SIN [solve] Here's the walkthough for "SIN" ===================== ::Radon:: radon@myrealbox.com radon@gamebox.net ===================== SIN === WALKTHROUGH Has Elexis got you by the short and curlies? Never fear, here's Keith Pullin to guide you through the hard times To successfully bore though every level SiN has to offer, you're going to need to know your primary and secondary objectives. This concise guide does just that and leads you effortlessly through to the ultimate showdown. Off you go then, Elexis awaits... EPISODE 1 Freeport City Bank After taking out the terrorists on the roof, the bank stage is really quite simple. Once you've found the security key go round to the rear entrance, smash through the window at the top of the stairs, and access the console in there to deactivate the security and get the vault code. Follow Mancini down the hole. Abandoned Buildings There are a lot of unstable wooden floors and beams here, so mind your step. The secondary objective is to retrieve the money from the terrorists. This is stashed in the skip by the wall - leap down from the top of the building to enter it. Afterwards, return to the roof and go down the hole at the far end to progress. Also, it's worth finding the valve in this section. This affects the construction zone - the next stage. Construction Zone Find the foreman in the workman's hut to receive the blueprints and complete the secondary objective. Go outside and mess about with the wrecking crane. This knocks over some stuff which allows you to work your way through to the old subway. Abandoned Subway Pick up all the money lying around and avoid shooting the tramps to complete your secondary objective. The subway is an easy section really, just a straightforward chase to the end where you finally get to pump the now-mutated Mancini full of lead. EPISODE 2 SinTEK Chemical Laboratory Looks tricky this one, but is a piece of cake if you know the route. Stroll into reception and immediately punch out the receptionist so she doesn't raise the alarm. Sneak up the main corridor, ducking under the first window and taking the second corridor on your left. Note the elevator. Continue down this route ducking under the next set of windows and take a left at the end. Go through the door on your left. Kill the guy in the locker room for the elevator key. Sneak back to the elevator. Primary and secondary objectives complete. SinTEK Chemical Plant Security is an issue here. The chances are you'll be spotted at some point, but it doesn't matter as you can temporarily disable the alarms from the computer consoles. Basically you just need to keep exploring until you find some 'U4' and then take it to a bioscanner. This gives JC the information he needs. You can now escape with all your objectives intact. SinTEK Warehouse Part 1 No problems. Use the consoles to deactivate the alarms and searchlights, and open the doors. Shoot some crates for extra goodies. Easy. SinTEK Warehouse Part 2 One of the more tricky aspects of this section is destroying all the U4 crates to complete the secondary objective. The only advice here is to just search hard and shoot all the crates you see. You might come across some kind of mutant creature, but it's easily avoided and easily killed, so don't be frightened. En route there's a terminal allowing you to switch a SinTEK weapons order for a cleaning supplies order. JC finds this highly amusing. The twat. Kill the foreman and install the remote modem at the netlink console. Biomech Security Run riot with your chain gun and everything should be fine. The security grid can be deactivated by blowing up the compressed air tanks on the floor. The rest of the security can be switched off from the console near the end of this section. Oh, watch out for wall-mounted chain guns. A bit of bobbing and weaving and dead-eye shooting should help. Biomech Factory At the sign, head left into the computer room to access the database. Now head towards the matrix core and upload a virus into the terminal. Go through to the FAB area and shut down the three machines. Now for Elexis' mutant beasties... they're pretty sluggish, so keep moving and firing with the chain gun. Grab the pass in the room where Elexis gave her little speech and head for the helipad. Jump through the window into the control room to open the doors and let your chopper pull you out. EPISODE 3 Missile Silo Once you get the rocket launcher and keypass from the grunts outside, you're ready to kick ass. Destroy the generator using the rocket launcher and then head through to the flooded section. Plummet into the pipe, wade along the tunnel, turn right, and keep going. Take the severed arm and use it to access silo #1. Enter the control room and unlock silos #2 and #3. Go into silo #2 and lock down the missile. Redirect the missile in silo #3. Unfortunately Seattle is nuked as a result. This can't be helped: if you try to disarm it you die horribly... Rather several million innocent people than a man named Blade, huh? EPISODE 4 Freeport Sewers Part 1 The primary and secondary objectives are difficult to fail unless you deliberately want to shoot the tramps near the start - and it is tempting. Freeport Sewers Part 2 There are two exits here. The first is the whirlpool which takes you to the aqueducts via a very rough ride. This is ultimately the wrong route, but the second, proper route fulfils all objectives and takes you to the dam. Basically just follow the route along and stay on the platforms. Freeport Aqueducts If you're unlucky enough to get sucked into this area, never fear. Shoot the pipe to escape, and then blow up the machinery. Go down the pipe and ride the tubes to the security room. Shoot the window, unlock the doors from the terminal and head to safety. Freeport City Dam The secondary objective can be tricky in so far as it's difficult to find all the chemical drums - it is possible, you just need to search thoroughly. Watch out for snipers; they appear on the dam roof and are a damn pain in the arse. You can shoot down the chopper here, too. Go into the room with the two cowering scientists and take the pass. Go through to the terminal and activate the tram system to access the waterworks. Alternatively, you can climb down the side of the dam (where the helicopter appeared) and carefully work your way onto the ledge where the two guards are playing cards. Grab the keycard from the table and eventually shut down the turbines. Doing this means you leapfrog two whole sections and end up on the SinTEK oil rig. Freeport Waterworks Part 1 Find the key to the sewage intake in the building on your right. Go through and turn off and drain the clarifiers. Drain the filter tanks. Finally, shut down the sewage pumps and close the valves. Freeport Waterworks Part 2 Stop the yellow, red and blue contamination by turning both valves on each pipe. A mutant called Eon & Peon appears; the rocket launcher should pacify this demonic spawning. EPISODE 5 SinTEK Oil rig Pop the workers on the lower deck of the rig with the sniper rifle (brilliant fun) and then work your way through the rig. Eventually you reach a lift; go down. Underwater Pass Start the machinery. Go into the adjoining room and open the two pipes. Dive into the pool and plunge down the vent. Swim through and you should make it to a room with a suit and a key. Take these and go through the door back to the start. Head into the pool again and follow the sub through the doors. Use the bubbles on the way to help you breathe. To complete the secondary objective you must shoot the silver air tanks to destroy the machinery and air ducts. Pretty tough this one, so be patient. Underwater Pass 2 This is a complete nightmare, not because it's full of enemies, but because it's just so difficult to find the correct route. Basically, keep swimming until you find a sub to follow through the doors to reach the hidden docks. EPISODE 6 Hidden Docks Be quick here. Deactivate the gun cams so you can run through to find the scientist with the blue pass. Sprint back and go through the security door - but that's too easy! For a tougher ride, swim underwater to find a lone sniper and a secret area to the geothermal plant. Submarine Cargo Station All the primary objectives are straightforward, apart from the navigation computer which must be obliterated with something heavy. There are two exits to choose from: the standard one using the red pass, and another which can be found by diving down in the water towards the rear section of the station. Geothermal Plant 1 Create as much mayhem and damage as you can. This whole area affects what happens in the jungle later. Either return the way you came, or find the secret exit which leads to the second half of the plant. Geothermal Plant 2 Destroy the furnace at the beginning to cause severe havoc in the jungle and an optional return to the earlier geothermal section. Also smash up the three ciphons (huge pistons) to cause a leak which affects the pool in Darwin chamber #2 in Area 57. If you traipse through the remaining level you eventually end up behind the yellow pass door in geothermal plant 1. Jungle Pass If you took the secret exit from the submarine cargo station you will arrive beneath the valve room (normal starting place). Turn the valve to wreck the platform, and head into the jungle. A secret exit to jungle pass 2 is found underwater at the bottom of the chasm. If there's lava (from blowing the furnace in geo 2) instead of water in the chasm, the exit's inaccessible. A standard exit at guard station beta takes you to the gorge instead. Jungle Pass 2 You really don't want to be in here; your only objective is to escape ASAP. Push the banana tree over to cross the lake, and go through the tunnel, killing the large-fisted monsters with the plasma cannon. Sprint down the hill after the bear trap to avoid a rock fall. Pass the lava pit, go up the ladder, cross the walkway, and go through the doors. After the helicopter there's a few tricky jumps, a rope climb, a short gung-ho frenzy and a strol l to the end. You finally reappear at the end of jungle pass 1. A complete nightmare! Mountain Gorge This section is totally linear. First take the quad bike and squish as many guards as you can, then go into the building for a bit of a shock. Containment Area 57 A weird but relatively simple level. Complete the three tests in the Darwin chambers, then turn yourself back into a human. Tool up and head out. Weird. Biomass To reach this elusive level you must first go to the geothermal plant and smash the three pistons. Then, as you traverse through the tests in Area 57, go through the drain at the bottom of Darwin chamber #2. This takes you to where there's a whole lot of pointless shooting before returning to Area 57 to continue your tests. Xenomorphic Laboratories and Studies Adrenaline can be found in secret passage under the stairs near the start. After that it's pretty much straight through the various sick sections. Make sure you get your hands on the quantum destabiliser - that should sort out the bigger mutants, and those big bastards with the tazers. Estate Sinclaire Climb through the secret passage by the palm tree to gain entrance to the mansion. Disable the first batch of security. Venture through into the second section. Move through the house and dive off the balcony into the lake below. Go through the door, then the next on your left to reach security console #2. Now head up to the bedroom. Munt Phoenix Elexis is giving a corker of a speech in the conference room. Find her. Go into the observation dome and some soldiers attack. One of them has a pass. Go to the balcony and surprise Elexis. She does a runner. Go to the control room. Now it's FIGHT time... //muntelexis.tga Elexis beckons the highly dense Blade into yet another trap. Thrall (Final enemy) After being thrown into the pit, jump in the lift, rearm, and go outside to meet Thrall. Your best chance against this enormous horror is the quantum destabiliser. Run backwards and keep firing. Whatever you do, avoid his saw. If you can manage that and knock out a few dimension-ripping blasts he should bite the dust fairly quickly. Onto the end sequence...