Space Interceptor - Project Freedom Faq Limona Razvan limona_razvan@yahoo.com Legal note This faq/walkthrough belong to me. Feel free to use it,except one situation. If you obtain money from him,send some to a humanitarian foundation (Children Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail me to keep track on him. Space Interceptor - Project Freedom Faq Version 1.2 Contents : 1. Strategy tips 2. Missions walkthrough/Bugs 3. Credits Strategy tips a. Use always W or S in combat,no matter the target(fighters,missile battery, buildings,etc) to reduce enemy lock on you. b. Choose carefully what part of your fighter need to be enhanced. Usually speed and armor should be first priority in the beginning. c. When obligated to protect a slow vessel like freighters and battleships, use boost to meet the threat far away in order to reduce their damage . d. Usually enemy battleships concentrate their lasers in front,so keep a safe distance when strafing around . e. Adapt missile fire according to target designation : air to air against fighters, air to ground and plasma for buildings and ground defenses. f. The best tactic when dealing with heavy enemy fighters concentration is to boost against their lines in order to destroy the formation and then engage one by one. Also pick a strategy in dogfighting combat. My favorite one is air to air missile for the first enemy, lasers to second , missile again, lasers, etc. g. Save a lot. h. Ground mission work best if you take care ground defenses first and after that proceed to destroy the main targets. i. Pay attention to your weapons. When some of them enhance, put it to good use. j. In a battle destroy first enemy fighters, then engage the battleships. The best way to meet such a ship is " hit and run " tactic - hit with all you got , run , go back , etc. Missions walkthrough/Bugs You are a fighter pilot in 2500, working for a corporation called Project Freedom, a more " by the law " space company. Your task - fight for survival and profit against rival corporation Galactic Enterprises, Solar Brotherhood pirates and aliens. 1. Data Recovery ( click Ship and choose speed to enhancement ) One freighter crash landing on Ida planetoid with important data stored in a module stolen from Galactic Enterprises and you have to protect the rescue ship until she load the crew and module. Patrol over the ship, engines down ( the inertia will keep the fighter in motion ) until first wave ( 7 ships ) and second one ( 8 ) show up. Power up engines ,engage those close to rescue ship and keep an eye to that crushed freighter, because bumping into him means death and to rescue ship health. 2. Space Trucking ( Ship = speed ) The task in hand involve the protection of modular freighter Copernicus until he reach navigational buoy and go for hyperspace. Protection get better if you stay on the right/left side of freighter, engines down until enemy close by. Face 2 waves of 10 and 14 fighters, then engage the enemy battleship. 3. Lunar Strike ( Ship = defense ) Destroy Galactic Enterprise secret base on Moon`s dark side. After jump you get 2 main objectives : a) destroy the cyclotron. Engage his ground defenses, then hit cyclotron arms and central core. If enemy fighters show up, break up and crush them fast. b) annihilated the spaceport. Let others engage the fighters and bring down all laser turrets, missile battery and robots, usually disposed in a circular pattern around your target. Attack fast the buildings with air to ground missile and end mission. 4. The Brotherhood Connection ( Ship = defense ) Protect Solar Brotherhood freighter against Galactic Enterprise ships. Go to waypoint, where 3 freighters awaits air support and engage 3 waves ( 12, 14 and 10 plus a battleship ). Hit them hard, attack afterward the battleship, keeping a close eye to laser turrets. 5. Mars Patrol ( Ship = speed ) Patrol Solar Brotherhood landing area on Mars and blow up any Galactic Enterprise fighters.At first waypoint protect the freighter against 10 enemy ships and proceed to second waypoint to do the same job facing 13 ships. Go back to the first waypoint to engage 10 fighters and from there to the third waypoint where you should destroy those 13 ships. Don`t worry if you seem a little out of speed , by the time you reach the freighters the enemy ships doesn`t do to much damage. Just engage with missile. 6. Watching Space ( Ship = defense ) Your mission is to establish an observation post on Ida and destroy any enemy in sight. Go to the freighters location and protect them against 4 waves ( 2 , 2 , 10 , 12 ). 7. Cosmic Surprise ( Ship = attack ) Patrol the asteroid belt and fight any enemy ships. First wave belong to Galactic Enterprise ( 7 fighters and 2 battleships ). As usual take fighters first, then hit the battleships. When close to destroy the second one, 4 alien ships jump in. Blow them all. After that 9 alien fighters and a battleship enter the system. Use the afterburner ( boost) to break their formation and, after a while, you get into another system. 8. Bullseye ( Ship = attack ) Explore Taurus galaxy. The first task is to survive the meteor shower (keep going straight until you clear the area ) and reach the waypoint where you have to deal - You now the drill ! - with 3 waves ( 10 , 12 , 4 plus a battleship ). 9. A Friend in Need ( Ship = attack ) Fly around the galaxy, destroy 4 aliens and head to waypoint where you stumble on the human freighter Yellow Cat from Solar Brotherhood. Protect him to the new waypoint, fighting through 2 waves ( 6 and 8 ) of alien ships. 10. Allied Lies ( Ship = attack ) Protect Project Freedom delegation who want to question Solar Brotherhood about aliens. Reach waypoint and stay close to delegation. Engage 2 Galactic Enterprise waves ( 8 plus battleship , 13 ) as you see fit. Proceed to second waypoint where Solar Brotherhood 8 fighters and one battleship turn rogue on you. Make them history and end mission. 11. Blood Valley ( Ship = attack ) Project Freedom want to punish Solar Brotherhood by destroying their base on Blood Valley (Mars). Engage fast ground defenses using plasma and lasers, before bringing down the main targets. Go through canyons to receive 7 objectives : destroy a) radio tower; b) radio tower and power generator; c) radio tower and power generator; d) hangar and power generator; e) Blood Valley mine; f) hangar, spaceport and power generator; g) 3 hangars and Blood Valley base 12. Winning Freedom ( Ship = attack ) Solar Brotherhood enslaved some Project Freedom workers in a labor camp on Io, one of Jupiter moons. Protect the rescue ship without collateral damage. Destroy ground and air defenses to avoid any damage on rescue vessel.Do the same at second waypoint ( in the valley ), waiting the prisoners to be saved. 13. Payback ( Ship = defense ) Because Solar Brotherhood allied themselves with Galactic Enterprises, your job is to annihilated G.E. delegation shuttle before reaching hyperspace. Find enemy ships at waypoint and engage first the 14 - 20 fighters. When their number is reduced to 8 - 10, make some hit and run using plasma and missile against the shuttle and battleship, without forgetting the small ships. 14. Return to Io ( Ship = attack ) Destroy Solar Brotherhood radar system and operation center on Io. Expect heavy ground defenses. Here you get 3 objectives : a) blow up the radars, protected by missile batteries and lasers. Keep your ship down, between canyons and shoot enemy from there to avoid hard damage. Use plasma and air to ground missile ; b) destroy force field generators, protected by 5 fighters and robots ; c) transform to dust the operation center (2 fighters and 3 robots ). 15. Destination Unknown ( Ship = attack ) Find the portal over Mars structure known as Face and keep an eye for alien ships. Go to waypoint,but in the way protect the big ship who`s going to face 22 alien fighters. Use booster to came in range, destroy them as fast you can and go back to shoot at every alien much to close to rescue ship. This is the most difficult mission so far and expect some failure before winning. Head to waypoint and jump through portal. 16. Star of the Kings ( Ship = attack ) Scout Leo Constellation before leaving to present a detailed report to Project Freedom brass. Avoid weapons platform ( green oval structure ! ) and head to a waypoint full of debris where you get some conversation time with other aliens who identify you as a communist clone from Sol. Before they decide to turn you into dust, the first aliens( Aldebaran system) show up and you get another chance. Engage them ( 18 fighters and 2 battleships ) to find out in the end that your performance was bad, but not hopeless. 17. Heart of the Lion ( Ship = attack ) The "godlike" civilization give you a mission: destroy Aldebaran`s fleet and base on Regulus system. Engage 4 waves ( 5 fighters and one battleship , 12 plus 2 battleships , 8 patrol fighters , 15 patrol fighters ), then go home. Don`t worry about enemy number, because your ship is more than capable to handle them, thanks to some nice upgrades in weaponry. 18. Defending Freedom ( Ship = attack ) Even that Galactic Enterprises sign a peace treaty with Project Freedom, Solar Brotherhood / Aldebaran aliens alliance destroyed Project Freedom fleet near Jupiter. Use the guns from P.F. battleships to keep the enemy away until help arrives. Shoot at first wave, expecting the enemy ships to get in range. Let it be those who pass through and concentrate on second wave. Then 3 freighters kind of ship appears on left side - destroy them one by one to avoid mission failure and help pump in. 19. Return to Regulus ( Ship = attack ) Solar Brotherhood / Aldebaran aliens alliance is close to win the war and attack Earth, so you have to reach Regulus to ensure the "godlike" civilization help. Proceed to waypoint and destroy the 16 fighters plus 2 battleships that Aldebarans use against locals. Do`t hesitate to shoot at asteroids and debris if they are in the way - grace to Deus laser cannon your life become much easier. In the end locals accept to send some roboships to help Earth`s cause. 20. Close Encounter ( Ship = attack ) Aldebarans launched a huge star ship against Earth. Escort a PF probe who`s attempting to find a weak spot in alien mothership structure, destroying in the process ground defenses and fighters. Attack quick AA lasers, break up to engage 2 fighters wave ( 4,5 ) and continue to AA on the road to waypoint. After a while friendly roboships leave the area and 6 enemy fighters show up. Use boost and missiles to bring them down before damaging further the probe and get back to AA until mission accomplished. 21. The Big Bang Objective : deactivate 4 force fields and destroy four energy receptors placed on Aldebaran star ship to get access at vessel core. Engage heavy ground defenses, while shooting at force fields and receptors placed around central core . After some time the mission objectives change for a little while : protect Freedom battleships against enemy fighters . Destroy them and go back to business in hand. When the force fields are down enter star ship core and use proton missile against the flaming structure inside. End game. Bugs None. The surroundings are pretty simple and fighter controls somewhat slow in response, but the game engine do his job properly. Credits Merscom company from Poland and City Interactive succeeded in making a good game, even that the story is to linear for space sims fans. Copyright 2005 Limona Razvan