Return to Castle Wolfenstein [solve] Submitted by: arun prakash Return to Castle Wolfenstein (walkthrough) text: Contents: 1. Updates 2. Introduction 3. Game Overview 4. Items 5. Weapons 6. Enemies 7. Walkthrough Mission 1: Ominous Rumors Part 1: Escape! Part 2: Castle Keep Part 3: Tram Ride Mission 2: Dark Secrets Part 1: Village Part 2: Catacombs Part 3: Crypt Part 4: The Defiled Church + Boss Mission 3: Weapons of Vengeance Part 1: Forest Compound Part 2: Rocket Base Part 3: Radar Installation Part 4: Air Base Assault Mission 4: Deadly Design Part 1: Kugelstadt Part 2: The Bombed Factory Part 3: The Trainyards Part 4: Secret Weapons Facility Mission 5: Deathshead's Playground Part 1: Ice Station Norway Part 2: X-Labs Part 3: Super Soldier Mission 6: Return Engagement Part 1: Bramburg Dam Part 2: Paderborn Village Part 3: Chateau Schuftaffel Part 4: Unhallowed Ground Mission 7: Operation Resurrection Part 1: The Dig Part 2: Return to Castle Wolfenstein Part 3: Heinrich 8. Credits ----------------------------------------------------------------------- 1. Updates December 10, 2001: Started the walkthrough last weekend and managed to finish the format as well as typed up all the mission briefings and objectives as well as the "Enemies" section. Hopefully more will be coming tomorrow... (Version 1.0) ----------------------------------------------------------------------- 2. Introduction I found it quite strange due to the fact that no one is interested in writing a walkthrough for Return to Castle Wolfenstein. Since I finished the game, I thought I might as well write the walkthrough. Please note that I'm very busy with schoolwork (I'm a grade 12 student) and updates may be very slow. I will try to update as often as I can but they will only come during weekends. This is my first FAQ so I hope you will forgive me on any mistakes and errors. If you have any critics, suggestions, comments and things to add, don't hesitate to email me at varkovsky@hotmail.com. One more thing, this FAQ is protected by the international Copyright Law so if there's anyone who wants to post this FAQ in his or her site, YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people plagiarizing other people's FAQ to make money and believe me, writing FAQ is not easy and to you know how it feels if your hard work is used by other people. So for all plagiarizers out there, be warned that if you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT EASILY!!! ----------------------------------------------------------------------- 3. Game Overview You are B.J. Blazkowicz, a highly decorated Army Ranger recruited into the Office of Secret Actions (OSA) tasked with escaping and then returning to Castle Wolfenstein in an attempt to thwart Heinrich Himmler's occult and genetic experiments. Himmler believes himself to be a reincarnation of a 10th century dark prince, Henry the Fowler, also known as Heinrich. Through genetic engineering and the harnessing of occult powers, Himmler hopes to raise an unstoppable army to level the Allies once and for all. You must first escape from imprisonment in the castle to report the strange creatures and happenings in and around Wolfenstein to the OSA. Your mission takes a drastic turn as you learn the depth of Himmler's plans and what you must do to defeat the evil he has unleashed. This is what you have been trained for. Your surroundings will be dangerous and hostile. The OSA is currently tracking activities believed to be associated with Himmler in locations throughout Germany including; villages overrun by the occult, hidden crypts, forests, air bases, secret weapons facilities, and genetic labs, to name only the few we are aware of. There are more and you must find them. Failure is not an option. If Himmler succeeds, the war is over for the Allies... and the war is over for everyone. Return to Castle Wolfenstein is a first person shooter game, powered by the heavily tweaked Quake 3 engine. The single player game spans seven missions, each of which has several different levels. The game challenges you to not only survive, but to recover the many treasures and artifacts that the Nazi regime has stolen. ----------------------------------------------------------------------- 4. Items ----------------------------------------------------------------------- 5. Weapons ----------------------------------------------------------------------- 6. Enemies Below is the list of the enemies that B.J. will encounter in the game: Nazi Soldier Soldiers are the weakest enemies that B.J. will find throughout the game. They usually come equipped with either the MP40 sub-machine gun or Mauser rifle. They are generally quite vulnerable and a well-placed headshot can take them down immediately. Nazi Officer Similar to the soldier except that they are only equipped with a Luger. Don't let their weapon become a distraction though because their marksmanship should not be underestimated. A headshot will bring them down quickly as well. Elite Guard Despite their soft-looking appearance, these leather clad female soldiers from the SS Paranormal Division are actually very ruthless and cold-blooded killers. They would not hesitate to kill B.J. so take them out as soon as possible. They usually work in teams and are usually lethal with the silent Sten sub-machine gun aside from being a very agile killing machine. Always try to shoot their head to bring them down quickly. Himmler's Black Guard The SS Black Guards are Himmler's personal bodyguards and they are armed with the deadly FG42 paratroop rifle. The best thing to do is to go for headshot all the time to take them out quickly since they have a very good marksmanship similar to the Elite Guards. Worker/Engineer Workers and engineers are generally harmless aside from their Lugers that they always carry. They also would not hesitate to shoot so don't ignore them although their accuracy are just average. Try to take care of them lastly while focusing on other more imposing enemies that might be present in the vicinity at the same time. Scientist These Nazi scientists spend most of their time researching biological and robotic engineering in their laboratories. Similar to the workers and engineers, they are only armed with a Luger which shouldn't pose too much of a problem. They will however, call out for guards whenever possible perhaps because of their lack of combat training which make them realized that they are not a worthy opponent. Zombie The SS Paranormal Division research into the occult has resulted in the resurrection of these zombies. They are expectedly slow but don't be deceived by their speed. They can emit phantom skulls which will chase B.J. even around corners so be careful. The most effective way to kill them is to aim the Sten at their heads to blow them apart quickly but be careful of overheating so fire in short bursts only. Zombie Knight Similar to their standard counterpart, zombie knights are equipped with a sword and a shield. The shield can be used to reflect gunfire so take notice of this when fighting them. There are two effective methods to kill them: the first is to try to blow their unprotected legs apart with gunfire or grenades while the second method will be to let them get close first. They will lower down their shield to swing at B.J. so use this chance to empty the Sten towards their head and they will collapse to the ground immediately. Fire Zombie This is one of the most dangerous foes that B.J. will meet along his adventure. Fire zombies are surrounded by fire and they can spew a fountain of fire that can travel very far. When facing one of these, always keep a good distance between B.J. and the zombie while unloading the Sten at its head to take it down quickly. An occasional one or two grenade at their feet will help to accomplish this task even faster. Loper Lopers are the result of Nazi scientists' research into combining robotic and biological engineering. They attack with their claws as well as lightning bolts that are emitted from the half-spherical plate lodged underneath their waist since they don't have any legs. Their ability to leap across considerable distance both vertically and horizontally proves to be fatal to anyone unlucky enough to be around. Exercise extreme caution when facing them. Although they would appear by themselves most of the time, never underestimate their power. Uber-Soldat (Super Soldier) prototype Similar to the lopers, these Uber-Soldat prototypes are powered by the tesla technology and are also the result of the combination between robotic and biological engineering. They are equipped with either the devastating venom gun or panzerfaust which can rip B.J to shreds in no time. The fact that they are covered with full metal body armor doesn't make fighting them any easier as well. The only way to kill them successfully will be to take advantage of their speed since they are very slow. Always find cover whenever possible and use the environment to gain the maximum advantage; never expose B.J. to them unless to take some quick shots. Panzerfaust and venom gun are very effective in taking them out so don't hesitate. Uber-Soldat (Super Soldier) These walking monstrosities are the improved version of the prototypes. They are more heavily armored and also come equipped with a tesla gun aside from the panzerfaust and the venom gun. Their tesla gun can reach a considerable distance so never let B.J. expose himself UNLESS attempting to shoot or running from cover to cover. They can take quite a lot of punishment before going down so exercise EXTREME caution when facing one of them. Similar to the prototypes, panzerfaust and venom gun works best against them. ----------------------------------------------------------------------- 7. Walkthrough Mission 1: Ominous Rumors *********************************************************************** Part 1: Escape! *********************************************************************** Briefing: Orders are as follows: Infiltrate Castle Wolfenstein and investigate increase in activity from SS Paranormal Division. Gather any intelligence information you may find regarding said SS Division and their activities in the area. Kessler, your contact, is a member of the German Resistance group called the Kreisau Circle. He has managed to partially infiltrate The SS Paranormal Division's temporary headquarters and had valuable information regarding their activities. Meet Kessler in the village near the archaeological dig site. He will have further information regarding your mission. Remember: If you or Agent One is captured, escape at all costs. Standing Order #71 remains in effect: If you are placed in a compromising position where you might divulge information regarding your mission or the OSA, take your own life by ingesting your cyanide tablet. As always the OSA will disavow any knowledge of your identity and mission if you are compromised. Good luck. Objectives: -Escape the dungeon by any means necessary. -Locate the exit to the lower keep. *********************************************************************** Part 2: Castle Keep *********************************************************************** Objectives: -Locate tram entrance. *********************************************************************** Part 3: Tram Ride *********************************************************************** Objectives: -Restore power to the tram. -Escape from Castle Wolfenstein. -Meet Kessler in the village of Wulfburg. ----------------------------------------------------------------------- Mission 2: Dark Secrets *********************************************************************** Part 1: Village *********************************************************************** Briefing: >From OSA via Kreisau Circle contact Kessler: Learned of your capture and subsequent escape from Castle Wolfenstein; Agent One's death a tragedy, but unavoidable. Himmler's SS Paranormal Division, headed by Helga von Bulow, is staging a massive archaeological dig near the outskirts of the village. OSA recently intercepted fragments of high-level encoded message coming >from the site directly to Himmler himself, but up to this point we have been unable to fully decode any of the messages. Karl Villigut, a member of the Kreisau Circle, is in the village with an important item for you. If possible, locate him and obtain the item, then proceed as per Kessler's instructions to archaeological dig and investigate the situation. Remember to gather any intelligence information you may find along the way. You will receive new orders once you reach the dig site. Objectives: -Infiltrate the village through Kessler's secret passage. -Locate the SS Paranormal Division's dig site. *********************************************************************** Part 2: Catacombs *********************************************************************** Briefing: According to Kreisau Circle members from Wulfburg, these catacombs run a great distance under the village, ultimately leading to an ancient church that is no longer accessible by normal means. Helga von Bulow is reported to be there now, with a large contingent of her "Elite Guard" and a team of scientists from the SS Paranormal Division. Your orders are to navigate the catacombs and locate the church. Gather any artifacts that you may find along the way for future analysis. Kreisau Circle reports "supernatural" activities are taking place in the catacombs; these are most likely unfounded rumors, but they are >from a reliable source and must be heeded. Kreisau informants have also revealed that Professor Zemph often carries a journal into the dig site. The journal may provide important insight into his activities at Castle Wolfenstein. Objectives: -Locate Professor Zemph's journal. -Pursue SS Paranormal Division through the catacombs. *********************************************************************** Part 3: Crypt *********************************************************************** Objectives: -Navigate the catacombs to the Wulfburg church entrance. *********************************************************************** Part 4: The Defiled Church *********************************************************************** Briefing: Residents of Wulfburg call this "The Defiled Church". It apparently has a rather sordid history dating back 1000 years. Over the ages it has been rumored to have been used for a number of occult ceremonies. Rumors aside, we do know that Helga von Bulow and her SS Paranormal Division team are there now. We do not know what they are planning, so it is imperative that you investigate and recover as much intelligence information as possible. A word of caution; the Kreisau Circle has reported that Helga von Bulow's "Elite Guard" is made up of a small group of extremely capable women who have been trained to an exceptionally high level, both physically and with small arms. They are also reportedly bound together as a witch's coven. Objectives: -Infiltrate Wulfburg Church. -Pursue Helga von Bulow to the ruined cathedral. -Eliminate all of von Bulow's personal "Elite guards". *********************************************************************** Part 4: The Defiled Church (Boss) *********************************************************************** Objectives: -Eliminate Helga von Bulow. -Retrieve the "Dagger of Warding" for further study. ----------------------------------------------------------------------- Mission 3: Weapons of Vengeance *********************************************************************** Part 1: Forest Compound *********************************************************************** Briefing: Deathshead has been tracked to a remote rocket base located near the Baltic Coast, where he intends to fire a V2 rocket at London fitted with some kind of new chemical warhead. Your only viable method of infiltration is to stow away aboard a supply truck bound for the base. You will parachute into the outlying forest area armed only with your knife and silenced Sten. The rest of your gear will be deployed separately in two drop containers. In one of them you will find the new OSA M1S "Snooper" rifle which has been shown to be highly effective for long range, covert "wet work". Due to the fact that this weapon uses very specialized ammunition, we can only issue you with a limited amount. Also, due to its experimental nature, it is imperative that you recover this item lest it fall into enemy hands. The area is lightly guarded, but there are alarm stations scattered throughout. If any alarms are sounded the base will be alerted and the mission will be scrubbed. If you encounter any enemies, eliminate them before they can sound any alarm. Remember: Do not eliminate the final guard who controls access into the compound; if you do, the supply truck will not be able to get inside the rocket base. Objectives: -Infiltrate supply compound. -Stowaway aboard supply truck bound for rocket base. -Ensure that no alarms are sounded. -Recover OSA M1S "Snooper" rifle. *********************************************************************** Part 2: Rocket Base *********************************************************************** Briefing: German resistance informs us that the rocket Deathshead intends to fire at London carries some kind of new chemical warhead, the destructiveness of which is currently unknown. German resistance also informs us that all of these rockets have a "self-destruct" switch, usually located in the main rocket control room. Unfortunately, we know virtually nothing of the interior layout of the base. It will be up to you to determine the best means of reaching the main control room so that you can destroy the rocket before it reaches London. After destroying the rocket it is likely that the base will be on full alert. Use all means available to exit the base and proceed to the outer compound. Objectives: -Locate main control room. -Terminate launch of V2 rocket. -Locate exit and proceed to the outer compound. *********************************************************************** Part 3: Radar Installation *********************************************************************** Briefing: Proceed through the outer compound en route to the X-Airbase where you will find the Bachem 317 "Kobra" rocket plane. It is certain that after the destruction of the rocket base the outer compound will also be on full alert, so once again use all means at your disposal in eliminating all resistance along the way. Also, the outer compound contains a new MVK-mk1 radar installation. Your orders are to destroy the radar installation before proceeding to the X-Airbase. German resistance also reports that some of Himmler's new "Black Guard" soldiers may be stationed near the base. Objectives: -Locate and destroy MVK-mk1 radar array. -Locate entrance to X-Aircraft facility. *********************************************************************** Part 4: Air Base Assault *********************************************************************** Briefing: Enter the experimental aircraft test facility via the outer compound of the rocket base. The airbase houses the latest Bachem Ba317 "Kobra" experimental rocket plane in a hangar at the northern perimeter. Upon infiltration of the airbase, eliminate any resistance and proceed to the "Kobra" launch hangar. You will need to prep the "Kobra" for launch, so look for launch procedure documentation in the facility. Once you have appropriated the "Kobra" and are airborne, proceed immediately back to the OSA airbase in Malta. The Ba317 is reported to travel at speeds in excess of 500 knots, so enemy air defenses should offer no problem. Contact OSA immediately upon touchdown in Malta for debriefing and further orders. Good luck. Objectives: -Gain access to "Kobra" launch silo. -Prep "Kobra" for launch. -Capture "Kobra" and fly to OSA airbase in Malta. ----------------------------------------------------------------------- Mission 4: Deadly Design *********************************************************************** Part 1: Kugelstadt *********************************************************************** Briefing: Deathshead has been tracked to what we believe is his Secret Weapons Facility (SWF). This is an industrial complex located near Kugelstadt, a city that has undergone intensive aerial bombardment by the Allies for the past 48 hours. Deathshead's connection to the events at Castle Wolfenstein is becoming clearer, but it is imperative that we learn more about what his "Special Projects Division" is up to. The OSA has wanted to investigate the SWF since learning of it existence a few months ago, but we have been unable to pinpoint its exact location or gain entry. The Kreisau Circle has also informed us that a top scientist from the SWF wishes to defect. They have commandeered a Panzer tank near the entrance to the complex and will be able to assist you in gaining entry to the facility. Once you link up with the resistance members afford them any help they might need in securing the safe defection of the scientist. Preliminary reports have come to us from the defecting scientist through our Kreisau Circle contacts. These reports state the existence of a project book that fully discloses information on Deathshead's experimental "Venom Gun". OSA will provide further information regarding the project book after the defecting scientist's debriefing. Objectives: -Eliminate panzergrenadier team. -Escort the captured Panzer safely to the SWF complex. -Aid Kreisau Circle in safe defection of SWF scientist. -Gain access to SWF complex. *********************************************************************** Part 2: The Bombed Factory *********************************************************************** Briefing: The first part of the SWF industrial complex is the weapons factory. Various aircraft and heavy weapons were being manufactured here before the bombing raid. Intelligence has learned that this was also to be one of manufacturing points for the Nazi's new "Venom" machine gun. This weapon has been rumored to have an incredible rate of fire and if it is half as powerful as reports would indicate could pose a serious threat to the Allies. The defecting scientist has confirmed the reports that there is a "Venom Gun" project book located somewhere in the factory which contains all of that weapon's technical information and specifications. The procurement of this "Venom Gun" project book would be a major stroke of good fortune for the Allies; it is imperative that you find it before proceeding. Objectives: -Infiltrate the Kugelstadt weapons factory. -Obtain "Venom Gun" project book. *********************************************************************** Part 3: The Trainyards *********************************************************************** Briefing: The second part of the SWF industrial complex is the train yards/freight depot. Aerial recon reports that this area appears to have been less damaged than the factory. The real strategic importance of this area is that it is the only entrance into the Secret Weapons Facility itself, which lies underground and out of reach of Allied bombers. Unfortunately, our tactical knowledge of this area is minimal at best, so you must discover on your own which building contains the SWF entrance. Objectives: -Gain access to the main warehouse complex. -Locate the primary lift and proceed to the SWF. *********************************************************************** Part 4: Secret Weapons Facility *********************************************************************** Briefing: Besides advanced weapons research and development, the OSA has very little information on what goes on inside the SWF. Kreisau Circle intelligence does suggest that the SWF contains a U-boat pen that may be used as a debarkation point for another of Deathshead's secret research projects, although we have no idea what that might be at this time. Also be on the lookout for advanced weapons proto-types. The bombing raid has made a mess of communications topside, so you should be able to enter the facility without their knowledge. Objectives: -Locate Deathshead's U-boat pen. -Obtain information on Deathshead's destination. ----------------------------------------------------------------------- Mission 5: Deathshead's Playground *********************************************************************** Part 1: Ice Station Norway *********************************************************************** Briefing: Your interrogation of the officer in the SWF has yielded the location of Deathshead's "X-Labs" in occupied Norway. Our defecting SWF scientist has also revealed the nature of what is taking place at the "X-Labs"; project 'Uber Soldat" or Super Soldier. This is Deathshead's most advanced technology project, apparently combining robotic and biological engineering to create the "ultimate killing machine". By itself this super soldier could pose a considerable threat to the Allies, but it appears that this project may have some other connection to the SS Paranormal Division. In any event, the "X-Labs" must be infiltrated at all costs; we must know what Deathshead's ultimate goal is for these Super Soldiers and, if possible, what their connection is to the SS Paranormal Division. Objectives: -Breach "X-Labs" outer compound. -Gain access to main secure lab area. *********************************************************************** Part 2: X-Labs *********************************************************************** Briefing: There is very little information about the "X-Labs" themselves. Our defecting scientist worked in weapons research and although he is aware of the existence of the "X-Labs" he has never been there. He has however, informed us that the "X-Labs" do make extensive use of "Tesla" technology to create powerful, guided electrical fields. These are apparently used for everything from security gating to local power generation. It is also rumored that this technology is what drives the nervous systems of what our scientist calls the "X-creatures". This last statement indicates that you will probably engage more of the "Lopers" that you first encountered at the Secret Weapons Facility, as well as other unknown types of "X-creatures". You should proceed with caution into any new areas until you can ascertain what it is you are dealing with. Your ultimate mission is to discover exactly what Project "Uber Soldat" (Super Soldier) is and what Deathshead's ultimate plans for said projects are. Be on the lookout for any documentation linking Deathshead's activities with Operation: Resurrection. Objectives: -Locate and procure any documents related to Operation Resurrection. -Locate entrance to main "Uber Soldat" gestation area. *********************************************************************** Part 3: Super Soldier *********************************************************************** Objectives: -Pursue Deathshead to the "Uber Soldat" test lab. -Eliminate Deathshead's "Uber Soldat". -Locate exit and proceed to surface. ----------------------------------------------------------------------- Mission 6: Return Engagement *********************************************************************** Part 1: Bramburg Dam *********************************************************************** Briefing: The mission to the "X-Labs" had the effect of driving Deathshead into hiding, at this time his whereabouts are unknown. However, it is now known that he was only a supporting character in Himmler's ultimate goal; to resurrect Heinrich I. It appears that three of Deathshead's Super Soldiers will be "anointed" by Marianna Blavatsky in a ceremony to be held near Chateau Schufstaffel in the village of Paderborn. They will then be brought to the grave of Heinrich I located near Castle Wolfenstein for the "Resurrection". While many in the OSA remain skeptical of this ceremony, recent events have shown that nothing can be ruled out. Your mission is to infiltrate Chateau Shufstaffel and stop this ceremony at all costs. To reduce the chances of alerting the enemy, you will be air dropped near a dam to kilometers from Paderborn. You must cross the dam to reach Paderborn and from there gain access to the chateau. Once in Paderborn you are to assassinate The Paranormal Division officers and discover the exact location of the ceremonies. Should you arrive too late, proceed with all speed to Castle Wolfenstein and ensure the "Resurrection" does not take place. Objectives: -Get across the Bramburg Dam. -Locate the road to the village of Paderborn. *********************************************************************** Part 2: Paderborn Village *********************************************************************** Briefing: Paderborn, home to many of Germany's leading occultists, is currently hosting the elite of the SS Paranormal Division. As learned in recently decoded SS transmissions, Marianna Blavatsky will perform a ritual termed "Anointing of the Dark Knights". The ceremony is scheduled to take place somewhere near Chateau Schufstaffel. Resistance intelligence tells us the only viable route into the chateau is through the village, as it is the least guarded path. However, there is a general alarm somewhere in the village near the chateau. If the alarm is raised there will be no chance of getting inside. You must, therefore, proceed through the village as quietly as possible, using your silenced weapons. Also, with the "Anointing Ceremony" about to take place at the chateau, there are five key SS Paranormal operatives residing in the village. This presents a unique opportunity to deliver a crippling blow to the SS Paranormal's chain of command. Therefore, these SS Operatives must be eliminated before proceeding. Objectives: -Eliminate Major Hochstedder. -Eliminate General von Stauff. -Eliminate Colonel Strache. -Eliminate General Burkhalter. -Eliminate General Haupman. -Ensure alarm is not sounded. -Gain access to Chateau Schufstaffel. *********************************************************************** Part 3: Chateau Schufstaffel *********************************************************************** Briefing: The "Anointing Ceremony" for the Super Soldiers is reported to be taking place somewhere near the chateau. According to the Operation: Resurrection project book recovered from the "X-Labs", the three Super Soldiers are to be "anointed" by Marianna Blavatsky whereby they will be transformed into Dark Knights. According to the project book the presence of these "Dark Knights" is necessary for the final phase of their plan; to raise Heinrich I from his 1000 year old burial site. You must, if possible, stop the ceremony before it begins and destroy the Super Soldiers before their transformation. If their transformation does take place there will be no way of judging how much more powerful they will be or if it will even be possible to stop them. Also, there will still be a number of SS Paranormal operatives in and around the chateau; ensure that you eliminate them. Objectives: -Eliminate General von Shurber. -Locate rear exit of the chateau. *********************************************************************** Part 4: Unhallowed Ground *********************************************************************** Objectives: -Locate site of "Anointing Ceremony". -Destroy all Super Soldiers. ----------------------------------------------------------------------- Mission 7: Operation Resurrection *********************************************************************** Part 1: The Dig *********************************************************************** Briefing: We have virtually no information for you at this time regarding your mission. You are in uncharted territory, so it will be up to you to determine the best possible course of action. If you were unable to disrupt the ceremony and prevent the Super Soldiers from being transformed into "Dark Knights", then you will ultimately have to stop Blavatsky and the resurrection ritual. The fate of the free world now rests on your shoulders Agent Blazkowicz. Failure is not an option. Objectives: -Pursue SS Paranormal Division operatives through the dig site. -Locate alternate entrance to Castle Wolfenstein. *********************************************************************** Part 2: Return to Castle Wolfenstein *********************************************************************** Objectives: -Locate the entrance to the main dig site. *********************************************************************** Part 3: Heinrich ***********************************************************************