Mechwarrior 4 - Vengeance - FAQ FAQ V: 0.1 Written by: Black Matrix Black_Matrix02@yahoo.com Copyright Material: This article is protected under US Copyright laws and cannot be reprinted without my permission; the only sites with permission to post this FAQ are www.gamefaqs.com and www.cheatcc.com. Any other site with this FAQ on it without permission from me will be prosecuted to the fullest extent of the law. This article may only be printed for private use, it may not be published nor may it be used in any other way, shape, or form. It's not hard to send an email. Thank you for your understanding! Now that we got that out of the way, lets get on to the good stuff! NEWS: 12/9/00 V0.1 Started Working on the FAQ today, after beating the game I figured I'd write about it, plus nobody else had a FAQ up for such a great game! I just finished the Light Mechs and the Medium Mechs, but I'll have the rest up soon, as well as the later missions. I: Intro to the Game II: The Mechs -Mechlab -Ports -Type of Chassis -Weapons -Equipment III: The Pilots -Ian Dressaries -Casey Nolan -Jules Gonzales -Jen McQuarrie -Terra Risner -Damon Squire IV: The Missions -Training -Instant Action -Lunar Missions 1-4 -Artic Mission 1-4 -Alpine 1-3 -Desert 1-6 -Swamp 1-3 -Urban 1-5 -FINAL MISSION V: Other Information I: Intro to the game Well, if you watched the opening cinema you learned that your family was attacked and that nobody survived, BUT YOU! (You also got to see computer animation at its fullest) You in the first mission that you just got back from the clan wars, to find that your family is dead. The only member of your family that remains is your Uncle Peter. He takes you under his wing, and helps you with your cause to retake your home planet and "Regain Your BirthRight." Are you ready? II: The Mechs What's Mechwarrior without the Mechs!? Well here you are a list of the mechs, weapons, and equipment that you'll encounter in this great game! The MechLab: You can't blow stuff up without a Mech, so your first stop is the MechLab. The first thing you want to do is click on "NEW" and pick your chassis and the name for it. Then click on the "weapons" tab up top, I recommend hitting "strip" to take off all the weapons and start from scratch. Now your able to add weapons, after that you may want to look at the "armor" tab and check out the armor on your mech. The default setting is pretty good but you may want to up the armor. Each point of Armor weights .10 Ton. -Ports: There are four kinds of ports: Beam Port- Only Beam weapons such as Lasers may be added Ballistic Port- Only Ballistic weapons such as Gauss Rifles may be added Missile Port- Do you get it yet? Omni Port- Any of the three types of weapons may be added -Chassis: There are Four Classes of Mechs Light Mechs (30-35): Raven Cougar Osiris Medium Mechs (40-55): Uziel Chimera Bushwacker ShadowCat Hellspawn Big Mechs (60-75): Thor Loki Catapult MadCat Vulture NovaCat Thanatos Argus Super Size Mechs (80-100): Awesome Daishi MadCat MKII Atlas Mauler Light Mechs: Raven: Weight-35 Ton From: Inner Sphere Jump Jets: No This is a fairly good Mech for Capture the Flag on Multi-Player. Its speed is the one of the fastest Mechs only matched by the Osiris. Use it for a "runner" but other than that it rarely used. Cougar: Weight-35 Ton From: Clan Jump Jets: Yes This is my favorite light Mech; its speed can match that of a Raven, and it has more ports, this is also a good "kamikaze" Mech, due to the fact that you can fit two high explosives on the arms and have a very high top speed. This also makes a good chase or runner. The addition of jump jets also allows for better movement. Osiris: Weight-30 Ton From: Inner Sphere Jump Jets- Yes A good Mech, the fastest around, but it lacks the weight for many decent weapons, I don't use this Mech often, but it has a medium size ballistic port on its torso. Another very good runner Mech. Medium Mechs: Uziel: Weight-50 Ton From: Inner Sphere Jump Jets: Yes I gotta say that I love this Mech, it is great for the campaign, but its not my favorite mech for multi-player. I think that for the first few mission you may want to try the Scat, but then I'd recommend using this one. But TAKE OFF THE ERPPC's! The only people who should keep them on are the most experienced Mechwarriors, you will over heat FAST. Chimera: Weight-40 Ton From: Inner Sphere Jump Jets: Yes To be honest, I've never used this mech, to me it looks very strange, and it only has three ports, one missile, one beam, and one ballistic. I prefer the Scat over this mech, but if the shoe fits wear it! Bushwacker: Weight-55 Ton From: Inner Sphere Jump Jets: No This is my one of my favorite mech, and the only reason it's not number one is the lack of jump jets. All in all it's a very good mech, you can fit many good weapons on this mech, and its shape makes it rather hard to hit. All in all one of the best Mechs out there! ShadowCat: Weight-45 Ton From: Clan Jump Jets: Yes This is defiantly my favorite mech, its speed, size, and abilities make it a very deadly mech, the stock version of this mech is pretty bad. But I've found that I can fit a nice assortment of great weapons on this mech. Its Jump Jets allow it to go many places other Mechs can't. Hellspawn: Weight-45 Ton From Inner Sphere Jump Jets: Yes Another well-designed medium mech, many online players are very agile in this small mech, although its small it packs quite a punch. Think of it as a small Thor or Loki. Big Mechs: Super Sized Mechs: III: The Pilots: Ian Dressaries: Hey that's you! Yes in MW4 you take the role of Ian, he's as good as you make him, and whatever you do, don't get him killed ;-). You'll learn more about him as the game goes along. Casey Nolan: (Selectable lance mate: Always) Casey is your uncles right hand man, he's with you from the start (he's even a lance mate on your first mission) But I really don't recommend bringing him in the field with you until you have the choice of three lance mates. His skills are all average. Jules Gonzales: (Selectable lance mate: 2-4). This guy is a very cool guy, he's your lance mate for the first few missions, but he's your commander. He's also a very good gunner, I personally use him whenever there are two lance mate slots, he being the second one. Jen McQuarrie: (Selectable lance mate: 2-1) I ALWAYS bring Jen, he's not only a good pilot she also knows what she's doing. By the end of the game all of her stats were fully green, BRING her along, and whatever you do DON'T get her killed, she is your best pilot! Terra Risner: (Selectable lance mate: 4-6) After freeing her she will become accessible, She's a very good pilot, by this time you have the option of a third lance mate, I usually ditch Casey and add Terra. I usually put her in a mauler or another large mech, but with such a big mech she sometimes lags behind. Damon Squire: (Selectable lance mate: 6-3) He is a very good Mechwarrior, but he only plays for one mission. I put him in instead of Terra, but he is a good pilot. He is a very good pilot in any Mech. IV: The Missions: Training: This is HIGHLY recommend for the new players to the Mechwarrior Series. I did it anyways to see how the game differed, and I recommend it for everyone. Listen and do as the instructor says there is no reward for this, and its totally optional. You can also set up your controls through this, which is what I did. Instant Action: Through this option you can play any level within the game without even beating it! That is besides the final battle, this is good for practice, and to beat these levels just refer to the rest of this FAQ/Walkthrough. Lunar 1: For this mission you're stuck with a ShadowCat, which isn't to bad, you will have two lance mates (which you cannot order around, yet). Your main objective is to take out the communications station. This is located at the far end of the map, but the first thing you want to do is to take out the Missile Turrets. Run around the inside of the crater looking for them, once you've made a complete circle take out all the red dots on radar. Once this is done you'll receive a radio call from Uncle Peter telling you to take out the comms towers. Keep shooting it with the pulse lasers until your Clan ER Large laser is charged, then shoot it with that, also followed by some missiles. But keep fire on it, and don't get discouraged it takes a while to do this with a stock scat. Lunar 2: ShadowCat again, here you will take out three SCUD launchers, why, I have no idea. But you get your first shot at enemy Mechs in this level. You will run into an "Osiris" it should be to much of a problem, but take both of them out as well at attacking the three launchers, try to take out the Bulldogs, for a few fireworks blow up the fuel trucks from a distance away, the explosion will hurt surrounding vehicles so if an Osiris is around one try to concentrate fire on the fuel trucks. Gonzales will help you out on this mission, but he cannot win it for you. Take them out and head to the next waypoint. (Check training). Lunar 3: By now I believe you've picked up an Uziel. I recommend sticking with the Scat. The speed will help you avoid enemy Mechs, and if your slow the Dropship's weapons. What you want to do on this mission is attack the "APC's" around the Dropships. There are three for everyone Dropship, take them out then take out the Dropship itself. Ignore all other enemies; your lance mates will take care of them. There are three, so it shouldn't be that hard, just keep moving and concentrate on those APC's and the Dropships. Lunar 4: Now you're learning, but this mission may discourage you. You need to protect the base, and it's not easy. I recommend bringing the Uziel, your going to need some power too. The first thing you should do is to take out any LRM launchers on your screen, then go after the Mechs closest to the base as well as the Dropship. You're on defense this time if you're not ready then try this mission through Instant Action with larger Mechs to get used to where and when you have to be. Other Missions Coming SOON! V: Other Your Questions: This being the first version, I have no questions from you yet, if you do have questions please feel free to email me at Black_Matrix02@yahoo.com Credits/Shoutouts: Black Matrix, me of course! I wrote this thing when I should be working on Pre-Cal or Chem., heck or even playing the game! Clan Ghost Bear (Of Mechreg): CLAN GHOST BEAR FOREVER! The Inner Sphere will fall to the clans! Jimeni, Twist, We gotta play soon! Everyone else GET the game! Heh Idiots 1&3: Tyler, you gotta find another Mech besides that Loki, and Jon, I gotta help you out! That's it for now! It's been fun, and Mechwarrior 4 is GREAT! See you online sometime! AIM: Shigma 2002 Email: Black_Matrix02@yahoo.com Zone Friends: CGBxBlackMatrix GameFaqs: Black_Matrix or Shigma Mechwarrior 4: Vengeance is property of Microsoft and FASA. The Mecca Series property of BattleTech. http://www.microsoft.com/games/mechwarrior4 http://www.fasa.com c All rights reserved 2000