Spore gameplay guide --- Spore --- Created by: Remanemporor Version: 1.01 Date Started: 6/6/2010 Date Updated: 7/17/2010 Contact me for ANYTHING that you think should be added, removed, expanded, contracted, replaced, transposed, inverted, or changed in any way (I'm lonely enough that I will respond to almost anything). If you see any typos, tell me. Any bad info, tell me. I will give you credit. Contact: Remanemporor2@live.com ========================================================================== Table of Contents [1] Introduction [1.1] The Game [2] Cell Stage [2.1] Creating Your Cell [2.2] The Environment [2.3] Collecting the Parts [2.4] Health [2.5] The Walkthrough [2.6] Achievements [2.7] Tips/Notes [3] Creature Stage [3.1] From Water to Land [3.2] The Surrounding Terrain [3.3] Food [3.4] Nests [3.5] Stats [3.6] Abilities [3.7] Allies and Enemies [3.8] The Parts [3.9] Plans of Progression [3.10] The Walkthrough [3.11] Achievements [3.12] Tips/Notes [4] Tribal Stage [4.1] RPG to a RTS [4.2] Where are we? [4.3] Food and Domestication [4.4] Home, Healing, and Babies [4.5] Clothing and Stats [4.6] Don't be a Tool, Use Tools [4.7] Abilities [4.8] Paths of Progression [4.9] The Waklthrough [4.10] Achievements [4.11] Tips/Notes [5] Civilization Stage [5.1] Sid Meier's Civilization [5.2] Its a Small World [5.3] Building Your City [5.4] The Creators [5.5] Interacting With Natives [5.6] Making Money [5.7] Abilities [5.8] Ways to Conquer the World [5.9] The Walkthrough [5.10] Achievements [5.11] Tips/Notes [6] Space Stage [6.1] The End of a Long Journey [6.2] Your Spaceship and Tools [6.2.1] Diplomatic Tools [6.2.2] Military Tools [6.2.3] Main Tools [6.2.4] Colonization [6.2.5] Others [6.3] Colonization [6.4] Peace [6.5] War [6.6] Making Money [6.7] Abilities and Archetypes [6.8] Roads to Galactic Domination [6.9] The "Walkthrough" [6.10] Badges [6.11] Is it Really Over? [6.12] Wormholes [6.13] The Grox [6.14] Charging to the Center [6.15] Vive le Sol! [6.16] Collecting [6.16.1] Rare Fossils [6.16.2] Rare Geodes [6.16.3] Rare Jewels [6.16.4] Rare Relics [6.16.5] Rare Statues [6.16.6] Blocks of Chance [6.16.7] Books of Science [6.16.8] Scrolls of Faith [6.16.9] Scrolls of Harmony [6.16.10] Scrolls of Order [6.16.11] Stones of Force [6.16.12] Stones of Life [6.16.13] Tablets of Prosperity [6.16.14] Galactic Objects [6.16.15] Storybook Planets [6.17] Achievements [6.18] Tips/Notes [7] Other Stuff [7.1] Easter Eggs and Other Stuff [7.2] Creepy and Cute [7.3] Galactic Adventures [7.4] Cheats [7.4.1] Console Cheats [7.4.2] Filter/Appearance Cheats [7.4.3] Joker Badge Cheats [7.5] Modding [7.6] Patches [7.6.1] Patch 1.01 [7.6.2] Patch 1.02 [7.6.3] Patch 1.03 [7.6.4] Patch 1.04 [7.6.5] Patch 1.05 [7.6.6] Patch 1.06 [7.7] Creators [7.7.1] Cell Creator [7.7.2] Creature Creator [7.7.3] Outfitter [7.7.4] Vehicle and Spaceship Editors [7.7.5] Building Editors [7.7.6] Anthem Editor [7.8] Other Achievements [7.9] The Journey of Volitok (my creature) [8] Version History [9] Copyright ========================================================================== [1] Introduction ========================================================================== This is my first attempt at writing a FAQ, so I picked a game that was easier to write for. Spore has been out for about a year and a half now, and is quite an open game, so it looked like a good place to start. _________________________ [1.1] The Game Spore is an RPG, RTS, and god game smashed together, and although it has a childish/animated appearance, it is something that has much depth, and you will probably have to play it at least several times to fully appreciate it. ========================================================================== [2] Cell Stage ========================================================================== The beginning of life, first you have to choose whether you will be a carnivore, herbivore. If its an omnivore you're seeking, you will have to wait for a bit. This stage is divided up into 10 "levels". Every time you grow in size twice, you gain a level. This can be seen at the bottom of the screen. _________________________ [2.1] Creating Your Cell You get to create your cell from the galaxy screen with a few clicks of a button. It seems insignificant, but there are several things that have already been determined. Your planet has been created and named in the exact location in the galaxy you picked. This means that if you picked a location far away from the center, you would have to travel a longer distance or find a wormhole to get there. You have also determined what food you eat, but that can be changed. What parts you attach to your creature depends on what type of food you eat and what strategy you have. The mouth of course will be predetermined, and the eyes don't really matter, but what does matter are the defensive parts. The spike, poison, and electrode can all easily be used for any type of cell you have. You can be decked out from head to toe in spikes with the carnivore just as easily as the omnivore. But do you want to be a slow, lumbering defensive type of cell, or do you want to be the quick, speedy type that can dash around and attack from behind? Generally speaking I like to have my herbivore be covered in spikes, because speed doesn't really matter if you're not trying to destroy other cells. If you take the meat eating approach, you could try the spike shield, because predators will often throw themselves against you time after time in a suicidal charge and then explode into food that you can eat. However a more efficient design would be to have some poison sacs that can help to stun and kill your prey behind you, and to some extent to your sides. _________________________ [2.2] The Environment The world around you is teeming with a bounty of food, other cells, swift moving currents, and lots of bubbles. While it may not seem apparent at first, the ability to destroy or swim around obstacles can form a major part of your plan. Being able to pin a helpless creature against a shell and a rock might finally let you kill them and get that part you were searching for. Flow fields are those currents that can increase your speed if you travel with them, or dramatically decrease your speed if you try to go against them. These can deliver you into the mouth of a hungry epic if you aren't careful, but can also be used for good. If you can get your prey to swim parallel to these, you can "slingshot" yourself forward and attack them when they would otherwise escape. Bubbles are perhaps the most common occurrence, and can be used to distance yourself from an enemy if the need arises. They can be popped easily with a spike or a mouth, but I have found that sometimes the filter mouth has trouble with this. Unbreakable objects such as crystals, shells, and random debris cannot be destroyed, and so you must simply go around them. _________________________ [2.3] Collecting the Parts Parts can be collected through 2 methods. The first, most obvious method is through attacking enemies with that part, but there are a few criteria before they drop it. If they will drop a part, they will have a yellow star by their name. Alternatively, you can get them through meteors. To get it from an enemy, they must first have that part on them, then you must defeat them. They won't drop it if they are prey sized (significantly smaller than you) so you must get it from cells of your own size, predators, or by defeating the epics. The easiest way to kill an epic is by getting a spike next to your mouth (or even at the front of your cell, in place of your mouth) and then ram them several (8-10) times. When they finally capsize, they won't give you any food, but they will give you access to a part slightly earlier, allowing you to gain its benefits quicker. You can also get the part from meteors, but they don't come at timed intervals so you can't plan on it. Also, you can get the spike by keeping the tutorial on. The black fish will eat the pokey, and it will leave behind the part. I have also seen on very rare occasions (so rare that it is probably a glitch, but still) that sometimes if I am in the vicinity of an enemy killing another enemy with a part I need, the part will be dropped. I'm not exactly sure on this though, so it might just be a fluke. _________________________ [2.4] Health Every living thing in the cell stage has 6HP, but some are killed faster than others. You can eat prey instantly, while peer sized cells take 3HP a hit and when you take on predators, you only take down 2HP. The converse is true for you. You are killed instantly by epics, it takes 2 hits for predators, and 3 hits for same sized cells. You replenish 3HP for every food piece you eat. _________________________ [2.5] The Walkthrough This will detail how to best accomplish the cell stage (in my opinion) and to build the foundation for which the rest of your game will be built upon. The cell stage if broken up into 10 "levels", each with 2 sublevels. You can see where you are at the bottom of the screen. There are 4 dividers on the bottom, and in between each of those represents 2 levels. When you grow up a level, you get substantially larger and will encounter new predators, prey, epics, and scenery. When you go up a sublevel your cell becomes larger but the same creatures will still be around you. There are 3 paths from which to complete this stage, but you can switch around as you progress. If you start out as an herbivore, but then decide to become more aggressive, plop on a carnivorous mouth and you will become a carnivore. This is the only way to become an omnivore, as it is not one of the choices at the start of the game. Level 1 starts off with you breaking out of the crater. You will find lots of food and your first rival, the Minno. If you can you could try to eat him, but there is lots of free food around for both meat and plant eaters, so you don't have to. Levels 2 and 3 move on to your first predators. These guys will try to eat you, so either defend or try to eat them first. This is also the first time you will get to change your creature, so take this opportunity to give him new parts, a name, coloring, etc. If you are on easy and have the tutorial on, you will be given the spike part, or you could try to take it from another creature. If you are going the omnivorous route, you should save 15 DNA for the other mouth (if you have the filter mouth, get the jaw, and vice versa). This will allow you to eat both meat and plants, and is an easy way to help you before the coming of the proboscis. Levels 4 and 5 let you encounter your first large plant chunk, which always has lots of food for any cell. By levels 6 and 7 You should have crossed most of your parts, including the coveted proboscis (for omnivores). You should have also received the cilia part, which cost just as much as the flagella, but allows for better turning. Levels 8,9, and 10 are all pretty much the same. Keep eating food, and be wary of predators. The only creature of note is Maa, which spawns little eggs that turn into Juniors. If a junior is prey sized he can get past spikes without getting damaged, so watch out. Finish your last food piece to move on to the creature stage! _________________________ [2.6] Achievements This section details on all of the cell stage achievements, and some tips on how to get them Aluminum Cell-Finish the cell stage on hard difficulty I've found its easiest to do this as an herbivore with many spikes Landfall-Finish the cell stage Pacifist-Finish the cell stage without killing another cell Completist-Unlock all the parts in cell stage Speed Freak-Finish the cell stage in under 8 minutes Hardest speed achievement to get, use lots of movement parts (obviously) Cell Addict-Finish the cell stage 25 times [2.7] Tips/Notes -One of the starting cells as an herbivore has 2 sets of eyes, which means an extra 5 DNA. -The proboscis can attack through spikes. -If you see another cell with a part you need, and it gets eaten, the part may pop out, allowing you to collect it without doing any work. ========================================================================== [3] Creature stage ========================================================================== You have finally managed to clamber up onto land. It is a land full of possibilities. It is also a land full of danger. The game goes into a more RPG style from the Pacman like cell stage. You can meet and ally with other creatures, attack and seize their nests, go exploring for hidden artifacts, and just generally fooling around. This stage is broken down into 4 distinct levels. _________________________ [3.1] From Water to Land The main difference you'll notice from cell stage is that you NEED food to survive. It isn't that hard to get, but it still is a priority that should be checked from time to time. You will also be able to ally with other creatures and add them to your pack. Other creatures now have a diplomatic stance with you (allied, happy, neutral, territorial, and aggressive) that can change by the actions you do around them. Impress them, and they'll like you. Kill their babies, and they might have a less than favorable outlook on you. You have a nest that you need to return to in order to heal, mate, and rest. No more having a mate come and find you! Finally, you can pick up some objects when you have arms. They can have interesting benefits. _________________________ [3.2] The Surrounding Terrain There is a big world out there! Here is what you must be aware of as you make your journey through (creature) life. There are many notable objects in this world that you can go out exploring for. The first is the spaceship. Oftentimes you can see one orbiting around and trying to abduct creatures. This will scare nearby creatures and puts diplomacy and war at a standstill (unless you are still attacking them). The rarer occurrence features a spaceship smashed into the ground. You can go check it out, but not much happens. Meteor showers will occasionally appear, and they will stun you if one hits. They will scare nearby creatures, so you could use these to escape. You can gaze across the sea, but if you go into it to far, a giant fish gobbles you up. Spice geysers aren't that important for now, but if you move into one, it will shoot you up into the air, giving you a good look at the surrounding area and possibly helping you with the Flight of the Bumblebee achievement. Finally, their are two objects you can pick up when you have hands. Sticks are found almost everywhere and can be used to peel off creatures from their nests. This can help you avoid a huge fight if you are a militaristic creature, or help you with allying. The other object is a shell, found only at the beach. This can be chucked at enemies, and if it hits it stuns them. This can obviously be a great thing if you are attacking them. _________________________ [3.3] Food Food is vital to your continued survival, so having a continuous supply is necessary. The creatures that can eat plants have a clear upper hand, as food is almost everywhere. Just run to the nearest bush and chomp down. Carnivores have to kill their food. This means they must almost always be killing something. One carcass, however, can satisfy most of their needs. Eggs can also be eaten for food and a nice DNA bonus. _________________________ [3.4] Nests The nest is the home base of any species. For you, it is where you heal, gather allies, and mate. For others, it is the main place to congregate and defend. When you manage to kill off another species completely, you can use their base to heal. If you decide to ally with a species, you can go to their nest to gather allies. As the game progresses, your species will decide to migrate. It is up to you to follow them. Luckily enough, there is a dotted line on your minimap to guide you. When you arrive you will create a new nest and gain some DNA. By level 4, you will have the option to migrate if you want to. You should check it out and see if there is a spot by the water. If you manage to nab one, it will help you greatly in the tribal phase by speeding up food production via fishing. _________________________ [3.5] Stats There are many stats in the creature phase, and can be divided into 3 broad groups: aggressive, diplomatic, and utility. They can each reach a maximum level of 5 (except sight, mating call, and graspers). By adding newer and better parts you will raise the level of the skill and become more proficient at it. The aggressive ones are bite, charge, strike, and spit. By upgrading their levels, you increase damage. Bite is your basic attack with a quick cooldown. You should try to upgrade this if at all possible. Charge is a long distance attack. This is best used to chase fleeing enemies, or to start an engagement, because of its stun. Strike is your heavy duty attack, dealing lots of damage, but with a much slower cooldown than bite. Finally there is spit, your only ranged attack that is a damage over time. You can use this to peel off enemies from their base one at a time. The diplomatic stats are sing, dance, charm, and pose. By upgrading these you are able to fill the impression bar quicker than your rival. For instance if creature A has a sing level of 4, and creature B has a sing level of 3, creature A would be able to fill the bar quicker than creature B, and therefore ally with him. The main utility stats are health, speed, sprint, jump, glide, and stealth. With every level of health you have, you get your base health +5%. So a creature with 40 base HP with a health level of 3 would have a total of 46HP. Speed affects how fast you generally run. Sprint is a skill that dramatically increases your speed for a short time. Upgrading both of these increase speed. Jump and Glide work together to see how far you can fly. Upgrading jump lets you go higher, while upgrading glide lets you fly longer. Finally, leveling up stealth makes you more sneaky, and other creatures will notice you less. _________________________ [3.6] Abilities These are the abilities you have earned from the cell stage. There aren't many now, but they can have a dramatic impact on your game. -herbivore cell: Siren Song Use this to make it easier to socialize with other creatures. -omnivore cell: Summon Flock sends a flock of a semi-random creature to you. Useful for socialization and combat. -carnivore cell: Raging Roar scares off nearby creatures. Great if you are losing a fight. _________________________ [3.7] Allies and Enemies You will encounter many other species as you make your journey through the creature phase. Some will be friendly, while some will attack you on sight. Some creatures will like you enough that you can add them to your pack, and they will help you as you progress. There are 5 stages of what creatures think of you. Green happy face means you are allied, and you could add them to your pack. Blue smiley face means they will like you and never attack you, as long as you don't attack them. Yellow is neutral and they will be inquisitive about you. Orange can mean two things. An =O face with an exclamation point means you have killed some of their tribe and you scare them. A >=( face means they are territorial and will attack you if you are around for too long. Finally there is the red face. If they get the red face, you can never ally with them and they will always attack you on sight. Other creatures of your flock will always be happy with you and never attack you. You can fall back to your nest if you are getting beaten and some allies who aren't even in your pack will help you. You should add these guys to your group if you can't get anyone else, because they have the same diplomatic skills as you so you will always win (even if you only have a sing of level 1). If you are a peaceful creature, you could go around to other species and add them instead. It could be wise (especially on higher difficulty settings) to get at least 1 creature that is good at attack. You might use him only as a diversion until you run away to safety, but it can save your life many times. _________________________ [3.8] The Parts You will need newer and better parts as you progress. There are 2 ways to get them. You could get them from killing alpha creatures. This tends to be hard because alphas get a 20% bonus in health. If you do manage to though, you will get a good part (mouth, hand, foot). They can also be gained from unearthing skeletal piles. The smaller ones give you aesthetic parts (arms, legs, details) while the big ones give you a good part. Epics tend to have lots of big piles around where they stay, so luring them away and sneaking in and getting them is always a good strategy. _________________________ [3.9] Plans of Progression There are 2 ways of making your way through the creature phase. You could be aggressive, or diplomatic. You could also be a combo, if you are an omnivore. To do it the diplomatic way, you must run up to them and try to ally with them. You do this by filling their impression bar quicker than they fill theirs. You do THAT by having higher skills than they do. Also, allies can help you with this, but if they don't have a skill, they won't be of any help. The other way is to straight up kill them. I think this is easier, as long as you have a pack with you. Just peel them off from their base one at a time with spit, and then destroy them when they are out of cover. [3.10] The Walkthrough This stage is divided into 4 distinct levels, each representing a base health gain and a new pack slot. These can be viewed at the bottom of the screen. You start out in level 1 with 10HP, and a small nest next to the beach. You will have 2 missions from the start. You must eat some food for starters (there are many trees for herbivores, and a dead animal near your base for meat eaters). Then you must collect a part (there are also some skeletons that you can unearth near your base, so this shouldn't be hard). After this, you are tasked with either allying or destroying a nearby species. This isn't hard. If you are going to kill them, the creatures who aren't being attacked will run away, allowing you to pick them off one at a time. If you are being diplomatic, only one creature will socialize at a time. After destroying or allying with 2 different species, you will level up. Level 2 gives you a pack slot, 15 base HP, and an increase in size. You can still socialize and attack them 1 at a time, but occasionally others will come to their pack mates aid. To counter this, you can get one of your species into your pack, and he will help fight and ally. You could also get another member from a species that you have allied with, if you chose to do so. Towards the end of the level, your pack may decide to migrate to a new location. If they do, just follow them to a new nest and receive a small DNA bonus. Ally or kill other creatures until you grow again. Level 3 is probably the hardest level. You get another pack slot, 25 HP, and another increase in size. It is the hardest because you only have 2 pack slots, but other creatures will now always help their ally in combat and in impression, so picking off creatures from their nest is vital here. You may see some creatures with 40 or more HP. If you see them, it is best to avoid them. They are more experienced than you and will probably destroy you if you attack them, or outimpress you if you try to ally. If you see that they are terrible at diplomacy, you could try to ally with them, and gain a member with over 40HP. This also applies to rogue creatures. If you manage to ally with them, you will have a huge advantage. Towards the end of the level your pack may move again, so just follow them to a new location. Kill and ally until you grow to full size. Level 4 is still tough, but easier than level 3. You get your final pack slot, bringing you up to 3. You also get 40HP and your final increase in size. I like this part the most because when you get all of your pack mates, you can charge into an enemy base, and an epic fight ensues. You are also able to have 3 to help you ally, which levels out the playing field. If you want to, you could try migrating again to see if one of the spots is close to the ocean. As stated before, if you are able to grab one, tribal stage becomes easier. Thats about it. Just keep killing and allying with the different species and you will move on to the tribal stage. _________________________ [3.11] Achievements -Iron Creature: finish the creature stage on hard difficulty I did it peacefully, but it was tough -Evolver: Finish the creature stage -Everyone's BFF: Finish the creature stage by befriending 20 other species This can be done after level 4, when you have 100 HP -Foe: Extinct 20 other species in the creature stage As above, can be done after level 4 when you have 100 HP -Max Power: Build a creature with max stats in 4 areas while in creature phase Can also be done after level 4, just collect lots of DNA, and max out your aggressive traits if you are a carnivore or diplomatic traits if you are peaceful -Survivor: Finish the creature stage without dying -Socialite: Meet 200 creatures made by other players -Flight of the Bumblebee: Fly over 200 meters without touching the ground Spice geysers can help -Devourer: Eat 50 different species across any number of games -Village Folks: Have three posse members from different species -Speed Demon: Complete the creature stage in less than an hour -Bestial: Complete the creature stage 10 times -Cerberus: Evolve a creature with 3 heads Have original head, then put on arms, take hands off of the arms, then put heads in their place -General Custer: Lead 30 posse members to their deaths Can be done across many games -Epic Killer: Kill an epic in the creature phase Have level 5 spit, sometimes they won't come up and grab/attack you. They will just sit and roar at you. I think its a glitch but wait till it happens then spit them to death. -Slugger: Finish creature stage without legs Easiest to do if you are a carnivore, as you can live without charge. It's hard to make it through allying people without dance. _________________________ [3.12] Tips/Notes -If you see nobody at your nest to add to your pack, you can use the mating call, and someone will appear. This can be repeated forever many times, but only one mate can exist at a time. When they are added to your pack, they are not a mate. -Making your creature have a longer neck can allow you to reach food on the trees, But considering how much food is around, this shouldn't be needed. -Killing the baby of a species immediately turns them to hate you (the red face) and they will always attack you on sight. -If you have a good stealth value, you could try to sneak into a species nest and eat their eggs. This gives a good DNA boost, but seriously ticks off the species that you did it to. -If you have a good jump value, you could fight an enemy entirely with spit by simply jumping when they get close to you. -Some nests you may come across contain cocoons. These are brown, slimy looking things that you can't interact with. Eventually, when you grow enough, they will pop and a new species will be created. -As you make your journey through this phase you may find some nests are already dead, even if you've never attacked the creature ever before. -If you have 3 pack members from different species and you go into the tribal phase, your 3 members will become domesticated animals. ========================================================================== [4]Tribal Stage ========================================================================== With your enlarged brain, you have finally decided to form a sort of society. You will first be forced to all be farmers, but as time passes, you can specialize into many different professions, such as healers, fishers, farmers, diplomats, and soldiers. You, of course, are absolute dictator. This stage is broken up into 3 distinct levels and a total of 6 sublevels. _________________________ [4.1] RPG to a RTS The first 2 phases of the game were focused on you alone. You had allies but they only helped to serve you. Now, you must look after your entire tribe, and your base. Food is now the prized commodity, as you are no longer evolving. The biggest difference apart from the RTS change is that your creature can no longer change. You are now stuck with it, for better or worse, through your entire game. Now, to gain stats and become a better tribal member, you must use the tribal outfitter. Each tribe has a certain opinion of you. Green is allied, and they will occasionally give you gifts of food. Blue is happy, and they won't attack you or lower opinion unless you attack them first. Yellow is neutral. These guys won't attack you on sight, but they are prone to lowering their opinion of you from time to time. Orange will attack you on sight, and will send out raiding parties to try and steal your food. If left alone on hard mode, they will lower their opinion again to red face. The red faced tribes will attack on sight and send out raiders to try to demolish your tribe. _________________________ [4.2] Where are we? Your environment hasn't changed much from the creature phase, but now you get a birds eye view of things. There are still species huddling around a nest, and there are trees with berries on it that you can collect. The exact location of your base will be where your nest was in creature phase. Hopefully, it is by the ocean, so you can go fishing for quick and easy food. _________________________ [4.3] Food and Domestication All of your tribe needs to eat, even the chieftain. Food is also used for the production of babies and buildings. All of these being so, it is important to have an adequate supply of it. Over the course of the tribal stage, you will need about 250-350 food, depending on your casualty rate. There are 5 ways of collecting it. The easiest way is to fish. It is fast, and reliable. If done for too long, however, your output will be decreased until the fish can repopulate. Even so, having at least 1 member fishing will have you gain food quite fast. The downside is that it becomes less efficient the further away you are from a fishing hole, so being by the ocean is beneficial. You could also gather food from the land environment. If you can eat plants, you're in luck. Having about 1 or 2 members farming the surrounding bushes at all times ensures that they reproduce quickly enough, yet you still get a good amount of food. Carnivores have to go on hunting raids to collect their food. Because tribes have over 100 HP, killing wild animals shouldn't be hard, but they will attack you back and even kill low HP members. You can kill off an entire nest of creatures, but eventually they will replenish over time. The 4th way to get food is to steal it from another tribe. Obviously this will tick them off and they will attack you, so this shouldn't be your primary source. Food in a rival tribes stash will remain there after you have destroyed them, do you should take it back with you when you return home. Finally, you can domesticate animals for 10 food. I highly recommend you domesticate 3 creatures. This allows you to have 1 member always collecting eggs. Leave the one tribe member to collect when you go out to fight or ally with another tribe, because you need to leave one member at base to not get food stolen. With one member, you can guard your base AND gather food at the same time. Very beneficial if you ask me. _________________________ [4.4] Home, Healing, and Babies Your home base is where your members go to eat, rest, and drop off food. It is also where babies are produced and tools created. If your central hut is destroyed, so are you. Obviously you should protect this at all costs. While it may be tempting to have your entire tribe move out to attack a nearby village, you should keep at least one person back to hold down the fort. If you don't, other tribes could steal your food and wild animals will come in and eat your food and attack your babies. The most efficient way to leave someone behind is to get 3 domesticated animals and have him collect their eggs. This knocks out 2 birds with one stone. After a raiding party comes back, there will almost always be wounds to be tended to. Healing is essential to the longevity of your village. The fastest way to heal is to eat. This will give about 20-30HP. But what if the wounds run deeper than that? Obviously you don't want to waste 3-4 food just for healing one member. Simply by staying around your hut your members will gain health after a while. This is a free and efficient way to keep your tribe in fighting shape. One last method is to make 1 or 2 people shamans by giving them healing rods. These guys can heal very fast, and have the benefit of not having to be back at base. The final thing you must do at your base is to produce babies. Each of them cost 10 food. When you buy one, an egg rolls out of the main hut. It cracks and a baby is produced. It takes about 30 seconds for them to reach adulthood, and during this time they are extremely vulnerable. Wild creatures may be prone to attacking them, so take extra care not to let anything near them. _________________________ [4.5] Clothing and Stats Since you can no longer evolve your species, the only way to make it better is through clothing. You will gain clothing as you kill or ally with other tribes. There are 5 stats in the clothing panel, of which, 4 are alterable. Each stat has 5 levels, with each level meaning you get bigger bonuses Movement is the only thing that is stuck in stone. This one is determined by what type of feet you had during the creature phase. The speed you have now is the same as it was then. The gathering trait allows you to gather food faster, especially from fishing holes and berry trees. The combat trait allows for you to hit harder during combat, and consequently kill your enemies faster. The social trait allows for you to better impress rival tribes. Some tribes (notably the one with 12 members) can only be impressed with the social trait at level 4 or above. Finally, there is the health trait again. For each level, you take less damage from attacks. This helps you to absorb more damage and live longer. _________________________ [4.6] Don't be a Tool, Use Tools Tools allow your members to become specialized in a certain skill, whether it is healing, gathering, befriending, or killing. You will gain new tools as you kill or ally with different tribes, just like your clothing. There are 9 tools that can be created, but you only have enough room in your village to have 6 at a time. They can be broadly categorized into 3 groups: utility, war, and social. The utility group is for gathering and healing. The healing staff allows your members to heal others. The gathering canes makes your berry gathering significantly faster. The fishing spears speeds up how long it takes to get fish from the sea. The war groups goal is to kill the enemy faster. The stone axes drastically increase how much damage your tribe does to other tribe members. I usually use a bunch of these and kill everyone, then take on the main hut. The flaming torches help you kill buildings, so you could sneak around and try to burn down a rival tribes hut if most of them are away hunting. The throwing spears give your members a ranged attack. These can help support your stone axemen, and are quite proficient at taking down epics. The social group allows you to socialize with other tribes. The instruments are the maracas, flute, and didgeridoos. You should have about 2-3 tribe members on each instrument when you try to ally with another tribe. _________________________ [4.7] Abilities You now have 2 consequence abilities. One from cell stage, and one from creature stage. These will help you gather food, and win over other tribes. -herbivore cell: Refreshing Storm Bushes will be replenished with berries and some will drop from the trees. Good for early gathering of food. -omnivore cell: Flying Fish A sea monster will jump up and scare fish from the sea. Good for early gathering of food. -carnivore cell: Traps Your chieftain will lay down a trap that attracts and kills nearby wild animals. Good for early gathering of food. -social creature: Fireworks Your chieftain lays down some fireworks that raises relationships with other tribes. -balanced creature: Beastmaster Your chieftain calls upon nearby wild animals to help socialize or fight. -aggressive creature: Fire Bombs Your chieftain throws up fire bombs that damage nearby enemies and structures. _________________________ [4.8] Paths of Progression There are two ways to win over another tribe. You can conquer them, or you can ally with them. To conquer them, you will need to make use of the war tools, such as stone axes. There are many strategies for defeating another tribe. One such strategy is to charge in with all stone axemen, kill everyone, then burn down the hut. You could also use half axemen and half spearmen. This allows some to take the damage while the spearmen support. You could also go all fire torches, and try to destroy the main hut before they can react. Finally, you could do half stone axes, half fire torches, and have the axes distract while the torches burn. To ally, have 2-3 members on each social tool you own, have the highest diplomatic ranking from your clothing, and allying with other tribes will be a piece of cake. If they start to dislike you (orange or red faced) just bribe them to bring them up to yellow, then ally with them. _________________________ [4.9] The Waklthrough The tribal stage is divided into 3 distinct levels, with a total of 6 sublevels. Each level up represents an increase in your village and population limit, while each sublevel represents another tribe killed or allied with. You start off with a chieftain, 2 members, and a measly 15 food. Start off immediately by buying another baby and start collecting food. If you have one near you, go fishing. If not collect food from animals if you are a carnivore or plants if you are an herbivore/omnivore. Get enough food to max out your population immediately. Soon enough, a rival tribe will appear. Luckily, they have a yellow face. On easy, they go about their business. On hard they will start to dislike your tribe over time. Either way, kill or ally with them will level you up. When you defeat the first tribe, or you wait too long, 3 new tribes will appear, each with nine members. Bring your population up to max and have about 50 food to fall back on. If you work semi-fast, this part is no harder than the rest. Ally or destroy them one at a time. When you have defeated 2 more tribes, you level up again. Make sure all of your equipment is in good order, you have proper clothing, and have a cushion of food in case of emergency. The new and final tribe will appear, having 12 members. Just make sure you have your population maxed out and go ally or kill the last 2 tribes to make it to the civilization stage. _________________________ [4.10] Achievements -Steel Tribe: Finish tribal stage on hard difficulty I tried it as peaceful, found it easy enough -Founder: Complete the tribal stage -Tribal Socialite: Ally with all 5 tribes -Vicious: Destroy all 5 tribes -Domestic Bliss: Domesticate 3 different species -Watchful Parent: Complete the tribal stage without one member dying Easiest to do if you are peaceful (obviously) -Tribal: Complete the tribal stage 10 times -Ergonomically Terrific: Complete the tribal stage in less than an hour -Medic: Heal one of your tribe members back to full health 5 times in one game [4.11] Tips/Notes -Fishing provides the fastest food, if you are by the ocean. -You can steal a wild creatures eggs from its nest, but this will enrage it. -Epics can now be efficiently slain, if you have tools. If you are able to do so, and you are able to eat meat, you will gain almost 200 food! -There are some reports of spaceships coming down and abducting tribe members or even the chieftain, making the tribal stage much harder. -Herbivore tribes can still eat food stolen from carnivorous tribes. -If you have a few tribe members selected and click on your fire pit in the middle of the village, they will perform a dance. ========================================================================== [5]Civilization Stage ========================================================================== Out of the carnage, one tribe has become so advanced that it has created a sprawling city. You've made it to the civilization age, but even now you will have many enemies to contend with. This stage is vaguely broken up into 3 levels, and a total of 10 sublevels. _________________________ [5.1] Sid Meier's Civilization The games designers wanted the civ stage to be like a miniature model of Sid Meier's Civilization (best game I've ever played by the way). What the got ended up more like Risk where you move a bunch of troops across territories and whoever has more usually wins. This strategy will hold throughout the phase. If you want to win, bring numbers. So what has changed in the coming to civilization stage? First off, you no longer have to eat, so thats good. Now to get money (sporebucks) you have to get spice first and then upgrade your cities. You also now have 3 methods of which to win. Instead of just doing a balance between the two extremes, trading is the bridge in between. You might notice that you now control vehicles, which have inversely related stats. As attack goes up, speed and health go down. In the creators, you will now have a harder time budgeting your complexity meter than your actual building points. Finally, you can make limited deals with other empires when they come of age. You could ask for trading rights or to attack another civ. _________________________ [5.2] Its a Small World Even with the whole world open, there isn't a lot to be afraid of terrain wise. Trees and mountains can divert your vehicles, but thats about it. The only things that are of note are the spice geysers and tribal huts, which will be discussed later. _________________________ [5.3] Building Your City Spice may seem like a huge money producer at the beginning, but it will dissipate over time. In order to keep the income flowing, you'll need to industrialize your cities. The basics are simple. You want to keep your people happy while making the maximum amount of money. You can place down 4 types of buildings in your cities. If 2 buildings have lines that connect each other, they affect each other. So a factory with a line connecting to a house would make a line that produces more money. Its all about getting the connections right. Here's what happens. Keep in mind that the city center acts like a house. House: More population Factory: -1 happiness Entertainment: +1 happiness House connected to factory: +400 Sporebucks House connected to entertainment: +1 happiness Entertainment connected to factory: -1 happiness Two buildings of same type connected: nothing Basically you want your factories and entertainments separate, but have both connected by houses to get the maximum amount of money. If you do it right, you will only need 1 or 2 entertainments per city, and can be producing 2000+ sporebucks. So what happens if you don't care about happiness, or want happiness really high? If you have positive happiness, your cities will have chances to produce double the amount of money for a short period of time. the happier, the more often it will do so. If you have unhappy cities, they will strike and stop producing altogether. The higher the unhappiness, the more often this will happen. _________________________ [5.4] The Creators You used to want as many parts on your creations as you could. That would increase the levels, and make you more proficient. Now as you move into the vehicle creators, you'll notice that stats are inversely related. As you add parts to increase its speed, its health and attack will go down. This is where you make the decision of whether to go quick, heavy (health), or efficient (attack). You could always just strive for a balance too. Another strategy is to make you land vehicles have high health, and your air vehicles have high attack. This would allow for a joint arms strategy, but is kinda hard to pull off. As for the building creators, they are purely aesthetic, and have no influence on gameplay whatsoever. Feel free to make your buildings look pretty, but watch out for the complexity meter. _________________________ [5.5] Interacting With Natives Natives are the little tribal huts that are still around. When you drive over them, they can give you money, a random land vehicle, or they might attack. There is a simple strategy to see which ones would rather fight. Collect all the spice geysers you can, then move your mouse over the minimap and it will show the territories. If the tribal hut is inside your borders, they won't attack. If they are on top of a border, they won't attack. The only ones that will attack are in territories that you don't own and are approximately in the middle. These guys will attack because they will eventually become full blown cities. When you get a vehicle from a tribe, it may or may not be something you need. If you are going purely economic and you are given a religious vehicle, the best option would to be disbanding it, giving you a small bonus of cash. _________________________ [5.6] Making Money If you want to continue your war machine, you will need to have a steady influx of cash. There are 4 ways of making it. The first way to do it is get lucky off of the tribal villages that are still around. If you follow the above strategy, you will always get money or a car, which can be sold. This method dries up quickly however, and you'll need to move onto more stable methods. A great way to make cash is by the capturing of spice geysers. At first they will produce tons of money, but after a while they will produce less and less, and will finally only produce 10% of their normal value. If you are a trading nation, you can make money by trading. This will lead to you being able to eventually purchase them. This is a great source of income, but is only available to traders. Finally, the best way to get money is to industrialize your cities. It will start out slow, but once you get going, you'll have more money than you could possibly need. This is the best way because it continues to produce all game long. _________________________ [5.7] Abilities You now have 4 abilities. One from the cell stage, one from creature, and two from tribal. -herbivore cell: Healing Aura Repairs all of your buildings and vehicles -omnivore cell: Static Bomb Temporarily immobilizes turrets, vehicles, and buildings -carnivore cell: Invulnerability Temporarily makes your vehicles invincible -social creature: Diplo Dervish Raises relationship with a nation you target -balanced creature: Bribe Bomb Causes enemy vehicles in an area to attack each other -aggressive creature: Mighty Bomb Damages all vehicles and buildings in an area -social tribe: Black Cloud Disables entertainment buildings and turrets, causing unhappiness Fanatical Uprising: Instantly wins the civilization stage -balanced tribe: Ad Blitz Enables faster city buyout Global Merger: Instantly wins the civilization stage -aggressive tribe: Gadget Bomb Damages vehicles and turrets and can help capture cities ICBMs: Instantly wins the civilization stage _________________________ [5.8] Ways to Conquer the World After the tutorial, several other cities will appear across the world. You have 3 ways to deal with them. You can buy them out with trade, convert them with religion, or conquer them with your military. When you take over a city, you have the choice to convert it to whichever system you are using (military, religious, or economic), or to keep it as it was originally. Letting it stay with its old system will allow you to have more strategies. Converting it to yours will give you more population to help your armies grow. To win over them with trade, you will first have to start up a trade route. Simply move your vehicles over to their city and ask for a route. If they have a yellow, blue, or green face, they will most likely say yes. A trade route is then created and money is generated on both ends. Make sure that the road in between your two cities is clear of epics or enemies who could destroy your vehicles. When you have traded with them long enough, you will get the option to buy them out. About 16,000 sporebucks should be enough to do so and get you a new city. To convert them via religion is the hardest way to take over a city. Make sure you have an adequate sized force before doing this. Your vehicles will move over and try to silence any entertainment buildings first, and then try to take over the entire city. When the bar gets all the way to the right, you have won. Finally, you could try to take them by force. You kill all of their other buildings and turrets first, then go for the town center. This is a pretty straightforward way to progress, and not that hard. _________________________ [5.9] The Walkthrough The civilization stage is vaguely broken up into 3 level, and a total of 10 sublevels. Each city you conquer represents a sublevel. The first 4 sublevels is the first level (before flight). The next 2 sublevels is the second level (post flight). The last 4 sublevels make up the final level (superweapon). These are not official and are only my divisions, but they are generally used in this guide. The tutorial starts out with you having one car and 3000 sporebucks. Immediately buy 3 more vehicles and take over as much as you can before the tutorial ends. Try to take the spice geysers first, then move on to the tribal huts. Soon enough however, your first rivals will start to appear. There are two kinds of cities. There are large ones, and there are small ones. Bigger ones allow more buildings, and therefore more money and population. If anyone is going to give you trouble, it's these guys. Note that you only really have to worry about militaristic and religious civilizations, as trading won't try to take you over. There will be around 3 rivals on your continent. Take over all of these first with your cheap land vehicles. This is the hardest part mostly because you are so weak to start off with. If you can accomplish this, you have already won. Stage two begins with you being able to purchase aircraft. They are better than ships because they aren't bound to geographical barriers (like water for boats or land for cars). They do cost a bit at 3000 bucks, but at this stage you should have a large enough economy to deal with that. Around this stage other civs will probably take over some cities on their own. They become bigger threats but if you worked quickly enough, they can do little to challenge your power. Get a total of 6 cities to move on to the final level. Level 3 can either be very short or longer, depending on how well your cities are developed. If you have only a little money and an enemy is attacking you, it would be wise to defend yourself first. Your goal is to use the superweapon which automatically wins the civ stage. It costs 12,000 sporebucks per city you have not captured. So using it when you have 6 cities (the earliest you could possibly use it) would cost 48,000 bucks. If you have the economy to do so, use it immediately. If not, take over a few more cities first until you are able to. Use it, and move on to the space stage! _________________________ [5.10] Achievements -Adamantium Civilization: Finish the civ stage on hard difficulty easiest as economic, just bribe people to not attack you -Starman: Complete the civ stage -Economist: Finish the civ stage with more than 8 economic cities -Military Strongman: Finish the civ stage with more than 8 military cities -Missionary: Finish the civ stage with more than 8 religious cities -Spice Hoarder: Simultaneously control all spice nodes in the world Can be done after you have taken over all cities -Relentless: Complete the civilization stage 10 times -Rolling Thunder: Complete the civilzation stage in less than an hour -Ghetto Blaster: Make 10 anthems -Conclusion: Finish the civilization stage by launching ICBMs -Fear of Flying: Complete the civ stage without building an aircraft _________________________ [5.11] Tips/Notes -Epics can be a problem, especially if you are a trading nation. They can move in, and kill your vehicles as they trade. It might be a good idea to keep at least one city as military to deal with these threats. -If you and one ally have managed to take over the entire planet, your ally will usually give his cities to you, eliminating the risk for a global war. -Before going into the space stage you might want to make sure all of your cities are fully developed first. Upgrading them now is a lot cheaper then when you are in the space stage. ========================================================================== [6]Space Stage ========================================================================== You have finally reached it. This stage could take as long as you want, so it deserves the largest part in this guide. _________________________ [6.1] The End of a Long Journey You have managed to come from a single celled organism all the way to the space stage. Well done! But your journey is not over. You have many things to do before you can call yourself the king of the galaxy. And to do it, you will need to know what your abilities are. _________________________ [6.2] Your Spaceship and Tools You are now in a spaceship that is capable of many things. From the outset, you will be fairly limited though. Here I will give you a list of the tools you'll come across as you go through the game. We'll just go down the list. [6.2.1] Socialization Tools These things will help you to ally with other tribes, or have some other interesting effects Mini-Super Happy Ray: Helps to ally with other races. Huge energy cost, but is still useful. The max effect is +50. The Super Happy Ray works faster than the mini one, but has no additional affect. Fireworks: Helps to ally with other races. Bonuses cap at +50. Mind Erase-Global Mind Erase: "Helps to subdue citizens, and forestall attack". Use it if you abduct a citizen, steal spice, or steal an artifact. Usually they would send a ship after you, but if you use this, it will stall them. The Global Mind Erase just does so on a larger scale, ensuring you wont be attacked. Embassy: Provides a boost in your relationship with the other empire over time. Bonuses cap at +50. Crop Circles: More of an easter egg, using them will entice tribal and civ stage citizens to come worship it, then run away in panic. The only real use of this is that you will be able to find a citizen quickly, if you need one for a mission. Monolith: Use on a T1, T2, or T3 planet with at least one creature on it to uplift it to tribal, civ, and eventually the space stage. The uplifted empire will already have a +50 relationship with you, so it is easy to create many small vassal states in areas where you don't want to control tons of land (like taking over the grox, for example). Species Eradicator: Immediately extincts a certain creature on that planet. This can be used if you want to supersize something. Supersizer: Makes a normal creature become an epic. Uses an entire species slot. Can't be used on a sentient creature. Using it on an epic causes it to duplicate. Creature Tweaker: Use on a creature to go to the creature editor. When you are done, 5 specimens are placed in your cargo hold (you must have at least one open cargo slot to use this). Can only use parts from creatures that you have scanned or collected. Creature Creator: Exactly like the creature tweaker, but you create one instead of modifying it. Wildlife Sanctuary: Creates a planet where you can store creatures. Once placed down, you cannot colonize the planet. You can destroy the sanctuary, but once you do, all creatures except those that can fit into the planet regularly die. [6.2.2] Military Tools As their name states, used for military purposes, mostly destroying other empires. The more you upgrade the tool, the more damage it does. Mini-Mega Laser: The laser is the first weapon you'll get. It is best used for precision strikes, such as eradicating animal species in missions. Mini-Mega Blaster: A passive weapon that fires on enemy spacecraft on its own. Can be used on a planet and in space. Mini-Mega Pulse: Another precision weapon, best used for surgical strikes. Can be used to capture cities (bombs could destroy them). Mini-Mega Proton Missile: Best used in spaceship vs. spaceship combat. They have homing ability, and deal high damage. Try to upgrade these quickly if you are an aggressive empire. Mini-Justa-Mega Bomb: Best for capturing or destroying cities, with a mega bomb only needing 2 hits to completely demolish one. Anti-Matter Missile: More powerful than the proton missile, but uses ammunition. Can be used effectively against the Grox. Anti-Matter Bomb: Very powerful bomb that can destroy an entire city with one shot, and may cause the entire planet to surrender. Unfortunately though, it uses ammunition. Planet Buster: Destroys an entire planet, but causes nearby empires to become mad at you, and maybe start a war. If you do it near the Grox, however, they will like you. Cloaking Device: While you can't interact with anything, it can be useful to lose hostile spaceships that are following you. Note, however, that it doesn't cloak your allies. AOE Repair: Instantly repairs all spaceships that you have traveling with you, and can repair friendly city halls and turrets if you are close enough. Rally Call: Raises the amount of damage your allied spaceships do. Shield: Perhaps the most valuable tool in the game, it renders you invulnerable to damage, while still being able to attack. This can allow you to kill all enemy spacecraft around you, or allow you to swoop in and destroy a city without being harmed. It runs out about halfway through cooldown, so it is active for quite a long time. Note, it doesn't protect your allies. Repair-Repair Mega Pack: Instantly repairs your spaceship. Energy-Energy Mega Pack: Instantly restores energy to your spaceship. [6.2.3] Main Tools These are tools that your inventory describes as "main". It would be more accurate to call them the "others" Scan: Use it to gain info on a planet, creature, building, or vehicle. Radar: This thing pings faster when you are closer to an objective. Hologram Scout: Again, more of an easter egg, it allows you to beam down a little holographic replica of your creature. The only real use it has is that it can pick up sporebucks dropped by ships by left clicking on them. Planet Scan: Instantly scans all creatures and plants on the planet. Useful in missions where this is your objective. Note that it does use ammunition. [6.2.4] Colonization Tools These things help you to colonize and control other planets. Colony Incredi-Pak: Plops down a colony on a planet. Plain and Simple. Bio Protector: When an ecological disaster happens on a planet with this on it, you will have more time to complete the mission to restabilize it. Bio Stabilizer: Reduces the amount of bio-disasters that affect this planet. Loyalty Booster: Strikes and Riots no longer happen on planets where you have this, allowing you to max out spice production by neglecting happiness. Happiness Booster: Keeps your colonists happy. Spice Storage: Doubles the amount of spice that can be stored on a planet. Useful if you are away for long periods of time. Uber Turret: The ultimate colony defense mechanism, this has infinite health and annihilates enemy fleets. With one of these on your planets, you can ignore almost all attack messages, because this is powerful enough to deal with them before any damage is done. You may still want to help out if there is a grox attack though. [6.2.5] Others These are the other tools that are passive or aesthetic. Planet Sculpting tools are to diverse to be mentioned in this guide, but basically there are the ones you can buy, like raise and level terrain. The other ones you must find by exploration, such as all of the terra hills, craters, rivers, plateaus, coloring, etc. The atmospheric tools are simple as well. You plop one down, and the environment changes. If you need to move diagonally to the top right, you could purchase the tools that give you -> and ^. Eventually, you will gain access to the tools that only need energy to terraform planets, drastically reducing the cost. Finally, the ship abilities are the things like health, energy, and cargo storage. Upgrade these to have a higher max amount of it. The interstellar drive allows you to fly further and use less energy. The wormhole key allows you to go through wormholes. Lastly, there are the drop and pick up cargo, which shouldn't need explaining. _________________________ [6.3] Colonization In order to expand, you are going to need money. To get money, you need to obtain other systems. To obtain other systems, you'll need to colonize other planets. This section details how to do so quickly, and at the lowest cost to you! At first, you will be very limited to what you can colonize. The temperature has to be right, because you only have the atmosphere generator and the drought generator. This is also very expensive considering your empire is strapped for cash at the beginning and these tools cost a bare minimum of 75,000 sporebucks a pop. When you first start out, doing missions for other empires is your best way to get early cash (and work toward the missionista badge). Improve the terrascore of 5 planets to get the coveted cloud accumulator and cloud vacuum. These take energy instead of ammo, so they are much more efficient. Improve the T-score a total of 40 times to get all of the energy terraforming tools. So now that you have a good place to live, you need to exploit it. First, we need to stabilize the planet. You do so by adding a small, medium, and large plant, then adding two herbivores, and finally, a creature that can eat meat. You could just go to your home planet every time to pick up some more creatures, but that is inefficient. Your best way to go is to get the maximum cargo hold, then get 3 small, medium, and large plants, 6 different herbivores, and 3 different carnivores/omnivores. This ensures you can create a T-3 planet without having to trudge back to your homeworld to get more species. Even with all of these creatures, you can still have room for spice. You won't have much room for keeping artifact collections, though. Now to actually settle down. Just plop your colony incredi-pack near a spice geyser and it does the rest. As for building placement, the basics are the same now as they were in the civ stage. Just keep trying until you get a layout that has neutral happiness and produces the max amount of spice. Additionally, when I get the chance, I like to put down an uber turret and the spice storage on all my colonies. This allows me to be gone for long periods of time and not having to constantly come back every time they get raided by pirates. In fact, the only real thing I do come back for is the eco disasters, that are relatively rare. _________________________ [6.4] Peace Although it is possible, trying to make it through the space age without allying with at least one empire is tough, especially during the early stages of the phase. This will help you make the process as quick and painless as possible. When you initially come in contact with another empire, be nice to them. Attacking their spaceships will get you in a war very quickly, and thats not what were going for (yet). Introduce yourself kindly, and you will gain an immediate +10 boost to relations. To give you a rundown on what you can do to appease another nation, here is a complete list. Note that the * icon means it doesn't diminish over time. -Helping our planet: (max:+100) Raise the T-score of their planets. -You completed missions: (max:+100) Doing the missions they assign you. -Your gifts: (max:+50) Giving them gifts (of money). -We created an alliance: (max:+50) Immediately upon creation of alliance. -You uplifted us*: (max:+50) Awarded for uplifting them from the creature, tribal, or civ stage via a monolith. -Using friendly tools: (max:+50) Bonus for using fireworks or happy ray. -Your embassy: (max:+50) Gained over time for an embassy on their planet. -A generous peace offering: (max:50) Gained by offering more than you had to to sign a peace treaty. -Our trade route: (max:+30) Gained over time by maintaining a trade route. -You were generous: (max:+44) Gained by offering more than you had to to buy a planet. -We like new acquaintances*: (max:+30) Bonus if their archetype is order or prosperity. -We value your friendship: (max:+100) Gained when they give you a gift. -Your trading: (max:+15) Gained by trading with them (like selling spice). -You agreed to help us: (max:+10) Gained for accepting the first mission a creature offers. -Gracious greeter superpower*: (max:+10) Bonus you get if you were friendly during the tribal phase. -We think alike*: (max:+10) Bonus you get if you have the same archetype as they do. -You introduced yourself*: (max:+10) Gained by introducing yourself in a friendly way. -Soothing Song*: (max:+30) Gained when you use the bard superpower. Now here is a list of things that will annoy other empires, possibly to the point of war. -Breaking the Galactic Code: (max:-200) If you blow up a planet or use fanatical frenzy or gravitation wave, and another empire is within 10 parsecs of the epicenter, you will get this modifier. -Allied with Grox: (max:-200) Immediately applied if you ally with the Grox. Many wars may be started. -You broke our Alliance: (max:-125) Applied if you make, then break an alliance. -Destroying our buildings: (max:-100) If you blow up their colonies, they won't think highly of you. -Destroying our spaceships: (max:-100) They won't like you if you blow up their spaceships either -Captured one of our systems: (max:-100) If you capture one, they'll hate you. -Using harmful tools: (max:-100) If you shoot at their planet with a laser, they won't take kindly it. -Hurting our planet: (max:-100) Applied if you lower the T-score of one of their planets. -You refused to pay us tribute: (max:-100) If they ask for money and you don't give it to them, they will dislike you. -War: (max:-50) Applied immediately when they get to the red face and is maintained until you sign a peace treaty. -You failed missions: (max:-50) If they give you a mission and you put it off for too long, you will fail it. -Abducted our citizens: (max:-50) If you take a citizen out of their territory, they will dislike you. -Scaring our citizens: (max:-50) Gained by shooting at citizens, placing crop circles, etc. -We were ate war: (max:-33) Gained when you sign a peace treaty. -We distrust strangers*: (max:-15 or -30) Applied if the creatures archetype is force or faith. -Stole our resources: (max:-30) Applied if you suck up an artifact or spice crate from their planet. -You introduced yourself*: (max:-10) Applied if you introduced yourself aggressively. -You avoided contact: (max:-15) Applied when they contact you and you don't reply. -Failed to protect our ships: (max:-?) Applied if they give you a ship as an ally, and it dies. After looking at the list, you can see that it is easier to annoy other creatures much faster than to ally with them. The fastest way to ally with them is to give them gifts and do their missions. Just doing those can get you an alliance all by themselves. To keep the alliance, an embassy usually means you don't have to go back and bribe them again. Allying with other creatures, however, has many benefits. One of these is that you can take one of their ships and add it to your fleet. Beware though, because if it is destroyed, the empire than owns it won't like it. Note that higher level empires give you better ships. Your allies will also have lowered prices for repair and recharging your ships energy. Finally, when you are far enough along, they will be willing to teach you their archetype, after you do a quest and pay a rather large fee. _________________________ [6.5] War Not every problem can be resolved through talk. When the time arises, your nation will have to go to war if it wants to survive. An adequate amount of knowledge on the subject can mean the difference between glorious victory and crushing defeat. Time to stock up now! If it is conquest you are looking for, you'll need to select another empire carefully. This list gives priority of things you should consider, with the top being most important. -Has the space phase progressed to a point where I can effectively attack them? -How large are they? -Do I have enough money? -How far away are they? -What would I gain? -What is the T-score of their planets, and how well defended are they? -What threat do they pose now, and will they pose in the future? -Do I have allies nearby that could help? Here is a rundown of why you should consider these. Has the space phase progressed to a point where i can effectively attack them? This is basically a culmination of everything, like how many allies you have, how good are your weapons, how much money do you have, etc. Consider this first and foremost. Declaring war on a level 5 nation when you are just starting out is suicidal. Doing so when you have the mega bomb, shield, mega proton missile, uber turrets in all your colonies, and lots of cash leads to you hardly even noticing the war. How large are they? You can see the approximate level of an empire by the number in the star next to its name. A lv. 1 will have only its capital and a few other planets. These guys will also send out crappy raiding fleets that could be easily destroyed by your basic turrets. If you come across a lv. 5, however, we have a different story. They have lots of planets (like 20+) and will launch huge invasion fleets with many bombers and high damage dealing fighters. Do I have enough money? War needs it for repairs, refilling energy, rebuilding buildings, placing turrets, improving T-score of captured planets, colony incredi-packs, ammunition, bribing allies, and of course, the peace offer. If you are lacking funds, you may want to focus on your economy first. How far away are they? This deals with the fact that, once you take over their land, you'll have to maintain it. It is easier to do so if it is closer. You won't want to take a planet that is on the other side of the galaxy, because when an eco-disaster pops up, you may not have enough time. What would I gain? Consider what type of spice their planets are on. If it is just a bunch of red and yellow planets, don't bother. If it is a bunch of green, pink, and purple spice, give them higher priority. What is the T-score of their planets, and how well defended are they? This deals with the fact that a T-3 is much harder to take than a T-0. But if you are just starting the space stage, you may not want to take a bunch of T-0 planets, simply for the fact that you can't terraform them yet. What threat do they pose now, and will they pose in the future? If they are gobbling up planets around you left and right, you may want to intervene before they can become too powerful. If they can't seem to get off their homeworld, though, you might want to resolve more pressing issues first. Do I have allies nearby that could help? If you have them around, this allows you to rebuild your fleet faster should it be destroyed, and also allows you to bribe your ally to attack one of the enemies systems. After you have done a check to see which nation you want to conquer, how will you go about initiating the conflict? If you can, do a preemptive strike on their most resilient planet: their homeworld. Make sure they have at least a yellow face with you, get some terraforming tools, and fly down to the atmosphere of their home. Usually, an enemy homeworld contains 10 cities and tons of aircraft, turrets, and spaceships. This makes it almost impossible to take before you get to the late game unless you sabotage it now. Simply plop a few terraforming tools down to wreak havoc on their environment. All you need to do is get it to a T-2. This will destroy all but 2 of their cities, making it immensely easier to capture. The drawback of this is that you won't get a super colony with 10 cities on it. After you have sabotaged or attacked them, war will be officially declared. This is when the fun starts. The only thing you have to be worried about is their attacks on your planets. When one of your colonies alerts you to enemy presence, go help defend. Basic turrets help a lot, but if you have an uber turret then you don't even need to go to the planet at all. Uber turrets are so powerful that they can stop an invasion all by themselves. To conquer land, you'll have to go down to the atmosphere and destroy or capture all cities. Do this by dropping bombs on them. They will have many ships that will attack you, but just use your proton missile and move backwards slowly and they won't be able to shoot you. If you have decided that the war has gone on long enough and you can't or don't want to completely destroy them, you should offer a peace treaty. This is usually in the realm of a few million sporebucks, but the benefits are well worth it. They'll stop attacking you (obviously), and most of the negative relationship modifiers will be removed. You can finish a war with only about a -20 relationship with the other empire, and can ally with them surprisingly fast. Thats really all there is to it. War is by far the easiest way to get lots of land quickly. _________________________ [6.6] Making Money Whatever you want to do in the space phase, whether its colonizing, warring, allying, or exploring, you'll need money. Especially at the beginning, every sporebuck counts, so you'll want to get the best deal possible. The quickest way to get money fast is by the creation and selling of spice. Below shows you all the kinds of spices and how valuable they are. It also shows the base price, minimum, medium, and highest prices other empires are willing to give you for it. Generally, if they are offering you the medium spice, you should sell it to them. Red Spice Base price: 3,375 Minimum: 225 Medium: 5,623 Highest: 16,868 This rare spice is used as a flavoring for certain foods and often produces an eye-watering affect on the consumer. Yellow Spice Base price: 4,500 Minimum: 300 Medium: 7,497 Highest: 22,491 A sour spice used primarily in summertime beverages. Blue Spice Base price: 5,230 Minimum: 349 Medium: 8,713 Highest: 26,140 A deep blue spice used primarily as a sleeping aid. Green Spice Base price: 10,125 Minimum: 675 Medium: 16,868 Highest: 50,605 A green spice used in making a relaxing, minty tea beverage. Pink Spice Base price: 11,242 Minimum: 936 Medium: 18,729 Highest: 56,188 A pink spice used as a sweetener or as floor polish. Purple Spice Base price: 14,625 Minimum: 1,218 Medium: 24,365 Highest: 73,096 A purple-ish spice used in making a sweet flavored purple pudding. You can see how valuable the green, pink, and purple spice is. If you can, try taking over these planets early. This will give you a massive boost early in the game, and can greatly speed up getting all of the medals. The other way to get money is by doing missions. This is a much slower method than spice (you net only about 30,000 a mission), but you can do these while your colonies are producing spice to maximize your income. _________________________ [6.7] Abilities and Archetypes If you have done all of the stages from start to finish in one game, you should now have 4 passive abilities and one archetype. -herbivore cell: Social Suave 20% discount on all social tools. -omnivore cell: Gentle Generalist 20% discount on all standard equipment. -carnivore cell: Power Monger Weapons use only half the amount of energy as normal. -social creature: Pleasing Performance Makes all of your colonies happy and reduces likelihood of revolt. -balanced creature: Speed Demon Interstellar space travel takes only two-thirds the normal time. -aggressive creature: Prime Specimen Increases your spaceship's health by 1.5x -social tribe: Gracious Greeting Boosts initial relationships with alien races by 10. -balanced tribe: Colony Craze Gives you a 20% discount on all colonization tool trades. -aggressive tribe: Arms Dealer Give you a 20% discount on all combat tools. -religious civ: Green Keeper Decreases the rate of biodisasters your colonies have. -economic civ: Spice Savant Increases spice production from your colonies. -military civ: Pirate B Gone Reduces the frequency of pirate raids. All empires have an archetype, which gives them an additional active power. -Bard: Soothing Song If your relationship with another empire is below 0, this resets it to 0 for 2 minutes. This can be used to stop wars momentarily. -Diplomat: Static Cling Temporarily immobilizes all enemy ships and turrets on a planet for 2 minutes. -Ecologist: Safari Vacuum Instantly receive 2 of each species on the planet. -Knight: Summon Mini-U Summons a small clone of your spaceship to serve as your ally. -Scientist: Gravitation Wave Destroys all structures on the planet and breaks the Galactic Code. -Shaman: Return Ticket Instantly teleports your spaceship back to your homeworld. -Trader: Cash Infusion Immediately makes a planet with one of your trade routes available to buy. -Wanderer: None Default archetype if you begin the space phase without doing any other phase. -Warrior: Raider Rally Instantly sends a few pirates to this planet. -Zealot: Fanatical Frenzy Instantly takes over the planet and breaks the galactic code. In addition, here is how you become one of the archetypes. G stands for green or "peaceful", B stands for blue or "adaptable" and R stands for red or "aggressive". Here are what you need to be in the stages to become a certain archetype. 3G+1any=Shaman 3B+1any=Trader 3R+1any=Warrior 2G+2R=Zealot 2B+2G=Diplomat 2R+2B=Scientist 2G+1B+1R=Ecologist 1G+2B+1R=Bard 1G+1B+2R=Knight Keep in mind that there are MANY other options you could do to become these archetypes, and these are just examples. _________________________ [6.8] Roads to Galactic Domination If we want to become the largest and most feared empire in the galaxy, we are going to need to collect more land. There are two ways to do this. The first method is obvious. Simply attacking and capturing planets is always quick, but can sometimes bring long wars of attrition. There is also the possibility of Fanatical Frenzy if you are a zealot, but that breaks the galactic code and usually creates more bad than good. The other method is to set up trading routes that will eventually lead to you being able to purchase other systems. This takes quite a while to happen, but you get an undamaged planet for a few million bucks. If you are a trader, you can use the Cash Infusion superpower to speed the process up. _________________________ [6.9] The "Walkthrough" The space stage is broken up into 10 levels, each with many sublevels, which are now called badges. You get badges by doing certain feats in the game, like getting a certain amount of money, conquering x many planets, uplifting species, etc. The levels are: Cadet-first mission tutorials Captain-finish spaceflight tutorial Commander-5 badge levels Commodore-15 badge levels Admiral-30 badge levels The Celebrated-50 badge levels The Renowned-75 badge levels The Great-105 badge levels The Legendary-140 badge levels All Powerful-180 badge levels Ultimate being-225 badge levels Omnipotent-275 badge levels You start off building your ship, then launching the tutorial (unless you say no). If you're not doing the tutorial, go to the next section. All you have to do is go around and scan and animal, then zap one. This gives you a chance to get familiar with the controls which can be helpful later. It also lets you practice with the laser, a tool that you'll use more for missions than actual combat. Finish up and you'll be promoted to the level of captain. You have to do the next part of the tutorial whether you want to or not. You are tasked with going to another planet in your system and scanning a crashed ship. Do so, and you'll get the minor proton missile. The mission then ships you away to another planet where you scan a destroyed city. Then some drones come out and try to attack. You could either flee or try to fight them off with your new weapon. Now you are tasked with the creation of a new colony. The mission always sends you off to a crappy red spice planet, but you should still colonize it. When thats done with, go back to your homeworld and you'll be sent off yet again to go see if there is other sentient life out there. Simply find another empire, contact them, and return home. Once this is done, you finally break free of the shackles of tutorialism and are free to roam the galaxy. You can still do some missions for your home like declaring war, making alliances, and making trade routes. This is all optional though, and I only did it on my first space game. Its kinda hard to direct you where to go now. Each space game is unique and what badges you get is up to you. The only thing I can advise you to do is get more colonies and better spice as quickly as possible, because that will speed up the game by quite a bit. As for what badges to go for, try to go for a mix of colonization, war, and peace. Just keep expanding your empire to grow bigger and bigger, and eventually you'll get the title of omnipotent. _________________________ [6.10] Badges This list gives you an index of the badges you can get, and what you get from them. The list corresponds to the one in-game. Body Guard When you go and help out a colony that is under attack, you'll get this badge. This is a good one to go for because you only have to defend 4 allies to get the mega proton missile, a weapon you can use the entire game. Note that it doesn't matter if it is your colony or an allies. Beware that helping an ally may lead you to getting involved in a war you might not be able to handle. Level Conditions Badge Points Rewards 1 Defend 2 friends 2 Proton Missile 2 Defend 5 friends 4 Mega Proton Missile 3 Defend 10 friends 6 AOE Repair, Loyalty Booster 4 Defend 20 friends 8 5 Defend 35 friends 10 Brain Surgeon When a creature is promoted to the tribal phase, you get this. You can destroy the tribes when they arise, and replace the monolith, and it'll count as raising another creature to tribal phase. Do this over and over again and eventually get the badges. Note that it might be easier to wait until the tribes evolve to the civ stage, because you'll only have to hunt after 10 or so cities instead of several dozen tribal huts. Level Conditions Badge Points Rewards 1 Promote 1 creature 2 Mind Erase 2 Promote 5 creatures 4 3 Promote 10 creatures 6 Global Mind Erase 4 Promote 20 creatures 8 5 Promote 40 creatures 10 Captains Badge Awarded to you when you finish the tutorial missions on space flight Level Conditions Badge Points Rewards 1 Complete tutorial 1 Cleaner Awarded when you do eradicator missions. These are the ones where you kill animals on the planet. Level Conditions Badge Points Rewards 1 Do 5 missions 2 Mind Erase 2 Do 10 missions 4 3 Do 20 missions 6 Global Mind Erase, Creature Tweaker, Species Eradicator 4 Do 40 missions 8 5 Do 70 missions 10 Create Creature Collector You get this when you collect artifacts. This is a great way to get your cargo hold upgraded quickly. Level Conditions Badge Points Rewards 1 Collect 3 artifacts 2 Basic Cargo Hold 2 Collect 8 artifacts 4 Medium Cargo Hold 3 Collect 20 artifacts 6 Large Cargo Hold 4 Collect 50 artifacts 8 5 Collect 100 artifacts 10 Colonist Placing colony buildings down gets you this medal. With each T-3 planet able to support around 40 buildings, you'll get this one rather quickly. This badge gives you tons of rewards in both the military and colonial disciplines, so it is one of the easiest and most rewarding ones to get. Note, however, that once you destroy a building, it no longer counts toward this medal. This prevents you from repeatedly adding and deleting buildings to farm this medal. Level Conditions Badge Points Rewards 1 Place 5 buildings 2 Mini Auto Blaster, Mini Pulse Small Energy Storage, Small Health 2 Place 20 buildings 4 Auto Blaster, Pulse, Mini Bomb, Medium Energy Storage, Medium Health 3 Place 50 buildings 7 Mega Auto Blaster, Mega Pulse, Justa Bomb, Anti-Matter Missile, Shield, Spice Storage, Large Energy Storage, Large Health 4 Place 100 Buildings 10 Mega Bomb, Anti-Matter Bomb, Uber Turret, Extreme Energy Storage, Extreme Health 5 Place 200 Buildings 20 Planet Buster Conqueror When you take over another planet by force, you are working toward this badge. This is a purely military one. Level Conditions Badge Points Rewards 1 Conquer 2 planets 2 Mini Auto Blaster, Mini Pulse, Small Health 2 Conquer 5 planets 4 Laser, Auto Blaster, Pulse, Proton Missile, Medium Health 3 Conquer 10 planets 7 Mega Laser, Mega Auto Blaster, Mega Pulse, Mega Proton Missile, Anti-Matter Missile, Large Health 4 Conquer 20 planets 10 Anti-Matter Bomb, Extreme Health 5 Conquer 40 planets 20 Planet Buster Diplomat For every alliance you form, you work toward this badge. Level Conditions Badge Points Rewards 1 Form 1 Alliance 2 2 Form 2 Alliances 4 Mini Happy Ray, AOE Repair 3 Form 5 Alliances 6 Medium Happy Ray, Rally Call 4 Form 10 Alliances 8 Super Happy Ray 5 Form 20 Alliances 10 Embassy Eco Hero Awarded for saving planets from an eco disaster. To get this quicker, don't place bio stabilizers in your colonies until you have level 5 of this badge. Level Conditions Badge Points Rewards 1 Avert 2 eco disasters 2 Laser 2 Avert 5 eco disasters 4 Mega Laser 3 Avert 10 eco disasters 6 Wildlife Sanctuary, Bio Protector 4 Avert 25 eco disasters 8 Supersizer, Bio Stabilizer 5 Avert 50 eco disasters 10 Planet Scan Economist You get this every time you buy out a system. Level Conditions Badge Points Rewards 1 Purchase 1 system 2 2 Purchase 3 systems 4 Mini Happy Ray 3 Purchase 6 systems 7 Medium Happy Ray 4 Purchase 10 systems 10 Super Happy Ray 5 Purchase 15 systems 20 Empire When your empire is this many systems large, you get this badge. Level Conditions Badge Points Rewards 1 Control 3 systems 2 Atmosphere Generator, Drought Generator 2 Control 7 systems 4 Cloud Accumulator, Cloud Vacuum, Ice Storm, Meteor Shower 3 Control 13 systems 6 Refrigeration Ray, Heat Ray, Asteroid Call Button, Atmosphere Freezer, 4 Control 22 systems 8 Hot Cloud Vacuum, Cold Cloud Vacuum, Ice Comet, Volcano 5 Control 35 systems 10 Air Conditioning, Hot Cloud Seeder Explorer You can get this medal rather quickly if you want to. All you have to do is go to a system, zoom in so you can see all the planets, and zoom out. If you do this for about 10 minutes, you'll get this without any more fuss. Too bad it only has crappy rewards. Level Conditions Badge Points Rewards 1 Explore 15 systems 2 Raise Terrain (Small), Lower Terrain (Small), Level Terrain (Small) 2 Explore 50 systems 4 Raise Terrain (Medium), Lower Terrain (Medium), Level Terrain (Medium) 3 Explore 100 systems 6 Raise Terrain (Large), Lower Terrain (Large), Level Terrain (Large), Terra Hills, Terra Craters, Terra River 4 Explore 250 systems 8 Terra Plateaus, Terra Mesas, Terra Canyon 5 Explore 500 systems 10 Terra Seas, Terra Mountain, Terra Lava Flow Frequent Flyer Just by driving between systems you are working towards another medal. You could try to farm this one, but it is better to just get it as you go along the game. Note that you can drive between the same two systems over and over again to try and get this faster. Level Conditions Badge Points Rewards 1 Drive to 50 systems 2 2 Drive to 150 systems 4 Interstellar Drive 2 3 Drive to 400 systems 6 Interstellar Drive 3, Wormhole Key 4 Drive to 800 systems 8 Interstellar Drive 4 5 Drive to 1500 systems 10 Interstellar Drive 5 Golden Touch This is one that I seem to get early. All you have to do is have this many sporebucks with you at one time. Its pretty simple. Level Conditions Badge Points Rewards 1 Have 500,000 bucks 2 2 Have 1,000,000 bucks 4 3 Have 2,500,000 bucks 6 Happiness Booster 4 Have 5,000,000 bucks 8 5 Have 10,000,000 bucks 10 Gopher When you do delivery missions, you work towards this medal. Level Conditions Badge Points Rewards 1 Complete 5 missions 2 Interstellar Drive 2 2 Complete 10 missions 4 Interstellar Drive 3 3 Complete 20 missions 6 Interstellar Drive 4, Wormhole Key 4 Complete 40 missions 8 Interstellar Drive 5 5 Complete 70 missions 10 Jack of All Trades This one is unavoidable. Every tool you buy helps you get this one. Sadly, this easy one has no rewards except for points. Level Conditions Badge Points Rewards 1 Buy 5 tools 2 2 Buy 20 tools 4 3 Buy 50 tools 6 4 Buy 100 tools 8 5 Buy 200 tools 10 Joker Hehe, easy enough to win, all you have to do is cheat. I will give a list of the possible cheats in chapter 7 below. Note that cheating will disable all further achievements in your current game (you can still get medals though). Level Conditions Badge Points Rewards 1 Enter a cheat 0 .....cheating? Merchant Whenever you trade spices or rares, you work towards this. Level Conditions Badge Points Rewards 1 Trade 500,000 bucks 2 2 Trade 2,000,000 bucks 4 Basic Cargo Hold 3 Trade 4,000,000 bucks 6 Happiness Booster, Medium Cargo Hold 4 Trade 7,000,000 bucks 8 Large Cargo Hold 5 Trade 15,000,000 bucks 10 Missionista You can do any type of mission to earn this badge, and it has some good rewards that come along with it. Level Conditions Badge Points Rewards 1 Complete 5 missions 2 Energy Pack, Atmosphere Generator, Drought Generator, Small Energy Storage 2 Complete 10 missions 4 Fireworks, Repair Pack, Ice Storm, Meteor Shower, Medium Energy Storage 3 Complete 18 missions 6 Energy Mega Pack, Asteroid Call Button, Atmosphere Freezer, Large Energy Storage 4 Complete 30 missions 8 Species Eradicator, Repair Mega Pack, Ice Comet, Volcano, Extreme Energy Storage 5 Complete 50 missions 10 Cloaking Device, Hologram Scout Planet Artiste This Badge is probably the easiest to farm, simply use all of your planet coloring tools over and over again and you'll quickly get this badge. You can use either coloring or sculpting tools. Level Conditions Badge Points Rewards 1 Use 5 aesthetic tools 2 Terra Hills, Terra Craters 2 Use 25 aesthetic tools 4 Terra River, Terra Canyon 3 Use 75 aesthetic tools 6 Terra Plateaus, Terra Mesas, Terra Mountain 4 Use 150 aesthetic tools 8 Terra Lava Flow 5 Use 250 aesthetic tools 10 Terra Seas Sightseer You get this by visiting storybook planets and rare galactic formations. I can't really help you with this one, you'll just have to find them as you go. Level Conditions Badge Points Rewards 1 Visit 2 oddities 2 2 Visit 10 oddities 4 3 Visit 20 oddities 6 4 Visit 40 oddities 8 5 Visit 70 oddities 10 Split Personality To do this, ally with a lv. 4 or 5 empire that has a different archetype than you, inquire about their philosophy, and ask for a mission. It does cost quite a bit, so make sure you have enough cash to fall back on. Note that you do get quite a few badge points for getting this badge. Level Conditions Badge Points Rewards 1 Change archetype 1 time 5 2 Change archetype 2 times 10 3 Change archetype 4 times 15 4 Change archetype 5 times 20 5 Change archetype 6 times 25 Terra Wrangler When you improve the T-score of a planet, you work towards this. Upgrading a T-0 to a T-3 will get you 3 points to this badge. This is a great place to get the colonization tools air conditioning and hot cloud seeder. Note that improving the T-score of a planet owned by another empire does NOT count towards this badge. Level Conditions Badge Points Rewards 1 Improve T-score 2 times 2 Raise Terrain (Small), Lower Terrain (Small), Level Terrain (small) 2 Improve T-score 5 times 3 Cloud Accumulator, Cloud Vacuum, Raise Terrain (Medium), Lower Terrain (Medium), Level Terrain (Medium) 3 Improve T-score 10 times 6 Refrigeration Ray, Heat Ray, Raise Terrain (Large), Lower Terrain (Large), Level Terrain (Large) 4 Improve T-score 20 times 10 Hot Cloud Vacuum, Cold Cloud Vacuum 5 Improve T-score 40 times 15 Air Conditioning, Hot Cloud Seeder Trader Making trade routes will eventually get you this one. Level Conditions Badge Points Rewards 1 Make 2 routes 2 Energy Pack 2 Make 5 routes 4 Repair Pack, Spice Storage 3 Make 10 routes 6 Energy Mega Pack 4 Make 20 routes 8 Repair Mega Pack 5 Make 40 routes 10 Cloaking Device, Hologram Scout Traveler Another one that can be done rather quickly if you want to, you get this for every new space age empire you contact. Level Conditions Badge Points Rewards 1 Contact 3 empires 1 Crop Circles 2 Contact 10 empires 2 Creature Tweaker, Fireworks, Monolith 3 Contact 20 empires 3 Wormhole Key 4 Contact 50 empires 4 Create Creature 5 Contact 100 empires 5 Embassy Warmonger You work towards this one with every war you start. If you want to, you could go out far into one of the arms of the galaxy where you have no colonies, and just start bombing things. You could also ally with the Grox, which usually gets you lv.5 instantly, although allying with them would probably be harder than just getting this medal the regular way. Level Conditions Badge Points Rewards 1 Start 1 war 2 Mini Bomb 2 Start 3 wars 4 Justa Bomb, Loyalty Booster 3 Start 6 wars 6 Mega Bomb, Rally Call, Uber Turret 4 Start 10 wars 8 Shield 5 Start 15 wars 10 Wonderland Wanderer Again, one that I can't really help you on. This is rewarded for finding storybook planets, so just go out exploring and you'll eventually find some. Level Conditions Badge Points Rewards 1 Find 1 planet 2 2 Find 2 planets 4 3 Find 4 planets 6 4 Find 7 planets 8 5 Find 12 planets 10 Zoologist Every time you fill out an ecosystem by placing plants and animals on a planet, you work towards this badge. Note that using the Staff of Life doesn't count towards this. Level Conditions Badge Points Rewards 1 Fill 3 ecosystems 2 Crop Circles 2 Fill 10 ecosystems 3 Bio Protector, Monolith 3 Fill 20 ecosystems 6 Bio Stabilizer, Wildlife Sanctuary 4 Fill 40 ecosystems 10 Supersizer 5 Fill 70 ecosystems 15 Planet Scan Badge Outta Heck If you decide that you have no life and are completely insane, you can try for this epic badge. To get it, you have to eradicate every single grox planet in the galaxy (there are exactly 2400) how to do so will be dealt with in section [6.13]. Level Conditions Badge Points Rewards 1 Destroy the Grox 0 ....insanity Dance With the Devil The easier of the two epic Grox badges, you'd have to ally with the Grox, which is extremely hard to do. Tips are in [6.13]. Level Conditions Badge Points Rewards 1 Ally with the Grox 0 _________________________ [6.11] Is it Really Over? As your captain reaches the tital of "The Omnipotent" you may start to wonder if there is stuff to do after you "complete" this phase. The simple answer is yes. Maxis has put an abundance of things for you to find and do after you are done. The four biggest things that I can think of now are: finding artifacts, finding Earth, making it to the center of the galaxy, and destroying or allying with the Grox. If you want to deal with the Grox, you should first learn about wormholes. _________________________ [6.12] Wormholes Wormholes (also called black holes) are essentially teleports around the galaxy. When you have purchased the wormhole key, you'll be able to take these and travel to another randomly selected location in the galaxy. Since the core has so many planets and stuff around it (due to gravity), many of the wormholes pop you somewhere near the core. This is an excellent opportunity to start fighting the Grox. Its easier to do this than to physically travel to the Grox the old fashioned way. Eventually you should know where the wormholes surrounding your empire lead to, and you can use them as effective means of transport. Wormholes are in the same location for everyones games, but they all have different names and exits. This means that I can't give you a good one that takes you close to the core. Just go out exploring and you'll eventually come upon it. _________________________ [6.13] The Grox You'll come in contact with them sooner or later, and you get to choose whether you want to destroy them, ignore them, or ally with them. Ignoring them is rather simple. Don't attack their ships ever. EVER. Just don't do it. As soon as you do, you'll be in a war that you CANNOT get out of (they don't offer peace treaties). If one of your allies contacts you about Grox space probes on the planet, ignore it. Even though they are at the center of the galaxy, they can still launch many raids on your planets. So just don't ever mess with them. Ever. Allying with them is tough, mostly because they are resistant to most diplomatic methods. Your embassies will only give you a maximum of +10. Giving them gifts only give you +10 as well. You do have one good way to improve relations though. When you break the galactic code near them, they like it and you get a relations boost. The easiest way to do this is to use a planet buster on an uninhabited planet that is nearby. Obviously, you don't want to use it on one of their planets, so just do it on one with no colonies. After you have done this a few times, your relationship will only be -20. Give them gifts of money and place an embassy down to bring it up to 0. Complete some missions for them will get you a max of +50, and using friendly tools gives you another 25, bringing it up to +75, finally to a point where you can ally. Be careful as you do this, though, because it gives you an instant -200 point relations hit with every other empire in the galaxy, and will probably ignite more than a few wars. If you want to try and destroy them, don't. You have better things to do with your life. Go take a walk and enjoy nature. Play another game or just start a new game on Spore. Seriously, it takes a loooooooooong time to completely destroy them. If I haven't been able to convince you though, read on. If you decide that you are at peace with your insanity and want to destroy the Grox, you should know that they have a few weaknesses. For one, they do have exactly 2400 planets, but they won't colonize any more and won't recolonize ones that they have lost. This means that you can just go and destroy their cities without having to place a colony on their planets when you are done. Another thing to note is that they cannot survive on T1-T3 planets. Terraforming can be just as effective as bombing. Finally, most Grox colonies only contain one planet. Two mega bombs should be enough to destroy them if correctly aimed. So, now that you know this, you can formulate a strategy. The way I use to destroy them is to use shield and pop two mega bombs on all of their cities. I can usually destroy them before my shield wears off, so I remain unscathed. When you get the Staff of Life after you have visited the core, you can use it to eradicate 42 of their planets. If you want to, you could place monoliths down to create some allies that could help you, but that is purely optional. Defeating the Grox isn't hard so much as it is long, so you'll need tons of grit to finish them off. Note that you'll need patch 1.04-1.05 to destroy them, because without the patch you can't reach all of their systems. _________________________ [6.14] Charging to the Center Most people don't want to carve a path into the Groxian empire to get to the core. Also, many people consider making it to the center of the galaxy the equivalent of beating the game, and they want to make this as easy as possible. Whether or not you share their sentiments, I will tell you how to make it to the core by going through the Grox. First, you'll need some basic equipment before you go trying this. If you "need" an item, than you HAVE to have it before you go charging off. -(Needed) Money is always needed, and is the first thing you should check. -(Needed) Interstellar Drive 4 is a must. -(Needed) Repair Packs are needed for the damage you'll take. -(Needed) Energy Packs are needed for the distance you'll be driving. -(Recommended) Interstellar Drive 5 makes your job much easier. -(Recommended) Repair Mega Packs make you repair faster. -(Recommended) Energy Mega Packs reduce fueling time, making you faster. -(Recommended) Extreme Energy Storage increases the efficiency of Energy Mega Packs. -(Recommended) Extreme Health so you won't die as quickly. -(Optional) Uber Turrets protecting your cities so you won't lose them while you are away. -(Optional) Bio Protectors and Stabilizers, again so your planets will remain the way you left them. -(Optional) Colony Incredi-Pack if you want to plop one down during your trek to repair and energize your ship. Once all of your gear is stocked up, you can set off. If you want to go the hard way, just go straight from your empire to the core. If you want to do it the easier way, find a wormhole. The closer the wormhole is to the center, the better. Just go around the galaxy and find one that gets you within a reasonable distance to the core, and go from there. As you get towards the core, gravity increases and you'll be able to move less and less farther. The worst it will get is a maximum of 3 parsecs moving distance with Interstellar Drive 5. You need to be on the lookout for any planets that might be within 3 parsecs of you, and head towards them. When your energy or health run low, just pop a repair or health pack and continue onwards. It might take you a while to figure out which stars you can go to with the gravity so severe, but you'll get it eventually. After many attempts, you can finally get to the core and claim your prize: The Staff of Life! _________________________ [6.15] Vive le Sol! If you have a burning desire to pay a visit to Earth, you aren't alone. Many other Spore players (including me) have had this urge to see ourselves from a spaceship's point of view. This is just another one of the many easter eggs you can find in this game. To be perfectly honest, Youtube might be a better way to find out how to find Earth. Thats the way I did it. I will still attempt to show you where it is to the best of my abilities, though. At the bottom of your screen there is the little bar showing your progress. On that bar there are two icons, a little house that shows where your home planet is, and a spaceship. If you hover your mouse over your spaceship, you get some numbers that say "Angle: ?????, Distance ?,???.??(pc)". As you move across the galaxy, this changes in accordance to where you are from the galactic core. Earth has the same position in every game, which is "Angle: 225.06, Distance 7,295.43(pc). These are called the coordinates, and remain constant over every game. If you want to use just these numbers to try and find Earth, go right ahead. It is rather hard though. The star system we're looking for is called Sol (latin for sun), which is in the Orion arm of the galaxy. Finding the Orion arm is the hardest part of this quest. To do it, first acknowledge that the galaxy Spore takes place in has 5 "arms" that jet out from the galactic core in a spiral. Each of the arms look purple from a distance, and have breaks in the arm that look empty and black from a distance. Zoom your camera all the way out, and look for the arm that has the shortest amount of "arm" before its first break. Go two arms to the left of this, and you have the Orion arm. If the above section totally confused you, don't worry. You can still use the coordinates to find the Orion arm. Once you have know where to look, it becomes much easier. Once you are in the Orion arm, the Sol system is a little bit beyond the first break. Again, use the coordinates to hone in on its position. Another tip is to find the two wormholes just after the break in the arm, since wormholes are constant through all games (though names and exits aren't, however). When you are on the wormhole further from the galactic core, the Sol system will be on the max range line of the SETI device. If you finally manage to find the Sol system, you will discover Mercury, Venus, Earth, the Moon, Mars, Jupiter, Ganymede, Saturn, Titan, Uranus, and Neptune. Notably, Pluto isn't shown, probably due to it not being a planet anymore. So what can you do with your newly found system? If you have the holograph scout, you can beam down in Japan and pretend to be Godzilla, or go on a rampage through France, or attack New York. If you want to put a colony down, you should do it in Antarctica or Russia, because those are the only two places you can put one down without ravaging the terrain. Also, you get an achievement just for finding Earth, and another one for blowing it up with a planet buster. Do what you want to, just know that if you blow it up, it will be destroyed in all of your games. _________________________ [6.16] Collecting Many people have a habit of collecting things, so why not do it in Spore? You can collect many artifacts called rares throughout the game, and you can make a nice profit by selling them. There are also galactic objects and storybook planets that you can find (can't sell them though). If you manage to collect all ten of one of the groups (fossils, books of chance, books of order, etc.) and you have them in your inventory at the same time, the entire set will sell for 10 times its original worth. [6.16.1] Rare Fossils The first group are the rare fossils. Their combined value is 450,000 bucks, but if you sell them all at the same time, you get 4,500,000 instead. Ancient Flyswatter Value: 45,000 "This artifact came into existence when a creature from an era long forgotten used this particular rock to squoosh the earliest ancestor of our modern mosquito. Pretty impressive, when you realize that the wingspan of this insect is actually 17 feet and it measures 22 feet in length from head to toe." The Fossil That Everybody Finds Value: 45,000 "Congratulations! You found the imprint of an ancient fern-like plant embedded in a rock. This is that fossil that your grandmother finds on her strolls along the river bed with your Aunt Nancy. Yep, as far as fossils go, this is the equivalent of the ones that they hand out for free at the geology museums. Good job, sparky." Fossilized Domesticated Animal Treat Value: 45,000 "At first glance, one would think that they have discovered a fossilized bone from and ancient civilization. look again. Do bones really look like that?!?!?! Perhaps in cartoons, but not around these parts, pal. This, my friend, is the fossilized remains of one of the treats that were used centuries ago in order to domesticate the local wild animals. The sad part is that they were shaped like a 'bone' purely for the entertainment of the creature giving the treat, as the creature eating it could care less what it was shaped like." Fossilized Tribal Sheriff's Badge Value: 45,000 "This artifact was won by creatures of old who were seen as law bringers or peacekeepers of newly settled tribal villages. In actuality, all this did was point out to attacking tribes which guy to go after first. Speculation rages as to whether tribesmen knew this when they appointed a sheriff or not." Ancient Epic Boot Scraper Value: 45,000 "This artifact was commonly found on the back porch of Epic caverns. Epic creatures used these to scrape the mud off their feet before entering their home. They called it a boot scraper, even though they didn't wear boots. Now *that's* foresight." Petrified Sun Dried Nautilus Value: 45,000 "Archaeologists to this day still debate the actual source of this rare fossilized find. Could it be the remains of an ancient sea creature that somehow made it out of the ocean and migrated to its final resting place on terra firma, or is it indelible proof that earlier civilizations evolved to a point in which they actually had pretty good seafood restaurants? Either way, it is quite fascinating, isn't it?" Big Dead Fish on a Little Non Living Rock Value: 45,000 "Anthropologists take great interest in this particular find. This artifact proves that fish from ancient times actually used rocks as beds in order to be more comfortable while sleeping. After a hard day of swimming, jumping and not being caught, it was vital for the fish of days gone by to get their eight hours of REM sleep every evening. This particular example was obviously an elderly fish who passed quietly and uneventfully during the night." Fossilized Candy Corn Value: 45,000 "Just kidding! We all know that candy corn is already fossilized. Oh this particular artifact? I don't know, it's an old arrowhead or something." Mr. Fluffers Value: 45,000 "This extremely rare artifact is further proof that ancient civilizations domesticated cats as pets for their homes. This particular artifact was found with a little bell and collar nearby which read "Mr. Fluffers". Actually also nearby were the remains of a hut covered in claw scratches as well as the remains of a few of the residents of the homestead. In fact, the collar was eerily small compared to this skull. Scratch that! This is the skull of an Epic Feline who attacked the home of ancient creatures who happened to have a pet named Mr. Fluffers. See? We told you they domesticated cats as pets for their homes! Extraordinary!" Fossilized Remains of a Big Scary Thing Value: 45,000 "Actually, we assume that it was a big, scary thing. I mean, the head itself is huge, so one would assume that the rest of it was pretty big. Can you imagine if it had this great, huge head and a wee, tiny body? That would be hilarious! The other creatures would be all, like, "Hey, Big-Head! "Why such a big head?" Oh, Man! Too funny! Anyway, it makes anthropologists feel better if they think they found something big and scary, so let's just go with that one." [6.16.2] Rare Geodes Next are the rare geodes that sell for a grand total of 607,500 or 6,075,000 if you collect them all. A Yellow Geode Value: 45,000 This geode is called the "Canary Geode" because of its brilliant yellow color and because "Banana Geode" sounded stupid." A Green Geode Value: 22,500.... the description lies, it DOES have the lowest value "Some think that the 'Green Geode' gets its green color from fragments of jade or emeralds which reflect the light from the sun. Others think it turns green because of mold. But I say, "Who cares?". It isn't worth any less than all of the other geodes, and life is about collecting one of everything, right?" A Pink Geode Value: 67,000 "Pink geodes are incredibly popular with Xyanxes from the Girdo Galaxy." A Blue Geode Value: 45,000 "For years, scientists debated why this geode was named the "Blue Geode". Was it because it was originally pulled from the dying hands of the tyrannical Blue Giant after the battle of Xallox, or because it was extracted from the scales of the freshly slain mighty Blue Dragon of Dardonella 5? Actually, it got this name because of its blue color." A Fuchsia Geode Value: 45,000 "This Geode is actually not named for its color but rather for Dr. S. Fuchs, the scientist who discovered it!" An Orange Geode Value: 67,000 "This geode is known as an "Orange Geode", not just because of its color, but also because of its high content of citric acid and its ability to prevent osteoporosis." A Golden Geode Value: 45,000 "Due to its brilliant golden hue, one would think that this geode would be the most valuable of them all. It's not. It's worth the same as all of the others. Hence, its name: "Fool's Geode"." An Aqua Geode Value: 90,000 "This particular geode is highly coveted on hot, arid planets due to its cool blue aquamarine color. Desperate and confused creatures have been known to choke to death trying to suck the moisture from it." A Reddish Geode Value: 67,000 "This ruby red geode, also known as the Bloodstone Geode, is as red as it is sparkly... what more could you want? Unless you think it looks purple..." A Shiny Geode Value: 67,000 "This shiny geode is bright and sparkly, bringing peace and harmony to all who behold it. Or so they think." [6.16.3] Rare Jewels The combined value is 450,000 or 4,500,000 if you get them all. Purple-ish Gems of Rabban Ankott Value: 67,000 "The historic significance of these particular gems is that they were ordered by the Twelfth King, Rabban Ankott for his wife, The Seventh Wife of Rabban Ankott. The acquisition of these gems led directly to the arrival of the Eighth Wife of Rabban Ankott, as purple-ish was the favorite color of the Fifth Wife of Rabban Ankott, not the Seventh." Tangeriamonds Value: 67,000 "These gems are so named because of their tangerine color and their diamond-like shape. Unfortunately, they taste awful and aren't nearly as valuable as diamonds." Amethysts Value: 45,000 "This piece of mysterious substance is 100 percent Amethyst." Emeralds Value: 22,500 "This rare gem is noteworthy due to is brilliant shade of green. We are tempted to say that this green gem is far more beautiful than even emeralds, but that would be silly, because this is an emerald." Jade Value: 67,000 "A wise man once said: "Just find the Jade, and You've Got it Made!" Congratulations! You should be very proud." Lapis Lazuli Value: 22,500 This beautiful blue artifact is known as Lapis Lazuli. Creatures have toiled vigorously and tirelessly throughout the galaxy to mine this semi-precious stone for over 6500 years. You came along and just found one lying there." Opals Value: 45,000 "My ex-fiance once told me that giving your significant other an opal as a gift spelled certain doom for the relationship. I guess she was right. I recommend holding on to this for yourself." Rubies Value: 67,000 "Great! You found the rubies! Only 24,000,000 more and you can make yourself a pair of slippers so you can go home." Sapphires Value: 22,500 "This rare jewel is made of sapphire, which is one of the hardest of gem varieties. It is used in creating such Items as infrared optical equipment, watch crystals and high-durability windows. So, scientifically speaking, don't put it in your mouth." Turquoise Value: 22,500 "Turquoise is an opaque, blue-to-green mineral that is a hydrous phosphate of copper and aluminum, with the chemical formula CuAl6(PO4)4(OH)8·4H2O." [6.16.4] Rare Relics Moving on to the rare relics, the combined price is 670,000 or 6,700,000 for all. Ancient Urn of the Spurg Value: 22,500 "Expert historians note that a race called the Spurgs were the first to invent the two-handed jug. Ironically the Spurgs only had one arm." Super Old Clay Pot Value: 45,000 "This two-handled ceramic jug is painted in traditional Arkatian style. It comes in three color schemes: light brown, brown, and dark brown." Will's Old Sword Value: 22,500 An ancient relic of the Fruit Wars, this crude weapon was fashioned by the barbarian Will. When his sword went dull in the middle of battle, the pragmatic Will simply jammed his entire blade into a rock. His ensuing skull-bashing streak carried his tribe to victory." Scrolls of the Ancients Value: 67,000 "What looks to be an urn full of ceremonial scrolls is actually the unpublished biography of Grumbum, a legendary creature with lips so long "he could kiss his own feet." (That's a direct quote.) Several crumpled rejection letters line the bottom of the pot." History of Spore Value: 22,500 "These rotting tomes chronicle the meteoric rise and abrupt fall of a long-dead civilization. Their tattered pages, though utterly compelling, reveal little in the way of useful information. Except for a chicken soup recipe scribbled in the margin. That's a keeper." Tablet of the Tribes Value: 22,500 "The Tablet of the Tribes is a love letter to the leader of the Hinkle tribe. The unnamed author of the tablet was a young female who professed a desire to wed the leader of the tribe. In order to attract his attention she swore that she would eat three raw oogies. Whether this outlandish display won his affection is unknown. An interesting side note... the Tribal Tablet was written in oogie blood." Sreeble's Column Value: 67,000 "Screeble's Column is the only remnant of what was once arguably the greatest civilization in the universe. Standing at the foot of the Halactacon mountains, the original 18 columns welcomed pilgrims seeking reedom from mathematical oppression. The column itself is rumored to be wet to the touch in any season." Sporehenge Value: 45,000 Sporehenge's origins are shrouded in mystery, but it is a well known fact that walking, oozing or flying under the taller of the two arches opens a portal to at least 6 other dimensions." The Mask of Todd Value: 45,000 "Long thought to have been destroyed, the mask of Todd is said to cause the wearer to think only linearly and produce mass amounts of charts, documents and data in an organized fashion. It is also known in some circles as Roarty's Rage" The Lost Chest of Moozilla Value: 67,000 "For thousands of years, civilizations across the universe have been searching for the lost chest of Moozilla. Legend has it that the secret contained within its depths is so powerful that once opened it will endow the seeker with the knowledge to transcend time and space." [6.16.5] Rare Statues Base value is 450,000 but with all its 4,500,000 The Hand of Quimby Value: 67,000 "The original hand was rumored to be clasping a writing device. Legend has it that if you encounter the hand your life will be well organized." The Bust of Yaman Value: 67,000 "Ancient marble portrait carving of Yaman, bloodthirsty savage of the Fertile Plains and lover of fine music." The Bust of Bradford Value: 45,000 "Hand hewn likeness of Bradford, the Fourth Ruler of Xenogg. On the bottom of the sculpture reads the inscription: He was always kind to his mother." The Wayward Leg of Lamstein Value: 22,500 "This artifact was once a piece of a much larger stature... the likeness of Lamstein, which stood proudly atop the used vehicle dealership." Stone of Pierre Value: 67,000 This is the sacred stone of Pierre.... Forever guarded by the goofy looking guy sitting on top of it." The Statue of One-Eyed Kippy Value: 45,000 "Once thought to be a statue of Two Eyed Kippy, upon further inspection, this artifact was identified as a statue of one-eyed Kippy...mostly due to the apparent lack of a second eye." Torch of Chalmers Value: 67,000 "This is a marble reproduction of the Torch of Chalmers, which is being held aloft by One Armed Finnegan's one arm." The Upper Torso of Little Lee Value: 22,500 This sculpture is known as the upper torso of Little Lee. Little Lee worked in the sewers, and he is depicted here, at the end of a hard day's work." The Foot of Povey Value: 22,500 "This is the awe-inspiring sculpture known as The Foot of Povey. Povey himself made the claim that he was the rightful owner of this piece of art work, but quite frankly, he didn't have a leg to stand on." The Statue of the Three Crickets Value: 22,500 "The Three Cricketeers- Memorial statue of Xanthos, Paxtos and Abraxas, the original Three Cricketeers from Asteroidal Dumaxx's famous novel of the same name." [6.16.6] Blocks of Chance The regular value of all of them is 450,000 and 4,500,000 if you have them all at the same time. Block of Chance Vol. 1 Value: 45,000 "You want to know the meaning of life? Okay, here goes: Did you hear about the aliens who went into a bar on the moon? They left because it had no atmosphere! Hope that answers all your questions for you." Block of Chance Vol. 2 Value: 45,000 "Look, we searched for the meaning of life. We tried to find out why we were here, what our purpose was, whether life had value, and what truly mattered." Block of Chance Vol. 3 Value: 45,000 "Here are the results of our search for meaning: Where do space travelers leave their ships? At parking meteors!" Block of Chance Vol. 4 Value: 45,000 "There is no purpose. There is no value. There is no point. Life is ridiculous." Block of Chance Vol. 5 Value: 45,000 "The universe is one big joke, and the joke is on us." Block of Chance Vol. 6 Value: 45,000 "The best we can hope for is entertainment. We'll get along as long as you provide amusement - fighting our wars for us, fixing our worlds, looking for meaning where there is none, and groveling in the dirt to fetch us plants. So keep it up! Just remember that we're laughing all the time." Block of Chance Vol. 7 Value: 45,000 "And don't forget- Why did the astronauts go to the moon, and then leave? Because it was full!" Block of Chance Vol. 8 Value: 45,000 The Grox are machines with absolutely no sense of humor! They destroy entire races and never offer an explanation of what it is that ticks them off!" Block of Chance Vol. 9 Value: 45,000 "Even if you bring the Grox a present, they may not like you!" Block of Chance Vol. 10 Value: 45,000 "The Grox kill anyone who tries to approach the center of the galaxy. We never wanted to go there, anyway." [6.16.7] Books of Science The normal price is 450,000 and 4,500,000 for the complete set. Book of Science Pt. 1 Value: 45,000 "What do you believe? And how much are you willing to risk on that belief? Would you risk your existence, and the existence of your species, on a hunch? A whim? The word of a prophet a thousand years dead?" Book of Science Pt. 2 Value: 45,000 "The survival of a species is about managing risk. The more you know about the universe, and the more you know about yourself and your own capabilities, the better you can calculate the risk yourself." Book of Science Pt. 3 Value: 45,000 "Knowledge can be obtained through a process of investigation, observation, the gathering of empirical data, reason, hypothesis, and the testing of the hypothesis." Book of Science Pt. 4 Value: 45,000 "Anything else is a guess. You might be good at guessing- but one wrong guess, at any time, can doom your species." Book of Science Pt. 5 Value: 45,000 Was it prophets and mystics who gave us electricity, antibiotics, modern signatation, aerospace science, and digital timepieces? No. It was those who proceeded rationally, building on the work of others to create new wonders." Book of Science Pt. 6 Value: 45,000 "That is why we proceed only from what we know, and why we constantly test what we believe to be true. We are rigorous with the truth, and ruthless." Book of Science Pt. 7 Value: 45,000 "The universe is no place for amateurs. Learn all you can, abolish your prejudices, and then act." Book of Science Pt. 8 Value: 45,000 "The Grox are an experiment that has not yet run its course." Book of Science Pt. 9 Value: 45,000 "The Grox are a machine race that guard the center of the galaxy against all life-forms. It is not known whether their ultimate objective is to prevent us from breaking in, or to prevent something else from breaking out." Book of Science Pt. 10 Value: 45,000 "Some of our theoreticians suggest that the motivation for the Grox's actions may lie in the difference between machines and organic life, though there seems to be no way to test this hypothesis." [6.16.8] Scrolls of Faith These go for 450,000 or 4,500,000 for the whole set. Scrolls of Faith Book 1 Value: 45,000 "The questions of a million years oppress us. Who am I? Why was I made? What is my purpose? What is the purpose of the universe? Shall I survive after death? Can I be happy? Scientists can only tell us about forces and matter. Philosophers chase each other in circles. None of them can really answer the questions that we really care about." Scrolls of Faith Book 2 Value: 45,000 "Only Spode has the answers. Follow the Law of Spode, and all shall be clear." Scrolls of Faith Book 3 Value: 45,000 "Faith in Spode quiets all doubt. Spode tells you why you exist, assures you that you have a purpose, tells you how to behave, and assures you of eternal happiness. Those opposed to Spode say that there is no evidence for any of these assertions. But what evidence is needed, beyond the joy in the hearts of those who follow Spode?" Scrolls of Faith Book 4 Value: 45,000 "It is natural for the followers of Spode to wish to spread this joy. This is why we engage in missionary work and in conquest, so that more of Spode's creatures can be brought to Spode's Truth." Scrolls of Faith Book 5 Value: 45,000 "That is why we are vigilant against those who do not accept the Truth. If false doctrine causes a follower to doubt, that person's eternal happiness is in jeopardy! In order to free ourselves from doubt, we strive to eliminate all who reject Spode's Word." Scrolls of Faith Book 6 Value: 45,000 "Spode's greatest enemies are the Grox and those who believe in the false God That Will Come." Scrolls of Faith Book 7 Value: 45,000 "The Grox are a machine race incapable of understanding the Word of Spode. They are a blasphemy in machine form." Scrolls of Faith Book 8 Value: 45,000 "The Grox prevent us from shining the light of Spode on the center of the galaxy. On the Day of Reckoning, we shall destroy them in Spode's holy name!" Scrolls of Faith Book 9 Value: 45,000 The God That Will Come is a false deity. If this god exists at all, it is a demon bent on perverting Spode's worship. Whenever you encounter his followers, you should know you have encountered an enemy!" Scrolls of Faith Book 10 Value: 45,000 "Love Spode and follow his Truth! Otherwise, your life is meaningless." [6.16.9] Scrolls of Harmony Like the other scrolls, these sell for a total of 450,000 or 4,500,000 for the entire set. Scroll of Harmony Vol. 1 Value: 45,000 "Science is all well and good, but all it does is tell us about the universe. It tells us how this atom bounces off of that atom, and how to measure this effect or that, and how heat moves around." Scroll of Harmony Vol. 2 Value: 45,000 "Science doesn't tell you any of the things you really want to know, like what the point of your whole existence might be, or whether some part of you will survive after death, or the meaning of good and evil. Science doesn't provide meaning." Scroll of Harmony Vol. 3 Value: 45,000 "Science tells us about the universe, but it doesn't tell us how to transcend the universe." Scroll of Harmony Vol. 4 Value: 45,000 You can only answer the real question through spiritual exercise." Scroll of Harmony Vol. 5 Value: 45,000 "Because each individual is different, there is no one way that will work for all." Scroll of Harmony Vol. 6 Value: 45,000 "There is one mountain, but many paths." Scroll of Harmony Vol. 7 Value: 45,000 "There is one mountain, but many paths." Scroll of Harmony Vol. 8 Value: 45,000 "The Grox are a soulless race of killing machines. They oppose the Life Force in every way! They are incapable of enlightenment or transcendence." Scroll of Harmony Vol. 9 Value: 45,000 "It is not known who or what created the Grox, or why." Scroll of Harmony Vol. 10 Value: 45,000 "Some of our peers say that all answers are to be found at the center of the galaxy, but the Grox will not permit anyone to approach." [6.16.10] Scrolls of Order These ones sell for a total of 450,000 or 4,500,000 for the entire set. Scroll of Order I Value: 45,000 Scroll of Order I "We have made every imaginable mistake. We've fought unnecessary wars, we've abused the environment, we've squandered resources, and furthermore we've wasted a lot of time discussing what to do about all these problems." Scroll of Order II Value: 45,000 "We would like to think we have learned from all our mistakes. And what we have learned is this: Every sentient being matters." Scroll of Order III Value: 45,000 "Because every sentient being matters, it is incumbent on us to provide every sentient being with peace, security, opportunity, health, and education." Scroll of Order IV Value: 45,000 "Because every sentient being matters, we provide every citizen with a voice. Each is allowed to express opinions and participate in government as they see fit." Scroll of Order V Value: 45,000 "We are a representative democracy, with sovereignty placed in an elected council. The process of government is slow and sometimes inefficient, but we can be certain that each act of government is supported by a majority of our citizens." Scroll of Order VI Value: 45,000 "A functioning democracy acts to prevent civil war. Those who lose an election do not raise a rebellion, instead they just prepare for the next election." Scroll of Order VII Value: 45,000 "As for meaning, the Grand Council takes no position on matters of technology, and we permit each citizen to discover its own purpose, as long as the rights of other citizens are not violated." Scroll of Order VIII Value: 45,000 "Those other species willing to abide by these principles are welcome to join us in our efforts to provide peace and security to the galaxy." Scroll of Order XI Value: 45,000 "The Grox are a machine race that have blockaded the center of the galaxy. They are extremely dangerous. We have not managed to establish a working relationship with them." Scroll of Order X Value: 45,000 "It is widely believed that the Grox are guarding some form of treasure at the center of the galaxy. There is no evidence for this, but we cannot discount the possibility." [6.16.11] Stones of Force Again, a total of 450,000 or 4,500,000 for the whole set. Stone of Force Vol. 1 Value: 45,000 "The universe seethes with violence. It came into being in a vast explosion. Giant black holes lurk at the center of galaxies. Supernovas, gamma ray bursters, and pulsars destroy all life within reach." Stone of Force Vol. 2 Value: 45,000 "Violence is not an unnatural thing. It is the normal state of being." Stone of Force Vol. 3 Value: 45,000 "The physical form is weak. We can be ravaged by disease, broken in an accident, drowned in a bowl of water. Our own bodies can betray us with cancer or organ failure. If we survive a life of accidents, our own bodies break down and kill us." Stone of Force Vol. 4 Value: 45,000 "All life betrays itself and dies. To attempt to preserve one's life is pointless. Loyalty must be given to something greater than a single life." Stone of Force Vol. 5 Value: 45,000 "We offer total allegiance to our species, as represented by the state. We stand guard against all forms of threat. We do not value our own lives except as they are viewed as extensions of our species as a whole, and we ask nothing of ourselves other than to be able to raise the next generation in security." Stone of Force Vol. 6 Value: 45,000 "Our game is a long game. We do not plan for the next year, or the next ten years, or the next budget cycle. We plan for eternity." Stone of Force Vol. 7 Value: 45,000 "We do not indulge in casual violence. We do not engage in a War Against All. We fight in defense of our own security, and otherwise choose our targets with care." Stone of Force Vol. 8 Value: 45,000 "If you are no threat to us, you have little to fear, unless you are weak- in that case, we may destroy you in order to prevent our rivals from profiting by your destruction." Stone of Force Vol. 9 Value: 45,000 "The Grox are the greatest military challenge on our Horizon. The Grox are a race of machine warriors, armed with powerful weapons unknown to us. They have established a security zone surrounding the center of the galaxy and our intelligence has been unable to determine what goes on behind the blockade." Stone of Force Vol. 10 Value: 45,000 "Though the Grox are formidable, machines are incapable of warrior spirit. In time, once the technology gap is narrowed, we will prove more than a match for them." [6.16.12] Stones of Life These go for 450,000 or 4,500,000 for the entire set. Stone of Life 1 Value: 45,000 "When all is said and done, we are creatures of nature. We were created by natural means, we live inside nature, and when we travel, we must carry nature with us in order to survive." Stone of Life 2 Value: 45,000 The care of nature and the environment is of ultimate importance. We cannot prosper- we cannot even survive- without a healthy, viable ecosystem to support us." Stone of Life 3 Value: 45,000 "We have devoted ourselves to spreading life throughout the galaxy. Every new world that we seed with life becomes not only a home for our species, but a repository of nature that can assure the survival of life even if other worlds are destroyed." Stone of Life 4 Value: 45,000 "Even if we as a species are destroyed in some plague or war, at least some of the worlds that we have seeded with life will survive, and intelligent life may spring forth yet again." Stone of Life 5 Value: 45,000 "The Grox are the ultimate evil in the galaxy. They are machines that exist entirely outside of nature." Stone of Life 6 Value: 45,000 "The Grox are the ultimate perversion, machines designed to live outside of nature, for purposes that are deeply unnatural. Whatever their motivations might be, they are not comprehensible to living being." Stone of Life 7 Value: 45,000 "The Grox are known to have destroyed several sentient races." Stone of Life 8 Value: 45,000 "The Grox have established a killing zone around the center of the galaxy. No one may enter this zone and live." Stone of Life 9 Value: 45,000 "We theorize that the center of the galaxy may contain vital clues to the origin of the Grox." Stone of Life 10 Value: 45,000 "Live inside nature, and oppose the Grox!" That is the duty of every sentient being." [6.16.13] Tablets of Prosperity The total value is 450,000 or 4,500,000 for the set. Tablet of Prosperity No. 1 Value: 45,000 "The grand and the wise may have answered all the important questions, such as the meaning of the universe and the purpose of life." Tablet of Prosperity No. 2 Value: 45,000 "We who are neither grand nor wise must settle for lesser answers. We concern ourselves only with that which makes us happy." Tablet of Prosperity No. 3 Value: 45,000 "It seems evident that the universe has enough resources to make everyone happy, and each sentient being should have sufficient freedom as to make that happiness possible." Tablet of Prosperity No. 4 Value: 45,000 "Consider the simple act of trade. If you believe that possession of an item would increase your happiness, and if my happiness would be increased by selling that item to you for a certain sum, then the trade makes us both happy, and the amount of happiness in the universe is increased." Tablet of Prosperity No. 5 Value: 45,000 "We let other species worry about the significance of existence and how to achieve perfection." Tablet of Prosperity No. 6 Value: 45,000 "We only concern ourselves with how to make everyone happy." Tablet of Prosperity No. 7 Value: 45,000 "The Grox are a source of the utmost terror. They have exterminated many races." Tablet of Prosperity No. 8 Value: 45,000 "The Grox are a race of machines. They are incapable of happiness or of understanding the profit motive." Tablet of Prosperity No. 9 Value: 45,000 "The Grox have blockaded the center of the galaxy, so that we cannot trade there." Tablet of Prosperity No. 10 Value: 45,000 "Possession of this scroll entitles you to a sizable discount at our boutique!" [6.16.14] Galactic Objects Across the galaxy when you go into a star system, there is a chance that it could have a galactic object. All you have to do is go into the system and look at it, and it will be added to your log. There are 10 of these, and sadly you don't get anything for them, although they do look pretty cool. Getting to the galactic core is also one, and so is talking to Steve. Also, proto-planetary disks and black holes are one too. All the others are star formations. Galactic Core "A super massive black hole found in the nucleus of many galaxies. These are the most energetic objects in the universe by far. The intense radiation they produce is powered by the tremendous amount of surrounding material they consume (as much as 1000 solar masses per year)." Black Hole "A region of space with enough intense gravity (because of its mass) to trap even light. These are usually the result of collapsed stars. Matter falling into a black hole is accelerated and heated tremendously and generates high amounts of radiation in the process." Proto-Planetary Disk "A rotating disk of gas surrounding a newly born star. It is thought that material in this disk eventually clumps together (in a process known as accretion) over time to form planetary systems." BinaryOO "A Binary Star is a star system which contains two stars orbiting each other closely around their common center of mass. Binary Star systems are surprisingly common throughout the universe. This Binary Star is made up of two Blue Giants. A Blue Giant is a very large hot star. Due to a high rate of fuel consumption Blue Giants have a very short lifespan (less than 100 million years in most cases). When the fuel runs out most of these stars will die in a massive Supernova explosion." BinaryOG "A Binary Star is a star system which contains two stars orbiting each other closely around their common center of mass. Binary Star systems are surprisingly common throughout the universe. This Binary Star is made up of a Blue Giant circled by a Yellow Main Sequence star. A Blue Giant is a very large hot star. Due to a high rate of fuel consumption Blue Giants have a very short lifespan (less than 100 million years in most cases). When the fuel runs out most of these stars will die in a massive supernova explosion. A Yellow Main Sequence star is a medium sized star much like The Sun. S tars in this size range have a lifespan in the range of 5-10 billion years." BinaryOM "A Binary Star is a star system which contains two stars orbiting each other closely around their common center of mass. Binary Star systems are surprisingly common throughout the universe. This Binary Star is made up of a Blue Giant circled by a Red Dwarf. A Blue Giant is a very large hot star. Due to a high rate of fuel consumption Blue Giants have a very short lifespan (less than 100 million years in most cases). When the fuel runs out most of these stars will die in a massive Supernova explosion. A Red Dwarf is a small, dim star of relatively low mass. Because of their low fuel consumption Red Dwarf stars have a very long lifespan (in some cases a trillion years or more). They are the most common form of star in the universe." BinaryGG "A Binary Star is a star system which contains two stars orbiting each other closely around their common center of mass. Binary Star systems are surprisingly common throughout the universe. This Binary Star is made up of two yellow Main Sequence stars. A yellow Main Sequence star is a medium sized star much like The Sun. Stars in this size range have a lifespan in the range of 5-10 billion years." BinaryGM "A Binary Star is a star system which contains two stars orbiting each other closely around their common center of mass. Binary Star systems are surprisingly common throughout the universe. This Binary Star is made up of a yellow Main Sequence star circled by a Red Dwarf. A yellow Main Sequence star] is a medium sized star much like The Sun. Stars in this size range have a lifespan in the range of 5-10 billion years. A Red Dwarf is a small, dim star of relatively low mass. Because of their low fuel consumption Red Dwarf stars have a very long lifespan (in some cases a trillion years or more). They are the most common form of star in the universe." BinaryMM "A Binary Star is a star system which contains two stars orbiting each other closely around their common center of mass. Binary Star systems are surprisingly common throughout the universe. This Binary Star is made up of two Red Dwarf Stars. A Red Dwarf is a small, dim star of relatively low mass. Because of their low fuel consumption Red Dwarf stars have a very long lifespan (in some cases a trillion years or more). They are the most common form of star in the universe." Talked to Steve "You've talked to Steve. Good for you." [6.16.15] Storybook Planets These are randomly generated planets as you go along your travels. You have to zoom down to their atmosphere for them to be added to your log. Although you can't sell them (because they're planets) you do get medals for finding them. Crab Legs "Looks like crab, tastes like crab." Craters "Holes are small. Craters are large." Dill Pickles "A pickle not dilled is just a cucumber." Gears n Cogs "Is this where the Antikythera device originated?" Marshmallows "What kind of mind could create such a planet? I bet they make good cupcakes." Pastry "Is this where the Egyptians learned to make pastries?" Pineapple "It's always a good idea to peel the pineapple before biting into it." Tentacles "This planet really sticks to you." Rattlesnake "They say rattlesnake tastes like chicken, but that chicken doesn't taste like rattlesnake." Rock Stack "Rocks stack, rocks fall, only rocks." _________________________ [6.17] Achievements -Super Pilot: Spend 40 hours piloting your spaceship -Civil Engineer: Promote 20 alien tribes to civilizations -Conquistador: Capture 15 star systems -Zoo Keeper: Make 15 zoo planets -Bio Engineer: Edit 25 creatures with the creature tweaker -Palm Greaser: Pay 50 bribes in the space stage -Maxis Scout: Earn 100 badges in the space stage -Empire Builder: Maximize colonies on 10 planets -Quietus Star: Destroy 20 planets -Quest Master: Complete 150 missions in the space stage -Gunner: Destroy 500 spaceships -Identity Crisis: Forge an alliance between two space faring races of your own creation -Thief: Steal 50 crates of spice in the space stage -42: Find the center of the galaxy -Manifest Destiny: Find Earth -Oh the Humanity!: Destroy Earth with a planet buster -Careless Parent: Lose 5 planets -Alter Ego: Played space stage as all 10 archetypes -Alter Ego's Alter Ego: Achieve Master Badge Level 10 as all archetypes -Zealot Passion: Play as a zealot -Warrior Passion: Play as a warrior -Bard Passion: Play as a bard -Knight Passion: Play as a knight -Wanderer Passion: Play as a wanderer -Trader Passion: Play as a trader -Shaman Passion: Play as a shaman -Scientist Passion: Play as a scientist -Diplomat Passion: Play as a diplomat -Ecologist Passion: Play as an ecologist -Zealot Hero: Achieve master badge level 10 as a zealot -Warrior Hero: Achieve master badge level 10 as a warrior -Bard Hero: Achieve master badge level 10 as a bard -Knight Hero: Achieve master badge level 10 as a knight -Wanderer Hero: Achieve master badge level 10 as a wanderer -Trader Hero: Achieve master badge level 10 as a trader -Shaman Hero: Achieve master badge level 10 as a shaman -Scientist Hero: Achieve master badge level 10 as a scientist -Diplomat Hero: Achieve master badge level 10 as a diplomat -Ecologist Hero: Achieve master badge level 10 as a ecologist -Split Personality: Complete a "change archetype" mission _________________________ [6.18] Tips/Notes -An easy way to make money is to find a system with a planet with purple spice, then make it T3, and place a monolith down. Eventually a new space stage empire will form, and the planet will have 10 cities. Take the planet over, and you will have lots of purple spice. -If you want to recreate godzilla, take a creature, place it down near a city, and use the supersizer. The creature will proceed to attack the city. -An easy way to take over Grox planets is to use your shield, then fly around and destroy all the cities with a mega bombs before your shield runs out. -The hologram scout can be picked up by an epic creature. -The number of spice geysers around a colony does not affect its spice production -You can sell and rebuy the same item multiple times to max out the "Your trading" relationship boost. -Many planet sculpting tools such as create rivers and lower terrain are classified under "harmful tools", and you will receive a diplomatic penalty, along with their spaceships attacking you. -When you sign a peace treaty, most of the negative and positive modifiers are reset, apart from the static ones like "we distrust strangers". They even forgive things like allied with Grox, and breaking the Galactic Code. -The asteroid call button, if directed at a city, deals about the equivalent damage as a mega bomb. -You can place a creature on a planet to stabilize the T-score, then immediately abduct it again with no adverse effects. -If you come across a planet in the civ stage, you could easily abduct their spice crates that are scattered across their city. -If you want to get the "Oh, the Humanity!" achievement and still keep Earth, you can save, blow it up, and reload. This will keep both the achievement and Earth. ========================================================================== [7] Other Stuff ========================================================================== This is just a bunch of other things that don't quite fit in with the rest of the guide. It will contain a list of the parts in the editors (I said at the beginning I wouldn't do this, but I changed my mind), and cover the expansions. It will also detail my creatures journey through life, called the daploderm. I also have made several adventures through the GA expansion detailing this journey. _________________________ [7.1] Easter Eggs These are just some things you can find across the game. If you want, you can try to find them all! -If you rotate the galaxy on the starting screen fast enough, some pictures of the spore staff will pop out. -Sometimes, Will Wright's head will appear in other creatures speach bubbles in the tribal, civ, or space stage. -You can use the building placer to chase your citizens around the city. -Keeping with Maxis tradition of using llamas in their games, one can be seen when you enter the galactic core. -In Spore GA, there is a song called Pump-U-Up which was directly taken from another Maxis game, Sims Superstar (there it was called Studio Town). -Using the console command "rename star", you can rename stars, galactic objects (such as black holes), and even the galactic core. _________________________ [7.2] Creepy and Cute The first expansion for Spore is called Creepy and Cute, and it added a bit of content to the creature editor. It was released on November 18, 2008. It consists of 60 new creature parts, 2 new test drive backgrounds, 24 preview animations, and a bunch of new paint. As for my opinion on this, I don't own it and can't say much for or against it. The reason I didn't get this was because $20 was a little too high for me for an expansion for something I barely used. The creature creator does have its merits, but I don't use it enough to completely appreciate it. So if you want to buy this, go right ahead. You probably already have it anyway. At any rate, I can't put up the parts to a part of the game that I don't have, so we'll move on to one that I DO have, which is... _________________________ [7.3] Galactic Adventures The second expansion for Spore is called Galactic Adventures (abbreviated GA), and it added"structure" to the space stage, as its developers stated. Really, the only thing it added was the ability to do a minigame in the space stage. It was released on June 23, 2009. I have had many hours of fun making random adventures in the adventure editor. You can have armies of hundreds of warriors battle it out, and just sit back and watch. You also have the ability to import other peoples adventures from their games if you desire. If you don't have this, I would recommend getting it. However if you don't play the space stage a lot, or don't think you'll be playing Spore for a long time, then you might not want to get it. Its kinda like the Creepy and Cute expansion. If you'd use it, get it. In a nutshell, this expansion will let you play and edit missions to gain points in a sort of RPG style. The more points your captain gets, the more weapons you can unlock. If you unlock all of the parts from one category, you could change your archetype to that category (ex, if you were a bard, and got all of the warrior parts, you could become a warrior). The possibilities for this are truely endless, so you'll have to discover most of it for yourself. _________________________ [7.4] Cheats If you think the game is too hard or simply want to change it up a bit, you can input cheats by pressing ctrl+shift+c. Beware that inputing some cheats will get you the joker badge, and make it impossible to get many of the other achievements. An exception to this rule is the Pathological Cheater achievement, which you get for getting the joker badge 50 times. In this guide, I will state the cheat, and anything in parenthesis is what you input to specify it. For example, if I say "freedom (on/off)", you would type "freedom on" or freedom off, and also cheats like "rename star (new name)", where you put in the name you want. [7.4.1] Console Cheats These are just your utility cheats used for a variety of affects that usually don't make your game easier or harder. These don't enable the joker badge, so you can still get achievements. help: shows a list of many commands clear: clears the console capturePlanetGIF: captures a spinning GIF which goes to a spore file help (command): explains what a command does help -full: shows a list of all possible commands freedom (on/off): raises complexity meter limit, but these creations can only be played on your game, and can't be distributed to others killallhints: removes all hints from the game SetTime (hour,minute): sets time of day at avatars location freeCam: toggles free camera mode rename planet (new name): changes name of planet rename star (new name): renames the current star you are on blocksmode: turns creatures into blocky representations levels -unlock: unlocks all stages (can only be done on main menu) colladaexport: exports a 3D mesh of creature to mysporecreations/creatures highresTextureLevel (off/low/medium/high): adjust textures of buildings and vehicles spacecreate:unlocks captain creation mode, but captain can't be played [7.4.2] Filter/Appearance Cheats Again, these don't activate the Joker badge, so you can still get all the achievements you want. These change the general look of the game. On the adventure filters, they stay with the adventure even when you publish it, so you can use these to add a bit of color to them. styleFilter -none: change view back to normal styleFilter -oilPaint: gives the game an oil painting effect styleFilter -filmNoir: allows you to view the game in black and white styleFilter -microscope: looks chalkboardy styleFilter -norainbows: game becomes less colorful styleFilter -nextgen: looks foggy adventureLook -none: change view back to normal adventureLook -norainbows: looks less colorful adventureLook -watercolor: looks like a watercolor painting adventureLook -sepia: looks like an old photograph adventureLook -sixteenbit: gives the game a blocky appearance adventureLook -eightbit: same as sixteenbit but more extreme adventureLook -filmnoir: black and white [7.4.3] Joker Badge Cheats These cheats WILL give you the Joker badge and will disable all further achievements in your current game. If you want to get achievements, don't save your game after cheating. unlockAdventures: unlocks all Maxis adventures setConsequenceTrait (trait): set your evolutionary trait to one of these cell_carnivore cell_herbivore cell_omnivore creature_aggressive creature_social creature_mixed tribe_aggressive tribe_social tribe_mixed civ_military civ_economic civ_religious space_bard space_ecologist space_zealot space_diplomat space_scientist space_trader space_shaman space_warrior space_wanderer space_knight addDNA: gives you 150 DNA moreMoney: gives you 1,000,000 in the space stage refillMotives: replenish health unlockSuperWeapons: unlocks superweapons in the civ stage spaceCreate: unlocks and recharges all creation tolls in the space stage evoadvantage: use when you start the creature stage, you can use one of your more advanced creatures. universeSimulatorPirateRaidFrequency (number): set how many times pirates can raid your system universeSimulatorPirateRaidPlunderFrequency (number): set how many times pirates can raid your system for spice universeSimulatorPirateRaidAllyFrequency (number): set how many times pirates can raid your allies _________________________ [7.5] Modding Modding is technically defined as when you go into the game files and change something. This being so, there is a way to mod this game to adjust the amount of times pirates raid or ecodisasters occur. The hardest part of modding is finding the correct file. In Windows 7 (and I hear that Vista is the same) it is under "User name"/AppData/Roaming/ SPORE/Preferences. If you can get there, you're good. You can open the preferences.prob folder with notepad, and add the following lines to the end of it. universeSimulatorPirateRaidFrequency 100 universeSimulatorPirateRaidAllyFrequency 100 universeSimulatorPirateRaidPlunderFrequency 100 universeSimulatorHappinessDisasterFrequency 100 universeSimulatorBiosphereCollapseFrequency 100 By changing the 100 to a different number, you can change how often they occur. Changing it to 0 will shut it off. Another thing you can mod is the ability to get the cell parts that are only in the beta. To do this, have a spore icon on your desktop (doesn't work with Galactic Adventures) and right click. Go to properties, and replace "-locale:en-US" with "-state:CellEditor". In the end, it should look like "C:ProgramFilesFilesElectronic ArtsSPORESporebin SporeApp.exe" -state:CellEditor. This will bring you up to the cell editor with many other parts. To return to the normal game, simply return "-state:CellEditor" with "-Locale:en-US". Currently, I have not found a way to use the cells created with beta parts in the actual game. _________________________ [7.6] Patches If you are wondering why a certain cheat or option might not be available to you, you might want to check that you have the latest patch. These notes will let you know what is in each patch, and are taken directly from the patch notes. You can download these patches from the EA download manager or from a third party site. [7.6.1] Patch 1.01 The first patch added some more content and a bunch of new balancing features. Features New Cheat: "evoadvantage". Enter this cheat when you are starting a new Creature game to choose any creature from the Sporepedia. Start a new game with one of your more evolved creatures! Display part statistics when you are in Build mode. Rollover any part and hold down the 'i' key. New Cheat: "blocksmode". Turns creatures into their blocky representations. More style filters. Open the cheat window and type: "stylefilter -microscope" or "stylefilter -norainbows" or "stylefilter -nextgen" to see the new styles Added 70 new planet scripts with a low terraform score, especially of the "hot and high atmosphere" type Graphics/Aesthetics Animation improvements Improved the planets fogging, blooming and lighting Fixed animation issues with tool handling, hand walking and some of the more oddly shaped creatures Tuning Creature phase: Improved the pacing towards the end of the game, and increased the challenge in Normal and Hard modes. Tribe phase: Increased the challenge in Normal and Hard difficulty modes. Civilization phase: Increased the challenge in Normal and Hard difficulty modes. Space phase: Made Empires in Easy and Normal modes demand reasonable amounts of money in exchange for peace and adjust the level of punishment if the player doesn't pay and made disasters less likely to occur in Easy and Normal modes and increased the time between each attack from the enemy empire when the player is at war. Miscellaneous Creature phase: Improved the way posse members behave during threatening situations and fights. Space phase: Made finding your home world and colonies easier in the Galactic view. Tribe phase: Made it so that tribe members can travel on steep hills if they need to do so now, but their speed will be reduced a lot. Fixed an issue with attacks not working on some bigger animals and larger animals not dying correctly. Fixed collect mission not completing correctly when all parts have been collected. Fixed problems with the "Rolling Thunder" and "Déjà Vu" achievements not being awarded as they should. Fixed floating parts not being deducted from the budget when loaded into creator. Fixed an issue with the rotation rings not resizing correctly when a part was resized and improved their look. Fixed an issue where the terraforming score of planet could differ when revisiting a solar system. Fixed the keyboard controls for zoom & pitch in the Colony Planner not working properly. Fixed a crash that could occur when watching an epic creature attack a city. Fixed some issues where the game would freeze when using the Creature Tweaker tool or when capturing a planet in solar view Fixed an issue where not all tribe members would obey the raid order when a large group was ordered to raid. Fixed an issue where banning a creation from one of your other saved games would black out the main menu. [7.6.2] Patch 1.02 This patch added a few more features, but was primarily a glitch fixer. If you have Creepy and Cute, this was automatically installed when you uploaded the expansion. It also discontinued the Bad Baby achievement, most likely from the sporn that was being created. Features Hold down the Control key in Sporepedia to select multiple creations for deleting or banning. Hold down the Shift key in Sporepedia to select a range of creations for deleting or banning. New planet style: Cubes. Graphics/Aesthetics Fix for game entry screen turning black when banning a creature in a Saved game. Fixed issue with flora card in Sporepedia. Space phase: Fixed graphic issue with water levels not updating properly with terraform tools so that *visible water and atmosphere levels will now correspond in the Atmosphere monitor. Fixed problems introduced via atmospheric and drought terraforming tools. Improved gaits for multi-legged creatures. Improved gaits for creatures with 2 limbs, but without any feet. Audio Space phase: Fixed missing VOX in some animations in Comm Screen. Fixed audio issue with switching mode to 5.1 breaking music and VOX. Fixed audio syncing issue when minimizing and/or maximizing Spore before opening video. Fixed crash with city music player when Save and Load dialogs are present. Fix for audio lag and missing models due background loading slow-down on certain single-processor machine configurations. This fix improved overall stability on this machine configuration. Tuning Space phase: Tuned relationship status to update in communication window after completing a mission. Tribe phase: Tuned Normal difficulty mode to make social game easier. Miscellaneous Fixed the ESC key to consistently skip the Spore introduction movie. Creators: YouTube video uploads are set to private. Go to YouTube.com and log in. Then go to Account >> My Videos to set them to Public if you want to share your videos with the world. Creators: Fixed limb joints not being selectable behind other limbs. Tribe phase: Fixed crash while harvesting fruit and fish. Space phase: Fixed timing bug using Planet Buster during Grox invasion. Space phase: Fixed destroyed turrets mission. Space phase: Fixed crash when zooming out to full galactic view from the center of the galaxy. Fixed for game entry screen staying zoomed in after deleting a game and entering/exiting Sporepedia. Space phase: Fixed City Hall updating bug. City Hall will now update to correct version if player has chosen a new City Hall during the transition from Civilization phase to Space phase. Space phase: Fixed Vehicles updating bug. Vehicles chosen in the Colony planner will now update without requiring the player to leave and re-enter a planet's atmosphere. Fixed crash when transitioning from Tribe phase to Civilization phase Discontinued the Bad Baby Achievement. [7.6.3] Patch 1.03 This fixed a few errors, but was primarily used for giving away the exoskeleton arms and limbs. I will state what arms and limbs there are in the creature creator section. If you have Spore GA, then you will automatically get these parts. Patch Fixes Fix for esc key not bringing up Options in Galaxy Game Entry Fix for creator backgrounds appearing on small sporepedia cards Update to help keep achievements on the server in sync with achievements in the game Patch Freebies: 24 exoskeleton limbs [7.6.4] Patch 1.04 This patch was used to fix some more glitches, but many people remember it as the patch that allows you to get to all Grox worlds. Without this patch, you can't reach some of their worlds, and the Grox can be almost impossible to kill. Patch Fixes Buildings have high quality textures in the game like they do in the Editor, if display settings are on High. Fixes occasional corrupted backgrounds on Sporepedia Cards. Includes ongoing improvements in animation to be more responsive to weapons placed anywhere on a Creature's body. Increases the number of "charges" of Space Tools Player can purchase in a single transaction. Increases the range and damage for turrets defending against enemy spacecraft Enables Player to reach all Grox worlds Fixes a bug with the Terraform Tutorial Mission not being complete-able for all planet T-Scores by giving four basic tools to change score in any direction. Improves general performance across the entire game Improved searching in Sporepedia Allows download of creations from website directly to game YouTube movies publish as private [7.6.5] Patch 1.05 This was released just after Galactic Adventures came out, and was used to fix some glitches that came along with it as well as balancing the game a bit. It also allows for asymmetric part placement. After this, there was a patch 1.05.0001, but it is so small that I will include it here. This patch comes with GA and can be downloaded from the EA download manager. Spore Improvements Asymmetry is now available for creatures! Hold down A to use it. This patch fixes several crashes in Space Game. Many tuning improvements to Space Game, including reduced disaster rates at all levels of difficulty, adjustments to Hard Mode, increased limits on concurrent trade routes, as well as changes to tool unlocks for the Knights. Creator Lineage appears correctly for all creation types shared after this patch is installed. Cheat is included that permits Creators to export creatures in Collada format for use in Maya. Creators must acknowledge and accept a Tools EULA to perform this operation. An additional cheat has been provided to enable highest quality textures to appear on vehicles, where it is supported by user hardware. Fixed a problem where creations would go missing if a user quits the game in any way while downloads are in progress. Fixed a bug where achievements were disappearing. Fixed a bug where some Sporepedia cards had corrupted backgrounds. Fixed a problem in Space where some Grox planets were unreachable. YouTube movies now publish as public Improves Strike ability functionality. If a strike part is placed at the end of a creature's tail, they will whip around instead of just flapping the part. Also, if a Strike part is placed on the head or "under" the mouth part (between the mouth and the head), the creature will head-butt instead of flapping the part. Galactic Adventures Improvements This patch must be installed again after installing Galactic Adventures, even if you have installed this patch previously. You can now place the avatar, NPCs, and handheld objects on top of air, land, and sea vehicles in the Adventure Creator. Improvements are made to the Adventure Creator, including right-click camera behavior, and User Interface enhancements. Fixed a problem with gates where open gates were getting the incorrect physics hull. Some customer-reported crashes in Galactic Adventures have been fixed. 1.05.001 Object orientation near water or lava can appear incorrectly when Playing or Testing an Adventure. Fixes a crash in the Building Creator when holding Ctrl or Shift and moving a part. Fixed a problem where, if graphics ratio is set on certain settings, the game would crash when a part was put on a creation. [7.6.6] Patch 1.06 This patch can only be recieved by getting a specially marked Dr. Pepper can. It released several new mech parts. I don't have it, so I can't say what is in here, although I do know that there are many glitches associated with it. _________________________ [7.7] Creators Here is a list of all of the parts in the creators. [7.7.1] Cell Creator There are only a few in the cell stage, but I will put them here anyway Name Type Ability Cost Ability in Creature Stage Filter Mouth mouth eat plants 15 can eat fruit Jaw mouth eat meat 15 can eat meat Probiscus mouth eat meat/plants 25 can eat fruit/meat Spike weapon damages cells 10 charge level 1 Poison weapon leave poison 15 spit level 1 Electric weapon zaps cells 25 charm level 1 Flagella speed +1 movement 15 sneak level 1 Cilia speed +1 move and turn 15 jump level 1 Jet speed +2 movement 25 sprint level 1 Beady Eye sight sight 5 sight Stalk Eye sight sight 5 sight Button Eye sight sight 5 sight [7.7.2] Creature Creator Here is a list of all the parts in the creature creator, apart from the mechanical parts from patch 1.06. The "group" they are in is what line in the editor they are. For instance, the D'orca and Shortensnout are both on the same line (horizontally) because they are both in the reptillian group. Mouths-all give mating call ability Name Cost Group Diet Stats D'Orca 25 Reptillian Carnivore Bite 2, Sing 1 Terrorpin 75 Reptillian Carnivore Bite 3, Sing 1 CrocKisser 150 Reptillian Carnivore Bite 4, Sing 2 Shortensnout 250 Reptillian Carnivore Bite 5, Sing 3 Gobsterclaw 25 Insect Carnivore Bite 2, Sing 1 Handibles 75 Insect Carnivore Bite 3, Sing 1, Health 1 Handtennae 150 Insect Carnivore Bite 4, Sing 1, Health 2 Pincernaut 250 Insect Carnivore Bite 5, Sing 1, Health 3 Manglerfish 25 Fish Carnivore Bite 2, Sing 1 Slagjawed 75 Fish Carnivore Bite 3, Sing 1, Charge 1 Barracutie 150 Fish Carnivore Bite 4, Sing 1, Charge 2 Carcharebear 250 Fish Carnivore Bite 5, Sing 1, Charge 3 Toucan't 25 Bird Omnivore Bite 1, Sing 1 Buzzbeak 75 Bird Omnivore Bite 1, Sing 2, Health 1 Buzzmuzzle 150 Bird Omnivore Bite 2, Sing 3, Health 2 Skexybeast 250 Bird Omnivore Bite 3, Sing 4, Health 3 Sauroclod 25 Monkey Omnivore Bite 1, Sing 1 Grinnance 75 Monkey Omnivore Bite 2, Sing 2 Vermillips 150 Monkey Omnivore Bite 3, Sing 3 S'gnarly 250 Monkey Omnivore Bite 4, Sing 4 Simperton 25 Amphibian Omnivore Bite 1, Sing 2 Rostrum 75 Amphibian Omnivore Bite 1, Sing 3 Worrybeak 150 Amphibian Omnivore Bite 1, Sing 4 Amphibitude 250 Amphibian Omnivore Bite 1, Sing 5 Leeyotch 25 Circular Omnivore Bite 2, Sing 1 Gnathognasher75 Circular Omnivore Bite 3, Sing 1 Saginaughty 150 Circular Omnivore Bite 4, Sing 1 Dietrap 250 Circular Omnivore Bite 5, Sing 1 Mollratt 25 Mammal? Herbivore Bite 1, Sing 2 Laardvark 75 Mammal Herbivore Bite 1, Sing 3 Ruminanteater150 Mammal Herbivore Bite 2, Sing 4 Whalephant 250 Mammal Herbivore Bite 3, Sing 5 Swillson 25 Pig Herbivore Bite 1, Sing 2 Ungulot 75 Pig Herbivore Bite 1, Sing 3, Charge 1 Soundersnout 150 Pig Herbivore Bite 1, Sing 4, Charge 2 Haunchface 250 Pig Herbivore Bite 1, Sing 5, Charge 3 Cantovis 25 Songbird Herbivore Bite 1, Sing 2 Splatypus 75 Songbird Herbivore Bite 1, Sing 3, Health 1 Snapgator 150 Songbird Herbivore Bite 1, Sing 4, Health 2 Grubblemaw 250 Songbird Herbivore Bite 1, Sing 5, Health 3 Eyes and Senses Name Cost Group Sight? Optic Orb 10 Primate? Yes Ocubulge 10 Primate Yes Eyebissed 10 Primate Yes Scrutineye 10 Primate Yes LarvEye 10 Anthropod Yes Seeodesic 10 Anthropod Yes Eyelien 10 Anthropod Yes Stemma-addict10 Anthropod Yes Empteyes 10 Cartoon Yes Occulus 10 Cartoon Yes Wide Eyed 10 Cartoon Yes Neo-teeny 10 Cartoon Yes Coygamine 10 Mammal Yes Grumpeye 10 Mammal Yes Furtive 10 Mammal Yes Evil Eye 10 Mammal Yes Felizard 10 Reptile Yes Wizened 10 Reptile Yes Saurian 10 Reptile Yes Boneye 10 Reptile Yes Stalkgazer 10 Eyestalk Yes Meanstalk 10 Eyestalk Yes Periscoptic 10 Eyestalk Yes Peduncledunk 10 Eyestalk Yes Sporacles 10 Nose No Chuffle 10 Nose No Snuffle 10 Nose No Snortle 10 Nose No Mantenna 10 Antennae No Feelyfrond 10 Antennae No Segmentenna 10 Antennae No Ant-ler 10 Antennae No Hearbear 10 Mammal Ear No Kitty 10 Mammal Ear No Elfinmagick 10 Mammal Ear No Gettineerful 10 Mammal Ear No Ehhwot 10 Misc Ear No Overhear 10 Misc Ear No Panhear 10 Misc Ear No Batboy 10 Misc Ear No Arms and Legs-All arms come with graspers and all legs come with basic feet. Both can be sold for a 25 DNA refund. Name Cost Group Arm or Leg? Slackwrist 50 Thin Arm Arm Python 50 Thin Arm Arm Doubelbow 65 Thin Arm Arm Wizardsleeve 65 Thin Arm Arm Meekling 50 Muscle Arm Arm Flextor 50 Muscle Arm Arm Burly 50 Muscle Arm Arm Bulgo 65 Muscle Arm Arm Deltroid 50 Thick Arm Arm Cutty 50 Thick Arm Arm Skrappy 65 Thick Arm Arm Gunnshow 65 Thick Arm Arm Brawnysaurus 50 Thin Leg Leg Cankle 65 Thin Leg Leg Broncosaurus 65 Thin Leg Leg Steatopiggy 65 Thin Leg Leg Phatella 50 Muscle Leg Leg Stompbottom 65 Muscle Leg Leg Callypigeon 65 Muscle Leg Leg Yumstick 65 Muscle Leg Leg Thundercalf 50 Bird Leg Leg Ostrichopath 65 Bird Leg Leg Thighstrider 65 Bird Leg Leg Qopazcoatl 65 Bird Leg Leg Hands Name Cost Group Stats Setaetarsal 25 Amphibian Pose 2 Amphibigrab 75 Amphibian Pose 3 Amphibigrip 150 Amphibian Pose 4 Croak Masseur 250 Amphibian Pose 5 Nubknuckle 25 Primate Pose 1, Strike 1 Lockpicker 75 Primate Pose 2, Strike 1 Opposabubba 150 Primate Pose 3, Strike 2 Monstrumtalon 250 Primate Pose 4, Strike 3 Trapfist 25 Circular Health 1, Strike 1 Succulenders 75 Circular Health 2, Strike 2 Snatchengrabben 150 Circular Health 3, Strike 3 Dexterrorous 250 Circular Health 4, Strike 4 Bonestickler 25 Misc Pose 1, Strike 1 Torsionwrencher 75 Misc Health 1, Pose 2, Strike 2 Prongripper 150 Misc Health 2, Pose 2, Strike 3 Tearerwrist 250 Misc Health 3, Pose 3, Strike 3 Phatlanges 25 Mammal Pose 1, Strike 1 Badgerbear 75 Mammal Pose 1, Strike 2 Ultrarolfer 150 Mammal Pose 2, Strike 3 Metacarnal 250 Mammal Pose 3, Strike 4 Grybbygrabber 25 Reptillian Strike 2 Velocigraspers 75 Reptillian Strike 3 Hookencrook 150 Reptillian Strike 4 Horrorthumbs 250 Reptillian Strike 5 Butterbib 25 Crab Health 1, Pose 1 Mitzy 75 Crab Health 2, Pose 2 Classic Minion 150 Crab Health 3, Pose 3 Ectoknight 250 Crab Health 4, Pose 4 Feet Name Cost Group Stats Stubtoe 25 Reptile Sprint 2, Dance 1, Speed 2 Scareclaw 75 Reptile Sprint 3, Dance 2, Speed 3 The Clawman 150 Reptile Sprint 4, Dance 3, Speed 4 Dirtchargers 250 Reptile Sprint 5, Dance 4, Speed 5 Twopaw 25 Mammal Sprint 1, Dance 2, Speed 2 Threepaw 75 Mammal Sprint 2, Dance 3, Speed 3 Fourpaw 150 Mammal Sprint 3, Dance 4, Speed 4 Morepaw 250 Mammal Sprint 4, Dance 5, Speed 5 Webwaddle 25 Bird Jump 1, Charge 1, Speed 2 Backscritcher 75 Bird Jump 2, Charge 2, Speed 3 Elevatorclaws 150 Bird Jump 3, Charge 3, Speed 4 Raptorclaws 250 Bird Jump 4, Charge 4, Speed 5 Palmwalker 25 Monkey Sneak 2, Dance 2, Speed 1 Underhanded 75 Monkey Sneak 3, Dance 3, Speed 2 Hombrenid 150 Monkey Sneak 4, Dance 4, Speed 3 Sassyquatch 250 Monkey Sneak 5, Dance 5, Speed 4 Clippity 25 Hoof Sprint 1, Charge 2, Speed 2 Cloppity 75 Hoof Sprint 2, Charge 3, Speed 3 Hoppity 150 Hoof Sprint 3, Charge 4, Speed 4 Hippoty 250 Hoof Sprint 4, Charge 5, Speed 5 Stumplestilt 25 Insect Jump 1, Dance 1, Speed 1 Buckfoot 75 Insect Jump 2, Dance 2, Speed 2 Slasherknight 150 Insect Jump 3, Dance 3, Speed 3 Scarmaker 250 Insect Jump 4, Dance 4, Speed 4 Suctoped 25 Circular Sneak 1, Charge 1, Dance 1, Speed 1 Sugerefoot 75 Circular Sneak 2, Charge 1, Dance 2, Speed 2 Suctopod 150 Circular Sneak 3, Charge 2, Dance 3, Speed 3 Suctofleur 250 Circular Sneak 4, Charge 3, Dance 4, Speed 4 The Geckonator 25 Ampibian Jump 2, Dance 1, Speed 2 The Geckoning 75 Amphibian Jump 3, Dance 2, Speed 2 The Froggening 150 Amphibian Jump 4, Dance 3, Speed 3 The Toadening 250 Amphibian Jump 5, Dance 4, Speed 4 Weapons Name Cost Group Stats Pediculous 25 Antler Charge 2 Fawninatrix 75 Antler Charge 3 Ultramegadeer 150 Antler Charge 4 Elkegent 250 Angler Charge 5 Keratinhorn 25 Horn Charge 1, Health 1 Narwhalicorn 75 Horn Charge 2, Health 2 Cornutopia 150 Horn Charge 3, Health 3 Rammer 250 Horn Charge 4, Health 4 Gobstalker 25 Bulb Spit 1, Health 1 Phlegmthrower 75 Bulb Spit 2, Health 2 Problem-Solvent 150 Bulb Spit 3, Health 3 Spraypalm 250 Bulb Spit 4, Health 4 Hockitlaucher 25 Tube Spit 2 Spraybuchet 75 Tube Spit 3 Ziggurhat 150 Tube Spit 4 Porcupain 250 Tube Spit 5 Maceball 25 Club Strike 1, Health 1 Stessball 75 Club Strike 2, Health 2 The Tauntlet 150 Club Strike 3, Health 3 SlimSlam Kablam 250 Club Strike 4, Health 4 Scimitard 25 Blade Strike 2 Toxic Telson 75 Blade Strike 3 Reapermanit 150 Blade Strike 4 Spurprise! 250 Blade Strike 5 Accessories Name Cost Group Stats Heycorn 25 Corn? Charm 2 Nurple 75 Corn Charm 3 Jellybutton 150 Corn Charm 4 Mackne 250 Corn Charm 5 Pomp Pom 25 Tail Charm 2 Springle 75 Tail Charm 3 Wrottontail 150 Tail Charm 4 Fleurbine 250 Tail Charm 5 Derma Bark 25 Crystal Charm 1, Health 1 Baublewarts 75 Crystal Charm 2, Health 2 Jemite 150 Crystal Charm 3, Health 3 Stealin Crystals250 Crystal Charm 4, Health 4 Featherbluster 25 Feather Jump 1, Charm 1 Marshcara 75 Feather Sneak 1, Charm 2 Peacrock 150 Feather Sprint 1, Charm 3 Featherferns 250 Feather Charm 5 Grasstachio 25 Natural Sneak 1, Charm 1 Coverleaf 75 Natural Sneak 2, Charm 2 Branch Deco 150 Natural Sneak 3, Charm 3 Florsage 250 Natural Sneak 4, Charm 4 Whipwhick 25 Hair Charm 2 Protubers 75 Hair Charm 3 Hairlagmites 150 Hair Charm 4 Crestacean 250 Hair Charm 5 Shellshard 25 Spike Health 2 Osteoflippy 75 Spike Health 3 Hydroxylappetite150 Spike Health 4 Triterraflops 250 Spike Health 5 Bonekneepad 25 Bone Health 2 Knurl Down 75 Bone Health 3 Bone Tablets 150 Bone Health 4 Rockne 250 Bone Health 5 Sporsalfin 25 Fin Sprint 1, Charm 1 Icky-osaur 75 Fin Sprint 2, Speed 1 Finneas 150 Fin Jump 1, Sprint 3 Pool-Party Foul 250 Fin Sneak 1, Sprint 4 Antisoptera 25 Wing Jump 1, Glide 2 Fauxry Wings 75 Wing Jump 1, Glide 3 Megachiraptora 150 Wing Jump 1, Glide 4 Cassoworry 250 Wing Jump 1, Glide 5 [7.7.3] Outfitter Here is a list of all the parts you can place on your people in the tribal, civ, and space stage. Instead of going from left to right, this list goes top to bottom. Hats Name Cost Available in? Stats in Tribal Dockworcka 15 Tribal Health 3 Body Wok 20 Tribal Gathering 2, Social 2 Bakerwear 15 Tribal Gathering 3 Ultra-Fez 15 Tribal Social 3 Floronet 15 Tribal Gathering 2, Combat 1 Plundercap 30 Tribal Combat 2, Health 4 Tierdrop 30 Tribal Gathering 2, Social 4 El Graucho 30 Tribal Gathering 4, Social 2 King Bling 30 Tribal Combat 2, Social 4 Aloe Haira 30 Tribal Gathering 2, Combat 4 Tin Cap 40 Civilization Seafairy 40 Civilization M. Poly 40 Civilization Vikis Beany 40 Civilization Wizbang 40 Civilization Snogtib Cap 50 Space Beam Helmet 50 Space Jozz Illuminator50 Space Cap. Cornhall 50 Space Smarnocker 50 Space Masks Name Cost Available in? Stats in Tribal Apelious Mask 10 Tribal Combat 1, Social 1 Ayuba Mask 10 Tribal Combat 2 Khwame Mask 10 Tribal Social 2 Kofi Kete Mask 30 Tribal Combat 3, Social 3 Oba Shaka Mask 25 Tribal Combat 5 Tiki Gamba Mask 25 Tribal Social 5 Intercisa Mask 40 Civilization Aqua View Mask 40 Civilization Mariposa Mask 40 Civilization Comet Sighter 50 Space Moon Gas Sensor 50 Space Oort Beam Mask 50 Space Chest Name Cost Available in? Stats in Tribal Fanncypack 15 Tribal Gathering 3 Leaf Camouflage 5 Tribal Health 1 Thorsbjerg Tunic 5 Tribal Social 1 Featherkilt 5 Tribal Combat 1 Charm Plate 25 Tribal Gathering 5 Singuard 25 Tribal Health 5 Tunic of Virtue 15 Tribal Social 3 Philamore Kilt 15 Tribal Combat 3 Leather Back 40 Civilization Col. Primer 40 Civilization Mini Frails 40 Civilization Civil Senator 40 Civilization Waspen Jet Pack 50 Space Cubewano Disk 50 Space Radio Way Plate 50 Space Inconel 625Plate50 Space Shoulders Name Cost Available in? Stats in Tribal Crown Shoulder 10 Tribal Social 1, Health 1 Shellshopped 10 Tribal Combat 1, Health 1 Body Aegis 10 Tribal Health 2 Metal Pleats 20 Tribal Social 3, Health 1 Kharmadillo 20 Tribal Combat 3, Health 1 Warplating 20 Tribal Health 4 Seashell Cuff 40 Civilization Scrub Brushers 40 Civilization Connector Plate 40 Civilization Shoulder Cap 50 Space Air Prepellar 50 Space Refractor Wing 50 Space Symbol-none have stats Name Cost Available in? Stunrise 2 Tribal Gleeclipse 2 Tribal Spore Gears 2 Tribal Spideycrest 2 Tribal Geltbuckle 2 Tribal Stauros 2 Tribal Circumgear 2 Civilization Rankhatchings 2 Civilization Snokelicious 2 Civilization Tinker Ticker 2 Space Crested Pear 2 Space Knexit 2 Space Detail-again, none have stats Name Cost Available in? Stickler 1 Tribal Mustache 1 Tribal Glibia 1 Tribal Bravefeather 1 Tribal Ring 1 Tribal Trophybuck 1 Tribal Hearty 1 Tribal Prongalong 1 Tribal Tufted Stalk 1 Tribal Skull 1 Tribal Bowlious 1 Civilization Cury Coif 1 Civilization Bolt 1 Civilization Metal Cap 1 Civilization Eril Medallion 1 Civilization Dishlious 1 Space Lock of Goldie 1 Space Twirlpellar 1 Space Eyebot 1 Space Coil Tron 1 Space [7.7.4] Vehicle and Spaceship Editors Here is a list of all the parts in the land, sea, air, and spaceship editors. This list is back to going left to right, then top to bottom. Also note that the stats only apply to vehicles in the civ stage, and that these don't count toward or against your spaceship. Bodies Name Cost Stats Slow and Low 200 Health 1, Speed 1 Trailfin 200 Health 1, Speed 1 Roadstah 200 Health 1, Speed 1 Battle Ready 200 Health 1, Speed 1 Tear Drop-ship 100 Health 1 Catcharmaran 200 Health 1, Speed 1 Skiffy Skiff 200 Health 1, Speed 1 YoHoHo Boat 200 Health 1, Speed 1 Stubbybubble 200 Health 1, Speed 1 Aft Bluster 200 Health 1, Speed 1 Nulldraggger 200 Health 1, Speed 1 Airbreather 200 Health 1, Speed 1 Light Venom 200 Health 1, Speed 1 Vetted 200 Health 2 Ghost Rocket 200 Health 1, Speed 1 Girded Saucer 200 Health 1, Speed 1 Smooth Lozenge 100 Speed 1 Tipped Plug 100 Speed 1 Astro Kernel 100 Speed 1 Pointed Node 100 Speed 1 Void Chaser 100 Speed 1 Crying Onion 100 Speed 1 Cosmic Flare 100 Speed 1 Comet Wasp 100 Speed 1 Tapered Bulge 100 Speed 1 Shellbeak 100 Speed 1 Bird of Prey 100 Speed 1 Ridged Cabin 100 Speed 1 Cubby 100 Health 1 Tubed 100 Health 1 Dunce Cap 100 Health 1 Orbed 100 Health 1 Breadboxen 100 Health 1 The Cowbell 100 Health 1 More Cowbell 100 Health 1 Sapphire Body 100 Health 1 Flying Toaster 100 Health 1 Event Horizon 100 Speed 1 Wimp 100 Speed 1 Macho 100 Speed 1 The Sleekstream200 Health 1, Speed 1 Bubble Rider 200 Health 2 Flying Anvil 200 Health 1, Speed 1 The Hotdogger 200 Health 1, Speed 1 Tippy Canoe 100 Health 1 The Hawt Tub 200 Health 1, Speed 1 Roe Boat 200 Health 1, Speed 1 Caviar Crusier 200 Health 1, Speed 1 Strutter 100 Health 1 The Stapeler 200 Health 1, Speed 1 Jet Stream 200 Health 1, Speed 1 Wyrm Ryder 200 Health 1, Speed 1 Astro-Rocket 200 Health 1, Speed 1 The Lozengator 200 Health 1, Speed 1 Horseshoe Flyer200 Health 1, Speed 1 Star Deployer 200 Health 1, Speed 1 Cargo Hold 100 Health 1 Tapered Brick 100 Health 1 Beveled Lozenge100 Health 1 Kessel Runner 100 Health 1 Cockpits Name Cost Stats Exsporatorium 100 Health 1 Lander Capsul 100 Health 1 Chill Bubble 100 Health 1 Fly Cuspid 200 Health 1, Speed 1 Moon-men 100 Health 1 Inscrutable Eye100 Health 1 Bubblecraft 200 Health 1, Speed 1 Glass Elevator 200 Speed 2 Recessed Bay 100 Health 1 Clipped Cone 200 Health 1, Speed 1 Gondola 200 Health 1, Speed 1 Conning Tower 200 Health 1, Speed 1 Viewing Pod 100 Health 1 Advance Scout 200 Health 1, Speed 1 Sleek Fighter 200 Health 1, Speed 1 Executive Suite200 Health 1, Speed 1 Utility Cockpit200 Health 2 Split Cabin 200 Health 1, Speed 1 The Sightseer 200 Health 2 Blue Thunder 200 Health 1, Speed 1 Colonial Camper100 Health 1 Flarestream 100 Health 1 Flying car 200 Health 1, Speed 1 Mid-Life Crisis200 Health 1, Speed 1 The Viewfinder 100 Health 1 TheStar 200 Health 1, Speed 1 Speed Eraser 200 Health 2 Bubble Rider 200 Health 1, Speed 1 The Viewkeeper 100 Health 1 Starseed 200 Health 1, Speed 1 Star Whisp 200 Health 1, Speed 1 Viewmaster 200 Health 2 Land-these are only available when you build land vehicles Name Cost Stats Spinmill 100 Speed 1 Rocket Keg 200 Speed 2 Carbon Belcher 200 Speed 2 Swamp Heater 300 Health 1, Speed 2 Weft Coil 100 Speed 1 Tread Smartly 200 Health 1, Speed 1 Making Tracks 200 Health 1, Speed 1 Batterpillar 200 Health 1, Speed 1 Bespoked 200 Speed 2 Wagon Wheel 200 Speed 2 Cart Wheel 200 Speed 2 Fly Wheel 200 Speed 2 Dune Buggy 100 Speed 1 Track Marker 200 Health 1, Speed 1 Red Rover 200 Health 1, Speed 1 Sunday X3 200 Health 1, Speed 1 Slip Gripper 100 Speed 1 Drag Eraser 100 Speed 1 Dust Eater 200 Speed 2 Burn Rubber 200 Speed 2 Formula Won 200 Health 1, Speed 1 The Go-ped 300 Health 1, Speed 2 Wheel Well 300 Health 1, Speed 2 The Chariot 300 Health 1, Speed 2 Locomoleg 200 Health 1, Speed 1 Mechpedal 200 Health 1, Speed 1 Leggsy 200 Health 1, Speed 1 Crawler 200 Health 1, Speed 1 Sea-these are only available when you build boats in the civ stage Name Cost Stats Craft Propeller100 Speed 1 Hooded Turbine 200 Health 1, Speed 1 Jet Propulsion 200 Health 1, Speed 1 Propeller Box 200 Health 1, Speed 1 Aquatic Fan 100 Speed 1 Bilateral Oars 200 Speed 2 Rivahboat 200 Health 1, Speed 1 Fluid Turbine 200 Health 1, Speed 1 Grobby Paddle 100 Speed 1 Voidstroker 100 Speed 1 Hydraulic Oar 200 Speed 2 Antimatter Fan 200 Speed 2 Mansail Ahoy 100 Speed 1 Scurvy Canine 200 Speed 2 Spinmaker 200 Speed 2 Fine Junk 200 Speed 2 Water Skis 200 Speed 2 Aqua Sled 200 Speed 2 Water Wings 200 Health 1, Speed 1 Hydroplane 200 Health 1, Speed 1 Air-these are only available when you build plnaes in the civ stage Name Cost Stats Pb Zeppelin 100 Speed 1 Phileas Frogger100 Speed 1 Montgolfier 200 Speed 2 Cushioned Drop 200 Speed 2 Downward Spiral100 Speed 1 Spin-Twister 200 Speed 2 Duo-Prop 200 Speed 2 The Propmaster 200 Health 1, Speed 1 Thermojet 200 Speed 2 Turbojet 200 Speed 2 Ramjet 200 Speed 2 Scramjet 200 Speed 2 Commercial Jet 100 Speed 1 Armored Flight 200 Speed 2 Mech-Wing 200 Speed 2 Harrier Wing 200 Speed 2 Tongue Wing 100 Speed 1 Jet-Setter 200 Health 1, Speed 1 Star Sailor 200 Health 1, Speed 1 Wright Stuff 200 Health 1, Speed 1 Tiered Wing 100 Speed 1 Air Shark 200 Speed 2 Bling Wing 200 Health 1, Speed 1 Downward Drag 200 Speed 2 Helix Wing 100 Speed 1 Spoear 200 Speed 2 Ornithopteryx 200 Health 1, Speed 1 Air Cutter 200 Health 1, Speed 1 Bat Flapper 100 Speed 1 Archaeopteryx 200 Speed 2 Dorsal Crest 200 Speed 2 Urvogel 200 Health 1, Speed 1 Military-These make your vehicles do more damage. Some of them are only available in certain editors, however. The spaceship creator has all of them. Name Cost Stats Bombardier 100 Military Power 1 Ye Olde Cannon 200 Military Power 2 Boom Rocket 300 Military Power 3 Undue Force 400 Military Power 4 Comet Duster 100 Military Power 1 Meteor Mister 200 Military Power 2 Asteroid Belter300 Military Power 3 The Nebulizer 400 Military Power 4 Astro-Ray 100 Military Power 1 Space Modulator200 Military Power 2 The Cauterizer 300 Military Power 3 Trident Ray 400 Military Power 4 Uranium Gun 100 Military Power 1 Fortune Hunter 200 Military Power 2 Planet Sniper 300 Military Power 3 War Crime 400 Military Power 4 Tuber Gun 100 Military Power 1 Duo Blaster 200 Military Power 2 Spinfire 300 Military Power 3 Paddleshot 400 Military Power 4 Economic-These allow you to carry more goods and get more money from your trade routes. Name Cost Stats Stacked 100 Economic Power 1 Grab Bag 200 Economic Power 2 Bully Bullion 300 Economic Power 3 Overcompensator 400 Economic Power 4 Coin-siderate 100 Economic Power 1 Merit Badge 200 Economic Power 2 High Roller 300 Economic Power 3 Charmed Quark 400 Economic Power 4 Ho Hum Heraldry 100 Economic Power 1 Banner Day 200 Economic Power 2 Standard Bearer 300 Economic Power 3 Vexillum Versus 400 Economic Power 4 Apogee 100 Economic Power 1 Binary Suns 200 Economic Power 2 Wings of Flame 300 Economic Power 3 Hanging Crests 400 Economic Power 4 Religious-This allows you to convert cities quicker Name Cost Stats Squawk Box 100 Religious Power 1 Charisma Nest 200 Religious Power 2 Sousaphone 300 Religious Power 3 Goes to 11 400 Religious Power 4 Shofar Victrola100 Religious Power 1 Gammaphone 200 Religious Power 2 Crazaphone 300 Religious Power 3 Pi Piper 400 Religious Power 4 Note of Accord 100 Religious Power 1 The Harmonium 200 Religious Power 2 Sensual Harp 300 Religious Power 3 Harp's Accord 400 Religious Power 4 Kick-Thumper 100 Religious Power 1 Cymbal Crasher 200 Religious Power 2 Clarion Bell 300 Religious Power 3 Bombastic Gong 400 Religious Power 4 Space-These are only available when you are in the spaceship editor. With this being so, they have no stats Name Cost Astrograbber 400 Exo-Arm 400 Vaccum Cups 400 Utility Clasper400 Guided Thrust 1,000 Plasma Jet 1,000 Particle Drive 1,000 Fusion Coil 1,000 Vacuum Spatula 25 SETI Jammer 25 Function Plate 25 Rabbit Ears 25 Rocket Facade 1,000 Crustaceanaut 1,000 Sonic Reducer 1,000 Blast Wings 1,000 Landing Gear 1,000 Landing Cushion1,000 Tread Lightly 1,000 Hard Landing 1,000 Effect Name Cost Singularitron 25 Premium Service25 Wide-Band 25 Plasma Vent 25 Port Hole 25 The Looktangle 25 Side View 25 Nemo Peeper 25 Shaft of Light 25 Holding Pattern25 Authority 25 Roving Spot 25 Glow Slats 25 Smog Light 25 Ring of Light 25 Anthropomorgh 25 Tri-Beams 25 Crystal Ball 25 Plasma Lathe 25 Photo Deco 25 The Glowcone 25 The Glowport 25 Portal of Light25 Klaxxon 25 Night Light 25 Glowing Nose 25 Camping Torch 25 Halcyon Days 25 Photon Cover 25 Glowbubble 25 Shine Lozenge 25 Old 57 25 Detail Name Cost Bendy Band 25 Classin' It Up 25 Brood Ornament 25 The Coat Hook 25 Hermes 25 Mercurial 25 Bat-Borne 25 Zoomerang 25 Flower Power 25 Spazzberry 25 Deedly-Blooper 25 Wunderstar 25 Trellis 25 Die-cut Plate 25 Sturdy Strut 25 Coaster Harness25 Gas Sublimator 25 Plasma Duct 25 Quantum Jet 25 NOS Combutor 25 Sporeman Grill 25 Steampunk'd 25 Roadsterama 25 Spacetime Grill25 Spore Spoiler 25 Spoiled Rotten 25 Space-burner 25 Whale Tailed 25 The Horns 25 Ultra Wide-Band25 Space Whiskers 25 Craft Beanie 25 Clam Shell 25 Space of Ades 25 Crescent Phase 25 Hedge-Row 25 Ice Cubed 25 Sillynder 25 Snow Cone 25 Celestial Orb 25 Bicycle Seat 25 Back Tooth 25 Duck Bill 25 Tear Drop 25 Storm Chaser 25 Eraser 25 Buoy o Buoy 25 Chapeau 25 [7.7.5] Building Editors Here is a list of the parts that you can place to make your buildings in the space and civ stage. Bodies Name Cost Cubicle 500 Columnar 500 Octo-cottage 500 Candominium 500 Buttresshead 500 Castle Ramparts500 Archway 500 Octo-Tower 500 Bachelor Vat 500 Bubble Fab 500 Thinkin' Logs 500 Octo-Lashings 500 Scare-itecture 500 Bristly Abode 500 Bungle-oh! 500 The Haunt 500 Futuro 500 Deco-Toaster 500 Maxx Ramparts 500 Concentricle 500 Building Block 500 Tube Cabin 500 Octa-roost 500 Dollop Habitat 500 Roofs Name Cost Barn Roof 500 Civic Roof 500 Tower Roof 500 Dome Roof 500 Narva Roof 500 Ivangorod Roof 500 Merlon Roof 500 Drum Roof 500 Leather Roof 500 Stretched Tarp 500 Cream Topping 500 Berry Roof 500 Yagura Roof 500 Mempo Roof 500 Kabuto Roof 500 Himeji Roof 500 Cake Top Roof 500 Balboa Roof 500 Van Alen Roof 500 Gehry Roof 500 Pyramid 500 Bivouac 500 Top Cap 500 Buckyhome 500 Connectors Name Cost Colaba Causeway500 Kesher 500 Attache 500 Connexion 500 Overpassed 500 Fastenate 500 Marry Way 500 Weaver 500 Correlation Station 500 Walkthrough 500 Hitch 500 Promenada 500 Piazza Della Spora 500 Portico 500 Stoa way 500 Ponte Vexio 500 Passage 500 Veranda 500 Jetway 500 Skywalked 500 Rejoinder 500 Up Periscope 500 Colonande 500 Loggia 500 Doors Name Cost Double Doors 500 Civics Lesson 500 Double-Deco 500 Lancet Columns 500 Sci-Fi Slider 500 Cobbled Gate 500 Drawbridge 500 Portcullis 500 Arched Hut Door500 Lashed Entrance500 Bio Window 500 Tree Fort 500 Terror Nook 500 Horned Portal 500 Aperture 500 Egress 500 Escape Hatch 500 Pressure Hatch 500 Irising Opening500 Pod Bay Doors 500 Windows Name Cost Glazier Box 500 Beveled Bay 500 Porthole 500 New Colonial 500 Muntin 500 Spoorish Lancet500 Machicolation 500 Cobbled Portal 500 Wishbone Pane 500 Hearth Hole 500 Domed Ledge 500 Amoebic Outlook500 Fang Porthole 500 Trophy Porthole500 Gaping Maw 500 Portal Nostrils500 Vacuum Porthole500 Bolted Porthole500 Window Flaps 500 Polygon Window 500 Details Name Cost Awning 500 Lashed Awning 500 Awning of Doom 500 Hive Cover 500 Raw Demagogue 500 Chief's Perch 500 Bully Pulpit 500 Charismatic 500 Fortified Flair500 Vacuole 500 Hanging Fang 500 Majestic Prong 500 Cubed 500 Pointed 500 Cylindra 500 Esphereal 500 Donut 500 Plop 500 Polyhedron 500 Parasol 500 Kickboard 500 Patch 500 Crayon Topper 500 Button 500 Batty 500 Acicularis 500 Tear Dropped 500 Sands of Time 500 Lozenge 500 Pedoep 500 Boxy 500 Puffer 500 Epee 500 Fringe Grabber 500 Mushroom Stalk 500 Tuning Time 500 Party Favor 500 Illumine 500 Acorn 500 Your Turn 500 City Hall-these items can only be used when you are in the city hall editor Name Cost Little Johnny 2,000 Friar Tucker 1,500 Mad Maid Marian2,000 Sherwood Fawks 2,000 Yepun Seeker 3,500 Antu Receiver 3,500 Qua-yen Sighter3,500 Me-li-pal Finder4,500 Levanter Finder3,5000 Sciroco Vane 3,500 Huba Seeker 3,500 Chincook Sensor3,500 Teepee 500 Fiercesom 500 Jefferson 500 Carousel 500 Housing-these items can only be placed when you are in the house editor Name Cost Street Lamp 2,500 Torchiere 2,500 Light Sphere 2,500 Industry Light 2,500 Black Smoker 2,500 Smokey Fungi 2,500 Light Cane 2,500 Picnic Time 500 Lawn Art 500 Window Boxing 500 WIshing Well 500 Pajaro Paradise2,500 Overlook 500 Stonewall 500 Portal 500 Entree 500 Factory-these can only be placed when you are in the factory editor Name Cost Soot Belcher 2,500 Carbon Vent 2,500 Beamed 2,500 Spotty Light 2,500 Twirl Gear 3,500 Fancy Fan 3,500 Metal Twister 7,500 Aqua Swisher 3,500 Gear Boxen 4,500 Power Converter4,500 Plasma Still 4,500 Fission Station6,000 Piston Pusher 5,000 Kuba Steamer 4,500 Tire Pouse 5,000 Criket Pump 5,000 El Quixote 3,500 Steampunk Mill 3,500 Artisan Mill 3,500 Air Powered 3,500 Entertainment-these can only be placed when you are in the entertainment editor Name Cost Little Beam 2,500 Orbit Shiner 3,500 Spot Light 3,500 Fire Fly Beams 2,500 Daisy May 2,000 Viking Horn 2,000 Sagrada Uva 2,000 Anenome Planta 2,000 Cublious Sign 2,500 Mosko Sign 2,500 Lamski Sign 2,500 Ginog Sign 2,500 Bubble Tops 2,500 Old Spewie 2,500 Confetti Blower2,500 Little Putter 2,500 [7.7.6] Anthem Editor Really, this is just in here to show you what editors you need to use to get the Universe in a Box achievement. You can set the beat, background, and many other things. You can also drag a note up and down to set its pitch. Finally, you can use the mouse wheel to enlarge or shorten the amount of time that the beat is used. _________________________ [7.8] Other Achievements Here are the other achievements of the game that don't quite fall into a category by themselves. Also, the GA achievements are covered as well. -Galactic God: Evolve a creature from cell to intergalactic space traveler in one continuous game By "game", they mean evolve one creature from cell to space stage. You ARE allowed to save. -Photographer: Send a photo or video to a friend from Test Drive mode -Architect: Create and share 50 buildings -Automotive Engineer: Make and publish 50 vehicles -Biologist: Create and publish 100 different creatures -Spore Fan: Spend 50 hours in your Spore galaxy -Spore Addict: Spend 100 hours in your Spore Galaxy You could just leave the game on overnight and not do anything to get this. -Creator: Spend 50 hours in the Creators Again, just open a creator and go do something else and you this. -Universe in a Box: Play every game level and use every creator at least once Refer to the Creators section above to see which creators you must use. Note that if you don't have GA, then you don't have to use the adventure or captain editors. -Deja Vu: Stuble across one of your own creations when exploring the universe -Social Engineer: Make 5 sporecasts of 50 assets or more -Rising Star: Have 5 different sporecasts subscribed to by at least 10 people -Front Page News: Have one of your creations or sporecasts featured on the Spore website -Creature Stage Unlocked: Play enough of the cell stage to unlock the creature stage -Tribe Stage Unlocked: Play enough of the creature stage to unlock the tribal stage -Civilization Stage Unlocked: Play enough of the tribal stage to unlock the civilization stage -Space Stage Unlocked: Play enough of the civilization stage to unlock the space stage -Published Author: Publish an adventure -Storyteller: Publish 50 adventures -Adventurer: Comple an adventure in the space stage -Grand Adventurer: Complete 100 adventures in the space stage -My First Captain: Raise a captain to rank 10 -Captain Academy: Raise 10 captains to rank 10 -Mercenary: Kill 1000 creatures while playing adventures in space game Make an adventure with many weak creatures, then play it over and over over again. -Dragon Slayer: Kill 1000 epics while playing adventures in space game Make an adventure with many weak epics, then play it over and over agin. -Social Butterfly: Befriend 1000 creatures while playing adventures in space game -My Precious: Collect 3000 items while playing adventures in space game -Major Contributor: Give 500 gifts while playing adventures in space game -Red Shirt: Lose 100 crew members while playing adventures in space game -My Hero: Defend 500 creatures while playing adventures in space game -Demolition Expert: Destroy 1000 buildings while playing adventures in space game -Auto-Wrecker: Destroy 1000 vehicles while playing adventures in space game -Consumer: Complete 200 missions made by other players -Costume Piece: Create 50 adventures with tribal, civilization, and space actors -Delerious Designer: Create 50 adventures using only your creations -Terraformaniac: Create 50 adventures on planets that you terraformed -Geared Up: Outfit 50 creatures with adventure parts -Dabbler: Download over 500 adventures Aeschylus: Create 10 adventures Moliere: Create 50 adventures Shakespeare: Create 100 adventures Scientist: Place 200 non-accessorised creatures into your adventures Going Tribal: Place 200 tribal creatures into your adventures So Civilized: Place 200 civilization creatures into your adventures Emperor: Place 200 empire creatures into your adventures Architect: Place 500 buildings into your adventures Mechanic: Place 500 vehicles into your adventures Still Life: Create 30 adventures with no creatures Happy Times: Create 30 adventures with all peaceful actors Large Ensemble: Create 30 adventures with over 100 actors Fierce Warrior: Unlock all four warrior parts on a captain Intelligent Scientist: Unlock all four scientist parts on a captain Industrious Trader: Unlock all four trader parts on a captain Joyful Bard: Unlock all four bard parts on a captain Faithful Zealot: Unlock all four zealot parts on a captain Wise Shaman: Unlock all four shaman parts on a captain Just Diplomat: Unlock all four diplomat parts on a captain Universal Ecologist: Unlock all four ecologist parts on a captain Grandfather: Have 10 other creators modify your adventure Bestseller: Have your adventure featured by Maxis Epic Fail: Fail 50 missions made by other players Chatter Box: Comment on 200 different adventures Mad Skills: earn top ranks in 50 leader boards Maxis Super Fan: Create 25 adventures using only Maxis made creatures The Critic: Rate 200 adventures Top Seller: Get 1000 of your assets to be used in other peoples adventures _________________________ [7.9] The Journey of Volitok (my creature) Coming Soonish ========================================================================== [8] Version History ========================================================================== 6/6/10 0.01 Guide started, template done 6/7/10 0.10 Started cell stage 6/8/10 0.20 Summer! cell stage done, creature stage started, spellchecked 6/9/10 0.60 Big update, copyright, creature and tribe stage done, civilization started 6/11/10 0.70 Civilization complete 6/12/10 0.80 Space stage started, more to come very soon 6/23/10 0.81 Returned to this guide, reformatted, chipping away at the enormous space stage section 6/24/10 0.90 Sections 1-9 of space stage done, working on badges 6/25/10 0.91 Wormholes done, workin on the Grox 6/28/10 0.92 Another micro-update 6/29/10 0.93 Now working on collectibles 6/30/10 1.00 First "presentable" guide, but more things will be added. 7/17/10 1.01 Added appendix on creators, will add update to finish 7.9 ------------------------------------------------------------------------ [9] Copyright Credits: -Thank you Maxis for making another great game -Thank you EA for making it possible -Sporewiki, for a few helpful tips and lists -Galrith, for his Youtube video detailing how to find Sol -Me, for waddling over to the computer and typing this You can post this guide anywhere as long as you: 1) Contact me via-Email. I will say yes (almost always) 2) Don't change the author line at the top. I'm so selfish that I want all the credit for myself! But seriously, don't touch it. 3) Don't alter original data. You can add or remove sections, but don't change the facts I've written. Sites that can post this guide: Gamefaqs Neoseeker Supercheats Contact: Remanemporor2@live.com