Might and Magic VIII FAQ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx FAQ TITLE: The Official Capitalized Plant List for Might and Magic VIII COPYRIGHT INFO: This FAQ is copyright 2005-2010 by Stanley E. Dunigan (dunigase@yahoo.com). This FAQ may be posted and used anywhere by anyone as long as it's unaltered, but always check GameFAQs.com for the latest version. Supercheats.com also has it, but I can't figure out how to update things on it anymore. Also, check the Universal Hint System website (www.uhs-hints.com) for my complete Might and Magic VIII hint file. It's not a FAQ-style walkthru, but it includes a lot more game details than this FAQ does. FAQ DESCRIPTION: This FAQ isn't a walkthru of any sort, but only contains details on the super- secret "capitalized plants" that MM8 has in it. Several of the trees and other plants have names that start with a capital letter, like "Tree" instead of "tree," "Flower" instead of "flower," etc. Each of these capitalized plants will do something special at least once if you click on them, and if your currently selected character has a certain number of points in the Repair skill (note that expert and master status don't count -- only actual points). NOTE: Some recently discovered capitalized secret items aren't actually plants, but rocks and secret walls. However, they're really the same sort of thing, so they're included, too. If you know of a capitalized plant (or whatever) that I don't have listed, send me an e-mail at the address listed in the copyright section. VERSION 1.7 (7/28/2010) NOTES AND CREDITS: This version adds in the secret unlabeled rock treasure in Alvar that Steanne McCall wrote in about. VERSION 1.6 (11/21/2007) NOTES AND CREDITS: This version adds in a secret crate in Ravage Roaming's Barbarian Fortress that Alex Urazov told me about. VERSION 1.5 (4/9/2007) NOTES AND CREDITS: I added two new secret items (a rock in Ironsand Desert and a wall in Alvar) that Max Lechte told me about. VERSION 1.2 (7/5/2006) NOTES AND CREDITS: Tudor Conman wrote in with a "Rock" in the Ravage Roaming area that is really a secret treasure chest. VERSION 1.11 (3/14/2006) NOTES AND CREDITS: I removed the statement from the copyright section that complained about GameFAQS rejecting this file (because they finally accepted it!). VERSION 1.1 (3/10/2006) NOTES AND CREDITS: I've added two recent capitalized plant sightings, one in Garrote Gorge and one in Regna. VERSION 1.0 (5/17/2005) NOTES AND CREDITS: The creation of this FAQ was inspired by Flemming UpJohn of Arhus, Denmark, who recently wrote in with one of the best capitalized plant finds yet (the treasure-chest "Tree" in the Ravenshore area). I'd already decided to never do another release of my UHS hint file for MM8, so I created this FAQ to list the specific details of all known capitalized plants. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx NOTE: If you ever open up one of the secret items that I say has an artifact item in it and you don't find an artifact, it's because you've already "caught your limit" of artifacts on your current playthru. I'm not sure what that limit is (though it's fairly high, like 50 or 60 or something), but it's the only reason you wouldn't get an artifact when you should. Such artifact limits have existed since MM6. *** Dagger Wound Island ^^^ Repair skill required: 3 for the first one, and 5 for the second one There are two known capitalized plants in this area. The first is a "Palm tree" that's very close to the caravan wagons where you start the game. Click on it to get a single cheap reagent or empty potion bottle. The other one is the "Flower" that's near the cluster of four treasure chests on one of the small islands that the teleporter stones can take you to. It's about halfway between the chests and the nearby huts. Click on it to get a one-time prize of a randomly generated level 1 treasure ring. It can be up to +5 in power, so you'll want to save your game before clicking on the "Flower" and keep restoring and trying again until you get something really good. *** Ravenshore ^^^ Repair skill required: none for the first two, and 3 for the third one This is rare three-plant area. One of them is a "Tree" which is in town. It's behind Reaver's home, east of the giant crystal. When you click on it, it'll find the first potion it can in your inventories (it goes in a left-to-right, top-to-bottom order), empty the potion out of the bottle, and hand you back the empty potion bottle. In other words, it's a stinkin' drunk! It can be useful if you have potions you don't want and are desperate for empty bottles, but don't let it slurp up your best potions! Another one, brought to my attention by Flemming UpJohn, is the real prize. Find the large bridge that crosses the river a ways north and west of the town and look for another "Tree" along the river's shore just west of the bridge's south end. It's one of those droopy willow-lookin' trees, and you'll probably get the attention of several dire wolves as you hunt for it. But it's mega-worth it because it opens up like a treasure chest and has a genu-wine artifact item in it! The artifact is randomly chosen when you first sail to Ravenshore from Dagger Wound Island, so you might want to save your game right before sailing and then restore it if the artifact you get isn't something you can use right away. David (penguinmaestro) wrote in to say that there's another "Tree" just NW of the scuzzy, dirty NW section of town. In particular it's the closest tree that's NW of Jack's Hovel. It, like the "Palm tree" on Dagger Wound Island, just gives a single cheap reagent or empty potion bottle when clicked on. *** Alvar ^^^ Repair skill required: 7 for the first one, 5 for the second one, and none for the third and fourth ones Yet another two-plant area. The most useful one is a "Pine tree" that's up on a mountain near the very NW corner of the Alvar map. Search for it by going west from the ogre camp that has a cauldron. When you find the tree, click on it over and over to get lots of Boost potions. They have no power rating and are therefore useless to drink as is, but you can have an Alchemy grandmaster mix them with other potions (including catalysts to give them a power rating), or just sell them in town to make money. There's no limit to how many Boost potions you can get from this wondrous tree! The second "Pine tree" is in the wasp-infested mountain-top area that's SE of town. Find the local obelisk up there, then head directly SE to find the magic tree. It works just like the "Flower" on Dagger Wound Island -- it gives a one- time treasure of a level 1 ring. There's a slightly different sort of secret in the back of the Ogre Raiding Fort that Max Lechte told me about. Use the Fly spell to fly around to the back wall of the fort building itself (not the brick wall surrounding it) and click on its approximate center to access a trapped treasure chest with a random artifact item in it. Remember that the artifact is chosen when you first enter the Alvar region (and when you first enter it after it regenerates). If you don't have the Fly spell, you could go around to the back of the fort and use the Jump spell to jump over the surrounding brick wall. Then, when you want back out, walk around to the side of the fort to get teleported to its front door. Another different kind of secret was discovered by Steanne McCall. Find the little Elemental Guild tower at the SW end of town and walk right up to its door. Turn around so you're facing east, then move toward the three small rocks you can see ahead. The nearest one can be clicked on to reveal hidden treasure (but no artifacts, unfortunately). Note that the treasure rock is trapped. *** Garrote Gorge ^^^ Repair skill required: none There's a trapped treasure chest disguised as a small "Flowers" object just NE of the Arin Residence in town. Unfortunately, this treasure chest only contains cheap items -- no artifacts. (Someone wrote in with this one, but I lost the name. Sorry!) *** Ironsand Desert ^^^ Repair skill required: 3 for the first one, none for the second one The only known special plant in this region is the "Cactus" that's SE of the troll village. In particular, it's a short ways SE of Sethrc Thistlebone's home. It's one of the stubby cacti with four pieces sticking out -- not one of the taller, straighter ones. When you click on it, it'll give you one cheap reagent or empty potion bottle, like the "Palm tree" on Dagger Wound Island. Max Lechte wrote in about a certain secret "Rock" in the Ironsand Desert that acts like a trapped treasure chest with a random artifact in it. As always with that sort of thing, the artifact is randomly generated when you first enter the region, and again when the region itself regenerates. To find this rock, first find the cyclops camp with two treasure chests. It's up on a hill that's very close to the southern-most shore of the lava lake (the horizontal shore part before it starts curving up north again). The "Rock" is on the side of the hill, a very short distance directly north of the two treasure chests. *** Murmurwoods ^^^ Repair skill required: none The "Tree" in this area is a ways north of the village, and is pointed to by a bunch of small stones set in the ground. If you've fully explored the area, you can see the large arrow that the stones form by looking at the area map. When you click on the "Tree" that the arrow points to, it'll check the currently selected character's inventory for any of the ten kinds of gem in the game. If it finds one, it'll trade a specific item for the gem that depends on the gem's type -- see table below. (NOTE: Someone wrote in with this one a long time ago, but I forgot who and can't find the e-mail. Sorry, but thank you very much, whoever you are!) Gem Trade Item Comments ---------------------------------------------------------------------------- Zircon Citrine Citrines are worth 500 gold more than Zircons Iolite Walking Boots The boots are worth much less than the Iolite Citrine Amethyst Another good +500 gold value trade Amber Swift Potion The potion is worth 250 gold less than the Amber Amethyst Emerald The third and last in the +500 gold value line Topaz random item The items vary widely in type and value Emerald Apple The most useless and costly trade **NEVER DO** Sapphire 2,000 gold Sapphires are worth exactly 2,000 gold, anyway Ruby Rejuvenation The potion is worth 250 gold less than the Ruby Diamond Horseshoe Diamonds are worth 3,000 gold, but the skill points you can get from the horseshoes can be more useful *** Regna ^^^ Required Repair skill: none William Chen wrote in to tell me about a "Tree" that's right between "Gifts of Regna" and "Burnkindle's Spoils" in the Regnan town area. It just gives one Telekinesis magic scroll the first time you click on it, and that's it. *** Ravage Roaming ^^^ Required Repair skill: none Tudor Conman wrote in to tell about a "Rock" in the Ravage Roaming area that is a disguised treasure chest. Sure, a rock isn't exactly a plant, but it works just the same way as the secret plants, so I figured I ought to include it. To find the "Rock," start at the Church of Eep and move over the water a bit east and north. The "Rock" is fairly easy to see on the large south-pointing promontory of land that's NE of the church. It works a lot like Garrote Gorge's "Flowers" item, except that the treasure here is a bit better (though still no artifacts). Alex Urazov told me about a special open crate (as opposed to sealed crate) inside the outer walls of the Barbarian Fortress that always contains an artifact item. (As usual, which item you get is randomly chosen when you first enter the region.) Alex said that in different versions of MM8, the open crate jumps from one pile to another, but when I played it's always among the eastern stack of sealed crates within the low fence inside the fortress' outer walls. You may have to be flying to get up to where you can reach it.