Reunion T H E R E U N I O N H I N T S F I L E ------------------------------------------------------- version 1.01 by Orin Thomas Reunion, in my mind, is a cross between Starcon2 and Dune II. (although not nearly as playable) It is all about a lost earth colony that has to build up its space forces, beat up the bad guys and reunite itself with earth. This is a file of hints, not a step by step guide as to how to play Reunion. It would probably be of help if you are stuck at a particular stage and need a few pointers as to how to progress. C O N T E N T S --------------- Part Zero : Setup Problems Part One : Beating the Morgals. One A) : How to Attack. Part Two : Defeating the League. Part Three : Reunion with Earth ------------------------- PART ZERO: SETUP PROBLEMS ------------------------- Some people have experienced reunion crashing when they have lots of ram and some decent hard drive space. emm386 must be on (four meg or so). Base memory must be maximised. It is better to take off things like smartdrive. ----------------------------- PART ONE: BEATING THE MORGALS ----------------------------- Try to hire the middle people as advisors. The cheaper ones are basically useless. When you have the money, upgrade the scientist and the fighter. It is generally cheaper to upgrade the scientist than to retrain him 4 times. To contact the Jenossians, as soon as the planet Jade becomes visible to your astronomers send a TRADE group there. (not a satellite carrier). The Jennosians will make contact with you and offer you an improved trade ship. Later they will offer you an artifact for a price. Take it. It turns out to be a hyperdrive unit. When they contact you about helping them fight the morgals agree to help. There is not much that you can do, but they then give you the plans to the Hunter and the Laser Cannon. Start building as many Hunters as you can. If you have about 10 Hunters and the middle "fighter" advisor, you should overcome the first morgal attack. When the Morgals kill off the Jennosians send a trade group to Jade and land on the planet. This enables you to find a radio transmitter that is helpful later on. To defend your planet, put all of the fighters in the New Earth Defence Force group. This means that they will defend your planet When you can, build a galleon and send it to the Pheonix System, planet three. You will meet with the Kalls and some sort of alliance is formed. When Pheonix Five becomes visible do the same thing. This time you will meet the Phelonians. Try to set up a base on Pheonix Two. You will lose it due to radiation sickness but this allows you to develop the radiation shield. Set up another colony on Pheonix two, this time with the R-shield. Set up an observatory and you will find the planet pheonix-one. Send a trade ship there and you will capture a Morgal ship in distress. Tell them that the Kalls are fighting them and then let them go. Doing this forces the Kalls to begin fighting the Morgals. Otherwise the ally themselves and you are attacked by both. (they also kill the phelonians). This must be done before Nov 2928 You can survive past this date but from here on in the Morgal attack forces seem to grow faster than you can produce defence forces. Also, their military advisor becomes more competent, making it harder for you to win. When you get the opportunity send a satellite carrier over to planet 2, moon 2 of the Mirach system and scan the surface. This gives you more technology. You have to keep building military hardware to survive. The Morgals attack your home planet with regularity. The only way I have found to overcome them is to invade their home planet (Mirach 3). When you destroy their home planet, all the colonies go as well! You will need several units (1 unit = thirty tanks/troopers) to take Mirach 3. When you launch your ground assault the Kalls also join in to help. ------------------- 1 A) HOW TO ATTACK ------------------- I have received a surprising amount of mail asking how to attack. Here is an example of what you do to attack. Okay, you need to create an army group. Select new group and then click with the mouse until it says army. Name it whatever you want (mine was always STARFLEET). Now shift all your military assets into this group. The first screen will hold Hunters, Fighters, Destroyers and Eventually carriers. On the Far right is a red arrow pointing down. Click on this and you will come up with a similar screen. But here you can put Troopers, Battletanks, (eventually) Aircraft and Missile Launchers. Once you have put together the equipped group take off. Wander over to a morgal planet. (lets say jade for this example.) Don't land! Okay, you arrive. Click on the "planets" icon. You should see a representation of the Jade system. Over in the right you should see a picture of a planet with a RED arrow around it. (your fleet). Click on your fleet and then the attack icon should appear. You will not need as many starfighters/hunters/destroyers as you might think. All you have to do is take out the space forces on Mirach 3. The hardest part of taking any planet is the ground battle. When doing this remember - THERE IS NO SUCH THING AS AN OVERKILL! I have had a report that you find the aircraft here. You may have to wait until the morgals develop this technology. I haven't got the aircraft yet. I haven't had time to replay the game! -------------------------------- PART TWO : DEFEATING THE LEAGUE. -------------------------------- When you defeat the Morgals you find the co-ordinates of three more systems. Two of these systems contain an alien alliance called "the League". As soon as you turn up in a trade group to a League planet the whole League decide decide to attack you. After having the same problem with the League that I had with the Morgals I loaded a game where I had just defeated the Morgals but hadn't explored the three new systems. I then made up an army of about 450 tanks, 50 troopers, 20 Destroyers, 200 Starfighters and 100 Hunters. (this took a while). I then, using my satellite carriers, located the "League" worlds, and, using the spy in "local", worked out each race's main planet. I then took my army group in and destroyed the league. The Morgal that appears in the bar is useful for finding minerals and other things. When you destroy the League you will find the new Rigel System. -------------------------------- PART THREE : REUNION WITH EARTH -------------------------------- When you explore the Rigel System you find some interesting stuff on the first planet. This enables you to develop some new technology that finds a new race. One that is finally nice to you. They give you the co-ordinates to the sol system. Again I decided to build up a force (this time with the newly invented missile launcher). Also it is an idea to arm your destroyers with the plasma cannons. I then, after I had built up my force, sent in my spy-satellite group and scanned planet earth. As soon as I had detected an alien presence there, I sent in my army group. The earthlings declared war (what else?). I took about 400 missile launchers into the last battle, only to realise that I could only field about 80. :-) It didn't matter, I kicked their butts. ORIN THOMAS ------------------------ orin@werple.apana.org.au