Snoopy vs. The Red Baron SNOOPY VS. THE RED BARON Written Using PC Version Version 1.9 ________________________________________________________________________________ *-TABLE OF CONTENTS-* ________________________________________________________________________________ I. Introduction II. Walkthrough A. Aerodrome A1. Defend Island A2. Recover Plans A3. Protect the Trucks A4. Attack of the U-Boats A5. Cripple Outpost Island A6. Sink the Battleship B. Woods of Montsec B1. Rerun's Challenge B2. Eliminate Tree Village B3. Tree Chopper C. Front Lines of Verdon C1. Trench Warfare C2. Recover Allied Base C3. Giant Tank D. Mines of the Matterhorn D1. Surprise Attack D2. Derail the Train D3. Enter the Mines D4. Explore the Mines D5. Destroy Driller Boss E. Verdon Gorge E1. Navigate the Canyon E2. Destroy Circus City E3. Circus Aircraft Carrier F. Flying Fortress F1. Rescue Allies F2. Battle the Red Baron III. Gameplay, FAQs A. Gameplay 1. Items 2. Weapons 3. Boss Battles 4. Rank Requirements B. Dogfight Mode 1. General Introduction 2. Preparing for the Fight (Menu) 3. Battle Modes 4. During the Fight C. FAQs D. Detailed 100-Coin List - Courtesy of Writerstix IV. Version History and Credits V. Legal ________________________________________________________________________________ ******************************************************************************** I. Introduction I would like to begin by saying that I am a big fan of the Peanuts gang as well as the dog of the hour, Snoopy, and his heroic alter ego, the World War I Flying Ace. Just like the Gamespot review says, the game is very true to the Charles Schulz's lovable universe, although the more obsessive fans (like myself) might notice the absence of General Pershing or the change in Marcie's role ... whatever. I'm new to the shooter genre, so practically the only reason I picked this game up is the characters. However, I really enjoy this game and it is very useful as an introduction for people who are new to the adventure shooter genre, especially kids. Anyway, off with the opinions and on with the instruction. Also, if there are any levels that you are personally having a hard time with and this walkthrough just kind of runs over it, e-mail me and I'll send you a few tips that I tried that made the game that much easier (be warned, these are books by themselves). If you find them really useful, I'll see if I can shrink them down to fit in this guide. This is my first walkthrough, so I'm still learning how to be helpful to my fellow gamers. I have completed the game with "General" rank for all the levels (100%) too many times to count, so I think I know enough about the game to write one of these. I appreciate any tips from you experienced writers if you think I could do better. Okay, finally, the walkthrough... ****************************************************************************** II. Walkthrough The tutorial stages are pretty self explanatory. After you complete the segment with the doghouse and get the Sopwith Camel, go over to Marcie's school and complete those three activities. You'll earn 75 coins for each session you complete, but you won't get paid if you complete a course a second time. I might recommend that you turn the sound off for the tutorials because you can't skip the talking. You can keep the sound on during the game because there is no audible dialog then, but you can just read the instructions for the tutorials. Once you complete all three sessions, go over to Pigpen's shop and buy one of the plane upgrades (I prefer the machine gun, but they're all useful). When you're ready, get your favorite weapon and fly into the billboard marked... ============= A. Aerodrome Island ============== - A1. Defend Island - ------------------------------ Primary Objectives: *Destroy Surveillance Bots (10) *Destroy Blimps (2) *Destroy Crawlers (4) *Destroy Drillers (10) *Destroy PT Boats (6) *Run from the Red Baron Secondary Objectives: *Destroy 10 Blue Fighters *Save the Lighthouse *Save the Factory This is a great beginner's level. As soon as you take off, fly straight for the cameras and take them all out with gun fire. If any of the blue planes give you trouble during this and one just so happens to fly in front of you, take him out, then go back to the cameras. If you ever need health, fly to the top the root beer factory to restore yourself. After you have destroyed the second wave of surveillance bots, you have a little free time to explore the area. Shoot all the balloons you see, and you'll find the letter "M" behind the root beer factory near a cliff; shoot that too. Now, using your missiles, fire into the blimps. You may want to shoot a blimp first so it releases its precious cargo, shoot down all the bots it releases, and then finish the blimp off with the missiles. It's your choice which one goes first, just take down both blimps. Now a bunch of drillers will make their way to the tower as well as a couple of "crawlers." Using your missiles, take out the crawlers first because they cause the most damage to you. When they are down, shoot or missile the drillers. If you're out of missiles, sink one of the PT boats to reload. Finish the drillers then the boats. After you save the lighthouse, the root beer factory will be bombarded. Again, crawlers first, then circle around and concentrate on the drillers. If the pilots are giving you a headache, finish them to complete the secondary objective. Once all of the drillers are gone, the Red Baron makes his first appearance. Follow the path of coins in front of you to the hangar. If you decide to turn around and waste a lot of time, he'll magically appear and start shooting at you, but you can't damage him. Just go straight and you'll have no problems. - A2. Recover Plans - ------------------------------ Primary Objectives: *Obtain Plans *Deliver Plans *Destroy Copter Bots (8) *Escort Blimp to Safety Secondary Objectives: *Destroy PT Boats (6) *Destroy 20 Blue Fighters *Destroy Blimps (2) *Destroy Crawlers (3) As soon as you leave the hangar, dive down and take out all of the PT Boats; trust me, you have all day to get that document right now. Shoot down a couple of the blue fighters (save a few for later, they're gonna keep coming anyway) and be sure to take out those blimps. When you're done exploring and have picked up maybe six balloons, fly to the yellow X marked on your radar. A cutscene will show a retriever bot getting a hold of the papers. As it takes off, follow it around a bit. You can't damage it, but you will need to quickly take out the crawler it hides under. When the crawler is destroyed, follow it on your radar to the side of the cliff. (On this run, it will fly through a tunnel where a balloon is very well hidden.) Take out this crawler, follow the bot one more time (get the balloon), and then finish this last crawler. You will get the documents, so turn around and fly above the warehouse to drop off the plans. Suddenly the Aerodrome tower will be swarmed with copter bots. As you approach, shoot the "A" to the right of the tower, then take out each of the bots. As soon as all 8 are done for, Linus will take off in the blimp and all the little boys in blue decide to pick on him. This is the part where you finish your blue fighter quota. You have to destroy these planes before the blimp takes too much damage, otherwise you'll have to start this entire mission from the beginning. Basically from where you start, you have to escort him to the opposite side of the island. Begin by boosting to get in front, and take out as many enemies as you can from a distance. By the time the blimp catches up, they'll be coming from two sides. Just focus on a group at a time, alternating as each swarm is down. When Linus's health bar is at half, he'll shout out a warning. You only have to get the blimp so far; when he is just past the second battleship that the fighters are spawning from, he'll thank you and your job is done, even if his health bar is almost empty. - A3. Protect the Trucks - ------------------------------ Primary Objectives: *Protect Allied Ship *Protect the Trucks *Destroy Enemy Tanks (2) *Destroy Driller Bots (5) *Destroy Rocks Blocking Path Secondary Objectives: *Destroy PT Boats (8) *Destroy 10 Blue Fighters *Destroy Blimps (3) *Destroy Copter Bots (15) You'll want to have upgraded both your gun and health at Pigpen's for this one. This level is really hard if you haven't become masterfully comfortable with the controls, especially if your secondary arsenal is not all that big. Alright, now that I have scared you, pick up the bottle rockets and begin by shooting the first plane that you see. If it takes you too long, missile as many of the boats as are in range, but do not forget about the planes. A speedy defense is incredibly necessary. You have got to shoot the planes before they reach the boat so they will roll away a bit to avoid gunfire and hold off on the offensive. After about a zillion bullets have been fired and the ship looks like it is about to sink right in front of the dock, it will pull in and load the trucks for the next part of the mission. Despite the warning, this next segment is a little bit easier to master than the previous endeavor. You have three vehicles to defend, but you still complete the mission if only one of them makes it through. Quickly shoot all copter bots you see before the next cutscene shows a bunch of mines coming out of a blimp. Destroy the mines and the blimp, then try to get to the bridge as quick as you can to destroy all the copter bots before the trucks get there. Two tanks will fall at the ends of the bridge, trapping your supply trucks. Take out one of the tanks as quickly as possible, using one missile on each tank. If you think you can be really quick, destroy the PT boats around the bridge before you destroy the second tank, and get the "R" that's under the bridge. Once the trucks are free, boost ahead the path so you can take out a nearby blimp. After the trucks go a little ways up the curving path around the little mountain, several drillers will pop out of the ground. Ride the airbrake as you pump your remaining missiles into them. If you run out of rockets, try shooting the surrounding copter bots. These things shoot at only you, so if you find that your health is getting low really fast, it's because of these guys. Many of them carry supplies and health, so clearing them should also help you restock. Take several of these out quickly before the drillers appear, then keep following your slow little trucks in wait for the next set of drillers up near the Aerodrome tower. After you've destroyed them, a blimp should soon appear. Use whatever rockets you have left to bring it down since it's the last tough guy you'll face. Soon the enemy commander will order that the path be blocked. The tunnel will be blocked up, and unless you've destroyed the blimp that the mine bots are coming from, they are going to keep coming. Destroy all the bad guys before you shoot the rocks. One missile should clear the rocks, but if you don't have any more secondary weapons, ride the airbrake while you shoot the rocks and come back to them as necessary. Make sure that the trucks are going to reach the bridge; from that point, they are guaranteed safe, so quickly try to pick up all the nearby items you may have missed before the mission screen closes. If you want to make this mission a lot easier, take out all blimps, tanks, and drillers as soon as possible so you are only left with the guys that cause very little damage. As a general rule for his level, use your secondary weapons liberally, and take everyone out as quickly as possible. - A4. Attack of the U-Boats - ------------------------------ Primary Objectives: *Defend Corn Silo *Defeat U-Boat Fleets (3) Secondary Objectives: *Destroy Fleeing Fighters (4) *Destroy PT Boats (10) *Destroy 10 Blue Fighters By now you should have enough money and balloons to purchase the boomerang. This is the most powerful weapon you can have, so make room for it. Also, you should upgrade your plane at least one stat for each field. If you don't have enough balloons for the boomerang, run through this level to get at least thirty balloons, then complete the previous levels super-powered with a boomerang. As soon as you get the chance, trail the four pilots and knock them out of the sky before they reach the other side of the island. No penalty if you don't, but you get to fill up on pennies and balloons a little bit longer before the next cutscene. The "C" is just to the right of the little dirt island if you are coming from the bridge. The enemy's armada of submarines should soon make their grand entrance, but you won't be getting back-up, despite what Lucy says. That's okay, they aren't that tough. The subs alternate taking turns firing; if the sub is up, then you can damage it, and if it's under the water, then you can't, so find a group of three that is above the water and pump several missiles into it. Now the quick way to end this mission is to missile down all the u-boats, but I'm going to assume you want to complete all of the objectives. Begin by taking out three or four subs before you decide to take out the other vehicles. Since u-boats cause the most damage to the corn silo, this will give you a lot of time to take on everyone else. Now shoot down as many boats that you have time for, and try to take out the blue fighters quickly if they are giving you trouble or pass your crosshairs. If you need health or ammo and the enemy hasn't been handing them out, look for one of the health boxes sitting on the sides of the cliffs and shoot them out. Once you have guaranteed that all of your secondary objectives have been fulfilled, concentrate all of your weapons on the remaining subs. There will always be at least one above the water until you sink them all. The mission is over when all of the subs are gone; that's why you might want to leave one sub still standing until you take care of everything else. - A5. Cripple Outpost Island - ------------------------------ Primary Objectives: *Destroy Anti-Airguns (8) *Destroy Enemy Blimps (4) *Destroy PT Boats (8) *Destroy Enemy Fighters (4) *Destroy Bomb Bots (6) *Enter Outpost Island *Destroy Control Tower *Escape Outpost Island Secondary Objectives: *Destroy Hangars (3) *Destroy Outpost Interior (20) This is my favorite level for the Aerodrome world. I think this is your first time you have a team of characters fight with you. Peppermint Pattie will take the skies in the bomber, and Schroeder says that he's got the waterways covered in his boat. Ultimately, these guys are useless, but thankfully you don't have to worry about defending them. After the cutscene, boost so you are in range to take out the boat in front of you, then shoot out as many M2 guns that you can find nearby. When the coast is mostly clear of the smaller hazards, finish off the blimps. One of the volcanoes will open up to spew six mines; shoot them down. Now fly all the way around the island to get most of the remaining balloons (7 total right now) and take out the remaining boats and airguns. Four blue fighters will appear when all enemies are gone, so take them out. You'll get an order from Lucy to look around to find an entrance, and the entire island will be surrounded by a ring of 1-point coins. Be little bit careful when you get near the docking area; there's a geyser near one of the coins that can destroy your plane in one hit, so try shooting the coins around there. Anyway, if you follow the ring, you will eventually find a group that dips down low at the back end of the island. When you collect the lowest coin, a sub will appear out of a sinister cave. As soon as you destroy the sub, quickly zoom into the open cave before the next sub appears and the door closes. Once inside, the door will slam shut behind you and you'll be trapped inside the base. Never fear, though, all you have to worry about is a couple of M2 guns. Destroy the one directly in front of you when you enter then turn right to shoot the other one. By the time you finish this feat Marcie should have given you orders to shoot down the tower, indicated by the yellow X on your radar. However, before you do, let's complete all of the secondary objectives, shall we? Oh yeah, don't forget the three remaining balloons and the "I" over by the submarine dock. With the airbrake on fly around the area where the second M2 was with the buildings. Destroy the idle sub, the crane next to the water, and the three hangars to the right of Flying Circus Headquarters (use missiles). You're not done yet; come back around and shoot each pile of boxes sitting to the left of where the u-boat was. When everything is gone, you should get the last green stamp. Now missile the heck out of the tower, then fly out through the now open door behind the tower. Peppermint Pattie will drop the big bombs into the volcano; mission accomplished. - A6. Sink the Battleship - ------------------------------ Primary Objectives: *Destroy Turret Guns *Destroy U-Boats *Destroy Crawler Bots *Destroy Bomb Blaster *Destroy Battleship Secondary Objective: *Destroy Blue Fighters (9) The Flying Circus has sent out its last line of offense: a battleship. You'll soon be introduced to Woodstock's new piece of equipment, and then you'll enter Woodstock Gunner Mode. Begin by shooting out all of the guns, using your missiles liberally. When most of the guns are gone, a couple of U-boats will appear on both sides of the ship, one at a time. Finish them both before you take out the last gun. Two crawlers will appear and the ship will then open up a case of bombs. You can shoot the bombs before they hit you, but most of them contain health that will heal you as soon as they hit you, so just concentrate on the crawlers first and then the barrel that they are coming from. With that one gone, a giant cannon comes out and starts shooting the tower. Any part of the ship is vulnerable now, but before you can do damage, you have to shoot down the three blue fighters on your tail. Once they're out of your hair, just hold the gun button on the ship, pumping all of your missiles into it. After about 15 seconds of pumping lead into it, you'll need to get three more pilots off your tail again. Rinse and repeat. When the ship's health bar gets really small and turns a really dark red, you've sunk the battleship and completed the mission. Don't forget to shoot all of the balloons around the area and the "E" that appears in the middle of the ship. If you want to complete the secondary objective, you will have to wait for the third set of fighter planes to appear and crumble before you finish off the oversized toy. ============== B. Woods of Montsec ============= - B1. Rerun's Challenge - ------------------------------ Primary Objectives: *Fly Through the Rings Before the Timer Runs Out (110) Secondary Objectives: *Finish Before Rerun *Destroy the Targets (7) *Shoot Baron Drones (5) This level is really tricky, and you probably won't get all the way through the first few times you try it. If you do, hats off to you. Start by just trying to get through the rings; as you gain more experience with navigating this area, nab the letters and balloons by shooting them as they pass your cross hairs. If you feel really high and mighty, go for all the secondary objectives. I have completed all of the objectives in a single run multiple times (I'm not cocky), so I will give you hints on how to knock down all the targets and beat Rerun, but you will probably want to collect all the items during your first several runs before you go for the rest of the hard stuff. It would behoove you to have the boomerang to take care of the drones and targets. Here are the rules for the race: 1. Rerun gets to be ahead of you the entire race, and you can't pass him until before the last ring when his engine stalls. 2. You have ten seconds to pass through each ring; if you fail to pass through the next ring within 10 seconds, you have failed the mission. You cannot skip rings; if you miss, you have to turn around and get it before you can pass through the next one. 3. Anything goes (for Rerun). You can destroy all the obstacles he puts in your way (such as the drones) or just avoid them (the rocks at the entrance to the caves), but you cannot cause damage to him. All clear? Okay. Ready, set, go. As soon as you start, boost; for every ring you pass through, it will restore your stunt meter. After you get really comfortable with the controls you'll learn how to boost through nearly the entire course, but until then, only go turbo when there is a long stretch of straight rings or there's a long distance to be covered between rings. When you get the chance, slightly turn off the path to target the targets, release the boomerang on them, and get back to what you are doing. You will also need to do this to shoot a number of the balloons and the letters, but the letters are fairly easy to get by just running through the course. If you don't think you can get something without missing a ring, just complete the course and come back for all the goodies when you have had more practice with the controls. Use the airbrake for the stationary items. Anyway, boost to the ring in front of the cave, then slow down long enough to make the turn and correct your direction. Once outside, follow the rings until the cutscene. You might appreciate the might of the boomerang at this point, especially when these things try to run into you to run you off course. Anyway, follow along, flinging the boomerang at all targets you see. Just keep following the ring path, and before you pass the ring in front of the third cave, hit the brakes so you can turn hard enough to get this balloon that's way out of the way. When you pass this ring, you have to boost all the way through the cave in order to make the next ring which is a ways outside of the cave. My apologies, but for the rest of this all I can be is vague. Don't worry, you'll figure out more by playing than I can explain. When Rerun shouts that you've made it halfway, the final half is simply the second lap of what you just did. Boost until the cutscene. Rerun will try to clog up the entryway to the caves with a few big boulders, but this only makes the entrance a bit smaller. Just fly over all the rocks and you'll be back on his tail in no time. Keep in mind that all the balloons, letters, and targets that you didn't have time to destroy the first time around you will pass by only one more time, so be sure to shoot them when you get the chance. When you pass through the last tunnel and Rerun says "Can't...lose..." you're almost done. Keep going round all those turns and boost every chance you get. If you have gotten enough of a lead early on, then it won't be hard to finish first. When he passes ring number 109, his engine stalls. Now is your chance to pass him. If you don't, that's okay, it was only a secondary objective, and you can try again later. If you do, hopefully you did it along with all the other objectives so you get the highest score. - B2. Eliminate Tree Village - ------------------------------ Primary Objectives: *Locate and Destroy Gate to Forest *Navigate the Woods *Destroy the Second Gate *Take Out the Spy bots (4) *Destroy the Ramps (4) *Destroy Blue Fighters *Take Out Officers Quarters Secondary Objectives: *Destroy All Scout Towers (30) *Destroy M2 Guns (8) *Destroy All Tanks (8) ^Note: You must have the Fire Boomerang to complete this mission.^ Explore all parts of this area for items; there are no enemy threats right now. You'll find the "L" in a hidden cave/tunnel to the farthest right of where you start (trust me, it is in a cave), and the balloons in this area are fairly bright. Now if you head right of where you started and take another right when you go as far as you can go, you'll get a cutscene of a giant gate. Aim your boomerang at the giant pile of hay in front of it to open up a doorway. When you first come in, you'll notice that the radar shows nothing. Go a bit farther and a ton of tree-mounted gun turrets appear. Clear the forest, and use that boomerang! You might start by flying through this entire area with the airbrake so you have more time to get around the trees and the guns. Once that section of the woods is empty, torch the next pile of hay and sneak around the outskirts of the enemy base to finish off all of the turrets. When you get the "Mission Success" symbol for the turrets, head into town and finish off the copter bots. The enemy will engage a bunch of tanks. Before you destroy any tanks, destroy the platforms that they came from first. If you blow up a tank before you take out the ramp, another one will take its place and the cycle will continue. Destroy all the blue airplanes that take the ramps' places, then start throwing your boomerang at the supports to the officers' building. Don't forget to kill all the tanks first to complete the secondary objective. When most of the supports are burning, several guns will sprout beneath the building. Don't worry about these, just finish off the supports. Ta-da! If you are having trouble collecting all of the balloons, there are two in the first area, five in between the gates, and three in the last area. The most difficult ones for me to find were the one to the right of the first gate after entering and the one up high behind the big officers' building. - B3. Tree Chopper - ------------------------------ Primary Objective: *Stop the Chopper Secondary Objective: None Alright, your first follow boss battle: Snoopy vs. The Harvester. After the cutscene, get ready to roll back and forth to dodge the water balloons. After it's clear that it is temporarily out of balloons, get to one side of the screen. The water cannon will spray right in the middle, and it can take off at least half of your health. As it prepares to shoot again, get to the right side, then get to the left side. After these three blasts, the harvester will have to recharge; take this opportunity to blast the heck out of the indicated weak spot. After it has had some time to recharge it will repeat this pattern, so wait it out until you can cause damage again. After maybe the second chance you've had to knock down its energy, it will go through the water blasting routine one more time before it decides to turn around and face you. While you have some time, quickly smash its mouth. When it shows its giant claws, quickly get to the top of the screen to avoid getting clamped. After it puts them away, shoot it again until it starts swinging its saw blades. Right now you can't do any damage, so just relax on the fire button and get ready to dodge. For the machine's first two swings, get to the opposite side of the screen from the arm that it raises. After these two swings, get as high as possible to avoid the next two low swings it will make. After this part, it will swing both arms once at the same time. When it strikes the ground this time, though, it will fling up logs and sparkling dirt that will cause damage if they hit your plane. If you are flying at the top of the screen, you should have plenty of time to avoid most of the debris, and if you can't, roll to minimize damage. After this short bit, destroy one of the flashing joints. It will immediately recover and start swinging again. Wait it out and destroy the other arm. Now that it is completely vulnerable to your attacks, let 'em have it. It will continue to swing its arms, but you should have it down before it starts kicking up dirt. ========== C. Front Lines of Verdon ============ - C1. Trench Warfare - ------------------------------ Primary Objectives: *Defend the Pillboxes *Destroy Enemy Tanks and Strikers *Defend the Bomber Secondary Objectives: *Destroy 10 Drillers *Destroy 10 Green Fighters *Destroy Blimps (2) *Destroy M2 Guns (6) By this time, you should have upgraded your plane at least twice to each stat. If not, go play some more at the Aerodrome for more money. This level introduces green fighters, which in my opinion, are more dangerous than the purple fighters you will meet in the next world. Green fighters throw water balloons; if your health is not completely upgraded, two water balloons can be the death of you. Roll as soon as you get the chance to start this level because the enemy will get a head start and will attack you the instant before you get control. Now, to business. Might I recommend the boomerang... This is another incredibly difficult defense mission. You will be protecting the front lines of Verdon, making sure that 10 of the Allied pillboxes remain intact whilst you destroy and defend a couple other things. Beware of drillers: they are your worst enemy as they are the most efficient in taking down all of your pillboxes. This is one of those missions where you may have to collect the items separate from completing the secondary objectives. The keyword is quickly. Begin by destroying the giant strikers in the middle of the battle field and the tanks at the sides. Don't let those drillers out of your site, though; knock out as many of them as you can quickly before finishing this first objective. This will open up the path for Pattie, Franklin, and Rerun to assist. Rerun will get knocked out of the battle pretty quickly, but that's ok here. All you are worried about is Pattie because she is the only one who can damage the enemy pillboxes. Oh yeah, and you are worried about your pillboxes because they are the only things holding the line. When they make their grand appearance, so will some M2 guns. You have to take out as many of these as you can, or the bomber is done. Watch out for green fighters, and bring down a few at a time to complete that objective. Before you can finish all of the M2 guns, two blimps will show up to bomb your pillboxes. Finish off the blimps quickly, then destroy their precious cargo. Now, finish off the M2 guns. When you are alerted about another wave of drillers, you are on the home stretch. The top left corner will indicate how long you have to hold the line before the enemy retreats. If Peppermint Pattie is successful and the number turns zero next to the Central Powers symbol, mission accomplished. If the drillers and bombs are successful and the Allied symbol has a zero next to it, you have failed. Keep in mind that you may also have to defend Pattie from respawning green fighters, although if they are the only ones left to cause her trouble, then your main concern is the Allied pillboxes. Destroy every driller bot you see until you are given Mission Completed. - C2. Recover Allied Base - ------------------------------ Primary Objectives: *Charge Radio Towers *Enter Canyon Without Being Seen *Destroy Radar *Defend Bomber Destroying Barracks Secondary Objectives: *Destroy Spy Bots (45) *Destroy Crawler Bots (4) *Destroy All Guns (17) *Destroy Green Fighters (5) *Destroy Strikers (5) ^Note: You must have the Lightning Rod to complete this mission.^ Before you light up any of the towers, shoot down all the copter bots around the towers before they give you too much trouble. Shock the battery and find the next one on your radar. While you're at it, shoot all nearby spy bots, especially those floating away from the towers on the battle arena. Once every nearby bot is destroyed and every tower powered up, turbo to the X indicated on your radar. You will now enter stealth mode (you'll also see this in the first level of the next world). You'll notice a meter next to your radar; this indicates altitude. As long as you stay somewhere on that meter, you're good. Go any higher and the mission is blown. Once you begin, take out the crawler, then shoot as many spy bots as you see. You can't go through the mine field and you can't destroy them, so just mind your business to the right. Unleash your fury on the waiting copter bots and roof guns as you make your way through. Destroy the crawler on your way out, then keep to the right as you look for the entrance to the next tunnel. As you enter this one roll as much as possible while firing all of your weapons to avoid the fire of all the robots clogging the cave. Make sure you get all of them, then take a look at the generator powering the radar. It only takes one shock of the lightning rod to destroy the radar, but wait to use it until you are nearly touching the generator before you let 'er rip. The Allies will receive the OK to attack. For people who are just trying to get through the level, the hard part is over, and all you need to do is destroy a couple of strikers to protect the bomber. Pattie has to destroy three hangars before the mission is over, so just try to take care of as many open enemies as you can until time runs out; this isn't hard. If you are out to get a medal, you have one heck of a race against the clock ahead of you. You may want to come back later when you don't have to worry about balloons and have completely upgraded your stunt meter. You basically have to boost all over the map and clear every remaining enemy from the radar under a minute and a half. That estimate might be too long. Anyway, get rid of the strikers and anti-air guns fast, then try to get the five green fighters before there is only one hangar that they respawn from. When the enemy commander starts complaining about not having enough time to recover, you had better be putting on the finishing touches to that striker on the other side of the hill. Keep in mind that you have to complete the entire mission under six minutes and thirty seconds in order to complete the time objective. If you go over the time limit and all other objectives have been completed, you still get stuck with Colonel. - C3. Giant Tank - ------------------------------ Primary Objectives: *Destroy the Tank *Destroy the Pillars Before Time Runs Out Secondary Objectives: None This is another Woodstock Gunner battle. After the cutscene of the oversized tank, shoot out the guns on the sides. After they are all decimated, a flamethrower comes out of the tank's middle with another cheesy line; aim for the spouts that they are coming out of. When all four are destroyed, ovens open up on the tank's sides. Shoot out as many of those as you can until the flamethrower recovers; don't forget your secondary weapons, which should restock when an oven is down. Rinse and repeat, at the most you should have to do this a total of three times until all the ovens are gone. The tank will stop giving you heat and resume to take out the town. Fortunately for you, these guys are not war geniuses. Woodstock is the first one to notice that they parked on a bridge. Aim for the supports and use your secondary weapons liberally; they will home into the supports even if you can't get a lock. The tank will sink and the mission is complete. Don't forget to shoot the letter and balloons as they pass your crosshairs. ========== D. Mines of the Matterhorn ========== - D1. Surprise Attack - ------------------------------ Primary Objectives: *Avoid Being Detected *Destroy Power Generators (3) *Destroy Grounded Fighters (11) *Destroy Enemy Fighters (4) Secondary Objectives: *Power Down the Scout Towers (12) *Destroy Copter Bots (43) *Destroy Crawlers (5) For this level you have to fly low enough to avoid flying into the enemy radar. I've already explained this for the "Front Lines of Verdon" level, but I'll go ahead and explain it again. Next to your own radar, you'll see a scale that measures your altitude. If you fly anywhere between on the scale, you'll be fine. However, now you have to avoid being detected by robots, or you're busted. When you see enemies, though, their vision is not as good as it was everywhere else. They can only see as far as the red sphere that surrounds them, so don't be afraid about getting too close. You should have already finished them off by the time you get in their alert distance. Just know that copter bots don't always appear on your radar. Also, keep an eye out near the turns; some balloons hide pretty well around some of the corners. Okay, fly forward and shoot out the little blue generators with the colored light bulbs. You may need to fly slow to get a good aim in front of you and to buy time to destroy the generators. The boomerang is really handy here because it can take out tons of bots and generators at a time. Anyway, keep going straight, destroying everything that you can see and avoiding being detected by the red lights. Like I said, the boomerang is very effective for long-range combat, so use it. At this turn, release the boomerang on all the spy bots. While they are getting knocked out, get close to the right so you can shoot the generator. Keep going at it, and when you almost reach the spot where the second generator was, ride the brake and hug the left cliff. Stay on that side until you can get a clear view of the bot, then shoot him. Clear the crawler, bots, and generator up ahead. For the next light, get a little higher than mid altitude and wait for it to start moving to one side before you boost past it, then destroy the bots and generator. For the next area, clear all the bots and get low. Wait for both lights to move to one side before you speed past, then destroy their generators. You can see the generators for the last set of lights, so take them out. Clear the cave up ahead, then ride the brake once you get a clear shot of the exit. Use the boomerang and the machine gun to clear the way. Once out, finish the crawler and the three power generators. Now that their radar is gone, fly up over the hill past the radar dish to the next yellow objective on your own radar. Both letters for this level are up here, so get them and the last balloon. As soon as you strike the first grounded plane, reinforcements will be sent immediately. Turn right real quick to face the new purple fighters, who use fireworks as their secondary weapon. These can take more damage than the other two colored fighters, and they are a lot better at dodging your machine gun, so let them have a taste of the boomerang. There are also two green fighters who come later from the left, so take them on after the purples or if they get too close. Once you are the only one left in the sky, finish off their grounded planes. Way to go, now get that train. - D2. Derail the Train - ------------------------------ Primary Objectives: *Destroy Train Secondary Objectives: *Destroy Snow Blowers (2) *Destroy Guns (24) This is another Follow Battle. You have a time limit, indicated by the clock at the top right of the screen, during which time you must destroy all of the train cars. The health bar indicates the energy of each train car rather than the entire train. After each car is destroyed, your plane will automatically fly to the next train car. I believe there is a total of nine cars. If you are looking to complete all of the secondary objectives, the boomerang is a little too potent. Go ahead and invest in the Roman Candles (you should have collected enough balloons from the last world to get them) to target the guns before you destroy the train cars. When you first begin, you will be confronted by a snow blower which has the same effect on your plane as the water gun had. However, you can (and must) damage this, so smash it up. Also, get the two little sticks sticking out the back before you demolish the rest of the train car. On the next two cars, there will be four sticks at the corners; these are the guns you need to destroy for the secondary objective. Shoot them all out with your gun and Roman Candles, then concentrate on the cart. Follow this process with all similar carts, and shoot the passing first aid boxes to restock your missiles if you run out. The fourth cart should contain doodlebug parts featuring a missile launcher. Get rid of the launcher first to simplify the task of derailing it. The next couple cars should have guns, guns, doodlebug parts, and guns, in that order. The final part of the train has the last snow blower and a mine generator. These are the kind of mines that can't be destroyed, so fly clear of them, and just destroy the snow blower. With that out of the way, finishing the train will be no sweat. Just watch them surrender. - D3. Enter the Mines - ------------------------------ Primary Objectives: *Destroy Power Generators (4) *Destroy Strikers (4) *Destroy Enemy Plows (5) *Destroy Water Towers (5) *Destroy Fuel Tanks (5) *Destroy Tanks (5) *Destroy Bomber Secondary Objectives: *Destroy 10 Purple Fighters *Destroy Strikers (2) As you reenter the mining camp, the Flying Circus will be expecting you. Start with the striker and generator in front of you. Once the power has gone out, turn your attention to the base to your right. Finish all the purple fighters that give you trouble, then take out the strikers and generators. Once you have a new set of objectives, destroy the snow plows before you shoot out the water towers. The plows fire ice blocks, so avoid these until you can get rid of them. Once you've made it full circle round the mountain, you'll have to destroy the gas tanks and the big tanks. Tanks with guns and treads first, then the storage tanks. Well, so much for stealing their secret plans. In the meantime, you have a bigger thing to worry about- literally. First, complete the secondary objective if you haven't yet, or just make sure that no purple fighters will attack you when you attack the big lug. Next, track him down from where you are using your radar, and avoid its cannon that fires from its back. This guy is huge and highly resistant to damage, and he constantly releases mines that are attracted to you, but you can shoot them down. You don't need to worry too much about the mines because most of them contain health that will restore you as soon as they hit you, but you can shoot them if you want to. Once you get it down to about half health, two strikers come out. Quickly take them out, then continue on the bomber. When it is smashed and all 500 of its pilots escape, you'll fly into and be trapped inside the actual mine. - D4. Explore the Mines - ------------------------------ Primary Objectives: *Explore the Mines *Disable Ore Crane *Destroy Power Generators (3) *Destroy Blockade With Roman Candle *Find A Way to Open the Door Secondary Objectives: *Destroy Crawlers (3) *Destroy Roof Guns (21) *Destroy Spy Bots (9) *Destroy Tanks (4) *Destroy Drilling Equipment (9) ^Note: You must have the Roman Candles to complete this mission.^ By this time your plane should be completely upgraded, and you should have access to all the weapons up to the Roman Candles. Head down the tunnel and start shooting the arm of the unobtanium mining machine. Ignore the guns, they'll die when the crane dies. When that is busted, dive to take out the crawler as well as the generator. You'll use the number provided later, and the game will keep it on the left side of the screen so you won't forget it. Now, look around at the four tunnel entrances. Save the pink one for last and go down either the blue tunnel or one of the green tunnels first. There is no reason not to complete all the secondary objectives, so follow along. I'll start with the blue tunnel. Take out every roof gun you see, and fly just high enough to avoid any mine carts that pass on the tracks below. You may want to fly with the brake on through the tunnels so you have enough time to react to attacks and make turns. When you reach the barrel blockade, use a Roman Candle to get through. Destroy all the spy bots and guns, then get the generator for the next clue. Now the green tunnels both lead to the same area. Pick either one (there's one directly across from the blue exit), destroying roof guns as you go. Destroy every piece of equipment you see in this room and destroy the generator for the last clue. With the room cleared, take the other tunnel and destroy all the gun turrets down that hall. Make your way down the excessively long reddish-pink tunnel. Again, clear out the guns until you get the "Objective Completed" symbol. When you leave the tunnel, you have to get rid of the tanks, crawlers, and drilling equipment before you can solve the puzzle in peace. Look at the left side of the screen. You should have a red 2, a green 1, and a blue 1. The door ahead has three numbers and a button below each number. If you shoot the buttons, the numbers will increase by one, unless the number is at four, then it will go back to one. Shoot the buttons so the colors and numbers match the combination you have. This will open the door and end the mission. - D5. Destroy Driller Boss - ------------------------------ Primary Objective: *Destroy the Digger Secondary Objectives: None This Follow Battle is very difficult to complete without dying once, though it is possible to dodge after you figure out the system. Despite all of the rolling, it is nearly impossible to avoid all of the boulders that pop up between rolls. I would normally recommend the boomerang to kill the boss quickly, but if you are going back to this level a second time to get General status, the pumpkin gun is the most useful. It will begin by casting balls of electricity out from its hands, shaped in a five-by-five square. Fly around them, vertically and horizontally. After the third shot it will shoot a steady beam of electricity in a circular pattern. Fly opposite to it; when it stops, it will be weak enough to attack, so unleash thy wrath upon ye claw. Now it should use both claws simultaneously to shoot electricity in this same pattern. Just dodge and fly around the beams, then shoot out one of the claws. This should take maybe a maximum total of four turns before the next stage of the fight. Now the driller will proceed to throw saws at you. When it throws them, the part that was holding them will be vulnerable, so unleash your weapons and gunfire if you can get a lock. You can predict where you need to move in order to dodge its attacks based on what it does right before it throws the saws. If it tips it straight back before it throws, get to a side because the saws will travel down the middle before going back to it. If it cocks it sideways just a little bit, stay in the middle so you don't get caught on the sides. When that is destroyed, get ready for hardball. This first part is fairly easy, but the part that follows is not. During the following sequence, the driller will have a weak spot that you can exploit while it attacks you. It will start by swinging its claw arms in the same method as the harvester, except it will only smash them straight down. Get to the other side to avoid getting smashed. Every time it strikes the ground, about a hundred boulders will get knocked in the air. Move side to side and roll to avoid them. After every two ground strikes, it will smash its claws together that will knock boulders up from all sides of the tunnel. Try your best to avoid these and keep shooting through the whole thing. Now comes the hardest part, and you better be using all weapons any time it can take damage. The driller will turn around and show you its drill (hence the name). It will temporarily be invulnerable when it's in this position. It will drill the outer edge of the tunnel in a circular pattern (first clockwise, then counterclockwise), knocking up boulders that cause more damage. Fly around these, and avoid the drill, which will take off a significant amount of your health. After it goes counterclockwise it will shoot a single triangle of boulders and then get really close to you. Get high up and far to the left side. By this time you may have gone too far to get any more health opportunities, so be remarkably careful. It will shoot its drill straight out at you, so you had better be out of the way. The rocks it knocks up this time are harder to dodge, so roll like you're on fire. After about three drill strikes, its elbow will grow weak; shoot it once. This will cause it to back off a bit and will allow you to shoot its vulnerable body again. When it starts moving a little, back off a bit and get out of the way. It will turn around quickly, and if you are in the way you'll get hit by the drill. It will repeat everything in these last two paragraphs until you destroy it, so take care of it quickly. =============== E. Verdon Gorge ================ - E1. Navigate the Canyon - ------------------------------ Primary Objectives: *Navigate the Canyon *Find a Way In To the Cave *Destroy Enemies *Destroy Crane *Follow Convoy *Destroy Ammo Dump Secondary Objectives: *Destroy Rail Guns (20) *Destroy Rock Guns (14) *Destroy Turtle Guns (5) *Destroy U-Boats (4) *Destroy Convoy ^Note: You must have the Snow Blower to complete this mission.^ Your entry will be rather quiet, which should signal that there is a trap waiting for you. If you look down at the river, you will see several gray boulders. These are hiding guns that appear when you are close enough. Even though your reticule will not turn red when you aim at them, a few good hits on them will blow them up. This area around the bend is crawling with automatic guns. Straight ahead of where you started, there is a turtle gun that needs a couple shots of the snow blower as well as gunfire before you can check it off. Basically, just shoot everything in this area and you will be well on your way to completing your secondary objectives. Especially take care of those rail guns, which can cause some hefty damage. The letters are very tricky to find in this level; the "O" is hidden in the tunnel to the lower right of the canyon after you turn left around the bend from the starting point, between the first two turtle guns. Just follow the rails to the tunnel. One note, if you fly through the tunnel, make sure that you pick up the orange balloon hiding in the tree across from the turtle gun on the tunnel. Sometimes I forget the balloon after celebrating getting the letter, so you need to have two balloons before you move on to the cave. Once everything is cleared, make your way through the cave. Ride with the airbrake on until Linus screams a warning, then finish the crawlers that had dropped down. You can destroy all the machinery here if you want, but they aren't part of objectives, so you can leave them alone too. When you get to the hot water geyser, fire a freezer at it so you can pass it. When you leave the cave, you'll find the enemy closing up a cave. Basically, just destroy everything red on your radar. There are some rail guns, boats, U-boats, tanks, and a turtle gun in this area all guarding four generators. Once you have destroyed all the enemies and the generators, fly into the open cave and start clearing out everything red. Once you've gotten the check mark for "Destroy Enemies," wait to get the crane and fly up onto the rock canopy up above. Destroy the guns and "W" that somehow ended up here, then fly back down to clear the crane. When you destroy the crane, the door will open to the next area, so hurry over there. Follow the convoy and destroy each vehicle (a tank, two trucks, a tank, and two more trucks). Fly low and on the same path they are on so you won't get shot at by the M2 guns all around, but be careful that you don't bump the ground too much. When the convoy is destroyed, you have some free time, so fight all of the red dots on your radar so you can fly without worries and complete all of your objectives. If you start back at the cave entrance where you came from and fly the same path the convoy took, look to the right. Near the rail gun is a tunnel, so turn around to shoot the last "O". Now that the area is cleared, fly to the end of the path to find the Red Baron's munitions dump. Start destroying it, and when its health is down about a third, three subs will appear to challenge you. Destroy them to complete the secondary objective, then finish the building. - E2. Destroy Circus City - ------------------------------ Primary Objectives: *Destroy Bridges *Destroy Riveters *Destroy Big Bertha Cannon *Navigate Through the Minefield *Prevent Rafts From Escaping *Navigate the Canyon Secondary Objectives: *Destroy Roof Guns (5) *Destroy Purple Fighters (8) *Destroy PT Boats (6) *Destroy U-Boats (4) *Destroy Power Station Towers (4) Using your boomerang and gunfire, concentrate all firepower on the riveter. These things are like super-powered crawlers that have cannons in place of missiles. If you get too close, they will swing their arms at you, so you are going to want to keep your distance. If you use the boomerang and only shoot at the riveter, the bridge should be gone before the riveter. After you destroy the first set, there will be one more farther down. Once you destroy this second bridge and riveter, you're ready to move on. In this next area, look for the cave to the right and start heading for it. Before you enter the cave, you will be introduced to Big Bertha. If you just head for the cave, you won't have to worry about this cannon. The first time I played, I didn't see the cave and tried to boost past her, and she turned my plane into scrap metal in two hits. Anyway, destroy the guns in the cave then ride the brakes as you reach the exit. Unleash your full arsenal on Bertha before the Flying Circus sends reinforcements. By the time Big Bertha is down, the purple fighters should have caught up to you. Let 'em have it, and if you need health, there's a box you can shoot that's next to where the cannon used to be. Destroy the ships and u-boats before you continue. Now you don't have any choice but to go through the mine field, but at least this time they won't move toward you when you pass. Your best bet is to follow the path of coins through until you get to the other side. Fortunately, these mines are fairly forgiving if you hit them, so you won't automatically die if you hit a few of them. Don't try to hit them, though. On the other side, you'll find a set of locks used for boats to cross. You're trying to not let the boats get by. If you just fire a couple shots at each of them, they'll try to hide behind the gates, but this will only slow down their trip, so take advantage of this while they aren't moving. If you can, clear out a few of the M2s that are shooting at you so you can do this with a little peace. When all the enemies are gone take out the generator to the side of the left side of the locks and the four towers around the water before you move on. Keep going up the river, and target the rock guns you see. When you see the waterfall, get up high and see if you can target the trees. These are also hiding guns, and they are much harder to hit when they appear as cannons. Keep going down until you enter the lake area, and destroy the rock guns and subs that are in the area you just entered before you engage the other enemies. Just to the left of your entrance from the waterfall is a geyser and a balloon that is sometimes easy to miss. Be sure to leave at least one enemy alive so you can get all the goodies. As soon as all the enemies are gone, you will be introduced to the flagship of the flying circus, ending the mission. - E3. Circus Aircraft Carrier - ------------------------------ Primary Objectives: *Destroy the Aircraft Carrier Secondary Objectives: None With Woodstock on the glider, begin by shooting down all the blue fighters swarming around the carrier. After those six are down, six green fighters will engage you; take them out. If you get low on health, there are two boxes on either side of the cave that the carrier came out of, or you can shoot the u-boats that appear (don't worry about these unless you need health, they aren't going to cause much damage). When they are down, six purple fighters will fly out. Take them out quickly, and remember your secondary weapons. When all the fighter planes are gone, two bomber ships appear. These are incredibly resistant to damage and will keep releasing mines that come right at you. However, nearly all the mines have ammo and root beer that will heal you as soon as they hit you, so just focus on one bomber until it's out and then concentrate all fire on the other one, using your secondary weapons liberally. Now you can damage the carrier. Aim for the cannons (they will be flashing) and shoot down as many of the approaching missiles as you have time for. The u-boats can cause damage now, so take them out once you've taken out most of the carrier's guns. After the ship has about only three functioning guns left, it will magically bring them all back without restoring any of its health. Finish it off, then try to shoot down all of the remaining balloons while the ship sinks before the Baron's Flying Fortress appears. ============== F. Flying Fortress ============== - F1. Rescue Allies - ------------------------------ Primary Objectives: *Locate and Destroy Pumpkin Locks *Take out Blue Fighters (8) *Take out Green Fighters (8) *Take out Purple Fighters (8) *Destroy Cone *Destroy Power Source *Destroy Generators (3) *Solve the puzzles Secondary Objectives: *Destroy turrets (12) ^Note: You must have the 10 Gauge Pumpkin to complete this mission.^ Begin by shooting out the propellers with the pumpkin gun, then finish them off with the machine gun. After all four have been shot off, the airship opens up twelve gun turrets (six a side) and releases eight blue fighters. It's in your best interest to take out the turrets first, so fly straight along the right side and take out all of those turrets. Leave one or two turrets for later if you get in a bad way when fighting the green fighters so you can destroy them for health. Then take out all of the blue fighters. When they are gone, destroy the eight green fighters that appear, and with them gone, the eight purple fighters that appear. If you can get all of those guys to fly near the wings of the fortress, many of them will destroy themselves by crashing. When you are done facing the purple guys, shoot out the cone at the back of the ship. This will open up the central power source and release four blues and four greens. You will want to destroy the pilots before you take out the power source, so start with the greens before they knock you out of the sky, then polish off the blues. Once the power source is smashed, all the generators open up, and you are greeted by two blues, two greens, and four purples. Take them out so you can destroy the generators with no worries. Under each destroyed generator is a color, number, and shape. These will be placed on the left side of the screen for you to use for the puzzle that appears on the bottom of the ship. Before you go to solve that, go ahead and fly around to pick up all of the letters since there is no one around to bug you and no time limit ("B" is hidden underneath the beak, "R" by the left wing, and "A" below the craft; you probably found a couple of these already). If, at any time during the puzzles, you shoot a wrong square, the puzzle will reset itself and the ship will release a bunch of mines that all want a piece of your plane. Quickly turbo away; when you have ample space between you and the nearest mine, turn around quickly and shoot all mines in sight. When they are all gone, go back to the puzzle to start over, and don't mess up next time. Now, fly slow with the air brake, and carefully line up your aim on the puzzle. This is blue, so you only want to hit "triangle 2's"; there should be three of them. Next, the puzzle should turn the other way, so fly to the other side to work on the green puzzle. Shoot the three "square 1's", then fly to the back of the plane to work on the last set (purple). Shoot all three "circle 1's" to complete the mission. Your friends will make their way out of the roof, and the Red Baron will make his presence known. - F2. Battle the Red Baron - ------------------------------ Primary Objectives: *Defeat the Red Baron *Catch Up With the Doodlebug *Destroy Supporting Rockets *Destroy Rear Panels and Control Packs *Destroy Mid Panels and Control Packs *Destroy Front Panels and Control Packs *Destroy Gyro Navigation Unit Secondary Objectives: *Destroy Rear Guns *Destroy Mid Guns *Destroy Front Guns This battle begins with a little assistance (emphasize little) from Lucy. The Red Baron likes to fly circles around the both of you, so if you need to, retreat to the fortress to get some space so you have a wider angle to target him. He only uses missiles as his weapon, and even though they don't cause a massive amount of damage, they're pretty accurate. The game will warn you when a missile is coming your way, but it will usually hit you before you have time to react, so just focus on getting your hits in. Secondary weapons are extremely useful; you can use any one you like (I *STRONGLY* recommend the Boomerang over the pumpkin, but it's your choice). Ride the brake most of the time so you can turn quicker, keeping him in your crosshairs. After his health has been brought down a third, Lucy decides to park her plane directly in front of one of the Red Baron's missiles, and then kindly leaves you to take the legend on your own. That's okay, now you have access to unlimited health and ammo, complements of Marcie. As the balloons come up, shoot them to collect the power-up that is attached. Keep using all of your weapons, and don't forget to fly around the fortress to pick up the last two letters. Flying around the fortress is also another way to gain an advantage: the Baron will trap himself on the wings while doing his fancy flying, giving you a clear shot at him. You can also use the ship as a shield between you and his missiles. Red Baron will get tired of fighting you here for very long, so follow him with the gun going to the open area in front when he decides to head back. Don't forget to restock health. Once he has less than a fifth health left, you'll get a cutscene of you ALMOST finishing him off as he releases the Doodlebug (as well as Charlie Brown). After the short instruction, start aiming for the center of the rings that appear. These can be a little tricky to get through because you have to catch them right in the middle. When you get through one, you'll experience a super-turbo boost. Holding down the airbrake during the boost can sometimes make it easier to get through the next ring. One thing I notice that I do to get through the rings: during the boosts, I fly down as low as I can and ride my plane up with the rings, making it easier to get through them vertically. As for side to side, look for the boxes up ahead during boosts and try to center yourself on them before you reach them. All that matters is that you get through the rings. I think I missed six and still made it. If you fail, you have to start this mission all over again (funtimes.) Don't worry, sometimes practice makes perfect. Now that you have caught up, you need to shoot out the boosters. The rocket will start to spin and debris will start flying at you. Keep shooting the boosters and roll to avoid the stuff coming at you. Once they are gone, Charlie Brown will get out of the way and you are free to destroy the rocket. Guns will appear as you shoot the panels; if you want to make things a little easier, get the guns before you hit the panels, but if you are low on time, just dodge fire, destroy each set of panels as they are assigned as a mission, and hit the guns only when they cross your path. If you have the boomerang, you can get them all at the same time. The guns are a secondary objective, so focus on them if you are aiming for a high rank, letting the boomerang get the panels. When you are down to the gyroscope, the Red Baron will somehow show up to stop your heroism. He's weak from before, so pump a couple secondary weapons into him to finish him off. If you don't, he'll keep repairing the ship. If he gets near you before you can knock him out, you're going to have a really difficult time finishing the mission because he will start flying circles around you, so take him out quickly while he is still in front of you. Now finish that rocket! Congratulations, World War I Flying Ace! You've won the war! First you get to fly around an open airfield with your fellow Allied flying aces while the credits roll. There is no way to skip these, so just try out all of the weapons and enjoy the wait. There is a short cutscene after this, if that is any consolation. Feel free to go through each of the missions again to pick up all of the letters and balloons you may have missed throughout the story. Go ahead and buy up the rest of Pigpen's supplies when you have enough money. When you get all the letters and balloons and have gained the rank of "General" on all missions, you'll have completed the game 100%, and for doing this you will unlock the "Octogun" (your gun will be upgraded four more levels) and the the Woodstock Missile for use in multiplayer mode. Not incredibly special, but what the heck. Try Dogfight Mode for a little fun as all the characters and to work on your combat skills, though I don't think you can challenge real people for the PC. ******************************************************************************* III. Gameplay, FAQs I debated whether or not to have this section, so I decided to include just a few general hints instead of writing out an entire section on how to play the game. If you feel like I have left anything out that you would like to know or contribute concerning this game, go ahead and ask or send, my e-mail is at the bottom with the legal stuff. I'll give all credit to your question or tip, and I'll put it in the FAQs section. - A. Gameplay - ----------------------- - 1. Items - When you are collecting something like a balloon or letter that is far away, shooting it is always more efficient than touching it. In order to collect the locked weapons at Pigpen's stand, you must first collect enough balloons so it will be available for purchase. Under most conditions, you aren't required to collect every single balloon in order to unlock the next weapon, but you look that much more awesome for making the effort and having a full inventory. In order to collect the locked characters for multiplayer mode at Pigpen's stand, you have to collect all the letters before they are available to purchase (which kinda stinks that you still have to pay for them...). - 2. Weapons - Bottle Rockets (8): Fire a single firework missile that homes on your target. When there are arrows around a target, that target is locked on. Woodstock Missile (6): Fire a single missile that you can guide until it hits your target or runs out of juice. It can turbo, brake, and turn any which way, but you have to wait to fire the next one until Woodstock returns to the plane. Fire Boomerang (1): The most powerful weapon. Can lock onto multiple targets and causes damage going to the targets and coming back. You can't restock this item and you have to wait for it to come back before you use it again, but you can use it an infinite number of times. Sets hay bales on fire when thrown at them. Random bales of hay that are found outside of the "Eliminate Tree Village" level yield 100 coins. Lighting Rod (100): Fires a charge at a single targeted enemy. Recharges after every use, but have to wait for the charge to reach 100 before you can reuse it. Charges batteries, random batteries that are found outside of the "Recover Allied Base" level yield 100 coins. Roman Candles (60): If you hold down the button, you will rapidly fire a bunch of small fireworks at your target. Although they are not remarkably powerful, they are fairly effective, and it only takes one to destroy barrels with the Roman Candles symbol on them. Such barrels that are found outside of the "Explore the Mines" level yield 100 coins. Snow Blower (20): Fires a single block of ice at your target. These are fairly powerful, but you have to wait for the next block of ice to appear in your holder before you can fire the next one. These can freeze hot water geysers that you see, making them passable and explode into 100 coins. This is required for the "Navigate the Canyon" level. 10-Gauge Pumpkin (16): The closer you are to an enemy, the more potent the attack is (you can take out purple fighters with one hit if you are close enough). Although the ammunition is really limited, if you are trapped in close-range combat, this is really effective for taking out one enemy at a time. Also very useful against bosses. Pumpkins found away from the "Flying Fortress" yield 100 coins when they are smashed by this weapon. Water Balloon Cannon (30): Fires water balloons at a single targeted enemy. Although cannot affect environment, it is pretty potent. You'll have to wait for the launcher to reload before firing again. Potato Gun (40): If you hold the button, launches potatoes at a semi-rapid rate that can "fry" enemies, though not really all that powerful. This will not affect the environment any way, it's just for kicks. Stinger (30): Two giant bees home in on your target, although they are not as strong as they look. You have to wait a little bit for the next set of bees to get ready before they go again, and this weapon is just for fun. - 3. Boss Battles - There are three kinds of boss battles: Follow Mode, Woodstock Gunner Mode, and Dogfight Mode. Boss Dogfight Mode is specifically reserved for the battle with the Red Baron, and even that ends with Follow Mode. For follow mode you'll be able to collect as many balloons as you pass, but you'll only pass the letters in those stages once. If you need health or want free stuff, shoot the boxes that sit on the side of the path. You can move back and forth and up and down, but airbrake and turbo are useless because the game keeps pace. You are not causing damage unless the reticule is red. Sometimes you have to let a boss weaken itself before it is vulnerable, but when you get the chance, unleash those secondary weapons as well as the machine gun to make quick work of them. The boomerang and the pumpkin gun are the strongest secondary weapons for these fights. In Woodstock Gunner Mode, you control Linus. No, you control Woodstock, who mans a machine gun on a glider while Snoopy has the steering part taken care of. Aim for the flashing red and orange circles to cause damage. You are given 20 Bottle Rockets, so don't forget your secondary weapons, especially when you're shooting something that has a lot of hit points or that you are having a hard time getting a lock on. When you have a free moment, shoot the balloons that are floating around the area. - 4. Rank Requirements - In order to complete the game 100%, you have to get "General" rank for all the missions. In order to get "General" for a mission, you have to meet the requirements listed at the end of the mission. The end screen calculates how many secondary objectives you accomplished, how many letters and balloons you collected, how many lives you used, how much health you had at the end, and how much time you took to complete the mission. In order to earn General rank, you must: * Complete all of the secondary objectives * Collect all of the letters * Collect all 10 balloons * Complete the mission under the listed time limit * Finish the mission with at least 50/100 health * Not lose any lives For the most part, this is pretty straightforward. If you don't make all of these objectives, then the lower your rank will be based on the number of these objectives you fail to complete. If you do fail to get General, don't be discouraged. Just come back later when you've had more practice; some of the levels are a miracle just to get through the first few times. The ranks you can earn, from lowest to highest, are: Private, Corporal, Sergeant, Colonel, General - B. Dogfight Mode - ------------------------- - 1. Introduction - Apart from the main story, Snoopy vs. the Red Baron features a multiplayer battle mode. For the PS2, I believe you can have as many players as the console will allow (you might be able to play with four and the AI controls the other four, but I don't have a PS2, so I can't prove all that). For the PC version, the other players in "multiplayer" can only be controlled by the computer, but they aren't as easy as they look, especially if they are working together to take you down. The PSP seems to have the best multiplayer setup with more game modes than I can list, but since I don't have that version and am not an authority, I'm sure you can figure the rest of the modes on your own. This should still give you an idea on how to get set up and how the mechanics of Dog Fight mode works. - 2. Preparing for the Fight (Menu) - Before you begin, you first have to make some choices. First, you need to choose what mode of fight you want (see below section for choices), whether you want to make it a team battle, and how long it will go on. On the next screen you need to choose how many kids will be on the playing field and how many people are on each team (if applicable). You can have as many as seven (7) other characters on the roster, but you can't choose who the CPU kids are going to be. If you chose teams, you can also change to red or blue. This will also affect your radar since, if you are red, blue will be an enemy and red will be a friend instead of like normal. Your next option will be your playing field. They're all unlocked, so take your pick. Lastly, choose your character. In order to unlock the "hidden" characters, you have to collect all the letters for that character in the game and then buy that character from Pigpen. For the sake of the story, use your money on all the weapons and upgrades before you purchase any of these secondary characters. - 3. Battle Modes - There are three different modes for battle: Top Dog, Flying Aces, and King of the Skies. In Top Dog, the first player to make the required number of KOs wins. For team battles, this number is the total number of kills for the whole team. As soon as a kid is knocked out, he or she is soon placed back into play at some random location on the map. There is no time limit, and the number of KOs required can be 3, 5, or 10. For Flying Aces, the winner is determined by who has the highest score at the end of the time limit. You earn a point for every KO you make; every time you are KO'd you lose a point. Again, these are totaled and subtracted for the entire group for team battles. You can let the battle go on for 5, 10, or 15 minutes. King of the Skies goes on until there is a single plane remaining. All people who are shot down return as invincible ghosts that cannot use health or secondary weapons, only the machine gun. Before the battle you can adjust how much health each character has. If you want it to go by fairly quickly, set the health at 100% (that's the standard). For a longer battle set it to 400%, where everyone (including you) can take four times as much damage before falling out of the standings. This is my favorite... - 4. During the Fight - Even if you have not unlocked all the weapons in story mode, all secondary weapons except for the Woodstock missile are available from the start. You'll find them scattered throughout the playing field along with health. You can always fly back to them to restock during the battle; they'll always be in the same place. As soon as someone picks up an item, it will be unavailable for about ten seconds before it comes back, so if you are fighting someone who is low on health looking for a root beer, pick it up before they have a chance to restock. If the game starts getting too easy, start stacking the teams against your favor. These are much harder than free-for-all because everyone will be gunning for only you. Mess with the teams to your liking. I swear, this is the best way to improve your flight and combat skills for the campaign. The Woodstock missile can be made available by beating the game in its entirety (100%). However, you don't get to pilot it as Woodstock and you don't get an on-the-missile view (though you can still guide it), so you're better off with the other weapons. The number of bullets your gun fires depends on the character you choose, and you can't upgrade any of your stuff for dog fight. Find the characters that have your favorite stats and use 'em up. You have all the same functions as Snoopy does during the campaign, so make good use of them. Happy flying, and good luck! - C. FAQs - ------------------------- One note: If you have a question, check the walkthrough before you ask. I think I've covered practically everything, so only send me a question if you are confident that I've assumed something that is not obvious or missed something that needs to be put in here. Otherwise, ask away. Thanks. 1. Q. As we pick up the letters to spell the names, it says we have access to secondary players for multiplayer. I finished level one, got Marcie, but where do I go from there? How do I use Marcie? -Fran Smith A. After you collect all the letters for a level and purchase that character at the store, that player becomes available for use in Dogfight Mode. Each character has different attributes. While you can't fight real people on the PC, you can challenge the computer (as many as 7 opponents) . For more details on this subject, read the section "Dogfight Mode" under the category "Gameplay" in this guide. To answer your last question, Marcie has now been added to your list of unlocked characters in the dogfight mode, along with a few others that were available when you first started up the game. Basically, you can fight with her now against all the other characters. It's not very helpful for the story as you could have spent those credits on upgrades and weapons, so you may want to wait to buy out the rest of the characters after you've already bought up everything else. 2. Q. How do you change secondary weapons in battle? If you have more than one secondary weapon unlocked, is there a keyboard command to switch which one you can use? -tci2012 (from Gamespot forums) A. Sadly, you can only change weapons by picking them up from the baseball field/starting area. Whichever secondary weapon you choose before the mission begins will be the only one you can use for the length of that mission. For most of the missions you can choose any weapon you want, but you will have to play through the individual missions multiple times if you want to use different weapons for a single level. Sorry, no in-game key commands. For Dog Fight mode, you have access to all of the weapons, but again you must pick them up in order to use them. There is no command to switch weapons, and you'll have to pick up the item again to restock. 3. Q. Do you know of any cheat codes that can be used? -Debbie A. At this time, I don't think there are any secret combinations or special codes you can enter to help with the gameplay. If anyone finds any codes that work with any version of the game, let me know and I'll put them in here. Until that day, I'm open to giving away tips. 4. Q. I am having trouble locating two balloons: one blue balloon and one orange balloon. The blue balloon is somewhere in the Surprise Attack level in the Mines of Matterhorn and the orange balloon is in the Navigate the Canyon level in the Verdon Gorge. Any hints on where these two balloons are hiding? -Merebird A. Sorry, I did get a little lazy about the balloon locations and left a few of the harder ones out. I've added some hints throughout the guide for some of the more difficult item locations. If you have any trouble finding items and this guide doesn't help, chances are you aren't the only one having problems, so let me know and I'll do my best to point you in the right direction. 5. Q. Do you know of a good strategy for collecting coins? Does getting a ranking of General award you more coins? Are there other ways to earn them? - Writerstix A. As far as I know, you don't get any extra coins as a reward for the General rank, and I can't think of any ways to earn coins besides shooting down enemies or destroying item crates. My strategy is to just shoot all red marks on the radar, haha. - D. Detailed 100-Coin List - ---------------------------- Thanks to the dedicated effort of Writerstix, this walkthrough now has a detailed guide of where you can find all objects that can be destroyed that yield 100 coins. If you're having trouble getting enough money for upgrades and bonus characters, look no further than here, my friend. Although I agreed to publish it in my guide for him, it is entirely Writerstix's own work, and I must say, it is very well written. For the rest of this section, all content is his work. Enjoy. == 100-coin Item Locations == Certain items will yield you 100 coins if destroyed by its respective weapon. There are five such items that can be found in ten different levels of the game. The items and what destroys them are as follows: Pumpkins - 10 Gauge Pumpkins Haystacks - Fire Boomerang Geysers - Snow Blower Barrels - Roman Candles Batteries - Lightning Rod The locations of each of these items in each level are listed below (as played on the PS2). Note: Once you have destroyed the object and collected the 100 coins, that item will no longer be available in that particular level. The boss levels do not have 100-coin items; neither do any of the levels in the Flying Fortress billboard. A. Aerodrome (5/6) A1. Defend Island Pumpkin - find the small island that has a bridge connecting it to a bigger island. Follow that bridge to the bigger island. To the left of the bridge and slightly downhill is the pumpkin. Haystack - next to the hanger tunnel at the end of the level. It is just to the left before you enter it. Geyser - find the small island that has a bridge connecting it to a bigger island. Follow that bridge to the bigger island. To the left and in the water is the geyser. Barrel - in the hanger tunnel where you must go to end the level. Make sure to shoot it before you go into the hanger or the level will end and you won't get the coins. Battery - find the small island that has a bridge connecting it to a bigger island. Follow that bridge to the bigger island. To the right is a tunnel that the road goes through. On top of that tunnel is the battery. A2. Recover Plans Pumpkin - between the root beer factory and the lighthouse. Haystack - in the middle of the island between the corn silo and the root beer factory. Geyser - start at the root beer factory. Fly the shortest route towards the ocean. Follow the coast to your right. Barrel - once you begin the level, continue going straight until you are out of the hanger tunnel. Slightly to your right you can see a bridge leading to another island. To the left of the bridge is a dock and a road leading into the ocean. Follow the road on shore for a short distance. The barrel is on the left hand side of the road. Battery - once you begin the level, continue going straight until you are out of the hanger tunnel. The battery is immediately on your right. A3. Protect the Trucks Pumpkin - find the small island that has a bridge connecting it to a bigger island. Follow that bridge to the bigger island. To the left of the bridge is the pumpkin. Haystack - near the root beer factory. Start at the factory and follow the road towards the mountain. It is on the left. Geyser - start at the root beer factory. Fly the shortest route towards the ocean. Follow the coast to your right. Barrel - near the root beer factory. Start at the factory and follow the road towards the mountain. It is slightly on the right on a small ledge. Battery - find the small island that has a bridge connecting it to a bigger island. It is on the top of it. A4. Attack of the U-Boats Pumpkin - it is on an island slightly to your right when the level begins. You can't miss it. Haystack - as you round the island the barrel is on, you see the big island. The haystack is hiding behind a building on the corner closet to you. Geyser - as you round the island the barrel is on, you see the big island on the left and a smaller one on the right. The geyser is in front of the island on the right. Barrel - it is on a ledge on the island snack in front of you when the level begins. Battery - as you chase the blue planes towards the big opening, you must first cross over (or under) a bridge. The battery is just past the bridge on the right. A5. Cripple Outpost Island Pumpkin - on a cliff around the circumference of the island. It is next to two turrets. Haystack - as you approach the island, you can see that a mountain range divides the island. Fly slightly to the left. The haystack is at the base of the mountain range. Geyser - in a little inlet under an arc just off the coast. It is near the beginning of the level. Barrel - on the shore along the circumference of the island. Just follow the coast until you see it. Battery - inside the volcano on the platform. A6. Sink the Battleship No 100-coin items on boss levels. B. Woods of Montsec (1/3) B1. Rerun's Challenge Pumpkin - as you are coming out of the first cave you can see the pumpkin in the distance off to the right. However, you pass by it several times, as it is sitting in the water. Haystack - after making a right turn next to a bunker, it is in front of a rock. Geyser - After coming out of one of the caves it is slightly to the right. Barrel - as you make a right handed turn, it is next to a tent/bunker on the left. Battery - After coming out of one of the caves it is straight ahead, sitting under a tree. B2. Eliminate Tree Village No 100-coin items on this level. B3. Tree Chopper No 100-coin items on boss levels. C. Front Lines of Verdon (1/3) C1. Trench Warfare Pumpkin - sitting out in the field. It is hard to miss. Assuming you are facing North when the level starts, the pumpkin is to the north and slightly to the left. Haystack - sitting out in the field in the opposite corner as the pumpkin. Assuming you are facing North when the level starts, the haystack is to the east. Geyser - behind the enemy hangers in the very back. Assuming you are facing North when the level starts, the hangers are to the north. Barrel - near the pillboxes that you need to defend from the driller bots. Over your left shoulder when the level begins. Battery - off the beaten path on an allied airstrip with antenna nearby. Assuming you are facing North when the level starts, the airstrip is to the north by northwest. C2. Recover Allied Base No 100-coin items on this level. C3. Giant Tank No 100-coin items on boss levels. D. Mines of the Matterhorn(2/5) D1. Surprise Attack Pumpkin - between two radar towers. Haystack - between the satellite dish and airstrip. Geyser - right in front of you as the level begins. Barrel - sitting next to the off switch of the second radar tower. Battery - behind the planes on the airstrip. D2. Derail the Train No 100-coin items on this level. D3. Enter the Mines Pumpkin - in the middle of the road where the road makes a sweeping left turn. Haystack - on the perimeter of the hanger. It is near a very tall metal tower that looks like field goal uprights. Geyser - under the bridge you are over when the level starts. Barrel - next to an unused airstrip behind your starting position. (the same one at the end of "Surprise Attack.") Battery - next to a hanger near the power generators. D4. Explore the Mines No 100-coin items on this level. D5. Destroy Driller Boss No 100-coin items on boss levels. E. Verdon Gorge (1/3) E1. Navigate the Canyon No 100-coin items on this level. E2. Destroy Circus City Pumpkin - once you leave the canon you will come into a huge clearing. All the way at the end and slightly to the right is a dam. The pumpkin is to the left of the dam. Haystack - next to the Big Bertha Cannon on the tracks. Geyser - once you leave the canon you will come into a huge clearing. The geyser is immediately on your left. Barrel - go up the first water fall. You will come to a mini-clearing with enemies and a waterfall on your left. The barrel is to the right of this waterfall. Battery - on the shore just to the right before the canal, but after the mine field. E3. Circus Aircraft Carrier No 100-coin items on boss levels. F. Flying Fortress (0/2) No 100-coin items in this billboard. **************************************************************************** IV. Version History and Credits v1.9 2008-9-22 - Inclusion of Writerstix's 100-coin location guide - Added to FAQ - Numerous spell check corrections v1.8 2007-3-5 -Added another FAQ -Added balloon information for "Eliminate Tree Village," "Surprise Attack," and "Navigate the Canyon" v1.7 2007-2-17 -Added another FAQ -Added another paragraph to introduction -Clarified and improved information throughout guide, particulary "Defend the Trucks" v1.6 2007-2-1 -Fixed some more typos -Added FAQ about weapons v1.50 2007-1-24 -Added question from Fran Smith (and answer) to FAQs section -Added extra "Dogfight Mode" section -Additional copyright information v1.03 2007-1-15 -Updated copyright information v1.02 2007-1-12 -Additional copyright information v1.01 2007-1-11 -A couple more proofread corrections v1.00 2006-12-18 -Reformatted and Proofread, submitted for real this time v1.0 2006-12-17 -First Submitted Version, Walkthrough completed ____________________________________________________________________________ My thanks go out to... God, for being the most Awesome Being ever who loves me despite my faults. Charles Schulz, for his wonderful characters and their antics. Namco Bandai, for making Pac-man and this awesome game. The fine people who work at C-Net, specifically GameFAQs and Gamespot. All the sites that requested to post this. Thanks for the publicity! You, for reading this and making it worth my time. Thanks! Everyone who contributed, whether it was by a FAQ or an entire section! Oh yeah, and me, because I couldn't have written this if I didn't exist. ****************************************************************************** V. Legal Trademarks and other marks are reserved to their original owners. This guide is not endorsed or authorized by United Feature Syndicate or Namco Bandai. This guide is for informational purposes only and no explicit or implicit warranty is made with regards to the suitability of this information. The reader agrees to indemnify and hold harmless the author, Andrew Kinnaman, from any consequences of using this information. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Basically, if you want to use it, just ask. The following websites have permission to post this guide on their sites: http://www.gamefaqs.com http://www.gamespot.com http://www.neoseeker.com http://www.cheatcc.com http://www.cheatchannel.com http://www.cheatbook.de http://www.supercheats.com http://www.honestgamers.com E-mail: kinnikid4christ@yahoo.com Copyright 2008 Andrew Kinnaman a.k.a. kinnikid