Sam and Max – The Devils Playhouse – Episode 302

Sam and Max - The Devils Playhouse - Episode 302
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		   Episode 302
	     The Tomb of Sammun-Mak



---Release History---

v1.0 (This guide!) - Initial public release

---The Guide---

-Use Max's PSYCHIC VENTRILOQUISM skill on the WEIRD SQUID STATUE

-Go to the door and select any option you desire

-Select THE SPHUNX CHALLENGE reel.

-Click on the START BUTTON.

-Click on the COOKIE JAR

-Talk to Kringle about the SPHUNX CHALLENGE

-Talk to Kringle about STUMPED, EH?

-Click on Kringle's BAG

-Go on the stage and click on the CAN 'O NUTS

-Go to the back of the theatre and click on the NEWSPAPER

-Go to LITTLE ARCTIC CIRCLE by going through the exit

-Click on the ENTRANCE

-Use the NEWSPAPER on MOLE WOMAN

-Go back to the THEATRE

-Go onstage and stand in front of the Sphunx

-Place COOKIES in the NOSTRILS

-Use ANY RESPONSE

-Go back to LITTLE ARCTIC CIRCLE

-Go to the MOLE WOMAN

-Talk about the SPHUNX INSCRIPTION

-Use Max's ASTRAL PROJECTION skill to change to REEL 3: THE STANDOFF

-Use the response FUT SNEK SQWIGL SQWIGL BURD

-Click on SAMETH AND MAXIMUS' DOOR

-Go RIGHT TO THE YELLOW CAR

-Click on the SECOND DOOR

-Click on the MUSIC BOX

-Use ASTRAL PROJECTION to swap reel to REEL 2: THE TRAIN TO EGYPT

-Click on the STEAMER TRUNK

-Respond with RIDE OF THE VALKYRIES

-Use Max's CAN O' NUTS

-Go to the DEVIL'S TOYBOX

-Go DOWN THE STAIRS

-After the cutscene, go RIGHT. On the next screen, go UP THE STAIRS

-Respond with HELP HOW?

-Respond with SPECIFICS, PLEASE

-END the conversation

-Click on the SCONCE

-Go up the stairs and click on the BUST

-Click on the GUARDIAN

-Respond with STRAIGHT TALK

-Respond with RIDDLE

-Respond with CUCUMBER CUT LENGTHWISE

-Go to through the LEFT DOOR

-Go through either door. It doesn't matter.

-Go through to the end of the hallway

-Go DOWN THE STEPS

-Use the CAN O' NUTS

-Use PSYCHIC VENTRILOQUISM on MOLE GIRL

-From the list, select I LOVE SAMETH AND MAXIMUS

-Exit through DOOR

-Go through the RIGHT DOOR

-Click on BABY AMELIA EARHART

-Use PSYCHIC VENTRILOQUISM on SARCOPHAGUS

-Click on the HIEROGLYPHIC BLOCKS

-Use ASTRAL PROJECTION and change to REEL 3: THE JOURNEY HOME

-Click on the FIRST DOOR in the YELLOW CAR

-Respond with WHY ARE YOU HERE?

-Respond with SECRET PROJECT

-Respond with SECRET PROJECT

-Go through to the BLUE CAR

-Click on the LUGGAGE

-Click on the DRINKING GLASS in front of Kringle's door

-Go through to the GREEN CAR

-Go into the SECOND DOOR

-Use PSYCHIC VENTRILOQUISM on STEAMER TRUNK

-Click on the PARCHMENT

-Use ASTRAL PROJECTION to swap to REEL 1: THE SPHUNX CHALLENGE

-Click on the MOLE WOMAN

-Respond with BAT HAND HAND HAND

-Use ASTRAL PROJECTION to change back to REEL 3: THE JOURNEY HOME

-Click on the MOLE MAN

-Respond with YOUR DAUGHTER

-Respond with ON US

-End the conversation

-Exit the room

-Exit through to the BLUE CAR

-Return to the GREEN CAR

-Enter the SECOND DOOR

-Exit the room

-As the mole girl is talking, use the JAR O' NUTS.

-Use PSYCHIC VENTRILOQUISM on MOLE GIRL

-From the list, select VAMPIRE REVERSE CURSE

-From the list, select THE SARCOPHAGUS

-Enter the FIRST DOOR

-Click on the LOVE LETTER

-Exit the room

-Go through to the BLUE CAR

-Go through to the YELLOW CAR

-Click on the FIRST DOOR

-Respond with SLUSHIE

-Respond with WE CAN GET YOU A KID

-Click on the SECOND DOOR

-Click on the FIRST DOOR

-Respond with SLUSHIE

-Respond with KRINGLE WANTS YOU

-Use ASTRAL PROJECTION to change to REEL 1: THE SPHUNX CHALLENGE

-Exit the room

-Talk to the ELVES

-Respond with THAT CAN O' NUTS

-Respond with MODEL BIPLANE

-Go through to the THEATRE

-Go to the SPHUNX

-Use COOKIES on NOSTRILS

-Respond with FUT SNEK SQUIGL...

-Use the CAN O' NUTS

---Reel 1 Finished!---

-Change to REEL 2: IN THE TOMB

-Go and talk to GRANDPA MOLE

-Respond with TRAVEL BROCHURES

-Respond with STUTTGART

-Exit the hallway through the DOOR

-Go through to the LEFT DOOR

-Use BUST on RIGHT/LEFTHAND DOOR

-Exit through the DOOR

-Place BUST HALVES in the NICHES

-Click on the TRIP PLATE

-Move along the Guardians to the other side

-Use HIEROGLYPHIC BLOCKS on MARQUEE

---Reel 2 Finished!---

-Change to REEL 3

-Exit through to the BLUE CAR

-Go through to the GREEN CAR

-Go into the FIRST DOOR

-Click on the STEAMER TRUNK

-Exit the room

-Go to the NEXT ROOM (Second door)

-Show LOVE LETTER to MOLE MAN

-Use EMPTY GLASS on COW MAXIMUS

-Exit the room

-Go through to the BLUE CAR

-Put COOKIES on ROOM SERVICE TRAY

-Put GLASS OF MILK on ROOM SERVICE TRAY

-Click on the FIRST DOOR

-Respond with ROOM SERVICE

-Use CAN O' NUTS before Kringle comes out

-Click on the STEAMER TRUNK

-Choose ANY RESPONSE

---Reel 3 Finished!---

-Respond with CAN O' NUTS

-Respond with UNDID PROTECTION SPELL

-Respond with BEAT A BABY

-End the dialogue selection

-Use NEWSPAPER on the FLAME BEHIND SAM

-Use FLAMING NEWSPAPER on MOON COUNTERWEIGHT

-Use COOKIES on NOSTRILS

-Click on Max

-Respond with TRICK PAIPERWAITE

-Use PSYCHIC VENTRILOQUISM on PAIPERWAITE

---Reel 4 Finished!---

-Enjoy the ending cutscene and wait for 303!

---Disclaimer---
Sam and Max - The Devil's Playhouse is a trademark of Telltale Games
and Steve Purcell. 
All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders.

This guide is presented under the CC BYNCND
license.You may find out more about this license at
http://creativecommons.org/licenses/by-nc-nd/2.5/au/

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