Nancy Drew - Treasure in the Royal Tower Walkthrough Version 1.6 12/1/08 DDDDD DDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD D DDDDD DDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDD DDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD DDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDDDD DDDDDD DDDDDDD DDDDDDDDDDDDDDDD DDDDDD DDD DDDD DDDDDDDDDDDDDD DDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDD DD DDDDDDDDDDDD D DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDD DDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDDDDDDDDD DDDDDDDDDDDDD DDDDDDD DDDDDDD DDDDDDD DDDDDDD DDDDDD DDDDD DDDD DDDD DDDD DDDD DDDDDD DDDDDDDD DDDDDDDD DDDDDDDD DD DDDDDDD Nancy Drew: Treasure in the Royal Tower Walkthrough by The Lost Gamer (AKA Michael Gray) Videogame Humor: Gamecola.net Copyright 2008 For the latest version of this guide, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Guide 003. Characters 004. Walkthrough 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the PC game called Nancy Drew: Treasure in the Royal Tower. It's the fourth game in the Nancy Drew series, in which you play as Nancy Drew and go around and solve mysteries. If you want to contact me, e-mail ilovecartoonssomuch@yahoo.com, but make the subject blank if you do. If you want to reproduce this guide in some fashion, you should contact me before doing so. 002-Video Guide ---------------------------------------------------------- Hey! Want to see how to beat the game instead of reading about it? Well, I've got a video walkthrough, and you can see it at... http://www.youtube.com/view_play_list?p=CCF19C5F666C0EAC The video guide comes with my humorous commentary. It's more fun than a barell of monkeys. 003-Characters ----------------------------------------------------------- Nancy Drew: Our heroine! She's a super-mystery solver, but she's taking a break from mysteries in order to go skiing in Wisconsin. Like most of Nancy's vacations, this one soon turns into a mystery. Ezra Wickford: The person who designed Wickford Castle in 1920. He's dead by now. Christi Lane: The owner of Wickford Castle. Dexter Egan: The caretaker of Wickford Castle. Since Christi is away on business, Dexter is taking care of the castle. You can usually find him at the front desk. Jacques Brunais: The ski instructor, who represented France in the last Winter Olympics. Professor Hotchkiss: She's a somewhat crazy professor who hides in her room all day writing about Marie Antoinette. Lisa Ostrum: A photojournalist who spends most of her time reading a magazine in the longue of the castle/hotel. George Fayne: Nancy's friend. You can call George to get advice during this game. Bess Marvin: George's cousin. Bess will always be at George's when Nancy calls. Ned Nickerson: Nancy's boyfriend. You can call him during this game, too. 004-Walkthrough ----------------------------------------------------------- To start the game, select "New Game". You can take a tutorial to learn how to move around in the game, and then you can play the game at either junior or senior detective level. The difference between the levels is the difficulty of the puzzles, but luckily for you, I'm a logic puzzle fiend, so I cover the puzzles in both of the levels. "Dear George, So much for my Wisconsin ski vacation! I arrived here at Wickford Castle last night just before a blizzard swept in! The mountain is completely shut down, and all the surrounding roads are closed. I think I'm one of the few guests who made it to the castle at all. This place is huge, and old--and slightly creepy under the circumstances. You should hear this wind! What's more, the caretaker, Christi Lane, my father's friend, is away on business! I tried to ask the caretaker, Dexter Egan, how I could contact her, but he said he didn't know. Doesn't that seem odd? I couldn't help feeling like there was something he wasn't telling me. All this makes me a little nervous, but I'm determined to enjoy myself. After all, this is a vacation, right? I have big plans to explore the castle. That Ezra Wickford, the original owner, must have been quite a character to have built such an extraordinary place! It's filled with strange dead end corridors for one thing, and I noticed one of the towers is totally different from the other ones. Of course I'll have to save some time to meet Jacques Brunais, the French ski instructor. Tell Bess she'll be the first to know if he's half as gorgeous in person as he looks on his website! So, George, I guess things never quite go according to plan. But at least this time, the culprit is just a snowstorm! Talk to you soon! Love, Nancy" Boy, Nancy sure is sending a lot of photos to George, isn't she? Nancy says she has to mail the letter, but let's examine her room before we do so. First off, take the card that's on the desk in front of you. That's your room passkey, which lets you get in and out of your room (Room 205). Then open the drawer and look at the card in there. It gives you your locker information: You have Locker 310, with the combination 517. Head the dresser, and pull out the top drawer. Take the menu from inside (you'll need it later). You can look inside your suitcase to find a pamphlet on the castle. It appears that the strange tower Nancy saw was imported from France, which is why it doesn't look like the other ones. Read the Sassy Detective magazine that Nancy has on the round table there for information on dusting for fingerprints. Apparently, fingerprints become less clear over time, as the oil in fingers are used up. You need to read this because (surprise), you're going to work with fingerprints later on in the game. Okay, leave the room and start exploring. You're on the second floor, where there's not much that's important, except for the elevator, Nancy's room, Professor Hotchkiss' room (room 214, you can hear her typing if you get close enough), and the stairs that lead to all levels of the building. There is also a big set of stairs that lead from the second floor to the lobby of the building (Nancy can't take the other set of stairs because it's too dark). Go to the lobby, and head to the lounge, which is left of the lobby. Inside in Lisa Ostrum. Start talking to her. Lisa is a friendly person, and she tells you that someone has vandalized the library. Dexter locked the library so no one can get in, but he probably has an extra key at the front desk (hint, hint). Lisa also brings you up to speed on the other people in the hotel. Jacques Brunais is a ski instructor who completely screwed up in the last Winter Olympics, which is probably why he's not in France anymore. Professor Hotchkiss is a nutty old woman who was recently robbed, but never said what got stolen. Lisa also lets you know that she's a photojournalist who's studying weird mansions, and that she doesn't know any foreign languages. She mentions that the original owner of the castle, Ezra Wickford, locked himself inside the castle for about fifty years. Weird. Hmmmm...it looks like Nancy has stumbled upon another mystery, namely, the mystery of the vandalized library! There's a bookshelf in the lounge with two books on the French Revolution that you can read, but there's not much point in doing it now, so instead you should go to the front desk of the lobby and talk to Dexter Egan, who's running the hotel. Boy, Dexter's not going to win any friendliness awards anytime soon, is he? Give him your letter for George, and he says he'll mail it, but with all the snow, it's unlikely the mailman will pick it up soon. Dexter tells you the library is off-limits, due to the vandalism. He also confirms the fact that Professor Hotchkiss is a nut, and gives you the job of delivering her ski boots. Hmmm...you know, right now I have to ideas about who could have vandalized the library. It could have been Professor Hotchkiss, just because she's extremely strange according to everyone's accounts. Then again, maybe the library was never vandalized, and Dexter is lying about it, because he locked the library and knows no one can prove him wrong. Why would he want to do that, though? It's time to head downstairs, so go to the lounge. Go left down the hallway leading off of the lounge to reach the stairs. Go down the stairs, and head through the halls of the basement. At the "SKI RENTAL" sign, turn left and head to the ski rental area, where you'll find Jacques Brunais. Unless, of course, Jacques isn't there (he's there from 9 to 12 and 2 to 5). In which case, go to the ski rental door and take the paintbrush that's there. Also, go to your locker (310) and open it (the combination is 5-1-7). Hey, it doesn't open! Lame. Then go to the elevator, and hide inside until it's time for Jacques to return (use the clock in the lower-left of the screen to tell what time it is, and if it'll take way too long to wait, go to your room (205) and set the alarm for a time when Jacques will be there). Jacques tells you that the strange tower is called the queen's tower, which came from France, near the town where he grew up. It's called the queen's tower because Marie Antoinette, the queen of France, used to spend time in there before she got her head cut off in the French Revolution. Talk to Jacques about how your locker combination doesn't work (you have to try to open your locker before you can talk to Jacques about it), and he tells you that is the combination for locker 311. Make sure to get Professor Hotchkiss' boots from Jacques, then check locker 311. Whoops! Somebody else is using the locker. It's not polite to snoop but...let's open the bag and see what's inside. Hmmm...cameras. Oh, this must be Lisa's bag (she's a photojournalist, remember?). Check out her fake IDs and passports, and a letter in Spanish (I thought she said she didn't know Spanish...the LIAR!). Boy, Lisa has just jumped up ten points on the suspicious characters list, hasn't she? Go to the elevator and ride to the second floor. Go to Professor Hotchkiss' room (214 - you can hear her typing as you approach it) and knock on the door. She's glad to have the boots back, but doesn't open the door any more than a crack. Leave the boots by the bottom of her door, then go to the lobby and talk to Dexter. Tell Dexter about your broken radiator, and he sends you off on a mission to fix the lights on the stairs. Boy, some vacation! Head to the lounge and talk to Lisa, who claims that the fake IDs are necessary for any savvy photojournalist. Yeah, well, breaking the law is NOT savvy with Nancy Drew! Go down to the basement like you did last time, using the stairs that are by the lounge. This time, turn right at the ski rental sign to find the circuit breaker and the elevator reset lever. Open the circuit breaker. Move all the switches on the right-hand side so that they're on the right, and move all the switches on the left-hand side so they're on the left (the exception are the two switches on the very bottom; don't move those at all). Go back up the stairs to see that you've solved the problem, then go see Dexter. Dexter gives you another mission: find out what Professor Hotchkiss wants for dinner. Go to the Professor's room and ask her. She wants couscous, and she promises to leave you a tip for next time. Go to Dexter and tell him that the Professor wants couscous. He's never heard of it; tell her to order something OFF THE MENU. Go back to the Professor and tell her that. She doesn't have a menu, so she sends you to get one. You should have the menu from the drawer of Nancy's dresser, so knock on the Professor's door and give her the menu. She orders fifty chicken wings. Hey, where's the tip? Go to Dexter and give him the order. He tells you to go to Jacques and tell him to defrost the chicken. Oh boy. Go downstairs to the basement and talk to Jacques. If he's not there, go upstairs and set your alarm for a time where he is there, then go downstairs and talk to him. He doesn't seem happy about being treated like a chef, but too bad for him. Go to the elevator and ride it up to the second floor. Oh no! It gets stuck! There's a little opening in the ceiling (if your back is to the door). Climb through the opening. Look up to see that there's a broken grate near the ladder thing. On top of the elevator is a box. Stand on the box, and from there, open the door that leads to the second floor. Go downstairs and tell Dexter what went wrong. He says to try the elevator reset lever, so go to the basement and pull the lever (it's to the left of the circuit breaker) to fix the elevator. Note: If you didn't get the paintbrush from Jacques' station in the basement when he wasn't around, make sure to do so now. Let's go explore that broken grate thing. Go to the elevator (in the basement) and climb through the ceiling. You're at the bottom of the elevator shaft now. There's a grate in the floor, but you can't climb through it (the lever is stuck), so instead climb up the ladder and go through the broken grate. The grate leads to a ventilation system. Crawl through it all the way to reach the library that's been locked by Dexter. Score! Climb out into the library. Whoops! Someone's jiggling the doorknob! Climb back into the grate and hide while Dexter comes in. He shuts off the security system and looks for something for a while. Hmmmm...I bet whoever trashed the library was looking for the same thing Dexter is! But what could that be...? When Dexter's gone, climb down to the floor of the library. There's a small table underneath the hole in the wall. Read the book in the drawer, which is an atlas of the United States which places Wisconsin at 90 degrees west and 45 degrees north. This table is dusty, so dip the paintbrush into the dust. Now we're going to try the "dusting for fingerprints" trick in Sassy Detective. Go to the security system by the door and brush all of the buttons. Now...using our knowledge from the Sassy Detective magazine, we know that the less clear fingerprints were made later, which means that the security code must be 3*72. You can pick up the diary of some French person to the left of the security system, and you can pick up Professor Hotchkiss' book to the right of the security system (on the floor). Read both of them, as well as the book on the table directly opposite of the door to this room. From these books, you learn that Marie Antoinette, the Queen of France, had a fabulous tiara that went missing. When she had her portrait drawn, she purposely did not wear this tiara for some unknown reason. This is important because Marie liked hanging around the queen's tower, and in case you can't tell from the name of this game ("treasure in the royal tower"), we're going to find some treasure there later on in this game. Head to the globe in the corner. Remember how Wisconsin is at 90 degrees west? Set the pointer at the top of the globe to 90 degrees, then click on the knob at the top of the globe to open up the globe. Inside is a strange drawing with the numbers -15, 10 and -5 on it. Now go to the mantle of this room. Click on the sign about rabbits having three openings to their dens, and you see the device from the strange drawing. Set it to -15 and click the green button, then to 10 and click the green button, and then to -5 and click the green button. A secret door opens. Head up the stairs to find that it's next to the grate. Head into the secret room, and pick up the lighter on the table. Light the candle of the room to find a key hidden in the candle. Read the poem that's on the table. It's from Dexter's dad, who has apparently hidden something behind his head in his thinking spot in the garden. Weird...blow out the candle and leave through the front doors of the library. Head to your room. Hey, Dexter fixed the radiator! Grab the oil can he left behind, then call George and Ned on the telephone. You talk to them about all the various people in the hotel. Set the alarm to 10 PM or so, then go to the front desk and steal Dexter's key to the library (it's in the lower-left drawer in his desk). Head to the library (it's opposite of the elevator door on the first floor). Make sure to call the elevator to the first floor, too. Then open the library door with the key you stole from Dexter, and go inside. Once inside the library, turn to the keypad and type in the security code, 3*72. Then go up the stairs and crawl through the grate to the elevator shaft. Climb down to the bottom of the shaft. Remember how there's a grate on the floor that you couldn't open? Use the oil can on the lever, which fixes things. Pull the lever and head down the stairs that appear. You reach two doors (unless the elevator is on bottom floor, in which case it is in the way and you can't get to the doors). The door on the right leads to the ski rental place, where you've already been, so don't go through it. Instead, go through the left door. There are seven locks to the door, which you must depress in the correct order (the order changes whenever you approach the door). Open the door and go through. Head left at the end of the hallway (away from the stairs). Hey, it's the hidden entrance to the royal tower! And... Jacques trying to break into it! Talk to him to learn that his great-grandfather worked on the tower in France, and he found a medallion and diary in the tower. He didn't get a chance to see what the rest of the tower was like, and now, about eighty years later, Jacques is trying to have a look-see himself. For some reason, Jacques sends you to his locker to get his medallion. The combination to his locker is 2-6-6-7. Take the tip of the spear from the suit of armor by the door to the queen's tower, then head to Jacques' locker. Open the locker, and check out the letter on the bottom shelf. Hmmm...US Immigration is onto Jacques, whose stay in the US is soon coming to an end...check out the letter from his fiancee (pasted on the backside of the door), and then look at the medallion on the top shelf. THWAP! Someone knocks Nancy unconscious! Holy crap! The phone is ringing, so answer the phone and talk to Jacques. He can't believe you lost his medallion, and hangs up on you. Yeah, thanks for making sure Nancy is okay after she got attacked by someone getting YOUR stupid medallion, Jacques! Call Bess and George, and they figure out that you getting stuck in the elevator was sabotage, and that you should go up the elevator shaft and through the broken grate. Um, yeah, we probably should have called them sooner. Call them back again to talk about how Dexter is apparently looking for something in the library (could it be what the vandal was looking for?) and about Marie Antoinette's tiara that was worth a frooglepoopillion dollars. So, to sum up the mystery so far: someone trashed the library, stole something from Professor Hotchkiss, and is being hostile to Nancy. It could be Dexter, who's looking for something, Jacques, who's trying to break into the queen's tower, Professor Hotchkiss, who's weird, and Lisa, who's the shady type with multiple identities. Hey, you have call waiting! See what the message is, and it's from Dexter, who took you up to your room and wants to talk to you now. Go see Dexter, and fess up about how you found your way to the queen's tower. Dexter isn't angry, because he remembers doing the same thing when he was a kid and Ezra Wickford ran the castle. Dexter agrees to help you out, and tells Nancy that the key to the door blocking the tower is in the shed out back. Talk to him about Ezra Wickford's thinking place, and he'll tell you how to get there. Head to the basement. Talk to Jacques if he's there. He's upset that you lost his medallion. Nancy accuses him of knocking her out and being an overall jerk. Jacques then refuses to talk to you anymore. The exit to the building is by the lockers. Go outside and head to the shed. Go down the stairs to the right, and go to the shelves along the left wall. On the left part is a diagram for the ski lift (which operates on the numbers 3 2 4), in the middle is a newspaper clipping proving Dexter is an ex-con (suspicious), and on the right is the key you're looking for. Head back inside the building (so you don't freeze to death), then leave the building again. Instead of going to the shed, turn left and head down the path there. You reach a wall covered in vines. Push the vines away, then rotate the circle on the door into place (I don't know why this was put in the game), then push the door handle-thing (on the left) and go inside the garden. Well, this place sure doesn't look very garden-like now that everything is covered in snow. Find the bust of Ezra Wickford near the corner of the garden (remember how Ezra's note said to look behind his head?) Step back twice from the bust, then rotate the bow-and-arrow statue twice. Go back to the bust, which has turned around. Pull the lever, and a hidden door at the bottom of the pillar opens. Check what's inside, which is a box. Use the key you got from the candle in the library to open the box. You get a medallion, sort of like Jacques' medallion, except it's red instead of blue. Go inside, and see what Lisa is up to. EVIL??? No, wait, she's just reading her magazine. She tells you that she saw Dexter outside with a green thing, which you should check out. Lisa's going to stay inside instead of helping you investigate, though. Go outside, and then, hey, someone locks you outside! Not cool! Go to the shed. Now, there are two machines in this room. The one on the left is the ski lift machine, and the one on the right is for some unknown purpose. Zoom in on the unknown machine and take the green thing, which is a poorly-hidden green medallion. Then go to the ski lift machine. Remember how it operates on the numbers 3 2 4? Well, you can move each lever down four times, so that refers to which position the levers are in, assuming the position the levers start in is position one. Here's how the levers work: Lever 1: Moves levers 1, 2 and 3. Lever 2: Moves levers 2 and 3. Lever 3: Moves levers 1 and 3. Because the first lever moves all three levers, all we have to do is get the levers into a position where the first lever is one below the second and one above the third, and we can just rotate things into place from there. So we don't have to take rotating lever one into consideration, which helps us out some. Now, let's ignore the position of lever three for a second. To get the levers in place, lever two has to be above lever one. Since we can move the levers only once per pull, this means we have to pull the lever that runs lever two (which is lever two) one time less than the lever that runs lever one (which is lever three). In case you don't follow the logic, it means you pull lever three one more time than lever two. Let's see if this works. Pull lever three twice, and lever two once. Yes! It works! The ski lift starts going, and Dexter comes to find out what's going on. He lets you back on, and compliments you on your quick thinking. Okay, now we have the key to the queen's tower and two medallions (not Jacques' though), let's head to the tower. Go through the route you used last time (which starts out at the library), then use the key on the door to get inside the tower. The way is blocked, because the steps are in the wrong position. Look right, and you'll see movable chains. Look left to see the positions the chains should be in, which form two diagonal lines. Okay, logic time again. Chain 1: Moves chains 1 and 4. Chain 2: Moves chains 2 and 1. Chain 3: Moves chains 2 and 3. Chain 4: Moves chain 4. Chain 5: Moves chains 5 and 1. Luckily, this is easier than the puzzle with the levers because chain four moves by itself, meaning that you'll move chain four last, so displacing that chain doesn't matter. Now, since chains three and five can only be moved by themselves (ie. you won't move them by pulling on another chain), you can start off by getting those chains in the right position and leaving them there. Now we have to get chains two, one and four into the correct position. Displacing chain four doesn't matter, which means displacing chain one doesn't matter (because it moves itself and chain four). So set chain two into position by pulling on it, then set chain one into position by pulling on it, and set chain four into position by pulling on it, and the path opens up for you. Head to the tower, and you find a prison, right under where the stairs to the tower stop. I bet the stairs are controlled by the game on the chess-like board. It's a moving-piece puzzles, where you click on the side of a coin to move it in that direction (it moves all the way in that direction). I guess it's logic time again. Junior Detectives: The only way to get the green piece to where it's supposed to be is to get it in the square that's left of where it needs to go. In order to stop the green piece at that spot, we need to put the other two pieces in the way. To do this, move the red piece left and up. Move the blue piece down, left and up. Then move the green piece down, left, up and left to get it where it's supposed to go. Now we just need to get the other pieces in place. Move the blue piece right and down. Move the red piece right, down, and left. Ta-da! Puzzle solved! Senior Detectives: The only way to get the blue piece where it's supposed to go is to be on the square above it. Let's call this square the desired square. The way to reach the desired square is to move the blue piece up and left, meaning we need a piece one up and one right of the desired square (that takes care of moving the blue piece "up" to the correct level), and a piece left of the desired square (which takes care of the moving the blue piece "left" to the correct column. We'll need to have a piece above the piece left of the desired square to secure it, as well. So...move the red, then gray pieces left, then up. Move the green piece up, left, and up. Now all those pieces are in place. Move the blue piece up, left, up, left and down to get it into the desired position. Now we have to move the green piece into position. We have to do this by moving the green piece up, left, then down into position, meaning we have to have to place the two remaining pieces one left of the new desired square, and one up and right of the desired square. Let's get the gray piece in the spot left of the new desired square. To do this, we'll have to get the gray piece on this level, and there's only one wall that can do that, so you need to get it on the level with the wall, then to the wall, then to its spot. To do this, move the gray and green pieces right. Move the red piece down to get it out of the way for now, then move the gray piece into position by moving it up, right, down and left. Now to get the red piece into position, which can be easily done by moving the red piece right, up and left. But the green piece has to be on the bottom and not on the top of the board for the strategy we're going with to work. So move the red piece right, then the green piece left and down, getting it at the bottom of the board. Then move the red piece up and left to its desired position, then move the green piece up, left and down to get it into position. Okay, now there's just the gray and red pieces left. The gray square is easily accessible, so we must have to get the red one done first, by getting it into the appropriate row, then moving it left into position. This is easy; move the gray piece right and up, then move the red piece right, up, and left into position. Now there's just the gray piece left. Move it down, left, and up to beat the puzzle. SUMMARY OF MOVES: Red left, red up, gray left, gray up, green up, green left, green up, blue up, blue left, blue up, blue left, blue down (blue in position), gray right, green right, red down, gray up, gray right, gray down, gray left, red right, green left, green down, red up, red left, green up, green left, green down (green in position), gray right, gray up, red right, red up, red left (red in position), gray down, gray left, gray up. Go up the stairs to reach the tower, which is glitzy, but kind of boring. On the other side of the room is a puzzle you can zoom in on. DAMN, not one of these puzzles! You can rotate a piece by click on its top-left corner, and you can switch pieces by clicking on them one after the other. If you're a junior detective, all the middle pieces are in the right place for you, which is nice. Okay...so I can't help you completely with this puzzle, but here are some hints. The top row of the puzzle has thick frayed ends, while the bottom row has thinner frayed ends (you can only see the tips of the ends on the bottom row pieces). The circular designs in the corners are larger on the top corners, and there are lines running down the left and right hand sides. That's about as much help as I can give you; you'll just have to work out the rest for yourself. Once you solve the puzzle, a hidden compartment opens up, which contains a French diary. But...Nancy can't read French. Shoot. Who can translate it for is? Lisa probably can, but she's pretending she doesn't know foreign languages, and Jacques mad at Nancy, so he won't translate it. I guess that leaves Professor Hotchkiss. Let's go see her. Note the box on the wall at the top of the stairs. Hitting it makes the stairs disappear behind you, which is a neat security device. We need the stairs, though, so don't hit the box just yet. Professor Hotchkiss wants you to find some information for here. The answer is in one of the two books on the French Revolution in the lounge area. Look up the answer, then give it to Professor Hotchkiss. If you can't figure out the answer, ask her what you're looking for and she gives you a new question to answer. Professor Hotchkiss tells you that she holds office hours in the lounge from 3 AM to 6 AM. Go to your room and set the alarm for 3 AM, then go down to the lounge and talk to Professor Hotchkiss. It turns out she's a French History professor, whose specialty is Marie Antoinette (no surprise there). Don't tell her about the diary yet. She gives you a key to her room, so go up to her room. Hidden behind the pillow on the couch is Jacques' medallion (did the professor steal it, or is she being framed?). On her desk near her bed is a video recorder. Watch the video, then take the battery out and put it in the charger. Go see Professor Hotchkiss and give her the diary. She promises to give you a translation of the diary tomorrow. Go to your room and set the alarm for 3 AM again. Go see Hotchkiss to learn that she translated the diary like she said she would. Go to Hotchkiss' room, but before reading the translation, put the battery in the video recorder and watch the rest of Hotchkiss' video. Hotchkiss examines a peep hole which her medallion fits over. Leave Hotchkiss' room and head right to reach the area Hotchkiss was visited in the video. Look through the peep hole with the three medallions to see French phrases and symbols. Go to Hotchkiss' room and check the typewriter. On the right is the translation of Marie's journal, and on the left is Marie's symbol guide. Nancy uses this to translate the symbols she saw on the wall, which read "purple rose hold diamond key of queen". Where have we seen a purple rose? Well, duh, there was a big stink made about the purple rose in the book in the library about famous paintings. And, of course, the painting is in the queen's tower. Go all the way back to the queen's tower, and examine the purple rose. Use the tip of the sword that you took from the knight's armor by the locked entrance to the queen's tower, and scrape away the tiles. Inside is a key thing, which fits the hole in the floor. There are three other holes in the floor, for the medallions. Put the green one in the bottom hole, the blue one in the right hole, and the red one in the left hole. Then stick the key in the middle hole and the diamond pops up. All right, Drew! Lisa shows up! Please let her be there just to grab a photo opportunity, please let her be there just to grab a photo opportunity...Dang! She's the evil bad guy, and she was using the time-honored evil villain technique of letting the good guy do all the work and then robbing the good guy at the last second. I really HATE that technique! Lisa pepper-sprays Nancy, and confesses to a few things, like knocking Nancy unconscious, locking her outside, hiding Jacques' medallion in Hotchkiss' room to frame Hotchkiss, and stopping the elevator when Nancy was in it. She then takes the diamond and runs off. Luckily, we know there's a security device! Open the door and press the box on the wall to make the stairs retract. Because Lisa is too busy running to slow down, she falls in the prison and starts cursing you. All right! Mystery solved! 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2008. If you want to use any part of this FAQ, ask me first (instructions under general information)