapon / fire selected weapon (AT-AT only)
L3 = hold to sprint (AT-ST only)
Options = options menu
touchpad = hold to view scoreboard (in multiplayer)
Air Vehicle Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I'm using the general term "air vehicles" because the Airspeeder and Cloud Car
can't fly in space and the game doesn't include space battles.
left stick = "energy distribution" / adjust speed (Airspeeder and Cloud Car)
All the starfighters plus the Hero ships have a second gauge
above their health bar - this indicates the relative allocation
of power between propulsion (speed) and weapons (damage).
When you're flying at top speed the bar will be fully yellow but
your weapon power will be reduced. Conversely when you fly at
your minimum velocity the bar will be filled orange and your
weapon power will be maximised (and your turns will be tighter).
The Airspeeder and Cloud Car don't use this system - the left
stick is used to control speed only (and not weapon damage).
You might find it more comfortable to use the "Southpaw" setting
for Air Vehicle Sticks to swap the left/right stick functions so
that you steer your ships using the left stick.
right stick = move up/down/left/right
With the simplified air vehicle controls in Battlefront you
cannot perform a roll manually (you can only pitch and yaw).
Square = exit vehicle
You cannot re-enter a vehicle after exiting it.
Triangle = use middle ability (Hero ships) / deploy tow cable (Airspeeder)
The Airspeeder's harpoon can only be deployed when prompted as
you engage an unshielded AT-AT in Walker Assault mode - you can
practise doing this in the Invasion training mission.
L1 = use left ability
This is usually a defensive ability (e.g. speed boost or shield).
R1 = use right ability
This is usually a heavy attack (e.g. missiles or rockets).
Each vehicle has specific weapons/abilities (see Section 09b).
L2 = hold for soft lock-on to enemy aircraft
Any enemy starfighter that's close enough for a lock will be
marked with a white diamond. If you aim near them a white circle
will appear around them and when you press L2 it will turn red
and contract (and you'll hear a slow beep) indicating that you
can use your secondary lock-on missiles.
If you keep the enemy near the centre of your screen then your
aiming reticle will move onto the red circle (and you'll hear the
faster beeping tone) and you can use your primary lasers.
In multiplayer an opponent will usually try to evade as soon as
they receive notification of your lock so it's best to wait until
you're properly lined up for a long burst before you press L2.
You can also engage enemy ground targets using your primary and
secondary weapons without a lock (aiming manually).
R2 = fire primary weapon
d-pad up = Immelmann turn* (starfighters) / rapid ascent (Airspeeder)
d-pad left = barrel roll left (starfighters) / bank left (Airspeeder)
d-pad right = barrel roll right (starfighters) / bank right (Airspeeder)
The three scripted evasive manoeuvres mapped to the d-pad can be
used to lose lock-on missiles and briefly evade incoming fire but
all three moves are subject to a cooldown (indicated next to the
minimap) so you can't spam them repeatedly.
The Immelmann or banking moves can be used to turn 180 degrees
quickly so you can use these to perform consecutive strafing runs
on the same column of ground targets.
d-pad down = toggle interior/exterior view
The interior 1st-person views may be more immersive but they
always give a more restrictive view.
Options = options menu (not recommended while flying low!)
touchpad = hold to view scoreboard (in multiplayer)
*An Immelmann turn is a half-loop followed by a half-roll.
.-------------.----------------------------------------------------------------.
| Section 04c | Weapon Mechanics s04c |
'-------------'----------------------------------------------------------------'
This section explains all the stats that govern how the guns work in the game. I
also write weapon guides for the Battlefield series so this may all get a little
technical but I'll try to explain everything clearly and concisely.
If it's not quite concise enough for you here's the abridged (tl;dr) version!
- blasters have unlimited energy (ammo) but overheat if fired for too long
- when overheated press Square on the yellow marks for an instant cooldown
- blasters do less damage per shot at longer ranges but more on headshots
- blasters are exceptionally accurate and have fairly light recoil
- there is usually no penalty to using hipfire or shooting while moving
The game displays four basic stats which allow you to compare different blasters
but each weapon actually has several more stats behind the scenes. For the full
stats for every gun check out the excellent weapon charts on Symthic.
http://symthic.com/battlefront-weapon-charts
You can also use the following page to compare two different blasters.
http://symthic.com/battlefront-compare
I'll explain each of the weapon statistics in turn and make some comparisons to
DICE's previous game, Battlefield 4.
Fire-Rate and Velocity
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Each weapon has a rate of fire given in RPM (rounds per minute) which shows how
quickly it will fire successive shots when you hold the trigger (automatic guns)
or the maximum theoretical rate for firing individual shots (semi-auto guns).
Blasters are not lasers so they do not fire beams at the speed of light. They
fire bursts or bolts of "particle beam energy" which travel relatively slowly -
this is why you can see the bolts in the movies. Many of the blasters fire with
a velocity of 500 m/s (metres per second) which is slower than most of the guns
in Battlefield 4. At this speed it will take a tenth of a second for a bolt to
travel 50 metres so you need to lead moving targets at range.
The maximum range of a weapon is defined as the distance a bolt can travel in
three seconds. For a blaster with a 500 m/s velocity this will be 1500 metres
(1640 yards) but of course usually you will operate at much shorter ranges.
Damage
¯¯¯¯¯¯
D|____ The damage profile for a blaster shows the damage per bolt
A|max `. at different distances - this is defined by four stats.
M| `._______
A| min At short ranges the blaster does its maximum damage, then at
G| the drop-off start distance it begins to decrease linearly
E|_______________ until it reaches the drop-off end distance, finally beyond
D I S T A N C E that range each bolt does the minimum damage.
We know from using the cycler rifle that the game applies a damage multiplier to
headshots but the exact figure has not yet been confirmed. The bodyguard and
berserker traits (see Section 08b) can also have an effect on damage.
Each player has 100 health - you can think of this as either 100 hit points or
100% of full health - although Heroes and Hero bodyguards (see Section 09c) and
standard troopers overhealed with Bacta bombs (see Section 08b) all have more.
The BTK (Bullets To Kill or Bolts To Kill) for a weapon at a specified range is
defined as the number of shots required to kill a standard target by doing at
least 100 damage at that distance without damage modifiers. For example if a gun
does 35 damage points at a given distance it will give a three-hit kill. (See
Section 08a for some example BTK's for various blasters.)
The fire-rate and max damage can be combined to give the short-range damage per
second (DPS) of a weapon. For example the E-11 fires at 300 RPM and does 35 max
damage so its DPS is 175 and the A280C fires at 400 RPM and does 25 max damage
so its DPS is 167. This gives a crude indication of a weapon's damage output
although it's more useful to consider the TTK (Time To Kill) at various ranges.
The DPS values for the standard E-11 and A280C are approximately 45% less than
those for average assault rifles in Battlefield 4. Battlefront's blasters have
correspondingly longer TTK's so basically you need to shoot people for longer!
You also have more time to steer your aim into a headshot and there is more
value in strafing to make yourself a harder target.
Overheating
¯¯¯¯¯¯¯¯¯¯¯
Every blaster in the game has an effectively unlimited supply of energy (ammo)
and no need to reload. However during continuous fire they get hotter as shown
on the red semi-circular heat gauge under your crosshairs. When you stop firing
the weapon starts to cool off and you can resume shooting at any time, but if
the heat gauge fills completely then the gun has overheated and you need to wait
for it to completely cooldown before you can use it again.
However you can skip the full cooldown by using the "cooling flush" which is
essentially a "timed reload" mechanic - just press Square when the moving yellow
dots are next to the fixed yellow markers at the 4 and 8 o'clock positions on
the heat gauge. If you time it right then your weapon will be available to use
immediately but if you try and fail then the dots reset to 3 and 9 o'clock and
the full cooldown will take even longer!
[You can achieve trophy #04 by successfully using cooling flush ten times.]
Each time you use the timed reload the yellow markers get progressively smaller
so it's harder to use next time, but each time you fail they get bigger (up to
the usual size). If you've successfully used the reload a couple of times (and
you think there are no enemies nearby) you can deliberately overheat and fail
the reload to reset the size of the markers ready for your next engagement.
(In the 3 May 2016 patch the cooling flush timer was made easier at the first
two levels. This change was made partly to make the DLT-19X more effective.)
With correct use of the cooling flush you can maintain almost continuous fire
for a long time which is useful when engaging large groups of enemies or heavy
targets such as Heroes, vehicles or turrets.
The stats presented on Symthic show the number of shots at which the weapon will
overheat, the heat per shot, the heat recovery rate and the cooldown time.
The disruption Star Card and Lando's System Disruption ability (added in the
Bespin DLC) can both cause your blaster to instantly overheat.
Recoil
¯¯¯¯¯¯
0.2 A gun's recoil is defined by five stats. The first number is the
^ amount of vertical recoil experienced on each shot (in degrees).
0.2 <-'-> 0.1
The next two numbers are the maximum left and right horizontal
20 0.8x recoil. Horizontal recoil is determined at random on each shot.
The final two figures are the recoil recovery rate (in degrees per second) and
the recoil multiplier applied to the first shot of a burst. For most blasters
the first-shot recoil multiplier is 1x so it has no effect.
Most of the blasters in Battlefront experience significantly less vertical and
horizontal recoil than the majority of assault rifles in Battlefield 4.
Accuracy
¯¯¯¯¯¯¯¯
ADS HIP The accuracy of each weapon is determined as a randomised
"spread" (angular deviation) on each shot.
Static 0.1 0.1 Stand
0.1 0.1 Crouch Each weapon has eight accuracy stats depending on whether
you are stationary or moving, standing or crouching and
Moving 0.1 0.1 Stand zooming (ADS) or not zooming (hipfire). For example the
0.1 0.1 Crouch top-left number is your stationary standing zoom spread.
The final two stats on the right of the Symthic weapon charts are the spread
increase per shot (SIPS) in orange and the spread recovery rate in green. Each
successive shot in a burst causes increased spread (reduced accuracy). Several
guns have a SIPS of around 0.1 so the spread increases by 0.1 degrees per shot.
Some blasters including the E-11 and A280C have zero spread - this is perfect
accuracy (no deviation) on your first shot. Even the less accurate blasters in
Battlefront are equivalent to the semi-auto sniper rifles in Battlefield 4!
Additionally blaster bolts are unaffected by gravity so there is no bullet-drop
on any blaster (but projectile weapons like the cycler rifle and scatter gun do
have a drop effect which is noticeable when using the cycler at long ranges).
In Battlefield you get significant accuracy penalties when moving or when using
hipfire but in Battlefront most guns have the same value for all eight spread
stats. This means that there are no spread penalties and your weapon will be
just as accurate when you strafe and use hipfire. The only benefits of stopping
and zooming are that it makes it easier to see a distant target and you get a
tighter reticle for aiming.
.------------.-----------------------------------------------------------------.
| Section 05 | MULTIPLAYER s05 |
'------------'-----------------------------------------------------------------'
At launch Battlefront featured the following nine multiplayer modes:
o Drop Zone o Fighter Squadron o Droid Run
o Walker Assault o Blast o Heroes vs Villains
o Supremacy o Cargo o Hero Hunt
[You can achieve trophy #02 by playing all of these modes once.]
[You can achieve trophy #03 by winning all of these modes once.]
The free Jakku update and premium DLC expansions add extra game modes.
The circular yellow icons on the Multiplayer menu indicate the main features of
each game mode, for example Walker Assault mode is played with 40 players (max)
and includes Hero characters and vehicles.
You can select a mode by highlighting it and then pressing either Cross to play
on a random map or Square to select which map you want to play.
There is no squad system in the game but in most modes you will be paired with
one "partner" who will be marked in yellow. You can use the "Partner Start" to
spawn on your partner (as long as they're not in a vehicle/turret or dead!) and
you also have the option of using their hand of Star Cards (see Section 08b)
which may give you access to equipment you haven't unlocked/bought yet.
[You can achieve trophy #05 by using your partner's card loadout ten times.]
(Since the June 2016 update staying within 20 metres of your partner will halve
the cooldown times on your Star Cards so it really pays to work together. When
the effect is active you'll see golden borders around your cards. The same patch
also improved matchmaking and notifications for partners.)
You can view your basic statistics under Stats off the main menu. You can also
check your full stats and buy unlocks on the Battlefront Companion app or in the
Career section of the official website (EA login required).
http://starwars.ea.com/starwars/battlefront/career
If you're playing in a party with friends you can use the icons at the top of
the main menu to choose a partner.
Battlefront does not include voice chat on any platform. If you're playing with
friends on PS4 you can use the console's party chat function. EA suggested that
PC players use their "favorite third-party software to communicate".
There is currently no option to display a clan tag or personal emblem.
____
The January 2016 patch added the option to create a private match by selecting
the Private Match option on the Multiplayer menu. Originally you needed four or
more players for the small game modes like Blast and at least six players for
the larger modes like Walker Assault but since the 3 May 2016 update only two
players are required (so you can play 1v1). The June 2016 update added DLC maps
(DLC required), team switching and team auto-balancing to private matches.
In order to prevent boosting you cannot earn XP or trophies in private matches.
The January update also added the option to select your server region although
it's buried under Settings EA Account Telemetry Settings. You can choose
between six different territories or just leave it on "automatic".
Additionally the January patch applied a minimum player count to all multiplayer
game modes. For the smaller modes and Fighter Squadron the minimum is 4 players
and for the larger battlefield modes it's 20 players.
The Outer Rim update on 22 March 2016 added a new Multiplayer menu with several
playlists (mixed modes and maps), auto-balancing of teams between matches (when
the map changes) and spectator mode for private matches (up to four people).
The three standard playlists are shown below. The developers said these each
give around 8-10 hours of variety over various combinations of modes and maps.
o 40-Player Modes - Walker Assault, Supremacy and Turning Point
o 12-Player Modes - Drop Zone, Cargo and Droid Run
o Hero Modes - Heroes vs Villains and Hero Hunt
The introduction of playlists made it necessary to change the maximum player
count for two modes - it was increased for Hero Hunt and reduced for Drop Zone.
Patch notes from previous game updates can be found on the official forums:
http://starwars.ea.com/starwars/battlefront/forums/categories/game-updates
.-------------.----------------------------------------------------------------.
| Section 05a | Ranks and Unlocks s05a |
'-------------'----------------------------------------------------------------'
You will earn XP (experience points) for kills and other actions in multiplayer
matches (see below). You also earn bonus XP when you complete a challenge (see
Section 14) and every time you complete an accomplishment (see Section 15).
_|_|_ At the end of each match you earn an amount of Imperial Credits (money)
| | / equal to your experience points from that match divided by ten. (You can
/ also earn a few thousand credits by playing the Base Command card game
/ on the Battlefront website and from earning the stars in Battles and
/ Survival modes). The symbol for credits is a crossed number seven.
It was previously announced that you would only receive your XP (and credits) if
you stayed in a match until the end but in fact they save during play and you'll
still get your points if you quit during a match. However you do get an XP bonus
for each match you complete plus another if your team wins.
Ranks 1 to 50
You start at rank 1 but as your XP total increases you'll be promoted through
the ranks and thus unlock the option to buy more blasters (see Section 08a), new
Star Cards (see Section 08b) and additional cosmetic options (see Section 08c).
The long table below shows the XP required for each consecutive rank promotion
and all the goodies that unlock at each rank.
Rank | XP Required | Unlocks
======+=============+===========================================================
| | E-11 (Imperials) and A280C (Rebels) blaster rifles* [free]
1 | N/A | eighteen Human Rebel and two Stormtrooper heads [free]
| | eleven Human Rebel and eleven Imperial heads
------+-------------+-----------------------------------------------------------
2 | 2000 XP | thermal detonator (Star Card)
------+-------------+-----------------------------------------------------------
| | DH-17 blaster pistol
3 | 5000 XP | DLT-19 heavy blaster
| | scout pistol (Star Card)
------+-------------+-----------------------------------------------------------
4 | 9000 XP | ion torpedo (Star Card) + "Smell" and "Droid" emotes
------+-------------+-----------------------------------------------------------
5 | 12000 XP | RT-97C heavy blaster + pulse cannon (Star Card)
------+-------------+-----------------------------------------------------------
6 | 15000 XP | impact grenade (Star Card)
------+-------------+-----------------------------------------------------------
| | cooling cell, focus fire and ion shot (charged Star Cards)
7 | 15000 XP | nine Human Rebel heads
| | nine Imperial heads
------+-------------+-----------------------------------------------------------
| | A280C (Imperials) blaster rifle*
8 | 15000 XP | E-11 (Rebels) blaster rifle*
| | CA-87 shock blaster
------+-------------+-----------------------------------------------------------
9 | 18000 XP | ion grenade (Star Card) + "Denied" and "Blame" emotes
------+-------------+-----------------------------------------------------------
| | T-21 heavy blaster
10 | 18000 XP | option to equip a second "hand" (Star Card loadout)
| | Stormtrooper diorama figure (see Section 13)
------+-------------+-----------------------------------------------------------
11 | 18000 XP | homing shot (Star Card)
------+-------------+-----------------------------------------------------------
12 | 21000 XP | access to Hutt Contracts for additional gun/card unlocks
------+-------------+-----------------------------------------------------------
13 | 21000 XP | jump pack (Star Card) + scan pulse (charged Star Card)
------+-------------+-----------------------------------------------------------
14 | 23000 XP | SE-14C blaster pistol + "No Faith" and "Thumbs Up" emotes
------+-------------+-----------------------------------------------------------
| | bodyguard, survivalist and scout (traits)
15 | 23000 XP | eighteen Human Rebel heads
| | eighteen Imperial heads
------+-------------+-----------------------------------------------------------
16 | 28000 XP | smoke grenade (Star Card)
------+-------------+-----------------------------------------------------------
17 | 29000 XP | EE-3 blaster rifle + "No Try" and "Shrug" emotes
------+-------------+-----------------------------------------------------------
18 | 29000 XP | explosive shot (charged Star Card)
------+-------------+-----------------------------------------------------------
19 | 29000 XP |
------+-------------+-----------------------------------------------------------
20 | 29000 XP | flash grenade (Star Card) + "Boom" and "No Way" emotes
------+-------------+-----------------------------------------------------------
21 | 35000 XP | T-21B targeting rifle
------+-------------+-----------------------------------------------------------
22 | 35000 XP | personal shield (charged Star Card)
------+-------------+-----------------------------------------------------------
| | four Human Rebel heads
23 | 35000 XP | four Imperial heads
| | "Too Easy" and "Cuffs" emotes
------+-------------+-----------------------------------------------------------
24 | 35000 XP | barrage (Star Card)
------+-------------+-----------------------------------------------------------
25 | 41000 XP | DL-44 blaster pistol + trophy #42 (see Section 16)
======+=============+===========================================================
Rank | XP Required | Unlocks
======+=============+===========================================================
26 | 41000 XP | sharpshooter and bounty hunter (traits)
------+-------------+-----------------------------------------------------------
27 | 41000 XP | "Scream" and "Clap" emotes
------+-------------+-----------------------------------------------------------
28 | 41000 XP | cycler rifle (Star Card)
------+-------------+-----------------------------------------------------------
29 | 47000 XP |
------+-------------+-----------------------------------------------------------
| | six Human Rebel heads
30 | 47000 XP | six Imperial heads
| | "Nooo" and "Saberfight" emotes
------+-------------+-----------------------------------------------------------
31 | 47000 XP |
------+-------------+-----------------------------------------------------------
32 | 47000 XP | bowcaster (Star Card)
------+-------------+-----------------------------------------------------------
33 | 53000 XP |
------+-------------+-----------------------------------------------------------
34 | 53000 XP |
------+-------------+-----------------------------------------------------------
35 | 53000 XP | "Say What" and "Oh Yeah" emotes
------+-------------+-----------------------------------------------------------
36 | 53000 XP |
------+-------------+-----------------------------------------------------------
37 | 59000 XP |
------+-------------+-----------------------------------------------------------
38 | 59000 XP |
------+-------------+-----------------------------------------------------------
39 | 59000 XP |
------+-------------+-----------------------------------------------------------
| | Sullustan, Duros and Rodian heads (Rebels)
40 | 59000 XP | Scout Trooper armour (Imperials)
| | "Tusken" and "No Good" emotes
------+-------------+-----------------------------------------------------------
41 | 64000 XP |
------+-------------+-----------------------------------------------------------
42 | 64000 XP |
------+-------------+-----------------------------------------------------------
43 | 64000 XP |
------+-------------+-----------------------------------------------------------
44 | 64000 XP | "Flex" and "Laugh" emotes
------+-------------+-----------------------------------------------------------
45 | 70000 XP | Zabrak and Ishi Tib heads (Rebels)
------+-------------+-----------------------------------------------------------
46 | 70000 XP |
------+-------------+-----------------------------------------------------------
47 | 70000 XP | "Boxer" emote
------+-------------+-----------------------------------------------------------
48 | 70000 XP |
------+-------------+-----------------------------------------------------------
49 | 76000 XP |
------+-------------+-----------------------------------------------------------
| | Quarren and Twi'lek heads (Rebels)
| | Shadow Trooper armour (Imperials)
50 | 76000 XP | Princess Leia diorama figure (see Section 13)
| | "Nothing Here" emote
| | trophy #20 (see Section 16)
======+=============+===========================================================
Rank | XP Required | Unlocks
You require a cumulative total of 1,987,000 XP to achieve multiplayer rank 50.
*Initially both the E-11 and A280C blaster rifles are available but these are
faction-locked to the Imperial and Rebel sides respectively. At rank 8 you gain
the option to buy these weapons for the opposite factions.
Ranks 51 to 60
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The free update accompanying the Outer Rim expansion on 22 March 2016 increased
the multiplayer level-cap to rank 60 for all players (no DLC required).
Rank | XP Required | Unlocks
======+=============+===========================================================
51 | 74000 XP |
------+-------------+-----------------------------------------------------------
52 | 80000 XP |
------+-------------+-----------------------------------------------------------
53 | 80000 XP |
------+-------------+-----------------------------------------------------------
54 | 80000 XP |
------+-------------+-----------------------------------------------------------
55 | 80000 XP |
------+-------------+-----------------------------------------------------------
56 | 80000 XP |
------+-------------+-----------------------------------------------------------
57 | 80000 XP |
------+-------------+-----------------------------------------------------------
58 | 80000 XP |
------+-------------+-----------------------------------------------------------
59 | 80000 XP |
------+-------------+-----------------------------------------------------------
60 | 80000 XP | Weequay head (Rebels)
The Outer Rim update included bugs that left some players stuck at rank 50 while
others were promoted instantly to rank 60! A hotfix was applied on 24 March 2016
which reset all players who were at rank 51+ (myself included) to rank 51. :6
Ranks 61 to 70
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The free update accompanying the Bespin expansion on 21 June 2016 increased the
multiplayer level-cap to rank 70 for all players (no DLC required).
Rank | XP Required | Unlocks
======+=============+===========================================================
61 | 80000 XP |
------+-------------+-----------------------------------------------------------
62 | 80000 XP |
------+-------------+-----------------------------------------------------------
63 | 80000 XP |
------+-------------+-----------------------------------------------------------
64 | 80000 XP |
------+-------------+-----------------------------------------------------------
65 | 80000 XP | Bespin Wing Guard uniform (Rebels)
------+-------------+-----------------------------------------------------------
66 | 80000 XP |
------+-------------+-----------------------------------------------------------
67 | 80000 XP |
------+-------------+-----------------------------------------------------------
68 | 80000 XP |
------+-------------+-----------------------------------------------------------
69 | 80000 XP |
------+-------------+-----------------------------------------------------------
70 | 80000 XP | Shock Trooper armour (Imperials)
General XP Awards
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can earn XP for kills and various kill bonuses in any multiplayer modes.
100 pts - Enemy Defeated (standard points for killing a non-Hero enemy)
(The Kill Assist and Critical Kill Assist bonuses were removed in the June 2016
update. Now if you do at least 25% damage to an enemy and a team-mate kills them
you'll receive the full 100 pts for a kill. However since the July 2016 patch
this will no longer contribute towards your killstreak for a trait upgrade.)
50 pts - First Kill (got the very first kill of the match)
50 pts - Melee Bonus (got a kill using the clunky melee attack)
50 pts - Nemesis Bonus (killed the same player several times)
50 pts - Nemesis Killed (killed a player that got a Nemesis Bonus off you)
25 pts - Combat Streak (awarded on every kill for a streak of 4+ kills)
25 pts - Killstreak Stopped (killed an enemy who was on a killstreak)
25 pts - Comeback Bonus (finally got a kill after a streak of deaths)
25 pts - Trampled (got a "roadkill" with any vehicle*)
25 pts - Explosive Bonus** (got a kill with any explosive weapon or grenade)
25 pts - Headshot Bonus (got a kill with a headshot using any weapon)
25 pts - Top Player Killed (killed enemy team's current MVP)
25 pts - Partner Avenged (killed the player that just killed your partner)
(In the 3 May 2016 update the "Killstreak Bonus" was renamed "Combat Streak".
Also, in an effort to encourage more objective-focused play, DICE significantly
increased the points awarded for critical objective actions in most modes (see
below) and decreased the points for many of the combat bonuses above - Combat
Streak, Killstreak Stopped, Explosive Bonus, Headshot Bonus, Partner Avenged and
Trampled were all reduced from 50 pts to 25 pts.
The player's personal score feed was simplified in the 21 June 2016 update - the
Explosive Bonus and Combat Streak are still awarded but not displayed.)
50 pts - Turret Destroyed (destroyed enemy's infantry or vehicle turret)
100 pts - Droid Destroyed (destroyed enemy's R5-D4 or Viper Probe droid)
N pts - Dioxis Damage (caused 10/20/30/etc pts damage with a Dioxis grenade)
25 pts - Healing Bonus (healed one team-mate with a Bacta bomb)
25 pts - Stun Bonus (froze one enemy with a shock grenade)
25 pts - Shock Kill Assist (got a kill assist off an enemy you shocked)
25 pts - Vehicle Disabled (hit an enemy vehicle with the ion neutralizer)
15 pts - Overheat Bonus (overheated one enemy blaster with disruption)
10 pts - Enemy Blind (stunned one enemy with a flash grenade)
10 pts - Marked Target (tagged one enemy using the scout binoculars)
*I got my first roadkill during the public beta in a TIE Fighter. :)
**In pre-release builds of the game there was a separate 50 pts Grenade Bonus
but now nade kills count towards the general 50 pts Explosive Bonus instead.
You can also get these other bonuses in modes with vehicles, turrets and Heroes.
N pts - Vehicle Damaged (20 or 40 pts for damaging any enemy vehicle)
100 pts - Speeder Bike Destroyed (for destroying an enemy Speeder Bike)
150 pts - <vehicle> Destroyed (for destroying any other player vehicle)
N pts - Stationary Weapon Damaged (20 or 40 pts for damaging enemy turret)
50 pts - Stationary Weapon Destroyed (for destroying enemy turret)
N pts - Turbolaser Damaged (20 or 40 pts for damaging an enemy Turbolaser)
100 pts - Turbolaser Destroyed (for destroying an enemy Turbolaser turret)
N pts - Hero Wounded (50/100/150/200 pts for damaging an enemy Hero)
300 pts - Hero Defeated (for reducing an enemy Hero's health to zero)
10 pts - Hero Guard Spawned (you're Leia/Emperor and someone spawned on you)
If you spawn on Princess Leia or the Emperor as a bodyguard (see Section 09c)
you'll earn double XP for the duration of that life.
Most game modes also have their own unique bonuses which are listed below.
.-------------.----------------------------------------------------------------.
| Section 05b | Drop Zone s05b |
'-------------'----------------------------------------------------------------'
Drop Zone is played by two teams of 6 players (12 total) on vanilla maps and by
two teams of 16 players (32 total) in the Bespin DLC.
(The standard maximum player count was decreased from 16 to 12 in the Outer Rim
update on 22 March 2016 to bring Drop Zone in line with Cargo and Droid Run for
the new 12-Player Modes playlist.)
An escape-pod will crash-land at one of several locations on the map and both
teams then race to claim it. A pod is "armed" by standing next to it and holding
Square until the indicator fills. It must then be defended to prevent the other
team from claiming it for themselves. If the pod is held continuously by the
same team for 40 seconds that team scores one point. Five seconds later the pod
will open and release three weapon Power-Up pickups (see Section 09a). The next
pod will then land at a new location on the map.
The first team to successfully capture five escape-pods wins the match. Matches
are played with a 10-minute timer and if the time expires then the team with the
most captures wins. There are two exceptions - if both teams captured the same
number of pods then the result will be a draw but if the timer hits zero while
the current pod is armed the match will continue until one team scores, even if
it wouldn't affect which team wins the match!
A novel variant of Drop Zone is played on Cloud City. In addition to having up
to 16 players on each side, matches last 15 minutes, there are always three pods
in play at any given time and the first team to capture ten pods wins.
The counters at the top of the screen show the match timer and the number of
pods successfully captured by each team.
Tips: You should make good use of your Star Cards (see Section 08b) in Drop Zone
- the jump pack is very useful for reaching the pod quickly or accessing
high ground for overwatch and you can use the personal shield to protect
yourself while arming the pod (but even if you don't have the shield you
can at least use the pod as cover and also crouch and strafe repeatedly
left/right to make yourself a slightly harder target).
If enemy players are using their shields while dis/arming you can use a
projectile weapon (cycler rifle or scatter gun) to defeat their defences
or jump in and give them a slap with your trusty melee attack!
Maps: Swamp Crash Site, Sulfur Fields, Ice Caves, Jawa Refuge, Rebel Depot,
Dune Sea Exchange, Raider Camp, Goazan Badlands, Twilight on Hoth
Also playable on the Bespin DLC playlist:
Bioniip Laboratories
Additional bonuses available in this mode:
350 pts - Pod Claimed (awarded to the player that armed a pod)
150 pts - Pod Captured (awarded to the whole team when a pod opens)
75 pts - Pod Defended (killed an enemy near a pod held by your team)
100 pts - Pod Activation Stopped (stopped an enemy from arming a pod)
[You can achieve trophy #17 by killing ten enemies arming your team's pod.]
(All of these bonuses were significantly lower prior to the 3 May 2016 patch.)
.-------------.----------------------------------------------------------------.
| Section 05c | Walker Assault s05c |
'-------------'----------------------------------------------------------------'
Walker Assault is played by two teams of 20 players (40 total) on vanilla maps
and by two teams of 16 players (32 total) in the Bespin DLC.
In this mode either one or two AT-AT walkers (depending on the map) continually
advance along the length of the map to attack the Rebel base at the other side -
this defines the overall match duration so there is no timer. The objective of
the Rebels is to destroy the walker/s and the objective for the Imperials is to
ensure at least one AT-AT reaches the end. Both teams have an infinite number of
respawns available throughout the match.
The AT-AT's are "on rails" and cannot be controlled by players but an Imperial
player can use a vehicle pickup to play briefly as the gunner (see Section 09b).
Each match is played over three phases and in each phase the Rebels will have
two uplinks available (marked with circular satellite-dish icons). A Rebel can
"arm" an uplink by standing next to it and holding Square. The Imperials must
then try to disarm the uplink but if it remains armed long enough for the timer
ring to fill then one (computer-controlled) Y-Wing bomber will be added to the
next bombing run which occurs at the end of the current phase. If the uplink can
be held until the timer fills again then another bomber will be added and the
two uplinks give the Rebels the potential to earn twice as many Y-Wings - the
most I've seen in a single phase of a match so far is thirteen.
At the end of each phase the Y-Wings execute their bombing run on the walker/s
and this disables their shields (denoted by the "sparkly" effect on the AT-AT's)
- they stay down for 10 seconds per Y-Wing so if there are six bombers then the
shields will be down for one minute. This is the only time when the walker/s
can be damaged so it's vitally important for the Rebels to arm and hold their
uplinks for as long as possible.
The display at the top of the screen shows the number of Y-Wing bombers in the
next/current bombing run, the three phases of the match (with circles indicating
the bombing runs) and the two walkers (with red circular health meters).
Tips: You can use any weapons to damage the AT-AT's but the standard blasters
won't do much damage. You can use Star Cards like the ion grenades, ion
shot and ion torpedo to hit it harder. You can also perform strafing runs
with the A-Wing and X-Wing or use the turret emplacements - the P-Tower
dish turret does especially good damage against vehicles.
When using your blaster you can deliberately overheat it and then use the
cooling flush (timed reload) to resume firing immediately.
If you get a weapon Power-Up pickup (see Section 09a) which can be used to
damage vehicles then you should save this until the next bombing run. The
orbital strike Power-Up's damage versus a vulnerable AT-AT has been nerfed
considerably since the public beta but it's still very powerful.
The AT-AT now has a weak spot on its belly (the underside of its body) so
you can do extra damage by getting close enough to attack this part.
Pickups for the Snowspeeder (T-47 Airspeeder) become available in the
final phase and these can be used to give an instant takedown on a walker.
Fly up to the walker and press Triangle when prompted to attach the tow
cable to the AT-AT's legs and then use the right stick to keep the speeder
icon inside the shrinking bar to complete four laps of the walker.
If you successfully complete this minigame the AT-AT will be entangled and
fall to the ground. This can only be done during a bombing run but it will
work regardless of how much damage the AT-AT has taken previously (so if
both are still operational you should always target whichever walker has
the most health first).
[You can achieve trophy #11 by completing a tow cable takedown.]
You can practise performing takedowns in the 'Invasion' Training mission
or by playing Walker Assault in Skirmish mode (see Section 07).
When playing as the Imperials you need to maintain pressure on both the
uplinks to prevent the Rebels from arming them (and disarm them promptly
if they do). During the bombing runs you should harry the Rebels to limit
their potential for damaging the walker/s. You should make good use of the
AT-ST's, AT-AT's and turrets to hold the Rebels back and utilise the TIE
Fighters/Interceptors to maintain air superiority. Airspeeders should be
destroyed as a priority.
It's also possible to destroy the computer-controlled Y-Wings but I don't
think this has any significant effect (besides getting you the trophy).
[You can achieve trophy #44 by destroying a Y-Wing bomber.]
Maps: Forest Moon of Endor, Outpost Beta, SoroSuub Centroplex, Jundland Wastes,
Graveyard of Giants, Twilight on Hoth, Survivors of Endor
Also playable on the Bespin DLC playlist:
Cloud City
Additional bonuses available in this mode:
350 pts - Uplink Activated (armed an uplink as a Rebel)
350 pts - Uplink Disabled (disarmed an uplink as an Imperial)
75 pts - Uplink Defended (killed an enemy near an uplink)
100 pts - Uplink Activation Stopped (killed an enemy who was arming an uplink)
25 pts - Y-Wing Lock-In (awarded to the whole team for each additional bomber)
25 pts - AT-AT Defense Bonus (killed a Rebel while the walker was exposed)
50 pts - Tow Cable Lap (awarded x4 to Airspeeder pilot while wrapping cable)
250 pts - Tow Cable Takedown (awarded to Airspeeder pilot on completion)
N pts - AT-AT Damaged (5/10/15/20 pts for damaging a walker)
350 pts - AT-AT Destroyed (awarded to the whole team for downing a walker)
200 pts - Y-Wing Destroyed (destroyed one of the Y-Wing bombers)
(All of these bonuses apart from Y-Wing Lock-In, AT-AT Defense Bonus and AT-AT
Destroyed were significantly lower prior to the 3 May 2016 patch.)
.-------------.----------------------------------------------------------------.
| Section 05d | Supremacy s05d |
'-------------'----------------------------------------------------------------'
Supremacy is played by two teams of 20 players (40 total) on vanilla maps and
by two teams of 16 players (32 total) in the Bespin DLC.
It's essentially a Conquest mode with five capture points (flags) that can be
held by either team but there's the added constraint that only two points can be
attacked/defended at any given time - this has the effect of concentrating the
action so you don't get bored defending or get an easy cap on an empty flag.
Let's say the five capture points are numbered 1 to 5. At the start of a match
each team holds two flags (1 and 2 or 4 and 5) and they compete to capture the
middle flag (3). Once the centre point is successfully captured the teams will
then always fight over two adjacent flags, for example if your team caps 3 (you
have 1, 2 and 3 and they have 4 and 5) then you can only attack 4 and they can
only attack 3. Your objective is to keep pushing the enemy back and ultimately
to capture all five points. Matches last for fifteen minutes.
A solid blue circle indicates the friendly flag (to defend) and a red circle is
the enemy flag (to attack). As a point is captured the progress is indicated
with a "pie chart" icon. Flags are captured by the other team having a majority
of players on a capture point (marked with a dotted circle on your minimap) -
this majority is indicated as x1, x2, x3, etc.
Tips: Losing or gaining a control point makes a big difference to your team's
overall progress in the match so you should focus your efforts on the
objectives, although it's also beneficial to push enemies back and prevent
them from advancing to a control point.
You'll need to cover long distances to travel between flags so the jump
pack is a useful card to pick. Also look out for Speeder Bikes.
Vehicles and Hero characters are both available in this mode so you should
make good use of both to support attacking and defending actions.
Maps: Forest Moon of Endor, Outpost Beta, SoroSuub Centroplex, Jundland Wastes,
Graveyard of Giants, Twilight on Hoth, Survivors of Endor
Also playable on the Bespin DLC playlist:
Cloud City
Additional bonuses available in this mode:
25 pts - Capturing (awarded while capturing a control point)
350 pts - Control Point Captured (awarded for completing a capture)
75 pts - Control Point Kill (got a kill at a control point)
[You can achieve trophy #12 by getting ten kills at control points.]
(All of these bonuses were significantly lower prior to the 3 May 2016 patch.)
.-------------.----------------------------------------------------------------.
| Section 05e | Fighter Squadron s05e |
'-------------'----------------------------------------------------------------'
Fighter Squadron is played by two teams of 10 players but there are also 10 bots
on each side (40 total) - this makes air battles feel more epic and gives you a
few enemies that are easier to kill (like the "grunts" in Titanfall). On the
Bespin Airspace map it's played by two teams of 16 players (plus bots again).
It's essentially an airborne dogfighting Team Deathmatch mode with no ground
combat at all - you always spawn directly into a starfighter (see Section 09b),
this will be either a TIE Fighter or TIE Interceptor (Imperials) or an X-Wing or
A-Wing (Rebels) but you can also use a Hero pickup (see below) to play as Slave
I (Imperials) or the Millennium Falcon (Rebels). Fighter Squadron is the only
mode to feature these two "Hero ships".
[You can achieve trophy #13 by killing 10 enemies in one match.]
The mode has an additional objective - when the enemy transport ship* takes off
you can score extra XP for damaging and destroying it. At any given stage of a
match the text prompt at the top of the screen tells you whether you should be
attacking the enemy transport, defending your team's transport or attacking the
enemy fighters (when neither transport is up).
Killing an enemy starfighter earns 3 team points (for a Human pilot) or 1 team
point (for a bot) and successfully destroying an enemy transport is worth 20
team points. The first side to score 400 team points wins the match or if the
match timer (10 minutes) expires then the bigger score gets the win.
(The target score was raised from 200 pts to 400 pts in the June 2016 update.)
Kills on computer-controlled (AI) starfighters are worth only 50 XP instead of
the usual 150 XP. If you get killed by a bot this will be credited to the type
of ship that killed you (X-Wing or TIE Fighter).
(Previously the scoreboard showed each player's human and AI kills separately
but since the Outer Rim update it shows all kills combined in a single column.
However AI kills still don't count towards your overall stats or K/D ratio.)
There are three types of pickup icons which can always be found floating close
to the ground. The standard eight-pointed star icon repairs your ship (+50%), a
circular "recycling" icon buffs your ship's cooldowns and the usual Hero icon
(a circle with a vertical line) allows you to play as your faction's powerful
Hero ship which is either the Millennium Falcon or Slave I (see Section 09b).
The display at the top of the screen shows the match countdown timer and the
current team points for both sides. A temporary timer is shown whenever either
team has a transport ship in the air.
Tips: There are three main things you can do in this mode and all of them will
help lead your team to a glorious victory (and get you some good XP).
- Destroying enemy starfighters will earn your team points and reduce
their potential for scoring. You can stay near your friendly transport
or Hero ship to help defend them.
- Attacking the enemy transport will give your team a big chunk of points
if it's successfully destroyed before it can escape. Flying slowly right
behind it lets you deliver a ton of damage without having to make lots
of consecutive strafing runs, but watch out for your lasers overheating.
- The Millennium Falcon and Slave I are very powerful assets in this mode
so you should try to take them out as quickly as possible. The best way
to do this is to use the other Hero ship yourself.
If you're playing on the Imperial side you can use the TIE's speed boost
ability to get back into the action quicker when you respawn.
Always use your lock-on (L2) for your primary and secondary weapons. Use
your evasive manoeuvres (d-pad left/up/right) to break locks and use the
external view (d-pad down) to give a wider field of view.
You can practise Fighter Squadron in Skirmish mode (see Section 07) which
will help you learn the Hero pickup locations and how to utilise the Hero
ships. You can also hone your dogfighting skills in the 'Beggar's Canyon'
Training mission (see Section 06a).
Maps: Outpost Beta, SoroSuub Centroplex, Jundland Wastes, Jawa Refuge, Graveyard
of Giants, Twilight on Hoth
Also playable on the Bespin DLC playlist:
Bespin Airspace
Additional bonuses available in this mode:
10 pts - Vehicle Damaged (for damaging an AI starfighter)
50 pts - <vehicle> Destroyed (for destroying any specific AI starfighter)
N pts - Slave I Damaged (20/40/60/etc pts for damaging Hero ship)
150 pts - Slave I Defeated (for destroying Hero ship)
N pts - Millennium Falcon Damaged (20/40/60/etc pts for damaging Hero ship)
150 pts - Millennium Falcon Defeated (for destroying Hero ship)
N pts - Transport Damaged (5/10 pts for damaging enemy transport objective)
150 pts - Transport Destroyed (for destroying enemy transport objective)
(These objective bonuses remained unchanged after the 3 May 2016 patch.)
*The objective ships are Lambda class T-4a shuttles (Imperials) and GR-75 medium
transports (Rebels) both of which featured in the original movie trilogy.
Info: http://starwars.wikia.com/wiki/Lambda-class_T-4a_shuttle
Info: http://starwars.wikia.com/wiki/GR-75_medium_transport
.-------------.----------------------------------------------------------------.
| Section 05f | Blast s05f |
'-------------'----------------------------------------------------------------'
Blast is played by two teams of 10 players (20 total) on vanilla maps, 8 players
(16 total) in the Outer Rim DLC and 16 players (32 total) in the Bespin DLC.
This is a standard infantry Team Deathmatch mode played in small arena maps. A
team can win a match either by scoring 100 kills or by having the most kills if
the 10-minute match timer expires.
[You can achieve trophy #15 by personally getting the most kills.]
The display at the top of the screen shows the match countdown timer and the
kill counts for your team (blue) and the enemy team (red).
Tips: Use guns that are well suited to close-quarters combat like the DH-17
blaster pistol or the CA-87 shock blaster (shotgun).
Practise playing each map to learn the layouts and spawn points.
Some useful cards would be the impact grenade, the scan pulse or personal
shield and the scout trait to keep you off enemy minimaps.
Maps: Swamp Crash Site, Ice Caves, Sulfur Fields, Jawa Refuge, Imperial Station,
Rebel Base, Imperial Hangar, Dune Sea Exchange, Rebel Depot, Raider Camp,
Goazan Badlands, Twilight on Hoth
Also playable on the Outer Rim DLC playlist:
Jabba's Palace, Palace Garage, SoroSuub Refinery, SoroSuub Pipelines
Also playable on the Bespin DLC playlist:
Carbonite-Freezing Chambers, Bioniip Laboratories, Administrator's Palace
Additional bonuses available in this mode: N/A
.-------------.----------------------------------------------------------------.
| Section 05g | Cargo s05g |
'-------------'----------------------------------------------------------------'
Cargo is played by two teams of 6 players (12 total) on vanilla maps and by
two teams of 8 players (16 total) in the Outer Rim DLC.
This is essentially a two-flag Capture the Flag mode* but with cargo instead of
flags. The objective for both teams is the same - get into the enemy base, pick
up one of their red cargo packs, deliver it back to your own base and repeat!
However you also need to defend your base from the enemy of course.
At the start of each match the score will be 5-5 but when your team successfully
captures one cargo it will become 6-4 so you have a basic tug-of-war mechanic.
Your team can win by either pushing the score to 10-0 (if the enemy team is not
currently carrying your cargo) or by leading at the end of the match when the
15-minute timer expires. If the score is 5-5 when a match ends it's a draw.
(In the 3 May 2016 update the match timer was reduced from 15 mins to 10 mins
specifically when playing on a DLC playlist.)
Typically you will switch between attack or defence during the course of each
match. On attack you must Grab a cargo from the enemy base and then Deliver it
to your own base or you can Escort a team-mate with the cargo. On defence you
will either Defend your own base, Hunt Down The Carrier (marked by a flashing
icon) or Return your cargo after the carrier is killed.
[You can achieve trophy #14 by killing ten enemies who are carrying cargo.]
When a cargo carrier is killed the stolen cargo will remain at their position.
A member of the same team can collect it or a player on the defending team can
recover it which causes it to return to their base.
You are not required to have your own cargo present in your base in order to
score by delivering the enemy cargo. (This game mechanic was previously used in
Battlefield 3 and 4 but could sometimes slow the pace of the game when someone
would deliberately hold onto the enemy flag to prevent them from scoring.)
The display at the top of the screen shows the match countdown timer and the
current score ratio between your team (blue) and the enemy team (red).
Tips: This is a symmetrical mode so you're free to play offence or defence -
either attacking the enemy base or protecting your own - but it's best to
switch between the two depending on the situation.
An enemy player can recover their cargo quickly after killing the carrier
but if you have the opportunity try to grab it yourself while it's closer
to your base and away from the enemy base which might be defended. I like
to think of modes like this as being like [American] football - it's all
about gaining yards!
You can use the scout trait to stay off the minimap when infiltrating the
enemy base or the escape artist trait to increase your sprint speed. The
scan pulse Star Card can be used to check for defenders and to find the
clearest route back to your base when carrying the enemy cargo.
You can use the E-Web turrets (see Section 10) for base defence. Remember
to take advantage of any good Power-Up pickups you find too - the infantry
turret and proximity bomb are good for defending bottlenecks on routes
into your base and any narrow lanes across the map.
Maps: Rebel Depot, Imperial Station, Imperial Hangar, Rebel Base, Goazan
Badlands
Also playable on the Outer Rim DLC playlist:
Jabba's Palace, Palace Garage, SoroSuub Refinery, SoroSuub Pipelines
Additional bonuses available in this mode:
100 pts - Cargo Picked Up (collected an enemy cargo)
250 pts - Cargo Delivered (delivered an enemy cargo to your base)
100 pts - Cargo Delivery Assist (helped a team-mate's cargo delivery)
75 pts - Cargo Carrier Killed (killed an enemy that had your cargo)
100 pts - Cargo Returned (recovered a dropped cargo)
(All of these bonuses were significantly lower prior to the 3 May 2016 patch.)
*Versions of CTF mode were previously playable in BF2, BFRS and BFES.
.-------------.----------------------------------------------------------------.
| Section 05h | Droid Run s05h |
'-------------'----------------------------------------------------------------'
Droid Run is played by two teams of 6 players (12 total) on vanilla maps and by
two teams of 8 players (16 total) in the Outer Rim DLC.
This plays like a small version of Conquest/Domination but with mobile capture
points - your objective is to seize control of three computer-controlled GNK
"Gonk" power-droids - designated A, B and C* - as they wander around the map.
You can stand next to a neutral or enemy droid and hold Square for 2 seconds
to "capture" it (like arming an uplink in Walker Assault). If the opposing team
fails to re-capture the droid in the next 10 seconds then the droid will be
fully "claimed" for your team.
[You can achieve trophy #18 by capturing three droids in one match.]
Whenever a team has all three droids claimed at the same time it will start
earning percentage points at a rate of about 2% per second. If a team achieves
100% they win the match early but otherwise when the game lasts the full ten
minutes it's the team with the higher score that wins.
(Droid Run operated differently at launch - a team could win the match instantly
by having all three droids claimed for 20 seconds but otherwise the team that
controlled the most droids at the end of 10 minutes would win. This was a flawed
system because a team could dominate the match for 9 minutes and lose right at
the end. The new system was introduced in the June 2016 patch and the timer for
claiming a droid was reduced from 20 to 10 seconds in the same update.)
The display at the top of the screen shows the match countdown timer and the
status of the three droids - red (enemy), blue (friendly) or white (neutral). A
flashing icon indicates that a droid is currently being claimed or re-claimed.
Tips: This is another symmetrical mode where you'll switch between offence and
defence repeatedly during the match. There will usually be a frequent
turnover rate as you attack droids held by the enemy team and prevent them
from doing the same to you.
With the redesigned scoring system it's vital now to extend your team's
control to all three droids as often as possible instead of claiming two
droids and maintaining. Your team should be split across all the droids to
either capture or defend them.
If you know the location of a nearby enemy you can crouch and use the
droid itself as cover from blaster fire while you arm it. :) Otherwise the
personal shield provides handy protection while capping and the scout
trait can help with swift and stealthy flanking manoeuvres.
Don't stick directly next to a droid when defending it. A red or flashing
icon will attract enemies pretty soon and you'll be the first thing they
see when they arrive! Try to anticipate enemy routes from their spawn to
your team's droids.
Maps: Swamp Crash Site, Ice Caves, Sulfur Fields, Jawa Refuge, Rebel Base,
Dune Sea Exchange, Raider Camp, Goazan Badlands
Also playable on the Outer Rim DLC playlist:
Jabba's Palace, Palace Garage, SoroSuub Refinery, SoroSuub Pipelines
Additional bonuses available in this mode:
250 pts - Droid Captured (player captured an objective droid)
100 pts - Droid Claimed (team claimed an objective droid)
75 pts - Droid Defender (got a kill near a droid claimed by your team)
100 pts - Activation Stopped (killed an enemy who was capturing a droid)
(All of these bonuses were significantly lower prior to the 3 May 2016 patch.)
*Fans of the vintage sci-fi movie Silent Running (1972) might prefer to think of
the trio of boxy bipedal robots at Huey, Dewey and Louie. :)
In previous Battlefront games (where soldiers had limited ammunition supplies)
the power-droids appeared as "ammo-droids" that could resupply players.
.-------------.----------------------------------------------------------------.
| Section 05i | Heroes vs Villains s05i |
'-------------'----------------------------------------------------------------'
Heroes vs Villains* is played by two teams of 6 players (12 total) on vanilla
maps or two teams of 8 players (16 total) in the Outer Rim DLC.
On both teams some of the players will spawn as Hero characters (see Section
09c) while the other ones spawn as normal troopers - each team fields three
Heroes in the 12-player version or four Heroes in the 16-player DLC mode. When a
Hero player gets defeated they can then respawn as a standard soldier. The first
team to lose all their Heroes (or the side with the fewest active Heroes when
the round timer hits zero) loses the round.
[You can achieve trophy #19 by defeating a Hero while playing as a Hero.]
Each match is played over a series of fast-paced three-minute rounds on the same
map and without the factions switching. The first team to defeat all the Heroes
on the other side wins the round and the overall match is won by the team that
wins five rounds. Therefore each Heroes vs Villains match will usually last for
between five and nine rounds, although neither team scores in a draw so it is
possible to play ten or more. XP/credits earned are shown after a full match.
(In the 3 May update the number of rounds required to win a match specifically
when playing in the Outer Rim DLC playlist was reduced from five to three but
this change was subsequently reverted in the minor update on 27 June.)
The display at the top of the screen shows which characters have been defeated,
how many rounds each team has won and the time remaining in the current round.
Tips: You should have a good practical knowledge of all the Hero characters'
abilities (see Section 09c), their general roles (short range, long range
and support) and their strengths/weaknesses. This will help you use them
(and defeat them) more effectively.
You can practise playing as any of the Heroes (or Villains!) in the Hero
Battles mode (see Section 06b).
When playing as a Hero you can rush in and use your offensive abilities to
deal more damage to the enemy Heroes but remember that you're also one of
the objectives in this mode - if you die the enemy team will be closer to
winning and you'll come back as a standard (weaker) character.
If your team has already lost the other Heroes you'll need to decide if
you should boldly press the enemy Heroes to snatch a win or to hang back
and hope that your team-mates can finish them off.
When not playing as a Hero you should try to do as much damage as possible
to the enemy Heroes - remember you are expendable! You can take advantage
of weapon pickups and if available you can use the option to spawn on your
support character (Leia/Emperor) as a bodyguard (see Section 09c) - you'll
have more health (but no health regen) and two powerful secondary weapons
instead of your normal Star Cards.
When playing on the Imperials side you can use the ion grenade Star Card
to take out Leia's shield from a distance.
Maps: Swamp Crash Site, Ice Caves, Sulfur Fields, Jawa Refuge, Imperial Station,
Rebel Base, Imperial Hangar, Dune Sea Exchange, Rebel Depot, Raider Camp,
Goazan Badlands, Twilight on Hoth
Also playable on the Outer Rim DLC playlist:
Jabba's Palace, Palace Garage, SoroSuub Refinery, SoroSuub Pipelines
Additional bonuses available in this mode: N/A
*A "Heroes vs Villains" mode previously featured in BFES. There was also a mode
called Hero Assault in BF2 but there everyone spawned as a Hero character and
sometimes you would see two copies of one character at the same time and this
seems to be something they've tried to avoid in this new Battlefront game.
.-------------.----------------------------------------------------------------.
| Section 05j | Hero Hunt s05j |
'-------------'----------------------------------------------------------------'
Hero Hunt is played by 12 players (no teams).
(The maximum player count for Hero Hunt was increased from 8 to 12 in the Outer
Rim update on 22 March 2016 to bring this mode in line with Heroes vs Villains
for the new Hero Modes playlist.)
There are no fixed teams in this mode. Instead one player spawns as one of the
Hero characters (see Section 09c) and the other eleven all spawn as standard
soldiers from the other faction. Sometimes it'll be a Rebel Hero against eleven
Imperials and sometimes the other way around.
[You can achieve trophy #16 by getting 10 kills in a match using a Hero.]
Hero Hunt plays like Juggernaut mode in Halo and Call of Duty - essentially a
co-op boss battle with the eleven players working together to take out the Hero.
Throughout each match the game tracks the total amount of damage dealt to the
Heroes by each of the players. When a Hero is finally "defeated" (reduced to
zero health) the top player on the damage table becomes the next Hero. They now
get to choose their Hero character but it must always be an Imperial when the
soldiers are Rebel troops and vice versa. The player that was previously the
Hero becomes a soldier and starts building their damage total again from zero.
(At launch it was the player that did the final bit of damage to the Hero that
would become the next one but this didn't always reward the players that were
doing the most damage so, following feedback from the community and testing
various models, a new scheme was introduced in the Outer Rim update on 22 March
2016 where the top three players had a chance of being the next Hero with their
probabilities based on their relative damage totals. The mode was also changed
to allow Hero character selection where previously they changed automatically.
The 3 May 2016 patch removed the roulette wheel and now the top player on the
damage table always becomes the next Hero, however they now cannot select the
same character as the one that was just defeated.)
Hero Hunt is essentially a free-for-all mode - the first player to reach the
goal of 50 kills is the individual winner of the match. If the 15-minute timer
ends then the player that got the most kills is declared the winner.
The display at the top of the screen shows the match timer countdown plus your
kill count on the left and the top player's kill count on the right.
Tips: Obviously a good knowledge of all the Hero abilities (see Section 09c)
will be advantageous whether you're playing as a Hero or not.
As a Hero you need to maximise your kills but rushing into a large group
of enemies could get you killed quickly. If you remain mobile and pick off
one or two enemies at a time you might be able to stay alive longer and
get more kills overall. Look out for a Hero icon pickup which will give
you a health boost (or drop your own when playing as Leia/Emperor).
You need to get the most kills to win the match and you'll get most of
these playing as a Hero. Being the Hero at the start of the match is a big
advantage but that's down to luck, however if you always focus on chasing
and damaging the Hero you'll get to be the Hero sooner.
Equip a blaster and cards that can be used to do good damage to a Hero. A
rapid-fire blaster buffed with the explosive shot card is very effective
and you can also use grenades and the pulse cannon, although the jump pack
would also be very handy for getting to the Hero faster.
Maps: Swamp Crash Site, Ice Caves, Sulfur Fields, Jawa Refuge, Imperial Station,
Rebel Base, Imperial Hangar, Dune Sea Exchange, Rebel Depot, Raider Camp,
Goazan Badlands
Additional bonuses available in this mode: N/A
.-------------.----------------------------------------------------------------.
| Section 05k | Turning Point s05k |
'-------------'----------------------------------------------------------------'
Turning Point is played by two teams of 20 players (40 total) on vanilla maps
and by two teams of 16 players (32 total) in the Bespin DLC.
Our first extra mode (originally added with the free Battle of Jakku DLC) works
like an asymmetrical version of Supremacy where - in contrast to Walker Assault
- the Imperials are defending and the Rebels have the attacking role.
In this mode every map is divided into a series of zones each with one or more
capture points. The objective for the Rebels is to take each sector in turn by
seizing one point - this works much like Supremacy, so a point will gradually be
captured if there are more Rebels than Imperials on the flag, except here in
Turning Point the capture progress cannot be reversed by the defenders.
The exact number of zones and flags varies with each map but the number of flags
in a later sector will always be the same as the previous zone or one less and
the final zone always has one flag, for example the first six maps available in
this mode have 2-2-2-1, 3-2-2-1 or 3-2-1 layouts.
The match starts with six minutes on the countdown timer and a further three
minutes are added each time the Rebels successfully conquer a zone. If the timer
reaches zero the match will continue as long as the Rebels are currently in the
process of capturing a point (by maintaining a majority of troops there).
Turning Point is played with Airspeeders and AT-ST's but no other vehicles.
The display at the top of the screen shows the countdown timer and an indicator
showing how many flags are available in the current zone (circles) and how many
other zones are on the map (chevrons), for example if one zone has been taken,
the current zone has two flags and there are two more zones it will show >OO>>.
Tips: With the time-limit for the Rebels and the risk of permanently losing a
sector for the Imperials it's vital for players on either side to focus on
getting as many bodies as possible onto the capture point/s and on keeping
enemies off the flags.
The faster the Rebels can take one sector the more time they'll have for
the later ones but if the timer hits zero then it's even more important to
maintain a majority for flag capture because otherwise the match will end.
When defending you should be vigilant and watch the icons for all the
capture points - the "Losing" text means the Rebels are capping a point
and you need to act fast to prevent them.
The maps are quite big so the jump pack and long-range weapons like the
heavy blasters and targeting rifles are good choices. An anti-vehicle card
like the ion torpedo is useful for dealing with the AT-ST and the scan
pulse can be handy for finding enemies at a contested flag.
Maps: Forest Moon of Endor, Outpost Beta, SoroSuub Centroplex, Jundland Wastes,
Graveyard of Giants, Twilight on Hoth, Survivors of Endor
Also playable on the Bespin DLC playlist:
Cloud City
(Originally this mode was only available on the Graveyard map but the other big
maps were added in the February 2016 update along with the new Twilight map.)
Additional bonuses available in this mode:
10 pts - Capturing (awarded while capturing a control point)
250 pts - Control Point Captured (awarded for completing a capture)
15 pts - Defending (awarded to Imperials at a flag every 10 seconds)
50 pts - Control Point Defended (killed a Rebel at a control point)
(These objective bonuses remained unchanged after the 3 May 2016 patch.)
.-------------.----------------------------------------------------------------.
| Section 05l | Extraction (Outer Rim DLC required) s05l |
'-------------'----------------------------------------------------------------'
Extraction is played by two teams of 8 players (16 total).
This plays like Payload mode in Team Fortress 2 or similar game modes in more
recent titles like Overwatch and Dirty Bomb. Rebels need to escort a slow-moving
repulsorlift cargo cart (the "shipment") through three zones to the extraction
point where a transport ship will be waiting for it.
[You can achieve trophy #48 by winning 10 Extraction matches.]
The shipment moves automatically but slowly along a fixed route on each level.
It can be started by a Rebel player interacting with the control panel at the
rear of the cart or stopped by an Imperial player using the panel at the front
end. It's also fitted with a squad shield (see Section 09a) with a 60-second
cooldown and any players standing within a couple of metres of the cart get a
handy buff to their Star Card cooldown times.
The Rebel team has 5 minutes to get the shipment to the checkpoint at the end of
the first zone and another 5 minutes are added to the timer upon reaching the
first and second checkpoints. If the timer reaches zero then the match continues
if the shipment is currently moving but it ends if the Imperials stop it.
Each match has a maximum of four Hero spawns in total. The Rebels get one Hero
in zone 1, both teams get one Hero in zone 2 and the Imperials get one Hero in
zone 3. The characters are preset (they cannot be chosen manually) and once your
Hero has been defeated your team will not get another one in the current zone.
The display at the top of the screen shows the Rebels' progress through the
three zones and the time available to complete the current zone.
Tips: Obviously your top priority as the Rebels should always be starting the
shipment and preventing the Imperials from stopping it and conversely the
Imperials need to stop it and then keep Rebels off it. The most useful
Star Card is the personal shield which lets you rush the cart with a few
precious seconds of protection from blaster fire.
Shields deflect explosive grenades (since the Outer Rim patch) but you can
counter shield users with the cycler rifle or scatter gun or by throwing
Dioxis grenades at the cart as often as possible. The grenades are more
useful when defending a stationary shipment as the Imperials, especially
when it gets stuck in a narrow choke-point and when you can stand close to
the shipment to get the buff on your grenade cooldown times.
Use the cart's squad shield if your team has a group of players around it
but otherwise it'll just serve to defend enemy players assaulting it!
As a defender try to find positions where you're hidden from attackers but
still have line of sight to the shipment. From some angles it's possible
to shoot *under* the cart and hit the legs of a player who's attempting to
start/stop the shipment. ;)
The Extraction maps all have plenty of flanking routes. The attacking team
can use the side lanes to bypass the Rebel defences in the centre so the
defenders need to cover the side entrances in addition to the shipment.
Power-Ups like the droids, infantry turrets, proximity bombs and tripod
blasters are useful for this. The defending team can also push the side
lanes to pre-empt flanking moves from the attackers.
On indoor sections we can learn lessons from the infamous Operation Metro
maps in Battlefield 3 and 4 where indirect weapons can be very effective -
you can use the barrage launcher to bounce grenades around corners. If you
find yourself dying to grenades a lot then the bodyguard trait will reduce
the explosive damage but otherwise the stealthy Scout is a good choice.
Remember you're free to change your primary blaster during a match. You
might want to switch it up between short/mid/long-range weapons to fit the
changes of engagement distances as play progresses through the map.
If you're lucky enough to find a Hero pickup make good use of the Hero
character - try not to waste it by getting killed too quickly. If you can
keep your team's first Hero alive long enough you'll have both Heroes in
the next zone. If the Rebel team can keep at least one Hero alive into the
third zone it can help tackle the defenders' second Hero.
When playing as the Imperials remember that the match goes into extra time
if the timer hits zero! It's not an automatic win if the cart is moving.
Maps: Jabba's Palace, Palace Garage, SoroSuub Refinery, SoroSuub Pipelines
Additional bonuses available in this mode:
250 pts - Shipment Moving (awarded to a Rebel who starts the shipment)
250 pts - Shipment Stopped (awarded to an Imperial who stops the shipment)
50 pts - Shipment Defended (killed an enemy near the shipment)
50 pts - Activation Stopped (killed a Rebel starting the shipment)
50 pts - Deactivation Stopped (killed an Imperial stopping the shipment)
250 pts - Checkpoint Reached (Rebel bonus - awarded for each zone completed)
750 pts - All Checkpoints Defended (Imperial bonus - won match during zone 1)
500 pts - Two Checkpoints Defended (Imperial bonus - won match during zone 2)
250 pts - Last Checkpoint Defended (Imperial bonus - won match during zone 3)
(The Shipment Moving and Shipment Stopped bonuses were both increased from 200
to 250 pts in the 3 May 2016 patch. The other values remained unchanged.)
.-------------.----------------------------------------------------------------.
| Section 05m | Sabotage (Bespin DLC required) s05m |
'-------------'----------------------------------------------------------------'
Sabotage is played by two teams of 16 players (32 total).
In this mode the Rebels are attempting to evacuate from Cloud City which has
been occupied by Imperial forces.
In the first phase the Rebels have 10 minutes to destroy three generators in
order to disable the Imperial tractor beams which are preventing their escape.
They must arm each generator separately and prevent the Imperial forces from
disarming them. During this phase the Rebels get four Hero spawns (so up to
four characters can be active at once) and the Imperials get none.
Once all three generators have been destroyed (sabotaged) the second phase of
the match begins. The Imperials now have exactly 5 minutes (with no time carried
over) to capture the Rebel evacuation site - this works just like the capture
points in Turning Point mode so the objective is captured by the attacking team
having a majority of players there and capture progress cannot be undone. This
time it's the Imperials that get four Hero spawns while the Rebels get none.
If the Rebels can hold out and successfully defend their extraction point for
the full 5 minutes they escape and win the match. If the Imperials currently
have a majority on the objective when the timer hits zero then the match will
continue until either they complete the capture or the Rebels clear them out.
[You can achieve trophy #53 by winning 10 Sabotage matches.]
The display at the top of the screen shows the status of the three generators in
the first phase and the match countdown timer in both phases.
Tips: It's not really possible to coordinate as a team unless you're playing in
a large party with voice comms, but when playing as the Rebels try to
capture all three generators at the same time or the Imperials will be
able to focus their efforts on defending the one/two remaining. Otherwise
at least try to take the one that's easiest to defend first - especially
the "B" generator on the Administrator's Palace map!
Just like in Extraction mode the Hero pickups don't respawn so it's really
important for the Rebel players to keep their Heroes alive to counter the
Imperial Heroes later in the match. Regardless of whether you're playing a
Hero or a standard soldier on the Rebels side you should focus on taking
out the Imperial Heroes as quickly as possible, especially the Emperor
who can support his team with guard spawns and Power-Ups.
Maps: Carbonite-Freezing Chambers, Bioniip Laboratories, Administrator's Palace,
Cloud City
Additional bonuses available in this mode:
250 pts - Generator Armed (awarded to a Rebel who arms a generator)
250 pts - Generator Disarmed (awarded to an Imperial who disarms a generator)
75 pts - Generator Defended (killed an enemy near a generator)
100 pts - Arming Stopped (killed an enemy who was arming/disarming a generator)
150 pts - Generator Destroyed (awarded to Rebel team for disabling a generator)
200 pts - One Generator Saved (Imperial bonus - won match with one generator)
200 pts - Two Generators Saved (Imperial bonus - won match with two generators)
.-------------.----------------------------------------------------------------.
| Section 05n | Battle Station (Death Star DLC required) s05n |
'-------------'----------------------------------------------------------------'
New multiplayer game mode coming in Death Star expansion.
Info: http://starwars.ea.com/starwars/battlefront/news/news-from-gamescom
.-------------.----------------------------------------------------------------.
| Section 05o | (TBA) s05o |
'-------------'----------------------------------------------------------------'
New multiplayer game mode coming in Rogue One: Scarif expansion.
.------------.-----------------------------------------------------------------.
| Section 06 | MISSIONS s06 |
'------------'-----------------------------------------------------------------'
There are three play modes available under Missions:
o Training - there are five Training missions.
You can play these solo or co-operatively with a friend.
o Battles - there are four Battles missions and four Hero Battles missions.
You can play these solo or competitively against a friend.
o Survival - there are six Survival missions.
You can play these solo or co-operatively with a friend.
[You can achieve trophy #36 by completing any mission.]
At launch Battlefront featured the following seventeen missions - these are the
ones required for any trophy/achievement which mentions the "original game".
Training Battles Hero Battles Survival
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
Beggar's Canyon Battle on Hoth Hero Battle on Hoth Survival on Hoth
Endor Chase Battle on Tatooine Hero Battle on Tatooine Survival on Tatooine
Overpower Battle on Endor Hero Battle on Endor Survival on Endor
The Dark Side Battle on Sullust Hero Battle on Sullust Survival on Sullust
Invasion
[You can achieve trophy #28 by completing all original missions.]
There is no matchmaking function for co-op play so you can only play online with
players from your friends list and not with randoms. Splitscreen "couch" co-op
and versus play are also available on the PS4 and Xbox One.
[You can achieve trophy #27 by completing any mission in co-op.]
You can play on Normal, Hard and Master difficulties in Survival and Battles.
[You can achieve trophy #29 by completing all original missions on Master.]
Each mission has five collectibles - see Section 12 for a list of locations.
You can earn a total of 85 stars in Missions by completing requirements in each
one (15 stars in Training, 30 stars in Survival and 40 stars in Battles).
[You can achieve trophy #32 by earning your first star.]
For each star earned you also receive credits to spend on multiplayer unlocks.
The 3 May 2016 update reduced the minimum required player count for multiplayer
private matches to two so now in addition to the Training, Battles and Survival
options you can also play online with one friend in any of the ten vanilla
multiplayer modes (see Section 05), although I wouldn't recommend Hero Hunt!
.-------------.----------------------------------------------------------------.
| Section 06a | Training s06a |
'-------------'----------------------------------------------------------------'
The game features five Training missions which teach you about using ground and
air vehicles (see Section 09b) and the Hero characters (see Section 09c).
In order to make them more engaging and to add replay value each of the Training
missions is presented as a playable scenario, with three objectives to unlock
stars, brief cut-scenes, online friends leaderboards and the option to play in
co-op with a buddy.
[You can achieve trophy #33 by earning one star on each Training mission.]
Each star earns you credits to spend on multiplayer unlocks - in total all three
stars from one mission will give you 450 credits.
There are no hidden collectibles in the Training missions.
o Beggar's Canyon (Training mission)
You're an X-Wing pilot on patrol in Beggar's Canyon on Tatooine.
Your objective is to destroy all the enemy starfighters in your sector.
[You can achieve trophy #35 by destroying ten TIE Fighters in two minutes.]
You can earn three stars on this mission:
Job Done (complete the mission)
6 Min (complete the mission within six minutes)
No Proton (complete within six minutes without using proton torpedoes)
Tips: Use the red arrows around the edge of your view to locate an enemy in
3D space. If they're flying towards you then slow down to increase your
contact time but otherwise you should pursue at maximum speed.
Hold L2 and keep aiming at an enemy starfighter to get a weapons lock.
When the red ring appears you can fire your proton torpedoes with R1 and
this will give a one-hit kill. If you maintain your lock long enough for
the X-shaped crosshair to move inside the red ring you can fire your
laser cannons by holding R2. These do overheat eventually but you can
fire continuously for up to twenty seconds.
Use the default external view to increase your field of view.
If you take heavy damage you can find a health-up (+50%) floating over
the western end of the citadel in the centre of the canyon.
o Endor Chase (Training mission)
You're an Imperial Biker Scout on patrol in the forests of Endor.
Your objective is to chase the Rebel troops escaping on stolen Speeder Bikes.
[You can achieve trophy #34 by completing the mission without any damage.]
You can earn three stars on this mission:
Job Done (complete the mission)
2.5 Min (complete the mission within two and a half minutes)
Defeat Them (defeat five Rebels and race to the finish)
Tips: Use the left stick up/down to control your speed and left/right to lean
and the right stick to steer. Use L2 to lock your blaster cannon and R2
to shoot (this will overheat after continuous use). You can also press
L1 to use the bike's speed boost ability.
You'll need to travel at top speed to complete in under 2'30" so hold up
on the left stick (you can still use it to lean). You're not required to
get any kills to complete the mission so you can focus on not crashing
during your "speed run". You can achieve the target without using the
speed boost but if you're going for the fastest possible time then use
it to give a quick start and whenever there's a short straight.
The level has numerous forks so you'll need to follow the markers that
indicate enemy targets when you're going for the kills. You can keep L2
held down if you want and then fire when it locks onto a target.
If you hit a big tree or a rock then you'll take damage but you can use
the pale blue pickup icons to repair your bike.
After playing the mission several times you'll learn the basic layout
and remember any obstacles that caught you out previously.
o Overpower (Training mission)
You're in control of an AT-ST walker on the planet Sullust.
Your objective is to reclaim the factory and escort an AT-AT walker.
You can earn three stars on this mission:
Job Done (complete the mission)
6 Min (complete the mission within six minutes)
A-Wings (complete the mission and destroy eight A-Wing interceptors)
Tips: L1 fires your grenade launcher which is great for taking out groups of
infantry at short ranges. When the game indicates enemy infantry with a
yellow marker keep shooting until the marker disappears.
R1 fires your missile launcher. You can take out A-Wings and X-Wings by
aiming towards them, firing the launcher and then holding your aim until
the white diamond appears around your target. The starfighters will be
marked red on your minimap and once you turn towards one you'll be able
to use the incoming laser beams to trace its position.
The cooldowns on both secondary weapons take only five seconds so take
advantage of this and use them as much as possible.
You can hold L3 to sprint in the AT-ST although you won't gain much
benefit from it - just maintain pace and stay just ahead of the AT-AT.
At the end of the level focus your fire on the second boarding passage
in the gantries underneath the big shuttle pad on the right.
o The Dark Side (Training mission)
You're Darth Vader or Emperor Palpatine (your choice) on Hoth.
Your objective is to eradicate enemy forces inside the Rebel base.
You can earn three stars on this mission:
Job Done (complete the mission)
3 Min (complete the mission within three minutes)
Efficient (complete the mission with at least 75% health remaining)
Tips: I found Vader to be very effective for a speed run. Hold L2 and aim with
your hipfire crosshairs to reflect blaster fire back onto the Rebels but
pick off other targets at medium ranges with your L1 and R1 abilities
whenever they come off cooldown. If enemies lurk in cover then swoop in
with Cross and cut them down with the standard R2 attack. (not R2-D2!)
Getting the third star is trivial if you play as the Emperor because he
can use Imperial Resources (hold Triangle) to drop a health pickup. If
necessary (i.e. you have less than 75% health) you can keep one enemy
alive in the final wave while you wait for that ability to cooldown.
o Invasion (Training mission)
You're a Rebel pilot in a Snowspeeder on Hoth.
Your objective is to defend the Rebel evacuation against an Imperial assault.
This mission lets you practice takedowns on AT-AT walkers using the tow cable
which is a handy skill to have when playing Walker Assault mode.
You can earn three stars on this mission:
Job Done (complete the mission)
8 Min (complete the mission within eight minutes)
Takedown (complete the mission without failing a tow cable takedown)
Tips: As usual you should check your minimap to find enemy (red) targets.
When engaging the smaller AT-ST walkers reduce your speed to minimum so
that you have the maximum time in your strafing run. Aim for the body as
this gives you a larger target. You can use the right stick to fly/aim
left/right and up/down but additionally you can hold the left stick to
veer left/right and you can use this to avoid collisions with walkers
and to make fine corrections to your aim.
You can also use both sticks together to "look over your shoulder" as
you pass a walker in order to land a few extra hits. For example if you
are flying towards an AT-ST you can jink right at the last second to
avoid it then aim left to keep shooting it.
If you don't manage to kill it on your first pass then accelerate to
maximum speed for a couple of seconds to give yourself some distance
then use d-pad left or right to perform a quick 180 turn so you can make
a second run at your target.
The speeder will always hover over smooth terrain even if you fly down
towards the ground. However it's still possible to crash into hills so
keep aware of any rocky areas.
To perform a tow cable takedown on an AT-AT fly next to it and press
Triangle when prompted. Then nudge the right stick up/down to keep the
speeder icon inside the shrinking box. If the speeder is in the top half
of the box then you usually need to tap down and vice versa.
During the final wave incoming fire from an AT-ST can throw your balance
when wrapping the harpoon cable so I'd suggest taking them out first. If
you make lateral attack runs the width of the battlefield you can take
out several scout walkers in a single pass before making a big turn.
.-------------.----------------------------------------------------------------.
| Section 06b | Battles s06b |
'-------------'----------------------------------------------------------------'
In Battles mode you play in various conflicts between Rebel and Imperial forces
on each of the four worlds (see Section 11). You can play solo versus bots or
against a friend, with or without AI allies and - unlike Survival (where you
always play as Rebels) - you can also choose your faction. Hero Battles work the
same way but with the addition of Hero characters (see Section 09c).
The mode uses a similar mechanic to Kill Confirmed mode from the Call of Duty
franchise - whenever a unit is defeated it drops a token which can be collected
by either team. You should collect enemy tokens in order to score but you should
also collect tokens from dead friendlies - you won't score points for these but
you will prevent the enemy team from scoring which is especially important when
going for the 'Unstoppable' star (see below). The first side to score 100 pts
wins the match. Imperial tokens are square and Rebel tokens are round.
Enemy troops won't actually collect tokens but they automatically receive the
points after 20 seconds on Normal difficulty or 10 seconds on Hard/Master diff
unless you can collect your token/s before that happens.
Some tougher enemies are worth more points than others.
unit type | Rebel units | Imperial units | Points
===========+==========================+==========================+==========
standard | Rebel Soldier | Stormtrooper | 2 pts
-----------+--------------------------+--------------------------+----------
sniper | Rodian Sniper | Biker Scout | 2 pts
-----------+--------------------------+--------------------------+----------
launcher | Sullustan Demolition | Demolition Trooper | 2 pts
-----------+--------------------------+--------------------------+----------
jetpack | Ishi Tib Jetpack Soldier | Jumptrooper | 5 pts
-----------+--------------------------+--------------------------+----------
heavy | Quarren Heavy Gunner | Shock Trooper | 5 pts
-----------+--------------------------+--------------------------+----------
Hero | Luke/Han/Leia/etc | Vader/Boba/Emperor/etc | 20 pts
If you're playing with allies in Battles mode then you drop a 5 pts token when
you die but if you're playing without allies or playing Hero Battles then you're
worth 20 pts. (In which case it's usually "game over" if you die five times.)
Every mission has five collectibles to find (see Section 12 for locations).
Five stars are available to earn in each of the Battles missions:
Normal (win on Normal difficulty playing solo versus bots)
Hard (win on Hard difficulty playing solo versus bots)
Master (win on Master difficulty playing solo versus bots)
Collectibles (win on any difficulty playing solo with all collectibles)
Unstoppable (win on Master diff playing solo and enemy has less than 40 pts)
[You can achieve trophy #37 by earning 5 stars in original Battles missions.]
The difficulty stars "stack" so if you beat a mission on Hard diff then you'll
receive both the Normal and Hard stars.
Each star earns you credits to spend on multiplayer unlocks - in total all five
stars from one mission will give you 3100 credits.
Battles
¯¯¯¯¯¯¯
Battles is the standard version of this mode where you play as a normal soldier.
Although you can set the difficulty to Normal, Hard or Master the game will also
apply adaptive difficulty, increasing the number of ally units (up to five) if
the player is struggling.
[You can achieve trophy #38 by winning a solo Battle on Normal diff.]
You can choose between any of the blasters in the game (so you can use this mode
to try them out before buying/unlocking them in multiplayer).
The following loadouts are available on each mission. After completing any
mission on Hard diff you can also use a custom multiplayer hand instead but the
game doesn't let you choose which one you want to use.
(See Section 08b for details of all the Star Card gadgets listed here.)
o Battle on Tatooine
Hand 1: Grenadier (bowcaster, explosive shot and impact grenade)
Hand 2: Escapist (jump pack, personal shield and barrage)
If you take the jump pack you can camp on top of the transport ship, always
grabbing the Power-Up there as soon as it spawns. Wait for your jump pack to
recharge before you drop down to collect tokens.
Alternatively you can position yourself on the west side of the giant Krayt
Dragon skeleton, take out enemies as they approach from under the transport
and use the dune slope as cover.
o Battle on Hoth
Hand 1: Hunter (jump pack, focus fire and cycler rifle)
Hand 2: Demolitions (thermal detonator, personal shield and barrage)
On Hoth you can try using the smaller snow cave near your starting position.
Use your radar to detect incoming enemies at either of the two openings.
o Battle on Endor
Hand 1: Scout (homing shot, scan pulse and barrage)
Hand 2: Wookiee (bowcaster, personal shield and impact grenade)
On Endor you can use the stair-well in the south-west corner of the map, just
south of your initial spawn location. You can use the 3rd-person view (left
shoulder) to peek down the stairs. If you get a tripod cannon you can plant it
overlooking the lower level and use its shield for cover.
o Battle on Sullust
Hand 1: Elite (jump pack, focus fire and pulse cannon)
Hand 2: Mercenary (jump pack, cooling cell and impact grenade)
If you head outdoors from the hangar and camp behind the first big buttress on
the left. Use the buttress as cover and don't linger in the gap between the
two containers as you can get flanked. On later waves watch out for Johnny
Jetpack who will shoot you from above!
You can also use the little dead-end room in the south-east corner of the map
which you can access from the top level of the gantries.
Tips: Use your minimap to find enemies (red pings) and tokens (white dots).
It's important to gather both enemy and friendly tokens but sometimes it's
better to ignore them if it's not safe to collect. Tokens always disappear
after twenty seconds so either grab them fairly quickly or let them go.
Make good use of the Power-Ups available on the maps. You can also pick up
additional charges to use with your middle Star Card.
Obviously you should try not to die! This gives the enemy team easy points
and often denies you the opportunity to collect tokens; also it will hurt
your time if you're trying to climb the leaderboard. Use cover or either
of the shields to give yourself time to regenerate health - you can also
use the jump pack to make a tactical withdrawal (run away!).
Learn the positions of the fixed tripod blasters on the levels - if an
enemy gets onto one they can take you out very quickly.
You can use the d-pad to give basic orders to your allies - press up to
get them to "search and destroy" or right to make them follow you. If you
have them following it should be easier to pick up their tokens if (when)
they get themselves killed! If you find yourself losing too many tokens
then pick the option to play without allies (when picking a faction).
At higher difficulties you'll want to find a secure defensive position
like a dead-end corridor where you can't get flanked. Of course you'll
still need to emerge to collect tokens but try to wait until all nearby
enemies are defeated and use your shield for protection or your jump pack
to get back into cover quickly (or both). If you take damage then always
allow time to regenerate your health before you peek cover.
Hero Battles
¯¯¯¯¯¯¯¯¯¯¯¯
Hero Battles work exactly like normal Battles but they add the Hero characters
(including any additional characters you have from DLC).
When you play solo (NPI) you'll be the only Hero but when you play against a
friend one of you will be a Hero and the other will be a Villain.
Hero Battles missions feature the same maps/scenarios as Battles but they have
different locations for their collectibles (see Section 12b).
o Hero Battle on Tatooine
o Hero Battle on Hoth
o Hero Battle on Endor
o Hero Battle on Sullust
Tips: Learn how to make the best use of each character's abilities and find the
one you're most comfortable using.
Hero characters can take a lot of damage but they have no health regen so
you should try to stay near the yellow Hero health pickup which is always
marked. If you play as either Leia or the Emperor you can also use your
ability to drop a health-up.
If you're playing against a friend you should always take the health-up
even if you don't really need it since it will deny your opponent!
.-------------.----------------------------------------------------------------.
| Section 06c | Survival s06c |
'-------------'----------------------------------------------------------------'
Survival can be played as single-player or as two-player co-operative (either
online with a friend or in local splitscreen on consoles).
It's basically a simple survival or horde mode where you (and your partner) need
to defend against a total of fifteen increasingly difficult waves of enemies.
[You can achieve trophy #45 by getting 150 kills in Survival wins.]
You start with two lives and you need to use one each time you die and respawn.
However you can find heart pickups on the levels and each one adds one life.
The display along the top of your screen during play shows the number of lives
remaining, the round timer (counting up), the number of enemies remaining in the
current wave and the number of the current wave (out of fifteen total).
On certain waves an escape pod will crash-land into the map and you need to arm
it and defend it from the enemies. If it stays armed for 40 seconds then it will
open and release three weapon Power-Ups (see Section 09a) just like in Drop Zone
mode. You should be careful not to waste this resource - save your pickups until
you really need them (e.g. to take out an AT-ST walker more quickly).
(If an enemy soldier disarms the pod then you'll need to arm it again to avoid
losing it. One handy tactic is to leave only the AT-ST or one probe droid alive
in a wave before arming the pod - they're unable to disarm it!)
In addition to hearts and Power-Ups you can also find charge pickups scattered
around the levels which let you use the shield, ion shot, etc, more often.
At the start of each match you need to select the difficulty - Normal, Hard or
Master - but each mission always has fifteen waves.
[You can achieve trophy #30 by beating a mission on Master in under 35 mins.]
[You can achieve trophy #40 by beating a mission on Master without dying.]
You also have a choice of solo or co-op, any of the blasters (see Section 08a)
and two different hands of Star Cards (see Section 08b).
The following loadouts are available on each mission. After completing any
mission on Hard diff you can also use a custom multiplayer hand instead but the
game doesn't let you choose which one you want to use.
(See Section 08b for details of all the Star Card gadgets listed here.)
o Survival on Tatooine
Hand 1: Raider (jump pack, ion shot and barrage)
Hand 2: Annihilator (jump pack, personal shield and ion torpedo)
The jump pack is always a useful gadget to have but it's especially important
on some levels - such as this one - where it's required to reach collectibles.
It's particularly hard to find a secure position to defend for Master diff on
this map but the best option seems to be dropping down onto one of the cliff
ledges on the south-west side, specifically the narrow ledge just a few metres
south-east of the angled poles with weighted ropes.
From here you can wait for enemy infantry to appear to the north-west - this
can take a long time though! If you need to heal you can hug the wall to the
north (right) to enter cover. Walkers will stand directly above you where you
can engage them but they won't attack you.
Video guide by Got Yer Back Gaming: https://youtu.be/BJhU67mTeNQ
o Survival on Endor
Hand 1: Stalker (bowcaster, personal shield and ion torpedo)
Hand 2: Scoundrel (jump pack, ion shot and ion grenade)
The best position here is on the top levels of the Ewok village to the south-
west of your starting location. Pick the second loadout and use the jump pack
a couple of times to reach the upper platforms that can't be accessed via
stairs. Pick off enemies below and back up to use the floor as cover.
I would suggest using 1st-person view which is better for peeking cover.
If a probe droid (indicated with a red circle on your radar) gets stuck under
your platform then just move to an adjacent platform to get an angle on it.
Video guide by Got Yer Back Gaming: https://youtu.be/9dpdJzhGPWg
o Survival on Hoth
Hand 1: Survivor (bowcaster, ion shot and impact grenade)
Hand 2: Rogue (barrage, cooling cell and thermal detonator)
Several strategies for this level take advantage of either of the dead-end
rooms at the back (south side) but many rely on a co-op partner or getting a
tripod blaster as one of the random drops from a pod.
Video guide by Got Yer Back Gaming: https://youtu.be/ORKH9pQjhC4
It's also possible to set up outdoors by exiting the base to the north, going
right (east) and using the rocks at the base of the cliff as cover while you
engage infantry approaching from the west. You can head back indoors to evade
a walker and usually find a spot where you can shoot it without being seen.
Video guide by Got Yer Back Gaming: https://youtu.be/kpXOlqEAw6U
o Survival on Sullust
Hand 1: Marksman (jump pack, ion shot and cycler rifle)
Hand 2: Soldier (jump pack, focus fire and ion torpedo)
I'd recommend that one player selects Soldier on this mission. I went with
Marksman on my first solo playthrough and the TIE Fighters were a pain.
Just like on Hoth there's a spot at the edge of the map where you can camp
behind rocks. You'll need to head west from the starting position and drop
down behind the ledge to the south-east of the tall white gas tank there.
Video guide by Got Yer Back Gaming: https://youtu.be/6-P7qPFiQhM
o Survival in the Ice Caves
Hand 1: Survivor (jump pack, scan pulse and thermal detonator)
Hand 2: Demolitions (barrage, explosive shot and impact grenade)
This is the Ice Caves multiplayer map on Hoth (see Section 11) - it was added
to Survival mode in the free February 2016 update.
On this map you can either camp crouched under the X-Wing's right wing (using
1st-person view) or set up behind the boulders south-east of the starfighter
at the edge of the playable area.
If you beat the level on Hard diff you earn the right to use a multiplayer
loadout so you can equip ion torpedoes to take out the TIE Fighters.
Video guide by Got Yer Back Gaming: https://youtu.be/7QUwnWNaPOg
o Survival at the Rebel Depot
Hand 1: Grenadier (impact grenade, personal shield and thermal detonator)
Hand 2: Hunter (barrage, scan pulse and scout pistol)
This is the Rebel Depot multiplayer map on Tatooine (see Section 11) - it was
added to Survival mode in the free March 2016 update.
If you go to the north bay off the main hangar you can enter the short passage
on the north side and use the cargo there as cover.
Alternatively if you want a little more room to manoeuvre go to the medical
wing in the south-west part of the map and use a grenade to take out the big
window into the small side-room north of the Bacta tank and droids.
Video guide by Got Yer Back Gaming: https://youtu.be/fPJvUZcXyL8
Each Survival map has five collectibles to find (see Section 12c for locations).
Five stars are available to earn in each of the Survival missions:
Normal (complete all waves on Normal difficulty)
Hard (complete all waves on Hard difficulty)
Master (complete all waves on Master difficulty)
No Deaths (complete all waves on Master difficulty without dying)
Collectibles (complete all waves on any difficulty with all collectibles)
[You can achieve trophy #39 by earning 5 stars in original Survival missions.]
Each star earns you credits to spend on multiplayer unlocks - in total all five
stars from one mission will give you 3100 credits.
In Survival mode you always play as Rebel troops against Imperial forces.
You will encounter the following enemies in various combinations:
- Stormtrooper
These are standard Stormtroopers equipped with blaster rifles.
They're the most basic enemies in Survival but they can be a problem if they
surround you or if one jumps on a tripod turret. If you find yourself getting
flanked by enemies try setting up near the edge of the map.
- Demolition Trooper
These guys look like normal Stormtroopers but without a helmet. They carry a
lock-on launcher but you can use cover to break the lock - or just kill them!
- Shock Trooper
These are heavy troops identified by red markings on their armour. They use a
heavy blaster and they can take more damage than standard troops.
- Snipers
The Scout Troopers (Biker Scouts) have black and white armour. They use sniper
rifles at long ranges (obviously) and pistols in close quarters.
- Jumptrooper
These Stormtroopers are equipped with heavy blasters, jet packs and personal
shields. They assault with shields deployed and then hover up into the air
(without shields) so if you have trouble finding an enemy try looking up. :)
- Shadow Trooper
These elites have black Stormtrooper armour and Predator-style cloaking tech
in addition to their heavy blasters and flash grenades.
Even when they're not cloaked they can sometimes be hard to see if they're
camping in a shadow or a bush on Endor.
- Probe Droid
This is the hovering droid that's also available as a pickup in multiplayer.
It does attack you but it's less dangerous than it is in multiplayer. If you
are playing on Sullust and took the ion torpedo to take out the TIE Fighters
you can also use it against droids at long range if you want.
- AT-ST
The scout walker functions as a boss in this mode. It takes a lot of damage to
destroy it and, while you can use your primary blaster, it's more effective to
use Star Cards like the ion torpedo or ion shot or to grab a Power-Up weapon
from one of the pods - the vehicle turret is very handy. If you're limited to
using your blaster then try to find a room or cave that gives overhead cover
from its weapons but still allows you to plink away at its legs.
The heavier version of the AT-ST that tends to appear in later waves has a
lock-on weapon. When you see the directional indicator try to move behind
cover to break its line of sight.
- TIE Fighter
The Imperial starfighters perform consecutive strafing runs on you but they
shouldn't be too much of a problem on the lower difficulties as long as you
keep moving and you're not on low health.
They can most effectively be taken out using the ion torpedo which locks onto
the target and gives a one-hit kill. Otherwise if you have a charge available
you can take them out using the ion shot - watch the aircraft and wait for it
to fly away, turn and then dive towards you in an attack run. You can use your
blaster without ion shot too but it'll usually take several runs to kill them.
I briefly tried using the big Turbolaser turrets but this just seems to make
you an easy target for the TIE's - they blow up the turret with you inside.
Admiral "It's a Trap!" Ackbar will introduce each new enemy type as they appear.
.------------.-----------------------------------------------------------------.
| Section 07 | SKIRMISH s07 |
'------------'-----------------------------------------------------------------'
In response to countless complaints about the lack of Instant Action mode (from
BF1, BF2, BFES and BFRS) and tweets insisting that #SoloPlayersMatter, DICE
developed Skirmish mode and released it as a free addition on 21 July 2016.
This allows you to play the multiplayer modes Walker Assault (see Section 05c)
and Fighter Squadron (see Section 05e) with computer-controlled bots. All the
maps from the base game that support those modes are available (no DLC maps).
Just like the Missions modes you can play offline solo, online with a friend or
local splitscreen with a friend (on consoles), you can choose Normal, Hard or
Master difficulty and you cannot earn multiplayer XP or trophies/achievements.
Perhaps the best feature of Skirmish mode is that, while the game will select
various cosmetic options, you'll never see a Stormtrooper without a helmet!
Walker Assault
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This is the full 40-player mode and the bots are programmed to arm/disarm the
uplinks and attack the walker. They'll also use grenades, shields, melee, tripod
blasters, starfighters and AT-ST's but they won't play as Heroes.
With two players you play collaboratively in co-op and it's possible for both of
you to be Hero characters at the same time.
You have a choice of any blaster primary and two Star Card sets for each side.
On the defending team (Rebels) you have the following loadouts:
Hand 1: Annihilator (jump pack, personal shield and ion torpedo)
Hand 2: Survivor (jump pack, scan pulse and thermal detonator)
On the attacking team (Imperials) you have the following loadouts:
Hand 1: Raider (jump pack, ion shot and barrage)
Hand 2: Elite: (jump pack, focus fire and pulse cannon)
Fighter Squadron
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This works just like the standard multiplayer mode except there are twelve units
on each team (not twenty) and the target is 200 team points (not 400 pts).
With two players you play against each other and when you play in single-player
a bot will control the enemy Hero ship.
.------------.-----------------------------------------------------------------.
| Section 08 | UNLOCKS s08 |
'------------'-----------------------------------------------------------------'
Your unlocks include the equipment that you can equip into your loadout plus the
cosmetic options to make your character look different.
- blasters (primary weapons)
- Star Cards (gadgets, grenades, secondary weapons and perks)
- appearance (heads and outfits)
- emotes (spoken phrases with animations)
You can view, buy and equip these under Collect Unlocks off the main menu.
You start out with only two blaster rifles - the A280C (faction-locked to the
Rebels) and the E-11 (faction-locked to the Imperials) - plus twenty heads and
three emotes but no Star Cards.
Additional blasters, cards, heads and emotes are unlocked as you rank up (see
Section 05a) and can then be bought using the in-game credits that you get from
scoring XP in multiplayer matches, earning stars in the Missions modes and from
playing the Base Command card game (Battlefront website or Companion app).
The Outer Rim update on 22 March 2016 introduced "Hutt Contracts" as the new way
of unlocking all new guns and cards (and card upgrades). These become available
at rank 12 (see Section 05a) and need to be purchased using credits. Once the
contract is bought you need to complete between one and three requirements (much
like the assignments in DICE's recent Battlefield games). You can have multiple
contracts open at once and there is no time-limit for completion.
__
On 2 March 2016 six upgrade packs were released on the Playstation online stores
which allow you to pay real money for unlock shortcuts on the following blasters
(see Section 08a) and Star Cards (see Section 08b) - but remember that all of
these items can be unlocked normally just by playing the game.
Scout Upgrade Pack (4.99 USD / 3.99 UKP / 324 Yen)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- SE-14C (blaster pistol)
- cycler rifle, flash grenade, cooling cell and scout pistol (upgraded cards)
- scout (trait card)
Bodyguard Upgrade Pack (4.99 USD / 3.99 UKP / 324 Yen)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- T-21 (heavy blaster)
- ion shot, ion torpedo, ion grenade and homing shot (upgraded cards)
- bodyguard (trait card)
Survivalist Upgrade Pack (4.99 USD / 3.99 UKP / 324 Yen)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- DL-44 (blaster pistol) and CA-87 (shock blaster)
- jump pack, scan pulse and bowcaster (upgraded cards)
- survivalist (trait card)
Sharpshooter Upgrade Pack (4.99 USD / 3.99 UKP / 324 Yen)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- T-21B (targeting rifle)
- focus fire, personal shield, pulse cannon and smoke grenade (upgraded cards)
- sharpshooter (trait card)
Bounty Hunter Upgrade Pack (4.99 USD / 3.99 UKP / 324 Yen)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- EE-3 (blaster rifle)
- barrage, impact grenade, thermal detonator and explosive shot (upgraded cards)
- bounty hunter (trait card)
Ultimate Upgrade Pack (19.99 USD / 15.99 UKP / 1,944 Yen)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- all 11 blasters available at launch
- all 24 Star Cards available at launch (including the 5 trait cards)
.-------------.----------------------------------------------------------------.
| Section 08a | Blasters s08a |
'-------------'----------------------------------------------------------------'
Your character always carries one blaster gun as their primary weapon and there
is no class system to impose restrictions so you can equip any blaster you own.
By default you don't carry a back-up sidearm although it is possible to equip
the scout pistol, scatter gun or stinger pistol Star Cards (see Section 08b).
You can view the guns available under Collect Unlocks Blasters.
This table gives a summary of the key stats for each gun. Remember each gun does
its maximum damage out to the drop-off start distance and its minimum damage
after the drop-off end. It takes 100 damage to kill a standard trooper.
Weapon | Fire-Rate | Max. Damage | Drop-Off Range | Min. Damage | Overheat
==========+===========+=============+================+=============+==========
DLT-19* | | | | 13 | 39 shots
----------| 600 RPM | 17 | 10m to 50m |-------------+----------
RT-97C | | | | 14 | 32 shots
----------+-----------+-------------+----------------+-------------+----------
DH-17* | 450 RPM | | 25m to 40m | 5 | 23 shots
----------+-----------| |----------------+-------------+----------
A280C | 400 RPM | 25 | | 12 | 27 shots
----------+-----------| | 10m to 60m |-------------+----------
Relby-v10 | 350 RPM | | | 19 | 15 shots
----------+-----------+-------------+----------------+-------------+----------
DL-18 | 330 RPM | 33 | 20m to 40m | 12 | 20 shots
----------+-----------+-------------+----------------+-------------+----------
E-11* | 300 RPM | 35 | 10m to 60m | 15 | 19 shots
----------+-----------+-------------+----------------+-------------+----------
DT-12* | 250 RPM | | 25m to 40m | 16 | 13 shots
----------+-----------| 40 |----------------+-------------+----------
X-8* | | | | 25 |
----------| 210 RPM |-------------| 20m to 40m |-------------| 9 shots
DL-44* | | | | 19 |
----------|-----------| 50 |----------------+-------------+----------
T-21* | | | | | 12 shots
----------| 180 RPM |-------------| 10m to 50m | 34 |----------
T-21B | | 45 | | | 7 shots
----------+-----------+-------------+----------------+-------------+----------
EE-4 | | 15 (x6) | 10m to 40m | 9 (x6) | 7 bursts
----------| 120 RPM |-------------+----------------+-------------+----------
EE-3* | | 21 (x3) | 10m to 60m | 12 (x3) | 8 bursts
----------+-----------+-------------+----------------+-------------+----------
SE-14C | 110 RPM | 20 (x5) | 25m to 40m | 10 (x5) | 6 bursts
----------+-----------+-------------+----------------+-------------+----------
CA-87 | 75 RPM | 15 (x10) | 15m to 40m | 6 (x10) | 3 shots
----------+-----------+-------------+----------------+-------------+----------
DLT-19X | 30 RPM | 100 | 6m to 80m | 55 | 1 shot
==========+===========+=============+================+=============+==========
Weapon | Fire-Rate | Max. Damage | Drop-Off Range | Min. Damage | Overheat
(The EE-4, EE-3 and SE-14C all fire bursts of rapid consecutive shots which each
deliver the damage values shown. The CA-87 fires a single shot of ten beams but
these will only extend beyond 20 metres if used with the focus fire card.)
The final column shows the number of continuous shots at which the blaster will
overheat. This is loosely analogous to magazine size, although in Battlefront
you can keep firing short bursts without ever needing to "reload" (cooldown).
For the complete stats for each weapon please refer to the Symthic listings:
http://symthic.com/battlefront-weapon-charts
*The upgraded versions of the E-11, DL-44, EE-3, DH-17, DT-12, DLT-19 and X-8
used by Hero characters and the DH-17 and T-21 used by Leia and Palpatine's
bodyguards have different damage stats to the standard versions.
____
You can view the game's original eleven blasters on the official site here:
http://starwars.ea.com/starwars/battlefront/features/blasters
All of the guns are unlocked by default in the Survival and Battles modes so you
can give them a test drive before you buy/unlock them for multiplayer.
Each blaster falls into one of several categories. The blaster rifles are the
equivalent of assault rifles - they're versatile guns which work well at most
ranges. Blaster pistols are like submachineguns or handguns - strong in close
quarters but weak at long ranges. The heavy blasters can be compared to either
machineguns or battle rifles - some fire rapidly and give consistent damage at
all ranges while others fire slowly but do heavy damage. Long-range rifles are
obviously sniper rifles, targeting rifles are like designated marksman rifles
(DMR's) and shock blasters function as shotguns.
Battlefront doesn't include weapon attachments so you can't customise your guns,
although the T-21B and DLT-19X targeting rifles are modified versions of the
T-21 and DLT-19 heavy blasters respectively.
o E-11 blaster rifle
The ubiquitous E-11 is the service rifle of the Stormtrooper Corps so it saw
action across several theatres such as Hoth and Endor (Episodes V and VI*).
The E-11 props were based on the Sterling L2A3 (British 1944 submachinegun).
Info: http://starwars.wikia.com/wiki/E-11_blaster_rifle
Unlocks: available at start [Imperials] / rank 8 and 1550 credits [Rebels]
The E-11 does 25 maximum damage for a four-hit kill out to 14 metres and a
five-hit kill as far as 35 metres. It fires slower than the A280C but it does
more damage and requires one less shot to get a kill at all ranges.
It has less vertical recoil but its accuracy decreases twice as fast during
continuous fire and then recovers slower.
*The new F-11 blaster used by Stormtroopers in Episode VII has the same basic
configuration as the original E-11 but with black and white furniture, a new
scope, a folding foregrip and the power pack moved to the opposite side. The
special model used by Captain Phasma is metallic (to match her armour) and has
an ATI Strikeforce buttstock with an adjustable cheekrest.
__
The E-11 blaster used by the Hero character Princess Leia has a maximum damage
of 50 and a minimum damage of 25. This gives a two-hit kill out to 25 metres
and a three-hit kill as far as 48 metres.
(In the July 2016 patch the damage drop-off start distance was increased from
10 to 25 metres which extended Leia's two/three-hit kill ranges.)
Her "Trooper Bane" ability gives one-hit kills on normal troops at any range.
o A280C blaster rifle
Battlefront is the first reference to the "A280C" in the Star Wars canon.
The A280C is a compact commando variant of the Rebels' standard A280 rifle.
The props for the standard Rebel rifles in the Battle of Hoth (in Episode V)
were based on the StG44 Sturmgewehr (German 1944 assault rifle) and these were
designated as the A295. However for the Battle of Endor (in Episode VI) the
prop design was recreated instead using the AR15/M16 (US 1958 assault rifle)
and these blasters were designated as the A280. Confusingly the game model in
Battlefront is based on the Sturmgewehr version but labelled as the A280C.
Info: http://starwars.wikia.com/wiki/A280_blaster_rifle
Unlocks: available at start [Rebels] / rank 8 and 1550 credits [Imperials]
Compared to the E-11 blaster rifle the A280C has a 33% faster rate of fire but
it also does less damage and the overall effect is that both weapons have very
similar TTK's (time to kill) at all ranges.
With its higher damage stats the E-11 takes fewer shots to kill someone but
the faster fire-rate on the A280C means you can land additional hits more
quickly if you miss some of your shots.
o DH-17 blaster pistol
The DH-17 was used extensively by Rebel troops, notably in the defence of the
Tantive IV against the Imperial boarding party (at the start of Episode IV).
Like the E-11 rifle, the DH-17 props were based on the Sterling SMG.
Info: http://starwars.wikia.com/wiki/DH-17_blaster_pistol
Unlocks: rank 3 and 550 credits [both factions]
The DH-17 has the same maximum damage as the A280C but it fires slightly
faster so it kills more quickly than the blaster rifles at short ranges.
It holds that max damage further too but then it plummets to only 5 minimum
damage so it takes twenty hits to get a kill at 40 metres and beyond!
The pistol has slightly more recoil than the blaster rifles too so you will
definitely want to limit yourself to short-range encounters, however it's
ideal for use indoors and on the smaller maps.
__
Princess Leia's personal guards use an upgraded DH-17 that does 32.5 maximum
damage and 20 minimum damage which gives a four-hit kill out to 34 metres and
a five-hit kill at any distance beyond that
The Rebel Hero character Nien Nunb uses an even more powerful DH-17. It does
33 max damage and 25 min damage, three shots do 99 damage out to 25 metres and
it kills in four body-shots at any range. It can also fire an extra five shots
before it overheats (28 total).
o DLT-19 heavy blaster
The DLT was used for long-range support in Stormtrooper units including the
Tatooine landing parties from the Star Destroyer 'Devastator' (in Episode IV).
The DLT-19 props were based on the MG34 (German 1934 machinegun).
Info: http://starwars.wikia.com/wiki/DLT-19_heavy_blaster_rifle
Unlocks: rank 3 and 550 credits
The DLT has a high rate of fire and very little difference in its maximum and
minimum damage values so it gives exceptionally consistent performance over
range - its short-range six-hit kill drops to seven hits from 14 metres and
then eight hits at any distance past 38 metres.
Its TTK (time to kill) values are similar to the blaster rifles at short range
but considerably better at medium ranges, although it has the worst horizontal
recoil and accuracy in the base game.
(The DLT received a few nerfs after the public beta. Its maximum and minimum
damage were both reduced by 2, its spread increase per shot was doubled and
its base spread was increased from 0.1 to 0.5 which is equivalent to using a
pistol or PDW in Battlefield 4.
Its maximum damage was then restored from 15 to 17 in the June 2016 update to
make it kill faster at short ranges, although its damage drop-off start range
was also reduced from 15 to 10 metres. This gave it an almost identical damage
profile to the RT-87C heavy blaster - the '87 does very slightly more damage
at long range so it holds its seven-hit kill for slightly further.)
__
The Imperial Hero character Dengar uses an upgraded DLT-19 which does higher
damage with longer drop-offs so it gives a five-hit kill out to 31 metres and
a six-hit kill at any range beyond that.
(The damage values for Dengar's heavy blaster were increased slightly in the
21 July 2016 patch - the max damage was increased from 19 to 21 and the min
damage was raised from 16 to 17. This added the short-range five-hit kill and
removed the long-range seven-hit kill.)
His "Frenzied Blast" ability temporarily increases its fire-rate and removes
the overheat effect but it also adds considerable recoil.
o RT-97C heavy blaster
This gun was also used by some Stormtroopers in Mos Eisley (in Episode IV).
The RT-97C props were based on the MG15 (German 1920's machinegun).
Info: http://starwars.wikia.com/wiki/RT-97C_heavy_blaster_rifle
Unlocks: rank 5 and 1250 credits
The RT-97C* has the same high fire-rate as the DLT-19 and a similar damage
profile. It's got better initial accuracy and less horizontal recoil but it
also overheats quicker than the DLT now and it has more spread increase plus
higher vertical recoil (so you'll need to compensate when firing a burst).
(In the 27 January 2016 update the blaster's overheat and accuracy were both
nerfed. Its initial spread was increased from 0.10 to 0.25 and the spread
increase per shot (SIPS) was raised from 0.15 to 0.20 plus it now overheats
after 32 shots where previously it overheated after 39 shots (like the DLT).
The accuracy stats were then buffed slightly in the 3 May 2016 update - the
initial spread was reduced from 0.25 to 0.20 and the maximum spread (upper
limit) was decreased from 2.0 to 1.5, making longer bursts more accurate.)
*The gun was named after the initials of two designers and the year they met!
o CA-87 shock blaster
Battlefront is the first reference to the "CA-87" in the Star Wars canon.
The ion blaster is a compact short-range weapon used by Jawas on Tatooine to
immobilize errant droids by firing a restraining bolt or an ion blast. The
version in the game has evidently been retro-fitted to kill people instead.
The prop was based on the Lee-Enfield No.1 Mk.III (British 1895 rifle).
Info: http://starwars.wikia.com/wiki/Jawa_ionization_blaster
Unlocks: rank 8 and 1550 credits
The CA-87 is effectively a blaster "shotgun" - it fires ten separate beams
which are scattered randomly within a cone like shotgun pellets.
Each beam does a maximum damage of 15 so you only need seven beams to hit your
target to kill them but the scattering effect makes that harder at longer
ranges and the beams have a duration of only 0.1 seconds so - combined with
the slow 200 m/s velocity - the weapon does zero damage after 20 metres!
Additionally it has high vertical and horizontal recoil, you can only fire
three shots before it overheats and it has a very slow fire-rate. The CA-87
should only be used at short ranges and I would suggest using a "pillaring"
technique where possible - strafing back into cover after each shot.
You can improve the shock blaster's performance by using it in conjunction
with either the cooling cell card (to remove the overheat effect) or the focus
fire card (for single blasts with longer range - like shotgun slug rounds).
o T-21 heavy blaster
This gun was also used by some Stormtroopers in Mos Eisley (in Episode IV).
The T-21 props were based on the Lewis Gun (US/British 1911 machinegun).
Info: http://starwars.wikia.com/wiki/T-21_light_repeating_blaster
Unlocks: rank 10 and 2500 credits
The T-21 is quite different to the other heavy blasters - it fires much slower
but does a lot more damage. It has a max damage of 50 so it's capable of a
two-hit kill out to ten metres although the slower rate of fire makes it less
effective in close quarters. At all other ranges it gives a three-hit kill
so it's good for picking off enemies at medium range.
It has perfect aimed accuracy on its first shot (like several of the other
blasters) but it also has quite heavy recoil.
__
The T-21 used by the Emperor's bodyguards (Royal Guard) does more damage at
all ranges and holds that two-hit kill out to 36 metres.
(At launch it had the same damage stats as the standard T-21 but the max/min
damage was increased from 50/34 to 75/37.5 in the Outer Rim update.)
o SE-14C blaster pistol
This pistol was used by Evazan and Ponda in the cantina (in Episode IV).
It has a similar designation to the SE-44C pistol introduced in Episode VII.
The SE-14C props were based on the Rexim-Favor (Swiss 1953 submachinegun).
Info: http://starwars.wikia.com/wiki/SE-14C_blaster_pistol
Unlocks: rank 14* and 2500 credits
The SE-14C always fires a five-shot burst with a very high effective rate of
fire (800 RPM) and it does a max damage of 20 so - if every shot hits your
target - you can get a kill with a single pull of the trigger out to ranges
of around 25 metres.
The negatives are that the damage drops to a minimum of only 10 and it has
quite heavy vertical and horizontal recoil.
*Yes, the SE-14C unlocks at rank 14 and the T-21B unlocks at rank 21. Cute!
o EE-3 blaster rifle
The EE-3 is the preferred blaster of the legendary bounty hunter Boba Fett.
The EE-3 prop was based on the Webley & Scott No.1 Mk.I (British flare-gun).
Info: http://starwars.wikia.com/wiki/EE-3_carbine_rifle
Unlocks: rank 17 and 2500 credits
The EE-3 is the only other blaster rifle in the base game after the initial
E-11 and A280C. It performs very differently to them because it always fires
a three-shot burst; you can fire bursts at up to 120 RPM (twice per second)
although each burst has an effective fire-rate of 800 RPM.
Its max damage is 21 so one triple burst is insufficient to give a kill but
you can get a kill with two bursts out to 34 metres and it has very low recoil
which makes it easier to land shots at medium ranges.
__
The EE-3 blaster used by the Hero character Boba Fett has a maximum damage of
30 and a minimum damage of 20 and it has a longer damage drop-off which gives
a four-hit kill out to 60 metres.
(In the 27 January 2016 patch the minimum damage for Boba's EE-3 was reduced
from 25 to 20 and the damage drop-off end distance was reduced from 80 to 60
metres. Previously he could get a four-hit kill at any range but after the
patch it took five hits to kill at any distance past 45 metres.
His gun was then buffed in the 22 March 2016 update - the damage drop-off zone
was extended from 30-60 metres to 45-75 metres which increased his four-hit
kill range to 60 metres.)
o T-21B targeting rifle
Battlefront is the first reference to the "T-21B" in the Star Wars canon.
It's a modified T-21 (see above) with weird binocular scopes and a shortened
barrel. The dual scopes resemble those seen on the 1/6th scale Spacetrooper
collectible figure by Hot Toys which was announced in early 2015.
Unlocks: rank 21 and 2500 credits
As you might expect the T-21B has similar stats to the T-21 - it has the same
minimum damage, fire-rate, muzzle velocity and baseline accuracy.
It overheats sooner and its maximum damage is 45 instead of 50 so it doesn't
give the two-hit kill at short ranges, but it also has much less recoil, half
as much spread increase on successive shots and the scope gives a better level
of zoom when you aim.
If it wasn't already clear from the "targeting rifle" label, the T-21B is a
designated marksman rifle (DMR) or semi-auto sniper. You should engage enemies
mainly at longer ranges and take advantage of the three-hit kill. It can be
pretty handy in long-range engagements in Supremacy and Walker Assault.
o DL-44 blaster pistol
This is a powerful pistol favoured by outlaws including the smuggler Han Solo.
The DL-44 prop was based on the C96 "broomhandle" Mauser (German 1896 pistol).
Info: http://starwars.wikia.com/wiki/DL-44_heavy_blaster_pistol
Unlocks: rank 25 and 2500 credits
(or unlocked by default with Deluxe Edition and Ultimate Edition)
The DL-44 is a semi-automatic pistol. Its maximum rate of fire is 210 RPM (or
3.5 shots per second) so practise your timing to achieve the optimal rate.
It does a maximum damage of 50 giving you a two-hit kill out to 20 metres (and
a three-hit kill to 30 metres). However that's balanced by very high vertical
recoil, high horizontal recoil, relatively poor accuracy and a massive spread
increase per shot (SIPS).
(At launch the DL-44 was overpowered (and overused) but it got a nerf in the
27 January 2016 patch - it was changed to overheat after 9 shots instead of 12
and the rate of fire was reduced from 250 to 180 RPM.
The low minimum damage was reduced in the Outer Rim update on 22 March 2016 -
it was deceased from 19 to 13 giving an eight-hit kill at long ranges. However
that change was reverted in the July 2016 patch and additionally the fire-rate
was increased to match the 210 RPM of the X-8 Night Sniper.)
__
The DL-44 blaster used by the Hero character Han Solo has a max damage of 70
and a min damage of 30. This gives a two-hit kill out to 30 metres and then
a three-hit kill out to 34 metres. The Hero version of the pistol also fires
at the original pre-patch 250 RPM and has significantly less vertical recoil.
(In the 27 January 2016 patch the damage was reduced from 75/35 max/min to
70/30 and the damage drop-off zone reduced from 20-40 to 10-25 metres - this
reduced the ranges for two/three-hit kills and introduced a four-hit kill at
distances beyond 23 metres. The damage drop-offs were then extended from 10-25
metres to 25-35 metres in the 21 July 2016 update.)
o DL-18 blaster pistol (added on 22 March 2016)
The DL-18 is made by BlasTech, the same company that manufactures the E-11
blaster and the DH-17 blaster pistol. It's popular with smugglers and bounty
hunters and was used by Jabba's guards at his palace and on his skiffs.
Luke Skywalker took one by Force (heh!) in Jabba's throne-room and Han Solo
used one while hanging around by the Sarlacc pit (both in Episode VI).
The props were based on the Umarex RO-72 (Italian/German 1970's air-pistol).
Info: http://starwars.wikia.com/wiki/DL-18_Blaster_Pistol
Unlocks: complete Hutt Contract 'Bounty Hunter'
- requires multiplayer rank 12 (no DLC needed)
- costs 3500 credits to start contract
- get 3 Blaster Pistol Streak accomplishments (7 kills in one match)
- get 15 kills with scout pistol (see Section 08b)
The scout pistol gives a handy quick kill at ranges up to 22 metres.
The semi-automatic DL-18 can be fired with a maximum rate of 330 RPM which is
much faster than the semi-auto DL-44 or DT-12 pistols (and it can fire more
shots before it overheats) but it does correspondingly lower damage. It does
33 maximum damage which gives a long four-hit kill out to 27 metres.
You'll often get outgunned by automatic blasters in close quarters so the
DL-18 is more effective at slightly longer ranges.
o DLT-19X targeting rifle (added on 22 March 2016)
Battlefront is the first reference to the "DLT-19X" in the Star Wars canon.
It's a DLT-19 heavy blaster (see above) modified into a sniper rifle variant
by adding a large scope and removing the bipod for some reason.
Unlocks: complete Hutt Contract 'Targeting Trooper'
- requires multiplayer rank 12 (no DLC needed)
- costs 3500 credits to start contract
- get 3 Targeting Rifle Streak accomplishments (7 kills in one match)
- get 15 kills with cycler rifle (see Section 08b)
- get 15 headshot kills (with any guns)
You can use the T-21B (see above) for the "streaks". This fires
slowly but it has a decent zoom and gives a three-hit kill at all
ranges. I'd recommend playing on the larger game modes where you have
bigger maps and longer matches - I like to use it in Supremacy on
the Hoth and Jakku maps.
If you spot a stationary enemy for example crouching or on a turret
then go for a careful headshot but if they are moving take rapid
shots and aim just in front of them. You can also use it in close
quarters using hipfire and strafing to make up for its low fire-rate.
Use 1st-person view when peeking cover and combine the gun with the
explosive shot card if you find it hard to get kills.
The cycler rifle gives a one-hit headshot kill at any range but it
also kills with a single body-shot within 10 metres. It does 90 min
damage which should kill pretty much any injured target.
The DLT-19X performs similarly to a bolt-action sniper rifle in Battlefield 4
- it's capable of a one-hit headshot kill or a short-range body-shot kill and
it has perfect aimed accuracy but it fires slowly and you can only fire a
limited number of shots before having to wait (for the cooldown or reload).
It does a max damage of 100 which makes it possible to get a one-hit kill with
a body-shot out to 6 metres and it does heavy damage to targets at short and
medium ranges. Its min damage is 55 so it gives a two-hit kill at most ranges
and you can get a one-hit kill with a headshot at any distance (and without
the "bullet-drop" gravity effect of the cycler rifle) although the zoom on its
scope gives relatively poor magnification.
The DLT-19X has a nominal fire-rate of 100 RPM but it overheats instantly
after every shot. You can use the cooling flush (timed reload) to skip the
full cooldown but it still takes about two seconds per shot (equivalent to an
effective fire-rate of 30 RPM) and of course the flush gets harder each time.
If you use the cooling cell Star Card you can fire up to eight shots before
the gun overheats! This allows you to fire rapid follow-up shots when sniping
although the weapon has a poor spread increase per shot which will greatly
reduce your accuracy when doing this. You can also use the card when flanking
to engage multiple enemies in close quarters or to do heavy damage to a Hero.
Using the DLT-19X in conjunction with the sharpshooter trait will reduce your
cooldown times when you get a headshot kill and this effect will increase as
you upgrade the perk by getting a three or six killstreak. You could also
equip the scout pistol or scatter gun as a back-up and the cycler rifle as
another option for getting a follow-up shot when sniping.
(In the 3 May 2016 patch the spread when standing, zooming and moving at the
same time was reduced from 1.0 to 0.0 (perfect accuracy). Additionally the
spread for moving hipfire (both standing and crouching) was buffed by 0.5 and
the rate of spread recovery was increased by a third.)
o DT-12 blaster pistol (Outer Rim DLC required)
This pistol was used by the Rodian bounty hunter Greedo (in Episode IV).
The DT-12 prop was based on the Ruger Mk.I (US 1949 pistol). According to the
canon the weapon was designed to suit long-fingered species such as Rodians
although I imagine that tiny trigger-guard would be quite inconvenient. :9
Info: http://starwars.wikia.com/wiki/DT-12_heavy_blaster_pistol
Unlocks: complete Hutt Contract 'Rodian Blaster'
- requires Outer Rim DLC and multiplayer rank 12
- costs 3000 credits to start contract
- get 15 kills with blaster pistols
- get 30 kills with blaster pistols in Blast mode
(Previously you needed to get the fifteen kills in a single match but
this requirement was removed in the 3 May 2016 update.)
Obviously you can get those Blast kills over several matches too.
The DT-12 is a slow and heavy semi-auto pistol like the DL-44. It lacks the
DL-44's two-hit kill at short ranges and instead gives a long three-hit kill
out to 29 metres but it fires faster than the DL-44, it can fire four more
shots before overheating and it also has better accuracy and recoil stats.
(Prior to the 3 May 2016 patch it fired at the same 180 RPM as the DL-44 but
as part of the Star Wars Day update the fire-rate was buffed to 220 RPM and
this was then increased further to 250 RPM in the 21 July 2016 patch.)
__
The Imperial Hero character Greedo uses an upgraded DT-12.
o Relby-v10 targeting rifle (Outer Rim DLC required)
In the Star Wars canon the Relby-v10 is a micro-grenade launcher - also known
as a "mortar gun" - which was carried by the Trandoshan bounty hunter Bossk,
one of several bounty hunters recruited by Darth Vader (in Episode V).
The Relby-v10 prop was based on a Webley Schermuly (British 37mm riot-gun).
Info: http://starwars.wikia.com/wiki/Relby-v10_micro_grenade_launcher
Unlocks: complete Hutt Contract 'Contract Killer'
- requires Outer Rim DLC and multiplayer rank 12
- costs 3500 credits to start contract
- get 3 Targeting Rifle Streak accomplishments (7 kills in one match)
- get 40 kills with heavy blasters
- get 15 kills with targeting rifles
(Previously you needed to get the fifteen kills in a single match but
this requirement was removed in the 3 May 2016 update. The same patch
also reduced all the weapon streak accomplishments from 10 to 7.)
The Relby has the same requirement for three Targeting Rifle Streaks
as the DLT-19X so it makes sense to work on both contracts together.
In Battlefront the "mortar gun" has been re-imagined as a semi-auto marksman
blaster rifle. Compared to the T21-B it can fire almost twice as fast and it
can fire twice as many shots before overheating (so it's a lot more spamable)
but it also does less damage at all ranges - it gives a four-hit kill within
10 metres and a five-hit kill out to 51 metres whereas the T-21B kills with
three body-shots at any distance.
(When it was first introduced to the game it was incapable of a four-hit kill
in CQB but in the May patch the max damage stat was increased from 24 to 25.
More crucially for a "targeting rifle" it suffered from a spread increase per
shot that was four times larger than the T-21B and a spread recovery rate that
was ten times slower! This was addressed in the 21 July 2016 patch where the
SIPS value was halved to 0.1 and the spread recovery rate was increased from 2
to 10. In the same update the upper limit for increased spread was tightened
from 0.8 to 0.5, the vertical recoil per shot was reduced by a third and the
horizontal recoil was halved.)
o X-8 Night Sniper blaster pistol (Bespin DLC required)
The X-8 is a scoped silenced blaster pistol manufactured by BlasTech.
It was used by Lando in an episode of the Star Wars Rebels animated series.
Info: http://starwars.wikia.com/wiki/X-8_Night_Sniper
Unlocks: complete Hutt Contract 'Lando's Hand'
- requires Bespin DLC and multiplayer rank 12
- costs 3500 credits to start contract
- get 5000 XP objective score in Sabotage mode
- get 15 kills as Lando
- get 10 headshot kills with blaster pistols
This contract encourages objective-focused play in the new Sabotage
game mode. You can score points by arming/disarming a generator or
by preventing an arm and getting kills near a generator. When you
play as the Rebels you'll also get points for destroying a generator.
Heroes vs Villains mode gives you the most opportunities to play as
Lando. The enemy Heroes (and guards) provide tough opposition but you
should be able to farm a few kills off the Stormtroopers.
Use his Shocking Trap and System Disruption abilities to give you the
edge over your opponents and try to get flanks on the enemy Heroes so
you can charge the Power Blast to maximum.
While engaging enemies with a blaster pistol try to steer your aim
upwards into a headshot. Otherwise try to get behind stationary
enemies so you have time to carefully aim for the head.
This semi-auto pistol has a maximum damage of 40 giving it a three-hit kill
out to around 28 metres and a four-hit kill at all ranges beyond that.
Its unique selling point is that the scope provides a monochrome thermal view
when zoomed which highlights all other players. This feature is less useful
if you're playing on a brightly lit map but it can be handy for locating any
enemies hidden in foliage or darker areas.
(The X-8 was originally a bit weak but it got a decent buff in the July 2016
patch. The max/min damage values were increased from 32/20 to 40/25 and its
(already low) horizontal recoil was reduced to zero. Also the spread increase
per shot (SIPS) was reduced from 0.35 to 0.2 so it now loses accuracy more
slowly on each follow-up shot - as you might hope with a "sniper" weapon!)
__
The Rebel Hero character Lando Calrissian uses an upgraded X-8 which gives a
two-hit kill out to 54 metres and a three-hit kill at longer ranges. It can
fire more shots before overheating but it also has more recoil and spread.
(The damage profile was buffed in the July 2016 patch with the max/min damage
values increased from 50/30 to 63/35 and the damage drop-off start-end ranges
extended from 25-50 metres to 40-70 metres. This had the effect of more than
doubling Lando's two-hit kill range.)
His "Fortune Trigger" trait provides a base chance of each shot delivering a
critical hit (for x2.5 damage) and this can be levelled-up by getting kills or
by damaging Heroes. Additionally his "Power Blast" ability allows you to fire
multiple charged shots (for x2/x3/x6 damage).
o EE-4 blaster rifle (Bespin DLC required)
Battlefront is the first reference to the "EE-4" in the Star Wars canon.
This (previously unnamed) gun was used by Sana Starros in Marvel's 2015 Star
Wars comics. It has the same long scope as the EE-3 and a shortened version of
its ribbed barrel shroud but there the similarities end. The EE-4 blaster has
a totally different frame, a basic foregrip and no buttstock.
Unlocks: complete Hutt Contract 'Sana's Legacy'
- requires Bespin DLC and multiplayer rank 12
- costs 3500 credits to start contract
- get 30 kills with EE-3 blaster rifle (see Section 08a)
- get 3 Blaster Rifle Streak accomplishments (7 kills in one match)
- get 10 Generator Defended bonuses (kills near Sabotage generators)
The burst-fire EE-3 unlocks for purchase at rank 17. It counts as a
blaster rifle so you'll probably also get those required "streaks"
while you're working on clocking up those thirty kills.
The generators are the three objectives in the first phase of the
match in Sabotage mode. Just stick close and try to defend them from
any enemies hoping to arm/disarm them. Use cover, Bacta bombs and
adrenaline stim to stay alive, scan pulse to detect enemies and any
flavour of grenade spam to hassle enemies in cover.
Each pull of the trigger on this semi-auto blaster fires two rapid triple
bursts with a slight scattering effect so the EE-4 functions effectively as
another "shotgun". Every bolt does a max damage of 15 for a potential 90%
damage if all six bolts hit your target.
It's very capable at short ranges but you can extend its effective range as
necessary by running it in conjunction with the focus fire Star Card.
(The original incarnation of the EE-4 was slightly too good so it got nerfed
in the July 2016 patch. The scatter cone angle was increased from 1.5 to 1.75,
the minimum damage per bolt was reduced from 10 to 9 and the damage drop-off
start distance was reduced from 20 metres to 10 metres.)
.-------------.----------------------------------------------------------------.
| Section 08b | Star Cards s08b |
'-------------'----------------------------------------------------------------'
Instead of having a preset class you're free to configure your loadout with four
Star Cards selected from the ones you've purchased.
You can view the cards available under Collect Unlocks Star Cards.
There are three different types of Star Card denoted by the following symbols.
__
| //| /| __ /||
|//_| = standard cards /_|| / = charged cards ||/ = trait cards
|/
o The standard white Star Cards equip into the left and right slots of your
"hand" of cards. These represent gadgets and secondary weapons which can be
used an infinite number of times but are subject to a cooldown after each use.
Your left and right cards can be used by pressing L1 or R1 respectively.*
o The special white and gold Charged Star Cards equip into the middle slot of
your hand. These represent equipment or active buffs that always spend one
"charge" each time you use them (and they are also subject to cooldowns). The
counter in the corner of each card shows how many charges you have for it.
Your middle card can be used by holding the Triangle button.*
o The exclusive black Star Cards equip into your trait slot. These represent
passive buffs that will be applied continuously while you play.
(The trait slot won't be displayed until you've bought a trait card.)
Your hand of Star Cards is shown in the bottom-right corner of the screen during
play above the circle used to show a Power-Up if you're carrying one. The status
of your trait card is shown on the left side of the screen above the minimap.
Buying any Star Card for multiplayer also unlocks the equivalent card to use in
the Base Command card game on the Battlefront website or Companion app.
*On the PS4 your three Star Cards can also be activated by swiping the touchpad
left, up or right. If you find yourself using cards by accident you can disable
the "touchpad gestures" option in your settings.
__
After you've bought a standard or charged card you can then buy one upgrade for
7000 credits which will either reduce the cooldown by a few seconds (standard
card) or increase the duration of its effect by a few seconds (charged card).
Upgraded cards have the same icons but the background is black instead of white.
(With the introduction of Hutt Contracts for gun/card unlocks in the Outer Rim
update you now unlock the upgrades for new cards by completing contracts too.)
If you've been paired with a partner in multiplayer (you'll have the "Partner
Start" option to spawn on them) you can use the Hands option on the respawn
screen menu to use the same hand as them (and if this includes a charged Star
Card you get one free charge for it too). Using this option will sometimes give
you access to cards which you haven't unlocked/bought (or even ones from a DLC
you don't own) and it's especially helpful for new players with no unlocks.
After reaching rank 10 you receive another hand for multiplayer and you can then
choose between your "Hand" and your "2nd Hand" each time you respawn. Also on
the Star Card menu you can create as many custom hands as you want and rename
them, however during a match you can only ever choose between the two which are
assigned as your Hand and 2nd Hand (or your partner's hand). DICE pls!
You can set up loadouts for different modes/roles, for example you might have
one for close-quarters infantry combat and another for medium-range firefights
and anti-vehicle tactics, ones for Walker Assault attack and defence, etc etc.
Extraction mode (see Section 05L) introduced a mechanic whereby your Star Card
cooldown times are significantly reduced when you're near the objective. The
Bespin update on 21 June 2016 extended this to include being near your partner
and the 21 July 2016 patch added the objective boost to all online modes.
Standard Star Cards
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can use these weapon/equipment cards as many times as you like but they all
"overheat" instantly after using them once so you need to wait for the cooldown
before you can use them again.
(Previously any card effect - for example a grenade - would disappear when you
died but since the Outer Rim update on 22 March 2016 this no longer happens.)
o Thermal Detonator
Unlocks: rank 2 and 150 credits
In Battlefront the thermal detonator is a basic explosive hand-grenade. Leia
threatened Jabba the Hutt with a thermal detonator in Episode VI.
Info: http://starwars.wikia.com/wiki/Thermal_detonator
It can be used to attack one or more enemies behind cover or to damage a
vehicle or turret (although the ion grenade is better for that).
Since you don't have a dedicated grenade slot in your loadout you can equip
two different grenade cards simultaneously if you want.
Hand grenades are thrown with your character's left hand so take care when
peeking the right side of cover in 3rd-person view!
Cooldown time is 20 seconds (standard) or 15 seconds (upgraded).
(In the 27 January 2016 patch the standard and upgraded cooldown times were
increased from 15 and 10 seconds to 20 and 15 seconds respectively.)
The nade cooldown was only 9 seconds in the beta but 20 or 15 is still pretty
generous - most games only give you one or two grenades per life but here in
Battlefront you could throw up to four per minute, so make the most of them!
o Scout Pistol
Unlocks: rank 3 and 650 credits
This is a compact pistol routinely issued to Imperial Scout Troopers.
Info: http://starwars.wikia.com/wiki/Scout_trooper_blaster_pistol
It fires a rapid two-shot burst but then goes instantly into cooldown. Each
shot does 70 maximum damage dropping over 10-50 metres to a minimum of 5 so it
can give an instant kill out to 22 metres (if both blasts hit the target).
You can use the scout pistol for quick short-range kills or as a back-up when
your primary blaster overheats (and you fail the timed reload). It would also
be handy if you have enemies using the disruption Star Card which briefly
forces your primary weapon into overheat.
You might equip the pistol to complement a slow long-range sniper primary.
Cooldown time is 9 seconds (standard) or 6 seconds (upgraded).
These very short cooldown times support frequent use of this Star Card.
o Ion Torpedo
Unlocks: rank 4 and 650 credits
(or unlocked by default with Deluxe Edition and Ultimate Edition)
This is a lock-on projectile weapon which gives good damage versus ground
vehicles, turrets and droids - it does 40 pts of damage against an AT-ST.
It can also lock onto low-flying air vehicles for a 60 or 80 pts damage hit,
but it's more effective when playing on the Rebels side because the Imperial
TIE Fighter and TIE Interceptor lack the shield or jammer of the Rebel craft.
The aimed view has a white circular reticle which fills and then turns red
when the lock is complete. It can only be fired when you have a lock on an
enemy vehicle/turret - you can't "dumb fire" it at infantry.
Using an ion torpedo is probably the easiest way to earn the trophy for taking
down a Y-Wing bomber in Walker Assault mode.
Cooldown time is 25 seconds (standard) or 20 seconds (upgraded).
(In the 27 January 2016 patch the standard and upgraded cooldown times were
increased from 15 and 12 seconds to 25 and 20 seconds respectively; also the
lock-on range was reduced from 600 to 500 metres. Then in the 23 Feb 2016
update the velocity was increased from 350 to 380 m/s and the turning angle
was raised from 120 to 125 to improve its anti-aircraft performance.)
o Pulse Cannon
Unlocks: rank 5 and 1700 credits
Battlefront's pulse cannon is a long-range sniper rifle based on the DLT-20A
blaster that was favoured by the bounty hunter droid IG-88 (Episode V).
Info: http://starwars.wikia.com/wiki/Pulse_cannon
The longer you hold the trigger the more powerful the shot will be (so there
is no potential for quickscoping). There are four levels of charge which are
indicated by the four sections of the circular sight reticle and also by the
four larger green markers outside the scope view.
Once fully charged (after a couple of seconds) it can give a one-hit kill at
long distances and without needing to get a headshot. If you charge up the
weapon but then want to cancel the shot you can do so by pressing Triangle to
switch back to your primary blaster.
When the pulse cannon is fully charged there will be a prominent bright green
visual effect which indicates to enemies that you're ready to fire.
This sniper rifle seems to have an area effect so it's even possible to score
a multi-kill if enemies are bunched together, although it doesn't give the
explosive bonus like other cards. [thanks to Spartan_Jedi117 for the info]
The pulse cannon counts as a "long-range rifle" for challenge completion.
Cooldown time is 18 seconds (standard) or 15 seconds (upgraded).
(In the 23 February 2016 patch the movement speed while aiming was decreased
by 30% - this reduced the player's ability to strafe while aiming. Also the
spread for zoomed shots while moving was increased from 0.0 to 3.0 degrees
so the pulse cannon is now very inaccurate when strafing.
Then in the June 2016 update the damage multiplier versus Heroes was adjusted
from 150% to 80% and the green laser effect when fully charged was added.)
o Impact Grenade
Unlocks: rank 6 and 1700 credits
The impact grenade has a smaller blast radius than the thermal detonator above
but it explodes on impact (hence the name!) so the target doesn't have any
opportunity to evade the blast.
Cooldown time is 25 seconds (standard) or 20 seconds (upgraded).
(The impact grenade has received several nerfs. In the 1 December 2015 update
the splash damage was weakened and the radius of effect was reduced by 0.5
metres. In the 16 December patch the impact damage was reduced from 100 to 90.
Then in the 27 January 2016 patch the standard and upgraded cooldown times
were increased from 16 and 12 seconds to 25 and 20 seconds respectively.
In the Outer Rim update on 22 March 2016 the damage was buffed from 90 to 100
but the radius was reduced slightly from 2.25 to 2.0 metres.)
o Ion Grenade
Unlocks: rank 9 and 2300 credits
(or unlocked by default with Deluxe Edition and Ultimate Edition)
The ion grenade delivers an EMP (electro-magnetic pulse) which does increased
damage to vehicles, turrets and droids (but reduced damage to infantry) with
the limitation that you need to be within grenade-throwing range.
It can also be used as a counter to personal shields and squad shields.
Info: http://starwars.wikia.com/wiki/Ion_grenade
(Although not documented in the official patch notes, the explosive damage of
the ion grenade was increased from 125 to 135 in the 23 February 2016 patch.
It then received a major rebalance in the 3 May 2016 patch. Previously it only
exploded on impact if you hit a valid target (and otherwise had an 8-seconds
fuse time) but now it always detonates on impact. However the inner explosive
radius was reduced from 6 to 2 metres, the outer radius was reduced from 7 to
4 metres and the infantry damage multiplier was decreased from x0.5 to x0.4)
Cooldown time is 16 seconds (standard) or 12 seconds (upgraded).
o Homing Shot
Unlocks: rank 11 and 3100 credits
This is a rocket that can lock onto infantry instead of vehicles and give a
one-hit kill (with the explosive XP bonus too).
The homing shot launcher has the same scope view as the ion torpedo above but
with a green tint instead of blue.
Cooldown time is 18 seconds (standard) or 15 seconds (upgraded).
The homing shot can be countered by using cover or a smoke grenade (see below)
to break the lock or by sprinting perpendicularly to the direction where the
lock-on is coming from.
(The weapon's range was reduced from 200 to 160 metres in the Jakku patch. It
received further nerfs in the 27 January 2016 patch - the lock-on time was
increased from 0.4 to 1.5 seconds, the distance was reduced by 10 metres and
the velocity was decreased from 30 to 23 m/s. However the lock-on time was
then reduced from 1.5 to 1.2 seconds in the 23 February 2016 update.)
o Jump Pack
Unlocks: rank 13 and 3100 credits
The jump pack allows you to fly for approximately two seconds. You'll travel
in the direction you're currently moving and you cannot steer during flight.
Info: http://starwars.wikia.com/wiki/Jump_pack
This greatly enhances your manoeuvrability and you can use it to surprise or
flank enemies, retreat when outnumbered, get to the objective quicker, reach
higher ground or beat your team-mate to that sweet Power-Up pickup. ;)
The jump pack cannot be used when carrying the enemy cargo in Cargo mode.
Cooldown time is 22 seconds (standard) or 17 seconds (upgraded).
(In the Outer Rim update on 22 March 2016 the cooldowns were buffed from 25
and 20 seconds to 22 and 17 seconds respectively.)
o Smoke Grenade
Unlocks: rank 16 and 3100 credits
The smoke grenade releases a temporary cloud of smoke which can be used to
conceal your movements. It also functions as a countermeasure blocking enemy
lock-on weapons including the infantry turret.
Cooldown time is 20 seconds (standard) or 16 seconds (upgraded).
o Flash Grenade
Unlocks: rank 20 and 3100 credits
This is a non-lethal "flashbang" grenade which gives a visual effect that can
be used to disorient enemies in cover/rooms before you assault them.
(The 22 March 2016 update added a "frozen screenshot" effect to increase the
effectiveness of the flash grenade. The Enemy Blind bonus - 10 pts per enemy
affected - was added at the same time I think.)
Cooldown time is 20 seconds (standard) or 15 seconds (upgraded).
(In the 27 January 2016 patch the standard and upgraded cooldown times were
increased from 16 and 12 seconds to 20 and 15 seconds respectively.)
o Barrage
Unlocks: rank 24 and 3100 credits
The MPL-57 Multi-Purpose Launcher is similar to the M320 3GL variant seen in
Battlefield 4's Naval Strike DLC - it fires three micro-grenades at once.
Info: http://starwars.wikia.com/wiki/Grenade_launcher
Cooldown time is 35 seconds (standard) or 30 seconds (upgraded).
(The barrage grenades were nerfed in the Jakku patch. The detonation timer was
extended to give targets more time to react and the max damage and max damage
radius were reduced slightly.
In the 27 January 2016 patch the standard and upgraded cooldown times were
increased from 18 and 15 seconds to 40 and 35 seconds respectively. Then in
the 23 February 2016 update the damage was increased from 50 to 55 and both
cooldowns were reduced by 5 seconds.
Finally in the 22 March 2016 patch the fuse timer was buffed from 2.0-2.25
seconds to 1.0-1.5 seconds but the inner radius for each explosion was reduced
from 3.0 to 2.0 metres.)
o Cycler Rifle
Unlocks: rank 28 and 3100 credits
The cycler rifle is a single-shot sniper rifle used by the Tusken Raiders
(Sand People) of Tatooine. Unlike all the blaster rifles which fire bolts of
energy, the cycler rifle is a projectile weapon and can therefore penetrate
shields. It's fitted with a rudimentary optical scope (approximately 3x).
Info: http://starwars.wikia.com/wiki/Tusken_Cycler_rifle
It now does 100 damage out to 10 metres so it's possible to get a one-hit kill
with a body-shot in close quarters. The damage drops off between 10 and 20
metres to a minimum of 90 which is more than enough to give a one-hit headshot
kill at any range (and usually enough to kill an injured target). It can also
be used to do a chunk of damage to a vehicle or turret.
[You can achieve trophy #31 by getting 10 cycler rifle headshots.]
With the addition of gravity since the beta you'll notice a "bullet-drop"
effect when using the cycler rifle at longer ranges. The gravity acceleration
is 9.81 m/s² so - assuming zero initial vertical velocity - the projectile
should drop by 24cm over a distance of 100 metres or by 54cm over 150 metres.
Compared to most weapons in the game it has poor hipfire accuracy (when you
don't "zoom") but it's actually no worse than using a close-quarters PDW in
Battlefield 4 so hipfire should work fine at short ranges.
The cycler rifle counts as a "long-range rifle" for challenge completion.
Cooldown time is 15 seconds (standard) or 10 seconds (upgraded).
Those cooldowns are equivalent to a fire-rate of either 4 RPM or 6 RPM!
(Clearly DICE thought that the cycler rifle was too effective in the beta -
prior to release they doubled its cooldown time, reduced its muzzle velocity
by two thirds and added the bullet-drop effect! The pre-release nerf was a
little too drastic however so in the 27 January 2016 patch they reduced the
gravity acceleration from 15 to 10 m/s² and gave the cycler 100 max damage
out to 10 metres (where previously it did a constant 90 damage at all ranges).
Then in the 23 February 2016 update the bullet velocity was increased from 300
to 450 m/s, all its moving and hipfire accuracy stats were greatly improved
and the player movement speed while zooming was raised by 40% to give the gun
another advantage over the pulse cannon. Additionally the gravity stat was
tweaked from 10.0 to 9.81 m/s² which is the standard value for most sniper
rifles in Battlefield 4 - and the average gravity on Earth of course.)
o Bowcaster
Unlocks: rank 32 and 3100 credits
The bowcaster is a Wookiee weapon resembling a crossbow that fires either a
metal bolt wrapped in energy or a bolt of pure energy (like a blaster).
Info: http://starwars.wikia.com/wiki/Bowcaster
Level 1: o
In Battlefront a quick tap of the trigger fires a single
explosive bolt but holding the trigger adds one either Level 2: o o o
side and then one above and below as shown here.
o
Kills with the bowcaster earn the explosive bonus. Level 3: o o o
o
Cooldown time is 25 seconds (standard) or 20 seconds (upgraded).
(After widespread abuse in conjunction with the jump pack (commonly known as
"jumpcasting") in the 27 January 2016 patch the standard and upgraded cooldown
times were increased from 18 and 15 seconds to 25 and 20 seconds respectively.
Also the explosive damage was reduced from 50 to 15 per shot if the weapon is
fully charged (five bolts) or from 50 to 10 otherwise.
The bowcaster received further rebalances in the 23 February 2016 update. For
fully charged shots the impact damage was increased from 20 to 40 and the
explosive damage was raised from 15 to 20. For other shots the impact damage
was raised from 20 to 30 and the explosive damage from 10 to 15. However the
explosive radius was reduced from 3.0 to 2.5 metres and for shots that aren't
fully charged the inner blast radius was also reduced from 2.0 to 1.5 metres.
The bowcaster saga continued in the Outer Rim update on 22 March 2016. The
damage values were changed so that they are always the same regardless of the
charge level - 40 impact damage and 33 explosive damage with a radius of 2.0
metres. Additionally the duration for which you can hold a fully charged gun
was decreased from 5.0 to 3.0 seconds.
In an effort to make the weapon slightly more viable again the bolt pattern
was changed in the 21 June 2016 update from a horizontal line to the cross
formation shown above which provides a better density of fire.)
o Scatter Gun (Outer Rim DLC required)
Unlocks: complete Hutt Contract 'Slugthrower' for standard card
- requires Outer Rim DLC and multiplayer rank 12
- costs 3500 credits to start contract
- get 40 kills with CA-87 shock blaster (see Section 08a)
- use focus fire (see below) 20 times
It makes a lot of sense (I realized afterwards!) to work on both of
the requirements at the same time - using the shock blaster together
with focus fire greatly increases the gun's effective range.
complete Hutt Contract 'Slugthrower II' for upgraded card
- requires 'Slugthrower' contract complete
- costs 8000 credits to start contract
- get 3 Shock Blaster Streak accomplishments (7 kills in one match)
- get 30 kills with scatter gun
- get 15 kills with shock blasters
(Previously you needed to get the fifteen kills in a single match but
this requirement was removed in the 3 May 2016 update. The same patch
also reduced all the weapon streak accomplishments from 10 to 7.)
The scatter gun is copied from the Accelerated Charged Particle (ACP) Array
Gun from the game Star Wars: Republic Commando. It has the same two barrels
and horizontal foregrip but it lacks the magazine for follow-up shots.
Info: http://starwars.wikia.com/wiki/ACP_Array_Gun
It functions effectively as a double-barrel shotgun where both barrels can be
fired together although with the scatter gun there's an interval of around a
fifth of a second between both shots. Immediately after the double shot has
been fired the card enters cooldown - just like the scout pistol.
Both shots consist of five projectiles which each do 34 max damage dropping
over 10-35 metres to 5 minimum damage. It gives a quick kill in close quarters
and in fact it's technically possible to get a lucky double-kill if you can
hit two enemies close together. It also does good damage to Heroes (albeit
with a long cooldown) and gives an instant kill on droid and turret Power-Ups.
The scatter gun's advantage over the scout pistol is that the "micro-shards"
it fires can penetrate shields so it's an excellent counter to shield-users at
short range. However the combination of pellet scatter, slow velocity, gravity
and damage drop-off make it ineffective at range.
Cooldown time is 30 seconds (standard) or 25 seconds (upgraded).
o Dioxis Grenade (Outer Rim DLC required)
Unlocks: complete Hutt Contract 'Hostile Negotiations' for standard card
- requires Outer Rim DLC and multiplayer rank 12
- costs 3500 credits to start contract
- use smoke grenades (see above) 20 times
- blind 20 enemies with flash grenades (see above)
You'll get a 10 pts "Enemy Blind" bonus for each enemy you hit.
complete Hutt Contract 'Hostile Negotiations II' for upgraded card
- requires 'Hostile Negotiations' contract complete
- costs 8000 credits to start contract
- get 15 kills with Dioxis grenades
- get 25 explosive kills
- use cooling cell (see below) 20 times
It's not easy to get kills with the Dioxis grenades. Look out for
injured enemies who you can kill more quickly or use the grenades
together with the barrage to do damage first. Alternatively you can
try throwing a Dioxis grenade with a flash or smoke grenade. Focus on
objectives and indoor choke-points where enemies are clustering.
Dioxis is a toxic gas which was used by the Neimoidians (in Episode I).
Info: http://starwars.wikia.com/wiki/Dioxis
On detonation the grenade releases a pale coloured cloud which causes a small
amount of damage over time to enemies who stay within its area of effect. It
lasts around ten seconds and takes several seconds to kill at full health.
(In the 3 May 2016 patch the inner damage radius for the Dioxis grenade was
increased from 3 to 4 metres. The damage per tick (hit marker) in the outer
radius was raised from 4 to 5 pts and the additional damage inside the cloud's
inner radius was increased from 6 to 7 pts - enemies now take 12 pts damage
per tick as long as they remain within the inner radius. The May update also
added an XP bonus for causing damage to enemies with the Dioxis grenades.)
Although you need to get ten kills with it for a trophy and a further five to
complete the second unlock contract, the grenades are not very effective as a
weapon and are intended primarily as a tactical tool to force camping enemies
to retreat, temporarily block lanes or keep enemies off objectives. You can
also use them as a remote sensor as you'll see hit-markers whenever an enemy
player passes through the gas cloud.
Cooldown time is 35 seconds (standard) or 30 seconds (upgraded).
o Bacta Bomb (added on 4 May 2016)
Unlocks: complete Hutt Contract 'Medic' for standard card
- requires multiplayer rank 12 (no DLC needed)
- costs 3500 credits to start contract
- get 5000 XP objective score
You can earn objective points by completing objectives in multiplayer
game modes, for example capturing control points in Supremacy or
arming/disarming the pods in Drop Zone, the uplinks in Walker Assault
and the droids in Droid Run - so get out there and PTFO like a mofo!
complete Hutt Contract 'Medic II' for upgraded card
- requires 'Medic' contract complete
- costs 8000 credits to start contract
- (over)heal 50 team-mates with Bacta bombs
- use personal shield (see below) 20 times
The Bacta bombs have a painfully slow cooldown so you should try to
make the most of each grenade. If you can find two or more friendlies
bunched together, e.g. in a corridor or on a capture point, it is
possible to hit all of them with a single grenade. The best time to
use it is at the beginning of a match in a large mode - all of your
team will be close together (and the bombs won't be on cooldown).
Since the bombs have an overheal effect your target team-mates don't
need to be injured. You'll get a 25 points bonus for each friendly
player you successfully hit so you can see how many you got.
Bacta is a synthetic medical gel which accelerates the regenerative processes
of an injured body. Typically the patient would be completely immersed into a
large vertical Bacta tank (as seen in Episode V) but here it's delivered via
a grenade which releases an airborne vapour to give an area healing effect.
Info: http://starwars.wikia.com/wiki/Bacta
A Bacta bomb releases a temporary pale blue cloud. Any friendly player inside
its radius - including yourself - will be instantly healed to 100% health and
"overhealed" an additional 30%. Any player that's been overhealed will have a
shimmering frosty blue glow around their character model. After taking damage
their health will regenerate up to the normal max value.
You can use the card proactively or reactively - before or during combat.
(The effect of several Hero abilities versus Bacta bomb users was increased
in the 21 June 2016 patch.)
Cooldown time is 40 seconds (standard) or 35 seconds (upgraded).
o Ion Neutralizer (added on 21 June 2016)
Unlocks: complete Hutt Contract 'EMP' for standard card
- requires multiplayer rank 12 (no DLC needed)
- costs 3500 credits to start contract
- destroy 25 enemy vehicles
- get 3 kills with ion torpedoes
The quickest way to get lots of vehicles is in Fighter Squadron, but
any Power-Up droids/turrets you kill will count for this total too.
The ion torpedo can only fire after locking onto a vehicle, turret or
droid so you should try to destroy AT-ST's and manned turrets - wait
until they're on low health and hope that the enemy inside doesn't
bail. You can also have a go at low-flying starfighters, preferably
TIE's that lack the shield/jammer of the Rebel ships.
Some pickup weapons can be used to soften your target or if there's
a dish turret nearby you can use that.
complete Hutt Contract 'EMP II' for upgraded card
- requires 'EMP' contract complete
- costs 8000 credits to start contract
- destroy 5 vehicles in Walker Assault mode
- disrupt 20 enemy vehicles with the ion neutralizer
- use ion shot (see below) 20 times
For Walker Assault you can go for AT-ST's using the ion torpedo, ion
grenades, dish turrets or aircraft. You can also take out ships using
the AT-ST missiles, ion torpedo or other ships. The auto-turret and
droid Power-Ups are counted as vehicles again too.
If you want to farm the neutralizer hits against large slow targets
then just plink away at the AT-AT's (as a Rebel) in Walker Assault
mode. Even when the shields are up you still get the Vehicle Disabled
bonus and you should be able to get all twenty in a single match.
The ion neutralizer rifle fires a slow ionized blast that creates an EMP
(electromagnetic pulse) effect which can disable enemy equipment.
Info: http://starwars.wikia.com/wiki/Neutralizer
You need to hold the trigger for about a second to charge it before firing.
It's ready to use when you see the number 100 on the right side of the scope
view and the word "ready" (in Aurebesh script) in the centre.
If you successfully hit a vehicle your target will be immobilized for a couple
of seconds so that doesn't provide much respite against an AT-ST. However if
you're quick (and they're slow) you might be able to hit a ship too and if it
was flying downwards it will be locked in that direction and probably crash
into the ground. This gives the neutralizer the potential to be an effective
anti-air weapon against enemy pilots that are strafing ground targets.
Cooldown time is 25 seconds (standard) or 20 seconds (upgraded).
o Scout Binoculars (Bespin DLC required)
Unlocks: complete Hutt Contract 'Rangefinder' for standard card
- requires Bespin DLC and multiplayer rank 12
- costs 3500 credits to start contract
- use scan pulse (see below) 25 times
This is trivial - just equip and use the card 25 times. You can buy
additional charges if necessary from the Star Cards menu.
complete Hutt Contract 'Rangefinder II' for upgraded card
- requires 'Rangefinder' contract complete
- costs 8000 credits to start contract
- mark 50 enemies with the scout binoculars
- kill 50 enemies as Heroes in Sabotage mode
It will be easiest to mark enemies on large open maps in the bigger
modes like Walker Assault and Supremacy, especially if you can get up
onto higher ground. Remember to use the fire button for marking and
then repeat each time the binos come off cooldown.
You'll get a 10 pts "Marked Target" bonus for each enemy you tag so
if you score 30 pts then you got three - try to mark big groups.
Both teams get exactly four Hero spawns in a Sabotage match - the
Rebels get them in phase one (generators) and the Imperials get them
in phase two (extraction). Try to beat your team-mates to the Hero
pickups and (if available) select a Hero character that works well
for you and who will be effective on the current map.
These are based on the electrobinoculars Luke used on Hoth (in Episode V). The
prop was made from a Simrad Optronics laser rangefinder which was used by the
Norwegian Army (who provided soldiers to be the Rebel troops on Hoth).
With the scout binoculars selected you can hold the zoom button to use them -
any enemy players and vehicles within your line of sight will be highlighted.
If you then press the fire button this will mark them for your team - this is
a similar effect to the droid Power-Ups but with a much longer range and the
spotting markers last for several seconds.
This is a great tool to use when you're running a long-range sniper loadout
and you want to pick a Star Card that allows you to support your team.
The Aurebesh text in the scoped view says "targets".
Cooldown time is 40 seconds (standard) or 35 seconds (upgraded).
The binos only go into cooldown after using the marking function.
o Shock Grenade (Bespin DLC required)
Unlocks: complete Hutt Contract 'Security' for standard card
- requires Bespin DLC and multiplayer rank 12
- costs 3500 credits to start contract
- arm 5 generators in Sabotage mode
- disarm 5 generators in Sabotage mode
The generators are the three objectives during the first phase of a
Sabotage match - the Rebels need to arm the charges to destroy them
and then the Imperials need to disarm them. These are the most vital
actions you can perform for your team in phase one of Sabotage.
Consider running with the scan pulse which will help you detect any
enemy players that are tactically defending (camping!) an objective.
It's best to go for these quickly at the start of a match. As a Rebel
you can use the jump pack to beat your team-mates to the nearest
generator and as an Imperial you'll want to get in before the Rebel
team starts deploying their quartet of Heroes.
I think the best strategy for taking a defended generator is to use
the scout trait to get around to the far side of the building and
then use the personal shield to rush the gennie and arm/disarm it.
complete Hutt Contract 'Security II' for upgraded card
- requires 'Security' contract complete
- costs 8000 credits to start contract
- stun 50 enemies with shock grenades
- get 30 kills as Dengar
Once you have the shock nades unlocked you should equip them and use
them whenever they're off cooldown and you have enemies in range. If
you're playing Sabotage you can use them to attack/defend objectives.
As usual you'll have the best chance of playing as a Hero in Heroes
vs Villains mode although of course the enemy Heroes make for tougher
opposition. There will be four Hero pickups available to the Imperial
team during the second phase of a Sabotage match.
Any enemies in the grenade's area of effect are shocked by an electric field
(even with personal shield up) and cannot move. They need to repeatedly press
a button (Square on PS4, X on Xbone or R on PC) in order to break free.
(In the 21 July 2016 patch the shock grenade's bounce speed was reduced and
its detonation delay was extended.)
The shock effect can be countered by using the adrenaline stim (see below).
[You can achieve trophy #50 by shocking 20 enemies.]
The Aurebesh text on the side of the shock grenade says "S grenade".
Cooldown time is 40 seconds (standard) or 35 seconds (upgraded).
Charged Star Cards
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In addition to being subject to cooldowns these special middle Star Cards also
all use one "charge" unit each time you activate them. Each card comes with 25
charges and you can purchase a further 25 charges for 1700 credits (from the
Collect Unlocks Star Cards menu).
You can also collect individual charges from fixed locations on each map marked
with "lightning" symbols. After a charge has been collected another one will
respawn in the same place later. Charge pickups are especially plentiful in the
smaller modes like Cargo and Drop Zone - if you learn a few charge locations and
you're fairly compulsive about farming them you shouldn't need to spend your
credits on buying charges unless you really use the cards a lot.
Each charged card has a separate supply of charges. When you buy charges they
are for a specific card and when you collect a charge pickup it will be added to
the total for whichever middle card you currently have equipped.
On some displays the maximum number of charges that will be shown for a card is
99 but it is possible to have more than 100 charges for any given card.
Any charged card that affects your blaster (i.e. most of them) can be activated
in advance and the timer won't start until you begin firing the weapon.
(Since the 3 May 2016 patch an enemy with an active charged card will always be
indicated by an icon above their health bar. This is most helpful in showing if
they're using adrenaline stim or explosive shot.
The Bespin update in June 2016 added the option to deactivate a charged Star
Card by simply holding the same button (i.e. Triangle on PS4). This feature is
intended mainly to be used with the personal shield and ion shot.)
o Cooling Cell
Unlocks: rank 7 and 1700 credits
The cooling cell is a temporary power-up for your primary blaster - for a
short period it stops your gun from overheating (see Section 04c).
You can therefore use it to reverse the effect of disruption (see below).
Active duration is 3 seconds (standard) or 5 seconds (upgraded).
Cooldown time is 20 seconds.
o Focus Fire
Unlocks: rank 7 and 1700 credits
This card applies temporary bonuses to your weapon's stats - both the spread
and recoil (see Section 04c) are reduced by 90%. The blasters already have low
recoil and high accuracy but using this card will make your primary weapon
more effective when engaging infantry targets at range with longer bursts.
Focus fire is particularly useful with the CA-87 and EE-4 "shotguns".
Active duration is 7 seconds (standard) or 10 seconds (upgraded).
Cooldown time is 20 seconds.
o Ion Shot
Unlocks: rank 7 and 1700 credits
This card effectively converts your primary blaster into an ion weapon for
several seconds. While the card is active your blaster will do superior damage
to vehicles/turrets and can be used to deplete shields (but it'll do reduced
damage against infantry targets).
Info: http://starwars.wikia.com/wiki/Ion_rifle
This is a handy card for any anti-vehicle loadout - you can equip it alongside
the ion torpedo and ion grenade when playing as the Rebels on Walker Assault.
You can also use it against enemy players using personal shields (see below)
while at objectives in Walker Assault, Droid Run and Drop Zone modes.
Active duration is 7 seconds (standard) or 10 seconds (upgraded).
Cooldown time is 20 seconds.
o Scan Pulse
Unlocks: rank 13 and 1700 credits
The scanner detects enemy troops in all directions even if they're behind
cover (just like a wall-hack cheat!). Scanned enemies are outlined in red.
While active it sends out a pulse every couple of seconds and each one will
highlight enemy players for 0.5 seconds. To get more benefit from the effect
you should try to face in a different direction for each pulse!
This is great for detecting camouflaged Rebels in the forests of Endor - or
for finding anyone anywhere really!
Active duration is 6 seconds (standard) or 9 seconds (upgraded).
Cooldown time is 20 seconds.
(Prior to the 21 June 2016 update it scanned continuously while active. In the
27 January patch the card's standard/upgraded active durations were reduced
from 7/10 seconds to 2/4 seconds, the standard/upgraded cooldown times were
increased from 8/5 seconds to 10/8 seconds and the spotting effect duration
was also reduced by 50%. Then in the Outer Rim update in March the cooldowns
were nerfed again - increased from 10/8 seconds to 18/16 seconds!
The scan pulse effect was redesigned in the 21 June 2016 patch, replacing the
short continuous scan with a series of rapid scans over a longer period. The
card's standard/upgraded active durations were increased to 6/9 seconds but
the cooldown time was increased slightly to 20 seconds.)
o Explosive Shot
Unlocks: rank 18 and 1700 credits
Like ion shot (see above) this card adds a temporary effect to your blaster
but in this case it adds an explosive splash damage component (in addition to
your standard blaster damage).
This can be used to attack enemies behind cover or to do heavier damage to
Hero characters and it's especially powerful when used with a blaster that has
a high rate of fire or multiple beams like the CA-87!
Just remember that any explosive you use can harm you too!
(This card was overpowered at launch so the explosive damage was reduced by
50% in the Jakku patch. It remained very effective however on the burst guns
so in the 27 January 2016 patch the explosive damage was reduced from 10 to 4
on the EE-3 blaster rifle and from 10 to 5 on the SE-14C blaster pistol.)
Active duration is 7 seconds (standard) or 10 seconds (upgraded).
(In the 27 January 2016 patch the standard and upgraded active durations were
decreased from 7 and 10 seconds to 5 and 7 seconds respectively. This change
was reverted in the 21 June 2016 update but now using explosive shot causes
your blaster to overheat at double its usual rate instead.)
Cooldown time is 20 seconds.
o Personal Shield
Unlocks: rank 22 and 1700 credits
The design of the personal shield in Battlefront is based on those used by the
Trade Federation's Droideka battle-droids (in the prequel trilogy).
Info: http://starwars.wikia.com/wiki/Personal_energy_shield
The personal shield gives you a small spherical electro-magnetic deflector
shield for several seconds. This protects you against energy-based weapons
(blasters) but not projectile weapons (cycler rifle and scatter gun) or melee
attacks. It can be depleted by opponents using the ion shot or ion grenade.
You can't use weapons while the personal shield is active but you can still
heal, interact with objectives and perform a melee attack. It's very handy for
safely arming/disarming objectives such as the pods in Drop Zone, the uplinks
in Walker Assault and the droids in Droid Run. You could also use the shield
for protection when activating a Hero/vehicle Power-Up or to stay alive while
building a killstreak to upgrade your trait card perk (see below).
Active duration is 7 seconds (standard) or 9 seconds (upgraded).
You can cancel the shield early by holding the Triangle button (PS4).
Cooldown time is 20 seconds.
o Adrenaline Stim (Outer Rim DLC required)
Unlocks: complete Hutt Contract 'Combat Rush' for standard card
- requires Outer Rim DLC and multiplayer rank 12
- costs 1700 credits to start contract
- get 2500 XP objective score in Extraction mode (see Section 05L)
You can play Extraction by selecting the Outer Rim playlist and
pressing Square to choose which mode to start on.
You can score objective points by stopping/starting the shipment and
by killing enemies near or on it. Also your whole team will receive a
bonus for completing a zone (Rebels) or successfully defending a zone
until the timer hits zero (Imperials).
The 2500 XP can be earned cumulatively over several matches.
complete Hutt Contract 'Combat Rush II' for upgraded card
- requires 'Combat Rush' contract complete
- costs 7000 credits to start contract
- use adrenaline stim 20 times
- use personal shield (see above) 20 times
This is trivial - just equip and use both Star Cards 20 times each.
The Star Wars: Knights of the Old Republic (KOTOR) games featured several
adrenaline/adrenal gadgets with various statistical effects but in Battlefront
the adrenaline stim temporarily removes the usual 6 seconds delay before your
health regeneration begins. You can use it proactively when you know you're
about to enter combat or reactively to heal much faster after taking damage;
it can also protect you against the effects of a shock grenade (see above).
Unlike the personal shield you can use all your weapons while the card is
active but you can only soak up a small amount of damage per second - the
effect is too weak to protect you from a Dioxis grenade for example, but it
is sufficient to save you from slow blaster fire!
However if you can avoid taking damage briefly (for example by entering cover
or rolling) it will quickly refill your health for as long as the Star Card's
effect remains active.
(When the card was first introduced to the game you could use it to survive
Vader's Force Choke but this unintentional benefit was removed on 3 May 2016.)
Active duration is 7 seconds (standard) or 10 seconds (upgraded).
While the card is active you'll have a golden border around your screen.
Cooldown time is 20 seconds.
o Disruption (Bespin DLC required)
Unlocks: complete Hutt Contract 'Disruptor' for standard card
- requires Bespin DLC and multiplayer rank 12
- costs 1700 credits to start contract
- use cooling cell (see above) 25 times
- complete cooling flush 30 times
Cooling flush is the name for the "skill reload" when you press the
button at the right time after overheating your primary blaster.
You can complete this faster by using a blaster that overheats more
quickly like the T-21B, SE-14C, CA-87 or the DLT-19X of course!
complete Hutt Contract 'Disruptor II' for upgraded card
- requires 'Disruptor' contract complete
- costs 7000 credits to start contract
- overheat 50 enemies with disruption
- earn 20000 score with Heroes
As usual the second contract requires you to use the gadget unlocked
in the first. Disruption has a fairly limited range so make sure you
are close enough to enemies before popping it.
You can earn XP with any Heroes in any modes - this includes points
for kills, damaging enemy Heroes and any objective actions. Playing
Heroes vs Villains mode increases your chances of getting a Hero.
This card releases a short-range disruption wave which temporarily disables
enemy blasters in addition to turret/droid Power-Ups and even AT-ST guns!
If an enemy player uses this on you your primary weapon will go into overheat
and there will be a brief delay before the cooldown begins, but you can still
use the cooling flush (skill reload) to skip the full cooldown duration.
You can use various Star Cards to get back into the action instantly - you can
use the cooling cell to remove the overheat or switch to your scout pistol,
scatter gun, cycler rifle, bowcaster or pulse cannon as a back-up. Otherwise
use shields and rolling for defence and good ol'-fashioned melee for offence.
Active duration is 1 second.
Cooldown time is 23 seconds (standard) or 20 seconds (upgraded).
(In the 21 July 2016 patch the standard/upgraded cooldown times were increased
from 18/16 seconds to 23/20 seconds and the "penalty time" (the delay before
blasters start cooling?) was reduced from 2 seconds to 1 second. Also all Hero
characters now have 5 seconds of "disruption immunity" after getting hit by
the effects of this Star Card.)
o Stinger Pistol (added on 21 July 2016)
Unlocks: complete Hutt Contract 'Pistolier' for standard card
- requires multiplayer rank 12 (no DLC needed)
- costs 3500 credits to start contract
- get 15 kills with scout pistol (see above)
- get 25 kills with DL-18 blaster pistol (see Section 08a)
The scout pistol Star Card can be bought at rank 3 and the DL-18 can
be bought after completing the Hutt Contract 'Bounty Hunter'.
The scout pistol fires a double blast which can kill out to 22 metres
but if one/both bolts miss your target you'll need to wait 9 seconds
for the card to come off cooldown (or 6 seconds if upgraded).
complete Hutt Contract 'Pistolier II' for upgraded card
- requires 'Pistolier' contract complete
- costs 8000 credits to start contract
- get 5 kills with stinger pistol
- get 30 kills with DH-17 blaster pistol (see Section 08a)
- get 30 kills with SE-14C blaster pistol (see Section 08a)
The best way to get kills with the stinger pistol is probably to wait
until you see an enemy on low health and either aim a slow careful
shot or keep spamming multiple shots until you hit 'em! Remember to
buy more charges for the card if necessary before each match.
The DH-17 can be purchased after achieving rank 3 and the SE-14C can
be purchased after achieving rank 14. Both pistols will be effective
on smaller maps or in close-quarters areas of larger maps.
Battlefront's "stinger pistol" copies the design of the BlasTech Industries
Relby-k23 blaster pistol which is standard issue for the Bespin Wing Guard.
The Relby-k23 prop was based on the Nemrod Galeon (pneumatic spear-gun).
Info: http://starwars.wikia.com/wiki/Relby-k23_blaster_pistol
When you hit an enemy with the stinger it causes damage over time which will
be indicated by a series of hit-markers. This is sufficient to delay their
health regeneration so it can be used to force enemies back into cover.
Unlike the scatter gun and scout pistol you can fire multiple shots while the
stinger pistol is active but hitting an enemy twice does not double the damage
so you'll generally only get kills on enemies who already have low health -
it's more useful to hit multiple enemies if possible and you can benefit from
the weapon's superior accuracy by using it at longer ranges.
Activating adrenaline stim makes you immune to the stinger's effects. You can
also pop a Bacta bomb to counter the damage over time but using the personal
shield or jump pack won't help you!
Active duration is 4 seconds (standard) or 6 seconds (upgraded).
Cooldown time is 10 seconds.
Trait Cards
¯¯¯¯¯¯¯¯¯¯¯
Each of the special "trait" Star Cards applies a passive buff/perk during play.
Each card has three tiers of benefits and you will always receive level 1 as a
minimum just for equipping the trait. The game says you can activate the other
two levels by getting "consecutive kills" and it seems like you need to get a
killstreak of three per level. However if you die when you're at level 2 or 3
the trait will drop back down one level.
[You can achieve trophy #08 by activating level 3 on any trait.]
Your equipped trait and its current level are indicated above your minimap.
Like the rest of your normal loadout (blaster and standard/charged cards), your
current trait is not applied when playing as a Hero character.
(The Outer Rim update on 22 March 2016 added a notification to all players when
you achieve level 3 in your trait, for example "Barticle has become a Master
Scout". This is similar to the tier 4 reputation alert in Battlefield Hardline.
Also since the 3 May 2016 patch the killcard now shows your killer's trait card
so you can see if you got rekt by someone using berserker. The update on 21 June
2016 added a level 3 trait indicator above enemy health bars.)
o Bodyguard
Unlocks: rank 15 and 7000 credits
Thanks to some sort of training you suffer reduced explosive damage somehow.
Level 1 - Reduces damage taken from explosions by 30%
Level 2 - Reduces damage taken from explosions by 50%
Level 3 - Reduces damage taken from explosions by 50%
- Additionally reduces damage taken from blasters by small amount
This should provide some protection against the excessive explosive spam! It
also allows you to survive a close encounter with a proximity bomb.
o Survivalist*
Unlocks: rank 15 and 7000 credits
Your upbringing on the Wookiee homeworld gives you faster recovery times.
Level 1 - Health regeneration delay decreased by 25%
Level 2 - Health regeneration delay decreased by 50%
Level 3 - Health regeneration delay decreased by 50%
- Additionally restores 50% health when you get a kill
Alternatively if you have the Outer Rim DLC you can equip the adrenaline stim
Star Card (see above) to temporarily reduce your health regen delay to zero.
*This card replaced the berserker trait from the beta build.
o Scout
Unlocks: rank 15 and 7000 credits
You learned stealth tactics during service in a special forces unit.
Level 1 - Sprinting no longer makes you appear on enemy minimaps
Level 2 - Additionally shooting no longer makes you appear on enemy minimaps
Level 3 - Additionally each kill resets your blaster's heat gauge
Even at level 1 this is a very useful perk to have.
o Sharpshooter
Unlocks: rank 26 and 7000 credits
You received marksman training which means you get shorter cooldowns.
Level 1 - Headshot kills reduce cooldown durations by 25%
Level 2 - Headshot kills reduce cooldown durations by 50%
Level 3 - Headshot kills reduce cooldown durations by 75%
Despite its name, this trait works with normal blasters too, not just snipers.
o Bounty Hunter
Unlocks: rank 26 and 7000 credits
As an experienced veteran your faction rewards you with special equipment.
Level 1 - 25% chance you'll receive a weapon Power-Up when you get a kill
Level 2 - 50% chance you'll receive a weapon Power-Up when you get a kill
Level 3 - 50% chance you'll receive a weapon Power-Up when you get a kill
- Additionally reduces your cooldowns by 75% when you get a kill
(At launch the in-game pop-up for level 2 said that it gave a 100% chance of
getting a Power-Up but this was amended to 50% in the Jakku patch. In the 27
January 2016 update the chance for level 3 was adjusted from 100% to 85% and
there now seems to be a delay of a couple of seconds before your cards reset.
Then in the Outer Rim patch level 3 was reduced to 50%.)
When you get a Power-Up it equips directly into your pickup slot so you need
to use it before you can receive another one.
o Berserker (added on 19 April 2016)
Unlocks: complete Hutt Contract 'Mandalorian Strength'
- requires multiplayer rank 12 (no DLC needed)
- costs 8000 credits to start contract
- reach level 3 on any trait card/s 5 times
You can upgrade a trait to level 3 by getting a six killstreak (six
kills without dying). Dying once will then return you to level 2 so
you only need to get a three streak to get back up to level 3 again.
To get those streaks you should use your preferred blaster at the
range that suits it (i.e. short/mid/long range) and make good use of
your Star Cards. Use grenades to give kills from cover; the scout
pistol or scatter gun to give quick kills in close quarters; pulse
cannon, cycler rifle or homing shot for long-range kills; scan pulse
to find enemies for flanking; explosive shot to increase your damage
output; jump pack, personal shield, adrenaline stim or Bacta bombs to
stay alive longer; scout trait for stealthy flanks or survivalist
trait to heal faster. Fortune favours the bold but it might be better
to use a more cautious play-style as you need to stay alive.
Living in the Outer Rim taught you to channel pain to make you more powerful.
Level 1 - ??% increase to your blaster damage (when your health is below 78%)
Level 2 - 75% increase to your blaster damage (when your health is below 78%)
Level 3 - 75% increase to your blaster damage (when your health is below 78%)
- Additionally 50% increase to your damage resistance (ditto)
The berserker trait also increases the delay before your health regeneration
begins by 100% (it takes 12 seconds instead of the normal 6 seconds) so you
can benefit from the damage buff for longer. However if you pop the adrenaline
stim Star Card its effect takes priority over berserker so your health regen
will start instantly.
There are several methods you can use to give yourself a small amount of
damage to trigger the perk - you can activate explosive shot and fire at your
feet or throw a Dioxis grenade and quickly hop in and out of the cloud; also
on some maps you can use environmental effects such as volcanic lava, sulphur
pits, fire or molten metal to achieve the same result.
(At launch the berserker effects would be triggered whenever your health was
below 100% but in the Bespin update on 21 June 2016 this was reduced to 78% so
you need to take slightly more damage and you will be more vulnerable.)
o Escape Artist (added on 30 August 2016)
Unlocks: complete Hutt Contract 'Escape'
- requires multiplayer rank 12 (no DLC needed)
- costs 8500 credits to start contract
- get 5 kills with melee attacks
- get 10 Uplink Defended bonuses
Your melee attack is assigned to R3 by default (or to Circle if you
switched your controller config). Your best chances of getting kills
are when an enemy is already injured or you manage to flank someone.
You get an Uplink Defended bonus in Walker Assault mode (see Section
05c) each time you kill an enemy while you're standing close to one
of the current uplink objectives. I think the uplink needs to be
armed if you're on the Rebel team or disarmed if you're an Imperial.
The personal shield would provide protection from blaster fire when
using melee and while arming/disarming uplinks in Walker Assault.
You've survived in the dangerous Outer Rim by simply being able to run faster.
Level 1 - Small increase to your sprint speed
Level 2 - Large increase to your sprint speed
Level 3 - Large increase to your sprint speed
- Additionally gives a one-hit kill on melee attacks
The increased infantry movement speed will be generally useful for saving time
when travelling to objectives, going for Power-Up pickups, flanking the enemy
team or delivering the cargo in Cargo mode.
At level 3 your melee attack is enhanced to reliably kill in a single swipe
although it can be countered if the target is overhealed with a Bacta bomb.
Your buffed sprint speed makes it easier to rush or chase potential victims!
.-------------.----------------------------------------------------------------.
| Section 08c | Appearance s08c |
'-------------'----------------------------------------------------------------'
The game has 128 cosmetic options (124 heads and four unique outfits). You can
view all of them in the game under Collect Unlocks Appearance or in the
Appearance section of the Companion app and the official website stats section.
(That sounds like a lot but the twelve Human faces get recycled several times,
with either helmets or long/short/no hair and with/without beards.)
By default at rank 1 you will have twenty options available, all with helmets -
that's eighteen Rebel heads and two Stormtroopers (male and female voices).
Additional options unlock as you rank up (see Section 05a) and need to be bought
using in-game money in the same way as blasters and Star Cards. You might want
to focus initially on investing in extra weapons, equipment and card upgrades
before you start blowing all your credits on purely cosmetic options!
Most of the unlocks just give you alternate Human faces (male and female) for
both factions but the following special options* are available as late unlocks
for 17,000 or 20,000 credits each. Since player levels aren't displayed on the
scoreboard you can use these to show off your high rank in multiplayer matches!
*The ability to change your race (head) follows the cosmetic options from BFRS
and BFES but sadly Battlefront lacks their option to play as Wookiee warriors.
o Duros Rebel (male) [unlocks at rank 40]
The Duros or Durosians are native to the planet Duro. They have green skin and
tall bald heads with large red eyes but no nose or lips.
Duros had background roles in the original trilogy. Ohwun De Maal and Chachi
De Maal were in the Mos Eisley cantina (Episode IV) and Leslomy Tacema was in
Jabba's palace (Episode VI).
Info: http://starwars.wikia.com/wiki/Duros
o Sullustan Rebel (male) [unlocks at rank 40]
The Sullustan are a short humanoid species from the planet Sullust. They have
large black eyes, prominent double jowls, big ears and usually bald heads.
The most notable Sullustan in the original trilogy was Nien Nunb (see Section
09c) who served as Lando's co-pilot in the Millennium Falcon in Episode VI.
Info: http://starwars.wikia.com/wiki/Sullustan
o Rodian Rebel (male) [unlocks at rank 40]
Originating from the jungle world Rodia, the Rodian race is reptilian. They
have tough skin (usually green), short snouts, segmented eyes, two antennae,
pointed ears and long fingers with sucker tips.
Famously Han Solo was waylaid by the Rodian bounty hunter Greedo (see Section
09c) at the Mos Eisley cantina in Episode IV - but who shot first...?
Info: http://starwars.wikia.com/wiki/Rodian
o Scout Trooper (male) [unlocks at rank 40]
Imperial Scout Troopers are specialists intended primarily for reconnaissance
and marksman operations. They're also known as Biker Scouts because they often
use Speeder Bikes (see Section 09b). They wear lightweight white and black
armour and would typically carry a compact blaster pistol (see Section 08b).
The Empire made extensive use of Scout Troopers to maintain sentry patrols
during operations in the forests of Endor (in Episode VI).
Info: http://starwars.wikia.com/wiki/Scout_trooper
o Zabrak Rebel (female) [unlocks at rank 45]
The Zabrak are quite similar to Humans but they have several short cranial
horns and adults have traditional facial tattoos. Their homeworld is Iridonia.
Examples from Episode I are the Sith Lord, Darth Maul (actually a Zabrak/Human
halfbreed) and Jedi High Council member, Eeth Koth.
Info: http://starwars.wikia.com/wiki/Zabrak
o Ishi Tib Rebel (male) [unlocks at rank 45]
The Ishi Tib are an amphibious species from the planet Tibrin. They have green
skin, protruding eye-stalks, short beaks and large cheek pouches.
The Ishi Tib race's representative in the Galactic Senate during Palpatine's
chancellorship was Gume Saam who appeared in Episodes II and III.
Info: http://starwars.wikia.com/wiki/Ishi_Tib
o Quarren Rebel (male) [unlocks at rank 50]
The aquatic Quarren have triangular heads with two short tusks surrounded by
several prehensile tentacles. They share their homeworld with Admiral Ackbar's
race, the Mon Calamari (really).
The Quarren senator Tikkes featured in Episodes I, II and III.
Info: http://starwars.wikia.com/wiki/Quarren
o Twi'lek Rebel (female) [unlocks at rank 50]
The Twi'lek from the planet Ryloth have two long tentacles or "brain-tails" on
the top of their heads. They have various skin colours but blue is common.
Famous examples are Jabba's steward Bib Fortuna and Jabba's dancing slave Oola
(both in Episode VI) and the female Jedi, Aayla Secura (Episodes II and III).
Info: http://starwars.wikia.com/wiki/Twi%27lek
o Shadow Trooper (male) [unlocks at rank 50]
The sinister Shadow Troopers wear totally black Stormtrooper armour.
Shadow Troopers previously appeared in the Jedi Knight video-games where they
used lightsabers, basic Force abilities and stealth technology, however none
of those are available with this purely cosmetic option in Battlefront!
In practical terms that black armour will make you harder to see on Endor but
conversely much easier to spot on Hoth!
Info: http://starwars.wikia.com/wiki/Shadow_Trooper
o Weequay Rebel (male) [unlocks at rank 60]
The Weequay race come from the desert planet Sriluur. They have thick, tanned,
wrinkled brown skin and often long braided hair. With their tough hides they
typically find employment as mercenaries, bodyguards and criminal henchmen.
Jabba recruited Weequays as guards who worked on his skiffs* (Episode VI) and
the Weequay Jedi knight Que-Mars Redath fought at Geonosis (Episode II).
Info: http://starwars.wikia.com/wiki/Weequay
*The 80's Star Wars toy figure for Episode VI was simply named "Weequay".
o Bespin Wing Guard (male) [unlocks at rank 65]
The officers of the Wing Guard provide security and other services for the
Cloud City colony in Bespin's atmosphere. They wear simple blue uniforms with
gold trim and usually carry the Relby-k23 blaster pistol in a hip holster.
Bespin Wing Guards were seen operating on Cloud City in Episode V.
Info: http://starwars.wikia.com/wiki/Bespin_Wing_Guard
o Shock Trooper (male) [unlocks at rank 70]
Shock Troopers are the elite forces of the Imperial army. They wear standard
white Stormtrooper armour but with distinctive red flashes across the helmet,
shoulders, belt and shinguards.
The original Shock Troopers of the Clone Wars era had similar red markings
and were first seen searching the Senate chamber on Coruscant and escorting
Emperor Palpatine and Darth Vader (in Episode III).
Info: http://starwars.wikia.com/wiki/Imperial_shock_trooper
(This skin was previously used for Emperor Palpatine's bodyguards until it was
replaced in that role by the Royal Guard in the June 2016 update.)
With most of the soldier skins your outfit will be automatically selected to
match the map. Rebel troops wear camouflaged fatigues that are designed to blend
into the local dominant terrain, for example green on Endor or brown on Sullust.
Evidently standard Stormtroopers care little for camo and always come equipped
with the basic white armour, although the design will vary to fit each planet,
for example with Snowtroopers on Hoth or Magma Troopers on Sullust.
.-------------.----------------------------------------------------------------.
| Section 08d | Emotes s08d |
'-------------'----------------------------------------------------------------'
On the Appearance menu you can also view, purchase and equip emotes. Each emote
consists of a funny character animation and a spoken phrase.
You always have three emotes loaded and you can activate them with d-pad left /
up / right (or with the function keys F1 / F2 / F3 on PC).
You'll need to remain stationary in order to get the animation. If you tap the
d-pad while moving you'll stop very briefly and just get the vocal component.
You cannot use emotes while crouching (press R3 to toggle stance).
Here's a full list of the emotes available in the game:
Bad Feeling - available by default
Fist Bump - available by default
Come On - available by default
Number One - available by default*
Salute - unlocks when you sign up for email newsletters**
Smell - unlocks at rank 4 (costs 1250 credits)
Droid - unlocks at rank 4 (costs 2500 credits)
Denied - unlocks at rank 9 (costs 1250 credits)
Blame - unlocks at rank 9 (costs 1250 credits)
No Faith - unlocks at rank 14 (costs 1250 credits)
Thumbs Up - unlocks at rank 14 (costs 1250 credits)
No Try - unlocks at rank 17 (costs 2500 credits)
Shrug - unlocks at rank 17 (costs 2500 credits)
Boom - unlocks at rank 20 (costs 2500 credits)
No Way - unlocks at rank 20 (costs 1250 credits)
Too Easy - unlocks at rank 23 (costs 2500 credits)
Cuffs - unlocks at rank 23 (costs 1250 credits)
Scream - unlocks at rank 27 (costs 2500 credits)
Clap - unlocks at rank 27 (costs 2500 credits)
Nooo - unlocks at rank 30 (costs 2500 credits)
Saberfight - unlocks at rank 30 (costs 3500 credits)
Say What - unlocks at rank 35 (costs 1250 credits)
Oh Yeah - unlocks at rank 35 (costs 2500 credits)
Tusken*** - unlocks at rank 40 (costs 3500 credits)
No Good - unlocks at rank 40 (costs 2500 credits)
Flex - unlocks at rank 44 (costs 3500 credits)
Laugh - unlocks at rank 44 (costs 3500 credits)
Boxer - unlocks at rank 47 (costs 3500 credits)
Nothing Here - unlocks at rank 50 (costs 3500 credits)
Shoot First - exclusive to DLC season pass
Victory - exclusive to Deluxe Edition and Ultimate Edition
Ion Shock - exclusive to Deluxe Edition and Ultimate Edition
Hero characters (see Section 09c) have three preset emotes with famous lines
from the movies such as "Aren't you a little short for a Stormtrooper?", "You
scruffy-looking Nerf-herder!", "Sorry about the mess." and "This deal is getting
worse all the time." :)
*Initially the Number One emote was only available as part of a Coke Zero promo
campaign at Target stores in America. On 24 May 2016 a community challenge to
use one million emotes was announced to unlock this emote for all players. The
challenge was completed in less than a week.
**You can register for EA's email newsletters on the Battlefront website:
http://starwars.ea.com/starwars/battlefront/emote
***While I was progressing through the multiplayer ranks there were only really
two unlocks I was excited about - the scout trait and the "Tusken" emote. Both
of them were worth every penny. :)
.------------.-----------------------------------------------------------------.
| Section 09 | POWER-UPS s09 |
'------------'-----------------------------------------------------------------'
Special weapons, vehicles and Hero characters are all included in Battlefront as
"Power-Ups". In order to use a Power-Up you need to collect a pale blue pickup
icon and then activate it by pressing L1 and R1 at the same time.
Pickups are collected automatically by walking over them unless you already have
one in which case you can press Square to take the new one (and lose the other).
A screen pop-up will show what sort of Power-Up you collected and then it will
be shown in the bottom-right corner of your display underneath your Star Cards
hand (see Section 04a). You can carry a weapon Power-Up for as long as you like
(it will even persist after you die and respawn) but a vehicle and Hero pickup
must be used within fifteen seconds otherwise you'll lose it.
With a weapon Power-Up pressing L1+R1 will equip, throw or deploy the weapon as
appropriate. With a vehicle or Hero pickup pressing L1+R1 together will cause
your soldier to kneel on the ground and use their communicator.* During this
time you are not invulnerable so find a safe spot first; if there is no cover
available you could use your personal shield instead. After entering the vehicle
or Hero character your soldier disappears and cannot be harmed, then when the
vehicle is destroyed or the Hero is "defeated" you respawn as your soldier.
(In addition to weapons, vehicles and Heroes you will also see "lightning" icon
pickups for charges. If you have a middle Star Card equipped then you can use
these pickups to collect individual charges specifically for the gadget you have
equipped. These pickups always respawn at the same locations on each map.)
*Stormtrooper's Tebow pose FTW!
.-------------.----------------------------------------------------------------.
| Section 09a | Weapons and Equipment s09a |
'-------------'----------------------------------------------------------------'
Battlefront includes a range of special weapons and other equipment items which
are too powerful to be included in your basic soldier loadout and instead are
only available as Power-Ups. (This is very similar in concept to the "Battle
Pickups" system introduced by DICE in Battlefield 4.)
Weapon pickups always have the same generic icon with an eight-pointed star so
you don't know which type you're going to get until you collect the pickup.
Pickups can be found scattered around the battlefield in various modes. Weapon
pickups can also be obtained from support Hero characters and from opened pods
(in Drop Zone mode and in the solo/co-op Survival missions).
Power-Up weapons and equipment can only be used once so they have no cooldowns.
(Since the 22 March 2016 update any droids or turrets deployed by a player will
despawn 20 seconds after the player is killed. Additionally the spawn protection
for the R5-D4 and Viper Probe droids was reduced from 2.0 to 0.5 seconds.)
o Proximity Bomb
The proxy bomb is an explosive mine which can be planted by pressing L1+R1.
Info: http://starwars.wikia.com/wiki/Proximity_mine
It will be triggered if an enemy ignores the warning sound and gets too close
but watch out because it will also detonate if you return to it! :P
Bombs work well when planted in narrow bottlenecks, hidden around corners or
close to objectives (for example the cargo in Cargo mode). It can also be
attached to walls and other vertical surfaces which makes it harder to spot.
Be sure to shout "It's a trap!" whenever you see one. :)
o Smart Rocket
The rocket can be equipped by pressing L1+R1 and you can then press L2 to aim
and R2 to fire as you would with a blaster. (If you decide not to fire it you
can switch back to your blaster by pressing Triangle.)
Although it can home in on enemy ground and air vehicles (and give an 80 XP
hit on an AT-ST) you can also "dumb fire" it at enemy infantry without a lock-
on to get a one-hit kill at long ranges. However if you're playing in one of
the larger game modes you should really save it for a vehicle.
(In the January 2016 patch the lock-on range for the smart rocket was reduced
from 1000 to 500 metres - the same as the ion torpedo.)
o Infantry Turret
This small autonomous turret can be planted by pressing L1+R1 - it will be
pointing in the same direction you were facing.
Once deployed the turret will automatically target and engage enemy infantry
within a limited arc until it gets destroyed. These are great for protecting
objectives and very effective when placed overlooking open spaces or at the
end of a long corridor.
o Vehicle Turret
This works exactly the same way as the infantry turret except it automatically
targets enemy vehicles (and stationary weapons) instead of troops.
o Blaster Cannon
The cannon will be deployed on a tripod when you press L1+R1. It can then be
mounted and operated by yourself or another player.
Info: http://starwars.wikia.com/wiki/Mark_II_medium_repeating_blaster_cannon
It's a powerful weapon that can fire continuously for five seconds before it
overheats but your pitch (up/down) and yaw (left/right) movement is limited.
Also it does leave you stationary and exposed which makes you an easy target.
(Following the public beta a small energy shield was added to the front of the
cannon and in the Jakku patch the movement range was increased. In the 3 May
2016 patch the explosive effect got a considerable buff - the inner explosion
radius was increased from 1.0 to 1.5 metres, the outer radius was increased
from 1.5 to 2.5 metres and the explosive damage was raised from 25 to 34.
In the June 2016 update a "self-destruct timer" was added so the cannon will
despawn after 45 seconds of not being used (if someone has fired it) or after
15 seconds (if it's never been used). This was probably to discourage players
from placing it in front of objectives where enemies will mount the weapon by
accident when they're trying to arm/disarm the objective!)
o Thermal Imploder
This is a powerful hand-grenade which functions by compressing and heating air
to generate a vacuum. It can be thrown by pressing L1+R1 and it will kill any
enemies (and destroy enemy equipment) within a large radius.
Thanks to its distinctive detonation sound it's been nicknamed the "dubstep
grenade" since the start of the public beta in October. :)
o Squad Shield
This is essentially a larger hemispherical* version of the personal shield
(see Section 08b) that's big enough to provide protection to several people at
the same time. It can be deployed by pressing L1+R1.
Like the smaller version it completely blocks blaster fire - both in and out!
However, in contrast to the personal shield (which runs on a short timer), the
squad shield persists until it's destroyed. Anyone inside the shield will see
a blue outline on their health bar which indicates the shield's "health".
(Since the Outer Rim update on 22 March 2016 the squad shield now deflects
explosive grenades. This makes it much more useful and also emphasises the
role of the cycler rifle and the ion grenade in anti-shield tactics.)
It's worth noting that you can still use a blaster inside the squad shield if
your target is inside the bubble too... ;)
*The shield appears hemispherical on flat ground but it's actually spherical -
as you'll see if you ever happen to find one deployed on the edge of a cliff
or especially on an Ewok treehouse platform - so it fits around any terrain.
o Orbital Strike
After pressing L1+R1 to equip your macrobinoculars you can press L2 to aim and
then R2 to designate your chosen target area for the orbital strike.
Anyone currently in or near the targeted area will receive a warning and the
area of effect will be marked on their minimaps. Five seconds later a heavy
airstrike will rain down, presumably from an orbiting capital ship.
In the October beta the orbital strike pickup could do massive damage against
an unshielded AT-AT in Walker Assault mode. This was reduced for release but
it's still powerful and worth retaining until the next Y-Wing bombing run.
o Card Refresh
These final three Power-Ups were previously unavailable in the public beta.
Activating this one by pressing L1+R1 resets all your Star Card cooldowns.
This would be very effective when engaging an AT-AT with an anti-vehicle hand
in Walker Assault mode - you could use up your ion torpedo and ion shot, pop
this Power-Up and then use both cards again instantly.
Otherwise it could give you another grenade during a firefight (or two more if
you have two equipped!) or two consecutive boosts with the jump pack.
o R5-D4 Droid
R5-D4 was the droid that lacked motivation at Luke's farm! (Episode IV)
Info: http://starwars.wikia.com/wiki/R5-series_astromech_droid
After deploying the sensor droid by pressing L1+R1 it autonomously patrols the
local area, scans for enemy troops and reveals their positions to everyone on
your team. It also attacks any enemies it encounters.
o Viper Probe
This is a deep-space recon probe - the same type that discovered the location
of the Rebel base on Hoth (in Episode V). It's armed with a blaster cannon.
Info: http://starwars.wikia.com/wiki/Viper_probe_droid
The probe droid is the Imperial equivalent of the Rebels' R5-D4 (see above).
It hovers above the ground, mutters to itself and looks more menacing, but
otherwise it works in essentially the same way.
o Disruptor Rifle
A disruptor is a compact but very powerful energy-based weapon. They are
illegal on many planets but are often used by bounty hunters and assassins.
The disruptor rifle in Battlefront is based on the T-7 ion disruptor which
first appeared in the animated series Star Wars Rebels.
Info: http://starwars.wikia.com/wiki/T-7_ion_disruptor_rifle
After selecting the weapon with L1+R1 you need to hold the trigger for three
seconds to charge it (and you can press Triangle to cancel if necessary).
The disruptor rifle is presented as an anti-vehicle weapon - it does 85 pts of
damage to an AT-AT in Walker Assault mode - but it can also be used against
infantry. It's possible to get a multikill if several enemies are bunched up
(my record is four) and it does damage worth almost 200 XP to a Hero.
(In the June 2016 patch the inner explosion radius was raised from 1.0 to 2.5
metres and the outer explosion radius was increased from 2.5 to 7.0 metres.)
.-------------.----------------------------------------------------------------.
| Section 09b | Vehicles s09b |
'-------------'----------------------------------------------------------------'
Most vehicles are also accessed via pickup icons. These are different to the
weapon pickups because the icon will always show which vehicle you're going to
get. After activating the weapon pickup (and an authentic Star Wars screen wipe)
you will transition directly into the cockpit.
(The exceptions are the starfighters in Fighter Squadron mode which you enter
directly from the respawn screen and the Speeder Bike where you find the actual
vehicle waiting in the level instead of a pickup icon.)
Most vehicles have two special abilities. These work in the same way as your
left and right Star Cards - you need to press L1 or R1 to activate one and then
wait for the cooldown before you can use it again.
Applying similar gameplay balance to Battlefield Hardline, all vehicles can be
damaged by soldiers' primary blasters. However weapon Power-Ups, turrets, other
vehicles, grenades and lightsabers are all far more effective. Vehicles do not
regenerate their "health" and cannot be repaired by players in this game, but
you can find repair pickup icons in Fighter Squadron mode.
Although some of the vehicles would authentically have a crew of two or more
people, in Battlefront each vehicle can only be used by one person at a time.
Air Vehicles
¯¯¯¯¯¯¯¯¯¯¯¯
The air vehicles are available via pickup icons in Walker Assault and Supremacy.
In Fighter Squadron mode (see Section 05e) you can spawn directly into the ship
of your choice and if you can find a Hero pickup you can use the Hero ships -
either Millennium Falcon and Slave I (depending on your faction).
You can hold L2 to lock onto an enemy target and use R2 to fire your primary
weapon (usually laser cannons). Generally R1 gives a "heavy attack" which can
either be used in air-to-air combat when you have a lock on an enemy aircraft or
"dumb fired" (no lock) against ground vehicles and infantry. In Fighter Squadron
mode you'll usually be able to take out the AI starfighters with your R2 attack
alone so you can save your R1 ability for human opponents and for scoring some
decent points off the enemy transport or Hero ship.
(Since the 22 March 2016 update both vessels will be destroyed if a ship with an
active deflector shield crashes into an enemy of the same size. This change was
made to prevent Rebel starfighters intentionally ramming Imperials TIE's and to
stop players killing Slave I with a shielded Millennium Falcon.)
o TIE Fighter (Imperials)
The TIE Fighter is the standard starfighter of the Imperial fleet, named after
its primary propulsion system (twin ion engines). It's crewed by one pilot and
armed with a pair of laser cannons.
It can be recognised by its large parallel hexagonal solar panels.
Info: http://starwars.wikia.com/wiki/TIE/LN_starfighter
Press L1 to boost speed. This can be used for pursuit or evasion but it's also
pretty handy for simply getting back into the action quicker after respawning
in Fighter Squadron mode!
Press R1 to fire ion cannon.
o TIE Interceptor (Imperials)
One of several major variants of the TIE design, the TIE Interceptor was made
specifically to counter the Rebel's X-Wing (see below). It has a one-man crew
and the original model is armed with two pairs of laser cannons.
It can be recognised by its curved "wings" with four long triangular panels.
Info: http://starwars.wikia.com/wiki/TIE/IN_interceptor
Press L1 to boost speed.
Press R1 to fire ion cannon.
o A-Wing (Rebels)
The A-Wing is a fast and agile one-man interceptor armed with dual laser
cannons and two missile launchers. It's also fitted with a deflector shield
and a hyperdrive system which allows interstellar travel without the need to
use an external hyperdrive ring.
Info: http://starwars.wikia.com/wiki/RZ-1_A-wing_interceptor
Press L1 to activate shield. In addition to protecting you against weapon
attacks and rams from enemy pilots you can also use this to defend against
small-arms fire when making a strafing run on ground troops or an AT-ST.
(Since the 21 June 2016 update the X-Wing, A-Wing and Millennium Falcon all
do 25% less primary laser damage while their deflector shield is active.)
Press R1 to fire concussion warhead (anti-vehicle missile).
(At launch the A-Wing often escaped damage due to its hit-box being too small
but this was finally corrected in the 23 February 2016 patch. In the same
update DICE removed the bug that allowed an A-Wing with its shield deployed to
ram an AT-ST walker without taking damage.)
o X-Wing (Rebels)
The iconic X-Wing is a variable-geometry multi-role ship with four wings that
can be deployed into an "X"-shaped formation for combat. It's armed with laser
cannons at the end of each wing and two proton torpedo tubes in the hull and
(like the A-Wing) it's also equipped with deflector shields and a hyperdrive.
Its one-man crew is supplemented by an astromech droid which provides back-up
for the ship's navigation computer and can make basic repairs during flight.
Info: http://starwars.wikia.com/wiki/T-65_X-wing_starfighter
Press L1 to activate shield. (see A-Wing above)
(Since the 21 June 2016 update the X-Wing, A-Wing and Millennium Falcon all
do 25% less primary laser damage while their deflector shield is active.)
Press R1 to fire proton torpedo.
o T-47 Airspeeder (Rebels)
The Airspeeder is a small two-man aircraft, limited to atmospheric flight. It
was designed for civilian cargo duties but it was adopted by the Rebels for
reconnaissance applications and subsequently updated to support operations on
Hoth, with the addition of dual laser cannons and armour plus modifications to
overcome the freezing conditions there.
This Hoth variant was commonly known as the "Snowspeeder".
Info: http://starwars.wikia.com/wiki/T-47_airspeeder
The Airspeeder has no secondary weapons to supplement its basic lasers. Its
main strength is its ability to kill AT-AT's with its tow cable (see below) in
Walker Assault mode but you can also take advantage of its slower flight speed
for strafing runs against enemy ground troops and AT-ST's.
Here's a great gameplay video from "mypeeperhurts" showing how to make very
effective use of the Airspeeder in an attacking role on Hoth.
It uses repulsorlift to hover so it cannot crash into flat/smooth terrain.
Press L1 for speed boost.
Press R1 for sensor jammer. While the jammer device is active your vehicle
won't appear on enemy radar but it's best to save it until an enemy pilot gets
a missile lock on you because it also functions as countermeasures and will
break their lock-on. You should use this when deploying the tow cable.
Press Triangle to launch tow cable (when prompted). During the third phase of
Walker Assault mode you can attach your tow cable to the legs of an AT-AT when
its shields are down. You then need to complete a minigame where you use the
right stick (or mouse) to keep the speeder icon within the bar as it gradually
gets shorter. If you successfully complete four laps of the AT-AT then it will
be entangled and then faceplant into the ground. This powerful technique can
bring down a walker regardless of its current health.
[You can achieve trophy #11 by completing a tow cable takedown.]
o Cloud Car (Rebels/Imperials) (Bespin DLC required)
The Storm IV Twin-Pod Cloud Car was designed for patrol duties at Cloud City
in the upper atmosphere of Bespin. It has two pods (hence the name!) with the
pilot seated on the left and the gunner seated on the right (although it only
takes a single crewman in the game). The design also features dual blaster
cannons and ion engines in the middle.
Info: http://starwars.wikia.com/wiki/Storm_IV_Twin-Pod_cloud_car
The cloud cars used by the Bespin Wing Guard (in Episode V) all had a dark
orange fuselage but in Battlefront there's also a two-tone blue/grey version
which appears to have been commandeered by the occupying Imperial forces.
In the game it gives a wide range of speeds - you can fly faster to evade or
slower for a long strafing run against ground targets. However, unlike the
starfighters, a slower velocity does not increase your weapon damage.
Press L1 for sensor jammer. (see Airspeeder above)
Press R1 to fire concussion warheads.
(The cloud car was weak against small-arms fire so in the July 2016 patch the
damage multiplier for shots from blasters was reduced. The effectiveness of
the ion neutralizer against cloud cars was also decreased.)
o Millennium Falcon (Rebels)
This aging YT-1300 freighter has received extensive modifications including
enhanced hyperdrive, laser cannons and shields plus secret compartments for
smuggling. She is crewed by Han Solo and Chewbacca. Han won the ship from
Lando Calrissian during a Sabacc tournament at Bespin.
Info: http://starwars.wikia.com/wiki/Millennium_Falcon
The Millennium Falcon and Slave I are only available via Hero pickups in the
Fighter Squadron mode (see Section 05e). Like the Hero characters in certain
other modes they can take a lot more damage and they have more abilities.
Both ships have weapons or functions mapped to three buttons instead of the
usual two so don't forget to make use of all of them.
Press Triangle for speed boost.
Press L1 for shield.
(Since the 21 June 2016 update the X-Wing, A-Wing and Millennium Falcon all
do 25% less primary laser damage while their deflector shield is active.)
Press R1 to fire concussion warhead.
(The vehicle health for both the Millennium Falcon and Slave I was decreased
by 30% in the 27 January 2016 update.)
o Slave I (Imperials)
Slave I was built as a prototype patrol ship for the asteroid prison Oovo IV.
She's armed with blaster cannons, proton torpedo launchers and an ion cannon.
The ship is now owned by the bounty hunter Boba Fett but she was previously
used by his clone "father" Jango Fett.
Info: http://starwars.wikia.com/wiki/Slave_I
Boba's ship is slower but has two secondary abilities instead of one.
Press Triangle for sensor jammer. (see Airspeeder above)
Press L1 to fire proton torpedoes.
Press R1 to fire ion cannon.
(The vehicle health for both the Millennium Falcon and Slave I was decreased
by 30% in the 27 January 2016 update.)
Ground Vehicles
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ground vehicles are available in the Walker Assault and Supremacy modes.
o Speeder Bike
The Speeder Bike is a lightweight vehicle that you ride like a motorcycle,
except that it uses repulsorlift technology which enables it to hover above
the ground. This makes it very effective in traversing rough terrain which is
beneficial in its primary role on recon and scouting missions. It was used by
Imperial Biker Scouts during operations on Endor (in Episode VI).
It has a seat for a pillion passenger and is armed with a blaster cannon.
Info: http://starwars.wikia.com/wiki/74-Z_speeder_bike
True to its name the Speeder Bike is handy for getting around the battlefield
quickly - for example flanking the enemy team or getting to their flag in
Supremacy mode - but it leaves you very exposed. It has a speed gauge like the
Airspeeder so you need to use the left stick to control its velocity.
I imagine you could have an exciting chase if you ever happened to find an
enemy using one as well but that's not very likely.
Press L1 for speed boost.
The Speeder Bike lacks any secondary weapons.
o AT-ST (Imperials)
The AT-ST (All Terrain Scout Transport) is a relatively lightweight bipedal
walker designed for reconnaissance duties. It's armed with twin blaster guns,
a grenade-launcher and a missile-launcher. It would be crewed by a driver and
a gunner (but in the game it's operated by a single player).
In the 80's Star Wars figures range this was called the "Scout Walker".
Info: http://starwars.wikia.com/wiki/All_Terrain_Scout_Transport
The AT-ST can deal a lot of damage when operating in cover but otherwise its
height and slow movement speed make it an easy target for ion torpedoes.
The walker has a weak spot on the rear where it takes extra damage so try to
avoid allowing enemies to get behind you.
Hold L3 to sprint. You should always do this while advancing and stay in cover
where possible, otherwise you're just giving the enemy more opportunities to
hit you with ion torpedoes from across the map.
[You can achieve trophy #10 by getting 25 roadkills with the AT-ST.]
Press L1 to fire grenade launcher. This gives a good area of effect against
exposed infantry but the grenades are launched in a high arc so it can be
difficult to fire them into a bunker for example.
Press R1 to fire anti-vehicle missile. This can lock onto either ground or air
vehicles (although the Rebels rarely use ground vehicles of course) but it can
also be fired at infantry without a lock-on. You can use this to engage enemy
starfighters and Airspeeders while you're moving up the map - often they will
evade but sometimes you'll land a solid hit or even get a kill.
Once I get into range of enemy ground units I like to hold L2 (zoom) and then
just spam L1, R1 and R2 at everyone I see. :) The grenades and missiles both
have quite short cooldowns so you can use them fairly often. Prioritise any
major threats like turrets and lock-on torpedo users.
See trophy #10 in Section 16 for a list of AT-ST pickup icon spawn locations
for Supremacy mode.
o AT-AT (Imperials)
The mighty AT-AT (All Terrain Armoured Transport) is a giant quadruped walker
designed to transport troops/equipment and to deliver heavy fire-support for
infantry operations. It's over 20 metres tall and can carry a full complement
of forty soldiers in addition to its five-man crew (but not in the game).
Info: http://starwars.wikia.com/wiki/All_Terrain_Armored_Transport
It's only available in Walker Assault mode and it works quite differently to
the other vehicles. Firstly it runs "on rails" so you enter the vehicle as a
gunner rather than a driver. Secondly instead of a health bar the AT-AT has a
countdown timer at the bottom of the screen - when the bar reaches zero you'll
return to your infantry role but you can refill the bar by scoring XP/kills.
Thirdly you use L1, R1 and Triangle to switch between its three main weapon
systems and then use R2 to fire whichever one you selected (with L2 to zoom).
Press L1 to select light blasters. (shorter cooldown but less damage)
Press R1 to select heavy laser cannons. (more damage but longer cooldown)
Press Triangle to select orbital strike. This works like the orbital strike
Power-Up (see Section 09a) - you select your target area, press R2 to confirm
and then wait for the fireworks. Troops in the target area receive a warning.
The orbital strike is a very powerful tool so you should use it immediately
when you enter the walker so that it has time to recharge and be used again.
The AT-AT can only be damaged during a Y-Wing bombing run when its shields are
temporarily disabled. At all other times it is impervious to any attacks.
.-------------.----------------------------------------------------------------.
| Section 09c | Heroes s09c |
'-------------'----------------------------------------------------------------'
Hero characters have been playable in every Battlefront title since BF2 and the
2015 Battlefront game is no exception.
The base game has six Hero characters (Luke, Han, Leia, Vader, Boba Fett and the
Emperor) but additional ones can be added by expansions. The DLC characters are
available in all multiplayer modes that feature Heroes (even when playing on a
vanilla server) and also in Hero Battles (see Section 06b).
[You can achieve trophy #26 by playing as all six original Hero characters.]
In previous titles you had to earn the right to use a Hero character based on
your performance in the match but now they're freely available as Power-Ups in
certain modes. In order to play as a Hero you'll need to find a Hero pickup
which has an icon with a circle bisected by a vertical line. When you activate
it you'll be given the choice of which character to use.
In Heroes & Villains mode (see Section 05i) three or four players on each team
will be automatically chosen at the start of each round to play as Heroes.
In Hero Hunt mode (see Section 05j) one player is selected to be the Hero at the
start of the match and when they're defeated they'll be replaced by the player
that's done the most damage to the previous Hero/es.
[You can achieve trophy #09 by getting 100 kills using Hero characters.]
____
When playing as a Hero character you'll always have a yellow health bar shown at
the bottom of the screen - Heroes have much more health than normal soldiers but
no health regen. Since it would violate the Star Wars canon, Heroes can't die in
the battles depicted in the game. Instead they are "defeated" when the health
bar reaches zero - they kneel on the ground and fade away. (but no blue ghosts!)
(In the October beta you could play as Luke and Vader in Walker Assault mode. In
that build of the game the health bar for a Hero would gradually tick down every
second but you could replenish it by a small amount by getting a kill - these
features were both removed prior to release.)
Instead of having a loadout with three Star Cards each Hero has their own set of
special abilities (see below) - these can be activated with the same buttons as
the cards and are similarly subject to cooldown timers.
____
It's very helpful to have a sound working knowledge of every character's powers.
Not only does this allow you to use them more effectively when you're playing as
them but it also helps you counter them when you're playing against them. For
example you might lure Boba Fett into a corridor where he can't use his jetpack
but you would avoid doing that with Vader because of his parry and throw moves.
There are plenty of great videos on Youtube now showing how to use each Hero
character effectively - just search on "Battlefront" + Hero name + "streak" and
you should find some epic plays from expert players showing how it's possible to
get 60, 80 or even 100+ kills in a single life! :o I think the best I've seen so
far is this 159 killstreak by Albert Ross as Greedo on Endor in Walker Assault.
Each Hero character's moves/abilities are detailed in the listings below.
(NB I'll only give a minimal biog for each character in order to avoid spoilers
but as usual I'll provide Star Wars Wiki links if you want to learn more.)
o Luke Skywalker (Rebels)
This plucky Tatooine moisture-farmer embarked on a classical Hero's Journey*
and went on to become a Jedi Knight and a hero of the Rebellion.
Info: http://starwars.wikia.com/wiki/Luke_Skywalker (spoilers)
Luke is usually seen wearing his plain black outfit from Episode VI and
wielding the green lightsaber which he made himself.
(In late December 2015 EA ran a "Heroes Holiday" community challenge to play
for a total of 500,000 hours as Luke and Han in two weeks. This was achieved
and the reward was new outfits for both characters on Hoth in the January 2016
update. Luke got his beige arctic costume with his blue lightsaber.)
He's very much a short-range character - his two ranged attacks are both
limited to short distances - but he's also fast and has a long jump move so he
can get into (and out of) combat quite quickly.
(Luke got a minor nerf in the 22 March 2016 update - his health was reduced by
7.5% and his sprint speed was decreased slightly. However his total health was
subsequently increased by 13.5% in the 3 May 2016 patch.)
Hold L2 to parry blasters. Although this greatly reduces your movement speed
it will protect you from blaster damage and you can deflect the bolts onto
enemies by aiming with your hipfire reticle. However you cannot block fire
from the sides or rear so try to avoid getting flanked. Also it can now only
be used continuously for a limited time.
(The 22 March 2016 update fixed Luke and Vader's block so that if someone
fires an explosive or ion shot then an explosive or ion shot is reflected. The
blocking duration for Luke was increased from 4 secs to 6 secs on 3 May 2016.)
Press R2 for standard saber attack (no overheat). This gives a one-hit kill on
standard Stormtroopers or 10% damage against an enemy Hero but only if they're
directly in front of you.
(In the 23 February 2016 patch the hit radius for Luke's standard saber attack
was reduced from 0.30 to 0.25 metres.)
Press R3 to lock your focus on one enemy (for saber duels).
Press Triangle for heavy attack. This 360 sweep attack with the lightsaber can
damage groups of enemies but it's slow to perform. If you encounter Vader and
both players simultaneously perform a heavy attack the two characters will
lock swords and then you need to spam your fire button to win the clash.
Press d-pad down to turn lightsaber on/off.
Press L1 to Force Push. This is a short-range telekinetic blast effective over
distances of a few metres. Unlike the previous games where it did no damage,
the Force Push can now kill an enemy.
Press R1 to Saber Rush. With this move Luke lunges forwards several metres and
then sweeps his lightsaber. It's handy for closing ground on enemies - which
is vital since they have guns and you have a sword! You'll need to be facing
directly at an enemy to hit them with the saber attack.
(In the 23 February 2016 patch the Saber Rush damage versus Hero characters
was increased from 2% to 6-8%.)
Press Cross for heroic heap. Instead of a basic jump Luke uses Force-enhanced
agility to leap forwards - you can use this to enter combat quickly or to get
up to higher ground.
*Read more about the "Hero's Journey": https://en.wikipedia.org/wiki/Monomyth
o Darth Vader (Imperials)
This powerful Jedi turned to the Dark Side of the Force and entered the Order
of the Sith Lords, taking the new name Darth Vader. He serves the Empire as
the Supreme Commander of the Imperial Fleet.
Info: http://starwars.wikia.com/wiki/Darth_Vader (spoilers)
Vader is another short-range character. He's a bit slower than Luke but his
Saber Throw technique lets him engage enemies at longer ranges.
Hold L2 to parry blasters. (see Luke above)
(Since the 21 July 2016 patch Vader can deflect Han's Lucky Shot and Leia's
Trooper Bane abilities, although he will still get stunned by them.)
Press R2 for standard saber attack (no overheat).
Press R3 to lock your focus on one enemy. This will greatly increase the
effective range of the Saber Throw ability (see below).
Press Triangle for Heavy Strike. (see Luke above)
Press d-pad down to turn lightsaber on/off.
Press L1 to Force Choke. Vader retained both of his abilities from previous
games. This first one is a short-range attack which allows him to choke an
enemy at a distance using the Force and then lift them off the ground. Once
your victim is in this state they'll die after a couple of seconds - you do
not need to finish them with your sword.
(The damage output of the Force Choke was buffed in the 3 May 2016 patch.)
Press R1 to Saber Throw. With this move Vader throws his lightsaber in a flat
spin. It needs to be aimed before use and it can kill enemies out to at least
15 metres. However you will briefly be unable to perform melee attacks or use
your saber to block blaster fire.
Press Cross for jump glide. Vader floats majestically through the air with his
cape billowing behind him. His normal movement speed feels quite slow compared
to Luke (a venerable Sith Lord can't be seen sprinting around the battlefield
like the impudent young Jedi) so, in addition to looking cool, this move is
really important for getting into range to use your lightsaber attacks.
(Lord Vader received a broad buff in the Outer Rim update on 22 March 2016.
His health was increased by 10% and his parry timer was doubled to 8 seconds
plus his Saber Throw had the range increased by 3 metres and the cooldown time
was reduced from 7 to 6 seconds.)
o Han Solo (Rebels)
Han is an interstellar smuggler from the planet Corellia and the captain of
the Millennium Falcon (see Section 09b) alongside his partner and co-pilot
Chewbacca. They both went on to become heroes of the Rebellion.
Info: http://starwars.wikia.com/wiki/Han_Solo (spoilers)
Han is wearing his Bespin outfit - with a short dark blue jacket over a white
double-breasted shirt - and carrying his trusty DL-44 blaster pistol (which
has higher damage stats and lower vertical recoil than the normal version).
(In late December 2015 EA ran a "Heroes Holiday" community challenge to play
for a total of 500,000 hours as Luke and Han in two weeks. This was achieved
and the reward was new outfits for both characters on Hoth in the January 2016
update. Han got his navy blue arctic costume with furry hood.)
Han's a ranged character. Not only is his primary weapon a blaster but two of
his Hero abilities involve using his pistol too.
Press L2 to zoom.
Press R2 for standard blaster attack (with overheat).
Hold Triangle for Rapid Fire. This allows you to fire continuously as fast as
you can keep squeezing the trigger and without any overheat on your blaster.
This ability can be used to deal with a group of enemies or to deliver heavy
damage when facing an enemy Hero.
Press L1 to Shoulder Charge. Han dashes forward a few metres and manages to
kill any enemy he barges into - watch out for him in the Black Friday sales!
This ability can be used to give quick kills on several enemies grouped close
together (e.g. in a corridor) but you could also use it to break out and evade
if you get surrounded.
Hold R1 for Lucky Shot. With this ability you charge your blaster to give a
single powerful shot - it can do heavy damage and it has a very strong homing
effect so you can even use it to take out an airborne starfighter. It gives
150 pts of damage against a Hero and can penetrate Vader's blaster parry.
Press Cross for basic jump.
Move left/right and double-tap Circle to Combat Roll.
(This was changed from hold to double-tap in the Outer Rim update.)
o Boba Fett (Imperials)
The most renowned bounty hunter in the galaxy, Boba Fett wears the distinctive
Mandalorian armour with a computerised helmet, a jetpack and grappling hook on
his back and a range of compact weapons built into his gauntlets. He pilots a
modified Firespray starship named Slave I (see Section 09b).
Info: http://starwars.wikia.com/wiki/Boba_Fett (spoilers)
Boba has a similar loadout to previous games, with his favoured EE-3 blaster
(which has higher damage stats than the normal version) equipped alongside his
jetpack, incinerator and rockets. The blaster primary and rocket-launcher make
him primarily a ranged character like Han but with the added manoeuvrability
of being able to use the jetpack.
Press L2 to use Jetpack. This is a superior version of the standard jump pack
(see Section 08b) - you can fly for up to ten seconds so you can cover longer
distances very quickly or reach very high ground, plus you can steer during
flight. The white fuel gauge above your health bar gradually empties while
flying but after you land it starts refilling quite quickly.
(In the 21 June 2016 update the delay before refilling was reduced from 2.0
seconds to 1.6 seconds.)
Press R2 for standard blaster attack (with overheat).
Press R3 to toggle zoom. Since the jetpack is on the L2 button this can't be
used to aim so instead you can toggle zoom on/off with R3. (If you have your
Soldier Buttons setting on Alternate this will be on Circle instead of R3.)
(Playing as Boba in Hero Battles can change your Zoom Mode setting to Toggle!)
Press L1 to use Flame-Thrower. Boba's flamer can be used to roast Rebels out
to two or three metres. It only lasts a couple of seconds before entering the
cooldown but I think it's capable of penetrating shields and it'll do a ton of
damage to another Hero (if you can get close enough).
(The Flame-Thrower ability was buffed in the June 2016 update - it was made
more responsive and the duration was increased from 2.5 to 4.5 seconds. Then
in the July 2016 patch the width and range of the flame were increased and the
option to cancel the weapon - by pressing the button again - was added.)
Press R1 to fire Wrist Rocket. This is a single powerful rocket but it can
only lock onto an enemy at short range (no sniping). It's easier to get a one-
hit kill during flight with this than trying to hold your blaster aim.
(The auto-lock function for Boba's rocket was removed in the 16 December 2015
patch. Then in the 27 January 2016 update the max damage radius was reduced
from 1.0 to 0.8 metres and the damage drop-off radius was reduced from 4 to 3
metres, however to compensate for this the damage value was increased. Then
in the 21 June 2016 patch the lock-on was reinstated with a maximum range of
25 metres and the explosive radius was increased from 3 to 4 metres.)
Press Cross for basic jump.
o Princess Leia (Rebels)
Leia is a princess of the royal house of Organa from the planet Alderaan. She
was elected into the Imperial Senate at a young age but became disillusioned
with mainstream politics and took an active role in the Rebel Alliance.
Info: http://starwars.wikia.com/wiki/Leia_Organa (spoilers)
Leia usually wears her pale quilted Hoth outfit (pretty toasty for Tatooine!)
and is armed with an Stormtrooper's E-11 blaster (which has higher damage
stats than the normal version).
(In mid February 2016 EA ran a community challenge to play for a total of
102,187 hours as Leia over six days. This was achieved and the reward was a
new outfit for Leia on Endor in the February 2016 update. It's her camouflage
gear from the Endor assault with a Rebel helmet and a rather chic poncho.)
Although her Trooper Bane ability gives a one-hit kill, Leia is primarily a
support character. She should normally stay close to team-mates so they can
benefit from her super-shield and resource drops.
Press L2 to zoom.
Press R2 for standard blaster attack (with overheat).
Hold Triangle for Enhanced Squad Shield. This is a superior version of the
squad shield (see Section 08b) which provides a large hemispherical deflector
shield that can be used by several team-mates at the same time.
Press L1 for Trooper Bane. While this ability is active Leia's blaster gives a
one-hit kill against standard Stormtroopers so it allows you to deal with a
group of enemies very quickly. Against a Hero target it does heavy damage and
stuns them temporarily. Exceptionally Leia can also fire through her shield
when using Trooper Bane. The muzzle of her blaster glows red and she fires her
gun one-handed when she's in her "badass mode"!
(In the 23 February 2016 patch the Trooper Bane ability was adjusted so that
the knock-back effect is no longer applied to enemies near the main target.
The Outer Rim update buffed shields so that they deflect grenades but this
also unintentionally caused them to block Leia's special shots; Trooper Bane's
capability of penetrating shields was reinstated in the 3 May 2016 patch.)
Press R1 for Supply Drop. This is another of Leia's support abilities - she
can drop a weapon Power-Up pickup (see Section 09a) for team-mates or a red
Hero health-up (+20%) in Heroes vs Villains and Hero Hunt modes. You should
use this ability as often as possible when team-mates are nearby.
Press Cross for basic jump.
Move left/right and double-tap Circle to Combat Roll.
(This was changed from hold to double-tap in the Outer Rim update.)
Additionally Leia has a passive ability. When you play as her two of your
team-mates can respawn on your position as special guards by using the "Become
Hero Bodyguard" option on the spawn screen.
Guards have increased health (it takes three standard lightsaber attacks to
kill one), they're equipped with a more powerful version of a normal blaster
together with the smart rocket and homing shot (instead of your current Star
Cards) and they earn double XP until they die!
Each guard is like a mini-Hero - they have the same yellow health bar (with no
health regeneration) and they can't use pickup weapons or 1st-person view.
At launch Leia's bodyguards wore the standard Rebel soldier uniform in grey
but for the release of the Bespin DLC they were changed to authentic honour
guards (from the end of Episode IV) - they now have dark tunics with matching
belts and large white helmets with tinted visors. Additionally their blasters
were changed from the A280C to the DH-17 pistol which is consistent with the
Rebel troops on the Tantive IV (in Episode IV) who wore similar helmets.
Info: http://starwars.wikia.com/wiki/Rebel_Honor_Guard
(Since the Outer Rim update on 22 March 2016 the Hero bodyguards are limited
to two spawns in total in Heroes vs Villains and Extraction modes.)
o Emperor Palpatine (Imperials)
Palpatine is the ruler of the Galactic Empire. A follower of the Dark Side of
the Force, he is the most powerful Dark Lord of the Sith.
Info: http://starwars.wikia.com/wiki/Palpatine (spoilers)
The Emperor has two of the same support abilities as Leia but, contrary to his
frail elderly appearance, he also has some strong Force powers.
Hold L2 to parry blasters. The Emperor can block damage from blasters using
the Force but since he doesn't have a lightsaber (like Luke/Vader) he cannot
reflect blaster fire back onto enemies.
Hold R2 for standard Force lightning attack. The Emperor had a lightsaber in
BF2 and BFES but now he uses his famous ranged electrical attack which gives a
one-hit kill on enemies at short ranges. Extended use of this basic attack is
limited by the white "fuel gauge" above his health bar.
(This got a big buff in the June 2016 update - the max duration was increased
from 4 to 7 seconds, the recharge time was reduced from 4 to 2 seconds and the
damage was increased from 20 to 22.)
Hold Triangle for Imperial Resources. This is effectively the same as Leia's
Supply Drop ability - you can drop weapon pickups or Hero health-ups.
Press L1 to Chain Lightning. This ability is more powerful than the standard
lightning attack - it has longer range and a bigger area of effect.
Press R1 to Force Dash. The Emperor dives forward in a spectacular barrel-roll
which is great for getting into range to use Force lightning.
Press Cross for jump glide. (see Vader above)
Palpatine also has the same passive ability as Leia - team-mates can spawn on
his position as bodyguards using the "Become Hero Bodyguard" option on the
respawn screen. At launch these were Shock Troopers (in Stormtrooper armour
with red flashes) but for the release of the Bespin DLC they were changed to
Royal Guards with their distinctive (and conspicuous!) red robes and helmets.
Info: http://starwars.wikia.com/wiki/Emperor%27s_Royal_Guard
(In the 23 February 2016 update the damage output of the imperial guards' T-21
heavy blaster was adjusted to give a DPS equivalent to Leia's honour guards.
Since the Outer Rim update on 22 March 2016 the Hero bodyguards are limited
to two spawns in total in Heroes vs Villains and Extraction modes.)
o Nien Nunb (Rebels) (Outer Rim DLC required)
Nien Nunb is a Sullustan (see Section 08c) and like Han Solo he's a smuggler
who joined the Rebel Alliance. He was seen co-piloting the Millennium Falcon
(in Episode VI) and flying an X-Wing three decades later (in Episode VII).
Info: https://en.wikipedia.org/wiki/Nien_Nunb (spoilers)
Nien is wearing his standard red flightsuit and black waistcoat which he wore
in both movies. He's armed with a DH-17 blaster pistol.
Overall he plays as a long-range and defensive character.
Press L2 to zoom.
Press R2 for standard blaster attack (with overheat).
Press L1 for Rapid Pulse Cannon. This is like the pulse cannon Star Card (see
Section 08b) but the cooldown is only 4 seconds instead of the usual 15 or 18
seconds so you can re-use it very quickly.
(NN got several nerfs in the 3 May 2016 patch. The first was the removal of
his x1.5 damage multiplier versus AT-AT's when using the Rapid Pulse Cannon.)
Hold Triangle for Augmented Turret. This is based on the standard infantry
turret (see Section 09a) but it gets upgraded by scoring kills and/or causing
damage to Heroes. The blue bar above your health bar shows the turret's health
and the circular yellow gauge there indicates your upgrade progress. Each time
you deploy a turret in a new location the upgrade progress is reset to zero.
(In the 3 May 2016 patch the lock-on time was increased from 0.8 to 1.0 secs,
the unlocking time was increased from 0.20 to 0.25 secs, the basic damage was
reduced from 15 to 14 and the upgraded damage was reduced from 22 to 20.)
Press R1 for Proximity Bombs or Electrobinoculars. Nien Nunb is the first Hero
to get different abilities depending on the size of the current map - on small
maps he gets Proximity Bombs and on big maps he has Electrobinoculars.
His Proximity Bombs work like the usual pickup version (see Section 09a) but
you can have up to four deployed at the same time and they don't detonate if
you walk past them! In conjunction with the Augmented Turret these are very
handy for defending an area or setting a trap for enemy Heroes.
(The cooldown time for planting proxy bombs was increased from 8 to 9 seconds
in the 3 May 2016 update.)
His Electrobinoculars function like the orbital strike Power-Up (see Section
09a) except they can be used repeatedly (with a 40-seconds cooldown) and all
enemy troopers, vehicles and turrets will be outlined in red while using the
scoped view (similar to the effect of the scan pulse Star Card).
Press Cross for basic jump.
Move left/right and double-tap Circle to Combat Roll.
o Greedo (Imperials) (Outer Rim DLC required)
Greedo is a Rodian (see Section 08c). Working as a bounty hunter on Tatooine
he was recruited by Jabba the Hutt to catch Han Solo and confronted him at the
cantina in Mos Eisley (in Episode IV).
Info: http://starwars.wikia.com/wiki/Greedo (spoilers)
Greedo wears his outfit from the cantina scene with a green and yellow suit
and an orange waistcoat. He's armed with his usual compact DT-12 pistol.
His abilities (and relatively low health) suit a sneaky play-style, using his
senses to find enemies and then flanking them to use his quickshot skill - or
his pistol and grenades - more effectively.
Press L2 to zoom.
Press R2 for standard blaster attack (with overheat).
Hold Triangle for High Senses. All Rodians have enhanced senses including
infra-red vision and antennas that can detect vibrations. In the game this is
represented by this ability which works like the scan pulse (see Section 08b).
You should use this as often as possible to avoid getting flanked.
Press L1 for Confidence Blast. Greedo has hand-grenades with a short cooldown
but the grenade type changes as he builds his "confidence" by getting kills
and/or doing damage to Heroes. He starts at "Cautious" with Dioxis grenades
and upgrades to "Daring" with thermal detonators, then "Reckless" with impact
grenades and finally "Unstoppable" with thermal imploders (as indicated by the
icons above his health bar) however his confidence level will also gradually
decrease over time so you need to work at maintaining it.
Press R1 for Precision Shots. This ability allows him to lock-on to up to five
enemies at short range and hit all of them automatically with heavy hits from
his blaster pistol. This is powerful enough to kill standard troops but the
damage also scales up with his confidence level so you can do extra damage to
enemy Heroes. However it takes about a second to lock-on and enemy players
receive a warning so they may have time to return fire or enter cover.
(Greedo's damage multipliers were nerfed in the 3 May 2016 patch - they were
reduced from x1.4 to x1.3 at confidence level 1, from x1.9 to x1.7 at level 2
and from x2.8 to x2.4 at level 3. This made him less powerful versus Heroes.)
Press Cross for basic jump.
Move left/right and double-tap Circle to Combat Roll.
o Lando Calrissian (Rebels) (Bespin DLC required)
Lando comes from the planet Socorro, originally worked as a smuggler and was a
former owner of the Millennium Falcon. He served as Baron Administrator of
Cloud City at Bespin (in Episode V) but later joined the Rebels and borrowed
back the Millennium Falcon with Nien Nunb as his co-pilot (in Episode VI).
In the game he's voiced by Billy Dee Williams who played Lando in both movies.
Info: http://starwars.wikia.com/wiki/Lando_Calrissian (spoilers)
Added in the Bespin expansion, naturally he wears his Cloud City outfit with a
sky blue collared blouse, dark trousers and a spectacular long blue cape.
Lando deploys tricks/traps and carries an upgraded version of his X-8 Night
Sniper blaster (from Star Wars Rebels). His passion for gambling is reflected
in his Fortune Trigger trait which levels up as he gets more kills or does
more damage to Heroes but it fades over time. This gives Lando an increased
chance on each blaster shot of getting a critical hit (with a x2.5 damage
multiplier) - this starts at "Risk Taker" (5% chance) and progresses through
"Gambler" (10%), "High Roller" (20%) and finally "Idiot's Array"* (50%).
(Lando received a raft of buffs in the 21 July 2016 patch. In addition to
having his X-8 do more damage at all ranges (see Section 08a) the percentages
for Fortune Trigger were doubled from 2%/5%/10%/25% to 5%/10%/20%/50%.)
Press L2 to zoom.
Press R2 for standard blaster attack (with overheat).
Hold Triangle for Shocking Trap. Lando throws a tiny device on the ground
which simultaneously removes him from enemy radars and creates the appearance
of a Power-Up or Hero health icon** but it stuns nearby enemies with a shock
attack which does 80 damage. A yellow tick icon indicates that the trap is
currently deployed and then a red cross icon shows when it's been triggered
and destroyed (and you are no longer off enemy radars).
(Shocking Trap was tweaked in the July 2016 update so that enemies failing to
complete the minigame to escape the trap will be killed instantly. Also the
damage versus Heroes was increased from 90 to 100 pts.)
Press L1 for Power Blast. This allows charged shots with Lando's pistol which
become more powerful the longer it's charged - the gauge between the health
and trait bars indicates x1, x2, x3 or even x6 damage! The ability remains
active for 5.5 secs so you have time to fire several charged shots. You could
use this together with Shocking Trap which helps with flanking moves.
(In the July 2016 patch the active duration of Power Blast was reduced from
7.5 to 5.5 seconds but a minor homing effect was added and the recharge time
was reduced from 17 to 16 seconds. Additionally it is now possible to cancel
the ability by pressing the button again.)
Press R1 for System Disruption. This ability is similar to the disruption Star
Card (see Section 08b) but in addition to putting nearby enemy blasters into
overheat it also does the same to enemy Star Cards and Hero abilities.
Press Cross for basic jump.
Move left/right and double-tap Circle to Combat Roll.
*"Idiot's Array" is the title of the Star Wars Rebels episode that featured
Lando - and the name of the winning hand he used in the card game Sabacc.
**Lando's fake pickup icons can be identified because they always rotate in a
counter-clockwise direction while genuine ones always spin clockwise.
o Dengar (Imperials) (Bespin DLC required)
Dengar is a Human bounty hunter from Corellia. Like Boba Fett, he was one of
the six bounty hunters recruited by Darth Vader following the Battle of Hoth
(in Episode V) and he was later seen at Jabba's palace (in Episode VI).
In the game he's voiced by Simon Pegg who previously provided Dengar's voice
for an episode of the animated series Star Wars: The Clone Wars. Pegg went on
to play the scrap dealer Unkar Plutt on Jakku (in Episode VII).
Info: http://starwars.wikia.com/wiki/Dengar (spoilers)
Dengar wears his usual outfit with dark armour sections over a pale undersuit
and of course his infamous turban (bandages!). His chest plate has the same
basic design as the ones worn by Snowtroopers and General Veers on Hoth.
He's a close-quarters powerhouse and his primary weapon is an enhanced version
of the DLT-19 heavy blaster.* He has a defensive trait called Tough Fighter
which provides increased armour as he gets more kills or does more damage to
Heroes but it fades over time. This has four named tiers (as with Greedo)
which are indicated above his health - he starts at "Tough" (with 5% armour)
and progresses through "Resilient" (15%), "Battle Hardened" (40%) and finally
"Unshakable" (60%).
(The damage for Dengar's blaster was increased in the 21 July 2016 patch (see
Section 08a) and the upgraded armour values for his Tough Fighter trait were
increased from 10%/25%/50% to 15%/40%/60%. Also his total health points were
buffed from 1000 to 1075 pts.)
Press R2 for standard blaster attack (with overheat).
Hold Triangle for Frenzied Blast. This allows his DLT-19 heavy blaster to
temporarily fire faster and without any overheat (but with increased recoil).
Press L1 for Explosive Rush. Dengar dashes forwards and throws out multiple
grenades. These were inspired by the sticky grenades which he uses in SW:TCW
so they stick to any enemies or walls they hit. They look like proximity bombs
but they detonate automatically after a couple of seconds.
(Explosive Rush was adjusted in the 21 July 2016 update so that only three
sticky nades are thrown.)
Press R1 for Hurricane Strike. This is a melee attack where Dengar charges
forwards (similar to Han's Shoulder Charge) and then finishes by swinging his
heavy blaster in a wide arc.
(Initially Dengar's Hurricane Strike gave a one-hit kill versus Luke but in
the 27 June 2016 update the effectiveness of Hurricane Strike (and Explosive
Rush) specifically against Luke was reduced. It was also changed in the July
2016 patch to be able to kill an enemy who was overhealed by a Bacta bomb.)
Press Cross for basic jump.
Move left/right and double-tap Circle to Combat Roll.
*Dengar is shown holding a DLT-19 heavy blaster (based on the MG34 machinegun)
in production photos for Episode V but in the movie itself it's actually 4-LOM
who has the DLT-19 while Dengar carries an unnamed heavy blaster based on the
MG42 machinegun (and in a subsequent novel his gun is called the Valken-38).
.------------.-----------------------------------------------------------------.
| Section 10 | EMPLACEMENTS s10 |
'------------'-----------------------------------------------------------------'
The game has several different static weapons (turrets) on certain maps/modes.
Emplacements can be destroyed but they respawn (or they "grow back" as I like to
say) just like the AA gun emplacements in Battlefield: Bad Company 2.
o E-Web
The E-Web system consists of a heavy blaster mounted on a portable tripod and
connected to an external power generator via a thick hose.
In the 80's Star Wars figures range this was the "Tri-Pod Laser Cannon".
Info: http://starwars.wikia.com/wiki/E-Web_heavy_repeating_blaster
While this gun is capable of sustained firepower - it can fire continuously
for five seconds - it also leaves the operator very exposed.
o DF-9
This circular permanent turret installation is armed with a single large laser
cannon. Several such turrets were used in defence of Echo Base on Hoth.
In the 80's Star Wars figures range this was in the "Turret & Probot Playset".
Info: http://starwars.wikia.com/wiki/DF.9
This turret is intended to be used mainly in an anti-personnel role - it kills
infantry in two or three shots.
It overheats on the tenth consecutive shot (and has no cooling flush) so try
to remember you should only fire nine shots with the DF-9.
It has a full 360-degree turning circle so Imperials can use these turrets as
they push forwards through the Outpost Beta map on Hoth.
o 1.4 FD P-Tower
The P-Tower is a fixed anti-vehicle emplacement with a single laser cannon
surrounded by a large "dish" mounted with power routers.
In the 80's Star Wars figures range this was the "Radar Laser Cannon".
Info: http://starwars.wikia.com/wiki/1.4_FD_P-Tower
The dish turret functions as a single-shot artillery cannon which fires after
a brief delay - after pressing R2 it takes about one second to overheat and
then it fires. It can then be operated again after the cooldown.
It's intended primarily for use against vehicles and gives 35 and 40 XP hits
on alternate shots against an unshielded AT-AT in Walker Assault mode (or 75
XP if you can hit the weak spot on the walker's belly).
It does also give a one-hit kill against infantry at long range but the firing
delay makes it hard to hit moving targets and it cannot be aimed upwards.
Its design leaves the operator exposed to fire from the sides and rear.
o Turbolaser
Those boxy laser turrets on the Centroplex (Sullust) and Cloud City (Bespin)
maps aren't just part of the scenery.
These are very similar to the XX-9 Heavy Turbolaser but with a single laser
instead of two. (The standard XX-9 can be seen on top of the tall anti-air
towers on Sullust and during the Death Star trench sequences in Episode IV.)
Info: http://starwars.wikia.com/wiki/XX-9_heavy_turbolaser
They can be used to do heavy damage to infantry and other turrets. They also
give very good explosive splash damage so you can shoot at the ground or a
wall to kill enemies who are behind cover!
Like the DF-9, the Turbolaser can fire nine shots before it overheats and the
operator is enclosed but will be killed when the turret is destroyed.
.------------.-----------------------------------------------------------------.
| Section 11 | WORLDS AND MAPS s11 |
'------------'-----------------------------------------------------------------'
As in previous games in the series, the action in Battlefront takes place over
several worlds from the Star Wars movie franchise.
At its launch the game featured thirteen multiplayer maps across four worlds -
Tatooine, Hoth, Endor and Sullust - each designed for different modes. Other
worlds and maps have been added by free updates and premium expansions.
(See Section 05 for details of which of the maps listed below are available for
each of the multiplayer game modes.)
Tatooine
¯¯¯¯¯¯¯¯
Orbiting a binary pair of suns, the planet Tatooine has a harsh dry climate and
desert terrain with some rocky canyons (well suited to dramatic pod races).
It's home to two native sentient species - the Tusken Raiders (or Sand People)
whose hobbies include jump-scares, taking potshots at anyone within range and
riding in single file and the short cowled Jawas who strive to prosper from a
business plan that relies mainly on finding lost droids in the desert. :)
Native creatures include the large Dewbacks and Banthas - both used as mounts -
and Womp Rats (which, famously, aren't much bigger than two metres).
Tatooine was also colonised by Humans who built numerous cities and outposts
including that popular "wretched hive of scum and villainy" Mos Eisley. The
world was a major location in Episodes I, II, IV and VI - Luke Skywalker was
raised there on a steady diet of blue milk by his adoptive aunt and uncle and
the planet was also home to other major characters including Anakin Skywalker,
retired Jedi master Ben Kenobi and the gangster Jabba the Hutt.
Info: http://starwars.wikia.com/wiki/Tatooine
o Jundland Wastes (base game)
The Jundland Wastes are a remote and rocky region of Tatooine that was home to
Ben Kenobi (and some angry Tusken Raiders) in Episode IV.
Info: http://starwars.wikia.com/wiki/Jundland_Wastes
This is a large outdoor map with a giant Sandcrawler in the centre (look out
for the Jawas) and a big semi-circular docking bay at the north end. Past that
to the north-west you can see Jabba's palace (see below) in the distance.
There are also several indoor sections linked by narrow passages and a small
Tusken Raider camp decorated with Bantha skulls.
o Rebel Depot (base game)
This is a smaller map centred around a circular docking station where the
Millennium Falcon is parked and with hangar bays around the circumference
holding Airspeeders and X-Wings.
There are lanes on both sides of the map. One is indoors with a medical bay
(with medic droids*), a control room and other facilities while the other one
opens into an outdoor area with assorted cargo/junk and views across the wide
desert expanses with the twin suns blazing to the north. Occasionally you
might spot a herd of Banthas in the distance.
*In the original Battlefront games (which lacked health regen) the multi-armed
FX-7 medical droids could be used to heal your soldier.
o Jawa Refuge (base game)
This map is set in part of Beggar's Canyon, a popular location for pod races.
In Episode IV Luke likens the Death Star's trench to this familiar canyon.
Info: http://starwars.wikia.com/wiki/Beggars_Canyon
This can be used as a large map for Fighter Squadron but it also provides a
much smaller arena for several of the other multiplayer modes.
The full map has a massive rocky canyon with a central mountain-top citadel.
The smaller version is based around a Jawa encampment on the north side of
the canyon with their Sandcrawler parked in the middle. A column of AT-AT's
can be seen advancing along the valley floor in the distance.
o Dune Sea Exchange (base game)
The Dune Sea is a massive region of open desert on Tatooine.
Info: http://starwars.wikia.com/wiki/Dune_Sea
The main feature of this outdoor map is the large Rebel transport ship parked
in the centre and surrounded by cargo containers, gantries and wagons.
There's a sail barge hovering to the north, a Krayt Dragon skeleton to the
north-west and a Sarlacc pit over on the far east side plus you can spot C-3PO
and R2-D2's escape pod from Episode IV towards the south.
In the distance you can often see a Jawa Sandcrawler and a herd of Banthas.
Also you can see Jabba's palace again although it's very far away and pretty
hard to spot - look just to the west of due north and you can see it at the
right-hand end of a dark mountain ridge.
o Raider Camp (base game*)
The setting for this map is a small rocky gorge with several levels of terrain
which can be traversed most easily using a jump pack. The Tusken Raider camp
consists of several groups of crude tents with campfires and tribal totems.
The higher ground overlooks a larger canyon to the north, west and south sides
and you can see the planet's twin suns to the south.
In the far west corner there's an Imperial shuttle and directly below this is
a small cave full of Bantha skeletons.
*At launch this map was only available in Survival mode (see Section 06c) but
in the free January 2016 update it was added to multiplayer.
o Jabba's Palace (Outer Rim DLC required)
The Tatooine crimelord Jabba the Hutt is so rich and powerful that he has his
own palace on the Dune Sea. Within the labyrinthine network of corridors this
map has several nice authentic details copied from Episode VI and some others
extrapolated from what is shown in the movie.
Info: http://starwars.wikia.com/wiki/Jabba%27s_Palace/Legends
Starting at the north-west end of the map you have various facilities and
storage areas and you can see a droid repairing a MSE-6 mouse droid like the
ones seen on the Death Star in Episode IV.
You can also visit the main droid workshop where Jabba's droid supervisor
EV-9D9 stands at her control console and 8D8 is in the north corner with a
poor power-droid (gonk!) inverted for branding. In the opposite corner you can
see a droid resembling K-3PO (previously seen on the Hoth "Rebel Base" map).
To the south-east of the workshop is a prison block with several cells - this
could be where Han and Chewie were held. South of the workshop is a large
lounge area with a giant Hookah pipe contraption in the centre containing the
Klatooine paddy-frogs that Jabba likes to eat as snacks between meals.
Upstairs to the south-east of the lounge is the throne room but Jabba and his
entourage are absent. The open trapdoors allow access to the Rancor pit below
where the mighty beast lies dead. (I guess disposal would've been a big job!)
In the small room to the north-east of the Rancor pit you can see a total of
four of Jabba's pig-faced Gamorrean guards who appear to have been injured in
combat and imprisoned in the cells on the south-east side of the room.
In the south corner of the throne room is Jabba's trophy collection although
Han has already been liberated from his Carbonite slab. On either side of that
are two mounted animal heads - on the left is a Tauntaun from Hoth (or perhaps
the similar Cu-Pa which is native to Tatooine) and on the right is a different
species thought to be a Jerba (also from Tatooine).
On the top level of the palace map - adjacent to the large straight hallway
leading to the exit (the final checkpoint in Extraction mode) - is a hexagonal
chamber with Jabba's mudbath in the centre.
o Palace Garage (Outer Rim DLC required)
This map is set in another part of Jabba the Hutt's palace, based around the
massive garage where he stores his sail barge, the Khetanna. There are also
several smaller skiffs there plus cargo containers, side passages, balconies,
cargo pallets suspended from cranes and an inspection pit under the barge.
Info: http://starwars.wikia.com/wiki/Khetanna/Legends
To the east of the main garage are smaller lounges and another facilities area
where you can see three dead Gamorrean guards in a passageway behind a barred
gate in the north-east corner. At the west end of the garage is a giant door
which opens onto an outdoors area with the usual rocky terrain and space junk.
If you stand outdoors at the south-west edge of the map and look towards the
suns you can see a Jawa Sandcrawler in the distance. Presumably it represents
the Sandcrawler on the Jundland Wastes map where Jabba's palace is visible.
Hoth
¯¯¯¯
The planet Hoth is situated in a remote sector of the Outer Rim. It has low
surface temperatures and terrain consisting primarily of a frozen ocean with a
few outcrops of rocky terrain which are covered permanently in snow and ice.
Although it was home to native species such as the rideable pungent Tauntauns
and the dangerous Wampas, Hoth had no Human residents until the Rebel Alliance
decided to take advantage of the planet's remote location, choosing it as the
site of their secret Echo Base.
Following discovery of the Rebel headquarters by a probe droid, the world was
invaded by Imperial forces resulting in the infamous Battle of Hoth (which
featured in Episode V and is recreated in the game's Walker Assault mode).
Info: http://starwars.wikia.com/wiki/Hoth
o Outpost Beta* (base game)
Outpost Beta was a guard station for the Rebel's Echo Base on Hoth - a scout
stationed there was the first to detect the advancing Imperial walkers. The
outpost was mentioned in the radio version of Episode V.
Info: http://starwars.wikia.com/wiki/Outpost_Beta
This is a long outdoor map which forms the battleground in Walker Assault and
Supremacy modes. The south-east side has more rocky terrain while the north-
west end is wide open with trenches and numerous turrets.
The outpost itself is set inside the mountains to the south-west side, with a
hangar crowded with X-Wings, Snowspeeders and cargo and many corridors. Above
this you can see the "giant boob nipple gun" (Planet Defender ion cannon).
If you fly over the far north-west end of the map you will sometimes see a
herd of a couple of dozen Tauntauns moving across the terrain below.
*Although it was labelled there simply as "Hoth", Outpost "Beta" is actually
the map that was used for Walker Assault mode in the public beta. :)
o Rebel Base (base game)
Not the most imaginative name for a map! Yes, it's a Rebel base, seemingly cut
into the compacted snow of Hoth. There's a central hangar area with further
Snowspeeders, X-Wings, cargo and the Millennium Falcon parked at the back.
Side passages and corridors connect to medical bays, a control room in a snow
cave and a metal gantry over a deep cavern. In the base's infirmary you can
see a Bacta tank attended by 2-1B and FX-7 medical droids - this recreates the
scene from Episode V where Luke is treated. In the command centre you can also
find K-3PO - a droid who served the Rebellion as a master tactician.
To the north-west side there's a minor passage which overlooks a much bigger
hangar that holds large GR-75 transport ships and Y-wing bombers. That whole
area is inaccessible but it's a cool detail to add to the map.
o Ice Caves (base game)
This small arena map has a network of natural snow caves (littered with bones
from Wampa snacks) connected to an eerie set of blue ice caves. Outdoors near
the centre you'll find an X-Wing covered in an orange protective sheet.*
Over to the east side of the map you can see the smoking remains of a crashed
Star Destroyer in the distance.
*As Admiral Ackbar would say: it's a tarp! ;)
o Twilight on Hoth (base game*)
This wide valley is large enough to support the big game modes like Supremacy
and Walker Assault but it also has lots of rocky terrain and a complicated
network of those spooky blue ice caves which makes it possible to use this map
for Heroes vs Villains, Blast and Drop Zone too.
In several modes this is a dusk/dawn map with dim ambient lighting, a deep
blue starry sky and the mountains casting a dark shadow over the south-east
side of the valley. However in Supremacy, Blast and Drop Zone - despite the
map's name - there's daylight and a pale blue sky instead. There's also a snow
storm on this map which creates an intense visual effect in Fighter Squadron.
There's (another!) crashed Rebel transport ship towards the north-east side
and the map seems to depict a salvage operation with improvised tarp canopies
and lighting set up around the scattered cargo pods. In most modes there are
one or two transports (not crashed!) past the frozen river to the south-west.
There are several big blocks of blue ice on the wide section of that frozen
river and one of them contains a frozen Tauntaun! It's one of the last blocks
as you walk south-west and you can see its head - with icicles on the horns -
protruding on the north-west side.
If you're playing as the Imperials in Walker Assault you can enter a cave in
the far northern corner of the map and follow the passage west and south where
you can see a Wampa munching on a tasty rack of (Tauntaun) ribs. (You'll want
to do this at the start of the match since the cave will become out of bounds
as soon as the first Y-Wing bombing run begins.) If you interrupt his meal by
shooting him he'll look up at you briefly before continuing with his feast.
*This bonus map was added in the free February 2016 update.
Bespin
¯¯¯¯¯¯
Bespin is a large "gas giant" planet (like Jupiter and Saturn in our own solar
system) situated in a remote sector of the galaxy. Its upper atmosphere is a
source of the rare and precious Tibanna gas which is used to power blasters and
to cool hyperdrive systems. Several orbital mining stations were built in the
habitable layers of the atmosphere to collect and process the gas.
The most notable colony there is Cloud City which is ten miles in diameter and
spans almost 400 levels with a population of several million. The industrial
facilities are located on the lower floors - mainly operated by Ugnaughts - and
the upper levels contain an opulent resort with many hotels, casinos and spas.
The city was governed by Lando Calrissian (see Section 09c), assisted by his
bald cybernetically-enhanced aide Lobot. After fleeing the Battle of Hoth in the
Millennium Falcon (in Episode V) Han Solo, Chewbacca, Princess Leia and C-3PO
sought refuge with Han's old buddy Lando at Cloud City.
Info: http://starwars.wikia.com/wiki/Cloud_City
o Bespin Airspace (Bespin DLC required)
This is an airborne map for Fighter Squadron mode only. You fly through blue
skies with Cloud City and the setting sun both visible to the north.
Physical cover is provided by several gas platforms and balloon spas (which
are both based on original movie concept art by Ralph McQuarrie) while thick
white clouds give additional visual cover.
The giant floating gas platforms are the first stage of Bespin's Tibanna gas
processing industry - they're used to extract the gas from the atmosphere.
Info: http://starwars.wikia.com/wiki/Tibanna_gas_platform
Between the platforms are spa resorts, each suspended from a giant balloon.
Info: http://starwars.wikia.com/wiki/Floating_health_spa
o Carbonite-Freezing Chambers (Bespin DLC required)
After extraction from the planet's atmosphere the Tibanna gas would be mixed
with the liquid form of the durable alloy Carbonite and then frozen in blocks
for export to consumers in other star systems.
This is an indoor map including two Carbonite-freezing chambers like the one
used to freeze Han Solo (in Episode V) for transportation to Tatooine.
Info: http://starwars.wikia.com/wiki/Carbon-freezing_chamber
The chamber with all the orange lighting is operational - you can activate
the central control panel (on the west side with the red button) by standing
in front of it and pressing your interact button (Square on PS4). This causes
the small round platform in the centre to descend and if you jump down there
you will die with the message "You were frozen in Carbonite".
These large gloomy industrial spaces are connected by various storage rooms, a
network of very brown corridors plus some stairways and illuminated conduits.
In a big workshop on the west side is a large circular window that overlooks
the massive "wind tunnel" which runs through the centre of Cloud City to
channel the force of violent wind storms from Bespin's turbulent atmosphere.
A freezing chamber and the wind tunnel were the scene of an epic showdown and
major familial revelations in Episode V.
o Bioniip Laboratories (Bespin DLC required)
The Bioniip Labs are a research and production facility for biocomputers and
implants. They previously featured as a major location in a 1989 mission pack
for Star Wars: The Roleplaying Game entitled 'Crisis on Cloud City'.*
This map is situated among the tall towerblocks on the upper surface of Cloud
City. There are spacious terraces with neat ornamental lawns, pools, planters
and obelisks, spoiled in some parts by crashed TIE Fighters and X-Wings and a
fallen AT-AT. Additionally there are several buildings you can enter which
contain pristine white laboratories, lounges and corridors. There are also
many high walls here which are most easily traversed by using the jump pack.
At the west side of the map are landing pads with a Rebel transport, an X-Wing
and of course a twin-pod Cloud Car.
*The RPG adventure book also included cards and rules for Sabacc which is the
game Lando was playing when he lost the Millennium Falcon to Han.
o Cloud City (Bespin DLC required)
This is another urban map set in the surface city but this one is much larger,
designed to support Walker Assault, Supremacy and Turning Point modes.
It has a wide open plaza with long sight-lines and many pedestrian underpasses
and overpasses plus more pools, fountains, obelisks and a number of crashed
X-Wings. There are several buildings again that can be entered including a
transit terminal and what might be a hotel lobby.
On the east side are large temporary Imperial compounds with two Turbolaser
turrets, a shuttle, an AT-AT in scaffold, fuel tanks, cargo containers and
floodlights plus a couple of banners declaring the Empire's occupation.
At the west side there's a docking station at the very edge of the city which
is the extraction site in Sabotage mode. Beyond that you can see the cloud
layer with several balloon spas and a Tibanna gas platform overhead.
o Administrator's Palace (Bespin DLC required)
The towering palace of Cloud City's Baron Administrator is located in the
upper plaza of the floating metropolis. It's home to the Parliament of Guilds
and other offices in addition to accommodating the administrator plus their
family and guests. The palace was described in 'Galaxy Guide 2 - Yavin and
Bespin' which was a 1989 source-book for the Star Wars tabletop RPG.
All the action takes place at the top of the 56-storey building where several
towers are linked by walkways and staircases. Take care when jump-packing
outdoors here 'cos it's a looong way down! Try not to get distracted by those
gorgeous lighting effects on the clouds either. :)
There are also several large elegant interiors. In the north-west building
you'll find the circular lounge from Episode V with the big skylights and
helical sculpture in the middle.
To the south side of the map are landing pads where you can spot Slave I (Boba
Fett's ship) and an Imperial shuttle while on the opposite side there's a big
dock (which is used for the Rebel transport in Sabotage mode) and a smaller
neighbouring pad with a parked X-Wing.
Endor
¯¯¯¯¯
Although often known by this name, "Endor" is actually a moon that orbits around
a gas-giant planet of the same name. The moon has a temperate climate and its
primary terrain is forest.*
It's home to a species of short, furry, sentient creatures called Ewoks who have
a tribal society and live in villages comprised of interconnected treehouses.
The Empire constructed the second Death Star space-station in orbit around the
moon and also built a shield generator on the surface. During the Battle of
Endor (in Episode VI) the native Ewoks fought alongside Rebel ground troops to
disable the orbital station's shields.
Info: http://starwars.wikia.com/wiki/Endor
The Endor scenes in Episode VI were shot in the redwood forests of Muir Woods in
in California. DICE took a field-trip there to collect source material.
Fun fact - the word "Ewok" is never used in the Episode VI movie.
*Hopefully one day the developers will make another Battlefield Vietnam game
using these amazing foliage effects. (DICE pls)
o Forest Moon of Endor (base game)
This was the original large Endor map, heavily forested with tall trees and
some very impressive foliage effects on the undergrowth.
To the east end is an Imperial base with a bunker system and to the north is
a shuttle landing platform which overlooks a large expanse of water. From here
you can see a distant village with piers, conical huts and small boats copied
from Ralph McQuarrie's original Episode VI concept art. Overhead you can see
two massive Star Destroyers and the second Death Star in orbit.
There's a large treetop Ewok village in the centre of the map with several
sets of spiral stairways and walkways. You'll often hear the inhabitants but
only occasionally will you see one disappearing into a hut. You might also
spot an Ewok flying around in a hang-glider.
[You can achieve trophy #43 if the pilot drops a rock on you.]
Further to the west is a small Rebel encampment with tents, containers, crates
and an X-Wing covered in camo netting.
o Swamp Crash Site (base game)
This is another forest map, bound by mossy cliffs on three sides and a flooded
area to the north. There's also an Ewok village towards the west.
In the middle of the map one of the Rebellion's GR-75 medium transport ships
has crashed into the forest and scattered cargo containers around the site.
Many of the maps feature alien wildlife but this has the strangest. Sometimes
you'll see an animal with a very long tongue pop out from the undergrowth -
this is a Temptor from the Star Wars spin-off TV movie 'Caravan of Courage'.
o Imperial Station (base game)
In the middle of this map is a landing pad with a pair of Imperial shuttles.
This is surrounded on three sides by a multi-level Imperial complex with long
corridors and automatic doors. To the east side is a dark generator room which
is perhaps part of the Death Star's deflector shield system.
o Survivors of Endor (base game*)
This map seems to depict a later stage in the Battle of Endor. There's the
burning wreckage of a destroyed AT-AT (which forms the final base in Turning
Point mode) and a crashed TIE Fighter. Several parts of the forest are still
on fire, resulting in smouldering logs, glowing embers and scorched ground
plus smoke and sparks filling the air.
Inclines and various rock formations provide a lot of variation in elevation.
At the south-west end of the map is another large Ewok village with further
"verticality" provided by its numerous platforms and walkways.
There's a network of caves near the centre lit by flaming torches. These also
have big cobwebs and big (animated) spiders so any arachnophobes playing will
probably want to avoid that part of the map!
The cave features a couple of details from the Gorax's lair in the TV movie
'Caravan of Courage' - the cage suspended from the cave ceiling and the giant
Rearing Spider in a high shady alcove to the south-west of the cage.
*This bonus map was added in the free March 2016 update.
Sullust
¯¯¯¯¯¯¯
Sullust is a rocky volcanic planet with a surface riddled with lava channels and
billowing smoke stacks (therefore similar to Mustafar in Episode III). Sullust
is the home of the humanoid Sullustan race. They have an underground clan-based
society with industry focussed on mining the planet and its moons.
Those crawling worm creatures you occasionally see disappearing underground are
Drutash Grubs - apparently quite the delicacy!
The planet has featured as a location in several Star Wars video-games but was
only mentioned briefly in the movies (by Darth Vader in Episode VI).
Info: http://starwars.wikia.com/wiki/Sullust
o SoroSuub Centroplex (base game)
This is a large and bleak map featuring an industrial facility operated by the
massive SoroSuub Corporation which employs half the population of Sullust.
Info: http://starwars.wikia.com/wiki/SoroSuub_Corporation
It has dark rocky terrain punctuated by a fiery stream of lava down the centre
of the map. Outside the large hangar spaces are various containers, gas tanks
and Turbolaser turrets.
o Sulfur Fields (base game)
This outdoors map is covered with large outcrops of rock which can be used to
give a view of a wider area but that can leave you exposed. There are numerous
steaming pits which can cause damage to anyone careless enough to fall in.
The main landmark in the centre of the map is an Imperial shuttle which can
also be used as higher ground if accessed with a jump pack.
Over to the north-east are the smoking remains of a crashed TIE Fighter.
o Imperial Hangar (base game)
This is a mainly indoors map based around a large main hangar with several TIE
Fighters suspended bat-like from the ceiling and various gantries. This space
opens onto a long landing platform outdoors with a shuttle at the end.
There are chambers and corridors around both sides of the map which are only
connected via the main hangar and the outdoor space.
o SoroSuub Refinery (Outer Rim DLC required)
The first of two Sullust maps in the Outer Rim expansion depicts another side
of the SoroSuub Corporation's various operations on the planet. Scrap metal is
processed here and recycled into metal slabs for use in manufacturing.
Scrap metal is delivered to the two long outdoors loading bays, compacted in
crushers and melted in small furnaces along the side of the main chamber. It
then pours along channels in the floor into the giant circular fiery furnace
while other molten metal is transported in foundry ladles overhead. The metal
is then cast into slabs, cooled and stacked for delivery.
This location was probably partly inspired by the spin-off novel Battlefront:
Twilight Company by Alexander Freed which was released two weeks before the
base game and features a siege at an ore-processing plant on Sullust.
In the trash compactor room near the exit to the upper loading bay you can see
a Dianoga in the glass-walled liquid tank on the west side - this is the same
type of "periscope" creature from the trash compactor scene in Episode IV.
Another one can be seen in the tank on the north side of the same room - you
can see its tentacles wrapped around a pipe to the bottom-left.
o SoroSuub Pipelines* (Outer Rim DLC required)
This is a mainly outdoors map set against the usual black rocky terrain of
Sullust. There are numerous ramps and platforms plus the eponymous pipelines
of course which all provide that ever-popular "verticality" on this level.
The whole west side of the map overlooks a massive lava field with two small
volcanos releasing dense plumes of smoke. In the distance you can see a pair
of Star Destroyers and silhouettes of Turbolaser turrets and dish antennas.
The interior has several chambers with furnaces, consoles and other industrial
equipment linked by floodlit passages with steaming and leaking pipes.
*A map named Sabalan Pipeline previously appeared in DICE's Battlefield 3 in
the End Game expansion (which was made by Battlefield Hardline devs Visceral).
Jakku
¯¯¯¯¯
Jakku is an isolated desert planet. It was the site of a major clash between
Rebel and Imperial forces one year after the Battle of Endor.
The planet is a new major location for the Star Wars franchise. Jakku's first
appearances were in novels by Claudia Gray and Chuck Wendig in September 2015
followed by this game and the new movie Episode VII in December.
The film is set 29 years after the Battle of Jakku and depicts its aftermath.
Info: http://starwars.wikia.com/wiki/Jakku
o Graveyard of Giants (base game*)
The sand dunes of this map are strewn liberally with an improbable amount of
wreckage from numerous AT-AT's, TIE Fighters and X-Wings. In the centre of the
map are the burning remains of a CR90 corvette, the same class of ship as the
Tantive IV "blockade runner" seen at the beginning of Episode IV.
Info: http://starwars.wikia.com/wiki/Starship_Graveyard_(Jakku)
As the Rebel forces advance towards the south-east they can see a crashed Star
Destroyer while the Imperials (facing the opposite direction) can witness the
spectacle of a damaged Super Star Destroyer as it ploughs into the desert. To
the south-west is the smoking wreck of an MC80 Mon Calamari star cruiser.
Meanwhile the Battle of Jakku continues overhead with engagements between
dozens of capital ships and hundreds of starfighters.
In Episode VII Rey leads a meagre existence on Jakku scavenging valuable junk
from the many vessels that crashed during the battle three decades before.
o Goazan Badlands (base game*)
The smaller Jakku map features a rocky ravine running from a Rebel camp in the
south-west to an Imperial shuttle in the north-east. There's also a large cave
system around the south side.
Following the theme of the larger map you'll find three wrecked AT-AT walkers
in the canyon and various crashed starfighters.
The Goazan Badlands are mentioned briefly in Episode VII.
*The two Jakku maps were originally released as part of the optional 'Battle of
Jakku' DLC in December 2015 but they were subsequently included as part of the
mandatory February 2016 update so now all online players will have them.
.------------.-----------------------------------------------------------------.
| Section 12 | COLLECTIBLES s12 |
'------------'-----------------------------------------------------------------'
The game might lack a conventional single-player campaign but there is still no
escape from the plight of hidden collectibles!
There are four Battle missions and four Hero Battle missions (see Section 06b)
and six Survival missions (see Section 06c). Each one has five collectibles to
find - these take the form of pale blue diamond-shaped pickup icons.
Several collectibles are hovering above the ground so you'll need to use the
jump pack (or Boba Fett's jetpack in Hero Battles) to reach them.
Every Battles, Hero Battles and Survival mission has one "Collectibles" star
which requires you to find all five collectibles within that mission.
[You can achieve trophy #32 by earning one Collectibles star.]
____
This section of the guide contains descriptions of all collectible locations.
I'm pleased to say that DICE have added a basic compass to the minimap since the
beta (I assume the longer mark is meant to be north). Not only can this be used
to give callouts to your friends in multiplayer (if you're using party chat) but
it also makes it a bit easier for me to describe locations in text!
However I appreciate that a video guide is often more helpful for collectible
locations (especially on large outdoor maps like these) so here's a link to an
excellent video from PowerPyx (thanks!) which illustrates all sixty locations
on the twelve original missions that were available in the game at launch.
(I've added timed shortcut links below to each world/mode within that video.)
.-------------.----------------------------------------------------------------.
| Section 12a | Battles Collectibles s12a |
'-------------'----------------------------------------------------------------'
In order to earn the Collectibles star for each map you need to play a mission
solo (not two-player) on any difficulty, gather all the collectibles and win.
If you have to engage enemies while picking up the collectibles take care not to
win (by scoring 100) before you've got all five!
When you're doing a collectibles run I think it's probably best to play without
AI soldiers (computer-controlled allies) because they'll only end up getting
killed and giving the enemy team points while you're still busying hunting.
Tatooine [jump pack required]
¯¯¯¯¯¯¯¯
1. From the starting location next to the transport ship go north-east onto the
barge and grab the first collectible on the deck to your left.
2. Now go north-west and follow the long Krayt Dragon skeleton where you'll find
the second collectible on the east side near the tail.
3. Head back to the transport, take the stairs onto the loading gantry and use
your jump pack to get on top of the ship. The collectible's at the east end.
4. Jump down to the south-west onto the big green tarps and then down again to
the south-east corner of the tarps where you'll find the fourth collectible.
5. Lastly go underneath the transport and into the little facilities bay there.
The last collectible is sandwiched between the tall blue boxes and the big
brown flat octagonal cargo containers to the north-east.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=4m31s
Hoth
¯¯¯¯
1. From your spawn point head south-east and climb the snowy ridge next to the
camouflage netting then continue south to find the clifftop collectible.
2. From there head south to the tripod gun then follow the footprints south-west
and jump up onto the higher ground where you'll find the next collectible
overlooking the centre of the map.
3. Drop down and continue a short distance south-west and hopefully you should
spot the third collectible between two rocky sections.
4. Head over to the west side of the map and visit the tall gas tank (?). The
fourth collectible is to the east, just past a bright blue "charge" pickup.
5. Finally drop down and enter the cave to the east. You'll find the last one
on the left side of the tunnel behind the second light you pass.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=0m6s
Endor
¯¯¯¯¯
1. The first collectible is barely ten metres from your spawn point. It's behind
the big workstation desk to the south-east.
2. Now follow the passage south, take the left stairs down, take a right at the
junction and head outside through the big doors. Follow the dirt track south-
-east and then south-west. You should spot the next collectible behind a
large fern after the third three on the left.
3. Next you need to go east, under the shuttle landing pad and follow the path
south-east to a large hollow tree trunk. As you walk through the trunk you'll
see a large tree ahead of you and the third collectible can be found in the
undergrowth at the base of the tree on the far side.
4. After that follow the trail north-west and enter the doorway on the right. Go
left, then right and up two sets of stairs.
5. For the final collectible on this map follow the corridor west then exit via
the door to your right. Follow the trail north until you reach another big
door but go west inside of entering. You'll come to a big fuel tank and the
collectible is hidden behind it on the left.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=9m38s
Sullust [jump pack required]
¯¯¯¯¯¯¯
1. Starting in the north-west corner of the AT-AT hangar, take the metal stairs
up onto the gantry, go right three times, climb a set of stairs, turn right,
go up two more sets of stairs and then boost up on top of the west AT-AT (it
is easier to do the jump from the tail end). The collectible is on top of the
main part of the walker's body.
2. Now drop back down to ground level and take the south door in the south-west
corner of the hangar. You'll find a control room there with the collectible
on the right side behind some consoles.
3. Return to the main hangar and drop down into the pit where the AT-AT's are
standing. Go over to the north-east and you'll see the third collectible on
the left next to some blue boxes.
4. Now go back up to the main floor and you'll find the next collectible in the
north-west corner of the hangar behind a big grey thing.
5. Lastly head outside and go east where you'll find two more of those grey
things in a stack. Boost on top of them, turn due south and look up - you'll
see the final collectible on top of a buttress support.
(You can boost over to collect it after your jump pack is off cooldown.)
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=15m56s
.-------------.----------------------------------------------------------------.
| Section 12b | Hero Battles Collectibles s12b |
'-------------'----------------------------------------------------------------'
In order to earn the Collectibles star for each map you need to play a mission
solo (not two-player) on any difficulty, gather all the collectibles and win.
Hero Battles use the same maps as Battles mode but the collectibles are placed
in different locations.
Remember that Hero characters lack health regeneration so if you take too much
damage you might want to seek out a Hero health-up icon (marked in yellow) to
fully heal before you continue looking for the collectibles. It's okay to die
but you'll be giving the enemy team an easy 20 pts.
Tatooine [Boba Fett required]
¯¯¯¯¯¯¯¯
1. From the starting location go north-east to the floating barge again but this
time the collectible can be found underneath it on the sandy slope.
2. Then return south-west and continue to the back end of the transport ship.
Look underneath the ship's engines for a container with several metal plates
on it - you'll need to drop down into the box to get the collectible.
3. Now use Boba's jetpack to get on top of the ship. The third collectible is at
the rear of the transport, right at the far end.
4. Stay on top of the ship, head to the other end and look down to the north-
east - you should see the next collectible inside one of the grey containers.
5. Finally Boba needs to confront his nemesis... Go south-east where you'll find
the last collectible hovering over the Sarlacc pit. :) Careful Boba!
(Basically you need to use a short burst of jetpack to get over the pit, let
yourself fall down onto the collectible and then boost back to safety.)
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=5m56s
Hoth
¯¯¯¯
1. Keep moving south-west until you hit the cliff at the edge of the map then
head north onto the higher ground where you'll see the first collectible.
2. From there go east and you'll find the next collectible on a snowy slope to
the west of the smoking wreckage. (This location's kinda hard to describe.)
3. Go east along the little valley until you reach the cliffs on the opposite
side of the map then head south-west up onto the snowy high ground.
(This is almost exactly the same location as the second one in Battles mode.)
4. Continue south-west and you'll find the fourth collectible to the north of
the tripod gun.
5. From there you can drop down to the south-west and enter the snow cave to the
south-east where you'll find the final collectible on the right side of the
tunnel after passing another tripod gun.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=1m30s
Endor [Boba Fett required]
¯¯¯¯¯
1. Go east from your starting point, up the stairs and exit through the doors to
your left onto the little balcony. From there you need to fly due north to
where the collectible is on the brown ledge next to a dark rocky cliff.
2. Drop down and follow the dirt trail south to the end of the building and stop
when the track forks. Look up to the north-west and the collectible can be
found there behind some trees on some big boulders.
3. Now go east under the landing pad (which makes good cover!) and south-east
to the big fallen tree trunk - the third collectible is on top of the trunk.
4. Return to the landing pad and boost up on top of the first (south) shuttle.
The collectible is hidden behind one of the folding wings.
5. Finally enter the eastern building, take either passage east, up one set of
of stairs and stay on that level to enter the generator chamber in the middle
of that floor. Go to the centre of the room and face east and you'll see the
last collectible at the far end.
(It's a long flight to get there and you'll probably fall to your death but
at least the other team won't be able to collect your tokens!)
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=11m12s
Sullust [Boba Fett required]
¯¯¯¯¯¯¯
1. At the start of the mission turn around (to face west) and you'll find the
first collectible to the left of the giant black "Lego brick" containers.
2. Next head towards the south-east corner of the hangar and boost up on top of
the stack of two big grey things where you'll find the next collectible.
3. Drop down to the east, enter the big doorway on your right and follow the
short passageway to the end.
4. Return to the main hangar floor and boost up to the second level of gantries
on the east side. Continue up to the third level and then boost over onto the
east AT-AT. The fourth collectible can be found on its head.
5. Lastly go outside and head west. Boost on top of the double stack of grey
thingies and then over to the buttress under the factory wall to the south.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=17m35s
.-------------.----------------------------------------------------------------.
| Section 12c | Survival Collectibles s12c |
'-------------'----------------------------------------------------------------'
You need to complete all fifteen waves on a map with all five collectibles (in
the same run) in order to earn the Collectibles star for that map. You can do
this on any difficulty and as usual there is no time-limit so you can search the
map at your leisure or use a guide to the collectible locations if you prefer.
I'd recommend doing this on the first wave of Normal diff - you can leave one or
two enemies alive and then simply avoid them while you get all the pickups.
If you're playing co-op you are not in competition with your partner - it does
not matter if the collectibles are found by you or by them (or both).
Tatooine [jump pack required]
¯¯¯¯¯¯¯¯
1. The first collectible is pretty much directly overhead when you spawn. You'll
want to head up onto the higher ground to the south-west then hang a left and
follow the ridge to the north-east. If you then look to the north you should
see it floating high in the air so you'll need to use the jump pack.
2. After getting that one go south-west back into the map again then continue up
to the higher ground to the south. Turn around there and you'll see the next
collectible hovering to the north-east in the centre of the map.
3. Next you need to go back up to the high ground and go south-east to the rock
piles then continue over the natural bridge to the north-west. You'll see the
third collectible at the point where the three sets of ropes and rags meet.
(It looks like it's laundry day for the Sand People or something!)
4. Now go back up to the stone bridge and this time go west towards the little
Tusken village. Turn south to face the sun(s) just before you get there and
you might just be able to make out the collectible hovering.
(You need to make a leap of faith with the jump pack to reach it but you can
get it safely without going out of bounds.)
5. The last one is inside a cave full of big Bantha skeletons which you'll find
in the far west corner of the map under an Imperial shuttle. Go into the cave
and the collectible is on the right-hand side.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=7m13s
Hoth
¯¯¯¯
1. At the back of the Rebel base enter the narrow passage to the south-west (the
one with the big overhead floodlight) then take the corridor to the left and
follow it to the room at the end.
2. Now go back down the corridor and head left at the T-junction back into the
main chamber. Take the slope to the north behind the big stalagmites, use the
door on the right then enter the medical bay on the right.
3. Next you need to go back down the slope to the main room, go north and then
into the side-chamber to the west where you'll find the collectible well
hidden behind some containers in the south-east corner.
4. Head east across the main room and into another side-chamber where the next
collectible is similarly hidden behind some barrels in the south-west corner.
5. From there take the first door east and follow the floor decking east then
south into a cave to your final collectible for this map.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=3m10s
Endor
¯¯¯¯¯
1. From the burning bunker head north-west into the forest, past the big fuel
tanks on your right. The collectible is behind a big tree there but fairly
easy to spot in the undergrowth.
2. Now go north-east behind the tanks and then north down a long slope. When you
get to the stream follow that west to the little waterfall and then head over
to the cliff to the north.
3. Now you have a long trek south-east (about 45-50 seconds) until you finally
reach a dead AT-AT. From there you need to continue south-east (another 15
seconds) until you see the collectible in the middle of a little clearing.
4. From there backtrack north-west for a few seconds and then go west (past more
waterfalls) for around 15 seconds. Then take the fork to your left and head
west again for another 10 seconds until you find the collectible.
5. Next go north then north-west, continue through the hollow tree trunk, then
north-east past two flaming torches and finally south-west for about 10 secs
and left of the big tree until you reach the final collectible in a clearing.
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=12m52s
Sullust [jump pack required]
¯¯¯¯¯¯¯
1. Starting in the big hangar, boost up on top of the shuttle. The collectible
is next to the folded wing on its right (your left).
2. Head outside and go north-east behind the Turbolaser turret. You'll find the
next collectible behind a boulder at the base of the rock wall on your right
about 5 seconds after passing the bunker entrance.
3. Now head south-west past both Turbolasers and the big fuel tank. The third
collectible is on your left immediately after the last buttress there.
4. Next go north into the centre of the map and down two sets of stairs. The
fourth collectible will be just in front of the metal bridge on your left,
on the higher ground near the north-east side of the bridge.
5. For the last collectible head north-east from the bridge for about 5 seconds
and you'll see it floating over the big lava pool.
(I'd suggest flying from east to west to avoid getting roasted!)
PowerPyx video bookmark: https://youtu.be/5USdUt0KrHo?t=18m35s
Ice Caves
¯¯¯¯¯¯¯¯¯
1. From the starting position turn around and grab the first collectible on top
of the camo netting south of the X-Wing.
2. Then continue into the blue ice cave where you'll find the next one on the
west side at the back.
3. From there head north into the adjoining cave, take the left exit and follow
the passages north for about 20 seconds (running) until you're outside. Turn
around and you'll see a collectible above the cave entrance.
4. Now go east and re-enter the cave network through the next entrance. You'll
see the fourth collectible straight ahead of you between some crates.
5. Head back outdoors to the north, turn right and follow the footprints up onto
the high ground to the north of the X-Wing. The final collectible is floating
over the crevasse towards the south-east.
Rebel Depot
¯¯¯¯¯¯¯¯¯¯¯
1. From your starting location turn to the west and you'll see the first pickup
floating in the air. Use the nearby rocky ramp to access it.
2. Head south along the passage, then west across the south bay with the wrecked
X-Wing and into the medical facility. The second collectible is inside the
bubbling Bacta tank between the two medic droids.
3. Return to the X-Wing then go north into the main central circular hangar
where you'll find the next collectible underneath the Millennium Falcon.
4. Continue in that direction towards the north bay and the fourth pickup can be
found in front of the landspeeder on the right in the bay entrance passage.
5. Finally proceed into the north bay and you'll see the last collectible high
to the north-east. You can reach it via a couple of sets of stairs there.
.------------.-----------------------------------------------------------------.
| Section 13 | DIORAMAS s13 |
'------------'-----------------------------------------------------------------'
There are twenty-five figures and vehicle models to unlock in the game - these
are displayed as part of a set of dioramas (model scenes).
Each is unlocked by completing one specific objective. Some of these relate to
Missions mode but most can be earned in multiplayer. Many of these are designed
to provide a long-term challenge and will take a long time to complete.
[You can achieve trophy #21 by unlocking your first diorama model.]
You can view your diorama collection and check your current progress towards
each model under Collect Diorama off the main menu, in the Companion app or in
the Career section of the official Battlefront website.
http://starwars.ea.com/starwars/battlefront/career
Here's a list of all the diorama models and their unlock requirements:
Hoth
¯¯¯¯
o AT-AT
"Play 30 matches of Walker Assault" (see Section 05c)
o T-47 Airspeeder
"Win 10 matches in each of the original multiplayer game modes" (9 modes)
You only need to get wins in the nine modes that come with the base game.
You can track the number of times you've won each individual MP mode in the
Companion app under Stats & Progression Detailed Stats Game Mode Wins.
o Shadow Trooper
"Reach level 3 at least once on every trait" (5 traits)
You'll need to grind through the ranks to unlock the trait buffs.
There were five traits available at launch - bodyguard, survivalist and scout
all unlock at rank 15 then sharpshooter and bounty hunter unlock at rank 26.
Further traits from updates or expansions are not required.
o Princess Leia
"Achieve rank 50"
This requires a total of almost two million XP from multiplayer.
Endor
¯¯¯¯¯
o Sullustan Rebel
"Complete all Battle missions on Master difficulty playing solo" (8 missions)
You're required to complete all four Battles and all four Hero Battles.
o Luke Skywalker [doesn't count for trophy?]
"Find all collectibles" (12 missions)
You need to find all five collectibles in the original four Battles, four Hero
Battles and four Survival missions (sixty collectibles in total).
You'll unlock Luke after getting the twelve 'Collectibles' stars by finishing
each of those missions after gathering all five collectibles. Extra missions
added by game updates (e.g. "Survival in the Ice Caves") are not required.
See Section 12 above for details of all collectible locations in each mode.
o Darth Vader
"Kill 250 soldiers while playing as a Hero in multiplayer"
See Section 09c for details of the Hero characters.
o Scout Trooper
"Perform 250 headshot kills in multiplayer"
You get a headshot bonus each time you kill someone with a headshot. It does
not need to be a one-hit kill but the final shot should be a headshot.
o AT-ST
"Complete all Survival missions on Master difficulty" (4 missions)
You can track your stars awarded for Survival completion on Master diff in the
Companion app under Stats & Progression Missions Survival.
Extra missions added by game updates are not required.
Sullust
¯¯¯¯¯¯¯
o Emperor Palpatine
"Collect every star on every mission" (75 total)
Fifteen stars are available from the Training missions, twenty stars from the
Survival missions and forty stars from the Battles.
Extra missions added by game updates are not required.
o Magma Trooper
"Earn a total of 1500 kills playing as an Imperial soldier in multiplayer"
You can do this in any multiplayer mode/s.
o Boba Fett
"Use all Star Cards and get a kill with every weapon in multiplayer"
The base game has eleven blasters, thirteen basic Star Cards and six charged
Star Cards. Further guns and cards from expansions are not required.
blasters basic Star Cards charged Star Cards
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DLT-19 Thermal Detonator Cooling Cell
RT-97C Scout Pistol Focus Fire
DH-17 Ion Torpedo Ion Shot
A280C Pulse Cannon Scan Pulse
E-11 Impact Grenade Explosive Shot
DL-44 Ion Grenade Personal Shield
T-21 Homing Shot
T-21B Jump Pack
EE-3 Smoke Grenade
SE-14C Flash Grenade
CA-87 Barrage
Cycler Rifle
Bowcaster
You unlock the rights to buy the blasters (see Section 08a) and Star Cards
(see Section 08b) by grinding ranks. The final unlocks are the DL-44 blaster
pistol at rank 25, personal shield at rank 22 and bowcaster at rank 32 but
remember you also have the option of using your partner's Star Card loadout -
this can give you a shortcut to cards you haven't unlocked/purchased yet.
You can track your kills with blasters in the Companion app under Stats &
Progression Detailed Stats Blaster Kills.
The same page shows your kills obtained using offensive Star Cards which will
give you some information about which ones you have (or haven't) used.
o TIE Fighter
"Destroy a total of 150 vehicles in multiplayer"
It would be quickest to work towards this in Fighter Squadron mode.
o Slave I
"Ride in vehicles for a total of 10 hours in multiplayer"
Your progress towards this total is counted in seconds on the Companion app.
o Twi'lek Rebel [doesn't count for trophy?]
"In Base Command achieve 3-star rating on first siege in Rebel campaign"
Base Command is the Star Wars themed card game which you can play within the
Battlefront Companion app or on the official Battlefront website.
http://starwars.ea.com/starwars/battlefront/basecommand
It has a total of eight "campaigns" each of which is comprised of a number of
levels known as "sieges" but you only need to play the first siege for this.
In each siege you need to play cards representing Rebel infantry, vehicles and
special abilities in order to defend your base against an attack. If you can
successfully destroy all the enemy units then you win the siege and you earn
points based on your combat, on your base's remaining shield and health and on
any units that ranked-up during the battle by winning fights.
Your final score determines your star rating for that siege. In the first
siege you need to score around 4000 pts to get the maximum three-star rating.
Getting stars also earns a small amount of credits which you can then spend on
unlocks in multiplayer. For one star you get 60 credits, for two stars you get
another 100 credits and for three stars you receive a further 250 credits -
however you can't farm credits by replaying the same siege repeatedly!
If you want to play or replay the first siege for this diorama unlock you can
access it directly on the Battlefront website via this shortcut link.
http://preview.tinyurl.com/first-siege
The first siege is the tutorial level so it's not too challenging. Just keep
in mind the attack ranges for each unit - Rebel troopers can attack ring 1,
Airspeeders can attack rings 2 and 3, X-Wings can attack rings 3 and 4 and
A-Wings can attack any unit in one specific quadrant. Also don't forget that
you can also use the base cannon which charges up each turn.
Tatooine
¯¯¯¯¯¯¯¯
o Stormtrooper
"Achieve rank 10"
You need to earn a total of 109,000 XP in multiplayer to reach rank 10.
o Han Solo
"Earn 1,000,000 pts in multiplayer"
It doesn't need to be in a single match. :9
In theory you should get this one a couple of matches before you reach rank 35
but you'll probably get it a lot later. When I had 1,006,817 XP the total for
this diorama unlock said only 841,267 so I guess maybe bonuses don't count?
o Tatooine Rebel
"Earn a total of 1500 kills playing as a Rebel soldier in multiplayer"
You can do this in any multiplayer mode/s.
o X-Wing
"Pick up and use 200 Power-Ups in multiplayer modes"
Power-Up pickups (see Section 09a) spawn on the ground in most modes but they
also appear from captured pods in Drop Zone and can be dropped by the Hero
"support" characters (Leia/Emperor) in Walker Assault and Supremacy modes.
o Millennium Falcon
"Score 100 kills with either the Millennium Falcon and/or Slave I"
The Millennium Falcon and Slave I ships are available as Hero pickups in the
Fighter Squadron mode (see Section 05e) when playing as either the Rebels or
Imperials respectively. Look out for the Hero pickup icon near the ground.
o Nien Nunb (added with free Outer Rim update)
"Defeat 50 Heroes"
Heroes vs Villains mode is obviously the best option for farming this one.
o Greedo (added with free Outer Rim update)
"Use all Star Cards and get a kill with every Outer Rim DLC weapon"
The new blasters and cards (see Section 08) need to be unlocked by completing
their respective Hutt Contracts. Several of these require the Outer Rim DLC.
blasters basic Star Cards charged Star Cards
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DL-18 Scatter Gun Adrenaline Stim
DLT-19X Dioxis Grenade
Relby-v10
DT-12
(When this diorama figure was added in the Outer Rim update the progress stat
showed a required total of 9 but this was fixed to 7 on 3 May 2016.)
Bespin
¯¯¯¯¯¯
o Cloud Car (added with free Bespin update)
"Destroy 100 vehicles with the cloud car"
Although the cloud car is also available in some of the other modes, the best
option here is to play Fighter Squadron mode on the Bespin Airspace map where
everyone gets a vehicle. Highlight the Bespin playlist on the multiplayer menu
and press Square to select the mode.
o Dengar (added with free Bespin update)
"Use all Star Cards and get a kill with every Bespin DLC weapon"
The new blasters and cards (see Section 08) need to be unlocked by completing
their respective Hutt Contracts. All of these require the Bespin DLC.
blasters basic Star Cards charged Star Cards
¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
X-8 Night Sniper Scout Binoculars Disruption
EE-3 Shock Grenade
Getting a kill with Lando's X-8 does count towards unlocking this figure.
o Lando Calrissian (added with free Bespin update)
"Play 5 hours of Bespin"
You simply need to play a total of five hours on the Bespin maps.
.------------.-----------------------------------------------------------------.
| Section 14 | CHALLENGES s14 |
'------------'-----------------------------------------------------------------'
The game features numerous challenges which you can work on while you play in
multiplayer matches. Only three challenges will be active at any given time -
you can view these on the respawn screen or by pressing Options during play.
After completing a challenge it'll be replaced by another one when the current
match ends and after a while you'll notice you start getting repeats.
[You can achieve trophy #24 by completing twenty-five challenges.]
If you want to complete them quicker then you'll want to pay attention to the
current three as you may need to change your weapons, tactics or mode to suit
them, for example you might have to switch to Supremacy mode to capture fifteen
control points or start using a shock blaster to get 25 kills with it.
You can also view your challenges in the Stats screen off the main menu. If
there's a challenge that you don't like you can pay 100 credits to replace it.
(This did cost 500 credits but I think it was changed in the January patch.)
I think challenges are a good addition to the game - they encourage players to
try new things and (more importantly) to push for objectives and wins.
The 27 January 2016 game update added daily challenges, for example my first one
was "Defeat 5 Imperial Heroes". These reward XP/credits like normal challenges
but they're unskippable and each remains active for only 24 hours.
[You can achieve trophy #47 by completing 10 daily challenges.]
Tutorial Challenges
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The game gives you four simple challenges to get you started.
Title | Description | XP | Credits
==========================+====================================+======+=========
Complete a Match | Play a match of any game mode | 2000 | 200
--------------------------+------------------------------------+------+---------
Get 1000 Score | Reach a score of 1000 in any mode | 1000 | 100
--------------------------+------------------------------------+------+---------
Use a Power-Up | Pick up and use a Power-Up | 600 | 60
--------------------------+------------------------------------+------+---------
Get 5 Kills | Defeat 5 enemies in any mode | 1000 | 100
General Challenges
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Most of these generic challenges can be completed in any mode.
Title | Description | XP | Credits
==========================+====================================+======+=========
Play as a Hero 3 Times* | Play as a Hero 3 times in any mode | 2500 | 250
--------------------------+------------------------------------+------+---------
Use 15 Power-Ups | Pick up and use 15 Power-Ups | 1500 | 150
--------------------------+------------------------------------+------+---------
Use 15 Charges | Use 15 Star Card charges | 1000 | 100
--------------------------+------------------------------------+------+---------
Use 30 Charges | Use 30 Star Card charges | 2000 | 200
--------------------------+------------------------------------+------+---------
Use 25 Cards | Activate and use 25 Star Cards | 1500 | 150
--------------------------+------------------------------------+------+---------
Use 50 Cards | Activate and use 50 Star Cards | 3500 | 350
--------------------------+------------------------------------+------+---------
Get 25 Explosive Kills | Defeat 25 enemies using explosives | 2500 | 250
--------------------------+------------------------------------+------+---------
Get 5000 Score | Reach a score of 5000 | 1000 | 100
--------------------------+------------------------------------+------+---------
Get 7500 Score | Reach a score of 7500 | 7500 | 750
*The Hero pickups in Fighter Squadron mode don't count towards this one.
Combat Challenges
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These challenges require you to use the six categories of guns.
You'll need to unlock and buy new weapons in order to complete some of these -
these examples are the first ones to unlock in the multiplayer progression:
o The E-11 and A280C blaster rifles are available by default (faction locked)
o The DH-17 blaster pistol unlocks at rank 3
o The DLT-19 heavy blaster also unlocks at rank 3
o The Pulse Cannon long-range rifle (Star Card) unlocks at rank 5
o The CA-87 shock blaster unlocks at rank 8
o The T-21B targeting rifle unlocks at rank 21
Title | Description | XP | Credits
==========================+====================================+======+=========
25 Blaster Pistol Kills | Get 25 kills with blaster pistols | 2500 | 250
--------------------------+------------------------------------+------+---------
75 Blaster Pistol Kills | Get 75 kills with blaster pistols | 8500 | 850
--------------------------+------------------------------------+------+---------
25 Blas. Pistol Headshots | 25 headshots with blaster pistols | 5500 | 550
--------------------------+------------------------------------+------+---------
25 Blaster Rifle Kills | Get 25 kills with blaster rifles | 2500 | 250
--------------------------+------------------------------------+------+---------
75 Blaster Rifle Kills | Get 75 kills with blaster rifles | 8500 | 850
--------------------------+------------------------------------+------+---------
25 Blas. Rifle Headshots | 25 headshots with blaster rifles | 5500 | 550
--------------------------+------------------------------------+------+---------
25 Heavy Blaster Kills | Get 25 kills with heavy blasters | 2500 | 250
--------------------------+------------------------------------+------+---------
75 Heavy Blaster Kills | Get 75 kills with heavy blasters | 8500 | 850
--------------------------+------------------------------------+------+---------
25 Heavy Blas. Headshots | 25 headshots with heavy blasters | 5500 | 550
--------------------------+------------------------------------+------+---------
25 Long-Range Rifle Kills | Get 25 kills with LR rifles | 2500 | 25
--------------------------+------------------------------------+------+---------
10 Long-Range Headshots | Get 10 headshots with LR rifles | 2500 | 25
--------------------------+------------------------------------+------+---------
25 Shock Blaster Kills | Get 25 kills with shock blasters | 2500 | 25
--------------------------+------------------------------------+------+---------
75 Shock Blaster Kills | Get 75 kills with shock blasters | 8500 | 85
--------------------------+------------------------------------+------+---------
25 Targeting Rifle Kills | Get 25 kills with targeting rifles | 2500 | 25
--------------------------+------------------------------------+------+---------
75 Targeting Rifle Kills | Get 75 kills with targeting rifles | 8500 | 85
--------------------------+------------------------------------+------+---------
Get 50 Kills | Defeat 50 enemies in any mode | 5500 | 550
--------------------------+------------------------------------+------+---------
Get 75 Kills | Defeat 75 enemies in any mode | 8500 | 850
--------------------------+------------------------------------+------+---------
Get 20 Killstreaks | Earn 20 Combat Streak bonuses | 5500 | 550
--------------------------+------------------------------------+------+---------
25 Melee Kills | Get 25 kills with melee attacks | 2500 | 250
Vehicle Challenges
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These all relate to either destroying enemy vehicles (which you can do fastest
in Fighter Squadron mode) or getting kills with vehicles.
Most vehicles are available in Walker Assault and Supremacy modes and obviously
the starfighters also feature in Fighter Squadron mode.
The AT-AT is only available on the Imperial side in Walker Assault.
Title | Description | XP | Credits
==========================+====================================+======+=========
Destroy 25 Vehicles | Destroy 25 enemy vehicles | 2500 | 250
--------------------------+------------------------------------+------+---------
Destroy 50 Vehicles | Destroy 50 enemy vehicles | 5500 | 550
--------------------------+------------------------------------+------+---------
Get 25 Vehicle Kills | Get 25 kills using any vehicle | 2500 | 250
--------------------------+------------------------------------+------+---------
Get 50 Vehicle Kills | Get 50 kills using any vehicle | 5500 | 550
--------------------------+------------------------------------+------+---------
15 T-47 Airspeeder Kills | Get 15 kills with T-47 Airspeeders | 1500 | 150
--------------------------+------------------------------------+------+---------
15 X-Wing Kills | Get 15 kills with X-Wings | 1500 | 150
--------------------------+------------------------------------+------+---------
15 TIE Fighter Kills | Get 15 kills with TIE Fighters | 1500 | 150
--------------------------+------------------------------------+------+---------
15 AT-ST Kills | Get 15 kills with AT-STs | 1500 | 150
--------------------------+------------------------------------+------+---------
15 AT-AT Kills | Get 15 kills with AT-ATs | 1500 | 150
--------------------------+------------------------------------+------+---------
Destroy 10 AT-STs | Destroy 10 enemy AT-STs | 1000 | 100
--------------------------+------------------------------------+------+---------
Destroy 10 TIE Fighters | Destroy 10 enemy TIE Fighters | 1000 | 100
--------------------------+------------------------------------+------+---------
Destroy 10 X-Wings | Destroy 10 enemy X-Wings | 1000 | 100
--------------------------+------------------------------------+------+---------
Destroy 10 Airspeeders | Destroy 10 enemy T-47 Airspeeders | 1000 | 100
Game Mode Challenges
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Apart from the first one, the challenges in this group are all specific to
certain multiplayer game modes.
Title | Description | XP | Credits
==========================+====================================+======+=========
Defeat 5 Heroes | Defeat 5 Heroes in any mode/s | 2500 | 250
____
Walker Assault mode (see Section 05c)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 WA Matches | Win 3 matches of Walker Assault | 2500 | 250
____
Supremacy mode (see Section 05d)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Supremacy Matches | Win 3 matches of Supremacy | 2500 | 250
--------------------------+------------------------------------+------+---------
Capture 15 Control Points | Cap 15 objectives in Supremacy* | 2500 | 250
*This counts objective captures from both Supremacy and Turning Point.
____
Fighter Squadron mode (see Section 05e)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 FS Matches | Win 3 matches of Fighter Squadron | 2500 | 250
--------------------------+------------------------------------+------+---------
Get 40 FS Kills | Destroy 40 enemies in FS | 2000 | 200
____
Cargo mode (see Section 05g)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Cargo Matches | Win 3 matches of Cargo | 2500 | 250
--------------------------+------------------------------------+------+---------
Deliver 15 Cargo | Deliver 15 objectives in Cargo | 2500 | 250
____
Blast mode (see Section 05f)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Blast Matches | Win 3 matches of Blast | 2500 | 250
____
Drop Zone mode (see Section 05b)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Drop Zone Matches | Win 3 matches of Drop Zone | 2500 | 250
--------------------------+------------------------------------+------+---------
Claim 20 Pods | Claim 20 objectives in Drop Zone | 2000 | 200
____
Droid Run mode (see Section 05h)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Droid Run Matches | Win 3 matches of Droid Run | 2500 | 250
--------------------------+------------------------------------+------+---------
Claim 15 Droids | Claim 15 objectives in Drop Zone | 2500 | 250
____
Heroes vs Villains mode (see Section 05i)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 HvV Matches | Win 3 matches of Heroes v Villains | 2500 | 250
____
Hero Hunt mode (see Section 05j)
Title | Description | XP | Credits
==========================+====================================+======+=========
Get 20 Hero Hunt Kills | Defeat 20 enemies in Hero Hunt | 2000 | 200
____
Turning Point mode (see Section 05k)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Turning Pt Matches | Win 3 matches of Turning Point | 2500 | 250
--------------------------+------------------------------------+------+---------
Capture 15 Control Points | Cap 15 objectives in Turning Pt* | 2500 | 250
*This counts objective captures from both Supremacy and Turning Point.
____
Extraction mode (see Section 05l)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Extraction Matches | Win 3 matches of Extraction | 2500 | 250
____
Sabotage mode (see Section 05m)
Title | Description | XP | Credits
==========================+====================================+======+=========
Win 3 Sabotage Matches | Win 3 matches of Sabotage | 2500 | 250
Hero Hunt is harder to win than the other modes (because it's always you against
eleven other players) so there is no challenge for getting wins this mode.
____
Since there are specific trophies/achievements (see Section 16) for each of the
multiplayer modes you might like to save time by leaving those until challenges
for the appropriate modes become active.
.------------.-----------------------------------------------------------------.
| Section 15 | ACCOMPLISHMENTS s15 |
'------------'-----------------------------------------------------------------'
You can complete accomplishments to earn bonus XP (and therefore credits) by
performing special actions a certain number of times within a single match, for
example getting five kills with grenades. Progress does not carry over between
matches (just like the coins, ribbons or pins in recent Battlefield games).
[You can achieve trophy #23 by earning accomplishments one hundred times.]
Any accomplishment with "Streak" in its name is not a true streak - it doesn't
matter if you die and if the accomplishment requires a certain number of kills
with a specific weapon it's okay to get kills with other weapons/vehicles too.
Each accomplishment listed below can be earned multiple times.
Combat Accomplishments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sticking with the same gun (or the same category at least) for the duration of a
match can get you a handy bonus. For example if you got ten kills with a heavy
blaster you'd receive 150 XP but if you got seven kills with the heavy blaster
and then three with a pistol you wouldn't qualify for a bonus.
Title | Description | XP | Credits
==========================+====================================+======+=========
Combat Master | Get 25 kills | 200 | 20
--------------------------+------------------------------------+------+---------
Headshot Streak | Score 5 headshots | 150 | 15
--------------------------+------------------------------------+------+---------
Melee Streak | Get 5 melee kills | 150 | 15
--------------------------+------------------------------------+------+---------
Blaster Rifle Streak | Get 7 kills with blaster rifles | 150 | 15
--------------------------+------------------------------------+------+---------
Heavy Blaster Streak | Get 7 kills with heavy blasters | 150 | 15
--------------------------+------------------------------------+------+---------
Blaster Pistol Streak | Get 7 kills with blaster pistols | 150 | 15
--------------------------+------------------------------------+------+---------
Shock Blaster Streak | Get 7 kills with shock blasters | 150 | 15
--------------------------+------------------------------------+------+---------
Targeting Rifle Streak | Get 7 kills with targeting rifles | 150 | 15
--------------------------+------------------------------------+------+---------
AT-ST Destroyer | Destroy 2 AT-STs | 90 | 9
--------------------------+------------------------------------+------+---------
2 T-47 Airspeeders | Destroy 2 T-47 Airspeeders | 90 | 9
--------------------------+------------------------------------+------+---------
X-Wing Destroyer | Destroy 10 X-Wings* | 100 | 10
--------------------------+------------------------------------+------+---------
TIE Fighter Destroyer | Destroy 10 TIE Fighters* | 100 | 10
--------------------------+------------------------------------+------+---------
Vehicle Combat Master | Get 15 kills with any vehicle | 75 | 7
--------------------------+------------------------------------+------+---------
Top Player Kill Streak | Kill the enemy top player 5 times | 100 | 10
(The required number of kills for the various weapon "streaks" were all reduced
from 10 kills to 7 kills in the 3 May 2016 update.)
*Unlike the trophy for that mode, getting kills on the AI pilots in Fighter
Squadron mode does count towards your X-Wing / TIE Fighter destroys.
Star Card Accomplishments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These specifically relate to using sniper rifles and things that go boom.
Title | Description | XP | Credits
==========================+====================================+======+=========
Sniper Streak | Get 10 kills with long-range rifle | 100 | 10
--------------------------+------------------------------------+------+---------
Explosive Streak* | Get 5 kills with explosive weapons | 75 | 7
*In the beta there were separate bonuses and accomplishments for getting kills
with grenades or explosives but grenade kills are counted towards the explosive
total now so you're more likely to get those extra points.
Hero Accomplishments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Title | Description | XP | Credits
==========================+====================================+======+=========
Hero Combat Master | Get 20 kills as a Hero | 150 | 15
Game Mode Accomplishments
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The following accomplishments are all specific to certain multiplayer modes
There are no accomplishments specific to Hero Hunt or Heroes vs Villains modes
but of course you can potentially get Hero Combat Master (see above).
Walker Assault mode (see Section 05c)
Title | Description | XP | Credits
==========================+====================================+======+=========
Uplink Defender Streak | Kill 10 enemies defending uplink | 75 | 7
--------------------------+------------------------------------+------+---------
AT-AT Damage Streak | Deal heavy damage to an AT-AT | 150 | 15
____
Supremacy mode (see Section 05d)
Title | Description | XP | Credits
==========================+====================================+======+=========
Base Defender Streak | Kill 10 enemies at a control point | 75 | 7
--------------------------+------------------------------------+------+---------
Base Capture Streak | Capture 2 control points | 60 | 6
--------------------------+------------------------------------+------+---------
Supremacy Master | Capture all control pts in a row | 500 | 50
____
Fighter Squadron mode (see Section 05e)
Title | Description | XP | Credits
==========================+====================================+======+=========
Fighter Master | Win by at least 75 points | 500 | 50
--------------------------+------------------------------------+------+---------
A-Wing Destroyer | Destroy 10 A-Wings | 100 | 10
--------------------------+------------------------------------+------+---------
TIE Interceptor Destroyer | Destroy 10 TIE Interceptors | 100 | 10
____
Cargo mode (see Section 05g)
Title | Description | XP | Credits
==========================+====================================+======+=========
Cargo Carrier Streak | Pick up 3 cargo | 90 | 9
--------------------------+------------------------------------+------+---------
Cargo Defender Streak | Kill 5 enemies carrying cargo | 75 | 7
--------------------------+------------------------------------+------+---------
Cargo Master | Win by 10-0 in Cargo | 500 | 50
____
Blast mode (see Section 05f)
Title | Description | XP | Credits
==========================+====================================+======+=========
Blast Master | Win by 100 kills to 25 or less | 500 | 50
____
Drop Zone mode (see Section 05b)
Title | Description | XP | Credits
==========================+====================================+======+=========
Pod Activation Streak | Claim 2 pods | 60 | 6
--------------------------+------------------------------------+------+---------
Pod Defender Streak | Kill 10 enemies defending a pod | 150 | 15
--------------------------+------------------------------------+------+---------
Drop Zone Master | Team captured 5 drop pods in a row | 500 | 50
____
Droid Run mode (see Section 05h)
Title | Description | XP | Credits
==========================+====================================+======+=========
Droid Capture Streak | Claim 3 droids | 90 | 9
--------------------------+------------------------------------+------+---------
Droid Defender Streak | Kill 10 enemies to defend droids | 150 | 15
--------------------------+------------------------------------+------+---------
Droid Run Master | Capture and win with all 3 droids | 300 | 30
____
Turning Point mode (see Section 05k)
Title | Description | XP | Credits
==========================+====================================+======+=========
Control Point Defender | Kill 10 enemies at a control point | 75 | 7
--------------------------+------------------------------------+------+---------
Capture Streak | Capture 2 control points | 60 | 6
____
Extraction mode (see Section 05l)
Title | Description | XP | Credits
==========================+====================================+======+=========
Shipment Moving Streak | Start the shipment twice (Rebels) | 75 | 7
--------------------------+------------------------------------+------+---------
Shipment Stopping Streak | Stop the shipment twice (Imperials)| 75 | 7
--------------------------+------------------------------------+------+---------
Shipment Defender | Kill 10 enemies near the shipment | 100 | 10
____
Sabotage mode (see Section 05m)
Title | Description | XP | Credits
==========================+====================================+======+=========
Generator Arming Streak | Arm two generators (Rebels) | 75 | 7
--------------------------+------------------------------------+------+---------
Generator Disarm Streak | Disarm two generators (Imperials) | 75 | 7
--------------------------+------------------------------------+------+---------
Generator Defender | Get 10 Generator Defend kills | 150 | 15
____
These lists saw several changes following the public beta. Extra accomplishments
were added for the six new multiplayer modes. Targeting Rifle Streak and Shock
Blaster Streak were also added, while Double Kill (get 2 kills within 3 seconds)
and Break-Up (kill 2 partners within 5 seconds) were removed. Additionally some
criteria were changed, for example X-Wing Destroyer and TIE Fighter Destroyer
previously required 6 vehicle destroys instead of 10.
.------------.-----------------------------------------------------------------.
| Section 16 | TROPHIES / ACHIEVEMENTS s16 |
'------------'-----------------------------------------------------------------'
The base game (without DLC) has a total of forty-three achievements on Xbox One
or Origin and forty-four trophies on PS4 including the platinum.
Most of the trophies can be obtained playing solo in the Missions modes or alone
in multiplayer but one (trophy #27) requires you to play co-op with a friend,
although on consoles you could also play split-screen co-op mode by yourself if
you have a second controller.
It is not possible to earn multiplayer trophies in private online matches or in
the so-called "offline multiplayer" of Skirmish mode.
No "online pass" is required to play but on the PS4 you will need a Playstation
Plus (PS+) subscription to play online. This also grants the benefits of cloud
back-up for save files and "free" PS3/PS4/Vita games every month.
Many of the trophies are named after lines from the original movie trilogy - see
how many you can spot. By my reckoning there's about a dozen from Episode IV,
seven from Episode V and a couple from Episode VI in the base game.
Search on "XP1" to jump to the trophies for expansion pack #1 (Outer Rim), etc.
Base Game
¯¯¯¯¯¯¯¯¯
01 Platinum Trophy [Platinum]
"Collect all other Star Wars Battlefront trophies"
You get this automatically after meeting the requirements of all forty-three
other trophies in the standard set (trophies #02 to #44 below) - there are
twenty-nine from multiplayer and fourteen from Missions modes.
As usual, trophies from expansion packs are not required for the platinum.
02 A New Hope* [Silver / 40G]
"Play every Multiplayer game mode in the original game"
At launch Battlefront had the following nine multiplayer game modes and you
just need to play each of them at least once for this trophy.
o Drop Zone o Fighter Squadron o Droid Run
o Walker Assault o Blast o Heroes vs Villains
o Supremacy o Cargo o Hero Hunt
(Additional modes from free updates or DLC expansions are not required.)
This trophy will come naturally as you work on the other multiplayer trophies
because each of the original nine game modes has at least one trophy that
can't be earned in any of the others.
I think you need to play each match until the end because the trophy popped
for me immediately after my first match in the ninth mode I played. Remember
that each match in Heroes vs Villains mode consists of multiple rounds - the
match doesn't finish until one team wins five rounds.
*The original movie was released in 1977 simply titled 'Star Wars' but it was
renamed Star Wars: Episode IV 'A New Hope' for the 1981 re-release.
03 In a galaxy far, far away... [Silver / 40G]
"Win one match in each Multiplayer game mode in the original game"
For this trophy you need to achieve a win in each of those nine multiplayer
modes listed above.
In the smaller 6v6 game modes (Cargo, Droid Run and Heroes vs Villains) the
smaller team sizes make it more important to pull your weight! This is most
true in Heroes vs Villains if you spawn as a Hero character - you'll need to
make good use of your abilities but also try not to get killed.
Remember that Heroes vs Villains is played over a series of three-minute
"rounds" and your team needs to win five rounds to win the overall "match".
The hardest mode to win will be Hero Hunt because there are no teams - it's
just you against eleven other players competing for the most kills. You can
get many kills while playing as the Hero so focus on catching the Hero and
doing as much damage as possible so you'll get to be the Hero more often. You
should also familiarise yourself with the Hero abilities (see Section 09c) so
you can use them more effectively to farm kills.
04 Never tell me the odds! [Bronze / 15G]
"Successfully perform Cooling Flush 10 times (Multiplayer)"
The cooling flush is the "skill reload" mechanic which you can use to skip
the long cooldown time after fully overheating your primary blaster.
Fire the gun until the red heat gauge fills and then press Square when the
moving yellow dots are next to the fixed yellow markers.
05 I suggest a new strategy [Bronze / 15G]
"Use a partner's Star Card hand 10 times (Multiplayer)"
In several multiplayer modes you'll often be paired with one other player who
is designated as your partner. You'll know when you have a partner because
you'll get the Partner Start option on the respawn screen and you'll see
someone running around with a yellow tag in the game.
On the respawn screen you can select Hands to choose which "hand" (loadout)
of Star Cards you want to use. When you have a partner you can choose to use
their primary hand via this menu.
I only had to select my partner's hand twice to get this trophy so it must
count every time you respawn with their hand still equipped.
Hopefully you'll get partnered with a good player who has some useful gadgets
which are well suited to the mode you're playing...!
06 Shoot first* [Silver / 40G]
"Be the first in a match to earn a kill (Multiplayer)"
In any multiplayer mode you get a 50 pts "First Kill" bonus for getting the
first kill of the match. The first time it happens you get this trophy too.
You should get this eventually just from playing the game, especially if you
play the smaller modes (with fewer players) and you make a point of spawning
into every match as soon as it starts (you should skip the intro screen).
If you struggle to get this then try playing Hero Hunt mode. Eventually you
will be chosen as the first Hero and it will be easy to get the first kill.
*Perhaps the most famous of the many revisions that George Lucas has applied
retrospectively to the original movie trilogy was in Han's encounter with the
Rodian bounty hunter Greedo at the Mos Eisley cantina in Episode IV.
Info: http://starwars.wikia.com/wiki/Han_shot_first
07 Great shot, kid! [Bronze / 15G]
"Kill an enemy who is using a jump pack (Multiplayer)"
The jump pack is a useful and popular Star Card so it should only be a matter
of time before you get this trophy. Players will often use it to escape when
you start shooting at them but sometimes this will be unsuccessful. :)
You'll be more likely to get this trophy on outdoor maps where players can
make better use of the jump pack. I got it by accident with a random grenade
throw while playing Drop Zone on Tatooine.
08 A cunning warrior [Silver / 40G]
"Reach level 3 once with any trait (Multiplayer)"
The traits are unlockable passive perks that can be equipped in your loadout
in addition to your "hand" of three Star Cards (see Section 08b).
The first traits to unlock are bodyguard, survivalist and scout at rank 15
(and scout is massively useful so that should be the first one you buy).
Alternatively you can unlock the berserker and escape artist traits by
completing their Hutt Contracts (which become available at rank 12).
Each trait always gives you level 1 as a minimum, you need to get three kills
without dying to activate level 2 then another three kills for level 3 but if
you die at level 2 or 3 you drop down one level so you'll need to get a six
killstreak to trigger level 3 for this trophy.
09 Don't underestimate the Force [Silver / 40G]
"Earn a total of 100 kills while playing as a Hero (Multiplayer)"
You can play as Hero characters in four modes in the base game but each one
has its advantages and disadvantages for farming kills.
In Walker Assault and Supremacy you can play as a Hero by collecting a pickup
icon but you only find these rarely. However when you do finally get to play
as a Hero you can usually get a lot of kills off the enemy players.
In Heroes vs Villains mode half of the players in each round spawn as a Hero
but you're competing against other Heroes and a few stronger "guard" troops.
In Hero Hunt the Hero character faces up to eleven standard soldiers but you
only get to play as the Hero if you're selected at the start of the match or
if you're at the top of the Hero damage table when a Hero is defeated.
10 Crush them with one swift stroke... [Bronze / 15G]
"Trample 25 soldiers with an AT-ST (Multiplayer)"
The bipedal AT-ST walker (see Section 09b) is available as a vehicle Power-Up
when playing on the Imperials side in Walker Assault, Supremacy and Turning
Point modes - look out for the pickup icon that has a picture of it. I think
it would be better to do this in Supremacy since fewer Rebel players will be
equipped with the ion torpedo compared to Walker Assault mode.
The description of the trophy is fairly clear: you just need to get a total
of twenty-five "roadkills" using the AT-ST in multiplayer matches - simply
drive over enemies to kill them (there's no button to press). Each time you
get a roadkill you should receive the Trampled bonus.
So don't lurk at the back of the map... get up to the "battlefront" and start
squishing those Rebel scum! Hold L3 to sprint so you can get up to the enemy
lines more quickly. Make use of any cover available when advancing.
In Supremacy the pickup icon for the AT-ST always appears at a fixed location
although that one location will change depending on which flags are currently
active, so I think there are probably three or four spawns for each map in
total but once you find one you can keep camping that spot unless the flags
change. I think on all the vanilla maps the pickup respawns about 30 seconds
after the walker is destroyed.
Here are all the AT-ST pickup spawns I found for Supremacy mode:
- On Tatooine when your team takes the middle flag it spawns north-east of
the Jawa Sandcrawler, just south-west of the round turret outside the first
tunnel entrance on right. When you push further forward it'll be on the
right just before the two "igloo" dome buildings near the transporter dock.
However if your team gets pushed back it spawns on the main track roughly
south-east of the Sandcrawler.
- On Endor it spawns to the north-west of the Ewok village in the middle of a
stream. When your team pushes up again it'll be north of the second Rebel
camp behind a small pile of crates. The rear spawn is just south-west of
the main bunker and shuttle pad, to the left of a sloping tree trunk.
- On Hoth you'll find it around some central trenches between two turrets.
At the front it's outdoors to the left of the main trench network, roughly
180 metres east of the final flag. Towards the rear it's right outside the
first little door on the left after the first big hangar entrance.
- On Sullust it spawns in front of the TIE Fighter hangar, next to some big
containers on the other side of the lava stream. If you push the Rebels
back further you'll find it on the north-west end of the flat bridge over
the lava flow. If you get pushed to the back of the map (north end) it'll
be between two tall gas tanks outside the big shuttle hangar.
Personally I found it easiest to do this on Hoth in Supremacy - the pickups
are easier to locate there and the open terrain gives you more freedom of
movement (although of course that also leaves you more exposed). You can also
try doing it around the Jawa sandcrawler on Jundland Wastes where the rocky
passages will funnel the enemy troops and provide some cover.
I would suggest equipping the jump pack and escape artist trait so you can
get to the pickup before your team-mates (or get to safety after taking it).
The Turning Point mode added in the free Jakku update is another good option
as the Imperials get an AT-ST and fewer Rebels will have anti-vehicle cards.
11 That got him! [Silver / 40G]
"Use a tow cable to destroy an enemy AT-AT in Walker Assault"
In Walker Assault mode (see Section 05c) your objective when playing as the
Rebels is to destroy the AT-AT walkers. One way to achieve this is by using
the Airspeeder's tow cable to tangle their legs (just like in Episode V).
Pickup icons for the speeder appear during the third phase of the match but
as usual the AT-AT's can only be successfully attacked during a bombing run
(when the game tells you to "attack the walker"). If you want to get this
trophy you should grab the speeder as soon as you see the pickup but you'll
need to spawn into the vehicle quickly otherwise you'll lose it so you might
have to fly slow and low at the back of the map to avoid getting taken out by
enemy ships or troops before the final Y-Wing bombing run commences. You may
feel a bit useless/selfish/daft flying loops around Jabba's palace but if you
can successfully take down a walker that'll really help your team.
Once a walker's shields are down (you'll see a sparkly effect on the AT-AT
for some reason!) you need to fly close to its legs and press Triangle when
you see the prompt. Once the cable is attached you have to complete a little
minigame to successfully complete four laps of the walker - use your right
stick to keep the speeder icon inside the shrinking box. I recommend popping
your jammer ability (R1) in order to avoid enemy lock-ons.
Completing this manoeuvre gives an instant kill on the walker regardless of
how much damage it had taken previously. The first time you do it you'll also
receive this trophy.
This needs to be done in multiplayer (Walker Assault mode) to count for the
trophy but you can practise your walker takedowns by playing Walker Assault
in Skirmish mode (see Section 07) and in the 'Invasion' Training mission.
12 Hold the line! [Bronze / 15G]
"Kill 10 enemies while attacking or defending a control point in Supremacy"
In Supremacy mode (see Section 05d) you should be spending most of your time
either attacking or defending the two adjacent control points that are marked
as your current objectives. Just stay in those areas and kill those enemies!
You need to get the Control Point Kill bonus ten times for this trophy but it
doesn't need to be in a single match (the trophy popped for me on my first
kill of a match).
The maps in Supremacy are pretty big and you can't spawn at a flag so use the
partner spawn and jump pack to get back into the action quicker.
13 Stay on target [Bronze / 15G]
"Kill 10 enemies in a match of Fighter Squadron"
In Fighter Squadron mode (see Section 05e) each team has up to ten players
and a further ten computer-controlled "AI" pilots. To get this trophy you
need to kill ten human players (look for the nametags) in a single match.
I'm a competent pilot and I can get twenty kills overall in one match (if I
focus on the starfighters instead of the enemy's transporter or Hero ship)
but usually a lot of those would be AI kills.
So you may need to give yourself an unfair advantage... remember you're not
limited to only using fighters in Fighter Squadron mode! If you can find the
Hero pickup close to the ground and reach it before your team-mates you'll be
able to play as either the Millennium Falcon (Rebels) or Slave I (Imperials).
Both the Hero ships can take a ton of damage and they have three abilities
instead of the usual two so keep using your weapons and the countermeasures
(shield/jammer) when they come off their cooldown. The extra firepower makes
it much easier to get those ten kills and (as long as you don't crash!) you
won't be wasting valuable time respawning and getting back into the action
every couple of minutes either.
14 What's the cargo? [Bronze / 15G]
"Kill 10 enemies carrying the cargo in Cargo"
In Cargo mode (see Section 05g) your objectives are to capture cargo from the
enemy base and to prevent enemies from taking your own, so the description of
the trophy is kinda ambiguous - is it supposed to be me carrying the enemy
cargo or an enemy player carrying mine?
The answer is that you need to kill enemies that are carrying your team's
cargo (you'll get the Cargo Carrier Killed bonus each time). You can work
towards the total over several matches - it doesn't need to be all in one.
When an enemy picks up your cargo you'll hear a "honk" siren and the game
will tell you to "hunt down the carrier". Their location will be marked with
a flashing "attack" icon. They'll be moving at the same speed as you so it
often won't be possible to catch them from behind and instead you should
wait near the centre of the map and move to cut them off once you determine
which lanes they're taking. The scan pulse gadget can be very useful for
seeing their exact location so you can pre-fire at a corner/doorway or time
your impact grenade precisely.
You could also try hiding in your base and taking out the enemy as soon as
they pick up the cargo and putting infantry turrets and proximity bombs on
the narrower routes out of your base.
15 Playing the objective* [Bronze / 15G]
"Have the most kills in a match of Blast"
Blast mode (see Section 05f) is essentially Team Deathmatch so your only
objective is to kill the enemy but to get this trophy you need to get more
kills than any other player and - since it's a 10v10 game mode - you could
be competing against up to nineteen other people!
This could be a tough one, especially since the game lacks a server browser
which could otherwise be used to find a half-full server that would improve
your chances of being the top player. If you keep selecting this mode you
might eventually be able to find a lobby with fewer people in it - you could
try picking specific maps and playing very late at night.
The January 2016 update added the option to select a region for multiplayer
(under Settings EA Account Telemetry Settings) so you can pick a region
where most people would be sleeping. For example if you live in the American
Eastern time zone and you played at midnight it would be 4 a.m. in Europe.
Play with a blaster that suits the scale of the map and pick one that you're
comfortable using. Select Star Cards that will be useful in a close-quarters
deathmatch, upgrade them if you can afford it and don't forget to use them.
Keep practising to learn the map layouts and pickup spawn locations. Try not
to die because that gives you less time for getting kills!
The scan pulse (wall hack) Star Card can give you a massive advantage in any
game mode and Blast is no exception. You could save up your charges (I seem
to always farm a load of them in Cargo mode) or just buy lots of them and
then spend most of the match with x-ray vision. 8)
(This trophy was glitched at launch - it was only possible to achieve it if
you got the most kills in both teams AND the match lasted the full 10 minutes
duration... OR if you won the match by scoring 100 kills yourself! A fix was
applied in the 27 January 2016 patch but this was ineffective and a further
update was required in the 23 February 2016 patch to correct the issue.)
*Any good Battlefield player knows it's important to always "PTFO". :)
16 The Force is strong with this one [Bronze / 15G]
"Earn 10 kills in a match as any Hero on Hero Hunt"
In Hero Hunt mode (see Section 05j) the current Hero always competes against
the eleven other people. When playing as a normal soldier the only person you
can kill is the Hero character (who is tough and has all the other players
trying to kill them) so you really need to play as the Hero for this trophy.
There are several variables that affect your trophy attempt. You'll get a
good head-start if you get selected as the initial Hero (1 in 12 chance) or
otherwise you need to be the player that's done the most damage to Heroes to
become the next Hero during a match.
As usual a good knowledge of their abilities (see Section 09c) will help you
use (and fight against) each Hero character more effectively.
17 I've been waiting for you [Bronze / 15G]
"Kill 10 enemies trying to claim your team's pod in Drop Zone"
In Drop Zone mode (see Section 05b) enemy players will try to re-capture a
pod that your team is already claiming (blue) - you need to kill them while
they're actually in the process of interacting with the pod to steal it.
You would get this eventually just from playing this mode but it would take
quite a long time. Often if your team is good enough to arm the pod they're
also good enough to defend it! The timing is tight too - you need to catch
each enemy during the two seconds when they're re-arming the pod.
This will require a very defensive (campy) style of play. You need to find a
position where you're well hidden but still capable of seeing the pod (the
3rd-person view will help) and engaging an enemy there. If they're using a
shield you can counter that with a launcher or grenade - the impact grenade
is best as there's no timer delay and you need to get a quick kill.
18 "Gonk? Gonk!"* [Bronze / 15G]
"Capture three droids in a match of Droid Run"
In Droid Run mode (see Section 05h) you can "capture" any neutral (blue) or
enemy (red) droid by standing facing it and holding Square. Do that three
times during a single match and you'll receive this trophy.
You just need to be proactive about capturing droids at the start of the
match and when they get re-captured by the enemy but always remember to look
out for camping enemies instead of blindly rushing for the objective.
*Power-droids appeared in all of the original trilogy movies. Originally they
were known simply as "power-droids" but a post on the rec.arts.sf.starwars
newsgroup in 1993 noted that they always make a "gonk!" sound, the name was
adopted by the community and they were later officially named GNK droids.
19 The power of the Force [Bronze / 15G]
"Defeat another Hero while playing as any Hero on Heroes vs Villains"
In Heroes vs Villains mode (see Section 05i) three of the six players on each
team will spawn as Hero characters and each match lasts for at least five
rounds so you should usually get at least a couple of turns as a Hero.
This is one of those trophies that will come in time if you keep playing the
mode long enough, however when you play as a Hero you could make a point of
looking for any enemy Hero that's low on health. In fact - just for the sake
of this trophy - you could spend one round lurking away from the action to
preserve your health and then swoop in for the kill later after the enemies
have taken some damage.
You can also use Hero health pickups to top-up your health bar so you're more
likely to prevail in a one-on-one encounter. Remember that support characters
(Leia/Emperor) can drop their own Hero health-ups.
20 When 900 years old you reach...* [Gold / 55G]
"Reach Rank 50"
To get this gold trophy you'll need to keep playing multiplayer until you
reach rank 50** which was the level-cap at launch.
To achieve rank 50 you need to earn a total of 1,987,000 XP. Exactly how long
that'll take you will depend on your personal "score per minute" (SPM) - the
average rate at which you earn XP during play.
See Section 05 for details of all the activities that will earn you XP. You
should also review the accomplishments (see Section 15) and challenges (see
Section 14) which can both earn you extra points.
You should score well in any mode where you can get a lot of kills and play
the objectives so pick modes that fit your preferred play-style, e.g. short
range, long range, vehicle combat, etc. If you're good at dogfighting then
Fighter Squadron is a good choice, doubly so if you can grab the Hero ship!
(I once got a 5000+ pts scorestreak attacking one Hero ship with the other.)
Your final score from each match will also depend on the average skill level
of each side - if your team is good you're more likely to get the bonus for
winning and you might be able to win matches quicker too so you can get the
completion and win bonuses more often.
For reference I reached rank 50 after 383 matches (just over 60 hours).
*Hopefully this will take you less than 900 years. :P
**In addition to getting this trophy at rank 50 you'll also unlock three
cosmetic options (Quarren and Twi'lek heads for Rebels and the black Shadow
Trooper armour), the Leia diorama figure and the "Nothing Here" emote.
21 Collector [Bronze / 15G]
"Earn any* diorama figurine in the game"
There are twenty-five diorama models available to unlock (see Section 13).
You can earn each one by completing its specified requirement and generally
these will take a lot longer to complete than the basic challenges.
Luckily you only need to get one diorama model for this trophy and you'll be
able to earn the Stormtrooper figurine simply by playing multiplayer modes
long enough to reach rank 10. This shouldn't take too long - some players got
to rank 16 during the ten hours of pre-release early access on Xbox.
*I got the Twi'Lek Rebel figure when I first loaded the game because I had
previously got a three-star rating on the first siege in the Base Command
card game, but this didn't earn me the trophy. The second figure I unlocked
was Luke after I completed every mission with all the collectibles and that
didn't give me the trophy either... So it's not "any" figurine! :6
(I finally got it when I received the figure for reaching rank 10.)
22 Tell Jabba that I've got his money [Silver / 40G]
"Earn a total of 25,000 credits (Multiplayer)"
At the end of every multiplayer match the game awards your experience points
(XP) and you also receive a number of Imperial Credits (money) equal to your
experience points divided by ten, so to earn a total of 25,000 credits you
need to get 250,000 XP in multiplayer.
You do not need to save your credits and have 25k "in the bank" for this -
you can spend as much as you want and the trophy will pop mid-match as soon
as you pass the 250,000 pts threshold (around rank 16).
23 Distinguished [Silver / 40G]
"Earn 100 Accomplishments"
Accomplishments award you bonus XP for achieving set goals in a single match,
for example getting 25 kills or getting 10 kills using blaster rifles. There
are also accomplishments that are unique to each multiplayer game mode, for
example capturing two flags in Supremacy or claiming two pods in Drop Zone.
See Section 15 for a full list of available accomplishments.
You can complete each accomplishment as many times as you want and this is
essential as you need to get a hundred for this trophy!
The trophy should come eventually from simply playing multiplayer although
you might like to make a focussed effort on farming specific ones.
You can check how many accomplishments you've earned in the in-game stats.
For reference I got this trophy at rank 26.
24 Determined [Silver / 40G]
"Complete 25 Challenges"
Multiplayer features a wide range of basic challenges, for example get five
kills, score 1000 pts, use one Power-Up, etc. Each one will earn you bonus XP
so completing challenges will help you level-up through the multiplayer ranks
(to unlock equipment) and earn more money (to buy that equipment).
See Section 14 for a full list of available challenges.
Your progress on the three current challenges will be shown on the respawn
screen after you die and you can also view them on the "pause menu" when you
press Options during play. When you pass one challenge it will be replaced by
a new one and you need to complete a total of twenty-five for this trophy.
You will get through those a lot quicker if you keep checking your active
challenges and switch things up to fit them, for example using one of the
blaster pistols if you need 75 pistol kills or playing Droid Run if you need
three wins in that mode (and of course you can do those two together).
Since you always have three challenges available you can still make progress
even if one comes up that you want to avoid because you can still focus on
the other two. However you also have the option of going to the in-game Stats
screen and paying 100 credits to skip/replace a challenge if you want. The
same screen also shows how many challenges you've completed so far.
For reference I got this trophy at rank 23, although I was quite proactive
about working on my challenges (and I did pay to skip a few).
The January 2016 update added daily challenges to the game which are shown in
addition to your normal three. I don't know if these count towards the trophy
but they'd still be worth doing for the bonus XP/credits.
25 Don't get cocky [Bronze / 15G]
"Defeat both the Millennium Falcon and Slave I"
Han Solo and Boba Fett's ships are both available as Hero pickups in Fighter
Squadron mode (see Section 05e). When playing as Imperials look out for the
notification in the killfeed that says "<player name> has become Millennium
Falcon" (and vice versa for the Rebels and Slave I).
Often several team-mates will be engaging the powerful Hero ship at the same
time so look out for the Millennium Falcon Defeated or Slave I Defeated bonus
which shows that the game credited the kill to you.
Slave I is heavily armed but pretty slow and she doesn't have a shield so you
can fly slowly behind her, mirror the pilot's turns and maintain constant
fire with your primary and secondary weapons, manually aiming your lasers
when the jammer is active. Although this is a great source of points, it'd
probably take several minutes to destroy the ship, you'll get killed several
times during the process and then someone will probably steal your kill or
more likely the match will end before you can finish them off!
If possible you should "fight fire with fire" - use the other Hero ship to
take out the enemy's Hero. You'll be able to stay alive a lot longer and use
the extra abilities.
26 A tremor in the Force [Bronze / 15G]
"Play once as all the different Heroes in the original game (Multiplayer)"
The base game features six playable Hero characters (see Section 09c). The
three "goodies" are Luke, Han and Leia and the three "baddies" are Vader,
Boba Fett and the Emperor. You need to play as each of these for the trophy.
(Additional Hero characters from DLC expansions are not required.)
Probably the best way to get this quickly is to keep playing the Heroes vs
Villains mode (see Section 05i) where several players get to be a Hero in
every round and each round only lasts three minutes (or less).
Whenever playing as a Hero try to defeat an enemy Hero for trophy #19.
27 Together we can rule the galaxy [Bronze / 15G]
"Complete any mission with a friend"
In Missions mode you can play either local splitscreen "couch" co-op with a
buddy (on consoles) or online co-op with anyone from your friends list. You
need to finish any mission while playing with a friend for this trophy.
28 Your journey has only started [Bronze / 15G]
"Complete all missions in the original game"
You get this trophy for completing all seventeen Battles/Survival/Training
missions that were available at launch (see list in Section 06).
(Additional missions added in game updates are not required for this trophy.)
You can pick any difficulty for Battles, Hero Battles and Survival.
29 Master [Gold / 55G]
"Earn all mission stars on Master difficulty in the original game"
This trophy requires you to beat the missions on Master difficulty but you
don't also need to get the 'Unstoppable' star (enemy score less than 40).
See Section 06 for tips, recommended camping locations and a list of the
seventeen "original" missions.
30 On the ball [Bronze / 15G]
"Complete any Survival mission on Master difficulty within 35 minutes"
The added constraint of the time-limit would limit your potential to use "hit
and run" tactics too much here. At least you only need to beat one mission.
This would probably be easier to do in co-op mode, however it is possible to
do it solo and most players recommend using the original Hoth map.
31 Precision shot [Bronze / 15G]
"Get 10 headshots with the Cycler Rifle (Multiplayer)"
The cycler is the Tusken marksman rifle which can be equipped as a secondary
weapon via its Star Card. It unlocks at rank 28 and costs 3100 credits.
It was overpowered in the beta so it received a heavy pre-release nerf but it
got buffs in the January and February patches to make it more effective. It
gives a one-hit headshot kill but there's a bullet-drop (gravity) effect so
you'll need to aim above your target's head at most ranges.
It's tricky to use at long range and at medium range you will find yourself
outgunned by most blasters. I think it would be less frustrating to just keep
it equipped and wait until you catch a stationary enemy unawares at short
range, for example someone sniping or using an exposed turret or a Rebel
focused on attacking the AT-AT in Walker Assault mode.
You can reduce the cooldown time by a third if you upgrade the card but you
will probably prefer not to blow 7000 credits on something that you'll never
use again after getting the trophy!
TheDarkCircle recommends hiding in the lush undergrowth of Endor as a Rebel
and then sneaking up on enemy players as they come past. I'd suggest also
using the scan pulse to help find camping enemies that'll make easy targets.
32 Scrap collector [Silver / 40G]
"Earn any collectible star"
Really that should say "Collectibles" star - that's the name of the star you
get for completing any Battles / Hero Battles (not co-op) or Survival mission
with all five collectibles (see Section 12). You can choose any difficulty.
33 All right, I'll give it a try [Bronze / 15G]
"Earn a star on all Training missions"
Since the first star for each Training mission is awarded for finishing the
mission you'll get this by simply completing all five missions once each.
34 Safety ain't the point of a joyride [Bronze / 15G]
"Take no damage in the Endor Chase mission"
Endor Chase is one of the five Training missions (see Section 06a).
Your speeder bike's "health" bar is shown at the bottom of the screen - if
it drops below 100 then you need to restart. You can handle little bumps on
branches and walkers without taking damage but any heavy hits against a big
tree or a boulder will almost always invalidate your run.
You don't actually need to kill any of the Rebel targets to pass the mission
so you can focus on following the route and not hitting anything.
You don't need to fly at top speed either but if you go too slow you'll get a
warning that the Rebels are getting away. I tried doing the mission at around
half speed and it was easy to avoid taking any damage and I only got a couple
of brief warnings. My slow run took around four minutes.
35 Best star pilot in the galaxy [Bronze / 15G]
"Destroy 10 TIE Fighters within 2 minutes on the Beggar's Canyon mission"
Beggar's Canyon is another of the five Training missions (see Section 06a).
This flight tutorial has you dogfighting in an X-Wing against Imperial TIE
Fighters and TIE Interceptors. You need to kill ten of them within the first
two minutes after the combat phase of the mission starts.
Use the red arrows in your main view and the red circles on your minimap to
acquire each enemy as quickly as possible. Hold L2 for automatic lock-on, aim
near an enemy so that a red circle appears around them and then move your
crosshairs over it until you get the yellow X to get a quick kill with your
laser cannons (R2).
Your proton torpedoes (R1) give a one-hit kill when you have a lock so you
should use them as often as possible. However they have a slow cooldown (20
seconds) so you'll definitely need to use your ship's lasers too.
Keep your speed at maximum when pursuing an enemy ship or brake to minimum
when one is flying directly towards you at the start of a wave.
36 New Recruit [Bronze / 15G]
"Complete any mission"
You can complete any of the Training missions, Survival missions, Battles or
Hero Battles for this trophy. I got it from my first Training mission.
37 Impressive. Most impressive. [Bronze / 15G]
"Earn a total of 5 stars from Battle missions in the original game"
You'll get four stars just for completing all of the first four missions on
Normal difficulty and without a partner. You can get another four stars from
completing those missions with all the collectibles (see Section 12).
The four Battles missions available at launch were "Battle on Tatooine",
"Battle on Hoth", "Battle on Endor" and "Battle on Sullust".
Hero Battles don't count towards this trophy, only standard Battles missions.
38 Off to a good start [Bronze / 15G]
"Win any Battle mission on Normal difficulty against the AI"
Completing your first solo Battles mission earns you this trophy.
If you play on a higher difficulty you'll still get the trophy.
39 Survivor [Bronze / 15G]
"Earn a total of 5 stars from Survival missions in the original game"
Just like trophy #37 you can get this by completing all of the first four
missions on Normal diff and completing one of those after finding all five
collectibles (see Section 12).
The four Survival missions available at launch were "Survival on Tatooine",
"Survival on Hoth", "Survival on Endor" and "Survival on Sullust".
40 Ackbar's Elite [Silver / 40G]
"Complete any Survival mission on Master difficulty without spending a life"
The Power-Ups available from the drop pods can make a big difference here so
be sure to claim each pod but remember you don't need to do it immediately.
Since there's no time-limit for this trophy you can leave one enemy alive and
just avoid them while you take care of the pod - and remember that the AT-ST
and probe droid cannot disarm a pod.
The tripod blaster is very effective if you can find a strong defensive
position with long lines of sight. The infantry and vehicle turrets are also
very handy Power-Ups to get.
Don't bother chasing after heart pickups as you won't be using extra lives!
(The trophy description was amended in the 22 March 2016 patch. Previously it
said "...without dying" but now it says "...without spending a life" because
in co-op it's possible for one player to keep playing until their partner
automatically respawns without having to use a life.)
41 Do... or do not. There is no try [Bronze / 15G]
"Complete the Tutorial"
You'll be prompted to play the tutorial mission 'Probe Droids' the first time
you load the game but you can also play/replay it at any time by pressing
Square on the main menu.
A simple scenario on Hoth teaches you the basics of movement and using the
blasters, Star Cards and Power-Ups. If you skip the little intro cut-scene it
only takes about three minutes to complete.
If you can't see the current objective check your minimap.
42 Judge me by my size, do you? [Bronze / 15G]
"Reach Rank 25"
See trophy #20 above.
For reference I reached rank 25 after 105 matches (just under 17 hours).
43 Not bad for a little furball [Bronze / 15G]
"Get hit in the head by a rock from an Ewok on Endor"
You can get this playing on the Imperials side* on the Forest Moon of Endor
map which is available in the Walker Assault and Supremacy multiplayer modes.
If you select the mode using the Square button you can choose which map to
play and then check your team on the roster before you commit to join.
You simply need to hang around at the centre of the Ewok treetop village
which is near the middle of the map (south-west of the waterside shuttle
landing pad). It's safest to do this during the third phase of Walker Assault
or when your team has pushed the Rebels back in Supremacy. You should notice
an Ewok cruising around overhead on a glider (which looks like a butterfly in
silhouette). He comes around roughly every 30 seconds so you shouldn't have
to wait there too long before he drops a little rock on you.
*I was planning to test whether it's possible to get this on the Rebel team
but I happened to join a game of Walker Assault that was already in progress
(playing as an Imperial) and the trophy popped seconds later! I later tried
it with a different account and couldn't get it as a Rebel but when I went
there as an Imperial in another match again it popped almost instantly. I'd
say it'd actually be pretty difficult to NOT get the trophy there!
44 Walker defender [Bronze / 15G]
"Destroy a Y-Wing in Walker Assault"
Even though the bombing runs in Walker Assault mode (see Section 05c) are
scripted and the Y-Wings are computer-controlled it is still possible for a
player to damage or even destroy one. If you successfully destroy one you'll
get the Y-Wing Destroyed bonus and the first time you'll get this trophy too.
Obviously you'll need to be playing as Imperials to do this - when you pick
the mode you'll see which side you've been assigned to and you can exit and
re-try if necessary. It's probably best to avoid the Endor map too (because
trees) so select the mode by pressing Square to get a choice of map.
Each match has up to three bombing runs and it'll be to your benefit if your
team is bad at defending because the longer the uplinks stay armed the more
Y-Wings will be added to the next run! The bombers always come from the same
direction in each run so watch the skies as the attack run begins. The gap
between each bomber is ten seconds so after seeing one attack the walker the
next Y-Wing should appear in the distance about eight seconds later.
The simplest way to take one down is probably to use the ion torpedo which
is a Star Card that unlocks at rank 4 and costs only 650 credits. This can
lock onto a bomber and give a one-hit kill. The only problems are that you
need to be quick and sometimes your homing missile hits the walker!
I've been able to do it with a TIE Fighter too and it's also possible with
the AT-ST (gun or missile), the pulse cannon, the cycler rifle and the big
Turbolaser gun turrets on Sullust.
Outer Rim DLC [XP1]
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45 A good blaster at your side [Bronze / 15G]
"Get 150 kills in successful matches of Survival"
All the levels in the Survival solo/co-op mode (see Section 06c) have more
than 150 enemies in total when you play on Hard difficulty but that can be
tough so you might prefer to avoid the stress and stick with Normal diff.
Every level on Normal has fewer than 150 enemies in total so you'll need to
either play the same one twice (if you've got a favourite) or two different
maps once each (if you'd prefer some variety).
I would suggest two Normal runs on the Rebel Depot map since it only takes
around fourteen minutes to beat it. Note that the trophy requires successful
runs so you'll need to complete all fifteen waves (twice) for it to count.
If you haven't done the other missions-based trophies already then you'll
easily get this one while working on the others.
46 This is a new day, a new beginning [Bronze / 15G]
"Play all the new maps in the Outer Rim (Multiplayer)"
The four new maps in the Outer Rim DLC are Jabba's Palace and Palace Garage
(on Tatooine) and SoroSuub Pipelines and SoroSuub Refinery (on Sullust).
These can be played by selecting the Outer Rim playlist at the bottom of the
remodelled Multiplayer menu.
The trophy pops as soon as you join a match on your fourth map.
47 Patience you must have [Bronze / 15G]
"Complete 10 daily challenges"
The January 2016 game update added daily challenges - you now have one new
challenge each day (which is available for exactly 24 hours) in addition to
your normal three challenges (see Section 14).
Since you only get one daily challenge per day (hence the name!) it will take
at least ten days to achieve this trophy... or nine days I guess if you can
get two on your first day (before and after the refresh).
Just make a point of playing every day, remember to check your new daily
challenge and focus on completing it before the timer expires.
48 Greed can be a very powerful ally [Silver / 40G]
"Win 10 rounds of Extraction"
Extraction (see Section 05L) is the new multiplayer game mode added in the
Outer Rim expansion. Currently the only way to play it is via the Outer Rim
playlist at the bottom of the main Multiplayer menu. This will rotate between
Extraction and four other modes but at least if you select the playlist by
pressing Square instead of Cross you can pick the mode you want to start on.
You should get one or two matches of Extraction before the mode changes.
(In the 3 May 2016 update the DLC playlist was changed so that the frequency
of playing Extraction mode is now 75% instead of 50%.)
Extraction is a "Payload" mode where the Rebels need to escort a slow cargo
cart across three zones - and the Imperials need to stop them. Easily the
most useful thing you can do to help your team win is to start the shipment
(Rebels) or stop the shipment (Imperials) - I always run with the personal
shield so I can make noble kamikaze runs at the cargo. :)
You can check your progress under Career / Stats & Progression / Detailed
Stats on the Battlefront website or in the companion app - this page shows
how many times you've won matches in each of the multiplayer modes.
(While you're playing Extraction you can start working on the requirements to
unlock the four weapons you need for trophy #49 (see below). You'll need to
use blaster pistols, heavy blasters, the CA-87 shock blaster (shotgun) and
the T-21B targeting rifle plus the smoke grenade, flash grenade, scout pistol
and focus fire Star Cards (see Section 08). Just remember to purchase all the
Hutt Contracts before you begin!)
49 No such thing as luck [Gold / 55G]
"Get 10 kills with the Relby-v10, DL-18, scatter gun and Dioxis grenade (MP)"
The v10 and DL-18 blasters and the scatter gun and Dioxis grenade Star Cards
were all added in the Outer Rim update. For this trophy you're required to
get ten kills with each of them (forty in total) in multiplayer matches.
The weapons need to be unlocked by completing the Hutt Contract for each one
- see Section 08a for details of the requirements for the blasters and see
Section 08b for the cards. You can also access the two cards by equipping
your partner's hand (if they're using them) but you'd either need to get
lucky with your partner's loadout or play with a friend who has those cards.
The Relby-v10 is a semi-auto marksman rifle so it's best used at medium/long
range. It fires faster and for longer than the T-21B but does less damage.
The DL-18 pistol isn't as potent at short-range as the DH-17 but it holds its
damage for longer so it's more effective at mid-range.
The scatter gun Star Card can be used like the scout pistol to give a quick
kill in close quarters but with the bonus that it can also penetrate shields.
It's definitely hardest to get kills with the Dioxis grenades. They release a
cloud of toxic gas that does constant damage over time but it takes a few
seconds to kill an enemy on full health. The best way to get kills with them
is to use them against opponents that have already taken damage or on players
that are distracted in combat at a choke point, activating an objective
(Extraction shipment, Walker Assault uplink, etc) or trapped in a corner.
Here are a few tactics you can try with the Dioxis grenades:
- shoot an enemy until they're at low health before throwing the grenade
- throw a smoke grenade first to conceal the Dioxis cloud
- throw a flash grenade first so enemies are disoriented
- fire the barrage (mini-grenade launcher) to soften up your target/s
- stand near the Extraction shipment to buff your cooldowns (more nade spam!)
Knowledge of gun damage profiles can be helpful here too - you can fire just
enough shots to leave an enemy on low health. Here are some examples:
T-21B rifle - 2 shots do 90 damage out to 10 metres or 80 at 28 metres
DL-18 pistol - 3 shots do 99 damage out to 20 metres or 90 at 23 metres
DLT-19X rifle - 1 shot does 99 damage at 7 metres or 90 at 22 metres
cycler rifle - 1 shot does 99 damage at 11 metres or 90 past 20 metres
You can check your progress under Career / Stats & Progression / Detailed
Stats on the Battlefront website or in the companion app - this page shows
how many kills you've got with each of the blasters and Star Cards.
Bespin DLC [XP2]
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50 Do we take prisoners? [Bronze / 30G]
"Stun 20 enemies with the shock grenade (multiplayer)"
You can unlock the shock grenade Star Card by buying the 'Security' contract
and then arming five generators (as Rebels) and disarming five generators
(as Imperials) while playing Sabotage mode. I'd suggest flanking generators
with the scout trait and then rushing in with the personal shield deployed.
Try to hit groups of enemies with the grenade wherever possible. You'll get
a 25 pts Stun Bonus for each enemy you successfully stun so if you get 75 pts
of bonuses at once then you caught three enemies with one nade.
(This will be a lot easier than getting the ten kills with the Dioxis grenade
for the "No such thing as luck" trophy above!)
51 City in the Clouds [Bronze / 30G]
"Play all the new maps in Bespin (Multiplayer)"
The five new maps in the Bespin DLC are Cloud City, Administrator's Palace,
Carbonite-Freezing Chambers, Bioniip Laboratories and Bespin Airspace.
These can be played by selecting the Bespin playlist at the bottom of the
remodelled Multiplayer menu. If you're missing Bespin Airspace then pick
Fighter Squadron mode or if you need Bioniip Labs pick Drop Zone mode.
(At launch Carbonite-Freezing Chambers was relatively rare in the Bespin map
rotation but its frequency was increased in the 27 June 2016 update.)
The trophy pops as soon as you join a match on your fifth map.
52 You have your moments [Bronze / 30G]
"Get 5000 objective score while playing as any Hero (multiplayer)"
You might make some progress on this while playing the new Sabotage mode.
You can earn objective XP by completing any objective-based actions in any
game modes featuring Heroes (apart from Hero Hunt and Heroes vs Villains).
In Walker Assault you can arm/disarm/defend uplinks and damage the AT-AT's.
In Supremacy and Turning Point you can capture/defend control points.
In Extraction you can stop/start/defend the shipment.
Finally in Sabotage mode you can arm/defend the three generators while
playing as one of the four Rebel Heroes in the first phase of a match.
53 When surrounded by war...* [Silver / 70G]
"Win 10 rounds of Sabotage"
Sabotage (see Section 05m) is the new multiplayer game mode added in the
Bespin expansion. Currently the only way to play it is via the Bespin DLC
playlist at the bottom of the main Multiplayer menu. This will rotate between
Sabotage and six other modes but at least if you select the playlist by
pressing Square instead of Cross you can pick the mode you want to start on.
You'll get either one or two matches of Sabotage before the mode changes and
then you need to repeat the process if you want to continue in Sabotage.
(The 27 June 2016 update changed the playlist so that Sabotage occurs more
often but it will still be mixed with the other game modes.)
You'll get ten wins eventually but you can support your team by focusing on
the objectives. The Rebels need to arm and defend the generators and then to
defend the extraction zone, conversely the Imperials need to defend and
disarm the generators and capture the extraction point. Heroes are valuable
assets in this mode so use them wisely when you get one and always try to
take out enemy Heroes as quickly as possible.
*"When surrounded by war, one must eventually choose a side" is a quote from
the animated series Star Wars: The Clone Wars.
54 I'll take that bet [Gold / 90G]
"Get 20 kills with the X-8 Night Sniper and EE-4 (multiplayer)"
You can unlock the two new guns in the Bespin expansion by completing the
Hutt contracts 'Lando's Hand' and 'Sana's Legacy' (see Section 08a). You'll
need to play Sabotage mode to earn objective bonuses including ten generator
defence kills, get kills with the EE-3 blaster, get headshots with blaster
pistols and get a total of fifteen kills with Lando. (Lando always uses the
X-8 pistol so that'll give you some kills towards this trophy too.)
The EE-4 fires two bursts of three bolts with a slight scatter effect so it
works like a shotgun and is very effective in close quarters. If necessary
you can improve its performance at longer ranges with the focus fire card.
The semi-auto X-8 got a much-needed buff in the July 2016 update. Its damage
output was increased to give a three-hit kill at short range and a four-hit
kill at long range and the rate at which it loses accuracy on repeated shots
was also reduced. It has a thermal zoomed view which can help you to spot and
acquire targets at longer ranges or in poor lighting conditions.
.------------.-----------------------------------------------------------------.
| Section 17 | EASTER EGGS s17 |
'------------'-----------------------------------------------------------------'
DICE usually like to add easter eggs to Battlefield games so I'm hoping for some
"egg-cellent" additions to this little section. ;)
(Also see *Section 11* above for details of many authentic details on the maps!)
o In the south-west corner of the Rebel Base map there's a closed door marked
with a yellow sign with a red symbol.
This is the same sign that featured in a silly deleted scene from Episode V.
The sign is basically a warning that the room contains Wampas (big dangerous
animals) so C-3PO removes the sign and shortly afterwards a Snowtrooper opens
the door and his comrade is grabbed by a Wampa!
o During the introductory cut-scene for the Overpower training mission you'll
see a Stormtrooper walk under a gantry staircase and bang his head.
This is a reference to my favourite gaff in Episode IV when a Stormtrooper
hits his head while walking through a doorway on the Death Star. :)
o On the far eastern side of the Dune Sea Exchange map there's a pit containing
a Sarlacc (as seen in Episode VI). If you fall or jump inside you'll be slowly
digested over a thousand years.
Not really, but you don't die instantly. You see the inside of its stomach and
it takes about five seconds then you get the message "Killed by Sarlacc".
o If you stay out of bounds on a map for ten seconds you will die but you'll
also get the message "You got lost far, far away" based on the standard Star
Wars intro text "A long time ago in a galaxy far, far away...."
(During the public beta (demo) the messages were "Killed by Wampa" on Hoth,
"Killed by Tusken Raider" on Tatooine and "Killed by oxygen" on Sullust.)
On the bonus map Twilight On Hoth the out-of-bounds message is "You froze to
death" and if you take a wrong turn on the Carbonite-Freezing Chambers map in
the Bespin DLC you might get "You were frozen in Carbonite"!
o Sometimes when a player dies you will hear the famous Wilhelm Scream. :)
Info: http://starwars.wikia.com/wiki/Wilhelm_scream
o If you go to the edge of the map on the tutorial level you can sometimes see
herds of Tauntauns and a lone Wampa off in the distance.
o During the Beggar's Canyon training mission (if you fly slowly enough) you can
see a small group of animated Tusken Raiders camped high on the right side at
the end of the narrow canyon section at the start of the mission. You can also
see small groups shaking their cycler rifles on top of two of the high cliffs
on the first Tatooine map in Survival mode. Their low resolution and 2D models
suggest that DICE used captured movie footage to make them.
Similar figures can also be seen at the top of the cliffs on the Jawa Refuge
multiplayer map if viewed from the top of the Sandcrawler vehicle.
o The four characters in the standard Aurebesh script shown at the bottom of the
screen when aiming the orbital strike spell "D-I-C-E". :)
o On the Twilight On Hoth map in Heroes vs Villains mode you could see three
stationary Stormtroopers with chrome helmets in the rocky out-of-bounds area
directly behind the Rebel team's spawn in the south-east.
It was unclear whether these were added on purpose or accidentally somehow but
the "erroneous Stormtroopers" were removed in the 22 March 2016 game update!
o On 18 April 2016 a developer named Malin von Matern tweeted to ask if anyone
had found a hidden event she'd written into the Jawa Refuge map in TDM (Blast)
mode. Professional easter egg hunter JackFrags was soon on the case and found
that a simple event triggers if one team leads by 10 points (kills).
A starfighter will fly along the canyon pursued by two enemy starfighters and
after they've gone a plume of smoke will appear in the distance. If the Rebels
are leading it'll be two X-Wings chasing a TIE Fighter or if the Imperial team
leads it'll be a pair of TIE's hunting an X-Wing.
Several other maps have similar events overhead which will only be triggered
when one team is doing particularly well.
.------------.-----------------------------------------------------------------.
| Section 18 | LINKS s18 |
'------------'-----------------------------------------------------------------'
This section gives a random list of interesting/useful/fun online resources.
o http://starwars.ea.com/starwars/battlefront/career
Official Battlefront stats site for checking your progress, unlocks and kills.
o https://itunes.apple.com/app/star-wars-battlefront-companion/id1050725181?mt=8
Download the game's free companion app (requires iOS 7.0 or higher).
o https://play.google.com/store/apps/details?id=com.ea.gp.starwarsbfcompanion
Download the game's free companion app (requires Android 4.0 or higher).
o http://symthic.com/battlefront-weapon-charts
The definitive source for Battlefront weapon stats.
o http://starwars.ea.com/starwars/battlefront
o https://www.youtube.com/user/EAStarWars
o https://twitter.com/EAStarWars
o https://www.facebook.com/EAStarWars
o https://plus.google.com/+EAStarWars
o https://instagram.com/EAStarWars
Official Battlefront links.
o https://www.youtube.com/user/BattlefrontUpdates
Great channel for Battlefront updates!
o https://www.youtube.com/user/VELOCIRaPTORxlx
Great channel for epic Hero killstreaks.
o http://www.youtube.com/user/rivaLxfactor
o http://www.youtube.com/user/LevelCapGaming
o http://www.youtube.com/user/jackfrags
o http://www.youtube.com/user/Matimi0
o http://www.youtube.com/user/Ghostmb
o http://www.youtube.com/user/StoneMountain64
o http://www.youtube.com/user/darthveda
o http://www.youtube.com/user/izzygonecrazygaming
o http://www.youtube.com/user/DANNYonPCin720p
Some of my favourite channels for Battlefront (and Battlefield) content.
o http://www.twitch.tv/directory/game/Star%20Wars%20Battlefront
Live Battlefront streams.
o http://starwars.wikia.com
The Star Wars Wiki a.k.a. Wookieepedia. (best website name ever!)
o http://battlefront.wikia.com
The Star Wars Battlefront Wiki covering the whole Battlefront game series.
o http://www.dice.se
Battlefront developers, DICE.
o https://help.ea.com
Support site from Battlefront publishers, Electronic Arts.
o https://www.youtube.com/playlist?list=PLz9ULCMDGqfYohKNY3zDfy8fgT5uM2dHX
Compilation of my personal favourite Robot Chicken Star Wars clips. :)
o https://www.youtube.com/watch?v=s6EQQnkUGIk
Wanna see Jerry Miculek fire six shots in under a second using an original
"Broomhandle" Mauser converted into an exact DL-44 replica? Here you go!
o https://www.youtube.com/playlist?list=PLz9ULCMDGqfYk0yG5FOmc34VtyPixCrTS
Cinema Sins does Star Wars - finally!
o https://www.youtube.com/watch?v=WXn4gkHrG00
BattlefrontUpdates presents a retrospective of the Battlefront franchise.
o https://www.youtube.com/watch?v=Oym7B7YidKs
Wanna see an ensemble of computer hardware playing Star Wars music? No probs!
.------------.-----------------------------------------------------------------.
| Section 19 | CONTACT s19 |
'------------'-----------------------------------------------------------------'
I welcome feedback, corrections and contributions on this guide. Contributions
will usually be reworded but will always be fully credited to the submitter so
be sure to tell me the name you want me to use.
You can email me at barticle at hotmail.com - obviously changing the "at" to an
@ and removing the spaces. It would be helpful if you include "Battlefront"
somewhere in the subject line to get my attention.
I prefer contact by email but if you have trouble with your emails (inbox full,
webmail blocked, overzealous spam filter, etc) and/or you don't hear back from
me within a few days then feel free to message me via GameFAQs.
.------------.-----------------------------------------------------------------.
| Section 20 | DEDICATIONS s20 |
'------------'-----------------------------------------------------------------'
This guide is dedicated to the following individuals who died during the game's
development and DLC cycle after making integral contributions to the main Star
Wars movie franchise.
o Christopher Lee (died 7 June 2015)
Played CIS leader Count Dooku in Episodes II and III.
o Jason Wingreen (died 25 December 2015)
Voiced bounty hunter Boba Fett in the original edition of Episode V.
o Alethea McGrath (died 9 February 2016)
Played Jedi archivist Jocasta Nu in Episode II.
o Tony Dyson (died 3 March 2016)
Built the various R2-D2 models used in the original trilogy.
o Erik Bauersfeld (died 4 April 2016)
Voiced Admiral Ackbar in Episodes VI and VII (and Bib Fortuna in Episode VI).
o Kenny Baker (died 13 August 2016)
Played R2-D2 in the original and prequel trilogies (and Paploo in Episode VI).
.------------.-----------------------------------------------------------------.
| Section 21 | THANKS s21 |
'------------'-----------------------------------------------------------------'
I would like to thank the following:-
o DICE for bringing the world(s) of Star Wars to life so authentically
o Symthic.com for the blaster stats and patch changelogs
o JackFrags (Youtube) for the training missions preview footage
o PowerPyx (Youtube) for the collectible locations video
o Got Yer Back Gaming (Youtube) for the Survival Master videos
o Matimi0 (Youtube) for the door sign and head bump easter eggs
o leathen and DonPimpNutz for the Battles camping spots
o Spartan_Jedi117 for the pulse cannon info
o legovgamesguy for the Bacta bomb info
o Mon_Dieu_Mel, Praise_the_Sun_, SectionX2, Adoom92, Takuru, _M1K3_, DBZpunk21,
d100Productions, DrYoshiyahu, Homie_202, Symbolz42, OhGood, Zormau, Ultitled,
mutation10101, Sizzurp, Wronator, kenobi749, TheDarkCircle, Frimmel, MJKelzzz,
LukeStrife5, 181stCommander, LORDVADER110, theSevered, Azlaar, Showmeyomoves,
darkcresent91, silverstreakusa, ffourteen, ekaj_ekaj, SWTORBattlefrontNerd,
Snaz5, Commando, Mark733, snakebiteshurt, ProduceDept, Darth2021, sw1mm3r202,
Guillaume-Dice, ssgsskevin, Navex, Joonlar, ClunkerSlim, elspaniel, Blazur and
LaManoNeraII for helpful forum posts
o kaktusbear for my 25th AT-ST trample :9
o Star Wars Wiki (and its many contributors) for some background info
o Traveller's Tales for Lego Star Wars II
o Robot Chicken and Family Guy for their superb Star Wars specials
o John Williams and ILM for super sounds
I will be happy to give credit and thanks to anyone who makes a contribution.
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Star Wars: Battlefront Guide
Copyright 2015-2016 James R. Barton
Initial version 1.00 completed 23 November 2015
Current version 1.13 completed 30 August 2016
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
This guide may be downloaded and printed for personal, private, non-commercial
use only. This work is subject to copyright. It may not be hosted online or
otherwise distributed publically or reproduced either in whole or in part
without the advance written consent of the author. Any violation would
constitute an infringement of copyright and is strictly prohibited.
The only websites with the author's consent to publish this guide are GameFAQs
(gamefaqs.com) and its affiliates, i.e. Gamespot (gamespot.com).
If you find this file hosted on any other site I would be grateful if you would
inform me at the email address given at the top. Thanks!