Niburu Age Of Secrets Walkthrough By: Marinayates@aol.com niburu age of secrets the bridge when on the bridge check out the statue and pedestal.Go to the painter and talk to him, ( he will tell ypu about Barbora,.) Go back to the pedestal,right click Take the note Barbora left and read it.roght click on your cellphone to call the professor. Barbora's residence Always look around.Walk to the door.Find the doorbell and click on the third one from buttom left.You will have to ring fove more bells before the door opens.Once in the hallway find her letterbox.Go to the elevator Look for her door.No answer,so go back downstairs.Remember the billboard by the front door? right click it. Upstairs next to the fire extinguisher there is a sign ,get the key from behind it. To the attic we go. The attic The lightswitch will be behind you.You should collect the rag and the rope.Look at the buttom left corner of the wardrobe and pick up the bricks.After the wardrobe falls pick up the marble that rolls into the hole in the floor.Walk to the window and use your rag on it twice.Tie the rope onto the beam.If you are scared of heights,take a break. The apartment After waking up with a headache have a good look around.Get the purse and look inside. enter the door on the right.What a nice kitty.You just found the password for the computer.Time to leave. Central coty archive Chat with the pensioner.Sort of.Enter the buiilding and you will find that the doorman wont let you into Barbora's offilce.Back outside leave the park. Bureau building They are out to lunch.Pass the bum on the bench( he wont talk to you anyway) Kiosk On the way to the subway you'll have a surprise.Make your trade with the girl on the balcony.Buy the matches and go talk to the bum.He'll ask you for cigarettes,get them. Archive Walk toward the pensioner but don't talk to hin.Hand him the fire cracker.Now talk. Go get the wine.On the way back stop to make the trade with the bum.Deliver the wine and enter the achives again.No problem with the permit. Barbora's office Use her ID card to get into her office.Look under the plant.On the table right click the picture of the cat.Combine the pencil and the sharpener to get the message on the notepad.Take the stamp out of the drawer.Go to the computer.Do you remember the password?Well it's still the same,just not in the same order.Enter it backwardsTake the report out of the printer.Find the mechanical elevator in the hallway.First use the ID card then the paper of the notepad on the elevator.You have to do it very quick or the light turns red before you done.Get the document.Also make sure that you stamp the report of the computer.Leave the biulding. Bureau building Go inside and talk to the secretary. Step outside and go back to talk to her again. Leave the building and talk to the bum. Combine your cell phone and the card you got from the secretary,so you can call her. Go directly to the office inside. The camp passing the guard stand at the bridge. look down at the mushroom.Don't forget to look around,exspecailly the light bulb. cross the bridge and talk to Stasek at the stairs of the trailer.aroud the trailer or the back of the trailer is a cabin,talk to Stasek about the cabin. The mine entrance See what the soldier has to say.Go back to Stasek,leave the site,come back and chat some more. Once in the trailer gather up the beans,can opener and a piece of paper.Take a stroll to the soldier at the camp and come back to the mine entrance.Return to the soldier.Leave and come back.On the way to the trailer pick up the mushrooms. Open the beans,add the mushrooms and heat them.Take them to the soldier and leave again.After you come back you will be able to enter the major's tent.Get the keys and the radio and make your way back to the cabin.Go inside. The cabin Get the hammer,rope and the tool bag. Look inside. Use the screwdriver to open the lid to the generator.Take the hammer to break the lock on the locker. SURPRISE....... Turn off the lights The Mine Here you have to make sure to look at everything at least once.Use the wrench to remove the rod from the barrel.Let's start at the corridor on the left.The rod will be useful at the cave-in. Take your flashlight to discover .........Well .......... you will see. Get the pin and the keys. Leave to take the other corridor.Before you turn left find the cramp in front of you.Take it and continue to the corridor. There you will see a crate hanging on a chain.Look to your right.Click on the opening on the wall.Then look down at the dirt pile.Use the cramp to dig up a wheel handle. Put it the opening,it will help you get the hook.Leave and go to the middle corridor.Push the center of the mechanism. Use your key,turn the dials.You will notice that one of the dials is stuck.Try to use the oil can. Leave then go to your right. Look around and point the flashlight into the water. There's a can of oil floating in the water.Combine your rope and hook to fish out the can.Go back to the mechanism. Fill up your hand oiler and use it on the stuck dial.Exit the close-up and look UP. There's your clue. Once inside there's a generator to your left.Find the lamp and light it.Click on the generator towards the front will be a lever.pull it. Then turn the valve controls. One of them is stuck.Use the oil handle, and try it.Still stuck use the wrench on it. Pull the lever.Let there be LIGHT... Go straight ahead.Don't forget to look around.Take aleft to the respository. Go inside to collect test tubes, lightbulbs, and a can of fuel. Open the crates with your cramp, take the TNT and leave. Take the right corridor. Use the key to get in.OOOPS................................. Go back to the respository.Do you remember the battery? Click on it again. Take the test tube to drain the acid out of it.BACK THE BROKEN KEY DOOR Pour the acid into the key hole. Archive As entering check both side.When you get to the close-up you will need the paper, that you got out of the major's coat.Get the metal box out of the file.Open it.Go further into the room. Get the ruler and the box off the table. Find the light and replace the bulb.Look down at the groove in front of the iron cabinet. CLick on the groove and then the cabinet to move the cabinet.Use the cramp on the secret wall.Stick the TNT into the crevice.Try to light the fuse. Get another stick of dynamite.Right click on it to get the fuse.Go back to the secret door, add the fuse and light it.Check the crevice. Go back to the rathole.Build a rat trap.{box and ruler} Put the beans in it, set it down in front of the rat hole.Get some more dynamite. Then go back to the trap. Get the trap and return to the secret wall.Open the box with the rat in it. Combine the rat and dynamite.SORRY THIS WAS NOT MY IDEA Stick it in the crevice.GO and hide.Enter the room.Light switch on the left. Retrieve an iron and a report.Behind the desk you will find a iron cover on the wall between the bookcases.Click on it. Let's go find the key. Now go back to the hallway or corridor in the middle. You will run into a massive door. On the left is a triangle with a red button below it. Use your magnetic pieces to fill the triangle Square piece goes to bottom,,big triangles goes to each side.Think you can figure out the rest of it.Right click makes them turn.Left click them to retrieve them back.Push the red button and get in the elevator. The lab After looking around you will find there's a key down in the drain.Tie the string to the magnet,that you found on the table.Get the key.Fill the burner with fuel and light it.Now heat up the iron.Use the magnefying glass on the journal and then right click on the journal.Take the hot iron and point it the last page on the bottom.Remember these numbers.Go back to the secret room,open the iron plate on the wall then open the safe.Leave the room.After you toss Stasek the "Statue" quickly pull the lever next to you. _France Hotel Examine all your surroundings before entering the hotel.Inside in the lobby,take the matches out of the ashtray,ring the bell and speak to the desk clerk.Now have a chat with the man at the desk.Leave the hotel to use the payphone.First you have to right click on the matches.Go back to the hotel.Before going to your room check all the floors.Take a nap.Go back downstairs to talk to the clerk.Make your phonecall.Go outside to talk to the fisherman at the dock.Click the happy dramaface to continue. The mansion Ring the bell,go inside to receive a flight ticket and a letter.Sail back to the hotel.Soonest you get there,you will be attacked.After the timer starts,pick up the knife in front of you and push the button to the right of you. Then take the pin and undo the cuffs.Climb the ladder to get out.Talk to the detective in front of the mansion.You must show him the letter before he let's you in. Inside,play the messages on the phone.See the hourglass?Click on the bust on the mantel. Did you pay attention to the poster above the fireplace?That's the clue to the combination to the safe.Turn the letters to numbers.I used my phone. 84525 Click on the hourglass again.Use your knife to break it. Now go to the table to pick up the pyramid.Use the key on it.Examine the map,exspecially the back. Hotel Enter the hotel.Go around to the back.Notice the fire escape and the beggar further down. You need the cane next to her.Follow all of her requests.To get the ketchup risk going back into the hotel.Put it on the hotdog.Pick up the cane and pull down the fire escape.Once inside,walk all the way to the end of the hallway on the floor your room is at.Ask the repairman about it.Go into your room.Pull the plug in the outlet.Get the vase on the table and pour the water into the plug.Tell the repairman about a problem.Take the keys from the ladder and enter the service room.Collect a rag,diluter and broom.Have you found the sensor?Combine all three objects and light it.Go to the desk downstairs and right click on key no.32.Find room 32.Right click the bed.Click on the briefcase.Listen to the clicks to open the case.371 Viva mexico The village Stop at george's junkshop first.Turn around to the fountain.Go on to the side street. There's a hobo on a bench.Go to the pub.The bouncer want let you in until you go get Isabella.Find the yellow house around the corner.Go back and try to wake up the hobo. By the fountain is a bowl,fill it with water and dump it on the hobo.Go back to the wife. Now try to get into the pub again.The hobo has what you need. Speak to the bartender than george.Leave with george.At his shop he'll give you two more locations on the map. Go outside to mingle with the townspeople.Go back into the shop to inquire about the jeep. Temple of dawn Speak to the tourist.Enter the ruin and examine it.Now check out the archeological site on the right.Talk to both men.Return back to the ruin,but go on to the temple.In front are two statues.First click on the left one then the right one.Insert the stone statue you purchased in the village.Go back to the left one and remove it.Talk to paul inside.Take a picture and give the camera back to the tourist.Now go to the site to pick up the scraps for paul..After dropping of the scraps return to the ruin.Insert the stone statues into the openings around the stone disc.Push the disc.Click the marbles to move them into a emty slot.Click the rings to rotate them.Grab the prizm and take it to the temple.Put the prizm on the pedestal.Return to the site to talk to pedro once more. Back at the village,go to rosie's after talking to the boy.The old man will tell you about an old indian you need to see.After that ask george about some equipment.He will leave you a bag.Look inside.Let's see if pedro is ready. The ruin Pedro is waiting for you.Click on the opening above the pedestal.A beam will shine on three of the tiles on the floor.Pedro will stand on one of them.Pick up the stone and place it on the second tile(middle right)You will stand on the last one(upper middle)Tie the rope around the statue and climb down. Abyss Light the lantern.There's something on the wall in front of you.Solve the puzzle and go down- stairs.Find the stone torch and light it.On the opposite side are a stone sink and an opening. Stick the hammer into the opening.Go back to pedro to get some water.Pour the water intol the sink.Pull the lever.The water is leaking out of a crack in the wall. Click on it.Pedro needs to get you some plaster and more water.Open the plaster can and mix it with water.Fix the crack in the wall,pour the water into the sink and pull the lever again.More water.The stone wall opens.Enter .This is good spot to save the game. On the alter are artefacts and the last statue.Pick them up.I'm so sorry,i couldn't resist. Look down in front of the alter.Click on it.Do you recall seeing these symbols? The are on the back of your map.The combination to the dials are.Top 5,,,Middle 0,,,Bottom 4. Now you can pick up everything.Go back upstairs.Later the old indian will give you the final destination and an amulet. At the door of the temple is another puzzle.Move the tiles to expose the center. Put the amulet in it.Now you have to move the tiles to match the symbols behind them.Once inside place the statues on each monolith and watch the show.Take the ball and place it into the tombstone of your uncle's.YOU DID IT THE END Thanks for beeing patient with me.