S.T.A.L.K.E.R. - Shadow of Chernobyl ============================================================================= Date: 25th March 2007 Email address: jannis1001 (at) hotmail (dot) com This FAQ is based upon the unpatched version 1.00, if there are any changes made in the patch then please inform me about it since I prefer to play the unpatched version, mainly because of the anoying durability change of the armors so that they are very easily destroyed now. ============================================================================= =================================Version History============================= ============================================================================= V1.00 It started March, 24, 07. I saw that there was no FAQ and so I decided, hey, why not give it a try. So the first version of it was created. I approximately spent 3 hours on it but I know that I'm still missing things. V1.10 March, 25, 07. Added the Kolobok and Night Star Artifact. Also added the Vintar BC and the GP37 to the Weapon list. Added a New section called Endings, added 4 of the possible 6 (?) endings. Might also be seven endings. Hope I will get feedback from other users when my FAQ gets released. V1.20 March, 28, 07. Added the stats for the exosuit and the location of where it can be found. Thanks UnderLord@darkuniverse.net for the Stats and thanks Hoo Kim for the Location of it. Also added the Location where the Stalker suit can be found early in the game. Thanks Jon B. Jon B also pointed out where the Exo Suit might be found. Allowed Cheatcc.com to also host my FAQ. V1.25 March, 28, 07. Added Stone Flower, Irchin, Slime, Thorn, Crystal Thorn, Fireball, Meat Chunk, Sparkler, Slug, Pellicle, Jellyfish, Wrenched, Gravi, Stone Blood, Droplets, to the artifact section. Thanks to james.rutan@adelphia.net for these. Allowed www.supercheats.com to host my FAQ. V1.30 March, 28, 07. Added again more stuff. I totally forgot to add the Meat Chunk artifact to the list ^^. Thanks J. Schwarz for the info where the Freedom Trader is. Also thanks for a list of the pistols in the game (without statistics though) ;) V1.50 March, 28, 07. MAJOR UPDATE. Finished the weapon list. Finished the artifact list. Allowed MyCheats.com to host this FAQ, there are still problems with the format there though. ^^; v1.55 March, 29, 07. Added two new endings. Thanks Michael J. Schwarz Added a location where the SSP-99 Ecologist suit can be found. Thanks Ramiro Brazuna Thanks Randal Barnot and William Nemeth for saying where the Crows actually are.. I'm a bit ashamed that i didn't looked up and saw them myself. Added the information of where the SEVA suit can be found, I actually thought i did that already. Thanks Mojo B. Fantastic Added a FAQ Section. Kwik Shot pointed out that Duty has it's own special trader. Thanks for the info. Kwik Shot also mailed me two special handguns and the stats for them. Allowed Neoseeker.com to host this FAQ. Thanks to Derblaue for providing the info about several costum weapons. v1.60 March, 30, 07 Thanks to Daniel Lynds for correcting a minor typo ^^; Well, as I said, English is not my main language. Kwik Shot sent an update on his submitted special weapons and pointed out a new armor (PSZ-9Md Universal Protection) Gordon Bennett remembered me about the bleeding artifact bug. Thanks for doing that. Venato Caine for mailing me another special gun and the location of it. Thanks again to derblau for providing info about special weapons and for the info about some armors. Added a question the Q&A section. Wow, nearly 16K clicks on gamefaqs.com :) I'm impressed v1.65 March, 31, 07 Ilsung Sato send me the stats of the monolith suit and the location of where it can be found. v1.70 April, 1, 07 Allowed Cheatchannel.com and Cheatbook.de to host my FAQ. Added a Note to the Location of the Stalker/merc suit which can be found at the beginning of the game. Greg Irwin send me some Historical Info about real stalkers (I didn't know that they really existed so thanks for it) jaymz 'bishop' heilbronn send me the price of the EXo suit Ninguable Oftheseveneyes send me the location of the fast shooting AKm 74/2 ___________________________________________________________________ |Yay! First april, hope none sends me false info about something ;) | |___________________________________________________________________| v1.75 April, 3, 07 Got the info about the location of the 'Thunder 5.14' (as Anticitizen 101 called it) from Anticitizen 101 Added a new ending, making it a total of 7 endings (thanks Ray Barker) Corrected a minor typo where I wrote Vulletproof Cap instead of Bulletproof Cap, seems my fingers were faster than my mind ^^ Added a new Q&A. Allowed Gamerstemple.com to host my FAQ v1.80 April, 5, 07 Changed a question and the answer in the section Frequently asked questions a bit. Added a new Q&A to the FAQ section of the faq. Added an info part about some special weapons and where they can be found. Also added three new Armors. Put the bulldog intot he heavy weapon section. More explaining of what Stalkers are. Correct a few Typos that I made in the previous Update. ^^; Got the stats of the Thunder (Not Tunder as it was previously spelled by me) v1.85 April, 8, 07 Anticitizen101 send me a pic of the Tunder (That is now definietly right!) and where he got it. Kwik shot send me the stats of the Bandit jacket. Just what would I do without him? ^^ Dusty Cole send me an alternate location fo the Vintar BC. And Anticitizen 101 strikes again, he send me the location of the Storming Obokan. Derek Lafontaine send me the location of an armor and an alternate spot where the Vintar BC can be found. JOn love send me the corrected stats of the bandit armor ^^; Jon Wray corrected a minor typo. Allowed www.ggmania.com to host my FAQ. v1.90 April, 10, 07 Some more information about an alternate Location of the Stalker suit in Streloks hideout.(V1.0001) Anticitizen101 send me info about the Storming Obokan and a special AKM 47/2U Three more armors and one more question added. Added one more question about vehicles in the game. Added an easteregg to the Tip section. v1.95 April, 11, 07 Added the location of the silenced AKM 47/2U Added onre more Location where the Tunder can be found. Added one more easteregg in the tips section. Added a new section, however I didn't listed it up as one in the Index, which is about me so that people know a bit about me. I do that because some people wondered where I come from and such. Added a small guide on how to install Mods and what mods are out there. Added an alternate way on how to get rid of the sniper in Freedom Base. More info about the insane Stalker (easteregg) Found a good site with dozens of mods. Allowed cheathappens.com to host the FAQ. v1.97 April, 19, 07 Took some time until I got myself to update the FAQ again. Life was quite busy, oh well, here is the stuff that has been updated. A new Stalker Mission. Correction about an easteregg which was none actually (The insane guy) More info about the SEVA suit and where it is Located. The info is in the Q&A section. trainerscity.com now is allowed to host my FAQ. v1.98 April, 23, 07 More stuff has been added like a new special weapon, (And sorry Ninguable Oftheseveneyes must have been my mistake of somehow removing you from the credits, I fixed that) The sniper SG1. Allowed gamesover.com to host my FAQ. Some more info about the EXO suit. Edited a Q&A answer about locked containers. Yeah, i know, first i make these big Version jumps and now these small thingies, well, they are just minor updates so :P ============================================================================= =================================Copyright=================================== ============================================================================= This FAQ was solely intended for the public use on the www. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty---and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefor stricten under the code of law----and will be---punished. In full contrast, this document portrayed in the website found ( See the table ) is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxatpose this---document with other---documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be---included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor---in a high security area. This FAQ is solely used and ONLY used for public---use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at---once. This FAQ is in no way possible to be plagerized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self guilt or in terms of law, whether the punishment be civil or criminal law. To put it at best, DON'T RIP THINGS OUT OF THIS FAQ WITHOUT MY PERMISSION OR WITHOUT PUTTING ME AT LEAST INTO YOUR CREDITS! ALSO DON'T POST CHANGED COPIES OF THIS ON OTHER SITES, THE ORIGINAL UP TO DATE FILE CAN ALWAYS BE FOUND ON gamefaqs.com LINK TO THIS FAQ THEN BUT DON'T CLAIM MY WORK FOR YOURSELF! This document is (C) Dark_Scourge, 2007 Sites which officially may post this FAQ: gamefaqs.com cheatcc.com supercheats.com MyCheats.com Neoseeker.com Cheatchannel.com cheatbook.de Gamerstemple.com ggmania.com cheathappens.com trainerscity.com gamesover.com ============================================================================= ==============================End of Copyright=============================== ============================================================================= ============================================================================= =================================About me==================================== ============================================================================= Welcome, my name is Jannis Michael Milan Kirchdorfer, I'm 19 Years old, live in Germany and right now am I still attending school to be allowed to Study (We got a hard to explain school system). I'm a guy and yes, you read right, I'm from Germany, not greece as someone already though since my name sounds like I came from Greece. My parents simply chose this name for me, just like my sub names. >.< ============================================================================= =================================On with the FAQ============================= ============================================================================= Welcome to my FAQ, this is the first time I have ever done anything like that. Secondly, English is not my native language so if I make mistakes (Which all of us do) please do not be angry, they simply happen. NOTE: This FAQ still lacks some things, I know that, so please be patient while I add them. Table of COntents: 1. Background 2. Missions 2a - Trader Missions 2b - Story Missions 2c - Stalker Missions 3. Weapon Listing 4. Armor Listing 5. Enemy Listing 5a - Creatures 5b - Human Enemies 6. Factions 7. Artifacts 8. Anomalies 9. Tips 10. Endings 11. Frequently Asked Questions 12. Credits 13. How to Install Mods 14. Contact 15. Final Words To find a specific Section just enter the whole name of it. Like, '8. Anomalies' to find the Anomalies section. ============================================================================= ============================================================================= HISTORY OF CHERNOBYL S.T.A.L.K.E.R is a tactical, first-person game of engagement set within the irradiated expanses of the Zone. This blighted and dangerous area, emanating from the ruins the Chernobyl nuclear power plant, is home to twists of nature, echoes of humanity, a mercenary, a Stalker, who must struggle to uncover a troubled past. ============================================================================= ========================1. Background========================================.html ============================================================================= THE FIRST INCIDENT 26.04.1986 At 1:23am on Saturday, April 26th, a scheduled test of Reactor 4 in the VI. Lenin Memorial Nuclear Power Station resulted in a nuclear meltdown that would contaminate a wide area and produce a cloud of radioactive fallout blowing across Ukraine, Belarus and Russia as well as parts of eastern and western Europe, Scandinavia, the UK and as far a?eld as eastern areas of the US. It was the worst accident in the history of nuclear power and the social, political and ? nancial costs were unimaginable. All it took was a simple operating mistake to collide with a routine experiment designed to test the emergency cooling system. These two innocuous events led to intense over-heating of the reactor core, the creation of volatile oxyhydrogen and explosion that scattered radioactive materials over a wide area, igniting everything its wake. The areas in the immediate vicinity were subject to rapid evacuation. Such wasemergency that over 160,000 people all within 30 km of the accident left without thinking they would never see home again. Over the years, visitors would remark on the ghostly presence a city abandoned could have, as though an entire population were merely in the next room, waiting to return. In time, the theories of how such an accident could occur would mutate beyond reason but for that night and for the weeks that followed, was told the story of the moment; a tragic narrative on East/West relations and a commentary on nuclear power. The word on the lips of a generation was: Chernobyl. --- Directly from the S.T.A.L.K.E.R Manual ============================================================================= ============================================================================= THE SECOND INCIDENT 13.04.2006 The second incident, when it occurred, was perhaps even more surprising than the first. Of all the internationally renowned scientists involved in the cleanup of Chernobyl not one would have expected even the slightest rumbling to occur within the massive concrete sarcophagus that had tamed Reactor 4. Not expecting, however, is a far cry from not occuring and the explosion, when it shattered the early hours, showed just how shallow Chernobyls grave of fear was. If the first explosion saw the end of the Soviet Union and the cold war, the second would see the beginnings of something even more terrifying. The immediate effects of the blast were dif? cult to observe, evenmore to understand but within years the Zone around Chernobyl was starting to attract a group of people convinced that prosperity lay in the ravaged land. These people, a mixed bunch by any standards, came to be known as Stalkers. ============================================================================= And so it begins... You are such a stalker, you were found close to a burned out truck that was struck by a lightning bolt, somehow did you survive it but you have lost your memory, all that is left is your PDA with a picture of someone called Strelok and the note that you have to kill him. Why? YOu have no idea. Neither do you know who you are or who he is, but you have the feeling that you have to do it. And so you set out to find this Strelok and carry out your task. ============================================================================= ===========================2. Missions======================================= ============================================================================= Missions in general: You can choose in your PDA which quest shall be active and Marked and an arrow appears which guides you, most of the time, towards the place where you need to go. ============================================================================= 2a - Trader Missions: These Missions are Randomly generated, as far as I can tell, and are mostly about: a) either killing someone or something or b) either finding something and bringing it back, or c) either defending something or d) either killing a creature and then bringing a specific item back that the creature carried. They payment is pretty good and these Missions are a good way to rack up Money since you not only receive money but also items from the Trader after finishing the quest and weapons from the enemies, if they are humans that is. ============================================================================= 2b - Story Missions Story Missiosn are pretty straight forward, imaging them to be just like the ones in Elderscrolls 4: Oblivion, you can choose when to finish them or take them on but you need to finish them to proceed with the story. Sometimes you get Money/Items for finishing these missions. ============================================================================= 2c - Stalker Missions These are missions that are given to you by other Stalkers. However they are generally the same as the Trader Missions, just that the rewards are a bit better. QUEST: Find the Family Rifle. WHERE TO GET: In the Bar in, well, the Bar from a Hunter which is drunk. WHERE TO FINISH: In the wild Territory west of the Bar. If you enter the map then just head west, regulary check your map, and then find a way that leads down. You can easily find it in the western corner of the map where there is a broken down burning Chopper. Furthermore are there anomalies in the area, but they are easy to dodge since you can climb upon the garbage that is lying around. The needed rifle is then in a yellow (or so I remember it) box which you can access from behind. No worries if you don't find it in an instant, the rifle is definietly in the tunnel and in the big box, but it is well hidden. REWARD: The hunter tells you the location of a secret stash inside of the wild Territory, no worries, it will be marked on the map. Inside of the stash will you find the SEVA suit. QUEST: Kill the Stalker. WHERE TO GET: In the Bar, in the Bar (No, this is not a typo. You find it in the Bar in the Area the Bar.) Talk to Snitch there, he will also sell you info's about Streloks Group. WHERE TO FINISH: Follow the arrow up to the Military guy and kill him. HINT: Use the Knife. Then return to Snitch and collect your Reward. REWARD: Mama's Beads (Artifact) QUEST: Find the weapon of the Dutyer WHERE TO GET: In the Bar. Just talk with everybody. WHERE TO FINISH: I didn't do that Quest so far. Thanks Anticitizen101 though for the info Quest: Finding the Dutyer's Weapon. WHERE TO GET: in the same bar, talk to the dutyer who seems pretty much drunk. if you persist in talking to him, he will tell u about the gun he lost during a recon mission to the dark valley. WHERE TO FINISH: The gun is in the white building - not in 1 of the extensions, it is in that building itself (i think grnd floor, near the side door @ the rite side of building). it is the Obonov or sumthin like dat. uses standard 74/U bullets. The ammo slot in inv. has the gun name. the quest item is modified ( green arrow). havent got it bak to him yet...pretty good gun (sumtimes i dont wana give it). Note: I know that there are more Quests out there that are given to you by other Stalkers, however I did not complete all of them. So if you know about any quest that is not listed here then please send me a brief Description of it, where to find it, where to complete it and what reward you receive. Thanks ============================================================================= ===========================3. Weapon Listing================================= ============================================================================= I will list the weapon statistics with Points, like 23/25, that means that the weapon has 23 out of 25 Max points in this section. How I can judge that? Well, I counted the lines in the in game weapons and found out that 25 was the max of them. ^^ ================================ Standard: ================================ Knife Damage: 25/25 Accuracy: Depends upon you. Handling: 25/25 Rate of Fire: 12.5/25 Your standard Knife, a very deadly weapon if it is in the right hands. It is never listed in your Inventory, but you always have it with you, except for the arena where it is actually shown in your inventory. ================================ Special Pistols: ================================ Black Kite don't know where i got this, but one of the guys @ freedom hq offers it as a quest reward - he's by the bonfire Damage: 8 /25 Accuracy: 1 /25 Handling: 14/25 Rate of Fire: 4 /25 Big Ben -> got this through one of the missions at the bar, i think. Damage: 12.5/25 Accuracy: 1 /25 Handling: 14.5/25 Rate of Fire: 4 /25 Note: This one can be found in a metal box in the same underground area where you find the Family Rifle. You have to shoot the metal box though. Noiseless Kora Accuracy: 3.5/25 Handling: 23/25 Damage: 3.5/25 Rate of Fire: 4.9/25 Weapon of hired assassins. Good old reliable kora, comes with a non-replaceble muffler. note: got it from a duty soldier in the base when I went on a killing spree, don't have a name, alas. Kwik shot says: the noiseless kora can be found on a duty soldier named Bullet, seems he's moving around a lot like the other guys with unique names, which is why some claim they got the gun at the bar -> i met him in yantar after having cleared out the first brain scorcher Fort-15 Accuracy: 5 /25 Handling: 25 /25 Damage: 2.5/25 Rate of Fire: 5 /25 Ammo Capacity: 15 Weight: 0.95 kg Ammo: 9x18 mm Description: "Experimental prototype of the fort gun" Retrieved from the corpse of Major Kuznetsov, officer in charge of the military checkpoint beneath the collapsed railway bridge in Cordon, near the car park. ================================ Pistols: ================================ PMm Damage: 1 /25 Accuracy: 3 /25 Handling: 25/25 Rate of Fire: 3 /25 Walker P9m Damage: 1.5/25 Accuracy: 5 /25 Handling: 25 /25 Rate of Fire: 5 /25 Noiseless Pistol (PB1s) Damage: 2 /25 Accuracy: 4 /25 Handling: 23/25 Rate of Fire: 5 /25 Martha Damage: 8 /25 Accuracy: 4 /25 Handling: 24/25 Rate of Fire: 5 /25 Kora 919 Damage: 3 /25 Accuracy: 3 /25 Handling: 24/25 Rate of Fire: 4 /25 HPS1-1M Damage: 14/25 Accuracy: 3 /25 Handling: 24/25 Rate of Fire: 4 /25 SIP-t M200 Damage: 5 /25 Accuracy: 5 /25 Handling: 24/25 Rate of Fire: 5 /25 Fort12-mk2 Damage: 2.5/25 Accuracy: 5 /25 Handling: 25/25 Rate of Fire: 5 /25 UDP Compact Damage: 6 /25 Accuracy: 5 /25 Handling: 25/25 Rate of Fire: 5 /25 ================================ Special Shotguns: ================================ Combat Chaser Damage: 14.9/25 Accuracy: 3.9 /25 Handling: 5.9 /25 Rate of Fire: 2 /25 Variation of the Chaser. A small fragment of the artifact 'Gravi' was built into the barrell, positioned in such a way as to increase the speed of the bullet's flight. Kwik Shot says the combat chaser belongs to one of the guys standing near the target stalker in the "kill the traitor" mission you get from one of the stalkers at the bar ================================ Shotguns: ================================ Sawn-of dbl-Barrel Damage: /25 Accuracy: 4/25 Handling: /25 Rate of Fire: /25 Chaser 13 Damage: 17 /25 Accuracy: 3.2/25 Handling: 21 /25 Rate of Fire: 7 /25 TOS34 Damage: 25 /25 Accuracy: 6 /25 Handling: 3.5/25 Rate of Fire: 7 /25 SPSA14 Damage: 16.5/25 Accuracy: 1 /25 Handling: 3.5 /25 Rate of Fire: 3.5 /25 ================================ Special Rifles: ================================ Lightened IL 86 Damage: 4 /25 Accuracy: 7.5 /25 Handling: 6.5 /25 Rate of Fire: 10.9/25 Kwik Shot says the lightened IL 86 can be found on the guy you need to kill in the "kill the master stalker" mission you get from the guy that sells information at the bar Sniper TRs 301 Damage: 4.9 /25 Accuracy: 9.5 /25 Handling: 11.1/25 Rate of Fire: 3.9 /25 Balance IL 86 Damage: 4 /25 Accuracy: 9.6 /25 Handling: 6.5 /25 Rate of Fire: 10.6/25 Fast-shooting Akm 74/2 Damage: 3 /25 Acuracy: 11 /25 Handling: 9.1/25 Rate of Fire: 18.1/25 Location: Found in Streloks Hideout. Akm 74/2U Special (silenced) Accuracy 5/25 Damage 2/25 Handling 20.5/25 Rate of Fire 11/25 Location: Found on a stalker named Bes, he's the head honcho of the stalkers you have to help to defend the scrapyard at the garbage. Sniper Obokan Accuracy: 11.9/25 Damage: 4 /25 Handling: 11 /25 Rate of Fire: 11.9/25 note: a stalker named Oleg "Friend" Gusarov in the duty base dropped it. Storming Obokan Accuracy 5/25 Damage 2/25 Handling 20.5/25 Rate of Fire 11/25 Anticitizen101 says Finally found it... It was on a bandit stalker named Friar.. I don't think the quest for it, in the Bar is necessary. Noiseless Viper Accuracy: 6 /25 Damage: 2.8 /25 Handling: 22.1/25 Rate of Fire: 21.1/25 A variation on a basic model. A non-replaceable muffler is added. Found on the stalker named Vampire. Tunder 5.45 Damage: 7 /25 Accuracy: 5 /25 Handling: 14/25 Rate of Fire: 14/25 Anticitizen 101 says ' after entering Duty territory from Garbage, go towards the small bridge, but don't cross it. instead, turn left and head towards a tree. you'll find "Tunder"' Kwik Shot says The tunder 5.14, as it is named in your faq, can NOT be found in the bar area - it belongs to one of the stalkers with a unique name who is moving around at the bar and randomly moves into the direction of the dogs, the reason why someone claimed he found it in the bar area may be that the dogs killed him and he looted his corpse Anticitizen101 says This is it !!!So I went to the Duty territory.. went to the tree...and there was nothing there ! So I kinda panicked..but check this out.. I went to the bar to get somethings done, then I went to the Garbage area, and right back to Duty territory... there was a Duty soldier coming towards me... so I said to myself "hey, what about this guy, he has a "Tunder" on his back..". So I pulled out my Fast Firing AK and shot him in the head (fast), and then I think the message about a traitor in Duty territory appeared, but it dissapeared almost instantaneously... His Theory:As far as I know, I didn't kill the dogs&mutants the first time I arrived at the bar, so somewhere between the time I went to the Dark Valley to the time I came back, the stalker must've fought the mutants, and died. That however, doesn't explain the fact that I didn't find his body ( the first time ) .. it must've been a bug or a routine to clean-up bodies from the game... Cryax says, I also found the Tunder 5.45 in the bar area but with a difference as your approaching the bridge turn left and hug the cliff side untill you reach the fence that is supposed to signyify the edge of the map. The fence at this point can be jumped taking you outside the map. If you then follow it round you will come to the outside of the buildings follow them for long enougth and you will come across a Duty stalker who is always an enemy no matter what (he is outside the map) he has the Tunder 5.54. I think this is probably a bug it's in V10001. be carefull though there are places where you can fall out of the map all together leading to you falling infinately. Sniper SG1 Damage: ??/25 Accuracy: ??/25 Handling: ??/25 Rate of Fire: ??/25 Ninguable Oftheseveneyes says ' I found the Sniper SG1 on a Freedom Stalker called Leshiy in the Freedom Headquarters at the Military Warehouses. I am not sure about quests, i found him dead after the Duty raid.' ================================ Rifles: ================================ Viper 5 Damage: 1.4/25 Accuracy: 3 /25 Handling: 22 /25 Rate of Fire: 21 /25 AKM74/2 Damage: 3 /25 Accuracy: 9 /25 Handling: 11/25 Rate of Fire: 11/25 AKM74/2u Damage: 3 /25 Accuracy: 6 /25 Handling: 21/25 Rate of Fire: 11/25 Obokan Damage: 4 /25 Accuracy: 10.4/25 Handling: 11 /25 Rate of Fire: 12 /25 IL 86 Damage: 5 /25 Accuracy: 9.8 /25 Handling: 8 /25 Rate of Fire: 13.8/25 Thunder S14 Damage: 2 /25 Accuracy: 10/25 Handling: 19/25 Rate of Fire: 18/25 GP37 Damage: 7 /25 Accuracy: 14/25 Handling: 18/25 Rate of Fire: 24/25 TRs 301 Damage: 6 /25 Accuracy: 14 /25 Handling: 14.9/25 Rate of Fire: 18 /25 FT200M Damage: 11/25 Accuracy: 13/25 Handling: 18/25 Rate of Fire: 25/25 S61 5K Damage: 6 /25 Accuracy: 12/25 Handling: 2 /25 Rate of Fire: 16/25 VLA SPeccial Assault Rifle Damage: 10/25 Accuracy: 12/25 Handling: 18/25 Rate of Fire: 15/25 Vintar BC Damage: 11/25 Accuracy: 18/25 Handling: 18/25 Rate of Fire: 11/25 Kwik Shot says there seems to be a total of 3 vintar bc sniperrifles: one is in the freedom base -> cross the bridge at the base entrance, and turn left at the crossroads, in the last house to the left on that road, near the snipertower, there's a vintar simply lying around on the ground ; the second one is a quest reward for bringing the duty leader one of the bulldog 6s ; the third one can be obtained in yantar, it is located in a stash at the beginning of the laboratory in the elevator shaft (don't know where i got the stash info from, though - i think it was one of the zombie soldiers randomly spawning) Dusty Cole says:There's another Vintar BC in a stash in Freedom Base. I went Duty and when I killed Skinflint I got a stash note. The stash is the hatch on the southeast side of the base near where you have to kill the sniper for the Duty farmstead mission. Vintar BC in there. Derek Lafontaine says: Start at the destructable wall inside the base. Turn right and drop down the small cliff. There is a red and yellow hatch cover. This stash can be acquired from a Freedom stalker either in the base or at the Freedom checkpoint that borders the monolith territory. I dont know his exact name or location. NukeRaven says: There is actually a fourth location of the Vinta BC it can be obtained from from the leader of Monolith group, which is stationed in one of the big houses in Pripyat - it looks like a theatre. The leader is nicknamed "Haron" (sorry if I mistaken - I only have russian version of Stalker at this time). Sniper Rifle(SVDm 2) Damage: 17/25 Accuracy: 11/25 Handling: 1 /25 Rate of Fire: 2 /25 SVUmk2 Damage: 17/25 Accuracy: 11/25 Handling: 1 /25 Rate of Fire: 2 /25 ================================ Heavy Weapons: ================================ Bulldog 6 Damage: 16/25 Accuracy: 2 /25 Handling: 22/25 Rate of Fire: 2 /25 Kwik Shot says one of the bulldog 6 grenade launchers can be found in the small village in a cellar (it is pointed out on the map if the mission from the duty leader is accepted) the second one is in the weapon room in the freedom base, in a box on the lockers Rocket Launcher Damage: 25/25 Accuracy: 1 /25 Handling: 23/25 Rate of Fire: 7 /25 Gauss Rifle Damage: 25 /25 Accuracy: 21.5/25 Handling: 14 /25 Rate of Fire: 1 /25 The weapon list is still incomplete since I also lack the various modified special weapons which have an green upwards pointing arrow. ============================================================================= ===========================4. Armor Listing================================== ============================================================================= Note: These Values are how much Resistance the Armors give you against these particular Dmage types. ============================================ Leather Armor Burn: +10% Electrical Shock: +10% Impact: +10% Rupture: +10% Radiation: +10% Chemical Burn: +10% Explosion: +10% Bulletproof Cap: +10% Where is it Found: Beginning Clothes. Price: -NA- ============================================ Skinner Anomaly (Upgraded Leather Armor) Burn: +10% Electrical Shock: +10% Impact: +10% Rupture: +10% Radiation: +10% Chemical Burn: +10% Explosion: +10% Bulletproof Cap: +10% Special Effect: Improved Health Regeneration. Where is it Found: in a stash in the cordon area, near the tunnel under the railway embankment/the stalker camp at the other side of the railway embankment Info can be randomly obtained from various bandits. Price: -NA- ============================================ Bandit Armor Burn: +10% Impact: +10% Electric Shock: +10% Rupture: +15% Radiation: +10% Chemical Burn: +10% Explosions: +10% Bulletproof Cap: +15% Where it is Found: jon love says one can be found in the buildings to your left when heading down the path before the railroad bridge at the beginning of the game underneath some breakable crates. ============================================ Merc Suit Burn: +30% Electrical Shock: +30% Impact: +20% Rupture: +30% Radiation: +30% Chemical Burn: +20% Explosion: +25% Bulletproof Cap: +20% Where is it Found: First Trader. Replaces the Stalker Suit which can be found in the first village in v1.001. S.B Price: 6000 RU ============================================ Reinforced Suit (Upgraded Merc Suit) Burn: +30% Electrical Shock: +30% Impact: +20% Rupture: +60% (Instead of 30%) Radiation: +30% Chemical Burn: +20% Explosion: +25% Bulletproof Cap: +20% Where it is Found: Kwik Shot says 'In a stash in the wild territory area, info can be obtained through killing mercs in the same area, the stash is at the top of the crane near the railway tracks' ============================================ Healing Beril Burn: +30% Electrical Shock: +30% Impact: +20% Rupture: +40% Radiation: +30% Chemical Burn: +30% Explosion: +40% Bulletproof cap: +45% Special Effect: Improved Health Regeneration Where is it found: On one of the zombies in area near the lab. Note: Needed for a quest at freedom base's commander (Bring the bulletproof vest) Rewards is a Guardian of freedom suit Stalker Suit ============================================ PSZ-9d Duty Armor Burn: +50% Electric shock: +50% Impact: +50% Rupture: +50% Radiation: +50% Chemical Burn: +50% Explosion: +40% Bulletproof cap: +40% Where is it found: In dark Valley's bandit base's (where borov is) room where the are a few stashes around and table and cupboards.the suit is found on a table (or floor). Along with it there is a bandit jacket and ammo etc. ============================================ Kombez Freedom M2 (upgraded[?] wind of freedom suit) Burn: +90% (+60) Electric shock: +30% (-20%) Impact: +30% (-20%) Rupture: +50% (+20) Radiation: +30% (-20%) Chemical Burn: +50% Explosion: +50% (+25%) Bulletproof cap: +25% (-5%) Where is it found: At one of the stashes on top of the lockers at the freedom base's armory room. Note: The stats in the brackets are the one of the Wind of freedom suit. ============================================ Stalker Suit Burn: +50% Electrical Shock: +50% Impact: +50% Rupture: +40% Radiation: +50% Chemical Burn: +50% Explosion: +30% Bulletproof Cap: +30% Where is it Found: Bar. In the beginning of the game, the very beginning, after you talk with Wolf, climb the ladder right behind him. Once you're in the farmhouse's second floor, turn around low-crouching, and look to your right. You should see a ledge bringing you to the edge of the house. Walk along it until you can walk on the roof, then run and jump to the house next to you. Once you are on that house's roof, go to the left of the rooftop, find the small hole and use your knife/gun to break the box in the corner. Low-crouch to get to it. Once you have it, don't forget to put it on. It REALLY helps for the first part of the game. Thanks John B Note: You can't enter the top of the house, however you can get the suit from the outside. In v.1001 can you not longer find a Stalker suit but a Merc Suit Dorchadas says Upon entering Strelok's Stash, immediately to your right is a crate (which is behind some piping), Jump down and smash it for a nice Stalker suit. In v1.001 Price: 15000 RU ============================================ Ghost Suit (Upgraded Stalker Suit) Burn: +50% Electrical Shock: +50% Impact: +50% Rupture: +40% Radiation: +50% Chemical Burn: +50% Explosion: +30% Bulletproof Cap: +30% Special Effect: Improved Health Regeneration. Where is it Found: found on Ghost's corpse in the Yantar lab (Brain scorcher) can be traded for the SP99M suit (Professor Zakharov) ============================================ SSP-99 Ecologist Burn: +90% Electrical Shock: +90% Impact: +50% Rupture: +15% Radiation: +90% Chemical Burn: +90% Explosion: +40% Bulletproof Cap: +20% Where is it Found: Yantar. Ramiro Brazuna says. 'i wanted to tell you where i found the SSP-99 Ecologist suit: in the Bar area, the suit is very close to the spot that takes you to the Military Warehouse (that point where it asks you if you want to move to the next level), theres a small checkpoint with 3 Dutys there, a few meters to the north of that checkpoint behind a house is where i got the suit' Price: 15000 RU ============================================ SEVA suit Burn: +80% Electrical Shock: +90% Impact: +50% Rupture: +50% Radiation: +90% Chemical Burn: +70% Explosion: +50% Bulletproof Cap: +40% Where is it Found: Yantar. Mojo B. Fantastic says: The SEVA suit can be found earlier than Yantar, in the wild territories west of the bar as a matter of fact, in the heavily radiated, boarded up house. You need to get the stash information off a zombified stalker near the scorcher anomalies, and then get into the safe. The stash information seemed to appear when I was doing either the Family Rifle quest or the Escort the Professor Quest -- either way, it should show up on one of those zombies. Head back to that irradiated house, and you can either shove a box on the western side of the house up under the window, or climb up a ladder to get in. Either way, the SEVA suit is inside a safe, and boy is it nice. Price: 30000 RU ============================================ PSZ-9Md Universal Protection Burn: +80% Electrical Shock: +90% Impact: +50% Rupture: +50% Radiation: +90% Chemical Burn: +70% Explosion: +50% Bulletproof Cap: +40% Where is it Found: Duty Base. A Quest Reward. ============================================ Guardian of Freedom suit Burn: +50% Impact: +60% Electric Shock: +50% Rupture: +50% Radiation: +50% Chemical Burn: +50% Explosion: +45% Bulletproof Cap: +40% Where it is Found: sells from Freedom trader Skinflint for 25000. ============================================ Wind of Freedom suit Burn: +30% Impact: +50% Electric Shock: +50% Rupture: +30% Radiation: +50% Chemical Burn: +50% Explosions: +25% Bulletproof Cap: +30% Where it is Found: sells from Freedom trader Skinflint for 10000. Derek Lafontaine says The Wind of Freedom Suit can be found during the Escort the scientist quest through Merc territory. The very last group of mercs you fight before you get to the tunnel are hiding around an orange(I think its orange) trailer. Look inside the trailer. ============================================ Monolith Suit Burn: 50% Impact: 50% Electric Shock: 60% Rupture: 40% Radiation: 50% Chemical Burn: 50% Explosion: 40% Bulletproof Cap: 40% Where it is Found: Ilsun Sato says I found it in Labx18 in dark valley, 1st underground floor in the room full of lockers. ============================================ SSP-99M Burn: +90% Electrical Shock: +90% Impact: +50% Rupture: +50% Radiation: +90% Chemical Burn: +90% Explosion: +60% Bulletproof Cap: +40% Where is it Found: Quest Reward. Price: -NA- ============================================ EXO Suit Burn: +50% Electrical Shock: +50% Impact: +90% Rupture: +80% Radiation: +30% Chemical Burn: +50% Explosion: +80% Bulletproof Cap: +60% Where is it Found: Actually, you can find and wear exoskeleton suit, although it appears at the underground of Chernobyl, which is the very last mission. After you got into the power plant, after going into the underground level, you'll turn right once and there will be a Monolith soldier with gauss rifle. Next, after killing him, there're two more of them, and you'll turn right and turn left again, where is the point a broken wall appears. At there, if you don't turn left to the broken wall and go straight, you can use a ladder to lower level, but there's no way but high radiation. Right there, you can find a stash near the end of the room, and there is a exoskeleton suit with other items. Anyway, it has nothing better than the green research suit except for bulletproof xD jaymz 'bishop' heilbronn pointed out that you can buy it from skinflint Michael St. Pierre says' One nifty detail about the EXO suit that I found out today, and thought you might want to mention: while the suit is quite heavy at 15kg, and makes it so you can't sprint, it also boosts your maximum carrying capacity from 60kg to 80kg, and overload from 50kg to 80kg. Pretty handy if you're not planning on sprinting around much.' Price: 20000 ============================================ Monolith Suit Burn: +??% Impact: +??% Electric Shock: +??% Rupture: +??% Radiation: +??% Chemical Burn: +??% Explosions: +??% Bulletproof Cap: +??% Where is it Found: Locker in Lab 18 ============================================================================= ===========================5. Enemy Listing================================== ============================================================================= 5a - Creatures ================================ Flesh Description: Like most other living creatures in the Zone, the domestic pig also underwent serious biological changes since the day of the catastrophe. Mutant Pigs, simply known as Flesh among the stalkers, are one of the most vivid examples of the zone's disastrous pervesion of nature. Tactic: Shoot them from the distance or while they charge at you, however don't stop moving. ================================ Blind Dog Description: Several Generations of the dog species have lived since the catastrophe. Each was more affected by the Zone than the previous one. The most notable biological change was the loss of sigh, paired with an uncanny development of smell. Personal Note: They hunt in groups, so be careful when the pack attacks you. They can tear you to shreds in seconds. Alone they are wimps however and run away. Tactic: Shoot them from the distance or while they charge at you, however don't stop moving. ================================ Boar Description: A massive mutated Animal, reaching 1.5 meters at the shoulder. The zone Boards aggressivness and ability to survive surpass by far those of its relatives outside the contaminated area. They charge at the enemy to tear them to shreds. Tactic: Shoot them from the distance or while they charge at you, however don't stop moving. ================================ Crow Description: The only bird species to have survived in the zone, enduring increased radiation levels and effectively avoiding anomalies. Personal Note: I have never ever seen them in the game, seems they became invisible by the radiation, or so it seems. ^^; William Nemeth pointed out that they were ciclyng in the air.. I would actually never have looked there ^^ Too busy with things going on down on the ground. Randal Barnot pointed the same out. Screenshot: http://www.nma-fallout.com/forum/album_page.php?pic_id=2002 Tactic: ?? ================================ Snorks Description: It seems those creatures were human at some point, though it is difficult to imagine what conditions could turn a human into such a disgusting beast. Snorks are insane creatures leading a beasts life. They pounce at their enemy to pin them down and tear them then to shreds. Tactic: When they stand up and growl empty your mag into them, if they do not die then reload and shoot at them while they charge at you. ================================ Pseudogiant Description: A Pseudogiant resembles a massive, drop shaped abdomen with a pair of disproportional large limbs. The limbs are arms and legs at the same time. An astonishing feature of this creature is it's ability to create a massive shockwave. Tactic: You don't see them to often, the only time I ever saw them was in an underground area and there could I shoot them from behind the door. ================================ Bloodsucker Description: Experienced stalkers describe this semi-legendary beast as a tall, henched humanoid with a mess of tentacles where it's mouth should be. (Reminds me of Cthulhu ^^;) It is said that it uses these tentacles to grab the throat of it's victim and suck it then dry (hence the name Bloodsucker) only to leave a withered corpse behind. Personal Note: Those bastards can cloak themselves, so if you hear a grunting sound, be careful, it might charge at you in the next moment. Tactic: Move backwards while it charges at you and fire at it. ================================ Controller Description: A rare mutant seen near the center of the zone. Bears a superficial resembles of a humanoid with a disproportionately big head. Possess a good perception, and the ability to control the behavior of lesser species. Personal Note: These things shoot something at you and the next thing you see is yourself from their eyes, this effect wears of quickly but they use it so rapidly that you can't aim at them with a gun, at least not properly. Tactic: Charge forward at them with the knife, they won't use their ability anymore and you can easily kill them. ============================================================================= ============================================================================= 5b - Human Enemies ================================ Stalker Description: Your standard humanoid stalker. The weaponry will differ from pistols up to Gauss rifles, the armory will also differ from simple bandits, who have just minimal defence while Monolith warriors will be heavily protected. Tactics: Take cover behind something and shoot back at them. Note: They will try to outflank you. ================================ Zombified Stalker Description: The brains of thoose poor guys were scorched and now do they only one thing, protect the thing that scorched their brains. They are still armed with weapons and they still aim pretty good for a brainless thing. They still wear the same protective suit as they had before they were zombified, however they can take much more damage and they will not bleed to death. (It is actually quite amusing to see those 'zombies' twitch on the ground) Tactics: Take your knife out, charge at them and stab then for an instant kill. ============================================================================= ===========================6. Factions======================================= ============================================================================= ================================ Army Description: Regulary Army soldiers. They guard all roads in the zone, control perimeters, hunt mutants and shoot looters (Stalkers) down. Joinable Faction: No. And they are ALWAYS hostile to you. Affiliations: None. Attitude: Hostile. ================================ Mobile Science Lab (MSL) Description: A mobile lab that resembles a small heavily armored bunker with small tainted glass windows. It has it's own life-support and so can work autonomicly for several months. Joinable Faction: No. Affiliations: Duty. If Duty is your enemy will the MSL also be hostile. Attitude: Neutral. ================================ Monolith Faction Description: This group displays many features of a religious sect. It's members believe in an complex alien crystal, the Monolith, somewhere deep in the middle of the zone. Joinable Faction: No. Affiliations: None. Attitude: Hostile. ================================ Duty Faction Description: A paramilitary group known for it's discipline, whose Members live according to a strict code. Joinable Faction: Yes. Affiliations: MSL. How-To: Talk with the General in the Bar and do his Missions. Home Base: Bar. Trader: Yes. Attitude: Neutral. Location of: In the Bar. the Trader: Kwik Shot says: Duty actually also has a special trader similar to the Freedom guy, he's located to the right of the entrance to the bunker where the general is. To the far right, actually, i think he's called sergeant whatsoever - also sells ammo and weapons like the freedom guy, only warshaw pact models (obokan, akm, and corresponding ammo) ================================ Bandits. Description: Members of the Criminal underworld who came to the zone for various reasons, to make money, to sell Artifacts or to hide from the law. Joinable Faction: No. Affiliations: None. Attitude: Hostile. ================================ Military Stalkers Description: Soldiers who underwent a special training in the Zone or Stalkers who voluntarily signed a contract with the army. Joinable Faction: No. Affiliations: Army (Maybe. They are shown as Military only though) Attitude: Hostile. ================================ Mercs Description: The most clandestine and secretive faction in the zone, some don't even believe in it's existance. Joinable Faction: No. Affiliations: None. Attitude: Hostile. ================================ Lone Stalkers Description: Lone stalkers who expore the zone on their own, they are not part of any faction, neither Duty, nor Freedom. Most Stalkers work this way since being part of a group takes time and more importantly loot. Joinable Faction: Yes (You are one from the Beginning of the game) Affiliations: None. Attitude: Neutral. ================================ Freedom Faction Description: Anarchists and daredevils who declare themselves fighters for free access to the zone and consequently find themself in constant conflict Army, Military stalkers, and the Duty faction. Joinable Faction: Yes. Affiliations: None. How-To: Talk with the Commander and do his Missions. Home Base: Army Warehouse. Trader: Yes. Attitude: Neutral. Location of: There is a trader for the Freedom faction. First floor of the Trader: the command building (the one with the commander) to the left as you enter, his name's skinflint as I recall. I also recall him being mentioned in dialogue with one of the other Freedom Stalkers, talking about him getting hit with flying debris from the last stalker who made an ass of himself in the freedom camp. ============================================================================= ===========================7. Artifacts====================================== ============================================================================= ******************************** ******************************** Droplets Effects: Radiation -10 Endurance -18 Fireball Effects: Radiation -20 Endurance -18 Crystal Effects: Radiation -30 Endurance -18 ******************************** ******************************** Sparkler Effects: Endurance +38 Electric Shock -10% Flash Effects: Endurance +73 Electric Shock -10% Moonlight Effects: Endurance +103 Electric Shock -10% ******************************** ******************************** Jellyfish Effects: Radiation +5 Bulletproof Cap +2% Stone Flower Effects: Radiation +5 Bulletproof Cap +3% Night Star Effects: Radiation +5 Bulletproof Cap +5% Mama's Beads Effects: Bulletproof cap +5% ******************************** ******************************** Slime Effects: -133% Bleeding -10% Burn -10% Chemical Burn Slug Effects: -267% Bleeding -10% Burn -10% Chemical Burn Mica Effects: -400% Bleeding -10% Burn -10% Chemical Burn ******************************** ******************************** Wrenched Effects: Radiation +5 Rupture +2% Gravi Effects: Radiation +5 Rupture +3% Goldfish Effects: Radiation +5 Rupture +5% Kolobok Effects: Rupture +5% ******************************** ******************************** Stone Blood Effects: Health +200% Impact -10% Rupture -10% Bulletproof Cap -10% Meat Chunk Effects: Health +400% Impact -10% Rupture -10% Bulletproof Cap -10% Soul Effects: Health +600% Impact -10% Rupture -10% Bulletproof Cap -10% ******************************** ******************************** Thorn Effects: Radiation -10 Bleeding +100% Crystal Thorn Effects: Radiation -20 Bleeding +100% Urchin Effects: Radiation -30 Bleeding +100% ******************************** Battery Effects: +30% Electrical Pelicle Effects: +30%Chemical Burn Battery Effects: +30% Burn Spring Effects: +30% Impact ******************************** Note: This section is still under Construction. Please send me the statistics of other artifacts and I will add them here. Thanks. Artifact Bug: The artifacts that add to the bleeding damage actually work reverse, they reduce the damage/time while the artifacts that should reduce the bleeding damage/time are actually increasing it, rendering them completely useless. *Based upon the Game v1.00* The same happens with the artifacts that should decrease the bleeding time, they will actually increase the bleeding time. (I actually knew that but forgot to mention that.*_*) Artifact Note: The artifacts which give +XXX% Health do not add that to your health but they increase your regeneration of health. ============================================================================= ===========================8. Anomalies====================================== ============================================================================= ================================ Whirlgig Description: The anomaly snatches it's Victim and spins them around at breakneck speed. The anomaly can be spotted by a light whirlwind above the ground. Found Artifacts: Stone Blood, Meat Chunk, Soul ================================ Springboard Description: A gravitation abnormality which inflicts Shock damage. Air fluctuation are above the abnormality. Found Artifacts: Jellyfish, Stone FLower, Night Star ================================ Burnt Fuzz Description: Looks like a see through sheet hanging from a tree. It reacts to rapidly moving beings by shooting projectiles at them. Found Artifacts: Thorn, Crystal Thorn, Urchin. ================================ Electro Description: An anomalie that accumulates static elecricity and discharges them as soon as someone comes close to them. Found Artivacts: Sparkler, Flash, Moonlight. ================================ Source of Radiactivity Description: Staying to long in these Radiactive zones is not recommend. Can be spotted by listening to the crackling sound the detector makes when one comes to close to this abnormality. Found Artifacts: None. ================================ Vortex Description: Another gravitional abnormality. The victim is sucked into the middle of the Vortex and is then crushed because of the gravitation before they are released in a powerful outburst of energy. Can be spotted by the air flickering. Found Artifacts: Wrenched, Gravi, Goldfish. ================================ Fruit Punch Description: A stationary green puddle of stuff that is very similiar to acid. Found Artifacts: Slime, Slug, Mica. ================================ ============================================================================= ===========================9. Tips=========================================== ============================================================================= -At the beginning can you find a Stalker suit, however in the newest patch (V1.001) has it been Repaced with a Merc Suit. -Unlike in other Shooter games is a wooden wall not recommend to take cover since the bullets will pierce the wood and still hurt you. -Always take cover behind a wall when fighting with enemies. You are alone and they have many so they can outnumber you very easily. -Artifacts are not very good at the start of the game because they add rather weak statistics to your stats while they have quite big disadvantages. However later are they very useful since you can . -Money is not an big issue later in the game, you don't have to collect all the weapons and sell them then later, you will get more than enough money. -The most useful weapon is the weapon which your enemies leave behind. Why? Because they also drop Ammo with it and so you have a constant supply of it and you don't have to return to the traders to buy new ammo. -The best shop in the whole game is in Yahntar, there you can buy the best weapons that are avaible for money and the according ammo for them. -If you want to be in good terms with Duty and Freedom at the same time then go to the Military warehouse. There you will meet a group of Duty stalkers who want you to take out a sniper of the Freedom faction. Do the mission and return. They will offer you a second Mission, however decline that mission. They will move out then. Quickly run now to the commander of the Freedom base and tell him about the Duty soldiers, then quickly run to Max and report to him. In the meantime should Duty has begun attacking the camp. DON'T ATTACK ANY SOLDIER! Let Freedom finish the Duty soldiers, later return to the commander and Report to him. Viola. You are now a friend of DUty (because you killed the sniper) and a friend of Freedom because you wiped out the duty soldiers. This worked for me though, I got an mail where someone had a problem with killing the sniper since the whole camped turn hostile afterwards. I will list here what exactly I did. After receiving the mission did move to the wall and along it until I came along a box of explosives and a corpse. I fired at the sniper from my current position and so got his attention, he however shot better and nearly killed me. I took then cover then and walked along the wall towards the entrance of the camp and talked with the guy there who told me something, which I just skipped. I thenw alked to the tower and sneaked it up and there I saw the sniper aiming at the position where he has seen me last. I then backstabbed him with my knife and went on my way, the camp didn't turn hostile on me. Maybe it was just a bug? Mike Nelson says: I ran up to the wall, where he couldn't see me. Tilted my head skywards (say at a 85º or 80º angle from the ground) and threw 2-3 grenades at varying angles, while jumping. They hit, I wasn't in harms way at all, and I could quickly retreat back to the Duty base. Just an alternate way to achieve the goal with the weaker rifles we have at that point. - There is an easteregg involving half-life and half-life 2. In lab x18 you can find a pda on a scientist corpse in the orange research suit that shows up as Gordon's pda. In it, it states how first it was black mesa then some nameless town in russia then the Ukraine. It also says that he had to trade his crowbar for a can of food. Half-Life fans would recognize this right away. - Another easteregg (To what it is refereing stays a mystery to me though) There is one crazy stalker that can be found at Army Warehouse. He is located near the main gate where the are 2 radioactive lakes and there is a wooden house in the middle.If i am not wrong,he will be mumbling some weird stuff.he is a zombie and if u kill him, you can get his flash drive and in the house there are some stuff. COrrection on my behalf and Michael Kang: It is NO easteregg Kiwk shot says: about the insane stalker in the army warehouse area: he actually shouts "hello! i'm insane! i belong in a mental asylum!" Michael Kang says: It is actually quest you can get from Max of the Freedom Base ============================================================================= ===========================10. Endings======================================= ============================================================================= *WARNING SPOILER ALERT* If you don't want to know about the endings then don't continue to read further. So far did I hear out about 6 endings that are possible. I However, only managed to find 4 of them. I added all 6 Endings but I can only give advice on how to reach the endings I actually found. Correction on my site, there are a total of _ 7 _ endings in the game (!) and they are all listed here. ***************************************************************************** * Mankind needs to be Controlled * ***************************************************************************** * You walk up to the wishmaker and drop your weapons. Slowly you * * approach it and you say 'Mankind.. needs to be controlled' * * Suddenly you feel that your head hurts a bit, like a headache, * * while images flood through your memories of explosions, people * * with knives, the nuclear plant, voices are screaming and monsters * * are walking around. And then it is over, everything fades into * * blackness. * ***************************************************************************** How to Archieve: I just did the missions like I normally did. I don't think that there are any specific Requirements for this Ending. Except maybe that you shouldn't have a lot of money. My Stats: I was a Loner and had a rank of about 1600 and my Reputation was terrible. Furthermore was my Money under 1000 RU ***************************************************************************** * I want to be.. rich * ***************************************************************************** * Walking up to the wishmaker do you say 'I want to be.. rich' A * * small metal nut falls down from above while an earthquake shakes * * the earth, however you do not notice it. When the wire hits the * * ground do you pick it up and it looks like money. THe eartzh is * * shaken more and more rubbish falls down from the ceiling but all * * you can see is the money that falls down around you until you are * * suddenly crushed by tons of steel when a part of the ceiling * * collapses. * ***************************************************************************** How to Archieve: This is the ending that probably most of the players did see because they had so much money in the end. You need ,oney, the first time I got this ending did I have about 300K RU. My Stats: I was a Loner and had a rank of about 1600 and my Reputation was terrible. Furthermore was my Money over 300.000 RU. ***************************************************************************** * I want to be immortal * ***************************************************************************** * Walking up to the wishmaker do you speak 'I want to be immorta!' * * First nothing happens but then you shiver in pain while you look at * * your hand and at the metal spreading over it, your flesh turning * * into shiny metal. You try to turn away, speak anotehr wish but you * * are silent while your skin changes into the shiny metal until you * * are completely covered by the metal and will be a statue for * * eternity. * ***************************************************************************** How to Archieve: No idea, I didn't get the ending. My Stats: -NA- ***************************************************************************** * I want to the zone to dissapear * ***************************************************************************** * Slowly you walk to the wishmaker and drop your gun, you look up at * * it and you say 'I want the zone to dissaper'. A blinding light * * blinds you and you close your eyes, the next thing you see is a * * rich lifeful area, plants are everywhere, birds are singing and * * fresh air caresses over your skin. Closing your eyes do you enjoy * * the touch of the sun upon your skin, relaxing since it is over. * * But then you open your eyes and you are blind, you cano't see * * anything at all anymore. * ***************************************************************************** How to Archieve: I don't know, i didn't managed to get that ending. Michael J. Schwarz says that you need low money and maybe a good Reputation. Michael J. Schwarz confirmed that you need a reputation of Excellent My Stats: As I said before. I didn't managed to get that ending. ***************************************************************************** * I want to rule * ***************************************************************************** * As you approach the wishmaker do you look up at it and spread your * * arms. Taking a breath do you say 'I want to rule the world' while * * you wait. But at first does nothing happen, suddenly you feel pain, * * your stomach cramps and you feel as if something would be torn apart* * inside of you. You look at your hand, something blue eminates from * * it and is drawn to the wishmaker, then you see your other hand where* * exactly the same happens. Your body becomes more tense, more pain * * shoots through your body and you are slowly lifted up into the air * * by an unseen force while the blue thing is also emitted by your * * face. The wishmaker glows brighter and a scream comes from your * * throat while you feel how something is sucked out of you and into * * the wishmaker. Then with a blinding flash falls your body to the * * ground, an empty shell. * ***************************************************************************** How to Archieve: I don't know, I didn't managed to get that ending. Michael J. Schwarz says that you need to have killed the leaders of Duty and Freedom to archieve this ending. My Stats: S.A. ***************************************************************************** * The C-Consciousness * ***************************************************************************** * After you opened the secret door and destroyed these electric * * thingies around the brain appears a hologram who talks to you. * * You then have the option of chosing to become part of the project * * to prevent the zone from spreading or to decline the offer. * ***************************************************************************** How to Archieve: Find the secret door, listen to the hologram after destroying the brain and chose the first option. My Stats: They do not matter here really. ***************************************************************************** * The End of the Zone * ***************************************************************************** * After you opened the secret door and destroyed these electric * * thingies around the brain appears a hologram who talks to you. * * You then have the option of chosing to become part of the project * * to prevent the zone from spreading or to decline the offer. * ***************************************************************************** How to Archieve: Find the secret door, listen to the hologram after destroying the brain and chose the second option. You are then outside of the reactor and you ahve to fight your way through the monolith soldiers and use these warp space thingies that teleport you elsewhere until you reach the final teleporter where you will be teleported into a lab where you will destroy the canisters with the scientists inside of them. My Stats: They do not matter here really. ============================================================================= ===========================11. Frequently Asked Questions==================== ============================================================================= Q: Can I run this game? A: The minimum Specs are: Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4 Processor type : Intel Pentium 4 2.0 Ghz / AMD XP 2200+ 512 MB RAM 10 GB available hard drive space 128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce 5700 / ATI Radeon® 9600 DirectX® 9.0 compatible sound card Keyboard, Mouse Recommend is: Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4 Processor type : Intel Core 2 Duo E6400 / AMD 64 X2 4200+ 1.5 GB RAM 10 GB available hard drive space 256 MB DirectX® 9.0c compatible card / nVIDIA® GeForce 7900 / ATI Radeon® X1950 DirectX® 9.0 compatible sound card Keyboard, Mouse And the high end system is: Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4 Processor type : Intel Core2 Duo E6700 / AMD 64 X2 5200+ 2 GB RAM 10 GB available hard drive space 512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce 8800 / ATI Radeon® X2800 DirectX® 9.0 compatible sound card and of course for online play: LAN/Internet connection with low latency Cable/DSL/T1+ speeds Q: But will I be able to run this game? I don't meet exactly the requirements. A: Neither do I. I only have a 3 Gig Processor, an old GeForce FX 5700 and 1 GB Ram, still can I play the game on 1024X786 and with high details Q: My game is running so slow! Help! A: Uh.. yes.. ok. To improve performance, from the main menu, select Options, and then select the Video tab. Any of the following should result in improved performance. Change Render to Static Lighting Lower the Quality Settings to Medium, Low or Minimum Lower the game resolution to 1024x768 or lower Enable Full Screen Under the Advanced button, lower the settings for Vision Distance; Anisotropic Filtering; Antialiasing; and Shadows Quality Background Applications and Performance Programs that run in the background while on the Internet, such as ICQ, web browsers, voice communication applications, or file sharing programs cut into the speed at which S.T.A.L.K.E.R.: Shadow of Chernobyl plays. Turning off these Internet-specific applications can also increase your game speed. Antivirus and firewall software also commonly contribute to performance issues. If you experience performance problems with Antivirus or firewall software try to configure the software to exclude S.T.A.L.K.E.R.: Shadow of Chernobyl from security checks. Contact your software vendor for details. System RAM and Performance Another method of increasing performance in S.T.A.L.K.E.R.: Shadow of Chernobyl is to add RAM to your computer if you are playing on a 512MB system. S.T.A.L.K.E.R.: Shadow of Chernobyl can consume a great deal of memory in very large games causing the system to use virtual memory. This process is slower than using RAM directly, and while the speed of your processor is a factor in the performance of the game, additional memory can greatly enhance your game speed on baseline systems. Please ensure that virtual memory is enabled in your operating system. Dual Core and Performance S.T.A.L.K.E.R.: Shadow of Chernobyl should utilize your dual and quad core processor natively and automatically. Running a dual or quad core processor is one of the best ways to improve performance. Updated Video Drivers It is highly recommended that you install the latest drivers for you video card. These can be downloaded from your video card manufacturer's website. Please visit http://www.asus.com/ depending on the type of card you have. Updated Sound Drivers If you are experiencing problems with audio, or general performance problems, you should check with your soundcard manufacturer to see if there are updated drivers available. These can usually be obtained from the soundcard manufacturer website. Motherboard Drivers Often motherboard drivers are overlooked when updating systems, and as a result most computers are running very old versions that simply do not work properly and may cause very noticeable slow downs and stability issues. Please check with your motherboard manufacturer to see if there are updated drivers available. --Directly taken from the readme file of the game Q: Still is my game lagging! Help!? A: Ok, I just read that on the gamesfaqs.com message board RIght click on the shortcut on your desktop and then chose properties. Now add to the target line -noprefatch , it should look now like "C:Program FilesTHQS.T.A.L.K.E.R. - Shadow of Chernobylbin XR_3DA.exe" -noprefetch It is supposed to increase the loading times, making it faster, and it also will make the game run smoother. Q: You are a God! Thanks for the FAQ! A: This is not a real question you know... Q: Where can I find? A. If it is a costum weapon will I do my best to list where it can be found, when I found it. The rest of the weapons in the game are either bought or found when you kill an enemy. Q: How comes that you do not play the latest patch (V 1.001) it rockz! A: I don't like the way they changed how the durability of armor decreases now. You loose way to quickly your armor now. Q: S.T.A.L.K.E.R. stands for what?? A: So far did I hear that it stands for Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers and Robbers. Which perfectly fits I daresay. Greeg irwin pointed this out: Anyways, I wanted to provide you a little bit of historical info for you to add in (perhaps). While I don't know what S.T.A.L.K.E.R. stands for, I do know that there are, in reality, stalkers currently working at ChNPP. They were the first responders, the cleanup crews, and those who keep an eye on the beast beneath the concrete and steel sarcophagus. Here's a link to an EPA slide showing three stalkers http://www.epa.gov/rpdweb00/rert/chernobyltour/tour_09.html#viewertop. And if you click the left arrow underneath the picture (or follow this link) you can find the photo that Strelok and the Doc talked about after X16. Just wanted to pass that little tid-bit along. Thanks, and keep up the excellent work! (I will do that, no worries. ^^) Vladislav Todorov pointed this out: The publishers have stated that S.T.A.L.K.E.R. stands for Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers. But the background idea and terms "Stalker" and "The Zone" are taken from the novel "Roadside Picnic" written by Arkady and Boris Strugatsky. P.S.: In the former Soviet Union, the area of the Chernobyl disaster has become analogous to the Strugatskys' novel. Humans are not supposed to live within 19 miles of the disaster site, giving rise to a 1,400 square mile region formally referred to as the Zone of alienation, informally known as "The Zone", hence the analogy. The Zone, straddling the Ukraine-Belarus border, contains a ghost city, Prypiat, Ukraine and many ghost villages. It has unwittingly become a major nature reserve. Like in the novel, the Zone attracts some illegal scavenging. Some scientists investigating the area nicknamed themselves "Stalkers". Q: How can I contact you? A: Uh.. scroll a bit down to the Contact secion, will you? ^^ Q: You are awsome! A: Well, thanks.. but this is not a question either. Q: Where can I buy Scopes or Supressors? A: You can not buy them but... Q: WHAT? I can't buy then, what is that?! A: Let me finish, you can not buy them but some weapons have scopes which you then can remove and attach to other rifles. Tho remove a scope from a weapon right click on it and a popup menu will be shown. left click there then upon 'Dismount Scope' to dismount the scope. Q: That doesn't works! A: Then has the weapon obviously no detachable scope. Q: How can I attach a scope/launcher/supressor A: Right click on the scope/launcher/supressor and if it can be attached then an option called 'attach to current weapon (or something like that) should appear. Left click on it and it will be attached to the weapon. Q: Where is the secret door you mention in the ending section? A: Well, you know the room just before you come to the room where the wishmaker is located in (in the very last level of the game, in the power plant).The room I talk about has only two exists, the one where you came in and the one leading to the wishmaker. Walk around the room and you will see a ladder eventually on the wall, climb that ladder up and go to the ending of the hallway, there should be a door there which is locked. Use it (Standard Key 'E') and you should receive a quest update where you are told that you will decode the door now. Do that and hold of the monolith soldiers for 30 seconds, violà, you just opened the secret door. You need to have the decoder with you (!) and you need to have the quest to actually find the secret door, if you don't have the quest then it won't be triggered. Q: Where is the secret tunnel exit from Lab 16? A: It is right from Ghost's Corpse, you need to destroy a few barrels and there it is, a hole in the ground. Q: Where is the SEVA suit you are talking about? The one which can be found in the wild territory? A: In addition to what Mojo B. Fantastic says: In the the wild Territory, just north of the Duty base is a highly radioactive house, when you come close to it will your scanner beep like mad. You then either can shove a box under one of the windows or you can climb upon a nearby ladder from a nearyb house and jump upon the house then. From there can you jump down and into the house. Quicksave before however since there is an electric anomalie inside the house and just right underneath the hole in the roof is a deep hole into which you will fall if you are not carefull. However inside of the house is a save where the SEVA suit is located. You need the mark upon your map where it says that there is a secret stashed inside of the house, if you don't have it then it won't work. Gunslinger777 pointed this out: I just wanted to add something to your valubale guide (I read it on Gamespot.com) I have found the SEVA Suit just west of the bar area. I mean the wild territory just left of the bar area.(where that family rifle is supposed to be) anyhow if you climb up the ladder where the sniper is you should be able to land on the two pipes and walk on them all the way to another building from that building roof also jump on another single pipe this time and you should be able to cross to the house with a big hole as if a meteor had struck it from above walk on the logs to get down as soon as you are in the house it will be in a vault in one of the rooms to the right. Q: What are scorcher anomalies? A: They are these flame pillars that suddenly appear and hurt you. Q: The game starts so hard! What can i do to make it easier? A: Get the Stalker/Merc suit ASAP and then get a Stone Blood artifact (which can be found in the house of nimble) and since it is bugged will it be helpfull. Q: I can't find the Blood Stone you are talking about, where is it? A: Artifacts are generated randomly when an anomalie vanishes, in my first walkthrough did I find no artifacts in Streloks Hideout while I found 4 Moonlight's in my second walkthrough. Q: How can I throw grenades? A: Press 4 (standard button) and you will have selected the grenades. Now press the Fire button as normally and you will throw them. Q: What gun should I use? A: (based of information from natasha8384 and Omikias of GameFaqs) It seems that its best to use the strongest gun that uses the calibur the enemies you face the most in the area your are questing in. But the guns you get are gradually different. Q: Why is my gun jamming so much? A: Guns jam more and more as the durability of the weapon deteriorates try to switch to a new gun once 20% of the durability is gone. (Info from FlankerDFMax of GameFaqs) Q: How can I complete the 'Get Snork's Body Part' Quest? A: Well, kill snorkers, they sometimes have the item in their corpse, but more than often not. Q: How can i open locked doors ,lockers etc.?Do i need a key to it? A: You can open locked doors by shooting the keyhole (yeah, the one you put the key in) and its open! I dont think there are keys to them but some doors (quests like lab X18) need a code to unlock it. Quick Summary: - Locked lockers - shoot the part where they usually put the lock at (the thing that is pointed out) - Locked doors - shoot the lock - lock cupboards(the ones fitted on to tables) - shoot the keyhole Q: I spent a lot of time trying to find a vehicle but I can't find one. Help?! Where is it? A: There are no vehicles int ehg ame, at least none that can be driven. Q: But I saw a trailer featuring it! A: Well, I didn't see that trailer. maybe they simply decided to remove this feature or it didn't managed to get into the final version, I don't know. Q: How can i kill Strelok? A: Well, you need to progress through the game as normal and when you have a pair of GRENADEs face the corner of a building. Now select the Grenades and throw them into the corner, unequip you armor before though. Coninue that until you are dead, congratulations, you killed Strelok. Q: What..?! A: *Sigh* YOU are Strelok. Get it now? ============================================================================= ===========================12. Credits======================================= ============================================================================= - GSC Game World. Thanks for developing the game. - Thanks THQ for releasing such a great game. - Hoo Kim (rusticguy (at) gmail (dot) com) for the Location of the Exosuit. - UnderLord (at) darkuniverse (dot) net for the Statistics of the Exo Suit. - Jon B for the location f the Stalker Suit so you an get it very early in the game. - james.rutan (at) adelphia (dot) net for the list of various artifacts. - huztlaz for making the mod so that the first trader sold every Weapon in the game. Without that I would still be searching for guns and rifles. ^^ - Ramiro Brazuna for the alternate location of the SSp-99 Ecologist Suit. - Mojo B. Fantastic for pointing out where you can find the SEVA suit. Also thanks for telling me that in V 1.001 The found stalker suit in the first village is replaced with a Merc suit. - derblaue for providing info about various modified weapons he found. - Daniel Lynds for a minor typo correction. (Hey no one can say that I won't add people who help me to the Credits. :) ) - Michael J. Schwarz for pointing out how he thinks it is chosen which of the endings you get. - Gordon Bennett for remembering me about the bleeding artifact bug. - Ilsung Sato for sending me the stats of the Monolith Suit. - Greg Irwin for some Info about real stalkers (Yeah, they are not just made up) - jaymz 'bishop' heilbronn for sending the price of the EXo suit. - Doc_M for sending me the info about the Stone Blood artifact which can be found near nimble. - Ninguable Oftheseveneyes for sending the location of the fast shooting AKm 74/2, The Sniper SG1 and the Storming Obokan. - Anticitizen 101 for the location of a special weapon. - Ray Barker for the seventh ending. - 26 for sending me an additional Q&A - natasha8384 and Omikias for being part of the info of 26, though I don't know if they do know that they are recorded now in the credit section if my FAQ ^^ - giocare from the gamesfaqs board for writing about a nice tweak for the game - 26 for sending new Q&A - FlankerDFMax for being a part of a Q&A 26 provided. - Kwik Shot for providing info about several special guns. - Vladislav Todorov for more Info about Stalkers. - David M. Pointing a few minor typos out. And no, these were no jokes ;) - Elvis Dumbledore for sending me the stats of the Thunder 5.45 - jon love for giving information about the location of where the Bandit armor can be found. - John Wray for correcting a Minor typo. - Anticitizen, well, for everyhing he has done so far ^^; - Dorchadas for an alternate location of the Stalker suit in V1.0001 - Necron for Information about three new armors and one more question for the FAQ (Changed his name on his request) He also pointed an easteregg out and he send more accurate Q&A stuff. - NukeRave for the fourth location of thge Vintar BC. - Jon Love for sending me an easteregg regarding half-life and half-life 2 - Cryax for pointing a bug out where the Tunder can be found. - Mike Nelson for finding an alternate solution on how to get rid of the sniper in Freedom Base - HRISTIN IVANOV for sending info about a mod. - Lucifer for sending some info about a mission. - Michael Kang for pinting out that one easteregg was no easteregg at all. - Gunslinger777 for sending a more detailed info about the location of the SEVA suit - Michael St. Pierre for some info regarding the Exo suit. ============================================================================= ===========================13. How to Install Mods=========================== ============================================================================= First download this little tool and extract it into your game folder of S.T.A.L.K.E.R http://rapidshare.com/files/22583326/dbex_rel_1.rar.html Then read the readme file and start the correct executable for your version. Now, select the file gamedata.db0 and extract it to a folder called 'gamedata' without the quotes, you have created before, now do that with every file called gamedata.db~ (0,1,2,3,4,5,6,7,8,9,a). Viola, you just extracted all of the resources, scripts, models,a ctors, etc, etc to your gamedata folder. Now you need to tell the game however that it is supposed to look into the gamedata folder and do not use the normal gamedata.db~ files. FOr that do we need to change the fsgame.ltx file. Open it with Notepad and change the line $game_data$ = false| true| $fs_root$| gamedata into $game_data$ = true| true| $fs_root$| gamedata In my case did it also work without changing anything at all, dunno why though. So, you now did that, what now you might ask? In the folder gamedataconfigmisc can you find a lot of interesting stuff, like the artefacts (Artefacts.ltx) or the Unique items (nique_items.ltx) or also the various armors and the statistics of them (outfit.ltx). Every *.ltx file can be opened via notepad so that you can cahnge the statistics. be warned though that if you change something and the game can not read it that it will refuse to load and will crash back to the desktop. If that happens simply delete the gamedata folder and extract all files into it again. Also can you find in the All UsersDocumentsSTALKER-SHOClogs the logs of the game and why it has crashed. Generally is this folder on the drive C: where windows is installed, I took the adress of where it is located on my computer, so in dire need simply search for 'STALKER-SHOC' on your computer, without the quotes. The mods The Repairmod. A very very useful thing, especially in v1.0001 http://board.oblivion-lost.de/showthread.php?t=9394 Found a great site with Mods. http://stalker.filefront.com the Transport mod(1.0) http://stalker.filefront.com/file/Transport_Mod;77758 ============================================================================= ===========================14. Contact======================================= ============================================================================= If you want to contact me then please send an Email to the following Address jannis1001 (AT) hotmail (dot) com Please put S.T.A.L.K.E.R - Shadow of Chernobyl into the subject line so it doesn't gets Marked as Spam or so that I don't overread it. ============================================================================= ===========================15. Final Words=================================== ============================================================================= Thanks for reading this FAQ. I know that there are some things that need to be added, so please contact me. But first will I finish the things that are not complete by now. So long, says dark_scourge