Rainbow Six 3 - Raven Shield Guide by Alasdair Lo System: PC, CD-ROM E-mail: kylohk@netvigator.com Date: 24 November, 2003 Version 1.6 --------------------------------------------------------------------- Contents: 1. Introduction 2. Updates 3. Story 4. Basics 5. Tips and Tricks 6. My Favorite Weapons 7. My Preferred Operatives 8. The Campaign 9. Conclusion Appendix I. Feedback Information --------------- 1. Introduction --------------- Well, I have not been writing guides for a while since school began, but as I am waiting for the release of another game that I would like to have, I might as well write a guide on one of the games which I enjoyed playing. I admitted that I used to hate Rainbow Six, as the people tend to die instantly when exposed to gunfire. However, by learning how to plan and execute commands properly, I finally got the hang of it, and began to enjoy the pace. Well, it's time to begin anyway. This guide makes the assumption that you are playing as the Recruit Difficulty, after all, things won't be very different if you choose harder difficultly settings, as the terrorists only shoot faster, after all. Please note that the contents of this guide are merely SUGGESTED ANSWERS to your problems. If you want to play and experiment on your own, DO NOT READ THIS GUIDE. Apart from this, this guide MAY spoil the plot, so again, if you do not want to know the ending before you start playing, DO NOT READ THIS GUIDE. Is that clear? OK, let's begin. --------------- 2. Updates --------------- Version 1.6: Added Mission 9: Added my comments to each and every mission. Version 1.5: Added Mission 8. Version 1.4: Added Mission 7, added many alternate lines in the planning section to allow for easier reading, as it is rather difficult for people to read it. Version 1.3: Added Mission 6. Version 1.2: Added Mission 5. Version 1.1: Added Missions 2, 3 and 4. --------------- 3. Story --------------- In the year 1945, the Allies were getting victorious in the Second World War, and the Nazis were getting defeated. Fascist regimes all over the world crumble and those people who took advantage of the chaos to loot holocaust victims dive desperately for shelter. This included the Nazis' allies in the Ustache Regime in Yugoslavia. In the First National Bank of Croatia, Zagreb, 2 men, Peja Sicic and Dejan Blazlevic are busy shipping gold from Montenegro to other countries, and the documents detailing their theft were hidden where no one can ever find them. Or is it? 60 years later, in 2005, a bank staff stumbled into those documents out of those old archives. He was busy reading them when some terrorists busted into the bank, killing a female clerk, a security guard as well as that man. "The building's clear, are those the documents?" One terrorist entered the room and asked. "Some of them, not all." The leader replied. "What do we do now?" "We destroy them and leave and wait for our next orders." Now, note that the terrorists only managed to destroy PART of the evidence, but not all, and Rainbow is there is recover the rest and find out what's going on. --------------- 4. Basics --------------- Default Controls: (Keyboard and Mouse) W, S, A, D: Move forward, backward, strafe left, strafe right respectively Z: Reload Weapon X: Stance Down, press once while standing to crouch, another time to crawl. C: Stance Up B: Change Rate of Fire of weapon Q: Lean to the left E: Lean to the right 1: Arm Primary Weapon, if any 2: Arm Secondary Weapon 3: Arm first extra item 4: Arm second extra item 5: Activate Infrared Vision G: View the action from the map R: Commands other ream members to Hold / Fall in H: Commands all teams to hold / Move on J: Alpha Go Code K: Bravo Go Code L: Charlie Go Code Shift: Zoom in / out Home / End: Switch between operatives Page Up/ Page Down: Switch between teams Health system: Rainbow Six is famous (or notorious depending on which way you put it) for its "One shot one kill lethality system". In this game, they represent an operative's health by a circle. When it is full, then the operative is ready. If it is half full, the operative is wounded, and he moves much slower, and the reticule recovery time decreases. If it is empty, then, well he's either dead or incapacitated, and will be out of action in the missions to come. Note that not all shots will wound you, some will just kill you immediately, so be careful, and I advise you retry action if even one of your team members are killed, otherwise, they will be replaced by inferior back-ups later on. The importance of crawling: (Snipers, Recons) Note that for some sniper rifles like the powerful and long range M82A1, the reticule recovery time is really long, and if you try to take out someone while you wait for the recovery, you most certainly will be killed. However, if you crawl, the reticule is really close to the center already, and hence a rather short time for the reticule to converge, so you can kill enemies much quicker and without them knowing. Same goes for Recons, if you want to avoid detection by patrolling guards, it's sometimes to crawl and stay hidden behind a table rather to be seen when standing up. After all, you WILL lose immediately when a guard sees you in a Reconnaissance mission. Breaching: (Demolitions) The Demolitions specialize in planting and disarming explosives. They can set up breaching charges on doors faster than most operatives. When you place a breaching charge on a door, and set it off, the terrorists behind it are either likely to be killed or stunned by the explosion, and you can make a surprise entry into the room. Seeing what you cannot see: (Recons) In a Reconnaissance Mission, the goal is NOT to be detected by the enemy. If you are unsure if a guard is patrolling around the corner. Whip out your Heartbeat Sensor. Electrical signals made by heart beats will come out as little circles on your screen. If the guard is real close, you can hear the beep. Follow the movement of the circles, and you can guess the guard's patrol route. Purpose of Go Codes: The purpose of Go Codes is to make a synchronized assault, if you want all 3 teams to storm into a facility at the same time. Set up identical go codes at the desired positions. And when you see Waiting-Alpha on the other 2 team's status bar, and you yourself are waiting for the Alpha Go Code, press the required button, and all 3 teams will act at once. ------------------ 5. Tips and Tricks ------------------ Grenade! Take Cover! There are 4 types of Grenades: Flashbang, Fragmentation, Tear Gas and Smoke Grenades. The Flashbang Grenade explodes with a flash, and causes the enemy to have a concussion, and you can kill them while they are blinded. They are most useful when you want to save hostages, and you do not want to kill them accidentally. Fragmentation Grenades are just the typical explosive grenade. Use them to blow your enemy to bits. Tear Gas Grenade: Yes, these grenades makes the enemy cry! However, they can also make your team members cry as well! To negate the effect, put your gas masks on. The principle of this weapon is the same as that of the Flashbang Grenade. Smoke Grenades create a large smokescreen, and you can kill the terrorists while they are wondering what's behind the smoke. This is important if you want to give the sniper time to set himself up without getting killed. When using Grenades, always try not to let the enemy see you, as it takes a rather long time for you to throw the Grenade, and when you are face to face with a terrorist, don't even think about it! Instead consider to open doors a crack, throw the Grenade in, and then close the door immediately. Destruction guaranteed! My preference of the Grenades are as follows: Flashbang > Frag > Smoke > Gas Sandwich Theorem: The Control always advocates you to synchronize a multi team entry into a certain area to generate an element of surprise. This is true because the terrorists tend to be confused when your operatives enter the room from several directions at once. This is best achieved by the usage of Go-Codes. Of course, breaching 3 doors and making rapid entry is the ideal way to do it. Observer Mode: If you select Observer Mode, you will just let the computer control all the teams, and they will simply follow the waypoints like machines. In my opinion, this is the best way to find out why a certain team keeps getting killed all the time; and thus can help you correct your planning mistakes. ---------------------- 6. My Favorite Weapons ---------------------- Before I start about which weapons I prefer, I will give a brief introduction to the statistics of a weapon. There are 5 different statistics of the weapon. Range, which tells you how far the gun can fire. Damage, which tells you how much damage a bullet does to the enemy. Accuracy, which is the convergence limit of the aiming reticule, and the more the reticule converges, the more accurate is the weapon. Stability, which determines how much the gun is shaken up by its recoil while firing. Recovery, which is the speed of which the reticule reaches its convergence limit. ------------------------------------- Different Peripherals for the Weapons ------------------------------------- Each weapon has a wide variety of different peripherals for you to add to your guns. These peripherals have different effects on your weapons, and their drawbacks and advantages are stated below. High Capacity Magazine: M14 Assault Rifle without peripheral: Bullets per Magazine: 21 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 Recovery: 83 M14 Assault Rifle with High Capacity Magazine: Bullets per Magazine: 101 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 + 22 = 62 Recovery: 83 - 10 = 73 The High Capacity Magazine significantly increases the bullets loaded into the gun at once, as there are more bullets loaded, the gun becomes heavier, so the stability is increased, however, this increased weight also contributes to a decrease in reticule recovery time. Mini Scope: A Mini Scope allows you to aim at the targets more accurately from a longer range. There really are no drawbacks for this peripheral. So, this is my personal favorite peripheral, particularly if you are using a shotgun. Sound Suppressor (Silencer): M14 Assault Rifle without peripheral: Bullets per Magazine: 21 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 Recovery: 83 Silenced M14 Assault Rifle: Bullets per Magazine: 21 Range: 49 - 41 = 8 Damage: 100 - 82 = 18 Accuracy: 76 + 15 = 91 Stability: 40 + 52 = 92 Recovery: 83 - 5 = 78 When you silence a weapon, it makes much less noise than before. However, the usage of special subsonic rounds can significantly lower range and damage of these weapons, reticule recovery will also be slightly reduced. Fortunately, this is offset by the increased accuracy and stability. Use these if you would like to save hostages that are in open areas, such as when there are no doors separating you from the hostages and their takers. ------------------- My Favorite Weapons ------------------- Sub Machine Guns: In my opinion, these guns are useless, as they never have the range or damage I desire. In fact, I never use them! My Favorite Assault Rifle: M14 Assault Rifle with Mini Scope Bullets per Magazine: 21 Range: 49 Damage: 100 Accuracy: 76 Stability: 40 Recovery: 83 This has got to be the all rounded Assault Rifle. It has the best range, best damage and is quite accurate. Although it may be rather shaky when you fire many rounds at once, it is still the best! After all, the US has the reason to use this rifle since 1957! My Favorite Pistol: Desert Eagle (.50 caliber) with High Capacity Magazine Bullets per Magazine: 15 Range: 20 Damage: 70 Accuracy: 76 Stability: 1 + 6 = 7 Recovery: 81 - 1 = 80 Best range, best damage and quite accurate, really. Sure, it has got to be extremely shaky, but who cares? After all, pistols are meant to be one-shot weapons. But still, as you can notice, the High Capacity Magazine sort of increases its stability by 6 times! Ha ha ha! This 70 damage can really guarantee a 1 hit KO, I am sure. My Favorite Machine Pistol: SR-2 with High Capacity Magazine Bullets per Magazine: 33 Range: 12 Damage: 20 Accuracy: 26 Stability: 59 + 4 = 63 Recovery: 85 For a machine pistol, the SR-2 has the highest Range, Damage, Stability and Recovery! What else could be better? If your operative's primary weapon is a shotgun, I suggest you use this as a support weapon, as it can help a lot when you have some enemy far away that you cannot shoot easily. My Favorite Shotgun: USAS - 12 with Mini Scope Shells per Magazine: 21 Range: 8 Damage: 100 Accuracy: 1 Stability: 46 Recovery: 77 Although all 3 shotguns have the same range, damage and accuracy, I choose USAS - 12 to be the best for one reason: It has the highest ammo capacity, and it reloads more than one shell at a time compared with the other 2 types of shotguns! After all, it's an auto shotgun. Feel free to equip this to the demolition specialists. Good hunting. I recommend using the Slug shells as they have increased range compared with the 00 Buck. My Favorite Sniper Rifle: M82A1 with Thermal Scope Bullets per Magazine: 8 Range: 100 Damage: 100 Accuracy: 89 Stability: 1 Recovery: 9 In my opinion, a good sniper rifle MUST have a good range AND damage. Only then it can always achieve one shot kills. Although it is extremely shaky and has slow recovery time, such effects can be negated if you crawl. My Favorite Light Machine Gun: 21E Bullets per Magazine: 100 Range: 49 Damage: 99 Accuracy: 54 Stability: 61 Recovery: 62 For a Light Machine Gun, the 21E has the best range and accuracy, and is 2nd for damage. Sure, it may be shaky and have a relatively slow recovery time, it really is not that far behind in those department. Besides, this gun just looks so awesome! -------------------------- 6. My Preferred Operatives -------------------------- Before I begin on which operatives I prefer, I must explain the different statistics of each operative before moving on, as different types of operatives are dependent of different statistics to ensure good performance. The bracket following each statistic shows which types of operatives that particular statistic is most important to. Assault: (All Operatives except Snipers) The Assault Stat affects how fast an operative's aiming reticule reaches its convergence limit. For maximum reticule recovery time, choose an operative with 100 Assault Stat, and then use a weapon with a high recovery stat. Demolitions: (Demolitions) This is basically the speed of an operative in planting or defusing explosives. If you want to minimize the time taken to defuse bombs or place breaching charges, use Lars Beckenbauer and equip him with the Demo Kit. Electronics: (Electronics) This is the speed of an operative in planting electronic devices. That's it. As the one and only one electronics mission of the game is a stealth mission, and no electronics specialists have decent stealth ratings (that is, above 90), you better make use of the electronics kit to speed things up. Sniper: (Snipers) This affects how fast the aiming reticule reaches its convergence limit when using sniper rifles. If you want to use high powered sniper rifles like the M82A1, always use an agent with a high sniper rating. Stealth: (Recons) This is how quiet an operative is when moving. Self Control: (All Operatives) This determines how patient a computer controlled agent is to wait for the reticule to reach its convergence limit. Therefore, an agent with good self control can shoot more accurately. Leadership: (All Operatives) This determines the response time of your fellow teammates when you issue orders. The better the leadership, the faster the teammates respond. Observation: (All Operatives) This determines how observant an agent is, and how easily can he or she detect other enemies. ----------------------- My Preferred Operatives ----------------------- Assaults: I really have no personal favorites for these agents, as you will be using at most 8 of them in a mission. So, I could not care less. Snipers: Homer Johnston Sniper: 100 Stealth: 100 This American Sniper from the novel is definitely the best sniper in the game. After all, he is the only sniper to have a sniper rating of 100. The stealth rating of 100 is also paramount if you don't want to be spotted. Demolitions: Lars Beckenbauer Assault: 76 Demolitions: 100 Lars Beckenbauer is the only agent in the game to have 100 in Demolitions. Although he may have a mediocre assault rating, I still prefer him, as Demolitions Operatives tend to use shotguns, and these are weapons that Recovery is not an issue. Electronics: There are only 2 Electronics Operatives in the game, and the only mission where planting bugs is necessary is a recon mission, this makes the Electronics agents useless in this game. Recons: Antonio Maldini Stealth: 100 Yes, the invisible man is in the house! Although Ding Chavez and Homer Johnston both have stealth ratings of 100, such recon work is best left to the specialists. --------------- 7. The Campaign --------------- *****MISSION 1: STOLEN FLAME, AMUAY, VENEZUELA***** Date: 30-11-2003 Time: 23:00 --------------- Background --------------- Control: Terrorists have seized control of an oil refinery in Amuay, Venezuela. They have rigged much of the compound with explosive and are threatening to detonate them unless their demands are met. Your mission is to neutralize the terrorists. John Clark: The terrorists are demanding the end of deportation proceedings against a senior citizen named Peja Sicic. It turns out that Mr. Sicic was a high-ranking official in the Yugoslavian Ustache Regime during World War II, working for the bad guys. That piece of his past just caught up with him. (1) However, members of a neo-fascist organization called the People's Social Nationalist Party (PSNP) (2) don't see anything wrong in what he did back in the forties. They've seized the refinery in response to the deportation hearings, and if Sicic isn't released within twenty-four hours they threaten to blow the entire facility sky high. All the information we have on the terrorists indicates that they're neither well-organized nor well-armed. (3) Intel's analysis is that their bombs are most likely home-made, which means that there's a chance that they could go off at any moment and take the surrounding landscape with them. Explanations: (1) Peja Sicic was the man you saw in the intro movie with the hat on in the 1940s. It seems that the Venezuelan Government does not like people who stole millions from Jews in the Second World War. Hence, well, they are considering to deport him. In fact, South America was the paradise for some high-ranking fascist officials to take refuge. Adolf Eichmann, a high ranking SS official for instance was one of them, and he was caught by the MOSSAD in 1961 in Argentina, and was executed a year later after trial. (2) You call yourselves People's Social Nationalist Party? Sounds like a Socialist Party to me. (3) These guys are not very good at using guns, but still, don't underestimate them, as this game taunts a "one-shot kill lethality". Kevin Sweeney: What we are dealing here is a lot of bloody dangerous amateurs sitting on top of a powder keg. These lads are affiliated with the so-called People's Social Nationalist Party, which got itself booted from the far right coalition for being too extremist. Neat trick, that. They've had a number of scraps with the police, usually after seven or eight of them get together to introduce an immigrant to the finer points of a mass beating. (1) Nothing in their profile indicated that they're well-organized or well supported, so you can most likely expect a lot of small caliber arms. They're erratic, politically fanatical and by all accounts, not that bright. Right now, they're sticking explosives over a few million barrels of crude oil and gasoline, and they don't seem to care if they get incinerated, so long as they get their point across. (2) Explanations: (1) The People's Social Nationalist Party has all the typical racist policies of a fascist organization. Sigh... (2) Yes, and these terrorist don't mind dying as a martyr for their cause. --------------- Planning Tips --------------- My Comments about this mission: This is just the typical search and destroy mission, really. Your only goal is to kill all the terrorists inside the oil refinery, and hence you should have a plan that involves your teams covering every square foot of the refinery. This mission is rather easy, and within one try or a few more, you should be able to beat it without any loss of operatives. Your Teams: Red Team: 3 Assault Operatives Green Team: 3 Assault Operatives Gold Team: 2 Assault Operatives Primary Weapon: Red Team: M14 Assault Rifle with Mini Scope Green Team: M14 Assault Rifle with Mini Scope Gold Team: M14 Assault Rifle with Mini Scope Secondary Weapon: Red Team: Desert Eagle (.50 cal) Green Team: Desert Eagle (.50 cal) Gold Team: Desert Eagle (.50 cal) Armor: Red Team: Heavy Black Camo Green Team: Heavy Black Camo Gold Team: Heavy Black Camo Other Extra Items: Red Team: As you wish Green Team: As you wish Gold Team: At least 3 Frag Grenades The vague rundown of the plan: Red Team will begin at the Eastern Insertion Zone, and will start by circling the courtyard once before waiting outside for a Alpha Go-Code outside the door next to the ladder. Green Team will Begin at the Western Insertion Zone, and will start by circling the area with the train cars and tracks in an anti-clockwise direction once before going up the 2nd westernmost ramp to engage any possible any enemies before going through the southernmost door in that courtyard, going east until they reach the door at the end of the hallway, where they will wait for the Go-Code. Gold Team also begins at the Western Insertion Zone, and will circle the train track area in a clockwise direction before climbing up that ladder next the tracks and waiting outside that door for the same Go-Code. When given the Go-Code, Red Team and Green Team will bust into the same oil processing room from their respective doors, having scanned the room once, Green Team will go through the northwestern door, while the Red Team goes through the door to the northeast and goes upstairs. Gold Team will Frag the room in front of them, killing everyone before going through the eastern door. Now, Red Team will just continue west on the upper level, engaging enemies as they go. Meanwhile, Green Team just circles around the lower level of the complex in an anti-clockwise direction, making use of as much cover as possible and visiting every room they find. Gold Team will also circle the upper level in an anti-clockwise direction. When planning, make sure that all rooms are visited, then it can ensure that all terrorists can be hunted down. (Provided no team was wiped out in the process, of course.) --------------- Walkthrough --------------- As Gold Team: As soon as you start, turn around the corner, they may or may not be Terrorists in the distance. If there are, whip out your scope and kill them, as they can barely see you. Circle around the area with the tracks, and give Green Team a favor by killing the Tango up the ramp and the lone one on the catwalk above. When you have finished circling around the tracks, climb up that set of steps by the tracks and climb up the ladder. Walk across the catwalk to the door and wait for the go-code. When all 3 teams a ready, give the Go-Code. Then Most likely, the Tangos in that oil processing room will be a bit surprised when Red and Green come in at the same time, and most likely, no operatives will be killed. Tension Zone! Heavily Guarded Control Room Get back to business, open that door slightly, and throw a Frag Grenade in, and quickly close the door. The Grenade should kill 2 of the 4 Tangos inside. Those 2 survivors will be too confused to fight back when you bust in and kill them. With that Tension Zone taken care of, it's just a matter of following the waypoints and killing anyone that gets in the way. There are about 25 Terrorists in the Refinery, when you have killed them all, the mission is complete. *****MISSION 2: COLD DAGGER, JURA CANTON, SWITZERLAND***** Date: 2-12-2005 Time: 16:00 --------------- Background --------------- Control: Terrorists have taken hostages in the village of Lamoura, Switzerland. Among them are several delegates to the current IMF conference in Geneva. Swiss security forces have sealed off the area in preparation for your arrival. You mission is to liberate the IMF delegates. John Clark: Normally we'd leave something like this to the Swiss authorities, but the profile of the hostages is high enough that we've been called in. There were at least five IMF conference delegates present in the village when it was stormed. I say "were" because we don't know how many are left alive. (1) The terrorists hit the local bank first, then rounded up hostages when they realized they were pinned down. They've issued a few demands, but they haven't identified themselves. (2) Something about all this stinks, but figuring out what is Intel's job, not yours. Yours is to go in there, clear our that village and make sure both the delegates and the locals who have been taken hostage come out in one piece. Explanations: (1) Some of the hostages may have been killed by the terrorists already. (2) We don't now who and where the terrorists come from. From outer space, perhaps? Kevin Sweeney: There's something odd about this operation. At first, the terrorists seemed unaware of the identity of their captives (1), as though they'd been planning to hit the town anyway and the presence of the IMF officials was a lucky accident. Apparently the delegates were taking a day's ski trip away from the conference in Geneva. They'd have been better off if they'd kept their minds on business. Still, there's something here that doesn't make any sense. There's certainly nothing else in Lamoura worth mounting an operation like this over. (2) (1) The terrorists have absolutely no idea that their hostages were IMF delegates. (2) There is nothing else of interest in Lamoura for the terrorists if they do not know about the IMF delegates' presence in the village. --------------- Planning Tips --------------- My Comments about this mission: This is the first hostage rescue mission of the entire game, and you are to rescue two hostages hidden inside some houses in a village. There is no need to make use of any silenced weapons here, but multi-team entry works in some areas. Not a difficult mission at all, just watch out for the houses near the extraction zone. Your Teams: Red Team: 3 Assault Operatives Green Team: 3 Assault Operatives Gold Team: 1 Assault Operative and 1 Sniper (Homer Johnston) Primary Weapon: Red Team: Leader: 21E Light Machine Gun Remaining Operatives: M14 Assault Rifles with Mini Scopes Green Team: M14 Assault Rifles with Mini Scopes Gold Team: Assault Operative: M14 Assault Rifle with Mini Scope Sniper: M82A1 Sniper Rifle with Thermal Scope Secondary Weapon: Red Team: Leader: SR-2 Machine Pistol with High Capacity Magazine Remaining Operatives: Desert Eagle .50 Cal Green Team: Desert Eagle .50 Cal Gold Team: Assault Operative: Desert Eagle .50 Cal Sniper: SR-2 Machine Pistol with High Capacity Magazine Armor: Red Team: Heavy Winter Camo Green Team: Heavy Winter Camo Gold Team: Heavy Winter Camo Other Extra Items: Red Team: As you wish Green Team: As you wish Gold Team: As you wish The vague rundown of the plan: Red Team starts by going along the left path of the first junction down the ramp. They follow the path, until they reach an opening in the wall at the other end past a door leading to a cabin, then they turn back towards the cabin and enter the door. They climb up the ladder, go through the door and wait for an Alpha Go-Code. To be precise, that door leads to the area above the room the first hostage is held. Green Team and Gold Team starts by taking the right path of the first junction. They reach a cabin with 2 doors in. Green Team storms the cabin from the northwest door while the Gold Team enters from the southeast, after the 2 teams have circled round the cabin once, they climb down the ladder that is in the far eastern side of that cabin, and go through the door below and go over to wait for the Alpha Go-Code outside the lower level of that cabin with the first hostage. After the go code, all 3 teams bust into the cabin, and secures the hostage. Gold Team will proceed to a balcony on the upper level of that cabin where they will stay there for the rest of the mission to snipe at the east. Red and Green Teams will go down to the basement, and Green Team waits for another go-code in the door to the south. While Red Team heads for the second hostage and then goes through the door to the north of the hostage's room. After heading out of the door, Red turns to the east and moves along the path until they reach a large open area by a door to their west, at that point, they will issue the go-code. Green Teams heads east to explore a few more houses with terrorists inside, while Red Team heads for the extraction zone in green, killing any more Tangos they find. --------------- Walkthrough --------------- Playing as Red Team: OK, it's time to start our first hostage rescue mission. Go forward and turn right, there may or may not be 2 Terrorists at the windows. Get into a crouching position and take them out with your Light Machine Gun if you see them. Then, follow the path and engage the enemies as you go. There is an opening in the wall to your right hand side, and there are several tangos hanging around there, so take them out anyone you see. Then move on. Up to 2 Tangos are behind the opening in the far end of this path, and they have to be taken out, to ensure no one can sneak up from behind you later. Then go to the door between the 2 openings and open it. There may or may not be a terrorist right in front of you as you open the door. And there will always be a Tango right above you, on the top of the ladder. Kill them, and I suggest you open the double doors to kill any more Terrorists that spring out. Only then, you can climb up the ladder. At the top of the ladder, get into a crouching position and look out the window. There is a lone terrorist in that window to the house opposite. Kill him before he can see you, as he is a sniper. Then go through the door and wait behind the next door for your go-code. When all 3 teams are ready, take a deep breath, you'll need it! CHARGE! Tension Zone! First Hostage Rescue With all 3 teams charging through 2 different entrances, the Terrorists most likely will be very confused, then you can take all 3 Tangos down with minimal resistance. Make sure that the Hostage follows YOUR Team instead of the Green or Gold Teams. At this point, it may just be safer to let the Green Team go down to the basement to kill the Terrorists down there for you before you head to the second hostage room. This is because the 2 Tangos down there are just so well hidden and it is extremely difficult to see them even if you whip out your infrared vision goggles. Tension Zone! Second Hostage Rescue Charge through the door, and immediately kill the Terrorist who is pointing his gun to the hostage, there is another terrorist to his right. Take him out quick! With the second hostage rescued, you can continue on your way to the extraction zone, as you move towards the extraction zone, you will notice a Terrorist or 2 inside a window, trying to shoot at you. It is advisable to take them out. It is also optional that you give Green Team the go-code, as all they will find in those cabins are a couple more Tangos, as the mission objective is to rescue all hostages, there is no need to send Green Team in and risk their lives, as they often lost a man here or there while storming those cabins. Mission Complete. *****MISSION 3: MOUNTAIN WATCH, JURA CANTON, SWITZERLAND***** Date: 2-12-2005 Time: 19:00 --------------- Background --------------- Control: Several Terrorists managed to escape Lamoura with hostages before your arrival. At the mouth of a tunnel on the N90 highway, the lead car skidded into the tunnel wall, producing a multiple car pile-up. The surviving terrorists have retreated into the tunnel with their hostages, using the wrecked cars for cover. Your mission is to rescue the remaining IMF delegates. John Clark: It looks like the Swiss didn't bottle up those terrorists in Lamoura as well as they claimed. A handful managed to sneak out with hostages, while the local authorities were still sealing the perimeter. Near as we can tell, they had vehicles waiting downslope for their getaway (1). Those who slipped out headed for the French border, but got mixed up in the storm and took the wrong turn on highway N90.(2) That's the good news. The bad is that they wiped out about fifty clicks from Lamoura. The ones who can still walk have fallen back into a tunnel, taking their hostages with them. They're using the wrecked cars as a barricade and firing at the Swiss police as we speak. The other end of the tunnel is blocked of, so we're going to have to go in the front door.(3) Explanations: (1) It seems that the terrorists had planned their operation well enough to have some sort of "contingency plan" in case things went wrong. Things did go wrong when you stormed the village, and some terrorists escaped in the cars waiting for them downslope. (2) Fortunately, they had a little car accident (It happens all the time!) and they are now stuck at the mouth of the tunnel, and you can go get them. (3) Actually, there is a sneaky way into the tunnel that allows you to take the terrorists by surprise, so you need not go through the front door. Kevin Sweeney: Back luck on this one. The tunnel the terrorists have holed up in isn't just a cheese bore through a pile of rock. Instead, the whole thing's connected to an old bunker system someone carved back in the 1930s. It's a rat maze, and those rats have sharp teeth. (1) We have confirmation from several of the rescued hostages that our terrorists went for the bank first, and that once inside they looked for old bank records before they went rummaging for cash. (2) Hopefully, you'll be able to bring someone in who can shed light on this mess, because right now Intel and I are stumped.(3) Explanations: (1) See? You can get into the middle of the tunnel through that bunker system to engage the terrorists at the mouth of the tunnel from behind. God knows why someone would want to carve such a sophisticated Bunker system back in the 1930s, perhaps they are preparing for the Second World War? (2) The searching for the Bank Records inside the bank is a lot like the action of the terrorists in the opening FMV, is there a connection? (3) Even Intel has no idea what's going on in Jura Canton. They will have to interrogate one of the terrorists to find out what are their motives and so on. --------------- Planning Tips --------------- My Comment about this mission: This is the second hostage mission in a row. There are 2 hostages, and they are both in the same room, and silenced weapons are NOT required, as the terrorists tend not to hear you if you are behind doors. But of course, breaching the room to the hostage is quite a good idea really. Your Teams: Red Team: 3 Assault Operatives and 1 Demolitions Operative (Lars Beckenbauer) Green Team: 4 Assault Operatives Primary Weapon: Red Team: Leader: 21E Light Machine Gun Remaining Operatives: M14 Assault Rifles with Mini Scopes Green Team: M14 Assault Rifles with Mini Scopes Secondary Weapon: Red Team: SR-2 Machine Pistols with High Capacity Magazines Green Team: Desert Eagle (.50 cal) Armor: Red Team: Heavy Winter Camo Green Team: Heavy Winter Camo Other Extra Items: Red Team: Assault Operatives: As you wish Demolitions Operative: Demo Kit, 3 Breaching Charges Green Team: As you wish Vague Rundown of the Plan: Both teams start at the Insertion Zone on Level #2. They both go through the door to the northwest of them, and climb down the spiraling flight of steps, reaching a hallway at the bottom. They go along the hallway to the other end, and go through the exit to the northwest. Having walked behind a parked car, they will both go through the door to the north. At the T-Junction that follows, Green Team turns to the west, and waits at that small room there for a Go-Code. Red Team goes east, along the corridor, and then going up the ramp, and towards the room where the hostage is kept. Red will breach the door to the hostage's room to surprise the lone terrorist inside. After the hostage is rescued, Red Team gives the Go-Code to Green Team, which will go up the ramp and explore the remaining areas of the bunker above where Red will not explore, eventually making their way to the Extraction Zone. Red Team will herd the hostages back to the extraction zone by the same way they came in. --------------- Walkthrough --------------- Playing as Red Team: Go through the door according to the plan, and there may or may not be a Terrorist right behind the door. Kill him if he's there. Make your way down the stairs, killing any enemies you find. When you reach the bottom, consider going into a crouching or crawling position, then you can use your Light Machine Gun to kill those 3 to 4 Terrorists while making yourself a smaller target. Continue round the corner, and kill the Tango behind the barrels if he's there. Then, you will reach a door to your right. Get into a crouching position, take a deep breath as you are going to have the experience of your life! Tension Zone! Terrorists caught from behind As soon as you open the door, kill the terrorist behind it, and then fire as rapidly as possible, and all the terrorists at the mouth of the tunnel should be killed. Then close the door, and wait for any survivors to show up for your 21E! Lovely massacre, eh? Now, go through the other door, taking out any terrorists near the parked car and any that comes from your right. Go through the door in front of you. At the next junction, turn right and kill that lone Tango there. Then move up the ramp, there is another patrolling Terrorist directly in front of you. Take him out! There are several more Terrorists waiting for you to the right, using the crates and barrels as cover. Kill them carefully, and head for the door to the hostage's room. Switch to Lars Beckenbauer. Place the Breaching Charge on the door and detonate it. BOOM! Command your teammates to move into the room. The terrorist most likely will be a bit too shocked by the explosion, and will only react when one of your men put a bullet in his head. Congratulations! You have secured the 2 hostages! Now, move them back to the extraction zone the same way you came in, and the mission is complete. There ends your Swiss Adventure. Note! It is entirely optional to give your Green Team the go-code, as you will be risking their lives again if you send them up to that room above. *****MISSION 4: SENTINEL WOLF, BERGEN, NORWAY***** Date: 5-2-2006 Time: 03:00 --------------- Background --------------- Control: Terrorists have seized a shipyard in Bergen, Norway. When authorities were alerted by a premature bomb detonation, the terrorists fell back to the central ship completion area. They have rigged much of the shipyard with explosives. Your mission is to prevent the detonation of further explosives and eliminate all terrorists. John Clark: Imagine the refinery operation in Amuay? Imagine that scenario, only this time you're going up against pros. (1) That's basically what we're dealing with here, ladies and gentlemen, but we actually caught a break on this one. It seems that one of the charges the terrorists were setting on the ship hulls detonated prematurely. (2) It wrecked the hull, but alerted local police forces, and they were smart enough to call in the heavy artillery. Once the Norwegian anti-terrorist units arrived on the scene, our playmates fell back to the central ship finishing facility and started issuing their demands. (3) There's a lot of long sight lines in the shipyard, and a lot of good sniping points. Advance slowly and carefully or you're going to find yourself chewed up and spit out a hundred yards from your objectives. (4) Explanations: (1) This is another of those missions where you have to prevent Terrorists from blowing up oil related facilities. This time, it's a shipyard building oil tankers that you will have to deal with. (2) The Terrorists sort of gave themselves away when they accidentally blew up a bomb too early. (3) This "accident" attracted the police's attention, and they called in some advanced squad to take care of business. That's when the terrorists retreated to the main ship building area and started to issue their demands. (4) There are many snipers watching over the shipyard. Therefore, you will have to send in a sniper yourself to snipe at those sniping snipers, clearing the way for our bomb squad. Get the pun? Kevin Sweeney: Here's the latest we know on your Swiss adventure, and it isn't much. All that we've got from the bodies is that they were traveling on Argentinean passports. (1) We did manage to bring in one chap who got himself trapped in an overturned car, but he hasn't said anything useful yet. I suspect that will change with time. In any case, the Argentine government is promising a full investigation and will grant us access to their findings. (2) Today you've got oil tankers to deal with. The Bergen shipyard's in the middle of a contract with PDVSA, the Venezuelan oil company. They're making a fleet of new tankers, and those are the hulls the terrorists are targeting. The ships are insured, but that's not the point; if those hulls are wrecked, it's going to cost PDVSA millions from the delays.(3) The Terrorists' demands are very interesting. They want the release of some paramilitary types convicted of blowing up oil company offices, the American oil facilities in Venezuela nationalized (4) and the usual safe passage and money. Someone's got serious issues with the Venezuelan oil industry it would seem. (5) Explanations: (1) The Terrorists you met in the 2 missions in Jura Canton, Switzerland are most likely Argentineans. (2) Intel has got what they wanted, they managed to catch a terrorist alive, and bring him back for questioning. The Argentine Government will help Rainbow investigate the case. (3) The whole point of setting the bombs of the ship hulls of the oil tankers under construction is to delay the PDVSA's use of the tankers, causing them to lose a lot of money due to this delay. (4) They want the companies nationalized? That sounds rather communist to me. (5) This is the second time terrorists have tried to attack the Venezuelan oil industry. --------------- Planning Tips --------------- My Comments about this mission: The first mission requiring the disarming of bombs is finally here! I am sure you are going to have fun. Although all you have to do to prevent all the bombs from detonating is to destroy the leader by the ship hull, you have to destroy every single terrorist in the shipyard, so it is always a good idea to make your 3 teams to cover the entire shipyard. Red Team and Green Team will be responsible for defusing the bombs, and Gold Team will help clear the way by sniping at various points of the mission. Your Teams: Red Team: 2 Assault Operatives and 1 Demolitions Operative (Roget McAllen) Green Team: 2 Assault Operatives and 1 Demolitions Operative (Lars Beckenbauer) Gold Team: 1 Assault Operative and 1 Sniper (Homer Johnston) Primary Weapon: Red Team: Assault Operatives: M14 Assault Rifles with Mini Scopes Demolitions Operative: USAS-12 Shotgun with Mini Scope Green Team: Assault Operatives: M14 Assault Rifles with Mini Scopes Demolitions Operative: USAS-12 Shotgun with Mini Scope Gold Team: Assault Operative: M14 Assault Rifle with Mini Scope Sniper: M16A2 Sniper with Thermal Scope Secondary Weapon: Red Team: Desert Eagle (.50 cal) Green Team: Desert Eagle (.50 cal) Gold Team: Assault Operative: Desert Eagle (.50 cal) Sniper: SR-2 Machine Pistol with High Capacity Magazine Armor: Red Team: Heavy Euro Camo Green Team: Heavy Euro Camo Gold Team: Heavy Euro Camo Other Extra Items: Red Team: Assault Operatives: As you wish Demolitions Operative: Demo Kit, Primary Magazines for Shotgun Green Team: Assault Operatives: As you wish Demolitions Operative: Demo Kit, Primary Magazines for Shotgun Gold Team: As you wish Vague Rundown of the Plan: Red Team starts at the Insertion Zone to the west, while Green and Gold Teams start at the east. Red Team moves a little bit forward along the side of the truck, and waits for an Alpha Go-Code behind the door. Green Team goes up the ramp and waits for the same Go-Code just before the corner. Meanwhile, Gold Team also goes up the ramp, and turns to the north, and snipes there for a short moment, and then turns to the west between some containers, sniping to the west, then they circle the containers in a clockwise direction, through the short way round, and heads for the eastern door into the warehouse, waiting for the Alpha Go Code. The go-code is given at this point. Red Team and Gold Teams enter the warehouse, and Red Team tries to take cover from the crates while they head for the bomb, and having disarmed it, will go north then east, through 2 doors to another storage area, that is where they will wait for another Alpha-Go Code next to the door leading north. At the same time, Gold Team moves west, and towards the ladder at the far end, and climbs up to the catwalk above, and moves along it, reaching a control room before continuing to the main offices through the southern door. Gold will circle around the office in an anti-clockwise direction, and will snipe at the window to the north. That is where they will stay. Green Team will circle the container area the long way round in a clockwise direction before heading into the storage area from the south cautiously. They will then circle that room in a clockwise direction before heading down the stairs to the east. Once they are down, they will just go east cautiously, and making use of the crates for cover. Then they quickly head over to the room with the machine room bomb and defuse it, and then quickly head back up to where Red Team is waiting. They also wait for an Alpha Go-Code. After the Go-Code is given, both teams will get through that door. Green heads down the stairs in front of them and waits for a Bravo Go Code in the Corridor just before the opening, while Red Team takes the long way round through the completion area also cautiously, and storms the office for any more tangos to the west before heading down the stairs next to the office. In the basement, Red Team goes through the first opening they find in the corridor and moves to the north, then east, at the second room (The room next to the room with the final bomb); they wait for the Bravo Go-Code. When the Go-Code is given, Red Team storms that room in a blitz from the northwest, while Green Team does it from the south. The 2 teams converge at the bomb. --------------- Walkthrough --------------- Playing as Gold Team: As soon as the mission starts, switch to Homer Johnston, get into a crawling position just before you go around the corner, then crawl out and pick off any Tangos in front of you, then look up through your scope, there is a Tango sniper up there in the window, kill him. Then crawl to your right between the container and the pile of crates, there may be a tango in front of you, but he cannot see you yet. Take him out as well, next, look above to your left, there is another sniper on top of that crane there, you know what to do. With such threats eliminated, switch back to the assault operative. Follow the route as planned until you reach the door to the warehouse as mentioned in the plan. Give the go-code and CHARGE! Tension Zone! Warehouse Bomb Strafe to the ladder, keeping your eyes to the right, as there are tangos on the catwalks, there may be another one above the ladder. When all the tangos on your side of the warehouse are killed, climb up the ladder and follow through to the door to the office. There are 4 tangos on this floor of the office. Pick them off, then switch to Homer Johnston, and get into a crawling position. See that Tango on the ship outside the window, with you crawling, he cannot see what is going on when you shoot him dead. Then crawl until you reach the wall under the window. Then stand up, as you can see there are several tangos down there, play Duck Hunt and pick them all off. When both the Red Team and Green Team has assembled and are waiting for the go-code, give the go-code, and let them finish the job. You may have to assist Red Team by shooting that lone Terrorist in that window in case he shows up. When the Red Team and Green Team are both at their positions surrounding the room with the final bomb, give the go-code and the 2 teams will charge in and sandwich the terrorists inside. Mission Complete. *****MISSION 5: FALCON HOUR, CAYMAN BRAC, CAYMAN ISLANDS***** Date: 10-03-2006 Time: 13:00 --------------- Background --------------- Control: A joint American-British drug bust in Cayman Brac has failed, leaving several agents down and others taken hostage. The kidnappers have taken refuge within a private airport complex and are threatening to execute their hostages. Your mission is to rescue the captives and eliminate their captors. John Clark: Pack your swim trunks, you are going to the Cayman Islands. Unfortunately, it's not a pleasure cruise. A joint drug intercept between the American DEA and British Customs went haywire at a private airport and since the defense of the Caymans is still under British control (2), we've been put on the spot. (1) The local police were mart enough to block off the runways so that the terrorists can't take off. What that means in practical terms is that we have a squad of angry, heavily armed drug dealers somewhere in the airport complex itself. Even worse, they got ticketing agents with them as hostages. According to witnesses, someone or something must have tipped the smugglers off, because they were toting more ordnance than usual. When the DEA and Custom agents went to make their move, they got a nasty surprise. (3) Explanations: (1) Apparently, the British and Americans were yet to deal with another instance of drug trafficking in the Cayman Brac, but their plans went terribly wrong. (2) I guess that means that the Cayman Islands are still a British colony or something like that. (3) The smugglers somehow knew about the British and Americans' plan to stop their trafficking. They were heavily armed, and they really caught the unsuspecting agents off guard. Kevin Sweeney: Cayman Brac's the easternmost of the Cayman Islands. It's got a lot of money, a lot of big houses and a lot of people who like their privacy. (1) The airport where the hostage-takers are holed up is small and private, with a short strip. Mostly, it handles Gulfstreams and the like, wealthy people jetting in for the weekends (2). It's also a major drug distribution hub, mainly marijuana and cocaine, and the local police have made several busts there in the past. (3) However, there's never been a hostage situation before. Don't kidnap the police was always one of the unwritten rules, but it seems that rule's been changed. Explanations: (1) Cayman Brac houses a lot of wealthy people, and is a rather private residence for people. (2) A lot of rich people living along the Persian Gulf like to fly over to the Cayman Islands for vacations, and this airport serves their private aeroplanes. (3) This airport has a record number of drug smuggling incidents, maybe its privacy favors all this. --------------- Planning Tips --------------- My Comments about this Mission: This is the third mission in the game to require the rescue of hostages. In this mission, the usage of all rounded weapons is a must. It is always wise to make use of Silenced Weapons, as they have extremely god accuracy to pick off terrorists from obscure angles, and the sniper rifle I use is good at indoor combat as well as outdoor combat. Your Teams: Red Team: 3 Assault Operatives Green Team: 3 Assault Operatives Gold Team: 1 Assault Operative and 1 Sniper (Homer Johnston) Primary Weapon: Red Team: M14 Assault Rifle with Sound Suppressor Green Team: M14 Assault Rifle with Sound Suppressor Gold Team: Assault Operative: M14 Assault Rifle with Sound Suppressor Sniper: VSS Vitorez with Thermal Scope Secondary Weapon: Red Team: Desert Eagle (.50 cal) Green Team: Desert Eagle (.50 cal) Gold Team: Desert Eagle (.50 cal) Armor: Red Team: Heavy Green Camo Green Team: Heavy Green Camo Gold Team: Heavy Green Camo Other Extra Items: Red Team: As you wish Green Team: As you wish and at least 3 Breaching Charges Gold Team: As you wish, Primary Mags for the Sniper. A Vague Rundown of the Plan: Red Team starts at the Southern Insertion Zone, while Green Team and Gold Team starts at the Northern Insertion Zone. Red Team moves into the building directly to the northwest of them. (The one with the first hostage) through the eastern door, and enters, circling the lower level in a clockwise direction, through a few rooms behind the fire engine and the ambulance. Then they go up the stairs, into the hostage's room and rescue the hostage, and they head back to the extraction zone. That's all the Red Team does in the mission. Meanwhile, Green Team proceeds to the door to the hangar directly to the west of their insertion zone and waits there for an Alpha Go-Code, while Gold Team waits for the Charlie Go-Code behind a fuel truck on the tarmac. When the Charlie Go-Code is given, Gold Team will move cautiously across the tarmac to the west, before entering the door to the hangar from the north, they move up to the second floor of the hangar, and enters the room overlooking the actual area where the planes are kept. They snipe there for the Bravo Go-Code. At this point, the Go-Code is given, Green Team circles the hangar before exiting through the door to the south, and then heading out of the hangar through the north door and then going south to wait for another Charlie Go-Code behind a tour bus. Gold Team then exits the hangar through the southern door on the upper level of the hangar, and snipes there until the Charlie Go-Code is given. After they have finished, the go-code is given, and Gold Team heads to the main terminal building, and enters via the northern door, they walk cautiously and circles the rooms on the lower level in an anti-clockwise direction, before waiting for another Bravo Go-Code behind a door that leads to the lobby of the building. Meanwhile, Green Team heads for the southern entrance of the lobby and places a breaching charge on the door, waiting for the Bravo Go-Code as well. After the Go-Code is given, the 2 teams storm the lobby at once, and Gold Team explores the northern part of the terminal while Green Team explores the lower part. Both teams will go-upstairs via their respective staircases, and then wait outside their respective doors to the 2 hostages' room for the final Alpha Go-Code, with Green Planting a Breaching Charge on the door. Then when both teams are ready, they storm the room from both sides and that's that. --------------- Walkthrough -------------- OK, in this mission, you will have to switch between teams. We begin with the Red Team. Playing as Red Team: Enter the warehouse in a crouching position. It is important to keep your head down, otherwise, the Tango in the room above may see you coming and execute hostage. Kill the 2 Patrolling Tangos, and head through the first door you see in front of you. Go through room by room, killing the tangos as you go, then climb up the stairs. There are 2 Terrorists inside guarding the hostage. It is best to play it safe, and open the door a crack. Then throw in a Flashbang Grenade. You will hear the hostage whimper, but that's OK. As soon as the grenade explodes, the 2 Tangos inside will be blinded and will be bagging for Tylenol! Then, feel free to charge right in and kill those 2. The hostage is yours. Get back to the extraction point, and that's all the Red Team will do for this mission. Switch to the Gold Team. Playing as Gold Team: Immediately give the go-code, and switch to Homer Johnston, have him crawl sideways, with the scope in hand. Then, you should be able to see a lone Terrorist Sniper among some boxes on the other end. Pick him out, I suggest you stay for a while to pick any terrorists who are foolhardy enough to run out from the hangar building. Then you can make your way across. Enter the hangar building, and go through the corridor. You will pass by a lone door to your left, do Green Team a favor and consider killing the Tango inside by throwing a Frag Grenade through a small gap in the door. Then go upstairs, still playing as Homer, go over to the second door to your right, and quickly kill the 2 Terrorists inside, as you can see, the VSS Vitorez is an automatic sniper rifle, so you can fire bullets in quick bursts, making it an effective indoor as well as outdoor combat weapon. Crouch, and look out that glass window, there are tangos down inside the Hangar, pick them all off, then you can give the Go-Code, and have Green Team enter and finish off any stragglers you may find inside. Then, go back out of the room, and look out of the window, there may be a Terrorist behind a window in the main terminal building. Take them out as well. Then head out of the door found in the other end of the corridor, get into a crawling or crouching position. There are a couple more Tangos in the parking lot. Take them out, then crawl and look to your right, there is a terrorist behind a window on the lower level and a sniper on the catwalk above. Take them down. Then you can give the next Go-Code, and have Green Team wait outside the door. Enter the Terminal Building fro the other door, move over to the door right in front of you carefully. See that opening by the staircase? You should be able to see a Terrorist or 2 through careful viewing of the scope. Zoom in and take them out before they know it. Just watch out for another patrolling Tango coming down the stairs and the possibility of another Terrorist coming over through the door I just mentioned. After that, go through the door, killing the Terrorist, then turn left, and you will come to 2 more doors, go through the one on the left, and give the Go-Code, your men should be able to cover the entire lobby relatively easily. Then head upstairs as planned. Wait outside the room with the hostage, eliminating any more patrolling Tangos that get in the way, when the 2 teams are ready, CHARGE! Have some lovely Tango Sandwich! Mission Accomplished! Note: If a Tango is foolhardy enough to open either door to see what your teams are doing, open the door immediately with guns blazing. This should take care of them before a single hostage is killed. *****MISSION 6: PEARL CASTLE, CAYMAN BRAC, CAYMAN ISLANDS***** Date: 19-4-2006 Time: 13:00 --------------- Background --------------- Control: Narco-Terrorists have taken members of the Royal Cayman Islands Police Force hostage at a private estate on Cayman Brac. The Governor's offive requests you assistance in resolving the situation. Your mission is to secure the estate and liberate the captive officers. John Clark: It looks like the hostage-taking is the latest fad on Cayman Brac. (1) What we're looking at is the island estate of a man named Nikola Gospic, whom the local police wanted to ask some questions about the run-in at the airport (2). It was routine stuff, just "Did you see anything?", but they got a non-routine response. Gospic wasn't at home, but somebody else was. When they saw the police they panicked and opened fire. (3) The officers who weren't hit in the first exchange fell back and radioed in for back-up, but two men were already down and a couple more were taken hostage by whatever's in the house. Since we were still in the vicinity, the Governor specifically requested that we help resolve this situation. Fortunately, Gospic likes his privacy, because the estate is walled and out in the middle of nowhere. (4) Explanations: (1) This is the second hostage rescue mission you encountered on the Cayman Islands. (2) This private estate belongs to Nikola Gospic, and the Cayman Islands Police intended to ask him some questions about the hostage situation at the private airport. (3) However, instead of finding Nikola Gospic in the house, the police instead ran into a large group of gunmen in the house, and those gunmen were assuming that the police are coming to arrest them, and opened fire. What paranoid people. (4) If the estate is in the middle of nowhere, most people would not know about this island mission, and the activities of Rainbow here can be kept in secret. After all, Rainbow is supposed to be an elite task force that is not known to the public. Read the novel by Tom Clancy and you will understand. Kevin Sweeney: The estate you'll be liberating belongs to a man named Nikola Gospic, one of the most well liked man on Cayman Brac. Gospic is in his 80s and is something of a philanthropist. (1) He's also got extensive business interests throughout Argentina and Brazil, and according to Intel he's currently in Buenos Aires tending to some of them. (2) He picked a smart time to be out of the house. We can safely assume that the men holed up on Gospic's estate are ties to the narco-terrorists you took down at the airstrip. The bullets the local ballistics experts dug out of one of their police cars match the ones the terrorists were using. (3) Furthermore, the Cayman Authorities have a positive ID on two of the shooters at the house. They're small time drug runners who'd been overheard bragging about a big score they were about to make. (4) Explanations: (1) It turns out that Nikola Gospic is a wealthy VIP on Cayman Brac. Gospic is more than 80 years old. I don't know what a philanthropist is. Must be some kind of a perfectionist or something. (2) Nikola Gospic is a busy man. He does a lot of business in Argentina and Brazil, and is currently in Buenos Aires doing something. (3) The terrorists in the house must be linked to the terrorists at the airport as the bullets they use are the same. (4) It turns out that 2 of the gunmen in the house are serial killers. --------------- Planning Tips --------------- My Comments about the mission: Well, it seems that you are legally breaking into someone's private property by the front door. The good thing is that, many of the terrorists can be taken out from obscure angles and outside the house. The Terrorists' hearing is excellent, and sometimes will execute hostages even if they hear you, they are also hidden in obscure angles. So, be careful and make use of silenced weapons. Your Teams: Red Team: 4 Assault Operatives Green Team: 3 Assault Operatives and 1 Demolitions Operative (Lars Beckenbauer) Primary Weapon: Red Team: M14 Assault Rifles with Sound Suppressors Green Team: M14 Assault Rifles with Sound Suppressors Secondary Weapon: Red Team: Desert Eagle (.50 cal) with Sound Suppressors Green Team: Desert Eagle (.50 cal) with Sound Suppressors Armor: Red Team: Heavy Tan Camo Green Team: Heavy Tan Camo Other Extra Items: Red Team: As you wish Green Team: Assault Operatives: As you wish Demolitions Operative: Demo Kit and at least 3 Breaching Charges A Vague Rundown of the Plan: Red Team will go west from their insertion zone and go south along the path until they reach the southernmost door. They get into the room, and wait behind the next door for an Alpha Go-Code. Green Team will also go west, then south, and then will plant a breaching charge on the double doors, waiting for the Alpha Go-Code as well. When both teams are ready, they charge into the living room. Red Team circles the northern perimeter of the living room, before going through the door near the piano. They go through the next room, and wait outside the door for a Bravo-Go-Code. Meanwhile, Green Team heads south, and plants another breaching charge on the double doors. They wait for the Charlie Go-Code, after the Go-Code is given, Green Team charges out to the pool area, and then goes up stairs after circling that area once. They then go through the first door at the east, and then through the other door, they proceed south to the hostage, and then get back to the billiards room. Then, they explore the 2 other rooms before they go down stairs through the northwestern staircase. The Green Team then plants a 3rd Breaching Charge on the door at the bottom, and waits for the Bravo Go-Code. After both teams are ready, they breach the room from 2 directions and converge at the hostage. --------------- Walkthrough --------------- Note: In this mission, you will be playing as both the Red Team and the Green Team. But, to start, we will play as the Red Team. This is because, some of the actions made by the AI are suicidal if you let the computer control the Green Team. You will see why. Playing as Red Team: Go forwards and turn left as planned, and move with your back against the wall. You should be able to see through the windows into the living room. Use your Assault Rifle to take out as many Terrorists you can find. They should not be able to hit you. (For some strange reason, the Auto Aim seems to be malfunctioning here, I don't know why. You'd be better of if you target the Terrorists manually here by moving your mouse. Sigh...) Then continue to move on, and you will notice that there is a second window with a Tango or maybe two behind it. Kill the Terrorist before he can say, "Help!" Also, watch out for the possibility of a lone Terrorist up on the balcony. Go to the end of the path and through the door into the kitchen. There may or may not be a terrorist cooking here. Then, wait for the go-code at the next door. When both teams are ready, give the go-code! CHARGE! Tension Zone! Stragglers in the living room There will most certain be some more terrorists who have not been killed when you were outside the house. Take them out now. When both teams come from different sides, there is a high chance that they will be too confused to stop you. Then, circle the living room area, to the double doors leading to the pool complex and back. Then enter the room by the piano, open the door, killing the Tango that may appear. You should wait for the Bravo Go-Code by the door. Meanwhile, Green Team should have placed the breaching charge on the double doors. Switch to Green Team now. Here comes the interesting part. Heh heh heh... Playing as the Green Team: Set off the Breaching Charge, and then switch to a better Assault Operative, then run out there, and take out all those Terrorists you can see, it is not really that hard, but however, the Computer has a tendency to screw up here and end up getting slaughtered. Just be careful of a certain terrorist who is armed with a very powerful M14 Assault Rifle and you will be fine. I assure you. Walk up stairs cautiously, and go through the first door on the right. You will be in the billiards room. Kill the Tango if he is there, then exit through the other door and turn right, go around the corner, and there will be some terrorists waiting to ambush you. Take them out, and go through the double doors. You will be in the master bedroom. The other set of double doors leads to a balcony, there may be a sniper outside, if you have not taken him out. Open that door and take him out if necessary. Meanwhile, in front of you are 2 doors, both leading to the bathroom. Take the left door, and the hostage taker will be immediately in front of you. Kill him now! Ignore the hostage. Then return to the billiards room, and back to the balcony. Then go through the right hand door in the other pair of doors on the balcony. You will be in a bathroom. Enter its side door to reach the bedroom, then, exit through the other door in the bedroom to reach the main corridor. Go through the door to your left, and go down the stairs. You will come to a door at the bottom. This is the door that leads to the second hostage's room. Use Lars Beckenbauer to plant a final breaching charge on the door. Then give the Go-Code. When you see that the Red Team is opening the door from the screen, detonate the charge, and the terrorists should be so shocked that they'd be sitting ducks for Red Team. At this point, the mission should be over, as probably all the terrorists in this Island Estate should have been neutralized. If not, then continue through the estate, and hunt down any stragglers you find. Then you can call it a day. Here ends our pleasure cruise to the Caribbean Island Paradise that is the Cayman Islands. Feeling refreshed after your trip? You'd better! Heh heh heh. *****MISSION 7: CRIMSON HOOK, PILAR, ARGENTINA***** Date: 17-5-2006 Time: 05:00 --------------- Background --------------- Control: A hostage situation has developed at a meat packing facility in Pilar, Argentina. In response to a request from the Argentine government, RAINBOW is being deployed to resolve the situation. Your mission is to secure the hostages and eliminate their captors. John Clark: According to police reports, a night watchman interrupted some intruders in the act of destroying company records at the plant. (1) He was killed, but not before he managed to call the police. When the cops arrived, however, they found that the burglars had taken hostages, including a few night-shift managers. They also found that they were taking AK-47 fire whenever they got close to the building, so they pulled back and waited for the terrorists' next move. (2) Now, here's where it gets really interesting. Those managers call some of the most powerful politician in Argentina "Mommy" and "Daddy", and they all seem to have gotten their jobs as political favors to their parents. (3) Who gave them those jobs? Why, Mr. Gospic from Cayman Brac did. He just happens to have a small ownership share in the meat-packing operation. That, incidentally, is why a request was made for "the man in black". (4) We can figure out the puzzle behind this later, though. Right now we've got at least two hostages and a threat to kill another one on the hour if we don't meet their demands. (5) Get to work. Explanations: (1) Why were the burglars destroying company records? Usually, such actions are done to destroy evidence, but what is so significant about some typical meat packing plant's company records? (2) The cops found out that those men who broke into the meat packing plant were very skilled and deadly gunmen, and they have taken hostages. (3) Obviously, those managers have some special relationships with Argentina's powerful politicians, as they treat them as their parents. But what's so politically important some stupid meat packing plant? (4) There is a good reason for Rainbow to storm this plant as it is partially owned by Nikola Gospic, and the results of this case could give Rainbow more clues to what is going on around here. (5) The terrorists are very desperate in this mission, as they are threatening to kill one hostage per hour if their demands are not met. Kevin Sweeney: We're starting to find some links here. The story we're being held on the estate incident is that a member of the household staff took advantage of Gospic's absence. He'd run up debts with some local smugglers, and to pay them off he offered the house as a base of operations. (1) It's a good story, but it's difficult to verify. It seems that the employee in question, a gardener named Michael Curry, was found conveniently dead afterwards. Very neat; one bullet to the back of the head. Not at all what you'd expect in a firefight. (2) In any case, it turns out that Mr. Gospic owns a minority share in the meat-packing operation you're going to be liberating. (3) He also has his finders in a dozen other industries, ranging from shipping to oil exploration in Venezuela (4), and one of his companies made a massive contribution to the campaign fund of a far right-wing presidential candidate named Alvaro Gutierrez. (5) Gutierrez is quite a character himself. He's got support from a half-dozen neo-fascist organizations, but he's been good at maintaining a politically appropriate distance. (6) Intel has, however, managed to link him to the terrorists from Switzerland. It seems he helped a few of them get their passports. The final piece of the puzzle we've got in hand comes from the terrorists in the meat packing plant. Several of their demands reiterate those made by the shipyard terrorists in Bergen. (7) There's something here we're not seeing. Explanations: (1) The story: someone runs up debt with loan sharks and finds some special way to repay their heavy debt. This is practically the most cliched story I and most police should have ever heard. (2) It is unlikely for the Rainbow members to have killed someone so accurately by putting one bullet through the back of his head. There is a high chance that it was the terrorists who deliberately killed the gardener while his back was turned; and hence, the above story is most likely a lie. (3) If Nikola Gospic only holds a minority share in the meat packing plant, this means that he has not complete control of the plant, only partial control. (4) Oil exploration in Venezuela? Remember that the first mission involved an oil refinery in Venezuela. Will there be any links? (5) By the looks of this, I would say that Nikola Gospic is a person who is very right-winged. Right-winged people are very nationalist, they are people who love their country very, very much. If you are very far-right-winged, then you most likely will have extreme nationalism, and that I am afraid is what started the 2 World Wars. (6) Hence, it is just natural for a far-right politician like Alvaro Gutierrez to have support from a lot of neo-fascist organizations. Of course, to win public support, he must maintain a certain distance from those organizations, or people will not vote for him. (7) If the terrorists' demands are the same as those of the Bergen shipyard, there is a high chance that they are together. --------------- Planning Tips --------------- My Comments on this mission: A third hostage rescue mission in a row. Sigh... The hostages are in relatively open areas, so the use of silenced weapons is a must. Otherwise, it is not too hard really, just turn those tangos into fresh meat to be packed! Your Teams: Red Team: 4 Assault Operatives Green Team: 4 Assault Operatives Primary Weapon: Red Team: M14 Assault Rifles with Sound Suppressors Green Team: M14 Assault Rifles with Sound Suppressors Secondary Weapon: Red Team: Desert Eagle (.50 cal) with Sound Suppressors Green Team: Desert Eagle (.50 cal) with Sound Suppressors Armor: Red Team: Heavy Black Camo Green Team: Heavy Black Camo Other Extra Items: Red Team: As you wish Green Team: As you wish A vague rundown of the plan: Red Team enters the Meat Packing Plant from the northern entrance. They continue through the next set of double doors and then enter the large room to the south, having circled the room once, they go further south to the room with a lot of beef hanging down from the ceiling on hooks. (That's why the mission is called Operation Crimson Hook, heh heh heh.) They circle the room once, and go through the western door, They then go south, through the opening to the southwest, and to the double doors outside the hostages' room. That's where they wait for the Alpha Go-Code. Green Team enters the Meat Packing Plant from the southern entrance, they circle the room in a clockwise direction before going through the opening to the northwest of that room. They run northwest towards the red cross in that room, before exiting that room by going through the opening to the northwest. They then go through the door directly to the west of them, and enter the locker room, having circled the room in a clockwise direction, they leave by the west door. They go south down the corridor before waiting for the Alpha Go-Code at the corner near the hostages' room. When the Go-Code is given, both teams storm the room from their respective positions. Green Team continues to explore Level 0 of the Plant, and continues in the room to the west, before heading north, and going up the northernmost stairs and wait for the Bravo Go-Code at the top. (They will not visit that big room to the west, as it is just below the hostage, and they will kill the hostage if you go there. Meanwhile, Red Team heads up the stairs from the hostage's room, and then goes north along the walkway and through the door on the other end. Then, Red Team waits for the Bravo Go-Code behind the door to the second hostage's room. When the Go-Code is given, Red team will storm the 2nd hostage while Green Team goes over in a blitz to the 3rd hostage, before heading downstairs to the large room I mentioned before. --------------- Walkthrough --------------- Playing as Red Team: Enter the plant as planned. Get into a crouching position. Then go around the first corner, there may be a Terrorist behind the counter. Take him out if he's there. Then go to the double doors. Gee it's dark in here. Use your Infrared Vision if you need to. Before you open the next door, I suggest you take a deep breath. Tension Zone! Large Room with Tables As soon as you open the door, there will be a Terrorist in front of you. You have to watch out here, as there are Tangos closing on you from your left and right, so you have to be very quick to kill all of them, otherwise, well, it would be a suicide mission, and people will die. And you don't want that to happen, right? Circle the room as planned, and circle the next one. Go through that single door to the right. You will be in a room with a few forklifts. Be careful, there are 2 Terrorists to your left. Take them out, don't worry, the Silenced M14 is deadly accurate. Then go through the opening. There is a Tango on the catwalk above. Take him out, then go and wait at the door for the Go-Code. Feel free to press G to look at the map to see how the Green Team is doing. When both teams are ready, open the door (It pulls open.) and CHARGE! The Tangos will be sandwiched between the 2 teams, and the hostage can be rescued very easily. Now, go up the stairs and go through the door there. You will be in another corridor. If you like, you can do Green Team a favor by turning left to that big pitch black room and killing all the Terrorists you find there. Then, go to the first door of the set of the two, which is the one that does not lead to the 2nd hostage. Open that door slowly and kill the Terrorists behind it, then close it and wait outside the door to the 2nd hostage's room. When you hear "Green. Waiting for Bravo." You can give the Go-Code and charge into the room and rescue the hostage. Then exit his room through the other door and look down to the big room below. If there are still Tangos down there, take them out and the mission will be complete. *****MISSION 8: STONE CANNON, PORTO ALEGRE, BRAZIL***** Date: 10-06-2006 Time: 05:00 --------------- Background --------------- Control: An import-export firm in Porto Alegre, Brazil is allegedly housing what authorities have identified as components of a chemical nerve agent. Surveillance data has been confirmed by details of confessions extracted from several of the terrorists captured on Cayman Brac. Your mission is to raid the company's warehouse and secure all chemical agents on the premises. John Clark: Since RAINBOW keeps on getting tapped for missions in the Western Hemisphere, a suggestion's been made to keep you stationed out at Langley temporarily, at least until things calm down. In the meantime, we've got a new assignment. (1) A U.S. Coast Guard cutter intercepted a freighter bound for Savannah. On board were a few hundred kilos of cocaine, approximately twenty crates of assault weapons, and a few million sheets of neo-fascist propaganda. (2) The ship's manifest pointed the Coast Guard to a shipping firm in Porto Alegre, Brazil. Coincidentally, that's the same company some of the prisoners from Cayman Brac mentioned in their plea bargains. (3) With that information in hand, the Brazilian government began surveillance of the operation. They hit the jackpot. We've got footage of guns and drugs going in and out of the warehouse. The surprise here, though, is that we've also got video of what looks like chemical weapons containers labeled in Russian. (4) Technically, this sort of operation isn't under our jurisdiction, but I twisted a few arms and got the assignment. This looks like a part of what we're already dealing with for me to let it go. (5) Explanations: (1) It is true that a lot of watchful eyes around the world are watching Rainbow's activities closely, and are wondering if this organization exists. Read the novel and you will find out more about those people watching. (2) Yes, this freighter is obviously working for some illegal neo-fascist organization with all their propaganda on board. (3) To save their own skin, some of the terrorists captured in Cayman Brac decided to spill the beans. So, that import export firm is related to those terrorists. (4) This warehouse is used to store many illegal drugs, as well as a large weapon stash. Some suspicious looking containers contain chemicals and they are labeled in Russian. I wonder what's inside those containers? (5) With some "sweet talking", John Clark managed to get the assignment for Rainbow. This is because, this case probably will provide some more clues to what they have already got from the past few missions. Kevin Sweeney: You did nice work in Argentina, and now Intel's hoping to return the favor. At this point we can confidentially state that the "burglars" at the meat-packing plant were there to destroy forty year's worth of financial records. You'd think a match would have done the job, but they seemed intent to keeping the plant intact. (1) The good new is, they didn't nick the backups. We found those and we're beginning to see why someone wanted the lot destroyed. It's going to take weeks, if not longer to decipher them, but one thing is clear: that packing plant was used as a cover for a great many things. (2) As for the import-export firm, the surveillance footage we've got shows them moving a lot of gear in and out, including what looks to be top-of-the-line weaponry. Be prepared, they're not going to be firing cheap AK-47 knock-offs when you come through the door. (3) We're still working on hetting a final translation on the labels on the shipping containers, but a first look confirms our worst fears. It's the ingredients for VX nerve gas. VX, in case you were wondering, is a nerve agent that binds to neurotransmitters and blocks them. (5) It doesn't matter if you touch it, or inhale it: the end result is a quick, agonizing death, and the amount for a lethal dose is tiny. (6) Even worse, the stuff sticks around forever and adheres to damn any surface you can imagine. Explanations: (1) The terrorists who seized the meat packing plant in the last mission were there to destroy the financial records of the meat packing plant dating back to 1966 (40 years). The suspicious thing is, the Terrorists were trying to destroy the records WITHOUT destroying the plant itself. Strange. (2) The backup copies of the financial records were left intact, and they are now in the hands of Rainbow. Intel is currently deciphering the records and are still figuring out why someone wanted to destroy them. The meat packing plant may have been used for other criminal activities besides packing meat. (3) The Terrorists in the import-export firm tend to be very tough, as they most likely will use the most advanced weapons against your men. So you will have to be extra careful in there. (4) The camera footage inside the warehouse must be very blurred, otherwise it would not take very long for Intel to translate those labels. But still, they know that the chemicals are used to make VX Nerve Gas. (5) If your neurotransmitters are blocked, then it would be impossible for nerve impulses to travel to and from your central nervous system, and hence paralysis would result. (6) To be more specific, you cannot breath, your spine kinds of melts away, and then you spasm horribly, and results in your backbone being broken, and of course, you die a painful death. 1 teaspoon of this nerve agent can kill up to a thousand people, so beware. Watch the movie "The Rock" for more details. --------------- Planning Tips --------------- My Comments about this mission: Finally, a pure destructive mission for once. But this time, it is extremely difficult to keep everyone alive, as the enemies tend to come at you from all sides. So, do not let your teams stay waiting in the same spot for too long, otherwise, they will most certainly be sandwiched and killed by all those skilled gunmen. Your Teams: Red Team: 3 Assault Operatives Green Team: 2 Assault Operatives and 1 Demolitions Operative (Lars Beckenbauer) Gold Team: 1 Assault Operative and 1 Demolitions Operative (Roger McAllen) Primary Weapon: Red Team: M14 Assault Rifles with Mini Scopes Green Team: Assault Operatives: M14 Assault Rifles with Mini Scopes Demolitions Operative: USAS-12 Shotgun with Mini Scope Secondary Weapon: Red Team: Desert Eagle (.50 cal) Green Team: Desert Eagle (.50 cal) Gold Team: Desert Eagle (.50 cal) Armor: Red Team: Heavy Tan Camo Green Team: Heavy Tan Camo Gold Team: Heavy Tan Camo Other Extra Items: Red Team: As you wish Green Team: Assault Operatives: As you wish Demolitions Operative: 6 Breaching Charges Gold Team: Assault Operative: As you wish Demolitions Operative: 6 Breaching Charges The vague rundown of the plan: All 3 teams start at the southwestern insertion zone. Red Team goes up the stairs directly to the northeast of them and enters the room above. After circling the big room including the 2 doors to the southern edge of the room, they move into that small room to the northwest. Then they head southeast and go through the southern door of the big room, reaching a corridor. Then they go through the door directly to the east of them and searches the room there before going through the other door to the next room. Red Team continues north on Level 1 of the building and proceeds all the way to the large room to the north. They go down the stairs, and searches all of the rooms on that level before going out through the northeastern door. They head over to the opening that leads into the warehouse, and waits for the Alpha Go-Code. Meanwhile, Green Team and Gold Team enters the building through that lone door on Level 0. Green Team proceeds along the corridor and waits for the Charlie Go-Code at the other end, make sure that they are not seen by the 2 crosses on the map, as there are terrorists there. Gold Team also goes along the corridor, but stops at the first door leading south, they breach the door there, and storm the room. They then head east, and through the next room, and will plant a breaching charge on the southeastern door before waiting for the Go-Code. When the Go-Code is given, the 2 teams storm the room, Gold Team will return to the corridor where Green Team was a few moments ago, and will plant a breaching charge on the single door leading to the north to the warehouse, waiting for the Alpha Go-Code. Green Team then goes through the door on the northeast corner of the room, and explores the next room, exiting from the other door, reaching the corridor again. They then search the next room to their northeast before exiting from the northern door, going past a ladder and going out to the street for a short while through the northeastern door before returning to the room with the ladder and waiting for the Alpha Go-Code behind the door to their east, setting a Breaching Charge as they do it. When the Go-Code is given, all teams storm the warehouse, and cleans it out. Note: This has got to be one of the hardest missions in the game. Even if you use the plan above, chances are that the Green or Gold Team would have men down. If you don't want that to happen, you can always make an alternate plan with only Red Team taking part, and they will be armed with silenced weapons so they can take out 1 tango at a time. --------------- Walkthrough --------------- Playing as Red Team: Move a little forwards and take out your scope, kill the Tango on the stairs and the one behind the window. At this point, the door above may open. Take out any foolhardy tangos that come out. Then move to the open space and look to your right, there may be a sniper there. Take him out before he takes you out. Go up the stairs and get into a crouching position. There should still be some more terrorists in the room, kill them and then circle the room once. Open the 2nd door to your right. If you have not taken the sniper out earlier, he will be behind the door. Pop a few caps into him if he's there. Then enter the small room where you saw the Terrorist behind the window at the start, still crouching, of course. To your right, you can see a panoramic view of the warehouse. Take out any terrorists you see, and it will make it easier when you storm it later. Then go back to the big room, and go through the door in the right hand corner. You will see another door opposite you. Go through that. Be careful, as there may be a Terrorist behind the table waiting for you. Go through the other door, and you will be in a very dark room with some tables. Take out the Terrorist if he is there. In front of you are 2 doors, go through the one on the left as planned. You will be on a small catwalk. Look down. There may be a Tango underneath. Give him a third eye if he's there. Then look out of the window to your left. There may be some tangos in sight in the warehouse. Take them out to make things easier later. Then go through the door to your right. You are now in another corridor with windows on each side. Look out the first window on your right. There is a tango fixing a car. Kill him before he notices you. Then look to your left. There may be a Terrorist or 2 down there. Kill them if they are there. Then go through the door opposite. There is a lone terrorist sitting there minding his own business and you can shoot him from the back. Look out for another terrorist outside the window to your right as you enter. Then move to the windows to your left, and double check for any more terrorists before you open the other door and go down the stairs. The next part of the walkthrough is rather simple. Just make your way from room to room, and kill any tangos you find before exiting to the open space. When you are outside, watch out for a terrorist to your immediate left if you have not taken him out already, and that lone sniper behind the truck, then you can go over to the opening that leads into the warehouse. I suggest you stay there and take pot shots at any tangos that pop out before you give the go-code. Then the teams can enter the warehouse and sweep and clear it! As this is a big level, there may be some stragglers hiding around somewhere, hunt them down and the mission is complete. Whew... *****MISSION 9: SHATTERED GLASS, BUENOS AIRES, ARGENTINA***** Date: 09-08-2006 Time: 09:00 --------------- Background --------------- Control: RAINBOW has been authorized to plant audio surveillance devices in the penthouse of Alvaro Gutierrez, an extremist Argentine politician. Gutierrez has been linked to both the incidents in Switzerland and Nikola Gospic, the owner of the meat packing firm. Your mission is to plany bugs in the computer and one of two phones in Gutierrez's Apartment. John Clark; Ladies and gentlemen, it is time to start closing the net on an Argentine politician named Alvaro Gutierrez. We've got circumstantial evidence that Gutierrez is linked to Gospic. I want to get something concrete and find out what those two are up to. So far, all we've got is that it's big, it's dangerous and we can't see it all. (1) This is why you're going to bug Gutierrez's penthouse. I want to know who he's talking to, what he's saying and when he's saying it. Hell, I even want to know if he's snores. He's cagey, though, so while you're upstairs, the local police will be downstairs tearing his offices apart. It doesn't really matter if they find anything, they'll keep Gutierrez busy enough so that you should have a relatively clean run through the penthouse. (2) Explanations; (1) The whole purpose of this mission is to gather more evidence to prove that Alvaro Gutierrez is one of Nikola Gospic's minions. Apparently, they are probably up to something nasty, and it is up to you to find out what's with them. (2) To distract Alvaro Gutierrez's attention, the Argentine police have decided to help by searching his offices for some unknown thing. Then, most of his bodyguards will be off their posts, making them unlikely to detect your presence in the penthouse. Kevin Sweeney: Our people sat down with Mr. Gospic for a little chat and he seems nice enough. He arrived in the Caymans back in the 1940s, already wealthy, and claims to be lucky in business ever since. (1) I think we got ten apologies for the incident at the estate, which he called "a terrible accident" and he's promised to hire more security so that it never happens again. Right now we've got nothing on him, except that some of his companies are mixed up in a very bad business. Indeed, he seemed extremely upset over that whole records mess in Pilar. Nothing links him directly to any trouble though. (2) Gutierrez is a different story. For one thing, the terrorist who survived the Swiss highway firefight gave us his name during questioning. For another, several of his bodyguards were former People's Social Nationalist thugs, at least before he put them in tuxedos to watch his back. Make no mistake, though. They are still thugs. If Gutierrez wins that election, things could get very ugly indeed. (3) Explanations: (1) Rainbow has sent Gospic in for questioning. Apparently, he's been on the Cayman Islands since the 1940s and has been very wealthy since. Where does he get all the money? (2) Nikola Gospic has been skilled enough not to be directly linked to any criminal activity even though some of his companies are doing some nasty things. (3) However, Alvaro Gutierrez is not as skilled. He was found to have helped the terrorists in Switzerland as one of those captured mentioned his name. Some of his bodyguards were also terrorists, and that, is something you have to be wary of. --------------- Planning Tips --------------- My Comments about this mission: This is the one and only recon mission in the game. Your mission is to plant bugs in one of Gutierrez's 2 phones in his penthouse as well as his laptop computer. For some strange reason, you are not allowed to be seen or kill anyone. Making either action will result in the instant failure of the mission. ("Mission Failed: Your Team was Spotted") Sigh! This is why Mission 9 is one of the missions many people love to hate. But still, when I watched James Bond movies, James Bond always kills a considerable number of guards when infiltrating a facility. Why can't they do the same for Rainbow?! Your Teams: Red Team: 1 Reconnaissance Operative (Antonio Maldini) Primary Weapon: Red Team: Don't bother equipping anything Secondary Weapon: Red Team: Desert Eagle (.50 cal) with or without sound suppressor Armor: Red Team: Light Green Other Extra Items: Red Team: Heartbeat Sensor and Electronics Kit A vague rundown of the plan: Red Team starts by going down the stairs immediately in front of his starting position, and goes down the stairs. At the bottom, he goes through the 2 subsequent sets of doors. On this floor, there should be a phone, but do not let the team to go there, instead, allow him to head up the stairs in the direction of the computer. (That's the yellow square and circle thingy on the screen.) Then, Red Team will go up the stairs, and enter the room, and leave. Then Red Team goes up the stairs next to the room, and continues through the penthouse, and turns south, and goes into the room with the phone. Red Team then leaves the same way he came in, and proceeds to the set of stairs leading up by going through the ringed hallway in an anti-clockwise manner. At the top of the stairs, Red Team swiftly heads to the exit to the southeast, and heads back to the extraction zone via the walkway and ladder. --------------- Walkthrough --------------- As soon as you start, go through the door in front of you, and run down the entire flight of stairs. Go through the door at the bottom, and run through the hallway and go through the next set of double doors. You can still run when you go towards that corner. This is where you will have to be careful. You see the guards watching television? There is one that walks around, and he's the one that may see you through the glass door. When you are pretty sure that he's out of place, go up the stairs, and lean against the wall on your right. As you can see, there is another guard patrolling the area. So, take out your heartbeat sensor and find out his pattern. Most of the circles on the screen are slow moving, but if you look at the wall you are leaning against, you should eventually be able to see a circle that is moving rather quickly to the left. That has to be the heartbeat signature of the guard. So, keep an eye on him, and when he's out of the way, head into the study, and close the door behind you. Get into a crouching position, and go over to the computer, hold down your spacebar, and the progress ring will slowly fill up. When it is completely full, the bug has already been planted. Then get down into a crawl, and take out your Heartbeat Sensor again. Stay hidden behind the desk, and look in the direction of the door. Wait until the guard has finished patrolling the hallway outside the study before you head out to the stairs. Again, close the door behind you so as to avoid detection. At the top of the stairs, lean against the wall to your right and get down into a crouch. Take out your Heartbeat Sensor again. There is a lone guard patrolling this hallway. Wait until the circle has moved to the right, and has stayed still in one position, then you can tell that he is around the corner and getting further and further away from your position. Turn left and enter the Master Bedroom as planned. Plant the bug on the phone, but take care not to go too far to the right, or you will be seen by the guards watching TV below. When the phone has been bugged, all you have to worry about is to get back to the extraction zone. Get back to the door you came in through and use you Heartbeat Sensor to make sure that the guard is not nearby when you exit. Then you can head to the stairs by turning right and walking through the corridor. Do not take the left side of the hallway, or you will be in full view of the guards watching TV. When you get to the top of the stairs, take out your Heartbeat Sensor again. There is another guard patrolling the Japanese Garden outside. When the circle has gone to the far right and disappeared, it's time to sneak out towards the exit at the far end of the garden. Once you have gone through that last door, you can just run through the walkway and climb up the ladder to your extraction zone! Mission Complete! Now, it's time to get back to shooting people! Boy, and I guess none of Gutierrez's men have any idea that we have paid them a visit! Heh heh heh... --------------- 8. Conclusion --------------- Again, I am going to write this guide mission by mission, as I really do not have much time, with schoolwork and all. Again, you can read this guide, print it out if you want it to read it in bed or whatever, just don't copy it! That's all! See Ya! This guide is intended to be published in GameFAQs at the moment as it is not complete. Anyone who wants it to be published on their site MUST wait until this guide's been finished. --------------------------------- Appendix I: Feedback Information --------------------------------- Since the publishing of the original version of my Command and Conquer: Generals Side Comparison Guide, I have decided that I must make some new rules for those people who want to give me a feedback about my guides. All future strategy guides will have this section. If the following rules are not observed, I will just consider your e-mail to be spam mail or flame mail, and I will delete it without reading it, and will blacklist your e-mail address. For publishing permission: I usually will allow people to publish my guides on their websites as long as they ask for permission. That's it. Although I do not have a lawyer to sue anyone if they do it without my permission, I expect everyone to have self discipline about these things. Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN UP) As I am a human, and we are all humans, we all make mistakes. Nobody is perfect. If I had made any mistakes in my guide, feel free to e-mail me. But however, you must follow these rules. I have typed out some bad examples with each rule, and they are from some of the e-mail I received by people who are dissatisfied by my original Command and Conquer: Generals side comparison guide. You must: Be polite, as I will take these feedback letters as seriously as formal letters, and you should specify the version number of my guide, then I can check my guide out. However, it need not be as formal as business letters, after all it is only a game. You should also present yourself clearly, I won't even think about anything that I cannot understand at the first glance, as I am a busy person. For example, "I enjoyed reading your guide, but disagreed with you on some points." From a person called Alex Shikh or "I agree with you that China is the strongest factions, but it is not much stronger than the other 2." From Ives Gobau And so on. You must not: Say any foul language and offend me. For example, "Your guide was ********, full of lies and biased opinions." From K Truin. You are not going to make me listen by saying rude words to me, you will only give me the impression that you are either uneducated or have low EQ. Conduct any surveys about how good my guide is and give it to me, as I could not care less about your so-called surveys. For example, "I have conducted a survey about your guide and over 90% said that it was a trashy tabloid." From Frozak. Start a petition to have my guide removed. Before, I was worried about this annoying "Petition: FAQ Removal" board made by a certain person called GamerEX. That is, "I would like to start the petition to have kylohk's Command and Conquer: Generals Side Comparison Guide as it is based on opinions and fluff." When I was asked by IGN to publish my Side Comparison Guide on their site, I told the sender about my worries, and he assured me that I can stick with my own ways and need not listen to angry letter up. So, that's what, if you make any rash moves like organizing petitions, I really won't bother to negotiate with you. Finally, you must not say anything I consider to be racist. For example, "You mentioned that you live in China that is obvious, considering your bias towards this side, etc..." "I am afraid that your living in China has blinded your judgment so much." From someone I could not remember his name. So, what are you trying to say, say that us Chinese are all idiots? Besides, the word bias is used to describe unfair comparisons due to neglecting some facts. As I have put all facts into account, I really cannot have made any bias towards any sides. From all the 50 or so letters complaint I received, I decided to listen to less than 5 of them. Why? As only 5 of them could follow the rules stated above. So, you MUST take those points into consideration, or else, don't expect me to listen to you. Game Help: If you have read my guide and did not understand something, feel free to ask, but please do not do this too often, as my e-mail account has other uses. You may have wondered why I put this section up. This is a new "Anti-disturbance" ordinance I set up for my own use, in order to minimize all those annoying and insulting things I receive. In fact, during September alone, I received at least a hundred of mail concerning my Side Comparison Guide, and I am now to make sure this will never ever happen again. Thank you for your cooperation. Yours, Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)