Red Faction – Armageddon

Red Faction - Armageddon
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       A      R      M      A      G      E      D      D      O      N
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Table of Contents
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          1. - Controls..........................................RF01
          2. - Walkthrough.......................................RF02
                    2.01 - Armageddon.................RF201
                    2.02 - The Terraformer............RF202
                    2.03 - Dig Site...................RF203
                    2.04 - We're Not Alone............RF204
                    2.05 - Outbreak...................RF205
                    2.06 - Road to Bastion............RF206
                    2.07 - Bastion Defenses...........RF207
                    2.08 - Water Supplies.............RF208
                    2.09 - Ice Mines..................RF209
                    2.10 - Infection..................RF210
                    2.11 - On the Run.................RF211 
                    2.12 - The Red Faction............RF212
                    2.13 - Relay Stations.............RF213
                    2.14 - Heavy Metal................RF214
                    2.15 - The Temple.................RF215
                    2.16 - Hale.......................RF216 
                    2.17 - Must Go Faster.............RF217
                    2.18 - Marauder Defenses..........RF218
                    2.19 - Older Enemies..............RF219
                    2.20 - Air Support................RF220
                    2.21 - The Road Less Traveled.....RF221
                    2.22 - Knock, Knock...............RF222
                    2.23 - The Lair...................RF223
                    2.24 - Kill the Queen.............RF224
                    2.25 - Armageddon.................RF225
                    2.26 - Reversal of Fortune........RF226
                    2.27 - Genesis....................RF227
          3. - Weapons...........................................RF03
          4. - Enemies...........................................RF04
          5. - Upgrades..........................................RF05
          6. - Abilities.........................................RF06
          7. - Audio Logs........................................RF07
          8. - Trophies/Achievements.............................RF08
          9. - Contact...........................................RF09
          10. - Disclaimer.......................................RF10

* PLEASE NOTE - This entire FAQ/Walkthrough is designed for easy accessibility. 
What does that mean exactly? That means you can use your browser's search 
function to easily find the section you would like to view. To bring up your 
browser's search function, simply press ctrl+f and a box will appear. Type in 
the code to the section you are looking for which is on the right side of the 
Table of Contents and hit enter until you are brought to your section. For 
example, if you want to go to the story missions section, search "RF02" and 
your browser will bring you straight to that section.
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1. - Controls                                                              RF01
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PLEASE NOTE - All of the controls for PC mode are default controls and can be 
changed via the options menu. I'm not sure on the console versions, I simply 
got those controls through GameFly.

Command               |  PC Control  | XBox 360 Control | Playstation 3 Control
----------------------|--------------|------------------|----------------------
Common Controls       |              |                  |
  Forwards            |      W       | LEFT  THUMBSTICK |  LEFT ANALOG STICK
  Backwards           |      S       | LEFT  THUMBSTICK |  LEFT ANALOG STICK
  Strafe Left         |      A       | LEFT  THUMBSTICK |  LEFT ANALOG STICK
  Strafe Right        |      D       | LEFT  THUMBSTICK |  LEFT ANALOG STICK
  GPS                 |     TAB      |   BACK  BUTTON   |        SELECT
  Chat                |      T       |       N/A        |         N/A
  Push to Talk        |      V       |       N/A        |         N/A
  Pause               |     ESC      |   START BUTTON   |        START
                      |              |                  |
On Foot Controls      |              |                  |
  Attack              |    MOUSE1    |  RIGHT  TRIGGER  |          R1
  Melee               |      F       |   CLICK  RIGHT   |          R3
                      |              |    THUMBSTICK    |
  Zoom                |    MOUSE2    |   LEFT TRIGGER   |          L1
  Zoom Toggle         |     N/A      |       N/A        |         N/A
  Interact            |      E       |        X         |        SQUARE
  Reload              |      R       |        X         |        SQUARE
  Impact              |      Q       |   RIGHT BUMPER   |          R2
  Shockwave           |      Z       | RIGHT BUMPER + A |        R2 + X
  Berserk             |      C       | RIGHT BUMPER + X |     R2 + SQUARE
  Shell               |      X       | RIGHT BUMPER + B |     R2 + CIRCLE
  Previous Weapon     | MS WHEEL UP  |       N/A        |         N/A
  Next Weapon         | MS WHEEL DN  |       N/A        |         N/A
  Weapon 1            |      1       |     D-PAD UP     |       D-PAD UP
  Weapon 2            |      2       |    D-PAD RIGHT   |      D-PAD RIGHT
  Weapon 3            |      3       |    D-PAD DOWN    |      D-PAD DOWN
  Weapon 4            |      4       |    D-PAD LEFT    |      D-PAD LEFT
  Repair              |    MOUSE3    |   LEFT  BUMPER   |          L2
  Sprint              |    SHIFT     |    CLICK LEFT    |          L3
                      |              |    THUMBSTICK    |
  Sprint Toggle       |     N/A      |       N/A        |         N/A
  Crouch              |     CTRL     |        Y         |       TRIANGLE
  Crouch Toggle       |     N/A      |       N/A        |         N/A
  Jump                |     N/A      |        A         |          X
  Dodge               |     N/A      |        B         |        CIRCLE
  Dodge/Jump          |    SPACE     |       N/A        |         N/A
                      |              |                  |
Exoskeleton Controls  |              |                  |
  Attack              |    MOUSE1    |  RIGHT  TRIGGER  |          R1
  Attack 2            |    MOUSE3    |   RIGHT BUMPER   |          R2
  Melee               |      F       |   CLICK  RIGHT   |          R3
                      |              |    THUMBSTICK    |
  Melee 2             |      Q       |   LEFT  BUMPER   |          L2
  Zoom                |    MOUSE2    |   LEFT TRIGGER   |          L1
  Zoom Toggle         |     N/A      |       N/A        |         N/A
  Interact            |      E       |        X         |        SQUARE
  Reload              |      R       |       N/A        |         N/A
  Jump                |    SPACE     |        A         |          X
                      |              |                  |
Walker Controls       |              |                  |
  Attack              |    MOUSE1    |  RIGHT  TRIGGER  |          R1
  Attack 2            |    MOUSE3    |   RIGHT BUMPER   |          R2
  Melee               |      F       |   CLICK  RIGHT   |          R3
                      |              |    THUMBSTICK    |
  Activate Shields    |    SPACE     |       N/A        |         N/A
  Zoom                |    MOUSE2    |   LEFT TRIGGER   |          L1
  Zoom Toggle         |     N/A      |       N/A        |         N/A
  Targeting Mode      |      Z       |   LEFT  BUMPER   |          L2
                      |              |                  |
Flyer Controls        |              |                  |
  Ascend              |    SPACE     |        X         |        SQUARE
  Descend             |     CTRL     |        A         |          X
  Attack              |    MOUSE1    |  RIGHT  TRIGGER  |          R1
  Attack 2            |    MOUSE3    |   RIGHT BUMPER   |          R3
  Zoom                |    MOUSE2    |   LEFT TRIGGER   |          L1
  Zoom Toggle         |     N/A      |       N/A        |         N/A
  Targeting Mode      |      Z       |   LEFT  BUMPER   |          L2
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2. - Walkthrough                                                           RF02
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________________________________________

2.01 - Armageddon                  RF201
________________________________________

--------------
BREAK THE WALL
--------------

You will begin the game with a relatively short introduction video and then 
given a bit of a tutorial mission. You will speak to SAM, your situational 
Awareness Module as she will help you get your bearings straight and teach you 
how to play the game. Do as she says, first she will make you look up and then 
she will make you aim at the barrels in front of you. Press Mouse 2 to snap 
right to those barrels quickly in an auto-aim fashion. Once you are allowed to 
move, head forward towards the wall with the marker on it. Equip your Maul and 
smash it down.

---------------------
ENTER THE TERRAFORMER
---------------------

Now run forward and pick up the item with the blue light on it. This will 
resupply your ammo. Keep running forward and you will see you unlock your 
plasma rifle. Run up the hill and enter the building on your left for some more 
ammo. Run out the door and continue to the left, pick up some ammo for your 
plasma rifle behind the destroyed vehicle. Keep running towards the stairs for 
some more items. At the top of the stairs, run towards the large door to the 
left for a new objective. 

------------------------
DESTROY THE SOLAR TOWERS
------------------------

You will receive this new objective from the top of the stairs where there are 
a ton of items. Stay put once SAM starts to speak to you and she will tell you 
to destroy the solar towers. Look around you and you will see three large 
towers. Simply destroy each one to complete this objective. Use your plasma 
rifle and stay put. Just charge up each shot and shoot one of the main support 
beams of each tower to bring each down with ease. After you destroy them, 
refill your ammo with the ammo bins around you and run down the road opposite 
of the shield you just took down for an audio log. Now continue through the 
tunnel.

---------------------
ENTER THE TERRAFORMER
---------------------

Continue towards where the large blue force field door was before you destroyed 
the solar towers. Once you go through it, SAM will inform you that the cultists 
are ahead. You will see a friend at the next door. Run towards him and wait at 
the door as he will call for an airstrike which will take out the cultists on 
the bridge ahead. Run to the left side of the road when you get outside and 
pick up some salvage. Cross the road and pick up some more salvage on the 
sidewalk there. 

Run further down the road here and you will have to fight off some cultists. 
There will be one in the tower to the right with a machine gun which you should 
focus on first. After that cultist is down, start firing away at the few on the 
ground. After you kill the first one, a few more will appear from around the 
corner to the left so keep killing them as they come out. Continue down the 
road for a checkpoint. Enter the small booth on the right side of the road and 
fill up on ammo. Run a little further down the road for a cutscene.

Some more of your friends will be on the left side of the road shooting at the 
enemies on the right side of the road. Keep running forward and kill the 
cultists in the building to the right as your friends are distracting them. 
There is an audio log behind this building, make sure to check it out. After 
you kill all of the cultists here, you will be given a new objective.

-------------------------------
FIND THE CULTIST REINFORCEMENTS
-------------------------------

Head towards your friends across the road. Grab the salvage from behind the 
storage unit in the yard with your friends opposite of the stairs. Now continue 
down the road to the right. In the first building you see, you will have a 
couple of cultists shooting at you. Get a little closer until you can see some 
barrels just to the right of the building, blow them up to kill a couple and 
finish off any that you didn't with your weapons. 

Now continue down the path and look the right, up some outdoor stairs for some 
more cultists there. Kill the one behind the cover and more will appear. As you 
see them run out from around the area the cultist you just killed was, shoot 
those large tanks to the left to hopefully blow them all up. One of them will 
have a rocket launcher so if he survives, you want to kill him first. Once they 
are all dead, run behind that first building for some salvage. Now run up the 
outdoor stairs more reinforcements came from and collect some salvage and ammo 
here. Run straight ahead when ready and jump off the edge of the platform in 
the back of this area.

-----------------
REPAIR THE BRIDGE
-----------------

You will be given this very short objective once you land. SAM will notify you 
that your repair function is now operational again. This is actually pretty 
cool to watch. Simply run towards the bridge using it and you will see the 
bridge rematerialize in front of your eyes. Cross it to finish this quick 
objective.

---------------------
ENTER THE TERRAFORMER
---------------------

Enter the cargo bay further down the road and stock up on ammo around the room. 
Use the control panel in the back of the cargo bay for a cutscene. You will now 
fight the first boss of the game.

---------------------
KILL THE SCOUT WALKER
---------------------

The Scout Walker is a large spider life robot. It will move pretty quick when 
it wants to but doesn't seem to like moving. You will see several lasers coming 
out of the front of it. It's two attacks are a rocket launcher and a tesla 
coil. The tesla coil won't do too much damage but it fires quickly at you. The 
rocket launcher on the other hand will do a lot of damage but takes some time 
to fire. 

You will see the lasers stay put for a few seconds as it charges the shot and 
fires it. At this point, you should run as far as you can. Just take a couple 
fully charged shots with your plasma rifle to make quick work of the Scout 
Walker. If it destroys a lot of crates around you, use your repair module to 
bring them back up. A good strategy is to try to get some distance and just 
hide behind the same couple of crates. When the boss destroys them, simply 
repair them again for more cover and pop out only to shoot. Keep doing this 
until the boss dies. Once you are ready to move on, press your interact button 
for a cutscene.
________________________________________

2.02 - The Terraformer             RF202
________________________________________

-----------------------
GET TO THE TURBINE ROOM
-----------------------

Run down this hall and use your impact ability on the door at the end to break 
through it. Continue down this hall and use your impact on the next door to 
break through this one as well. There will be open doors on both sides of this 
room. Enter each room for ammo if you need it. When ready, use your impact 
ability again on the next large door. Kill the cultist as he jumps off the 
balcony straight ahead and then another cultist behind the crates to your left. 
Enter the room to your right for some ammo and salvage. 

Leave the room the same way you entered it and kill the cultists to your right. 
Run down the ramps here and you will see a cultist firing at you with a rocket 
turret from the room in the back. Kill him and break down the wall if he hasn't 
already done so. Run to where he was firing from and enter the room to the left 
for some ammo if you need it. Cross the hall for some salvage in the next small 
room. Enter the next room and just shoot the barrels next to the next cultist. 
Continue to the back of this room and run up the series of ramps here. When the 
path splits, kill the three cultists to the right. 

Enter the small room to the left for some salvage and then go to the path the 
three cultists came from. Enter the small room to the right for an audio log 
and some ammo. Keep running down this path for the next large room. There will 
be one enemy around the corner to the left and the rest will be on the balcony 
across the room and approaching from the room in that corner. Blow up the 
barrels there and use your plasma rifles to destroy the walls of that room to 
get rid of their cover. Kill all of the cultists here and run to that area 
across the room in the back right corner. Pick up some salvage and ammo in the 
room to the left here and keep running down this path. 

-----------------
STOP THE CULTISTS
-----------------

In this room you will immediately see some cultists along the left side, kill 
them and enter the large room to kill some on your right. Continue down the 
path and where the wall sticks into the room on the right side, some more 
cultists will jump down from a balcony. Kill them and then kill the cultists on 
the balcony on the left side of the room. Run up there for more ammo as more 
cultists attack from further down in the room. Once all the cultists are dead, 
you will be given a new objetive.

-------------------
REPAIR THE TURBINES
-------------------

Simply run around on these platforms and hold your repair module out. Repair 
any platforms you are running on that may have been destroyed but focus on the 
three large turbines. Repair all three and continue to the back of this room.

--------------
FIND ADAM HALE
--------------

Run through the large door and down these halls. Pick up some ammo and salvage 
when you run across them. Enter the next room for the next objective.

--------------------
SAVE THE TERRAFORMER
--------------------

There will be one cultist on the ground here and the rest will be on the 
balcony. Kill them and climb the ladder on the left side of this room. Continue 
down this platform to the next room, repair the platform if it was destroyed. 
Run to the back of this room and run up the ramps. Kill the two cultists that 
will approach from the next room. Run towards that doorway and pick up the 
audio log to the left of it. 

Enter the next room and run along the platforms to the right as you kill the 
cultists from the next room. Enter it and kill a couple more as they run around 
the platforms above. Run up the ramp opposite of the door in this room and some 
more cultists will appear on the balcony above. Kill them and run to the top of 
the platforms through the series of ramps in this room. Go through the large 
doorway opposite of where those two cultists were shooting from.

-----------------
EXTEND THE BRIDGE
-----------------

Run down the hall to your right. You will see a cutscene and have to fight an 
exoskeleton in the next room. Just keep circling the room and use the large 
structure in the middle as cover. Use your plasma rifle to kill it and run into 
the next room when the door opens. Use the control panel in the back of this 
room to extend the bridge.

--------------
FIND ADAM HALE
--------------

Leave this room and head back to the bridge that you just extended, cross it. 
Break down the door at the other end of this bridge with your shockwave for one 
more cutscene.
________________________________________

2.03 - Dig Site                    RF203
________________________________________

----------------
EXPLORE THE TOMB
----------------

Simply run forward and grab the salvage as you run into it. After a few steps, 
you will already hit the next objective.

------------
CLEAR A PATH
------------

You will be able to use your exoskeleton's magnet gun which is actually a 
really cool feature. Shoot at the door ahead of you to place a magnet on it. 
Now you have to place an attractor pretty much anywhere other than the door. 
The magnet will be pulled towards the attractor which will rip the door off in 
the process. Once you break down the door, you are done with this objective.

----------------
EXPLORE THE TOMB
----------------

Run through the doorway that you just opened. Make a right turn and follow this 
hall towards a large holgram. Collect all of the salvage in this room. When 
ready, grab the large ball that fell from the sky which crushed the hologram 
with your magnet gun. Use your GPS to see which way to go and launch the ball 
into the doorway that's blocking your way.

-----------------------
INVESTIGATE THE CHAMBER
-----------------------

Simply enter the room that you just opened for a cutscene and new objective.

----------------
DESTROY THE SEAL
----------------

Simply keep shooting the large monolith in the center of this room with your 
magnet gun and break it up by shooting attractors on the walls. Keep pulling it 
out piece by piece until the whole thing collapses. You will then see a 
cutscene and be given a new objective.
________________________________________

2.04 - We're Not Alone             RF204
________________________________________

-------------------
GET BACK TO BASTION
-------------------

Follow the path forward and pick up some salvage. After discussing the matter 
with SAM, you will be able to use your weapons again. Follow the path until you 
reach a small hole in the wall, crouch to walk under it. Just keep following 
this path until you run into the first enemy that SAM brings up, it's all 
pretty much a straight line until that point. Run further down this room for 
the next objective.

----------------
CLEAR THE DEBRIS
----------------

Before you work on clearing the debris, run down the cliff side to the left for 
some salvage and an audio log. Now run back up the hill you came from and break 
through the debris ahead with your maul.

--------------------------
REPAIR THE UPGRADE STATION
--------------------------

Run through the path when it is cleared. Just run straight to the destroyed 
upgrade station and repair it with your repair module. 

-----------------------
USE THE UPGRADE STATION
-----------------------

Simply use the upgrade station and pick whichever upgrade you would like. 

-------------------
GET BACK TO BASTION
-------------------

Grab the salvage in this room as you continue down the linear path. Note that 
you can grab the salvage with your magnet gun which you have unlimited ammo 
for. Run further ahead for your first fight against creepers. They like to jump 
around and spit at you but they aren't too difficult to defeat. They will stop 
moving when they try to attack and you can make quick work of them then. Just 
try to hang back and let them come to you for some easy kills. Continue down 
the path and grab some salvage until the next room, which will have more 
creepers. Kill them when they approach you. 

Keep running down the path to the next room while grabbing some more salvage 
along the way. You will see another cutscene that shows creepers spawning from 
a pod. Back away and kill the creepers safely first and then run in to kill the 
pod. It will likely have spawn another creeper or two but nothing you can't 
handle, focus on the pod first after killing the first wave. After the pod is 
destroyed, kill any left over creepers and continue down the path. You will 
find a shotgun. After the shotgun, several more creepers will attack from a 
couple of pods. Run up the path to the right and kill the creepers that attack 
you. 

Focus on the pods first this time since there is more than one pod and then 
kill the creepers. Grab some salvage out of the building to your left. Equip 
your maul and continue down the path. You will fall down a cave as the rocks 
below you crumble and you will be surrounded by creepers, just keep swinging 
your maul at them while they try to surround you. When you can, take out the 
two pods down here and grab some salvage behind where you landed. Continue up 
the rocky hill when ready for a cutscene. 

Now you will fight ravagers which are bigger and stronger. They take longer to 
kill and do more damage but like most big enemies, they are a bit slower so 
they are easy to hit. Kill them and continue down the path. Fall down the chasm 
when you reach it and quickly kill the pod as it spawns ravagers. You do not 
want too many of these at a time! Make sure to hug the right wall for some 
salvage as more creepers approach. Kill them off easily. Continue for a couple 
more ravagers but they won't all be together and then a wave of creepers. Check 
under the building along the right side for an audio log. Keep running forward 
from here for a cutscene.
________________________________________

2.05 - Outbreak                    RF205
________________________________________

------------------------
GET TO THE MINING COLONY
------------------------

Run up the hill and cross the bridge. Keep following the path until you are 
given a new objective.

-----------------
STOP THE INVASION
-----------------

Two pods will appear and then disappear to each spawn a couple of ravagers. 
Simply check your HUD to see where they are approaching from and kill them all 
as you can. Try to use your magnet gun and if they are jumping on to the 
buildings around, just launch the buildings towards the walls to crush them.

---------------
FIND THE SIGNAL
---------------

Simply run towards where the GPS points you to to get the signal.

-------------------
GET TO THE ELEVATOR
-------------------

Circle this area to make sure you collect all the salvage. Use the upgrade 
station if you can afford an upgrade and move on to where the GPS tells you to 
go. Run down this tunnel and kill the creepers at the end.

--------------
CLEAR THE AREA
--------------

Immediately pick up the charge launcher and cover the monolith that pops out of 
the ground with it. Blow it all up and use all your ammo on it. After you run 
out of ammo for the charge launcher, use the magnet gun and throw buildings 
into it until it goes away. Now you can focus on the ravagers in this room. 
Kill them and a couple will spawn out of two pods that appear for a brief 
moment. Once the room is cleared, pick up all the goodies including an audio 
log on the left side.

---------------------
ACTIVATE THE ELEVATOR
---------------------

Run over to the elevator controls after you collect everything and activate it.
________________________________________

2.06 - Road to Bastion             RF206
________________________________________

-------------------
SECURE THE ELEVATOR
-------------------

Turn around and collect an assault rifle if you want it, an audio log, salvage, 
and some ammo where the people are in this area. When ready, run down the road 
for the next objective.

---------------
STOP THE ATTACK
---------------

You will see another one of those monoliths that make enemies much tougher. 
Behind it will be a couple of large tanks. Shoot an anchor at them with your 
magnet gun and then shoot attractors at the monolith. That will take a lot of 
damage, run in and finish it off with a weapon and then kill any creepers or 
ravagers that are still running around.

-----------------
ESCORT THE CONVOY
-----------------

Run down the road, ahead of the convoy, until you are given the next objective.

----------------------
USE THE WEAPONS LOCKER
----------------------

Simply run towards the weapons locker when you are given this objective and use 
it. Pick whichever weapons you'd like to carry and exit it.

-----------------
ESCORT THE CONVOY
-----------------

Simply continue down the road for the next cutscene.

---------------
STOP THE ATTACK
---------------

This area will have a berserker which is new and more powerful than your 
ravagers. Then you will have a couple of ravagers and creepers as well. They 
will appear all over the place in new pods. Try to just stay on the road so you 
will see them come from a distance. Once they are all dead, the convoy will 
catch up.

-----------------
REPAIR THE BRIDGE
-----------------

Simply use the repair module on the bridge ahead to allow your convoy to 
continue. You do have to get most of the bridge in order for the convoy to 
continue so keep repairing it until you get the next objective.

-----------------
ESCORT THE CONVOY
-----------------

Simply run up the road a little further.

---------------------------------
INVESTIGATE THE CONSTRUCTION SITE
---------------------------------

Kill a couple of creepers on the road and move up. 

-----------------------------
DESTROY THE INFECTED BUILDING
-----------------------------

Simply keep shooting the infected building on the left side of the road with 
the magnet gun. Set the attractors elsewhere to tear the building apart to 
complete this objective. 

---------------------------------
INVESTIGATE THE CONSTRUCTION SITE
---------------------------------

Run up the road, there won't be any more enemies. At the end of the path, grab 
the audio log and plenty of ammo and salvage. Use the upgrade station if you 
have the salvage for it and you will be given a new objective. 

----------------------
ACTIVATE THE EXCAVATOR
----------------------

When ready, simply run to the excavator and use it to activate it.

------------------
RIDE THE EXCAVATOR
------------------

In this sequence, you will have to fight off a ton of aliens as the excavator 
digs through the rock to make a tunnel for the convey. There are a lot of 
aliens so kill them as quick as you can. There will be some ammo along the left 
side of the excavator and there's a wall you can use for cover on the left 
side. If that cover ever breaks, just repair it. Keep focusing on killing the 
aliens though because if you just hide, the aliens will build up and you won't 
be able to handle the large number of them.

------------------------
GET TO THE CARVER CENTER
------------------------

Run down the road and into the tunnel along the right wall when you reach it 
for a weapons locker if you would like to change weapons. Run up the hill 
opposite of the tunnel with the weapons locker for a cutscene. At the end of 
the cutscene, kill the creepers that will attack. Run up the hill here until 
you are given a new objective.

-----------------------------
DESTROY THE INFECTED BUILDING
-----------------------------

Simply hop in the exoskeleton waiting for you on the right side of the road 
here and just destroy the pods first. After the pods are destroyed, kill the 
enemies and then you can focus on the buildings. If you see enemies jump onto 
the infected buildings, try to get both in one shot.

--------------------------
GET TO THE GONDOLA STATION
--------------------------

Continue down the road, hopefully still in the exoskeleton. The next room will 
have two large monoliths that power up enemies so take them both out quickly 
and then deal with the enemies. This part is tough without the exoskeleton 
because they will charge you before you can get close to the monoliths so be 
careful. Enter the building on the right side of the road here when all is 
clear for an audio log. 

Keep clearing this area out and pick up all items along the way. Kill the next 
set of creepers down the road. Continue until you see a building on the left. 
Quickly turn the corner and look to the right, block up the barrels to kill 
most of the creepers here. Kill any surviving enemies after you destroy the 
explosives. Destroy the large monolith to the left and then quickly kill the 
enemies coming out of the pod on the opposite side of this room. Run through 
the tunnel for the next objective.

--------------------
ACTIVATE THE GONDOLA
--------------------

Run up the stairs to the right and buy any upgrades you would like to. When 
ready to move on, activate the gondola here. 

-----------------
BOARD THE GONDOLA
-----------------

Some aliens will appear from the tunnel you came from as you're making your way 
to the gondola. Kill them and protect the convoy. As the gondola gets closer, 
jump on it and kill any aliens left.

----------------
RIDE THE GONDOLA
----------------

Look ahead of where the gondola is going once you clear the enemies behind you 
and kill the enemies as you approach them. After a while, you will hit a new 
objective.

------------------------
CLEAR THE OVERHEAD TRACK
------------------------

You will see a large obstruction on the track ahead of you, destroy it. Keep 
riding the gondola and keep an eye on the right side since there are a few pods 
on the right that will keep spawning aliens. Destroy those and kill any enemies 
you can. When you reach another obstruction on the overhead track, destroy that 
one as well. Ride it until the end.

----------------
EXIT THE GONDOLA
----------------

Once the gondola stops, just jump off it.

---------------------------
GET TO THE BASTION ELEVATOR
---------------------------

Before you continue, turn to the right and climb up the hill you saw the 
vehicle come down. There is an audio log up here. Now run back down and 
continue down the road. 

---------------
STOP THE ATTACK
---------------

A couple of aliens will appear after the first tunnel. Kill them and then two 
monoliths will appear, one on each side of the road. Focus on those before you 
fight off the rest of the aliens. After those are destroyed, kill any aliens 
that are still alive.

---------------------------
GET TO THE BASTION ELEVATOR
---------------------------

Continue down the road and kill a couple of berserkers right after the tunnel. 
Keep running until you get the next objective.

--------------------
REPAIR THE GENERATOR
--------------------

Follow the road until you see a set of stairs go down both sides of it. Go down 
either set of stairs. There is a weapons locker in here so change weapons if 
you would like to. Use your repair module on the generator in the center of 
this room.

---------------
STOP THE ATTACK
---------------

Once you run up the stairs and out of this room, look across the chasm for a 
monolith. Focus your fire on this first and the kill a ton of aliens that will 
all climb up from the bottom of the chasm. 

---------------------
ACTIVATE THE ELEVATOR
---------------------

Simply wait for the convoy to get on the elevator and activate it to complete 
this level.
________________________________________

2.07 - Bastion Defenses            RF207
________________________________________

------------------
GATHER POWER CELLS
------------------

Grab some salvage to the left and use the weapons locker if you would like to 
change your load out. Now run to the right side and use the upgrade station, 
upgrade whichever abilities you like. When ready, run forward until you reach 
the weapon lying on the ground, this will unlock the Banshees. Keep running 
forward until you reach a cutscene.

You will immediately start with creepers all over the place. Stay back here so 
this person who tells you where the power cells are can help you out a little 
in taking them out. Clear out all the creepers in this immediate area before 
moving on. When finished, enter the small building to the right for some 
salvage and an audio log. To collect the power cell from the tower along the 
right wall, just shoot it with the magnet gun and pull it down to your feet.

Pick it up and follow the path to the left while you run down a tunnel. At the 
end of this tunnel, kill a couple of ravagers but focus on the pod they're 
spawning from first. Again, when the area is cleared, shoot the tower with your 
magnet gun and bring it down for the power cell within. Once you collect the 
second power cell, continue along the left wall and climb the stairs to the 
next area.

Kill the pod at top with a couple of ravagers and then a bunch of creepers 
along with a berserker. The creepers and berserker will come out of the tunnel 
behind the pod. Once you kill all of these enemies, follow the wall to the 
right of the tunnel for an audio log. Now enter the tunnel and run down it. 
Follow the path until you reach a force field with some friends in the room.

------------------------
TURN OFF THE FORCE FIELD
------------------------

Simply press the button to the right of the force field.

---------------------
REPAIR THE GENERATORS
---------------------

Use your repair module on the generator directly behind the button to turn off 
the foce field. Once you repair it, a pod will appear above the force field 
that will spit out ravagers. Kill all that come out of it. Now after you kill 
all of the ravagers, repair all of the generators which will have objective 
markers on them. One of the generators will have an audio log right next to it 
so make sure to grab it. 

------------------------
TURN OFF THE FORCE FIELD
------------------------

Once all of the generators are repaired, run back to the switch next to the 
force field and use it again to turn it off. 

------------------
GATHER POWER CELLS
------------------

Kill the berserker at the end of the tunnel after the cutscene. Run into this 
next room and you will get a couple of alpha creepers and ravagers. There is 
also a monolith in the back so that should be your first priority. You can get 
a good target of it between two large rocks with a plasma rifle or some other 
powerful weapon. Once the monolith is destroyed, kill all of the enemies in 
here. There is an upgrade station at the foot of the tower with the power cell 
you can repair and use. Grab the final power cell from the tower when ready.

-----------------
RETURN TO BASTION
-----------------

Now just head back to the beginning of this level. In the room with the second 
power cell, you will fight another wave of bugs. Kill the monolith first and 
then focus on the ravagers as usual. There will be a couple waves of ravagers 
so make sure to kill them all as they each come out of their pods. Once this 
room is cleared, run down the next tunnel for a cutscene. Kill the monolith 
that will appear right in front of you after the cutscene and then clear the 
room of ravagers. Once empty, continue forward to the objective marker.
________________________________________

2.08 - Water Supplies              RF208
________________________________________

--------------------
FIND THE WATER PUMPS
--------------------

Run forward and save a couple of humans from a few creepers running down the 
tunnel. Circle this room and collect the goodies, including an audio log in one 
of the buildings on the right. There is also a weapons locker to prepare your 
loadout if you want to change something. Once ready, continue down the tunnel 
the creepers came from. Grab the Nano Rifle towards the end of this tunnel. 

This room is difficult since there are a couple of pods at the bottom with 
plenty of creepers all over the room. Stay at the end of the tunnel to start 
and wait for a bunch of creepers in the door. Shoot the floor under them with 
the magnet gun and launch it across the room to get a few easy kills. Now wait 
for them to gather in front of you again and shoot the magnet gun at the big 
pipes in the center and pull them towards you, just make sure to get out of the 
way of the debris by hugging the right wall. 

This should clear most of the area immediately. Simply run forward with your 
repair module to repair the ground in front of you and run down the stairs. 
Before you run down any ramps, run all the way to the back corner of this room 
for an audio log. Make your way all the way to the bottom while killing more 
creepers and ravagers.

--------------
CLEAR THE AREA
--------------

Simply clear the area once you reach the ground, make sure to get the pod in 
the back of the room first. 

----------------------
REPAIR THE WATER PUMPS
----------------------

Simply use your repair module on the four water pumps on the ground here. 

-----------------------------
FIND THE NEXT PUMPING STATION
-----------------------------

Use your GPS to find the door out of this room and repair the stairs if needed. 
This tunnel will have two berserkers but there are plenty of explosive barrels 
around. Run a little further for a weapons locker and upgrade station, use them 
if you please. Run to the left for some salvage. Sprint and jump over the 
monorail here for an audio log. Make sure to run to the back of the tunnel here 
for some salvage and ammo.  When ready, sprint and jump to get over the gap 
again, take the path to the right of the upgrade station. 

Cross the bridge for a little of creepers and some pods. You will see two pods 
on the ground beneath the right side of the bridge you can kill from the 
bridge, one on the other side of the bridge, and the last on the path to the 
right once you cross the bridge. Simply sprint towards these and kil them as 
quickly as you can before creepers get close enough to attack you. Once all 
four pods are destroyed, kill all of the creepers in the room.

--------------
CLEAR THE AREA
--------------

Once you hit the bottom, kill any creepers or ravagers left.

----------------------
REPAIR THE WATER PUMPS
----------------------

Simply use your repair module on the two water pumps on the ground here. 

-----------------
FIND THE CORPORAL
-----------------

Use your GPS to find the tunnel you should run down. Run to the end of this 
tunnel and climb down the ladder for the next mission.
________________________________________

2.09 - Ice Mines                   RF209
________________________________________

-----------------
FIND THE CORPORAL
-----------------

Run up the ahead stairs for a rocket launcher. There's an upgrade station and 
weapons locker here. Make sure to grab the audio log behind some crates to the 
right. Continue forward down the path when ready to move on for a cutscene. 
Move on to fight your first wraith which become invisible and jump around like 
creepers. They are a huge pain to kill and will spit at you when they stop 
jumping. Run to the gate after this wraith for another wraith. Kill this one 
and run up the ramps in the back of this area. At the top, repair the generator 
to turn the lights back on. 

Continue down the path and turn the corner for the next room. Destroy the pod 
in the center along the ceiling. Once the pod is gone, back off an finish off 
all of the creepers and alpha creepers. Clear the room of some salvage and 
continue to the next room. At the split, run to the left and crouch through the 
cave for some salvage and ammo. Now run back to the split and a pod will spawn 
some ravagers and alpha creepers. Kill them and continue down the path to the 
right.

Keep running and you will run into another wraith at the bridge. Kill this one 
and continue through the tunnel ahead. A pod in the next room will spawn a 
couple of ravagers for you to kill. The next pod will appear halfway up the 
stairs and will spawn a couple more ravagers. At the top of the stairs, a 
monolith and pod will appear on the higher platforms to the left. Kill them and 
all ravagers that come out of the pod. Once the room is clear, repair the 
stairs on the way up to where the monolith spawned.

Climb the stairs once you repair them. Clear out the next couple of rooms of 
salvage. Use the weapon locker and upgrade station if needed and continue to 
the path to the left. There will be a lot of aliens that spawn in here 
including two monoliths on the ground to the right and a berserker down there. 
Destroy the monoliths and then climb back up to avoid the berserker. Kill the 
creepers as they jump around up here and then finish off the berserker when 
it's all alone. 

Run past the stairs along the right wall for some ammo, salvage, and an audio 
log. Now climb the stairs and a wraith will spawn on the first bridge, kill 
him. Another wraith will spawn at the top of the next set of stairs. At the 
next set of stairs, a wraith will spawn behind you so quickly kill this one. 
Right before the next set of stairs is yet another wraith. Climb these stairs 
to get a couple of ravagers and alpha creepers, suddenly those fast bugs don't 
seem so annoying. Followed the path after the aliens for the next objective.

-----------------
EXTEND THE BRIDGE
-----------------

Simply press the control to the right of the bridge. Wait for it to extend and 
kill several ravagers that attack from the other side. Once the bridge clears, 
finish off all ravagers and cross it. 

-----------------
FIND THE CORPORAL
-----------------

Cross the next bridge for a couple of creepers. Make sure to grab the ammo and 
salvage to the left. Climb down these stairs and run to the left. 

-----------------------
FIND AN UPGRADE STATION
-----------------------

Turn around and run past the stairs you came from. You will run into another 
wraith here. Kill it. Now circle this large cave before entering the building 
for some salvage and ammo. When ready, enter the building and kill the ravagers 
and berserker inside. When clear, run up the ramps to the right and to the end 
of this room. Use it to gain the repair grenade ability.

-----------------------------
REPAIR THE ELEVATOR GENERATOR
-----------------------------

Start to leave this building and you will see a lot of creepers and alpha 
creepers attacking from ahead of you. Back into the building and use the cover 
to kill them as they attack you. When they are all dead, leave the room for a 
large monolith that will spawn in front fo you, kill it. Head back towards the 
elevator for another monolith and a few creepers. Kill the monolith first and 
then finish off the creepers. Shoot a repair grenade at the generator at the 
top of the elevator. 

-----------------
FIND THE CORPORAL
-----------------

Ride up the elevator when it comes down for a cutscene. 

-----------------------------
GET TO THE PURIFICATION PLANT
-----------------------------

Grab some ammo and salvage to the right and follow the path to the left. Run up 
the stairs and kill a couple of ravagers. Run ahead and enter the doorway to 
the left. Kill the wraith that will spawn in here and collect all of the ammo 
and salvage, along with a audio log, then leave the room the same way you 
entered it. As you leave the room, run down the path to your left. 

You will enter a large open cavern at the end of these halls and a lot of 
aliens will spawn including a berserker. If you have your magnet gun, pull the 
berserker to the right path to get it out of your way for now and run up the 
stairs to the left. Destroy the two pods at the top of the stairs and kill any 
aliens that spawned while running back down the stairs to get to an open area. 
Kill any and all aliens that are still in this room. 

When it's clear, run up the stairs that the pods were on. When the path splits, 
run up the ramp for some salvage and ammo, then run down the ramp at the split 
to continue. Use the upgrade station and weapons locker when you reach them, 
run up the ramps at the upgrade station for some extra salvage. I HIGHLY 
recommend having the magnet gun on you if you don't already. When ready, 
continue on through the next door for a cutscene. 

--------------------
DESTROY THE BUILDING
--------------------

Simply run out one of the doors and get to the ground below the building. Use 
your magnet gun and destroy all of the supports until the whole building 
collapses in on itself. It really shouldn't take long to destroy. A good tip to 
use is shoot an anchor onto one of the supports of the building and then shoot 
the attractor towards an alien or group of aliens to get a couple of easy kills 
in the process. 

--------------
CLEAR THE AREA
--------------

After you destroy the building, kill all remaining aliens. When ready, simply 
use your interact button to complete this level.
________________________________________

2.10 - Infection                   RF210
________________________________________

Run down the path and you will run into a plasma beam. Collect some salvage and 
ammo here and run into the destroyed train cars along the left. Run across them 
and jump out onto the platform at the end.

------------------------------
DESTROY THE INFECTED BUILDINGS
------------------------------

Several ravagers will spawn from the left. Kill them and destroy the building 

in this open area. After you clear this area, head back to where you jumped 
down from the train car and run straight ahead. Use the upgrade station and 
weapons locker if you want and head to the right. You will see a corpse leaning 
against the building to your right here with an audio log next to him. 

Run up the stairs here all the way to the top while enemies spawn all around 
you. Make sure to get to the top and kill the pods to the left and right at the 
top of the stairs. Now focus on killing all aliens around you and then destroy 
the building to the right with the marker on it. Run down the right tunnel 
until you reach a gardening area. Enter the small building to the right for an 
audio log. 

Repair the stairs in between the buildings when you get outside again and run 
up them. Head towards the bridge to the left and kill the wraith and creepers 
that appear. Now cross it and continue down the path and up the stairs. Destroy 
the infected building at the top and you will hear somebody speaking over the 
loudspeaker. After they finish talking, a bunch of creepers will spawn with a 
monolith on the ground below. Kill the monolith and then destroy the creepers. 
Head back out of this area the same way you entered it. 

Once you get to where the second infected building was, run down the tunnel to 
your right. Leave the door and run to the right. Shoot at the infected building 
from the railing with some weapon that can damage buildings and a bunch of 
ravagers will spawn around here. Kill them and then continue down the path for 
a couple of berserkers and a wraith. Kill all of them and then destroy the 
building. Grab the audio log in the building to the right down here and kill 
another wraith. 

When ready, run down the path to the right of the infected building that you 
just destroyed. Run down the path and you will see the final building dead 
ahead of the next open area. Three pods will spawn, one to the left of the 
building and two to the right of it. Destroy the pods and then kill all of the 
enemies. Once the area is clear, destroy the building. 

--------------
GET TO BASTION
--------------

Once the building is destroyed and the aliens are dead, you have to get to 
Bastion. Use the upgrade station if you have the salvage and walk to the tunnel 
to the left. 
________________________________________

2.11 - On the Run                  RF211
________________________________________

Run forward down the path until you reach the first objective.

----------------------------
FIND A WAY OUT OF THE SEWERS
----------------------------

To your left, you will see a pulse grenade. Cross the bridge and climb the 
ladder. Destroy the pod that will appear and kill the ravagers that will spawn 
from it. Run up the ramps in the back of this building and across the 
balconies. You will shortly run into an upgrade station and weapons locker. Run 
past the next room and enter the next building while some creepers attack you. 
Destroy the two pods in this room and then kill off the rest of the creepers. 

Now run up the ramps in the back of this room. Avoid the enemies for now and 
kill the pod at the top of the ramp. Now kill off the ravagers and a wraith 
that spawned from the pod. Cross the long bridge after this building and fight 
off the ravagers that spawn on the other side. Enter the building and follow 
the path. Repair the bridge that will be destroyed when you reach it. Cross it 
when you repair it.

-----------------------
MEET KARA AT THE MARKET
-----------------------

Run up the ramps and straight for the weapons locker dead ahead. Grab the audio 
log to the left of weapons locker. Run up a couple more sets of ramps and you 
will see the path is blocked. Destroy the pod on the left side of this room and 
then kill a couple of ravagers and the berserker in here.

-----------------------
FIND AN ALTERNATE ROUTE
-----------------------

After the room is clear, run down the path to the right. Follow this path and 
repair the floor where it is blown out, run down the ramps on the left side of 
this room. Grab some salvage to the right at the bottom and then follow the 
path to the left. Leave the building through the hole in the wall for a brief 
cutscene.

Run across this rock bridge while killing some ravagers that will spawn. You 
will curl around and get onto the higher bridge and more ravagers will spawn 
behind you along with some creepers in front of you. Kill them all and continue 
forward down the path. From here, just follow the path until you jump off a 
cliff. Use the upgrade station if you have salvage and then jump into the 
exoskeleton. Break through the wall straight ahead.

---------
FIND KARA
---------

Grab the salvage to the left and then follow the path to the right. A few 
aliens will spawn here. Kill the berserker first and then head to the next open 
room. Destroy the two pods in here and then kill the creepers and ravagers that 
may have survived this long. Kill the berserker to the left in the next room 
along with a couple of ravagers. Now continue up the ramp straight ahead and 
kill the ravagers and berserkers that will attack you. Destroy the pod on the 
ceiling in the next room and run to the right. 

Follow this path and kill the two pods when you reach them along with a 
monolith, then focus on the creepers and ravagers that spawned. Enter the next 
building and right after the door, look behind the counter to the left for an 
audio log. Just break through the maze of walls here and climb up the ramps in 
the back right corner. 

Run to the left at the top and kill the creepers that will spawn along with the 
two pods. Head towards the bridge and kill the ravagers that will spawn on the 
other side. Enter the building and kill a couple more creepers and ravagers 
while following the path until you reach the next objective.

---------------------------------
REACH THE ELEVATOR TO THE SURFACE
---------------------------------

Destroy the two pods in this room and finish off the creepers and ravagers in 
here. Kill the wraith in the next hallway. Continue down the path. There's 
nothing in between this building and the next so just run along while 
collecting the salvage you see along the way. In the next building, run down 
the hall to the right and kill some ravagers along the way. 

Keep running and killing ravagers until you kill both pods here, now finish off 
the ravagers that are left. Continue to the next room and destroy both pods 
before aliens spawn from them. Kill the berserker in the hall below and then 
run down that hall. Follow the path until you leave the building. 

A couple of ravagers will appear from both walls, kill the all and grab the 
salvage to the right. Continue down the path. Kill the wraith at the end of the 
path and get out of the exoskeleton. Repair the ladder and climb up it. Use the 
upgrade station and weapons locker, give yourself the most powerful weapons you 
can. Grab most explosive weapons and whichever other weapon you can that will 
put out the most damage per shot. Run down the path for a cutscene.

-----------------
KILL THE BEHEMOTH
-----------------

This alien is big and strong, he's pretty tough so start by keeping a distance. 
His only two attacks really are charging you and shooting an acid bomb at you. 
Once you see the behemoth start charging you, run away and keep running until 
it stops. Then you can stop and continue to fire at the behemoth. Just keep 
doing this until you kill it. It isn't hard to survive this fight but it will 
last a while.

---------
FIND KARA
---------

Simply continue down the path while collecting some ammo and salvage along the 
way. Interact with the rocks at the end of the path to complete this level.
________________________________________

2.12 - The Red Faction             RF212
________________________________________

-----------------------
PROTECT THE RED FACTION
-----------------------

A bunch of ravagers will attack from straight ahead. Kill them while you have 
some help. After you kill a few, you will get a new objective.

---------------------------
FIND AND DESTROY ALIEN PODS
---------------------------

Run down the hill for a brief cutscene introducing the tentacle. They will grab 
stuff around them and throw it at you, find cover when it throws something. 
Kill the tentacle and destroy the pods around it. Now destroy the three pods in 
the cave to your right. Continue forward and kill another tentacle. Run up this 
hill while killing more aliens and another tentacle on the left side of the 
road. Destroy the two pods at the top of this hill and grab the audio log. 
Finish off any aliens that are left.

-------------------------
RETURN TO THE RED FACTION
-------------------------

After the area is clear, run back down the hill and you will see a behemoth 
attacking you from down the road. Just keep backing away and attacking it from 
a distance. After it is dead, run back towards where you started the level 
while collecting any ammo and salvage you pass. When you reach where the first 
tentacle appeared, a monolith and two more tentacles will appear. Destroy the 
monolith and then take out the tentacles. Run up the hill when the area is 
clear. Kill off the ravagers that are shooting at the Red Faction.

-----------------------
PROTECT THE RED FACTION
-----------------------

Hop in the exoskeleton. You will have to fight off several ravagers at a time 
and one tentacle at a time. There are only a couple waves of enemies and the 
exoskeleton makes this easy. Just use the rocket launcher as much as possible. 
After the area is clear, use the interact button to talk to Winters. 
________________________________________

2.13 - Relay Stations              RF213
________________________________________

----------------
PLANT THE BEACON
----------------

Simply run forward and plant the beacon at the marker. 

--------------------------
DESTROY THE RELAY STATIONS
--------------------------

Cross the bridge and you will go back to fighting the cultists. Kill a couple 
of warriors and heralds once you cross. When it is clear, destroy the relay 
station on the left side of the cliff. Continue down the path to the right. 
Grab the rail driver and the audio log here. Continue down the path and kill a 
couple more warriors and a herald. 

Once SAM talks to you about the weather, hide in the cave to the right. A quick 
storm will destroy the next relay station. Continue along the path while 
killing a few more cultists. After you climb a small hill, immediately run for 
the cave to the right to hide from the storm that will come through. Continue 
down the path and run up the stairs, kill the cultists here and run straight 
ahead. Destroy the third relay station. 

Continue down the path while killing more cultists. The next audio log will be 
in between the relay stations, you won't miss it. Destroy the fourth relay 
station when you reach it. The last relay station will have the most cover 
including a wave of cultists well before the relay station followed by another 
wave of cultists and a shiva at the last. Clear the area and destroy the final 
relay station. Use your interact key at the final relay station when ready to 
complete this mission. 
________________________________________

2.14 - Heavy Metal                 RF214
________________________________________

------------------------
DESTROY ENTRENCHED ENEMY
------------------------

You will begin this mission in a scout walker. The primary fire will shoot a 
tesla coil at the enemies and your secondary fire will fire rockets. Fire 
rockets at the cultists in buildings and use your tesla attack on cultists that 
aren't behind much cover. Just keep an eye on how much of a charge your attacks 
have. You're better off waiting before running out of a charge than using it to 
the end of a charge. Just kill all the cultists in the beginning area here and 
follow the path around the corner to the right.

--------------
CLEAR THE AREA
--------------

The next point with enemies will bring up this objective. The next area will 
start with a shiva charging towards you, kill that first. Now just scan the 
area ahead left to right while killing all the enemies around you. Just be 
careful because there is a rocket launcher shooting at you from the cliff 
straight ahead. After you clear this area out, you will get the next objective.

----------------------------
GET TO THE PERIMETER OUTPOST
----------------------------

Just a little further ahead will be a large group of cultists grouped together. 
The tesla cannon will jump from one to another when they are close so just use 
that to kill most of them quickly. Keep moving forward for an enemy walker.

------------------
DESTROY THE WALKER
------------------

The enemy walker will be behind the building along the right side of the path. 
Just shoot the walker with your rockets and use the building as cover. Keep 
popping out to shoot rockets and then hide behind the building again until it 
is destroyed. 

--------------------------------
DESTROY ENEMY OCCUPIED BUILDINGS
--------------------------------

There will be three buildings with enemies in this area. Just destroy them with 
your rocket launcher and kill any other cultists with your tesla cannon while 
the rockets recharge. 

-------------------
GET TO THE CULTISTS
-------------------

Just continue down the path like normal and kill the shiva as it tries to 
attack you first. After the shiva is down, turn the corner and destroy the 
building. Finish off any remaining cultists with the tesla cannon.

---------------------
DESTROY THE EXCAVATOR
---------------------

Simply shoot the excavator once with the rocket launcher to blow it up. After 
it's destroyed, you will listen to a brief conversation and be shown a 
cutscene.
________________________________________

2.15 - The Temple                  RF215
________________________________________

-----------------------
HOLD OFF HALE'S ATTACKS
-----------------------

You will begin in a minecart and have unlimited ammo for all your weapons. As 
Hale follows you in a walker, just shoot the junction boxes around the track 
when the walker comes close. Other cultists will appear around you every now 
and then but unless you're playing on a hard difficulty, they likely won't be 
able to kill you anyway so for the most part, they can be ignored. Just keep 
focusing on those junction boxes until a door seals off the way between you and 
Hale's walker.

-------------------
ESCAPE THE DIG SITE
-------------------

You will then climb a hill and turn a corner. Kill a couple cultists to the 
left of the tracks and then Hale will smash through the door with his walker 
again. Destroy a couple more junction boxes when Hale's walker is over them to 
slow him down until another door keeps you safe for now. Ride the elevator up 
while killing the cultists all around you on the balconies. 

---------------------
REPAIR THE GENERATORS
---------------------

Simply shoot repair grenades at the generators at each side of the door to 
repair them. Look ahead of the minecart even though Hale's walker will catch up 
behind you. Kill all the cultists ahead and you will eventually stop. 

---------------------------
DESTROY THE GENERATOR ABOVE
---------------------------

Just destroy the generator above Hale's walker to bring it crashing down. Now 
just kill a couple more cultists until the next cutscene.
________________________________________

2.16 - Hale                        RF216
________________________________________

-------------------------------------
PREPARE TO DROP POWER STATION ON HALE
-------------------------------------

This mission is actually prety simple. You will see a large power station in 
the form of a ball on the ceiling above. Wait for Hale to be under it and then 
shoot the explosive barrel on the left wall. This will drop the power station 
on Hale dealing massive damage. Keep running away and wait at the next force 
field. The next explosive barrel will be on the ceiling above the power 
station. 

Shoot it when Hale is under it for more damage to Hale and to remove the next 
force field. Now run to the stairs and wait until Hale is under the final power 
station. Destroy it from the barrels above it once more. Finish Hale's walker 
off with whatever weapon you have while he has low health to complete this 
short mission.
________________________________________

2.17 - Must Go Faster              RF217
________________________________________

--------------------
GET TO THE MARAUDERS
--------------------

Run forward in your walker and right as you make the left, you will have to 
fight off several cultists. Just blow out the wall with your rocket launcher 
and kill off any survivors with the tesla cannon. Continue forward through this 
base while killing anything that breathes. Keep moving forward and after a few 
cultists you will have to fight off three shivas at once. After those will be 
another shiva along with some vehicles and cultists attacking you. 

Keep moving forward for a couple more vehicles and a shiva. After that you will 
enter a tunnel filled with cultists on structures. Just shoot your rocket 
launcher at the structures they're standing on to make quick work of most of 
them and finish off the rest with the tesla cannon in between shots. After 
killing several cultists in the tunnel, you will eventually run into a couple 
more shivas. Keep moving until you get out of the tunnel.

----------------------
DESTROY THE GENERATORS
----------------------

Kill off all the cultists here including a couple of vehicles. After the area 
is clear, just destroy all three of the generators. There will be one to the 
right and two to the left, they have markers on them so thtey are easy to spot. 

----------------------
GET TO KARA'S HOMELAND
----------------------

Head towards where the force field was and enter this tunnel. Now you will be 
fighting off aliens instead of cultists. They won't jump around very much so 
they are easy to kill. Just keep moving through this tunnel destroying 
everything you see. You will fight all sorts of aliens including a couple of 
behemoths. Just keep your distance while fighting anything big and you won't 
have much of a problem.
________________________________________

2.18 - Marauder Defenses           RF218
________________________________________

---------------------
GET TO THE FRONT LINE
---------------------

Follow the path forward and kill a couple of creepers. After they are all dead, 
you can enter a room to the right for an upgrade station and weapons locker. 
When you're ready, leave this room and continue down the path. After a while, 
you will run into a singularity cannon which is a pretty useful weapon. At this 
point, several ravagers will spawn from a pod. After you clear this room, 
repair the bridge to the right for some ammo and salvage. 

When ready, continue down the path your GPS gives you. Enter the next room and 
ravagers will appear from the right. Kill them all and take the left bridge. 
Keep going straight across another bridge for an audio log, salvage, and ammo. 
Now continue down the path your GPS gives you. Some more ravagers will spawn at 
the next set of ramps. Kill them and use the weapons locker and upgrade station 
if you would like to. Now continue down the path until you jump off a small 
cliff.

--------------
CLEAR THE AREA
--------------

A couple of wraiths will spawn in this room including a behemoth to the right. 
You can kill the first wraith quickly and the others won't bother you for a 
while, giving you time to kill the behemoth. After the behemoth is dead, finish 
off the wraiths that are left to complete this objective.

---------------------
GET TO THE FRONT LINE
---------------------

Just keep following the path and clear out the aliens at the marauders. Use the 
weapons locker and upgrade station here, make sure to carry the signularity 
cannon. After some brief conversation, you will be given the next objective.

-----------------
GET TO THE BRIDGE
-----------------

Follow the cave to the far left while killing creepers that will keep spawning 
down this path. Keep running down this path until you reach the bridge.

------------------
DESTROY THE BRIDGE
------------------

Use your singularity cannon on the bridge a couple of times to quickly destroy 
it.

--------------
CLEAR THE AREA
--------------

Shoot one shot from the singularity cannon in the middle of the pods on each 
side of the bridge to destroy all of the pods. Now just finish off any creepers 
left and head back to where the weapons locker and upgrade station is. 

---------------
GET TO THE CAVE
---------------

Follow the GPS trail while killing some more creepers and eventually a tentacle 
will appear, destroy it. 

-------------------------
DESTROY THE CAVE SUPPORTS
-------------------------

Grab some ammo and use the weapons locker to the left if you need it. Look 
across the lava and destroy the two cave supports to block the cave. Finish off 
the area of any remaining aliens and turn back towards the other weapons 
locker. 

---------------------
GET TO THE GENERATORS
---------------------

Follow the GPS path down the second cave from the left. Hug the left wall for 
an audio log. There won't be any aliens here, just follow the path until you 
reach a turret and use it.

---------------
DEFEND THE AREA
---------------

The aliens across the lava will spawn from both sides. Just fire away with your 
turret killing them but take a couple of breaks so it doesn't overheat. The 
aliens will also jump across the lava so make sure to turn around and kill any 
behind you. After a minute or so, the generator will go up and you can exit the 
turret. Use your interact button for the next cutscene and to complete this 
mission.
________________________________________

2.19 - Older Enemies               RF219
________________________________________

------------
FIND THE LAB
------------

Run forward and check out the audio log in front of the weapons locker. Now 
continue to the left. Use the upgrade station when you pass it if you have the 
salvage and continue to the next room. A wraith will spawn in front of you and 
a couple of creepers will spawn along the left wall. When the creepers are all 
dead, more will spawn on the right wall. Clear out this room and continue down 
the next hall. 

Repair the bridge that is down and approach it. A tentacle will appear from the 
right door and break it again. Back off and shoot the tentacle a couple of 
times to make it retreat back into the wall. Repair the bridge again and keep 
running down it. Stop right before the end of the bridge and another tentacle 
will smash the bridge from the left wall. Shoot that tentacle a bit and repair 
the bridge again. 

Enter the next room and run down the hall to the left. Enter the small alcove 
to the left for an audio log. Now continue down the path and kill the next 
tentacle. Go through the door to the right and use the upgrade station if you 
have enough salvage for an upgrade. Continue down the path when ready. Another 
tentacle will appear on the right wall after the building and several ravagers 
will also spawn. Kill the ravagers while backing off for safety and then take 
out the tentacle. 

The next ramp will spawn several creepers all around including a berserker at 
the bottom. Kill off these aliens and continue down the ramp. There will be an 
audio log along the left wall just before the left turn. Approach the next 
bridge but don't run across it yet. An object will fall through it, repair it 
and then cross it. The next large room will have a pod straight across and one 
on each side. Destroy the pods and then kill the wraith in the middle of the 
room. Continue through the next hall.  

-----------------
RETRIEVE THE CHIP
-----------------

Turn the corner to the right and kill a behemoth that will charge towards you. 
Back off and just keep firing your most powerful weapons until it dies. Use the 
weapons locker here and enter the next room. Several monoliths will appear in 
this room. Destroy the couple closest to you and then back off. The ravagers 
that spawn will attack you and be out of range of the monoliths further back in 
the room. Kill off the ravagers here and then get deeper into this room and 
destroy the monoliths. 
________________________________________

2.20 - Air Support                 RF220
________________________________________

--------------
GET TO WINTERS
--------------

You will now take control of an air ship, fly up and towards the openning in 
the cave straight ahead. You will quickly reach a force field, destroy the 
generator on the left wall and continue down the path. 

----------------------------
DESTROY THE INFECTED TARGETS
----------------------------

Simply destroy the targets with markers on them. 

--------------
GET TO WINTERS
--------------

Now continue down the path and destroy the generator to the right of the force 
field to bring it down. There will be an alien on the right wall around the 
corner. Kill it and continue through this area and kill the aliens on the three 
bridges ahead. Watch the ground and kill any aliens on it that will be 
attacking the marauders. They keep coming from the cave ahead so shoot some 
missiles down it and continue down the tunnel. Keep watching the ground and 
kill some more aliens.

----------------------------
DESTROY THE INFECTED TARGETS
----------------------------

Keep flying down the path and kill some more aliens and destroy the seven 
buildings in total. Aliens will spawn on the platforms on both sides of the 
walls and on all bridges so be careful. Their shots are pretty easy to avoid so 
just keep moving while taking out the infected targets. 

--------------
GET TO WINTERS
--------------

You will reach a cave in and have to take a path to the right. Blow a hole 
through the wall and you fly through this tight area. There will be bugs all 
over as you weave in and out of all the pipes. Keep moving while killing all of 
the aliens, including a monolith, until you reach a force field. Destroy the 
generator just to the right of the force field and continue down this path. 
Destroy some more monoliths, tentacles, and aliens as you continue down the 
path. Fly through the currents for a cutscene. 

------------------
DESTROY THE BRIDGE
------------------

Simply destroy the ends of the bridge completely and the middle of the bridge 
will collapse into the lava. Just make sure to keep moving side to side to make 
yourself hard to hit and you should complete this objective easily.
________________________________________

2.21 - The Road Less Traveled      RF221
________________________________________

----------------
GET ON THE BARGE
----------------

Simply follow the path down the hill and use the upgrade station if you have 
the salvage. Now hop on the barge.

--------------
MAN THE TURRET
--------------

Just go towards the turret and use it.

--------------
RIDE THE BARGE
--------------

After the left turn, you will see a berserker on the bridge, just shoot the 
bridge out from under it to make it drop into the lava. Now kill a ravager on 
the wall and keep riding the barge. 

--------------------------
DEACTIVATE THE FORCE FIELD
--------------------------

Jump off the right side of the barge and run up the hill. Kill a couple of 
ravagers and creepers. Enter the building and check out the audio log to the 
right. Cross the bridge, repair it if necessary, and kill a couple of wraiths 
that will spawn. Repair the bridge that will be destroyed and use the weapons 
locker. Kill a couple of berserkers and continue down the path for an upgrade 
station. Kill another berserker and repair the control panel, use it to 
deactive the force field.

--------------
MAN THE TURRET
--------------

Run back to the barge, there won't be any more aliens here. Man the turret when 
you reach the barge.

--------------
RIDE THE BARGE
--------------

You will quickly approach two tentacles that will spawn on each side of the 
cave, destroy them and sit tight. 

-----------------
ACTIVATE THE LOCK
-----------------

Hop off the barge when it stops and run down the path to the right. Quickly run 
up the ramp and destroy the pod on the right wall. Run up the next ramp and 
destroy another pod on the right. Kill off any remaining aliens and keep 
running up these ramps. Destroy the pods at the top and kill a berserker. Use 
the upgrade station here if you have salvage.

-------------------------
REPAIR THE LOCK GENERATOR
-------------------------

Just repair the lock generator.

---------------------
GET BACK ON THE BARGE
---------------------

Head down the path and enemies will spawn all around you. There will be 
creepers, ravagers, and a wraith to kill while you follow the path. Just be 
careful that the bridge below you isn't destroyed while killing the aliens. 
Once the barge catches up, jump on it. 

--------------
MAN THE TURRET
--------------

Just go towards the turret and use it.

--------------
RIDE THE BARGE
--------------

Ride the barge a while further while killing more aliens. They like to jump 
from wall to wall and on the ceiling but never on your barge. Just keep firing 
away.

-------------------------------------
USE THE CONTROLS TO ACTIVATE THE LOCK
-------------------------------------

Jump off to the left of the barge when it stops. Kill the wraith as you enter 
the door and use the weapons locker. Run up the ramp when ready. Kill the 
berserker and run to the control panel, use it.

--------------
MAN THE TURRET
--------------

Hop on the barge. Run towards the turret and use it.

--------------
RIDE THE BARGE
--------------

Just sit tight for the next objective.

------------
CLEAR A PATH
------------

Shoot the rocks out along the left wall to clear a path.

--------------
RIDE THE BARGE
--------------

Sit tight for the next objective.

---------------------------
DESTROY THE SHIELD EMITTERS
---------------------------

You will notice large objects shooting an electrical bolt towards the shield. 
These are the shield emitters, simply blow them up as you ride the barge and 
make sure to kill off any aliens shooting at you in the meantime. 

-------------------
DESTROY THE MACHINE
-------------------

Just ignore the aliens and shoot off the four legs of the machine and then 
destroy the machine to complete this mission.
________________________________________

2.22 - Knock, Knock                RF222
________________________________________

-----------------------
FIND THE ULTOR FACILITY
-----------------------

Walk up the hill and kill the aliens that attack you. Each wave of aliens will 
have a monolith with it. Use your primary fire on aliens because they home in 
on them and make quick work of the aliens. Use your secondary attack on the 
monoliths for a quick single shot kill. 

--------------
CLEAR THE AREA
--------------

In the open area, kill all of the aliens including a couple of monoliths and 
tentacles. Kill all of the aliens while your secondary attack recharges from 
the tentacles and monoliths. 

-----------------------
MOVE TO THE SEALED DOOR
-----------------------

Just head towards the sealed door for a cutscene.

---------------------
FIND THE QUEEN'S LAIR
---------------------

Kill the aliens and tentacle ahead and keep following the path, kill a couple 
more.

--------------------
REMOVE THE TENTACLES
--------------------

You will see three tentacles blocking your path ahead, simply use your 
secondary fire to destroy the three tentacles.

---------------------
FIND THE QUEEN'S LAIR
---------------------

Keep following the path doing what you've been doing. At no point is it really 
overwhelming, just use your secondary fire on the bigger enemies and your 
primary fire on the standard aliens to clear the path.

--------------------
REMOVE THE TENTACLES
--------------------

Destroy a couple more tentacles as you move down the path. Once you reach the 
openning, monoliths will spawn all around you. Make sure to take them out 
before you go back to work on the tentacles. Also make sure to get the monolith 
that will spawn behind you. Once all the monoliths are down, continue 
destroying the tentacles. Run across the bridge for the next cutscene.
________________________________________

2.23 - The Lair                    RF223
________________________________________

------------------------------
INVESTIGATE THE HEAT SIGNATURE
------------------------------

Just run down the path for a brief cutscene.

-----------------
KILL THE TENTACLE
-----------------

Run towards the end of the tentacle and destroy it.

------------------------
CLEAR THE AREA OF ALIENS
------------------------

A couple of wraiths will attack you, just take the three that spawn out.

--------------------------------
KILL THE REMAINING TENTACLE ENDS
--------------------------------

Follow the path the GPS gives you until you reach a rail driver, a couple of 
berserkers and ravagers will spawn ahead, kill them all and continue down the 
path. Repair the weapons locker and use it if you want. The next room will have 
several pods and aliens. Look up at a bridge and destroy the pod up there 
first. Charge forward and destroy a couple of pods all around you. Now finish 
off the room and run across the bridg above. Destroy the tentacle end here and 
kill off the aliens, monolith, and pods that spawn here. 

-------------------------------
KILL THE REMAINING TENTACLE END
-------------------------------

Continue forward while killing a couple more monoliths and tentacles. Repair 
the upgrade station when you reach it and use it if you have salvage. Follow 
the GPS for a while and kill the wraiths that will spawn. Once you get to the 
tentacle and it retracts back, move down the hill and kill the berserkers and 
pods along with a couple of ravagers. Enter the next room and there will be a 
behemoth. Back off and kill it from a safe distance. When the behemoth is down, 
enter the room again and kill the pods, clear the rest of the aliens. Now keep 
running on and destroy two more pods. Now destroy the final tentacle end and 
finish off any aliens.

------------------------------
INVESTIGATE THE HEAT SIGNATURE
------------------------------

Follow the GPS track for a long path to the heat signature. There will be a 
couple of aliens that spawn around you but they won't be much trouble. Try to 
run away from them if you can but also kill off the aliens that follow you. 
Once you reach a large, open cavern, several creepers will run at you from 
ahead. Kill them and continue down the path. 

--------------
GET TO THE TOP
--------------

Several more creepers will spawn. Kill them as you run up the path to the left. 
Run further up the hill when they are dead and you will just keep fighting off 
a ton of creepers and pods. The further you get, you will fight bigger enemies 
such as ravagers and tentacles. There will always be plenty of pods so try to 
focus on them first or you will get overrun rather quickly. After a couple of 
berserkers will be a behemoth, three pods, and monolith. Destroy the pods and 
monolith before dealing with the behemoth. After this area is clear, continue 
up the hill and kill the berserkers, ravagers, and creepers that will attack. 
You will eventually reach an upgrade station and weapon locker you can repair. 
Run up the hill to complete this mission.
________________________________________

2.24 - Kill the Queen              RF224
________________________________________

--------------
KILL THE QUEEN
--------------

You can only hurt the queen when she attacks. This large pillar in front of you 
at the start will be your best friend because it will cover you from her 
spitting flame attack. The vulnerable spots will glow blue when you can damage 
them. They will be in the middle of her chest and behind each of her wings, you 
can see them from the front while she's attacking. Every time you destroy one, 
a pod will spawn some enemies behind her. After you destroy these three, she 
will break all of the pillars to destroy your cover.

Now the targets to hit will be on each side of her head and two in the middle 
of her face, again, they will glow blue when you can attack and you can only 
damage her while she's attacking. Her attack will be to shoot a laser beam side 
to side. Just destroy one of the shining horns to stop her attack. After you 
destroy all of these horns, you will see another cutscene.
________________________________________

2.25 - Armageddon                  RF225
________________________________________

--------------------------
GET INSIDE THE TERRAFORMER
--------------------------

Follow the GPS path. Once you make a little U turn around some ramps, a ton of 
aliens will spawn around you. Take them out as you keep following the GPS path. 
A good strategy is to use the magnet gun and try to toss the berserkers into 
the pit here. Keep following the path past the pit and just leave any aliens 
left behind. Kill the two behemoths from a distance in the next area. Enter the 
building and follow the path. Try to kill the pods first on your way to the 
next objective.

-----------------------
FIND A SERVICE ENTRANCE
-----------------------

Take the path to the left and use the upgrade station if you would like to. 
Climb up the ramps here and follow the path while killing some aliens. Destroy 
the pod at the top and run towards the marker to complete this mission.
________________________________________

2.26 - Reversal of Fortune         RF226
________________________________________

--------------
CLEAR THE AREA
--------------

Run forward and kill all of the aliens in this room. 

------------------------------------------------
ACTIVATE THE VISITOR CENTER ENVIRONMENT CONTROLS
------------------------------------------------

Run along the set of platforms until you run up the ramp in the opposite 
corner. Take a right along the path the GPS gives you and press the button. 
This will actually killing any remaining aliens so feel free to try to get here 
before you kill all of the aliens. 

-----------------------------------------------
ACTIVATE THE SECURITY AREA ENVIRONMENT CONTROLS
-----------------------------------------------

Continue to where the next environment controls are based on your GPS. Once you 
enter the room where the ceiling is higher, shoot at the ceiling right in the 
corner. This will destroy the wall and you can shoot a repair grenade up there 
to allow you to open the blast door. Once that is repaired, run to the blast 
door and press the button, activate the environment controls there to clear out 
this area quickly and easily.

------------------------------------------
ACTIVATE THE BARRACKS ENVIRONMENT CONTROLS
------------------------------------------

Just go through the next door for the next objective.

---------------------
DESTROY THE TENTACLES
---------------------

There will be three tentacles in this room and you should focus on them instead 
of the aliens. One will be directly above your head, destroy this and then run 
up the ramp to the left. Destroy the tentacle in this room. You can see the 
final tentacle from here, destroy it from here. Now the door is open. 

------------------------------------------
ACTIVATE THE BARRACKS ENVIRONMENT CONTROLS
------------------------------------------

Simply sprint towards the controls while ignoring the aliens and activate it to 
clear out the entire room of aliens.

-------------------------------
GET TO THE CENTRAL CONTROL ROOM
-------------------------------

Run up the ramp in the back and repair the upgrade station, use it if you have 
the salvage. Continue forward for a cutscene.
________________________________________

2.27 - Genesis                     RF227
________________________________________

------------------------------------
FIND A WAY INTO THE TERRAFORMER CORE
------------------------------------

There really isn't anything to do as your objective changes almost immediately.

---------------
DEFEND YOURSELF
---------------

There will be tentacles that spawn two at a time all over the room including 
pods on the two opposite corners that you start from and one directly behind 
where you spawned, the pods only appear one at a time and are those temporary 
pods. If you have a singularity cannon, just fire it at the pods right away 
when they spawn, that way you can focus on the tentacles. After a couple of 
waves, you will get your next objective.

---------------------
DESTROY THE TENTACLES
---------------------

Run to the right side of the terraformer and you will be able to see all of the 
tentacle heads from here, just quickly kill all of them to bring them all down.

----------------------
REPAIR THE POWER CORES
----------------------

Simply shoot repair grenades at all of the power cores to get them all running.

----------------------
DEFEND THE POWER CORES
----------------------

You will have to kill all of the aliens here while defending the power cores, 
if they destroy one, just shoot it again with a repair grenade. Just keep 
killing all of the aliens while repairing any power cores that are destroyed. 
After a couple minutes of holding them off, you will complete the game.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
3. - Weapons                                                               RF03
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Assault Rifle
Primary Fire               - Fire
Description                - Triple barreled, fully automatic rifle. Standard 
                              issue for all Red Faction soldiers.
Unlocked                   - Road to Bastion


Banshees
Primary Fire               - Fire
Description                - High damage, slow fired dual wield pistols. A
                              favorite of smugglers and salvagers alike. 
Unlocked                   - Bastion Defenses


Charge Launcher
Primary Fire               - Fire
Reload                     - Detonate
Description                - Fires a remote charge that can stick to any 
                              material. Charges must be detonated manually.
Unlocked                   - Outbreak

Enforcer
Primary Fire               - Fire
Description                - A "rapid-fire" smart weapon. A microchip on each
                              bullet allows them to home in on their target.
Unlocked                   - Upon Game Completion

Magnet Gun
Primary Fire [First Shot]  - Anchor
Primary Fire [Second Shot] - Attracter
Description                - Two-staged salvaging device that, in skilled 
                              hands, can be a formidable weapon.
Unlocked                   - We're Not Alone


Nano Rifle
Primary Fire               - Fire
Description                - Marauder developed rifle that fires a burst of 
                              nanites. Capable of disintegrating most 
                              materials.
Unlocked                   - Water Supplies


Plasma Beam
Primary Fire [Hold]        - Fire
Description                - Unleash a focused beam of plasma capable of 
                              burning through most materials.
Unlocked                   - Infection


Plasma Rifle
Primary Fire [Hold]        - Charge
Primary Fire [Release]     - Fire
Description                - Fires a bolt of plasma that penetrates objects 
                              with destructive force.
Unlocked                   - Road to Bastion


Pulse Grenade
Primary Fire               - Fire
Description                - Timed explosive that destroys organic material 
                              while minimizing damage to structures.  
Unlocked                   - On the Run


Rail Driver
Primary Fire               - Fire
Description                - Powerful rifle equipped with state-of-the-art 
                              biometric scope to identify hostile forces. 
Unlocked                   - Relay Stations


Rocket Launcher
Primary Fire               - Fire
Description                - Fire a high-velocity explosive. Useful for heavily
                              armored targets.
Unlocked                   - Ice Mines


Shotgun
Primary Fire               - Fire
Description                - A standard pump action shotgun, deadly at close 
                              range.
Unlocked                   - We're Not Alone

Singularity Cannon
Primary Fire               - Fire
Descripion                 - Fires a blackhole that engulfs anything within its
                              radius before detonating.
Unlocked                   - Marauder Defenses
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
4. - Enemies                                                               RF04
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________

Cultists
________________________________________

Warrior
  Warriors are your typical cultist enemy. They aren't powerful and won't cause 
  you much trouble unless you allow them to. 

Herald
  Heralds are similar to warriors except that they carry rocket launchers. Make
  sure to kill these guys quickly and stay away from any falling debris their
  rocket launchers may cause.

Shiva
  Shivas are tough cultists to beat but you won't fight them very often, they
  are almost mini-bosses. They are exoskeletons with rocket launchers on them
  that can take a lot of abuse before you kill them.  

Scout Walker
  Scout Walkers are really tough but you really won't face them very often. 
  They have rocket launchers which will blow away cover and tesla power which
  will shock you and quickly deplete your health. Try to stay behind cover and
  repair any they destroy as you fight back.
________________________________________

Aliens
________________________________________

Creeper
  Creepers are your typical alien. They aren't overly powerful but are hard to
  kill because they jump around so quickly. They will spit at you but not 
  often. They usually just try to get close and swipe you with their claws.

Alpha Creeper
  Alpha Creepers really are just bigger and stronger creepers, as their name
  would suggest.

Ravager
  Ravagers are bigger and more powerful but slower than creepers. They can pack
  quite a punch but don't move nearly as fast making them easier to kill even
  though they have more health.

Monolith
  Monoliths are those huge things that stick out of the ground. They make 
  enemies around them stronger and will shoot at you as well. These should be a 
  priority to kill before anything else.

Pod
  Pods are what enemies spawn from. Some pods will stay there until you destroy
  them which should be focused on before any other enemy or enemies will just 
  keep spawning. Some will just appear for a few seconds to spawn a few enemies
  and then disappear immediately after and never return.

Berserker
  Berserkers are even bigger and more powerful than ravagers. They do a good
  amount of damage and have a lot of health. When they are low on health, they
  will charge you and explode when they are close. Once you kill them, they
  will also explode so make sure to keep a distant. When they are at half 
  health, you should launch them as far away as you can with your magnet gun 
  just to be safe.

Wraith
  These are tough. They jump around like creepers but also fade in and out as 
  they jump around. When they stop jumping, they will shoot at you but they
  keep turning invisible making it a pain to kill these. 

Behemoth
  Behemoths are big and tough. They are basically stronger berserkers except
  they won't blow up. They will shoot similar acid balls as berserkers and will
  charge at you as well. Just try to stay away from them and when you see them
  beginning to charge, run until they stop and then keep attacking. 

Tentacle
  Tentacles are similar to monoliths in the sense that they come out of the 
  ground and can't move. Their attacks will consist of grabbing anything they 
  can around themselves and hurling them at you. Find some cover when fighting 
  these and get behind it when they throw something at you. Just keep firing 
  until they die.
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5. - Upgrades                                                              RF05
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Upgrades can be bought with salvage at Upgrade Stations which will be found as 
you progress through the game. The upgrades in tiers one through three all cost 
1,000 salvage while tier 4 upgrades will cost 1,500 salvage. Some upgrades of 
higher tiers will require prerequesite upgrades from previous tiers, those will 
be listed. 
________________________________________

Tier 1
________________________________________

Enemy Health Indicators 
   S.A.M. provides a visual indicator of enemy vital signs.

Evasive 
   Reduces enemy accuracy while you are dodging. Additionally, reduces damages 
   taken while dodging.

Fast Hands 
   Reduces reload times as well as reducing the time it take to switch carried 
   weapons.

Increase Health I 
   Increases your total health.

Recoil Reduction 
   Reduces the negative effects on accuracy that occur with repeated fire.

Shockwave 
   The Nano Forge releases a burst of energy that stuns nearby enemies and 
   damages them.
________________________________________

Tier 2
________________________________________

Tier 2 is unlocked upon completing the mission Road to Bastion.

Autopsy
   Salvage is created from dead enemies. 

Berserk
   The Nano Forge infuses with your energy, temporarily increasing your attack
   speed and damage. 

Dead Eye
   Makes your more accurate, as well as reducing camera shaking while you are
   zoomed in. 

Deep Pockets
   Increases the amount of maximum ammo carried for each weapon. 

Impact Boost
   Increases the power of Impact, giving it higher recharge rate, increased
   damage and a longer range.

Improved Explosives
   Increases the damage done with explosive weaponry. 

Improved Small Arms I
   Increased damage inflicted with non-explosive weaponry.

Last Gasp
   When you are very low on health, you take reduced damage. 

Melee Damage
   Increases the damage and effectiveness of your melee attacks. 

Shell
   The Nano Forge creates a sphere of protective energy which stops incoming 
   weapon fire. Enemies within the sphere are attacked by nanites.

Shockwave Boost
   Prerequisite: Shockwave
   Increases the radius, damage, and enemies affected by shockwave, as well as
   reducing cooldown between uses. 

Stopping Power
   Your weapons have more stopping power, and hit with greater force.
________________________________________

Tier 3
________________________________________

Berserk Boost
   Prerequisite: Berserk
   Increases weapon accuracy, fire rate, and reload speed. Additionally, 
   reduces cooldown between uses.

Extended Clips
   The clip size for all weapons is increased.

Faster Replenishment
   Your Nano Forge energy replenishes itself faster.

Health Increase II
   Prerequisite: Health Increase I
   Further increases your total health.

Hollowed-Tipped Rounds
   Greatly increases the effectiveness of head shots.

Killing Spree
   After killing an enemy, your damage is boosted for a short while. 

Rapid Blast
   Increases the rate of fire for all explosive weaponry. 

Resourcefulness
   Increases the amount of ammo received when picking up ammo packs.

Shell Boost
   Prerequisite: Shell
   Increases the area and duration of Shell, as well as the damage dealt to 
   enemies within the shell.

Wide Impact
   Prerequisite: Impact Boost
   Greatly widens the destructive area of Impact.
________________________________________

Tier 4
________________________________________

Berserk Pulse
   Prerequisite: Berserk Boost
   Berserk energy is increased so much that pulses of energy emit from you. 
   When berserk is active, you have unlimited ammo in your weapon.

Energy Transfer
   When you kill enemies, the Nano Forge gains its energy back quicker.

Health Increase III
   Prerequisite: Health Increase II
   Gives you even more total health.

Improved Small Arms II
   Prerequisite: Improved Small Arms I
   Further increases the damage inflicted with non-explosive weaponry.

Reflective Shell
   Prerequisite - Shell Boost
   Shell now reflects incoming weapon fire at the attacker.

Shockwave Drain
   Prerequisite - Shockwave Boost
   Shockwave now drains health from the immobilized targets, transferring it to 
   you.
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6. - Abilities                                                             RF06
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Berserk
   The Nano Forge infuses you with energy, temporarily increasing your attack
   speed and damage. 

Impact
   The Nano Forge creates a strong kinetic force which destroys everything in 
   its path.

Repair Grenade
   Repair objects over great distance.

Shell
   The Nano Forge creates a sphere of protective energy which stops incoming 
   weapon fire.

Shockwave
   The Nano Forge releases a burst of energy which stuns and damages nearby 
   enemies.
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7. - Audio Logs                                                            RF07
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Please Note - If you count all of these, you won't see 40 total but that's 
because you will be given ten different audio logs after the Older Enemies 
mission. At that point, you should complete the Chronicler achievement/trophy.
________________________________________

The Terraformer
________________________________________

When you get to the end of the road at the beginning, run to the right instead 
of towards the shield to the left for this audio log. 

In the corner behind the building to the right of the bridge you have to 
repair. 

In the small office just before the last large room of Get to the Turbine Room.

In the back of the second room of Save the Terraformer objective.
________________________________________

We're Not Alone
________________________________________

You will be given this audio log during the cutscene for the ride down the 
elevator.

At the bottom of the cliff in the cave to the left right when you are given the 
Clear the Debris objective.

On the right side of the cave under a building during Get Back to Bastion.
________________________________________

Outbreak
________________________________________

In the destroyed tunnel at the beginning of Get to the Mining Colony.

Along the left wall of the room of Clear the Area.
________________________________________

Road to Bastion
________________________________________

Turn around right when you start the Secure the Elevator objective.

In the area where you will be given the Activate the Excavator objective.

In the first building on the right side of the road during Get to the Gondola 
Station objective.

Once you exit the gondola, take a right and climb this hill, it will be sitting 
at the top. 
________________________________________

Bastion Defenses
________________________________________

In the small building to the right just after the cutscene where the guy tells 
you where the power cells are. 

Right before the tunnel between the second and third power cell, follow the 
wall to the right. 

Next to one of the generators you repair to turn off the force field. 
________________________________________

Water Supplies
________________________________________

In the second building to the right from the start of the mission. 

In the top level of the large room after the first audio log of this mission. 

At the first upgrade station, sprint and jump over the gap where the monorail 
is.
________________________________________

Ice Mines
________________________________________

At the top of the stairs at the begining of the mission beind some crates to 
the right. 

After the administrative offices, don't run up the stairs and to the platform 
to the left, intead run down the slope to the right and grab the audio log. 

After you find the corporal, in the first room to the left at the top of the 
stairs.
________________________________________

Infection
________________________________________

Next to the corpse along the side of the building next to the upgrade station 
and weapons locker near the beginning of the stage. 

In the small building to the right on the ground before the third infected 
building. 

On the ground next to the building opposite of the fourth infected building.
________________________________________

On the Run
________________________________________

Just to the left of the second weapons locker in the level. 

Behind the counter to the left once you enter the building after the first 
monolith of this level.

When in the caves in the exoskeleton, you will reach a ladder that is broken, 
repair it and climb up it for this audio log.
________________________________________

The Red Faction
________________________________________

At the top of the hill next to the last set of pods you have to destroy.
________________________________________

Relay Stations
________________________________________

Right after the rail driver.

At the beginning of a bridge in between relay stations three and four. 
________________________________________

Marauder Defenses
________________________________________

In the room where Kara starts talking about the generators, cross the left set 
of bridges, it's on the ground at the end. 

During the Get to the Generators objective, hug the left wall when entering the 
cave, it's in a small alcove to the left. 
________________________________________

Older Enemies
________________________________________

Right in front of the weapons locker near the beginning. 

In between the second and third tentacle, in the alcove to the left. 

At the bottom of the ramp after the fourth tentacle, along the left wall just 
before the left turn. 
________________________________________

The Road Less Traveled
________________________________________

After you jump off the barge near the beginning, on the right hand side of the 
first building.
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8. - Trophies/Achievements                                                 RF08
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Please Note - There are achievements for the PC version, they are in game and 
Steam Achievements. There are also achievements for XBox 360 and trophies for 
PS3 though. As a result, I will include this section as I want to help as many 
people as possible. In this section, I will list the name of the trophy or 
achievement. Then in parenthesis after the name, I will list which trophy and 
then how many gamer points you get for it. After that, I will include the 
description.

All For One, One For All (Silver, 25)
   Finish a 4 player Infestation game beyond wave 9 without anyone bleeding 
   out.

Back At Ya! (Bronze, 20)
   Make an enemy kill themselves while shooting at your Shell.

Boom Goes The Dynamite (Bronze, 10)
   Kill 2 other enemies with a single exploding Berserker.

Breathe Easy (Silver, 30)
   Put an end to the threat, once and for all.

Bug Hunt (Bronze, 20)
   Finish at least one wave on each map in Infestation.

Catch! (Silver, 30)
   Use the Magnet Gun to fling debris BACK at a Tentacle.

Cheater! (Bronze, 20)
   Buy a Cheat.

Chronicler (Silver, 25)
   Listen to 40 Audio Logs.

Commando (Silver, 50)
   Finish waves 1 through 20 on any map in Infestation.

Crack Shot (Bronze, 10)
   Kill a Wraith before it re-stealths.

Crusader (Bronze, 15)
   Kill 175 enemies while in the L.E.O. exoskeleton.

Exterminator (Bronze, 15)
   Destroy 100 Pods while piloting the Mantis.

Family Business (Bronze, 20)
   Defeat the Mantis.

Field Surgeon (Bronze, 15)
   Perform Revival 25 times in Infestation.

Haymaker (Bronze, 10)
   Kill 5 enemies in one shot with Impact.

Hit 'N Run (Bronze, 15)
   Kill an enemy by ramming them with the Inferno GX.

Hold Still (Bronze, 10)
   Kill 6 enemies in one use of Shockwave.

Honorary Mason (Gold, 75)
   Finish waves 1 through 30 on any map in Infestation.

I Need A Nap (Gold, 75)
   Finish the Single Player game on Insane Difficulty.

I'm All You've Got (Bronze, 15)
   Defend the Red Faction.

In. The. Face! (Silver, 25)
   Kill one of each enemy type with the Maul.

It's All In The Wrist (Bronze, 15)
   Send an enemy at least 30 meters with Impact.

Knock, Knock (Bronze, 15)
   Open up the secret entrance.

Liftoff (Bronze, 10)
   Send an enemy at least 50 meters with the Magnet Gun.

Lock And Load (Bronze, 20)
   Keep Berserk active for at least 21 seconds in one use.

Losses (Bronze, 15)
   Make it through to the lair.

Martian Can Opener (Silver, 40)
   Buy every Upgrade.

Martian Drive-By (Bronze, 15)
   Kill 100 enemies while in the Marauder Scout Walker.

Martian Matchmaker (Bronze, 10)
   Fire an enemy into another enemy with the Magnet Gun.

Money Well Spent (Bronze, 15) 
   Buy out any one Upgrade ring.

Must Go Faster (Bronze, 15)
   Travel to the Marauder homelands.

Nanergy! (Silver, 30)
   Gather 25,000 total salvage.

Old Friends, Older Enemies (Bronze, 15)
   Safely escort Winters through the depths.

One Big, Ugly Motha... (Bronze, 20)
   Defeat the source of it all.

Ooooh Yeah! (Bronze, 10)
   Kill 5 enemies with one L.E.O. shoulder bash.

Plan B (Bronze, 15)
   Find out how to reach the lair.

Red Faction: Armageddon Master (Platinum, PS3 Only)
   Unlock all Trophies in Red Faction: Armageddon

Salvager (Bronze, 20)
   Find 200 piles of salvage.

Secrets Long Buried (Bronze, 10)
   Remove the Seal.

Soldier (Bronze, 25)
   Finish waves 1 through 10 on any map in Infestation.

Survival of the Fittest (Bronze, 15)
   Make it to the surface.

That Coulda Gone Better (Silver, 30)
   Finish the Single Player game on Hard Difficulty.

Things Fall Apart (Bronze, 20)
   Destroy the Water Filtration Plant.

Unto The Breach (Bronze, 15)
   Gain entry into the Terraformer.

Vanguard (Bronze, 15)
   Escort the convoy.

We're Not Alone (Bronze, 10)
   Make it back to civilization.

Weather The Storm (Bronze, 15)
   Destroy the Jamming Devices.

What Is Best In Life? (Bronze, 15)
   Perform melee finishers on 25 Creepers (single player only).

Zero G War (Bronze, 20)
   Kill 50 Shockwaved enemies before they hit the ground.
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9. - Contact                                                               RF09
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Got any suggestions, comments, critiques, or just a simple thanks to me? Well 
you could e-mail me at FrankTheTank3388@gmail.com and tell me what you think! 
You could tell me whatever you'd like about the game whether it is a strategy 
to use in a certain mission or just a simple easter egg. I will try to get back 
to you as quickly as possible answering any questions you may have. Just make 
sure you have Red Faction: Armageddon in the subject of the e-mail and please 
don't send me any attachments. I have recently gotten a virus through my e-mail 
and I had to reformat and I don't want to do that again. So please just don't 
send attachments with the e-mails because I won't download them either way. 

Things/How to E-Mail me about:
-What you think about this guide.
-If you need any additional help or clarification.
-Some tips for missions that aren't in this guide.
-Anything you think would be a good addition to this guide.
-Make sure your subject indicates you're trying to contact me about this game.
-Just a simple thanks!

Things/How NOT to E-Mail me about:
-Things that don't have anything to do with the game.
-Anything that is already clearly discussed in this guide.
-Any technical questions not involving the PC version. I only own this on PC 
  and if you are having problems with your PS3 or XBox 360, I don't know how to 
  fix them.
-Any file attachments.
-Please check the Frequently Asked Questions section below. If your question is
  answered there, I will not reply to your e-mail.
-With really bad grammar! I understand that for some people, English isn't 
  their first language but that doesn't mean you should send me something 
  completely unreadable because you're too lazy to use punctuations or spaces.
  If I can't understand what you're trying to say, your e-mail will be ignored.

***Also, I would greatly appreciate it if you liked the guide, to also click on 
the "Liked this FAQ? Click to recommend it to other GameFAQs users." link at 
the top of this page! 
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10. - Disclaimer                                                           RF10
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This FAQ/Walkthrough is copyrighted © 2011 to Frank Grochowski. International  
Copyright laws protect this FAQ/Walkthrough. You cannot sell this              
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this            
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:                           
                                                                               
http://www.GameFAQs.com

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