Mafia – The City of Lost Heaven

Mafia - The City of Lost Heaven

           Glenster's Guid Haven for
                               

  ooo        ooooo            .o88o.  o8o            
  `88.       .888'            888 `"  `"'            
   888b     d'888   .oooo.   o888oo  oooo   .oooo.   
   8 Y88. .P  888  `P  )88b   888    `888  `P  )88b  0
   8  `888'   888   .oP"888   888     888   .oP"888  
   8    Y     888  d8(  888   888     888  d8(  888  0
  o8o        o888o `Y888""8o o888o   o888o `Y888""8o 

   ____       _         _                           
    /  / _   / )'_/    (_  /     __/  )__/_ _   _
   (  /)(-  (__/ /(/ ()/  (__()_) /  /  /(-(//(-/)
                  /

  Oriented for the PC version

     by Glen T. Winstein (glenster1 at IGN, and glenster at Gamefaqs, Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game-
Border, and Gamesradar)

     glenster (who's at) rediffmail.com

     This walkthrough with active links is at:
     http://sites.google.com/site/glenstersite/

     Explanation of the wordplay of the title:

     "Guid" is Scottish for "good" and looks like "guide."
     http://www.scots-online.org/dictionary/search.asp
     http://www.linguanaut.com/english_scots.htm
     http://www.stooryduster.co.uk/pages09/guid.htm

     (Unless you're Italian-American and saying it friendly, there's another
word like that I didn't mean for you to use there--no, no, no.)

     "Haven" is a safe shelter or harbor and looks like "heaven."
     http://www.merriam-webster.com/dictionary/haven

     My GTA walk-throughs, and information about lots of other games, with ac-
tive links for the web addresses, are at:
     http://glenster1.webs.com/
     http://www.freewebs.com/glenster1/freepcpinballmodsforlo.htm

     Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page.  To compare pictures of vehicles, you might bring a  
page up twice and click a link from each.

     While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
     http://gtw6437.tripod.com/

     While waiting to put together a PC to play GTA "IV," I wrote a walkthrough,
which is at the next link, for "Heavy Metal F.A.K.K.2."
     http://www.gamefaqs.com/computer/doswin/file/256219/59179


  Personal info: when I play this game, I can't help but think, "Wouldn't it be
something if my Mom and Dad were around and I could show this to them?"  It's
sort of like a trip back to when they were young.  Not that they were in any-
thing like the Mafia, because they weren't.  So it's sort of like that.  Kind
of.  Sort of.


  This guide is copyrighted by Glen T. Winstein as of 2010 and 2016.  It is
subject to all federal and international copyright laws.  Under the United
States Copyright Act of 1976 and the Digital Millennium Copyright Act of 1998,
as a published work, this guide cannot be sold, re-printed, given away, or
displayed without express permission of the author, regardless of the involve-
ment, or lack thereof, of money or funds of any kind.  Even in a situation of
public viewing without any charge, the author must be consulted in order for
it to legally be distributed. 

  This guide cannot be posted on a personal website or transferred to another
user without permission of the author.  Any reader is legally permitted to view,
print, or save a copy of this guide.  Said reader is not permitted to sell, al-
ter, or display this guide without the author's express permission, nor are they
permitted to accredit any part or the entirety of the guide to any individual
other than its original author.  Such actions are considered plagiarism and
theft.  Anyone who disobeys or breaches the copyright laws that apply to this
guide will be persecuted to the full extent of the law.

  All content found within the game itself is the product and the responsibility
of Illusion Softworks and Take-Two Games.  As such, all trademarks and copy-
rights contained in this document are owned by their respective trademark and
copyright holders.

  Copyright (C) 2010 by Glen T. Winstein

  Thanks to the Text ASCII Art Generator at:
  http://patorjk.com/software/taag/

   "Mafia: City of Lost Heaven"
  http://www.imdb.com/title/tt0338221/
  http://en.wikipedia.org/wiki/Mafia:_The_City_of_Lost_Heaven
  http://en.wikipedia.org/wiki/List_of_Mafia_characters#Mafia:_The_City_of_
Lost_Heaven
  http://en.wikipedia.org/wiki/Lost_Heaven

  Game Name:       Mafia
  System:          PC (also Playstation 2 and Xbox)
  Category/Genre:  (Historical) Action, 3rd person shooter
  ESRB Rating:     M-Mature (17 +) for Blood and Violence
  Developer:       Illusion Softworks
  Publisher:       G.O.D. (Gathering of Developers) Games--part of Take-Two
                     Games
  Maximum Players: 1

  USA demo 230.4 MB  The Tutorial and the mission "A Great Deal!"
  http://www.gamershell.com/download_121.shtml
  http://mafia-the-city-of-lost-heaven.en.softonic.com/

  European demo 210.1 MB
  http://www.gamershell.com/download_547.shtml

  HxAxNxD's/A gamers paradise's fan video
  Clint Mansell "Requiem for a Dream" (orchestral verison)
  

****

      Index

  System requirements
  Running the game on Vista
  Controls
    Default controls
    Something more like the configuration I use for a Grand Theft Auto
    Mouse aim or driveby from a car and other controls
    Gamepad controls
  Save games
  Screenshots and videos
  HUD and map
  Police
  Vehicles
  How to get a Ford Thunderbird, including early in the main story missions
  Gas stations, Lucas Bertone's auto service shop, and free "Freeride" repairs
  Weapons and Yellow Pete's gun shop
  Dogs head
  Miscellaneous basics
  Gimmicks, glitches, Ghost World, and jumps
  Mafia/GTA connections
  Mafia music
  Codes

  Profile

  Freeride

  Freeride Extreme

  1 Snipe Three Snipers
  2 Chase the Invisible Man
  3 Rescue the Damsel from the
      Chinese Sea Dragon--Timed
  4 Shoot Nine Gangsters
      in a Lot and Two Alleys
  5 Chase the Flying Saucer--
      Timed
  6 Hurl the Flame Spear
      Near Maroon Smoke--Timed
  7 Truck with Nitroglycerin--
      Timed
  8 Truck with a Bomb--
      Over 34 mph
  9 Chase the Airplane While
      Carrying a Beeping Bomb
  10 Radial Motion Blur--Timed
  11 Diffuse Nine Dynamite
       Bombs--Timed
  12 Chased by Explosions
  13 Gas Guzzling Trautenberg
       Model J
  14 Answer Six Telephone Booth
       Calls--Timed
  15 Drive Below the Terranova
       Blimp Bomber--Timed
  16 Run, Crouch, and Move the
       Crate--Timed
  17 Kill Speedy Gonzales
  18 Dunk Five Taxi Time Bombs--
       Timed
  19 Exchange Three Race Cars--
       Timed


  Main missions

      Tutorial

      Intro
      Prologue

  1   An Offer You Can't Refuse
                     01 An Offer You Can't Refuse
  2   The Running Man
                     02-01 The Running Man-Taxi Rank
                     02-01 The Running Man-Passenger 2
                     02-01 The Running Man-Passenger 3
                     02-01 The Running Man-Passenger 4
                     02-01 The Running Man-Passenger 5
                     02-02 The Running Man-Coffee Break
  3   Molotov Party
                     03-01 Molotov Party-Salieri Bar

                      The American Mafia families
                      The positions of Salieri and Frank in the chain of command
                        Boss
                        Consigliere
                      The word "Don"

                     03-02 Molotov Party-City
                     03-03 Molotov Party-Morello's Bar
  4   Ordinary Routine
                     04-01 Ordinary Routine-Salieri Bar
                     04-02 Ordinary Routine-After the Briefing
                     04-03 Ordinary Routine-Clark's Motel
                     04-04 Ordinary Routine-Get Him!

      Intermezzo 1

  5   Fairplay
                     05-01 Fairplay-Salieri Bar
                     05-02 Fairplay-City
                     05-03 Fairplay-The Racing Circuit
                     05-04 Fairplay-Lucas Bertone
                     05-05 Fairplay-Return to Salieri's Bar 
  6   Fairplay (Part 2)
                     06-01 Fairplay-Salieri Bar
                     06-02 Fairplay-City
                     06-03 Fairplay-Before the race
                     06-04 Fairplay-Victory
                     06-05 Fairplay-Lucas Bertone
  7a  Sarah
                     07-01 Sarah-Salieri Bar
                     07-02 Sarah-Moonlight Stroll
                     07-03 Sarah-Surprise
  7b  Better Get Used to It
                     07-04 Better Get Used To It-Salieri Bar
                     07-05 Better Get Used To It-City
                     07-06 Better Get Used To It-Service Station
                     07-07 Better Get Used To It-Chase
  8a  The Whore
                     08-01 The Whore-Talk With Frank
                     08-02 The Whore-Hotel Corleone
                     08-03 The Whore-Rooftops
  8b  The Priest
                     08-04 The Priest-Surprise
                     08-05 The Priest-Escape

      Intermezzo 2

  9   A Trip to the Country
                     09-01 A Trip To The Country-Salieri Bar
                     09-02 A Trip To The Country-City
                     09-03 A Trip To The Country-The Farm
                     09-04 A Trip To The Country-Saving Sam
                     09-05 A Trip To The Country-Return Journey
                     09-06 A Trip To The Country-The Warehouse

                       How to get a Lassiter V16 Police car

                     09-07 A Trip To The Country-Lucas Bertone

                       The mission as it's normally done
                       The mission done with a Lassiter V16 Police car
                       The end of the mission either way

                     09-08 A Trip To The Country-Lucas Bertone 2
  10  Omerta
                     10-01 Omerta-Salieri Bar
                     10-02 Omerta-City
                     10-03 Omerta-City 2
                     10-04 Omerta-The Airport
                     10-05 Omerta-Frank
                     10-06 Omerta-An Act Of Grace
                     10-07 Omerta-Lucas Bertone
                     10-08 Omerta-Lucas Bertone 2
  11  Visiting Rich People
                     11-01 Visiting Rich People-Salieri Bar
                     11-02 Visiting Rich People-City
                     11-03 Visiting Rich People-The Villa
                     11-04 Visiting Rich People-The Safe
                     11-05 Visiting Rich People-Escape
  12  A Great Deal!
                     12-01 A Great Deal!-Salieri Bar
                     12-02 A Great Deal!-The Parking Lot
                     12-03 A Great Deal!-Car Chase
                     12-04 A Great Deal!-Back At The Bar

      Intermezzo 3

  13  Bon Appetit!
                     13-01 Bon Appetit!-City
                     13-02 Bon Appetit!-Pepe's Restaurant
                     13-03 Bon Appetit!-After The Attack
                     13-04 Bon Appetit!-Carlo
  14  Happy Birthday!
                     14-01 Happy Birthday!-Vincenzo's Workshop
                     14-02 Happy Birthday!-City
                     14-03 Happy Birthday!-At The Party
  15  You Lucky Bastard!
                     15-01 You Lucky Bastard!-Salieri Bar
                     15-02 You Lucky Bastard!-The Phone Booth
                     15-03 You Lucky Bastard!-Vincenzo
                     15-04 You Lucky Bastard!-Fireworks
                     15-05 You Lucky Bastard!-Rainbow Garden
                     15-06 You Lucky Bastard!-Escape
                     15-07 You Lucky Bastard!-Railway Crossing
                     15-08 You Lucky Bastard!-The Harbor
                     15-09 You Lucky Bastard!-Sergio
                     15-10 You Lucky Bastard!-Return To The Bar
                     15-11 You Lucky Bastard!-Lucas Bertone
                     15-12 You Lucky Bastard!-Lucas Bertone 2
  16  Creme de la Creme
                     16-01 Creme De La Creme-Salieri Bar
                     16-02 Creme De La Creme-City
                     16-03 Creme De La Creme-Manhunt
                     16-04 Creme De La Creme-The Airport
                     16-05 Creme De La Creme-Back To The Bar
                     16-06 Creme De La Creme-Lucas Bertone
                     16-07 Creme De La Creme-Lucas Bertone 2

      Intermezzo 4

  17  Election Campaign
                     17-01 Election Campaign-Salieri Bar
                     17-02 Election Campaign-City
                     17-03 Election Campaign-Old Prison
                     17-04 Election Campaign-Prison Tower
                     17-05 Election Campaign-Return To The Bar
                     17-06 Election Campaign-Lucas Bertone
                     17-07 Election Campaign-Lucas Bertone 2
  18  Just for Relaxation
                     18-01 Just For Relaxation-Salieri Bar
                     18-02 Just For Relaxation-City 
                     18-03 Just For Relaxation-Transport Required
                     18-04 Just For Relaxation-The Harbor
                     18-05 Just For Relaxation-The Trap
  19  Moonlighting
                     19-01 Moonlighting-Paulie's Flat
                     19-02 Moonlighting-On The Way To The Bank
                     19-03 Moonlighting-Reconnaissance
                     19-04 Moonlighting-Going Shopping
                     19-05 Moonlighting-Lucas Bertone
                     19-06 Moonlighting-Lucas Bertone 2
                     19-07 Moonlighting-The Bank Heist
                     19-08 Moonlighting-Escape
  20  The Death of Art
                     20-01 The Death Of Art-Paulie's Flat
                     20-02 The Death Of Art-City
                     20-03 The Death Of Art-Lucas Bertone
                     20-04 The Death Of Art-Lucas Bertone 2
                     20-05 The Death Of Art-Grand Finale
                     20-06 The Death Of Art-Sam

      Epilogue

  
  Bonuses for completing the game

  Mods

  Mafia II

****


  System requirements

  Mafia requires DirectX 8.1 to be installed in order to run.  (You will be
prompted to install this after installing the game.)

  The game requires the MAFIA DISC 1 CD to be in the CDROM (DVD-ROM drive) in
order to run. The supported operating systems are:

  Windows 98, Windows 98 Second Edition, Windows Millennium, Windows 2000 (Work-
station), Windows XP (Home and Professional)

  Mafia does not support:

  Windows 95, Windows NT (any version)

  Minimum Hardware Requirements:

  500 MHz Pentium(r) III or AMD Athlon processor
  96 MB of RAM
  16x CD / DVD ROM drive
  1.8 GB of free hard disk space
  32 MB video card with DirectX 8.1 compatible drivers
  DirectX 8.1 compatible sound card
  Microsoft compatible keyboard and mouse

  Recommended Hardware Requirements:

  700+ MHz Pentium III or AMD Athlon processor
  128+ MB of RAM
  32x CD / DVD ROM drive
  1.8 GB of free hard disk space
  64 MB video card with DirectX 8.1 compatible drivers
  DirectX 8.1 compatible sound card with surround sound support
  Microsoft compatible keyboard and mouse

****


  Running the game on Vista

  Vista users who want to make sure that their save games and configurations
show up in the main game folder should read the Microsoft article on "File and
folder Virtualization" at the next link.
  http://support.microsoft.com/kb/927387/en-us

  It instructs you to go to the C:UsersUser_nameAppDataLocalVirtualStore
MyApp folder.  But I didn't have AppData listed there by clicking my way through
the usual way (?).  So I put AppData in Start > Start Search and found it.

  Then I used the rest of the article directions to go to Virtual Store, but I
didn't see a MyApp folder--I found two other folders: Program Files and Windows.

  The Program Files folder had a folder called Mafia and in it was a text docu-
ment called log.

  To have the save game and configuration settings files appear in the proper
place, the article instructs you to change the security settings on the folder
for the application:

   1. Log on as a user who has administrative credentials then go to the game
folder.
   2. Right-click the folder then click Properties.
   3. On the Security tab, click Edit.

  If you are prompted for an administrator password or for confirmation, type
your password, or click Continue.

   4. Under Group or user names, click your user account.
   5. Under Permissions for Users, click Allow for the following permissions:
          * Modify
          * Read & Execute
          * List Folder Contents
          * Read
          * Write
   6. Click OK

  I ran the game as Administrator to use the initial little menu of options and
saved it.  I also right clicked the Desktop icon for the game, clicked Proper-
ties, clicked the Compatibility tab, checked the box for "Run this program in
compatibility mode for:" and used the drop down box to pick "Windows XP (Ser-
vice Pack 2)," then clicked OK.   Then the game ran normally.

****


  Controls
________________

  Default controls
  
  Skip cutscene    Enter
  Pause menu       Esc

  Player Controls

  Forward           Cursor Up    Walk or run depending on which you've set as
                                   the default with the "Toggle run/walk" key--
                                   I have Tommy walk by default.
  Backward          Cursor Down
  Left              Cursor Left  Walk or run to the left depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the left. 
  Right             Cursor Right Walk or run to the right depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the right.
  Walk/run          Right Shift  While added to Forward, Left, or Right, it
                                   changes his walk to a run or his run to a
                                   walk.  Tommy also makes a "come here" whistle
                                   at first when you press it.
  Toggle Run/Walk   Caps Lock    Set Tommy's default Forward, Left, or Right
                                   speed to walk or run
  Aim               Mouse Axis X and Y (mouse aim)
  Jump/Climb        Num Pad 0
  Action            RMB
  Fire              LMB          You can briefly press the LMB to make Tommy
                                   raise his gun and make the crosshairs appear
                                   for a couple of seconds.  This let you have
                                   him aim before he starts using ammo.
                                 If you continue to hold down the LMB, he'll
                                   keep firing his gun, reloading if possible,
                                   firing, etc., till you release the LMB or he
                                   runs out of bullets.
                                 To have Tommy perform quick shots, such as with
                                   a Shotgun: hold the Backwards key, then hold
                                   the Fire key while at the same time pressing
                                   the Jump key--you can make the weapon fire as
                                   fast as you can tap the Jump key.
                                 The LMB is also used to have Tommy punch or
                                   throw.
  Crouch            Right Ctrl
  Cycle up          Mouse Axis Z (scroll wheel)  Select a weapon
  Cycle down        Mouse Axis Z (scroll wheel)  Select a weapon
                                 You can add secondary controls--one for next
                                   weapon and one for previous weapon
  Hide Weapon       H
  Drop Weapon       Backspace
  Reload            L            Tommy loses the bullets of a rejected cylinder/
                                   magazine/cartridge.  To have Tommy perform a
                                   quick reload, have him do a side roll right
                                   after he starts to reload.  If you have him
                                   fire the last bullet of an equipped cylinder/
                                   magazine/cartridge and he has at least one
                                   unused cylinder/magazine/cartridge, he'll re-
                                   load.
  Sniper Mode       S
  Inventory         I
  Objectives        F1
  City Map          Tab

  Car Controls

  Accelerate         Cursor Up   Accelerate or Brake/Reverse can be used to
                                   start the ignition.
  Brake/Reverse      Cursor Down
  Steer Left         Cursor Left
  Steer Right        Cursor Right
  Handbrake          Space
  Horn               K           Peds and, if Tommy goes over the speed limit--
                                   40 mph until completion of the main story
                                   missions then 60 mph--vehicles react to the
                                   horn by getting out of the way.
  Look Left          ,
  Look Right         .
  Speed Limiter      F5          If you want help in having Tommy avoid trouble
                                   from the police for speeding, press F5 to
                                   limit Tommy's car to 40 mph (60 mph after
                                   completion of the main story missions).
  Manual/Automatic
    Gears            M           A little disk with M or A in the bottom right
                                   corner of the screen indicates whether you've
                                   used this key to choose manual or automatic
                                   transmission.  Tommy can accelerate faster
                                   with a manual transmission but I haven't
                                   played with it much yet.
  Use Clutch         X           Press this while using a manual transmission
                                   and changing gears.
  Change Gears Up    A
  Change Gears Down  Z
  Replace race car   Num Pad 0   Upright Tommy's car during the "Fairplay"
                                   race--it's a little too time-consuming
  Change Camera      C           You can choose from six camera positions that
                                   are aimed forward: one above and behind the
                                   vehicle, one the same but a little farther
                                   back, another the same but even farther back,
                                   one from the front fender, one just in front
                                   of the windshield, and one beside the back of
                                   the left front fender.
                                 They can be combined with Q and/or E.  Also see
                                   "Mouse aim or driveby from a car and other
                                   controls" below.
  City Map          Tab
________________


  Something more like the configuration I use for a Grand Theft Auto

  I change some of the controls to the ones I use for a Grand Theft Auto.  But
to make this walkthrough more user-friendly, I'll refer to a control with the
general description if I don't use the default key for it.

  Skip cutscene    Enter
  Pause menu       Esc

  Player


  Forward           W            Walk or run depending on which you've set as
                                   the default with the "Toggle run/walk" key--
                                   I have Tommy walk by default.
  Backward          S
  Left              A            Walk or run to the left depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the left.
  Right             D            Walk or run to the right depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the right.
  Walk/Run         Shift         While added to Forward, Left, or Right, it
                                   changes his walk to a run or his run to a
                                   walk.  Tommy also makes a "come here" whistle
                                   at first when you press it.
  Toggle run/walk  Num Enter     Set Tommy's default Forward speed to walk or
                                   run.  I just changed it from Caps Lock be-
                                   cause I don't like finding that I'm mainly
                                   typing with capitals after playing a game.
  Aim              Mouse Axis X and Y (mouse aim)
  Jump/Climb       Space
  Action button    RMB
  Fire             LMB           You can briefly press the LMB to make Tommy
                                   raise his gun and make the crosshairs appear
                                   for a couple of seconds.  This let you have
                                   him aim before he starts using ammo.
                                 If you continue to hold down the LMB, he'll
                                   keep firing his gun, reloading if possible,
                                   firing, etc., till you release the LMB or he
                                   runs out of bullets.
                                 To have Tommy perform quick shots, such as with
                                   a Shotgun: hold the Backwards key, then hold
                                   the Fire key while at the same time pressing
                                   the Jump key--you can make the weapon fire as
                                   fast as you can tap the Jump key.
                                 The LMB is also used to have Tommy punch or
                                   throw.
  Crouch           C
  Cycle up         Mouse Axis Z--Scroll (or Backspace)  Select a weapon
  Cycle down       Mouse Axis Z--Scroll (or )          Select a weapon
  Hide weapon      E
  Drop weapon      R
  Reload           F             Tommy loses the bullets of a rejected cylinder/
                                   magazine/cartridge.  To have Tommy perform a
                                   quick reload, have him do a side roll right
                                   after he starts to reload.  If you have him
                                   fire the last bullet of an equipped cylinder/
                                   magazine/cartridge and he has at least one
                                   unused cylinder/magazine/cartridge, he'll re-
                                   load.
  Sniper mode      X             For some reason, this disappears from the Con-
                                   trols menu with a new mission and I have to
                                   re-enter it
  Inventory        I
  Objectives       F1
  City map         Tab


  Car

  Accelerate             W
  Brake/reverse          S       W or S can be used to start the ignition.
  Steer left             A
  Steer right            D
  Handbrake              Space
  Horn                   Shift   Peds and, if Tommy goes over the speed limit--
                                   40 mph until completion of the main story
                                   missions then 60 mph--vehicles react to the
                                   horn by getting out of the way.
  Look left              Q
  Look right             E
  Look behind            Q and E
  Speed limiter          F5      If you want help in having Tommy avoid trouble
                                   from the police for speeding, press F5 to
                                   limit Tommy's car to 40 mph (60 mph after
                                   completion of the main story missions).
                                 But if you'd like to know what it's like to
                                   have Tommy Angelo drive more like Tommy Ver-
                                   cetti in "Grand Theft Auto: Vice City," see
                                   the speed runs at the next links.
                                   
                                   http://speeddemosarchive.com/Mafia.html

                                   Also see much of the driving used in the
                                   videos at the links shown after each mission.

                                   Also see "How to get a Ford Thunderbird, in-
                                   cluding early in the main story missions"
  Manual/auto gearing    M       A little disk with M or A in the bottom right
                                   corner of the screen indicates whether you've
                                   used this key to choose manual or automatic
                                   transmission.  Tommy can accelerate faster
                                   with a manual transmission but I haven't
                                   played with it much yet.
  Use clutch             X       Press this while using a manual transmission
                                   and changing gears.
  Change gears up        Up
  Change gears down      Down
  Replace race car       Num 0   Upright Tommy's car during the "Fairplay"
                                   race--it's a little too time-consuming
  Change camera          C       You can choose from six camera positions that
                                   are aimed forward: one above and behind the
                                   vehicle, one the same but a little farther
                                   back, another the same but even farther back,
                                   one from the front fender, one just in front
                                   of the windshield, and one beside the back of
                                   the left front fender.
                                 They can be combined with Q and/or E.  Also see
                                   "Mouse aim or driveby from a car and other
                                   controls" below.
  City Map          Tab
________________


  Mouse aim or driveby from a car and other controls

  Mouse aim or driveby from a car

  You can only use mouse aim, or use mouse aim for a drive by, in the three
"camera" views that position the "camera" above and behind the vehicle.  For the
other three "camera" views, the "camera" is in a fixed position.

  To have Tommy use mouse aim, not shoot, from a vehicle, use one of the three
"camera" views that position the "camera" above and behind the vehicle and click
the LMB.  Revert to the default view by clicking the RMB.

  I don't like looking sideways while trying to drive forward so I generally
didn't have Tommy do a driveby while having him drive.  But this is how you do
it:

  To have Tommy shoot from the driver's seat of a vehicle, use one of the three
"camera" views that position the "camera" above and behind the vehicle, scroll
to the handgun you want to use, and press the LMB--cross hairs appear on the
middle of the screen.  You can move the crosshairs with mouse aim.  Tommy can
shoot if you aim the crosshairs somewhere to the left of the vehicle.

  The same method works for those three "camera" positions if you press the key
to have Tommy look left.  You can have Tommy shoot while looking left and using
the other three "camera" positions, too, but the crosshairs can't be moved from
the center of the screen.

  Press the RMB, the key to have Tommy look right, or both of the keys to look
backward, and he reverts to Empty Hands--if the vehicle has a window, he closes
the window.

  Tommy can use a handgun, machine gun, or shotgun from the passenger side such
as when using the gimmick to have Tommy driven in Sam's car in "Just for Relaxa-
tion-The Trap" or be driven in the Trautenberg Model J in "Moonlighting-Lucas
Bertone 2."  

  Other controls

  Aiming

    Aiming sensitivity X  adjustable bar
    Aiming sensitivity Y  adjustable bar
    Max aiming speed X    adjustable bar

  Steering

    Nonlinear/linear      adjustable bar

  Others

    Cursor                crosshair/center point/crosshair + center point
    Side roll             yes/no
    Mouse control         normal/inverted
    Speedometer           miles per hour/kilometers per hour
    Subtitles             enabled/disabled

  Force feedback

    Global stick volume   adjustable bar
    Suspension            adjustable bar
    Collisions            adjustable bar
    Revs                  adjustable bar
    Tire grip             adjustable bar
    Player movement       adjustable bar

________________


  Gamepad controls

  I don't use my Logitech Rumblepad 2.  It's not working right, and I don't want
to get it repaired right now.  Here's one possible way to configure the controls
for it (you'll probably want to customize them):


  Foot Controls

  Jump          Joy1
  Sprint        Joy2
  Fire          Joy3
  Enter+Exit    Joy4
  Action        Joy5
  Reload        Joy6
  Prev Weapon   Joy7
  Next Weapon   Joy8
  Map           Joy9
  Crouch        Joy10
  Hide weapon   Joy11
  Drop weapon   Joy12

  Vehicle Controls

  Accelerate      Joy1
  Reverse         Joy2
  Fire            Joy3
  Enter+Exit      Joy4
  Objectives      Joy5
  Handbrake       Joy6
  Look Left       Joy7
  Look Right      Joy8
    Look Behind     Joy7+8
  Map             Joy9
  Camera          Joy10
  Horn            Joy11
  Speed limiter   Joy12

****


  Save games

  You get two save games for "Freeride Extreme," one for "Freeride," and one for
each saved section of a main story mission.  The most you can have is 116 save
games.

  When you run the cursor over a save game, you can see Tommy's Health for it
from 0-100%, the date and military time of the save, and play time, which I
think is is the amount of time you played an uninterrupted session till when you
saved that mission.

****


  Screenshots and videos

  The Prt Scr (Print Screen) key doesn't work for making screenshots for Mafia.
(By that method, you'd then open Paint and click Edit and Paste then Save the
screen shot.)

  You can use Fraps to make screenshots and videos of your games.
  http://en.wikipedia.org/wiki/Fraps
  http://www.fraps.com/

  Fraps lets you use hotkeys.  You can take any number of screen shots at a
time, but the free version doesn't let you make make .jpg files, only .bmp
files which are a lot bigger.  To copy them as .jpg files, you can use the free
Easy Graphic Converter, then delete the .bmp files.
  http://www.etrusoft.com/graphic-converter/

  The free version of Fraps restricts videos to 30 sec. clips.  Whether you use
the free version or not, the videos take up a lot of MBs which you can compress
to take up less hard disk space (and make them easier for your computer to use
with your editor later).  The free processing tool I use is VirtualDub.  I click
Video > Compression > XviD MPEG-4 codec and save them as .avi files.
  https://en.wikipedia.org/wiki/VirtualDub
  http://www.virtualdub.org/


  How I make videos

  As described above, I capture the scenes on my PC with Fraps.  I use Virtual-
Dub, which is free, to compress the video clips to .avi files.

  Other free software I've used includes the AoA Audio extractor (to extract
the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker
prefers), Super (to convert most any file type to another), and Wavepad (an au-
dio editor I haven't used much).  I've also used the ZAMZAR web page to save
YouTube videos.
  http://www.aoamedia.com/audioextractor.htm
  http://www.erightsoft.com/SUPER.html
  http://www.nch.com.au/wavepad/masters.html
  http://www.zamzar.com/url/

  I edit the clips with Windows Movie Maker, which comes with Windows Home XP
and Vista Home Premium.  Windows 7 comes with Windows Live Movie Maker, which
has different functions, but you can unofficially port Windows Movie Maker to
it.  I use Windows Movie Maker to publish each video to my computer, which lets
you compress the video to the size you want.  See the Windows Movie Maker forum
for more, including many free user-made effects.
  http://en.wikipedia.org/wiki/Windows_Movie_Maker
  http://en.wikipedia.org/wiki/Windows_Vista
  http://www.windowsmoviemakers.net/Forums/Default.aspx
  http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645

  If you're going to buy an editor, check the latest reviews.  Sony Vegas and
Adobe Premier Pro usually get good reviews.  Avidemux is free, but I just use
Windows Movie Maker.
  https://en.wikipedia.org/wiki/Sony_Vegas_Pro
  http://en.wikipedia.org/wiki/Adobe_Premiere_Pro
  http://en.wikipedia.org/wiki/List_of_video_editing_software
  http://en.wikipedia.org/wiki/Avidemux
  http://www.avidemux.org/

  I upload my videos to You Tube.  You may also use a file storage site.
Lists of web sites that let you store your videos is at the last several links.
  http://www.youtube.com/
  http://www.gamefront.com/
  https://en.wikipedia.org/wiki/File_hosting_service
  https://en.wikipedia.org/wiki/Comparison_of_file_hosting_services
  http://www.thetop10bestonlinebackup.com/file-storage
  http://www.110mb.com/forum/general-chat/biggest-list-of-free-file-hosting
-sites-updated-monthly-t1428.0.html

****


  HUD and map


  HUD

  Tommy's Health, 0 (death) to 100, is shown in a rectangle at the lower left
corner of the screen.

  If Tommy holds a gun, an ammo rectangle appears to the right of the Health
rectangle.  The ammo rectangle shows Tommy's ammo by a pair of numbers.  The
left number of the pair gives the number of bullets in his current cylinder/mag-
azine/cartridge and the right number gives the number of bullets in his unused
cylinder/magazine/cartridge.

  An exclamation point appears over the Health rectangle if Tommy can interact
with something by pressing the RMB.  Other status messages may appear there,
too, such as a rectangle that shows the Health, 0 to 100, of a mission compan-
ion, red letters indicating what kind of offense Tommy is wanted for, etc.

  When Tommy enters a car to drive it, the name of the car appears briefly in
the bottom left corner of the screen.


  Radar 

  The radar is in the upper left corner of the screen when Tommy is in the driv-
er's seat of a vehicle.  The types of vehicles in Tommy's area are represented
on it with different colored short lines.

  White (shown in the center of the radar):
            Tommy in a vehicle

  White (shown anywhere on the radar):
            An unlocked vehicle: one of Tommy's other vehicles or that Tommy
            hasn't found yet in "Freeride"

  Green     A locked ped vehicle

  Blue      A police car that isn't chasing Tommy.  A police car will react to
            an offense by Tommy if it's anywhere from about halfway between the
            edge of the radar and the middle of it and approaching the middle--
            Tommy's position.  They won't react to an offense by Tommy if
            they're driving away from him.

  Orange ("Freeride"):
            A gangster car that isn't chasing Tommy

  Red       A police or gangster car that's chasing Tommy 
 
  Yellow    A trolley

  Red X (blue X on the map):
            Tommy's current destination or target vehicle

  During "Fairplay-Victory," the radar also shows a basic outline of the nearby
part of the racetrack.


  The speedometer, gas gauge, odometer, tachometer, indication of manual or
automatic transmission, and, when shown, the speed limiter are shown at the bot-
tom right corner of the screen when Tommy is in the driver's seat of a vehicle.

  The currently selected gear is shown above the base of the speedometer needle.
Below the base of the needle of the speedometer is an odometer, which shows the
distance the vehicle has traveled.  The gas gauge is on the bottom of the speed-
ometer.  The gas level will go down fast if the engine is damaged.  A little
round red light appears if the tank is about empty or empty.

  The smaller dial to the left of the speedometer is a tachometer, which you can
use if using a manual transmission.  It shows the rate of rotation of the engine
crankshaft in revolutions per minute.
  http://en.wikipedia.org/wiki/Tachometer

  The tachometer is used to know when to shift.  See the instructions for how to
shift with a manual transmission at the next links.
  
  
  http://www.10w40.com/individual/100186.asp
  http://www.ehow.com/video_3234_drive-car-with.html

  The little round dial to the right of the bottom of the speedometer shows an
"M" or "A" to indicate whether the car is using a manual or automatic transmis-
sion.

  As the game manual notes: "...by pressing the clutch and revving the engine
you can achieve a faster getaway from a stationary position.

  "NOTE: By switching to manual control of the gears you have the option to
leave it in neutral with the handbrake off, this is shown in the gear display
window in the center of the speedometer by the letter "N". This can allow vehi-
cles to be moved without any resistance."

  If you press F5 to limit the speed of the vehicle to 40 mph (60 mph after com-
pleting the main story missions), a yellow-orange diamond with "40" ("60" after
completing the main story missions) in black numerals appears above the right
side of the speedometer.  Press F5 again to remove the speed limit and the indi-
cator.


  Compass

  The compass appears at the upper left side of the radar to point at Tommy's
destination (not the nearest road to take for the best route) when a mission as-
signs one.


  Pocket watch

  When Tommy has a timed mission, a pocket watch appears in the upper right cor-
ner of the screen to indicate the time left in the mission.  For periods over
one minute, the time left in shown by a moving minute hand with the distance it
has to travel to 0 colored with a diminishing red slice except that the last
minute is shown instead by a moving second hand and the distance it has to trav-
el to 0 colored by a diminishing red slice. Just the latter is shown for periods
under a minute.


  The amount of money Tommy has is shown in "Freeride" in the upper right corner
of the screen.  


  Map (Tab)

  Yellow arrow (shown in the center of the map)
            Tommy

  Blue X
            Tommy's destination when assigned by a mission

  Also shown on the map are Salieri's Bar, Lucas Bertone's auto service shop,
gas stations (three orange triangles), elevated railway and stations (blue),
and trolley routes (yellow).

  Map with an inset that shows the country roads
  http://guidesmedia.ign.com/guides/489159/images/map.jpg
  http://vignette2.wikia.nocookie.net/mafiagame/images/0/08/Lost_Heaven_
Map.jpg/revision/latest?cb=20090126215516

  Freeride and Freeride Extreme map by Gavel
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg

  It also shows the locations needed to get a Lassiter V16 Police car during
the "Lucas Bertone" segment of "A Trip to the Country."

****


  Police

  The police wear blue uniforms and hats (except for undercover policemen in
long light brown coats who only appear in certain main story missions).

  They don't appear in the country in "Freeride."  If you try to have Tommy lure
them there, they disappear when the country setting loads.

  (The Mafia bought all the farms and killed them.  There are dead bodies in ce-
ment under a patch of turnips.  Some are afraid of the country in "San Andreas."
Why?  At least you can lure the police there.  There are no police in the coun-
try in "Freeride" in "Mafia."  If you go there late at night, you may see the
ghost of Al Capone raking his mulch.)

  If Tommy's offense is seen by a policeman who's on foot, you'll hear a whis-
tle.  If his offense is seen by policemen who are in a vehicle, you'll hear a
siren.

  The police on foot or in a police car only react to Tommy committing an of-
fense if they're pointed or going toward him.  They don't react to an offense by
Tommy while they're pointed or driving away from him.

  To help Tommy prevent a policeman from seeing Tommy commit an offense while
he's on foot, you can have him look around the scenary for a police man or a po-
lice car that's pointed or coming toward him.  He can also do that while he
picks (RMB) the lock of a vehicle.

  To help Tommy prevent a policeman from seeing Tommy commit an offense while
he's in a vehicle, you can try to avoid having Tommy commit an offense when a
blue line, indicating a police car, is anywhere from about half-way between the
edge of the radar and the middle of it and is pointed toward or approaching the
middle--Tommy's position.  The police don't react to an offense by Tommy while
they're pointed away or driving away from him.

  The radar doesn't indicate policemen who're on foot.  If Tommy's in a vehicle,
you can either have him check out the scenary for police on foot by turning the
vehicle or by clicking the LMB and looking around with mouse aim if you're using
one of the "camera" views that positions the "Camera" above and behind the vehi-
cle.

  You can also press F5 to limit the speed of Tommy's vehicle to 40 mph (60 mph
after completing the main story missions) so he doesn't go over the speed limit.


  Minor offenses

  - Going more than 40 mph (60 mph after completing the main story missions) but
not more than 70 mph (105 mph after completing the main story missions)

  - Going through an intersection despite a red light

  - Using a vehicle to lightly to moderately bump a pedestrian or another vehi-
    cle

  If you have Tommy commit a minor offense and he's seen by a policeman, a tick-
et icon appears in the top middle section of the screen indicating that the po-
liceman is trying to serve Tommy a ticket.

  If the policemen are in a police car, they chase and ram his vehicle.

  If you have Tommy stop and get out of his vehicle to pay the policeman the
fine for the ticket during the main missions, it just adds to the appearance of
realism of the game--he doesn't have money for you to manage.  But if Tommy pays
for a ticket during "Freeride," he loses $1,000. 

  In the main story missions or "Freeride," if the ticket icon remains opaque
for a longer period of time, or if Tommy gets four tickets in a row, he's wanted
for arrest--a major offense.


  Major offenses

  - Going more than 70 mph (105 mph after completing the main story missions)

  - Showing a weapon except the Baseball bat

  - Being seen by a policeman after a minor offense for a longer period of time

  - Committing a minor offense for the fourth time

  - Using a vehicle to slam into another vehicle or kill a pedestrian

  - Lightly to moderately bumping a police car--slamming into a police car may
      be a major offense or create police assault

  If you have Tommy stop and get out of his vehicle to pay a traffic ticket
while transporting someone that openly carries a weapon other than the Baseball
bat, they get out of the car while Tommy does but the police don't mind that the
passenger is carrying a weapon.

  If a policeman sees Tommy commit a major offense, a pair of handcuffs icon ap-
pears in the top middle section of the screen indicating that the policeman is
trying to arrest Tommy.  If they're in a vehicle, they'll ram Tommy's vehicle.

  As with a minor offense, you can have Tommy get out of the policeman's view
and the icon becomes translucent.  If you have him get into another vehicle
without a policeman seeing him do it, the icon changes to the puzzled policeman
(see below).

  If a major offense status persists for a longer period of time, other police-
men are called into the hunt and a wanted bar (see below) appears below the pair
of handcuffs icon.

  If Tommy is apprehended while sought by the police for a major offense, he's
arrested and you fail the mission.


  Police assault

  - Firing a weapon

  - Attacking or killing a policeman

  - Slamming into a police car may be a major offense or create police assault

  If a policeman sees Tommy commit one of these offenses or hears him fire a
weapon, a Colt 1911 icon appears in the top middle section of the screen indi-
cating that the police force, including officers on foot with S&W Model 10 M&Ps
and police cars containing officers with S&W Model 10 M&Ps and Pump-action shot-
guns, is trying to shoot Tommy.

  If this status persists for a longer period of time, other policemen are
called into the hunt and a wanted bar (see below) appears below the Colt 1911
icon.  If Tommy tries to escape, roadblocks with two to five cars, armed police-
men, and one or two spike strips appear at every couple of intersections.

  If you have him get into another vehicle without a policeman seeing him do it,
the icon changes to the puzzled policeman (see below).

  If Tommy is killed you fail the mission.


  Puzzled policeman and wanted bar

  Puzzled policeman

  If Tommy has gotten into a different vehicle after getting out of the sight of
the police after a policeman saw Tommy create one of the offenses of the several
categories above, the icon in the top middle section of the screen changes to
the head and upper body of a policeman with three question marks by his head.
If Tommy gets out of the vehicle in view of a policeman, his previous wanted
status is reinstated.


  Wanted bar

  If Tommy is wanted for a longer period of time for a major offense or an of-
fense that creates a police assault, a red bar appears below the pair of hand-
cuffs or Colt 1911 icon.  More policemen join in the hunt as described in each
of those categories above.

  If Tommy gets out of the view of all of the policemen, the icon becomes trans-
lucent and the red bar slowly gets smaller till the icon and the bar are gone.
If Tommy is seen by a policeman before the bar disappears, the icon becomes
opaque and the red bar becomes full again.

  If Tommy gets into another vehicle without being seen by a policeman, the puz-
zled policeman icon replaces the pair of handcuffs or Colt 1911 icon.


  Eluding policemen who are on foot

  Most carry an S&W Model 10 M&P.  They blow a whistle and chase Tommy if they
see him commit an offense.  If Tommy has a wanted rating, it will get worse if
you have Tommy stay around them too long without doing something to end his
wanted status.

  Since Tommy may be able to run away from some of them, you could have him
shoot any policemen that are close then run or jack a vehicle to get a couple
blocks away and out of their view, go around a corner, and jack a vehicle to
make the puzzled policeman icon appear.

  If a trolley is handy, you can have Tommy ride on it because the police don't
enter a trolley.  You might get away with having Tommy go up a ramp to wait for
an elevated train and use it likewise because the police don't ride one of those
either and may take a while before making it up the ramp.  That may even give
you an advantage in being able to have Tommy shoot them.

  The fastest thing to do is have Tommy shoot them.  If there's no other police-
man around and there isn't a wanted bar, and Tommy isn't killed, the wanted icon
will disappear once the officer is dead.

  To have Tommy shoot more rapidly, notably with a Pump-action shotgun, hold
down the key for Backward then hold down the key for Fire as well and he can
fire as quickly as you can add presses of the Jump key.

  If Tommy is in a vehicle when he creates a minor offense and you want him to
elude a policeman that's on foot, you can just have Tommy keep driving.  Once
Tommy's gotten out of the sight of the policeman, The ticket becomes translu-
cent.  When the ticket disappears, it indicates that the policeman has given up
the chase.

  To make a more serious wanted rating disappear, you could have Tommy run over
the police man, or get a good distance away and turn the left side of his vehi-
cle toward the police man then do a driveby (scroll to a handgun then click the
LMB), but it would be easier to have Tommy get out of the vehicle to shoot them.


  Eluding policemen who are in a car

  Policemen in cars appear in pairs.  Early in the main story missions they ap-
pear in a Schubert Six Police, later a Schubert Extra Six Police Fordor or Schu-
bert Extra Six Police Tudor.  They're armed with S&W Model 10 M&P handguns and
the officer in the passenger seat may have a Pump-action shotgun.  From "Elec-
tion Campaign" on they respond to police assault with a pair of officers with
Pump-action shotguns in a Lassiter V16 Police car.  Tommy is better prepared to
handle them if he gets some distance from the shotguns and uses a Thompson 1928
or at least a Colt 1911.

  If Tommy's on foot when policemen in a car come after him, have him wait till
the car is stopped nearby and the policemen begin to get out of their car.  Have
Tommy shoot the officer that comes out of the facing door and hasn't had time to
shoot, then have Tommy crouch and move to bring the other officer comes into
view and shoot him.

  If Tommy's position relative to the car makes it convenient, such as if Tommy
is facing the side of the car and can shoot across or through the windows of the
car, or he's far enough away from the front or back to get a clear shot at the
area by each of the two doors, you may be able to have Tommy stay in one area
and shoot one officer then the other as they get out of their car and haven't
had time to shoot.

  If Tommy's close to the police car, the officer who comes out of the passenger
side with the Pump-action shotgun is the bigger concern.  If Tommy's position
makes it convenient, have him shoot that officer as he comes out of the car and
hasn't had time to shoot.  Otherwise, have Tommy shoot the driver as he gets out
of the car, then have Tommy take cover or keep enough distance so the Pump-ac-
tion shotgun isn't as effective and shoot the officer who has the shotgun.

  If Tommy is in a vehicle that's pursued by policemen who are in a vehicle,
they'll ram his vehicle with theirs and try to run him off the road.  Have him
drive to nearly miss things with the left side of his car to cause the police
car to run into something and be stopped, have Tommy get out of his vehicle to
get them to come out of their vehicle, then use the methods used when Tommy's on
foot described above to shoot them.

  (Thanks to Bloviator's research on police for some of the information in the
section above.)
  http://www.gamefaqs.com/computer/doswin/file/371671/37141


  You might plan ahead and have Tommy place a vehicle out of the sight of the
police, such as in an alley, then have Tommy use another vehicle to commit the
offense nearby.  If you're used to Grand Theft Auto, you might consider that
like having a vehicle in a nearby Pay 'n' Spray, ready to take away a wanted
rating when your lead character gets into the vehicle, before having your lead
player get a wanted rating.  Then keep Tommy in the vehicle that's in a se-
cluded place until the wanted rating disappears, and it will disappear whether
the police on foot or in a car see him or not.


  At the next link, codebusters has Tommy's car lightly bump a police car to
create a minor offense, elude them till the ticket symbol is replaced by the
puzzled policeman symbol, get out of his car, and run about 20' behind his car.

  When the police car catches up, it parks, and while the police get out and run
to Tommy's car, Codebusters has Tommy run to the police car, pick the lock, and
steal it.  Then codebusters parks with the driver's side door against a wall,
and the two policemen takes turns throwing each other out of the passenger side
before codebusters has Tommy drive away with a policeman in the passenger seat.
  

****


  Vehicles

  Obtaining Cars

  Much of the following information is from the Lost Heaven Courier in the game
manual.

  Tommy is provided with a Falconer Yellowcar, a taxi, at the start of the main
story missions and the start of "Freeride."

  For most of the main story missions, Tommy is provided with a car, and a les-
son in how to steal it, from Ralph, the Salieri family's mechanic.  Most main
story missions also contain an option to do a favor for Lucas Bertone of Lucas
Bertone's auto service shop--see the Map (Tab).  He shows his gratitude for fa-
vors done by showing Tommy how to steal a car and where he can steal another
example of the same car.

  When Ralph or Lucas Bertone show Tommy how to steal a make and model of car,
Tommy learns how to jack or pick the lock of that model and sometimes other mod-
els of the same make.  As the years go by during the course of the game, more
modern and powerful cars become available.

  As the main story missions are completed and vehicles are unlocked that way,
more vehicles become available for "Freeride."

  Tommy is rewarded with a special vehicle, not seen driven by predestrians, for
succeeding at each mission of "Freeride Extreme," which is available by either
completing all the main story missions or trying to open a secret door (see the
section on "Freeride Extreme").  Once Tommy is rewarded with a "Freeride Ex-
treme" vehicle, that vehicle (in one case it and several other vehicles) then
becomes available for "Freeride."

  The main story mission vehicles can also be made available for FR by having
Tommy try to open a secret door--see the section on "Freeride."  


  Car Theft Rises to all time high!

  To have Tommy steal a vehicle, have him stand next to the driver's door and
hold down the right mouse button.  The time it takes to unlock a vehicle depends
on the make and model.  A progress bar appears at the bottom of the screen--when
it's full, the vehicle is unlocked.  If you release the right mouse button while
Tommy tries to pick the lock of a car, he stops and the progress bar is emptied.
Once the door is unlocked, press the RMB and Tommy will get into the driver's
seat.

  It's also possible for Tommy to carjack vehicles that are being driven on the
streets by the citizens of Lost Heaven once they're stopped.  If the vehicle
isn't stopped by a traffic light or traffic jam or such, it will stop if Tommy
stands in its path for at least a couple of moments (if there isn't that much
time, the vehicle will hit him and he'll be injured or killed).

  To have Tommy jack it, have him go to the driver's door and press the RMB--
Tommy opens the driver's door and throws out the driver.  (You can also have
Tommy use this method at passenger doors to throw out passengers, such as for a
Taxi fare he wants to get rid of.)  Press the RMB again while he's by the driv-
er's door and he gets in the driver's seat.  
 
  You will only be able to jack or pick the lock of a vehicle in the main story
missions if the game has made the vehicle available (Falconer Yellowcar), or
Ralph or Lucas has previously shown Tommy how to steal a particular make and
model making it, possibly other vehicles of that make, available, or you type
the code "cornufse" to let Tommy jack or pick the lock of any vehicle.

  Tommy will only be able to jack or pick the lock of a vehicle in "Freeride" if
the game has made the vehicle available (Falconer Yellowcar), or the vehicle has
been made available by doing main story missions, or if you have Tommy try to
open a secret door (see the section on "Freeride"), or you type the code
"cornufse" to let Tommy jack or pick the lock of any vehicle.

  Tommy can jack or pick the lock of any vehicle in "Freeride Extreme" except
for vehicles that he can be rewarded with for succeeding at FRE missions, which
he either can't use or doesn't need to steal.  That's because, aside from making
FRE available with the secret door gimmick, FRE becomes available by completing
the main story missions, so FRE counts it as though you made all the vehicles
available that can be made available by doing the main story missions.

  NOTE: Stealing cars is an offence, so be aware of patrolling police nearby.
(See the section on "Police.") 

  Some drivers will not be happy when Tommy tries to steal their vehicle and may
retaliate by punching.  In a minority of cases, the driver has a weapon.  If so,
it's either a Baseball bat or a Colt Detective Special, the worst handgun of the
game.


  Ralph's Garage

  Vehicles that you have been provided with by Ralph or have stolen during the 
course of the game will be parked in the "Garage," which is actually the lot or
garage, behind the Salieri Bar at the start of a mission.  The vehicles that
will be stored are those from Ralph (even if they are discarded in the city dur-
ing a mission), vehicles that you have left in the yard during the course of a
mission and vehicles which are being used when a mission is completed, but does
not end by returning to Salieri's Bar.

  If a vehicle is destroyed during the course of a mission it will be lost and
not available in the Garage for a subsequent mission.

  At the end of each mission a menu will be displayed to show you the vehicles 
that have been added to the "Garage" (actually the lot and garage) and those
that have been discarded or destroyed.  Only so many vehicles can be stored in
the "Garage."  If there is no more room then you'll be given the option to dis-
card vehicles (including vehicles that Tommy obtained during a mission) to make
room for a vehicle that Tommy obtained or is currently driving.

  If you have Tommy speak to Ralph during the course of a mission aside from
when he wants to show Tommy how to steal a car, you will be presented with a
menu allowing you to discard vehicles from the lot and garage.


  The prevalence of turn signals on cars in the game may be anachronistic.  See
the Wikipedia article at the next link.
  http://en.wikipedia.org/wiki/Turn_signal#Turn_signals


  (Thanks to Bloviator, MafiaScene.com, and mafiagame.wikia for some of the
information in the next sections about the better vehicles and the real names
of the vehicles.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141
  http://mafiascene.com/modules.php?name=content&cid=19
  http://mafiagame.wikia.com/wiki/Vehicles_in_Mafia

  Better cars early in the game

  Lassiter V16 Charon--a hearse with a roll bar but no roof for protection dur-
ing fire fights; heavy weight can be good for a chase; it has a coffin in the
back; there's one in front of the church in "The Priest."
  Schubert Extra Six 
  Bolt V8--the Coupe and Fordor have hard tops

  Better cars in the middle of the game

  Silver Fletcher (fast hard top, one of the best cars to save)
  Guardian Terraplane
  Thor 810 Sedan FWD
  Ulver

  Better cars later in the game

  Lassiter V16 Fordor or Police (fast, hard top, heavy)
  Bruno Speedster 851 (seats one, no top, so avoid roll overs and bullets)
  Celeste Marque 500 (good roadster, similar to Bruno except soft top)
  Caesar 8C Mostro (no top)
  Trautenberg J (no top)
  Thor 812

  Race cars

  Better cars in FR/FRE

  HotRod (fast, good handling, also used as a taxi)
  Luciferion FWD (fast, good handling, also used as a taxi)
  Crazy Horse (fastest car, wheelies too easily, good for stunts)
  Black Metal 4WD (armored car)
  Masseur Taxi (good taxi)



  MafiaScene.com Car Model Names List
  http://mafiascene.com/modules.php?name=content&cid=19

  Carcyclopedia
  http://mafia.czech-games.net/autoencyklopedie/autoencyklopedie.htm

  Mafia Wiki  Vehicles: Mafia
  http://mafiagame.wikia.com/wiki/Vehicles_in_Mafia



  Real names of vehicles

  Bolt Ace                1920-1925 Ford Model T

  I'm not sure of the years of the Fords that Mafia recreates, but one design
clue indicating Fords of the 1920's is the replacement of the 1910's boxy engine
hood with a larger one that sloped and narrowed from the dash to the grill.  A
clue indicating the Fords aren't from after 1925 is that the sloping and narrow-
ing is a bit greater compared to that on longer models from 1926 onward.  I also
tried to match the slant of the roof of the cab.  As a casual observer, I defer
to someone that's more familiar with Ford history.
  http://mafiagame.wikia.com/wiki/Bolt_Ace
  http://en.wikipedia.org/wiki/Ford_Model_T

  Tommy's memories begin in 1930, so I guess most of the Bolt Aces are Fords
that had been owned for 5-10 years.

  The years of Fords for the next batch just represent the years of the models
shown in the videos.  Similar models may have been produced for more than one
year.

  Bolt Ace Runabout       Ford Model T Runabout 1924
  
  "                       "                     1923
  http://www.youtube.com/watch?v=fgpuV5rSQbM
  http://oldcarandtruckpictures.com/ModelTFord/

  Bolt Ace Coupe          Pontiac Coupe         1926
  http://www.oaklandpontiacworldwide.com/images/opwPICT0701mcl.jpg
  http://imcdb.org/vehicle_207774-Pontiac-6-27-6640-1926.html
  http://www.earlyamericanautomobiles.com/1917.htm
  http://en.wikipedia.org/wiki/Pontiac

  Similar: 1929 Ford Model A Sport Coupe
  http://www.secondchancegarage.com/public/photogallery2/1929-ford-model-a
-sport-coupe-ds.cfm

  Similar: 1926 Chevrolet Superior Series V Utility Coupe
  http://www.motorbase.com/picture/by-id/-1873400070
  http://en.wheelsage.org/chevrolet/superior/64135/pictures/muka4y/

  Similar: 1926 Ajax Light Six 2 Door Sedan
  
  http://en.wikipedia.org/wiki/Ajax_%28American_automobile%29

  Bolt Ace Tudor          Ford Model T Tudor    1925
  
  "                       "                     1923
  

  Bolt Ace Touring        Ford Model T Touring  1925
  
  
  "                       "                     1924
  
  
  "                       "                     1923
  

  Bolt Ace Fordor         Ford Model T Fordor   1925
  

  Bolt Ace Pickup         Ford Model T Pickup   1925
  
  "                       "                     1923
  

  Bolt Model B

  Bolt Model B Roadster   Ford Model A Roadster   1929
  
  "                       "                       1930
  
  "                       "                       1931
  

  Bolt Model B Cabriolet  Ford Model A Cabriolet  1931
  
  http://en.wikipedia.org/wiki/Ford_Model_A_%281927-1931%29

  Bolt Model B Coupe      Chevrolet Coupe         1929
  
  http://www.autogallery.org.ru/k/c/29chev6cyl3spdsportscoupero
lldownrearwindow20inrimmedwheels_KARS.jpg
  "                       "                       1930
  

  Bolt Model B Tudor      Ford Model A Tudor      1931
  

  Bolt Model B Forder     Ford Model A Town Sedan 1929
  http://www.youtube.com/watch?v=DYWNNybI5ck
  
  "                       "                       1930
  
  "                       "                       1931
  http://www.guildclassiccars.com/1931_Model_A.htm

  Similar: 1931 Dodge Fordor
  

  Similar: 1926 Chevrolet Series V Superior
  http://auto.howstuffworks.com/1926-chevrolet-series-v-superior.htm

  Bolt Model B Pickup     Ford Model A Pickup     1931
  
  
  
  

  Bolt Truck/
  Bolt Truck Covered      Ford AA truck           1930
  http://auto.howstuffworks.com/1930-1939-ford-trucks1.htm
  http://www.aafordproductions.com/_pictures.htm

  Bolt Model B Delivery   Ford Model A Delivery   1930-1931
  

  Bolt Ambulance
  It's the same as Bolt Model B Delivery--a 1930-1931 Ford Model A Delivery.

  Bolt Firetruck          Ford Model AA Firetruck 1928-1931
  Firetrucks, like hearses, seem to have been made by a variety of companies
that used a basic model of a major company to build a body on, and I couldn't
find as many pictures of them as I'd like, so I'm settling for basic matches.
  
  
  1931 Ford AA Firetruck  Baarn (NL)
  http://en.wikipedia.org/wiki/Ford_Model_AA

  Similar: 1931 Chevrolet Firetruck
  http://www.stovebolt.com/gallery/eck_cleon_1931.html
  http://significantcars.com/cars/1931chevfire/index.html

  Bolt Hearse             Ford Model A
                            Panel Body Hearse     1930-1931
  About 1/3rd down the page at the next link:
  
Hard at Work: Commercial Cars and Trucks Earning Their Keep
See some of the trucks about halfway down the page at the coachbuilt link. http://www.coachbuilt.com/bui/f/ford/ford.htm Bolt V8 Ford V8 (Model 18 in 1932/Model 40 in 1933 & 1934) http://mafiagame.wikia.com/wiki/Bolt_V8 https://en.wikipedia.org/wiki/1932_Ford Bolt V8 Roadster 1934 Ford Model 40 760 Cabriolet http://commons.wikimedia.org/wiki/File:1934_Ford_Model_40_760_Cabriolet.jpg ...with the roof of a 1934 Hudson Terraplane http://www.youtube.com/watch?v=wzJ_QXq3CFc http://en.wikipedia.org/wiki/Terraplane Bolt V8 Coupe 1932 Ford Model A Coupe https://sco.wikipedia.org/wiki/Ford_Model_B_%281932%29 Bolt V8 Tudor 1934 Ford Model 40 740 Victoria http://commons.wikimedia.org/wiki/File:1934_Ford_Model_40_740_Victoria.jpg https://commons.wikimedia.org/wiki/Category:1932-1934_Ford_automobiles Bolt V8 Touring 1933 Ford Phaeton http://www.classiccars.ws/projects/1933fordphaeton/index.html http://www.jalopyjournal.com/forum/showthread.php?t=428299 Bolt V8 Fordor 1934 Ford Fordor Similar: 1933 Chevrolet Eagle Schubert Six 1931 Chevrolet Series AE Independence http://www.autogallery.org.ru/chev1931.htm http://auto.howstuffworks.com/1931-chevrolet-series-ae-independence.htm Schubert Extra Six 1936-8 Chevrolet HB Master http://www.autogallery.org.ru/chev1938.htm http://auto.howstuffworks.com/1937-1939-chevrolet.htm with the grill of a 1936 Chevrolet DA Master, DC Standard http://www.autogallery.org.ru/chev1934.htm http://www.autogallery.org.ru/k/c/34chevDA.jpg Falconer 1929 Willys Overland Whippet sedan https://en.wikipedia.org/wiki/Willys-Knight http://en.wikipedia.org/wiki/Willys Crusader Chromium Streak Tudor 1936 Pontiac Silver-Streak Tudor http://www.youtube.com/watch?v=ksrIZdK_N7E http://auto.howstuffworks.com/1935-1936-pontiac5.htm http://en.wikipedia.org/wiki/File:1936-pontiac-archives.jpg Crusader Chromium Streak 1936 Pontiac Silver-Streak Fordor http://carnut.com/cgi-bin/06/image.pl?/show/06/ver/nat609.jpg The Pontiac Deluxe had a straight-8 engine and was called the Silver-Streak because it had strips of stainless steel attached lengthwise on the engine hood. http://en.wikipedia.org/wiki/Pontiac_Straight-8_engine http://www.oldride.com/library/1936_pontiac_deluxe.html http://oldcarandtruckpictures.com/Pontiac/ http://en.wikipedia.org/wiki/Pontiac#1926-1942 Guardian Terraplane 1934-5 Hudson (Terraplane?) http://en.wikipedia.org/wiki/Terraplane http://oldcarandtruckpictures.com/AmericanMotors/Hudson.html Thor 810 1936 Cord 810 Thor 812 1937 Cord 812 http://auto.howstuffworks.com/1936-1937-cord-810-8126.htm http://www.conceptcarz.com/vehicle/z10031/Cord-812.aspx https://en.wikipedia.org/wiki/Cord_810/812 Lassiter V16 Roadster 1932 Auburn Boat Tail Speedster http://oldcarandtruckpictures.com/OldClassicConvertibles/index-a.html Lassiter V16 Phaeton 1930-31 Cadillac V16 Phaeton Lassiter V16 Fordor/ Police 1930-33 Cadillac V16 http://auto.howstuffworks.com/1930-1940-cadillac-v-164.htm http://en.wikipedia.org/wiki/Cadillac_V-16 Lassiter V16 Appolyon 1937 Cadillac V16 series 37-90 Cabriolet, aka Road- ster, by Willy Hartmann commissioned by Phillipe Barraud http://www.supercars.net/cars/3504.html http://www.gtagaming.com/downloads/gta-vice-city/vehicle-mods/910 http://www.carsbase.com/photo/Cadillac_V_16_series_37_90_ha_model_7330.html http://cadillacdatabase.com/dbas_txt/16hrtm.htm Lassiter V16 Charon 1930-1932 Cadillac Town Car modified Cadillacs are commonly used for the base of a hearse. http://picasaweb.google.com/leonard5588/LeonardS_Garage_Pre1965#5259277683 694660690 http://www.classiccars.ws/awards/1932cadv16towncar/index.html http://www.cadillacdatabase.org/Dbas_txt/Sty_flt2.htm http://cadillacdatabase.com/dbas_txt/drm63031.htm http://en.wikipedia.org/wiki/Hearse "Charon" refers to the name of the ancient mythological ferryman who, accord- ing to Wikipedia, "carries souls of the newly deceased across the rivers Styx and Acheron that divided the world of the living from the world of the dead." http://en.wikipedia.org/wiki/Charon_%28mythology%29 Ulver 1934-37 Chrysler Airflow Sedan https://en.wikipedia.org/wiki/Chrysler_Airflow Wright Fordor 1936-38 Buick Special or Century http://auto.howstuffworks.com/1936-1942-buick-series-60-century.htm http://www.prewarbuick.com/gallery/1935-1938-PreWar-Buick-Gallery Wright Coupe 1936-38 Buick Special or Century Sport Coupe convertible http://www.prewarbuick.com/cars/208/1938-Buick-Special-Sport-Coupe http://en.wikipedia.org/wiki/Buick_Special http://en.wikipedia.org/wiki/Buick_Century Silver Fletcher 1933 Pierce Silver Arrow It's the last car shown in the video at the next link. http://www.remarkablecars.com/ppads/showproduct.php/product/1676/cat/319 http://auto.howstuffworks.com/pierce-arrow-cars1.htm http://auto.howstuffworks.com/1933-1935-pierce-silver-arrow.htm http://www.supercars.net/cars/1439.html http://www.conceptcarz.com/vehicle/z14194/Pierce-Arrow-Silver-Arrow.aspx http://en.wikipedia.org/wiki/Pierce_Silver_Arrow Bruno Speedster 851 1935-36 Auburn 851 "Boattail Speedster" http://auto.howstuffworks.com/1935-1936-auburn-supercharged-851-852.htm http://www.supercars.net/cars/88.html http://en.wikipedia.org/wiki/File:Auburn-851-1.jpg http://en.wikipedia.org/wiki/Auburn_Automobile Celeste Marque 500 1934-36 Mercedes-Benz 500K Special Roadster http://www.conceptcarz.com/vehicle/z6316/mercedes-benz-500k.aspx http://en.wikipedia.org/wiki/Mercedes-Benz_500K Trautenberg Model J 1929-37 (probably 1930) Duesenberg Model J convertible Al Capone owned one coupe
avalon-arena
http://www.supercars.net/cars/468.html http://auto.howstuffworks.com/1933-duesenberg-model-j.htm https://en.wikipedia.org/wiki/Duesenberg_Model_J Brubaker 4WD 1920's-30's Miller race car http://www.jalopyjournal.com/forum/showthread.php?t=278695 https://en.wikipedia.org/wiki/Harry_Miller_%28auto_racing%29 Caesar 8C Mostro 1931-33 Alfa Romeo 8C 2300 Monza http://www.conceptcarz.com/vehicle/z9023/Alfa-Romeo-8C-2300-Monza.aspx http://www.ultimatecarpage.com/car/1268/Alfa-Romeo-8C-2300-Monza.html http://www.supercars.net/cars/1949.html http://www.autogallery.org.ru/alfarom.htm http://www.autogallery.org.ru/k/a/31ar8C2300.jpg http://www.autogallery.org.ru/k/a/32a-r8C_2600CorsaSpyderChassis2211083_Coys.jpg http://en.wikipedia.org/wiki/Alfa_Romeo_8C Caesar 8C 2300 Racing 1932-33 Alfa Romeo Tipo B P3 http://www.supercars.net/cars/37.html http://en.wikipedia.org/wiki/Alfa_Romeo_P3 Carrozella C-Otto 4WD 1925-29 Bugatti Type 35 http://en.wikipedia.org/wiki/Bugatti_Type_35 Trautenberg Racer 4WD 1927/1931 "Whitney Straight" Duesenberg http://blog.hemmings.com/index.php/2007/08/01/save-this-duesen berg-surrey-england/ https://scarfandgoggles.wordpress.com/2013/07/20/the-remarkable- whitney-straight-part-1-racing-driver/ http://en.wikipedia.org/wiki/Duesenberg Manta Prototype 1938 Phantom Corsair A prototype by Rust Heinz Featured in the 1938 movie "Young at Heart" http://www.flyingwombat.com/flyingwombat/index.html http://en.wikipedia.org/wiki/The_Young_in_Heart http://auto.howstuffworks.com/1938-phantom-corsair.htm http://en.wikipedia.org/wiki/Phantom_Corsair Manta Taxi 1938 Phantom Corsair (see above) Bolt-Thrower Red/ Hillbilly 5.1 FWD 1957 Ford Thunderbird but longer and modified with bigger tail fins like those on a 1957 Cadillac El- dorado or 1957-1958 Plymouth Savoy, Belvedere, or Fury http://en.wikipedia.org/wiki/Ford_Thunderbird_%28first_generation%29 Fins: 1957 Cadillac Eldorado http://auto.howstuffworks.com/1957-cadillac-eldorado-biarritz-converti ble.htm http://en.wikipedia.org/wiki/Cadillac_Eldorado#1955.E2.80.931958 Fins: 1957-1958 Plymouth Savoy, Belvedere, and Fury 1958 versions of all three (in the red and white Bolt-Thrower colors) were used for the 1983 movie "Christine," which was based on a novel by Stephen King. https://en.wikipedia.org/wiki/Christine_%281983film%29 http://en.wikipedia.org/wiki/Plymouth_Belvedere#1954.E2.80.931961 http://en.wikipedia.org/wiki/Plymouth_Fury#First_generation_.281956.E2.80. 931959.29 HotRod 1933-34 Ford Coupe hot rod http://en.wikipedia.org/wiki/Ford_Model_B_%281932%29 http://en.wikipedia.org/wiki/Hot_rod Black Dragon 4WD 1932 Ford three window coupe (Roadster?) hot rod http://en.wikipedia.org/wiki/Ford_Model_B_%281932%29 Mutagen 4WD 1936-37 Cord 810/812 sedan modded with a couple of poles, which pass electricity between them, on the engine hood http://www.youtube.com/watch?v=eDU5WVxBwUk http://auto.howstuffworks.com/1936-1937-cord-810-8126.htm Flamer 1934-36 Mercedes-Benz 500 K Sports Roadster or Luxury Roadster hot rod The stock version is shown in the video at the next link. http://www.classicdriver.com/uk/magazine/3200.asp?id=11919 http://en.wikipedia.org/wiki/File:Mercedes-Benz_500K_1934.jpg http://commons.wikimedia.org/wiki/File:Mercedes-Benz_500K_1934.jpg http://www.carstyling.ru/en/car/1934_mercedes_benz_500k/images/10624/ Masseur 1932 Ford Model B pickup hot rod The Masseur has a more chopped top than the examples in the following videos. http://en.wikipedia.org/wiki/Ford_Model_B_(1932) Masseur Taxi 1932 Ford Model B pickup hot rod (see above) Demoniac 1923? Ford Model T blown bucket hot rod http://en.wikipedia.org/wiki/Ford_Model_T Crazy Horse 1926-7? Ford Model T coupe hot rod http://en.wikipedia.org/wiki/Ford_Model_T Bob Mylan 4WD 1936-8 Chevrolet HB Master hot rod http://www.autogallery.org.ru/chev1938.htm http://auto.howstuffworks.com/1937-1939-chevrolet.htm with the grill of a 1936 Chevrolet DA Master, DC Standard http://www.autogallery.org.ru/chev1934.htm http://www.autogallery.org.ru/k/c/34chevDA.jpg Disorder 4WD 1933-34 Ford Coupe convertible hot rod http://www.34ford.com/page/1934-3-window-coupe http://www.34ford.com/page/1934-5-window-coupe https://en.wikipedia.org/wiki/1932_Ford#1933 Speedee 4WD 1933-34 Ford Coupe hot rod http://www.34ford.com/page/1934-3-window-coupe https://en.wikipedia.org/wiki/1932_Ford#1933 Luciferion FWD 1934-6 Hudson (Terraplane?) hot rod http://en.wikipedia.org/wiki/Terraplane http://oldcarandtruckpictures.com/AmericanMotors/Hudson.html Black Metal 4WD 1936-8 Chevrolet HB Master with armor and a cow catcher The grill is more like the one on a 1935 model. http://www.autogallery.org.ru/chev1938.htm http://auto.howstuffworks.com/1937-1939-chevrolet.htm Flower Power 1931-32 Ford Model A Panel Delivery (modified) http://commons.wikimedia.org/wiki/File:1931_Ford_Model_A_79A_Panel_De livery_MOB238.jpg http://auto.howstuffworks.com/1930-1931-ford-model-a-truck.htm https://en.wikipedia.org/wiki/Ford_Model_A_%281927%E2%80%9331%29 Flame Spear 4WD 1928 Opel RAK 2 race car One of a series of rocket powered vehicles produced by Fritz von Opel http://www.gmphotostore.com/Reproduction-of-the-Opel-RAK-2-Race- Car-from-1928/productinfo/53219660/ http://forums.autosport.com/topic/98062-why-wasnt-the-march-701-the-ground- breaker/ http://en.wikipedia.org/wiki/File:OpelRAK2.JPG http://en.wikipedia.org/wiki/Opel-RAK Train 1934-1936 LMS Jubilee class steam locomotive 191 of these were built. They were common on the London, Midland and Scottish Railway, which is a British railway company. http://www.train-photos.com/picture/number3755.asp http://www.jubilees.co.uk/ http://en.wikipedia.org/wiki/London,_Midland_and_Scottish_Railway http://en.wikipedia.org/wiki/LMS_Jubilee_Class Plane 1927 Ford 4-AT The Ford Trimotor ("Tin Goose") monoplane was the most commonly used plane of the U.S. airline industry, and also used by the U.S. Air Force, in the late 1920's-early 1930's. It was also a plane of the "Wings of Texaco"--the Texaco oil company series of commemorative models that fuctioned as coin banks. It's seen in "Creme de la Creme" and can be added to "Freeride" with a mod. http://history.nasa.gov/SP-468/ch4-3.htm http://www.the-collections.com/Texaco/wings.htm http://mafiagame.wikia.com/wiki/Airplane http://en.wikipedia.org/wiki/Ford_Trimotor Barge 1920's-1930's (?) lake freighter A lake freighter, "Laker," is a bulk carrier ship, usually called a boat, of the Great Lakes. There were 300 in the mid-20th century but less than 140 by the early 21st century. http://en.wikipedia.org/wiki/Great_Lakes http://en.wikipedia.org/wiki/Lake_freighter The Lost Heaven Queen Late 1880's-early 1900's steamboat It's a paddlewheel steamboat of the kind mainly used on the Mississippi River in the late 1800's-early 1900's. It's roughly about the same shape as the Belle of Louisville, which was built in 1914, is owned and operated by the city of Louisville, Kentucky, and is one of the four major commercial steamboats cur- rently (2011) used on U.S. inland waterways. http://mafiagame.wikia.com/wiki/Lost_Heaven_Queen http://en.wikipedia.org/wiki/Belle_of_Louisville http://en.wikipedia.org/wiki/Steamboat Tram Late 1920's-early 1930's electric trolley A late 1920's-early 1930's electric trolley. It's smaller than the usual electric trolley. It may be meant to look like the little kind that looks like a San Francisco cable car, which would tie in with the red Giuliano Bridge being meant to look like the Golden Gate Bridge of San Francisco. http://mafiagame.wikia.com/wiki/Tram http://en.wikipedia.org/wiki/Tram http://en.wikipedia.org/wiki/Cable_car_%28railway%29 Metro of the LHRR Late 1920's-early 1930's elevated railway car It's a pair of 1920's-1930's subway cars joined together. At the next two links, you can see msibnsf's videos which show "the development of rapid transit cars in the city of Chicago from the turn of the century up to the 4000s of the 1930s." See 1:53 and onward in the first video for wooden cars produced till 1908, and see 5:51 and onward for the 4000 series, which was made of steel from 1914 to 1924. Both kinds were used into the 1940's. http://mafiagame.wikia.com/wiki/Lost_Heaven_Rail_Roads http://en.wikipedia.org/wiki/Chicago_%27L%27_rolling_stock http://en.wikipedia.org/wiki/Elevated_railway Advice on turning a car at 50-95 mph by kill_everybody: 1. When about one meter from the corner, turn into the corner 2. As soon as you've turned into the corner, tap the hand brake 3. Turn out of the corner and hit acceleration for a split second 4. Turn back into the corner and hit the hand brake Nine times out of ten you can make a 90 degree turn and came out of it at 40- 70 mph. (Thanks to the MafiaScene.com forums.) http://mafiascene.com/ Carcyclopedia To view a vehicle, scroll and use the LMB to choose a vehicle from a list and the vehicle appears on a rotating round platform. Press H for "show mode": you can use mouse aim to adjust the view a bit and use the LMB to turn the platform. Initially, you can view all the regular vehicles and race cars. The FRE pro- totypes and modified cars are added as you succeed at the tasks for them. As I explain in "Glenster's Guide to GTJ Brooklyn," JWs president Judge Joseph Rutherford (who was a big fathead) had a couple of Cadillac V16s to go with the mansion he bought for himself. (It's mentioned at listings for 1918 and 1929 on the timeline at the next link.) http://gtw6437.tripod.com/id12.html In "Mafia: City of Lost Heaven," you can have Tommy Angelo drive a Lassiter V16 Fordor, which is the Cadillac V16 hard top four door car Rutherford had. http://commons.wikimedia.org/wiki/File:Judge_Rutherford_Cadillac.jpg http://pc-gamecars.com/Mafia/Car_images/Cad%20Four2.gif Don Salieri has a Roadster version ("Bon Appetit!" and "Happy Birthday!-City") and Sam drives Salieri in a Lassiter V16 Fordor ("Just For Relaxation-The Trap"). **** How to get a Ford Thunderbird, including early in the main story missions The Bolt-Thrower Red is a late 1950's style car, similar to a 1957 Ford Thun- derbird, which is red with a white roof. The Bolt-Thrower Red can go pretty fast and has good handling, but it has a soft top, so be careful to not let Tom- my roll over (he may die) or get shot at while driving it. It's also the car the gangsters get out of before shooting Tommy near the end of the game. "Bolt Thrower," like "Appolyon," is one of several names in the game that comes from the name of or lyrics by a heavy or black metal band (thanks to Blo- viator). According to Wikipedia, the name of the band Bolt Thrower, in turn, comes "from a weapon in the popular tabletop strategy game Warhammer Fantasy Battle," which is published by Games Workshop. http://en.wikipedia.org/wiki/Bolt_Thrower http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle http://en.wikipedia.org/wiki/Games_Workshop The names of the racers Tommy has to compete with in "Fair Play" are of mem- bers of Death Metal bands (thanks to Bloviator). http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 One is Kirk Windstein, and I've been told that my last name, "Winstein," comes from the German name "Windstein." To get the Bolt-Thrower Red, have Tommy get on the West Marshall Bridge that connects the Work's Quarter to Central Island. Have him face east toward the octagonal light gray tower, which has a dark gray window near the top of each side, that's beside the north side of the bridge, and have him shoot the west dark window until the screen goes dark for a fraction of a second. Then send Tommy to the alley on the north side of the west end of the East Marshall Bridge to get the Bolt-Thrower Red. It's available in all three city modes and the main story missions--an early one is "Molotov Party." You can also get a Bolt-Thrower Red from succeeding at the second mission of "Freeride Extreme"--"The Invisible Man." Some people complained that there's a lot of slow driving in Mafia--that even when more powerful vehicles are available in the last part of the game, they're restricted to driving at 40 mph with the speed limiter (F5) on. If you'd like to know what it's like to have Tommy Angelo drive more like Tom- my Vercetti in "Grand Theft Auto: Vice City," see the speed runs at the next links. Speed runs http://speeddemosarchive.com/Mafia.html You can have Tommy get a Bolt-Thrower Red as early as mission 03-03 Molotov Party-Morello's Bar and he'll have a vehicle that can easily outrun the police cars. **** Gas stations, Lucas Bertone's auto service shop, and free "Freeride" repairs Gas stations There are three working gas stations (the one in front of the Clark Motel isn't interactive). Each one is indicated on the Map (Tab) by an orange trian- gle. - One is a block north of the west end of the West Marshall Bridge. - One is on a corner a little more than halfway up the west coast road of Cen- tral Island. - One is a couple blocks northeast of the 2nd "N" of "DOWN TOWN." To have the gas station attendant give Tommy get a tank of gas for his vehi- cle, have him, facing the gas station, enter it on the right side and park with the pump to the left of his vehicle and so an exclamation point icon appears in the lower left corner of the screen and press the RMB to make a menu appear. Left click the choice "2. Refuel" to get a tank of gas. Tommy can't use a gas station if he's wanted by the police. In "Freeride," a full tank of gas costs $500 and can go into negative dollars (thanks to Bloviator). http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 As in "Vice City," you can have Tommy shoot a working gas pump to make it blow up. Tommy Angelo can also do it by running over a pump with a vehicle. Lucas Bertone's auto service shop If the gas level of Tommy's car is decreasing rapidly, his car has been dam- aged and is leaking fuel. In "Freeride," it costs $2,000 to have the vehicle fully repaired. His shop is by the east end of the Giuliano Bridge and is shown on the Map (Tab). Free "Freeride" repairs In "Freeride," Tommy can get a free repair by driving from the city to the country or visa versa and causing the game to load a new setting and a damage- free version of his vehicle. **** Weapons and Yellow Pete's gun shop Cost Size Damage Clip or chamber/ Max ammo - Melee (short range) Fists Low damage Knuckle Duster Small Low damage Baseball bat $10 Large Low damage unless powered up to kill It can be carried in Tommy's hands without provoking the police Knife $10 Small Medium damage unless powered up to kill Crowbar Small Low Plank Large Medium "Sarah" and "Better Get Used to It" Steel Bar Large Medium "Running Man," "A Trip to the Country," and "Bon Appetit!" Bucket Small Low "Happy Birthday!" - Handguns (medium range) S&W Model 10 M&P $30 Small Medium 6/36 Colt 1911 $50 Small Medium-high 7/35 Accurate, longest range handgun Colt Detective Special $10 Small Medium low 6/36 S&W Model 27 Magnum $100 Small High 6/36 - Shotguns (short range) Pump-action shotgun $500 Large Extreme 8/32 Each shell is individual, not on a clip, so reloading won't waste ammo. Sawed-off shotgun (Lupara) $500 Large Extreme 2/34 - Rifles (long range) U.S. Rifle M1903 Springfield $2,000 Large High 5/15 Mosin-Nagant 1891/30 $2,000 Large High 5/35 Thompson 1928 $1,000 Large Medium-high 50/200 Only medium-long range but the best general use all-rounder weapon - Thrown (medium-far range) Molotov Cocktail $1,000 Small High Grenade $1,000 Small Extreme A Grenade blows up about three seconds after hitting the ground. (Thanks to Bloviator for the damage estimates.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 As mentioned in the HUD section, if Tommy holds a gun, an ammo rectangle ap- pears to the right of the Health rectangle. The ammo rectangle shows Tommy's ammo by a pair of numbers. The left number of the pair gives the number of bul- lets in his current cylinder/magazine/cartridge and the right number gives the number of bullets in his unused cylinder(s)/magazine(s)/cartridge(s). After Tommy fires the last bullet of his current cylinder/magazine/cartridge, he reloads. An entire cylinder/magazine/cartridge of bullets is deducted from the right number and added to the left number. Tommy loses the bullets of a re- jected cylinder/magazine/cartridge. If the reloading is interrupted (you switch Tommy's weapon as he's about to reload or you have him kill an enemy as they're about to reload, etc.), you can get a count of zero for the equipped cylinder/magazine/cartridge of the weapon. How to carry and conceal weapons Weapons, aside from fists, are small or large. Tommy has five places for small weapons and one place for a large weapon in his jacket or pockets. Have him carry, at the most, five small weapons and one large weapon if you want him to be able to conceal all of his weapons. If you have him carry two large weapons, he'll have to hold the second large weapon in his hands and won't be able to conceal it. He'd be running the risk of occasional police detection, but you could have him drop it and pick it up as needed. You'll be annoyed if you work hard on a mission then fail it because Tommy got busted for that, though. If Tommy is carrying two large weapons, one has to be equipped, so if you have him equip a small weapon, he'll drop the large weapon that was equipped. Having Tommy get weapons from others You can have Tommy fight with motorists, policemen, and gangsters to get weap- ons. A small percentage of regular pedestrian motorists have a weapon. If they have one, it's probably a Baseball bat but might be a Colt Detective Special. Most policemen on foot carry an S&WModel 10 M&P, and policemen in a police car are armed with S&W Model 10 M&P handguns and the officer in the passenger seat may have a Pump-action shotgun. The pair of officers who appear in a Lassiter V16 Police car from "Election Campaign" on for police assault carry Pump-action shotguns. In "Freeride," a gangster that's on foot is armed with a Thompson 1928, and pairs of gangsters in a car are armed with two of the following weapons: a Colt 1911, an S&W Model 27 Magnum, or a Sawed-off shotgun. When Tommy collects a weapon from a fallen enemy that's identical to one he has, the ammo of the unused cylinder(s)/magazine(s)/cartridge(s) accumulates. Yellow Pete's gun shop Yellow Pete's gun shop is available during "Freeride" and during one main mis- sion: "Moonlighting." It's behind the door on the side of the Twister Theater which faces a parking lot. The Twister Theater is southwest of the "H" of "HO- BOKEN" on the Map (Tab) on the long dead end road in Hoboken. You can have Tom- my take a shortcut straight to the gun shop over the walk from the road due west of it. The weapons sold there during "Freeride" are the ones listed above which have prices. http://en.wikipedia.org/wiki/Hoboken,_New_Jersey Yellow Pete isn't present at his gun shop during "Freeride," but Tommy meets him in the 19th main story mission, "Moonlighting," and you ought to have Tommy visit him before the big shoot-out in the last main story mission, "The Death Of Art." How to increase Tommy's rate of fire This method works with any gun, but it's most helpful in allowing you to have Tommy rapidly fire eight shots with his Pump-action shotgun. (Otherwise, only the gangsters wielding Pump-action shotguns in "Freeride" can do it as quickly.) Hold the Backwards key, then hold the Fire key while at the same time pressing the Jump key. You can make the weapon fire as fast as you can tap the Jump key. **** Dogs head The easiest way for Tommy to get a Dogs head is to spawn one with "Mafia Hack v1.03" (see the "Mods" section). Otherwise: Tommy can use a Grenade, or shoot the engine area of a car, to create an ex- plosion that beheads a dog, a Boxer. http://en.wikipedia.org/wiki/Boxer_(dog) The most convenient way to have Tommy create the explosion is to give him a Grenade with a weapon spawner. You can use "Mafia Hack V1.03" for that. Have Tommy go to the Dogs head and the exclamation point icon appears in the bottom left corner of the screen. Have Tommy right click it and the message "Dogs head collected" appears in the bottom left corner. The Dogs head becomes another category in the Inventory under "Hands" and it's listed under Items as "Dogs head." It's probably based on a visual/verbal pun--when used, the head of the Boxer becomes a boxing glove on his right hand. "Playing with dog's head" by DarthMnich47 In mission 04-03 Ordinary Routine--Clark's Motel, there's a Boxer behind the motel. If you have Tommy shoot the center of one of the wheels of the yellow Lassiter so the wheel falls off, he doesn't need his car because there won't be a car chase. You can have him park his car behind the motel and use the Thomp- son 1928 to blow up the car to kill and behead the Boxer. In mission 10-03 Omerta-City 2, there's a Boxer on the same museum entrance walk as Little Tony. In mission 13-03 Bon Appetit!-After The Attack, there's a Boxer in an alley beside Pepe's Restaurant. In mission 17-04 Election Campaign--Prison Tower, there are four Boxers in the lot Tommy goes through between the exit door of the prison and the gate to the street. You can use a weapon spawner to give Tommy a Grenade to kill and behead one or more Boxers. In mission 20-05 The Death Of Art--Grand Finale, if you have Tommy take Lucas Bertone's tip and steal a Thor 812 Cabriolet FWD, you have Tommy shoot the lock off one of the two wire gates with red posts at the used car lot in Chinatown (it's on the south end of the triangular block on the east side of Chinatown). There are four Boxers in the lot. In the "Epilogue," there's a picture of a Boxer on the lower right corner of the fourth and last front page of a newspaper shown. You can glimpse a Boxer on the lawn across the street from Tommy during the last shot. The Dogs head ped On rare occasions, a pedestrian appears with a Dogs head instead of a human head. (According to "Mafia Observations" by AsaSK, the construction site in Ho- boken in "Freeride" is more liable to produce the Dogs head ped, but I think it's probably equally likely to appear anywhere peds appear.) "Mafia bug - pedestrian with dog head" by Brian19cz "Mafia dogs" by Theft2 The intended connection might be that Tommy wore the Boxer Dogs head as a box- ing glove when he punched a ped in the head and the dogs head, cartoon-style, replaced or covered the ped's head. The code "Boxer" makes Tommy's hands and weapons, and the Dogs head boxing glove, bigger. **** Miscellaneous basics Tommy can't swim. Whether he's on foot or in a vehicle, if you have him get into the river, he dies and you fail the mission. He drowns sometimes if you have him get onto the dock northwest of "Downtown" on the map, for some reason-- I don't know what triggers it to happen when it does. Peds who don't have any special purpose for interacting with Tommy, such as all the peds in the Tutorial, have pretty anti-social things to say, including, "I don't have time for this sh*t." When you hold the LMB to power up the Baseball bat, it's supposed to create a one-hit knockout when you have Tommy strike with it, but some peds just react by crouching until Tommy hits them a number of times. A nearby ped may scream and run away till they run to a standing ped, then they'll just stand there, too. (Short attention span, I guess: "He's trying to kill me!" "Oo, isn't that an in- teresting fedora?") You can have Tommy use the Baseball bat to damage a cylindrical metal contain- er such as a trash can, but the bat may bounce off it and damage or even kill Tommy. (I once had that happen to him when he hit a phone booth, which is sup- posed to break apart.) Tommy can use a vehicle or weapon to break a fire hydrant and make water spurt from it for a while. Watch for vehicles when you have Tommy cross the street--vehicles will only stop for him if you have him stand in their path for a couple of moments. It's risky to have Tommy take cover behind a vehicle in a shoot-out because the vehicle may be shot enough to blow up. You may need to have Tommy shoot the side window of a vehicle several times before the window breaks away and lets a bullet go through. Tommy can shoot vehicle tires to flatten them or shoot the center of the wheel three or four times to make it fall off. The wheels can also come off if the vehicle is damaged enough or explodes. Tommy can use a vehicle or weapon to blow up the gas pumps in front of the three working gas stations (not those in front of the Clark Motel), which are indicated on the Map (Tab) by orange triangles. I once managed to have Tommy climb onto the bed of the Bolt Ace Pickup by the man on the guard rail of the Giuliano Bridge during "Fairplay." I'm not sure if Tommy could take a ride in one driven by a ped. To have Tommy leave a vehicle with the engine running: Stop the car so the exclamation mark appears in the lower left corner of the screen, press "use"/RMB so the engine stops, use acceleration or reverse, and when you hear the engine start, press "use"/RMB to have Tommy leave the car. (Thanks to HAL10000 at the MafiaScene.com forums.) Some of the good shortcuts to know: - the north-south alley east of Salieri's Bar - the west-east alley east of the 90 degree bend in the road east of the east end of the Giuliano Bridge It's only useful for going west to east because it has five drops (three about 8', one about 7', and one about 9') going west to east. It has a couple of guard rails across it that break away if Tommy runs into them with a vehicle. Tommy can continue east from that shortcut to go across the street and go east through an alley. - the east-west walk through the Hoboken construction area It's about a block south of the shortcut with five drops. If you send Tommy east from the east end of the Giuliano Bridge, have him take the fourth right then go left over the walk. It's due east of the Twister Theater where Yellow Pete's gun shop is. Tommy can continue east from that shortcut to go across the street and through an east-west alley. - The north-south walk between the south end of the dead end road the Twister Theater is on to the road south of that in Hoboken - the two sets of steps and the walk that go east-west east of the circle south of the "D" of "OAKWOOD" on the Map (Tab) - the northeast-southwest alley on the north side of the west end of the West Marshall Bridge - a pair of east-west shortcuts, one on either end of an east-west stretch of road, which I'll describe going west: A bit south of the T-intersection south of the "U" of "WORKS QUARTER," go west through an alley, a lot, and an alley, continue west on the street to the T-in- tersection at the end of the street, go across the street a bit to the right, knock down the two gray doors, and continue west through the lot and narrow al- ley to the street. - the east-west alley west of the northern east-west section of the mostly one lane block of the Works Quarter There's a north-south alley midway across the north side of that alley, too. **** Gimmicks, glitches, Ghost World, and jumps How to have Tommy slide down a wall by tntlink You can have Tommy walk into a wall as he walks off a ledge so he might slide down instead of fall. (I got the tip from a video by tntlink, but the video has been disabled.) This can come up in the mission "The Whore" if you use the gimmick of having Tommy walk on a narrow ledge around a building to avoid a police attack--you have him walk against the building as he goes over the narrower ledges so he won't fall. (See the video by cHIKO700 at the next link.) Having Tommy walk into the wall can make him adhere to it a bit better. If he slips from the ledge and you have him keep walking into the wall, he'll probably slide to the ground. This can also be useful if you have Tommy try a gimmick to get ito Ghost World and want him to descend to the ground without getting killed. How to send Tommy's car flying Lembox' video at the next link show's how in "Omerta" you can drive Tommy's '57 Ford into the corner phone booth near the parked car Frank is kept in to have Tommy's car spin into the air. I don't know what percentage of the time it works but Lembox repeats it so it isn't a one-time glitch. He compares it to the GTA "IV" swingset glitch. "MAFIA - The Spinning Manta Bug!" by LT19C1SS Some of the FRE prototype cars may make a head spin like they're b-boying (breakdancing) if they wreck after making a fast jump. The Manta is one of those that may spin a long time. http://en.wikipedia.org/wiki/B-boying Looney Tunes fall by 0rland0walkthrough 0rland0walkthrough shows that you can have Tommy make pedestrians do the kind of fall Wile E. Coyote or such makes only after realizing they're not over ground. Have Tommy honk the horn of his vehicle by a ped that's close to the shore--the ped backs off over the water and are suspended for a moment before they fall. You can try it while having Tommy drive south along the coast from Lucas to Dick in 19-05 Moonlighting-Lucas Bertone. See one of the videos 0rland0walk- through made for "Moonlighting" at 4:06 and 6:10 at the next link. https://en.wikipedia.org/wiki/Wile_E._Coyote_and_The_Road_Runner Voice from the overhead ped tunnel by the East Marshall Bridge At gamefaqs.com in Underground's "Mafia Easter Eggs FAQ" it says that you can have Tommy shoot at the pedestrian bridge/tunnel that goes over the street and between two buildings near the east end of the East Marshall Bridge to hear a weird voice. I can't get it to work. I bet johncena1 has the explanation--he pointed out to me at the mafiascene.net site that it may be something just used for the Czech version of the game. If you have the Czech version, you can find the Easter Egg explained by Cole Phelps at the mafiascene.net site. He reported that he could create it by hav- ing Tommy shoot the third window, north to south, of the top floor (beige colored) of the southern building of the two connected by the bridge/tunnel. This causes the screen to go black for a moment then the game to play the audio of someone (head developer Daniel Vavra?) in Czech saying: "No název je to docela dobrej no, ona je to dost sraeka, ale na tom nezálezí, protoze reklama se udilá tak jako tak a lidi si to stejni koupij." Cole's English translation: "Name is quite good, it is quite shit, but it´s not important,? because adver- tising will be done and people will buy it, though." (Thanks to the Mafia- Scene.com forums.) Google Translate gave me: "Well the name is quite good, well, she is pretty shit, but it did not matter, because advertising is bloated anyway and people have the same koupij." For "koupij" it suggested "koupi" which is Czech for "purchase." The video by DarthMnich47 at the next link has Tommy, facing west, use a ma- chine gun to shoot the third window from the right of the pedestrian bridge/tun- nel to get the same Easter Egg. (Again, this just seems to be for the Czech version.) "Mafia Game - Police - bug" by codebusters As mentioned earlier in the section on "Police," codebusters has shown that you can have Tommy lightly bump a police car to create a minor offense and have the police car pursue his car, elude the police till the puzzled policeman sym- bol appears, and get out of his car to run about 20' behind it. When the po- licemen catch up and get out of their car to run to Tommy's car, you can have Tommy pick the lock of their police car and possibly have him get away with stealing it. Then you can have Tommy park with the driver's side door against a wall, and the two policemen takes turns throwing each other out of the passenger side. You can have Tommy drive away with a policeman in the passenger seat. Ghost World There are a lot of ways to have Tommy go to Ghost World (actually missing tex- tures and collision files) in "Mafia." The southeast part of the fence is non-solid at a car lot on the south side of the block that's east of the block with "Ave" of "Market Ave" in Hoboken on the Map (Tab). During "Freeride," the gate at the back of the parking lot for Morello's Bar (at the southeast corner of the block with "ARK" of "NEW ARK" on the Map--Tab) is non-solid, and a non-solid red gate is in the front of the lot. "Mafia The City of Lost Heaven How to get out of salieris bar" by Mafiafan12 In a main story mission, before Tommy drives from behind Salieri's Bar toward the street, you can have him enter the Ghost World around Salieri's Bar. Have him park in the middle of the driveway just before the spot that causes the rest of town to load up--with the front end of the car about a foot before the far corner of the building on the left. Have him park another car between that car and a wall so Tommy can't exit his car normally. After several efforts to have him exit, he teleports to a spot in front of it and you can have him explore Ghost World. "Funny Mafia bugs!" by Garyankan In the video at the next link, Garyankan shows Tommy and Paulie in the same Ghost World. You can also cause Paulie and Sam to slide from side to side in their car seats unable to follow Tommy by having Tommy park in a narrow alley so he can get out of his car but Sam and Paulie can't. ProGlitcherPL's research on glitches--mainly ways to go to Ghost World: mission 2--Running Man mission four--Ordinary Routine mission eight--The Whore/The Priest FR/FRE Others "How to get out of the map..." by ririvovolele A variety of jumps you can have Tommy make to places outside the normal map. "Mafia Game Bug 2" by 9SprayeR9 In Ghost World, some roads aren't Ghost Roads--they're just not there. "Mafia 1 Tutorial Bug" by Tommyyk How to see a ghost taxi: On the lot the instructor tells Tommy to drive to in the "Tutorial," the three wedge-shaped ramps can be used for more than just jumps. Have Tommy park the Falconer Yellowcar on one then shoot one of the wheels off by shooting the cen- ter of it. A replacement wheels appears and the car goes forward most of a foot every seven seconds or so. It defies gravity going at the same upward angle till most of it is beyond the ramp then it falls into the ramp as if the ramp weren't solid. It continues forward till Tommy gets into it or gets on it by jumping from a nearby ramp or from nearby boxes. How to make Tommy a ghost with a ghost car Send Tommy into the construction area above a big "X" of roads, one of which is the east-west road north of the name "DOWN TOWN" and the other road is a few blocks north of the name "OAKLAND." Have him go to a small gray building and go through the brown ghost door to get into the blue-green Crusader Chromium Fordor Blue. There's a map by The King that shows the location most of the way down the page at the next link. (Thanks to the MafiaScene.com forums.) As he drives the car, more and more parts of it become invisible till all that's left of it is a shadow, and if he drives it a bit linger, he becomes in- visible, too. See the video by RonaldLandor at the next link. Jumps Have Tommy use a car with a hard top or he'll probably die if it flips. Tommy can use the three stunt ramps of "Freeride Extreme" (see the section on FRE) for jumps. Have him use one of the faster cars, like a HotRod, to get across the river. Have Tommy go east to west on the West Marshall Bridge and either ramp from the raised drawbridge or continue ahead and ramp off the steps and front wall of the building. "Mafia - The Ultimate Bridge Jump" by TKM96 There's a jump you can have Tommy make at the southern bridge of the two big bridges in the north central part of the country (see one of the maps for the country in the "Map" section). To get there, have Tommy go north from the northeast corner of New Ark, go left where the road divides after the airport, continue under the bridge, and go to the T-intersection at the end of the road. Have him go right to the bridge. You can also have him go straight where the road divides after the airport then go left where the road divides after the Clark Motel to get to the bridge. At the northwest corner of the bridge there are three cylindrical metal con- tainers Tommy can remove from a dirt lot by a steep cliff. You can have Tommy drive off the cliff and try to land safely on the shore across the river and a long way below. Some examples with a Black Dragon 4WD are shown by TKM96 at the next link. There's a little building south of the southeast corner of Downtown. To the west of it is a building with a ledge on the east side. You can have Tommy drive off the ledge into the water and drive in it--it's only about a foot deep. "Mafia Glitch Dedication" by zuperzimmecool At the next link, zuperzimmecool shows how to use the "stair glitch" to do a super jump with a Black Metal 4WD on the stairs at the ninety degree bend in the road north of the first "R" of "WORKS QUARTER." I couldn't get it to work with PC version 1.2. I haven't tried it, but it might work if you use "Mafia Swap 101" (see the "Mods" section) to run your game at v1.0. **** Mafia/GTA connections Don Salieri--voice actor George DiCenzo is print shop owner Earnest Kelly in "Vice City." http://en.wikipedia.org/wiki/George_DiCenzo Vincenzo--voice actor John Tormey is Vince in GTA "IV" "The Ballad of Gay Tony." http://www.imdb.com/name/nm0868110/ Ralph and Lucas Bertone--voice actor Jeff Gurner added the voice of a pedes- trian to "San Andreas" and is Mori Kibbutz in GTA "IV" "The Ballad of Gay Tony." http://www.imdb.com/name/nm0348669/ Michelle--voice actress Laura Maxwell (as Laura Bubbles) supplied the voice of a pedestrian for "Vice City," 2002. http://www.imdb.com/name/nm1192319/ Various voices are by voice actor John Zurhellen who does various voices and is Jethro in "Vice City" and "San Andreas" and is Jeremy St. Ives in "IV," the last two for which he helped write pedestrian dialogue. http://www.imdb.com/name/nm1270690/ Various voices are by voice actor Chris Phillips who does various voices and is El Burro and Marty Chonks in "III." http://www.imdb.com/name/nm0680303/ Some of the others who supply various voices to this game who also supply voices for GTA peds are Adam Davidson, Jenny Jemison, Laura Paterson, Gene Hil- green, Steve Knezevich, Gillian Telling, and Adam Tedman. http://www.imdb.com/name/nm1595422/ http://www.imdb.com/name/nm1272098/ http://www.imdb.com/name/nm1286091/ http://www.imdb.com/name/nm1272006/ http://www.imdb.com/name/nm1165569/ http://www.imdb.com/name/nm1273195/ http://www.imdb.com/name/nm1365158/ Executive producer--Sam Houser is the the co-founder and president of Rock- star Games. http://en.wikipedia.org/wiki/Sam_Houser Casting--Judy Henderson is the casting director for "Vice City" and "San An- dreas." http://www.imdb.com/name/nm0376497/ Producer/director of voice-overs--Renaud Sebbane is the producer for pedestri- an dialogue in "III" and "Vice City" and adds a voice to "III" that we learn is Barry Stark in "Vice City." http://www.imdb.com/name/nm1167533/ **** Mafia music http://www.last.fm/music/Mafia+Soundtrack/+wiki http://www.imdb.com/title/tt0338221/soundtrack Mafia Main Theme Vladimir Simunek Opening and Menu The music of Vladimir Simunek was performed by the 45 member Bohemia Symphonic Orchestra at Studio B of the National Theatre in Prague, Czech Republic. The orchestra was conducted by Adam Klemens (Dark Blue World), and was pro- duced by Jiri Zobac, who has worked with, among others, Angelo Badalamenti on the films of David Lynch. The Mooche (Duke Ellington/Irving Mills) Duke Ellington Works Quarter 1 http://en.wikipedia.org/wiki/Duke_Ellington Cavalerie (Django Reinhardt) Django Rein- hardt and The Quintet of The Hot Club de France Little Italy 2 http://en.wikipedia.org/wiki/Django_Reinhardt http://en.wikipedia.org/wiki/St%C3%A9phane_Gr appelli Chinatown, My Chinatown (William Jerome/ Jean Schwartz) The Mills Brothers Chinatown 3 http://www.youtube.com/watch?v=fU46qVfqgjc http://en.wikipedia.org/wiki/Mills_Brothers Vendredi 13 (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France Downtown 4 Echoes of France: Variations on La Mar- seillaise" (Claude Joseph Rouget de Lisle arranged by Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France Oakwood 5 https://www.youtube.com/watch?v=QyjJ3ThpRkA "Intermezzo 2" Minor Swing (Django Reinhardt/Stéphane Grappelli) Django Reinhardt and The Quin- tet of The Hot Club de France New Ark 6 Manoir de mes reves (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France Hoboken 7 Caravan (Duke Ellington/Juan Tizol/Irving Mills) The Mills Brothers Oak Hill 8 https://www.youtube.com/watch?v=MJOs8roE94E Belleville (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France Center Island 9 I'm Living in a Great Big Way (Dorothy Fields/Jerome Kern) Louis Prima countryside 1 10 https://www.youtube.com/watch?v=x8txvI54Wl0 http://en.wikipedia.org/wiki/Louis_Prima Jet Black Blues (Alonzo "Lonnie" Johnson) Blind Willie Dunn's Gin Bottle Four countryside 2 11 https://www.youtube.com/watch?v=KaAtpqTy7oE "Fairplay" after the race: Lucas Bertone's auto service shop http://www.naxos.com/mainsite/blurbs_re "Bon Appetite!" Pepe's restaurant views.asp?item_code=8.120767&catNum=120767 until the shoot out &filetype=About%20this%20Recording&langua ge=English http://www.redhotjazz.com/gin.html https://en.wikipedia.org/wiki/Lonnie_Johnson_%28musician%29 Lentement Mademoiselle (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France countryside 3 12 https://www.youtube.com/watch?v=smY1hPmgDJU Douce Ambiance (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France countryside 4 13 Oiseaux des Iles (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France countryside 5 14 https://www.youtube.com/watch?v=nxwj_hV-_hU Fighting Theme #1 and #2 Vladimir Simunek fighting Car chase 1 Vladimir Simunek car chase http://www.youtube.com/watch?v=yh87TUvwQXI La Verdine (Christophe Lartilleux) Latcho Drom "The Running Man" http://www.youtube.com/watch?v=CSFCTIVyOHc Tommy's escape on foot http://mafiagame.wikia.com/wiki/Latcho_Drom I'm Living in a Great Big Way (Dorothy Fields/Jerome Kern) Louis Prima "The Running Man" http://www.youtube.com/watch?v=x8txvI54Wl0 Salieri's Bar Tiger Rag (The Original Dixieland Jazz Band--Henry Ragas/Edwin B. Edwards/Nick La Rocca/Tony Sbarbaro/Larry Shields) The Mills Brothers "Molotov Party" https://www.youtube.com/watch?v=Uf7KgHxhmok Morello's Bar I'll Be Glad When You're Dead (You Rascal, You) (Spo-De-Odee) The Mills Brothers "Sarah" (her gramophone), "Bon Ap- https://www.youtube.com/watch?v=kgwM9qGAeWM petit!" (Salieri's Bar) "You Lucky Bastard!" (radio in Vin- cenzo's workshop) I’m Not Rough (Lil Hardin/Louis Armstrong) Louis Armstrong and his Hot Five with Lonnie Johnson "Better Get Used To It" https://www.youtube.com/watch?v=xo5mphT5t64 Have Tommy turn on Salieri’s http://www.redhotjazz.com/hot5.html gramophone http://en.wikipedia.org/wiki/Louis_Armstrong Sing It Way Down Low (Hoagy Carmichael/Jo Trent) Louis Prima and his New Orleans Gang "Omerta" http://www.youtube.com/watch?v=3X6aj9bTZMo Intercom on the outside of the airport reception building Calm Vladimir Simunek "Omerta" https://www.youtube.com/watch?v=j4QUcMM_n-0 Frank's reunion with his wife and daughter/Frank is released with his family "Epilogue," others Fate Vladimir Simunek "Visiting Rich People" https://www.youtube.com/watch?v=obmKwr2St-U Tommy describes Frank's fake fu- neral Moanin’ for You (Harvey Brooks) The Mills Brothers "A Great Deal!" http://www.youtube.com/watch?v=O9uXWSPd5pY Parking garage attendant's radio before the fight You Run Your Mouth And I'll Run My Busi- ness (Lil Armstrong) Louis Jordan "A Great Deal!" http://www.youtube.com/watch?v=z8VhdP4ajbE Driving away from the parking http://en.wikipedia.org/wiki/Louis_Jordan garage Long About Midnight (Alex Hill/Irving Mills) Louis Prima "Bon Appetit!" https://www.youtube.com/watch?v=8JRQvwhlbm8 Carlo's apartment Coucou (Féline & A. Mathias) Django Rein- hardt and The Quintet of The Hot Club de France w/Josette Dayde "Happy Birthday!" http://www.youtube.com/watch?v=0WqmkSMpqvg Steamboat band--Bandits of Rhythm Coquette (Johnny Green/Carmen Lombardo/Gus Kahn) Django Reinhardt and The Quintet of The Hot Club de France "Creme de la Creme," "Just for Re- https://www.youtube.com/watch?v=waMQySjfHNY laxation" (Salieri’s Bar radio, radio in shack in harbor lot) Out for No Good (Al Dubin/Harry Warren) The Mills Brothers "Election Campaign" https://www.youtube.com/watch?v=xJyp2CzX-GQ Salieri's gramophone Rhythme futur (Django Reinhardt) Django Reinhardt and The Quintet of The Hot Club de France "Just for Relaxation" http://www.youtube.com/watch?v=UfrsOawogdY Have Tommy turn on Salieri’s gram- ophone Lake of Fire (Curt Kirkwood) Lordz of Brooklyn Ending credits https://www.youtube.com/watch?v=gG2Duj7XYY4 http://en.wikipedia.org/wiki/Lordz_of_Brook lyn Glenster's bonuses: (I didn't stick strictly to the time period, but neither did the game develop- ers with "You Run Your Mouth and I'll Run My Business" recorded by Louis Jordan or "La Verdine" by Latchmo Drom.) Diddy Wah Diddy (Blind Blake) Blind Blake Leon Redbone http://en.wikipedia.org/wiki/Blind_Blake http://en.wikipedia.org/wiki/Leon_Redbone Sweet Georgia Brown (Ben Bernie/Maceo Pinkard/Kenneth Casey) Django Reinhardt and The Quintet http://www.youtube.com/watch?v=mpO5xIltlyU of The Hot Club de France Limehouse Blues (Philip Braham/Douglas Furber) Django Reinhardt and The Quintet https://www.youtube.com/watch?v=BIeGrOo6JDk of The Hot Club de France The Sheik of Araby (Harry B. Smith/Francis Wheeler/Ted Snyder) Django Reinhardt and The Quintet http://www.youtube.com/watch?v=o6jwvS0mHwo of The Hot Club de France Honeysuckle Rose (Fats Waller/Andy Razaf) Django Reinhardt and The Quintet http://www.youtube.com/watch?v=rwJNuY3i6uQ of The Hot Club de France Charleston (James P. Johnson/Cecil Mack) Django Reinhardt and The Quintet http://www.youtube.com/watch?v=I_pD7oYJnJo of The Hot Club de France http://en.wikipedia.org/wiki/Charleston_%28song%29 http://en.wikipedia.org/wiki/Charleston_%28dance%29 Swing dance (song title? by Frank Skinner) Whitey's Lindy Hoppers https://www.youtube.com/watch?v=ahoJReiCaPk ("Hellzapoppin'") http://en.wikipedia.org/wiki/Whitey%27s_Lindy_Hoppers http://www.imdb.com/title/tt0033704/fullcredits#cast http://en.wikipedia.org/wiki/Hellzapoppin%27_%28film%29 https://en.wikipedia.org/wiki/Swing_%28dance%29 Paper Doll (Johnny S. Black) The Mills Brothers My Darling Nelly Gray (Benjamin Hanby) The Mills Brothers and Louis http://www.youtube.com/watch?v=aUIvfKE01Bo Armstrong West End Blues (Joe "King" Oliver) Louis Armstrong and his Hot Five http://en.wikipedia.org/wiki/Bock-a-da-bock Muskrat Ramble (Kid Ory) Louis Armstrong and his Hot Five Cheek to Cheek (Irving Berlin) Fred Astaire http://en.wikipedia.org/wiki/Fred_Astaire Never No Lament (Duke Ellington) (lyrics for Don't Around Much Anymore by Bob Russell) Duke Ellington and his Orchestra http://www.jazzstandards.com/compositions-1 /dontgetaroundmuchanymore.htm I'm Beginning to See the Light (Duke Ellington/Don George/Johnny Hodges/Harry James) Duke Ellington and his Famous http://www.youtube.com/watch?v=nAsJexo_S5Q Orchestra Just a Gigalo/I Ain't Got Nobody (adapted by Irving Caesar from "Schöner Gigolo" by Leonello Casucci/Julius Brammer)/(Roger Graham/Spencer Williams) Louis Prima and Keely Smith Sing, Sing, Sing (introducing "Christopher Columbus") (Louis Prima) Benny Goodman and his Orchestra http://en.wikipedia.org/wiki/Benny_Goodman I Can't Get Started (Ira Gershwin/Vernon Duke) Live: ? and I Can't Get Started Bunny Berigan and his Orchestra http://en.wikipedia.org/wiki/Bunny_Berigan Marie (Irving Berlin) The Tommy Dorsey Orchestra http://www.youtube.com/watch?v=H1uS0xkbpb8 with Bunny Berigan http://en.wikipedia.org/wiki/Tommy_Dorsey Opus One (Sy Oliver) The Tommy Dorsey Orchestra http://www.youtube.com/watch?v=uRIaFOKYN0k with Buddy Rich Honeysuckle Rose (Fats Waller/Andy Razaf) The RCA All Stars (Fats Waller, http://www.youtube.com/watch?v=X1mei1R8IJQ Tommy Dorsey, Bunny Berigan, http://en.wikipedia.org/wiki/Fats_Waller Dick McDonough, George Wettling) Your Feets Too Big (Ada Benson/Fred Fisher) Fats Waller and His Rhythm Lulu's Back in Town (Al Dubin/Harry Warren) Fats Waller and His Rhythm http://www.youtube.com/watch?v=H2htyg_Hedc with Bunny Berigan Cross Road Blues (Robert Johnson) Robert Johnson https://en.wikipedia.org/wiki/Robert_Johnson Big Noise from Winetka (Ray Bauduc/Bob Crosby/Bob Haggart/Gil Rodin) Bob Crosby http://en.wikipedia.org/wiki/Bob_Crosby My Honey's Lovin' Arms (Joseph Meyer/Harry Ruby ) Bing Crosby, Louis Armstrong, http://www.youtube.com/watch?v=Vx-m0Fe7gCg Jack Teagarden, and Joe Venuti http://en.wikipedia.org/wiki/Bing_Crosby http://en.wikipedia.org/wiki/Joe_Venuti Jumpin' at the Woodside (Count Basie) Count Basie http://en.wikipedia.org/wiki/Count_Basie Ain't Misbehavin' (Thomas "Fats" Waller/ Harry Brooks/Andy Razaf) Louis Armstrong and his All "Muskrat Ramble" (Kid Ory) Stars with Jack Teagarden http://en.wikipedia.org/wiki/Muskrat_Ramble http://en.wikipedia.org/wiki/Jack_Teagarden Oh, Lady Be Good (George and Ira Gershwin) Artie Shaw https://www.youtube.com/watch?v=UKFiDslrSkU with Buddy Rich http://en.wikipedia.org/wiki/Artie_Shaw Mighty Lak' a Rose (Frank Lebby Stanton/ Ethelbert Nevin) Jack Teagarden The Bucket's Got a Hole in It (Clarence Williams) Louis Armstrong and his Friends http://www.youtube.com/watch?v=f1H2C_2Vc2o with Jack Teagarden "Bei Mir Bistu Shein" (Jacob Jacobs/Sholom Secunda/Sammy Cahn/ Saul Chaplin) "Hold Tight Hold Tight" (Jerry Brandow/Lenny Kent/Edward Robinson/ Willie Spotwood/Leonard Ware) The Andrews Sisters http://en.wikipedia.org/wiki/The_Andrews_Sisters Tuxedo Junction (Erskine Hawkins/Bill Johnson/Buddy Feyne) Runnin' Wild (A.H. Gibbs/Joe Grey/Leo Wood) In The Mood (Joe Garland/Andy Razaf) Glenn Miller and his Orchestra http://en.wikipedia.org/wiki/Tuxedo_Junction http://en.wikipedia.org/wiki/In_the_Mood http://en.wikipedia.org/wiki/Glenn_Miller Peter and the Wolf (Prokofiev) ? https://en.wikipedia.org/wiki/Peter_and_the_Wolf http://en.wikipedia.org/wiki/Sergei_Prokofiev **** Codes To enter a code, type it during the game and, if you entered it correctly, the screen goes black for a fraction of a second before the code takes effect. To cancel the code, type it again. Code Effect boxer ("boxer" in Czech) Tommy has big hands. His items and weapons are big, too, while he holds them. cornufse ("cornu vse" is "I steal everything" in Czech) Tommy can jack or pick the lock of any car (only for v1.2) cumdal ("look further" in Czech) Increase draw distance (only for v1.2) Yay! A good way to see the difference is to put in the code while Tommy looks cross a river at a skyline. It also adds de- tails to certain things--it adds bits of reflection to caps in the river, for example. jizda ("ride" in Czech) The roof is removed from Tommy's car if it's a soft top car krefjezivot ("blood is life" in Czech) Tommy has full Health (it can only be used once per mission) municak ("ammo man" in Czech) if Tommy has at least one full unused cyl- inder/magazine/cartridge (the right number of the pair in the ammo bar of the HUD) for a gun or guns he has or acquires the amount of the unused cylinder(s)/magazine(s)/cartridge(s) won't get lower. If that's the case, when Tommy uses up the amount of his current cylinder/magazine/cartridge (the left number of the pair in the ammo bar of the HUD), he'll reload it. Tommy will have infin- ite ammo for that gun or guns. It doesn't work for thrown weapons. parnik ("boat" in Czech) Use the noclip function of "MafiaCon1.2" or "Mafia Hack v1.03" (see the "Mods" section) for a better view: another Tommy stands right behind the elderly lady pedestrian who's in a long red-orange dress on the cabin of the boat that regularly passes through the West River. They have their arms outstretched like Jack and Rose in the "I'm flying!" scene in the 1997 movie "Titanic." http://en.wikipedia.org/wiki/Titanic_(1997_film) polifuck ("field f*ck"" in Czech) It didn't disable cheats or make wanted levels disappear for me. I don't know what it does yet. rozmaz ("smear" or "blur" in Czech) ? It sounds like it might create the FRE "Radial Motion Blur," but it doesn't. Thanks to chordlove, xDsplashDx, and Dmitrorus **** Profile Before playing any of the missions, you give a name to a Profile for a set of save games. You can't delete individual save games, but you can add another Profile and set of save games or delete a Profile and set of save games. When you start the game, you can pick which Profile you want to use. **** "Free Ride" (Something to remember throughout the game: if you have v1.2 of the game, type "cumdal" at the start of missions to improve draw distance.) You can play "Freeride" while doing the main story missions, so I might have covered either one first. Normally, "Freeride Extreme" is made available by do- ing all the main story missions, but I felt like using the gimmicks to let me do FR and FRE first (sort of like doing the GTA sub-missions first then the main story missions), so I cover FR and FRE first then the main story missions. Tommy starts with a Colt 1911, S&W Model 27 Magnum, Sawed-off shotgun, Thomp- son 1928, full Health, no money, and a Falconer Yellowcar, which can be used for the taxi mission, in City-Small. He can jack or pick the lock of a Falconer Yellowcar and becomes able to do those things with other vehicles as he succeeds at the main story missions. As other vehicles become available from playing the main missions of the game, you can choose the vehicle maker, the specific model, and, if available, which color except for the last color listed due to a glitch. If you want Tommy to have the vehicle in the color unavailable due to a glitch, you have to have him get it from the street. Tommy gets the most powerful vehicles to pick from for FR by succeeding at the "Freeride Extreme" missions. The FRE missions are available after completing the main story missions or by using the gimmick described in "The fastest way to make all the 'Freeride Extreme' vehicles available for 'Freeride'" described in the section on "Freeride Extreme." You can pick locations and adjust traffic, pedestrian, and police patrol den- sity by succeeding at all the main story missions or using the gimmick described below in "How to unlock all Free Ride settings...." He can make money using a taxi to transport people seen waving to him who want a taxi ride, killing gangsters, blowing up vehicles, and by speeding over 70 mph--after completing the main story missions, that goes up to 105 mph. Saving the game You save the game for $2,000 by right clicking the front door of Salieri's Bar. You get one save slot, so if you don't reload the save but start the mission again, Tommy starts with no money and the same four weapons he always starts with. Vietnam Rebel has a method that lets you make an exception to that: According to Vietnam Rebel, you can have Tommy change his "Freeride" car with- out losing the money he earned: 1. Save at Salieri's Bar with the car that you started with. 2. Exit to the menu. 3. Start a new "Freeride" with a different car. If the car you had is a two door, then select a two door, etc., or your hame may crash (although w45olds wrote that you can use a car with a different number of doors without a game crash). Vietnam Rebel gives this exception: if you have a Lassiter V16 Police, you can change to a Thor four door then a Schubert Extra Six Tudor then a Bolt B Tudor (like a pickup, roadster etc.). 4. Select the same setting (Freeride Night for Freeride Night, etc.). 5. Load the "Freeride" you last saved and the car you originally selected should be changed to the new car. Settings City-Small: Tommy can only go to part of the city and not the Terranova Bridge, Chinatown, Oakwood, Oak Hill, or the countryside. This is the only choice available at the start of the game unless you use the gimmick described below in "How to unlock all Free Ride settings...." City-Night: Tommy can go to the whole city and countryside (Countryside- Night) at night. This is available after mission 8---"Sarah/Better Get Used to It" unless you make it available earlier by using the gimmick described below in "How to unlock all Free Ride settings...." Countryside-Night: this is the same as City-Night except Tommy starts in the countryside. It's also available after mission 8--"Sarah/Better Get Used to It" unless you make it available earlier by using the gimmick described below in "How to unlock all Free Ride settings...." City-Daytime: Tommy can go to the whole city and countryside (Countryside-Day- time) during the daytime. It's available after mission 14--"Happy Birthday!" unless you make it available earlier by using the gimmick described below in "How to unlock all Free Ride settings...." Countryside-Daytime: this is the same as City-Daytime except Tommy starts in the countryside. It's also available after mission 14--"Happy Birthday!" unless you make it available earlier by using the gimmick described below in "How to unlock all Free Ride settings...." City-Night and City-Daytime give you a choice of Little Italy, Central Island, Down Town, and Hoboken. Countryside-Night and Countryside-Daytime give you a choice of the China Town Exit, Dam, Lay By, and Motel. ("Lay By" is a dirt lot at the side of the road. It's convenient if you want to have Tommy go to the bridge that has a cliff at one side he can make jumps from. To have Tommy go to the bridge from Lay By, have him, facing the road, go right.) Until you succeed at all the main story missions, you can't adjust the sliders for Traffic, Pedestrian, and Police Patrol Density, or play "Freeride Extreme," unless you make them available earlier by using the gimmick described below in "How to unlock all Free Ride settings...." How to unlock all "Free Ride" settings, the ability to adjust police patrol, traffic, and pedestrian density sliders, and unlock "Free Ride Extreme" at any time from the start of the game: Start "Free Ride" and send Tommy to the east side of the southwest-most block of the Works Quarter. Have him go south from it down an alley till you see four wooden crates (three with one on top) on the right, then send him left to the yellow-brown door. Right click when you see an exclamation point icon, the in- dication that Tommy can commit an action, in the bottom-left corner of the screen. Save the game. Speeding--the fastest way to make money Tommy gets $100 for every several seconds he drives over 70 mph--after com- pleting the main story missions, that goes up to 105 mph. The fastest way to make a lot of money in "Freeride" is to do "Freeride" to use the gimmick described above to unlock "Freeride Extreme," do FRE to unlock one or more fast vehicles (the HotRod is fast and can be used as a taxi) or, even faster, use the "How to unlock all the 'Freeride Extreme' vehicles for 'Freeride'" gimmick described below in the section on "Freeride Extreme," then do FR with the ability to choose one or more fast FRE vehicles for taxi missions and driving fast in the country. You might choose City-Day and take the HotRod to the country north of Hoboken and drive fast back and forth over the first long stretch of road to make a lot of money quickly and easily. There are no police or gangsters in the country in "Freeride." Taxi missions One way that isn't very risky to have Tommy make his initial batch of money is to have him give Taxi rides till he has what will leave him with at least a handful of thousands of dollars after saving at the front door of Salieri's Bar for $2,000. It's faster to have him speed in the country, which doesn't have police or gangsters, but you might prefer taxi missions as a non-risky method before you've unlocked the country. After saving the game, he'll have enough money to pay for the health restora- tion or police fines you may want to pay for after using the riskier ways to make money. Once you have Tommy stop a vehicle which can be used for the taxi mission by someone waving for taxi, you can't control the vehicle till they enter the taxi. The building or other structure of the destination is briefly shown, the compass appears and points at the destination, and either a blue X for it appears on the map or a blue arrow points toward the location if it's beyond the portion of the map shown. When the destination is close enough to be indicated by the radar, the destination is indicated on it by a red X. If you just want Tommy to drive around and a ped stops his taxi and gets in, or an unwanted fare has gotten into the taxi while Tommy has parked it and gone somewhere else, you can have Tommy jack them out of the taxi (RMB). Police and gangsters The rules given in the section on "Police" apply to "Freeride." Again, the range of speeds for speeding as a minor or major offense changes after you com- plete the main story missions. The range for a minor offense changes from going more than 40 mph to more than 60 mph and going not more than 70 mph changes to not more than 105 mph. A major offense for speeding changes from going over 70 mph to going over 105 mph. Tommy has to pay $1,000 for a minor offense if apprehended by a policeman. (As compared to the main story missions, in which being apprehended by a police- man for a minor offense just causes Tommy to have to go through the motions of paying, you have to manage his money in "Freeride.") If Tommy doesn't have at least $1,000, he's arrested and you fail the mission. As mentioned in the section on the "HUD," the radar indicates police cars with blue lines and gangster's cars with orange lines. They're the main vehicles to be cautious about. Either of those types of vehicles is indicated by a red line on the radar when one of those vehicles is chasing Tommy's vehicle. There are no police or gangsters in the country in "Freeride." If Tommy has a wanted rating or is followed by police or gangsters, they disappear if Tommy causes the country setting to load up. Tommy gets $100 for every several seconds he drives over 70 mph--after com- pleting the main story missions, that goes up to 105 mph. He'll be considered as committing a major offense if the police see him doing it. It's less risky to have Tommy do it in the country since the police don't appear there. If Tommy bumps the car of a pair of gangsters, their car, when one of them drives it, can go unusually fast to try to ram Tommy's car. The gangsters will try to kill him, and their Pump-action shotgun, if one of them wields it, can shoot eight times in rapid succession. You can try to prevent Tommy from bumping a gangster car with his vehicle but accidents happen, and you could be very annoyed if they kill Tommy after you've had him drive a taxi for an hour to make his initial batch of money. You'd fail "Freeride" and have to start over with $0. If you're trying to increase Tommy's money with taxi fares, consider orange lines on the radar like poison and give gangster's cars a wide berth. The gangsters on the attack from a car can be deadly, so I won't promise a successful defense. But don't wait till they've disabled Tommy's car and gotten out of their car to kill him or Tommy's probably had it. It's like having him shoot a pair of policemen who are in a vehicle except the gangsters may have a deadlier shotgun--have him try to lure them out of their vehicle. Have Tommy keep some distance from them, especially so the shotgun of the gangster who comes out of the passenger side isn't as effective. Have Tommy use the Thompson 1928 to shoot that gangster as he comes out of the car, crouch and move until the other gangster comes into view, and shoot him. To have Tommy shoot more rapidly, notably with a Pump-action shotgun, hold down the key for Backward then hold down the key for Fire as well and he can fire as quickly as you can add presses of the Jump key. If the country is available, you could have Tommy drive into it and make the gangsters disappear. Weapons As mentioned above, Yellow Pete's gun shop is behind the door on the side of the Twister Theater which faces a parking lot. The Twister Theater is on the long dead end road in Hoboken. It sells those of the weapons listed above which have prices. Some of the better weapons that are sold by Yellow Pete: When fully powered-up, the Baseball bat ($10) is a one-hit knockout and the Knife ($10) is a one-hit (actually several thrash) kill. The bat is the only weapon which can be carried openly without bothering the police but is a large weapon and you'd probably rather have a couple other large weapons. Colt 1911 ($50) (or S&W Model 27 Magnum--$100)--for a mid-distance handgun, the Colt 1911 has the better accuracy and the S&W Model 27 Magnum is more power- ful but slower and throws off your aim more. Pump-action shotgun ($500)--it's powerful at short range. Mosin-Nagant 1891/30 ($2,000)--it's a good sniper rifle which could be used to kill gangsters at a long distance. Thompson 1928 ($1,000)--it's a machine gun with a mid-long distance range and the best general use all-rounder. Use a tap of the LMB at a time since firing the Thompson 1928 throws the aim up. One possible outlook on the best weapons for this mission: If I had to pick one large weapon for Tommy (to avoid having him carry a sec- ond one openly and attract attacks from the police), I'd pick the Thompson ma- chine gun. The Pump-action shotgun isn't as versatile a large weapon because the range is more limited and the spray of bullets from a machine gun is easier to hit a target with than the shot from a sniper rifle. If you want to give Tommy a second large weapon, pick what you prefer from the shotgun and the snip- er rifle. Of the small weapons, I'd recommend both of those handguns, the Knife, and Grenades. As you have Tommy kill police and gangsters, possibly pedestrians, collect their weapons and increase his ammo, you'll also have him pick up the other handguns, but I'd have him get rid of the Colt Detective Special unless he's out of the other small weapons. Grenades and Molotov Cocktails are small weapons that can be purchased singly for $1,000--the Grenade has a bigger range of effect. The bat is a large weapon and the Knife is a small weapon--when fully-powered, both let Tommy make close- up kills as one-hit kills, but the Knife, being small, is easier to add to this collection without displacing better weapons. Killing gangsters Tommy gets $500 for each gangster he kills with a weapon. The gangsters are among the burlier pedestrians, are dressed in black with black fedoras, and may walk upright or stooped over. A gangster that's on foot is armed with a Thompson 1928. Have Tommy kill him when no policemen are around by shooting the gangster in the upper body or head. It's also easy to have Tom- my stab him in the back with a fully-powered Knife, which is a one hit (actually several slash) kill. Trying to run him down from behind is risky since his first reaction to that (like that of many others in the game) is to jump to the side. You could try it with a braking swerve, but if he isn't alerted to attack it's easier to shoot or stab him. Pairs of gangsters are armed with two of the following weapons: a Colt 1911, S&W Model 27 Magnum, or Sawed-off shotgun. Each pair of gangsters travel in a black vehicle--either a Wright Coupe Gangster or a Falconer Gangster. To make it safer for Tommy to kill them, have him equip the Thompson 1928 and park in front of their vehicle, or in front of the vehicles that are in front of theirs, to stop their vehicle without bumping it. When no policemen are around, have Tommy get near the driver's door and aim the Thompson 1928 so the driver and passenger are nearly in a straight line-- they won't react while he aims. Have Tommy shoot the driver in the head or up- per body then shoot the passenger before he gets out of the car enough to react. Another benefit of killing gangsters who are in a Wright Coupe Gangster is to take their car, which is a fast car. If other gangsters are in the vicinity while Tommy attacks a gangster, they'll join the attack on Tommy. Blowing up vehicles Tommy gets $100 for every vehicle he destroys with a weapon. Have him stand a safe distance away and shoot at the front of the grill (with some cars, shoot the side of the engine or the gas tank area) to make it blow up. Black smoke rises from the hood of a vehicle for several seconds before it blows up. You might have him use a Grenade or a Molotov Cocktail, either of which costs $1,000. If you have him use a Grenade, have him get farther away from the ex- plosion. You might have Tommy park in traffic to create a batch of vehicles to blow up to defray the cost. You might have Tommy use a Grenade or Molotov ($1,000) to destroy a car that has a couple of gangsters in it ($500 + $500 + $100) for a $100 profit. (Thanks to SalierisHenchmen) Restoring Tommy's Health to 100 New Ark Hospital: north of the most northwest T-intersection of New Ark. Tom- my gets 100 Health for $1,000. Vehicle repair and refueling Tommy pays $2,000 to get his vehicle repaired at Lucas Bertone's auto service shop, which is just south of the east end of the Giuliano Bridge. You can save repair money if the country is available by having Tommy drive from the city to the country or vica versa, which repairs Tommy's vehicle for free. There are three working gas stations (see the "Gas stations" section above). In "Freeride," a full tank of gas costs $500. The payment can go into negative dollars (thanks to Bloviator's walkthrough). Tommy's vehicle can run out of gas quicker if the engine of his vehicle is damaged. If you want to save a damaged vehicle, have Tommy repair it by going from the city to the country or vica versa for a free repair or take it to Lucas Ber- tone's repair shop to get it repaired for $2,000 then get it a full tank of gas for $500. There's the possibility that the car won't make it to be repaired and get a full tank of gas. So if you get a vehicle you feel like saving, save the game for $2,000 as soon as it's convenient. If the vehicle gets seriously damaged after that, you could just reload the game. Free vehicle repair For a free vehicle repair in FR in any setting except City-Small, have Tommy drive from the city into the country or vice versa to cause the other setting to load. Hidden "Freeride" cars These vehicles are indicated by little white lines on the radar because they're unlocked. See section 11-HFC of Bloviator's helpful walk-through at the next link. http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Silver Fletcher (Pierce Silver Arrow): it's a fast car with good handling that seats four and has a hard roof to protect Tommy from roll overs and bullets. Don Morello drives one in mission 16--"Creme De La Creme." It's by the light- house in the southeast corner of town at the end of the dirt path. It's avail- able in City-Night and City-Daytime modes. Among other things, you might want to use it to have Tommy make $100 for every several seconds he goes over 70 mph. This is the best hidden car to save. http://en.wikipedia.org/wiki/Pierce_Silver_Arrow Bolt-Thrower Red: it's a late 1950's style car which is similar to a 1957 Ford Thunderbird except with bigger fins. It's red with a white roof. The Bolt- Thrower Red can go pretty fast and has good handling, but it has a soft top, so be careful to not let Tommy roll over (he may die) or get shot at while driving it. It's also the car the gangsters get out of before shooting Tommy in the "Epilogue." To get it, have Tommy get on the West Marshall Bridge that connects the Work's Quarter to Central Island. Have him face east toward the octagonal gray struc- ture that's beside the north side of the bridge, and have him shoot the west dark window until the screen goes dark for a fraction of a second. Then send Tommy to the alley on the north side of the west end of the East Marshall Bridge to get the Bolt-Thrower Red. It's available in all three city modes and the main story missions such as "Molotov Party." You can also get a Bolt-Thrower from succeeding at the second mission of "Freeride Extreme" which I call "Chase the Invisible Man." Bolt Truck: it's a cruddy truck. It's hidden. Good. It's by a building on a raised walk that's beside a driveway southwest of the east corner of the south- most east-west road of the most western block of the Works Quarter. It has "AT- LANTIC EXPORT" on the sides like the truck Tommy and Paulie follow in "Just for Relaxation." It's available in all three city modes. Bruno Speedster 851 (Auburn Speedster 851/852): it's a fast two seater with good handling. It doesn't have a roof to protect Tommy from rollovers (he may die) or bullets. It's added to the garage and becomes available for Freeride after mission 15--"You Lucky Bastard!" It's in the alley between the first "L" and the "S" of "CENTRAL ISLAND" on the Map (Tab). The Bruno Speedster 851 can be found in City-Night or City-Daytime. Lassiter V16 Appolyon: it's a bigger, heavier fast two seater with good han- dling. It doesn't have a roof to protect Tommy from rollovers (he may die) or bullets. It's in the winding north-south alley in the west part of the block that's north of the southwest-most block of Down Town. It's available in all three city modes. Lassiter V16 Phaeton: it has the same basic advantages and disadvantages of the Lassiter V16 Appolyon except it seats four and it's one of the vehicles pe- destrians own. Lucas shows Tommy how to pick the lock of one during Tommy's first visit with Lucas in mission 6--"Fairplay" part 2. It's in a back lot (used in mission 18--"Just for Relaxation") which can be reached by knocking or shooting down two light gray doors which are on the south side of the bend in the road which is southwest of the "W" of "WORKS QUARTER" on the Map (Tab). It's available in the City-Night mode. Lassiter V16 Roadster: it has the same basic advantages and disadvantages of the Lassiter V16 Appolyon except it becomes available for "Freeride" after mis- sion 12--"A Great Deal!" and is added to the garage after mission 13, in which we see that Salieri owns one--"Bon Appetit!" It's on the upper lot, available by ramp, of the Lost Heaven Hardware Company, which is southeast from the south- east corner of the block east of the westmost block of the Works Quarter. It's available in all three city modes. Also: It's not hidden, but there's always a Bolt Hearse in front of the Downtown church (indicated by the brown rectangle below "DOWN TOWN" on the Map--Tab) in FRE. **** "Freeride Extreme" Tommy starts out in his house, which is the south-most two story house on the west side of the north-south road south of the first "O" of "OAKWOOD" on the Map (Tab). http://en.wikipedia.org/wiki/Oakwood,_Staten_Island Tommy's house has a Health Kit with an infinite ability to give Tommy 100 Health, and a door on the same wall is one of the save places of the game. Tom- my starts out with a Thor 812 Cabriolet FWD and a Colt 1911. (One picture on the wall in his house is of the Flatiron Building in Manhattan in NYC, which looks like the building on the north side of the Y-intersection in Central Island. One of the buildings in Staunton in GTA "III" is based on the Flatiron Building.) http://en.wikipedia.org/wiki/Flatiron_Building If you send Tommy across the street to the man waving his arms, Tommy gets the message that there are 19 identical-looking men (who wave their arms identical- ly) around the city--each of the men has a task for Tommy. (You can just send Tommy to the other men without talking to this one, if you want.) Tommy gets the message "Congratulations! Bonus car received!" and a bonus car by succeed- ing at each task. You can have Tommy do the missions in any order. But if you have v.1 of the game, do the invisible man task before any dead bodies, of Speedy Gonzales or others, are created to avoid the glitch where the invisible man won't continue past any dead bodies. If you send Tommy to the Lighthouse door and press the RMB, you get a random shot of one of the locations of a man who offers, or where a man previously of- fered, a Freeride Extreme task. Freeride Extreme map The FRE map by Gavel at the next link shows all the important locations of FRE. http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind plaatsen.jpg Saving the game The game is saved to two save slots reserved for FRE: 1. the last save made at a man who initiates a subquest/task (thanks to Blovi- ator for the tip that you can save the game at one of the men who gave Tommy a task he already accomplished unless the man has been killed) or the last save made for the accomplishment of a subquest/task 2. the last save at Tommy's house If you saved the game in the first save slot after getting a task from a man and you realize you didn't prepare Tommy properly for it (the car you had him take for the task is too slow or such), exit the task, load the last save made at Tommy's house in the second save slot, have Tommy get prepared better, then have him go to the man to initiate the task again. You'll have Tommy prepared better for the new save made in the first save slot. Vehicles Tommy can jack or pick the lock of any car or truck in FRE. In FRE, Tommy can get use a gas station but not get his vehicle repaired at Lucas Bertone's auto service shop. Tommy can't go into the country in FRE, so he can't use the gim- mick of going to the country to get his vehicle repaired, either. Succeeding at a task unlocks one or more cars which Tommy can use in "Free- ride" and, except for the race cars, the gas-guzzling Trautenberg, and the Flame Spear 4WD, gives Tommy a car he can save, such as in his backyard parking lot, in "Freeride Extreme." The excepted cars can't be driven in FRE once Tommy exits them. (You can use a car spawner to have them in FRE. See the listing for "MafiaCon" in the "Mods" section.) When Tommy is rewarded with a car for accomplishing a task, a convenient way to save it is to have him put it in his backyard lot and save the game in his house. Cramming all the FRE cars on the lot makes it hard for Tommy to get into some of them, though. I think the game saves the car wherever Tommy puts it, so you can save some in the yard or on the street in front of his house. Some of the better "Freeride Extreme" cars Manta Prototype fast, good handling, protective roof HotRod, Masseur Taxi, Luciferion FWD fast, good handling, hard top, can be used as a taxi for "Freeride" Masseur fast, good handling, hard top Bolt-Thrower fast, good handling, but soft top The Black Metal 4WD slow armored car--keep it moving to have Tommy avoid arrest in FR The fastest way to make all the "Freeride Extreme" vehicles available for "Freeride" In "Freeride Extreme," have Tommy go to the northeast corner of Oakwood, go to the north-south road, and go to the blue door of the second house from the north (there's a phone booth in front of it). Right click to make the Action icon disappear. Save the game. The three jump ramps in "Freeride Extreme" - One is at the west bend of the 2nd east-west road north of the name "DOWN TOWN" on the map. This ramp lets Tommy, if he's going fast enough, jump east to west over the East River. - One is a north-south ramp that's on the west coast of New Ark north of the Giuliano Bridge. It lets Tommy jump over the train track. - One is a little east-west ramp that's on the Terranova Bridge. It lets Tom- my make a jump on the bridge. Invisible car and invisible Tommy Send Tommy into the construction area above a big "X" of roads, one of which is the east-west road north of the name "DOWN TOWN" and the other road is a few blocks north of the name "OAKLAND." Have him go to a gray structure and go through the non-solid brown wooden door to get into the blue-green Crusader Chromium Fordor Blue. As he drives it, more and more parts of it become invisible till all that's left of it is a shadow, and if he drives it a bit linger, he becomes invisible, too. How to open the monster cave door You can send Tommy east on the railroad track that's south of Salieri's ware- house (which is at the north end of the east side of the northern block--the one mostly surrounded by a thin line that indicates the road--in Hoboken) and go to a part of the cliff wall that looks like the face of a monster or vampire with an open mouth with fangs. The mouth is the mouth of a cave. You can have Tommy back a truck over the small ledge in the grass, park by the mouth of the cave, then have Tommy climb onto the truck and get into the cave. Thanks to "Mafia Easter Eggs" by Underground. http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 It's easier to use the noclip function of "MafiaCon1.2" or "Mafia Hack V1.03" (see the "Mods" section) to have him enter the cave through the mouth. Looking into the cave from the mouth, there's a tunnel on the left side which leads to a little door that's locked. The other side of that door is inside the nearby abandoned railroad tunnel and barely detectable if you don't know where to look. To unlock the door, have Tommy turn toward town from the cave entrance, go to the road, go south, take the second right, and go right over the lot to the door of an IRONMONGER's shop. Right click when the Action icon appears. Have Tommy return to the ledge by the abandoned railroad tunnel, jump down between the bar- riers and the opening of the railroad tunnel, and go right along the inside of the railroad tunnel. When an Action icon appears, right click to cause the door to open, and Tommy can go through the little tunnel and into the cave. The instructions by thewitcher1990 start at 2:46 in the video at the next link. He also shows that you can have Tommy back a Thor 810 sedan to go through the two barriers a bit and exit the car to get past them. FRE missions Again, you can have Tommy do these tasks in any order you want--I just put them in the order the unlocked cars are listed by in the menu. The tasks aren't given names by the game, so I gave them names which briefly describe or suggest the tasks. (Something to remember throughout the game: if you have v1.2 of the game, type "cumdal" at the start of missions to improve draw distance.) Subquest/task number and name Car(s) unlocked 1 Snipe Three Snipers unlocks the Manta Prototype The guy waving his arms is at the top of several levels of stairs in front of a building on the third block north of the first "N" of the big "DOWNTOWN" on the map. The Manta Prototype is on the walk ahead of him. My copy of v1.2 of the game has a glitch that causes the key chosen for Sniper mode (I use X) to disappear when you load up a game, so go to the Controls menu and put the key of your choice in the slot for that. Have Tommy get the task from him then turn and run to crouch at the right side of the Manta Prototype, which is locked, and take the Mosin-Nagant 1891/30 which is leaning against it. There are three snipers, each armed with a copy of the same rifle, shooting at Tommy for Tommy to shoot (ahead, right, and left are in reference to the direc- tion the Manta Prototype is pointed): - to the right in front of the dark green sign with white letters advertising "Thempoon's" on the roof of the post office - ahead beyond and a little above the left side of the yellow sign with blue, white, and black letters advertising "Bad Guy Pale Dry" - to the left on top of the relatively low light brown building Put the rifle in Sniper Rifle mode (I use X) to zoom in on the targets. Keep Tommy crouching while he shoots the snipers to the right and ahead, then, once you see where the sniper to the left is, have Tommy stand to shoot him. If Tom- my has to retry the task, he starts from his position by the man who gave him the task, which is conveniently nearby. Save the Mosin-Nagant 1891/30 for the third task. You can send Tommy to the ground below each of the snipers to see if any of them dropped a Mosin-Agant with more ammo than Tommy's. The task performed by pantomime0is0shit: 2 Chase the Invisible Man unlocks the Bolt-Thrower The guy waving his arms is on the south end of the east side of the block of "ARK" of "NEW ARK" on the Map (Tab). (It's the corner of the Morello Bar of "Molotov Party." The parking lot now has gates that are non-solid.) Once Tommy gets the task from him, the invisible man--actually, part invisible, part trans- lucent--appears nearby. Tommy has to chase the invisible man, who pauses occa- sionally for Tommy to catch up with him. If you have v.1 of the game, have Tommy do this task before any dead bodies, of Speedy Gonzales or others, are created to avoid the glitch where the invisi- ble man won't continue past any dead bodies. Some people left text comments on YouTube claiming to have trouble following the invisible man due to whatever problems with their monitor or OS, so I've de- tailed the play by play below: The invisible man goes north and counter-clockwise through the winding alley to exit on the south side of the block, then goes west, around the corner, and north to pause before the second set of steps on that side of the block. He then runs south, across the street, and south on the sidewalk to pause at the beginning of the much lighter section of the wall on the left. He then continues south on the sidewalk and gets into the corner phone booth to pause. He exits the booth, goes southwest diagonally across the street to the side- walk to pause in front of the east edge of a light brownstone building by a green street light post. He goes west, across the street, continues west on the sidewalk, and pauses by the low wall of the near inside corner of the open sidewalk area on the left, which is under the elevated train track. He continues west on the sidewalk past the entrance to the ramp for the ele- vated train, crosses the street, goes up the other ramp, and pauses on the east end of the waiting platform. He goes back down the ramp, continues west on the sidewalk, crosses the street, continues west on the sidewalk, and pauses by the first metal girder support for the elevated train track. He makes a 180 degree turn and goes back east on the sidewalk, across the street, continues east on the sidewalk, goes back up the ramp, and pauses at the west end of the waiting platform. He gets on the elevated train headed west and pauses just inside the door. The train goes southwest over the river to Central Island. At the first stop (Giuliano Street), the invisible man gets on the waiting platform, goes northeast (right) and down the ramp, goes clockwise around part of the base of the ramp, crosses the street, goes past the base of the other ramp on a street corner that has a rounded acute angle, goes east on the far sidewalk, crosses the street diagonally before the second green street light post to go through the alley between buildings then between red walls, exits to a broad walk with low raised rectangular planters of grass and trees, goes west-southwest (right) to go counter-clockwise around part of the planter ahead, goes east on the broad sidewalk, veers southeast to get onto a similar broad sidewalk with a low raised planter and go past the near end of the planter to continue east on the broad sidewalk and past the planter, goes north at the curb to a regular sidewalk and continues north-northwest, and pauses for the last time by the gray double doors in the inset area of the wall on the left. The game is saved. Tommy can cross the street to get the Bolt-Thrower Red. The task performed by pantomime0is0shit and Garyankan (who has Tommy stay on the tail of the invisible man through the whole mission): 3 Rescue the Damsel from the Chinese Sea Dragon--Timed unlocks the HotRod The guy waving his arms is at the northeast corner of the little square south of the "T" of "CHINA TOWN" on the Map (Tab). Have Tommy get the S & W Model 27 Magnum from the ground near the man and race across town to the area southeast of the southeast corner of Downtown (the building just south of the southeast corner of Downtown is identified in "15-06 You Lucky Bastard!-Escape" as the Rainbow Gardens Restaurant) to shoot a padlock to release a lady's wrists from a post before a sea monster eats her. (The mission starts in China Town, so I figure it's a Chinese dragon. The dragon symbol is considered respectfully by many Chinese people. I mean no dis- respect if you're one of those people. The game doesn't give these subquests names, so call it "Beany and Cecil," or something like that, instead if you want.) http://en.wikipedia.org/wiki/Chinese_dragon http://en.wikipedia.org/wiki/Beany_and_Cecil (Option: if you want to see the damsel in distress up close before doing the task, have Tommy go to the lawn by the sea southeast of the southeast corner of Downtown, go left to about 2/3rds up the hill to climb up the main creases of the brown and tan rocks and up to near the top of the rocks, go right near that edge to go over the highest rocks, and go down the rocks toward the thinner pro- jection of rocks at the base of them. You can see the lady on a lower section of rocks to the right. (Have Tommy go carefully around the left side of the invisible solid that's at the crest of the projection of rocks then jump down to the woman. If you send Tommy to her right side, he'll fall to a lower section.) (The lady in distress is also seen dancing with a sailor in one of the two ad- jacent dining rooms of the Corleone Hotel in "The Whore.") Have Tommy go to the Chinatown man in a fast car with good handling (the Manta Prototype will do the job) and with the Mosin-Nagant sniper rifle from "Snipe Three Snipers." (If Tommy doesn't have a Mosin-Nagant 1891/30 sniper rifle, you can use "Mafia Hack V1.03" for any version of the game to give Tommy a new one. See the sec- tion on "Mods" at the end of this walk-through.) A glitch in my version of the game, v1.2, causes the key for Sniper Mode to disappear from the Controls section of the menu when you load a game, so make sure the key you want to use (I use X) is entered there and your Sniper Mode key works before starting the task. Have Tommy get the task from the man, get the Magnum from the ground by the man, and drive fast while honking the horn to get traffic out of the way. One possible route (used in the video by Garyankan): have Tommy go south, mak- ing a few turns, to get on the road to the Giuliano Street Tunnel, go southeast and through the tunnel, continue to the T-intersection at the south end of Cen- tral Island, go east with a couple of turns to get on the East Marshall Bridge, go east across the bridge and continue to the southeast corner of Downtown, go past the little building near the corner, and go right to go downhill to the left stairway landing. Another possible route (used in the video by pantomime0is0shit): have Tommy go north to get on the road to the Terranova Bridge, go east across the bridge and continue east to the T-intersection at the end of the road, go south and past the 90 degree bend to the west then make the first left and take it to the T-in- tersection at the end of the road, go right then left then left then right (you can have him take a short cut over the north-south walk that's west of the gas station instead) and go south to the southeast corner of Downtown, go past the left side of the little building near the corner, and go downhill to the left stairway landing. When Tommy uses the sniper rifle to View the padlock from the closest stairway landing to it, the reticle waggles up and down a little more than the distance from the top to the bottom of the padlock, so have him shoot in the middle of a waggle. The landing is close enough to the padlock for the rifle, but have him go down to the beach for a closer shot with the Magnum. If you had Tommy use the Manta Prototype (or other car you want to save), have him drive it then the HotRod to his backyard lot, which is only about a block away, then save the game. The task performed by pantomime0is0shit (who also shows how you can see the lady in distress up close before doing the task) and Garyankan: 4 Shoot Nine Gangsters in a Lot and Two Alleys unlocks the Black Dragon 4WD The guy waving his arms is at the bend in the road southwest of the "W" of "WORKS QUARTER" on the Map (Tab). He's by the two light gray doors that Tommy can knock or shoot down in front of the back lot where the Lassiter V16 Phaeton can be found in "Freeride." Tommy has to go through the back lot and alleys to kill nine hoodlums--six that shoot at him with machine guns from second floor balconies and three on the ground that use shotguns. The first four gangsters are on balconies around the back lot ahead. Have Tommy use the end of the fence, which is behind the man who gave the task, as cover to shoot the closest gangster, who's on the balcony ahead. Have Tommy move a bit left to shoot the gangster that's farther back and to the right of the first one. Have him move into the back lot and use the left side of the nearby duplex on the right as cover to shoot the two gangsters with machine guns on a balcony to the far right. Have Tommy get the Thompson 1928 from the ground just ahead, equip it, and go across the back lot to go through the alley. At the T-intersection of alleys, there's a gangster on the far balcony on either side--the one on the right is closer. You might have him go under the balcony on the right to shoot the gangster on the left, then go left as far as needed along the far left wall to shoot the one on the right. (The procedure can vary--I've needed to deal with the one on the right immediately because he appeared at the near side of the balcony, and once he appeared on the ground at the T-intersection while I was still having Tommy attack the initial gangsters.) Have Tommy continue through the alley on the left from his original position at the T-intersection. As he approaches a bend to the right, three gangsters with Pump-action shotguns will come toward him from the end of the alley. Have him shoot them right away while they're in the distance (shotguns are mainly powerful for short distances) and back up to shoot the gangsters as they come around the edge of the bend. The Black Dragon 4WD is by the exit of the alley. (It has a horn that quickly alternates between two notes like the horn of the Celeste Marque 500, Disorder 4WD, and Lassiter V16 Appolyon.) The task performed by pantomime0is0shit and Garyankan: 5 Chase the Flying Saucer-- Timed unlocks the Mutagen FWD The guy waving his arms is on the west dead end of the T-intersection that's north of the "U" of "WORKS QUARTER" on the Map (Tab). Tommy has to drive toward an alien who appears at the east dead end, who is then beamed up into a flying saucer-type UFO, then tail the alien's UFO. The mission is timed, but the timing is generous--15 min.--and the UFO pauses numerous times for Tommy to catch up with it. So I wouldn't knock myself out trying to go fast or use one of the FRE reward cars for it and have to make two trips to get both cars to the lot behind Tommy's house afterward. Each time Tommy drives close to the area beneath the location of the UFO, it flies to another location, sometimes out of view. If you haven't memorized the route, you may want to press the LMB to use mouse aim in a vehicle at times to make sure of the direction the UFO flies. The location of the UFO can also be determined by the sound it makes, which, in old Hollywood science fiction fashion, sounds like submarine sonar. (If it comes to a fight, the trick is to lure them underwater. They're advanced in flying, but not in underwater navigation technology. Plus, they have little tiny arms so they can't swim that fast. Just send one good swimmer with a har- poon after them and they've had it.) Have Tommy get the mission at the west end of the T-intersection, go to the east end, where a UFO rises from behind the red gate and beams up an alien from the front of the gate, and follow the UFO: left, left, left to the T-intersection, right, left, go most of the way toward the next intersection and turn left into an alley which bends 90 degrees to the right, go right onto the street, left, left, right, right and continue through the Giuliano Street Tunnel, go south through the Y-intersection and turn left at the third left south of the base of the Y, and go to the traffic light at the end of the road. At this point, you can have Tommy either: - turn left then quickly turn right to go east to the T-intersection at the coast, where the flying saucer goes due east over the river. Have Tommy go right, go right and through the winding alley under the East Marshall Bridge to the west end of it, then make a hairpin turn to the left to get onto the bridge and go east over it, - or just go right and take the first left onto the East Marshall Bridge and go east over it. Have Tommy go left, go left into the alley that's across from the third right, turn 180 degrees at the end of the alley and go back through it, go straight across the street and continue ahead on the winding one lane road, go left by the church to a T-intersection, go right to the T-intersection at the end of the road, right, left, go east past the round end of the cul-de-sac (below the "D" of "OAKWOOD" on the Map--Tab) and continue east up either set of steps (keep the speed up so Tommy's car doesn't get stuck at the top), go east over the walk, and go east across the street to continue east on a street to a T-intersection (by the Oak- wood Junior High School), go right, go left onto a two-lane road, go right onto the dirt path, and stop at the base of the path to the right, which goes to the lighthouse, if you want to look at the UFO. The UFO has beamed a Mutagen FWD down by the lighthouse. When you send Tommy toward it, the UFO flies away. The task performed by pantomime0is0shit and Garyankan: 6 Hurl the Flame Spear Near Maroon Smoke--Timed unlocks the Flame Spear 4WD and Flamer The guy waving his arms is at the southwest corner of the block which has a one lane road for three of its four sides on the south side of the Works Quar- ter. Have Tommy drive the Flame Spear 4WD (white with a yellow and black bolt of electricity on the tail fin and an exhaust that shoots a bolt of flame) through or near the tall plumes of maroon smoke that issue from the surface of the road. (Tommy has to do a survey of this for the Lost Heaven Department of Public Works.) http://en.wikipedia.org/wiki/New_York_State_Department_of_Transportation Slow down to around 40-50 mph for a moment for tough turns. Have Tommy go straight and take the road ahead without turn-offs around the eastern side of the Works Quarter, go north then west then north then east through Little Italy, and turn left before the Giuliano Street Tunnel to go north, have him turn right at the slanted T-intersection in southern Chinatown, turn right to merge onto the road to go east, and continue east across the Terranova Bridge, have him go right to go without turn-offs to the south then west then south- southeast through New Ark into Downtown, go east then northeast to Hoboken, and go counter-clockwise around outer Hoboken to the T-intersection at the end of the road, go left, have him go left to go without turn-offs to the south then west through New Ark, over the Giuliano Bridge, south through Central Island till nearly at the T-intersection at the end of the road, then turn right to the last plume of smoke, which is in the parking lot of the Municipal Building (to report the roads being on fire, I guess). http://en.wikipedia.org/wiki/Manhattan_Municipal_Building The Flame Spear 4WD can't be driven in FRE after Tommy exits it. The Flamer (dark blue with light blue stylized flames on the engine hood) is in the parking lot. The Flame Spear 4WD and Flamer are unlocked for Freeride. The task performed by pantomime0is0shit and Garyankan: 7 Truck with Nitroglycerin-- Timed unlocks the Masseur The guy waving his arms is in a parking lot on the east side of the second block east of the block with "KEN" of "HOBOKEN" on the Map (Tab). Tommy has to drive a Bolt Truck Covered that's carrying nitroglycerin to the Works Quarter in four minutes without bumping anything. Have Tommy drive north to the T-intersection at the end of the road, turn left and go to the T-intersection at the end of the road, go left and across the Giu- liano Bridge, go south through the Y-intersection, take the first right south of the base of the Y, take the second right to cross the West Marshall Bridge, go to the T-intersection at the end of the road and go left, go a short dis- tance and turn right into the alley and continue west on the road beyond it to a T-intersection, go a bit right and ahead to cross the street and knock down the light gray doors to enter a lot, go east across the lot and through a narrow al- ley, and go across the street into the corner lot on the right. The Masseur is in the lot and unlocked for "Freeride." The task performed by pantomime0is0shit: 8 Truck with a Bomb-- Over 34 mph unlocks the Masseur Taxi The guy waving his arms is by the little building by the southeast corner of Downtown (near the beach Tommy went to for the third task--"Rescue the Damsel from the Chinese Sea Dragon). Tommy has to drive a Bolt Truck Covered that's carrying a bomb, go 34 mph within 30 seconds, and not go less than 34 mph till he reaches his destination in a lot on the south end of the Works Quarter--south of the middle of the south side of the block that's south of the "W" of "WORKS QUARTER" on the Map (Tab)-- or the bomb will explode. The idea is probably a reference to the 1994 movie "Speed," in which a bus has to be driven over 50 mph or a bomb on it will explode. http://en.wikipedia.org/wiki/Speed_%281994_film%29 Basically, have Tommy take wide turns--not braking, sliding turns--by slowing to around 40-50 mph instead of 30-40 mph. One possible route is shown in green on the FRE map by Gavel: http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind plaatsen.jpg Gavel's route (see Garyankan's video below): Have Tommy, honking his horn as needed, drive west and across the East Mar- shall Bridge to a T-intersection, go left a short distance then cut across the corner for a right turn, cut across the corner for the second right turn, go north on the main road of Cen- tral Island to the Y-intersection and veer left, continue through the Giuliano Street Tunnel, take the road without any left or right turns to the south side of the Works Quarter, go past the dip in the road, and, just before or after you reach the metal beam that goes overhead across the road, turn left into the lot. The route by pantomime0is0shit (see the 2nd video below) is different in that after having Tommy cross the East Marshall Bridge to the T-intersection, panto- mime0is0shit has Tommy go right to a T-intersection, go left to the main road of Central Island, and go right onto the path used on Gavel's map. The route recommended by Bloviator is different in that after having Tommy cross the East Marshall Bridge to the T-intersection, Bloviator has Tommy go right to the T-intersection at the end of the road, go left, take the fourth right, go left across the West Marshall Bridge, take the third left to the end of the road, and go right onto the path used on Gavel's map. http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 The Masseur Taxi is nearby and unlocked for "Freeride." The task performed by Garyankan and pantomime0is0shit: 9 Chase the Airplane While Carrying a Beeping Bomb unlocks the Demoniac The guy waving his arms is east of the north end of the eastmost north-south stretch of street of Hoboken. Tommy has to drive a Celeste Marque 500 with a bomb to chase a plane with a detonator. If the range between the car and the detonator becomes greater than 200 meters, the bomb will explode. The bomb is deactivated when Tommy gets close to his bonus car--a Demoniac. Bloviator warns that it's possible to have Tommy get too far ahead of the plane, which he had Tommy do once on the Giuliano Bridge. The route is the northern of the two routes shown in blue on the FRE map by Gavel: http://mafiascene.com/downloads?did=439 http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind plaatsen.jpg Have Tommy use the horn to cause vehicles ahead of him to drive to the side. The Celeste Marque 500, like the Black Dragon 4WD, Disorder 4WD, and Lassiter V16 Appolyon, has a horn that quickly alternates between two notes (something like a kind of squeeze bulb horn I've heard used for a kid's bike or by clowns). http://en.wikipedia.org/wiki/Vehicle_horn Have Tommy drive ahead, west, to the T-intersection at the end of the road, go left and across the Giuliano Bridge, go right on the road then left through an alley (as a shortcut to avoid the Y-intersection), go right to go northwest on the west branch of the Y-intersection and through the Giuliano Street Tunnel, take the third right to go east, and go to the end of the road where the Demon- iac is parked in front of a garage. The Demoniac is unlocked for "Freeride." The task performed by pantomime0is0shit and Garyankan: The only difference in the route they use compared to Gavel's is that they turn right at the Y-intersection instead of the right turn before that, left in- to the alley, then right onto the road to the Giuliano Tunnel. 10 Radial Motion Blur--Timed unlocks the Crazy Horse The guy waving his arms is in a parking lot off the road of the first "O" of "HOBOKEN" about a block south of the "H" of "HOBOKEN" on the Map (Tab). Tommy has to get into the Trautenberg Racer 4WD on the left side and drive to a parking lot in south Central Island using a route which is broken up into shorter destinations. Each destination is only indicated as a blue X on the Map (Tab) and as a red X on the radar, and each destination has a separate time lim- it. The type of radial motion blur used makes greater speed look like it causes the scenery around Tommy's car to become elastic and stretched due to Tommy's location on the screen being pulled farther away from your point of view toward a distant point at the center of the screen. http://en.wikipedia.org/wiki/Motion_blur http://www.tutorialsroom.com/tutorials/graphics/motion_blur.html The faster he drives, the more radial motion blur is created so the more his car recedes into the distance. At the fastest, Tommy's car is tiny in the mid- dle of the screen, and the scenery around his car car is stretched out so much that makes it hard to make sure he doesn't run into anything. The time limits require you to have Tommy drive so fast that it creates radial motion blur a lot. Generally, have him take a chance on greater speed in the middle of the road when you don't see an intersection or vehicle for a good distance ahead, occa- sionally slow down briefly for a more normal view, and otherwise try to make out his immediate surroundings from their compacted appearance in the center of the screen. Destinations: - have Tommy go to the intersection below the "K" of "HOBOKEN," - go ahead to the T-intersection, left, and right to the intersection south of the Market Ave. station, - go left to the T-intersection at the end of the road, left to the T-inter- section at the end of the road, ahead and a bit to the right to cross the street and go into the lot, and to the part of the lot indicated by the "X" on the com- pass, - go right toward another street of the block, go left from the lot, make the second right, and go to the T-intersection by the "K" of "NEW ARK," - go left, left to the T-intersection at the end of the road, right, left, and left to the first turn to the right, - make that turn to the right, go right, make a 90 degree bend to the south, go to the T-intersection at the end of the road, left, and right to the most southwest T-intersection of Downtown, - go right and across the East Marshall Bridge to the T-intersection, - go left, right, left into the lot of the smaller of two buildings indicated with brown at the south end of Central Island, and to the part of the lot indi- cated by the red X on the compass. The Crazy Horse is in the parking lot and is unlocked for "Freeride." It's a hot rod version of a Bolt Ace and the fastest car in the game, but it can rear up onto the back wheels with a relatively small increase in acceleration, so you have to build speed with taps of your Forward key. See the task as performed by pantomime0is0shit and Garyankan, which can give you a better idea of how to regulate Tommy's speed to succeed at the task: 11 Diffuse Nine Dynamite Bombs--Timed unlocks the Bob Mylan 4WD The guy waving his arms is in the middle of the east side of Oakwood. Tommy is given a black Thor 812 Cabriolet FWD, but can use a faster car, to deactivate (right click) nine dynamite bombs. There's a time limit, which isn't generous, for each effort. Have Tommy use a fast car and go to: 1. the side of the house at the top of the driveway he's on (then have Tommy cut across a few of the winding downhill curves) 2. the south side of the south tree in the middle of the Oakwood cul-de-sac 3. the entrance on the north side of the Downtown church (the north side of the little vertical rectangle south of "DOWN TOWN" on the map--Tab) 4. the front of the art gallery (the north side of the big brown indication of a building at the bottom of Central Island on the map--Tab) 5. the entrance of the railroad station (the middle of the east side of the big brown indication of a building on the block south of the block with "ARTER" of "WORKS QUARTER" on the map--Tab) (use the east to west alleys shortcut to go to) 6. the fire service pumping station (the east side of the building that's west of the westmost block of Works Quarter) 7. the top of the stairs in Ralph's garage behind Salieri's Bar (then go east of the bar to use the south to north shortcut to go to the street that leads to the Giuliano Street Tunnel) 8. the Armory (the big brown indication of a building north of the east side of New Ark on the map--Tab) 9. the huge dynamite bomb in the roughly triangular lot in southeast Hoboken. The Bob Mylan 4WD is nearby and unlocked for "Freeride." The task performed by pantomime0is0shit: 12 Chased by Explosions unlocks the Disorder 4WD The guy waving his arms is on the west side of the block that's south of the "W" of "WORKS QUARTER" on the Map (Tab). Tommy has to drive a Celeste Marque 500 to the front of a building on the east side of Central Island fast enough to avoid being blown up by whatever it is that causes explosions behind him during the run. One possible route is the southern of the two routes shown in blue on the FRE map by Gavel: http://mafiascene.com/downloads?did=439 http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind plaatsen.jpg Have Tommy gp left out of the lot and drive south to the T-intersection at the end of the road, go left, cut across the corner to take the second left, go right and across the West Marshall Bridge to a T-intersection, go right, go left, take the third left, go right, and turn right into the parking lot of the Big Deal Parking building. The Bob Mylan 4WD (a purple hotrod with a white roof and stylized flames on the front) is nearby and unlocked for "Freeride." The task performed by pantomime0is0shit and Garyankan (who both go around the east side of the Works Quarter and north through Little Italy to a T-intersec- tion then go right to go through the Giuliano Street Tunnel, take the second left--by the CAFETERIA building--south of the base of the Y-intersection, go left, go right, and go right into the parking lot of the Big Deal Parking build- ing): It's easy if done at less than 30 fps. Thanks to thewitcher1990. Set FRAPS for less than 30 fps and record while doing it. Thanks to asgate. Byg's method to make it easier is to mod the game so the car doesn't explode. To do it, you need the "Mafia Data Xtractor" and "BScriptView" (see the "Mods" section). Run the "Mafia Data Xtractor" and extract the file "a1.dta - Missions." Use "BScriptView," click "File" and a drop down box of choices appears. Click "scene2.bin" and a menu appears to allow you to search your computer for a file to open. Go to the file MafiamissionsEXTREMEscene2.bin to open it. Click the tab for "Scripts." Find the script "boom" and click it to highlight it--the contents of it appear in the window on the right. Change "explosion 5,100" by preceding it with a couple of forward slashes to turn it into comment: // explosion 5,100 Click "Save." http://mafiascene.com/forum/viewtopic.php?t=6619&sid=5feb04332740b8fdd2 3d1a676fa82981 13 Gas Guzzling Trautenberg Model J unlocks the Speedee 4WD The guy waving his arms is on the southwest corner of the northern of the two eastmost blocks of Hoboken. Tommy has to drive a Trautenberg Model J, which quickly uses up the gas supply it has, to the Fire Service Pumping Station at the west side of the Works Quar- ter. So Tommy has to make it to all three gas stations of the town along the way. Have Tommy coast when circumstances make it available, average a moderate speed but try to avoid having to accelerate from a very slow speed, cut corners, and make wide turns. To have Tommy use a gas station, have him, facing the gas station, enter it on the right side and park between the gas station building and the pump so an ex- clamation point icon appears on the lower left corner of the screen, right click, and left click "2. Refuel" from the menu. Have Tommy drive ahead and go right (east) out of the lot and through the cor- ner intersection, take the next left to the T-intersection at the end of the road, and go right without turn-offs and through the underpass to refuel at the gas station on the right. Have Tommy continue on the same road, go left to the southest corner of Down Town, go west and across the East Marshall Bridge, go left, cut across the cor- ner to go right onto the southern east-west road of Central Island, take the second right, take the second left north of the first "L" of "CENTRAL ISLAND" on the Map (Tab) (at the DRAXEC and BOYS GRILL buildings), go right, go left, and make a U-turn to the left into the west side of the gas station to refuel. Have Tommy go ahead and turn right (east) onto the street, go right to a T-in- tersection, go right, go right and across the West Marshall Bridge, go right to a T-intersection, go right, and refuel at the gas station on the right. Have Tommy make a U-turn left onto the street and go west, go left to a T-in- tersection, go right to the T-intersection at the end of the road, go left, turn right past the first building on the right and go through the alley, continue ahead (west) on the road to a T-intersection, go across the street and a bit to the right to go knock down the two light gray gates to go west through the lot and the narrow alley, go ahead (west) on the road, go left around the 90 degree bend (not forward to the Racing Circuit), and turn right into the parking lot of the Fire Service Pumping Station. The Speedee 4WD, a blue and red hot rod with a skull and crossbones illustra- tion on the trunk, is nearby and unlocked for "Freeride." The task performed, using the route described above, by pantomime0is0shit: 14 Answer Six Telephone Booth Calls--Timed unlocks the Luciferion FWD The guy waving his arms is on the southwest corner of the block of the "LI" of "Little Italy" on the Map (Tab). Tommy has to go to six phone booths to answer (RMB) the phone. There's a time limit for each of the six efforts. The first is nearby on the same corner. The second is in the north-south alley that runs through the "W" of "CHINA TOWN." Have Tommy go through the Giuliano Street Tunnel, make a U-turn left onto the sidewalk and go northwest to the street, and go left to the third phone booth, which is at the left side of the road. Have Tommy go ahead--south-southwest. A little south of where green grass appears by the right side of the road, have Tommy go right and down the steps to park at the end of the lot by the pier, get out of the car, go up the steps, and ahead to the fourth phone booth, which is at the back of a white building. Have Tommy get back in his car and go out of the lot the way he went into it, go right, take the second left to go north on the main road of Central Is- land, veer right at the Y-intersection and cross the Giuliano Bridge, make a U- turn left at the end of the red guard rail on the left to go southwest onto the walk, turn right onto the street and continue, and turn left into the park. The fifth phone booth is by the west side of the northern one story white building with an orange roof in the park that's south of the east end of the Terranova Bridge. (All three buildings in the park are indicated on the map-- Tab.) Have Tommy go back to the road and go in the other direction--down the west coast of New Ark--to the northeast corner of the block that's north of the "WN" of "DOWN TOWN," go right, and go left to the east side of the Oakwood cul-de- sac. Have Tommy go up the northern east to west steps east of the east end of the Oakwood cul-de-sac, get out of his car, go into the church cemetery on the right, and go north from the doors of the church to the third window of the church then to the tombstone ahead and to the left. The sixth phone booth is a tiny phone booth beside a tombstone at the Oakwood church. The Luciferion FWD is in the Oakwood tennis courts parking lot, which is south of the east side of the southmost stretch of east-west road of Oakwood and indi- cated on the Map (Tab). The Luciferion 4WD, an orange hot rod which can be used as a taxi, is at the far side of the parking lot and unlocked for "Freeride." The task performed by pantomime0is0shit: 15 Drive Below the Terranova Blimp Bomber--Timed unlocks the Black Metal 4WD The guy waving his arms is by a Bolt Ace in the front lot of the New Ark Hos- pital, which is on the north side of the T-intersection that's east of the Ter- ranova Bridge and is indicated in brown on the Map (Tab). Tommy has two minutes to get the Bolt Ace Coupe to the other side of the bomb- ing zone of the blimp stationed over the Terranova Bridge and drive it near the Black Metal 4WD, which is parked behind the building that's on the north side of the road just west of the west end of the bridge. You can try your luck at having Tommy just drive the Bolt Ace west across the bridge (Garyankan was lucky at that in the first video below). Typically, the explosions cause the Bolt Ace to stall (at least you don't have to watch Tommy get blown up). It's easier to have Tommy use a Lassiter V16 Fordor or such to push the Bolt Ace west across the bombing zone and into the lot at the right side at the west end of the bridge, use the Lassiter or such to drive back east over the bridge, initiate the task, quickly drive west past the bombing zone, get into the Bolt Ace, drive it behind the building on the lot, and park by the Black Metal 4WD. (See the method by pantomime0is0shit in the second video below.) The Black Metal 4WD (the armored car with a cow catcher in the front) is in the back lot of the building that's on the north side of the road just west of the west end of the Terranova Bridge and unlocked for "Freeride." The task performed by Garyankan (who starts Tommy on the left side of the road and has him go a bit left of the middle of it when exiting the danger zone, not to promise that as a successful route): The task performed by pantomime0is0shit (who demonstrates the method of having Tommy use a fast car to push the Bolt Ace west across the bombing zone and into the lot at the right side at the west end of the bridge, use the fast car to drive back east over the bridge, initiate the task, quickly drive west past the bombing zone, get into the Bolt Ace, drive it behind the building on the lot, and park by the Black Metal 4WD): 16 Run, Crouch, and Move the Crate--Timed unlocks the Hillbilly 5.1 FWD The guy waving his arms is beside a crate marked "SCORSESE" in a parking lot north of the west end of the Giuliano Bridge. This is like the training scenes in the movie "The Karate Kid," 1984. The chores seem menial but prepare Tommy for missions. There will be shoot-outs in which he needs to run, crouch, and, in "Molotov Party," can move a crate to block a door so gangsters can't get out. You don't want to have him in the thick of battle and fail to crouch correctly. Have Tommy run around the block. (Bloviator warns that the game may require Tommy to use a larger version of the block that includes going under the Giuli- ano Bridge.) Have Tommy do three crouches, pick up the crate (RMB), and follow the man. Don't let Tommy get hit by a vehicle, which could cause him to drop the crate. When the man says to "Drop it here," have Tommy put the crate on the ground beside the crate that's already there (I had Tommy put his crate by the side of the other crate that's facing the street) when the exclamation point icon appears (RMB). The Hillbilly 5.1 FWD, which is a rusty pale yellow version of the Bolt-Throw- er Red, is nearby and unlocked for "Freeride." The task performed by pantomime0is0shit: 17 Kill Speedy Gonzales unlocks the Flower Power The guy waving his arms is by the southeast corner of the block of Tommy's house in Oakwood. Tommy has to kill Speedy Gonzales--a guy in his underwear who can run so much faster than anyone else in the game that flames appear at his feet when he runs (and who's named after the Warner Brothers' cartoon mouse). http://en.wikipedia.org/wiki/Speedy_Gonzales Speedy pauses on the sidewalk that goes by Tommy's house at the corner to the north. Once Tommy gets close to him, he runs west to the T-intersection at the end of the road, goes right, left, right to the T-intersection, cuts northwest to the next east-west street where he goes goes left, right to the T-intersec- tion, cuts northwest across the block to the next north-south street where he goes right to the T-intersection at the end of the road. He goes left and zig- zags across the Giuliano Bridge, then (I didn't check this closely) goes south then north of the west end of the bridge and disappears. If you have Tommy drive using approximately the same route, you'll probably have Tommy run over Speedy while he zig-zags over the Giuliano Bridge. An easy way to have Tommy kill him is to have Tommy use a fast car to go clockwise around the block his house is on. Have him drive on the sidewalk once he's about half a block from where Speedy pauses at the corner. Have Tommy speed toward Speedy, who'll run right into the front of Tommy's car. If Tommy has any ammo left for the sniper rifle from "Snipe Three Snipers," (which I recommend you have him save for "Rescue the Damsel from the Chinese Sea Dragon"), you can have him go north on the sidewalk that the guy who gives the mission stands on, stop by the mailbox just north of the fifth tree, and use the rifle to snipe Speedy while he pauses at the corner. I think you have to get a headshot to kill him, though, which isn't easy because the reticle waggles around. When I tried it, Speedy stumbled for a moment then sped away. The easiest, fastest way to have Tommy kill Speedy Gonzales: There are identical duplexes, a pair of residences per duplex, to the east of the man who gives the task. Each duplex has a porch with a pair of doors and steps in front of it. Have Tommy jack or steal a couple of cars and park them to block the couple of sets of steps of the second duplex from the south. It might be enough to have Tommy park a car to block the north set of steps. When the subquest begins, Speedy will be trapped on the porch of that duplex and you can have Tommy use any weapon on him. The Flower Power (which has an "ah-ooga" horn and is painted something like The Truth's Mothership in GTA "San Andreas") appears at the back of the lot of the guy who gave the subquest and is unlocked for "Freeride." The "Speedy Gonzales cheat" The task performed by pantomime0is0shit and Garyankan: 18 Dunk Five Taxi Time Bombs-- Timed unlocks the Manta Taxi FWD The guy waving his arms is by the west coast of New Ark under the elevated train trestle. In other words, he's southwest of the first coastal T-intersec- tion that's north of the east end of the Giuliano Bridge. Have Tommy put five Falconer Yellowcar taxis underwater. In each case, you're briefly shown the location of the taxi then the pocket watch shows the time Tom- my has to put it underwater. You can use the Map in the game but it doesn't in- dicate where the taxi is and the compass doesn't appear and point toward it. The location of each of the five taxis is shown in blue on the FRE map by Ga- vel: http://mafiascene.com/downloads?did=439 http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind plaatsen.jpg Prepare before initiating the task by having Tommy park a fast car in each of the four locations indicated below. A Lassiter V16 Fordor is fast and heavy and pushes taxis easily. You can also make taxis easier to push by putting them in manual and shifting them into neutral. - on the sidewalk near the location where the guy waving his arms will give the task, which is by the west coast of New Ark under the elevated train tres- tle. - on the lot behind the westmost building of the several buildings by the southwest edge of Central Island. Tommy can use the small set of steps at ei- ther end of the lot to enter the lot. - in the lot, but not beside east side of the bridge support (where a taxi will appear), just south of the west end of the West Marshall Bridge. Have him park a fourth fast car, possibly a fast FRE prototype, which will be the initial vehicle used for the mission and the bulk of the mission, behind the taxi that's by the man who gives the subquest. If you use an FRE prototype, don't bang up the front end so it leaks fuel too fast because you can't get ve- hicles repaired in FRE. Once Tommy gets the task, he has about a minute and a half to use his initial vehicle to push the first taxi off the ledge ahead and into the river. Tommy has four minutes to get to the second taxi and put it underwater. The second taxi is mostly surrounded by light gray rectangular buildings (in- dicated with gray-brown rectangles on the map--Tab) in the southwest part of the big construction area west of (in western?) Hoboken. Have Tommy park his initial vehicle by the vehicle he parked on the sidewalk by the man who gave him the task and get into that vehicle. Have Tommy drive into the construction area at the entrance east of the nearby gas station (indicated by an orange triangle on the map--Tab), get out of his vehicle by the second taxi, and drive the second taxi back to the sidewalk which is by the man who gave him the task--at the west coast of New Ark under the ele- vated train trestle. Have him stop the second taxi so it faces the coast from the sidewalk, set it to manual transmission and put it in neutral gear, exit the taxi, get into his initial vehicle, and use it to give the taxi a push from behind so the taxi rolls into the river. The third taxi is on a driveway, which has curbs and markings like a road but isn't indicated by a red-orange line on the Map, to a closed off construction area. The driveway is at the west side of the north-south road south of the west end of the Giuliano Bridge. Tommy has three minutes to put the third taxi underwater. Have Tommy drive south and turn left into the alley below and at the near side of the Giuliano Bridge, do a U-turn onto the Bridge and cross it, go right, go right, go right to about the second tree on the left and park on the right side- walk by the driveway the third taxi is on. Have him drive the third taxi to the low wall by the coast, set the taxi to manual transmission and put it in neutral gear, exit the taxi, get into his ini- tial vehicle, and use it to give the taxi a push from behind so the taxi rolls into the river. The fourth taxi is parked by the steps at the south side of the State Capitol building, which is indicated on the Map (Tab) by the brown rectangle on the block south of "TRA" of "CENTRAL ISLAND." Tommy has three minutes to put the fourth taxi underwater. Have Tommy drive south to the T-intersection, right to the T-intersection at the end of the road, left onto the main road, take the fourth right, and turn right into the lot of the south side of the State Capitol building to park by the fourth taxi. Have him drive the fourth taxi right to the north-south road, go south to the T-intersection at the end of the road, go right, turn left just before the third tree by the sidewalk on the left to go down the steps, and park at the edge of the coast facing the coast. Have him use the vehicle he parked there before the task to push the taxi into the water. The fifth taxi is in a lot just south of the west end of the West Marshall Bridge. Tommy has four minutes to put the fifth taxi underwater. Have Tommy drive back north to the south side of the State Capitol building, get in his initial vehicle, go to the north-south road on the west side of the building and go north, left, right, and left to go drive west across the West Marshall Bridge, go left to the slanted T-intersection at the end of the road, go right to the parking lot, indicated on the Map (Tab) by a couple of short red-orange lines that branch from the red-orange line of the road, of Lost Heav- en Port, and go left into the lot to park by the closer of two taxis. Have him drive that taxi out of the lot and go right, go right at an alley just before the West Marshall Bridge overpass, and park at the coast. Have him use the car he parked nearby before the task to push the taxi into the water. The Manta Taxi FWD is nearby and available for "Freeride." Have Tommy drive it then his initial vehicle, which he left in the parking lot of Lost Heaven Port, to the lot behind his house and save the game. The task performed by pantomime0is0shit: 19 Exchange Three Race Cars-- Timed unlocks the Caesar 8C Mostro for "Freeride" and "Freeride Extreme" unlocks the Brubaker 4WD, Caesar 8C 2300 Rac- ing, Caesar 8C Mostro, Carrozella C-Otto 4WD, and Trautenberg Racer 4WD for "Free- ride" The guy waving his arms is in a lot at the west side of the road from Hoboken to Oak Hill a bit south of where that road is part of a T-intersection that's at the southeast side of Hoboken. Tommy has 11 minutes to take the Caesar 8C 2300 Racing race car from a trans- port trailer, use it to replace the Carrozella C-Otto 4WD race car on another trailer, use it to replace the Brubaker 4WD race car on another trailer, and drive the Brubaker 4WD onto the first transport trailer. When you have Tommy remove a race car from a trailer, have him park a good distance away from the ramp to give himself plenty of room to maneuver the re- placement race car and drive it straight up the ramp onto the trailer. Don't be sloppy having Tommy drive up the ramps to the little trailers--each ramp is only two slats of wood. You're briefly shown the location of the taxis at the start of the task. You can use the Map in the game but it doesn't indicate where any taxis are and the compass doesn't appear. Have Tommy take the Caesar 8C 2300 Racing race car from the trailer in front of him. He can race west on the second street north of the "TOWN" of "DOWN TOWN" and use the big ramp to get to Central Island faster. He'll die if the car rolls over, but it's not too far from where you'd have him start over again. Have him drive the Caesar 8C 2300 Racing to the old prison, the LH COUNTY JAIL, on the north side of Central Island, take the Carrozella C-Otto 4WD from the car ramp, and put the Caesar 8C 2300 Racing on it. (The Carrozella C-Otto 4WD is on a car ramp at the old prison on the north side of Central Island in FRE before you do Task 19 to unlock it, but you can't use it before the 19th task.) Have Tommy drive the Carrozella C-Otto 4WD under the west side of the West Marshall Bridge, take the Brubaker 4WD from the trailer, and put the Carrozella C-Otto 4WD on it. Have Tommy drive the Brubaker 4WD to the lot at the west side of the road from Hoboken to Oak Hill a bit south of where that road is part of a T-intersection that's at the southeast side of Hoboken. Have Tommy drive the Brubaker 4WD onto the first transport trailer. The Caesar 8C 2300 Racing is one of the cars that's unlocked for "Freeride" by completing "Freeride Extreme" task 19, "Exchange Race Cars," in v.1 of the game. According to Muggy at the MafiaScene site, the patches for later versions/later versions were designed to leave a few things out, including that the Caesar 8C 2300 Racing and Trautenberg Racer 4WD wouldn't be unlocked for "Freeride," even with the secret door gimmick or a save game. You could substitute the Caesar 8C Racing for another car in the game with a mod. But the easiest way to put the Caesar 8C Racing car into the game, without replacing another car, is use "MafiaCon." See the listing for "MafiaCon" in the "Mods" section near the end of this walkthrough. You can use "MafiaCon" to spawn the Caesar 8C 2300 Racing any time. Thanks to ASN at the MafiaScene site, who recommends: http://mafiascene.com/ Go to Downloads > Tools > page 2 > MafiaCon V1.2. http://mafiascene.com/modules.php?name=downloads&cat_id=1&last_id=0&page=2 Code: Select all createcar alfa00.i3d OR createcar "Caesar 8C 2300 Racing" The task performed by pantomime0is0shit and Garyankan: **** Main missions Tutorial "Mafia Tutorial" by GenTBag I think the instructor's voice may be that of George DiCenzo, the same voice actor who supplies the voice of Don Salieri (and supplies the voice of Earnest Kelly of the print shop in GTA "Vice City"). http://www.imdb.com/name/nm0225191/ The instructor, heard in a voice over, guides us through some of the basics of how to use the controls and the HUD to have Tommy interact with his environment. http://en.wikipedia.org/wiki/Voice-over http://en.wikipedia.org/wiki/HUD_(video_gaming) Tommy's Health bar appears in the lower left corner of the screen. He starts the Tutorial in a hall with 100 Health. The instructor says, "Okay, kid--here's where you're gonna learn what it takes to be a real mafioso. Every wise guy has a compass in his head telling him which way and where to go. So follow your inner compass and go to the stage with the table on it." A compass appears in the upper left corner of the screen from the time a mis- sion assigns Tommy a destination till he gets there. The compass appears and points to the stage. Have Tommy walk to the stage and the compass disappears when he gets there. Default controls My controls (I've reassigned some) Forward Up W Backward Down S Left Left A Tap it twice and, whether Tommy is standing or crouching, he'll do a side roll to the leftt. Right Right D Tap it twice and, whether Tommy is standing or crouching, he'll do a side roll to the right. Run Right shift Left shift Toggle run/walk Caps Lock Num Pad Enter Aim Mouse aim Mouse aim Jump/climb Num Pad 0 Space bar Crouch Right Ctrl C Side roll Tap Left or Right twice Tap A or D twice Objectives F1 F1 Action RMB RMB See my section on Controls for more details. (I think when the instructor asks, "Are you sure you're not being followed?" he may intend for you to use a key that causes Tommy to swivel 180 degrees if he's moving when you press it. The walkthrough by Bloviator gives Right Alt as doing that but it doesn't work for my PC v1.2 of the game and isn't listed in the Controls menu. I just use mouse aim to have Tommy look around.) Screen messages showing Tommy's objectives, typically the last set of instruc- tions that appeared on the screen, can be made to appear on the screen for a few moments by pressing F1. The instructor has you have Tommy climb onto the stage (you can have Tommy climb or do a running jump) and do side rolls. The instructions on the screen also give the default key for crouching, but Tommy can be standing or crouching when you have him do side rolls. The instructor says, "Now go to the table." There are two handguns on the table. As the instructor says, an Action button (exclamation point icon) appears in the lower left corner of the screen when Tommy is near something you can have him interact with by pressing the RMB. The instructor says, "Here you can take the guns from the table. Go on, do it." A menu appears listing Tommy's choices if the Action button appears and you press the RMB when he's near more than one thing he can pick up, person he can talk to or cause to talk to him, door he can open, etc. Have him go to the Colt 1911 and Colt Detective Special handguns on the table and the Action button appears. Press the RMB and a menu with both guns listed appears. Left click the name of one gun, Tommy takes that gun, and the menu disappears but the Action button remains while Tommy is near and pointed toward the other gun. Use the RMB to have Tommy take the other gun. The instructor says, "You can perform one more action on the stage. See what you can find." (Actually, there are two more things you can press the RMB to have Tommy per- form an action for while he's on the stage--the microphone at the front of the stage and the Health cabinet on the back wall. Tommy probably still has 100 Health so doesn't need to use the Health cabinet, but he can use it anytime dur- ing the rest of the Tutorial.) Have Tommy speak (RMB) into the microphone. He says, "Hello--is there anyone home?" The instructor tells Tommy to choose a weapon from his Inventory. Press I to open the Inventory. The game freezes while the Inventory is open. Left click the name of a handgun to have Tommy equip it and a reticle appears in the center of the screen. (The Tutorial can be a little glitchy. If you have Tommy do something the in- structor tells him to do then you don't hear the instructor again soon, have Tommy do it again.) The instructor says, "Let's see how you can handle a gun. Shoot the cans off of the table." Whenever Tommy is holding a gun and you press the LMB once, Tommy raises the gun for a few moments. You can use this time to aim the reticle before firing. While the gun is raised, each press of the LMB will cause him to fire--if he needs to reload and still has bullets, it will make him reload. The reticle expands momentarilly when Tommy fires a shot. If Tommy runs out of bullets during a big shoot out, you might not be able to tell from listening and he'll keep the gun raised for a bit after your last press of the LMB. Be- sides looking at the lower left corner of the screen to see if he's out of ammo for that weapon, see if the reticle expands when you press the LMB. Use mouse aim and the LMB to have him shoot the seven cans off the plank on a couple of big canisters in the middle of the room. You can have Tommy shoot from anywhere in the room, so you can have Tommy move as close to the cans as you want. Later in the game, he'll have to shoot targets as hard to hit as those cans are from the stage, though. You can put the reticle on the left can and shoot it then have Tommy move a bit to the right as needed to shoot each subsequent can. Default controls My controls (I've reassigned some) Reload L F Switch weapon Scroll wheel Scroll wheel Hide weapon H E Drop weapon Backspace R The instructor tells Tommy to remember to reload. Press the Reload key to have Tommy reload. He replaces a cylinder/magazine/ cartridge with a full one, which, as the instructor says, causes him to lose any bullets left in the discarded magazine or chamber. The ammo bar indicating the bullets in his current cylinder/magazine/cartridge and the bullets in his unused cylinders/magazines/cartridges for the weapon he's equipped with is at the bot- tom left corner of the screen. The reloading process takes too long to be done safely when Tommy's in the line of fire, but you can speed it up by having Tommy do a side roll while he reloads. At the end of a side roll, his gun will be reloaded. It's important to decide before a shoot out if you want Tommy to face an oppo- nant with a full round or, if you don't want to spare the bullets, have him take the chance that he'll be able to reload during the fight. The instructor tells Tommy, "You should also be prepared to switch weapons as quickly as possible." You can have Tommy switch weapons quickly with the Scroll Wheel. The name of Tommy's currently equipped weapon appears briefly on the lower left corner of the screen. The instructor says, "Just because you are a part of the Mafia doesn't mean that you can walk around waving a gun. The police will arrest you if they see you carrying a gun. Hide your weapon now." Press the "Hide weapon" key. If you have him hide a weapon with the "Hide weapon" key or drop a weapon with the "Drop weapon" key, "empty hands" appears briefly on the lower left corner of the screen. A policeman will consider Tommy as committing an offense (and a gangster who isn't in Tommy's gang may start attacking Tommy) if he sees Tommy carrying a weapon. (Tommy can conceal five small weapons, like handguns, and one large one. He can carry a second large weapon but can't conceal it. If he's carrying one he can't conceal and you don't want a policeman to see it, have Tommy drop it.) Following the instructor's prompts, have Tommy take (RMB) the Baseball bat (a large weapon) from the table. The instructor says, "You can't carry and hide all of the weapons under your coat. If you have a large weapon like a shotgun hidden but are also carrying another one and you spot a policeman, you're just gonna have to throw it away to avoid attention." Press the "Drop weapon" key to have Tommy drop the bat. (The instructor im- plies that the police will consider it an offense for Tommy to be seen carrying it, but the Baseball bat is the one weapon Tommy can carry openly without the police considering it an offense.) The instructor says, "Okay, you're gonna need that bat so pick it up again." Have Tommy go to the bat and press the RMB to have him equip it. The instructor says, "The police won't give you any trouble if you are carry- ing a bat even if you might use it to, ehm, say, knock someone out." (The Baseball bat is the one weapon Tommy can carry openly without the police considering it an offense. The instructor means the police won't act on the po- tential of the bat to be used as a weapon, but they'll consider it a offense if they see Tommy hit someone with it.) The instructor says, "See that guy over there? Walk up behind him and knock him out cold, as hard as you can." A man walks from the hall to the plank on a couple of big canisters in the middle of the room. When you press the LMB to have Tommy swing the Baseball bat (or a fist or whatever melee weapon), a progress bar appears. If you hold down the LMB to fill the progress bar before having Tommy swing the Baseball bat (or a Knife) and hit the target from behind, it's a one-hit knock-out or kill respectively. Have Tommy get behind the man that walks from the hall to the middle of the room, fill the progress bar, and knock him out. (The Tutorial refers to the effect of a blow with a fully powered bat on the back of a victim as stunning the victim, and elsewhere in the game the effect of a blow with a fully powered Knife on the back of a victim is a kill, but you won't be able to tell the difference. Either way, the victim falls down and doesn't get back up.) The instructor says, "Oh ho--that's gotta hurt! Now, to get around the city you're gonna need to know how to drive. Walk over to that car." The compass appears and points toward the car. Send Tommy back out of the room and through the hall, out through the door (RMB), and to the driver's door of the car (the same car used as the default car to start "Freeride"--a Falconer Yellowcar). The compass disappears and the Ac- tion button/exclamation point icon appears. The instructor says, "You are able to steal any car that you come across, but only if you've been shown how to get into it. Try to pick the lock on the car door." (Normally, Tommy can only jack or pick the lock of a vehicle, or it and a sim- ilar line of vehicles, after Lucas Bertone or Ralph show Tommy how to pick the lock of a vehicle, or if succeeding at a main story mission makes the vehicles available for "Freeride." But the Tutorial gives Tommy the ability to pick the lock of a Falconer Yellowcar once the instructor tells him to do it.) Press the RMB and a progress bar appears. Hold down the RMB to fill the pro- gress bar while Tommy picks the lock of the car. You can use mouse aim while he does, which is useful in the main story missions or "Freeride" to see if any po- licemen are nearby--the two men nearby in the Tutorial don't care. A message appears on the screen: "You've learnt how to steal a Falconer." Tommy can jack or pick the lock of a Falconer for the rest of the game. The instructor says, "Make sure that the police don't spot you when breaking into cars. Now, get in the car." Press the RMB and Tommy enters the car. The name of any vehicle Tommy enters appears briefly at the bottom left corner of the screen. The radar appears in the upper left corner of the screen. (See the section on the HUD for descriptions of the things that appear on the screen when Tommy en- ters a vehicle as the driver.) The instructor says, "When you get in a car, a radar will be displayed next to the compass. It shows other vehicles that are in your surrounding area and it'll also display your destination when you're close enough. Drive to the place indicated." The controls given are: Default controls My controls (I've reassigned some) Accelerate: Cursor key up W Brake and Reverse: Cursor key down S Steer Left: Cursor key left A Steer Right: Cursor key right D Handbrake: Spacebar Spacebar To change the transmission from automatic to manual, press MANUAL/AUTOMATIC GEARING M M then GEAR UP and GEAR DOWN to change gears A and Z Up and Down A few others: Clutch X X Look left , Q Look right . E Look behind , and . Q and E Speed limiter F5 F5 Horn K Left Shift Change camera C C You don't get a Map (Tab) for the little section of town provided for the Tu- torial, but it's just a little lot by a road that goes down to one square block and, across the street from the block, by a larger lot that's partly paved. At the far side of the lot, Tommy can drive up a ramp to a short road. Press W or S to have Tommy start the ignition then have him drive (see the Controls section) to the destination: have him drive onto the nearby road, go down the hill, and go right. The radar displays a red X to indicate the destin- ation when Tommy drives close to it and the red X disappears when he arrives there. The instructor says, "Okay. Every car has a speed limiter. When used, it will allow you to drive at (the) maximum speed limit allowed and not exceed it. Use this to avoid worrying about being stopped by the police for exceeding the speed limit. The police will appear as blue cars on the radar. Turn on the limiter and drive in the direction indicated by the compass." You can press F5 to toggle a 40 mph (60 mph after completing the main story missions) speed limiter--when it's in use, a yellow-orange diamond-shaped icon with "40" (later "60") in black numerals appears in the bottom right corner of the screen. It prevents Tommy from going over 40 mph (later 60 mph) and risking that a policemen will consider Tommy as exceeding the speed limit. There aren't any police in the Tutorial, but turn on the speed limiter then have Tommy drive to the next destination, which is in the middle of the large lot and appears as a red X on the radar when Tommy drives close to it. The instructor says, "Even when you're driving you may have to defend your- self. You can shoot from a car while driving but can only use handguns. Choose a Colt and try it." To have Tommy shoot from the driver's seat of a vehicle, scroll to the handgun you want to use and press the LMB--a reticle appears in the middle of the screen. You can aim the handgun with the Mouse. Have Tommy drive so a pedes- trian is somewhere to the left of the car and shoot till he kills them. Press the key to have Tommy look right (I use E) or the RMB and he reverts to Empty Hands--if the vehicle has a window, he closes the window. (I don't like looking sideways while trying to drive forwards, so I generally didn't use this for a driveby while having Tommy drive. Tommy can use a hand- gun, machine gun, or shotgun from the passenger side. To have Tommy use Mouse aim, not shoot, from the driver's seat of a vehicle, click the LMB without scrolling to a handgun first.) The instructor says, "If someone steps into the road in front of you, you should warn them by sounding the car horn." You can have Tommy use the Horn (I use Left Shift) to get peds out of (or, un- fortunately, sometimes into) his way. When he's driving over the speed limit-- 40 mph until completion of the main story missions then 60 mph--you can have him use the horn to get vehicles out of the way. You'll have better success if you have him approach from behind and right of them to have them go left and behind and left of them to have them go right. The instructor gives a few of the basics about police wanted levels (there's a lot more to it--see the section on "Police"). Tommy's car can't be driven till he finishes giving his instructions for the Tutorial. The instructor says, "Now listen up. In our line of work you don't want to draw attention to yourself, so be aware of the police patrollin' the city. "If you commit a minor offense, a symbol of a fine will be displayed. Simply stop and pay the fine, and then you can be on your way." There's a ticket icon in the top middle of the screen for a minor offense. Tommy can just go through the motions of paying the officer to take care of that in the main story missions (but letting a policeman apprehend Tommy for that in "Freeride" costs Tommy $1,000). The instructor says, "When you are spotted committing a serious offense, a handcuff symbol will be displayed. You can try to evade the police, but if they catch you, you'll be arrested." There's a pair of handcuffs icon in the top middle of the screen for a major offense such as if a policeman sees Tommy holding a weapon other than the Base- ball Bat. If Tommy is arrested, you fail the mission. (You might have Tommy run or drive out of the sight of the officer then get into another vehicle, or have Tommy kill the officer or officers.) The instructor says, "Lastly, always keep your weapons hidden when out in the city. If the police detect shots being fired, a symbol of a gun will be dis- played. You'll now be wanted by all of the police in the area and they will re- turn fire. How you're gonna get out of that situation is up to you." There's a Colt 1911 handgun icon in the top middle of the screen for an of- fense that creates a police assault--all the policemen on foot or in police cars try to kill Tommy. One way this is created is if a policeman sees or hears Tom- my fire a weapon. (You might have Tommy run or drive out of the sight of the officer then get into another vehicle, and have Tommy kill a nearby officer or officers if needed.) The instructor says, "That's it. From now on, it's down to you to see what you make out of yourself." Send Tommy to the door pointed to by the compass and indicated by the X on the radar and click the RMB if you want to end the Tutorial. But the Tutorial lets you take as much time as you want to have Tommy follow the instructions given, so at any time you can have Tommy go off and do other things if you want to experiment with the controls and explore. You can send Tommy back into the building he started in to use (RMB) the Health cabinet on the wall at the back of the stage. Using the Health cabinet returns Tommy's Health to 100, which you might want to do if you have him get damaged while experimenting with the little section of the city, pedestrians, and traffic provided for the Tutorial. You can have Tommy try out various things without getting in trouble because there aren't any police and the peds don't fight back. A few things you might notice: Some graffiti and names of stores, many of which, along with a lot of the voice actors, may indicate the involvement of associates of Rockstar in the mak- ing of the game: "Rangers FC No1 MARISA" According to Wikipedia: "Rangers Football Club are an association football team based in Glasgow, Scotland, who currently play in the Scottish Premier League." https://en.wikipedia.org/wiki/Rangers_F.C. and nearby: "Bobbie Nelson" (Willie's sister?) https://en.wikipedia.org/wiki/Bobbie_Nelson "Mark Jackson" (English footballer?) https://en.wikipedia.org/wiki/Mark_Jackson_%28footballer%29 "Chris Forth" (?) "NO TOPLESS BATHING BELFAST HAS SUFFERED ENOUGH" "was coordinated by Green Dog Arts in partnership with the Digital Studio at Queens Street Studios and the Golden Thread Gallery. The primary aim of the project was to advance of inter- nationally an awareness of and appreciation for contemporary visual artistic production from Northern Ireland." http://greendogarts.blogspot.com/2008/10/no-topless-bathing-belfast-has- suffered.html "J.B. Megahey" is the name of a company in Belfast, Ireland, that's been dis- solved. http://ukdata.com/company/NI021218/J.B.-MEGAHEY-LIMITED "R. M. Revie" RM Revie & Son is a tool sharpening company at 15 Union Street, Belfast, Ireland. http://m.brownbook.net/business/1813487/r-m-revie-son "Harry Corry": According to Wikipedia: "...a Northern Irish home decor store. They have stores located throughout Northern Ireland, Republic of Ireland, and Scotland." http://en.wikipedia.org/wiki/Harry_Corry "Progressive Uniont Party" refers to the Progressive Unionist Party in Nor- thern Ireland. http://progressiveunionistparty.org/ http://en.wikipedia.org/wiki/Progressive_Unionist_Party Tutorial by bunciaknconquer http://www.youtube.com/watch?v=sPKJD-hSe4I "Mafia 1 Tutorial Bug" by Tommyyk On the lot the instructor tells Tommy to drive to, the three wedge-shaped ramps can be used for more than just jumps. Have Tommy park the Falconer Yel- lowcar on one then shoot one of the wheels off by shooting the center of it. A replacement wheels appears and the car goes forward most of a foot every seven seconds or so. It defies gravity going at the same upward angle till most of it is beyond the ramp then it falls into the ramp as if the ramp weren't solid. It continues forward till Tommy gets into it or gets on it by jumping from a nearby ramp or from nearby boxes. Intro Now we that are strong ought to bear the infirmities of the weak and not to please ourselves Romans 15:1 I guess that's a message from the game developers that you shouldn't act like the mobsters in what follows. In "The Running Man" and "Intermezzo 1," even our lead character Tommy, who has a nicer nice side than the others in his mob, tells Det. Norman that he killed without remorse to be a part of a gang, make money, and have people ingratiate themselves to him. He was threatened by Mor- ello's men when he joined Salieri's gang, but put himself in greater danger from Morello's men by getting into direct combat with them all the time. In "Intermezzo 2," Frank's attempt to have Tommy rationalize murder for a crime group is nothing better than that. The deaths Tommy causes end up includ- ing mob friends and finally himself, etc. One thing I'll say to vouch for the believability of the game developers re- garding the scriptural quote: I like the game and how well they researched peri- od car and music, etc., but it's probably safe to assume they don't actually be- long to a mob. No member of a mob would have Tommy and Paulie rob a local bank without wearing disguises (see the mission "Moonlighting"). Intro by trystek Prologue The voice of Tommy Angelo is by Michael Sorvino. He returns to the fran- chise briefly in the 2010 game "Mafia II." He also appeared as Mischa in the 2005 TV mini-series "Human Trafficking" and as himself in a 2007 episode of the TV series "Filmnut," etc. http://www.imdb.com/name/nm0815257/ Paul Sorvino, who played Paul "Paulie" Cicero in the 1990 movie "Goodfellas" and whom Don Salieri looks a bit like in "Mafia: the City of Lost Heaven," is the father of Michael Sorvino--Tommy Angelo in "Mafia: the City of Lost Heaven." http://en.wikipedia.org/wiki/Paul_Sorvino Full Interview with Paul and Michael Sorvino: The voice of Detective Norman is David O'Brian, who supplies the voices of the Cartoon Host/Return To Sender Announcer/Male Sales Voice in the 2003 video game "Max Payne 2: The Fall of Max Payne," Robert Cordell in the 2007 game "Syphon Filter: Logan's Shadow," a Newscaster and Announcer in the 2012 video- game "Max Payne 3," etc. http://www.imdb.com/name/nm0639381/ Cutscene: 1938 Tommy gets off the El-train at Giuliano Street station (see the Map--Tab). He enters a cafe southwest of the station to meet Detective Norman. (In the game otherwise, there's an IRONMONGERS shop there instead of the cafe.) http://en.wikipedia.org/wiki/Cutscene Tommy asks, "Detective Norman--can I join you?" Det. Norman nods to his table and smiles at Tommy. Tommy hangs up his coat, sits across from Det. Norman at his booth, and says, "Sorry for the delay, but I didn't want anybody seein' me, if you know what I mean." A waitress asks Tommy, "What can I get you, sir?" Tommy tells her, "Just a coffee." The waitress says, "Coming right up." Det. Norman says, "It's not my habit to sit with people like you." Tommy says, "Got a business proposition for you, detective." Det. Norman says, "I ain't no businessman, and even if I were, I wouldn't be doing business with the likes of you." Tommy says, "I don't usually do business with your kind, either. But this is a bit of a strange deal--good for you and your superiors and good for me. It concerns a certain kind of trade." Det. Norman asks, "Trade?" Tommy says, "Well, let's just say that I hold a high position in a not so le- gal organization. It's just the kind of organization people such as yourself would like to know a lot about. And I, on the other hand, for certain reasons don't want..." The waitress tells Tommy, "Your coffee, sir." Tommy tells the waitress, "Thanks." Tommy tells Det. Norman, "I have my own personal reasons why I don't want to be associated with this organization. It ain't too easy to leave this kind of business, if you know what I mean." Det. Norman says, "I think I know where you're coming from--you'll get a bul- let in your head if you don't disappear quickly, right?" Tommy says, " That's not the only reason. Got any kids, detective? I've got a wife and daughter. I don't want them to have any problems because of me." Det. Norman asks, "Yeah? Well, I ain't just gonna hand out protection to any Wop crook. You should've thought about them kids before, 'cos I...." http://en.wikipedia.org/wiki/Wop Tommy says, "Sure, sure. Listen, I don't want something for nothing, so here's the deal: does the name 'Salieri' mean anything to you?" Det. Norman asks, "Salieri?! It damn well does! You got something in common with him?" Tommy says, "You could say that. I've worked for him for several years. Now he wants to rub me out. If you protect my family and me I'll tell you every- thing--names, dates, accounts--everything. Enough to put him away for life." http://en.wikipedia.org/wiki/Informant http://en.wikipedia.org/wiki/Witness_protection Det. Norman says, "I ain't Santa Claus. If I go to the chief with this I need to know everything you know, and I have to be sure you'll testify in court." Tommy says, "Sure. If you ain't in a hurry, I'll tell you my whole story and all the deals I worked on over the years." Det. Norman says, "Okay, I've got time and I'm listening." Intro and Prologue by FLOW Speed runs for the whole game https://www.youtube.com/user/SmiLeeDe#p/u/30/L1YSCf8wfPo The resulting 1938 conversation between Tommy and Det. Norman is given in cut- scenes--"Intermezzo"s--and is heard in voice-overs by Tommy recalling how he ended up in Salieri's mob and the things he did with them, which is what the main story missions of the game are based on. http://en.wikipedia.org/wiki/Voice-over 1 An Offer You Can't Refuse 01 An Offer You Can't Refuse The name of the mission is taken from a line by Don Vito Corleone (Marlon Brando) in the 1972 movie "The Godfather." http://en.wikipedia.org/wiki/The_Godfather Cutscene: autumn 1930 Tommy's recollections for Det. Norman begin just before he joined Salieri's mob. The voice of Sam is Matt Servitto who played FBI agent Dwight Harris in 24 1999-2007 episodes of the TV series "The Sopranos," Deputy Brock Lotus in 38 2013-2016 episodes of the TV series "Banshee," etc. http://www.imdb.com/name/nm0785854/ http://en.wikipedia.org/wiki/Matt_Servitto The voice of the wounded man, who we later learn is Paulie, is William DeMeo who played Jason Molinaro in eight 2004-2007 episodes of the TV series "The Sopranos," Carlo in a 2015 episode of the TV series "Person of Interest," etc. http://www.imdb.com/name/nm0218318/ John Zurhellen, who supplies various voices, supplies various voices and is Jethro in "Vice City" and "San Andreas" and is Jeremy St. Ives in "IV," the last two for which he helped write pedestrian dialogue. He provided voices for a Pedestrian and Background Character for the 2010 game "Red Dead Redemption," etc. http://www.imdb.com/name/nm1270690/ Chris Phillips, who supplies various voices, supplies the voice of El Burro and Marty Chonks in GTA "III," 2001. He suppied the voices of DEA Agent Alex Balder/Mercenary/Killer Suit for the 2001 videogame "Max Payne," Additional Voices for 34 2011-2015 episodes of the animated TV series "Bubble Guppies," etc. http://www.imdb.com/name/nm0680303/ Some of the others who supply various voices to this game who also supply voices for GTA peds are John Zurhellen, Adam Davidson, Jenny Jemison, Laura Paterson, Gene Hilgreen, Steve Knezevich, Gillian Telling, and Adam Tedman. http://www.imdb.com/name/nm1595422/ http://www.imdb.com/name/nm1272098/ http://www.imdb.com/name/nm1286091/ http://www.imdb.com/name/nm1272006/ http://www.imdb.com/name/nm1165569/ http://www.imdb.com/name/nm1273195/ http://www.imdb.com/name/nm1365158/ As Tommy's memories of 1930 are depicted, we hear him talking to Det. Norman in a voice-over. Tommy (voice-over): "I used to be a taxi driver. Even though I wasn't making much and I worked from dawn to dusk, I was glad to be working." Tommy takes a break from his work at night to step out of his taxi at the side of a city street. A car chases another car in another part of town. Tommy (voice-over): "It was a bad time and some other people were worse off than me." Tommy has a smoke and checks a wheel of his car. Two people in the car giving chase shoot at the car being chased, and the man in the passenger seat of that car shoots back. http://en.wikipedia.org/wiki/Great_Depression Tommy (voice-over): "It was that very taxi that drew Salieri's people to me in the first place." Tommy continues to smoke. The car being chased swerves around oncoming traffic and a corner till the car giving chase goes off course, brakes, and tries a different route. (The car being chased illustrates the method you use in the upcoming mission.) Tommy (voice-over): "One day I was on my break and I was just hanging out. Suddenly, I heard a tremendous crash." Tommy hears a car crash (apparently the car that was on the bad end of a car chase and shoot-out) and turns to see a young man in a black suit, blue shirt, and black bow tie come from behind a nearby corner. The man turns worriedly when a man's voice behind him says, ""Sam! They got me. Damn it." Sam tells the man, "Climb up and move. There's a taxi, we'll be okay." Sam raises his handgun at Tommy, who drops his cigarette. Tommy (voice-over): "It was clear to me that these guys had to get out of there fast, so I thought it was best to cooperate rather than ending up with a hole in my head." Sam gives Tommy a hard shove toward the taxi and says, "Move it--come on." The other man, wearing a gray suit, white shirt, and red tie, has been shot and stumbles around the corner. All three get into the taxi--Sam in the back and the other man beside Tommy. Tommy asks, "Where to?" The wounded man raises his handgun to Tommy and de- mands, "Anywhere--fast. I hope you're damn fast--faster than Sam here was." (The wounded man looks and sounds a bit like Joe Pesci as Tommy DeVito in the 1990 movie "Goodfellas.") http://en.wikipedia.org/wiki/Goodfellas Tommy (voice-over): "I burned rubber outta there like a bat outta hell. It didn't matter where--just away from those gentlemen who were chasing my new cus- tomers." Tommy starts the engine of his taxi. (Something to remember throughout the game if you have v1.2 of the game: type "cumdal" at the start of missions to improve draw distance.) When you get control of Tommy's taxi, the wounded man tells Tommy, "Now listen carefully: we gotta shake those clowns behind us. If you don't do it then we're done for, and that includes you. Step on it, kid." The cutscene implied the basic instruction: Have Tommy's taxi shake off the car of gangsters who want to kill Sam and the wounded man. The attacking car, shown as a red line on the radar, rams into Tommy's taxi, shown as a white line in the middle of the radar, while the gangsters in the at- tacking car shoot at the occupants of the taxi. The Health bars of Sam and the wounded man are shown above Tommy's Health bar in the lower left corner of the screen. Tommy and Sam have 100 for Health but the wounded man only has 79 for Health at the start of the mission. You fail the mission if anyone in Tommy's cab dies. (This will cause you to fail the mission, but you might try it for the vari- ety: when the cutscene ends, have Tommy quickly get out of his cab, turn around, go to the gangsters' car, and carjack it. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy turn a lot of corners, drive through narrow spaces, and narrowly miss the side of things--since the attacking car usually tries to get on the left side of Tommy's taxi, usually narrowly miss the right side of things--to try to lure the car to run into something. And try to avoid letting the car drive alongside the cab and letting the gangsters in the car get a better shot at the occupants of the cab. When the attacking car runs into something, have Tommy speed ahead or brake with a turn and speed the other way. Once Tommy shakes the car, Sam exclaims, "Great--we made it," the wounded man says, "Good work, brother, now take us to Salieri's Bar--I'll show you the way," a compass, which points at Salieri's Bar, appears as a little dial in the upper left corner of the screen, and a pocket watch, which counts down ten minutes, appears in the upper right corner of the screen. The amount of time left is in- dicated in red on the otherwise black and white face of the watch. Salieri's Bar in Little Italy is marked on the Map (Tab), which also indicates the location with a blue arrow till Tommy gets close enough to it for it to ap- pear on the map, at which time it's indicated by a blue X. When Tommy gets close to the bar, it's indicated on the radar, which appears as a big dial in the upper left corner of the screen, by a red x. http://en.wikipedia.org/wiki/Bensonhurst,_Brooklyn A good shortcut to remember: there's a north-south alley between the "A" of "LITTLE ITALY" and the "a" of "Salieri's" on the Map (Tab). Once Tommy's taxi gets close to Salieri's Bar, there's a cutscene. Cutscene: the wounded man says, "Finally, we're home" as Tommy parks across the street from Salieri's Bar. As Sam and the wounded man get out of the taxi, the wounded man tells Tommy, "Wait here, friend. Sam will get you a little something from Mr. Salieri." The wounded man adds, "Thanks for your help," and he and Sam walk into the bar. While Tommy waits, he lights up a cigarette and sees that the two men standing at the door of the bar are looking at him. We can hear Tommy's heart pounding, and he picks up his car keys from the seat beside him, as Sam comes back and reaches into his suit. Sam pulls an envelope from his suit and says, "Mr. Salieri would like to thank you, as well as myself and Paulie." He hands Tommy the envelope and says, "It's compensation for the damage to your car and your services. It should be enough." Nervously, Tommy says, "Yes, uh, of course--thanks. Uh, give my re- gards to Mr. Salieri." Sam says, "Mr. Salieri wants you to know that he is very grateful to you. If you ever need anything you can come back and ask for help because Mr. Salieri doesn't forget about friends who have helped him out. If you're interested, maybe we could find a job for you here and it would pay well. We always have positions for guys as good as you." Tommy says, "Okay, o-okay. I'll think about it, thanks. Uh, really--thanks. I'd--I'd better go--to fix the car and so on." Sam: "All right. I understand. Just think about it. And I hope it's clear that this matter is only between ourselves. You take care, kid." Tommy drives away and Sam returns to the bar. While Tommy has a glass of liquor and looks at a banded batch of dollar bills on the table he's seated at in his home, we hear him still talking to Det. Nor- man in a voice-over: "When I opened the envelope, I almost had a heart attack. There was more than it would cost to do the repairs." "But I didn't for a minute think about their offer. I didn't want to join some criminals--even if they had all the money in the world. Better to be poor and alive than rich and dead, right? I was gonna get my cab repaired and try to forget it all as soon as possible. As my mother always said: 'You can never predict what God has in store for you.'" Video walkthrough by TheGamesPerson, 0rland0walkthrough, uberwolf420, and Willzyyy 2 The Running Man The title might come from the Stephen King novel/Arnold Schwartzenegger movie title. Both feature people running for their lives. https://en.wikipedia.org/wiki/Running_Man 02-01 The Running Man-Taxi Rank In south Central Island, a man walks to the taxi and asks, "Hey, could you take me to the church downtown please?" Tommy says, "Okay, okay." http://en.wikipedia.org/wiki/Manhattan A few basics: The destination is indicated on the Map (Tab) by a blue arrow till Tommy gets close enough to it for it to be shown on the Map, when it's indicated on the Map by a blue X and on the radar by a red X. Watch the radar for blue lines--police cars. You can let Tommy run through red lights without drawing police attention unless a blue line is moving toward Tommy's taxi, the white line in the middle of the radar, from about halfway be- tween the edge and the middle of the radar. If you hear a whistle, it's a policeman on foot, and Tommy will probably evade him by just driving. If you hear a siren, it's a police car, and you can have Tommy stop and be apprehended. You see a scene of Tommy paying the fine, but you don't have to manage his money earned and lost as in "Freeride." You might press F5 to turn off the speed limiter at times and be ready to turn it on again and slow down if a police car approaches, but you won't fail the mission due to the police unless Tommy fails to deliver the fare, such as by letting Tommy be apprehended for a serious offense (see the section on "Po- lice"). The time allotted for each of these taxi mission is generous. The time left is indicated in red on the pocket watch in the upper right corner of the screen. Tommy's taxi is facing west in front of the Municipal Building--the south side of the building indicated in brown north of the block indicated in red at the south end of Central Island. Tommy has five minutes to take the fare to the church. Have Tommy turn 180 degrees, go east to the T-intersection at the end of the road, go right, left, left, go right and go east across the East Marshall Bridge, left, make the fourth right, and drop the man off in front of the church--the north side of the only building indicated in brown due south of "DOWN TOWN" on the Map (Tab). 02-01 The Running Man-Passenger 2 Another man asks Tommy for a taxi ride: "Are you taken? I need to go to the hospital in New Ark." Tommy says, "No problem." Tommy has five minutes to take the fare to the hospital in New Ark. One possible route which is easy to describe: have Tommy turn 180 degrees, go to the T-intersection at the end of the road, go right to the T-intersection at the end of the road, go left to go mainly northwest through the west side of Downtown and New Ark to the north side of the T-intersection at the end of the road, and go over the driveway to the steps of the hospital, which is indicated in brown north of the northwest-most T-intersection of New Ark. 02-01 The Running Man-Passenger 3 The third person who asks for a taxi ride looks like Sarah of mission 7--"Sar- ah"--but sounds different. (Thanks to the mafiascene forum where many noticed that, as happens in many games, various NPCs show up in more than one role in the game. I think the guy in the cap of the first three that attack Sarah in "Sarah" shows up in other places, for example.) https://en.wikipedia.org/wiki/Non-player_character http://mafiascene.com/forum/ She says, "I'm lucky you're here! I need to get to the theater on Central Is- land. Take the Giuliano Bridge so that we can get there quickly." Tommy says, "Whatever you want." Tommy has five minutes to take the fare over the Giuliano Bridge to the thea- ter on Central Island. (The setting of the game is supposed to look like a mix of New York and Chica- go, but the red Giuliano Bridge is a touch of San Francisco--it looks like a little version of the Golden Gate Bridge.) http://en.wikipedia.org/wiki/Golden_Gate_Bridge http://en.wikipedia.org/wiki/San_Francisco_crime_family There are various ways to go south to get onto the Giuliano Bridge, but I'm going to give a route that takes Tommy over one of the good shortcuts to know for getting on or off the bridge when going to or from Lucas Bertone's auto shop. Have Tommy drive south along the west side of New Ark. When he's beneath the Giuliano Bridge, have him turn left to go northeast over the walk (honking when needed to get pedestrians out of the way), make a hairpin turn to the right at the northeast end of the red guard rail of the bridge, go southwest over the Giuliano Bridge, go south through the Y-intersection, go left, and drop her off at the first--the west--corner across the street from the front of the theater, which is the south side of the building indicated in brown east of the Y-inter- section. (She asks to be dropped off in front of the theater but won't get out till Tommy parks at the corner across the street from the theater.) 02-01 The Running Man-Passenger 4 The fourth passenger is a man in a tux who says, "Good day. Could you take me to Hoboken--Pompeii Bar?" Tommy says, "Sure thing--get in." Tommy has five minutes to take the fare to the Pompeii Bar in Hoboken. There are various ways to go to the Pompeii Bar, but I'm going to give a couple of the good shortcuts to know for Hoboken. Have Tommy make a U-turn, go right at the intersection, veer right at the three way intersection, and go northeast across the Giuliano Bridge. Subsequent directions using one shortcut: continue straight on the road until it makes a 90 degree bend to the north and go slowly through the alley (it has five several foot drops) straight ahead, cross the street and go through the al- ley straight ahead, continue straight down the road, and go left to drop the passenger off at the Pompeii Bar, which is on the east side of the road south of the "et" of "Market Ave" on the Map (Tab). Subsequent directions using another shortcut: have Tommy go east from the Giu- liano Bridge, take the fourth right (just before the 90 degree bend to the north), go left over the walk, and go due east to the Twister Theater, continue east through the alley, continue east on the road to the T-intersection at the end of the road, go left, go through the intersection, and drop the passenger off at the Pompeii Bar, which is on the east side of the road south of the "et" of "Market Ave" on the Map (Tab). 02-01 The Running Man-Passenger 5 The fifth passenger is a man who says, "I need to get to the department store car lot in Little Italy. Can you take me there?" Tommy says, "No problem. Get in." Tommy has eight minutes to deliver the fare to the department store parking lot in Little Italy. If you had Tommy park facing south, the game has turned his car to face north. The fare says, "Go across the Giuliano Bridge and then through the tunnel--it's the shortest way." Have Tommy go straight ahead, go north through an alley, turn left and go west to the T-intersection at the end of the road (the fare complains that he wanted to go over the Giuliano Bridge and asks if you know which one that is--ignore him since that's where you're going), go left and continue across the Giuliano Bridge (for some reason, the game breaks this trip into two objectives, and the first is midway across the bridge), and either - make a sharp turn to the right at the Y-intersection or - make the first right then go left over a walk to the northwest branch of the Y-intersection, continue northwest and through the Giuliano Street Tunnel, continue on the road past a 90 degree bend to the south, and drop him off in the parking area at the right side of the road. The parking lot is catacorner southwest of the southwest corner of the block of "LI" of "LITTLE ITALY" on the Map (Tab). The fare says, "This should cover it. Keep the change." After he gets out of the taxi, Tommy says, "I need a coffee break." 02-02 The Running Man-Coffee Break Cutscene: while Tommy checks a wheel of his taxi, we hear him say in a voice- over: "I had a cup of coffee and relaxed in the car. While I was waiting to see if I could get another customer, I noticed I wasn't far from Salieri's Bar." Tommy gets in his taxi for a coffee break in the parking area that's southwest across the street from the southwest corner of the block of the "LI" of "LITTLE ITALY" on the Map (Tab). The window beside Tommy is smashed a couple of times by a baseball bat. Tommy exclaims, "Jesus!" A thug in brown clothes hits the taxi repeatedly with his baseball bat. A thug in black clothes says, "We got you, you little rat" and yanks Tommy from the taxi. The thug in black clothes says, "Mr. Morello is pretty angry with you--we're gonna have to teach you a little lesson so you remember that it ain't right" as he drags Tommy to the side of the taxi. As Tommy sits on the street by his taxi covering his head, the thug in black clothes kicks him, and the thug in brown clothes hits the taxi with a baseball bat, we hear Tommy say in a voice-over: "Those bastards remembered the license plate of my car and took it on themselves to hunt me down." (The two thugs work for Salieri's rival Morello and have come by to punish Tommy for rescuing Sam and the wounded man the other day.) The thug in black clothes says, "Louie'll fix your face a little." When the thug with the bat is about to smash Tommy's face with it, Tommy breaks free. When you get control of Tommy, the gangster in black says, "Finish him off-- don't waste any more time on him." Tommy has to run away from the two gang- sters--one armed with a bat and the other armed with a handgun that he keeps shooting at Tommy. You hear Tommy say in a voice-over (recounting what happened to Det. Norman) "It was clear to me that I had to get out of there fast--I couldn't handle that animal on my own. I said to myself that now was probably the right moment for Mr. Salieri to show his gratitude. Salieri's Bar was just down the street and the sight of it was certainly a lot nicer than a baseball bat to my head." The compass in the upper left corner of the screen points to Salieri's Bar and translucent green arrows appear at several points along the way to help guide you there. Have Tommy use the running version of the method of evading attackers used for his driving at the end of "An Offer You Can't Refuse." Have him run with side to side movements and putting corners and things between himself and his attack- ers to make himself harder to shoot. Watch for cars when you have him cross the street--vehicles will only stop for him if he pauses in their path long enough, and you don't want to have him waste any time in his attacker's line of fire. Have Tommy - go ahead across the street and down the sidewalk, - turn right (as indicated by a translucent green arrow that moves side to side) to go through an alley, - go ahead to the left to cross the street to a corner and ahead down the sidewalk, - turn right (as indicated by a translucent green arrow that moves side to side) to enter the alley a car comes out of, - go left to go up the steps and ahead, - go right and ahead through an open area and through another alley and across another open area, - go right down the steps and through the alley, - go left onto the sidewalk then left (as indicated by a translucent green ar- row that moves side to side) to go through an alley, - go right to go through a little tunnel, - and go left on the sidewalk to the T-intersection and across the street to- ward the front door (indicated by a translucent green arrow that moves up and down above it) of Salieri's Bar. The guy in a white coat and red cap on the steps near the start of the first alley Tommy runs into has a Steel Bar, which can be used as a weapon. (As you have Tommy run into the alley a car comes out of, a man on the left in a dark suit and fedora with a blue hat band says, "Where the hell is she? I said three o' clock in the passageway." Just past that, a man in a corner takes a p**. If you have Tommy punch him, he keeps urinating as he runs away. (As Tommy goes through the little tunnel before crossing the street to Sali- eri's Bar, a woman says, "Where is he? He said to meet him at three in the passageway." If you can risk having Tommy pause, you can have him tell her about the guy waiting for a woman, one of which got the wrong passageway: "I think he's waiting in the next street." She says, "It must be a misunderstand- ing--thanks a lot!" Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 (A couple threaten to kill each other in the alley just before the little tun- nel. But if Tommy punches the man, the lady yells, "Honey, those men have guns! Help, police--someone is trying to kill my husband!" (Before the cutscene, if you use MafiaCon and noclip to have Tommy go into Salieri's Bar, you see people drinking who are about to appear in the cutscene. Thanks to "Mafia Observations" by AsaSK. You can also use the noclip feature of "MafiaCon1.2" or "Mafia Hack V1.03" to do that--see the "Mods" section.) Alternative method (using invincibility mode?) by Aknestik (see the link for Aknestik's video below): have Tommy punch the back of the man with the Baseball bat by the right front side of the car till he's knocked out (this takes several minutes), crouch at the side of the car to get the other attacker to fire six shots, and, while he's reloading, circle strafe him and use the bat on his back. Cutscene: Tommy enters Salieri's Bar. Morello's two gangsters enter the bar and we hear two shots. A man (whom we later learn is Luigi the cook/bartender) turns the sign hanging on the inside of the glass door from "OPEN" to "CLOSED." Tommy has a drink at the bar by the wounded man Tommy rescued on a recent night ("An Offer You Can't Refuse") and who's recovered enough to be up and around. Sam, whom Tommy rescued at the same time, has a drink nearby. Tommy (voice-over): "Salieri's boys saved my skin that time, but I certainly wasn't in a good situation. I had paid off my debts for the car repairs, but my boss didn't want to employ anyone who's in the mob. It just wasn't good busi- ness. "When I saw the fancy get-up of Salieri's boys, I thought that it can't be too bad to work for him. Besides, I had nothing to lose. Morello" (rival mob lead- er) "was out to get me, so driving a cab wasn't the best job. Plus, the pros- pect of Salieri's dough wasn't so terrible. So, like I always say: 'Better to die young and loaded.'" In the lot behind Salieri's Bar, two men take the bodies of Morello's two gangsters to a pickup truck. Video walkthrough Taxi fares by 0rland0walkthrough, uberwolf420, and TheGamesPerson Alley chase by 0rland0walkthrough, TheGamesPerson, and karoliuxgaming Alley chase alternative method by Aknestik Have Tommy lead the guy with the Baseball bat to the other side of the taxi from the guy with a gun, hit the guy with the Baseball bat from behind (a lot) to get his bat, go around the taxi just enough lure the guy with the gun to shoot, charge him when he reloads, and hit him from behind (a lot) to get his gun (S&W Model 10 M&P). Have Tommy chase away or kill the guy with a Steel bar. You can now have Tommy safely interact with several people in the alleys. (You don't have to have Tommy kill any of them as Aknestik does.) 3 Molotov Party 03-01 Molotov Party-Salieri Bar The voice of Don Salieri is George DiCenzo who played Vincent Bugliosi in the 1976 TV-movie "Helter Skelter," supplies the voice of Ubu in two episodes of the animated TV series "Batman," 1993-1994, the print shop owner Earnest Kelly in GTA "Vice City," 2002, etc. http://www.imdb.com/name/nm0225191/ http://en.wikipedia.org/wiki/George_DiCenzo The voice of Frank is Dan Grimaldi who played a Bartender in a 1999 episode of the TV series "Third Watch," Patsy Parisi in 47 2000-2007 episodes of the TV series "The Sopranos," Johnny Opera Velardi in a 2016 episode of the TV series "Limitless," etc. http://www.imdb.com/name/nm0342106/ http://en.wikipedia.org/wiki/Dan_Grimaldi The voice of Vincenzo is by John Tormey who played Louie in the 1999 movie "Ghost Dog," provides the voice of Harrison in the 2005 videogame "The Warri- ors," supplies the voice of Vince in the videogame GTA "The Ballad of Gay Tony," 2009, etc. http://www.sbs.com.au/films/movie/1674/Ghost-Dog:-The-Way-of-the-Samurai http://www.imdb.com/name/nm0868110/ The voice of Ralph (also Lucas Bertone, who appears later) is Jeff Gurner who also supplies the voice for Jack Lupino in "Max Payne," 2001, a ped in GTA "San Andreas," 2004, a ped in GTA "Liberty City Stories," 2005, Marshall Cormick/Fire Giant King/ Jochris/Nameless Spirit in "Neverwinter Nights 2," 2006, Mori Kib- butz in GTA "IV" "The Ballad of Gay Tony," 2009, etc. https://www.youtube.com/user/jlgurner http://www.imdb.com/name/nm0348669/ I use the cutscene part of this chapter to explain a few basics about the American Mafia in segments set off by four asterisks at either end. Cutscene: presiding over a meeting in his office at Salieri's Bar with Tommy, the wounded man Tommy rescued on a recent night, Sam, and Frank, Salieri says, "Well, it looks like Morello is really trying to make me mad. But I'm a reason- able person." He asks Tommy, What do they call you, son?" Tommy says, "Thom- as Angelo." Salieri says, "I've decided to give you a shot, Tommy--I like new faces. We're one big family here." (Don Salieri looks a little like Paul Sorvino as Paul "Paulie" Cicero in the 1990 movie "Goodfellas.") https://www.youtube.com/channel/UCXB9qHWBzsS0psOP9mxJfpA http://en.wikipedia.org/wiki/Goodfellas **** The American Mafia families: (According to Wikipedia, "The American Mafia (or simply the Mafia in the United States), also known as Cosa Nostra or La Cosa Nostra, is an Italian-Amer- ican criminal society and offshoot of the Sicilian Mafia. Much like the Sicili- an Mafia, the American Mafia had no formal name and is a secret criminal socie- ty. Its members usually refer to it as Cosa Nostra or by its English transla- tion 'our thing'. Another translation/meaning of the term is 'this thing of ours'. The press has also coined the name 'National Crime Syndicate' to refer to the entirety of U.S. organized crime, including the Mafia. ("The Italian-American Mafia emerged in New York's Lower East Side and other areas of the East Coast of the United States during the late 19th century fol- lowing waves of Sicilian and Italian immigration. It has its roots in the Si- cilian Mafia, but has been a separate organization in the United States for many years. Neapolitan, Calabrian, and other Italian criminal groups merged with the Sicilian Mafia to create the modern pan-Italian Mafia in North America. Today, the Italian-American Mafia cooperates in various criminal activities with the Sicilian Mafia and other Italian organized crime groups, such as Camorra and 'Ndrangheta. ("There are five main New York City Mafia families, known as the Five Fami- lies: the Gambino, Lucchese, Genovese, Bonanno and Colombo families. The Itali- an-American Mafia continues to dominate organized crime in the U.S. It uses this status to maintain control over much of the organized crime activity in Chicago, Detroit, Boston, Buffalo, Pittsburgh, Cleveland, Philadelphia, Provi- dence, New Jersey, and New York City, as well as in other cities in the North- eastern United States and across the country, such as Las Vegas, New Orleans, Miami, Kansas City and many others. While each crime family operates indepen- dently, nationwide coordination is provided by the Commission, which usually consist of the bosses of each major family.") http://en.wikipedia.org/wiki/American_Mafia
Mafia
http://en.wikipedia.org/wiki/Crime_family http://en.wikipedia.org/wiki/List_of_Mafia_crime_families http://en.wikipedia.org/wiki/Five_Families http://www.americanmafia.com/Cities/New_York.html http://en.wikipedia.org/wiki/Chicago_Outfit http://www.americanmafia.com/Cities/Chicago.html https://en.wikipedia.org/wiki/American_Mafia http://en.wikipedia.org/wiki/Organized_crime **** Salieri tells Tommy that "You already know Paulie and Sam." (Tommy learned at the bar that the man who was wounded and whom Tommy rescued on a recent night is named Paulie.) "Frank here is my right hand and looks after the legal side of our business. The one behind the bar is Luigi. This business ain't easy to swallow, but Luigi's a wonderful cook. Paul will introduce you to Vincenzo and Ralph. There are a lot of us, but those should be enough for now." **** The positions of Salieri and Frank in the chain of command: (According to Wikipedia: "A crime boss or boss is a person in charge of a criminal organization. A boss typically has unquestioned command over his sub- ordinates, is greatly feared by his subordinates for his ruthlessness and will- ingness to take lives in order to exert his influence, and profits come from the criminal endeavors his organization engages in. ("Boss--Also known as the 'capo famiglia,' this is the highest level in the criminal organization. ("Underboss"--second-in-command, sometimes a son. Salieri's group doesn't seem to have one. ("Consigliere--Also known as an advisor or 'right-hand man,' a consigliere is a counselor to the boss of a crime family. The boss, underboss, and consigliere constitute a three-man ruling panel, or 'Administration.' The consigliere is third ranked in the hierarchy but does not have capos or soldiers working for him. Like the boss, there is usually only one consigliere per criminal organi- zation" https://en.wikipedia.org/wiki/Boss_%28crime%29 ("Consigliere (Italian consigliere 'counselor'...) is a position in the Ameri- can Mafia. The word was popularized by Mario Puzo's novel The Godfather (1969), and its film adaptation. In the novel, a consigliere is an adviser or counselor to a mafia boss, with the additional responsibility of representing the don in important meetings both within the don's crime family and with other crime fam- ilies. The consigliere is a close, trusted friend and confidant, the mob's ver- sion of an elder statesman. He is devoid of ambition and dispenses disinter- ested advice. This passive image of the consigliere does not correspond with what little is known of real-life consiglieri. ("A real-life Mafia consigliere is generally the number three person in a crime family, after don (boss) and underboss. A crime family normally has only one consigliere at a time, but bosses have on occasion appointed more than one. The boss, underboss, and consigliere constitute a three-man ruling panel, or 'Administration.'") http://en.wikipedia.org/wiki/Consigliere **** "Now listen, and listen good, we have some rules around here: Don't cross paths with the cops. They're on our payroll, so they'll leave you alone, but if you go too far, they'll all come after you, money or no money. If they ever pick you up, say nothing and I will take care of you. (This may explain why, compared to "Freeride," you don't have to manage Tom- my's money during the main story missions--he's just shown as paying a fine if he's apprehended by the police for a minor offense. But if the police find out Tommy has committed a serious offense, they'll try to kill or apprehend him, and if they succeed, you'll fail the mission.) "I show my gratitude to those people that help me. And there aren't many left who betrayed me. Capisci?" ("Capisci" is Italian, second person singular, present tense, for "capire": "Understand.") http://en.wiktionary.org/wiki/capire Tommy says, "Yes, Mr. Salieri." Salieri says, "I'm glad. Today I'll give you a chance to get back at those bastards who wrecked your taxi. We'll see what you're made of. Morello has a bar where all his gorillas go. They all have their cars parked behind the fence next to the bar. If you're good, they won't be there tomorrow morning, ha ha ha ha. Paulie'll go with you, just in case. Go see Vincenzo for equipment and Ralph for some wheels." Tommy, Paulie, and Sam leave the room. Frank says, "I wouldn't trust him so much. He seemed hesitant. He's just ac- cepted now because he has no choice." Salieri says, "We'll see, Frank, we'll see. I'm more concerned about what Morello's problem is. Does he really want to start a war?" https://en.wikipedia.org/wiki/Saint_Valentine%27s_Day_Massacre https://www.youtube.com/watch?v=RuZOfiOeZz0 On the way to meet Vincenzo, Paulie, who's walking with a limp, tells Tommy that "Vincenzo is the Don's gun expert. They've known each other since they were kids. He gets you whatever you want, Tommy guns to cannons--Vinny can set you up. I always pay him a visit before a job." **** The word "Don": ("Don," according to Wikipedia, "Although originally a title reserved for roy- alty, select nobles, and church hierarchs, it is now often used as a mark of es- teem for a person of personal, social or official distinction, such as a commun- ity leader of long standing, a person of significant wealth, or a noble, but may also be used ironically. As a style, rather than a title or rank, it is used with, and not instead of, a person's name. ("Syntactically, it is used in much the same way (although for a broader group of persons) as 'Sir' and 'Dame' are used in English when speaking of or to a person who has been knighted, e.g. 'Don Firstname' or 'Doña Firstname Lastname'. Unlike 'The Honourable' in English, Don may be used when speaking directly to a person, and unlike 'Mister' it must be used with a given name. For example, 'Don Diego de la Vega,' or (abbreviating 'señor') 'Sr. Don Diego de la Vega,' or simply 'Don Diego' (the secret identity of Zorro) are typical forms. But a form like 'Don de la Vega,' is not correct. ("In North America, Don has also been made popular by films depicting the Ma- fia, such as The Godfather series, where the crime boss would claim for them- selves the signs of respect that were traditionally granted in Italy to nobili- ty. This usage of the honorific in these films (e.g. Don Corleone, Don Barzini, etc.) is not common or correct in normal historic usage in Italy. The proper Italian usage is similar to the Castilian Spanish usage mentioned in the previ- ous paragraph.") http://en.wikipedia.org/wiki/Don_(honorific) **** (Paulie opens the door to Vincenzo's room.) Paulie says, "Buongiorno, Vincenzo!" Vincenzo says, "Ciao, Paulie!" Paulie says, "This here's Tom--just started up with us." Vincenzo says, "Pleased to meet you, Tom! What can I do for the both of yous?" http://en.wiktionary.org/wiki/buon_giorno http://en.wiktionary.org/wiki/ciao ("Yous" or "yuz" is Brooklyn slang for "you" and can refer to one person or more than one person.) http://www.urbandictionary.com/define.php?term=yous http://www.lampos.com/brooklyn.htm Paulie says, "We've got a job to do, we need something to write off a few cars." As Vincenzo says, "This classic piece of sports equipment should do the job, and if not..." he points to a Baseball bat in a corner of the room behind Tommy, who turns to look at it. Tommy goes toward the bat as Vincenzo adds, "...I've mixed up a few cocktails." Vincenzo puts a box full of Molotov cock- tails on the table. [According to Wikipedia, Molotov Cocktails were "used for the first time in the...Spanish Civil War (July 1936–April 1939)."] http://en.wikipedia.org/wiki/Molotov_cocktail Vincenzo says, "Careful with 'em, though." Tommy goes to the door with the bat as Paulie picks up the box of Molotov cocktails. Paulie says, "Thanks a lot, Vincenzo." They begin to walk out but turn back Vincenzo calls after them: "Bring back the bat--it's my nephew's!" Paulie says, "Sure thing," and he and Tommy leave. Tommy and Paulie, having stashed their weapons, walk across the lot behind Salieri's Bar towards the garage. Paulie says, "Ralph, who I'll introduce you to, is a complete idiot, but he's got a special way with cars. I don't get how such a moron could know anything about anything, but that's the way it goes sometimes." Paulie lifts the garage door open. Inside the garage, Ralph stands up from working on a car. Ralph says, "Hee-hee-heh-heh-heh, a v-v-v-v-visit! How yous all doin,' Paul- ie?" Paulie says, "Hey, Ralphy!" Ralph says, "Yeah, I s-s-see you're still limpin,' so we got two c-cripples working here." Paulie reinforces the stigma that the stutter means Ralph isn't bright by saying, "That's right, but I ain't a fool" despite the fact that his outlook is self-contradictory (Paulie noticed Ralphy has a bright ability to work on cars). Ralphy mutters "Uhm--uh-huh." http://en.wikipedia.org/wiki/Stuttering http://en.wikipedia.org/wiki/List_of_stutterers https://en.wikipedia.org/wiki/Stuttering_in_popular_culture (As the game goes on, we learn Paulie's view is shared by Salieri, "Fairplay," but not Tommy.) Paulie says, "Ralph, this is Tom." As Tommy and Ralphy shake hands, Paulie says, "If you bring him a stolen car, Tommy, he'll make it your own, and no one'll know the difference." http://en.wikipedia.org/wiki/Motor_vehicle_theft Paulie says, "Ralph, Tom and me have a job to do. You're supposed to have some wheels for us?" Ralphy says, "Right, heh heh heh heh, uh, here it is, uh" and points to a Bolt Ace Fordor. As he leads them to it, he says, "It ain't no hot rod, heh heh, uh, but it should really do for you." Tommy opens the driv- er's door, gets into the car, and closes the door. As Paulie walks to the pas- senger door, he says, "Thanks, Ralphy." Paulie opens the door, tells Tommy, "Let's go," and gets into the car. The Bolt Ace Fordor is one of those very early model cars that have a Klaxon horn that sounds like "ah-OOGA." http://en.wikipedia.org/wiki/Vehicle_horn#Klaxon 03-02 Molotov Party-City You can tell from the mission videos and speed run videos that you don't have to believe the reviewer complaints that Tommy has to drive slowly in "Mafia...." If you want to do something more about it, this is an early opportunity. Before having Tommy drive Paulie toward the bar, you can have Tommy kill a po- liceman and take the gun. The last time I tried that, the only policemen around were pairs of them in cars. You could also have Tommy jack cars till he finds a ped with a Colt Detective Special and take that. The easiest thing to do is give Tommy a gun with "Mafia Hack V1.03"--see the "Mods" section. You can have Tommy use the gun to get the Bolt-Thrower Red. It's 1957 Ford Thunderbird except with bigger fins. It's anachronistic, but it's fast and has good handling. Don't let Tommy flip it, though--it has a soft top and he'll probably die if it lands upside-down. To get the Bolt-Thrower Red, have Tommy get on the West Marshall Bridge that connects the Work's Quarter to Central Island. Have him face east toward the octagonal gray structure that's beside the north side of the bridge, and have him shoot the west dark window until the screen goes dark for a fraction of a second. Then send him to the alley on the north side of the west end of the East Marshall Bridge to get the Bolt-Thrower Red. (See the video by pantomime- 0is0shit at the link at the end of this section.) If you don't want Tommy to get the 1957 Bolt-Thrower Red, just have him con- tinue in the Bolt Ace Fordor. Have Tommy drive Paulie toward the bar--it's on the southeast corner of the block of "ARK" of "NEW ARK" on the Map (Tab). http://en.wikipedia.org/wiki/Newark,_New_Jersey 03-03 Molotov Party-Morello's Bar As you have Tommy drive close to the bar, Paulie tells Tommy, "Okay, we're here. Don't go through the front--find another way. Take out the guard quietly so you don't arouse any attention. Smash the cars up with the bat and save the fireworks for last. There could be somethin' nice in that shed! Take a look. Good luck, buddy." Tommy says, "Thanks. I'll be back in a little while." When Tommy gets to within a door or two from the lot, have him park to the west of the lot facing away from the lot or even in the lot to the west. Have him avoid the guard who faces front at the front of the lot, go around to the back of the lot, go through the gate, fully power up his Baseball bat (RMB), and hit the guard in the back of the head. (Option: have Tommy drive fast to kill the guard at the front of the lot. It's risky because you want Tommy to drive fast enough to kill the guard--if the guard is only injured, he calls to the four armed gangsters in the bar, who come out and shoot at Tommy. And you don't want to damage the Bolt-Thrower Red so that the gas level drops too quickly.) (A similarly risky option is to have Tommy hit the guard less powerfully so he calls to the four armed gangsters in the bar for help, kill most or all of them by throwing a Molotov Cocktail at the front door of the bar, go inside for one of their S&W Model 10 M&Ps or S&W Model 27 Magnums once the fire dies down, and kill any survivors. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 After Tommy uses a Baseball bat to knock out the guard, have him pick up the brown wooden box that's by the middle of the side of the bar and place the box into and at the bottom of the door that's more toward the front of the side of the bar. If you have Tommy use Molotovs to blow up the cars and arouse the at- tention of the four armed gangsters in the bar, they may not be able to open the door to attack Tommy so they get mad and yell (Thanks to Renegade9). I've had a gangster get past the crate, though. http://mafiascene.com/forum/ (Option: have Tommy use his car to push one of the three cars in the lot be- side the other two so it's easier to blow up all three with two Molotovs, then park to the west of the lot.) Have Tommy use the Baseball bat to hit each car enough to fill the damage me- ter that's on the bottom of the screen and cause the game to announce that Tommy has done enough damage. You could also have him stand at the back of the lot and throw the Molotovs at them to blow them up (it's easier to have Tommy blow up all three if you had Tommy use his car to push one of the three cars beside the other two). Have Tommy go into the shed at the north side of the lot (quick enough to avoid the explosions if you had him use Molotovs) and get into the Falconer Blue. Once the three cars in the lot have been damaged enough, it can be started. (If you had Tommy use Molotovs, wait till the cars blow up to have Tommy drive past them.) Have him drive it to Salieri's Bar, pausing if you want to watch Paulie drive there on his own in the Bolt-Thrower Red (or, if you didn't have Tommy get the Bolt-Thrower Red, in the Bolt Ace Fordor). Have Tommy try to open (RMB) the front or back door of the bar. Cutscene: Tommy and Paulie walk through the front door of Salieri's Bar. Paulie says, "So we're back, boss." Salieri, seated at a table, says, "Wonder- ful, take a seat. It all went well?" Paulie says, "Sure, boss. He's a natur- al." As Paulie and Tommy sit at Salieri's table, Paulie says, "Before they could say 'genolees,' they were wheelless." Paulie refers to cannolis, Sicilian pastry deserts. According to Wikipedia, "The singular is cannolo (or in the Sicilian language cannolu), meaning 'little tube,' with the etymology stemming from the Latin 'canna,' or reed." (I'm just guessing, but Paulie may also use the word euphemisticly.) http://en.wikipedia.org/wiki/Cannoli Paulie says, "And before they could recover, we were gone. Morello is probab- ly pretty pissed right now." Salieri asks, "Really? I'm glad to hear it." Paulie looks at Tommy and says, "He's one tough customer." Salieri stands up, so Tommy stands up, and Salieri shakes Tommy's hand and says, "In that case, welcome to the family, Tommy." Salieri gives Tommy a lit- tle hug as he says, "You've passed the first test." Tommy says, "It's an honor, sir." Salieri says, and now we've got a new member." Paulie nods and says, "I'd like to take him into the outfit, boss. You can see he ain't scared. And he's done real good." Salieri and Tommy sit down. Salieri says, "You didn't disappoint me, Tommy. Now, let's drink!" Tommy says, "Thanks." They raise their glasses for a toast. The cars Tommy takes on missions are available at the lot/garage behind Sali- eri's Bar even if Tommy doesn't return them unless he destroys them. The Bolt Ace Fordor Green, Falconer Blue, and, if you had Tommy get it, the Bolt-Thrower Red are added to Salieri's garage. The Bolt Model B series and the Bolt Ambulance, Firetruck, Hearse, and trucks are available in "Freeride." The Falconer line is unlocked for "Freeride" if you have Tommy take the Fal- coner Blue to Salieri's back lot, and the Bolt-Thrower Red is unlocked for "Freeride" if you had it taken to Salieri's back lot. Video walkthrough by 0rland0walkthrough and uberwolf420 Two versions of the mission by pantomime0is0shit--the second version shows how to get the Bolt-Thrower Red and use it in the mission: 4 Ordinary Routine 04-01 Ordinary Routine-Salieri Bar Cutscene: in his office with Tommy, Paulie, Sam, and Frank, Salieri says, "To- day we're gonna visit a few places to collect some protection money. Two res- taurants and a motel outside of town. Bill at the motel was late last time be- cause he had a few problems, so today he'll pay a little more." Frank says, "You may have heard about how criminals can prey on businesses us- ing various threats. That certainly isn't the case with us. People who pay us receive services which his police certainly can't provide them with. Last month, for example, Sam and Paulie here solved a serious problem of violence in a delightful restaurant. The owner is now satisfied that nothing of that sort will happen there again." (Despite what Frank said, a protection racket is typically an extortion scheme, even if part of the deal is to provide some service of protection. See the Wikipedia articles at the next two links.) https://en.wikipedia.org/wiki/Protection_racket
Mafia
Salieri tells Tommy, "You'll do the driving. Paulie and Sam will do the col- lecting. It'll be routine. Tell Ralph to give you a car and you can go." Tom- my says, "Okay, boss." Tommy, Paulie and Sam leave. Salieri says, "Well, you and I'll have a drink. What do you say, Frank?" The cover of the sheet music for a 1916 song called "The Story of a Soul," music by Chas. K. Harris and lyrics by Leo Wood, is by the phone on the wall in Salieri's Bar and on the wall of his office. (I'm guessing the title is taken from the autobiography of the same name by Therese of Lisieux, although it not about that. It's basically about a father explaining to his son what a soul is.) http://www.pdmusic.org/1900s/16tsoas.txt https://en.wikipedia.org/wiki/Th%C3%A9r%C3%A8se_of_Lisieux http://catalogue.nla.gov.au/Record/3640767 http://www.coverbrowser.com/covers/sheet-music/33#i1648 Have Tommy go out the back door, through the gateway of the yard, up the steps, and into Vincenzo's workshop. Cutscene: Tommy says, "Hey, Vincenzo--I need some kind of gun." Vincenzo says, "Hey, Tom--I think this'd do the trick." He puts an S&W Model 10 M&P handgun on the counter. Tommy says, "It should work. I wasn't planning on us- ing it anyway. Thanks." Have Tommy take the gun and go back to Salieri's back lot to see Ralph. Cutscene: Tommy says, "Hey, Ralphy--me and the boys have got a job to do and I need some wheels." Ralph says, "Hey, I s-s-sorted ou-out what you brought me l-l-l-last time. It is a g-g-g-good m-motor, Tom. It has almost 60 horse- power and goes a good 75 miles per hour. He has four s-s-speeds and b-b-b-break servos. S-S-Simply b-b-beautiful! Also, I had a look at how you can best s-s- steal one." Tommy says, "I used to drive one when I was a cabby, so I know how to get into one, Ralphy." Ralph says, "Well, then I got another little number. It, uh, has about 40 horsepower and goes at almost 60 miles an hour." (That last line sounded more like Lucas.) Ralph leads Tommy to a Bolt Model B Fordor car and shows him how to pick the lock. Ralph says, "Ain't nothing swanky, but it's-it's a good enough drive. You get into it easy. You just ta-t-take this little baby and stick it in here, p-p-p- pry it a little and when it clicks you got it. It's a p-piece a c-cake. (Tommy can now jack or pick the lock of any Bolt Model B.) Tommy says, "Thanks, Ralphy." Have Tommy use the Blue Falconer since there's a car chase at the end of the mission. Have Tommy let Paulie and Sam get in his car then drive toward the street. 04-02 Ordinary Routine-After the Briefing (Across the street to the southwest from Salieri's is the Racine and Laramie tobacco/cigars/pipe shop. The name comes from a store which is one of the first six buildings built in San Diego, was the first tobacco shop of San Diego, and is still in use.) http://www.racineandlaramie.com/ http://wikimapia.org/10097137/Racine-Laramie-Tobacconist Have Tommy drive Paulie and Sam to the two restaurants and wait outside each of them while the collection is made. Have Tommy park on the side of the street of the door of each place--I once had Paulie get killed trying to cross the street. (He's a member of the Mafia, a hardened murderer, but he hasn't learned to cross the street by himself yet.) Paulie says, "Okay--first we'll go to a restaurant on Central Island." The first restaurant, which doesn't have a sign with a name in the front, is at the northwest corner of the block that's north of the block of "TRA" of "CEN- TRAL ISLAND" on the Map (Tab). Paulie says, "Stop. Here it is." Let Paulie go into the building then return to the car. Paulie says, "And now to Hoboken to the Pompeii Bar." The second restaurant is the Pompeii Bar, which is on the east side of the street just south of the "et" of "Market Ave" on the Map (Tab). You can have Tommy use either of a couple of shortcuts on the way to the Pom- peii Bar: - If you send Tommy east from the east end of the Giuliano Bridge to the 90 degree bend to the north, you can have him continue east instead and go through the east-west alley. The couple of metal pipe railings that go across it break away when Tommy's vehicle bumps them. The alley has steep steps that go down from west to east. - You could also have Tommy turn right before the 90 degree bend then turn left into the east-west walk through the construction area. (I usually use that shortcut.) Paulie says, "Here it is. Pull in, Tom." Let Paulie go into the building then return to the car. (You can have Tommy wait on the sidewalk--I had him wait about 20' south of the door to the bar--when Paulie goes indoors to make the second collection so that when Paulie comes out he may become flattened on the sidewalk till Tommy gets back in his car.) Paulie says, "Now we're goin' to take in the country air. We're goin' to Clark's Motel out of town." Have Tommy drive toward the third destination--Clark's Motel. Have Tommy go north on the road and continue north through the alley, go left to the T-inter- section at the end of the road, and go right to go north into the country. 04-03 Ordinary Routine-Clark's Motel Cutscene: Tommy's car arrives at Clark's Motel, a motel with Traco gas pumps in front of it. (The star on the Traco logo indicates it refers to Texaco gas.) http://en.wikipedia.org/wiki/Texaco Tommy, Paulie, and Sam get out of the car. Paulie tells Tommy, "Wait for us here, Tom. We'll be back in a bit." Tommy says, "Okay." Paulie says, "Let's go." Paulie and Sam go into the motel to make the third collection. Tommy dis- regards a no smoking sign at the gas pumps and smokes a cigarette. (Tommy's red and white cigarette pack is probably meant to look the same as a pack of Marlboros.) http://en.wikipedia.org/wiki/Marlboro_(cigarette) (The gas station attendants of the three working gas stations use an identical pack and smoke while standing near their gas pumps, too. Tommy has to shoot or drive into one of those gas pumps to make it explode, though. (The lifeguard in "Happy Birthday!-At The Party" takes his cigarette from an identical pack. (Ralphy, Salieri's car mechanic, uses an identical cigarette pack while not doing something for Tommy in "You Lucky Bastard!" Later in that mission, a gangster briefly stands guard and smokes near the car to which Tommy later at- taches explosives, then Tommy smokes a cigarette from a red and white pack till the car blows up, accidentally killing Sergio Morello's mistress. Even later in that mission, Tommy uses a cigarette from a red and white pack to ignite the fuel leaking from a gas tanker rail car to blow it up to open a warehouse door so he can kill Sergio Morello. (In "Moonlighting," Tommy takes a cigarette from an identical pack as Paulie checks out the crates in the back of their truck.) Tommy hears three gunshots come from within the motel. Paulie, who's been shot in the belly, walks out and says, "Shit--bastards." Tommy runs toward Paulie who says, "Tom, I--I took one" and falls down. He says, "It hurts." Tommy picks up Paulie's head and shoulders and exclaims, "Jesus Christ, Paulie!" A gangster appears briefly at the door to point his gun at Tommy and say, "Tell Salieri from here on out this place is ours--Capisci? Don't come back here or you'll end up in worse shape than your friends." Insistently, Paulie says, "Get Sam. They want to beat some information out of him. Get him out of there." Tommy says, "But I gotta get you to a doctor." Paulie says, "That'll wait--first get Sam." Tommy drags Paulie to their car, leans him against a wheel, and says, "Screw regular routine." Tommy takes out his handgun. (Option: this mission normally ends with Tommy using his car to chase the oth- er car, the big yellow topless Lassiter V16 Phaeton, nearby. You can make the ending easier by having Tommy use the S&W Model 10 M&P to shoot the center of one of the wheels of the Lassiter about four times to make the wheel come off, which causes the gangster who tries to escape with the money to stand by the car and fight with his handgun and fists instead of try to escape, or by having Tom- my shoot each tire to make it flat, which causes the gangster to make a slower, sloppier escape effort.) (Another option: if you have Tommy shoot a wheel off the yellow Lassiter, he won't need his car for a chase at the end of the mission, so you can have him use the Thompson 1928 to shoot at the engine of his car to blow it up when the dog, a Boxer, is near it to kill and behead the dog, then collect the dogs head. It becomes a category called "Dogs head" below "Hands," and goes in the items section of his Inventory, where it's listed as "Dogs head," and use it as a box- ing glove on his right hand.) (The "Dogs head" gimmick is demonstrated by DarthMnich47 at the next link.) (Yet another option: send Tommy behind the Clark Motel, have him kill the dog, then have him go to the left--facing the back of the motel--window. Have him shoot out the window, which causes the gangsters inside to start firing at him. Have Tommy wait beside the window till the guy with a Thompson 1928 by the bar has made several bursts of fire, then have Tommy shoot at the shelves of booze by the machine gunner, then the lamp above him, to have the lamp drop and set him on fire. Thanks to Frosty 35. I'll add that it changes the attack proce- dure of some of the other gangsters.) http://mafiascene.com/forum/ (Yet even another in a cavalcade of options: to complete the mission in the fastest, easiest way, have Tommy, facing the front of the motel, go close to the next to the last window on the right in the front of the motel and shoot through the window till you hear a guy groan in pain. Have Tommy keep shooting at that spot to create more groans till Tommy says, "If that's regular routine, I wonder what the next job will be like." Before you let anyone shoot at Tommy, you had him kill the gangster who tries to escape with the money in "Get Him!"--the last section of "Ordinary Routine"--and you've succeeded at "Ordinary Routine." (That's the fastest, easiest way to complete the mission and the second gim- mick shown in the video by slunli at the next link.) If you don't use any of those options: Have Tommy go to the back of the motel and climb (Jump) the boxes, etc., to get onto the balcony. If you have him do it quickly, he may not need to waste ammo shooting the dog, a Boxer, to avoid being bitten. Have him go inside, go right to the end of the hall to open the door and shoot the gangster who's sit- ting on the toilet, and turn and crouch to shoot the three gangsters that come up the stairs at the other end of the hall. Have him collect a Colt or Magnum if needed and go into the second room from that end of the hall for a Thompson 1928. To have Tommy go to a bathroom Health cabinet which has 30 Health, have him go from the top of the stairway to the far end of the other branch of the second floor hall, into the room on the right, across the room, and through the bath- room door. Have Tommy go down the stairs, crouch and go forward as needed toward the big doorway on the left to bring a gangster into view, wait till he fires six shots and has to reload, then shoot him. Have him go a little father forward and do the same to a second gangster. If you didn't use the option to shoot the booze and lamp from outside and kill the machine gunner that's behind the bar, have Tommy crouch at the end of the bar and do it. (You can have Tommy go to the second entrance ahead and shoot the lamp from there, etc., or just go to the second entrance and shoot the machine gunner, and collect the Thompson 1928 while it still has ammo. Otherwise, you can have Tom- my go inside to use the end of the bar for cover, wait till the gangster with a machine gun behind the bar makes several bursts of fire and has to reload, then shoot him.) Have Tommy go into the room and go right to shoot the gangster in a white un- dershirt that comes through a door. Send Tommy through that door to Sam, who's wounded and lying on the floor. (Before having Tommy kill the gangster behind the bar and the guy who comes through a door, you can have him go through the door at the end of the hall, go left, go through the next door, then go to the first bathroom stall. Right click when the Action icon appears and Tommy will urinate. For the variety, you can repeat it while he holds a weapon like the S&W Model 27 Magnum or the Thomp- son 1928--it practically looks like he's doing it through the gun when he holds the Colt 1911.) Cutscene: Tommy says, "Get up, Sam--it's over. He really went to work on you, buddy." Tommy puts Sam's left arm over his shoulder to help him up. Sam groans, "Argh, Christ." Tommy helps Sam walk out of the room saying, "It's nothing--you'll be all right. The doctor'll put you back together again. You're tough as nails." As Tommy finishes saying that, the man in the white undershirt taps Tommy on the shoulder, causing Tommy to turn to him, and the guy in the white undershirt punches Tommy in the face, knocking him to the floor. Tommy says, "Oh, shit," shakes his head, and rises to confront the man. (The man may say, "Lookee here--another customer for a face job. C'mon then, sonny.") As the man runs across the room, have Tommy shoot him before he can shoot back. Have Tommy go to Sam, who's lying on the floor. Cutscene: Tommy kneels to help Sam up again and says, "That's it--I'll get you back in the car. Everything'll be okay." A gangster with a buzz cut and the satchel of money comes through the room waving his gun at them and shouts, "Don't move, scumbag, or I'll fill you with holes. C'mon, just try it--you won't get past me." Tommy says, "Sure thing, buddy. Uhh, just stay cool, everything's okay, just go--no problem." The gang- ster says, "Just try it" and goes out the front door. http://en.wikipedia.org/wiki/Buzz_cut Sam says, "No. Got--our--dough. Get him." 04-04 Ordinary Routine-Get Him! If you had Tommy shoot one of the tires off the yellow Lassiter, have him beat the gangster with the money, who's standing by the car, at a shoot-out. Otherwise, have Tommy get into his car and chase the escaping gangster's yel- low Lassiter, have Tommy turn right to put a small fraction of the front of the right side of his car against the left front corner of the gangster's car, and have Tommy brake to try to stop the gangster's car at a wedge made of Tommy's car and whatever is to the right of them. You might also try using a driveby shooting--scroll to a weapon and click the LMB--to cause the gangster to drive into an oncoming vehicle and spin out. When the gangster's car is stopped, the gangster gets out to shoot Tommy. Have Tommy crouch, go around his car, and shoot the gangster. Tommy says, "If that's regular routine, I wonder what the next job will be like." The garage behind Salieri's Bar has a Bolt Model B Fordor Brown. Tommy can pick the lock of one or jack someone from it. The Schubert Six and Schubert Six Police are available for "Freeride." Video walkthrough by 0rland0walkthrough, Hyperen, and Willzyyy Intermezzo 1 Cutscene: 1938 Continuing the conversation in the cafe shown at the start of the game, Tommy tells Det. Norman: "That's how I got into it--one minute a regular cabby, the next a respected Mafioso." Det. Norman asks, "You were all right with killing people? Usually people have a problem with that." Tommy says, "You know, I ain't one of those people with a thirst for blood. I don't need violence in my life, and I don't look for trouble. But I also don't have any remorse. They wanted to outsmart us, so we had to outsmart them. No excuses. It was all the same to me--I wasn't interested in the fates of other people. "Everybody said it was just business and that the family sticks together. It was different from living alone and nobody givin' a damn about you. Suddenly, you're respected by all the people you meet. Everybody knows you can help them, but you can also destroy their lives. And everybody tries to ingratiate them- selves to you." Det. Norman asks, "And what about the police? You walked away, just like that, from a massacre. Didn't you have any problem with that?" Tommy says, "You work for the police--you ought to know. You know the Mafia runs the whole city. The Salieri family makes over 25 million bucks every year. The papers were full of it, but nobody saw nothing...if they wanted to stay alive. We paid off the bureaucrats six grand a month. Your bosses had li- quor at trade price and got pay-offs for 'special jobs' from both Salieri and Morello. Case closed, lack of evidence. Cops would even move shipments of drink for us. I guess you'd have heard something about that." http://en.wikipedia.org/wiki/Bribery Det. Norman asks, "So what about your two friends?" Tommy says, "Well, they were better off than you'd think. Salieri had a good doc for his boys, and it's not like he ever asked any questions. In a few weeks they'd be healthy and back on the streets again. "The only one who worried us was Morello. He wanted to be the big cheese, which Salieri couldn't let him do. Salieri had no intention of being in second place. "You know, a person becomes a Don because of his thirst for power, and he doesn't care about any other rules than his own. That's how it is, detective-- so he'd be his own boss, independent of the police, of the state, of anyone. That's why a person becomes a Don. "Salieri and Morello both wanted it all. They kept sparring with each other but they both knew that if it all blew up, it would be hell. The big difference between them was in their methods. I heard a little story about Morello...." Tommy's memory is depicted. The voice of Morello is John Doman who played Deputy Police Commissioner Wil- liam Rawls in the 2002-2008 HBO series "The Wire," etc. http://en.wikipedia.org/wiki/John_Doman Morello is being driven in a Silver Fletcher (Pierce Silver Arrow), which stops at a traffic light. A Bolt Model B Fordor bumps into the back of it. All the man get out of their cars. The man from the Bolt tells Morello, "I, uh--I'm, I'm sorry, sir. Um, I-I didn't mean it." Morello yells, "You idiot! D'you know what you've done? D'you know how much that car cost?" The man says, "I, uh, I was driving slowly, Mr. Morello. Uh, I don't know how, uh" Morello says, "D'you mean to say that I--I crashed into your car?" The man says, "Err-- uh, no--sir, I o'--I only--I wanted--it's--no, sir, I...." Morello punches him yelling, "No." A nearby policeman notices it but looks away. Morello shouts, "Bas--tard--gets--in--my--way!" while yanking the man's head into his car with each syllable. The man falls to the street bloody and unconscious. Morello kicks him then he and his men get back in his car. As Morello is driven away, the policeman looks at the victim but doesn't move to do anything about it, and one of several bystanders walks over to the body on the street. Tommy tells Det. Norman: "Salieri built his respect as a businessman. Every- body knew that they didn't need to fear him if they did what they should. They knew that if they needed something, they could come to Mr. Salieri. So Salieri made friends, often helped people with various problems, and expected the same in return. When somebody crossed him, they broke a cardinal rule and everybody knew what would happen. "Morello was just a mean bastard. He built his power through violence. Even his friends feared him. Most people just tried to avoid him." Intermezzo 1 recorded in HD by Mindfukc 5 Fairplay 05-01 Fairplay-Salieri Bar Cutscene: 1932 At a table at Salieri's Bar, Salieri tells Tommy, "Listen, Tommy--I have a delicate job for you. I don't know anyone else who could do it better than you. You're a good driver and you have experience. "Well, to make it simple, tomorrow all the best motors are gonna race at the city track and I bet on one kid who's been a favorite up until now. I helped him along in his career a little. I like fast cars and I said to myself that I could make back a little on that investment--you understand. "And then Ralphy starts saying that some European has come over and his car is certain to win. Ralphy knows cars, he's real good with them, but otherwise he's a complete moron. What, he couldn't have told me before I bet on that kid? But still, what the hell is a guy, God knows from where, doing here? These are American races. "Me and the Consiglieri" (Frank) "here were thinking about what to do because a lot of our boys have bet the same as me and they certainly wouldn't be happy if they lost their dough. And how would that make me look? Like an old idiot. Tommy, I can't let that happen. "We thought with our Consiglieri about what to do with it. If something hap- pens to him" (the European driver), "that's no way--it won't be fair play, I won't enjoy my winning at all. "Ralph told me that he knows a guy who guards the racetrack garage. Tonight you're gonna go there and take this European's car to a mechanic who knows his way around these machines. He'll take a look at theirs and maybe improve ours. As soon as he's finished working on it, you'll take it back. It's important that the car is back in its place before anybody catches on. And don't even think about crashing it or getting caught by the cops. Are we clear?" http://en.wikipedia.org/wiki/Match_fixing http://en.wikipedia.org/wiki/Bookmaker During the last handful of statements by Salieri, Tommy tried to interrupt a few times by saying "But" and "I" and Salieri ignored him. Tommy says, "Yes, boss." Salieri says, "If you pull it off, you'll, of course, get a share of the win- nings. Now go. Ralph will tell you where and how." Have Tommy go out the back door into the night. (One of the boxes by the fire in the middle of the lot contains a doll of a woman. Thanks to "Mafia Observa- tions" by AsaSK. Her arms are outstretched like she was an earlier considera- tion for use in the "parnik" code.) Send Tommy into the garage to talk to Ralph. Tommy says, "Hey, Ralphy--you got some news about this job?" Ralphy gives Tommy his instructions: "S-S-S-S-S-Sure, Tommy. You need to go to the c-c-cccity race track and borrow that mo-mo-mo-mo-motor there. My f- friend Bo-Bo-Bo-Bobby works there. Go round back there and a-along the wa-way is the gate-gatehouse. T-T-T-Tell Bobby that that R-Ralph s-sent you and Bob- by'll take you to the car. I-It's already been agreed wi-wi-with him." Tommy asks, "And then?" Ralphy says, "Y-Y-Y-Yous have to take it to the auto service of my f-f-f-friend Luca Bertone. It's in New Ark under the Giuliano Bridge. He'll t-t-ta-take a look at it and t-tune it a little. And then you just take it back." Tommy says, "This should be easy enough." http://www.urbandictionary.com/define.php?term=yous http://www.lampos.com/brooklyn.htm Ralphy says, "But you-you-you've gotta get it done before 1:15 am, when the g-g-guard changes, so that nobody kn-kn-knows that somebody drove the motor in the night. The-The-There can't even be a scratch on it and-and try to avoid the cops. They-They-They-They mustn't catch you." Tommy says, "Hmm--and how'll I get there?" Ralphy leads Tommy to a Schubert Six car and says, "Well, I've got something new in. Ain't no big thing to sw- sw-swipe one--w-w-w-watch. You just stick a piece of w-w-wire in here and twist it a-a-a little and you get inside where you gotta join these two w-wires." (Tommy can now jack or pick the lock of any Schubert Six.) Tommy says, "Yeah, it shouldn't be a problem. Thanks, Ralphy." Ralphy says, "Now don't you go sparing the gas, Tom. Heh-heh." (Tommy has to go to Bobby at the gatehouse of the racetrack where Bobby will take Tommy inside to the race car. Tommy has to drive it to Lucas Bertone's auto service shop where Lucas will "tune it a little," then Tommy has to drive it back to the race track. It has to be done before 1:15 am when the gatehouse guard changes, the race car can't be scratched, and Tommy can't draw the atten- tion of the police.) Have Tommy pick the lock of the Schubert Six and drive it from Salieri's back lot toward the street. 05-02 Fairplay-City A pocket watch appears in the upper right corner of the screen. The first several drives (to Bobby, to Lucas, then to Bobby again) are timed, but the tim- ing is generous and, despite Salieri's and Ralph's warning to avoid the police, there aren't any policemen to watch for. The race car is supposed to be kept from getting a scratch but the car can bump things and you can pass the mission as long as you don't fill the damage bar at the bottom of the screen. The fourth drive is untimed--you just have Tommy drive from the race track to Sali- eri's Bar. The pocket watch gives Tommy 12 minutes. Have Tommy go right to the T-inter- section at the end of the street, go left, go right to a Y-intersection, go left, go right (not at the trolley loop--go past that) to go west, and continue ahead beyond the northwest corner of the west-most block of the Works Quarter to go west into the country. (At the northeast corner of the most western block of the Works Quarter, Tommy will pass three people standing by a fire to keep warm. You can wait till the fourth and untimed trip to let him take a closer look.) Have Tommy go to the gate of the racetrack and get out of his car to talk to Bobby at the gatehouse. Bobby says, "Evenin.' You must be Ralph's friend." Tommy says, "That's right." Bobby says, "Okay, we'll take your car." After Bobby opens the gate and gets into Tommy's car, Bobby says, "Go in and go over to the garage." Have Tommy drive through the gate and tunnel, into the lot, and park where it's indicated by the red X on the radar--across from a ga- rage. Bobby says, "Okay, we're here buddy. C'mon, we haven't got a lot of time." Have Tommy get out of his car and go to the garage, and Bobby opens the garage door. The Carozella C-Otto 4WD race car is in the garage. Cutscene: Tommy says, "Okay--is that it?" Bobby says, "Yeah, buddy. Be real careful. There can't even be a scratch on it, and avoid the cops like the devil 'cause this car will be real obvious." Tommy says, "That's right." Bobby says, "In about half an hour, the second guard'll come, so you gotta be back by then, buddy. And be real careful--that car goes fast. Maybe it's the fastest car in the world, who knows?" Tommy says, "Sure, Bobby--no problem. I'll take care of it in a half hour." 05-03 Fairplay-The Racing Circuit Have Tommy get into the right side of the race car. A damage bar appears at the bottom of the screen. The pocket watch gives Tommy seven minutes. Send Tommy east, across the West Marshall Bridge to Central Island, northeast to the Y-intersection and veer right, across the Giuliano Bridge, to the end of the left red guard rail, make a hairpin turn around it to the left, go over the sidewalk, under the bridge, and to the open garage door of Lucas Bertone's auto shop. (When you have Tommy go across the Giuliano Bridge, you can see a silent scene involving a man standing on the side rail who's gathered a crowd of five people, an ambulance, two cars, and a Bolt Ace Pickup. The man on the side rail and two of the others are engaged in a pantomime of a discussion to have the man on the side rail change his mind about jumping off the bridge. (They'll still be there during "Fairplay-Return to Salieri's Bar" if you want to look at them without a time limit. The Great Depression started in 1929 and lasted into the late 1930's. The man on the guard rail may be meant as repre- senting those who took it the hardest and that the Golden Gate Bridge is the most popular place for suicide attempts in the world. The Golden Gate Bridge was built from 1933 to 1937.) http://en.wikipedia.org/wiki/Great_Depression http://en.wikipedia.org/wiki/Golden_Gate_Bridge https://en.wikipedia.org/wiki/Suicides_at_the_Golden_Gate_Bridge The voice of Lucas Bertone (also Ralph, who appeared earlier) is Jeff Gurner who also supplies the voice for Jack Lupino in "Max Payne," 2001, a ped in GTA "San Andreas," 2004, a ped in GTA "Liberty City Stories," 2005, Marshall Cor- mick/Fire Giant King/ Jochris/Nameless Spirit in "Neverwinter Nights 2," 2006, Mori Kibbutz in GTA IV "The Ballad of Gay Tony," 2009, etc. http://www.imdb.com/name/nm0348669/ Cutscene: Tommy parks the race car in Lucas' service station. Lucas says, "Hey hey, there. You're from Mr. Salieri, right?" Tommy gets out of the race car. Lucas says, "I'm Lucas Bertone" and extends his right hand. Tommy says, "Hi. I'm Tom." They shake hands. Tommy says, "They say you can take the bite out of this monster." Lucas says, "I reckon so." Tommy says, "Well, you'd better get movin'--we only have 27 min- utes left." Lucas says, "Hmm, that ain't much time." Lucas looks the race car over. "We'll see what can be done. You can hang out a while." Tommy smokes a cigarette in another room then returns and asks, "Hey--how's it going in there?" Lucas says, "Just finished. You can go." Tommy gets in the race car. Lucas says, "Uh, but you're gonna have to hurry--it ain't gonna run as well as when you first brought it in." Tommy says, "Thanks. Mr. Salieri appreciates your work." Lucas says, "Sure-- give my regards to him. If he ever needs anything again I'd be glad to help out. I bet on the same driver as him." 05-04 Fairplay-Lucas Bertone The pocket watch gives Tommy five minutes to drive the race car back into the garage at the racetrack. The damage bar, starting with no damage indicated, ap- pears at the bottom of the screen. Cutscene: Bobby says, "So you pulled it off, buddy! And the car isn't even scratched!" Tommy says, "Thanks, Bobby. It really 'was' the fastest car in the world." Bobby says, "Sure is--we're lucky you managed it. I bet on the Don's car, too." Tommy says, "It seems everybody did." Bobby says, "I bet on it--so did almost everybody in my neighborhood." Tommy says, "I figure the driver's pretty important too." Bobby says, "Sure. Well, I won't keep you. Goodnight." Tommy says, "Take care, Bobby. Thanks for the help." 05-05 Fairplay-Return to Salieri's Bar Have Tommy drive the Schubert Six back to Salieri's Bar--there's no time lim- it. (You might have Tommy look at the three people standing around a fire to keep warm you passed before at the northeast corner of the most western block of the Works Quarter, and look at the scene on the Giuliano Bridge, before going to Salieri's Bar.) (GTW note: I once paused before having Tommy drive from the race track and saw Bobby walking away. I wondered where he was going--it was like he was going home after work--so I had Tommy follow him. He went through the tunnel and ba- sically followed the road, sometimes cutting across the grass instead of follow- ing a curve in the road. He walked into one of the racing circuit billboards, paused, then went back. I just thought it was interesting because you never see people waling along that road, but it looked like there was a ped path there for something. Maybe it's there to give peds a direction to walk in if Tommy jacks them from their car there during "Freeride.") The Schubert Six Red is added to the garage behind Salieri's Bar. Video walkthrough by 0rland0walkthrough, TheGamesPerson, and Willzyyy 6 Fairplay (Part 2) 06-01 Fairplay-Salieri Bar The voice of Luigi is Paul Scannapieco who played Vincent Forelli/Desk Clerk in a couple 1993 and 1995 episodes of the TV series "Law and Order," a Tailor in a 2002 episode of the TV series "Ed," etc. http://www.imdb.com/name/nm1272993/ Cutscene: Tommy comes in through the front door of Salieri's Bar and says, "Hey, Luigi." Luigi, the bartender/cook, says, "Hey, Tommy." Tommy asks, "Where is everybody?" Luigi says, "They're all at the track--you're late." Tommy sits at the bar and says, "I needed to get a little sleep after last night's job." As Tommy says that, the phone starts ringing. Luigi says, "Sure" and answers the phone: "Hello? Yes. Sir, he just got in. Sure. That's for you, Tom." He hands the receiver to Tommy. Tommy asks, "Hello?" Frank, Salieri's right hand man and legal consultant, is on the other end of the line. Frank says, "Frank here. Tom? You did well yes- terday, but now we need your help again. Come over to the racing track right away. That guy who was supposed to win the race got his arm broken by some thug--probably no coincidence. Anyway, you're gonna have to race." Tommy says, "But--but--Frank--I...." Frank says, "Tom, it's a half an hour before the race, and I don't have time to teach someone else how to drive. Christ, Tom, this concerns a big bag of money. I hope you understand that?" Tom says, "Yeah--okay--Frank, but...." Frank says, "So I expect to see you here at the track in a few minutes." Frank hangs up. Tommy puts the receiver back on the phone. Luigi tells Tommy, "You don't look too excited." As Tommy turns to leave, he says, "That's because I ain't." Have Tommy drive from the back lot of Salieri's Bar toward the street. (The drive to the racetrack will be timed, but Tommy can make it in an old Bolt.) 06-02 Fairplay-City Tommy has five minutes to drive from the city to the racetrack and to the spot indicated on the radar with an X--to the right of Frank, who's talking with a couple of guys by a white race car. 06-03 Fairplay-Before the race Cutscene: Frank says, "Hey, Tommy--I knew we could count on you" and shakes Tommy's hand. Tommy says, "You really want me to do this?! I've never raced before!" Frank says, "Okay, I know it won't be easy, but we don't have a choice. If you can do it, we won't lose out." Tommy asks, "Do I look like I can do this? I don't even know the rules." Frank says, "Look, it's a cake walk. You go five laps, and you need to come in first for us to win. If you come in second the dough's lost. But since we tuned that clown's car a little, everything should go smoothly. Also, at those speeds it's quite normal for someone to bang into you, so watch out for those other bastards. Good luck, Tom. I know you can do it." As Frank begins to walk away, Tommy says, "Well, I don't believe it." Frank returns, clears his throat, and says, "Tom, half the neighborhood and all our boys bet on the Don's boy. Do you know what it would mean if you lost? The Don would lose. You would lose all the respect which we've busted our asses to build up. People gave us their trust as well as their dough. Do you under- stand what's at stake?" Tommy says, "Yeah, I got it, Frank. I understand." Frank says, "Take it easy, son. Show them what you're made of." After a 3, 2, 1, START countdown is shown on the screen, Tommy has to win a five lap race against 12 competitors. (The 13th uses the car Lucas worked on to not perform well--it doesn't have the ability to leave its starting position, so it's removed from the track by the time Tommy makes one lap.) If you have version 1.1 or 1.2 of the game, you get a menu of choices just be- fore the race: you can set the difficulty at very easy, easy, normal, hard, or extreme, and damage to Tommy's race car can be turned on or off. Tommy's race car is a Brubaker 4WD, which is long on speed and short on turn- ing traction. You have to supply the care to have the car keep good enough traction because Tommy can lose his lead if he goes off course. The areas of grass and dirt beside the track are slipperier and should be avoided, so get used to sacrificing speed sometimes before turns in the name of traction for turns: coast through and even brake a bit before the sharper turns (there's a little S-shaped curve that Tommy can cut across the edges of a little if you brake a bit for it), tap the keys for turning and acceleration for broad- er curves, and only hold the key to accelerate for most of the broadest turns and while coming out of turns. Besides seeing if a competitor is gaining on Tommy, you can also see the shape of the path ahead so determine how much speed to use by looking at the basic outline of the nearby part of the track on the radar. Then build speed by repeating the race. Once you get used to having Tommy slow down for turns, just using a little braking here and there, it's not that bad. If Tommy's Brubaker 4WD overturns and won't right itself, you can use the Re- set key, Num 0, although, like sliding off course, resetting Tommy's car takes so much time it can cause Tommy to lose the lead. If you have version 1.0, you can use the shortcut gimmick to win the race: After the 1st checkpoint, have Tommy turn left and follow the path. After a checkpoint message appears, press Num 0, then continue from the start of the race and repeat. You can choose which version of "Mafia" you play with "Mafia Swap 101"--see the "Mods" section. But if you have V1.1 or V1.2, it would prob- ably be easier to just use the next option: You can win the race easily with any version of the game by using "Mafia Hack V1.03": with it, pressing 0 lets Tommy win the race regardless of what position he finishes in, and pressing 9 lets him win in one lap. See the "Mods" section. If Tommy wins, you see race cars driving around the track at various "camera" angles. It's not the race, it's just a scenic background. Against this back- ground, the order and race times of Tommy and the others crossing the finish line are shown. You're also given Tommy's best lap time and total race time, and the best lap times of each of the 12 racers who made it through the race, so you can replay the mission and try to beat your old scores. You can press F2 to hide the results and watch the scenic background. (GTW note: one of the competitors is Kirk Windstein, and my last name, Win- stein, goes back to a Henri Windstein.) (Kirk and nine of the other competitors have the names of people who have been members of Death Metal bands. Thank to Bloviator.) (One of the signs on the race track wall is "SAFETY FAST," which refers to the 1923 Harold Lloyd movie "Safety Last," which in turn is a variation on the com- mon advice to put "safety first.") http://en.wikipedia.org/wiki/Safety_Last! Leave the race and race results screen at any time. Cutscene: Tommy stands on the highest of three levels on the winners podium, has a winner's wreath put around his neck, and happily accepts a trophy, which he holds overhead before a cheering crowd. At a victory party at Salieri's Bar, Salieri tells Tommy, "I knew you wouldn't let us down, Tommy. You are really one of us now. A lot of people made a lot of money on that race, Tommy, and you get all the credit, so you won't come out short. You should stop by and see Lucas Bertone. He also bet and won a pile of money, so he wants to repay you, too...somehow." Tommy says, "Okay, I will." As Tommy leaves, a lady at the bar tells him, "Congratulations, you big hero." (She's Michelle--she has the titular role in "The Whore.") Tommy says, "Thanks." 06-04 Fairplay-Victory (If you use "MafiaCon1.2" after the race to send Tommy back to the race track, the race loads again according to "Mafia Observations" by AsaSK. You can also use the noclip feature of "Mafia Hack V1.03" to try that--see the "Mods" sec- tion.) (Most subsequent missions end with a task from Lucas, but this is the only one that's mandatory. It's good to have Tommy do them, though, to make more cars available to him and to increase the chances that he can jack or pick the lock of another's car.) Have Tommy drive to Lucas Bertone's auto service shop south of the east end of the Giuliano Bridge. Cutscene: Tommy walks into the service station and asks, "Hello. Is there anyone home?" Lucas greets Tommy gladly: "Hey, Tommy. Right here. Hey hey, Tom! Congratulations on winnin,' huh? Ah, you did great! I didn't really think you'd do it at first, uh, but when you got going, I knew how it would end, yeah. Thanks to you I won a big bag of money, and, just so yous know I'm not ungrateful, I'll teach you a few tricks." Lucas says, "Uh, y'see that beaut'?" He leads Tommy to a Lassiter V16 Phae- ton and says, "Well, now, I can't give it to you, but I can show you how to lift one and where." As Lucas picks the lock, he says, "Watch how easy it is to get into this baby." (Tommy can now jack or pick the lock of a Lassiter V16 Phaeton or Lassiter V16 Charon.) Lucas says, "There you go--piece of cake." Tommy says, "Okay--I figure I can manage that." Lucas says, "There's another one that belongs to a loaded official down at City Hall. Durin' the day it sits in the car lot behind the Municipal Buildin' on Central Island. Tommy says, "I think I might go and check if it's, uh, parked correctly." Lucas says, " When you get tired of that, stop back here. I always have somethin' new." Tommy says, "Thanks, Lucas. I'll come by sometime after work. I'll be seein' you." 06-05 Fairplay-Lucas Bertone Have Tommy drive south to the south side of the Municipal Building (the build- ing indicated in brown north of the mainly red block at the south end of Central Island on the Map--Tab) to steal a parked Lassiter V16 Phaeton when no policemen are around, drive it to the lot behind Salieri's Bar, park it, and try to open (RMB) the front or back door of the bar to save the game. Tommy (voice-over) when the screen blacks out: "And so I made a few new friends and got my first luxury car. It didn't seem so bad being a gangster." The Lassiter V16 Phaeton Yellow is added to the garage behind Salieri's Bar. The Lassiter V16 Phaeton and Lassiter V16 Charon are available for use in "Freeride." Video walkthroughs Video walkthrough Whole mission by Willzyyy and 0rland0walkthrough The race by TheGamesPerson Having Tommy see Lucas then get a Lassiter V6 Phaeton by 0rland0walkthrough http://mafiagame.wikia.com/wiki/Lassiter_V16 7a Sarah 07-01 Sarah-Salieri Bar The voice of Sarah is Cara Buono. She played Kelli Moltisanti in seven 2006-2007 episodes of the TV series "The Sopranos," Dr. Faye Miller in 10 2010 episodes of the TV series "Mad Men," Martine Rousseau in eight 2014-2015 epi- sodes of the TV series "Person of Interest," etc. http://www.imdb.com/name/nm0120648/ http://en.wikipedia.org/wiki/Cara_Buono Cutscene: Tommy (voice-over): "One evening after a slow day, I was sitting alone at Salieri's and just drinking. Luigi came over to me and asked me if I wouldn't do him a favor." In Salieri's Bar, Luigi the bartender/cook asks Tommy, "Hey, Tommy. You know my daughter, right?" Tommy looks at her and says, "Yeah, Luigi--nice girl. You must be proud." Luigi says, "Thanks, Tommy. She sometimes helps out here be- hind the bar. "Thing is, I don't want her to walk home alone tonight. Only yesterday, some stupid punks gave her some problems--you know, with all that dirty talk and all that? You know I am worried about the girl, so I thought that maybe you could see her home. It's not far away. You're a gentleman, and you have a lot of respect in this neighborhood. Those punks wouldn't try anything with you around." Tommy says, "No problem, Luigi. It'll be a walk in the park." Luigi says, "Oh, Tom, you cannot imagine how grateful I am. Damn, I was wor- ried--no one knows who these guys are! Come in for lunch tomorrow and I'll do you something special." Luigi says, "Sarah--come over here!" Sarah approaches them and Luigi says, "Sarah, this is Tommy." They shake hands. Luigi says, "He'll take you home and make sure those punks don't bother you anymore." Tommy says, "Hello." Sarah says, "Hello. Thanks a lot. It won't take you long--I don't live very far from here. Let me get my coat and then we can go." Tommy says, "Okay. I'll wait for you outside." 07-02 Sarah-Moonlight Stroll Tommy and Sarah appear outside the front door of Salieri's Bar at dusk. Have him equip the Knuckle Dusters (brass knuckles) he's given for the mission to be ready for the upcoming fight. Sarah says, "It's really nice of you to be doin' this. Those clowns were really strange. I was really nervous." Tommy says, "No problem--Paulie and I'll deal with those trouble-makers later." Sarah starts walking east. Have Tommy walk beside her. Sarah asks, "So, you also work for Mr. Salieri, don't you? He's a nice man, he's always a lot of fun. Tommy says, "Yeah, I work for him sometimes. But we usually ain't laughing and havin' fun." She asks, "So, what do you actually do?" He says, "Hm, I usually just chauffeur the Don around. Even though he oc- casionally surprises me--like when he wanted me to drive in the race." Sarah says, "Yeah, I saw that. You drove really well." Tommy says, "Ah, I was just real lucky." She says, "You're so modest. It had to be more than luck to beat those guys. He says, "Well, I used to drive a taxi...and the only real racing I've ever done was the night before." As they walk into the north-south alley east of Salieri's Bar, she says, "There you go. You see, you got talent!" Tommy says, "Hmm, you might be right. Anyway, it wasn't too pretty. I don't like being in the spotlight." Cutscene: three men come through a door on the west side of the alley. One says, "Hey, lookee here! Who's the cute pair?" Sarah says, "There they are!" A second man of the three men says, "What's up? You were alone last night, dar- lin,' and tonight you have a boyfriend." The three men stand side by side across the alley. Tommy says "Boys, I think it would be better if you'd just go away and not make any problems." A third man of the three men says, "I think that the only one here with a problem is you, chief." Tommy says, "If I were in your shoes, I'd leave right now. You never know what might happen." The second man of the three says, "We'll see, lover boy!" 07-03 Sarah-Surprise Sarah's Health Bar appears over Tommy's. You mainly have Tommy fight with her harassers, but you also need to have him draw them away from Sarah and not leave her alone around them too long. I had the best luck just having Tommy circle strafe them with the Knuckle Dusters and keep moving to avoid clinches, which can cause Tommy to not punch and take a lot of damage. If he gets into a clinch, it may help to have him Crouch (I use C) and move away or do a side roll (quickly tap a side movement button twice) to move away. Other things you might try include having Tommy go right to get a Plank, which is leaning against a wooden pallet aka a skid (a rectangular structure used to store things off the ground and make it easy to move them with a forklift in a storage room) that's leaning against the wall. The plank is a more powerful me- lee weapon than his fists, but Tommy stands still while a melee weapon powers up and he can end up in too many clinches. You might try having him back up and move around to avoid clinches while swinging the Plank without powering it up, but it was easier for me to have him use the Knuckle Dusters. He might get a Knife from the guy in the tan cap to use against them (although I didn't have that happen in several efforts). It's a one hit kill if you power it up before having Tommy strike with it. After Tommy makes them run away or kills them, have him continue in the alley then go left through a winding alley (blocked off except during this mission) to where Sarah is being harassed by two men who are harassing Sarah by talking trash and coming on to her. Have Tommy attack them and a man with a Baseball bat who joins the fight. (According to "Mafia Observations" by AsaSK, one of the men Tommy fights with looks like the councillor's son that's shot at the end of "Better Get Used To It.") Have Tommy talk to Sarah, who's grateful and says, "Oh, thank you. If you hadn't been there, I don't know what woulda happened." Tommy says, "It's okay, Sarah--anytime." Sarah says, "I was really scared, Tom. Are you okay? Come on, we're almost home--I'll take a look at you there." Have Tommy escort her through the open door ahead and to the right, through the door across from that, and through an alley to the sidewalk. Have him go ahead of her to scare off any of the men if needed--they may block her way, but they're through fighting. Tommy and Sarah continue with their conversation as you have him escort her west, north across the street, then west on the sidewalk. Sarah says, "I live alone right next door to Pop. My mother left us not long after I was born. So, you work with Paulie, too? He's really funny." Tommy says, "Yeah, yeah. He's really funny. I always said that he could have been an actor." Sarah says, "Sometimes he acts real strange--it's really creepy. I don't know how a person can change moods so suddenly. He must have been through a lot in his life." Tommy says, "Yeah, he's been around the block a few times. He grew up on the streets and everything rubbed off on him--maybe that's why he behaves kind of rough to strangers. He's real grateful to Don Salieri. Who knows what would have happened if he hadn't taken him under his wing. Sarah: Yeah, Mr. Salieri even helped out my Dad a lot. He's almost like a grandfather to me." Tommy says, "Yeah, Don Salieri's a good guy." Have Tommy escort Sarah north on the sidewalk, into her apartment building (it's at the steps with black hand rails on the east side of the north-south street above the 2nd "I" of "LITTLE ITALY" on the Map--Tab), and to her door, where she says, "Okay, here we are. Come inside." Cutscene: Sarah lets Tommy into her apartment and says, "So this is my king- dom. Come in and take a load off. I'll have a look at your wounds." Tommy says, "This is quite a kingdom" and sits on her bed. Sarah brings a first-aid kit to him and says, "Roll up your sleeves, sir--help is at hand." She sits beside him and says, "Well, let's have a look. Hmm. It doesn't look too serious." Tommy says, "Yeah, yeah, that's true. They looked a lot worse than they are." Sarah says, "Hmm. Hold on a second--I'll clean it." She tends to his wound and says, "There you go. It didn't even hurt." Tommy says, "Thank you." Sarah says, "It's me who should be thanking you." They look into each other's eyes for a moment. Sarah asks, "Would you care for a drink, Tom?" We see that she bandaged his left forearm. Tommy says, "Well, I could use a little whiskey if you got it." Sarah says, "Sure thing." While she leaves the room to get the whiskey, Tommy sits on the bed with a couple of bounces as if trying it out and says, "This evening's gettin' interesting." Sarah returns with a glass of whiskey for each of them and says, "Here you go, hero. So, do you swing?" Tommy asks, "What?" She asks, "Do you like dancing? Music? I have a gramophone." Tommy tries his drink and says, "Yeah, I like mu- sic." Sarah turns on the gramophone ("You Rascal, You" by The Mills Brothers) then kneels by Tommy. Sarah asks, "Are Salieri's men tough with everyone?" Tommy says, "Well, we try to be gentle with people sometimes." She says, "Some of you, maybe." Tommy says, "But only a few." Sarah asks, "And are you one of Salieri's tough guys?" Tommy says, "Only sometimes." Sarah sits beside him and says, "Well, I think you're a very good bad man." Tommy says, "Oh, sometimes I'm even a very bad good man." We see a brief shot of Tommy kissing her then a brief shot of their heads and shoulders while they make love. During a long shot of them lying in bed while the "camera" pans away, Tommy is heard talking to Det. Norman in a voice over: "Sarah was an angel. I had a lot of girls before that, but that was something different. Very different. It was clear to me that if I was going to spend the rest of my life with someone, it would be with her." Video walkthrough by thebestmyhay and 0rland0walkthrough 7b Better Get Used to It 07-04 Better Get Used To It-Salieri Bar Cutscene: Salieri is seen in his office in Salieri's Bar presiding over a meeting with Frank, Tommy, Paulie, and Sam. Tommy is heard in a voice-over talking to Det. Norman: "The very next day I told Salieri what happened with the punks. The gang of hoodlums had set up residence in his territory causing trou- ble and scaring good people. Don Salieri was not pleased." Salieri angrily says, " What? In my territory? The nerve! And, on top of that, they attack defenseless women! Did anything happen to Sarah, Tommy?" Tommy says, "No, boss. She's okay. I took care of it." Salieri says, "Good. Why the hell didn't Luigi say something? We could have taken care of this imme- diately. I won't stand for those chicken shits attacking people in my terri- tory. Who do they think they are? They pay me for protection, so we've gotta get these punks and put them where they belong." Paulie says, "Me and Tom'll fix it. Those bastards think this is freakin' Luna Park or somethin'? I'll rip 'em apart with my own hands." Paulie simu- lates pulling a knife across his throat indicating he'd kill them. (Paulie referred to the chain of Luna Park amusement parks.) http://en.wikipedia.org/wiki/Luna_Park Salieri says, "Paulie, Paulie, take it easy. Nobody's killing anybody, get it? I want you to teach them a lesson. Break every bone in their bodies and leave 'em laying in a pool of their own blood. Make sure those bastards need wheelchairs. Little kids'll laugh at their busted faces. Let everybody see what happens when somebody trashes my territory." Tommy says, "Sounds interest- ing, boss" and Paulie says, "That ain't a bad idea at all." Salieri says, "We'll need to find out where they're located. Big Biff might know something. He's always standin' around in Chinatown. Go find him and ask him." Paulie says, "No problem, boss." (You can have Tommy turn on Salieri's gramophone to hear "I'm Not Rough" by Louis Armstrong and his Hot Five.) Have Tommy get Frank to tell him: "It's good that we're cleanin' up the streets. People will trust us more knowing that the streets are safe in our territory." Send Tommy to Luigi at the bar to have him say, "Tom, thank you! Who knows what would have happened if you hadn't walked Sarah home. I am in- debted to you." (A lady sitting by a window of Salieri's Bar smokes a long cigarette which is identical to the pen the front desk clerk uses in the Corleone hotel in mission 8--"The Whore." The lady also works at the hotel as a whore. Thanks to "Mafia Observations" by AsaSK. I'll add that in that mission you can have Tommy ap- proach her in the front lobby of the hotel or while she goes upstairs and get her to talk: "Today I feel like havin' a party! What about it?" A duplicate woman--twin?--sits at a table next to the table of the manager in a white suit whom Tommy has to shoot.) Have Tommy go outside and go up the fire escape with Paulie to Vincenzo's place. Cutscene: Vincenzo says, "Salute, boys! So, what'll it be today?" Paulie says, "We gotta give a few clowns a good beatin,' Vinny." Vincenzo says, "The best bet would be these superb bats. This one here's autographed by one of the MVPs of the league." He puts a bat on the counter. Tommy says, "Wow, I can't believe it! Is this really his?" Vincenzo says, "Well, to tell you the truth it ain't. But if you're smashing someone in the face with it," he chuckles as he says, "they certainly won't question ya." Paulie says, "We'll need some heaters too--you never know." Vincenzo says, "My words exactly. I've got these Colt 1911s, great automatics." Paulie says, "Thanks, Vinnie." Have Tommy take the Baseball bat and a Colt 1911 and equip the Baseball bat. You might have Tommy take the Lassiter Phaeton, which is fast and heavy, or, if you had Tommy get it during "Molotov Party," the Bolt-Thrower Red, which is fast and has good handling, because there's a chase later which you might sup- pliment with some car ramming. Have Tommy drive Paulie toward the street. 07-05 Better Get Used To It-City Chinatown is now open. http://en.wikipedia.org/wiki/Chinatown Have Tommy drive Paulie north to Chinatown to meet Big Biff, who's in the lit- tle square below the "T" in "CHINA TOWN" on the Map (Tab). Biff, who sounds a little drunk, says, "Howdy, partners--how's tricks?" Press the RMB to have Paulie say, "Hey, you fat bastard. We need a little piece of information." Biff asks, "What's goin' on?" Paulie says, "A gang of jokers have set themselves up in our territory and they're givin' people a bad time. They messed with Luigi's daughter. If it wasn't for Tom here, who knows what they would've done to her. We need to know where they meet so we can deliver them a message from Don Salieri." Biff says, "Came to the right place, Paulie--I know what's goin' on. A few people have already had problems with them, and they told me" (they) "meet at the old service station near the Terranova Bridge. It's a little ways from here. You can get there through a sort of side door across the yard. Send them my regards, Paulie." Paulie says, "Thanks, Biff. I owe you one. We gotta go." Biff says, "Sure! Take it easy, boys!" Have Tommy drive Paulie to the GOOD service station near the north end of the east side of the triangular east block of Chinatown. Have Tommy get out of the car and Paulie gets out, too. 07-06 Better Get Used To It-Service Station Paulie says, "I think this is the place." Have Tommy go with Paulie to the red doors and you can have Tommy kick one open or let Paulie do it. Paulie says, "Let's do it, and remember, Tom: no shooting." (If you use "MafiaCon1.2" to send Tommy through the wall that's a little to the right of the red door you have Tommy kick open, you find the son of the city councillor and his friend who are seen later in cutscenes. Their next cutscene won't play till Tommy kills enough of the gangsters in the area, though. Thanks to "Mafia Observations" by AsaSK. You can also use the noclip feature of "Mafia Hack V1.03" to do that and have Tommy take care of some of the gangsters ahead of time while he's there--see the "Mods" section.) Have them go to the far left end of the lot. Paulie confronts one of the gang, who's in an alley, Paulie says, "Hey, pal--Don Salieri sends his regards." The gangster says, "Go ahead--I'd really love to hear it." A melee fight starts with him. Help Paulie finish him off. Have Tommy and Paulie take care of another couple of gang members there or in the adjoining lot on the right. The gang members use their fists, Knuckle Dusters, Baseball bats, and Crow- bars. Have Tommy keep moving to avoid clinches and try to lure attackers toward Paulie so they can pair up in attacking gang members. You occasionally get a chance to have Tommy give a gang member a fully powered Baseball bat in the back. Have Tommy move through the alley into another lot and fight another four gang members. Have Tommy go through an alley into a lot where a man who isn't part of the gang says, "Thanks. Thank God you showed up--finally someone to deal with those bastards. The cops didn't lift a finger because one of those punks is supposed to be the son of someone down at city hall." Have Tommy equip the Colt 1911, go across the lot, up the steps and ahead on the ramp of the fire escape, drop down onto some cylindrical containers and crates then the ground, run out from between buildings to the right side of the porch of another building, and get behind the corner across the wall from the corner where a gangster has an S&W Model 27 Magnum. (Instead, you might have Tommy run out from between buildings and shoot the gangster who has a Magnum right away before he can react.) The gangster says, "Somebody stopped in for a tuning!" Paulie says, "Tom, those bastards have heaters. Forget the baseball bats--it's life or death." Have Tommy stay behind the corner for cover, where he has a vantage point to shoot the two men with Colt Detective Specials that come over the wall beyond the gangster with a Magnum. Then have Tommy move out to shoot the gangster who has the Magnum (if he hasn't already). Have Tommy collect weapons. Have Tommy go to the corner the gangster with a Magnum was behind and use the corner for cover to shoot the gangster with a Colt 1911 who's in an alley dia- gonally across the next area of the lot. Have Tommy go to the alley and shoot a gangster who has a S&W Model 27 Magnum farther back in the alley, then have Tom- my shoot two gangsters who have a Colt Detective Special and a S&W Model 10 M&P at the end of the alley. Game saved. Cutscene: Tommy and Paulie approach two of the gangsters, who are standing by a car, and one of the gangsters says, "What are you tryin' to pull here?" Paul- ie says, "I'm tryin' to kick your ass out of this part of town!" and shoots at them. (These gangsters weren't shooting at them, so Paulie should have adhered to Salieri's orders and not used his gun here.) As they get in their car, the other gangster says, "These guys are mafia, Johnny--let's hit the road!" The two gangsters drive away. Paulie says, "Shit! Quick, get into the car! We gotta get 'em!" 07-07 Better Get Used To It-Chase Have Tommy get in his car, let Paulie get in, and chase the gangsters' car while Paulie shoots at it. (As in "Sarah," this mission has a Plank Tommy can use for a weapon, though there's no use for it in the rest of this mission. The chase goes right past the aftermath of an accident between a car and a truck at the corner a block north of the "A" of "LITTLE ITALY" on the map--Tab. A man and a woman stand by the vehicles and there's a batch of planks on the ground nearby. The Plank is on the ground near the man. If Tommy provokes him, he'll use it as a weapon. The woman says, "Aloha," "You look good today, Mr. Angelo," and "How are you, Mr. Angelo?" (If you check these things out quickly, you may be able to have Tommy catch up with the gangster's car, indicated by a blue X on the Map--Tab, in time to pass the mission. You'll probably need to send Tommy's car south on the walk to the next east-west road and go west.) If you let the gangsters' car get too far away (such as by having Tommy get the Plank and talk to the wreck survivors), a pocket watch appears showing the two minutes you have to either have Tommy's car catch up with the gangsters' car or fail the mission. (If you fail the mission, at least the last save to load begins with the cutscene just before the chase.) The route the gangsters' car takes from the service station on the east side of Chinatown: It goes southwest and follows the bend in the road to the west, left to go from one slanted T-intersection to another, south across the walk to the next street (at the top of the "A" of "LITTLE ITALY" on the Map--Tab), continues south through the north-south alley east of Salieri's Bar, right, right to go north through a north-south alley (with the "L" of "LITTLE ITALY" on the Map at the north end) and crashes through the red entrance gate of a lot, left to a T-intersection, left, right through an alley that's in the middle of the block to the west, ahead to go west on the street, right to a dead end, and left onto a street-like walk not indicated by a red-orange line on the Map. There, the car stalls out with black smoke rising from the engine. There are two possible final cutscenes if you succeed. I've had Tommy wreck the gangsters' car, such as by driving into the front side of it or pushing it from behind through the alley by Salieri's Bar into the wall across the street from it, and I've had Tommy's car just follow the gang- ster's car to the end of the chase where the gangster's car stops, and had Tommy get out of his car, and gotten a cutscene. The beginning of that cutscene is: Cutscene: the gangsters' car has stopped as we hear Paulie call out "Go and nail him!" The passenger seems unconscious but the driver raises his hands (in surrender?). Tommy aims a handgun at the driver but seems unwilling to shoot him. Paulie shoots the driver. Paulie says, "You can't feel sorry for these animals. He'd shoot you in the back the first opportunity he gets." Tommy is heard describing his conscience to Det. Norman in a voice-over: "I thought about what my mother or Sarah would do if they saw me there." Paulie goes to shoot the passenger but his handgun is out of bullets and just clicks. Paulie lowers his gun and says, "This one's finished. One less to wor- ry about." I've also had Tommy's car only manage to follow the gangster's car closely and gotten a different cutscene before getting to the end of the route. The begin- ning of that cutscene is: Cutscene: Tommy's car chases the gangsters' car till the gangsters' car runs into a wall. The upper part of the passenger's body has gone through the wind- shield. The car horn sounds for a couple of moments then the driver falls out of the door and crawls. Paulie calls out "Go and nail him!" Tommy aims a hand- gun at the driver but seems unwilling to shoot him. Paulie says, "You feelin' bad for them or what?" and shoots the driver. Paulie says, "You can't feel sor- ry for these animals. He'd shoot you in the back the first opportunity he gets." Paulie goes to shoot the passenger but his handgun is out of bullets and just clicks. Paulie lowers his gun and says, "This one's finished. One less to wor- ry about." Tommy is heard describing his conscience to Det. Norman in a voice-over: "I thought about what my mother or Sarah would do if they saw me there." Either way, the rest of the cutscene is: Tommy keeps looking at the driver the way he was doing before. Paulie asks, "Why are you standing there with that look on your face? Remember? Those guys wanted to do your girl yesterday. You better get used to it." As Tommy turns from the dead driver, he's heard talking to Det. Norman in a voice-over: "I got used to it." Video walkthroughs by uberwolf420, 0rland0walkthrough, TheGamesPerson, XmafiaguyX, and willzyyy uberwolf420 (end of Sarah) initial meeting uberwolf420 go see biff alley fight uberwolf420 alley fight car chase orland0walkthrough initial meeting go see biff alley fight TheGamesPerson initial meeting see biff TheGamesPerson alley fight chase XmafiaguyX alley fight XmafiaguyX car chase willzyyy whole by Aknestik--different methods, no chase required: At the gas station, have Tommy drive the Bolt Ace through the red doors and wait in the car while Paulie takes care of the first melee fight then gets in the car. Have Tommy drive down a step, careful not to have the car overturn, to the next batch of fighters, hit a couple with the car, drive to the fire escape stairs, and park. Have him go up the stairs, across the ramp, and drop down to the crates and cylindrical containers then the ground. The gangsters in the first lot and at the entrance to the alley aren't triggered to shoot and are non-solid, but the one farther in the alley shoots--have Tommy and Paulie kill him. Have Tommy continue past two more gangsters that aren't triggered to shoot and are non-sol- id and go to the two gangsters who stand by their car. Have Tommy knock them out with his Baseball bat. Have Tommy run back through the alleys and lots, climbing over boxes to get over a wall by a glowing yellow window, to get the other melee fighters to fight but just run past them, go back up the fire escape, over the ramp, and down to the shootout area to trigger the first gun man to say his line: "Somebody stopped in for a tuning." The cutscene shown just before the chase appears. Have Tommy run toward the gangster's car shooting at the back window. The final cutscene is shown. (Aknestik's method provides some variety but went wrong more often than not when I tried it: Paulie would run ahead after the first two gangsters and get killed instead of returning to the car, etc.) by pantomime0is0shit--two Bolt-Thrower Red chases, one with it in the cutscene caused if you let the chase go on longer City-Night and Countryside-Night are available for "Freeride." 8a The Whore 08-01 The Whore-Talk With Frank Cutscene: Tommy and Frank are shown walking east together toward Salieri's Bar. Frank says, "Your last mission didn't exactly work out, Tom. Your killing everybody means a lot of problems for us." Tommy says, "They tried to rape Sar- ah! The cops oughta thank me." Frank says, "I know, but the one you let get away will make trouble." Tommy says, "What?! We didn't let anybody get away-- they're all dead!" Frank: "One lived--they pulled him out of the car wreck." Tommy says, "Shit." Frank says, "The one you killed?--was the son of a city councillor" (actually Paulie killed the councillor's son, the driver of the gangsters' car, at the end of the last mission)--"the mayor's friend and Morello's accomplice. And the one who lived?--will go crying to the councillor. Daddy didn't exactly love his son, but in these cases a person can remember a lot of good things. By the way, his funeral's today." Tommy says, "Pity I can't make it." Frank says, "You're lucky that second one didn't know who you were and couldn't give you up. But that's not why I sent for you. Tom, I have quite a delicate job for you today. C'mon, let's get in the car." Tommy gets in the driver's seat and Frank gets in the passenger seat of a Falconer Blue parked in front of the bar. Frank says, "An owner of one of the businesses which the Don has invested a lot of money in has suddenly decided to forget his obligation and he has taken up with Mr. Morello. It seems that Morello is trying to test our limits. We're not going to play his game." Tommy asks, "So what's goin' down?" Frank says, "We're going to blow the place up." Tommy asks, "What?! What kind of joint is it?" Frank says, "A hotel. Uh, that is, it's a brothel, Tom. But no regular whorehouse--it's a place for classy society types." Tommy asks, " And I have to knock them all off?" Frank says, "Of course not. We'll just liquidate the owner and blow up his office. That should be enough of a warning for the others." Tommy asks, "'We' means 'me'--right, Frank? I take out the owner and I blow up the hotel." http://en.wikipedia.org/wiki/Contract_killing Frank says, "Exactly. And there's one more thing. One of their girls is passing information about our activities to Morello. We'll need her eliminated, too." Tommy asks, "Frank, I-I--I have to kill a woman?" Frank asks, "Worst luck, huh? Here's a photo of her." Frank hands Tommy a photograph of her. Tommy says, "She's cute and she looks familiar. Are you certain this is her?" Frank says, "Unfortunately, yes. Her big mouth has lost us a pile of money and some of our people." Tommy asks, "Why don't Paulie or Sam do it?" Frank says, "We know the place in and out. They'd be dead before they can get it togeth- er." Tommy asks, "Mmm, so what's the plan?" Frank says, "It's Downtown--the Corle- one Hotel" (a reference to the crime family of "The Godfather" series of mov- ies). "Find the boss and shoot him. You can do it in public--it'll be a warn- ing. Then, take care of the girl. The owner's office is on the top floor. Grab any documents and money you find there and then set up the explosives. You won't have time for much else." Tommy says, "This won't be no picnic." Frank says, "I know, but if we don't take care of this now?--we are next in line." Tommy says, "Maybe you're right." Frank says, "The weapon and explosives are here in the car. Tom, good luck." http://en.wikipedia.org/wiki/The_Godfather Tommy has 28 bullets for his Colt 1911 and, if you didn't have him take the Falconer Blue at the end of "Molotov Party," can now jack or pick the lock of a Falconer. (Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy drive to the Corleone Hotel--it's on the most western north-south street on the third block north of the southwest corner of Downtown. (Have him jack cars sometime along the way to get a Baseball bat if you want him to use one for one of the Stealth methods described below.) Have Tommy go through the front door (RMB) of the Corleone Hotel. 08-02 The Whore-Hotel Corleone Have Tommy go through the front hall doors into the lobby. You can get the people there to say things (RMB). A guy sitting on a couch says, "It's pretty quiet just now, but you just wait till the evening!" The prostitute who dances with the sailor in the first dining room is the woman you have Tommy save from the Chinese sea dragon in FRE. Have Tommy talk several times with the clerk at the front desk. Tommy says, "Afternoon. Where would I find the manager, please?" The clerk says, "He's in the hotel restaurant having lunch, sir. He's just through those doors--he's the man in the white suit." Tommy says, "Much obliged. Uh, by the way--I'm looking for the girl in this photo--she works here. Do you know where I could find her?" The clerk says, "And who are you? A shamus or vice? Nah, I've never seen her before. You want to enjoy yourself, choose from one of the girls down here." Tommy says, "Well, I'm no shamus. I just need to talk with her." The clerk says, "Like I said-- never seen her. So be kind enough to get out and don't make no problems." Tommy says, "Watch the mouth, old-timer. I ain't used to it." The clerk says, "Me, neither. And my two-headed sawed-off, from just under the counter, was saying that your behavior is not acceptable. So I advise a slow cool exit." Tommy says, "Mm. I'll remember you." If you have Tommy bother the clerk beyond that, he'll use the shotgun to shoot Tommy. Tommy is supposed to - kill the manager who's in a white suit (location: have Tommy face the front desk, go through the door on the left, a dining room, and into the next dining room--the manager is on the right), - get the key to the director's office from a wall of a little room behind the front desk (there's a Health cabinet with 30 Health near the key), - kill the whore (location: have Tommy go to the third floor, go right through the open glass doors, go through the hall and right around the bend to the first door on the left, which has a door mat)--in a cutscene, he decides not to kill her and lets her escape on the promise that she'll never return to town, - get documents from the director's office (location: from the whore's apart- ment, have Tommy go up the stairs to the fourth floor, go right through the open glass doors to a little hall, and go to the wooden door with a sign that says "DIRECTOR" on the left), plant a bomb there, and (within the 20 seconds shown by the pocket watch) escape (have Tommy go back through the wooden door and run to- ward the window that's at the end of the hall--a cutscene does the rest). There's more than one order in which to do the first several things, and more than one way to do them, before going to the director's office. A few possibil- ities: Shoot-out: have Tommy kill the manager with a Colt 1911, get into a big shoot- out with others including the front desk clerk, take the key for the director's office from a wall behind the front desk, and talk to the whore. Stealth: have Tommy get a Knife from the Hotel, talk to the whore, kill the manager with a Knife and avoid the shoot-out, then sneak around the front desk clerk to get the key to the director's office from a wall behind the front desk (the desk clerk may become frightened but the others don't react because the game isn't programmed for this possibility). Stealth: have Tommy get a Baseball bat from a motorist on the way to the Cor- leone Hotel, use the bat to knock out everyone, including the manager, he'd nor- mally shoot in a shoot-out (the others don't react because the game isn't pro- grammed for this possibility), get the key to the director's office from a wall behind the front desk, and skip the talk with the whore. Shoot-out (see the links for video walkthroughs by 0rland0walkthrough and uberwolf420 at the end of this section): Have Tommy go into the front lobby, talk to the front desk clerk, go to the second dining room, stand on the far side of the manager in a white suit so the manager's bodyguard can be seen seated in the room beyond him, shoot the manager then the bodyguard, crouch and shoot through the door to kill three gangsters and the front desk clerk, who has a Sawed-off shotgun, who attack from the front lobby, go to the first dining room and shoot the sailor (who may attack Tommy with an S&W Model 10 M&P otherwise), gather weapons, get the key to the direc- tor's room and use the Health cabinet in the little room behind the front desk, go up the stairs to the second floor and kill the gangster in the waiting room, kill three gangsters who approach from the third and fourth floors, go to the third floor, go right through the open glass doors, go through the hall and right around the bend to the first door on the left, and open (RMB) the door for the cutscene of a talk with the whore (Michelle, who congratulated Tommy for winning the race of "Fairplay"). Cutscene: Tommy, with his handgun drawn, quietly enters the apartment, closes the door, and opens the bathroom door. The prostitute, who's sitting in the bathtub having a bubble bath, screams: "Aaai...what?...Tom?" We see four flashes of Tommy's memory of her as the woman at Salieri's Bar who told him "Congratulations, you big hero" after he won the race in "Fairplay.") Tommy asks, "Michelle?" and looks at her and the photograph he's holding in his other hand to be sure he has the right woman. Michelle asks, "What-what are you doing? What's going on? What-what are you gonna do? What do you want from me?" The voice actress for Michelle is Laura Maxwell who's appeared in movies and TV shows and (as Laura Bubbles) supplied the voice of a pedestrian for "Vice City," 2002. http://www.imdb.com/name/nm1192319/ Tommy says, "I'm sorry, Michelle, but I heard that a bunch of people got knocked off because of your talk and someone lost a lot of dough. You're dan- gerous to us." Panicked, Michelle pleads: "It--it--it isn't true. It couldn't be true! Tom--wait!" (GTW note: Tom Waits is a whole different person.) "I--I didn't know I'd...hurt anyone. I--I wanted to help my brother and...." https://en.wikipedia.org/wiki/Tom_Waits While she pleads, we hear Tommy thinking to himself in a voice-over: "I knew it. This could only happen to me--a total screw-up. I can't just kill a young girl. A young naive fool who wanted to help her own brother--probably a real bastard. On the other hand, is it worth gettin' killed over it?" Tommy decides to cut her a break: "Get dressed and get out." Michelle says, "Thank you." Tommy says, "This place is gonna blow in a little while. I don't wanna see you in this town again. Nobody can see you here anymore." Michelle says, "Thank you so very much." Tommy tells her: "In this town you're dead. Go away and never show your face here again--get it?" Michelle says, "I promise you will never hear about me again." Have Tommy go back around the bend to the left and halfway through the hall and up the stairs on the right to the fourth floor, go right through the open glass doors into the small hall and go left to the director's office, open the door and immediately use a gun (preferably a shot- gun) to shoot the armed gangster (and the unarmed manager if you let him run away before) who's in the director's office, plant the bomb (RMB--it's shown in a cutscene), and go back through the door and toward the window at the far end of the hall. Stealth with a Knife (see the links for the video walkthroughs by petufo and Aknestik at the end of this section): Each does the mission differently than the other--petufo uses the Knife as little as possible and Aknestik uses fully-powered Knife jabs, one hit kills, a lot. Petufo warns that, if you use his method, you shouldn't have Tommy take the keys before he kills the manager or Tommy will only have a Colt 1911 in the next segment. Have Tommy go into the front lobby, go through the glass doors at the far right side, go left to the end of the hall, go left into the stairwell and go up the metal stairs to the second floor, go through the wooden door then the door across the hall from it into a room (this is the room a pretty blonde whore runs to from the second floor lobby if Tommy gets the gangsters to attack), go right to a small stand to get a Knife, go back through the two doors into the stairwell and go up to the third floor, go through the wooden door, go right to the end of the hall and around the bend to the right to the first door on the left, enter (RMB) the room for the cut- scene of a talk with the whore (Michelle, who congratulated Tommy for winning the race of "Fairplay"), go back around the bend to the left and halfway through the hall and through the open glass doors on the left, go left and down the stairs to the front lobby on the first floor, go to the second dining room, go counter-clockwise around the manager's table at as much distance as the little space allows and turn to his back, immediately press I and equip a Knife from the Inventory only long enough to use a fully- powered Knife on the back of the manager then switch to Empty Hands (I use E), go to the front lobby, go behind the front desk and climb onto the small stand behind the front desk clerk, wiggle ahead or do side rolls to drop onto the floor past the stand and get the key to the director's office, go back over the stand the same way, go around the front desk to talk to the front desk clerk, go up the stairs to the fourth floor, go right through the open glass doors into the small hall and go left into the director's office, plant the bomb (the gangster there will ignore Tommy), and go back through the door and toward the window at the far end of the hall. Stealth with a Baseball bat (see the link for the video walkthrough by Fiedore at the end of this section): Have Tommy get a Baseball bat from a motorist on the way to the Corleone Ho- tel, use a fully-powered Baseball bat through the windows of the front hall doors to knock out the two door guards, ignore the front desk clerk and go to the sec- ond dining room to knock out the manager who's in a white suit, go across the room and knock out the bodyguard who's seated, go back to the first dining room and knock out the sailor who's dancing with a prostitute so he doesn't have the chance to attack Tommy with an S&W Model 10 M&P, go back to the front lobby and knock out the front desk clerk, get the key for the director's office, go to the second floor and knock out the gangster in the waiting room, go to the third floor and knock out the gangster who's walking around, skip the talk with the whore, go to the fourth floor and go right into the short hall, go to the director's office on the left, plant the bomb (the gangster there will ignore him), and run back through the wooden door toward the window at the far end of the hall ahead. A few options: Send Tommy to the manager and right click to have Tommy say, "This is the way everybody ends up when they sell out to Morello." The manager says, "What's your business here?! Guards, shoot him!" He runs upstairs to his office and the guards shoot at Tommy. If you have Tommy shoot the manager before he can run away, the manager says, "Who...who sent you? Why--aaarrgghh." (You may need to replay the mission to get him to say it. (Thanks to "Mafia Observa- tions" by AsaSK.) When Tommy enters the Corleone Hotel, a blonde prostitute says, "You want a good time, Sweety?" to a sailor. You can have Tommy follow the man and woman to a room and Tommy will hear them having sex on the other side of the door. (Thanks to Bloviator.) To find the room otherwise, have Tommy use the main stairway to go to the second floor and go right to the first door on the left side of the hall. http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 When Tommy enters the hotel, you can have him punch the same prostitute to cause her to run around the hotel with the sailor following her everywhere. (Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 Cutscene: Tommy runs to the end of the hall and the explosion happens as he jumps through the window onto the roof of a nearby building. He lands with a roll, looks back at the fire, and sarcastically says, "Just regular work." 08-03 The Whore-Rooftops Tommy is on the roof of a building near the hotel. There are a couple of ways to have Tommy handle the next section: - a lot of shoot-outs - one shoot-out A lot of shoot-outs: Have him go ahead and to the right, get on the ledge that's at a 90 degree an- gle to the side of the roof, go over the ledge and up the fire escape, go right over the fire escape ramp, through the gray door, up the stairs, through the gray door, onto the ledge on the right or left then the higher ledge beside it, right on the small rectangular roof, onto the wide ledge on the far left from which to make a running jump onto the lower roof ahead, diagonally across the roof, onto the ledge, jump down to the box-like structures and down onto the roof, left onto the box-like structures and down onto a lower roof, then clock-wise around a roof structure and use the edge of a wall on the left for cover, or get onto the box-like structure with little smoke stacks beyond it, and shoot the five policeman armed with Colt Detective Specials and one armed with a U.S. Rifle M1903 Springfield that are on the roof below. (Tommy may need to go down to the roof to shoot one that may get in a little space at the far side of the box-like structure with little smoke stacks.) Have him get on the lower roof those policemen were on. There are two policemen, one with a Colt Detective Special and the other with an S&W Model 10 M&P, that repeatedly briefly appear above the roof ledge high up to the left as Tommy goes to the far end of the roof. A couple of the ways you might have Tommy kill them: - have Tommy go to the spot where the policeman with a rifle was and toward them enough that the roof ledge acts as a cover. When they occasionally stand up, just the tops of their heads appear--have Tommy shoot them. - have Tommy go ahead to the left, get on the wooden scaffolding, and go up to the roof to shoot them. (Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Options: - have Tommy shoot the five policemen that climb up from below him, and the policeman with a Thompson 1928 on the street, on the first fire escape - have Tommy go left at the top of the fire escape to shoot the policemen One shoot-out (see the links for the video walkthroughs by poosh and thewitch- er1990 at the end of this section): Have Tommy go ahead and to the far right corner of the roof, get on the ledge, make a running jump to the ledge of the nearby building, and go left on the ledge. When he gets to the corner that has several projections that each have a narrow ledge for Tommy to use, have him continue by facing the building (Mouse aim) and pressing against it while walking sideways (Forward and Left). (This may take several tries.) Have him walk sideways that way to the next corner and use it for cover to shoot a policeman with a Thompson 1928 that's ahead down on the street, walk sideways as before to the next corner, and jump to the ledge of the nearby building. Have him either go to the edge of the fire escape and drop down onto the fire escape or jump across onto the ledge of the initial building, go to the edge of the fire escape, and drop down onto the fire escape. (This may take several tries, too.) Have him climb it to the top, go right over the fire escape ramp, through the gray door, and so on as with the other method except the police aren't activated to shoot. Alternate version by chiko (see the link for the video walkthrough by chiko at the end of this section): have Tommy go ahead and to the right to the ledge that's at a 90 degree angle to the side of the roof and shoot the policeman who has a Thompson 1928 before using the method given above. After the shoot-out with one or a batch of policemen, have Tommy go from the roof where the policeman with a rifle was to get on the wooden scaffolding at- tached to a building and go around the corner of the building. Cutscene: Tommy uses a ladder to connect the scaffolding with the scaffolding attached to the Downtown church and crawls over the ladder to it, then the lad- der falls to the ground below. How to have Tommy get back into the Corleone Hotel by TGOSeraph and liakoCC: Have Tommy go left from the top of the fire escape, go ahead and right to the corner of the roof, and make a running jump down to the nearest corner of the roof below to go through that roof into the Corleone Hotel. Try to have him land in the hall behind the window with flames in it. SomebodyFromRussia has Tommy go left from the top of the fire escape, go ahead and left to a spot several feet from the left corner of the roof, and jump down to a spot just past the middle of the projection of the roof below. The people aren't activated to move, the flames are non-solid, and the explo- sives haven't exploded. If you didn't have Tommy take the Falconer Blue at the end of "Molotov Party," the Falconer cars are available for "Freeride." Video walkthrough Corleone Hotel by 0rland0walkthrough and uberwolf420--shoot-outs by petufo (Czech) and Aknestik--just a Knife by Fiedore--just a Baseball bat Tommy took from a driver before going to the Corleone Hotel Roofs by uberwolf420 by poosh and thewitcher1990: how to have Tommy have only one shoot-out with a policeman by Chiko: same thing except having Tommy shoot the policeman before going over the narrow ledges 8b The Priest 08-04 The Priest-Surprise (When the mission starts, you can have Tommy, on the top of the church tower, go to the edge of the building near the bucket hanging above so he can see the worker on the ground below. Have him shoot the bucket and it falls to hit the head of the worker and kill him. It's at 6:12 in the video by Dzorcz at the next link.) Have Tommy go down the wooden stairs. There's a Health cabinet with 100 Health, which you may want to have Tommy use now or after some of the upcoming shoot-out, at a landing about halfway down. Cutscene: Tommy escapes the shoot-out and goes from his life as a crap shoot to it being sent right down the crapper. He opens a door a bit and looks through the crack to see that the church he went into is holding the funeral service for Billy that Frank told Tommy about in the intro cutscene. Billy was the councillor's son, who was among those of Morello's men killed by Tommy and Paulie in the recent shoot-out. One of those attending is Billy's buddy, the man who survived and told Morello's group, and another of those attending is the councillor, who's an accomplice of Morello. As the councillor consoles Billy's mother, who is crying, the priest says some nice things about Billy (Billy probably didn't explain some of his career choices to the priest). The priest says, "...and was taken from us unexpectedly. The Lord awaits his flock with opened arms and those such as Billy are awaited in the heavenly realm. Billy was a good son, brother and friend. We will all remember him in that light and pray for his salvation, since he did so much good." The priest has Billy's buddy come before the others to say a few words about Billy: "And now Billy's friend, who was with him during the last moments of his short life on this Earth, would like to say a few words. Come, my son!" Billy's friend says, "Thank you, father. You know, I--I wanted to pay my re- spects to Bill today and to tell him that I considered him as my own brother, and that his death was a great loss for me. I was present at his death...." When the priest opens a side door, he inadvertently reveals Tommy to Billy's buddy, who yells to the others, "That's the one! That's the bastard who killed Billy! Get him!" A batch of the others open fire. (I bet you could get in trouble doing that in a church.) One of the attackers yells, "Go!" to the coun- cillor, who leads his wife away, and another attacker tells the priest, "Get down, fadda." (In the cutscene in which Tommy is recognized by Billy's buddy, one of the men who draws a gun is Sergio Morello according to "Mafia Observations" by AsaSK. He means the guy with black hair and a red tie sitting beside the councillor and his wife. Morello isn't in the resulting shoot-out, though, so I guess he just draws his gun for defense as he escapes.) Most of the people assembled leave except for six attackers. Have Tommy - use the door for cover and immediately get one gangster who's right ahead, - move to use the doorway for cover to shoot one in the pews on the left then another in the pews to the right--carve them new pews, - move farther out to shoot the gangster in the pulpit, the elevated platform, on the right side of the room (you might need to have Tommy jump up on the pul- pit then climb the stairs of it a bit to get him), - shoot the gangster with a Thompson 1928 in a balcony in the back (possibly having Tommy go to the pulpit and use it for cover), and - shoot another who might be at the middle left side of the church if Tommy didn't shoot him already. (You might send Tommy to the front of the left side to get him.) Have Tommy collect a weapon or two. Have Tommy stand by the door he used to enter the room and shoot four gang- sters with Pump-action shotguns who come in the door at other end of the room. Cutscene: there's a brief overhead shot looking down at Tommy, who's standing by Billy's open coffin. Then Tommy aims his gun at the door that the priest opens behind him. The priest says, "Oh, it is only I. My son, don't shoot--I am unarmed" as Tommy lowers his gun and turns back to Billy. The priest says, "What have you done, my son? Such suffering for nothing! God is forgiving, but this is terrible. Don't you know murder is the greatest sin?" Tommy turns his face halfway toward the priest and says, "I know, father. But somehow everything got fouled up. I made a mistake somewhere." The priest says, "So many people have died without reason. They could have done much more with their lives." Tommy turns to the priest and says, "Father, these people were criminals, cheats, murderers. The one lying in the front wanted to rape my girl. Maybe God wanted it this way. A lot of people will have an easier life because of this." The priest says, "Yes, the Lord works in mysterious ways. But what about you? You can look yourself in the face? Your hands are stained with blood that you'll never wash off." Tommy looks down and says, "I know that, fa- ther." The priest says, "Look around you--such a waste! We'll have to consecrate the church again--everything is shot up! I can't let my parishioners in here. What am I going to do?" Tommy hands the priest a batch of dollar bills and says, "Maybe this'll help?" After the priest accepts the money, Tommy begins to walk away and says, "Pray for my soul, father. I'll need it." The priest says, "I will, my son. I certainly will." As he walks away, Tommy says, "By the way, father--your little speech about Billy. I'm wondering about your conscience. Billy wasn't such a good person, and he didn't do good when he was alive." 08-05 The Priest-Escape The handcuffs and wanted bar appear in the middle of the top of the screen. The Lassiter V16 Charon, nearby in front of the church, is a hearse with good speed and handling and a protective roof. If you have Tommy get into it, the handcuffs are replaced with the symbol of a puzzled policeman. You can either have Tommy immediately take the first left onto the nearby side street and park behind a building till the wanting bar subsides and goes away, which works some- times, try to elude the police in it, or at least try to get it to the back lot at the bar in one piece. Savatoon's method: have Tommy run behind the church and through the back street to get into a tram that's stopped, crouch till the wanted rating goes down, jack a vehicle, and go back to the bar. Don_Nero just has Tommy wait in the back of the church. http://mafiascene.com/forum/ The Falconer Blue and, if you had Tommy bring it to the back lot of Salieri's Bar, Lassiter V16 Charon Black are added to Salieri's garage. The Bolt V8 cars (Bolt V8 Coupe, Bolt V8 Fordor, Bolt V8 Roadster, Bolt V8 Touring, and Bolt V8 Tudor) are available in "Freeride." Video walkthrough by uberwolf420, 0rland0walkthrough, TheGamesPerson, XmafiaguyX, and willzyyy willzyyy whole mission into Intermezzo 2 Intermezzo 2 Cutscene: 1938 In the cafe, Tommy continues to describe his experiences working for Salieri to Det. Norman. (In "The Priest," Tommy told Det. Norman that one of the gang- sters Tommy and Paulie thought they killed during "Better Get Used To It" lived till Billy's funeral to identify Tommy to the councillor as the man that killed the councillor's son Billy. Tommy had to survive a big shoot-out at the funer- al.) Det. Norman asks, "You must be joking, right? How could you get through this?" Tommy says, "Now it was really bad. Billy's pop, the council man, wasn't very happy with us, and he was in bed with Morello's." (The possessive of "Morello" might mean "Morello's mob," and a plural version, "the Morellos," would mean the Morello brothers. I think the voice actor just misspoke and they left it in.) "Without the mafia's help, he wouldn't have got his seat. He also started to mobilize the police. So we now had both the mob and the police against us." Det. Norman says, "Ah, come on." Tommy says, "Hey, both sides benefited from it. The police could look good in the fight against crime and at the same time get fat pay-offs from Morello, who they left alone. And with the help of the police, Morello could eliminate his greatest competitor. An ideal situation. And things were going bad for us: Salieri lost a bundle, and I wasn't doing too good after all that killin.' "It started to seem that there was no point to anything, that I should enjoy everything as much as possible and quickly while I still had the chance, when it's so easy to lose your life. Maybe that's why Paulie and me started drink- ing." Det. Norman asks, "You weren't fallin' apart, maybe?" Tommy says, "My life was just a trail of murders, crimes and alcohol. If Frank hadn't helped me out I would have ended up worse. It was weird, but suddenly he came to me and wanted to help." Tommy and Frank leave Salieri's Bar. As Tommy approaches the driver's door of the Falconer Blue parked in front of the bar, Frank asks, "Could you give me a ride home, Tommy?" Tommy says, "Sure, Frank--get in." As they get into the car, Frank asks, "So, how's life, Tommy?" Tommy says, "Yeah, going okay, just...just...ah, nothing." Frank says, "I heard you and Paulie are living it up--you two are getting pretty well-known around town." Tommy begins to drive to Frank's house and says, "Just something to do with our money." Frank says, "If you don't want to end up a wreck, find some meaning in your life." Tommy asks, "What? You want to preach to me about a sense of life?" Frank says, "I've seen a few good guys who couldn't deal with their problems and they end up real bad. Usually somebody knocks you off for your money, or maybe you go nuts and all your buddies and pretty dames disappear. Anyway, the Don doesn't want drunks with trembling hands working for him. Those kind of people just bring problems. If you don't watch out, the next thing you know, your best friend kills you without blinking an eye." Tommy asks, "What should I do then?" Frank says, "Come on, be yourself! May- be invest the dough in some kind of investment. I could give you a few tips. Give up the partying. Go to the races with the Don on Sundays. Try taking a dame to the theater, or at least the movies. There's a lot of things you can do." Tommy says, "And who should I take, Frank? A decent girl doesn't want a kill- er." Frank says, "You know, a policeman will murder to uphold the law--you en- force our laws. It's the same thing--we're just on the other side of the fence. You're not a murderer, Tom." (GTW note: Frank and Tom are a couple of the relatively nicer guys in this mob, but Frank is trying to rationalize that killing so the group you're a part of can make money illegally isn't murder. And Tommy tries to do the same thing in "Intermezzo 4.") "But still, your wife mustn't interfere with your business. Remember: never take the job home--it just brings trouble." Tommy asks, "And where would I find a woman for me, Frank?" Frank says, "I thought that you had something with Luigi's daughter--Sarah. I think she's a wonderful girl. But you alone know best how far it'll go with her." Tommy says, "I'm not going to endanger somebody like Sarah, Frank." (The cutscene ends with them going through the southern section of the Works Quarter--we don't find out where Frank lives.) Intermezzo 2 by olivierkahm 9 A Trip to the Country 09-01 A Trip To The Country-Salieri Bar Cutscene: 1933 Tommy is heard in a voice-over talking to Det. Norman: "One day Frank asked me to stop by at the bar. He said he had a little job for me, so, of course, I showed up." On a rainy night, Frank meets Tommy in the back lot of Salieri's Bar. Frank says, "Tom, we've got two trucks full of the best liquor coming in from Canada." (It's the Prohibition era of 1920 to 1933.) "Sam's gone out to the hand-off point to meet them. They're at an old farm outside of town and we need to get the shipment to the city. I'm sending two trucks out--Paulie's going with one of them. I want you to go with them and keep an eye over everything just to make sure it all goes smoothly. Get a car from Ralphy and join up with Paulie over" (at) "our warehouse. Paulie'll give you some weapons when you get there." Tommy says, "Okay, Frank." http://en.wikipedia.org/wiki/Rum-running http://en.wikipedia.org/wiki/Prohibition_in_the_United_States (You can use MafiaCon to have Tommy enter Salieri's Bar or Vinnie's workshop to see interiors which are prepared as if to be used for this mission. Thanks to "Mafia Observations" by AsaSK. You can also use the noclip feature of "Mafia Hack V1.03" to do that--see the "Mods" section.) Have Tommy see Ralph. Cutscene: Tommy asks, "So what have you got for me today, Ralphy?" Ralphy says, "Hey T-ah-T-T-Tom, I have h-here a new machine for yous. It has 65 horse- power and if you put your foot down, it'll go over 75 miles per hour." Have Tommy follow Ralph to a Bolt V8 Roadster. Ralph says, "Th-Th-Th-They put a new l-l-l-lock on it, but it ain't no p-p-problem. Here--watch." Ralphy shows Tommy how to pick the lock of a Bolt V8 Roadster (a good car except it doesn't have a protective hard top). (Tommy can now jack or pick the lock of the remaining Bolt vehicles.) Ralph: S-S-S-S-See? It's-it's-it's r-real easy. You can t-t-t-take this car, or something older--whatever you want." Tommy says, "Thanks, Ralphy." Have Tommy take the Bolt V8 or whatever car and drive toward the street. 09-02 A Trip To The Country-City The Terranova Bridge is open. Have Tommy drive into the entrance of the lot for the Salieri Warehouse in Ho- boken. (The Map--Tab--shows a thin road for most of the most northern block of Hoboken. Have Tommy go north on the eastern road of that block and into the lot entrance on the right.) Cutscene: in the lot of Salieri's warehouse, Paulie says, "Hey, Tommy. We're goin' to a farm outside of town to pick up a couple o' truckloads of good booze. We wanted you wid us in case of any trouble, but it should be real easy. You" ("We"?) "really have to do nothin'--just be there. The boys'll load up the trucks and we'll come back. Sam is already there waitin' for us, so probably be drinking most of it before we even get there. I'll do the drivin.' The cops have been paid off, so there's nothin' to worry about." As they get into a truck with Paulie at the wheel, Tommy says, "Looks like I could've just stayed home and slept." Paulie says, "Hey, if I gotta be up, you gotta be up, heh heh." Once they're both in the truck, Paulie says, "Let's go." Paulie's truck and another pull out of the lot and drive into the countryside. 09-03 A Trip To The Country-The Farm Cutscene: driving through the countryside, Paulie says, "This is the life: to- tal ease, countryside, no stress. You know, we oughta do this more often." Tommy says, "Better in the daytime." Paulie says, "Heh heh heh heh. I think you'd rather be with Luigi's little girl--Sarah, right? That's your nightshift, heh heh heh." Tommy says, "Lay off. What d'you know about it?" Paulie says, "Same way as everybody else knows. Heck, even Luigi knows that you're chasing her. I figure he ain't too bothered--you saved her virginity, after all, heh heh heh heh. I bet you stole it right back, huh?" Tommy says, "Shut up, Paulie. I didn't know you were there." Paulie says, "Ah, c'mon, Tom! I'm kidding. She's a good girl. You're good for each other." Tommy says, "I ain't so sure. Uh. somehow, I can't imagine coming home and saying: 'Guess what, Sarah? Had a hell of a day at work today-- I had to kill ten people!'" Paulie says, "You can't talk about stuff like that at home. If you don't act like the way they describe you in the papers and you're good to her, she'll ignore all that crap. Hey, heh heh, she's loaded!" Tommy asks, "So it seems normal to you to hide who you really are from your own wife your whole life?" Paulie says, "Don't worry so much." When they don't find Sam at the meeting place at the edge of the farm, Paulie says, "Damn it." Tommy asks, "What's going on?" Paulie says, "Sam should be waitin' here, but he isn't." Tommy says, "It smells fishy." Paulie says, "Look, we'll wait here with the trucks. You go quietly t' check out what's go- in' on." Tommy says, "Thanks for the confidence." Paulie says, "Here's some toys to take with you." Tommy has a Pump-action shotgun and a Colt 1911 given to him by Paulie. Have him equip the shotgun and go over the bridge and along the path to near the end of the path, go right on a path, and go left on a path to the truck. Cutscene: when Tommy opens the driver's door of the truck, a dead man falls out. Tommy exclaims, "Je-sus!" A couple of armed men, one an undercover plain- clothes policeman with a light brown coat (see "09-07 A Trip To The Country-Lu- cas Bertone" below) and a handgun and the other a gangster in a dark suit and a shotgun, appear nearby with their weapons pointed at Tommy, who turns and points his shotgun at them when one says, "Eh, your friend--he's fallen sick." Tommy asks, "Who are you? Are you from the police?" The undercover policeman says, "Eh, Mr. Morello and the sheriff would like to send their regards and in- form you that from this point on?--they'll be taking over your duties here, heh heh heh." Tommy shoots one of them with his shotgun then dives to roll to the side. Tommy has to get back to Paulie's truck. Have Tommy use his shotgun and either use the side of the truck for cover or circle strafe to shoot the two men at a safe distance then go to the left side (facing the barn) of the barn that's by the truck to shoot a gangster who's armed with a handgun. Have him collect ammo as needed (now and throughout what follows) then equip the Colt 1911. Have Tommy go ahead and right and far enough to the right of the barn to shoot the gangster at the doorway of the loft. (I've also had him fall to the ground or run down inside the barn to the first floor.) Have Tommy equip the shotgun, crouch, and shoot the gangster with a handgun who's behind the right (facing the barn) barn door. Have him shoot the under- cover policeman who's behind a bale of hay in the corner across from the last gangster. Have Tommy go up the stairs backwards and shoot the gangster who's got a shotgun on the second floor by the opening in the floor for the stairs. There's a Health cabinet worth 30 Health on the first floor by the stairs. Have Tommy equip the Colt 1911, crouch, and continue on the path to shoot a gangster who has a shotgun on the porch of the little one story house on the left side of the path, then shoot the undercover policeman who has a shotgun by the doorway or porch. Have Tommy continue on the path and crouch to shoot the gangster who has a shotgun, then the undercover policeman who has a handgun, who may run about ten feet out from the door of the even smaller house on the right side of the path. Have Tommy continue on the path, possibly needing to shoot a gangster who runs toward him if the gangster isn't killed by Paulie and his men, and go to the two trucks, where shooting is going on. One truck is on fire and Paulie waits in front of the other one. Cutscene: in front of Paulie's truck, Tommy tells Paulie, "They're all dead!" Paulie asks, "What?" Tommy says, "The truck crew--out there in the back--they wasted them." Paulie asks, "What? What about Sam--did you see him?" Tommy says, "No, I didn't see him. But the barn was locked--he might be in there." Paulie says, "We ain't leavin' without him. We have to go back and get him." Tommy says, "Okay, we'll go back, but we gotta find a crowbar or something so we can break open that barn door." Paulie says, "Okay, let's go." Paulie tells the others by their trucks: "You boys stay here for now and watch the trucks. Waste anyone who gets within a hundred yards--besides us, of course." One of the men in Paulie's crew says, "Okay, boss." Paulie's Health bar appears above Tommy's. Have Tommy go with Paulie back on the same path. Paulie says he needs some- thing to pry open the locked door of the red barn on the left. He goes across the path to the second floor of a big shed for a crowbar. You can have Tommy use the Health cabinet on the ground level of the shed for 30 Health. Paulie goes back to the door of the red barn. 09-04 A Trip To The Country-Saving Sam Have Tommy equip the shotgun, crouch near the door, and be ready to shoot up at a gangster who's on the second floor when Paulie breaks the door open. (After Paulie opens the barn door with what he called a crowbar, he drops it. You can have Tommy pick it up. It's actually a Steel Bar and Tommy can use it as a weapon. The Steel Bar is a more powerful melee weapon than the Crowbar. Thanks to Bloviator.) Have Tommy shoot the gangster who's on the second floor, go forward in a crouch to shoot the gangster who has a shotgun behind the right side of the wag- on in the middle of the room and a gangster who has a handgun behind some crates on the left side of the room. Have Tommy go backwards up the stairs to shoot a gangster who's on the second floor by the opening in the floor for the stairs. There's a Health cabinet with 30 Health across from the top of the stairs on this floor. Have Tommy go to the third floor and go to Sam, who's laying wounded on the floor. Cutscene: Paulie exclaims, "Sam! Jesus, what have they done to you? You still in one piece?" Sam says, "Eh--just in the wrong place at the wrong time again, I guess." Paulie asks, "Can you walk?" Sam says, "Probably not too good." Paulie says, "Okay, hang on--I'll get the truck. We'll get you to the doctor. You'll make it! Sam! Tom--wait here with him. I'll be back in a sec- ond." Paulie leaves and Tommy says, "It'll be okay, Sam. We've gotten through worse." Sam says, "Sure. We have?" Sam's Health bar, with only 9 Health, appears above Paulie's and Tommy's Health bars. Tommy hears a vehicle outside and says, "Paulie's coming." But Sam says, "Tom--I don't think that's no truck." Tommy says, "Shit." Two police cars park outside. Two policemen in blue uniforms and two under- cover policemen come from them. You can have Tommy use the Colt 1911 to shoot from the barn opening near Sam at the men who come from the cars, but I once had Tommy get stuck on Sam's col- lision files and unable to move till he was killed. You also don't want to draw fire in Sam's direction, so I'd more likely have Tommy equip the shotgun then go downstairs to the second floor and stand at the opening in the floor for the stairs (around the area the last gangster Tommy shot used) and shoot any men that come up the stairs. Tommy may need to go downstairs after a couple of them that stay on the first floor or fire from across the path. Paulie parks the truck in front of the barn and calls out to Tommy, "What the hell's goin' on here? Tom, are you alive? Get out here and help me!" Send Tommy out to Paulie. Cutscene: Tommy talks with Paulie in the rainy night just outside the barn by Paulie's truck. Paulie exclaims, "Christ, that was a massacre! This is one hell of a night." Tommy says, "It looks like they want to get us completely out of the picture." Paulie says, "Yeah? Well, that ain't gonna be so easy. Is Sam okay upstairs?" Tommy says, "Yeah, he's okay. At least he isn't any worse." Paulie says, "Okay, I'll get him. You keep watch here." Paulie goes into the barn and we hear him call to Sam, "Sam--it's me, Paulie! C'mon, we're goin' home." Sam says, "Ulgh, we're goin' to the doctor. I ain't feelin' so good. I must be coming down with somethin.'" Paulie jokes, "Hmm, I guess so--your nose is runnin' a little." As Paulie carries Sam in his arms from the barn to the back of the truck, he says, " Sam, I'll put you in the back. Tom will be with you just in case." Sam says, "Okay." As Paulie tells Tommy, "Tom, go with him and keep an eye out," we see a couple of cars approaching. Paulie tells Tommy, "There's a Thompson if you need it." Tommy says, "Got it." When Tommy sees the cars approaching, he says, "Paulie, it looks like we got more company." Paulie calls out, "There's a Thompson and some ammo back there. Get behind those crates and watch out! Fire as soon as they get behind us!" Paulie gets out of the truck and calls out, "Make sure they don't get past us!" 09-05 A Trip To The Country-Return Journey Only Tommy's Health bar appears. This is a sort of rail shooter in which you don't see Tommy--you control his Thompson 1928 that can swivel from one spot. http://en.wikipedia.org/wiki/Category:Rail_shooters As Paulie drives the truck through the country, have Tommy stop three pursuing cars by shooting from the back of the truck at the driver or at least the engine of each car when it drives up behind the truck. I usually aim below the driver and fire a small burst of shots that take the aim up past the driver. Cutscene: Paulie drives the truck to the front of the doctor's house and says, "We're here. Tom--get Sam ready. I'll go wake the doc up." Tommy takes Sam's left arm over his shoulder and helps him walk to the door of the doctor's house saying, "Sam, we're at the doctor." Paulie rings the doorbell. The doctor opens the door and asks, "God, is that you, Paulie? What are you doing here so late?" Paulie says, "Good evening, doc. I'm sorry, but we had an accident and we need your help." The doctor says, "Okay. Where is he? Bring him inside." Paulie says, "Okay." Later, as Tommy joins Paulie in the truck, Paulie says, "That was our doctor-- he doesn't ask questions and Sam's in good company." Tommy asks, "Are you sure that he isn't just an untrained butcher?" As Paulie begins to drive he says, "Definitely not--he is the best! The best paid doctor in the city. If you get hurt, you will be thankful that we have him." Tommy says, "Okay. I hope he'll do his best for Sam." Paulie parks the truck back in the lot at Salieri's warehouse. Tommy and Paulie get out of the truck and stand by it to talk. Paulie says, "Ahhh, at least that's all over. We could have all ended up a lot worse off than Sam did. When I catch that bastard who double-crossed us, I'll tear his head off." Tommy says, "It looks like someone has had enough of us." Paulie says, "It sure does. I don't know about you, but I'm goin' to get a shot o' something. When the Don finds out what happened there'll be hell to pay. This means a real war, and it ain't good." Tommy says, "It certainly ain't." Paulie says, "All right, so good night, Tom." Tommy says, "Have a good night, or, at least, try to have one." 09-06 A Trip To The Country-The Warehouse You can have Tommy return to Salieri's Bar, but if you want Tommy to do the optional mission for Lucas Bertone first, send Tommy to see Lucas at his auto service shop south of the east end of the Giuliano Bridge. Don't have Tommy take a slow car because it's a timed mission. The Bolt V8 Roadster in the lot at Salieri's warehouse is good enough. But you can have Tommy use the gimmick to get a Lassiter V16 Police car in- stead before having him see Lucas. You can use it to pass the mission or play with some glitches. How to get a Lassiter V16 Police car From the southwest corner of the most northern block of Hoboken (the block that's mostly a narrow road), have Tommy go north on the east side of that nar- row road to the north end of the orange fence/south end of the wooden fence. One of the thick wooden support posts of the wooden fence is there. Have Tommy go north to the third wooden support post and walk through it into a big dirt lot. Have Tommy go south-southeast toward the five story brick building with a tree at the west end of the north side of it. The Lassiter V16 Police car is farther east by that building. The car is pointed west, so have Tommy turn it to drive east-northeast over the lot to a place a bit east of the west end of the straight east-west part of the railroad track (see the Map--Tab) where there's no wooden fence to prevent Tommy from driving onto the track. Have him go east or west on the railroad track to a railroad crossing then get onto the road. Unfortunately, like any police vehicle, it can't be saved at the garage (or- ganized crime would consider a police vehicle to be too hot to keep in the lot, I guess). MsSepeteus and OLD_NICK show how to get the car in the videos at the next links: The location of the Lassiter V16 Police car, and the enter and exit locations for it, are indicated on the FR and FRE map by Gavel. http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind plaatsen.jpg The mission as it's normally done Have Tommy see Lucas Bertone. Cutscene: Lucas says, "Ah, Tommy--you've come like a gift from heaven! A stoolie just called me and said that the cops wanna pick one of my friends up. Hey, we gotta let him know as fast as possible. He lives in a house in Hoboken. Could you go and warn him?" Tommy says, "Okay, Lucas." 09-07 A Trip To The Country-Lucas Bertone Tommy has five minutes to go to Lucas' friend's place in the middle of the north side of the block that's north of the two blocks of "BOKEN" of "HOBOKEN" on the Map (Tab). Have Tommy go east from the east end of the Giuliano Bridge, and just before the 90 degree bend to the north have Tommy go right, go left over the walk through the construction area, continue east through the Twister Theater parking lot and through the alley, go left, and go right. Have Tommy go to the front door and talk (RMB) to Lucas' friend. Tommy bangs on the door, and Lucas' friend calls from behind it: "What is it? What do you want this time at night?" Tommy says, "Lucas Bertone sent me. You gotta disap- pear--the cops'll be here any minute." Lucas' friend says, "Shit! Thank Lucas for me--and you too, of course. I better go out the back so no one sees me. Goodbye." Tommy says, "Good luck." If you have Tommy stay till the police men show up and enter the house, you'll see that, unlike the usual police officers, they dress differently, drive a Lassiter V16 Police car, and having Tommy fight them isn't enough to immedi- ately create an arrest warrant or police assault state. (Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Besides three police officers dressed in blue, one is an undercover plain- clothes police man in a light brown coat. Tommy had to fight some undercover policemen earlier in this mission, has to fight a batch of them in "Omerta" and they may appear, depending on what you have Tommy do, in "Election Campaign." https://en.wikipedia.org/wiki/Undercover_operation Two of the officers dressed in blue, and the undercover policeman, have Pump- action shotguns, and the other officer dressed blue has a handgun. Two of the officers in blue uniforms stand guard by the door of Lucas' friend's place and the other two officers go into the building. If Tommy at- tacks them, they attack Tommy. Normally, Tommy can't use their Lassiter V16 Po- lice car. The mission done with a Lassiter V16 Police car See "How to get a Lassiter V16 Police car" in the previous section. Normally, the game causes the car to start transporting the four policeman to Lucas' friend's place when there are 20 seconds left on the Pocket Watch and has the car arrive at Lucas' friend's place a little after Tommy's time limit ex- pires. Once the policemen get out of the car, Tommy can't use it. By having Tommy get in the car and put it in a different location before ini- tiating the mission, you can cause a few different things to happen--thanks to MsSepeteus for the following methods: - Do the mission the normal way to pass it then have Tommy get back in the driver's seat with what would be more than 20 seconds left on the Pocket Watch (or the car will just disappear to be used by the policemen). The four police- men appear in it with Tommy--one of the officers dressed in blue is fused to- gether with Tommy. The car teleports to an east-west road a bit west of the southwest corner of the most northern block (the one mostly indicated by a nar- row line) of Hoboken. You can have Tommy accelerate the car but not steer it. If you accelerate, it steers itself to Lucas' friend's place. It goes east, goes right, goes left, and, unless you have it accelerate, stops a bit west of Lucas' friend's place. As the time expires. Tommy says, "Damn it--I didn't make it." Once the car is by the spot where it usually stops, you get complete control of the car. If you stop, the policemen get out and you can't use the car, so keep accelerating as long as you want to drive it. If you stop outside somewhere, the policemen go to Lucas' friend's place. If you stop in an interior, like inside Lucas Bertone's garage, the policemen get out of the car and stand still. - An easier way to get the same effect: start the mission with the car parked at Lucas' service station and have Tommy get in the driver's seat. When there's about 20 seconds left on the Pocket Watch, the car disappears from the service station and, as in the last example, reappears with the four policemen inside it on an east-west road a bit west of the southwest corner of the most northern block of Hoboken. The rest is the same as the last example. - Start the mission with the car parked at Lucas' service station and have Tommy get in the back seat. When there's about 20 seconds left on the Pocket Watch, the police appear in the car and it teleports to an east-west road a bit west of the southwest corner of the most northern block of Hoboken. Tommy is driven to Lucas' friend's place. You fail the mission because the police get there after the time expires. The police get out of the car and two stand guard at the door of Lucas' friend's place and two go through the door. Tommy can't use the car. - Start the mission with the car parked at Lucas' place but don't have Tommy get in the car. When there's about 20 seconds left on the timer, the card dis- appears. Again, the methods of MsSepeteus and OLD_NICK are in the videos at the next links: The end of the mission either way Have Tommy drive back to Lucas. Cutscene: Lucas says, "So--what?" Tommy says, "Fine. Went well. He thanked you and then he quickly disappeared." Lucas exclaims, "Ah, thank God! Hey, I have a reward for ya, Tommy! Have Tommy follow Lucas to an olive green-yellow Ulver Airstream Fordor. Lu- cas says, "Hey, this is totally new. It's a little different than those other cars--it's the first line of cars with an aerodynamic form, yeah. Hey, they look pretty sharp to me, but many people don't like 'em. The main thing is that it purrs like a kitten, yeah." (The Ulver is based on a 1934-37 Chrysler Air- flow, which was ahead of its time in aerodynamic design but was ultimately a commercial failure.) http://en.wikipedia.org/wiki/Chrysler_Airflow Lucas says, "And you can snag one easy: you just stick this wire in here?-- boom, that's it" as he shows Tommy how to pick the lock of it. (Tommy can now jack or pick the lock of any Ulver.) Lucas says, "One guy who lives in Oakwood has the same model. He parks it in front of the garage next to his house, hah?" Tommy says, "Great, thanks." 09-08 A Trip To The Country-Lucas Bertone 2 (The design of the Genuine Motor Oil cans in Lucas' garage is taken from the Gulf Oil logo of the time period.) http://www.gulfoil.com/AboutGulf/CompanyHistory.aspx http://en.wikipedia.org/wiki/Gulf_Oil Have Tommy get the Ulver Airstream Fordor from a driveway at the northwest corner of the southeast block in Oakwood, drive it to the lot behind Salieri's Bar, and have him try to open (RMB) the front or back door to save the game. (The design of "Pepe Cola" on the sign inside Salieri's Bar is the same, other than the spelling change, as a Pepsi Cola logo of the time period.) http://www.pepsi.com/en-us/ http://en.wikipedia.org/wiki/Pepsi The Bolt V8 Roadster Blue and Ulver Airstream Fordor Yellow are added to the cars in the back lot at Salieri's Bar. The Schubert Extra Six cars (Schubert Extra Six Fordor, Schubert Extra Six Tu- dor, Schubert Extra Six Police Fordor, Schubert Extra Six Police Tudor) and Ul- ver cars (Ulver Airstream Fordor, Ulver Airstream Tudor) are available in "Free- ride." Video walkthrough by 0rland0walkthrough, uberwolf420, TheGamesPerson, and willzyyy 10 Omerta 10-01 Omerta-Salieri Bar Cutscene: in his office in Salieri's Bar, Salieri angrily tells Tommy, "Yes- terday was the worst disaster we've had. We lost eight men, the whole shipment, and Sam can't even stand up. This is a war and we're in a hell of a fix. He's already got the prosecutor on his side, and he's digging up a load of dirt on us. He's also pretty close to the councillor whose boy you knocked off, Tommy, so he's got the cops after us." Tommy says, "They ain't got nothing on us." Salieri says, "That's where you're wrong: yesterday Frank handed over all our account books. The prosecutor is having a field day." Tommy says, "Damn it!" Salieri says, "Frank wouldn't be out for blood, but he doesn't seem to mind too much if I go to jail for life. Those account books will give the prosecutor a truckload of evidence for the case against us, but without Frank it'll be for nothing. We've got to liquidate Frank." Tommy says, "You mean hit him? You tryin' to tell me I've gotta knock Frank off?" Salieri says, "More than twenty years I've known Frank. All I got, I got with him. But Frank broke the Omerta--I don't know why, but he must have his reasons. And we've got our own reasons to rub him out and get those books back. Otherwise, we'll do time--and plenty of it." http://en.wikipedia.org/wiki/Contract_killing (According to Wikipedia: "Omertà is a popular attitude and code of honor, com- mon in areas of southern Italy, such as Sicily, Calabria, and Campania, where criminal organizations like the Mafia, 'Ndrangheta, and Camorra are strong. A common definition is the 'code of silence.' In English, it is often rendered omerta, without an accent, leading to frequent mispronunciation. This grave ac- cent in Italian and Sicilian indicates that the final a is stressed. ("Omertà implies 'the categorical prohibition of cooperation with state au- thorities or reliance on its services, even when one has been victim of a crime.' Even if somebody is convicted for a crime he has not committed, he is supposed to serve the sentence without giving the police any information about the real criminal, even if that criminal has nothing to do with the Mafia him- self. Within Mafia culture, breaking omertà is punishable by death.") http://en.wikipedia.org/wiki/Omert%C3%A0 Tommy says, "Whatever you want, boss, if there ain't no other way." Salieri says, "There isn't! I figure today's our last chance to do something before they move Frank out of our reach." Dejectedly, Tommy asks, "What do you want me to do?" Salieri puts two photographs on the table and says, "First, find these men and find out where they've got Frank. They're good stoolies--they have connections with the cops and in the courthouse. One of them is sure to know. You already know Big Biff's" (seen before in "Better Get Used to It") "from Chinatown, and Little Tony's always loafing on the island" (Central Island) "near the museum. Then, track down Frank. Whatever you do, don't kill him till he tells you where those books are. Capisci?" Tommy says, "Got it." Salieri says, "Frank's going to have protection--you'll have to knock them off first. Once you know where the books are, kill him." Tommy sadly says, "Okay, boss--whatever you want." Salieri says, "Good luck, Tommy. Get a gun from Vin- cenzo and a car off Ralphy. And remember, if you don't do this right, we're done for." As Tommy leaves, Salieri says, "God damn it. What have you done, Frank? You were a brother to me." Salieri puts his head in his hands and closes his eyes. Tommy's objectives are to find Frank, get the account books, and kill him. (When you send Tommy into the back lot of the bar, you can see a man in a blue shirt on a balcony of the building north of the building Vincenzo's workshop is in. Thanks to "Mafia Observations" by AsaSK.) Have Tommy go to Vincenzo's workshop. Cutscene: Sorrowful, Tommy says, "Hello, Vince. I guess you know why I'm here." Vincenzo says, "Right. What can you do?" He sighs and says, "Frank knew what would happen." Tommy asks, "What do you got for me?" Vincenzo lays a Colt 1911 on the count- er and says, "A Colt 1911 should be enough, but here's a Sawed-off as well." He puts a Sawed-off shotgun on the counter and says, "In Sicily they call it a Lu- para." He chuckles as he says, "When they find someone shot by one of these ba- bies, everyone knows the deal." He adds, "Unfortunately, this is the perfect situation to use it. It's got a short range, but it covers a lot of real estate--you can't miss." http://en.wikipedia.org/wiki/Lupara Tommy says, "I'd never thought that I'd meet with Sicilian tradition like this." Have Tommy take the weapons, go to the lot, and talk to Ralphy. Tommy asks, "What do you got for me today, Ralphy?" Ralphy says, "He-He-Hey, T-T-Tommy! I got a new car. Just a bit better than that-than-than that V-V-V-V8, has 80 h- orsepower. Pretty good little m-m-m-machine." Have Tommy follow Ralphy to a Schubert Extra Six Fordor car. Ralphy says, "They changed the locks a bit, but, eh, they're no problem when you're in th-th- th-the business." He shows Tommy how to pick the lock of a Schubert Extra Six Fordor. (Tommy can now jack or pick the lock of any Schubert Extra Six.) He says, "That's it." Tommy says, "Thanks, Ralphy." Have Tommy drive toward the street. (Ralph taught Tommy how to pick the lock of a blown up Schubert Extra Six Fordor in a video by tpemail but the link is inacive. To perform the gimmick just have Tommy blow up a car before Ralph gets to it to pick the lock and Ralph performs the lockpicking animation anyway.) 10-02 Omerta-City Have Tommy drive to see Big Biff across the street from the north side of the square below the "T" of "CHINA TOWN" on the Map (Tab) and talk to him. Tommy says, "Greetings from Mr. Salieri, Biff. We need to know where the cops've got Frank." Big Biff says, "Sorry, Tommy. I don't know nothing about it. Pay Lit- tle Tony a visit--he's 'like this' with the cops." ("Like this" is usually indicated by the speaker holding up two fingers held together, but this game came out in 2002 and Biff had mitten hands.) Have Tommy drive to the art gallery museum--the building indicated by a big brown rectangle at the south end of Central Island--and talk to Little Tony, who's on the museum entrance walk by the sidewalk. Tommy asks, "How are you, Tony? Mr. Salieri needs to know where the cops are holding consiglieri Frank, and Big Biff suggested you might know something." Little Tony says, "Hey there, Tom. Uh, look, I don't know, uh, where--where-- where--where they've got Frank exactly, but, uh, I do know there's a scumbag, uh, that's been blurtin' stuff--uh, something about Frank and the c', and the cops the other day. They call 'im, uh, Idiot Joe 'cos he's a complete idiot. He hangs out, uh, on the lot under the bridge a--a little ways from Bertone's service station. Uh, you'll know him--he's completely bald." Tommy says, "Great, Tony--I owe you one." There's a Boxer dog on the same entrance walk. (You can use "Mafia Hack V1.03"--see the "Mods" section--to give Tommy a Grenade, have him blow up the dog, and get a Boxer dog boxing glove.) Have Tommy drive toward the lot on the east side of the road that goes beneath the east end of the Giuliano Bridge. 10-03 Omerta-City 2 Have Tommy talk to Idiot Joe, the bald man in the middle of a group of three men in the lot, to find out where Frank is. Joe doesn't want to admit who he is but accidentally lets it slip. You can skip the next batch of conversation (which may be as big a number of back and forths of conversation between two people at one time in the game as between Tommy and Sarah) by having Tommy hit Joe: Tommy asks, "Hey hey, there--you Joe by chance?" Joe says, "Got the wrong guy--I'm Pete." Tommy says, "Well, then--I'm George." Joe says, "Sorry to hear that." Tommy asks, " Say, ain't you got a twin brother by the name of Joe?" Joe says, "My brothers ain't none of your business." Tommy says, "Well, I gotta talk to somebody named Joe damn quick." Joe says, "Don't know that fella." Tommy says, "I ain't gettin' through to you--it's pretty damn important." Joe says, "What's important is that, uh, you gotta scram!" Tommy says, "Take it easy. I ain't leaving till I find out where Joe is." Joe says, "That's tough, George. Mom used to always say: Joe, don't go talking to strangers or taking their candies." Tommy asks, "What did I tell you: JOE!" Joe says, "Go screw yourself!" Tommy, trying to be patient, says, "I wanna know where the fuzz's got Salieri's consiglieri Frank and you're my man." Joe asks, "What nut told you that? I dunno shit! Jeez." Tommy says, "Don't try and rile me, Joe. Just remember real quick." Joe says, "Christ! I told ya I dunno any- thing about it, buck. Just scram." Tommy, losing his patience, asks, "You wan- na play hardball, huh? Spill it!" Joe says, "Buzz off!" Tommy says, "COME ON, Joe!" Joe says, "Go to hell." Tommy asks, "Where's Frank, Joe?" Joe asks, "You deaf or what?" Have Tommy punch him a little and Joe says, "Okay, okay, already--you win, man. You win! For Christ's sake, stop hitting me--I'll spill the beans." Tommy says, "I'm all ears." Joe says, "Frank and those bastards agreed that if he gave the account books they'd pack him off to Europe. You'd better move it-- he's probably leaving today. They've been holding him in some joint opposite the tennis courts in Oak Alley." (He means Oakwood.) "That's all I can tell ya. Now leave me alone, y'rat!" Tommy says, "You've been a big help, Joe. Next time get to the point a bit earlier." Have Tommy drive to the house where Frank is being held. It's the third house from the east end of the southern east-west street of the southeast-most block (not counting the winding road to Oak Hill) of Oakwood. It's a little house across from the parking lot of the tennis courts. The parking lot is indicated on the Map (Tab) by the west-most area of the several light beige shapes south and southeast of that block. Tommy says, "It looks like I'm at the right place." Cutscene: two plainclothes undercover police men in dark suits (you can tell they're undercover policemen because when they leave the car at the airport they've changed into long light brown coats) escort Frank from the house into a Lassiter V16 Police car. A man with a pink-gray coat over his dark suit gets into the driver's seat and drives them away. When you get control of Tommy again, he says to himself that they must be wor- ried about Frank to drive him in an armor-plated car, and he wants to find out where they're going. Have Tommy follow the police car. It goes west and through the 90 degree bend to the north, north past the circle, left, and right. At the next intersection, Tommy's car may get past the front of a truck that's about to park across much of the opening through a road construction area if Tommy's car is following the police car closely--otherwise, have Tommy's car bump past the back end of the parked truck. Have Tommy continue north to the T-intersection at the end of the road, go left, go right to the T-intersection at the end of the road, and go right. Don't let the police car, which has invincibility and bumps traffic out of the way, get too far ahead though Tommy might attract police attention for speeding. The police car goes north from the northeast corner of New Ark into the country and turns left onto the entrance drive for the airport. 10-04 Omerta-The Airport Cutscene: Frank and the two plainclothes undercover police men--the two police men now wearing long light brown coats--run from the car into the airport ter- minal. Immediately have Tommy move quickly to the right to avoid being hit by the po- lice car as it leaves. Have Tommy equip the Colt 1911 and move toward the doorway Frank ran into. Have him use it for cover to shoot four gangsters who are wearing dark suits. One gangster has an S&W Model 10 M&P inside on the right who makes brief appear- ances from behind the corner of a wall and a pillar, and one behind the "CHECK- IN" counter farther back along the right wall is armed with an S&W Model 10 M&P. Have Tommy move farther into the room and use the pillars for cover to shoot the gangster with a Colt 1911 at the far left and middle of the room, and shoot the gangster with a Thompson 1928 at the far left. (The reflections on the floor are created, as such reflections are created in some other games, by having a duplicate of the room below an invisible floor. The reflection of the bridge in the country is created the same way. Thanks to "Mafia Observations" by AsaSK.) Frank runs from a hall past the reception desk on the right and out the middle doorway of three back doorways which are close together. Have Tommy collect weapons and either use the Health cabinet, which has 100 Health, on the left wall now or after some of the upcoming fight. Have Tommy go through one of the three back doors, beyond the railing for the lawn, and go right. There are four plainclothes undercover police men in long light brown coats, who use Thompson 1928s to attack Tommy, either by the corner of the hedges ahead or who run farther ahead to the left hanger--HANGER NO. 1. One or more will probably get to the hanger while you have Tommy shoot the others. You'll prob- ably find one or two have gone even farther along in the areas described below. Have Tommy run after the green pickup truck that parks ahead and to the right. The driver either ignores Tommy or attacks him with a Crowbar, so have Tommy shoot the driver when he gets out. (The man with a Crowbar may be killed by Tommy's attackers in the hanger. Thanks to "Mafia Observations" by AsaSK.) You can have Tommy take the Crowbar to make it easier for him to beat up Big Stan for Lucas Bertone later. The left hanger has three gangsters in dark suits and may have some or all of the previously mentioned four plainclothes undercover police men in long light brown coats, some using big crates for cover. You might have Tommy try to run over some of them with the truck, although it carries the risk of using a vehicle for cover--if it gets shot enough, it might explode. To avoid that risk, have Tommy use cover or distance for protection while he shoots. As always, if you have Tommy use the Thompson 1928, use taps of the LMB--if you hold it down, the aim will go up. One gangster with a Thompson 1928 is always behind the green crate on the near right side. Another with a Colt 1911 may be behind the gray crate farther back on the right or go farther back or come closer, and the third has a Thompson 1928 at the middle of the left side. Have Tommy crouch, use the crates for cov- er or at least some distance for protection, and shoot the attackers. One of the previously mentioned four plainclothes undercover police men in long light brown coats may be waiting to attack farther along on the left side-- possibly in front of or just around the far left corner of the hanger--if so, have Tommy shoot them. Have Tommy use the corner of the hanger for cover to shoot the sniper on the red and white tower in the distance to the left of the hanger. You might have Tommy use the Colt 1911 for that but a Thompson 1928 will do. The sniper's U.S. Rifle M1903 Springfield may fall to the ground where Tommy can get it. Have Tommy go to the right side of the right building of the next group of buildings (they're shaped like the hangers but have smaller doors) and use the back corner for cover or distance for protection to shoot any of the original four plainclothes undercover police men in long light brown coats remaining-- they're probably somewhere along the back walls of the buildings or ahead in the parking lot--and a fifth one with a Thompson 1928 that's probably near Frank, who's cowering in the middle of the sidewalk on the other side of the parking lot. Have Tommy go to Frank. Cutscene: Frank rises to his feet as Tommy approaches him. Frank says, "Tom." Tommy, aiming his gun at Frank, says, "Frank--the Don sent me, and you know why." Frank says, "I know why--I know." Tommy says, "I don't get what happened to you--I thought you were my friend. I'd" ("ve") "never guessed that something like this would happen." Tommy shouts, "Why the hell did you do it?!" Frank says, "Tom, I couldn't go on this way. Too many people have died lately and I--I don't have the stomach for it. It used to be different with the Don in the old days. Maybe I'm just getting too old. Tom, this is a war and I don't want to fight anymore. I--I got a child and I--I thought I'd finally get some peace." Tommy asks, "You couldn't have done this some other way? You didn't have to sell us out." Frank says, "They came for me and I had to surrender. They have my wife and daughter, Tom, if I don't give them the books, they'll kill 'em. Before we used to solve things like men--you, Paulie, or Sam would get them back--but I can't take that risk this time. I don't want to lose them, Tom. I can't live without them. They told me if I did what they wanted they'd release them and send us to Europe"--Frank looks down at one of the dead plainclothes undercover police men--"where we'd start again." Tommy says, "Cops?! The cops are blackmailing you and want to kill your fami- ly?!" Frank reminds Tommy: "Ever since you and Paulie killed that Billy kid, the cops and Morello have been working hand in hand. The councillor, that kid's father, got where he is thanks to Morello. Morello wanted to get me to talk and the police would then liquidate the Don. Both sides would then get what they wanted." Tommy says, "I'm afraid the situation has changed somewhat. Where are the books, Frank?" Frank says, "I haven't got them, Tom." Tommy asks, "You handed them over already?!" Frank says, "No, no, Tom. I'll tell you where they are, if you get my wife and daughter back. We were supposed to wait here at the air- port, so they must be holding them somewhere around here. Kill me after if you want, just make sure they get out of this city alive." Tommy says, "Fine. But you'll have to give me those books first, Frank." Tommy says, "Sorry, but in case you're lying," takes the handcuffs from a nearby dead undercover policeman, and handcuffs Frank to a lamppost. 10-05 Omerta-Frank Have Tommy turn from Frank toward the hanger-like buildings, go past the last such building on the right, kill a gangster and an undercover plainclothes po- lice man, and go up the steps and through the front door of the little one story building across from the hanger-like building. Have Tommy go through the last left at the end of the hall to a little open room, shoot the man on the phone to the police (three police cars of police will arrive with shotguns and attack later if you don't), and go to the woman in a dark red coat and a pink hat who's beside a little girl. Have Tommy talk to the woman. Cutscene: Tommy asks, "Are you Frank's wife?" Frank's wife March gasps and says, "You've come to save us. I am indebted to you. Where is Frank?" Tommy says, "He's here. Wait here--I'll be right back." Have Tommy use the Health cabinet, which has 50 Health, on the wall behind them. (A man and woman hug at the end of the hall. If you have Tommy kill one of them, the other tries to punch Tommy. Likewise, if you have Tommy hide behind the couple, let the man at the phone finish his call so the police arrive and shoot at Tommy from the entrance to the building, and one of the policemen kills one of the couple, the survivor will start punching the policeman. Thanks to "Mafia Observations" by AsaSK.) (If you have Tommy kill the man, the woman will chase Tommy. She's the only woman in the game who fights back rather than just cowering or screaming. Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 Have Tommy go back to Frank and release him from the handcuffs. Cutscene: Tommy unlocks Frank's handcuffs and tells him, "They're okay, Frank. Come with me." Have Tommy lead Frank to his family. Cutscene: March takes Frank by the hands and says, "Frank! Oh, good grief. Thank God you're all right!" Alice (the little girl) says, "Daddy!" Frank says, "March! Alice! Darling!" Frank tell Tommy, "Thanks, Tom. They promised they'd give me plane tickets when I gave them the books. Those tickets must be here somewhere. Could you try to find them?" Tommy says, "Okay--I'll do that, Frank. Wait here for me. I hope you ain't planning no funny business." (If you allowed the police to arrive, the police around the reception building won't shoot at Tommy if he hides behind Frank. Thanks to "Mafia Observations" by AsaSK.) Have Tommy go outside, go right to go past the right side of the building be- hind the red and white tower, across the lot, past the right side of the one story building by a flag pole, through the front door on the left side of the two story airport terminal (where the first shoot-out was) past that, get the tickets from the counter on the right, through one of the three back doors, go right on the runway, past the small airplane, and go to Frank and his family, who are waiting on the walk by the AIR-SCHOOL building they were in. If you have Tommy talk (RMB) to March, she tells Tommy, "I'm glad you got rid of those crooks. The police behave worse than gangsters," "Poor Alice--all of this isn't good for her," "I think the plane's taking off soon," and "You are such a good person, Tom." Cutscene: Frank rises from Alice to face Tommy, who hands Frank the tickets and says, "Here you go, Frank." Frank says, "Thanks, Tom. Let me say goodbye to March and Alice and then we'll sort out this business." March exclaims, "What? Frank! You aren't flying with us?! What?! What?!" Frank tells her, "I can't, March. Tommy and I have a very serious situation here that we must sort out. Right, Tom?" Tommy says, "Frank, just tell me where the books are and go with them." Frank asks, "What? How would you explain it to the Don?" Tommy says, "Forget about it--that's my problem. Where are the books?" Frank says, "I'll never forget this. Here's the key to a safe box in the First National Bank downtown. The books are there. Take it, Tom." Frank gives Tommy the key. Tommy says, "Thanks." Frank says, "And Tom--thanks for everything you've done for us. I'm indebted to you. And tell the Don I'm sorry for the way things had to end." Tommy says, "To the Don, you're dead, Frank. If he finds out you're not, then this isn't finished. Now just go." March says, "Tommy, I'll never forget how you helped us. God bless you" and gives Tommy a kiss. As Frank's family leaves, Alice says, "Goodbye, mister!" Frank pauses to tell Tommy, "And, uh, don't forget what I told you in the car that time." Tommy turns to watch Frank's family walk away. We see him looking at them as we hear Tommy in a voice-over talking to Det. Norman in 1938: "In the end your best friend kills you. Frank told me that in the car." (Frank also told Tommy that it was a possibility if he kept carousing and it was much better to settle down with a woman--"Intermezzo 2.") "And now it was me who was meant to kill a friend. Only I didn't do it. "'Don't do to others what you wouldn't want them to do to you,' or however they say it." (It's a variation of the Golden Rule.) "And I didn't want Paulie to knock me off anytime soon. Heh, I may have given him a reason to do just that today. I brought it on myself. I just hope he likes me as much as I like Frank." https://en.wikipedia.org/wiki/Golden_Rule Have Tommy go back across the tarmac past the little airplane, go left past the one story building by a flagpole, go to the parking lot of the two story airport terminal building (possibly using the Health cabinet worth 100 Health in the terminal), and get into a car. Have him drive from the parking lot down the entrance/exit road toward the street. 10-06 Omerta-An Act Of Grace Have Tommy drive to the right and over the country road to northeast New Ark. Have him continue south on the same road, take the 90 degree bend to the west, take the second left, and park at the front of the First National Bank on the right side of the road. Have Tommy try to open (RMB) the door. Cutscene: we see the front of the First National Bank and hear Tommy in a voice-over talking to Det. Norman in 1938: "Frank didn't lie--the briefcase with the account books was in the safe box"--(it was) "no problem getting it." You can either send Tommy to Salieri's Bar and try to open (RMB) one of the doors there to save the game or send him to Lucas Bertone's auto service shop for an optional mission. If you want Tommy to do the mission for Lucas, have Tommy go to see Lucas at Bertone's auto service shop just south of the east end of the Giuliano Bridge. Lucas says, "Hello there, Tommy! How's it going?" Have Tommy talk (RMB) to Lucas. Cutscene: Tommy says, "Fine--and you?" Lucas says, "I'm great, but some bouncer from Hoboken beat up my buddy. He hangs around the Black Cat Bar. You know, I want someone to go and, uh, teach him a lesson?" Tommy says, "That won't be a problem." Lucas says, "You'd do that, Tommy? Oh, that's great. Hey, but, uh, don't shoot him. I don't want you to kill him--just, uh, hit him until he begs for mercy, yeah. If you do this, then I'll get you a real exhibi- tion piece." Tommy says, "Sure. What's the scum look like?" Lucas says, "Ah, he's a real big gorilla, some character at the Black Cat Bar--you can't miss him. His name's Big Stan. You just tell him it's a lesson from Carlo." Tommy says, "Okay, I'll go to it." 10-07 Omerta-Lucas Bertone Lucas wants Tommy to beat up, not kill, Stan the bouncer at the Black Cat Bar for beating up Lucas' buddy. Send Tommy to the Black Cat Bar, which is along the elevated section of side- walk in southwest Little Italy at the bend in the road north of the last "R" of "WORKS QUARTER" on the Map (Tab). Have Tommy talk to the man standing there. Cutscene: Tommy asks, "Big Stan?" Stan asks, "Who wants to know?" Tommy says, "I've got a message from Carlo." Stan asks, "You wanna get it like him or what?" Tommy says, "No, not me." Stan says, "It looks like today you're in luck!" Have Tommy circle strafe Big Stan with punches, or while hitting him with the Crowbar taken from the truck driver at the airport, till he says, "Shit, you bastard--I'll get you" and cowers, then chase him away. Have Tommy go back to Lucas and tell him what happened. Cutscene: Lucas asks, "So he, uh, learned his lesson?" Tommy says, "If he doesn't get new teeth, he'll have to eat baby food." Lucas says, "Heh heh heh heh--ah, Carlo will be real happy!" Tommy asks, "So, where's the car?" Have Tommy follow Lucas to a black Thor 810 car. Lucas says, "A guy in the Millionaire's Quarter up in Oak Hill has got it. It's a minor technical revolu- tion: great motor, drives real good--it's, uh, front-wheel drive, you see." Tommy says, "Yeah, movie stars drive those cars!" Lucas says, "That's right. Look at the lock--it's a piece of cake. But when you go for it, be careful: the guy has some bodyguards." Have Tommy say (RMB) "Thanks, Lucas." The Thor 810 is based on a 1936 Cord 810. According to Wikipedia: "The body design of the Cord 810 was the work of designer Gordon M. Buehrig and his team of stylists, which included young Vince Gardner. The first Ameri- can front-wheel drive car with independent front suspension, but archaic tube rear axle with semi-elliptic rear springs, it used 4,739 cc (289 cu in) Lycoming V8 of the same 125 hp (93 kW) as the L-29. The semi-automatic four-speed trans- mission (three plus overdrive) extended in front of the engine, like a Traction Avant. (This transmission was later modified and used in the rear-engined 1948 Tucker Sedan.) This allowed Buehrig to dispense with the driveshaft and trans- mission tunnel; as a result, the new car was so low it required no running boards. "Reportedly[who?] conceived as a Duesenberg and nearly devoid of chrome, and had hidden door hinges and rear-hinged hood, rather than the side-opening type more usual at the time, both new items. Pontoon fenders were featured with headlights (modified Stinson landing lights) that disappeared into the fenders via dashboard hand cranks; concealed fuel filler door; variable-speed windshield wipers (at a time when any wipers were rare, and those would often be operated by hand); and the famous louvered wraparound grill, from which its nickname "coffin-nose" derived, were also featured. Its engine-turned dashboard included complete instrumentation, a tachometer, and standard radio (which would not be- come an industry standard offering until well into the 1950s). "The new car caused a sensation at the New York Auto Show in November 1935." http://en.wikipedia.org/wiki/Cord_Automobile#Cord_Model_810 10-08 Omerta-Lucas Bertone 2 Have Tommy go to Oak Hill, the most eastern community on the Map and the big- gest hill in Lost Heaven. There are two routes to it--north and south. The south route is long and curvy and the north route is straighter and steep. Have Tommy park by the Thor 810 Sedan FWD Orange by the garage on the west side of the road that's east of the "LL" of "OAK HILL" on the Map (Tab). Have Tommy stand by his car. When the guy walking around the driveway walks to the strip of grass along the road, have Tommy pick the lock, get in, and, if no po- lice are nearby, use it to run him down, or just shoot him when he's turned away, or he'll call the police on Tommy. Have Tommy drive it to the back lot of Salieri's Bar, talk to Ralphy if you want to discard any vehicles from the garage, and have Tommy try to open (RMB) the front or back door to save the game. The Schubert Extra Six Fordor White and Thor 810 Sedan FWD Orange are added to the back lot or garage of Salieri's Bar. The Thor 810 cars (Thor 810 Phaeton FWD and Thor 810 Sedan FWD) are available for "Freeride." Video walkthrough by 0rland0walkthrough, uberwolf420, and willzyyy 11 Visiting Rich People 11-01 Visiting Rich People-Salieri Bar Cutscene: the camera pans in on Frank's tombstone: FRANK COLLETTI 1877-1933. The stone has a Christian cross on it and a red wreath leaned against it. Tom- my, in a voice-over talking to Det. Norman in 1938, says, "Luckily, everybody bought that Frank was dead and that I had disposed of his body. So Frank's fu- neral took place without Frank. "The Mafia has a habit of organizing grand funerals for important people where they forget the unfinished business they have with each other or with the dead. The deceased are only shown in a good light--it's the principle of every gang- ster, at least at a funeral. So it happened that not only Salieri and our peo- ple made long speeches about their best friend Frank, but even Morello and other gangsters. "Morello and Salieri cried on each other's shoulders. It didn't seem like they had been at each other's throats only the day before. Frank would have been spinning in his grave had he actually been dead. I guess everything turned out pretty well only I had to think up something about Frank's family. Salieri, of course, wanted to help out his best friend's poor widow till the end of her days. I couldn't let him know that they were really resting comfortably in Eu- rope at that moment." (You can extract file Hrbitov01 from the maps folder. It's a picture of the funeral but it isn't used in the game. Thanks to "Mafia Observations" by AsaSK.) Cutscene: at a table in Salieri's Bar, which is closed and only partly lit, Salieri has a talk with Tommy. Salieri says, "Tommy, it seems our problems aren't over. The prosecutor who nearly got Frank against us is digging up more dirt, and I've heard he even has witnesses. It looks like that councillor whose son you shot is sorely craving revenge. The prosecutor is a good friend of his, and, if we don't nip it in the bud, they'll make big problems for us." Tommy says, "That doesn't sound too good." Salieri says, "What's even worse is that guy doesn't trust anyone. He has all the evidence against us in a safe at his villa. Sam and Paulie are taking care of the witnesses right now as we speak and you've got to get that evidence, Tom". Tommy asks, "How will we get to it?" Salieri says, "Well, today we have an excellent opportunity. Mr. Prosecutor has decided to go to the theater and no- body else will be home--that is, nobody apart from the home security, of course, but his study will be empty. His villa is in the Millionaire's Quarter--Mr. Prosecutor isn't exactly a poor boy." Luigi puts drinks on the table. Salieri says, "Thanks, Luigi." Salieri says, "Your only concern is how to get in, but there'll be guards around the villa. Once inside you should be fine--the villa will be empty. The prosecutor's office is on the first floor and there should be a safe in the wall. For that, you'll have Salvatore with you. That's a guy who manages to open every safe in America. Once you've got all of the evidence, leave before the prosecutor arrives back home." http://en.wikipedia.org/wiki/Burglary Tommy asks, "Okay, boss. Where can I find this Salvatore?" Salieri says, "He'll be waiting for you down in Hoboken on the corner next to the stadium so you can pick him up on the way there. I don't have to tell you how important this job is to us, Tommy. Buona fortuna!" Tommy says, "I'll do my best, boss." When Tommy rises from the table, Salieri says, "And Tommy--if you happen to bump into the prosecutor, don't kill him no matter what. It'll just bring us more problems." Tommy says, "You can depend on it, boss." If you have Tommy talk to Salieri, he says, "You don't know how much I miss Frank. Even if he sold us out, he was always good to talk to." Sam is seated at a table taking a break in the far back room. If you have Tommy go to the back lot to where Ralphy is meeting a man, you can have Tommy follow the man and find that he walks into the bar and into the room Sam is in. If you have Tommy talk to Sam, Sam says, "Just go--the job won't work," "I won't keep you now, Tom," and "You gotta go so the Don don't get pissed." If you have Tommy talk to Luigi, he says, "That business with Frank has really gotten Don Salieri shaken. He's probably feeling guilty, but I don't think he's got any reason to. He had to do it. It's better to die honorably than to be- tray the family and live like an outcast." (It's another example of how criminals rationalize crime, at least their own. Salieri thought he had Frank killed, and the murder was to keep Frank from tell- ing the truth about Salieri's crimes, mainly illegal ways to make money and mur- ders for the sake of them, which he'd kill his best friend to get away with. (As one criminal lies or even murders to get away with their crimes, a group of criminals agrees to tell the same lie or even murder so they all get away with them, one no more to be mistaken for an honorable or ethical a thing than the other. It shows how far they'll overindulge themselves at others' unneces- sary hurt or even murder, not how committed to honor they are. Someone can com- mit to a priority group with a good or bad cause, of Allies or Nazis, and they're not on the same moral plane for the sake of commitment to a group.) Have Tommy go to Vincenzo's workshop. Cutscene: Tommy says, "Good evening, Vincenzo. Tonight I'm doin' a little burglary, so I need something for a quiet little job." Vincenzo says, "Tommy, a good ol' bat would do the trick. When you hit someone over the head from be- hind, they should be out cold for a while." He puts a baseball bat on the counter. He adds, "To be on the safe side, take this here Colt 1911 too." He puts a Colt 1911 pistol on the counter and says, "I'll keep my fingers crossed, Tommy." Tommy says, "Thank you, Vincenzo." Have Tommy take the weapons, get into a car, and drive toward the street. 11-02 Visiting Rich People-City Have Tommy pick up Salvatore, who's by the west side of the western part of the road indicated by a thin line in northern Hoboken on the Map (Tab). The Field House Public School stadium is west of that road. (If you look at the sports field in the daylight, you can see there are two big wooden FRE-type jump ramps in the middle of it. You can use the noclip feature of "MafiaCon1.2" or "Mafia Hack V1.03" to get a closer look--see the "Mods" section.) Tommy asks, "So, you can open any safe in the country, right?" Salvatore says, "Almost every one, chief." Tommy asks, "And how did you learn that trick?" Salvatore says, "My grandpa was in the business--it's inherited. The safes keep getting better, so a fella has to keep up with the times. Some of the safes around these days are pretty tricky." Have Tommy take Salvatore to the back gate of the red wall around the yard of the villa. The gate is just above the "A" of "OAK HILL" on the Map (Tab). (The gate only appears during this mission.) Have Tommy talk to Salvatore to have him unlock the gate, then have Tommy open it. 11-03 Visiting Rich People-The Villa Tommy says, "Be quiet and do exactly what I tell you." You can have Tommy talk to Salvatore to give him orders to wait or follow. Every time you have Tommy talk to him thereafter, he'll use the choice different than his last one. Longer stealth melee dining room door entrance (0rland0walkthrough's method--see his videos at the end of this section) Have Tommy collect weapons throughout the following. Tommy and Salvatore are at an intersection of paths. Have Tommy go forward to just before the next intersection of paths, tell Sal- vatore to wait here, run left and fully power his Baseball bat to hit the guard in the back of the head, go back to Salvatore, and tell him to follow. Have Tommy go ahead (toward the mansion) through the intersection to the next one a few feet ahead, go right to just before the next intersection, tell Salva- tore to wait, then go left (toward the mansion). Have Tommy crouch near the end of that path by the last section of shrubbery on his left, and use the mouse to look at the guard who patrols back and forth on a porch ahead and to the left. The guard comes off the porch toward Tommy then stops and looks around. As soon as the guard turns to walk away, have Tom- my go to him with a fully powered Baseball bat and hit him in the back of the head. Have Tommy go up most of the porch steps and wait to take cover. Use the mouse to watch what goes on in the dining room through the window. The light goes on inside and a maid walks counter-clockwise through the room. When she goes out to the left, have Tommy go to the top of the stairs. When the light goes out, have Tommy walk in a crouch to the door, open it and go through it, and go right through the dining room to wait by the wall to the left of the doorway. Beyond the doorway, the maid is humming while she works in the kitchen. She turns off the nearby light switch, and as soon as she turns to go into the hall beyond, have Tommy follow her in a crouch but stop with a fully loaded Baseball bat just to the right of the doorway. The maid turns on the hall light switch to the far right. As soon as she goes left past the doorway, have Tommy follow her and hit her in the back of the head with the Baseball bat. Have Tommy go back through the short hall to turn off the light switch, go back through the kitchen and dining room, down the porch steps, go left, pass the first row of hedges and go right on the path, go past the end of the path, crouch to go ahead across two paths and to the left to enter the gazebo. The guard is by a railing looking a bit to the right, so have Tommy approach the guard from a bit to the left with a fully powered Baseball bat and knock him in the back of the head with it. Have Tommy leave the gazebo and go right across two paths to Salvatore, tell him to follow, lead him back to the mansion, up the porch steps, into the dining room, ahead and right to go through the doorway with an open door on the far side of the dining room, and have Tommy crouch by the nearest pillar in the room. Use the mouse to look through the window on the far side of the room, watch a guard go by left to right and listen to his footsteps go by and stop, listen to his footsteps begin again and have Tommy, still crouching, go to the bottom of the stairs ahead and to the left as the guard goes by right to left. Have Tommy go up the stairs--where there's a T-intersection of stairs, have Tommy go up the stairs on the left. Have him stop crouching and go through the door ahead to the right into a short hall, go right to the end of the hall and drop his Baseball bat, go to the other end of the hall, go through the door into a room, and go to the safe on the left wall. Shorter side door entrance (uberwolf420's method--see the videos at the end of this section) Tommy and Salvatore are at an intersection of paths. Have Tommy go ahead to the next intersection of paths, look left, and wait to see that the guard standing at the end of that path walks to the left across the far end of the path by the wall. Have Tommy turn 180 degrees, go through his original intersection and continue to the T-intersection of paths at the end of the path, turn right, go through the 90 degree bend in the path then go straight along the wall (by now the guard mentioned above should be walking away on the path to the right toward Tommy's original intersection), take the path to the side of the house, and have Salva- tore unlock the door for him. (Salvatore kicks it open kind of loudly for some- one trying to be discreet.) Have Tommy go up the stairs, through the door, up the stairs, through the door, go right a couple steps then left through a hall, through a door, ahead through a hall, through a door, left and through hall, through a door into a room, and to the safe on the left. shorter fuse box side door entrance (RedFireFox999's method--see the videos at the end of this section) Tommy and Salvatore are at an intersection of paths. Have Tommy go ahead to the next intersection of paths, look left, and wait to see that the guard standing at the end of that path walks to the left across the end of the path. Have Tommy chase after him, follow behind him, and go to the fuse box on a stand on the left and switch (RMB) the fuse off--the lights in the yard go off. Have Tommy go back on the path along the wall and continue ahead to the door at the side of the house. (On the way, you can overhear a talk be- tween two guards who are at the nearby fountain.) Have Tommy get Salvatore to unlock the door for him. Have Tommy go up the stairs, through the door, up the stairs, through the door, go right a couple steps then left through a hall, through a door, ahead through a hall, through a door, left and through hall, through a door into a room, and to the safe on the left. (If you don't want to hazard having Tommy pause to listen to the two gangsters talking by the fouintain, this is what they say: (Gangster #1: "Brother. Yesterday some Paddy knocked into me in the bar, real typical son of a bitch, and I say to him, 'Hey, pal, what're you tryin' to pull?' And the bastard spits in my mug." Ganster #2: "What'd you do to him?" Gangster #1: "Ah, knocked him down. I'm tellin' ya, he won't forget that in a hurry." Gangster #2: "And what did he do?" Gangster #1: "He came right back at me, man. He nearly had me, the bastard, but my boys were there and they knocked his teeth out." Gangster #2: "He got what he deserved. You can't let those punks get in your way." Gangster "1: "Sure, but then his friends showed up and busted up the whole joint." Gangster #2: "Son of a bitch!") http://en.wikipedia.org/wiki/List_of_ethnic_slurs#P (You can also have Tommy use the Baseball bat to knock out the first guard and take the key to the door from him. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 (If you have Tommy shoot the chandelier, the light will go out. Thanks to "Mafia Observations" by AsaSK.) (In one of the second floor rooms that Tommy may pass explore on the way to the prosecutor's office is the prosecutor's wife sitting at a dresser. Since she's wearing a facial mask (including what may be a slice of cucumber on each eye), she can't see, and she assumes that Tommy is her husband returning home for the night. Thanks to Bloviator.) http://en.wikipedia.org/wiki/Facial http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 (She says, "Hello darling, did you have a good day today?" and there's a big painting of a bunny on the wall nearby. She's identical to the blonde whore that's either in the second floor lounge or in the room with a Knife in the Cor- leone Hotel in "The Whore." So the prosecuter's wife is a whore. Well, I think it's shocking.) 11-04 Visiting Rich People-The Safe Cutscene: Tommy says, "So, show me what you can do, Salvatore." Salvatore says, "Okay, chief" and starts trying to open the locked safe. Before long, the prosecutor's Silver Fletcher pulls up and parks below at the garage door. Tommy exclaims, "Christ! It looks like we better get out fast, Salvatore." Salvatore opens the safe and says, "Got it, chief. Piece of cake." Shoot-out exit (0rland0walkthrough's method--see the videos at the end of this section) We overhear a guard say "Everything's fine, boss" because Tommy hadn't caused the guards to shoot. Have Tommy get (RMB) the documents from the safe, tell Salvatore to wait, equip the Colt 1911, go through the door into the short hall, go right through a doorway with an open door, go right to the stairs, and go down a couple steps. When the prosecutor in a light gray suit and a guard in black clothes appear from outside at the doorway on the far side of the living room, have Tommy shoot the guard--you fail the mission if Tommy kills the prosecutor. (The shoot-out music starts.) (You can create and compare screenshots to see that the prosecutor and Pep- pone, whom we see in a photograph in "Intermezzo 4," and the guy trying to get a loan to build a fun park in "Moonlighting" look identical.) Have Tommy switch to a shotgun, crouch, go down to the T-intersection of the stairs, and shoot the guard that goes right to left past the doorway to the out- side when he appears at the window left of the doorway. Have Tommy get up, go through that doorway, and go ahead and left to shoot the guard that comes from behind the nearby corner of the house and runs ahead into the yard. Have Tommy turn and walk sideways while shooting two more guards that appear at the same corner of the house. Have Tommy, facing the side of the house of the doorway he'd come through, go left to go around the corner of the house and shoot a guard. (When he dies, the shoot-out music stops.) Have Tommy go back through the door he'd come through, up the stairs and the left branch of the stairs, through the doorway ahead and to the right, go right in the hall to get his Baseball bat, turn and go to the other end of the hall and through the doorway into a room, tell Salvatore to follow, go back out through the door, go right and through the doorway, go down the stairs and through the doorway to the outside, and go ahead to the Silver Fletcher. Stealth exit (uberwolf420's method--see the videos at the end of this section) We overhear a guard say "Everything's fine, boss" because Tommy hadn't caused the guards to shoot. Have Tommy get (RMB) the documents from the safe, go through the door, go ahead to the end of the hall, go downstairs, open the door, go through the hall making sure the maid isn't in the kitchen that's on the left, though the bend to the left of the hall, go to the doorway of the room with stairs that branch in a T-intersection, wait for the guard outside to go by right to left, go though the room, go through the door, use a fully powered Baseball bat to knock out the guard, and run to the Silver Fletcher. (RedFireFox999's method--see the videos at the end of this section) Have Tommy get (RMB) the documents from the safe, go through the door into the hall, go right to a door and close it, wait till the sound of the footsteps of the prosecutor entering the house and going through it is over then the sound of the guard walking outside stops, open the door, run down the stairs, crouch for a bit to let the guard outside go by right to left, go though the door, and use a fully powered Baseball bat to knock out the guard. Have Tommy run to the Sil- ver Fletcher. (If you have Tommy run down the stairs and fire a few shots into the air right after Salvatore unlocks the safe, it may cause the prosecutor to get back into his car and drive away. Thanks to "Mafia Observations" by AsaSK.) Have Tommy tell Salvatore to open the Silver Fletcher for him. Salvatore picks the lock and says, "There you go, chief." (Tommy can now jack or pick the lock of a Silver Fletcher.) Have Tommy drive Salvatore down the curved drive- way. 11-05 Visiting Rich People-Escape Salvatore says, "Drop me off at home. I live across the street at the stadium a little ways from where you picked me up." (His home is by the "MONUMENTS" store on the south side of the street a bit to the east of the T-intersection at the southwest corner of the most northern block of Hoboken.) The Silver Fletcher is a good car to save, so have Tommy drive carefully to take Salvatore home then park in the back lot of Salieri's Bar. You can have Tommy see Ralph to eliminate any of the cars behind Salieri's Bar if you want, then have Tommy try to open (RMB) the front or back door to save the game. The Silver Fletcher Silver is added to the garage/back lot at Salieri's Bar. The Silver Fletcher Silver is available for "Freeride." Video walkthroughs longer stealth melee dining room door entrance/stealth melee exit by willzyyy longer stealth melee dining room door entrance/shoot-out exit version by 0rland0walkthrough At the next link is a variation on that method by Odysseus218 who manages to have Tommy startle the maid yet knock her out before she finishes yelling "Guard, there's a burglar here--he wanna kill me, he wanna kill me" on the porch. Odysseus218 has Tommy close the porch door, close the kitchen door, and turn out the kitchen light, and the guards aren't triggered to shoot at him. Likewise, XmafiaguyX manages to have Tommy startle the maid, who finishes her yell on the porch, on his way up the stairs to the safe yet get to it a couple seconds after she's through yelling and the guards aren't on the attack after the cutscene. shorter side door entrance/stealth exit version by uberwolf420 shorter fuse box side door entrance/stealth exit version (This also demonstrates how much brighter video game night scenes should be made for YouTube walkthroughs) by RedFireFox999 http://www.youtube.com/watch?v=-XJylomhx6g 12 A Great Deal! 12-01 A Great Deal!-Salieri Bar Cutscene: Salieri is presiding over a meeting with Tommy, Paulie, and Sam in his office at Salieri's Bar. He congratulates the others on how well the last mission went (Tommy stealing incriminating evidence against Salieri, and Paulie and Sam murdering any witnesses against Salieri): "Well done, boys--the last job went fine. There's no evidence or witnesses left against us. Thanks to your persuasive methods, they won't even squeak." Paulie says, " Thanks, boss--we try to make you happy." Salieri says, "Ha ha ha ha! Well, you certainly did. But today we're here for something else. Paulie has a pretty interesting proposal." Paulie says, "Well, I met a guy from Kentucky: William Gates." (It's probably a reference to William "Bill" Gates, a founder and chairman of Microsoft and co- founder of the Bill and Melinda Gates Foundation. The game was primarily devel- oped for the PC.) http://en.wikipedia.org/wiki/Bill_Gates "Everyone knows that Kentucky makes the best home-brewed whiskey. Well, any- way, this guy almost threw up when he tried the whisky which Morello sells here. When he gave me a drink of this stuff they brew back there?--forget about it--I won't drink anything else! "So I asked him about it, right? He said it was no problem--that he could de- liver me as much as I wanted. Y'know, I got jazzed thinking about the dough we'd make on it. Well, I ordered a truckload of it. I said to myself: if it catches on here, we can make a bigger deal later." Salieri says, "It would certainly be a good replacement for the loss of our Canadian. I like it--nice one." Tommy says, "Me, too." Paulie says, "So we're gonna pick up some beautiful booze." Sam says, "I'm already looking forward to it." Tommy asks, "Where are they hiding it?" Paulie says, "They'll meet us in the big parking garage." Salieri says, "We have to be more careful than we were before" ("A Trip To The Country"). "You'll get to the place by car with two other boys. They'll be your escort on the way back. You three pick up the truck and take it to our warehouse in Hoboken. The boys are already out in the yard waiting in the car." As Tommy, Paulie, and Sam leave, Salieri says, "And bring me back a bottle so I can finally drink something decent." Sam says, "Count on it, boss." Tommy, Paulie and Sam go to a Schubert Extra Six Fordor in the back lot of the bar. There are already two gangsters in the front seats. As they get in the back, Sam says, "Get in--we're going for some medicine," and Paulie says, "Here, Tom--this might come in useful" and hands Tommy a Thompson 1928. Tommy says, "Thanks." 12-02 A Great Deal!-The Parking Lot The car parks in front of the Grade Level Parking Lot parking garage (the building indicated by a brown rectangle at the northeast corner of the block of "LAND" of "CENTRAL ISLAND" on the Map--Tab). Tommy, Paulie, and Sam get out of the back seat of the car. Paulie tells the two gangsters in the front of the car: "Wait for us here, boys. We'll be back in a little while. When we drive out, follow after us. Then we'll have a shot at the warehouse." One of the gangsters says, "Sure, boss." Have Tommy enter the parking garage. The attendant in the booth on the left tells Tommy, "They're waiting for you already, mister." Have Tommy lead Paulie and Sam to the third floor, the top floor--the stairs on the right offer the most direct path--and go to the five men by a Bolt Model B pickup truck, which has boxes of Kentucky whiskey in the back. Cutscene: Paulie greets the spokesman of the group by the truck--"Hey there, Bill. It's good to see you again." Bill says, "Hey, Paulie." Paulie says, "These are my partners and good friends. They like the idea of working together and they also like first-rate whisky, which yours certainly is." Bill says, "That it is!" Paulie says, "The main thing is that Don Salieri likes it, too, and since he's financing the whole deal"--Paulie takes a batch of paper money from beneath his coat--"here's your first payment for the goods." Paulie gives Bill the first payment. Bill says, "Give Mr. Salieri my regards. I'm always happy to do busi- ness with people like him." Paulie says, "You should be, Bill--you could hit it big with this. If this small delivery works out for us, we'll order a lot more next time." Two cars of eight gangsters in black or dark gray suits speed to the other side of the floor and the gangsters emerge from them with guns. Tommy calls out "Take cover!" and dives to the side--Paulie dives the other way, as a shoot- out begins with Pump-action shotguns and Thompson 1928 machine guns. (The gangsters that attack Tommy's group can be found earlier with the noclip function of "MafiaCon1.2." They're behind the wall of the building which has a mainly blue and beige first floor, beige second floor, and gray floors above that, which is across the street from the entrance to the parking garage. Thanks to "Mafia Observations" by AsaSK. You can also use the noclip feature of "Mafia Hack V1.03" to do that--see the "Mods" section.) Bill, the only one who isn't armed, doesn't move and asks, "What's going on?" Paulie asks, "Jesus, who are they?" Bill is killed. Sam or one of Bill's men says, "Fire--kill the bastards!" Several men on either side fall to the ground. Someone in Tommy's group yells, "Damn!" Paulie's and Sam's Health bars appear above Tommy's. You can shoot cars and yellow barrels till they explode to help you kill the opposing gangsters. If you have Tommy use a car for cover, it could explode from being shot, so use it at a distance and briefly if at all. Have Tommy crouch, kill the opposing gang- sters, especially concerned to kill the gangsters that attack Paulie or Sam, then gather weapons throughout the following. Have Tommy kill the first two cars of opposing gangsters then the third car of gangsters that appear after that. (You might have Tommy shoot the grill of a car to blow it up if Paulie and Sam aren't near it.) (Bloviator's walkthrough has a tip by Anatoly Ivanov to have Tommy fire a few shots, go down the stairs far enough to be protected when a Grenade is thrown to the bottom of the stairwell, then go back up to resume the fight. Tommy, Paul- ie, and Sam may lose less Health this way, for some reason.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy go down the slope to the upper floor of the second floor and kill two gangsters. One gangster is usually in the middle of the floor in or by the fenced section. There's a Health cabinet with 50 Health in it. The other gang- ster is usually behind the gray Schubert Six car at the other end of the floor. After Tommy kills him, have Tommy get four Grenades, one by one, from a box by the car. Have Tommy go to the slope to the lower floor of the second floor to begin killing another four or five gangsters, go down that slope to the lower floor of the second floor and finish killing them, then go down to the upper part of the first floor and go toward the other end of it. There are a couple of gangsters' cars on the slope down to the lower part of the first floor. The gangsters behind the cars throw a couple of Molotov cock- tails to the top of the slope as Tommy approaches it. Have Tommy, from a safe distance away, throw a Grenade or two at the cars to blow up and kill some gang- sters if Paulie and Sam aren't near the cars, shoot any gangsters visible from the slope, then go to the lower part of the first floor to shoot any remaining gangsters. Have him use the Health cabinet on the wall to the right of the exit for 50 Health. (Tommy can't get the attendant's shotgun.) Cutscene: Sam says, "Bill's kicked it. He won't be no magnet now." (This is a reaffirmation of the idea that "Bill Gates" is a reference to the same-named Microsoft magnate.) Tommy asks, "What the hell was that, Paulie? Who were those hoods?" Paulie asks, "How should I know?" Sam says, "Okay, okay. Well, we can't hang around here waiting for more of them to show up. Let's get the truck and get the hell out of here. Tom, you drive--I'll follow behind in one of the other cars." http://en.wikipedia.org/wiki/Business_magnate Have Tommy lead Paulie to the top floor and get in the Bolt Model B pickup truck that has boxes of whiskey in the back. A damage meter for the truck ap- pears in the middle of the bottom of the screen. Have Tommy drive to the ground level, getting out to use other vehicles to clear the path if needed, and drive out of the garage. 12-03 A Great Deal!-Car Chase Have Tommy get out of the truck and go left to use Grenades to kill the gang- sters before they get into two cars to chase and attack the truck. If any sur- vive the Grenades, have Tommy kill them with his Thompson 1928 before they get up. (Thanks to Bloviator's and uberwolf420's walkthroughs.) Otherwise, have Tommy drive close to the right edges of cars and corners, etc., to shake their tail or have Tommy stop and shoot them. (You can have Tommy drive the truck a few feet to block Sam's path, have Tommy get out and kill the enemy gangsters, get back in the truck and move it a few inches, then run to Sam's car. With luck, it hasn't moved yet and Tommy can get in the passenger side. Tommy can do driveby shootings with any gun while Sam drives to the Works Quarter. If you're lucky, Paulie gets in Sam's car, too, so when Tommy gets to the warehouse, the mission is complete. Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 Have Tommy drive to Salieri's warehouse, which is on the east side of the road of the east side of the northern block (the one mostly surrounded by a road in- dicated by a thin line) of Hoboken. Tommy says, "Okay--we did it!" 12-04 A Great Deal!-Back At The Bar Cutscene: Salieri presides over a meeting with Tommy, Paulie, and Sam at a table in Salieri's Bar, which is closed and partly lit. Paulie says, "So it looks like Morello got in the way of things again, boss." Tommy says, "Can't seem to shake off this bad luck." Salieri says, "Boys, you won't believe this, but it's completely the other way around. The only one who really had bad luck this time was Morello." Paulie asks, "What?!" Salieri says, "I found out who our Mr. Gates really was." Tommy asks, "And?" Salieri says, "Gates was never really from Kentucky. He was a small-time thief who stole the goods from Morello and wanted to sell them to us." (Along with the Bill Gates reference, this may be a veiled reference to Microsoft controversies.) http://en.wikipedia.org/wiki/Criticism_of_Microsoft "Morello doesn't think that he almost stopped our deal but that we pinched a truckload of his most expensive whisky. I bet that bastard's happy now." Tommy says, "Unbelievable!" Paulie says, "Well, that worked out just fine. Let's drink to that!" Salieri says, "To another success, boys--salute!" The group drinks to their success. Tommy can jack or pick the lock of any Lassiter V16 Roadsters, which are available for "Freeride." Video walkthrough by 0rland0walkthrough, uberwolf420, TheGamesPerson, and willzyyy Intermezzo 3 Cutscene: 1938 The headline on the front page of the Lost Heaven Courier declares Dec.5, 1933 as the end of Prohibition (it's the date of the ratification of the Twenty-first Amendment). http://en.wikipedia.org/wiki/Twenty-first_Amendment_to_the_United_States_Con stitution Tommy continues to confess his experiences with Salieri's group to Det. Nor- man. Norman asks, "The end of prohibition in thirty-three. You probably weren't too happy, huh? Uh, the end of the good ol' days." Tommy says, "Yeah, not too happy, but it wasn't all bad. Eventually, I did get married to Sarah and had a daughter. It was a good time. But life went on in business. We made a huge amount of dough during prohibition which we in- vested into new deals. A lot of them were legitimate. We had regular firms like construction, transport, restaurants, we ran labor unions, and, of course, there was gambling, betting, the lotteries. We actually did really well. We just tried to stay out of drugs, even if it wasn't always easy." Norman asks, "C'mon! Business is business, right?" Tommy says, "You're way off there. The Cosa Nostra ain't no Paddies or China- men." (Tommy associates drug dealing with Irish or Chinese organized crime.) With drugs comes big money and even bigger problems. When someone has a problem with the cops because of drugs, he does the sensible thing--he admits it. If his family catches him they rub him out. Drugs are taboo." Norman asks, "So, what--there's some kind of grand pooba passing judgment?" Tommy says, "Something like that. The leading families choose a Boss of Bosses. They sort out the big problems and set the rules of the game." Norman asks, "So criminals who break the law have their own courts that judge them? That's just great." (Tommy tries to rationalize crime: with an amoral way of comparing sets of laws, he says laws are just matters of someone with power exerting their force. He denies the fact that his group murders--he says crime groups can't use fines and jails, so they kill those who break their laws. Tommy denies the fact that crime groups use robberies and coercion for payoffs--he claims people go to mob bosses freely to pay for help. I don't think this is a great way to convince a detective to give you a relocation program.) Tommy says, "Laws aren't changeless, holy words. Every country in the world has their own. It's just somebody with a lot of power applying their own will. It depends on the person whether they'll serve someone else blindly or apply their own will. Why should the Don be restrained? The Mafia prevailed through prohibition with its own laws. A handful of poor uneducated immigrants from Sicily were stronger than all the laws, courts and police here in the States. That took some doing." Norman asks, "What, with murder? With the suffering they caused?" Tommy says, "C'mon--you think that the Mafia just murders innocent people? The mafia punishes those who break laws, and the majority of your laws too. Un- fortunately, we can't put anyone in jail or fine them. Everybody who comes and works for us knows what to expect if he breaks the rules. People lie and steal and there are lots of criminals here who get unbelievable pleasure when they steal from the mob, as well as the mafiosos who get pleasure from cheating the state." Norman asks, "And what about all the payoffs, robberies, and raids, uh?" Tommy says, "Hey, the cops ain't no saints neither. No Don encourages his men to go around harming people and what other people do on their own isn't our con- cern. And as for the payoffs, most people come to the Don for help and advice on their own. And they'll pay gladly for it. The Don is an esteemed person. But not every Don is like Salieri. That's the truth." Norman says, "There you go. Your system works, but you know why? Because you're a bunch of selfish murderers and you only care about your own gain. All your efforts are spent ensuring that you live like pigs in shit. That's why you're so successful--you're only looking out for yourselves. We look out after everybody. A few cops have to ensure law and order for all, and that's a much harder job." Tommy says, "That's true, but you can easily leave the Don outside your pro- tection. He'll watch his own back." Det. Norman reminds Tommy: "And what about you? What are you sitting here for?" Intermezzo 3 recorded by olivierkahm 13 Bon Appetit! 13-01 Bon Appetit!-City Cutscene: 1935 Tommy enters Salieri's Bar where Salieri is seated at the bar. Salieri says, "Ah, Tommy--I'm glad you're here. I was afraid I'd miss you." Tommy says, "Hey, boss--what's going on?" Salieri says, "There's something I've been looking forward to all week. I'm going to Pepe's restaurant for lunch, but my personal bodyguard has called in sick. There's nobody here who could take me, and I prefer not to go to these things alone. You'll take me, won't you?" Tommy says, "Certainly, boss." Salieri says, "Bravo." Salieri leads Tommy outside and says, "Let's get going then--I'm already pret- ty hungry. Have you got a piece on you, Tommy?" Tommy says, "Yeah, I got one. You think I'll need it?" Salieri says, "Well, ha ha, probably not, but it's better to be sure. You know how it is." At the front of the bar, Salieri tells Tommy "We'll take my car," hands him the keys, and gets in the passenger seat. Have Tommy use Salieri's Lassiter V16 Roadster to drive him to Pepe's restaur- ant, which is in at the indication of a driveway on the north side of the block that's south of the block with "N" of "NEW ARK" on the Map (Tab). On the way, Salieri extols the virtues of Pepe's masterful genuine Sicilian cooking: "Tommy, I'm really looking forward to this. Pepe is a native Sicilian, and, above all, a fantastic chef. Whenever I feel like a specialty from back home, I go to him. Wait till you try his cheeses--forget about it. Luigi's a great cook but Pepe is a real master--a maestro!" 13-02 Bon Appetit!-Pepe's Restaurant Cutscene: Tommy parks in front of Pepe's restaurant, opens the car door for Salieri, and they go toward the restaurant. Salieri says, "At last--I could eat a horse!" Entering the restaurant, Salieri and Pepe greet each other enthusiastically. Pepe says, "'ey, Don Salieri--welcome!" Salieri says, "Pepe, you don't even know how much I'm looking forward to your specialties!" As Tommy and Salieri are finishing their meal, Salieri tells Pepe, who's standing nearby, "Fantastic meal, Pepe--I haven't eaten that well in a long time!" Pepe says, "Molte grazie" (Italian: "many thanks"), "Don. Praise from a gourmet like you always make-a me fill with joy!" Salieri says, "Oh, please-- I'm no gourmet." He jokes that "If you knew what I ate for dinner yesterday, you definitely wouldn't say that--ha ha ha ha ha ha." http://en.wiktionary.org/wiki/Special:Search?search=Molte+grazie Pepe asks, "Can I get you anything else, Don? I have an excellent Chianti" (a dry, usually red, wine from the Tuscany region of Italy, or a similar wine from elsewhere). Salieri asks, "Really? Let's get it out here then, Pepe!" Pepe says, "At once, sir" and goes to get it. http://en.wikipedia.org/wiki/Chianti Salieri asks, "How did you like it, Tommy?" Tommy says, "It was fantastic, boss. I'll have to bring Sarah here sometime." Salieri says, "Ah, yes--you certainly should, Tommy." He jokes "Just be careful so that Sarah doesn't take offense--she cooks worse than Pepe--ha ha ha ha ha ha ha." Six gangsters get out of two Schubert Extra Six Fordors in front of the res- taurant and shoot Thompson 1928s and Pump-action shotguns through the front win- dow. Tommy provides cover for himself and Salieri by pushing their table on its side. Salieri says, "What the hell is goin' on? This is ruinin' my lunch!" Tommy says, "Morello must have nothing better to do." Salieri says, " They could have at least let me taste the wine, Cafonis!" ("Cafoni" is Italian for "peasants, boors.") http://www.becomingitalian.com/labels/Italian%20teachers.html http://en.wiktionary.org/wiki/cafone One of the attacking gangsters says, "Get this over with." Another gangster says, "Ha ha ha! Throw him his present, Joe--maybe we'll smoke him out." One of the gangsters throws a Grenade to the restaurant floor, but it misses Salieri and Tommy, who have their guns drawn. The explosion sets the restaurant on fire. Tommy says, "Working for you is real interesting, boss." Salieri says, "What'd you say? My ears are ringin' from that blast." Tommy says, "Yes, boss." Salieri says, "It looks like we won't get out this way. Try and run round the back of them while I keep them entertained." Tommy says, "Yes, boss. Be care- ful." Salieri's Health bar appears above Tommy's. Throughout the following, have Tommy crouch when shooting and gather weapons as needed. There are more gang- sters to shoot than just the six seen before. While Salieri fires at Morello's gangsters with his S&W Model 27 Magnum, have Tommy go to the back of the room and go right to go through the door, use his Colt 1911 to shoot through the window on the right to kill the gangster in the distance if he's visible, use the Health cabinet on the left for 25 Health (now or later), then go out the back door. (There's a Boxer dog in the lot.) Have him go right, through the lot to the alley, kill the gangster on the sidewalk past the alley if he hasn't already, get the dead gangster's Thompson 1928, and equip it. Have Tommy go back to the lot, open the door at the top of the steps of a place beside Pepe's, and shoot one or two gangsters. Have Tommy go to the front corner of the building and use the corner for cover if needed, or move ahead near the wall to avoid the shotgun fire of a gangster on the second floor of a place beside Pepe's, to shoot several gangsters. The gangster on the second floor in the building to the right (facing Pepe's) of Pepe's is on the second floor stairway landing. Have Tommy go toward the bottom of the stairs aiming up and back till the gangster comes into view and shoot him. Cutscene: Tommy is on the sidewalk that goes by Pepe's and Salieri stands on the steps of a place next door. Salieri says, "I have to say--you got balls, Tommy. You saved my ass." Tommy says, "You weren't so bad yourself, boss." Salieri exclaims, "Christ, that was crazy. Thank God Pepe hid. Poor guy--I'll have to send him some dough for repairs." Tommy says, "We should." "Boss, I'd like to know how they knew where we were. You think they followed us?" Salieri walks down to the sidewalk and says, "I don't think so, Tommy. I have a feeling I know who set me up." Tommy asks, "Who?" Salieri says, "Car- lo, my bodyguard! That God damn son of a bitch! He's the only one who knew where I was going. And he also excused himself from work today! He knew very well what was gonna happen!" Tommy says, "That sounds pretty likely." (Carlo is mentioned earlier in the Lucas Bertone mission of "Omerta." Tommy has to beat up Stan, the bouncer at the Black Cat Bar, for Lucas' friend Carlo.) Salieri says, "Yeah, I think so. I'll tear him apart like a rag doll. Carlo lives in a rented house in Little Italy a little way from our bar." Salieri starts walking toward his car and says, "There's a pizzeria downstairs. We're goin.'" (Actually, if Salieri went to Pepe's with any regularity with his own car, an expensive one for the time, parked out front, he was being so publicly visible that I don't know how he could be sure it was Carlo who told Morello's gangsters Salieri would be there. They could have found out from various people in the time it took Salieri to finish his meal, too.) 13-03 Bon Appetit!-After The Attack Have Tommy collect weapons from the area in front of Pepe's and drive Salieri in the car of your choice to Carlo's place, which is in the four story building on the north-south road north of the west end of the West Marshall Bridge. Have Tommy go to the brown wooden doors of Carlo's part of the building. 13-04 Bon Appetit!-Carlo Have Tommy follow Salieri up the stairs to Carlo's front door. Salieri shouts, "Carlo, you old bastard--we're comin' for you! Let's do it, Tom. Break down the door." Have Tommy kick (RMB) open the door. Salieri says, "Bust in there and kill the bastard." Have Tommy run after Carlo. Carlo, who's in his underwear, goes out the window and down the fire escape to the lot below. Salieri shouts, "He's run down the fire escape, Tommy--get him." Have Tommy quickly climb out the window and shoot Carlo to try to shoot him while he's on the ground below and to the right. Carlo will probably get away, so have Tommy go down the fire escape and shoot Carlo, who fires at Tommy with an S&W Model 27 Magnum from somewhere in the lot. While Tommy does these things, Salieri occasionally calls from Carlo's apart- ment window: "Shut up, lady, or you're next" "Kill that bastard, Tom" "Don't be an idiot--shoot the bastard" "Don't waste your time with him--he's shit" "Carlo, ya dirty rat--weren't you well off here with us? What'd I do that made you want to do this?" and "Shoot his brains out the back of his head." Have Tommy shoot Carlo's three friends who come out of a door near the base of the fire escape to attack Tommy with a Baseball bat, a Colt Detective Special, and a Steel Bar. The man with light beige pants and a dark short sleeved shirt is the one with a Colt Detective Special. (This and "A Trip to the Country" are the two missions in which Tommy can get a Steel Bar to use as a melee weapon. The Steel Bar is a more powerful melee weapon than the Crowbar. The man in this mission with a Steel Bar has a blue short sleeved shirt and brown pants.) Cutscene: Tommy and Salieri walk back to the front of Carlo's place. Tommy says, "You know what, boss?" Salieri asks, "What?" Tommy says, "That's the first time I knocked someone off in their underpants." Salieri says, "It's nothing--first time for me, too. There's a first time for everything." In a room of some unknown location, mob leader Don Morello visits his brother Sergio, who's in the midst of overseeing the beating two thugs are giving to a man who's wrists are tied overhead. Sergio Morello says, "Well, who do we have here?" Don Morello says, "How are you, Sergio? Staying out of trouble? I see you got a new punching bag." Ser- gio says,. "Well, the gentleman here thinks that the finances of our labor union ain't fair and he wants to strike." Don Morello leans toward the man being tortured and says, "I've always said a strike is a bad thing--real bad, unless, of course, it's organized by my dear brother for a higher goal. The man being tortured says, "You won't get away with this--the boys'll show you." Don Morello says, "I think you're overesti- mating their bravery." The man being tortured says, "You cockroach." Don Mor- ello says, "I didn't come for this discussion, unfortunately." Sergio says to the torture victim, "We'd like to introduce you to some of our principals about labor unions in this free country of ours. Carry on, boys." The two other thugs resume beating the man. Sergio asks, "What's the reason for you coming, brother?" Don Morello says, "Salieri is alive." Sergio asks, "What?! How could he survive?" Don Morello says, "I'm afraid in the current situation we can't ask him and there is nobody else who could tell us what happened. Our guys are dead, the customers at the restaurant are dead, and that sneak Carlo is as well." Don Morello turns to the two administering the beating and shouts, "Could you please shut up? We're tryin' to talk here!" The man being tortured says, "Go to Hell." One of the men administering the beating says, "That's no way to talk to Mr. Morello" and the beating resumes. Don Morello says, "Bum." Sergio says, "God, he should have been there alone. How could that old man kill so many of our guys?" Don Morello says, "He's as old as me, so I wouldn't say that. But he probably wasn't there alone. I think he'll be planning how to get rid of us right now." Sergio asks, "What shall we do?" Don Morello says, "I will try to figure out something. Anyway, be careful--now his best guys will be after us." Sergio asks, "So we really at war?" Don Morello says, "We have been for a long time already, but now more than ever before. Take good care of yourself, brother." Don Morello leaves. One of the thugs giving the beating asks, "Boss, it looks like he's had enough. What do you want us to do with him?" Sergio says, "I don't know. Fin- ish him off and dump him in the ocean." The Lassiter V16 Roadster Green is added to the garage/back lot of Salieri's Bar. The Crusader cars (Crusader Chromium Fordor, Crusader Chromium Tudor) are available for "Freeride." Mission by 0rland0walkthrough, uberwolf420, TheGamesPerson, and pitek9099 14 Happy Birthday! 14-01 Happy Birthday!-Vincenzo's Workshop Cutscene: in Vincenzo's workshop with Tommy and Vincenzo, Salieri says, "Tom- my, that assassination attempt" ("Bon Appetit!") "means that Morello has openly declared war on us. We have to deal with him. If Morello didn't have accom- plices with the politicians and other important city organizations, our forces would be nearly equal. If we liquidate those people, our opponent will be a lot weaker." Vincenzo pours each off them a drink and says, "That's exactly what we gotta do--eliminate his strong contacts." Salieri says, "Right. And as we all know, an all-out war must be avoided. Get the generals then the soldiers will give up without a fight. So this is what we'll do--we'll finish them off one by one." Tommy asks, "What do you mean, exactly?" Salieri says, "The first in line is the city councillor who's caused us so much trouble. Morello got him into poli- tics, and that makes him a big supporter. We'll take care of him after the boy, and I mean today." Vincenzo says, "The councillor is celebratin' his birthday and has decided to throw a huge shindig. He's havin' it on a steamboat with fireworks and the whole nine" (yards) "and he'll be makin' a speech to the paparazzi. There'll be a lot people there who won't do dick against us when they see what happens to him." https://en.wikipedia.org/wiki/The_whole_nine_yards Tommy says, "It sounds pretty risky." Salieri says, "But well worth the risk. Vincenzo knows the plan." Vincenzo says, "Okay. As I said, it's on a steamboat. It won't be easy to get in without an invite, but I know you can do it, Tom. Above all, try not to raise suspicions before we reach our goal. Of course, you won't get a weapon past the security, but I've dealt with that already. As soon as you get on deck, go to one of the men's rooms--there'll be a small revolver hidden there. "Afterwards, just wait outside awhile. The councillor will probably be hiding in his cabin, but he'll be out for the start of the celebration and his speech. That's your big shot. During the speech you're gonna pop him, Tom. It's got to be in public and this speech is the best opportunity. There'll be a big crowd there so you can blend in with them once this thing is all done." Tommy asks, "And then what? I'd like to get back to shore in one piece!" Vincenzo says, "Afterwards, it'll be nuts. There'll be some security guards on the boat, and you should be able to get past them in the chaos. If not, get to the bow and Paulie will pull up in a boat and bring you back safely." Salieri asks, "So what, Tommy? It won't be a picnic, but you should pull it off." Tommy says, "Okay--I'll do it." Vincenzo says, "The boat is anchored on the waterfront on Central Island. You better get goin' or you'll miss it. Keep an eye on the time. Buona fortuna" (Italian: "good luck"), "Tom." http://en.wiktionary.org/w/index.php?title=Special%3ASearch&search=Buona+for tuna&go=Go Salieri walks down the fire escape, gets in the passenger seat of his white Lassiter V16 Roadster, and is driven away. Have Tommy see Ralphy, who's sitting by several bottles of liquor, for a car. Tommy says, "Well, here we go again, Ralphy. Today I need something for one use because we don't know how it's going to work out." Ralphy says, "He-He-He-Hey, Tommy. Th-Th-Th-That's no big problem." He says, "I have h-here this little number--th-th-they're pretty-pre-pretty popular these days" as he goes to a Cru- sader Chromium Fordor Blue. Ralphy says, "Also, they're p-p-puh-pretty solid. L-L-Look how easy they are to nab." Ralphy shows Tommy how to pick the lock of the Crusader Chromium Streak. (Tommy can now jack or pick the lock of any Crusader Chromium. At this point, the game calls it a "Streak" but when you've passed the mission the game says a "Fordor Blue" has been added to the garage.) Tommy says, "Yeah--great, Ralphy. That should do the trick." Have Tommy drive it or whichever car toward the street. 14-02 Happy Birthday!-City Have Tommy drive to the parking lot of the docks at the southwest corner of the road of Central Island. Despite what Vincenzo said about watching the time, the drive isn't timed. Have Tommy park and go to the other side of the nearby building. (The people on the steamship, the Lost Heaven Queen, are two-dimensional pic- tures, like life-sized posters, of people. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 You can have Tommy go to the receptionist, the man in a tuxedo by a table with a white tablecloth on a dock, or skip to the next part. If you have him go to the receptionist, there's a cutscene. Cutscene: the receptionist asks, "Hey, mister--you got an invite? If not, kindly take a walk." Tommy says, "Ehm, I must've left it someplace--um." The receptionist says, "Yeah, so like I said--beat it." Have Tommy go to the right of the phone booth and go through the doorway of the nearby building, go downstairs to a locker room, and go toward the two sail- er suits on a locker. The screen blacks out for a few moments while Tommy changes his clothes then we see he's dressed in one of the sailor outfits. Have Tommy go back outside and to the receptionist. Cutscene: the receptionist frisks Tommy, doesn't find a weapon, and tells him, "Okay, pal--enjoy yourself." Have Tommy go on the dock toward the steamship. Cutscene: the gangplank is lifted and the steamship pulls away from the dock. 14-03 Happy Birthday!-At The Party Tommy boards the boat at the southwest part of the map, so the boat repeatedly goes west to east by something that looks similar to the south end of the Map. (If you use the noclip function of "MafiaCon1.2" or "Mafia Hack v1.03" to look more closely at it, you see that the representation of the lighthouse is only about as tall as Tommy, for example.) Tommy starts with his back to the gangplank at the front of the first deck looking toward the back. But I'll refer to the right (starboard) and left (port) sides of the steamboat from the point of view of looking toward the front of the ship (the stern). - first deck: gangplank in the front, gate to Paulie's boat front right, sail- or with key left, bathroom with Bucket farther back left, paddle wheel in the back - second deck: dining room with a drink on the bar front, bathroom to clean and which has a gun back right - third deck: band/councillor's speech in the front, councillor's cabin right back (You might like to have Tommy go beyond the directions I give to listen to and talk with the other people on the steamship, too.) (The guy leaning over the railing on the right side of the first deck period- ically throws up. (You can have Tommy go to the front of the second deck and into the dining room and use, RMB, the glass of wine at the bar three times and he says, "There isn't time for that." A little bit later, he'll become drunk--the "camera" zooms in and out and wavers around.) As mentioned before, Tommy starts at the front of the first deck looking to- ward the back. Have Tommy go to the back of the right (again, that's looking toward the front) side of the second deck and try to open (RMB) the bathroom door on which there's a sign that says "SKIPPER HAS KEY." Tommy can't open the door without the key. He says, "Typical. This has to happen to me." Have Tommy do back down to the first/bottom deck. Option: have Tommy talk (RMB) to the skipper, who's seated in a chair and who says, "Yeah, the keys from that puked up pisser? The lifeguard probably has them. He's around here somewhere." Have Tommy talk (RMB) to the lifeguard, who's a sailor who looks like he missed his last shave, wears a blue and white striped shirt, and is found lean- ing against the rail and smoking on the left back side of the first deck. At first, he tells Tommy not to bug him. Have Tommy talk to him again and he says he'll give Tommy the keys if Tommy promises "to clean up that mess in there and bring them back to me." He say he'll wait on the stern for Tommy. Tommy asks, "Clean up? Ehm, sure--you bet," and the lifeguard gives him the keys. (If you skip having Tommy try to open the bathroom door with the sign on it and have Tommy go directly to the lifeguard on the left side of the first deck to get the key for it, he'll only say, "Some of these dames ain't gettin' it-- maybe they wanna try a real man," "It's so nice tonight I don't even feel like workin," and "Don't bother me--can't you see I'm thinkin'?" He'll get a sailor on the first deck to do a job for him, stand briefly at the front left and mid- dle left sides of the first deck, and use the bathroom near his original posi- tion. (If that happens, you'll have to send Tommy to try and fail to open the bath- room with a sign on it and go back to the lifeguard before he'll talk about the key for it.) Have Tommy go through (RMB) the nearby bathroom door, which has a lifebuoy on either side of it, and pick up (RMB) the Bucket. http://en.wikipedia.org/wiki/Lifebuoy (The Bucket is more of a novelty than a good weapon. If you have Tommy hold it while punching, he hits people as usual while holding the bucket with his right hand.) Have Tommy go back upstairs to the back right side of the second deck and open (RMB) the bathroom door. Tommy says, "Where are you, baby? My God, what a stink!" Have him enter and use (RMB) the bathroom. Cutscene: the bathroom door closes and we hear Tommy clean the bathroom. Tommy is in the clean bathroom. Have him turn to the little stand on the far right and use (RMB) it to get the Colt Detective Special. (The gun hidden in the bathroom, especially taken along with the fact that there's a Corleone Hotel, seen in "The Whore," etc., in Lost Heaven, is a refer- ence to the movie "The Godfather," 1972, which chronicles the lives of the Cor- leone crime family. In one scene of the movie, Michael Corleone/Al Pacino goes to the bathroom for the gun he uses to shoot Virgil "The Turk" Sollozzo/Al Let- tieri and Captain McKluskey/Sterling Hayden.) http://en.wikipedia.org/wiki/The_Godfather (The headlines shown at the start of the next mission follow the pattern of headlines shown right after Michael kills Sollozzo in "The Godfather.") Have Tommy leave (RMB) the bathroom, find the lifeguard somewhere on the front of the first deck, and give (RMB) the key back to him. The lifeguard tells Tom- my he could "open a cleaning firm" and Tommy says, "Yeah, and I'll use you as the rag." A different method is to have Tommy try and fail to open the bathroom door with a sign on it on the right back side of the second floor, go to the life- guard on the left side of the first floor and get the key, skip the Bucket, go back to the bathroom with a sign on the door and just get the handgun (he can't clean it without the Bucket), then drop the handgun on the floor on the left side of the third deck. The lifeguard will check the bathroom, see it wasn't cleaned, go to Tommy and complain, "Besides, you didn't even clean up in there, you bastard" and shove him, then walk away. Since Tommy dropped the gun, the lifeguard won't see it when he shoves Tommy. Then have Tommy get the gun and continue with the mission. Bloviator adds that you can time it so the lifeguard doesn't have time to check the bathroom and get back to Tommy before the councillor's speech starts, in which case you don't have to have Tommy drop the gun. http://www.gamefaqs.com/computer/doswin/file/371671/37141 Have Tommy go to the area before the singer and band, Bandits of Rhythm, on the front of the third deck. Cutscene: the councillor and a bodyguard emerge from a cabin on the back right side of the third deck and are joined by two other bodyguards. As they go to the stage, the councillor makes some friendly small talk with people that are standing nearby. The councillor says, "Hello there, John--I hope you're enjoy- ing yourself." John says, "Good evening. Yes, it's lovely here," etc. The councillor takes the stage and faces the audience. Tommy says, "I think it's about time." The councillor gives his speech. Three bodyguards in black tuxedos are sta- tioned nearby--one on either side of the stage and one in the middle of the back of the audience. You can have Tommy shoot the councillor anytime from the time he starts his speech till he's safe back in his cabin. (If you have Tommy talk to one of the guests during the speech, he says it's nice not to see all the "riff-raff and criminals." Thanks to "Mafia Observa- tions" by AsaSK. He means the guy in a tux who talks with a woman at the back right side of the third deck--he's later found listening to the councillor's speech. One of the things you can get the guy in the tux to say is, "Lost Heav- en really looks lovely from out here. You can't see the poor areas--all the riff-raffs and the criminals.") The councillor's speech: "Thank you, thank you, and welcome to this little party. I never guessed I had so many really nice friends, who, I hope, will drink with me on this special occasion. It never occurred to me in my wildest dreams that when I was forty that I would end up like this. I started with only a small firm and a few dol- lars, but I tried as best as I could. Even in the worst of times, I always said: 'With integrity a man will go farthest.' And that motto has lasted till today. "Later on, when things were starting to go well, I got married to my darling Agnes. Unfortunately, that terrible war came into our lives. It was a dreadful time, but we got through it alive and healthy. My darling wife and I could look forward to a victory for our beloved country. Shortly after the war, my one and only son was born. Though the times weren't easy, we did quite well. "We brought our son up to be a model American, and instilled in his mind the principles of being a good Christian. Even as many firms fell to ruin and folded after the boom, my business survived. I was able to make modest dona- tions to charities, help the unemployed, become a sponsor of the arts, and fur- ther, we repaired a beautiful, but devastated church. "Fate would have it that recently I had to say goodbye to my son in that very church. He lost his life to a criminal. I've been in politics for a long time. I was elected by honest citizens and I will protect their rights. I promise that the rest of my career will be aimed at the pursuit of that gangster and his counterparts for the murder of my son. I'm going to clean up this town of crime! "But this is a birthday party. I've said my piece, and now I just want you all to enjoy yourselves on this pleasant evening. I'm starting another decade of my life and I want to prosper alongside all of you in a healthy and prosper- ous society. For me, this is the start of a new era. I thank you." If you have Tommy shoot the councillor during his speech, have Tommy then turn away from the stage and, avoiding the bodyguards, go ahead to his left (the front right part of the deck) to the nearby stairs, go down two levels to the first deck, go ahead a short distance to a gate that's the last section of the white railing (before the red and white section) at the front right side of the ship, and press the Action key (RMB). If you have Tommy let the councillor finish his speech and go back toward his cabin, he walks by those stairs. Foofighter18 has Tommy shoot the councillor when he walks by those stairs then has Tommy go right down the stairs, etc., as shown by Foofighter18's video at the end of this section. Cutscene: Tommy boards Paulie's speed boat, and Paulie takes Tommy away from the steamship. Alternate strategies--thanks to the walkthrough by Bloviator: http://www.gamefaqs.com/computer/doswin/file/371671/37141 You can have Tommy open the door of the bathroom that he said he'd clean but just get the Colt Detective Special without cleaning the bathroom. (Have Tommy press against the right side of the room to just get the gun.) If you have Tom- my return the key to the lifeguard, he eventually checks and finds that the bathroom wasn't cleaned then goes to Tommy, and if you don't have Tommy give the key back, the lifeguard asks Tommy, "How come you didn't give me back the keys-- wasn't I clear eough?" Either way, the lifeguard shoves Tommy and sees the gun. One way to keep the lifeguard from finding the gun is to have Tommy drop it when no one's around. The lifeguard will just shove Tommy and walk away, and Tommy can pick up (RMB) the gun. Another way is to have Tommy time these things so the councillor starts his speech before the lifeguard gets to the bathroom then have Tommy shoot the councillor. According to the members of the MafiaScene web site, when Tommy has to assass- inate the councillor, you can have Tommy go to the front of the first deck, go as high as he can go up the gangplank, then turn to face the boat. When the councillor gives his speech near the front of the third deck, Tommy can shoot his back. The shots from his bodyguards aren't liable to hit Tommy at that dis- tance. Tommy can go down the plank to the first deck and go left to use (RMB) the gate in the rail to get to Paulie's speedboat. (Although you can have Tommy wait till the speech is over and follow right be- hind the councillor, who returns to his cabin at the right back of the third deck, to see the inside of his cabin, Tommy will be attacked by the councillor's bodyguards. Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 (An easier way to see the inside of the councillor's cabin is to use the no- clip feature of "MafiaCon1.2" or "Mafia Hack V1.03"--see the "Mods" section-- during the councillor's speech. For some reason, I couldn't use noclip to get Tommy past the cabin wall till after the councillor left the cabin, then it didn't load up until just before he returned to it. (One time he then appeared in it but didn't react to Tommy, probably a result of using noclip, so I got to have Tommy look around a little before he failed the mission. Another time he just stood on one of the left decks and his body- guards tried to get through the door but couldn't, so I got a longer look at the cabin. I suppose you could use "MafiaCon1.2" or "Mafia Hack" to give Tommy in- vulnerability to guarantee that he could kill the councillor and his guards if you want a longer look, too.) (The painting, which is similar to the 1851 painting "Washington Crossing the Delaware" by Emanuel Gottlieb Leutze, in his cabin is "Battle of Lake Erie" by William H. Powell, painted 1865, and shows Oliver Hazard Perry transferring from US Brig Lawrence to US Brig Niagara. The painting is also seen in the main lob- by of the bank in "Moonlighting.") http://en.wikipedia.org/wiki/Washington_Crossing_the_Delaware http://en.wikipedia.org/wiki/File:Battle_erie.jpg http://en.wikipedia.org/wiki/Battle_of_Lake_Erie The Crusader Chromium Fordor Blue is added to the garage/back lot of Salieri's Bar. The Guardian cars (Guardian Terraplane Coupe, Guardian Terraplane Fordor, Guardian Terraplane Tudor) are available for "Freeride." City - Daytime and Countryside - Daytime are available for "Freeride." Mission by 0rland0walkthrough, uberwolf420, and willzyyy Foofighter18's method of having Tommy shoot the councillor http://www.youtube.com/watch?v=-ur8bGS8sjQ 15 You Lucky Bastard! 15-01 You Lucky Bastard!-Salieri Bar Cutscene: several different newspaper front pages appear featuring the head- lines: "BIG CITY REPRESENTATIVE MURDERED BY MAFIA!" "MURDER!" "PARTY MASSACRE!" In Salieri's Bar, Salieri laughs as he puts a Lost Heaven Courier with the last headline down on one of the dining tables in the bar. He tells the others at the table, Tommy and Paulie, "Tommy pulled it off. Now all the politicians in the city are scared. Nobody wants to end up like the councillor." Paulie says, "Nice job, Tom." Salieri says, "But it's not enough. Now we're after Morello's right hand man--his brother Sergio Morello, Jr. He controls the unions in the city. His biggest assets are the dockers' unions, thanks to whom he practically controls every import into the city. We kill him and a big part of Morello income is gone." Paulie suggests a plan to Salieri: "I think I know how we'll do it, boss. Sergio is usually at the Italian Garden restaurant. There's a telephone in the restaurant and across the street a phone booth." Paulie turns to Tommy and con- tinues: "You go to the booth and call inside the restaurant saying you want to speak to Sergio. I'll be standing in front of the restaurant with a Thompson and as soon as Sergio gets to the phone, I'll waste him. Then we just gotta get to the car and make a quick getaway. What do you say?" Tommy says, "Yeah, I suppose I can handle the calling part." Salieri says, "Get to it, boys. Vincenzo will give you your weapons." You can have Tommy get Salieri to talk (RMB). Salieri says, "Take care of Sergio properly. I heard he's not right in the head. He likes seeing people suffer, so as soon as someone gets in his way, he has them knocked off. He likes to take his time and always be present. I certainly don't call his work- ing methods good. Maniac." You can have Tommy get Luigi to talk (RMB). Luigi asks, "So how are things with you and Sarah? Last time I talked with her, she seemed happy. I'm glad you guys are working it out. It was no good when you and Paulie were raging it up all the time. It's family that's important, Tom. How's the little one?" Tommy says, "A little devil--just like me at that age. My Mom always used to say that I was a holy terror. Wish I had more time for her, though." Have Tommy follow Paulie to the back lot of Salieri's Bar and up to Vincenzo's workshop. Tommy already has a Colt Detective Special. Cutscene: Paulie says, "Vincenzo, I need a Tommy gun and somethin' for Tom here." Vincenzo says, "Okay," puts a Thompson 1928 and a Colt 1911 on the counter, and says, "Here it is, boys. I'll keep my fingers crossed." Paulie says, "Thanks." Have Tommy take the Colt 1911 and follow Paulie to Ralphy. Paulie says, "Hey, Ralphy--we need a car." Ralphy says, "Hey hey! I have a new, uh, T-Te-T-Terra- plane here. It's decent and a real big s-s-s-sturdy car. You'll l-l-like it, Paulie." Ralphy goes to a Guardian Terraplane Fordor and says, "It has a ne-ne-ne-new type o' lock, bu-bu-but if a person is clever it ain't no puh-puh-puh-puh-prob- lem to open it." He says, "Just like this--nice and easy--push in and click!" as he shows them how to pick the lock of a Guardian Terraplane. (Tommy can now jack or pick the lock of any Guardian Terraplane.) Paulie says, "Great! Let's go, Tom, let's go!" Have Tommy use it or whatever faster car--Tommy has to drive Paulie away from chasing gangsters later--to drive Paulie toward the street. 15-02 You Lucky Bastard!-The Phone Booth Have Tommy drive Paulie to park near a phone booth that's across the street from the Italian Garden restaurant, which is in the middle of the south side of the block of the "y" of "Little Italy" (the elevated train stop name, not the same name in bigger letters used to indicate the name of the neighborhood) on Central Island. See the Map (Tab). Paulie says, "Here we are. Stop right here, Tom." Paulie gets out of the car. Have Tommy get out of the car and go to him. Paulie says, "Okay, I'll stand out front. You call from that booth--say you want to talk to Sergio. As soon as I kill him, get in the car and wait for me." Tommy says, "Sure thing." Have Tommy go to the phone booth and make the call (RMB). Cutscene: As Paulie goes to the sidewalk in front of the restaurant with his Thompson 1928, Tommy calls the restaurant. A waiter answers the phone, which is in a phone booth by the front window of the restaurant, and says, "Yeah?" (One of the things on his tray is a bottle of Heinz Tomato Ketchup.) http://en.wikipedia.org/wiki/Heinz_Tomato_Ketchup Tommy says, "Mr. Morello--please." The waiter says, "Hang on." One of the nearby gangsters answers the phone. As soon as Tommy hears the receiver being picked up, he waves his hand giving the signal for Paulie to start shooting. The gangster says, ""Buddy, Mr. Morello ain't here today. Try..." The gangster screams as Paulie kills him. Tommy gets out of the booth and shouts, "Jesus! Paulie--It isn't him! Paulie, move it--Morello isn't there!" Have Tommy get back in the car as Paulie runs to get back into it. Tommy says, " The guy you hit wasn't Sergio! Sergio wasn't there today!" Paulie says, "Ah hell--now we're in shit. We're going back to Salieri." Have Tommy take Paulie away in the car using the methods used in "An Offer You Can't Refuse" to shake the tail of the pursuing Wright Gangster car of shooting gangsters. Once Tommy loses the tail, have him drive Paulie back to Salieri's Bar, park in the back lot (the car will be repaired for the next mission), and try to open (RMB) the front or back door. The Guardian Terraplane Fordor Black has been added to the garage. 15-03 You Lucky Bastard!-Vincenzo Cutscene: in Vincenzo's office, Salieri tells Tommy, "Don't worry about it, Tom. It happens to everybody sometimes. Vincenzo and me have thought up a new plan. Biff told us that Sergio has a mistress who he spends a lot of time with. He must be there today. Vincenzo has put together a little surprise for him." We see that a bomb, which looks like a bundle of several red sticks of dynamite, is on the table in front of Vincenzo.
Dynamite
Salieri says, "All we gotta do is put it on his car while he's inside enjoying himself." Vincenzo says, "That's right--all you gotta do is put this bomb right under his car. Then you can just enjoy the show." Salieri says, "Sergio usually leaves at four, so hurry. This time it has got to work. His mistress lives in a house in Oakwood. We'll know he's there if his expensive little sports car's parked out in front. Stick the bomb under it." Tommy says, "That sounds a lot better. I'll get going." Tommy has 100 Health, a Colt Detective Special, and an S&W Model 10 M&P. Have him pick up (RMB) the bomb, go downstairs to the back lot of Salieri's Bar, and use any car there to drive toward the street. 15-04 You Lucky Bastard!-Fireworks Have Tommy drive to park across the street from the house of Morello's mis- tress, which is on the south side of the block that's north of the western part (the "OA" part) of the block with "OAKWOO" on the Map (Tab). There's a black and green Lassiter V16 Roadster with an orange interior parked on the street in front of the house. As Tommy approaches the area, he says, "There it is--let's have a look." When one of Morello's men finishes smoking a cigarette by the Lassiter and goes into the house, have Tommy go to the engine area of the left side of Morel- lo's car to plant (RMB) the bomb. Cutscene: Tommy plants the bomb on the underside of the car. Have Tommy go back toward his car. (Even if you had Tommy park his car right across from the Lassiter, the next cutscene will move it safely to the west of the explosion.) Cutscene: Tommy walks a bit to the west of his car then stops to smoke a cig- arette. By the time he notices that Morello's mistress has gone to the car alone, it's too late, and he calls out in vain to try and stop her: "Christ! No, no, no! Hey, stop!" The car blows up. Tommy says, "Shit! Damn. That's one--hot--dame." Later Tommy sits with Salieri and Paulie at a table in Salieri's Bar. Tommy says, "That girl came out and sat down in the car. I don't know--maybe he lent it to her or something." Salieri says, "It just happens sometimes. There's nothing you can do!" But Salieri anxiously says, "To put it simply, we gotta get this guy. "Sergio meets with his bookie downtown in the parking lot of the Rainbow Gar- den Restaurant. Get Paulie down there to fill him full of holes. You'll just drive, Tom, then get away fast before the alarm goes out." Paulie says, "Now I'll catch that bastard, I promise. He'll be gone and he won't even know how I did it." Salieri says, "Now get a move on, so you can still catch Sergio there." 15-05 You Lucky Bastard!-Rainbow Garden This mission starts with Tommy and Paulie in front of Salieri's Bar in the last car Tommy used. Have Tommy get a different car from the lot behind Sali- eri's Bar if you want a faster one--Tommy has to drive Paulie away from a chas- ing car of shooting gangsters later. Have Tommy drive Paulie to the parking lot of the Rainbow Garden Restaurant, which is south of the southeast corner of Downtown. As Tommy gets close to it, Paulie calls out, "Stop in that parking lot! Those men in black--that's them!" 15-06 You Lucky Bastard!-Escape Cutscene: Paulie, carrying a Thompson 1928, walks quickly from the car toward a group of five men who are having a talk on the front walk of the little build- ing at the back of the parking lot. The man whose back is to the door of the building is Sergio Morello. Sergio, alarmed to see Paulie coming toward him, says, "What the...?" as the other men turn to see Paulie, too. Paulie says, "We have a message from Mr. Salieri." As Paulie tries to fire the machine gun, Sergio says, "What the hell's going on?" and he and his men draw back in alarm. But Paulie's gun jams and he says, "Oh no." Sergio laughs, "Well, that certainly changes the situation, gentlemen. Kill that clown!" Paulie runs toward Tommy's car. Let Paulie get into Tommy's car. Have Tommy shake the tail of the Guardian Terraplane Tudor of shooting gangsters, and once that's done, have him drive to Salieri's Bar and try to open (RMB) the front or back door. 15-07 You Lucky Bastard!-Railway Crossing Cutscene: Later Tommy is shown at the side of the road in a black Guardian Terraplane Coupe parked facing a railroad crossing. In a voice-over, Tommy says, "After so many foul-ups, Salieri gave the job to other people. I only went with them as kind of an insurance policy." A Bolt Model B Fordor with two of Salieri's gangsters in the front pauses nearby long enough for the passenger to tell Tommy, "Just sit here and watch so you don't screw up again." One of Salieri's gangsters is shown in the crossing booth acting as the con- troller with the real controller tied up on the floor nearby. The car with two of Salieri's gangsters parks facing the track on the other side of it from Tom- my's car. The driver regards Tommy derisively and says to himself, "Amateur." A couple of honks from the car horn of Tommy's car alerts the gangster acting as a crossing guard to begin sounding the warning bell, which he does, because Sergio's car is approaching from behind the car with two gangsters, and the two gangsters duck down to avoid being seen. When Sergio's Lassiter V16 Fordor gets there, his driver stops because the warning bell is sounding, but the gangster in the crossing booth leaves the crossing barriers up. A train begins to roll and speeds toward the crossing. The car with two gangsters pulls up behind Sergio's car. Sergio asks, "Why don't the barriers...close?" and looks back to see the car with two gangsters push against the back of his car, which is pushed onto the railroad track. But he yells, "Go!" and his driver gets his car off the track in time to avoid the train, which smashes into the car with two gangsters. Sergio's car speeds off behind Tommy's car. Tommy says, "Real damned professional" and turns his car around to drive away from the crossing and toward Sergio's car. (The locomotive of the train has "LMS" written on the side. The London Mid- land and Scottish Railway--LMS--was a British railway company from 1921 to 1947.) http://en.wikipedia.org/wiki/London,_Midland_and_Scottish_Railway (A scene of a car getting hit by a train in an effort to push the car ahead of it into the path of the train was used before about 3/4ths through the 1998 mov- ie "Lethal Weapon 4." Thanks to "Mafia Easter Eggs" by Underground.) https://en.wikipedia.org/wiki/Lethal_Weapon_4 http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 (I think it might have been done before in a silent movie, too, but I can't remember the name of one with it.) Tommy has Full Health and ammo. Have Tommy chase Sergio Morello's Lassiter V16 Fordor, which is represented as a red X on the Compass and a blue X on the Map (Tab). Sergio can't die yet, and his car is invincible and bashes other ve- hicles around (sometimes getting thrown a bit off course in the process), so don't bother having Tommy try to kill him, but try to have Tommy chase him as closely as you can because you fail the mission if you let Sergio get too far away. At the start of the chase, Tommy's car is pointed west just west of the rail- road crossing on the northern east-west road, which is a narrow road, of the most northern block of Hoboken. Have him go west then south to the T-intersec- tion, go right to the T-intersection, go left and across the Giuliano Bridge, continue south past the south end of the Y-intersection, go right, make the sec- ond right and go across the West Marshall Bridge, take the third left, which is a wide road, and go toward the intersection at the end of the road. The chase ends as Tommy reaches the vicinity of the harbor by the Works Quar- ter. 15-08 You Lucky Bastard!-The Harbor Cutscene: there are four armed gangsters guarding the entrance of the Port of Lost Heaven. As Sergio is quickly driven through the entrance, he yells, "Hey-- what are you starin' at? Kill that bastard tailin' me!" and is sped further in- to the harbor area. http://en.wikipedia.org/wiki/Port_of_New_York_and_New_Jersey Tommy brakes with a fishtail to park across the drive just inside the entrance as Sergio's men fire at him. He gets out of his car and crouches behind it. Farther into the harbor area, Sergio gets out of his car and has the men there prepare to attack Tommy. At the entrance, the four gangsters shoot at Tommy. One of Morello's men, who has a Colt 1911, says, "Okay--come on out, you bas- tard," and Tommy shoots him, leaving three of his initial attackers to fight. Have Tommy crouch when he fires and collect weapons as needed throughout the following: Have Tommy turn right to shoot the gangster with a Colt 1911 who runs to the little guardhouse, then turn left to shoot the gangster with a Pump-action shot- gun who runs ahead and to the left behind the hedge. Have him stand up as needed to shoot the gangster by a Bolt Truck Covered when he isn't firing his Thompson 1928. Have him shoot the gangster with an S&W Model 10 M&P farther back who runs to the left from behind the green Bolt Truck Covered. Have him go forward and a green Bolt Truck Flatbed comes from between two orange brick warehouses on the right and parks. Have Tommy kill the two gang- sters with Pump-action shotguns that get out of the truck. As Tommy goes for- ward, have him kill the two gangsters by another green Bolt Truck Flatbed that's just around the corner of the second orange brick warehouse. Have Tommy go past the second orange brick warehouse and turn right to shoot the gangster with a Pump-action shotgun standing at the open door on the second floor of the blue-gray warehouse (which has a ramp leading to the raised first floor and a ramp inside to the second floor) in the distance, and shoot several gangsters who shoot and may approach from between the second orange brick ware- house and the blue-green warehouse. Several of the possible courses from there till he gets to the two railroad tank cars may include: 0rland0walkthrough's Springfield rifle/blow up the big cylindrical containers method Have Tommy go ahead to the two story gray warehouse, go along the right side of it and shoot shoot a gangster that comes out of the warehouse door by the green Bolt Truck Covered, shoot a gangster that approaches from across the aisle from between the one story warehouse with "LOST HEAVEN PORT" in red letters on it and the similar warehouse with "DISPATCH HALL" in black letters on it, and shoot a second gangster that comes from the warehouse door by the green Bolt Truck Covered. (Instead of "DISPATCH HALL" your version may have "HALA ZALADUNKU," which is Polish for "loading hall.") http://translate.google.com/#pl|en|HALA%20ZALADUNKU (I'll add that you can have Tommy go in the direction the green Bolt Truck Covered is pointed, which is between the DISPATCH HALL warehouse and the ware- house to the left of it, and go to a building with five big doors that are each marked ENTER. On the left side of that building is an open door to a small room with a Health cabinet worth 50 Health.) Have Tommy and continue ahead, past a couple of wooden shacks on the left, ahead between the harbor wall on the left and a gray warehouse and an off-white warehouse on the right, and over a low mound of dirt. Have him continue ahead toward the little brick building with orange shingles and shoot the two gangsters with Pump-action shotguns that appear by the porch on the right side of the building. Have him continue to a bigger brick building with gray shingles and go through the blue door into a hall, go through the second door on the right, shoot the sniper who's facing out the window, take his US rifle M1903 Springfield, and equip it. Have go back into the hall, go through the door at the end of the hall into a locker room, and use the Health cabinet worth 50 Health. Have him go back into the room where he shot the sniper and go through the blue door to leave the building. Have him go to far side of the stacks of boards and shoot one of the four big horizontal cylindrical containers that are on a railroad flat car by the gray crates by the ship to make the containers blow up and kill several gangsters. Have him go to the two railroad tank cars. http://en.wikipedia.org/wiki/Flatcar http://en.wikipedia.org/wiki/Tank_car Uberwolf420's Grenades/truck method Have Tommy go back to the green Bolt Truck Flatbed that came from between two orange brick warehouses, go left and between the orange brick buildings, go right and past the two story blue-gray warehouse (which has a ramp leading to the raised first floor and a ramp inside to the second floor), turn left and shoot the gangster who's between two railroad boxcars in the distance. http://en.wikipedia.org/wiki/Boxcar Have Tommy go toward the two one story orange brick buildings which are con- nected by an orange roof at a 90 degree angle and shoot the gangster who's on the porch between the two buildings. (I'll add that you can send him to the side of one of those two buildings that's across from the two story blue-gray warehouse he passed and use the Health cabinet worth 50 Health.) Have him go between those two one story orange brick buildings, onto the divider walk between two railroad tracks, and turn left to shoot a gangster that's by a couple of green railroad boxcars. Have Tommy go to the compartmen- talized box on a crate by those boxcars to get a couple of Grenades. Have Tommy go back to where he was at the start of this method and get in the green Bolt Truck Flatbed. Have him go right, turn right just before the one story warehouse with "LOST HEAVEN PORT" in red letters on it and go ahead toward the coast, go left near the coast, go past or between the legs of three red cranes that are by the ships, go left to run over the gangster that's beside the right side of the red crates with gray crates on top of them, and go right to park past the two railroad tank cars. Have him go to the nearby one story orange brick building with a gray roof and throw a Grenade through the open window that's to the left of the blue door then run a safe distance away--the explosion kills the sniper inside. Have him go to the other side of the building and kill the gangster that's at the little one story orange brick building with an orange roof. Have him go to the two rail- road tank cars and use them for cover while using the Thompson 1928 to shoot the sniper that's on the nearest red crane. XmafiaguyX's Springfield rifle/blow up the big cylindrical containers method Have Tommy go ahead along the wall on the left, shoot a gangster that appears on the raised walk to his right, another that appears on the grass farther ahead, and another that appears on the raised walk behind him. Have him continue ahead toward the one story orange brick building with orange shingles and shoot the two gangsters, one of whom has a Pump-action shotgun, that appear on or by the porch on the right side of the building. Have Tommy go past that porch and go ahead and to the right. Have him go through the blue door of the orange brick building with a gray roof into a hall, go through the second door on the right, shoot the sniper who's facing out the window, take his US rifle M1903 Springfield, and equip it. Have go back into the hall, go through the door at the end of the hall into a locker room, and use the Health cabinet worth 50 Health. Have him go back into the room where he shot the sniper and go through the blue door to go outside. Have Tommy go forward near the harbor wall on his left to the end of the rail- road track and shoot one of the one of the four big horizontal cylindrical con- tainers that are on a railroad flat car by the gray crates by the ship to make the containers blow up and kill several gangsters. Have him go to the two rail- road tank cars. Once Tommy is at the two railroad tank cars: Have Tommy go to the track at one end of the two railroad tanker cars, throw (RMB) the track switch, cross the track, stand safely to the side of the nearby tanker car, and pull (RMB) the metal wedge from in front of it. Have Tommy fol- low the tanker car, which dents but doesn't open a warehouse door. Liquid fuel begins to leak from the tanker car. There's a second tanker car in case you don't succeed at the method given above. (Uberwolf420 also has Tommy go to the third batch of big shipping crates the tank car passed and shoot a gangster that's on the far side of those crates, and use the crates for cover while using the Thompson 1928 to shoot the sniper on a second red crane.) Have Tommy go toward the dented warehouse door. 15-09 You Lucky Bastard!-Sergio Cutscene: liquid fuel continues to leak from the tanker car. We hear Morel- lo, inside the warehouse, say, "Ha! That didn't work. Huh?" Tommy walks to the tanker car and sees the leak as Morello says, "I know you're tryin,' y'bas- tard. My brother'll kill you and all your whole family." Tommy lights a cigar- ette as Morello calls out, "Give it up. You're dead!" Tommy walks away from the tanker in the direction the liquid will flow. Morello shouts, "You won't get in here, ya idiot. You're too small for me! Hey--ya hear?" Tommy is approached by a rivulet of the fuel, which he throws his cigarette into. He walks behind a corner of the warehouse for protection (I would have wanted to be sniper rifle shot distance away) as the fuel catches on fire. The tanker car blows up and breaks the door open. Have Tommy go to the opening of the warehouse and shoot the gangster with an S&W Model 27 Magnum that's on a stack of boards to the left, go inside and ahead to the right to shoot a gangster with a Pump-action shotgun who's near the wall at the right side of a stack of boards, turn left to shoot the gangster with a Pump-action shotgun that's across the room, go farther along the right side of the room past a big gray crate to shoot the gangster with a Pump-action shotgun that's between two stacks of boards past that, and go between those two stacks of boards and kill the gangster with a Pump-action shotgun beyond them to the left. Then have Tommy kill Morello, who has a Thompson 1928 and has been yelling commands and taunts ("Waste him, and quick, morons" "Do you know who I am? I'm a Morello!") in the middle of the far end of the room. Cutscene: Tommy looks down at Morello's body, says, "You lucky bastard," then puts his gun in his coat and walks away. There's a Health cabinet with 50 Health in the office at the back of the ware- house. 0rland0walkthrough's quick exit Have Tommy go outside, go left, go left and to the back of the warehouse, go left and past the back of the warehouse, go toward the red, green, and blue crates, go ahead to the green covered truck, and get in the truck. Have him go right, go across the lot where the fight started, go ahead to the right of his black Guardian Terraplane Coupe, and go through the gate toward the street. uberwolf420's four gangster exit Have Tommy go outside, go left past the gray warehouses, and go left to shoot four gangsters who come through the doorway to the street by the little Bolt pickup truck that's to the right of the little one story orange brick building with an orange roof. One with a Colt 1911 goes to the left side of the build- ing, one with a Thompson 1928 goes in front of it, and two with Colt 1911s go to the far side of the bigger orange brick building to the right. Have Tommy go past the right side of the smaller orange brick building and though the doorway to the street, get in the Schubert Extra Six Fordor, and drive away. XmafiaguyX's eight or more gangster exit Have Tommy go outside, go left, go left and to the back of the warehouse, go left and past the back of the warehouse, go along the wall past the backs of two wooden sheds and stop at the far corner of the building with a raised walk. Have him use the corner for cover while using the Thompson 1928 to shoot four gangsters dressed in black that get out of a Schubert Extra Six Fordor and spread across the lot. Three have Colt 1911s and one has a Thompson 1928. Have him go ahead to the parking lot with parked trucks and shoot the gangster dressed in black with a Thompson 1928 who's ahead at the entrance, go ahead to the far corner of the last orange brick warehouse on the left and turn left to have a shoot-out with the three gangsters dressed in black with Colt 1911s who spread out in the lot with a Schubert Extra Six Fordor, and shoot one gangster with a cap who has a Colt 1911. You might have Tommy use any unused Health cabinets. Have Tommy get in the Bolt Truck Covered by the entrance or one of the gangsters' Schubert Extra Six Fordors and drive toward the street. 15-10 You Lucky Bastard!-Return To The Bar Have Tommy go to Salieri's Bar and save the game or go to Lucas Bertone's auto service shop just south of the east end of the Giuliano Bridge for an optional mission. Have Tommy get a fast car that seats four (a Thor 810 Sedan would be good enough) if you want him to do the mission for Lucas--Tommy will have to transport two people in a timed driving mission. If you have Tommy go to Luca Bertone, you can have Tommy use a Health cabinet in the shop for 50 health. Looking through the garage door from outside, the cabinet in on the wall on the left. Lucas says, "You're sent from heaven, Tommy--I need some wheels quick!" Have Tommy talk (RMB) to Lucas: Cutscene: Tommy asks, "What happened?" Lucas says, "A buddy of mine called: one of our friends was shot in Chinatown--he's lying in a street near the square and needs help! You need to get him and take him to the doc in Oakwood!" Tommy asks, "There's a hospital in Oakwood?" Lucas says, "He's the one that you took Sam to once" ("A Trip to the Country"). Tommy says, "Sure, I remem- ber." Lucas asks, "So? Can you do it?" Tommy says, "Okay, if you clean up the blood from the upholstery." Lucas says, "That's no problem, but move it--he's dying out there!" 15-11 You Lucky Bastard!-Lucas Bertone Tommy has seven minutes to get the guy to the doctor, so don't use the speed limiter--just slow down if a blue line approaches Tommy's vehicle on the radar. Have him go a bit west to the main north-south road then go north on it, cut through the park, go west across the Terravova Bridge, continue ahead west on the road and follow the 90 degree bend to the south to an inset section of the buildings on the left side of the road. Have Tommy park with the left rear door close to the man who's been shot in the lower right side and is laying on the sidewalk. Have Tommy talk (RMB) to the man standing nearby in a blue suit. The man in the suit says the wounded man has been hit by a 45--"The second one's much worse off, so it ain't a good idea to take him to the hospital." (The second wounded man can be seen lying motionless on the nearby sidewalk.) The wounded man says, "Algh--take me to the doctor in Oakwood." The man in the suit says, "Make it quick--if someone don't take a look at him, he won't make it." Have Tommy get back in his car. Tommy says, "Okay, let's go." As the two others get into the car, the wounded man says, "Ah, shit--this had to happen to me?!" Once in the car, the wounded man's Health bar, which appears over Tommy's, starts at 60 and goes down during the drive. The man in the suit says, "Don't give up now, bud. You'll be with the doc in a while--he'll put you back togeth- er again." (Tommy giving a ride to a man who's been shot in the abdomen may be a refer- ence to the scenes after the opening credits in the 1992 movie "Reservoir Dogs." Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 http://en.wikipedia.org/wiki/Reservoir_Dogs Have Tommy go back over some of the way he came--go north and follow the 90 degree bend to the east, continue east across the Terranova Bridge--but then continue east to the T-intersection at the end of the road, go south and follow the 90 degree bend to the west, take the first left to the T-intersection at the end of the road, go left, take the second right, go left, and stop at the first house on the right side of the road. Cutscene: the man in the suit leads the wounded man into the doctor' house. When you get control of Tommy, he exclaims, "Jesus, what a mess--the whole car is covered in blood! I hope Lucas has a lot of soap." Have Tommy drive to Lucas Bertone's auto service shop and talk (RMB) to Lucas. Cutscene: Lucas asks, "Is he okay?" Tommy says, "Yeah, they're at the doc- tor--he'll be okay." Lucas says, "Ohh! That's a load off my mind. Hey, he's my good buddy! I owe you one." Tommy says, "Well, since you do, could you clean the blood off the seats? The car looks like a slaughter house!" Lucas says, "Hey hey, Don't worry, Tommy. I'll sort it out." Tommy says, "Well, I hope so." In the lot behind the service station, Lucas wrings out a rag into a bucket of soapy water he'd used to clean the car while Tommy stands nearby having a smoke. Lucas says, "Ah, shit. Well, that guy sure ain't short on blood." Tommy says, "You can say that again. He was like a freakin' fountain!" Lucas stands up and says, "Yeah, except that water is much easier to clean off upholstery. Eh, you just wait till it dries." Tommy jokes, "You could donate the blood you cleaned with that cloth to the hospital." Lucas says, "Heh, now it's mixed with soap." Tommy laughs, "Heh heh." In front of the service station, Lucas says, "Yeah, whatever. Anyway, I got a nice piece of work for you today and it's no big deal to get it." Tommy asks, "No blood?" Lucas says, "Nah, don't worry. At the multistory car lot on Cen- tral Island? There's a beautiful sports car. You just go and lift it." Tommy asks, "Locks?" Lucas says, "Ah, nothing special. With your skills, it'll be a piece of cake. Just be careful that the gatekeeper don't call the cops on you." Tommy says, "Okay. Thanks, Luca." Have Tommy get in his car. Lucas says, "Hey, I put a towel on the seat so you won't get a wet ass." Tommy says, "Oh, that's just great." 15-12 You Lucky Bastard!-Lucas Bertone 2 Have Tommy drive to the Grade Level Parking Lot parking garage at the north- east corner of the block of "LAND" of "CENTRAL ISLAND" on the Map (Tab). (It's where the shoot-out happened in "A Great Deal!") The gatekeeper Lucas warned Tommy about is wearing gray pants, a white shirt, and suspenders, and he's walking back and forth near the sports car. The easi- est thing to have Tommy do is run him down--otherwise, have Tommy shoot him-- when no police are around. Have Tommy take the sports car, a Bruno Speedster 851, to Salieri's Bar, put the car in the back lot, and try to use (RMB) the front or back door to save the game. The Guardian Terraplane Fordor Black and Bruno Speedster 851 Silver are added to the garage/back lot of Salieri's Bar. The Bruno Speedster 851 is available for "Freeride." Mission by 0rland0walkthrough, uberwolf420, and willzyyy The harbor fight and exit by XmafiaguyX Fast method for the first part of the harbor fight by pitek9099 (link inac- tive): have Tommy drive close enough to the gas tanks to shoot them, shoot the sniper in the little building, release the tanker car. (The link is inactive.) 16 Creme de la Creme 16-01 Creme De La Creme-Salieri Bar The loading screen shows a ticket for a performance by the Lost Heaven Dramat- ic Club of Shakespeare's "Othello." http://en.wikipedia.org/wiki/Othello Cutscene: Salieri, in his office at Salieri's Bar, presides over a meeting with Tommy, Paulie, and Sam. He says, "It was a tough job, but we finally have Morello where we want him. Now one last step remains--eliminate him. In his sections of the city there's theft, robbery, blackmail, illegal lotteries, gam- ing rooms, and whore-houses appearing all the time. But what's the biggest problem?" Tommy asks, "Drugs?" Salieri says, "Horse shit. The problem is that we don't get a cent out of it. That'll change as soon as we get rid of Morello. His or- ganization'll collapse and all those smalltime cheats, thieves, and criminals will kill each other without anybody over there to maintain order. Today we can finally remove that bastard once and for all. Paulie has come up with a plan." Paulie says, "That's right. From what my informers tell me, we have one chance to get this guy. Morello watches his back and almost never shows himself in public. He goes everywhere in his bulletproof limo, clammed up like some seashell, but today he's coming out. He's going to the theater to do some so- cializing with the creme de la creme of Lost Heaven. And we'll be there to show him something, too." Tommy asks, "Isn't this a bit risky?" Salieri says, "It's risky, but this is our only opportunity to waste him in public and show everyone our power." Paulie says, "We'll do it like this: wait in front of the building until the end of the show. People will start coming out so there'll be a lot of confu- sion. With Morello trying to make his way out, his gorillas won't have much of a chance to notice us before we hit him. Make sure you don't draw any attention to yourselves, so no shooting--pull your weapons when you see him." Sam says, "I hope I still recognize him." Paulie says, "Shouldn't be hard. Morello likes to wear his white suits--not many people wear them these days." Salieri says, "Each of you get a Thompson or Lupara from Vincenzo. Wait out in front of the theater on Central Island until Morello comes out. Then go to it. The performance ends at 9 o'clock, so make sure you're there on time. It should work out fine, so don't come back without his head." Paulie says, "Okay, boss. Let's get to it!" The Health bars for Paulie and Sam appear above Tommy's. You can have Tommy talk (RMB) to Salieri, who tells Tommy, "If you have the chance to say something to that bastard before you waste him, tell him that I'm not like poor old Peppone" (see "Intermezzo 4" below) "and that this is for him." Tommy asks, "Sorry, boss?" Salieri says, "He'll know what I mean. We have a few unfinished scores from the old days." Have Tommy go where Paulie and Sam are headed--to meet Vincenzo at the top of the stairs to Vincenzo's workshop--then follow him inside. Cutscene: Paulie says, "Vincenzo, today we need some real heavy artillery. We're gonna rub out Morello." Vincenzo says, "Well, I think 600 shots per min- ute from an ol' Tommy gun should do the trick." He puts two Thompson 1928s on the counter. He says, "At the same time, we could stick to the ancient ways and use a more traditional Sicilian weapon for a job of this size" and puts a Lu- para, a Sawed-off shotgun, on the counter. Paulie and Sam take the machine guns. Have Tommy take (RMB) the Lupara. There's a Guardian Terraplane Fordor in the back lot. But there's a chase later on, and the Silver Fletcher is popularly considered a better choice for that. Have Tommy get into the Silver Fletcher or the fastest car that seats four available otherwise, let Paulie and Sam get into it, then drive toward the street. (You can use the noclip function of "MafiaCon1.2" to send Tommy up the stairs to see the inside of Ralph's room, which Ralphy comes out of during this mis- sion, during this or any other mission. Thanks to "Mafia Observations" by AsaSK. You can also use "Mafia Hack V1.03" to do that--see the "Mods" section.) (It's not much of a room. It's just a dark room with brick walls, two tall plain brown dressers, and a little plain gray cabinet. I don't think he would live there.) 16-02 Creme De La Creme-City Have Tommy drive through the Giuliano Street Tunnel to the Y-intersection then take the first left south of that. Tommy or Sam says, "Shit--he's leavin' al- ready!" Paulie says, "That damn show must have finished earlier. That silver limousine! Catch him!" Morello is leaving already in the silver limousine (the Silver Fletcher on the left side of the street), so have Tommy turn 180 degrees and follow it. Morello's Silver Fletcher goes north over the other branch of the Y-intersec- tion, across the Giuliano Bridge, continues east, follows the 90 degree bend in the road to go north, and continues north to take the road at the northeast cor- ner of New Ark into the country. Morello's Silver Fletcher can't be damaged--this is just a chase. 16-03 Creme De La Creme-Manhunt Have Tommy continue to chase Morello's Silver Fletcher through the country- side. 16-04 Creme De La Creme-The Airport If Morello's Silver Fletcher goes to the airport The game is programmed so that Morello's Silver Fletcher goes to the airport More often than not. If that happens, Tommy's car breaks down. Paulie asks, "What is it? What the hell is happenin'? Why'd you stop?" Tommy says, "I--I don't know--it just broke down." Paulie exclaims, "Jesus Christ, we almost have him! Sam, come on--let's make this happen! Tom, get out and go after them-- maybe you'll catch them!" While Sam repairs the car, have Tommy get out, equip the Sawed-off shotgun, go to the far left corner of the parking lot, shoot a gangster that comes around the corner of the nearby building and a second gangster that's a bit farther back, and go past the building to the tarmac. Morello's twin prop plane goes by from left to right, and a black and red dam- age meter for the plane appears in the middle of the top of the screen. Have Tommy chase after the plane and make a couple of shots at a propeller/engine casing or two. When Paulie drives the Silver Fletcher onto the tarmac, he says, "C'mon, Tom-- get in. We'll shoot it down. Move it--they won't get away!" Have Tommy get into the passenger seat. Paulie says, "Take my Thompson. You and Sam shoot them!" As the Silver Fletcher chases after the plane, have Tommy shoot at the two propellers and the engine casing of each of them till each one catches on fire. When they've been shot enough, the damage bar is empty. Cutscene: the plane, trailing flames and smoke, goes toward the hillside. Tommy, Sam, and Paulie get out of the car. Sam says, "Bastards!" and takes a few shots at the plane. Paulie says, "Sam--shoot!" Kill 'em, Sam!" But the plane seems to be getting away. Paulie says, "Aw, shit." Tommy says, "Damn it, Paulie." The plane dives behind a hill and crashes in a big explosion. Sam makes an exclamatory whistle and says, "Wow," and Paulie says, "Yes!" They walk towards their car. Tommy asks, "How did you fix the car?" Paulie says, "Better ask Sam." Tommy chuckles as he asks, "Why ain't you a mechanic, Sam?" Sam says, "That work's too dirty for me." If Morello's Silver Fletcher doesn't go to the airport In a minority of cases, Morello's Silver Fletcher doesn't go to the airport. If that's the case, just have Tommy continue to follow Morello. After passing the Clark Motel and taking a bend to the left, you can have Tommy take a short- cut over the grass instead of staying on the road for the following bend to the right then another shortcut instead of taking the bend to the left (see the 0r- land0walkthrough video below). After a long uphill chase (you'd think this was the "Mafia" version of Mount Chiliad from GTA "San Andreas"), there's a cut- scene. Cutscene: as Morello's Silver Fletcher goes toward the end of an unfinished bridge, beyond which is a long drop, the gangster in the passenger seat yells for the driver to "Brake! Hit the brake!" The driver manages to stop the car at the edge of the bridge with the left rear wheel over the end. Tommy pauses his car nearby for a moment to assess the situation then drives into Morello's Sil- ver Fletcher, knocking it over the edge of the bridge to land upside-down on the ground far below. Tommy, Paulie, and Sam go to the edge of the bridge to look down at Morello's car. Sam asks, "You think he's dead?" Tommy says, "Well, I guess so--yeah." Morello's car explodes into flames. Sam groans, "Oh, Christ." Paulie laughs as he says, "Well, he's definitely dead now." He then says, "Let's go." Tommy says, "Okay--let's go." They walk away. (Sano442211 showed, in a video no longer online, Tommy's car ram Morello's Silver Fletcher into the gate of the airport. The mission couldn't be completed yet the game didn't freeze, so sano442211 had Tommy use his car to ram Morello's car till Morello's driver was suspended in midair in a sitting position. Then he had Tommy drive Morello's Fletcher with Morello's upper body hanging out the left back window.) Have Tommy turn his car around and drive Paulie and Sam back toward the city. If Tommy's on the airport tarmac, have him go back the way he came on the tar- mac, go right to go past the terminal building, go right to go through the park- ing lot, and go down the drive to the street. At the street, have him turn right and go toward the city. (Before having Tommy leave the airport, you can have him go to HANGER NO.1, where Morello's Silver Fletcher is parked, if you want a fresh Fletcher. You can have him go to HANGER NO.2 to see the same kind of plane used by Morello and in a mission for FRE. (If you have Tommy go left from the airport entrance drive and take the second left--not counting the dirt path, it's the unblocked choice of the two choices just after the Clark Motel--you can see the unfinished bridge used in the alter- nate version of the mission. The bridge is finished during "Freeride." (If you have Tommy look from the unfinished bridge toward the road and then a bit to the right, or have him go to the area of the first left turn from that road and look to the right, you see a mountain. One of the sides of Mount Chil- iad in GTA "San Andreas" looks a bit like a bumpy version of the latter view of that mountain. (It's also nice to see the countryside at dusk instead of day or night--the two FR choices.) If Tommy's on the unfinished bridge, have him go back over the same road with- out turn-offs to go toward the city. (Before having Tommy leave the bridge area, you can have him go down to Morel- lo's burning Silver Fletcher. Have Tommy drive away from the bridge and take the first left. The winding road leads down to the wreck, which is about 15' from the road. The wreck isn't solid and Tommy, Paulie, and Sam can walk through it without getting burned. Afterward, have them continue and merge onto another road which leads to the city.) 16-05 Creme De La Creme-Back To The Bar Have Tommy drive into the city and let Paulie and Sam get out of the car to go through the back door of the bar. You can have Tommy park in the back lot and try to open (RMB) the front or back door to save the game or go to Lucas Ber- tone's auto service shop for an optional mission. If you have Tommy see Lucas, Lucas says, "Hey, Tommy." Tommy says, "Hey. You got anything for me today?" Lucas says, "Well, today was a--a little rough." Tommy asks, "How come?" Lucas says, "Ah, you know, the guys left a car here that was involved in a chase with the cops and, uh, I kinda need to get it out of here fast." Tommy says, "Why didn't they dump it themselves?" Lucas says, "Oh, well, we had a deal worked out with them, but, uh, it was meant to be a sure thing and it didn't work out. They were a little pissed, so they left it here." Tommy asks, "What's in it for me?" Lucas says, "A lovely German sports car." Tommy says, "That's worth a risk--I'll do it. What can I do?" By the Crusader Chromium Tudor behind the service shop, Lucas tells Tommy, "Eh, It's pretty simple. Take the car to the cliffs outside of town and dump it in the sea." Tommy says, "Cool." Lucas says, "But if the coppers spot you there'll be trouble, so you gotta shake them." Tommy says, "Okay." 16-06 Creme De La Creme-Lucas Bertone Have Tommy get into the nearby Crusader Chromium Tudor and follow Lucas, who opens the red gates, then drive to the street. The handcuffs symbol and a red wanted bar appear in the middle of the top of the screen, and Tommy is chased by a police car. Have Tommy try to shake the tail (as in "An Offer You Can't Re- fuse") and drive fast, mainly to avoid being rammed since another police car ap- pears if Tommy gets rid of one. Have Tommy drive to southeast Oakwood and take the road that leads to Oak Hill except turn right off the road once past the hedges on the right side of the road. Have him park on the slope near the cliff in the direction of the cliff. Have him shoot the police officers and use their car to push the other one off the cliff. If there are no police cars nearby, have Tommy hold the brake on, have the car use manual transmission, put the car in neutral, and open the door and get out while holding the brake on. The brake will be released once Tommy's out of the car and it will roll off the cliff. If it doesn't, have him go to the road to jack another car and use it to push the Crusader Chromium Tudor off the cliff. Have Tommy shoot any nearby policemen, wait till his wanted rating is gone, jack a car if he needs one, and drive back to Lucas. Cutscene: Tommy asks, "Okay, where's the car?" Lucas says, "That guy came in for it a while ago and drove off, but he said he was going for dinner at Roy's Grill. It's Downtown--it's just a little way from Pepe's restaurant. Hey, if you hurry, you'll still find the car there." Tommy asks, "What's goin' on--to- day's customer appreciation day?" Lucas says, "This one's an exception--he owes me big time. I did a bunch of jobs for him and I haven't seen dollar one. God knows what he does, but at the same time he acts like a classy guy. N'this way he pays his debts and I pay my debt to you. N'you'd better get going." Tommy says, "Right, thanks." 16-07 Creme De La Creme-Lucas Bertone 2 Have Tommy drive to the parking lot of Roy's Grill, which is on the south side of the block of "EW" of "NEW ARK" on the Map (Tab). The sports car, a Celeste Marque 500, is gray with a white soft top and is parked in the lot near the street. If Tommy tries to pick the lock while the car is parked there, the own- er comes from the grill and shoots at Tommy with a Colt 1911 and a policeman shoots at Tommy with an S&W Model 10 M&P. Uberwolf420's method: have Tommy shoot the owner and the policeman or drive one or both of them over. Germanmafia's method: have Tommy park in front of the side door of the res- taurant, pick the lock of the Celeste Marque 500, shoot the attacking policeman, then shoot the owner, who's probably constantly running into your car and not shooting. 0rland0walkthrough's method: have Tommy park at the far end of the lot, facing the street, wait till the owner comes out of the restaurant, and run him down. A couple of Bloviator's methods: have Tommy wait by the driver's side of the car till the owner enters it and shoot him, or have Tommy follow him till he parks at his house in Oakwood (the same house Tommy uses in FRE), wait till he goes inside, then jack the car without a fight. http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy drive the Celeste Marque 500 (like the Black Dragon 4WD, Disorder 4WD, and Lassiter V16 Appolyon, it has a horn that quickly alternates between two notes) to the back lot of Salieri's Bar then try to open (RMB) the front or back door to save the game. The Celeste Marque 500 White is added to the garage/back lot of Salieri's Bar. The Celeste Marque 500 is available for "Freeride." Mission by 0rland0walkthrough (Morello killed at the unfinished bridge and the air- port) by uberwolf420 (an unsuccessful attempt to kill Morello and both successful versions) by willzyyy (Morello killed at the airport and Intermezzo 4) Intermezzo 4 Cutscene: 1938 Still in the cafe, Tommy keeps giving an account of his work for Salieri to Det. Norman. Det. Norman says, "So--you killed Morello. That must have felt good, huh?" Tommy says, "We celebrated. Salieri was thrilled, of course. We ran the whole town, practically, and there seemed to be an end to the bloodshed. For a while, I felt like a king until I came to a realization: if a regular guy like me could kill the most powerful man in the city, what good was all his power? Hell, if he hadn't been so powerful, he'd probably still be alive. It seemed to me that no matter how strong someone was, there was always somebody stronger to take them out." Det. Norman chuckles as he asks, "So where did that intuitive thought take you?" Tommy says, "Greediness is bullshit. When you have no money, you think that a few bucks a month would be enough. Then you realize that it wouldn't be bad to have a nice car. You get a great job in some higher position, but in actuality you're thinking about going higher. Before you know it, you wanna be the Pres- ident of the United States and you wanna win the war against the Germans. Luck- ily, that won't happen." "Plus, the whole strategy of watching other people's backs has one basic flaw: the whole time you have to watch your own back in case someone else has the same idea. So I thought to myself that maybe I oughtta change my priorities a lit- tle." Det. Norman says, "Great bible story, ha ha ha ha ha ha." Tommy says, "Laugh it up--you know where it got me in the end?" (Tommy puts a photograph on the table.) "This." Det. Norman takes a look at it and asks, "Who is it?" Tommy says, "It's from 1920. The old man is Don Peppone. The two younger ones are Salieri and Morello. This photo convinced me that this kind of life is poisonous. Morello and Salieri were friends and they were both commanders of Peppone's regime. But in the 1920s, they got Don Peppone killed because of some deal. Strangely enough, Salieri still admires the guy now." "Afterward, they divided up the city and each ruled their own part of it, but they started to compete with each other. I ended up being Salieri's instrument of death to kill his best friend, to save him from looking Morello in the eye. It occurred to me that my friends and the people I loved were the same. Some day I'd turn to Paulie and be looking straight down the barrel of a gun. I couldn't be sure of anybody above or below me. Det. Norman says, "But you were risking your life everyday. Being a sharp- shooter for the Mafia ain't no bed of roses, the way you tell it." Tommy says, "It's different when you're living it, when you're full of energy and you're fighting for your life with someone who's like your brother. You're just two soldiers who know what needs to be done, and it all depends on your ability to survive. It's a war. The constant feeling that you can't even trust your best friend is terrible. You are alone and death can come from anywhere. I'd lie awake at night wondering if the joke my best friend told me was really just a joke or if I should get prepared for my own execution. A person needs someone he can trust." Intermezzo 4 recorded by olivierkahm 17 Election Campaign 17-01 Election Campaign-Salieri Bar Cutscene: 1938 Salieri, in his office at Salieri's Bar, looks at a newspaper, puts it down on the table, and tells Tommy, "That guy sickens me. He controls half of the brothels in the city, doesn't pay us a dime, and then has the nerve to say he's ending crime in the city. Of course, I wouldn't give a damn about what he says, but him and his whores are trying to expand even into our territory. I have a feeling it's time to finish his political career. With the elections such a long way off, we'll have to remove him physically." http://en.wikipedia.org/wiki/Conflict_of_interest Tommy says, "I-I don't know, boss. Haven't we seen enough violence for a while? I just have a strange feeling about this." Salieri says, "Tommy, we're on the verge of running this town. He's the only thing that's standing in our way." Tommy asks, "You want him knocked off in public like Morello?!" Salieri says, "In public, yeah, but not like Morello. Remember that knocking off a politician is messier than offing a gangster. We don't want anyone to implicate us. The speculation and fear will be enough for our purposes." Tommy asks, "So, how are we gonna do it?" Salieri says, "Mr. Sewer has a ral- ly today in a park on a little isle off Central Island. There's only one escape route over a small bridge and normally it would be a problem. But Vincenzo has an idea: he took a regular army rifle and put a telescopic sight on it, so you should be able to hit him from a much greater distance. You won't even have to be on the island." Tommy asks, "Where then?" Salieri says, "You can get a beautiful view of him from Central Island--from the tower of the old abandoned prison on the north tip of the island. You'll have the whole park right in front of you. And with that rifle, it won't be difficult to take out your target without attracting too much attention." Tommy says, "Eh, that doesn't sound like a bad plan." Salieri says, "Good. Talk to Vincenzo and get the rifle." Tommy says, "Okay, boss." Salieri says, "And remember Tommy: you have to do it from a distance, and no- body must see you. You'll probably only get one shot at this. If you don't hit him immediately, they'll cover him and the job will be ruined." Tommy says, "I got it, boss." Have Tommy follow Salieri, who turns on his gramophone ("Out for No Good" by The Mills Brothers), and talk (RMB) to him. Salieri says, "That bastard is a typical example of today's politicians: they make and break the laws. It appears the greatest darkness is under the candle- stick. But what weight can a law carry that is made to eliminate the frauds who thought of the scheme--when they go and do exactly what they themselves have forbidden? I'll tell you what--none. It's like their own laws didn't even exist." (If you have Tommy look out the front door of Salieri's Bar, you can see some- one writing down the inventory for a worker's delivery of a pickup truck of boxes and big cannisters.) Have Tommy go to Vincenzo's workshop and talk (RMB) to Vincenzo. Cutscene: Tommy says, "Hey--you got some heavy duty gear for me, Vincenzo?" Vincenzo says, "You need to pick this guy off at a distance, right? So I dug out the best weapon for ya. The military trains by mounting a sight on this standard rifle, similar to a hunting rifle. I got hold of a Mosin-Nagant ri- fle." As he puts it on the counter, he says, "It's produced here but the Rus- sians upgraded it to a marksman's rifle. It's a good, precise weapon." Tommy says, "It looks interesting. Well, I hope it works." Vincenzo says, "Well, Tom, take a decent handgun, too." He puts a Colt 1911 on the counter. "You never know who you might bump into." Tommy asks, "Ain't that the truth? Thanks." Have Tommy take the Mosin-Nagant 1891/30 rifle with 10 bullets and the Colt 1911 then talk to Ralphy. Cutscene: Ralphy says, "Hey, T-T-Tuh-T-Tom. I have th-th-th-this for yous. It's a sensible, s-s-spacious and s-solid car. I think y-y-y-you'll like it." As Ralphy shows Tommy how to pick the lock of a Wright Coupe car, he says, "Yeah, y-you could g-get into it real easy." (Tommy can jack or pick the lock of any Wright cars.) Tommy says, "Thanks, Ralphy." http://www.urbandictionary.com/define.php?term=yous http://www.lampos.com/brooklyn.htm Have Tommy use that or whatever car and drive toward the street. 17-02 Election Campaign-City Have Tommy drive to the lot at the left side of the old prison--the LH COUNTY JAIL, which is indicated in brown at the north end of Central Island on the Map (Tab). At the back right side of the lot (about where one of the racing cars is in the FRE mission to exchange three race cars) is a worker by some road barriers and a manhole cover partly covered by a slat of wood. You can choose from the following circumstances to have Tommy face when he leaves by which way you have him treat the worker: If you don't want any police to bother Tommy when he leaves the prison, either have him kill the worker and drag (RMB) him into the manhole, or have him ignore the worker and drop his weapons before leaving so he's just frisked by two of the undercover plainclothes policemen (the kind in long light brown coats Tommy fought before in "A Trip to the Country" and "Omerta") to whom the worker re- ports the crime. https://en.wikipedia.org/wiki/Undercover_operation If you want Tommy to get a Bolt Hearse, have him kill the worker and leave the body alone. Before Tommy leaves, have him drop his weapons so one of the four undercover policemen who appear just frisks him. The Bolt Hearse is parked nearby. (Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy climb (RMB) down through the manhole. Cutscene: Tommy climbs down through the manhole and down the ladder below. Have Tommy go to the other end of the little room, and climb (RMB) up the lad- der. 17-03 Election Campaign-Old Prison Cutscene: Tommy climbs up through a manhole into a room. Have Tommy collect weapons as needed throughout the following. (You could have Tommy shoot the four dogs through the fence but it's probably better to make sure he has enough ammo for the batch of armed gangsters he'll confront soon.) Have him equip the Colt 1911, go counter-clockwise around the building to a door, go through it (RMB) into a room, go through a doorway into a room, go left to go through (RMB) a cell door, go through the cell and cell doorway, and go up the stairs. One attacker with an S&W Model 27 Magnum walks by the top of the stairs as Tommy goes up (you might have Tommy shoot him). At the top of the stairs is a long room with a fire in a trash can. Have Tommy kill the four at- tackers there who have a Knife and three S&W Model 27 Magnums. Have Tommy cross the room, go through (RMB) a cell door, go across the room and through a doorway onto a wooden fire escape (a wooden fire escape?), go left and up the stairs and around the corner and through a doorway, and go across the room to a door. Have him kick (RMB) open the door to immediately shoot the at- tacker who has a Pump-action shotgun and was knocked to the ground by the door. In the room (another long room with a fire in a trash can) are two attackers who have S&W Model 27 Magnums and one with a Colt Detective Special. Have Tommy use a shotgun on any who come to the door then enter the room to shoot the rest. Have Tommy go right from where he entered the room to the other end and turn to shoot an attacker who has a Baseball bat. Have him shoot two attackers who have a Pump-action shotgun and a Colt Detective Special and come from the hall beyond the nearby doorway. Have Tommy go through that doorway, a room, and a doorway to enter a room with an outside view though a link fence. On the far left is a Health cabinet with- out a door--the cabinet has with 50 Health. Have Tommy go through the doorway on the far right, go through the hall and doorway into a room, and shoot the at- tacker who has a Colt Detective Special at the doorway of the fenced-in section on the right before he can respond. Have Tommy go clockwise around the corner to a stairwell, shoot the attacker on the landing above and ahead, and crouch and shoot another two attackers as they come into view while having Tommy go up the stairs. The three have two Colt Detective Specials and a Colt 1911. Have Tommy continue up the stairs, use a pillar for cover to shoot the attack- er who's further up the stairs with a Pump-action shotgun, make sure your key for sniper mode works (you may need to reset your key for that in the Controls section), then continue to the top of the stairs and go to the door. 17-04 Election Campaign-Prison Tower Have Tommy go through the door onto the walk, crouch, and use sniper mode to shoot the head of the politician who's giving a speech at the podium in the mid- dle of the little isle ahead. (Position the politician's head in the middle of the up and down waggle the scope makes.) If you don't have Tommy get him with the first shot, you may get a second chance if the politician cowers for a few moments before his guards take him to his nearby car. If you have to reload the last save, at least it comes just before this. (You can use MafiaCon for a way to have Tommy assassinate the politician. Use MafiaCon to have Tommy go to the island, have him kill the man in the Lassiter V16 Fordor, spawn a car with MafiaCon, have Tommy use the car to push the Lassi- ter into the water, use MafiaCon to send Tommy back to the prison, then have him fire a shot near the politician. He and his bodyguards will run to the Lassiter and drown. Thanks to "Mafia Observations" by AsaSK. (You can use a weapon spawner to give Tommy a Grenade to blow up the four dogs, which are Boxers, collect the heads for his Inventory, and use a head as a boxing glove. Thanks to "Mafia Observations" by AsaSK. See the "Dogs head" section. You can use the weapon spawner of "Mafia Hack V1.03" to give Tommy the Grenades--see the "Mods" section.) (When you first have Tommy walk outside, you can have him shoot a nearby man who's standing on a small boat and make him fall off with a big splash. Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 (You can have Tommy close the door, go to the left to the end of the walk, im- mediately come back a few feet to avoid falling when part of the walk falls away, then shoot the four Boxer dogs below. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy go back through the door and down the stairs. If you haven't al- ready had Tommy shoot the four Boxer dogs, have him shoot through the doorway or go through it into the lot to shoot them now. Have Tommy go left to the end of the lot and shoot the padlock off the gray door. If you had Tommy do something to the worker by the manhole in the "Old Prison" section which causes undercover plainclothes policemen to appear and you don't want Tommy to be attacked, have him drop (not just conceal) all of his weapons. Have him go through the gray door. 17-05 Election Campaign-Return To The Bar Depending on what you had Tommy do about the worker in the "Old Prison" sec- tion, you can have Tommy just leave or allow the undercover plainclothes police to frisk him (cutscene), have Tommy take the Lassiter V16 Charon, etc. Have Tommy either go to Salieri's Bar and try to open (RMB) the front or back door to save the game or go to Lucas Bertone's auto service shop for a mission from Lucas. If you have Tommy go to Lucas, have him use a fast car--it's a timed mission. Press the RMB to get Lucas to talk. Cutscene: Lucas says, "Hello dere. How are you today?" Tommy puts Lucas on a bit saying "I just got outta jail" (which typically implies having ended a pris- on stay there). Lucas says, "H'yeah, yeah--real cute. (Yeah) but there ain't time for that now, Tommy. I need you to pick up a guy in the Works Quarter, but quick. Hey, the cops are after him and he doesn't even know about it." Tommy asks, "Where?" Lucas says, "You won't see anyone else walkin' around in a suit there, so you certainly won't miss him. But you gotta hurry, before the cops get there, or he's finished. Bring him here." Tommy says, "Okay, I'm on my way. But I wasn't kidding about being in jail." 17-06 Election Campaign-Lucas Bertone Tommy has five minutes to get to the man in a black suit and a fedora on the northwest corner of the block adjoining the westmost block of the Works Quarter. Try to have Tommy get there a minute or so before the end of that time limit, at which time the police appear by the man and Tommy would have to fight them or lose their tail. And try to have Tommy avoid police attention. Have Tommy park near the man and stay in his car. Tommy says, "Quick--jump in. Lucas sent me. The cops are after you--I gotta take you to safety." The man says, "Shit. How did they find me?" The man gets in the car. Tommy says, "And now, let's go back to Lucas." Have Tommy drive the man to Lucas. (Just a reminder: you can have Tommy make a hairpin turn to the left at the east end of the red guard rail of the Giuliano Bridge, drive over the sidewalk, and go left under the bridge to get to Lucas' place quicker.) Have Tommy go to Lucas. Press the RMB to start the cutscene. Cutscene: the man asks, "What happened, Lucas?" Lucas says, "Yeah, they fig- ured out it was you. They know where you are and I got wind that they'd be com- ing for yous today." The man says, "Thank God it worked out that way. I could be sitting on ice." Lucas says, "No, no--thank Tom here. He stuck his neck out." The man tells Tommy, "Thanks, bud--I'll remember it." Tommy says, "Glad to be of help." Lucas tells the man, " Okay, y'sit down a while, huh?. Me and Tom need to, uh, work somethin' out." The man says, "Okay." The man sits down in another part of the service station. http://www.lampos.com/brooklyn.htm http://www.urbandictionary.com/define.php?term=yous Lucas says, "Ho ho, Tommy--I have got somethin' nice for you. Sixteen-cylin- der with custom bodywork--a collector's piece." Tommy asks, "And where will I find it?" Lucas says, "Uh, some playboy in Oak Hill's havin' a party today. There'll be loads of guests and one of them has got exactly the car you are lookin' for. You open it the same as a regular V16, but otherwise it's more a work of art than a car. You'll know the place, and there'll be a lot of pricey cars parked there." Tommy says, "Great--thanks for the tip." Tommy has learned how to steal a Lassiter V16 Appolyon. (Even though Lucas didn't show Tommy how to pick the lock of one, Tommy can now jack or pick the lock of one.) 17-07 Election Campaign-Lucas Bertone 2 There's a Health cabinet for 50 Health in Lucas Bertone's auto service shop. Have Tommy go to the Lassiter V16 Appolyon (the big white open top car with the design of a lightning bolt on each side) near the south end of the west side of Oak Hill. Have Tommy go to the two men standing by the front of the car. Man #1 (the one wearing a cap) says, "What a beaut'! That's something I'll never afford." Man #2 (the one in a light blue shirt--he's also one of the two men standing near the initial position of the Falconer Yellowcar in the Tutori- al) says, "Just picture all the dames you'd pick up." Man #1 says, "Ha ha ha ha ha! That wouldn't help you, buddy!" Man #2 says, "Ah, shut up." Man #1 says, " Hmm, look at the curves on that one!" Man #2 says, "What can it do?" Man #1 says, "You don't even know." Man #2 says, "Must be customized-- they take a regular car and make a totally new body. Must cost a fortune." Have Tommy talk (RMB) to the two men. Tommy says, "Hey, quit staring at it-- you'll scratch it. You heard what I said--ain't nothing to look at here. Beat it!" Man #2: "We didn't do nuthin.'" Man #1 says, "Eh, don't get excited. Can't we just look at it a while?" Tommy says, "You know how that works--first look and then the car's gone, huh? Get lost." Man #2 says, "All right al- ready." As they walk away, Man #1 says, "That guy's nuts." This way, they won't alert the two guards with S&W Model 27 Magnums just in- side the entrance of the driveway to the mansion to attack Tommy when you have him pick the lock of the car then drive it away. The Lassiter V16 Appolyon, like the Celeste Marque 500, Black Dragon 4WD, and Disorder 4WD, has a horn that quickly alternates between two notes. Have Tommy drive to the back lot of Salieri's Bar. You can have Tommy talk to Ralphy if you want to delete any cars from the garage. Have Tommy try to open (RMB) the front or back door to save the game. (Codebusters has Tommy drop his weapons just outside the prison gate, get frisked by an undercover police man, pick up his weapons and shoot two undercov- er police men, speed in a modded car to get the mission from Lucas, speed to pick up the man in the Works Quarter, then speed back to Lucas while chased and shot at by undercover police in a Lassiter V16 Police car. (Codebusters has Tommy park in Lucas' garage, which the undercover police do as well, and during the cutscene the man Tommy delivered to Lucas gets in a shoot out with the undercover police. When the cutscene is over, codebusters has Tommy use a Pump-action shotgun to help the man kill the undercover police men. See codebusters video at the next link.) The Wright Coupe Red and Lassiter V16 Appolyon White are added to the garage/ back lot of Salieri's Bar. Tommy can jack or pick the lock of Lassiter Advanced cars (Lassiter V16 For- dor, Lassiter V16 Appolyon, and Lassiter V16 Police) and Wright cars (Wright Coupe, Wright Fordor, and Wright Coupe Gangster), which are available for "Free- ride." Mission by 0rland0walkthrough by uberwolf420 by willzyyy 18 Just for Relaxation 18-01 Just For Relaxation-Salieri Bar Cutscene: in his office at Salieri's Bar, Salieri presides over a meeting with Tommy, Paulie, and Sam. Salieri says, "Today's job is just for relaxation, boys. There's an import firm that brings in lots of luxury goods from around the world. Yesterday, another boatload of goods came into the harbor and I have a taste for a few of the items on the list." A little annoyed, Sam asks, "What do they got that we don't have, sir?" Sali- eri says, "Well, I haven't smoked a decent cigar in a long time, and they have almost a ton of them." Tommy asks disbelievingly, "Cigars?" Salieri says, "Yes, cigars. Something strange about that? Customers in our nightclubs are interested in good, quality cigars, but they're expensive and difficult to get. If we manage to get a truck full of the best cigars, we can make as much money as we would off a bank job." Still annoyed, Sam asks, "What?" http://en.wikipedia.org/wiki/Smuggling Frustrated, Salieri says, "Oh, my God. Just bring me a truckload. Paulie, explain it to them." Salieri leaves. Paulie says, "Okay, it's like this." After the door is closed behind Salieri, Tommy asks, "Paulie--what the hell is goin' on?" Insistently, Paulie says, "How the hell would I know, Tommy? We have to just nab a truck full of expensive cigars. The Don wants them and it makes us money, so it's up to us to get them." Tommy turns to Sam and says, "It just seems a bit small-time for him." Sam says, "Forget about it, Tom." Paulie says, "The cigars we gotta steal are packed in crates at the harbor. We need to get them to a truck then leave the harbor. But first we have to get in." Tommy asks, "How do we do that? There's a tougher guard at the harbor now than when Morello was around." Paulie says, "Exactly. Brute force won't work, so we're gonna play this one cool. We'll just nab one of the trucks while they're moving goods around the city. The trucks have signs on them that say 'Atlantic Import.' We'll wait for one to come out of the harbor, follow it to a nice quiet place with no cops, then block its path. A few shots into the air ought to get the driver out. Once we take his papers, one of us can get into the harbor." Tommy asks, "So we're gonna kill the poor bastard?" Sam says, "No, it's too much hassle. So long as we get him out and get everything he's got on him." Paulie says, "You'll take the truck to the harbor, Tommy. Load it up with the crates of cigars and then we'll meet at the agreed place." Tommy says, "I'll load them up alone, unload them alone, and then maybe I'll smoke a few. So what are you gonna do?" Paulie says, "We'll wait a little way from the harbor at the agreed place. If somebody starts tailing you, we'll deal with them. Then you take the truck to the hand-off point." Tommy says, "Yeah, right. How will I recognize these crates?" Paulie says, "They'll have a sign on them that say(s) 'Scorsese Import Export.'" Tommy asks, "And the agreed place?" Sam says, "We'll go there and I'll show you." Paulie says, "Yeah. First we'll go there and then we'll get the truck." Tommy says, "So, let's go." (You can have Tommy turn on Salieri's gramophone to hear "Rhythme futur" by Django Reinhardt.) (You can send Tommy to the lot behind the bar to find a man and woman on a fourth floor balcony on the north side of the same building as Vincenzo's work- shop. They talk a bit then go inside. Tommy can kill Vincenzo, if Tommy doesn't get killed by Vincenzo's Lupara, without ending the mission. A man at a table by the window of the bar raises a wine glass to Luigi and someone outside. Thanks to "Mafia Observations" by AsaSK.) Above Tommy's Health bar are Health bars for Paulie and Sam. Have Tommy go with Paulie and Sam to the back lot. Ralphy is talking with a man by a Lassiter V16 Charon (hearse) which blocks the way to Vincenzo's fire escape. When Ralphy finishes talking with the man, the man gets into the hearse and drives away. Have Tommy go up the stairs to see Vincenzo in his workshop. Cutscene: Vincenzo says, "Hey, boys--so what will it be?" Paulie says, "Get Tom here a bat and a gun and get us two Thompsons." Vincenzo says, "Okay." Vincenzo is supposed to put a couple of Thompson 1928s on the counter--actually, one teleports to the counter for Paulie to take and the other teleports to Sam's hands. Paulie takes his machine gun and says, "Yeah, thanks." Vincenzo puts a Baseball bat and a Colt 1911 on the counter. Tommy says, "Thanks, Vincenzo." Have Tommy take the Baseball bat and the Colt 1911, go back to the lot, and go into the garage to see Ralphy. (If you rush Tommy to see him, you may see him seem to be looking for something he dropped on the floor.) Cutscene: Ralphy says, "H-H-Hey there, boys! I have something here for you. Something s-s-special today." He leads them to a Lassiter V16 Fordor. Paulie says, "Yeah, I like it." Sam says, "Looks pretty good." Ralph says, "You can g-g-g-g-get into it this way." Ralphy shows them how to pick the lock. (Tommy can jack or pick the lock of a Lassiter V16. It has good speed and handling and a protective roof. It has more weight than most other cars which can be useful for ramming other vehicles but remember the momentum it creates when trying to corner with it.) Tommy says, "Yeah, okay--we can do that. Thanks, Ralphy." Ralph says, "Hey, i-i-i-it's n-nothin.'" Ralphy resumes his search for something he dropped on the floor. Have Tommy get into the Lassiter or whatever car, let Paulie and Sam get in, and drive toward the street. 18-02 Just For Relaxation-City Paulie says, "All right. We're going into a place in the Works Quarter to drop Sam off." Like the Lassiter V16 Phaeton in the City-Night mode, and the start of the mission to shoot attacking gangsters, of FRE, it's in the lot which has an en- trance on the south side of the bend in the road which is southwest of the "W" of "WORKS QUARTER" on the Map (Tab). Have Tommy get out of the car with Paulie and Sam. Sam says, "OK, OK--right here. This is perfect." Cutscene: Paulie says, "Since we're all here, I wanna ask you both somethin.'" Sam asks, "What's on your mind?" Paulie says, "Well, I got this idea. I might need you to do a little job with me." Tommy asks, "Oh, yeah? What's the deal?" Paulie says, "Well, it's a big deal, actually. I can't manage it alone and you're my good buddies--we know each other, you know?" Sam asks, "And Salieri--he know about this?" Paulie says, "Nah, he doesn't and he doesn't need to know. He's already got enough money." Tommy asks, "So what's it all about?" Paulie says, "Well, I was checkin' out this bank." Tommy and Sam ask, "What?!" Paulie says, "Cool it--it's okay! This bank isn't too secure--it's just a little joint. At the end of the month, they always have a big pile of money in the safe. We'd be pretty loaded if we pulled it off." Tommy says, "Or we'd all be dead! What's the matter with you? Besides, we've got plenty of money." Paulie says, "Bull! We ain't doin' bad, but we sure aren't loaded. Salieri ain't a bad boss, but once in a while I'd like to make some decent dough on the side--not some tiny share." Tommy says, "Hmm. I'm not sure it's such a great plan, Paulie." Paulie asks, "What do you say, Sam?" Sam says, "Count me out. The family's pretty important to me." Paulie says, "Yeah, right. You're probably right. Forget about it--I was just thinking out loud." Tommy says, "Okay, good." Sam says, "Okay, I think it's time. I'll go get ready." Paulie says, "I'll be back in a while. Tom, let's get to the harbor." (The ambient sounds of the lot include one of the voice actors singing a few notes.) Have Tommy get in the car, let Paulie get in the car, and have Tommy drive to the entrance drive of Lost Heaven Port--the little "L"-shaped driveway indicated on the Map (Tab) by the road at the southeast end of the Works Quarter. 18-03 Just For Relaxation-Transport Required As you have Tommy drive onto the entrance drive for Lost Heaven Port, Paulie says, "Now wait here for a truck and then follow it. We'll overtake it in a safe spot and take what we need." Have Tommy wait at the edge of the parking lot with his car pointed toward the street. Once a Bolt Truck Flatbed with "ATLANTIC EXPORT" written on the sides (like the hidden truck of FRE) comes from the entrance, have Tommy go forward in order to follow it. The truck enters a warehouse that's on the west side of the street of the west side of the block that's mostly indicated on the Map (Tab) by a thin line for an alley on the south side of the Works Quarter. (The FRE mission to drive by pil- lars of maroon smoke starts south of the warehouse entrance.) Have Tommy drive to the south side of the block and park so the truck can't pass by. When it comes by and stops, have Tommy fire a couple of shots near the driver to get him to get out of the truck. Have Tommy hit him with a Baseball bat till his papers appear on the ground by him. You could also have Tommy kill the man if you want to to prevent him from running to get guards to get into a shoot-out with Tommy and Paulie. Have Tommy pick up (RMB) the papers. (An option is to have Tommy park in front of the truck before it gets to the warehouse, fire a couple of shots near the driver to get him to get out of the truck, and attack the driver with punches or a Baseball bat till his documents appear on the ground nearby. Have Tommy pick up, RMB, the papers and remove, RMB, the crates from the back of the truck.) Paulie says, "I'll meet Sam and we'll wait for you. Good luck, Tom." You can have Tommy leave Paulie to fight any remaining attacking guards, have Tommy hide his weapons so he won't be attacked at the harbor, and have him drive the truck back to the Port and through the archway entrance. Cutscene: an entrance guard says, "Stop right there. Show me your license." He takes a look at Tommy's documents and says, "All right--you can go." 18-04 Just For Relaxation-The Harbor Have Tommy drive forward, without hitting any of the men and causing them to attack, through the initial lot then into the aisle between buildings ahead and a little to the right. You can either have him park with the back of the truck against the loading platform by an open warehouse door on the left or park the truck to face in the direction he'll use to leave, in which case have Tommy park with the side of the truck against the loading platform (see pitek9099's method for loading the truck below). Then have Tommy get out of the truck and go to- ward the supervisor in the doorway. Cutscene: a supervisor with a brown fedora and vest is shown standing at the open door and twelve boxes with "SCORSESE IMPORT-EXPORT" stencilled on them are on the floor behind him. ("Scorsese" is a reference to movie director Martin Scorsese, who was one of the editors of "Woodstock" and directed "Mean Streets," "Alice Doesn't Live Here Anymore," "Taxi Driver," "Goodfellas," "Raging Bull," "The Color of Money," "The Aviator," "The Departed," etc.) https://en.wikipedia.org/wiki/Martin_Scorsese Angrily, the supervisor says, "Where are you goin'? Why are you standing around doin' nothin'? We need all hands on deck today. I need you to take those crates down to the Dispatch Hall. I'm gonna go take a leak and it better be done when I get back." Tommy says, "Eh, and, a ha ha, ah--yes, chief." The crates the supervisor orders Tommy to move are on the ground across the aisle from the open door of the Dispatch Hall (which is marked as such and is across the aisle from the warehouse). There are several methods for the next section: - uberwolf420's quicker, riskier method: Have Tommy start loading the Scorsese crates onto the truck (press the RMB to have him pick up a crate, have him get onto the back of the truck bed, and press the RMB to have the crate teleport to the front of the bed. Have him run to do the same with the rest of the crates) as soon as the supervisor is through talk- ing to him. He returns and calls the guards as Tommy finishes loading the crates. Have Tommy get into the truck and drive to the entrance while being shot at. - 0rland0walkthrough's longer, safer method: Have Tommy go to the two men by the crates across from the Dispatch Hall door- way and tell (RMB) them: "Hey, fellas." A man says, "What can I do for you, buddy?" Tommy says, "Boys, we need to carry those crates down to the Dispatch Hall." The man says, "All right, then. Okay--let's go, boys." They begin moving the crates onto the pallet in the middle of the far end of the Dispatch Hall. Have Tommy help them--press the RMB to have him pick up a crate and press the RMB when Tommy gets to the pallet to have him put the crate down. When they're done, the supervisor returns. Cutscene: the supervisor looks at the stack of crates and says, "Fine. But you threw them here like trash!" There's no time limit until you have Tommy talk to the supervisor again. There's a Health cabinet worth 50 Health in the building at the far end of the lot. (It's where the sniper looked out of a window in "You Lucky Bastard!") On the second floor of a warehouse with three armed gangsters there's a radio Tommy can turn on or off (RMB). In the nearby lookout shelter is a Knife. (Thanks to "Mafia Observations" by AsaSK.) T4mp10's video at the next link shows how to have Tommy get to the radio. From the harbor entrance, have Tommy go ahead past the orange brick buildings, go right between piles of lumber to a blue-gray warehouse which has a ramp lead- ing to the raised first floor and a ramp inside to the second floor, and go up the ramps till nearly on the second floor. Have him turn 180 degrees to see a gangster at a window. Have Tommy use a fully-powered Baseball bat to hit the back of that gangster as he walks toward the stairs. Have Tommy use a fully- powered Baseball bat to knock out the other two gangsters who each stand looking out a window. The radio is on a pile of boxes in the middle of the room. When the radio is turned on, it plays "Coquette" by Django Reinhardt and The Quintet of The Hot Club de France. To find the Knife, have Tommy go up the ramp to the raised porch of the same warehouse and go to the little gray wooden shed, which AsaSK calls a "lookout shelter," attached to the left side of the porch. The Knife is on the floor of that gray shed/lookout shelter. Have Tommy go to the supervisor in the entrance to the warehouse and talk (RMB) to him. Cutscene: Tommy tells the supervisor, "Chief, the boys at the train there need you. They're having some problems." The supervisor says, " I should've known. As soon as I turn my back, everybody immediately goofs off." He goes to check that out, which gives you enough time to have Tommy load the Scorsese crates onto the truck without being attacked. (To have Tommy load the crates onto the truck: press the RMB to have him pick up a crate, have him get onto the back of the truck bed, and press the RMB to have the crate teleport to the front of the bed. Have him run to do the same with the rest of the crates.) (As shown in pitek9099's video walk-through, you can have Tommy park his truck sideways against the loading dock facing in the direction he'll use to leave. When Tommy is at the side of the truck with a crate, press the RMB to have the crate teleport into the bed of the truck.) Have Tommy get into the truck and drive to the entrance. - Foofighter18's urinatus interruptus method: After the cutscene in which the supervisor says he's going to take a leak, have Tommy follow the supervisor, who, looking out from inside the warehouse, goes left past two other warehouses then left to a tree to urinate. Have Tommy equip and fully power the Baseball bat, hit him in the back with it, then hide it. Have Tommy load the truck without a time limit. (To have Tommy load the crates onto the truck: press the RMB to have him pick up a crate, have him get onto the back of the truck bed, and press the RMB to have the crate teleport to the front of the bed. Have him run to do the same with the rest of the crates.) Have Tommy get into the truck and drive to the entrance. 18-05 Just For Relaxation-The Trap A damage meter for the truck appears in the middle of the bottom of the screen. Tommy's truck is stopped by the entrance. The guard says, "Stop right there-- show me your license." Have Tommy drive away as soon as you get control of the truck. The guard says, "Get him!" Have Tommy, chased by two cars of armed guards, drive back to the lot which has an entrance on the south side of the bend in the road which is southwest of the "W" of "WORKS QUARTER" on the Map (Tab). (Uberwolf420 wrote that he was chased by three cars of armed guards, so maybe if you do it the riskier way, you get three cars of them instead of two--?) Once Tommy drives into the lot, Health bars for Paulie and Sam appear above Tommy's Health bar. Have Tommy help them shoot the armed guards, a couple of whom enter from the back of the lot. He can use the Pump-action shotgun that's leaning against a wall in the back of the lot. (You can also have Tommy kill the men from the harbor who follow Tommy before he takes the cigars to the agreed place and Paulie will congratulate Tommy when he gets to the place. Tommy can also get there without the truck, and Paulie and Sam won't care. Thanks to "Mafia Observations" by AsaSK.) (I once used "Mafia Hack v1.03 to give Tommy invulnerability to have him look for the radio and Knife AsaSK mentioned. In the process, I had Tommy kill all the gangsters. I had him load up the truck and go to Paulie and Sam, and he said, "So, I'm here and we don't even need to spring the trap." Paulie said, "Well, I'm surpised--well done, Tommy.") Paulie tells Tommy that "Sam's going to get Salieri--us two will take the truck to the warehouse, and we'll meet there in a little while." (When Sam is about to drive back to Salieri, you can have Tommy follow Sam to his car, get in the passenger seat, and Sam will drive him to the bar without noticing him. Tommy can use any gun for a driveby during the ride. Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 Have Tommy get into the truck, let Paulie get in, and Paulie says, "Okay-- we're goin.'" Have Tommy drive Paulie to the entrance drive of Salieri's ware- house, which is on the east side of the road of the east side of the northern block (the one mostly surrounded by a road indicated by a thin line) of Hoboken. On the way, Tommy and Paulie complain, tongue in cheek, about who gets the tougher jobs. Tommy says, "Today was just great. While you two messed around, I carried at least a ton of crates surrounded by guys with guns." Paulie says, "Somebody had to do it and you're the youngest. Sam always has the bright ideas. Heh heh heh heh heh." Tommy says, "Oh, so it's SAM! Next time, YOU can unload the truck--I ain't touching another crate." Paulie says, "Well, we'll see about that." Cutscene: Tommy backs the truck toward a loading platform but parks far enough away from it to leave enough room to move around on the ground behind the truck. Paulie says, "Perfect--we did it!" Tommy says, "Good! Now we'll finally see what's inside these crates." Paulie says, "Good idea. I hope it didn't get damaged on the way." They're eager to find out what's inside the crates, so they go to the back of the truck. Tommy lights up a smoke while Paulie gets on the back of the truck and says, "A few of them fell off--the cigars are smashed up. We see Tommy's reactions while we hear Paulie say, "Oh, it ain't so bad. This one's just bent so we'll straighten it out. Damn! I messed that up!" Tommy asks, "What the hell are you doing?" We hear Paulie ask, "What? I dropped a few things--nothing big. Hey box, what you got inside?" He then exclaims, "Christ! Tom, you ain't gonna believe this!" Tommy asks, "What is it--what's inside those boxes?" Paulie hands Tommy a box he took from a crate and opened. Tommy says, "Damn. Are you thinking what I'm thinking?" Paulie says, "Well, they don't look like cigars." Tommy takes a diamond from the box and says, "And it's definitely not rock candy." Paulie says, "Those are diamonds, and a hell of a lot of them." Tommy asks, "What if they're just phonies? You know, they exchange cigars for mirrors, crops, beads, stuff like that?" (If you turn on captions, you'll see the word "props" used mistakenly instead of "crops.") Paulie says, "I think only Columbus got away with that. These look like diamonds, Tom. There's a hell of a lot of them." Tommy says, "I knew Salieri wouldn't risk so much for some damned cigars." Paulie says, "Well, it looks like you were right. What do you wanna do? Should we take them?" Tommy asks, "What?! You think we'd get away with it?" Paulie says, "Well, we could say that some crates got lost in the chase, or...." Tommy says, "You can forget that--that's bullshit!" He hands Paulie the box and says, "Put them back where you found them. I don't wanna end up with a hole in my head." Paulie asks, "If we just took one or two each. There's so many." Tommy says, "Paulie!" Paulie says, "Okay, okay--I'll put them back." Paulie asks Tommy, "What if Salieri doesn't even know about them?" Tommy says, "I think we can easily find out if he knows." Paulie asks, "How?" Tommy sees Sam driving Salieri toward the entrance drive in a Lassiter V16 For- dor. Tommy says, "Sam's bringing him here right now. Come--we'll see firsthand if he knows." Paulie gets off the truck and Tommy puts the gate back up. Sam parks the Las- siter nearby, Salieri gets out, and as he walks to Tommy and Paulie he says, "Bravo, boys--you did it!" He looks at the crates and says, "You've got a well- deserved bonus coming your way. Ah, one crate got broke, but it's nothing. Looks like these ones at the back are okay. Bravo, bravo." Tommy asks, "Boss, should we unload the crates and put the cigars into the warehouse?" Salieri looks at Tommy and says, "Uhh, no no--not yet. Anyway, why should you do it? I can get someone else. You want to work in my warehouse, too? Ha ha ha ha." Tommy and Paulie walk to the Lassiter. Salieri says, "Now go take it real easy, boys." He looks at the crates, says, "Good work," then walks to the warehouse. Tommy and Paulie pause outside the Lassiter V16 Fordor with Sam still at the wheel. Tommy says, "Paulie?" Paulie says, "Huh?" Tommy glances at Salieri walking away then, as he gets into the back of the car, says, "I'll stop by to- morrow and we can talk about that little deal you mentioned." (Tommy refers to the bank robbery Paulie suggested earlier that Tommy and Sam were against.) Paulie says, "Yeah--okay" and gets into the front passenger seat of the car. The Lassiter V16 Fordor Green is added to the garage/back lot of Salieri's Bar. Mission by 0rland0walkthrough by uberwolf420 by willzyyy Foofighter18's method to take care of the supervisor (PS2) 19 Moonlighting 19-01 Moonlighting-Paulie's Flat Cutscene: We see Tommy walk to the open front door of Paulie' apartment build- ing while Tommy, continuing his talk with Det. Norman, is heard in a voice-over saying, "The next day I went to Paulie's like we arranged." As Tommy sits at a table in Paulie's apartment, Paulie brings him a drink and asks, "So what, Tom? As Paulie walks toward his kitchen, he asks, "What's with the sudden change of heart? I didn't think you wanted to do it." Tommy says, "That was when I still thought that Salieri wasn't using us. Now I know that he is." As Paulie fixes himself a drink in the kitchen, he says, "Well, you're certainly right there. So, would you do the bank? Tommy asks, "What about Sam?" Paulie says, "Hey, you heard him. He's worried about what might happen and the Don comin' after us." Paulie returns and says, "So, if you wanna do it, it's just you and me. What do you have to say?" Tommy says, "First, I'd like to see this bank--then I'll listen to your plan." Paulie says, "Fine. We can go and look at it right now." Tommy says, "Okay, let's go." Tommy gets up and walks toward the door. Paulie throws back his drink and goes to join him. http://en.wikipedia.org/wiki/Bank_robbery (Paulie will wait by the front door and won't lock it till Tommy has left the apartment. You can have Tommy look around the apartment before leaving. On a wall of Paulie's apartment near his front door is a painting of a bulbous vase with three leaves. If Tommy shoots the painting, it gets a lot bigger.) Once Tommy leaves the apartment, Paulie locks the door. Have Tommy follow down the stairs and out the front door of the building. (You can have Tommy run downstairs and out the door if you want to speed this part up.) 19-02 Moonlighting-On The Way To The Bank Paulie, standing on the sidewalk just past the front door, says, "Follow me. We'll take the train--it ain't far." Have Tommy follow Paulie from his apartment (about where the "i's" of "Sali- eri's Bar" is on the Map--Tab) to the Little Italy train platform, ride the train with him to the Downtown train platform, and follow him into the First Na- tional Bank (on the south side of the block that's south of the block with "Down" of the "Downtown" train station on the Map--Tab). During the train ride, you can have Paulie talk (RMB) with Tommy. Paulie has a lot to say: Paulie says, "We'll be there in a few minutes. So, how's everything goin'?" Tommy says, "Aside from the last few jobs, pretty boring. Of course, my kid keeps things interesting." Paulie says, "You know, I actually envy you. I gotta find a dame and start makin' babies. When I look at my life, I don't seem to be doin' much: hang out, go to parties--I'm gettin' pretty bored with it. The problem is I don't know how to do anything else, ha ha ha." Tommy says, "I think most people would like to change." Paulie says, "Everybody imagines the adventures and dough they see in movies. There's nuttin' about the boring deal makin.' I'm always havin' to negotiate deals with people and I can't make notes of anything because of the cops, so I have to remember all of it. I ain't 20 no more and I'm startin' to forget. Sometimes, I don't know who promised me what, who I lent what, and, as a result, someone always messes with me and I lose out on the dough. It just pisses me off." (At the Central Island station, you can see a couple of workers working on the platform outside behind Paulie.) Tommy says, "Well, we still have the excitement." Paulie says, "Oh, that's the worst: nuttin' happens for six months, I start to get lazy, and suddenly BOOM--some action. Don't think I ain't worried somethin' might happen to us." Tommy asks, "So what are we supposed to do?" Paulie says, "This'll be our last big job. It'd be enough to get me a pizzeria someplace, you know, some- thing." Tommy asks, "Oh, really?" Paulie says, "Wait a minute. Get ready--we're gettin' off here." Have Tommy follow Paulie off the train and to the bank. Paulie says, "So this is it. It ain't too big and it ain't too small. Let's take a look inside." 19-03 Moonlighting-Reconnaissance Have Tommy follow Paulie from the front hall into the main room of the bank. Before you have Tommy talk to Paulie and learn the robbery plan, you can have Tommy listen to the other conversations there. (You can use the noclip function of "MafiaCon1.2" to send Tommy to the base- ment safe to see the money but it can't be taken yet. Thanks to "Mafia Observa- tions" by AsaSK. You can also use "Mafia Hack V1.03" to do that--see the "Mods" section.) Ahead of where Paulie stops at a desk, Vic Khomeni tries to withdraw $5 and gets upset when he's told that he's overdrawn: "What's that supposed to mean? That's it--I'm through with this bank!" The teller says, "I can't disagree with you there, sir." Vic hollers, "Go to hell." Once you're ready to have Tommy Paulie's plan for the robbery, have Tommy go to Paulie, who's standing at a desk in the middle of the bank, and talk (RMB) to him. Paulie says, "Okay. We'll start here in the hall. We'll run in here and shout that it's a raid. Those two guards will probably just give up, but if they want to play heroes we'll liquidate them. "As soon as they're out of the way, we gotta get the keys to the safe. We'll have to find out where they are from the clerks. I think they'll talk if a gun's at their heads. "You go through that door, behind the counter, after you get the key. The door leads to a corridor. On the right is a staircase down to the safe and up- stairs to the office. If you have the keys go straight to the safe, otherwise you'll have to get them somewhere upstairs. "Downstairs there will probably be more security guards. You'll have to deal with them alone while I keep everything in check upstairs. Downstairs there's a large safe, which you gotta unlock. Then you just gotta get the dough and get out. "That's everything." Tommy says, "Okay." Paulie says, "Let's go--we'd better get out of here." (In "Intermezzo 4," Tommy showed Det. Norman a photograph of Don Peppone and said Salieri and Morello were commanders of Peppone's regime then killed Peppone over a deal, split up the city, and ran it themselves. But if you have Tommy go to the cubicle that's the closest to the exit, you can see a man who looks ex- actly like Peppone. He persuades a clerk to lend him money for his plan to build a big fun park--one with a restaurant, dance hall, etc.--in Hoboken. Thanks to "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 (AsaSK noticed that the man who wants to build a fun park looks just like the prosecutor of "Visiting Rich People.") (Actually, the game just uses a lot of duplicate character models. If you need to tie it together, you might figure the prosecutor is a look-alike rela- tive of the late Peppone and he wants a loan to build a fun park.) Have Tommy follow Paulie outside to where he pauses to stand by the building. Have Paulie talk (RMB)--he says, "The bank is connected to the Holmes Security System. Even with radio, cars can't get here for five minutes. That means we'll have five minutes from the time we get in to do everything and then disap- pear. "We're gonna need some wheels. It's stupid to get a car from Ralphy 'cause he'll tell Salieri. You'll have to get a good fast set of wheels, Tommy. For you, that shouldn't be a problem." Tommy says, "No, it shouldn't. I think Lu- cas would know of something." Paulie says, "Okay. Try to get somethin' fast-- we'll need it." "I guess they won't just let us leave. Even if we get outta the bank in time, we could still meet the cops in the city." Tommy asks, "And how do you wanna deal with them?" Paulie says, "We'll head to an abandoned joint right in Hobo- ken. It has "Palmero' (he means "Palermo") 'Club' written on the wall." Tommy says, "Great." http://en.wikipedia.org/wiki/Palermo Paulie says, "There's still a little problem with guns. I have my own stuff, but you don't. You'll need to get some kinda heater. I think I know a place where you can pick one up." Tommy asks, "Where's that?" Paulie says, "It's pretty far--it's probably best to go by train." "Get on here and then go to Hoboken. Get off at the Central Hoboken station and go in the direction from which you came by the train to the nearest cross- roads. Under the elevated railway there's a road. Follow that and turn left at the next road. You'll see an old movie house called the Twister. At the side entrance you'll find Yellow Pete's shop. Tell him I sent you--he should have somethin.'" Tommy says, "I'll do that now. I'll get some weapons, then the car, then I'll stop by your place." Paulie says, "Yeah. Pull in in front of the building and honk your horn--the janitor's always lockin' the door. I'll come down and we'll go. I'll see you later." (Tommy can kill Paulie when he's on his way back to his flat and not fail the mission--he'll be at the bank later. Thanks to "Mafia Observations" by AsaSK and "Mafia Easter Eggs" by Underground.) http://www.gamefaqs.com/pc/371671-mafia/faqs/20741 Have Tommy go right (facing the building) to the T-intersection and go right toward the elevated train station. 19-04 Moonlighting-Going Shopping If you have Tommy use the method Paulie recommended to go to Yellow Pete's gun shop, have Tommy, facing the station from the intersection, catch the train on the right side and get off at the Central Hoboken station. Otherwise, have Tom- my jack a car to go to Yellow Pete's gun shop. Yellow Pete's gun shop has an entrance on the south side of the Twister The- ater on the dead-end road southwest of the "H" of "HOBOKEN" on the Map (Tab). You can have Tommy take a shortcut straight to the gun shop over the walk from the road due west of it. Once Tommy's there, have him knock (RMB) on the door, follow the man who an- swers the door down the stairs, and go into Yellow Pete's shop to meet Yellow Pete. (The only time you can see him in the game is during this mission and the next one. He's not in his shop, though Tommy can buy weapons from it, in "Free- ride"). Yellow Pete's voice is provided by Ray DeMattis who's also played Mr. Kol- vino/Cox/Bob Sanet/Arnold Dickler in four 1991/1994/1996/2001 episodes of the TV series "Law & Order," 1st Detective/Harry in two 2001/2005 episodes of the TV series "Law & Order: Criminal Intent," played Gerry Gaultieri in the 2007 "Kennedy and Heidi" episode of the TV series "The Sopranos," etc. http://www.imdb.com/name/nm0218207/ Cutscene: Yellow Pete says, "Okay. Son, what brings you here?" Tommy says, "Paulie sent me. We need some weapons." Yellow Pete says, "Right--Paulie. Yeah, I know him...at least I think I know him--that short moody guy, right?" Tommy says, "Uhmm, you could say that." Pete asks, "Still working for Salieri?" Tommy says, "Yeah." Yellow Pete says, "Well, give that old goombah my regards." Yellow Pete probably doesn't mean "goombah" as a pejorative. According to Wiktionary, it: "Probably originates from the Neapolitan cumpà, (Italian compare and the Si- cilian cognate, cumpari, akin to Spanish compadre), and literally means 'god- father,' but used to denote 'friend.' To an English-speaking ear, the unaspir- ated stops of Southern Italian (especially Neapolitan) are interpreted as voiced stops, yielding 'goombah.' Noun goombah (plural goombahs) 1. (US, slang, pejorative) A person of Italian descent. 2. (US, slang) A companion or associate, sometimes with the connotation of an older friend who acts as a patron, protector or adviser." http://en.wiktionary.org/wiki/goombah Tommy says, "Sure. Uhm, anyway, the weapons." Yellow Pete says, "Sure, sure, yeah, sure, sure--what does Paulie need?" Yellow Pete offers the following selection: Baseball bat Colt Detective Special S&W Model 27 Magnum S&W Model 10 M&P Colt 1911 Thompson 1928 Pump-action shotgun US rifle M1903 Springfield I'd recommend you have Tommy take at least the Colt 1911, S&W Model 27 Magnum, and Thompson 1928. (As in "The Death of Art," Tommy can kill Yellow Pete but not fail the mis- sion. Thanks to "Mafia Observations" by AsaSK. Don't kill Yellow Pete in this mission, though--his weapons are a big help in the next mission.) (Yellow Pete is a one-armed arms dealer, which reminds me of Phil Cassidy, the one-armed arms dealer of GTA "III" and "Vice City." I think somebody persuaded somebody to like something about the wordplay of "arm" and "arms.") https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City#Characters Tommy says, "That should be everything." Yellow Pete says, "Great! I won't keep you from your work, son. Now you say 'hello' to Paulie for me, huh?" Tom- my says, "Sure. Thanks." You can have Tommy get a fast car, like a Silver Fletcher, from the street then go to Paulie's apartment or get a fast car by doing the optional mission for Lucas Bertone. If you have Tommy go to Luca Bertone, press the RMB to start the cutscene of their conversation. Cutscene: Tommy says, "Hey, Luca. I need a powerful car and fast." Lucas says, "W-Wow! Hey, I was just about to call you! I also need a quick favor, and the car I have for you is definitely worth it." Tommy asks, "What do you need?" Lucas says, "I promised to bring some guy a delivery and I can't get out the shop today. Hey, could you take it to him?" Tommy says, "Okay. I ain't done no deliveries yet--sure." Lucas says, "Now make sure nothin' happens to the guy before you give it to him. He's passin' it on to someone else and if som'in' happens to him, the whole deal's ruined." Tommy asks, "And is something likely to happen?" Lucas says, "Hmmm, well, well, you know, uh, you never can tell." Tommy asks, "Where do I find this guy?" Lucas says, "On the plot under the hoistin' bridge crossin' to Downtown. His name's Dick. Before you give it to him?--make sure you ain't followed." Lucas gives Tommy a small light brown package and says, "Here it is." 19-05 Moonlighting-Lucas Bertone Have Tommy go to the road under the east end of the East Marshall Bridge to meet Dick. Cutscene: Tommy asks, "You Dick?" Dick says, "Dick? My name's Big Dick!" Tommy says, "Ahh, sure. I got this package from Luca--Dick" Tommy gives him the package. Dick says, "Great. Anyone tail you?" Tommy says, "I don't think so--no." Dick asks, "Yeah? Then who are those guys?" Tommy turns and sees several armed men running towards them. Tommy says, "Shit!" Dick says, "So? Show them what you got." Tommy says, "You too, Big Dick." Have Tommy help Dick shoot three gangsters--two have S&W Model 27 Magnums and one has a Sawed-off shotgun. Have Tommy talk to Dick. Cutscene: Dick says, "Hey, you ain't as soft as you look." Tommy says, "You neither." Dick asks, "What do you mean?" Tommy says, "Ah, nothing--don't worry about it. Enjoy yourself." Dick says, "Okay--fine. Send my regards to Lucas." Dick dashes up the nearby stairs. (You don't have to have Tommy follow Dick, but in case you're curious about where he goes, he walks to the south end of an alley a couple blocks south of the "D" of "DOWNTOWN" at the south side of the wide "J"-shaped block that's south of the downtown church. He walks to a green door and disappears.) Have Tommy return to Lucas. (Right after Tommy finishes his effort to help Dick fight the gangsters, code- busters has Tommy drive back into Lucas' service station while Dick runs after him. Once Dick is in the service station, codebusters has Tommy park across the garage door so Dick can't leave. After having Tommy talk to Dick, codebusters has Tommy talk to Lucas while Dick tries to escape. See the video by codebust- ers at 6:30 at the next link.) There's a Health cabinet worth 50 Health in Lucas Bertone's auto service shop. Have Tommy talk (RMB) to Lucas. Cutscene: Tommy exclaims, "Jesus, Lucas--that was a close one." Lucas asks, "Hey, what happened?" Tommy says, "As soon as I got there, some hoods wanted to beat on us." Lucas asks, "Is Dick all right? Did you give him the package?" Tommy says, "Yeah, no problem. We took care of them together and then he took off someplace." Lucas says, "Ah, thank God! Ah, you don't know how grateful I am. I have a real beauty for you now. It's an American car from a German manufacturer--it's the best around these days." Tommy says, "Well, it was certainly worth the risk. Where can I find it?" Lucas says, "Yesterday I overheard a customer. Today around this time?--he's usually drivin' from Oakwood Junior High School to a meetin' somewhere on Cen- tral Island. Then follow him and, where he parks, ya simply take the car. Yeah, the locks will be your only problem, heh heh heh, but I know you'll manage 'em no trouble." Tommy says, "Thanks, Lucas. Can't wait." 19-06 Moonlighting-Lucas Bertone 2 Have Tommy drive toward Oakwood Junior High, which is the big building marked with brown on the east side of Oakwood on the Map (Tab). As Tommy gets close to it, a guy drives from it in a Trautenberg Model J (Duesenberg J)--it's a long open top red and black car. https://en.wikipedia.org/wiki/Duesenberg_Model_J Have Tommy follow the Trautenberg Model J on a circuitous route till it's parked by the Greek revival-looking building by the first "N" of "CENTRAL IS- LAND" on the Map (Tab) and the driver walks away. http://en.wikipedia.org/wiki/Greek_Revival_architecture As uberwolf420's video at the end of this section shows, you may need to have Tommy use his car to shove the Trautenberg Model J if it gets stuck in traffic. You can save a lot of time by having Tommy park in front of the Trautenberg Model J to stop it before it leaves the area of the high school, shoot the driv- er, and take the car. See 0rland0walkthrough's video at the end of this sec- tion. (If the driver gets out of the car before Tommy can kill him, Tommy will have to beat him in a shoot-out. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 To have the Trautenburg Model J in FR, have Tommy get the car from the teach- er, park it on the sidewalk outside the windows of Salieri's Bar, then jack another car to do the rest of the mission. (Thanks to Fruffles.) http://mafiascene.com/forum/ Codebusters has Tommy get out of his car just south of the north bend in the road that goes by the high school, stand in the path of the Trautenberg Model J to stop it, get in the passenger seat, and be driven away. See the video by codebusters at 9:15 at the next link. If you use that method, you can have Tommy look around (click the LMB) or even do a driveby (scroll to any weapon and click the LMB) (click the RMB to return to normal "camera" aim). Tommy will be driven to the west side of the block of the "T" of "CENTRAL ISLAND" on the Map (Tab). There, the driver gets out of the car and enters a building that looks like the kind of building in Washington, D.C. that resembles a miniature Parthenon. Tommy can just get in the driver's seat and drive it away. http://en.wikipedia.org/wiki/Parthenon Have Tommy drive to the front of Paulie's apartment (about where the "i's" of "Salieri's Bar" is on the Map--Tab) and honk the horn. Paulie comes to a second floor window and says, "Okay--be right down." Paulie come out of the apartment building and gets into the car. Have Tommy drive him to the First National Bank. It's on the south side of the block that's south of the block with "Down" of the "Downtown" train station on the Map (Tab). On the way, Paulie asks, "So what? Everything's in order? Got everything you need?" Tommy says, "Yeah, yeah" and laughs, "Hey, that Yellow Pete is a little nuts!" Paulie says, "He's an old loony but his stuff's good." Tommy asks, "Why they call him 'Yellow'?" Paulie asks, "Did you see his teeth? They're the yellowest in town and they also stink the most!" Amused, Tommy says, "Uh, right, right." (GTW note: guys--no disguises?) http://en.wikipedia.org/wiki/Disguise Once in front of the bank, Paulie says, "Here it is--stop the car." Have Tom- my park with the car pointed north in front of the bank and go with Paulie to the door. Paulie says, "Okay, let's go in." 19-07 Moonlighting-The Bank Heist Paulie's Health bar appears above Tommy's Health bar. Have Tommy go with Paulie from the indoor entrance area into the main room of the bank but stop about 10 feet short of where Paulie stops so you have a clear view of both the door Tommy just came through and the door at the far end of the room. Paulie yells, "Okay, everybody--this is a heist! Get down on the floor and nothin' will happen to you. I said on the floor--everybody!" He tells Tommy to "Deal with the guard!" A pocket watch counting down five minutes, the length of time Tommy and Paulie have to complete the heist and get away before the police arrive, appears in the upper right corner of the screen. Have Tommy shoot the guard that comes from the doorway across from the doorway that Tommy just came through and the guard that comes from the wooden door at the far end of the room and goes behind the desk nearest to him. The guards of the bank all have dark blue pants and hats and white shirts. Paulie says, "Okay, I like it--nice and cool. Everything will be hunky dory." http://en.wiktionary.org/wiki/hunky_dory During the next batch of conversation... Paulie yells, "I want the keys to the safe and make it quick! Where are they?" The clerk says, "Uh, sir, the keys to the grating are here but--but only the manager has keys to the safe." Paulie yells, "What? Where can I find the manager?" The clerk says, "Um, he's upstairs in his office." (If Tommy hasn't left yet, Paulie tells him, "Okay--find the keys and get the dough fast, man!") ...have Tommy go through the wooden doorway (which one of the guards came through) at the far end of the room, go left to the bookshelf left of the EXIT door, and get the keys to the grating (which I call a cell door), which are on a key ring hung on the front of the bookshelf between the first two rows of shelves on the right. Have Tommy go through the nearby EXIT door, go up the stairs ahead to the sec- ond floor, and kill two guards. Have him go, in relation to his starting posi- tion on the second floor, into the hall on the left and through (RMB) the first door, marked "DIRECTOR," on the left. Have Tommy demand (RMB) that the manager give him, "The keys to the safe!" While the manager says, "They're--they're there in--in the cupboard--uh, just don't k-k-k-k-kill me--I have a f--amily," have Tommy open (RMB) the cupboard on the right--the right door of the two bigger doors to the right of the book- shelves--and take (RMB) the keys. Have Tommy leave the room, go right, take the hall on the right, and go back down the stairs and continue down to the bottom of the stairs. Have Tommy con- tinue ahead through a little room, through (RMB) the grating/cell door ahead, and continue through the hall which makes three clockwise 90 degree bends. Have Tommy shoot the guard that's at the end of the length of hall beyond the third bend, shoot the guard that's in the hall to the left of that length of hall, then go to the end of the left hall. Tommy opens the grating/cell door. Cutscene: Tommy opens the safe then unlocks and goes through the grating/cell door beyond it. He says, "Wow!" as he looks at all the bars of gold, stacks of bills, and bags (which I assume have coins). He puts stacks of bills into a bag. (When Tommy opens the safe, the music for a few moments is the same as the mu- sic played when Frank was reunited with his family. Ah, sweet mystery of cash at last I found you....) http://en.wikipedia.org/wiki/Naughty_Marietta_(operetta) On the first floor, Paulie yells at a woman to stop screaming--she's actually just sobbing and continues to sob. Paulie yells, "Stop screaming! Stop right now! Nobody move!" Tommy finishes and goes to the grating/cell door. Have Tommy, who has a bag of money draped over his left shoulder, go through the grating/cell doorway, the safe door, ahead through the grating/cell doorway and hall to a T-intersection, go right and go counter-clockwise around three 90 degree bends to the left, go ahead through the grating/cell doorway, and up the stairs. While Tommy approaches the stairs, you hear Paulie still yelling at the woman to "Stop screaming! Stop right now!" except now she's actually screaming. As Tommy gets to the top of the stairs, Paulie shoots her. Have Tommy enter the first floor, go through the wooden doorway, and go to the other end of the room. As Tommy goes by Paulie, Paulie says, "That's it--let's get outta here!" (You can have Tommy yell, RMB, at Paulie for shooting the lady hostage--thanks to "Mafia Observations" by AsaSK.) Have Tommy go through the doorway on the right, go through the doorway on the left, and enter (RMB) his car. Once Paulie gets into the car, have Tommy drive away. The game is saved after he drives a short distance. 19-08 Moonlighting-Escape A pair of handcuffs and a wanted bar appear in the middle of the top of the screen. Have Tommy drive east, go left/north, then take the shortcut, mentioned above, due east across the walk to the Twister Theater, go north to the Palermo Club, and go into the lot beside it. Paulie says, "Okay, this is the place." Have Tommy drive into the building. The handcuffs symbol switches to the symbol of the puzzled policeman and the red of the wanted bar diminishes. Have Tommy talk (RMB) to Paulie. Cutscene: Paulie says, "We're loaded, Tom! We did it! It worked!" Tommy says, "Sure looks like it. So what now?" Paulie says, "We'll change our clothes so they won't pick us up on the street and put the dough in the brief- case." Tommy says, "Fine--then what?" Paulie says, "Don't say a word to anyone. Sleep on it. Stop by tomorrow and think about what we're goin' to do with the dough. I'll take it with me so Sar- ah won't find it, you know?" Tommy says, "Just don't run off with it." Paulie says, "Sure, I'll take off to Hawaii! Ha ha ha ha ha ha haaa." Tommy says, "Don't try it--I'd find you and stuff that metal-plated briefcase down your throat." Paulie says, "I'm lookin' forward to it. Ha ha ha ha ha ha haaa." The Trautenberg Model J is available for "Freeride." Mission by 0rland0walkthrough by uberwolf420 by willzyyy 20 The Death of Art 20-01 The Death Of Art-Paulie's Flat Cutscene: as Tommy walks toward Paulie's apartment building, Tommy is heard in a voice-over talking to Det. Norman: "We hid the dough from the bank at Paul- ie's for the time being. We couldn't blow it all straight away so we arranged that I'd stop by there the next day and we'd think of the best way to invest it. I had loads of ideas of what to do with the money but I was pretty curious about what Paulie's plans were." The door isn't locked, so Tommy enters Paulie's apartment and sees he's been shot dead and is lying on the floor. Tommy is shocked and exclaims, "Oh, Jesus. What the hell happened?" Tommy draws a handgun and takes Paulie's pulse. Tommy shouts, "Paulie! Paulie!" but Paulie doesn't answer to his name. Tommy shouts, "Christ...the dough--where's the dough?!" He sees the cardboard box for it is empty and shouts, "Damn it, it's all gone." He says, "This is like a bad dream." The phone rings. Tommy looks around the apartment and out the window to make sure the area is clear then lifts the receiver. Sam is on the other end and asks, "Paulie?" Tommy says, "Eh, Sam? I-It's Tom. Paulie's dead--I, uh, I." Sam exclaims, "Christ--I knew it" and worriedly, urgently warns, "Tom, you're in deep shit. I wanted to warn Paulie. Salieri found out about the bank and decided he wasn't gonna tolerate it. I didn't make it in time. Tom, you've gotta disappear fast." Tommy says, "Sam, I--I didn't know it would be such a big deal. I--what should I do? I can't just leave Sarah and the kid." Sam says, "Okay, okay, Tom, I'll help you. We gotta meet somewhere but almost everywhere is dangerous for you now. Our best bet would be the city gallery." Tommy says, "Okay, okay--I'll be there in a little while. I--thank you. Y- You know, Paulie is lying here in a million pieces. I-I don't know who else I could turn to." Sam says, "It's okay. I still owe you one." Tommy says, "Thanks, Sam." Press the key for "Empty hands" and have Tommy leave the apartment building so the two policemen coming up the stairs don't find him at Paulie's apartment and shoot at him. As Tommy goes outside, a man in a suit and one of the undercover policemen go inside to go to Paulie's apartment. (In Paulie's apartment, as in "Moonlighting," you can have Tommy shoot the painting on a wall near the front door to make the painting twice as big, but this mission doesn't give you much time to look at it safely.) 20-02 The Death Of Art-City You can have Tommy just go to Yellow Pete's gun shop for weapons then meet Sam at the art gallery, but before Tommy meets Sam, you can have Tommy do an option- al mission for Lucas Bertone to unlock the Thor 812 Cabriolet FWD for "Free- ride." To do the optional mission for Lucas Bertone, have Tommy meet Lucas at his shop just south of the east end of the Giuliano Bridge. Cutscene: Lucas says, "Hey hey, Tommy! Hey, you look exhausted." Tommy says, "I am and I've definitely got a good reason to be." Lucas says, "What hap- pened?" Tommy says, "It doesn't matter. I-I just need a good set of wheels, Lucas." Lucas says, "We'll see what could be done." Tommy says, "Great. What do you need today?" Lucas says, "I need to find out where a certain guy is hidden. He owes a lot of people big time and I'm one of 'em." Tommy asks, "Where can I find him?" Lucas says, "Well, this hooker has fallen for him and she brings him food and, uh" (he clicks his tongue twice) "y'know, stuff, y'but so far nobody knows where. So you need to find her and find out where he's hidden. And then I'll find him and deal with him." Tommy asks, "And, uh, where do I find her?" Lucas says, "Uh, she works in that same hotel which you blew a hole out of in '32" (the Corleone Hotel, where Tommy set off a bomb in "The Whore"). "Uh, but if you wait for her there, eh, she'll certainly lead you to him." Tommy asks, "And then?" Lucas says, "When she goes home, just come back here and tell me where she goes." Tommy says, "Okay." 20-03 The Death Of Art-Lucas Bertone Have Tommy go to the Corleone Hotel--it's on the west north-south street on the third block from the south in Downtown. When the hooker (blonde, red coat, black dress) comes out of the hotel, Tommy says, "That would be her." Have Tom- my follow her (in his car if you want to have it handy when the pursuit is over), but not too closely or she'll realize she's being followed and you'll fail the mission. She goes north from the hotel, goes east/right to take the narrow road to the church, takes a path to the front of the church, goes east across the front of the church, goes across the street to the corner to the northeast, goes east to the next corner, goes across the street, and goes through the door by the first Oriental Beer sign south of the corner. Tommy says, "Well, it looks like I hit the nail right on the head." Have Tommy return to Lucas after seeing Yellow Pete to save time--Yellow Pete isn't far away, and you may want his weapons for what Lucas wants Tommy to do. Have Tommy, who only has a Colt Detective Special, go to Yellow Pete's gun shop at the side of the Twister Theater on the dead end road southwest of the "H" of "HOBOKEN" on the Map (Tab). (Just a reminder: you can use the walk that goes due east from the Twister Theater to go to and from Yellow Pete's shop.) Cutscene: Yellow Pete says, "Hello, son. So--how's Paulie?" Tommy says, "Paulie's dead." Yellow Pete says, "Uh? I guess he ain't too well then, huh? May he rest in peace. Knowing you, he('s) probably restin' in pieces, huh? Heh heh heh heh heh. So--your little job didn't work out." Tommy says, "It looks that way." Yellow Pete says, "Uhhm, so you'll be needing some weapons then, right?" Tom- my says, "I see you never forget the business side of things." Yellow Pete says, "Course not. That would be a b-i-g mistake." Tommy says, "Okay--show me what you got." Tommy doesn't seem to appreciate Pete's joke about Paulie "resting in pieces," but Tommy curbs his tongue. Pete offers the same weapons as in the last mis- sion: Baseball bat Colt Detective Special S&W Model 27 Magnum S&W Model 10 M&P Colt 1911 Thompson 1928 Pump-action shotgun US rifle M1903 Springfield I'd recommend you have Tommy take at least the Colt 1911, S&W Model 27 Magnum, and Thompson 1928. (Bloviator also recommends the US rifle M1903 Springfield.) Tommy says, "Thanks. Here's the money." Yellow Pete says, "Well, thank you kindly and, uh, I hope you get those bastards. Paulie deserves at least that." Have Tommy return to Lucas. Cutscene: Tommy tells Lucas, "I found him for you, Lucas. He lives Downtown on the corner of the street above the church." Lucas says, with a laugh, "Fan- tastic. She didn't see you?" Tommy says, "No way. "So where's this car?" Lucas says, "Sure. Uh, you know where the used car dealership is in town?" Tommy asks, "Up near Chinatown?" Lucas says, "Right. You'll find it there. An improved version of one sports car with front-wheel drive." Tommy asks, "And how is it better than the old one? Lucas says, "Performance, son! 'Ey, the accelerator is much better, even if, at first sight, the car looks the same. Y'but when you go for it, watch out--the car isn't for sale and belongs to the owner, and he's got real nasty dogs there." Tommy says, "I should handle it." 20-04 The Death Of Art-Lucas Bertone 2 Though Lucas didn't show Tommy how to pick the lock of a Thor 812, Tommy has now learned how to steal one. He can jack or pick the lock of one. There's a Health cabinet worth 50 health in the auto service shop. (You might wait till after Tommy deals with the dogs to use it.) (If you have Tommy kill Yellow Pete, his door guard, or Lucas Bertone, you won't fail the mission because this is the last mission and they aren't needed anymore. Thanks to Bloviator.) http://www.gamefaqs.com/pc/371671-mafia/faqs/37141 Have Tommy go to the used car lot on the south end of the triangular block on the east side of Chinatown. When no police are around, have Tommy shoot the lock off one of the two pairs of gates, open them, shoot the four Boxer dogs, pick the lock of the Thor 812 Cabriolet FWD (orange with a black soft top), and get into it. (As with the Boxer dog behind the Clark Motel in "A Trip to the Country," you can have Tommy lure the Boxer dogs near a car, blow it and them up, and put the Dogs heads in his Inventory. He can use one as a boxing glove.) Have Tommy go to the art gallery--it's represented by the big brown rectangle at the south end of Central Island on the Map (Tab). 20-05 The Death Of Art-Grand Finale Cutscene: Tommy is inside the museum. As he begins to walk through it, a nearby gangster says, "Don't move, scumbag!" Tommy says, "Oh, shit!" Two armed gangsters get the drop on Tommy as he walks through the first floor of the museum. Bills of the stolen bank money fall around him like confetti and Sam calls out "Surprise! Ha ha ha ha ha" from a small round second floor bal- cony over the center of the room. http://www.yourdictionary.com/idioms/get-the-drop-on Tommy looks up at Sam who says, "You weren't lookin' for that at Paulie's, by chance?" Tommy asks, "Sam, what's going on? I thought we were meeting alone." Sam says, "The situation's changed, Tom." Sam lights a cigarette and says, "I had to decide whose side I was on, and sorry, but it would be suicidal to stand on your side. I can live with murder, though." Tommy shouts, "So you killed Paulie?!" Sam says, "Well, I was more the means to his death--the same as I am in your case." Tommy says, "I would never have expected this from you, Sam." Sam says, "Well, I'm in a good mood. Things are lookin' up for me, and I, why, I found a bag of money." Tommy asks, "So killing off your partners is a big laugh? Maybe I should try it." Sam says, "Mm, it ain't bad, but you probably won't have time." Tommy says, "It's never too late to start. I guess honor's out of the picture." (Personally, I think Salieri would have found out about the bank robbery any- way since Tommy and Paulie didn't wear disguises, and to commit a local bank robbery behind the back of a Don at that. I've seen episodes of "World's Dumb- est Criminals" where the criminal wore a bad disguise--they didn't wear any. When you dare both the law and organized crime to hunt you down, who do you go to then--Oprah?) http://en.wikipedia.org/wiki/Disguise https://en.wikipedia.org/wiki/TruTV_Presents:_World%27s_Dumbest... Sam says, "Honor's meaningless. This is business and you've broken its un- written rules many times over, Tom. Maybe I feel some pity, but that's outta place in business." Tommy says, "I didn't notice that I was the cause of the family's problems." Sam says, "Really? You did what you wanted, Tom! You didn't kill Frank! You let that whore get away and then the bank? You can't do what you know is right because you don't know nothin.' You don't grasp the effects of your actions" (on the rest of the crime group). "The Don is the thinker." Tommy says, "You were never a great thinker so you probably need him. That's not how I feel. I can think for myself." (Then where were the bank robbery disguises? Never mind....) Sam says, "The opinion of Don Salieri is that he won't go and sit in jail just because of your feelings. And I agree with his opinion completely. Don Salieri really liked you, Tom, and I did, too. We'll cry together at the funeral." Tommy says, "You poor bastard, Sam. I feel sorry for you." Sam says, "But I'm alive. It's a pity you can't use that money. Oh, don't worry--we'll give Sarah a little somethin.' You know, single mothers don't have it easy these days. The Don will take care of her--he isn't as much of a mon- ster as you think. Goodbye, Tom--it was nice knowing you. Take good care of him, boys. And please--don't make him suffer. He's my buddy." Just after Sam leaves, Tommy pulls a Max Payne bullet time move and dives for cover behind a pillar to avoid being shot while using his Colt Detective Special to shoot one of the two gangsters. http://en.wikipedia.org/wiki/Max_Payne http://en.wikipedia.org/wiki/Bullet_time (GTW note: there's one thing I'd criticize about the game that I don't remem- ber seeing in any of the reviews. When Tommy and Paulie rob the bank, they don't wear disguises. It's a bank in their own town, and they don't even change their clothes from what they usually wear. (So before you're too harsh on Sam, remember that he didn't have to tell Sali- eri who committed the robbery--the whole town was going to know the next day. He didn't have to give any of the reasons for killing Tommy he gave in the last segment--he could have just said, "You robbed a bank without wearing a disguise? We're going to have to kill you. We've got rules about things like that.") (According to gaming.wikia: "Much of Lost Heaven's art gallery interior, which is featured prominently in the final mission, is based heavily on the Kunsthis- torisches Museum in Vienna, Austria. The gallery's grand stairway, grand cupola and exhibition rooms are recreations of those seen in the Kunsthistorisches Mu- seum. The name of the Salieri family is also a pun on the famous Cellini Salt Cellar, called Saliera, which is housed in the museum.") http://gaming.wikia.com/wiki/Mafia:_The_City_of_Lost_Heaven (inactive) http://en.wikipedia.org/wiki/File:Kunsthistorisches_Museum_Interior.JPG http://en.wikipedia.org/wiki/Cellini_Salt_Cellar http://en.wikipedia.org/wiki/Kunsthistorisches_Museum (I think the name "Salieri" may also have been a reference to the opera com- poser Antonio Salieri.) http://en.wikipedia.org/wiki/Antonio_Salieri (See the video by x1805 comparing the Kunsthistorisches Museum and the museum in the game at the next link.) Have Tommy collect ammo as needed throughout the following. And remember to repeatedly tap, not hold, the LMB to have Tommy fire the Thompson 1928. Have Tommy use the Colt Detective Special to shoot the two gangsters just ahead in the room. (If you had him get the Thompson 1928 and the rifle, one is on the ground. Pick it up with the RMB.) Have him use the Thompson 1928 to shoot the gangster that shoots from the top of the stairs ahead then the gang- ster that does the same thing. Have Tommy move out into the room and shoot the gangster on the stairway behind him to his left as he comes into view beyond the edge of the staircase. Have Tommy go up the stairs ahead of his starting position, go through a room into a second room, go through the doorway on the left with a hairpin turn into a room, and shoot the two gangsters in the room ahead--one at the far end and one by the left wall. Have Tommy go ahead through the room the two gangsters were in, through the doorway to a balcony. If you have the rifle, shoot the gangster on the balcony that's across the room. Use the corner to the right as cover to shoot the gang- ster below at the base of the stairs, then two more that appear there. Have Tommy go down toward the staircase then return to avoid a Grenade explosion at the base of the stairs, then shoot two gangsters that appear there. Have Tommy go to the dead gangster on the balcony to get his Thompson 1928 ammo. Have Tom- my go up the stairs. Cutscene: Sam talks to Tommy from a balcony as Tommy turns and looks up to him. Sam says, "As I see it, the boys underestimated you, Tom. Well, I hope they'll be luckier this time. Boys, be careful you don't break anything. There are lots of beautiful and valuable things in here." Sam casually strolls away. (In real life, I think Sam would have shot Tommy before he turned around or Tom- my would have shot Sam. Never mind.) Have Tommy back up to the wall and shoot the gangster at the top of the left set of stairs, the gangster on the balcony ahead, the gangster on the balcony to the left, and go up the stairs backward a bit to shoot the two gangsters on the balcony behind him. Have Tommy go up the stairs and ahead to a room surrounded by a hall. Have him shoot a gangster that's in the room and two in the hall. Have Tommy go back to the top of the staircase, open (RMB) the big double wooden doors to an orange room, and shoot the two gangsters that are in it ahead and two more that are at the left side of the room. Have him go ahead through that room and a green room into an orange room, where you have him go through the doorway on the right into a green room and shoot two gangsters. Have him go ahead into the orange room and turn right and use a sofa for cover to shoot through the doorway on the far end of the room to kill the gangster in the next room. Have him go into that green room to kill another gangster. Have him go through the orange room ahead, partway through a hall, into the hall on the left, and go up the stairs on the right at the start of that hall. A Grenade explodes that was thrown to the base of those stairs as Tommy passed it. Have him shoot the gangster that's just to the left of the top of the stairs. Have him go back down the stairs and across the hall to use the Health cabinet for 50 Health. Have him go up the stairs by the Health cabinet, through the open doors to the right into a hall and go right, follow the hall through a 90 degree bend to the left, and go straight ahead through the hall. 20-06 The Death Of Art-Sam Cutscene: as Tommy walks onto a balcony holding a Colt 1911, Sam takes a shot at him with a Thompson 1928 from the balcony across the room. They each take cover beside one of the rectangular spaces of the walls at the edge of the bal- cony that surrounds the room. Tommy says, "It looks like YOU underestimated your new partners. Maybe you oughtta change sides." Sam says, "It's still not over, Tom!" Sam dashes to another cover spot while Tommy takes a couple of shots at him then changes his cover position. Tommy says, "Things aren't what they look like, Sam." Tommy takes cover be- hind a wall at the edge of a rectangular space in the wall as he says, "Salieri also double-crossed you." Doubtfully, Sam asks, "What are you talking about?" Tommy says, "We almost got killed because of those stupid cigars. Salieri knew that the job was risky. There were diamonds hidden between those cigars." Sam comes out from his cover to aim his Thompson 1928 in Tommy's direction as Tommy says, "He didn't wanna give us a cut. That's why Paulie wanted to take the bank, because he realized how Salieri was ripping us off." Sam says, "He told me about those diamonds, Tom. He only wanted to keep them secret so nobody knew where they were before he sold them. Besides, the dia- monds have nothing to do with the fact that," Sam shouts, "you didn't kill Frank!" Sam says, "He broke the Omerta. Which is worse, Tom?" Tommy asks, "How do you know I didn't kill Frank?" Sam says, "You can blame it all on someone else you didn't kill. You're too human. She came back to the city and we found her by accident." Tommy says, "Damn it" and runs across the nearby rectangular space in the wall while taking a shot at Sam, who ducks back behind cover. Sam says, "Tom, Tom, Tom--you know you can't trust a dame. I can understand it isn't easy to kill your wife's best friend. Nyeh, I should have done it for you. Heh heh, she also pleaded with me and cried, uh. Well, we realized that we couldn't rely on you, so we checked up a little and found out about Frank." Tommy asks, "Sam, do you really think everything has to end like this? We still got a chance." Sam says, "There ain't no way back now, Tom. I'm sorry." Game saved Have Tommy go to the balcony window to the right and shoot at Sam, who's at a balcony window across the room. Again, remember to tap the LMB repeatedly to fire the Thompson 1928 at him. Go clockwise through the hall till Sam appears ahead and do it again. Repeat if needed. The easy way to have Tommy kill Sam and complete the mission: - Linkin101's method: Have Tommy turn right, go around a pillar, and run clockwise through the hall, following a 90 degree bend, till you get to a corner where you can see Sam at the other end of the length of hall. Have Tommy use the Colt 1911 to fire at him seven times. Watch Sam as you have Tommy wait for about half a minute be- hind the corner. Have Tommy shoot Sam another seven times. Sam runs away. Have Tommy go counter-clockwise through the hall around three 90 degree bends. Have Tommy ready to shoot Sam, because as Tommy gets close to the next corner, Sam appears from behind it. Have Tommy shoot him. - Ivan18241's method: Ivan18241 does it basically the same way except has Tommy use the Thompson 1928 to keep shooting at Sam till Sam runs away. Then have Tommy continue clockwise through the hall around two 90 degree bends and shoot Sam who appears as Tommy approaches the third bend. Cutscene: Sam, shot by Tommy, says, "Ow!" and staggers away leaving a trail of blood as Tommy pursues him with his Colt 1911 drawn. Sam comes from behind the corner ahead of Tommy with a Thompson 1928 and takes a couple of shots at Tommy, who drops to the floor. The machine gun jams, so Sam says "Damn it" and drops it. Tommy aims his gun at Sam, who holds up his arms in surrender. But Sam drops his arms as he says, "Hey, it's the same situ- ation again, Tom. And once again, you can't decide." Sam limps away and Tommy says, "Damn it." Sam limps through the museum, trying to escape, while Tommy, with his gun drawn, follows a trail of Sam's blood. Sam goes toward the same small round balcony he stood by when he first appeared in the mission. It's below a balcony Tommy is on, and Tommy shoots Sam in the back. Sam looks at the blood on his hand as he says, "Y'--you did it. But they'll get you all the same. Salieri?--will get you." He turns to face Tommy, who continues to aim his gun at Sam. Sam says, "He stood by you--you rat. You're dangerous, Tom. And Paulie?--is dead. He was never--never sure--that you would--would--forgive--his death. Oh, you're gonna have to hide--like an out- cast. And one day they'll get you--all the same" (he laughs a bit)--"like Frank." Tommy says, "They found him?!" Sam says, "You only--length--lengthened his life. But in the end, they found him--all the same. And Frank--was the Don's--only real friend. Friendship ain't worth shit." Tommy shoots Sam three times. Sam dies and falls face forward. Drops of Sam's blood fall onto the bills he threw to the first floor when he first con- fronted Tommy at the museum. The Thor 812 Cabriolet FWD is available for "Freeride." "Freeride Extreme" has become available (if you haven't already used the gim- mick to make it available). Mission by 0rland0walkthrough by olivierkahm by uberwolf420 by willzyyy Epilogue Cutscene: 1938 Tommy and Det. Norman come to the end of their conversation in a cafe in Cen- tral Island. Det. Norman asks, "So it was you again, huh? You destroyed the picture col- lection worth a few million dollars?" Tommy says, "I wasn't planning on it, but somehow it worked out that way." Det. Norman asks, "Otherwise, that's everything?" Tommy says, "I got out of there fast. There was no picnic. I really was in danger, but I pulled it off. I took the wife and daughter and immediately left the country. Sam was right: if they decided to find Frank in Europe and take revenge almost five years after he disappeared, they wouldn't let me just leave after betraying them." Det. Norman asks, "And you're willing to say all that you've now said to me in front of a court and give evidence against all those men? Don't you think the situation will be a lot worse for you? What you're planning to do now isn't be- trayal--" (Salieri's group's view of what Tommy wants to do would be that) "it's more like treason." Tommy says, "If these people go to jail, or better yet, death row, they won't be able to take revenge on me--at least not as easily as if they were free. I am willing to give evidence against them if you ensure our protection and, after the trial, a new identity for me, my wife, and my daughter." Det. Norman says, "If we manage to pull it off, it'll be the biggest legal battle this country's ever seen. It's an interesting offer. I don't know if it's moral to help somebody like you, but I think the results'd be worth it. I think we'll help you." The front page of newspapers appear with the headlines: "GANGSTER TRIAL! What will be next?" "SALIERI'S GANG PUT BEHIND BARS?" "80 GANGSTERS CONVICTED!" "ELECTRIC CHAIR FOR SALIERI'S HITMEN" (There's a picture of a Boxer dog in the lower right corner of the last front page.) Tommy's voice narrates the rest in a voice-over from beyond his death. Tommy is shown writing at a small table in his jail cell. In a voice over, Tommy says, "Everything worked out until the legal case. I sat in my cell and wrote down the evidence I had against all the people I had worked with--people I had been friends with for ten years. "The case was huge and caused a shock throughout the country. Salieri got life--even some of his thugs got the chair. The shortest sentence was eight years. I spent the whole time in a closed cell at a secret location with no visitors. I didn't see Sarah or my little girl the entire time. Tommy is shown at least 20 years later--his hair is a bit lighter, he has a mustache, and he's watering the lawn of his house, which looks like a nice two story house in a middle class neighborhood like Oakwood. Tommy (voice-over): "In the end it was worth it. Norman got us new identi- ties and moved us to the other end of the US. I got work as a driver for a re- spectable company. We started a whole new life. This peace was only inter- rupted by the war" (WWII), "but we got through it." A red car, which looks mostly like a 1957 Ford Thunderbird, parks in front of the house. Two men get out of the car and approach Tommy. One of the men asks, "Mr. Angelo?" Tommy says, "Uh, yes?" as he turns to face them. The man says, "Mr. Salieri sends his regards" and shoots him point blank with a Sawed-off shotgun. Tommy is shown lying on the lawn in a pool of blood with blood on his stomach and around his mouth--the aim of the "camera" moves from his face, around him, then circles as it pulls up and away. While that is shown, Tommy is heard in a voice-over: "You know, the world isn't run by the laws written on paper. It's run by people. Some according to laws, others not. It depends on each individual how his world will be, how he makes it. And you also need a whole lot of luck so that somebody else doesn't make your life hell. And it ain't as simple as they tell you in grade school. But it is good to have strong values and to maintain them: in marriage, in crime, in war--always and everywhere. "I messed up. So did Paulie and Sam. We wanted a better life, but in the end we were a lot worse off than most other people. You know, I think it's impor- tant to keep a balance in things. Yeah, balance, that's the right word. Be- cause the guy who wants too much risks losing absolutely everything. Of course, the guy who wants too little from life, might not get anything at all." THE END The credits roll up the screen. You can also watch them by picking the Cred- its option from the Main Menu anytime during the game. willzyyy Ending/Final Mission - The Death Of Art/Epilogue tuus4 Ending, etc., and end credits/"Where Do Gangsters Go?" by the Lordz of Brooklyn https://en.wikipedia.org/wiki/Lordz_of_Brooklyn Bonuses for completing the game "Freeride" now lets you adjust red bars for traffic density, pedestrian densi- ty, and police patrol density from zero to the default level. See the section on "Freeride" for the secret door gimmick that lets you adjust those earlier. "Freeride Extreme" is available. See the section on "Freeride Extreme." See the section on "Freeride" for the secret door gimmick that makes "Freeride Ex- treme" available earlier. There are also bonuses the game doesn't announce at the completion of the game: The speed limit Tommy has to exceed to create a minor offense in the main story missions and "Freeride" is increased from 40 to 60 miles per hour. Cor- responding to that, pressing F5 now creates a speed limiter of 60 mph. Speedometers change from showing numbers for every 10 mph (easy to keep a check on 40 mph with) and a top speed of 160 mph to showing numbers for every 15 mph (easy to keep a check on 60 mph with) and a top speed of 240 mph. The speed Tommy has to exceed to create a major offense for speeding in the main story missions and "Freeride," and to make money for speeding in "Free- ride," is increased from 70 to 105 mph. **** Mods Mod sites http://mafiascene.com/ http://mafiascene.net/ (previously mafiascene.com) http://mafia.gamona.de/ http://www.mafia-game.ru/ http://www.moddb.com/games/mafia/mods You can use Google Translate at the next link to translate the foreign sites: http://translate.google.com/# How to install mods in "Mafia"--Mafiascene modding support group: http://rubymafiamods.forums-free.com/how-to-mod-mafia-tutorial-t9.html http://mafiascene.com/forum/ A special thanks to Muggy and Matteo at the mafiascene web site for some tips on how to do these things. http://boardreader.com/thread/Mod_School_Tools_and_Techniques_3k76Xcym.html General modding info Many of the game files of "Mafia" are in *.dta archives. DataXtractor ena- bles the game to use the new files you want to use. Almost every mod will be installed in the same way as in the following example. It guides you through the installation of a typical car, which is comprised of "maps" and "models" folders. Installing mods Mafia DataXtractor v.1.1 Download Mafia DataXtractor v.1.0 if you have v.1.0 of "Mafia" or Mafia Data- Xtractor v.1.1 if you have v.1.1 or v.1.2 of "Mafia." (If you have "Mafia" v.1.0 you're generally better off using the patch to upgrade your version of "Mafia" to V.1.2.) MafiaDataXtractor v1.0 by MassaSnygga (that better not be a white modder) for Mafia version 1.0 http://www.moddb.com/games/mafia/downloads/mafia-data-xtractor-v10 MafiaDataXtractor v1.1 for Mafia version 1.1 or 1.2 http://mafiatown.gram.pl/narzedzia,pliki,12.html Install it in your main game folder and run it. The program patches the Mafia rw_data.dll file so the .exe can use the folders you create. When it asks you to choose the data files you want to extract, close the pro- gram and don't extract any *.dta files. Using a car mod Open your car mod folder which should contain two folders--a "maps" folder and a "models" folder. It may also have a readme file. A car mod always replaces a car which is already in the game. For example, if you have an arrow00.4ds file in the models folder of your mod, your mod replaces the Silver Fletcher (Pierce Silver Arrow). If the file name of your car mod doesn't use the name of a car already in the game (as with the 57 Chevy mod by MafiaMan9mm listed below--the models file is called 57BelaireCustom.4ds), you'll have to change the file name in the models folder to the file name of the car you want to replace. A list of "Mafia" car names and the corresponding file names is at the next link (thanks Muggy): http://mafiascene.com/index.php For example, if you want to replace the HotRod, you change the file name to FordHOT00.4ds Copy your maps and models folders to C: > Program files > Mafia. If you've already put maps and models folders there, copy the files from the mod to the same-named folders in the game folder. Store your mod folder somewhere else so you can know the names of the files if you want to uninstall them later. (I store all the mods, walkthroughs, and message board information I like, which can disappear from the Internet after a game has been released for a while, for a game in a folder for each of my games on my external drive.) Your mod should appear anywhere in the game the car it replaced normally ap- pears. If you don't know which car you replaced, look through the Carcyclope- dia. Using other mods Installation of other mods is done the same way. You copy the files of the mod to the right folders. You don't need to activate the mod separately. It will work with other mods if they don't mod the same files. For example, you can use "Brandnames V2" to change some brand names and simultaneously use the "Sky Mod" to change the sky. If the mod has an *.exe–file, read the readme.txt of the mod for further in- structions. Otherwise, the installation procedure remains the same. If the mod then requires you to replace any of the original files of the game, you might copy the originals to a separate folder, which you might name "Mafia- OrigFiles" or such, in case you want to revert to the original versions of those files and uninstall the mod. A small percentage of mods are big and involve more folders. The mod may re- quire you to use "MafiaDataXtractor" to extract some or all of the folders of the game in order to replace some or all of the files in them. Most of the files go in these folders: Models: *.4ds Maps: picture files (*.bmp, *.jpg, etc.), *.dx1,*.dx2,*.dx3,*.565 Tables: *.def Tables > Menu: *.mnu Sounds: *.waw Sounds > Music: *.ogg System: *.dat Uninstalling mods To uninstall the mod(s) you've installed, delete the mod folders--in most cases, the "maps" and "models" folders. After you delete them, the game uses the corresponding files from the *.dta archives. If you have more than one mod in use and you only want to delete the files for one mod, check the "map" and "models" folders of the mod for the names of the files to remove from the same-name folders in the game. If you used "MafiaDataXtractor" to extract all of the game folders for a big mod, that takes up a lot of drive space, so if you want to remove such a mod to revert to the original game, it's better to just uninstall the game, delete the contents of your "Mafia" folder except for your "savegame" folder or any appli- cations you want to save, and reinstall the game. Changing the color or images of your car mod I use Irfanview (which is free) to do simple things like change the color of a file. I might use Microsoft Paint if it has some function Irfanview doesn't have. http://en.wikipedia.org/wiki/IrfanView https://en.wikipedia.org/wiki/Paint_%28software%29 To replace a file that shows one image--for example, a license plate: I'd take the image of another license plate (probably from the Internet, but you might take a photo of the license plate of your own car) and save it as a .bmp file. If it's not a .bmp file, select .bmp from the Save As Type drop down box when you save it. I'd use the Image > Resize function to make sure it's the same size as the file I want to replace then replace it. To replace one image of several shown on a file--for example, to change the license plate on a file that shows it and several other things with the license plate shown on a similar file from a different mod: I'd use Microsoft Paint and use the Select function in the upper left corner to drag a rectangle around the part I want on the second file, use Image > Crop to crop the rest away from it, use the Image > Resize function to make sure it's the same size as the part of the first file I want to replace, then save it. I'd open the first file, use the Edit > Paste From function and choose the second file--the license plate appears with temporary dashes around it on the upper left corner of the first file. I'd use the cursor to move the license plate into position, click somewhere else on the image to fix the license plate in place and make the dashes disappear, then save it. Vehicles hidden in the game files Use "MafiaDataXtractor v1.1" to extract the models folder and use the method for using a car mod described above except use one of the model folder files named below for your mod. Save a copy of the file of the vehicle you want to replace in a separate folder in case you want go back to using the original ve- hicle by that name. Delete that file from the models folder and use the name of that file to rename one of the files listed below: BigFoot.4ds monster truck--a Bolt Model B a bit more modded than bigfoot00 bigfoot00.4ds brown Bolt Model B monster truck brouk00.4ds customized Volkswagen Beetle bull00.4ds bulldozer bus00.4ds cream colored bus toyota00.4ds Toyota concept car traktor.4ds tractor xedos00.4ds 1999 Rover except flatter (Thanks to the mafiascene.com mafia walkthrough.) http://mafiascene.com/ You might pick a car that's a close match for the replacement (the VW Beetle is similar to the Ulver Airstream Tudor, for example) if you're going to have Tommy give rides and don't want the head of the person in the back seat to poke through the roof, but you don't have to. Remember how many the replacement can seat if it's going to be used in a mission, though. I also chose vehicles that Ralphy or Lucas had Tommy use to make sure the vehicle showed up in the game. Here's one possible choice of mods. I kept files in three folders: OrigFilesGeneralVehicles, OrigFilesHiddenVehicles, and RenamedHiddenVehicles. Hidden vehicle seats Model file General vehicle Model file monster truck 2 BigFoot.4ds Lassiter V16 Roadster cad_road00.4ds Bolt monster truck 2 bigfoot00.4ds Trautenberg Model J deuseJco00.4ds custom VW Beetle 2 brouk00.4ds Ulver Airstream Fordor airflFor00.4ds bulldozer 1 bull00.4ds Bolt V8 Roadster forVro00.4ds cream colored bus 2 bus00.4ds Guardian Terraplane Fordor hudfor00.4ds Toyota 2 toyota00.4ds Celeste Marque 500 merced500K00.4ds tractor 1 traktor.4ds Bruno Speedster 851 speedster00.4ds 1999 Rover 4 xedos00.4ds Schubert Extra Six Fordor chemaFor00.4ds So far, I've only gotten the bulldozer and bus to appear in Carcyclopedia. "How to convert cars from GTA Vice City to Mafia" by HeKn was at the next link which is now inactive. http://mafiascene.com/forum/viewtopic.php?f=32&t=16895 "Optimized Mafia [REVISED!]" by Muggy You can increase draw distance with the "cumdal" code, but Muggy's mod in- creases it farther. It's a self-extracting mod. Patch the game with Mafia DataXtractor v.1.1 (see above). Double click the application file for the mod, browse to Program FilesMafia, click Next, and the edited missions will be installed to the game. All the mis- sions of "Mafia" are given optimal draw distance. It may help to right click on the game.exe to bring up a menu, select Proper- ties, click the Compatibility tab, and check Run this program as an administra- tor. http://mafiascene.com/ http://ru.lhm.wikia.com/wiki/Optimized_Mafia_Revised "Mafia Swap 101" by zman0900 It allows you to pick which version of "Mafia: The City of Lost Heaven" to run. The latest version is v.1.2, but some trainers or mods only work with ear- lier versions. http://mafiascene.com/ Change a file as it instructs. At the start of a game, run it and enter the # for the mod you want to use (or for no mod). You can then pick which version of Mafia you run. If you have v1.2, you can pick v1 and use the +19 trainer, the shortcut for the race, or try some of the mods (which are version specific). Use a separate Profile for each version of "Mafia" you use. "Mafia Version Changer" I haven't tried it yet, but you might try it if "Ma- fia Swap 101" hasn't reappeared at mafiascene yet. http://www.moddb.com/downloads/mafia-version-changer-10 http://mafia.scorpions.cz/mafia/download/mafia-version-changer-1-0-fr "MafiaCon1.2" by ASM It's like the "GTA San Andreas Control Center"--it's a console for that lets you cheat and make the lead character fly. It's compatible with versions 1.0, 1.1, and 1.2 of "Mafia: City of Lost Heaven." http://mafiascene.com/ http://www.moddb.com/games/mafia/downloads/mafiacon-v12 Copy all the files for MafiaCon1.2 to the game folder. Start the game with the MafiaCon.exe. For invincibility, press the tilde key ~ (the key left of the exclamation point key) during the game to bring up the console then type: unlimitedhealth 1 Press Enter to enter the code then press the tilde key to exit the console. To disable it use the same method except type: unlimitedhealth 0 To make Tommy's vehicle go very fast use: NUM+ Forward NUM- Reverse For noclip have Tommy on foot, not in a vehicle, and use: https://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29 HOME Fly Forward END Fly Backward PGUP Strafe Right INSERT Strafe Left PGDN Fly Up DELETE Fly Down "Car Spawner Mod" by dada222 This mod is for v1.0 of the game. If you have a later version and want to play using v1.0, see "Mafia Swap 101." It lets you buy the FRE car you want for "Freeride" during "Freeride" instead of only at the start of the mission. You can change your car without having to start "Freeride" again. http://mafiascene.com/ http://www.moddb.com/games/mafia/downloads/car-spawner "Mafia Car Value Editor" by swd It lets you edit car properties--weight, maximum speed, etc. Run "MafiaDataXtractor v1.0" (see above) and extract the Tables folder files (you don't need to extract all the game folders as the ReadMe file suggests). The Tables files appear in the game folder in a Tables folder. Run the "Mafia Car Value Editor," click "File," "Open," and browse to the ve- hicles.bin file in the Tables folder. Matteo's easy method to transfer the traits of a HotRod taxi to a Falconer Yellowcar taxi: http://mafiascene.com/forum/ Open MCVE (Mafia Car Vehicle Editor) Open File vehicles.bin in the mafia/tables folder Click on the Copy Button Scroll down in the from menu and choose HotRod(FordHot) Scroll down in the to menu and choose Falconer Yellowcar (taxi) Click On Copy and Save and click through the next two steps. You're done--your Falconer Yellowcar taxi will rip through the streets of Lost Heaven with ease and can pile up those speeding points in "Freeride." http://mafiascene.com/ http://www.moddb.com/games/mafia/downloads/mafia-car-value-editor http://mafia.scorpions.cz/download/mafiacarvalueeditor-cz http://barmafia.free.fr/dlm/download.php?id=364 "Mafia Weapons Value Editor," "Mafia Value Editor," and "Bscript View 6.0" "Mafia Weapons Value Editor" by jaxx http://mafiascene.com/ http://barmafia.free.fr/dlm/download.php?id=367 Run "MafiaDataXtractor v1.0" (see above) and extract the Tables files (you don't need to extract all the game folders as the ReadMe file suggests). The Tables files appear in the game folder in a Tables folder. Run the "Mafia Weapons Value Editor," click "File," "Open," and browse to the predmety file. The MWVE lets you edit weapon properties--the rounds per clip, total rounds, range, damage, burst rate, reload rate, sound type, and holding type for a weap- on. "Mafia Value Editor" by swd http://mafiascene.com/ http://www.moddb.com/games/mafia/downloads/mafia-value-editor "Bscript View 6.0" by BrainGib http://mafiascene.com/ http://www.moddb.com/games/mafia/downloads/bscriptview-60 http://www.braingib.privat.t-online.de/ "Bscript View 6.0" lets you change scripts and move/add/delete people, cars, weapons, and other objects. Matteo, at the next link, now inactive explained how to use the "Mafia Weap- ons Value Editor" and "Bscript View 6.0" to put a super Thompson 1928 in "Freeride." (There were many other useful modding tips there, too.) http://mafiascene.com/forum/viewtopic.php?f=32&t=16798 Use the Data Extractor (see "Installing mods" above) to unlock your files. Open the MWVE and open the "perdemty.def" file in your tables folder You don't want to turn the regular Thompson 1928 into a super gun or the crim- inals will have one, so scroll down to the next to last weapon--a silenced Thompson. Make the following changes: Rounds per clip 250 Total Rounds 750 Range 900 Damage 9000 (higher numbers create more damage) Burst rate 10 Reload Rate 100 Recoil Style 1 Sound Type Thompson HoldingType Handgun and click save. You've created a super damage, super speed, one-handed (Tommy can shoot while driving) Thompson machine gun. To get it into the game, run "MafiaDataXtractor v1.0" (see above) and extract the Missions files. A Missions folder appears in the game folder. Run bscriptview and open the scene2.bin file in the missions/freeride folder and find the start script. In the start script, change the line character_addweapon 0,10,50,150 to character_addweapon 0,33,250,750 Save the script change. You can do the same with the 2tommy script where you buy a new gun at Yellow Pete's place. You can have Tommy walk around with the gun exposed and the po- lice won't consider it an offense because it's out of the "weapon" range of scripts. "Alive Mod" by MikeMouse The Alive Mod (like SMOD for HL2) v16 at mafiamods http://homepages.ihug.com.au/~trident/html/mainFrame.htm (inactive link) http://users.atw.hu/mafiaextra/modok/alive/angol.htm http://www.moddb.com/mods/the-alive-mod http://www.moddb.com/mods/the-alive-mod/downloads/alive-mod-evolution-v18 http://mafiascene.com/forum/viewtopic.php?p=122608 http://etalon-arm.ru/index.php?language=en&page=p115 It has a flying car, alien super powers, mini-Paulie, super weapons, etc. Click "English" by the USA flag in the upper right corner at MikeMouse's site to read it in English. (Inactive links) http://www.webgamer.ru/ http://www.webgamer.ru/downloads/ http://www.webgamer.ru/index.php?page=p115#p115221946en1 http://homepages.ihug.com.au/~trident/html/mainFrame.htm Run "Mafia DataXtractor v.1.1" as described above and extract all the files (this will be a relatively large mod). Install v.16 Don't install all the files--only install those of the mod files from the mod folders to the corresponding game folders as indicated by the in- structions: http://www.moddb.com/mods/the-alive-mod Then add v.18, which is not a standalone mod. Copy the mod files from the mod folders to the corresponding game folders and replace files when asked to do so. http://www.moddb.com/mods/the-alive-mod/downloads/alive-mod-evolution-v18 http://etalon-arm.ru/izmerenie-fizicheskih-faktorov/ "Alive Mod" user manual (Inactive link) http://homepages.ihug.com.au/~trident/html/user_documentation.htm "Mafia Hack V1.03" by Mafiascene Put the application in the game folder. Choose which version of "Mafia" you run (1.0, 1.1, or 1.2) with the drop down box every time you start "Mafia Hack." Start "Mafia." During a mission, tap a key for an effect (see below). Effects can be toggled on or off. When a cheat is enabled you will hear the "Info-Message-Box-Sound." When a cheat is disabled you will hear the "Error-Message-Box-Sound". PgnUP - Fly Forward (noclip) * To have Tommy fly, press PgnUp once and have him move a bit forward. Now you can have him fly by pressing PgnUp. (To stop the noclip effect, send Tommy near the ground and press a directional key. If you press one while he's high in the air, he'll fall to his death. (During FRE, before Tommy does the mission in which he follows an airplane, it hovers southeast of the mouth of the monster cave. You wouldn't think the plane would need to be solid, but if you send Tommy toward the lower area of the front of the propellers, he's sucked behind them and dies in a splortch of blood.) The side of the plane is marked "V-TA." It may be related that during the Cold War, the Soviet Air Force was divided into three branches--one was Mili- tary Transport Aviation (Voenno-Transportnaya Aviatsiya or "VTA"), which con- trolled all transport aircraft. I think it may be meant to look like a 1930's Fokker F.XVII.) http://en.wikipedia.org/wiki/Fokker_F.XII http://en.wikipedia.org/wiki/Fokker_F.XVIII http://en.wikipedia.org/wiki/Soviet_Air_Forces F12 - Unlimited Money (Tommy gets a lot of money for anything that makes money in "Freeride") F11 - Unlimited Health * To enable the the Unlimited Health cheat, press F11 then have Tommy get hurt a bit (by getting shot, by jumping from a raised platform, by crashing his car, etc.). He's then invulnerable even if he crashes his car at high speed or if he's shot by a Pump-action shotgun at close range. (I've had a few save games not load up after playing with it. I recommend us- ing "unlimitedhealth 1" with "MafiaCon1.2" by ASM, see above, for invincibili- ty.) F10 - Unlimited Mate Health * To enable the the Unlimited Mate Health cheat, use the same steps as for the Unlimited Health cheat except Tommy's mates have to be hurt before it takes ef- fect. F9 - Unlimited Ammo F8 - Instant Kills (if Tommy's car crashes, the passenger will die even with Unlimited Mate Health enabled) F7 - No Engine Damage (wheels, headlights, etc., can still be broken) F6 - Unlimited Fuel (F5 isn't used because it's the default key for the speed limiter.) F4 - Stop Timer F3 - Instant Destruction (for a vehicle with a damage bar, as in "Molotov Party") F2 - No Police (police don't chase Tommy, even with an arrest symbol showing) 0 - Always Win Race (win after five laps no matter what position Tommy's car ends up in) 9 - One Lap Race (win after one lap) 8 - Change Item (includes the Dogs head, documents, etc.) 7 - Change Coat Weapon 6 - Change Pocket Weapon 5 5 - Change Pocket Weapon 4 4 - Change Pocket Weapon 3 3 - Change Pocket Weapon 2 2 - Change Pocket Weapon 1 1 - Change Hand Weapon It can provide any of the weapons and items in the game and some I don't re- member from the game like a sword, the top half of a broken bottle, a safe key, etc. * To use the weapon manager, make sure Tommy isn't in a vehicle, press one of the weapon manager keys (1-8), and open the Inventory. Now the weapon manager is "initialized" and you can assign weapons using the weapon manager keys. Re- peatedly pressing any of these keys will change the weapon/item in the corres- ponding slot. You then close the Inventory to see the change. This must be done in every main story mission in which you want to change Tommy's weapons, but the weapons you give him are saved, like anything else, for FR or FRE. If you've customized the key choices used by the game, make sure they don't conflict with the keys used by "Mafia Hack." Likewise, if you use FRAPS, change the keys it uses so they don't conflict with "Mafia Hack." http://mafiascene.com/modules.php?name=downloads&cat_id=1&last_id=0&page=2 http://www.moddb.com/games/mafia/downloads/mafia-hack-v103 "Mafia 1.2 +4 Trainer" by neophit This is a +4 trainer for version 1.2 that will give the user invincibility, never reload, unlimited ammo, 1 lap race and the option to reset all of these. Anti-virus software may mistake a trainer for a Trojan (in most cases a keylog- ger called HotKeysHook--thanks to the GameCopyWorld web site) because it reads your keyboard in order to have hotkeys, so set your anti-virus software to ac- cept it. http://en.wikipedia.org/wiki/Trojan_horse_%28computing%29 http://m0003.gamecopyworld.com/games/pc_mafia.shtml http://games.softpedia.com/get/Cheat-Solutions/Mafia-1-2-4-Trainer.shtml "CityBars Mod & Locomotive v1.0 " by GOLOD55 In "Freeride," Tommy can enter 15 buildings from the main story missions (v2.0 will let him enter more). "This mod has been put together with a lot of atten- tion to detail. I thoroughly recommend this to anyone."--Muggy. https://vk.com/topic-15080802_24117103 http://ru.lhm.wikia.com/wiki/Golod55 Every 15 minutes or so the crossing barriers come down while the steam locomo- tive (seen in "You Lucky Bastard!") goes by on the track in northern Hoboken in "Freeride" City-Daytime. The train is non-solid except to Tommy or a vehicle he's in. The mod has an installer. Locomotive City Bars http://mafiascene.com/ Map http://donmafieuso.free.fr/bm/dls/mafia/mods/CityBars_1-0_Carte.rar "Fr Ramp Mod" aka the "FreeRide Ramp Mod" By Smelli This mod adds the jump ramps of "Freeride Extreme" to "Freeride." Tommy can't repair his car or buy weapons while the mod is in use, so the "19+ Trainer" by FairLight is included. http://mafiascene.com/ http://mafia.scorpions.cz/mafia/download/mody/count/4 "Free Camera Mod" by GOLOD55 This frees the "camera" whether Tommy is on foot or in a vehicle for "Free- ride" City- Daytime. http://mafiascene.com/modules.php?name=downloads&cat_id=8&last_id=2&page=7 http://mafia-daily.net/forum/viewtopic.php?f=14&t=797 "Lost Heaven 1932 v1.0" by Pavel It adds over a hundred free-standing cars and more interactive characters, scripts, etc. At the site at the next link, scroll down the inset list of mods to get to the "Lost Heaven 1932 v1.0" mod. http://mafiascene.com/ http://mafia.scorpions.cz/clanek/mody-lost-heaven-1932-v1-1-1-2 "Characters HQ Mod v1.0" by Mafioso This mod gives you HQ versions of the main characters: Tommy, Paulie, Sam, Frank, Ralph, Salieri, Vincezno, and Morello. http://mafiatown.gram.pl/characters-hq-mod,plik,23.html "Change of Day Mod" by Pinkshit Her mod makes the City of Lost Heaven change from day to night, etc., every 36 minutes. Patch the game with Mafia DataXtractor v.1.1 (see above) then put both folders into a "mission" folder. It can't be used with the "CityBars" mod. http://mafia.scorpions.cz/clanek/mody-change-of-day-mod http://mafiascene.com/ "Sky Mod" by Sir Killalot You can pick from a variety of skies--cloudy, rainy, etc. http://mafiascene.com/ http://mafia.scorpions.cz/clanek/mody-mafia-sky-mod-v1-0
Mody – středně velké
"The Mafia TreeS Project v3.0" by fowner You're going to have to look at a lot of trees in "Mafia," so they might as well look better. Have some quality trees. http://mafiascene.com/ http://mafia.scorpions.cz/mafia/download/mody/count/8 http://mafiatown.gram.pl/the-mafia-trees-project-v30,plik,8.html
Mody – středně velké
FR-FRE map by Gavel A map that notes interesting and secret locations and cars, tips, safe parking locations for FR, secret doors to open the game's options, etc., is at the next link. To use the map to replace the in-game map (seen by pressing Tab), save it as a .bmp file with Paint, rename it '0mapar.bmp' ("0" is the numeral zero), go to the maps folder and save the original 0mapar.bmp as a backup file somewhere, then put your new Omapar.bmp in the maps folder. http://mafiascene.com/ http://www.fileplanet.com/129072/120000/fileinfo/Mafia-FR-FRE-Map-w/-Tips "Airplane Mod V1.0" by GSTR Tommy can fly over the City of Lost Heaven in a 1930s military trainer plane-- a Boeing Stearman PT-17--in v1.0 of the game. To run a later version of the game as v1.0, see the listing above for "Mafia Swap 101." http://mafiascene.com/ http://mafia.scorpions.cz/mafia/download/mody/ "The Mafia Titanic Mod" by Mr Robville This is the RMS Titanic with missions. http://en.wikipedia.org/wiki/RMS_Titanic http://www.robville.net/ http://www.moddb.com/mods/mafia-titanic-mod "Mafia 60's Mod" by Priatnia & MafiaMan9mm with help from Axel Rokus and Menju It "exchanges many vehicles, scripts and skins in Mafia, also adds new ef- fects, gangs, detectives and catapults for a more challenging Freeride game." The cars it adds are from the 1950's and 1960's. http://mafiascene.com/ http://www.gamefront.com/files/9907664/60s-Mod-v2/ http://www.lonebullet.com/mods/download-60s-mod-v2-mafia-mod-free-41197.htm "Two-tone '57 Chevy Custom V2" and "Chevrolet Hardtop 1957" by Klarnetist con- verted by MafiaMan9mm A quality conveyance. http://mafia.scorpions.cz/mafia/download/modely-aut-chevrolet/abcd/1 Rename the model folder file to one of the file names for a car in the game (thanks Muggy!). Mafia Custom Cars Tutorial http://mafiascene.com/modules.php?name=content&cid=43 **** Mafia II "Mafia II," 2010 http://www.2kgames.com/mafia2/ http://en.wikipedia.org/wiki/Mafia_II Walk-throughs http://www.gamefaqs.com/pc/942953-mafia-ii/faqs Speed run Playboy centerfolds and wanted posters Achievements Music Jumps Easter eggs, secrets, glitches, gimmicks "Jimmy's Vendetta," 2010 http://mafiagame.wikia.com/wiki/Jimmy's_Vendetta "Joe's Adventures," 2010 http://mafiagame.wikia.com/wiki/Joe's_Adventures Mods, trainers, etc. http://mafiascene.com/ http://www.gamewatcher.com/games/mafia-2/mods
Download Mods for the Mafia Games
http://www.moddb.com/games/mafia-ii/mods "Mafia II Freeride Mod" http://www.moddb.com/mods/free-ride-erc/downloads http://mafiascene.com/modules.php?name=downloads&cat_id=11&last_id=5 http://www.gamewatcher.com/mods/mafia-2-mod/free-ride-joes-adventures-v-2-0 You can translate foreign web pages with Google translate: http://translate.google.com/# Denby Grace and Dan Schmittou play an hour of "Jimmy's Vendetta" http://www.ustream.tv/recorded/9289372 Taped interview with "Mafia II" producer Denby Grace "Mafia 2 - E3 2009 Walkthrough *Censored* /w Comments | HD" It might be nice if a team of modders modded "Mafia II" to have "Mafia: the City of Lost Heaven" on the "Mafia II" game engine. All done!

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