Nancy Drew - Tomb of the Lost Queen
Version 1.2 5/26/12
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Nancy Drew: Tomb of the Lost Queen
A Walkthrough by Michael Gray
AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2012
For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Video Walkthrough
003. Characters
004. Walkthrough
004a. Finding the Burial Chamber
004b. Opening the Sarcophagus
004c. The First Coffin Lock
004d. The Second Coffin Lock
004e. The Cat Tomb
004f. The Golden Sarcophagus
004g. Opening the Sarcophagus
005. Quick Guide
006. Credits
001-General Information
---------------------------------------------------------
This is a walkthrough for the PC/Mac game called Nancy
Drew: Tomb of the Lost Queen. This is an adventure game,
in which Nancy Drew goes to Egypt on an expedition. This
is the twenty-sixth game in the Nancy Drew series.
If you want to contact me, e-mail
ilovecartoonssomuch@yahoo.com, but make the subject blank
if you do. If you want to reproduce this guide in some
fashion, you should contact me before doing so.
002-Video Walkthrough
---------------------------------------------------------
For those of you who would like to watch how to beat the
game, instead of reading how to beat the game, a set of
videos can be found here:
The video walkthrough comes complete with my commentary.
003-Characters
---------------------------------------------------------
Nancy Drew: Our heroine, Nancy Drew, is a super mystery
solver. She is working with Kingston University, on a dig
in Egypt right now.
Lily Crewe: The other American working on the dig. She is
part of Abdullah's team, and she is frightened by the idea
of curses.
Abdullah Bakhoum: A gifted archeologist with a large ego.
He specializes in translating hieroglyphs.
Jamila El-Dine: A local Egyptian who claims that aliens
built the pyramids. She is rather odd.
Dylan Carter: A local tour guide who is spending time at
the tomb, even though there are no tours and he is not
authorized to enter the tomb itself.
Professor Jon Boyle: Nancy's employer. He was in charge of
the dig, but he is in the hospital after being attacked.
Professor Beatrice Hotchkiss: One of Nancy's old friends.
Professor Hotchkiss may be absent-minded at times, but
she's very friendly and knowledgeable about Ancient Egypt.
Bess Marvin: Nancy's best friend. Bess recently saw a movie
about Egypt, so she could be helpful to Nancy.
Unfortunately, it was a horror movie, where everyone died
at the end.
Sonny Joon: An alien enthusiast, who Jamila has met. He has
been mentioned in other Nancy Drew games, but he's never
had an onscreen appearance.
004-Walkthrough
---------------------------------------------------------
To start the game, select "new game". You can choose either
amateur sleuth or master sleuth mode. The game is basically
the same on both modes, although amateur sleuth is easier.
004a-Finding the Burial Chamber
---------------------------------------------------------
Everything is going fine at the newly-discovered excavation
site, when suddenly, a sandstorm occurs. Professor Jon
Boyle, leader of the expedition, is injured during the
storm and gets hospitalized.
When Jon wakes up, he talks with Nancy. The good news is
that the site is all right, but the bad news is that
everyone except Nancy, Lily Crewe and Abdullah Bakhoum have
left, fearing that the expedition is cursed. Jon has his
own bad news: the doctors say he might have been attacked.
Jon asks Nancy to find his notes and continue with the
expedition as well as she can.
You start out on the main tent. There are three bunks on
the left, and three bunks on the right. You can go forward
to look at a game table, or you can turn around to see the
exit.
Go to the bunks on the right. The one closest to the tent
entrance is Nancy's bunk. Go up to the desk and pick up the
book here, which is by Nancy's old friend, Professor
Beatrice Hotchkiss. Read the first page of the book to see
Professor Hotchkiss' phone number. You might also be
interested in reading the page of the book about Nefertari,
the Lost Queen.
Also in Nancy's bunk, there is a trunk near the bed. Open
it up. You'll find pictures, a Koko Kringle bar, and some
books. One book is about hieroglyphics in general; it
explains that each hieroglyph usually stands for a specific
sound.
Pick up the other two books. One is a dictionary. Nancy
will be able to use this on hieroglyphs to translate them.
The other book is a hieroglyph practice book; when Nancy
translates special hieroglyphics, she writes them down in
this book.
The second bunk on the right is empty. The third bunk on
the right belongs to Abdullah Bakhoum. If you try to look
at it, Lily orders you to stay out of there.
Now, go to the three bunks on the left. The first one is
empty, and the second one contains Lily. You can talk to
her about Professor Boyle and about the game in the middle
of the room, which is called Senet.
You can play a game of Senet with Lily if you want, but you
don't have to do so. Simply zoom in on the board to play,
and back away from the board to stop playing. There are
five symbols on the Senet board, which will be used in a
puzzle near the very end of the game. If you're ever stuck,
click on ? to see the rules.
The third bunk on the left is Jon's. If you try to look
through his things, Lily stops you. Nancy tells Lily to
call Jon. Lily does so, and thus Nancy gets approval to
explore Jon's bunk.
Go to Jon's bunk. Jon's notes are near the desk, and they
contain clues to various puzzles in this game. In
particular, Jon seems focused on strange hieroglyph
passages that start and end with the same symbol.
Open Jon's trunk to find a lighter and a letter of
recommendation from Franklin Rose, who helped Nancy get the
job in Egypt. Franklin was a character Nancy could call in
Nancy Drew: Secret of the Scarlet Hand.
That's it for the main tent. Leave and go outside. In this
area here, we have a large water tank, the entrance to the
tomb, and the two tents. Nancy just came from the sleeping
tent; the other tent is the antiquities tent.
Go into the antiquities tent. It has two benches and a
shelf. Go to the left bench. The left part of the bench has
a flashlight Nancy can pick up. The middle part of the
bench has a map of the tomb that Nancy can pick up; this
map automatically updates itself when she finds new areas
of the tomb.
The right part of the left bench has a few things. One is a
book on amulets/relics, which Nancy picks up. One is a
golden bird tile, which Nancy also picks up. The third
thing is a small piece of stone with hieroglyphs on it. Use
the dictionary on this piece of stone, and Nancy translates
it.
The final thing on the right part of the left bench is a
crumpled-up pamphlet, right of the water bottle. It is
about SPIED, an alien-based organization that is run by
Sonny Joon. There are four numbers on it.
Back away from the left bench, then look at the right
bench. The left part of this bench has various amulets. The
middle part has various tools; pick up the pick and the
brush. The right part of the right bench has an amulet
puzzle.
The amulet puzzle is basically a jigsaw puzzle. Put all the
pieces together, in order to form a cat amulet. There are
more and smaller pieces in Master Sleuth mode, than there
are in Amateur Sleuth mode. In both modes, there is a piece
missing.
Examine the tag to the amulet. It reads N13E2.
Back away from the table. Check the shelves in the back of
the antiquities tent. A binder here has the entire site
labeled, and it shows that N13E2 is at the end of Tunnel 2
(the middle tunnel).
It's time to explore the tomb itself now. Leave the
antiquities tent, then go down the stairs to the tomb. It
looks just like your map, with three tunnels going away
from the main hall.
There is a worktable in the center of the room. Take the
spade from this worktable. Then, turn around so you're
facing the entrance to the tomb. See the man here?
Talk to the man to learn that he is Dr. Abdullah Bakhoum,
one of the best archeologists in the world. He specializes
in hieroglyphs. Talk to him about whatever you want.
Time to explore the tomb. Go down the left tunnel, Tunnel 1
on the map. There is a picture of blue cat at the end, but
there is not much else.
Go down Tunnel 2. At the very end, you find N13E2, the
place where the amulet was found. Examine the sand on the
ground here, which is on the right. Use the brush from the
antiquities tent here. Click on the sand to get the missing
amulet piece. All right! Now you can return to the
antiquities tent at any time to fix cat amulet.
There is a bird mural on the wall of N13E2. Use the pick
from the antiquities tent on the golden panel here to get
the panel.
Finally, go down Tunnel 3. On the left wall of the first
room, there is a scarab puzzle. You need to find the red
scarab in order to solve this puzzle.
On the wall near one of the two doors here is a block of
hieroglyphs. These are special hieroglyphs; Jon's notes
talked about them. They start and end with the same symbol.
Zoom in on the notes to start a cryptograms puzzle. Each
hieroglyph stands for a different letter. Figure out which
hieroglyphs stand for which letters, in order to spell out
a message.
If you are on Amateur Sleuth mode, Jon's notes tell you
what three of the hieroglyphs are. When you finish, the
message reads:
"Come ye hither Gods in the train of Horus, and let the
steps ascend. We are the four of Horus. I am the air that
sweeps up the Nile. I am the Hunter who faces to greet the
new day. I am Imsety protector of the south. I am the cry
that soars towards the setting sun. Together, we the Gods
in the train of Horus guard the corners."
This is a puzzle, about the four sons of Horus. You'll
solve this puzzle later on.
Continue to the end of Tunnel 3. You reach a doorway. Look
left to see a slider puzzle on the left wall. Jon's notes
talked about this puzzle. You want to slide the various
bars left and right to solve the puzzle. When only one kind
of symbol appears in a column, that symbol appears on the
bottom. Move the bars until all the symbols appear at the
bottom of the screen.
In amateur mode, the first and third bars are all the way
to the left, and the bottom bar is all the way to the
right. The second bar is two from the right and the fourth
bar is one from the right.
In master mode, the first bar is all the way left, the
second, third and fourth bars are all the way right, and
the fifth bar is all the way left. The sixth bar is in the
exact middle; the seventh bar is one from the left and the
eighth bar is three from the left. The ninth bar is one
from the right.
This opens up a doorway that leads to the tomb. Zoom in on
the door. It's locked! Click on the lock to break it, then
go inside.
Use the flashlight from the antiquities tent here to see
things. Lily follows, along with Adullah and two strangers.
Nancy's flashlight dies, and Abdullah orders everyone to
leave.
004b-Opening the Sarcophagus
---------------------------------------------------------
I imagine there are two things you want to do right away:
meet the two new characters and return to the burial
chamber. The first person is Dylan Carter, a tour guide. He
is in a chair outside. The second person is Jamila El-Dine,
an alien supporter. She is at the end of Tunnel 2. Talk to
them and get to know them, if you want.
Getting into the burial chamber is a little more tricky
than talking to people. First, you have to get the lamp
oil, which is right near the water truck outside the tents.
Then, return to the burial chamber at the end of Tunnel 3.
Go in the chamber, then turn around. Near the door is a
lamp. Use the lamp oil on the lamp, then use the lighter
from Jon's trunk on the lamp. This starts a light puzzle.
To solve this puzzle, you want to turn the various mirrors
so that light shines on the circle on the right. The trick
is that you can't see the mirrors in this room, unless
light is shining on them.
In both amateur and master sleuth mode, the solution is the
same. The light reflects off twelve mirrors, which are
either tilted diagonally left "/" or diagonally right "".
Starting from the left part of the screen, the twelve
mirrors the light hits, in order from first to last, are
tilted like this:
/ / / / / /
Solving the puzzle lights up the whole room. Go to the
sarcophagus and click on the lid to learn that it is too
heavy to move. This causes Nancy to hear a crash.
We'll investigate the crash soon, but first, there are
several things to look at in the burial chamber.
You can solve another hieroglyph translation puzzle on the
wall here. This one reads "As for the one who broke the
seal, agonies of death await you".
Wait a minute...Nancy was the one who broke the seal to the
burial chamber. Does this mean Nancy has been cursed?
Another wall contains an indentation for a scarab necklace.
A spear is near this. Take the spear and try to use it to
open the lid of the sarcophagus. It's not heavy enough.
Also in this room, you can find four jars, in a box in the
corner. Inside the four jars are four tokens, representing
the four sons of Horus. Those will be useful when we solve
the four sons of Horus puzzle!
Okay, that's it for the burial chamber room, for now.
Return to the main room of the tomb. The scaffolding near
Abdullah collapsed! Get the sturdy board near him.
Talk to Abdullah if you want. You can get rid of him, by
talking to him about Jamila. If you do this, Nancy has the
opportunity to translate the hieroglyphs that Abdullah has
been focusing on. They read "This is the Tomb of
Nefertari".
Return to the burial chamber. You can open the lid to the
sarcophagus, using the piece of wood from Abdullah's
scaffolding and the spear from the burial chamber. Put them
in the hole in the lid, and Nancy uses them as a lever to
push the lid open.
Inside we find...a locked coffin.
004c-The First Coffin Lock
---------------------------------------------------------
The coffin is locked by a puzzle. There are hieroglyphs
explaining how to open the lock. Translate them to learn
that "The procession of gods begins the reveal. Seek them
out under the protection of the heavens."
"The protection of the heavens" refers to a mural on the
second floor of the main room. Getting there is going to be
slightly difficult, because it's blocked by three puzzles.
If you haven't already, meet Jamila. Then, talk to Abdullah
about Jamila. This causes him to kick her out of the N13E2
area; she relocates to Tunnel 3.
When Jamila leaves N13E2, she leaves behind a red scarab
token. Go to N13E2, then pick up the token from the ground.
Now, go to Tunnel 3, where there is a scarab puzzle on the
wall of the first room.
The first puzzle here is the scarab puzzle. Use the scarab
on the tile display on the wall. The goal of the puzzle is
to slide the tiles around, until each tile is in the right
spot. A puzzle reset button is in the upper/right. Try not
to confuse the white and black tiles; the color which is
important is the color of the scarab on the tile, not the
color of the tile itself.
Amateur Sleuth Mode
-------------------
1. Move the white tile left, and move the green tile up,
left and down. The green tile is in place.
2. Move the white tile right, down and left. Then, move the
red tile up, right, down and left. The red tile is in
place.
3. Move the white and black tiles up. Move the white tile
right and down. The white tile is in place.
4. Move the black tile left, down and right. The black tile
is in place.
Master Sleuth Mode
------------------
1. Move the green tile up and left. Move the black tile up
and left. Move the red tile up. The red tile is in place.
2. Move the black tile right, down and left. Move the white
tile right, down and left. The white tile is in place.
3. Move the white tile up, right and down. It is in the
lower/right corner. Move the green tile right and down.
Move the white tile left, up, right, down and left. The
white tile is now in place.
4. Move the green tile left and up. The green tile is in
place.
Solving the scarab puzzle opens up a puzzle on the wall
opposite of you. It's the Four Sons of Horus puzzle, which
is mentioned on the hieroglyphs on the wall of this room.
If you haven't already, examine the box in the corner of
the burial chamber. There are four canopic jars in the box,
and each jar has a token. Take all four tokens, which
represent the Four Sons of Horus.
You can technically solve the Four Sons of Horus puzzle
now, but it'd be helpful to get more information. Call
Professor Hotchkiss (whose phone number is in a book in
Nancy's bunk) to learn more about the sons of Horus.
To solve the Four Sons of Horus puzzle, you'll have to put
the information from Professor Hotchkiss together with the
information from the hieroglyphs. There are four spots for
the four tokens.
The monkey goes on top, the human goes on the bottom, the
bird goes on the left and the jackal goes on the right.
You'll hear the tokens click into place once you've got it
correct.
Time for another puzzle. Try rotating one of the four
tokens, and you hear something moving. Return to the main
room of the tomb to see that the columns have changed.
In other words, the four tokens control the four columns in
the main room. You want to try to move the columns, so they
form a staircase, from left to right. A picture of the
correct solution is in the middle of the screen, in between
the four tokens.
Each token controls a different group of columns. Trial and
error will help you determine which tokens move which
columns.
To create the staircase, have the monkey and human tokens
face upwards. The jackal token faces right, and the bird
token faces left. Nancy will make a comment when you've got
it.
Return to the main room and go up the ladder next to
Abdullah. Turn around, then jump across the columns. This
leads to a small room, with a piece of paper on the floor.
The piece of paper is a journal entry from the old
excavation team that died at this site.
At the end of this room is a mural on the wall. Take a
picture of it with your phone, because this is the solution
to the coffin lock puzzle.
Return to the coffin. As you can see, the various gods in
the mural are on the lock. You can move the rows and
columns on the lock, and you want to move them so the
outlined tiles contain the proper gods.
In Amateur Sleuth mode, this means having the jackal, ibis
and falcon on the top row, with the scarab, crocodile and
lion on the bottom row. I found it easier to do the top row
before doing the bottom row.
In Master Sleuth mode, this means having two jackals in the
top row and two ibises in the bottom row. The middle column
has two lions. The second row has a falcon, crocodile,
lion, crocodile and falcon. The third row has a crocodile,
falcon, lion, scarab and scarab. I found it easier to do
the middle parts before the parts on the right and left.
Here is a general strategy that works for this puzzle. Say
the board looks like this:
..X.......
..........
..........
...Y...Z..
..........
You have Z in place. An X tile needs to go into the Y
space, but you aren't sure how to do that, without
disturbing the Z piece which is already in place.
Well, X is one column left of the place where it needs to
go. So move the Y and Z row left once. Move X down so it is
in that row. Now, move the row right once. X and Z and both
in place.
Once you get all the gods in the right spots, the coffin
unlocks. Inside, you find another locked coffin.
---
Amulet Puzzle
-------------
There is an optional storyline about amulets in this game.
This is automatically triggered, when you leave the mural
on the second floor. As you leave, Nancy overhears an
argument between Lily and Abdullah.
Go to Lily and talk about the argument. She will ask Nancy
to sort the amulets for her. Go to the antiquities tent and
look at the amulets on the left side of the right table.
The relics book in this room contains the clues, as to how
to sort the various amulets.
Rebirth: Hedgehog, scarab
Wisdom: Blue monkey
Regeneration: Rabbit, hippo, frog, lizard
Motherhood: Cow
Health: Eye of Horus and ankh
Food offering: Duck and trussed mammal
Guardian of the Dead: ?
Good Luck: fish
Love: Orange monkey
Military Valor: Golden fly, blue lion,
Hey, where's the amulet for the guardian of the dead? Has
someone taken it? Back away, and Nancy notes that someone
cut a hole in the side of the tent.
Go outside and examine the hole from the other side. It's
behind some crates, which makes it seem as if someone was
trying to steal amulets without being seen.
If you don't already, get the shovel from the middle of the
main room of the tomb. Use it to dig in the dirt here.
Somewhere in the dirt, you'll find a piece of paper. The
paper confirms that someone stole an amulet, for sale on
the black market.
004d-The Second Coffin Lock
---------------------------------------------------------
The second coffin is locked with a hieroglyphs puzzle.
Translate the instructions for the puzzle, which says
"Seven treasures of her making. Four to lead the people.
Three to follow her path. Divided by duty, old preceding
young. Recall them here and reach within".
As Nancy quickly deduces, this refers to Nefertari's seven
children, four boys and three girls.
Leave the tomb and call Professor Hotchkiss. Ask her about
Nefertari's children. She might ask you a question about
the goddess on the doors of the tomb; the answer is
"Ma'at".
Once Professor Hotchkiss tells you the names of all seven
children, in order, Nancy can solve the puzzle. She has
information about various hieroglyphs, from Jon's notes,
the message on the Queen's tiles, the pantheon of Egyptian
gods (which you get from talking to Dylan) and the piece of
paper from the second floor of the tomb.
For example, Jon's notes say that a human comes at the end
of every name. It is a sitting male for men's names and a
sitting female for women's names. Jon's notes have a copy
of the name of the second son, Pareherwenemef.
The hieroglyphs are these:
(reed)(rectangle and wavy line)(head and line, above a
tentacle)(slug)(sitting male)
(bird) (circle on a stick) (head next to pole) (arm above
slug) (sitting male)
(circle)(compass)(two reeds)(sitting male)
(sled)(compass)(two reeds)(sitting male)
(reed)(rectangle and wavy line)(compass)(two reeds)(sitting
female)
(two hemispheres)(two lines)(sitting female)
(a hemisphere and trapezoid)(two lines)(sitting female)
If you're in Amateur Sleuth Mode, the pieces lock into
place once you get a name correct. Nancy also says when the
names are correct.
Once you solve the puzzle, the coffin opens to reveal that
it is mostly empty.
004e-The Cat Tomb
---------------------------------------------------------
Inside the coffin are papyrus scraps. Pick them up. You
have a jigsaw puzzle to put the pieces back together. Once
you solve the jigsaw puzzle, you have a hieroglyphs
translation puzzle.
The words on the papyrus read "On the wings of rebirth from
a treasured companion, the path is opened..."
This is, obviously, a clue for a puzzle. The important
thing is that there is another tomb!
The person with the key to the tomb, believe it or not, is
Jamila. Nancy needs to look inside Jamila's bag. Simply
talk to Jamila, and Nancy will trick her into leaving by
talking about an interesting thing somewhere else in the
tomb.
Once Jamila leaves, examine her bag. It is locked with a
puzzle. If you open the relics book, you'll find more
information about the lock. It seems each of the parts of
the Eye of Horus corresponds to a number.
In the antiquities tent, there is a crumpled-up piece of
paper, on the right side of the left table. This paper had
the Eye of Horus drawn on it, and it has four numbers: 16,
8, 4 and 32.
Those must be the numbers needed for this lock. You want to
press the parts of the eye that correspond to those
numbers. The eye on the lock is facing a different
direction than the eye in the book, so you'll want to take
that into consideration.
Press...
1. The left part of the eye.
2. The eyebrow.
3. The pupil of the eye.
4. The curved line coming off of the eye.
Inside Jamila's bag, you find two books. Read them if you
want. The important thing is a cryptic note, with letters.
That's on the left part of the bag. Nancy picks this up and
puts it in her inventory.
Leave the tomb and talk to Dylan. He will give Nancy the
second half of the cryptic note. Leave Dylan, then look at
the cryptic note.
This is a puzzle, where you want to form words by putting
letters in the blank spaces. Each word must be at least
five letters long, and they all relate to Egypt.
In Amateur Sleuth Mode, the words and letters are...
M - Temple
P Canopic
L Amulet
R Upper
I - Birds
Y - Egypt
N - Linen
U - Mummy
E - Treasure
G Organ
A Burial
O Pharaoh
S Offers
T Natron
C Scarab
B - Embalm
In Master Sleuth Mode, the words and letters are...
B - Tombs
M Camel
I Alien
P Upper
S - Basalt
Y - Egypt
O Lotus
U - Mummy
T - Thief
N - Opening
C Beacon
L Obelisk
R Natron
A Scarab
E Empty
Since the letters don't make sense, Nancy figures that
first letters of each word has to be the letters she's
looking for. The four colors indicate words. The words
are...
CAT
BLUE
TOMB
OPENS
Nancy wants you to arrange the four words in order. The
order is..
BLUE CAT OPENS TOMB
That's a straightforward clue! The blue cat is at the end
of Tunnel #1. Use the brush on the door, and you'll see an
indentation for a cat amulet.
You should have the cat amulet by now. To get it, fix the
amulet in the antiquities tent. Look up the amulet's
location in a book in the antiquities tent; it says the
amulet is from N13E2. Go to that area to find the missing
amulet piece, and return to the antiquities tent to finish
rebuilding the amulet.
Put the cat amulet in the right spot and the door opens.
Dylan appears out of nowhere and enters the room. A cave-in
quickly follows, and Nancy has a puzzle. She needs to
remove six rocks from the doorway, without causing the
entire thing of rocks to fall.
There are multiple solutions to the puzzle. One solution is
to get the three rocks in the bottom/left. Then, take the
second-from-top rock on the left side. Then, take the
second-from-top on the right and third-from-top on the
right.
Poor Dylan gets taken to the hospital. You can call him if
you want.
Return to Tunnel #1. It leads you to the cat tomb. Like the
burial chamber, it is dark. There is a lamp to the left of
the entranceway. Use the oil lamp on the lamp, then use the
lighter on the lamp.
You have another mirrow puzzle. This time, you can see all
the mirrors, six of which aren't in place. The mirrors
which are already in place can't be rotated.
Put two mirrors on the topmost row. Put a mirror in the
hole right of the white spot on the left. There are three
holes in the bottom row, on the left side. Put a mirror in
the two holes which _aren't_ the middle hole.
Now, rotate the various mirrors so the light shines on
them. The light hits all five mirrors that you put on the
board.
Solving the puzzle lights up the cat tomb. The tomb has a
coffin for Nefertari's cat. Zoom in on the top of the
coffin, where you can see the cat's mummy. Take the scarab
necklace away from the mummy.
Now look at the front side of the coffin. It has a scales
puzzle. Translate the hieroglyphs to learn how the puzzle
works: "In the hall of two truths, they shall be judged.
Only the one found to be as light as the feather of Ma'at,
unburdened as the others, shall open the threshold".
Basically, the hieroglyphs are saying that you need to
figure out which one of the mouse mummies weighs less than
the other ones. The trick is that you can only use the
scale to weigh them three times.
In Amateur Sleuth mode, you have nine mice. Put three on
the left pan and three on the right pan. Weigh them.
If the left pan is higher, that means the lighter mouse is
one of those three. If the right pan is higher, that means
the lighter mouse is one of those three. If the pans are
equal, that means the lighter mouse is one of the three
that weren't weighed.
So, now you've got the lighter mouse narrowed down to a
group of three. Put one on the left scale and one on the
right. Weigh them again. If the left one is lighter, that's
the correct one. If the right one is lighter, that's the
correct one. If they're equal, the one you didn't weigh is
the right one.
In Master Sleuth Mode, you have thirteen mice. Put five on
the left and five on the right. Weigh them.
If the two are equal, the lighter mouse is one of the three
that weren't weight. Of those three, put one on the left
and one on the right. Weigh them to determine which is
lighter. If they are of equal weight, the lighter one is
the third, unweighed weight.
More likely, though, when you weigh five against five, one
of the two pans is lighter than the other. That means the
mouse you're looking for is one of the five mice on that
pan. This narrows the search down to five mice.
Put two of those five mice on one pan, and put two of them
on the other. Weigh them. If they're equal, the mouse
you're looking for is the fifth mouse. If one pan is
lighter than the other, then the search is narrowed down to
two mice. Weigh them against each other to find the lighter
one.
Once you find the correct mouse, put it in the hole. A
compartment opens up. Take the journal notes inside, which
were written by a member of the Daughters of Nefertari.
You'll probably want to take a picture of the cat tile,
which details the name of Nefertari's cat.
004f-The Golden Sarcophagus
---------------------------------------------------------
Time to find the real tomb! Return to the burial chamber.
You might remember that there was an indentation on the
wall for a scarab necklace. Use the scarab necklace from
the cat mummy (in the cat tomb) on the indentation to get a
puzzle.
It's a slider puzzle with cobra pieces. Each piece is a
different color. The papyrus inside the coffin here had the
solution to this puzzle; it told you what order to put the
cobras in.
Amateur Sleuth: You want them to be gold, purple, empty,
green, blue and red, working clockwise from the bird. To do
this, move the cobras in this order:
1. Green, yellow, purple, blue
2. Red, blue, red, yellow
3. Green, blue, red, yellow
4. Red, blue, green
Master Sleuth: You want them to be green, empty, gold, red,
blue and purple, working clockwise from the bird. To do
this, move the cobras in this order:
1. Yellow, green, yellow
2. Red, blue, purple,
3. Green
Solving the puzzle opens the door to the true tomb. Go
through the door. The statue on the left has hieroglyphs to
translate. They read, "The path lies in destiny".
As Nancy remarks, that is a cryptic clue. It's the clue for
the hallway leading off of this room, which you can't cross
yet. Go outside the tomb and call Professor Hotchkiss for
help. She notes that "Destiny" is the meaning of the name
of Nefertari's cat.
If you solved the mouse weighing puzzle in the cat tomb,
you found a stone which has the name of Nefertari's cat
written on it. If you haven't already, take a picture of
that slab. The cat's name has nine letters in it.
You want to go through the hallway, by stepping on the nine
letters that make up the cat's name. Of course, you want to
step on all nine letters in the correct order.
Solving the puzzle leads Nancy to the golden sarcophagus,
containing Nefertari. As you might expect, it is locked.
Look at the top of the sarcophagus to see that the symbols
on the lock are the same five symbols used in Senet.
Next to the sarcophagus is a golden tile. Pick up this
tile. That opens the exit passageway. You can go down this
passageway to find a locked gate and a dead end. Click the
hand tile on the dead end to open the door here. It leads
to Tunnel #2.
004g-Opening the Sarcophagus
---------------------------------------------------------
By now, you should have three golden tiles. One is from the
side of the golden sarcophagus. One is from the antiquities
tent. The third one is from N13E2, also known as the end of
Tunnel #2. Just use the pick from the antiquities tent to
get the tile off the wall.
These tiles go on the ceiling, in the cat tomb. This is a
puzzle, and you can solve it by putting together the clues
in a journal page (from the cat tomb) together with the
bird mural at N13E2.
The journal page lists eight birds in order, and the mural
lets you know which birds are which. You want to press the
eight proper birds, in the right order.
2.7..
..61.
5.384
Press the tiles in that order, with 1 first and 2 second
and 3 third and so on. Solving this puzzle opens up another
hidden passageway.
Go in this passageway, where you find footprints in the
sand. Someone has been in here recently! Take a closer look
to see a jewel from Lily's sunglasses, as well as the
bottom half to Lily's numbers sheet. Does that mean she is
the person who was here?
Continue through the hidden passageway. At the end is a
dead end with a handprint on the wall. Click on the
handprint to open the door. It turns out that this hidden
passageway connects to Tunnel #2.
Go to Abdullah and tell him about the gold coffin. He will
then disappear, leaving behind the key to his trunk. Take
this key and go to the main tent.
At this point, if not earlier, a cobra appears in the main
tent. The cobra is on Nancy's bunk. To get rid of it, click
on the trashcan, then click on the branch. Use the branch
on the cobra, and it gets shoved into the trash. Nancy then
takes the cobra outside, where it's safe.
Lily may or may not be in the main tent. If she is there,
you can get rid of her by telling her that Abdullah wants
to see her. If she is not there, you can get her to
reappear by going back to the tomb, then going back to the
main tent.
When Lily is there, talk to her about the Senet symbols.
Each one has a particular meaning.
When Lily is not there, go to Abdullah's bunk. You can use
his key to open the trunk here. He has a letter about
Lily's shady past and a letter from Sonny Joon. This letter
says that Jamila is not a member of Mr. Joon's alien
organization.
Return to the tomb. Now that you've seen the letter from
Sonny Joon, you can confront Jamila about the fact she
doesn't believe in aliens. She admits that she is up to
something, but she can't say what it is, because the time
is not right.
If you haven't already, call Dylan Carter at the hospital.
When you do this, he mentions that Jamila's bag has a
hidden compartment. You won't be able to examine this
hidden compartment until she confesses that she's up to
something.
Now that she has confessed, tell her about a new find
somewhere else in the tomb. Jamila will leave. You can then
search her bag and find the hidden compartment, which has a
newspaper article about Abdullah.
You need to wait for Jamila to return, so waste time by
going outside and calling people. Then, return to Jamila.
Once you've seen the newspaper article in her bag, you can
get Jamila to confess what she's up to.
Jamila is here, as a member of the Daughters of Nefertari.
Her mother wrote the journal entries that Nancy has found
in the tomb. Jamila is trying to find Nefertari and make
sure she is properly treated; Jamila does not trust
Abdullah to do the right thing if he finds the lost queen.
Jamila gives Nancy the top half of Lily's numbers sheet, as
part of this conversation.
Return to the main tent. If Lily is there, get rid of her
by saying Abdullah needs her. Then, go to her trunk and use
the numbers sheet on the lock of her trunk.
The pamphlet on the ground here explains how the lock
works. You want to group the board into various sections,
following the numbers that are already in place. Here are
the solutions, where each letter stands for a different
group.
Amateur Sleuth Mode:
ABBBCCC
ADEEEEE
ADGGGGH
FFGGGGH
FFIIIIH
Master Sleuth Mode:
AAAABBBBCCD
EEEFGGHHHHD
EEEFGGHHHHD
IJJFLLLLLLD
IKKMMMNNOOD
PQQQQQNNOOD
PRRRRSSSOOD
Inside Lily's trunk is a book on snakes and a card from a
nearby reptile emporium. Did she buy the cobra that was on
Nancy's bed?
The important thing inside Lily's trunk, of course, is the
missing half of Jon's notebook page. This has the clue
about how to open the golden sarcophagus.
A sand storm starts. Leave for the tomb, then go the gold
coffin. Use Jon's notes and Lily's description of the
symbols (written down in Nancy's observations) to solve the
puzzle.
The order you must press them in is rebirth, happiness, Re-
Atoum, three truths and water. Those symbols are the ankh,
the falcon, the eye of Horus, the three dots and the wavy
lines. Press the buttons on the coffin in that order.
The coffin opens, and Lily appears. A cave-in soon follows,
and Lily is trapped in the burial chamber area.
Go out through the other exit, the one which leads to
Tunnel #2. Then, go to Tunnel #3, where Jamila is. Tell
Jamila about Lily. She gives Nancy a key, a riddle and a
signal box.
Go back to the passageway that connects Tunnel #2 and the
gold coffin. Remember the gate here? Use the key to open
the gate, then go up the stairs. You reach the second floor
on the tomb.
The floor here is missing, and Jamila's riddle will make it
appear again. Go up to the wall, where there is a rotating
disc. You need to pick which head should go on the god
here. The riddle mentions an ancient reptile, so the answer
is the crocodile. Move the disc like that, then press the
center.
A ledge pops out, with its own riddle. The solution is the
blue falcon head. The one after that needs the green cat
head, and the final one needs the woman with a sun above
her head.
Nancy is close to the exit to the tomb, when the villainous
culprit appears. Her job is to escape before the culprit
does. To do this, she must rotate the various platforms
here. If colors on platforms match, bridges appear between
them.
One of the solutions is to have Nancy go up, to the blue
platform. She goes right to a yellow one, then right to a
blue one. Then she goes down to a white platform and right
to a red one.
She goes up to a yellow platform and up to a red platform.
Then she goes left to a yellow platform and left to a white
platform. From there, she goes up to the exit, which is
blue.
Once the puzzle is solved, Nancy escapes and the culprit is
caught. The ending to the game plays.
005-Quick Guide
---------------------------------------------------------
This section of the guide will be a simple checklist,
describing what you have to do to get through each section.
Finding the Burial Chamber
--------------------------
.Get the hieroglyphs books from Nancy's trunk
.Read Professor Hotchkiss' book, in Nancy's bunk
.Learn how to play Senet from Lily
.Get Professor Boyle's notes from his bunk
.Get the lighter from Professor Boyle's trunk
.Get the flashlight from the antiquities tent
.Get the pick and brush from the antiquities tent
.Get the amulets book from the antiquities tent
.Get the gold bird tile from the antiquities tent
.Reassemble the cat amulet in the antiquities tent
.Look up N13E2 in the site map
.Get the missing amulet piece from N13E2
.Put the cat amulet back together
.Solve the Queen's Tiles puzzle at the end of Tunnel 3
.Open the door
.Use the flashlight to see
Opening the Sarcophagus
-----------------------
.Get oil from the water tank
.Return to the tomb
.Use the oil and the lighter on the lamp on the wall
.Solve lamp puzzle
.Examine sarcophagus
.Get the spear in this room
.Get the four tokens in the box in this room
.Get the piece of wood from the scaffolding by Abdullah
.Use the spear and the wood on the sarcophagus lid to open
it
The First Sarcophagus Lock
--------------------------
.Talk to Jamila
.Talk to Abdullah about Jamila, so she leaves N13E2
.Get the scarab from N13E2
.Solve the scarab puzzle in Tunnel 3
.Translate the "Four Sons of Horus" hieroglyphs in Tunnel 3
.Put the four tokens in the right spots, on the Sons of
Horus puzzle
.Rotate the four tokens to the right positions
.Travel across the newly-created column pathway in the main
room
.See the wall at the end of the new tunnel
.Use the picture on the wall to open the sarcophagus lock
Note: Once you leave from the picture on the second floor,
you hear Lily fight with Abdullah. You can then talk to her
and get an optional amulet sorting puzzle, followed by a
puzzle to determine who stole an amulet which requires the
shovel (from the middle of the main room of the tomb) to
solve.
The Second Sarcophagus Lock
---------------------------
.Translate the hieroglyphs
.Call Professor Hotchkiss to learn about Nefertari's
children
.Using Jon's notes and Hotchkiss' information, open the
lock
You might also use the pantheon, which you can get from
Dylan.
The Cat Tomb
------------
.Take the papyrus in the sarcophagus and translate it
.Get rid of Jamila
.Solve the puzzle lock on Jamila's bag
.Take the paper from her bag
.Talk to Dylan to get the other half of Jamila's paper
.Solve the paper puzzle
.Go down Tunnel 1 to find the blue cat.
.Use the brush on the door and put the cat amulet there
.Solve the Dylan and rocks puzzle
.Return to the cat tomb
.Use the oil and lighter on the lamp
.Solve the lamp puzzle
.Get the scarab necklace from the cat mummy
.Solve the scale puzzle
.Read the cat's name
The Golden Sarcophagus
----------------------
.Return to the burial chamber
.Use the scarab necklace on the wall
.Solve the cobra puzzle
.Translate the destiny clue in this room
.Ask Professor Hotchkiss for help with the puzzle
.Cross the floor, by going on the tiles of the cat's name
.Get the gold tile near the gold sarcophagus
.See that the symbols on the sarcophagus are from Senet
Opening the Sarcophagus
-----------------------
.Get the gold tile from N13E2, by using the pick
.Use the gold tiles on the cat tomb's ceiling
.Solve the bird tile puzzle for a new area
.Get the numbers bottom piece from the ground here
.Tell Abdullah about the golden sarcophagus
.Take the key to Abdullah's trunk
.Go the main tent and open his trunk
.Learn that Jamila is a fake
.If Lily is in the main tent, tell her to leave
.If a cobra is in the main tent, get rid of it
.Confront Jamila
.Ask Lily what the Senet symbols mean
.Talk to Jamila for the top numbers piece
.Use the two numbers pieces to open Lily's trunk
.Get the notes from Lily's trunk
.Open the golden sarcophagus
.Get the key from Jamila
.Leave through the locked gate near the golden sarcophagus
.Solve the wall puzzle
.Solve the escape puzzle
006-Credits
---------------------------------------------------------
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under general information).