Moop and Dreadly - The Treasure on Bing Bong Island
Version 1.3 6/18/12
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Moop and Dreadly: The Treasure on Bing Bong Island
A Walkthrough by Michael Gray
AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2012
For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html
Table of Contents:
001. General information
002. Video Walkthrough
003. Characters
004. Walkthrough
004a. Chapter 1: What Could Be Better?
004b. Chapter 2: Two Rocks, Gotcha!
004c. Chapter 3: The Treasure's Awaitin'!
004d. Chapter 4: Smooth Move, Mister
004e. Chapter 5: Aye Aye, Cap'n Trench!
004f. Chapter 6: Real Treasure?
005. Credits
001-General Information
---------------------------------------------------------
This is a walkthrough for the PC game called Moop and
Dreadly: The Treasure on Bing Bong Island. It's a
children's adventure game from around 2001-2002. If you
would like to contact me about this guide, because you want
to post it on your website or something like that, please
contact me at ilovecartoonssomuch@yahoo.com.
The ASCII art at the top of the page was made by jgs.
002-Video Walkthrough
---------------------------------------------------------
If you'd like to see someone play through the game, rather
than read about the game, a video walkthrough is available
here:
It comes complete with my audio commentary.
003-Characters
---------------------------------------------------------
Moop: A purple creature who is rather smart. He usually
talks by growling.
Dreadly: An enthusiastic boy who wants to find treasure. He
is not as smart as Moop.
Chief Earwig: The local leader on Bing Bong Island. He is a
helpful fellow, who always follows government regulations.
Mrs. Hornswoggle: A balloonist who is going to Lower
Plovia. She helps Moop and Dreadly, after they fix his
umbrella.
Fisherman Ungerman: A fisherman who wants to catch the
nikiniki fish.
Baby: A child who plays on the beach with a shovel.
Captain James Trench: A bloodthirsty pirate who wants to
steal the treasure.
Mort and Wart: Two pirates who work for Captain Trench.
They are not very intelligent.
Jack Tick: An entertainer whose routines don't seem to work
very well. His music puts people to sleep, his juggling
isn't too impressive, and his shadow puppets are
frightening.
Princess Connie: The daughter of Chief Earwig. She is also
searching for the treasure.
Carl: A construction worker who appears in the last two
chapters. He knows a lot about tools.
004-Walkthrough
---------------------------------------------------------
In this game, there is an icon in the lower/right which
will either show or hide the inventory items at the bottom
of the screen. To use an inventory item, simply click on
it, then drag it to the thing you want to use it on. For
example, if you wanted to give Dreadly a hat, you can click
on the hat in your inventory, then move the mouse to
Dreadly, then click. Of course, Dreadly already has a cool
pointed hat, so he doesn't need another one.
To pick up an item and add it to your inventory, simply
click on it. To travel to different places, simply move the
mouse in the area you want to go. If it turns into an
arrow, click and you will go in that direction.
Normally, the mouse icon is a circle. If the circle is
empty, you can't click. If the circle is full, that means
you can click on the item the circle is currently hovering
over.
The icon that takes you to the options menu is in the
lower/left corner of the screen.
004a. Chapter 1: What Could Be Better?
---------------------------------------------------------
The game starts with Captain Dreadly showing off his
treasure map to his good buddy, Moop. The two of them sail
to Bing Bong Island in order to get the treasure, but along
the way, weevils eat the sail. Oh no!
Go left into the captain's quarters, where you can pick up
some clothing. Then, go right to return to the main deck.
Go down to the storage room, which has a sewing machine. It
also has a rat with a ukulele.
Use the clothing on the sewing machine. The clothing can be
stitched together to make an excellent sail, but they need
more cloth.
Go back upstairs to the main deck. Grab the box of fish
snacks, then climb up the mast. The remains of the old sail
are here, and they are protected by a hungry seagull. Use
the fish snacks on the seagull to distract it, then grab
the sail.
Go back down to the storage room. Use the sail on the
sewing machine. Dreadly will sew the sail and the clothes
together to make a new, improved sail.
Go back up to the main deck and use the sail on the mast.
It's perfect! Only...isn't it a little big?
The sail works much better than anticipated, and it sends
Moop and Dreadly flying towards Bing Bong Island. Will they
actually make it to the island, or will they crash into an
iceberg? Find out in the next chapter!
004b. Chapter 2: Two Rocks, Gotcha!
---------------------------------------------------------
Our heroes crash into a nearby island. Pick up the sail
here, then go to the bottom/right to explore the island.
Moop and Dreadly get off the boat and meet Chief Earwig.
Fortunately, this island is Bing Bong Island, and Chief
Earwig has the second half of the treasure map!
Government regulations say that Chief Earwig can't give the
treasure map to Moop and Dreadly. That is, he can't give it
to them until they pass the Test of Strength. To pass this
test, they must find two rocks and put one rock on top of
the other.
Click on the rock here, which is Rock 1. Dreadly puts it
into place. That wasn't so hard! All they have to do is put
Rock 2 on top of Rock 1 now.
Go onto the path to the left. Rock 2 is here, and it is
humongous. Even Moop can't move it. The rock appears to be
attached to a hot air balloon, and a woman named Mrs.
Hornswoggle is in the balloon.
Talk to Mrs. Hornswoggle. She says there is a hole in her
balloon. Use the sail from Moop and Dreadly's ship on the
balloon. Mrs. Hornswoggle fixes the hole, and in thanks for
Moop's help, she agrees to move Rock 2.
Our heroes need to find some sort of net that can move Rock
2. Go left from here to reach the main area of Bing Bong
Island. From this area, you can reach many places.
Go to the lower/left to reach the fishing dock. A fisherman
here has a net. Talk to him to learn that he wants to find
the Nikiniki fish. If you can find that fish, he will give
you the net.
Leave the dock. Go into the hut on the right here, which is
Chief Earwig's hut. He has a fishbowl. Click on the
fishbowl, and he gives it to Moop and Dreadly.
Leave the hut, then go down to the beach. You reach a
screen with a small girl. Go farther down the beach, and
you find the Nikiniki fish. Use the fishbowl on the fish to
catch it.
Return to Fisherman Ungerman. Give the fish to him, and he
will dance away. Pick up the net he leaves behind, then go
right twice to return to Mrs. Hornswoggle.
Give the net to Mrs. Hornswoggle. Moop connects it to the
balloon, and she goes flying away. Poor Dreadly gets his
foot stuck in the netting, but when he falls, Moop catches
him.
Mrs. Hornswoggle keeps her promise, and she drops Rock 2 on
top of Rock 1. Attempt to leave this area, and Chief Earwig
will appear. He is glad that our heroes have passed the
Test of Strength, so he gives them the other half of the
map.
Moop and Dreadly set off in search of the treasure, now
that they have the full map. They go through a pig head,
just like the map says, but they accidentally stumble into
quicksand. Oh no! Will they find the treasure, or will they
die here? Play the next chapter to find out!
004c. Chapter 3: The Treasure's Awaitin'!
---------------------------------------------------------
Fortunately, the quicksand is only about a foot deep. Thank
goodness it was so shallow! Our heroes easily continue
through the quicksand to the next spot on the map.
If you look on the map, you'll see that Moop and Dreadly
are at the chasm, near a sign shaped like a hand. They have
to figure out a way to cross the chasm, but the bridge is
out!
Return to Moop and Dreadly's ship by going right, then left
twice, then onto the ship in the upper/left. Pick up the
rope on the deck here, then return to the chasm. Use the
rope on the sign to create a rope bridge.
You can cross the bridge and go to the left or the right.
Go to the right to temple door. The treasure is inside the
temple. Of all the rotten luck! It's locked with a huge
keyhole.
Go left twice. There are pirates here! Captain James Trench
is the leader, and his two henchmen are Mort and Wart. They
have the huge key for the temple door.
If you listen to the pirates, you learn that they are
afraid of the shadow monster. A statue of the monster is
here in this area.
Return to the main village by going right twice, then left
twice. The area on the bottom of the screen is now
available to visit. Jack Tick is here, working on an
entertainment routine.
Click on the lantern here. Jack explains that it makes
scary shadows. That'd be perfect for getting rid of the
pirates! Return to the area with the pirates, then use the
lantern on the statue. The frightening shadow which appears
scares the pirates, and they run away.
Grab the key the pirates left behind. Return to the temple
door, then use the key on the keyhole. The door unlocks and
our heroes go inside. Not too long after, a monster jumps
out at them. Oh no! Will they defeat the monster, or will
they be eaten alive? Find out in the next chapter!
004d. Chapter 4: Smooth Move, Mister
---------------------------------------------------------
The monster is actually a cardboard cutout of a monster, so
it doesn't eat our heroes. Phew!
Our heroes continue through the temple, and they run into
Princess Connie, who has found the Golden Glockenspiel.
Dreadly accidentally activates a booby trap, which almost
destroys the treasure!
Princess Connie is pulling on a rope, which is the only
thing preventing the Golden Glockenspiel from falling into
some lava. If her strength gives out, the treasure will be
destroyed. We'll have to help her, fast!
Go through the green doorway on the right. There are
mechanical hands in this room. Your challenge is to move
past the hands. With good timing, click to make Moop and
Dreadly move past the hands. You'll want to start moving
when the hands are first going up.
Move past all three hands, then click on the wheel here.
This turns on a water valve in the room with Princess
Connie. Go left, back to Princess Connie, to see the free-
flowing water.
Go to the left green room. This room has another valve, but
it is blocked by a crushing machine. Moop and Dreadly have
to find a way to make it past the machine safely.
Leave this room, then exit the temple through the doorway
on the left (the non-green one). This leads to the room
with the fake monster. Step on the switch to make the
monster reappear.
Return to Chief Earwig's hut. It turns out that Rock 1 has
been removed for routine cleaning. Talk to Chief Earwig,
then take Rock 1.
Return to the area with the two rocks. Rock 2 is being held
up by a mechanical jack. Two bunnies have made their home
here, so we can't just run away with the jack. Instead, use
Rock 1 on the jack, and Moop will switch the jack with the
rock.
Go back to the temple, and go through the green room on the
left. Use the jack on the crushing machine, so you can
access the wheel. Turn the wheel to start the water.
Go right, to the room with Princess Connie. Now that both
water wheels have been turned, water is coming out of both
pipes. That takes care of the lava, so Connie lowers the
golden glockenspiel.
Moop catches the treasure. Our heroes admire it, when
suddenly, the pirates from Chapter 3 appear. Oh no! Will
the pirates take the treasure and kill our heroes? Find out
in the next chapter!
004e. Chapter 5: Aye Aye, Cap'n Trench!
---------------------------------------------------------
Captain Trench and the pirates steal the treasure, and they
tie up our heroes. The captain is inside his quarters on
the ship, the two pirates are on the deck, and Moop,
Dreadly and Princess Connie are tied up onshore.
Click on Moop, and he breaks the rope. Our heroes are free,
but they have to figure out how to get the treasure back.
Captain Trench talks to Mort and Wart about the hole on the
ship. It was patched up, and you can see it on the left
side of the ship. If Moop and Dreadly can open up that
hole, it'd be a great distraction.
Go to the right twice. The path to the right here, which
was closed in all the other chapters, is now open. Go down
the right path to meet Carl, a construction worker. He is
digging a hole with a crowbar.
Talk to Carl. He wants to have a shovel, because trying to
dig with a crowbar is ridiculous.
Leave this area, then go to the beach. In Chapter Two, a
baby was digging in the sand here. The baby is gone, but
she left her shovel behind. Pick up the shovel, then go to
Carl. Give him the shovel, and he will trade it for the
crowbar.
Go back to the pirate ship. Use the crowbar on the patched
boards on the left side of the ship. The two pirates will
then leave the ship in a rowboat and start trying to repair
the hole.
Now Moop and Dreadly can climb onto the ship. Do so, and
they reach the captain's quarters. Captain Trench is
listening to upbeat music, and he still has the treasure.
Leave this area, and return to the main part of the island.
Go to the lounge area, with the entertainer. He has a
record which is incredibly boring. In fact, it puts people
to sleep. If we could switch this record with the one the
captain is using, that would be great!
The entertainer says he needs a real instrument. Go to Moop
and Dreadly's ship, and go to the storage room downstairs.
Near the sewing machine is a ukulele. Return to the
entertainer and give him the ukulele. He gives you the
boring record.
Return to the pirate ship. Use the boring record on Captain
Trench's record player. Captain Trench quickly falls
asleep. Take the golden glockspiel back from the sleeping
pirate captain.
Moop and Dreadly catch up with Princess Connie outside. She
argues with Dreadly for a bit, and they catch the attention
of the pirates. A chase sequence occurs, complete with a
musical number.
The chase ends at a volcano. Moop, Dreadly, Princess Connie
and the golden glockenspiel all fall inside. Oh no! They
are surely going to be burnt to cinders! Can they possible
survive? Find out in the final chapter!
004f. Chapter 6: Real Treasure?
---------------------------------------------------------
Our heroes nearly escape being burned by lava, but the
treasure is not so lucky. It is on a rock in the middle of
some lava, and our heroes have to retrieve it before the
pirates do.
Princess Connie gets the diagram for a machine that will
retrieve the treasure. All she needs is a fishing pole, a
net and a pulley. She gives the diagram to our heroes.
Go right to leave the bottom of the volcano, then go left
to leave the volcano. We're back inside the temple! From
here, you can return to the village.
The pulley is inside the pirate ship, where Captain Trench
was.
The fishing pole is on the fishing docks, left of the main
part of town.
The net is on Moop and Dreadly's ship. Simply go on the
ship and climb up the mast to find it. It's the same net
that was used in Chapter Two.
Once you get all three things, return to Princess Connie
and give them to her. The machine is built, but there is
still a lava flow that is in the way.
Leave this area. In this back part of the volcano, there
are two paths. This time, take the right path. It leads to
a river of lava and a large rock. If we could move the
rock, it would block the river.
Return to the main room of the temple. Here, go to the
right green room. One of the large stone hands is here on
the ground. It is the stone hand that broke on Moop's head
earlier. Pick it up.
Now, go to the lava river. Use the stone hand on the rock
to block the lava flow. Now Princess Connie can get the
treasure!
The pirates are almost ready to take the treasure
themselves. A struggle between our heroes and the pirates
ensues. Some villagers come to help our heroes, and they
manage to retrieve the treasure shortly before the volcano
erupts.
Once everything has settled down, most of the villagers
gather on the shore to wish farewell to Moop and Dreadly.
This game has two endings. To get the bad ending, simply go
onto the ship and leave. To get the good ending, give the
golden glockenspiel to the villagers.
005-Credits
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This FAQ is copyright of The Lost Gamer, 2012. If you want
to use any part of this FAQ, ask me first (instructions
under general information).