Need FOr Speed – The Run

Need FOr Speed - The Run

     NFSNFS  NFSNFS NFSNFS NFSNFS    NFSNFSNFSNFSNFSN NFSNFS
    NFSNFSN NN     NN     N    NN   NN       NN   NN NN   NN
   NN   NN NFSN   NFSN   N    NN   NFSNFS   NN   NN NFSNFSN
  NN   NN NN     NN     N    NN   NN       NN   NN NN   NN
 NN   NN NFSNFSNFSNFSNFSNFSNFS   NN       NFSNFSN NN    NN 

                                            NFSNFSNFSNFSNFS  NFSNFS NFSNN NFSNN
                                           NN        N    N N      N     N   NN
                                            NFSNN   NFSNFS NFSN   NFSN  N   NN
                                                NN N      N      N     N   NN 
                                           NFSNFS N      NFSNFSNFSNFSNFSNFSN
               
    OOOOOO OO  OO OOOO  OOOOOOOOOOOOO     OOOOO     OOOOO  OOOOOO      OOOOO
      OO   OO  OO OO__  OOOOOOOOOOOOOO    OOOOO     OOOOO  OOOOOOO     OOOOO
      OO   OOOOOO OO    OOOOO    OOOOO    OOOOO     OOOOO  OOOOOOOO    OOOOO
      OO   OO  OO OOOO  OOOOO     OOOOO   OOOOO     OOOOO  OOOOOOOOO   OOOOO
                        OOOOO    OOOOO    OOOOO     OOOOO  OOOOOOOOOO  OOOOO
                        OOOOOOOOOOOOOO    OOOOO     OOOOO  OOOOOOOOOOO OOOOO
                        OOOOOOOOOOOOO     OOOOO     OOOOO  OOOOOOOOOOOOOOOOO
                        OOOOOOOOOOOO      OOOOO     OOOOO  OOOOOOOOOOOOOOOOO
                        OOOOO  OOOOO      OOOOO     OOOOO  OOOOO OOOOOOOOOOO
                        OOOOO   OOOOO     OOOOO     OOOOO  OOOOO  OOOOOOOOOO
                        OOOOO    OOOOO    OOOOO     OOOOO  OOOOO   OOOOOOOOO
                        OOOOO     OOOOO    OOOO     OOOO   OOOOO    OOOOOOOO
                        OOOOO      OOOOO    OOOOO OOOOO    OOOOO     OOOOOOO
                        OOOOO       OOOOO    OOOOOOOOO     OOOOO      OOOOOO


Need For Speed... I'm tryin' to take the lead...

  FAQ / WALKTHROUGH       a1ka1in      kvr162@gmail.com      Version 0.8

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1.COPYRIGHT............................................................... CPY0

2.VERSION HISTORY......................................................... VHIS

3.THINGS TO KNOW.......................................................... TTK0

4.WALKTHROUGH............................................................. WLK0

  THE RUN

    STAGE 1 - THE WEST COAST.............................................. WLK1

      The Embarcadero
        
      Race to Nod Hill

      Get to Las Vegas

      Alamont Pass Rd

      Interstate 580

    
    STAGE 2 - THE NATIONAL PARK........................................... WLK2

      140 Hwy

      El Portal Rd

      El Capitan

      Tioga Pass Rd

      Ellery River Rd


    STAGE 3 - DEATH VALLEY................................................ WLK3

      Panamint Valley

      Juntion Road

      Old Spanish Trail

      Rival Race

      Las Vegas Blvd.

      Northshore Rd


    STAGE 4 - DESERT HILLS................................................ WLK4

      Northshore Rd

      HWY 169

      Rockville

      Red Mountain Pass

      Loghill

      

  CHALLENGE SERIES........................................................ WLKS


    COASTAL RUSH.......................................................... WLKA

      What a Rush

      Urban Muscle

      The Pretenders

      Time Hunter

      Midnight Rush


    NATIONAL PARK......................................................... WLKB

      Mountain Men

      Offroad Mayhem

      Ford Challenge

      Tioga Run

      King of the Road


    K & N CHALLENGE....................................................... WLKC

      Filtered For Success

      Death Valley Run

      Battle in the Desert


===============================================================================

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  ||  VERSION HISTORY  ----> VHIS
  ||________         ////
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  The updated version of this guide will always be available on
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  Additional content such as images and videos for collectables and other parts
  of the walkthrough such as important fights, will be available on
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  Version 0.8 - 17/11/2011 Started writing the guide...

  
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BACK TO BASICS - 

                 After about 3 years of sim racing in the Shift series, we get
back to the original arcade style racing. Which means that reality is 
significantly decreased and if you are feeling rusty after all the Shift
experience, just start off with the multiplayer.


CHECKPOINT CHARLIE - 

                     A new game and a new system - checkpoints and tokens. In
the middle of the races, you will cross checkpoints and if you crash in the
near future then you start back at this check point. But, this takes one of
your reset token and they are limited. If you are out of tokens then you have
to start the race all over again. I was a bit critical when I first heard of
this because we never had anything like this in the NFS series so far. But,
there have been changes to the gameplay and the modes of races which make this
a good addition.


MONEY AIN'T GONNA BUY IT !!! - 

                                    Another thing that has changes is that you 
cannot buy new cars, instead - cars are unlocked as you complete the challenge
series races and multiplayer. You can also win new cars in the story but those
are few and far between. So, do not forget to gain new cars by playing the
other modes too along with the run. Do you need it? I would say no till atleast
half the game, by then you will get bored with what you have and will want a
change.


DAMN! HIT THE RESET BUTTON... - 

                                The reset feature reminds me of the old sandbox
which I used to have with cartridges when I was a little kid. We used to hit
the reset button on the box the moment we screwed up and NFS is making us do
the same again. The game will reset automatically if you do not qualify for
the next check point, but if you want ot do it maunally then I suggest you run
off the road or better yet, move in reverse and go back for a few seconds and
the race resets automatically. Sure, we used to reset cars in the previous
titles, but they did not need any tokens, so watchout for your token number.
You have 10 tokens per race in the lowest difficulty and they keep getting less
as the difficulty increases.


FILL ER' UP - 

             There is no garage for you to change cars. But, you will be
prompted when you get near a gas station. Just move to the right of the road
and get ready to go in, you do not need to stop or slow down, just drive in.
The race gets paused when you are in the gas station so do not worry. You can
select a car and it's color by doing this and this is the only way to do it.


CALLING ALL CARS -

                   So obviously, cops are bound to pick up some 500 odd cars
racing from one side of the country to the other - no surprise there. There are
no heat levels here. The density and intensity of the cops veries based on the
track. As the game progresses the cops get better and bigger. Also, remember
that if you cannot go thru the gap in the roadblock and are going to hit a car
then release the accelerator and hit the break a bit otherwise, your car will
get wreaked if you hit the other cars at full speed.


LEVEL UP - BUNNY! -

                    Levelling up is the oldest carrot for the horse trick that
developers employ to keep you going. But, this game goes up a notch. We had
all kinds of unlocks we could buy in the previous games. But here, a better
tank of N2 is just a level up away. I mean, you cannot draft or slingshot
properly till you get that level up. Each level has unlocks and I will leave
it for you to find them out - it's a nice surprise what you will be getting
next and I don't want to spoil it.


===============================================================================

                            WALKTHROUGH     WLK0

For the first time in the franchise, we get to play a protagonist with a face
and a voice - Jack. Jack leading a carefree life has been nose deep in debt for
a long time now. His pursuers finaly corner him in a car dump yard and...

You need to do a sequence of quick time hits to escape the car...

Hit "Enter" to come to your senses...
continous space taps to free your right arm
continous space taps to free your left arm
"Enter" thrice again to open the top
left and right intermittently to escape the car
Space continuously to climb out

And finally we have a car, now let's show em'

Track length - 3.5 KM
Checkpoint - 2.2 KM
Tricky Turns - 1.9 KM, 1.2 KM

The mob starts shooting after you come to the point with 1.9 KM remaining. You
need to avoid getting shot. You will get wasted if fired upon continuously
and the game comes back to the last checkpoint, so avoid getting shot. The goal
here is to survive, not out race them but out manouver them. If you are getting
shot and cannot go infront of them, then brake to let them move in front and
go to one end of the road either the left or the right so that both cars are on
one side and this keeps the gunfire at a minimum. A third car joins in at 
1.2 KM, just speed away and keep going and don't stop for the train.

===============================================================================


STAGE 1 - THE WEST COAST - WLK1

THE EMBARCADERO - San Fran (4 hrs later)

After getting into the race of the century, it's time to get a car...

I you purchased the limited edition of the game you will have two extra cars
to choose from - Chevrolet ZL1 and a Carrera 911 S. I choose the BMW (yeah it's
back from Most Wanted) just for old times sake.



The Run Begins...

200 drivers and 3000 Miles - WOOO YEAH!

Race to Nob Hill

Track length - 2.8 Mil
Time - 1:45
Checkpoints - 2.4, 1.6, 0.9
Tricky Turns - 2.1 Mil
Cops - minimal

Based on the difficulty you chose, there is a timer on top, so keep in check.
You can get it very easily. The Cops show up but don't bother you in this
part.
-------------------------------------------------------------------------------

Get to Las Vegas 

Track Length - 5.6 Mil
Target - Top 150 racers
Time - 4 mins
Check Points - 4.7 Mil, 3.5 Mil, 2.4 Mil, 1.9 Mil, 0.6 Mil
Cops - min
Tricky Turns - 2.5 Mil

Pretty standard race.The cops start coming in soon...
and only one caop is after you. The cops have a health meter on top of them
so you can get them easy. In the end is a roadblock and you can beat it by
going from the left side of the road - get to the left side of the road at the
last check point at 0.6 Mil. Beware of the traffic after the 1.9 mark.
-------------------------------------------------------------------------------

Altamont Pass Rd 

Track Length - 6.1
Target - 195
Check Points - 5.7, 5.0, 3.8, 3.1, 1.5
Cops - No
Time - No
Tricky Turns - None

After the 5.0 check point, you an take a shortcut to the right of the road.
When you get to 2.1, all other racers show up in a line in front of you. Hit
the N2 here to take a lead and watchout for the traffic in the end parts.
-------------------------------------------------------------------------------

Interstate 580 

Track Length - 7.4
Target - 5 checkpoints
Check Points - 6.0, 4.7, 2.8, 1.4
Cops - no
Time - varies 
Tricky Turns - no

The checkpoint race is where you need to get to one check point to the next
within a certain timelimit. The time from one check point to the next changes
as you cross a checkpoint.

Use the N2 in the beginning itself to gain the extra speed but be careful not
to lose too much speed around the traffic. Use the nitrous judiciously.

This completes the West Coast.
===============================================================================

STAGE 2 - THE NATIONAL PARK - WLK2

140 Hwy 


Track Length - 5 Mil
Target - 8 positions (187)
Check Points - 4.3, 3.4, 0.6
Cops - no
Time - no
Tricky Turns - no

The first half of the track is very curvy and there is sand on either side of
the road, don't get on the sand coz' you will lose control. There's a shortcut
at 2.0 to the left of the road.
-------------------------------------------------------------------------------

El Portal Rd 

Track Length - 4.8 Mil
Target - 5 checkpoints
Check Points - 3.9, 2.9, 1.8, 0.8
Cops - no
Time - varies
Tricky Turns - from 3.7

The first part is very basic and then from the 3.7 mark, the road curves up 
like freaking noodle. Do not stray away from the asphalt, the sand can kill you
so be careful not to move into the sand. In the final part also, you go thru a
sand road and lateral movement can be difficult on high speeds so release the
acclerator when making even a slight turn - don't shy away from breaking if
needed.
-------------------------------------------------------------------------------

El Capitan 

Track Length - 3.8 Miles
Target - 6 positions
Check Points - 3.3, 1.9, 1.2
Cops - none
Time - NA
Tricky Turns - 0.6

The little traffic here can cause problems as opponents are very assertive.
Just don't smash into anything and you will do fine. Also, try to build up a
lead before getting to the turn at 0.6 as you may lose some time here. In
the middle of the race you will get a gas station message. The station is to
the right. If you don't know what it is then look in the things to know
section of this guide.
-------------------------------------------------------------------------------

Tioga Pass Rd

Track Length - 3.8 Miles
Target - 6 positions
Check Points - 3.1, 2.3, 1.3
Cops - none
Time - NA
Tricky Turns - none

Basically, this is the same track as the last race and without any changes.
-------------------------------------------------------------------------------

Ellery River Rd 

Track Length - 5.2 Miles
Target - 3 positions
Check Points - 3.9, 2.1, 
Cops - none
Time - varies
Tricky Turns - everywhere

A new kind of race - battle race, you have to overtake and keep the lead over
the next opponent within the given time. So, overtake the next car and don't
let it pass. You will have to do this for each opponent and there are only 3.
It sure sounds easy except for the road which is extremely curvy every few
hundred meters. You will lose a lot of time if you cannot make the turns
properly. You may need some practice. It is also critical that you take the 
shortcut to the left at the 1.2 mark.
===============================================================================

STAGE 3 - DEATH VALLEY - WLK3


Panamint Valley

Track Length - 6.2 Miles
Target - 10 positions
Check Points - 5.2, 4.0, 2.9, 1.6
Cops - none
Time - none
Tricky Turns - 5.9

This race mostly happens on dirt tracks with intervals of asphalt road. Pretty
basic race, get the shortcut at 3.2 and while you are in the shortcut be
sure to hit the N2 as the rivals are on asphalt and you are on the dirt which
means that they are going to travell faster but your road is shorter so you
will get atleast some advantage.


Junction Road

Track Length - 5.5 Miles
Target - 3 positions
Check Points - 4.1, 1.9
Cops - none
Time - varies
Tricky Turns - none

A very straight track. The sand storm is not going to bother you much. The Gas
station is at 4.2. There is a shortcut at 2.3. The track is pretty wide here
so there won't be any danger of running off road and also, the traffic is
pretty thin - ideal racing conditions.


Old Spanish Trail

Track Length - 6.7 Miles
Target -  8 positions
Check Points - 5.0, 3.7, 2.4, 1.1
Cops - moderate
Time - NA
Tricky Turns - none

Another very easy race. You can pretty much beat all the others within the
first 2 miles and the cops are not a threat at all. There's a big shortcut at
3.3 which should remove your cop threat - if you had any at all. If you miss
this shortcut then there is another one at 2.8 which you can take only if
you missed the larger shortcut. There is a road block at around 1.3 which has
a glaring gap to the center right and also, you can go to the extreme left or
right to avoid the cars.


Rival Race

Track Length - 5.1 Miles
Target -  2 positions
Check Points - 3.9, 3.0, 1.8
Cops - none
Time - NA
Tricky Turns - none

Your first rival race. Nikki and Mila, both are good (sic) drivers. So if you
are playing on the higher difficulties then you may have a problem or two.
There's a large shortcut at 3.5


LAS VEGAS Blvd.

Track Length - 3.0 Miles
Target -  10 positions
Check Points - 2.0
Cops - flies on shit
Time - NA
Tricky Turns - none

A little more cops but nothing too bad. Take the shortcut at 2.5 to get them
off your back but as soon as you come out of the shortcut there is a roadblock
so steer to the rightmost corner of the road to avoid it. From now, the cops
will try to road block you every half a mile, but there is only one car that
is blocking. It comes on the side of the road which you are currently on, so
after you see a cop car move in at you in the map, move to the left or the
right to avoid it, but be sure that car stopped to block you before moving.
There's also a gas station at 2.0. Also, when you get to 1.5, you will see
a shortcut. Take it and stay on the straight path. After you come out of the
shortcut, there is a roadblock so stay to the right. Now, there are going to
be roadblocks every few hundred meters and even if you hit one, you may lose
the race. Thy to stay in the center of the road to avoid them.


Northshore Rd.

Track Length - 1.3 Miles
Target -  Get outta Las vegas
Check Points - 
Cops - Insane
Time - NA
Tricky Turns - 0.9, 0.5

Stay to the left of the road to take the first turn. Do not go near the cop 
cars as they are blocking the other side of the road. Look carefully for gaps
in the road block. Keep moving from the left to the right and vice - versa to
confuse them. You will be caught no matter what you do in the end.

You need to escape the cops now thru quick time events. It's mostly spaces and
enters the first half. I will leave the QTE's for you since it is fun. But be
quick.

You are left to choose among three new cars - all great. The Porsche is the 
best (obviously) but I took the Gallardo just coz'. The Aston Martin V12
vantage is nothing less than the others, but if you are a new player choose
Porsche and veterans know what they want anyway...

===============================================================================

STAGE 4 - DESERT HILLS - WLK4


Northshore Rd

Track Length - 5.5 Miles
Target -  10 positions
Check Points - 4.4, 2.9, 2.0, 1.4
Cops - 
Time - NA
Tricky Turns - none

We got a new car and a great track to try it out. Go ahead and push your new
car to the limit, this track is ideal for it, without any hard turns or too
much traffic.


Hwy 169

Track Length - 5.3 Miles
Target -   4 checkpoints
Check Points - 4.1, 2.5, 1.1
Cops - none
Time - varies
Tricky Turns - none

And another easy track, just with a tad more turns. There's a shortcut at 2.8.
You may have difficulty adopting to the speed and control of your new car
around the turns but you will get over it once this rrace is done.


Rockville

Track Length - 5.8 Miles
Target - 10 Positions
Check Points - 4.5, 3.6, 2.7, 2.1, 0.9
Cops - minimal to moderate
Time - NA
Tricky Turns - 3.1, 2.8, 2.4, 0.7, 0.2

A dirt track again, but you will have a problem only with the Aston Martin a
little bit. The Gallardo and Porsche do real good even in the dirt and the
Gallardo does the best on the dirt tracks - in terms of speed. The shortcut
at 2.0 helps to beat any cops on your ass. Roadblocks start coming in from
1.2. If you cannot go thru the gap in the roadblock then just release the
accelerator and break a bit when hitting a cop car or you will get wreaked if
you hit them on full speed.


Red Mountain Pass

Track Length - 3.8 Miles
Target - 6 Positions
Check Points - 3.2, 2.4, 1.6, 1.0
Cops - moderate to heavy
Time - NA
Tricky Turns - 3.1, 3.0, 2.5 onwards, 1.6 onwards

A new type of police cars are on you. They have higher health than the last
ones and are heavier but that does not make any difference to us. The 
roadblocks start coming in after 2.0. Watch carefully for the gap in the road
blocks and go thru them.


Loghill

Track Length - 4.4 Miles
Target - 4 Positions
Check Points - 3.2, 2.1, 0.9
Cops - Heavy
Time - NA
Tricky Turns - 3.7 onwards

Concentrate on the opponents and not on the cops. If you mind the cops then
you will have trouble finishing the race - remember that you are here to race,
not to get highest bounty. The cops start blocking you in twos and you will
have to go fro, between them, so slow down when you see two cars ahead of you
because you will fly away of you hit them on high speeds.

===============================================================================

updates come faster at -

http://www.cheatmasters.com/blog/2011/11/17/nfs-the-run-walkthrough-faq-guide

so get it above...

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===============================================================================

                             CHALLENGE SERIES - WLKS

COASTAL RUSH - WLKA


What a Rush

Medals:
Platinum - 1:55
Gold - 2:00
Silver - 2:10
Bronze - 2:40

Track Length - 3.8 Miles
Check Points - 2.8, 2.1, 1.1
Cops - None
Tricky Turns - 2.8

You ought to play the challenge series along with the story to unlock new cars 
to use in the story. The first few times, the cars are crap comparesd to what
you have in the run but still, mix this and the story for a change because you
get back to driving crap cars here. Just do not accelerate while trying to turn
and when you get past the 1.2 mark, it's all downhill. Builf N2 till here and
hit the whole tank on your way down to overtake all competition.


Urban Muscle

Medals:
Platinum - 2:05
Gold - 2:10
Silver - 2:20
Bronze - 2:40

Track Length - 4.1 Miles
Check Points - 3.3, 2.3, 0.8
Cops - None
Tricky Turns - None

Be careful what cars you choose, for the expert driver, just test it out with
the cars that have bad handling (shown in the car stats in the car selection
screen). Again, all turns are going to be bad if you do not leave the 
accelerator alone. It's all traffic after the 1.5 mark so watchout.

The Pretenders

Medals:
Platinum - 2:08
Gold - 2:12
Silver - 2:20
Bronze - 2:45

Track Length - 3.9 Miles
Check Points - 2.5, 1.2
Cops - None
Tricky Turns - None

The start should be good, but it is all uphill after the 2.5 mark so just save
up N2 so that you can use it uphill. Also, start saving N2 as you stop going
uphill because it is going to be downhill soon and you will want to go down
full speed.

Time Hunter

Medals:
Platinum - 2:09
Gold - 2:13
Silver - 2:20
Bronze - 2:30

Track Length - 7.2 Miles
Check Points - 6.0, 4.7, 3.0, 1.5
Cops - None
Tricky Turns - None

The real challenge is going to start after the 4.7 mark checkpoint. Lot's of
traffic and dodging traffic is the real challenge here, not the time. I found 
it easy to move to either the left or right end of the road and continue. Left
side is better because the right side of the road has sand and your car won't
speed up properly.

Midnight Rush

Medals:
Platinum - 2:48
Gold - 2:55
Silver - 3:10
Bronze - 3:25

Track Length - 7.8 Miles
Check Points - 7.2, 6.5, 6.3, 5.4, 4.6, 2.9, 2.0
Cops - None
Tricky Turns - 

This is easy, just try not to take the shortcut at the 6.3 mark. After that 
it's just a nice and easy sprint race to the end, nothing much going on.

===============================================================================

NATIONAL PARK - WLKB


Mountain Men

Medals:
Platinum - 2:20
Gold - 2:25
Silver - 2:40
Bronze - 3:00

Track Length - 4.9 Miles
Check Points - 3.4, 2.0, 0.4
Cops - None
Tricky Turns - none if you take the short cut.

Again, bad handling cars here so be careful when turning. There's sand on 
either side of the road which - as you know - slows you down, so stay on the
asphalt at all times except ofcourse when you are taking a shortcut. The
shortcut is at 1.9 miles and it saves you a ton of time, but it is a sand track
so be careful not to swerve out of control.


Offroad Mayhem

Medals:
Platinum - 2:20
Gold - 2:25
Silver - 2:40
Bronze - 3:00

Track Length - 4.8 Miles
Check Points - 3.9, 2.9, 1.6
Cops - None
Tricky Turns - none

This is a bit of a technical track which requires technique to drive around.
It is a fully sand track till the second half of the race and even then the
road is only for a short while during which you will need to get into the lead.
in the mud, try not to move around much, just go in as straight a line as
possible, this is very important as you keep losing speed whenever you are
hitting the turn buttons. You get onto the road at the 2.9 mark so save N2 from
2.5 itself and have a full tank of N2 ready. As soon as you get onto the road
you have to and I mean, you just have to get to first position. You get back
onto the sandy road at 1.6 and it is very important you have atleast a quarter
of the N2 tank. In this part, the guy behind you always keeps coming near you
and will over take you if you do not hit the N2 and get ahead of him. He will
keep trying this, so use the N2 judiciously.


Ford Challenge

Medals:
Platinum - 2:03
Gold - 2:08
Silver - 2:15
Bronze - 2:30

Track Length - 3.7 Miles
Check Points - 2.9, 1.9, 1.0
Cops - None
Tricky Turns - 2.9

It's all fords in this race. Slow down immediately after the check point at
2.9 because you will slide off the road if you are too ahead. There is nothing
to note in this race. There is a small shortcut at 0.7 but taking it makes
not difference at all.


Tioga Run

Medals:
Platinum - 2:52
Gold - 3:00
Silver - 3:15
Bronze - 3:30

Track Length - 4.8 Miles
Check Points - 4.1, 3.2, 2.4, 1.2
Cops - None
Tricky Turns - everywhere

The turns are back again! but if you take the shortcuts here, then this is
bound to be the easiest race in the game. You can get platinum the first time
you play. Slow down at the 4.1 mark checkpoint and go slow down the next turn,
a shortcut is to the right just after the turn and it will put you in the
forefront of the race very soon. The road gets straight after the checkpoint at
2.4 so get ready to shoot past everyone. Conserve N2 till you get there. 
There's another huge shortcut at 0.9 take it and it is easy pickings from here.
If you are a new player in the NFS world then you shoul know that when taking
the turns like in this race, break when entering a turn, stay slow till you
get to the apex of the turn (center) and start accelerating out of the turn.


King of the Road

Medals:
Platinum - 2:42
Gold - 2:55
Silver - 3:05
Bronze - 3:20

Track Length - 4.5 Miles
Check Points - 3.5, 2.4, 1.4, 0.6
Cops - None
Tricky Turns - 3.5, 3.4, 2.3, 2.1, 1.7, 1.6, 1.0 and after that...

Take the first shortcut at 4.3 itself and you will be in the safezone for the
entire race. You are in a McLaren and yeah it's fast and coming from the
remaining races, you will feel a drastic change in the speen and control of the
car so watchout.

===============================================================================

K & N CHALLENGE - WLKC


Filtered For Success

Medals:
Platinum - 2:50
Gold - 3:00
Silver - 3:15
Bronze - 3:30

Track Length - 5.3 Miles
Check Points - 3.8, 2.6, 1.4
Cops - None
Tricky Turns - everywhere


You are absolutely going to just hate this race. And that is only because you
have a car with nightmare handling and the road has pin curves all over. To
win this race, you will need to learn how to turn with the menace you are
driving properly first. You will need to repeat the race a couple of times
before you are comfortable with the car. To turn properly, go in full speed and
break very hard near the turn and release the accelerator while breaking. After
that, do not hit the accelerator again till you are on the straight road or
else, you will drift and this will waste a load of time. And then next part
is about the N2. Usage of your nitrous is extremely critical to win this race.
Do not keep hitting N2 after the turns, just go normally. Just use it for a
fraction of a second to get a little speed and let go. There's a shortcut at
4.4, you need to take it and noe hit the N2 full throttle. But when you get to
the end of the shortcut, slow down and make a proper turn. Start conserving
the nitrous again and after the turn at 2.8 release all the gas for a while
and start building again when you get ot he turns. When you get to the shortcut
at 1.3 do not use the N2 till you get to the turn in the middle. The turn is
tough to make if you are on high speed. After coming out of the turn, try to
overtake all opponents as soon as possible. If you win this race then you will
be able to play the game with any car and still win any other race.


Death Valley Run

Medals:
Platinum - 1:40
Gold - 1:45
Silver - 1:50
Bronze - 1:55

Track Length - 4.8 Miles
Check Points - 3.6, 2.4, 1.3
Cops - Heavy
Tricky Turns - 2.9

You may have a little problem here with the track being very thin and your car
geting very fast as it's all down hill a bit. If you cannot move past a vehicle
slow down before hitting it, but it is best to break as soon as you see a car
ahead of you. You have lots of times to complete this track. Whne you get to
3.0 slow down to make the turn or you will hit a wall. Try not to mingle with 
the cops even a little but. Try to ignore them completely.


Battle in the Desert

Medals:
Platinum - 2:25
Gold - 2:35
Silver - 2:45
Bronze - 3:00

Track Length - 5.8 Miles
Check Points - 4.8, 3.5, 2.5, 1.3
Cops - none
Tricky Turns - 5.2, 4.9

You are against a Gallardo in a shit car. Surprisingly, since the road is not
too curvy, you will find this race easy. If you pass the Gallardo, it will
definitely overtake you again. So, look back and try to block the path. 
Blocking is easy as the road is narrow. Do not forget to take the shortcut at 
2.4. That should seal the race.

===============================================================================

updates come faster at -

http://www.cheatmasters.com/blog/2011/11/17/nfs-the-run-walkthrough-faq-guide

so get it above...

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