Might and Magic VII - Emerald Isle Guide 1234567890123456789012345678901234567890123456789012345678901234567890123456789 MMight and Magic VII: Emerald Isle Guide Version 1.30 2007-10-08 Author: ff__rocks ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- UPDATE HISTORY 2007-10-08 - 21:06 Corrected a few more minor Grammatikal mistakes Added to the "Killing the Dragon" section of "The Dragon!" Added to Credits/thanks. 2007-09-23 - 11:00 Corrected a few more minor Grammatical mistakes Corrected a few spelling mistakes Added to the "Killing the Dragon" section of "The Dragon!" Added to Credits/Thanks. 2007-09-07 - 21:48 Corrected some more Grammatical mistakes Changed some Section names - so now they make more sense Added to Legal Stuff 2007-09-06 - 19:04 Corrected some Grammatical mistakes Added to the "Killing the Dragon" section of "The Dragon!" Added Bards Name - Alyssa Added more Information to "Finishing Up" Added to "The Malwick Factor" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1. Legal stuff 2. Walkthrough - So the Adventure Begins...... - Now for the Scavenger Hunt - Fly me to the Moon... Temple!!! 3. The "Malwick" Factor 4. The Dragon! 5. Emerald Island's Monsters - Giant Bat - Vampire Bat - Inferno Bat - Red Dragon - Dragonfly - Fire Dragonfly - Queen Dragonfly - Peasant - Giant Rat - Lightning Rat - Fire Rat - Giant Spider - Venomous Spider - WidowMaker - Swordsman - Guard - Adventurer/Brent Finigan/Sal Sharktooth 6. Contact info. 7. Thanks etc. 8. Future updates ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1. Legal stuff This Document is Copyright © 2007, and was written by ff__rocks. This document may be printed, in part or in whole, for personal use ONLY and may not be sold for profit. The only Sites that has permission to use this FAQ is: GameFAQs. http://www.gamefaqs.com Neoseeker. http://www.neoseeker.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2. Walkthrough A Quick Intro...... The Beginning of the game, starts on The Emerald Isle. On this Island lies the Temple of the Moon, and a Cave Belonging to a Red Dragon. Lord Markham is Conducting a Scavenger hunt, on the Island, The Prize - Harmondale. After completing the Contest, you leave for Harmondale, Via the boat in the Docks. However, once you leave, you may NEVER EVER come back, unless you start a new game. ------------------------------------------------------------------------------- So the Adventure begins... ------------------------------------------------------------------------------- Your Adventure Begins by the docks, with whatever equipment you have, this is determined by the Classes and Skills you chose. If you have a Character with 14 or more Luck, Stop, Dont do anything but run forward to the well in front of Islands "Pond" with the water fall, if you have 14 or more luck and less than 200 gold, this well will give you 1000 gold, this well refills 1000 gold each month. This should be your main priority. Use this money to buy a few of your characters who cant use a bow, the bow skill. Head back to where you started your Adventure, and Head along the coast, there is a Crate, in which there is a Bow, some gold, and a few pieces of Armour - Boots etc. ------------------------------------------------------------------------------- Now for the Scavenger Hunt ------------------------------------------------------------------------------- Lord Markham wants you to bring him 6 items to complete the quest. These items are: A RED potion A Seashell A Longbow A Musical Instrument A Wealthy Hat A Tile from the Temple of the Moon. This quest MUST be finished to leave the island. Lord Markham, also gives you the quest to find out what happened to the Contestants who went missing - The ones you see in the Opening Cutscene. I'll come back to that later. First, the Red Potion and the Wealthy Hat. In your inventory, one of your characters should have an empty Potion bottle, head to lord Markhams house, outside there should be a Red "Reagent" on the floor. This looks like a bunch of berries. You need two of these. Next up on the highest hill, there are 3 swordsmen, one of which is called Brent, talk to him., and trade one of your red potions, for one of his wealthy hats. This now leaves the shell, Longbow, the Instrument and the tile. Now for the Shell, there are two ways to get the shell, you can get it from a woman called Sally, or You can get it for free. Ill talk you through the options. Option 1, Sally. You can buy it for 100 gold, Steal it, or Kill her. if you kill her, good for you, and the town wont hate you!!! Option 2, The Abandoned tent. You may have seen the huge swarms or Dragonflies that live on the island. Well, see that building? thats the tent, in there, there are 4 crates, in one is the shell. Youll probably go there anyway, because theres some good armour and weapons in there. So do whatever. Next, head to the Dragons Cave, yes, really, no joke, GO!!! In there, there is a Longbow which you need. And the proof of the missing Contestants - The Shield at the Entrance, and the Scroll next to it. Outside, save, use the Pedestal for fire resistance, stand by the entrance and Press ENTER, and Enter the cave. Come out of Turn Based Combat, and run forward and grab the Shield, and the Message Scroll. About 4 Meters away, in the cave, there is a longbow. Now there are 2 longbows on the Island, ill come on to how to get the other later in the FAQ. Next Head to the Inn, but dont do anything there - unless necessary. Outside there should be a Women, named Alyssa the Bard, roughly in between the Inn, and the Arch at the Entrance to the Town. She has the Instrument, which is a Lute. You can get it in 3 ways. Much like getting the seashell. Buy it, Steal it, or murder her. I Myself, prefer to kill her, for the 20 Experience - Not much, but every little helps. To steal it, i think you need either a Monk or Thief with the steal skill at 3 or 4, i cant quite remember. Obviously youll have the steal skill if you have a thief. To buy it, it costs 500 gold. But, do what ever feels right. If you kill her, the WILL hate you, BUT, there is a way to stop them hating you. Stay in the INN, thats all you gotta do. So kill her!!!! Now, head to Lord Markham's house, and give it all to him, and the shield, make sure you give him that for the experience and 1000 gold. All thats left now is the floor tile. Head to the Training hall and make sure you have leveled to level 3. You will have reached this level just from doing this bit of the Scavenger Hunt. ------------------------------------------------------------------------------ Fly me to the Moon... Temple!!! <-- kinda lame, oh well. ------------------------------------------------------------------------------ Before going to the Temple of the Moon, make sure you head to the Weapon Shop, and make sure every magic user on your team has and can use a Bow. If you feel you have enough money, feel free to buy your mages a Bow. But it isn't quite as important yet, as they can use Offensive Magic. Now, if you have done the Above, head to the "Day of the Gods" magic pedestal by the canon, on the highest hill. Use it, Heal at the Tent, and head to the Temple of the Moon. Im guessing you know where that is, BUT, Dont go in yet. Head over the hill, you should see a "Cup" sort of thing, with a blue flame. Click on it with each character, so click on character 1, click on flame, click on character 2 click on flame etc. Hey Presto, 3 more skill points.... EACH!!!! Make sure you spend all your points well. Such as Bringing your mages Fire magic to 3 or 4, and Air magic to 3. Assuming, you have a mage, with these skills. Also, Assuming you have a Cleric, bring his/her body magic to 3 at least. Now cast Wizard Eye, and Torch light. Save. Enter. In here your looking for what looks like the Entrance to a temple. It is further in the cave, so dont worry, you wont miss it, due to the fact that it has "real" Cement-looking Walls. So, this cave can be done in two ways. The Quick way, or the "Fun Way". The "Fun Way", basically involves running everywhere. Once you enter, take the first right, and kill the bats. No problem here, since they should be 20 meters away from you, so Fire arrows etc. On the walls, there is a red glowing patch, this is a hidden chest. You may need disarm trap, but only at level 1, no skill points on it. Next, keep to the right wall, until you start going up a hill. There you'll find a few rats and bats. Kill Them!! Get the Treasure, there may be some plate armour, save it for later, if, IF, you have a Knight or a Paladin. This is the best armour class, which only these two classes (Knight and Paladin) can equip. Head back down the hill, head forwardthen left, here you'll find about 25 spiders. Kill them from a distance until they come close to you, then use melee attacks, swords etc. Go into the room, theres another hidden chest in the wall. Go out of the room, run forward and slightly left. Now you should see a "Cement"ish wall, thats where your heading, but dont go there yet. Theres another hill to climb, up there more spiders, rats, and bats. Kill them, get the loot, then head down back down the hill, into the hallway, to the Temple. Stand at the top of the stairs, and attack the bats with long range weapons and use spells. Once you've killed everything, head into the hall, up the stairs, and head left. NOTE, beware of the fire bolt traps. Head down the Room, click the button on the wall, and enter the room. In here, there are 2 men, Sal Sharktooth, and a Guard. Kill them, stand far away, and Kill them. Sal, has a Longbow, yay, now you can do some real damage, sort of. Check the Chests, get everything. Head back out down the hall, into the other side, (if you went right instead of left at the altar, after going up the stairs). Kill those Guards in there, since they'll attack you anyway. Click on all the bookcases, get all the scrolls. Click the red wall, it will lower, revealing a room full of rats. Kill them. Pick up the Floor Tile, click on all the bookcases, get the scrolls, and the two spell books. Now for the Next way. The Quick way, can be done very quick, hence the name. Basically, run, don't stray from the path, by which i mean, keep running, don't turn left or right, unless you have to. Which, i don't think you have to. Head to the library. Get the tile. Dont attack the guards, let them kill the rats, bats, and spiders. ------------------------------------------------------------------------------- Finishing Up ------------------------------------------------------------------------------- Head to Lord Markham's house, hand everything over, and win the contest!! Now, sell everything you dont need, make sure everyone has Bow Skill, and of course, a Bow each. Make sure everyone has each skill they need, etc, for example a Cleric having Merchant. Sorcerer Identify Item and Monster. Make sure your level 4 before leaving, however, you may find it easier if you are level 5, as the first quest in Harmondale involves a lot of fighting. So if you need to get to level 4, kill dragonflies. Killing 5 should be enough. NOTE, if you decide to train to level 5 before leaving, it will take quite a bit of patience, due to the low experience recieved from Dragonflies. Then, when ready, get on that Ship amd head to Harmondale!!! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3. The "Malwick" Factor ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- During your time on the island, you may have seen, a "Mr. Malwick". If you talked to him, you may have noticed he'll offer you a wand. If you accept it, it has consequences later in the game. If you do not wish to know what these consequences are, stop reading here. 11111 22222 33333 44444 55555 66666 77777 88888 99999 (Spoilers, dont read if you dont want to know the Consequences) Ok, if you accept it, when you chose between the Light and Dark sides. Soon after, Mr. Niles Stanley, will wish to see you in the Mercenaries Guild in Tatalia. (Just Click on the door and the Conversation will begin.) He'll tell you, that he wants you to retrieve a tapestry from your sides castle either Castle Lambent or Castle Gloaming. You have two weeks to do this quest, if you do do it, everyone in Celeste/Pit will hate you for a year. If you don't do it, he'll send Soldiers and Goblins to your Town and Castle. This can be seen in two ways. Good and Bad. Good - Experience and Money, and they're not to hard Bad - Every Peasant will disapear to they homes, all locked in. Every Shop will Close even the Temple/Inn, and will not unlock until every thing is dead. This means, searching everywhere on the map, and in your castle, both Upstairs and Down. So choose carefully over what you'll do. But, what you can do to get the wand, is to lure dragonflies to kill Malwick on Emerald Island, thus you dont accept it, therefore, no mission, no hatred!! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4. The Dragon! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- In this section, i will talk about the Dragons Cave and The Dragon. First the Dragon Cave. As you went in and got the Quest items, you may have noticed more items in the dragons cave. Well, at this point in the game, these are probably better than most of your armour and gauntlets - Providing you have gauntlets. If you want to get all the items inside, if you don't want to let any of your Characters die, use the "Day of the Gods" pedestal, heal, use the Fire Resistance Pedestal, and the wishing well outside the Inn, also gives you some fire resistance. ThiS next bit, you don't have to do, but i find it makes it easier. Head back to the Healers Tent, Donate about 7-10 times until you here wizard Eye being cast, the reason i told you to do this, was becasuse, she can cast "Master Level" Wizards Eye, yay, you can see items on the map! Next, Killing the Dragon. Well, this dragon, is a BEAST, quite literally. He has 1,300 Hp. And he can kill you'r characters in one hit. But, you may have also noticed the Rats in there, well, the Dragon wants these Dead. So, that gives you about 2 minutes to attack him, once he has killed the rats, your best bet is to run around the whilst attacking him. However, nobody i know who has this game, has ever killed him, so, if you do try it, try it with caution. Well, anyway. If you do decide to try and kill him, these are his resistances: Fire: 70 Air: 70 Water: 70 Earth: 70 Mind: 70 Spirit: 15 Body: Immune Light: 30 Dark: 30 Physical: 50 However, you dont have Light or Dark Magic, or any Offensive Spirit Magic. So as i said above, attack him whilst he attacks the rats, and then once he has killed all the rats, Come out of Turn-based combat, and run about the cave attacking him with your Magic/Bows. Bows should prove more efective due to less resistance to physical attacks, and make sure that your healer saves some Spell points for healing if necessary. "Day of the Gods" may just help you out about, as well as some fire resistance from the pedestal, and the well by the Inn. Oh, and remember, he has 1,300 Hit Points. So if you attempt this, Good Luck! Another way of killing the Dragon - Thanks to Kevin Woods (- I dont know your GFAQS name so tell me some time) I had come across your faq about finishing emerald island and I have been able to defeat the dragon, it's really not all that hard, and, the dragon is NOT immune to fire (corrected in resistances, see above). I used the alacorn wand of fireballs and fire bolt in addition to arrows and melee attacks and have felled him after a half hour really. I just save my game before going in have an alternate save just in case and every time I do at least 30 damage with a fireball from the wand I save my game again. (I've been able to do 39 damage in one hit once!) Then when it has just one charge left, rely solely on arrows and other spells. Eventually the red dragon WILL die. Oh yeah, do the fire resistance and day of the gods pedestal and all that. I just thought you ought to know. Oh, reason to leave one charge on the wand is you can always turn around and sell it for full price you know. And also, If you kill the dragon before you loot the body save the game because sometimes the body will not disappear if that happens then save again if it does go away then just reload the game, this is a vary good way to get really good equipment and a lot of money If you have anything to contribute to this section, so the Contact Info Section below. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5. Emerald Island's Monsters ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- In the World of Erathia, there are many monsters you will come across, and kill. There is a selection of these Monsters on Emerald Island. These are: Giant Bat Hit Points: 9 Armor Class: 5 Experience: 39 Treasure: None Flying?: Yes Speed: 280 Attack Bonus: Disease Vampire Bat Hit Points: 21 Armor Class: 8 Experience: 96 Treasure: 5% LvL1 Ring Flying?: Yes Speed: 300 Attack Bonus: Disease Inferno Bat Hit Points: 35 Armor Class: 10 Experience: 171 Treasure: 5% LvL 2 Ring Flying?: Yes Speed: 320 Attack Bonus: Disease Red Dragon Hit Points: 1,300 Armor Class: 100 Experience: 11,000 Treasure: 400d10 gold + Level 6 Item/Artifact Flying?: Yes Speed: 300 Attack Bonus: None Dragonfly Hit Points: 6 Armor Class: 4 Experience: 24 Treasure: 3d6 gold Flying?: Yes Speed: 400 Attack Bonus: None Fire Dragonfly Hit Points: 13 Armor Class: 8 Experience: 56 Treasure: 7d6 gold Flying?: Yes Speed: 350 Attack Bonus: None Queen Dragonfly Hit Points: 30 Armor Class: 12 Experience: 200 Treasure: 10d6 gold Flying?: Yes Speed: 300 Attack Bonus: None Peasant Hit Points: 3 - 9 Armor Class: 3 - 6 Experience: 11 - 39 Treasure: 2d6 - 4d6 gold Flying?: No Speed: 140 Attack Bonus: None Giant Rat Hit Points: 6 Armor Class: 4 Experience: 24 Treasure: 2% LvL1 Ring Flying?: No Speed: 75 Attack Bonus: Disease Lightning Rat Hit Points: 13 Armor Class: 5 Experience: 56 Treasure: 2% LvL1 Ring Flying?: No Speed: 75 Attack Bonus: Disease Fire Rat Hit Points: 21 Armor Class: 8 Experience: 96 Treasure: 2% LvL1 Ring Flying?: No Speed: 75 Attack Bonus: Disease Giant Spider Hit Points: 17 Armor Class: 10 Experience: 75 Treasure: None Flying?: No Speed: 300 Attack Bonus: None Venomous Spider Hit Points: 30 Armor Class: 12 Experience: 144 Treasure: None Flying?: No Speed: 280 Attack Bonus: Poison WidowMaker Hit Points: 50 Armor Class: 16 Experience: 264 Treasure: None Flying?: No Speed: 260 Attack Bonus: Poison Swordsman Hit Points: 40 Armor Class: 10 Experience: 200 Treasure: 10d6 gold Flying?: No Speed: 220 Attack Bonus: None Guard Hit Points: 79 Armor Class: 15 Experience: 459 Treasure: 15d6 gold + 5% Level 2 Sword Flying?: No Speed: 250 Attack Bonus: None Adventurer/Brent Finigan/Sal Sharktooth Hit Points: 129 Armor Class: 20 Experience: 816 Treasure: 30d6 gold + 10% level 2 sword Flying?: No Speed: 280 Attack Bonus: Weapon/Armor Breaker ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6. Contact info. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- If you have any thing to Contribute to this guide, or if you feel that theres something i missed, Contact me at: connor88@hotmail.co.uk And if you do contact me, put in to Subject bar Something like "MMVII" so i know not to delete it. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7. Thanks etc. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - CKY_Tribal for reminding me of Mr. Malwick and Stanley, Being my Brother and Bribing me to do this - CJayC for Making GameFAQs - GameFAQS for giving me the chance to do this - Anyone who contributes to the guide (I'll add your Name both here, and where your provided Information is. - And Finally, You as the reader. - Johann Pachelbel, for giving another way on killing the Red Dragon. - Jermey Topping, for reminding me of the "multi-looting" trick/glitch ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 8. Future updates ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Depends on Feedback realy, but Im hoping to add to the "Killing the Dragon" section any thing I or You, feel I missed, i will add it. And anything you the readers feel i need to put in the guide etc.