Poptropica - Spy Island FAQ How 2 finish spy island: ------------------------ First, go to Spy Island. Go to the headquarters and find Director D. Talk to him and get the decoder kit. Get out and jump to the top of the building. There will be a guy there. Then translate the message you get from the guy on top of the headquarters. The coded message says, when Dr. Spyglass points to a symbol, choose the one that faces in the OPPOSITE DIRECTION. Then go to Dr. Spyglasss, the eye doctor, building. Take the eye test but whatever the doctor points to, choose the E that faces the opposite direction. (An E facing upwards would mean that you needed to choose an E facing downwards.) If you did it correctly, he will say I see that Director D has sent you. Meet me upstairs. Then he will go to the upstairs room then you will have to get out of the room and climb the ladder to the left and enter the door. Next go inside and he will give you a suit that will make you almost invisible. The suit is called the Chameleon Suit. The 1st Spy - Then go to the Docks and get the message from the guy in the trash can. He will give you a message that says, Theres a secret entrance to the warehouse ON THE ROOF. Now put on your chameleon suit. Climb as high as you can there and avoid the B.A.D. guards, because if you bump into them they will knock you over and because they can see you when you move. Youll find a door. Go in and continue. Be careful of the dogs. Theyll bite you. Then there is a room you can go in. Then go to the roof and get inside. Go past the dogs by rushing at them, but not letting them touch you. Then stop. They cant see you because of your suit, and they will walk on. Do this with all the dogs. At the bottom, go left. You should see some little platforms above you. Get on them, and jump to the other side. You should have landed in some kind of small hidden room. Talk to the tied up spy there to free him. He will give you a laser pen and a satellite clue. The 2nd Spy - Now leave the warehouse and go back to Main Street. Then go all the way to the right and go to Balding Avenue. If you continue to the right you will see a guy wearing green camouflage. Talk to him and hell give you a message that says, Theres a top B.A.D. agent in Bistro. To access the B.A.D. control center youll need his FINGERPRINT. Keep going right until you get to a place called B.A.D. Bistro. Take off your suit and go in (The chameleon suit isnt allowed inside.). Go all the way to the right to the kitchen and talk to the chef. Ask to apply for the job and he will tell you that you need to pass a test. Its simply a game of Simon Says. If you win the game then hell give you a chefs hat and if you win, you become a chef, if you lost, try again. Then you go to the table with people at it and click on the guy with the mustache. Hell ask you to fill up his glass. Youll get the glass with his fingerprint on it. Go back into the kitchen and jump on the fridge then jump on the shelf and there will be an opening above you. Go through it and jump from lamp to lamp till you get to the wall. Then fall to the ground and get out of the room. Go right and youll see another guy in camouflage. Talk to him and hell give you an item -Secret Letter - that you must decode. It looks like a bunch of random words. Thats because it is! All you need to do is read the first letter of every line and it reads DONT TRUST DIRECTOR D. Now continue right and go to Toupee Terrace. Then you have to carefully get to the top of the house without getting zapped. It may seem hard at first but once you get the hang of it, its pretty easy. When you get to the top youll find a window with bars in front of it. Get in front of the window and it will show a close up of the window. Your mouse is now the laser pen. Click on the bars to cut them to pieces. Then youll be able to get in. Go inside, and youll be in the attic. Now go left and you will see another secret agent tied up there. Free him and he will give you an item - Grappling Bowtie. This will help you reach high heights. Hell also give you another satellite clue. The 3rd Spy - Get out and go back to Balding Avenue. Now go as high as you can using the grappling bowtie. (To use the grappling bowtie just click on the bowtie on the bottom left and click which way you want to go.) Go up to the rooftops. Use your grappling bowtie to try to grab another platform. Be careful, theres a B.A.D. guard there. Now use your grappling bowtie to try to grab another platform or antenna at the top left. Talk to the guy there. Now aim your bowtie to the far right and try to grab another antenna. When you swing over there and are directly above the building click again (at the top of the screen) so that they let go of the rope. Otherwise they will swing back. Then enter the tube thing. You are now in a greenhouse. It is recommended that you take off your Bowtie, because wearing it will make this part more difficult. Go to the far right and you will see a cherry bomb tree. Click on the cherry bomb and move the cherry bomb left. Now push it to the flower thing on the ground and it will bounce it to a higher floor. Get on that floor and push it to the left till it falls on the lower platform. Push it onto the other bouncy flower thing and it will go to a higher platform. Go to that platform, (Watch out for the flytraps. It will throw you off!) and finally it to the cage with the spy agent girl trapped in inside. Now push the cherry bomb in front of the cage and wait until it blows up. When it does, the cage door breaks and the girl is free. The spy will give you a pair of Ultra-Vision Goggles and the last satellite clue. Director D. - Now leave the greenhouse and go back to Balding Avenue. Move right and go to Toupee Terrace. Go all the way to the right again until you reach the B.A.D. control center. Go to the B.A.D. Control Center, and put on your ultra-vision goggles. You will see that the zaps are timed, so you will know when it is safe to go. Move along to the right, then when you reach a dead end, move up. Soon you should see a door. Click it and use the fingerprint on the glass to unlock it. Once youre inside the room, climb up the platforms, avoiding all zaps. When you reach the top you will see a computer. Click on it and enter the passwords, or passcodes. The three passwords for the teleporter are 1: laser 2: hair 3: removal. Then Director D. will show his true self. Go into the teleporter and Director D. will say something. Then his mini bots will come out. To destroy the mini bots lead them to those yellow orbs when their plugs hit it they will explode. There will be 4 minibots, and there are 4 yellow orbs - one on the bottom right, one on the bottom left, one on the top right and one on the top left. Use your bowtie to help you get to the top parts. When Director D. fights you with his machine, make it crash onto the ceiling four times. To do this, get onto the top of the machine while it is moving and wait for it to crash, or make your way up to the ceiling (wit your grappling bowtie) and hang in there. The machine will be along and it will crash. (You will know when a crash was successful if you see the word CRUNCH.) The Reward - When you defeat Director D., you will be brought back to the headquarters. The top secretary in the spy headquarters will present you with your reward, the island medallion. Congratulations, youve completed the Spy Island Quest! Director D. will be locked up in a little prison cell inside headquarters, and you will be the new director! Your agent name will be based on Director , depending on what your last name is in Poptropica. So, for example, if your Poptropicans name is Scary Tomato (thats me), you would be Director Tomato after you defeat Director D. However, this is only your agent name - when youre in multiplayer battle/chat rooms, it doesnt apply.