Mafia 80 .v. j FAQ/Walkthrough by black hole sun 80. .o, m File Version 1.1 80. .C. ;88 ------------------------ 80. t: .5888 80. .08888 How you doin'? Welcome to my Mafia Walkthrough. Here 0 : 588888 I'll show you through the gangster-ridden city of 88. 58888888 city of Lost Heaven. It's a difficult business we 88. 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CMMt 8MB. .PMM8 tBMC 2MMB: .PMMMMMMM6. vMMMv.. 6MB; hM MC....CMMt .8MB. .PMM8. tMM6 .CMMB:.. .PMMMMMMM5....jMMMv.. .5MMt 8# M#PSSSKMMKSSSSEMMPPPPPEMMEPPPPPMM#PPPSKMMBPPPPPEMMMMMMMEPPPPKMM#PPPP#MMPPPSSEB Table of Contents ------------------- Use the search tags. i. ChangeLog ii. Legal iii. Contact 1.) Welcome to the Family! [m-intr] 2.) The Ropes [m-basc] 3.) The Rods [m-guns] 4.) The Goods An Offer You Can't Refuse [w-offr] The Running Man [w-runn] Molotov Party [w-prty] Ordinary Routine [w-rout] Fairplay [w-fair] Sarah [w-sara] Better Get Used to It [w-used] The Whore [w-whor] A Trip to the Country [w-trip] Omerta [w-omer] Visiting Rich People [w-rich] Great Deal! [w-deal] Bon Appetit! [w-lnch] Happy Birthday! [w-hppy] You Lucky Bastard! [w-luck] Creme de la Creme [w-crem] Election Campaign [w-elct] Just for Relaxation [w-rlax] Moonlighting [w-moon] The Death of Art [w-deth] 4.) Ciao [m-gbye] =============================================================================== i. ChangeLog v1.1 Hopefully (shut up, MS Word) the "Death of Art" level is more clearly explained than before. v1.0 Initial Version. Everything's done. ------------------- ii. Legal You may distribute this file, upload it to any web server, put it on BitTorrent, print it out, etc. You needn't even email me for permission! However, the below rules comprise my few terms: a) My alias (black hole sun) and name (Paul Lauria) is on ANY and ALL distributions of this file b) This guide is NOT used for ANY commercial purposes whatsoever c) This file remains completely, 100%, _UNALTERED_ - in its wholly original state Any violation of the above terms will result in the termination of your right to distribute and/or host this file. Please dont abuse the few rules Ive set forth! ------------------- iii. Contact Well I'm not expecting a whole lot of email for a game as old as this, however if you want to contribute or comment on this guide, my (new) address is lauriafour74NO@SPAMmchsi.com (of course, remove 'NO' and 'SPAM') =============================================================================== ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ 1. Welcome to the Family! [m-intr] ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ It's 1930. You're taking a smoke and leaning against your cab when you hear a crash. Before you can investigate, a pair of gangsters in suits are pointing a gun at your head and telling you to get in the car and drive. Say goodbye to your former life, because from here on out, nothing's gonna be the same. You'll be playing as Tommy, a cab-driver turned gangster, moving on up through the ranks of the Lost Heaven's mafia branch run by Don Salieri. You'll be stealing cars, assassinating rival gangsters, swiping alcohol shipments, beating people over the head with baseball bats and all that good stuff associated with mafia life. And you're going to have a damn fine time doing it, too! Since there are only two complete guides for Mafia PC, and since those two are absolute rubbish, I've taken the opportunity to write this walkthrough to help out my fellow gamers with this excellent, superb masterpiece known as Mafia. ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ 2. The Ropes [m-tutr] ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ Listen up, rookie! Here's the skinny. There's alot to learn before you can call yourself a true gangster, so we're going through this tutorial before we jump right into the gameplay. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Da Law The law is the scourge of the gangsta's existence, and it's also what keeps you in line as you romp through Lost Heaven like you own the joint. Essentially, to keep the cops off your back, you'll just need to obey the laws of real life, which include (but aren't limited to) speeding, running red lights, hitting pedestrians, publicly equipping a weapon, etc. When any of these acts are committed in the presence of police, they will chase you (see the cops section below). Let's expand a bit on the subject of speeding, the most frequent offence. When within the city, it's always a good idea to keep your speed limiter on (F5, default). This limits your speed to the local limit, which is 40 mph. This may seem slow, but most of the time 40 mph will get the job done unless you're really pressed for time. Besides, it isn't worth attempting to escape the cops who really like to enforce this rule. One other no-no I'll go over is using a weapon in public. This I think is reasonably self-explanatory - unless you're on the job you shouldn't normally have a need to take out a heater, unless you're dealing with a troublesome car owner who won't relinquish his vehicle. Back on the police topic, the only police you'd need to fear are those in vehicles - the ones on foot are easily avoidable and even if they catch you doing something, you can just drive away and the charges will be dropped. In fact I make it my sadistic little habit to run over every patrolling policeman I find, but of course you don't have to follow in my footsteps... How will you know when you've been spotted for a crime? Well, one of four keys will appear on top of the screen, giving you foreknowledge of just how the police intend on punishing you. For the lightest of offences, a scroll will appear for a minor infraction, which means the cops are going to write you a ticket. No big deal, pull over and let them - it ain't worth the chase. Of course as mentioned, simply drive away if it's just a cop on foot who in no way can keep up with even the slowest of vehicles. The second symbol is more serious -- the handcuffs. This means you're going to be arrested if caught, and arrested = game over. The cops will approach you and if you let them get too close, you will automatically be arrested. If there is only one car chasing you, and you lure them into a secluded portion of the city and pack some reasonable firepower, you can get out of your car and rub out the troublesome cops, making the charges go away... The third symbol is a gun, which means you fired a weapon in a cop's presence. In this mode they'll shoot first and ask questions later, which *can* be a good thing if you feel the cops are bearing down on your arrest and you'd rather fight than get a game-over. The last symbol is the wanted sign, meaning a warrant is out for your arrest; now all cops in the city have been alerted, and if you go near any police they will chase and arrest you. If you manage to elude them for a time, the symbol will change to a cop with question marks over his head, which means they've lost you; during this mode the wanted meter will decrease. A good way to get out of wanted mode is to ride the tram, which travels about the islands and has various stops (on your map, the trams route is marked in a blue line). The cops will almost certainly lose you, and you'll just have to literally 'ride out' the wanted period. Of course on some rare occasions they will somehow know you are in the tram and will actually follow the train in their cars, however this is very rare and has happened to me only once. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Da Wheels There are a ton of cars in Mafia, and eventually you'll learn to steal each and every one of them through the teachings of car thieves Ralfie and Lucas. It's good to have a fast car - just for kicks, to avoid the cops, or for a quick getaway. If your character has the know-how he can stop any car on the street, toss the driver on the ground, and take the car for himself. Be wary of the people from whom you steal, however, because you won't always be tossing out little old ladies or cowardly rich men - sometimes gangsters or punks, who don't like being thrown out of their expensive rides, will fight back. You'll have to deal with these troublesome people, as they are often armed with a bat and won't hesitate to throw you out of the driver seat in the same fashion with which they were ejected. Remember that cars DO take damage as they are shot or as you run them into light poles. The more damage the cars take, the less well---"well"...if only my english teacher was reading---your vehicle will run. They can even get flat tires, which greatly increases your chances of spinning out. Therefore when your car gets too banged up and its acceleration is shot to hell, it's probably a good time to jack someone else's wheels. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Da Heaters Combat in Mafia's not easy. Third person aiming + 1930 weaponry can make for some frustratingly difficult battles. However there are a few tricks of the trade (aren't I full of cliche's?) to be learned. One of my favorite might well be an exploit, I don't know; whenever you begin to reload any gun, do a roll - this will skip the rest of the reload animation and you'll have a full clip when you land back on your feet! This is a very good 'tactic' for some of the later firefights. While on the topic of reloading, you must remember that unlike most games, when you reload you lose ALL the bullets in your current clip - so no more reloading out of habit after only a few shots, as you'll want to conserve ammo and not reload until you've reached the very bottom of your clip. Crouching can be very advantageous. For one thing, it makes Tom extend his arms in a firing position, and for another, it slows his movement and steadies his aim. Going around corners can be deadly, so you'd better take it slow! Lastly, I must mention this in every FPS guide but, always aim for the head region. Some of the thugs you'll have to waste pack a lot of body flab acting as flak jackets so you need to shoot the head as much as possible. Furthermore it's just common sense, as you're shooting to kill and not to maim. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Da Travel Getting around Lost Heaven requires you to be a good driver...and even better with maps (default TAB). On most of the timed missions, driving speed isn't nearly as important as finding a fast and short route to where you need to go. Often this requires much planning, determining where to get off your current street, how to get to whatever bridge, etc. ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ 3. The Rods [m-guns] ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ Profile of the game's guns. Don't expect anything technical, just some basic info and opinions from yours truly. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Thompson 128 (Tommy gun) 50 round clip, 250 max ammo, smg For all intents and purposes, this is the best weapon in the game. An extremely high firing rate, coupled with decent accuracy at long range and deadly power in close quarters makes it the most versatile gun of Mafia. One tip for firing it though, if you intend on expending much of your current clip; you've got to overcome the initial "kick," or recoil - however once you've done this you can maintain a pretty good sight on your target. It is most accurate while in crouching position. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Pump-Action Shotgun 8 shells, 40 max ammo, pump-action Hmm, this shotgun is a mixed bag. On the one hand, it's pretty decent for clearing away any target in front of you, but because it requires 'pumping' it is by no means ideal for multiple person firefights, since your pumping leaves you open for a counter attack if you don't get your man right away. And of course, since it *is* a shotgun, it ain't worth s**t over 20 or so yards. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Colt 1911 7 round clip, 42 max ammo, semi automatic The colt 1911 is the best handgun in the game; it's accurate, has low recoil, and is very powerful, though it isn't the magnum. It's good enough to hold its own on small time jobs or even large scale firefights; this along with the Tommy gun make for one powerful repertoire! ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Sawed-off Shotgun 2 shells, 34 max ammo, semi-automatic This is not my favorite weapon at all...it's much like the pump-action, but it has only two shells to spend before you've got to reload it, and since it's sawed off it's got even less accuracy than its bigger brother. Of course, since it's a semi-automatic you can fire two shells in close succession, making for quite a bit of damage dealt. Vincenzo thinks of it more an assassination weapon than for general melee, and that's pretty close to all it can do since it's no good at all for fights with more than one person. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ S&W Model 10 M&P 6 round clip, 36 max ammo, semi-automatic Weapon of choice for the police force of Lost Heaven. It's a common POS that I'd never use - it's weak, got short range, and has a bad recoil to boot; however if you're ever in need of a quick gun, knock off a patrolling police officer and grab the one he's carrying. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ S&W Model 24 Magnum 6 round clip, 36 max ammo, semi-automatic While the other S&W models are general crap, this magnum revolver packs quite a punch. One shot in the right place and your enemy is down for the count; in fact a shot or two in the axial region of your foe and they're done for. Furthermore it isn't that bad at the longer ranges. However, this power doesn't come free; it's got a very high kick and can be very difficult to aim steadily. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ 1903 Springfield 5 bullets, 35 max ammo, rifle It may look like a sniper rifle, but it has no scope attached. As you might expect, it's probably the most accurate weapon in the game, but the lack of a scope really hurts its functionality since the crosshairs can be deceiving and difficult to land on a distant target. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ >->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/>->/__/ Mousin Nagant 5 bullets, 35 max ammo, rifle This hacked-together Russian gun comes with a scope. Through the sights you can pick off targets from afar, although it's difficult to steady Tom's shaky hands; try crouching. It's a very powerful rifle, and in most cases (except for if you get an arm or a foot) it will take down your prey quickly. ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ 4. The Goods ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ The walkthrough... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- An Offer You Can't Refuse [w-offr] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This introductory level is very simple - lose the tail and then travel to the Salieri bar, but it introduces the concepts of timed objectives and car chases, something you'll be only too familiar with later in the game. ___ Lose the tail! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The beginning objective of the game, you're only supposed to lose the crooks chasing you. It might take you awhile to familiarize yourself with the vehicles control's and maneuvering, but once you've got that down losing the tail is easy. Try and find a long street to speed down. Don't worry about the cops, they aren't on duty tonight. ___ Go to the Salieri bar ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you lose the tail, go to the Salieri bar. This bar is marked on your map (default TAB) and you have a limited time to get there before your passengers lose patients with you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Running Man [w-runn] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- At first you'll be required to drive around five different passengers in your cabby. Pretty boring, I know, but it's also easy and will further familiarize yourself with the city and the handling of the cars. After you drive around the five passengers, Tommy will take a smoke break... ___ Get to the Salieri bar! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You've got to escape the hoodlum's chasing you, and the best way to do this is to get to the Salieri bar, which isn't too far from here. The game will take your hand and walk you through this with arrows on where to go, which back alley's to take, etc. Along the way you might notice the vibrant, alive feeling of the city, with couples sparring, a bum pissing on a wall, a girl who's date stood her up...it's pretty neat, actually. Anbyway, you'll find the Salieri bar in no time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Molotov Party [w-prty] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Your first job with the mob is to take out some cars belonging to some of Morello's thug's. This shouldn't be too difficult (although it was for me when I first began - I couldn't figure out how to get out of the car >_< ) Talk to Ralfie and Vincenzo, who will get you a car and some weapons, respectively. Hop in your car and drive out into the city. ___ Drive to the Morello bar and destroy the cars parked in the backyard ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you reach the Morello bar, park somewhere off to the left of it, preferably in the vacant lot next to the backyard. Get out of the car (stop the car completely and then right-click a few times) and take out your baseball bat. Enter the backyard through the gate behind it and then use the baseball bat to smack the thug guarding the front entrance (he will alert the guys in the bar if you don't take him out). Now it's on to destroy the cars. Use the pair of Molotov cocktails Vincenzo prepared for you - throw them on two different cars, which will explode in a second or two, so stand back. To deal with the third one, just use your bat; after enough swipes you'll get a notification that you've done enough damage. Now leave the backyard, hop back in your ride and drive back to Salieri's. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ordinary Routine [w-rout] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After your brilliant performance, wrecking the cars, you're now officially part of the family! Your mother would be proud. Err, no she wouldn't. Now the Don wants you, Paulie and Sam to collect some protection money from various pubs and hotels around town. ___ Collect the protection money from¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ X will vary. Along this routine job, you'll have to visit a pair of hotels. The first two are within town and are a cinch. To get to the third stop, a motel, you've got to drive outside of town...and this one won't go according to plan! ___ Save Sam ¯¯¯¯¯¯¯¯¯¯¯¯ Your first action! It seems Morello's men have taken over the motel and are beating information out of Sam. The front door is locked, so go around back. You'll have to shoot the nasty dog there, then jump onto the table with a bunch of junk on it to get to the second story of the building. Crawl through the window and turn right down the hall. Open the door at its end to find a bathroom, with a thug on the pot. Cap him and go into the bedroom next to the bathroom where you'll find a Tommy gun, lying on the bed. Ah, things are getting better already! If you need to replenish your health, there's a medicine cabinet in the bathroom in the second floor master bedroom. Once you've taken your pills, go downstairs and introduce your Tommy gun to the goons there. Clear the entryway and open the door opposite the bar to find Sam, lying on the floor and twisted in pain. Right-click him to prop him up and begin to take him outside. Not so fast! The thug who was giving Sam a beating will wake up from his slumber and come to punish you, too. Take him out, and in a curious twist of fate another of Morello's goons will arrive out of nowhere and demand the money from you at gun point, which brings us to your next objective. ___ Kill the man who stole your money ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get in the car and pursue the yellow convertible down the highway. You will have to stop the car by getting in front of it and acting as a roadblock. You'll need to be an effective roadblock as well to draw the thug out of his car to fight, as he will try his damndest to push on with his sleek yellow vehicle. I usually manage to stop him before we enter the tunnel with the long slope, which our car of 40 horsepower has quite a bit of trouble climbing. Once you draw him out, you can easily kill him with a few rounds from your Tommy or Magnum. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fairplay [w-fair] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fairplay, the ironic nick of this level, will have you fixing up a race so the Don's chosen racer will win, and thus Don and his compatriots will get the dough from the bet. Lot's of people have trouble handling the racer you'll be driving around, and if you're one of them expect this level to be one of the hardest in the game. ___ Drive to the race track and find Frank ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Do as the objective says. The race track's outside of town and is quite a drive from Salieri's bar, and you've got to hurry because of time constraints. Despite the time limit you shouldn't have the need to go over the speed limit, as I stayed at a consistent 40 mph and got to the track with time to spare. It's more about choosing the most quickest, most efficient route than raw speed, though a car that can pull a stable 40 mph certainly wouldn't hurt. When you reach the place, talk to Frank and he'll let you in. Drive on over to the garages to the one that's open to find the Euro racer. ___ Take the racer to Lucas Bertone / back to the track ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Lucas will be the one to 'fix' the car. His offices are located near the bridge that goes east of central island. You won't have to worry about the cops despite Frank's warning, since through neither of the two times I've played Mafia have I encountered cops on the way to or from Lucas. Once again, the need for speed isn't as pressing as the need to find a fast, short route to Bertone. Controlling the racer is difficult at first to say the least, so make sure you take turns slowly so as not to spin out. Adding to the difficulty is the need for it to 'not have a scratch on it'. A damage meter appears on the bottom of your screen and indicates just how much damage the racer can take before it becomes noticeable, so you'll need to be careful. Once you take the racer to Bertone, after a cutscene you'll get a new time limit, this to get back to the garage. Just drive carefully and make heavy use of your brakes and this should be easy. ___ Complete the race! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well it seems the driver crapped out at the last moment and the Don needs another one, and FAST. Tommy is of course the most likely candidate. This race can be very hard for some people...well for me it's very, very easy. Though I'm sure you don't care to hear that. First, remap your keys to the following (NO I'm not crazy, the default controls are seriously messed up...who the **** uses the numpad for racing, or ANYTHING for that matter!?!) W - Accelerate D - Right A - Left S - Brake Now download and install the 1.1 patch from the www.mafia-game.com website. This lessens the race's difficulty, among other things. For the actual tips: SLOW DOWN on the turns!! I cannot stress this enough. Otherwise you'll spin out! If your back tires start to skid, lightly tap the accelerate button until the car regains its equilibrium, or brake a bit to get back on track. There are FIVE laps. FIVE. So don't restart the race just because you drop to the #4 spot or something. Remember, YOU HAVE THE FASTEST CAR ON THE TRACK, you can ALWAYS surpass the other racers on that long stretch of track leading to the finish line. As mentioned above, getting ahead of the other racers isn't difficult at all. However, not flipping over and being killed / spinning out is the major problem. GO SLOW down near the rock/forest area, and I mean slow as in no more than 60/70 mph slow! Once the race concludes with you the winner, the Don will congratulate you. Job well done! Once you return to Salieri, he will want you to meet up with Bertone, who has an easy job for you to steal a car. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sarah [w-sara] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- It seems Luigi's daughter, Sarah, is being harassed by some neighborhood thugs, and Luigi wants you to walk with Sarah home tonight. This ain't gonna be no walk in the park as Tommy reckons it... ___ Escourt Sarah home ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can walk with Sarah without incident until you reach the alley, where you'll be accosted by some crooks. Sarah will run and you'll be forced to fight, hand-to-hand and three-on-one. Equip your brass knuckles (called "Knuckle Dusters") and start throwing punches. A good strategy for taking on the trio is to run in circles. You can't hold your ground and fight, because they are just too numerous - you'll be a punching bag and won't be able to get off any counter swipes. Running in circles and throwing punches on the run is the best strategy because they never really grab hold of you, while you wear each of them down. After you do enough damage to each of them, they will run away. Sarah will be in trouble in the next alley, with some more thugs assaulting her. This time you'll have to deal with a guy with a baseball bat - use the abovementioned strategy against him and he'll be on his knees in no time. Grab his bat and take out the remaining goons. Afterwards, talk with Sarah and she'll proceed to walk home. Fap if you must to the fireworks that ensue. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Better Get Used to It [w-used] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Don is outraged that a gang of hoodlums would be assaulting people in his territory. Therefore, he wants you and Paulie to go teach these hooligans a lesson they'll never forget. But first you've got to find their hideout. A trip to Big Biff in Chinatown will reveal their location, which is in fact just outside of Chinatown. ___ Teach those bastards a lesson! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once you enter their hideout you CANNOT fire your weapon. Doing so would alert their leader, who'd escape, and we don't want that. So, equip your bat and begin the beating. If possible let the hoods attack Paulie - while their backs are turned to you, one good lashing of the bat will take them down. Of course the hand~hand combat tactics discussed in the Sarah chapter still apply - run in circles and make small hits here and there as you go. Eventually you'll reach a civilian, saying something to the effect of "Thank God you guys showed up! Cops won't touch these guys because apparently their leader is the son of a higher-up in City Hall!" Keep that in mind as you progress through the level. Climb the fire escape to get over the dead-end alley - once you drop down you'll start being shot at! So these young punks wanna play hard ball, eh? You are now allowed to start shooting - so take out the hostiles in the area until you reach the leader, who will flee the scene. ___ Chase and kill the leader ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Quickly get into your car and pursue the getaway car of the gang's leader. To get these guys to stop, you have to do one of two things; smash into the side of the car at a very high rate of speed, or simply follow them to a scripted event which will cause them to crash. The crash seemingly kills one, and Paulie shoots the other. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Whore [w-whor] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Because Paulie shot the son of a city councilor, the family's in a lot of trouble with the cops, who've sided with Morello's gang on this issue. The Don isn't happy about it, but at the moment we've got bigger issues - one of Salieri's biggest sources of income has betryayed us to Morello. Furthermore, a woman has been leaking information to Morello's gang. Both must be liquidated, and both are conveniently located in the same Corleone Hotel. Drive on over to the place and go through its main doors. ___ Kill the hotel manager ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Inquire the location of the manager from the clerk at the front desk. He points to the restaurant whose entrance is near the front desk; he is the gentleman in a white suit having lunch with someone in the back corner. Talk to him to give him his death message, then put a bullet in his head. You'll have to deal with the joint's security, comprised of shotgun touting goons in tuxedo's. ___ Kill the prostitute Frank mentioned ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The prostitute is located on the third floor. The exact door she's inside is somewhat difficult to describe, so just knock on every door on that floor and on one, a cutscene will commence. ___ Plant explosives in the Director's office ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go back down to the first floor and grab the key to the director's office, which is behind the front desk (there's a health cabinet there, too). The office of the director is on the top floor, and it's not very difficult to find - it's labeled "Director." Inside, kill the hotel manager, grab the docs off the table, and plant the bomb by crouching down under the desk. ___ Escape! ¯¯¯¯¯¯¯¯¯¯¯ You're going to have to roof-hop on over to a church in the distance. So, from your starting spot, jump onto the fire escape and head to the top, ignoring the cops below. Once you've reached the building's roof, hop on over to the roof of the subsequent building. Continue to do this until you reach the roof with a wooden scaffolding attached to it - jump onto this, go to the top of the scaffolding, and use the ladder to get across to the church. Please note that if you stay on any one roof for too long, cops will bust through the blue doors (which you cannot enter). You're guaranteed at least one big battle with the cops, on that last roof, so be prepared! Once you've gotten inside the church, climb down the stairs to the health cabinet. This will restore your no-doubt battered body to tip-top condition! At the bottom of the stairs, a short cutscene will take over. This show's the body of Billy, the thug Paulie shot a level before. You'll be found out by the priest, and then have to deal with Billy's very angry family. Your first order of business is to kill Billy's friend, who was about to deliver Billy's eulogy when you so rudely interrupted. After he's gone, stick to the cover of the stairs as you take out the thugs in the seats, in the balcony, and near the door. After everyone in the church is dead, Tommy will speak with the (corrupt) priest. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A Trip to the Country [w-trip] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You, Paulie and Sam have got to oversee the import of some quality Canadian liquor. Should be a routine job, eh? Hah, what job thus far has been "routine?" Drive over to the warehouse to meet up with Paulie. When you reach the meeting place, Sam won't be there to greet you as expected, so Paulie tells you to get out and investigate. ___ Find out what happened to Sam's men and the whiskey shipment ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The farm appears to be...deserted! Well, on the end opposite that of Paulie and your truck is one of the trucks with the whiskey in it. Examine the driver, only to find him dead. Looks like Morello got to the shipment before we could! Kill your way back to Paulie, but be wary of the doors of the local houses - they will open as you cross them, and emerging will be Morello's men. Once you get back to Paulie, he'll say that we've got to save Sam; so let's get to it. Return to the large, open barn, following Paulie who at that point will run to the second floor of the barn to grab a crowbar. He'll use it to pry open the doors of the other barn where it's suspected that Sam is captive. Kill the thugs inside, and on the third floor you will find Sam, injured and lying on his back. You will have to defend him against Morello's men and the cops while Paulie fetches the truck. Once the attackers are dead, meet back up with Paulie who'll put you in the truck's back along with Sam and tell you to shoot the pursuing cars. Use the Tommy gun to take out the drivers - you don't need to bother with the gunners. There should be about four cars you'll need to deal with before you are once again within the city limits. When you regain control of Tom, drive over to Lucas' place for another car-stealing sub-quest.. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Omerta [w-omer] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Salieri found out that Frank's the one that sold us out to Morello's thugs. Naturally, Frank is going to pay with his life. He's under witness protection now and in an unknown location, so you're going to have to find a guy who know's a guy who knows a guy who might know Frank is. Got all that? ___ Use your contacts to find Frank ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Big Biff won't know jack, but you'll have to talk to him anyway to find one "Little Tony" on Central Island. He'll direct you to "Idiot Joey", under the bridge near Bertone's auto services. Joey's a bit shy, so you'll need to rough him up a bit to get him to squeal (aka, shoot him in the foot). ___ Get the books from Frank, and then kill him ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go to the location our friend Joey gave us. Watch the cutscene, then follow the highway patrol car (a white dot on your radar) to the airport. Watch out for Frank's driver, who's leaving and won't stop just 'cause you're in front of him. In the lobby you'll duke it out with five or so cops. Stay outside for most of the fighting - if you go indoors you'll get shot full of holes as there's no cover to duck to with crooked cops on all sides. Once the lobby is clear, Frank and his entourage will flee the building. Some cops will stay behind to cover them and delay you, but there's no real hurry to catch up with them - they are heading to a parking lot, a bit past one of the hangars. The only cop you might have a problem with is the one on the red tower, touting a Springfield rifle; him you'll want to take out up close with a Tommy gun. Once you eliminate Frank's bodyguards, go and talk to him. Before he'll spill the beans he wants you to find his family. ___ Find Frank's Family ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Frank's family is located just around the corner, in a flying school where a pair of cops have gone outside for a smoke. Kill them and head inside - down the end of the hall you'll find Frank's family, but also a guy in a phone booth calling the cops: KILL HIM BEFORE HE FINISHES HIS CALL. Otherwise later in the level you'll have to deal with cars full of policemen. Now talk to Frank's wife and then return to Frank to escourt him to his loved ones. Now he want's some plane tickets. My my, he's awfully demanding for a hostage, eh? Well, go back to that first building, the lobby, and find the tickets on the desk. Bring them back to Frank and his family, and cringe as weak-willy Tom cops out on the killing of Frank. ___ Get the books from the First National Bank ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First National Bank? They're always the "First" national bank, you never see a "Second" or "Third" national bank. Anyway, this is a straight-up job with no twists. Just go to the bank and get the goods. Afterwards, return to Salieri, or take a drive on over to Bertone's for a mission from him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Visiting Rich People [w-rich] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now the Don want's you to collect the remaining evidence against the family. To do this you'll have to break into the prosecutors house and swipe the docs from his safe. Getting in the safe requires the services of one Salvatoré (Tommy has an annoying habit of making sure that 'e' is very pronounced). Pick up Salvator-'é' and drive him to the prosecutor's estate up in Oak Hills. Take him to the side entrance, and ask him to open the door for you and he'll do so. ___ Break into the safe and steal the incriminating evidence ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Whip out your big stick (your... *other* big stick, you perv) and tell Salvatoré to sit next to the bench a step or two away. Take out the moving sentry off to the left. Now go to the other end of the estate and wipe out the guard on the patio, who's leaning out on the railing, looking the other way allowing you to come up behind him. Near the estate's front entrance is another moving sentry; wait till he comes down and patrols with his back to you, and take him out. Now return to Salvatoré and give him the follow command, take him to the front entrance, but watch out - there's a fat maid inside that likes to enter the foyer and switch on the lights, and when she sees you she'll waddle her flabby ass outside and call the guards. Beat her over the head with your bat before it comes to that. The safe is on the upper floor, near the back of the estate. You may come across the prosecutors's wife in your rummaging through the bedrooms, but she's got cucumbers in her eyes (!?!?!?) so she won't notice you. Once you find the safe, a cutscene will commence, showing the prosecutor's unexpected return. IF you got into the estate without killing the guards where the car parks, he won't immediately be aware of the burglary. Now quickly grab the stuff inside the safe, and shuffle on out to behind the estate. Whack any guards there, and ask Salvatoré to open the slick looking vehicle the prosecutor drove up in. He'll teach you to jack it, so you can make a stylish getaway. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Great Deal! [w-deal] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Paulie found out about a sweet-tasting liquor shipment, and Salieri's interested in purchasing it. You'll go with Sam and Paulie to oversee the transaction; Bill is on the third floor of the parking garage, use the stairs. However, before you can close the deal... you're interrupted. ___ Get the shipment out of the building ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taking out the car-loads of goons shouldn't be of any difficulty for your Tommy gun. Bill will be killed in action - don't worry about it, he's no longer relevant. Once you reach the first floor, watch out because the thugs have made a barricade blocking your way and will use grenades on the cars to blow them up (careful, the explosions have a large blast radius). This same fear of cars blowing up should be enough to prevent you from taking the more-dangerous staircase, which has a small V8 Turbo parked in front of its end and it'll blow once you get near. There is a health cabinet on the bottom floor if you need it. Afterwards, once all the thugs are taken care of go and get the truck of whiskey and ride it out of the garage. ___ Take the whiskey to the warehouse ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I've found it alot easier to stay and fight rather than run from the pursuing gangsters - you should be able to run over a few of them as they scramble for their cars, and when they get in they're easy targets. Once you've finished them off, take the shipment on over to the warehouse. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bon Appétit! [w-eats] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Salieri wants some lunch, and his bodyguard called in sick, so you're going to escourt him. Take him to Pepi's, where lunch takes a sour turn. ___ Survive ¯¯¯¯¯¯¯¯¯¯¯ Not an actual objective, but you aren't given one, and since this is the only thing to do, well. Follow Salieri's instructions - go out the back door. Use the health cabinet on the wall and leave the restaurant through the back. Outside, take down the thug with the Tommy gun, who's awaiting you on the sidewalk, and use his Tommy gun to flank the crooks shooting at the pinned- down Salieri. From here it ought to be easy. After the fighting, the Don wants revenge on the crook that set him up - he suspects his bodyguard the defector. Drive him over to the bodyguard's residence and enter his apartment. His wife will be there, but the bodyguard has fled to the back alley to the open arms of his cronies, whom you'll also have to kill. A cutscene will end the level after you kill them all. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Happy Birthday! [w-hppy] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The attempt on Salieri's life has made the Don good and mad. He wants to take down Morello's evil empire once and for all, and to do this we must first remove some of Morello's 'generals,' the first of which being the city councilor that set up the prosecution of Salieri's family. He's having a birthday bash at sea on a luxury cruiser leaving later today, and there you will give him the Don's birthday present, a bullet to the head. ___ Infiltrate the paddle steamer, assassinate the councilor ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Drive down to the dock where the paddle steamer is set to take off. The bouncer won't let you on the boat, seeing as you aren't invited; however, go through the door next to the nearby telephone booth. Inside you'll reach a basement, and hanging on a coat rack is a white uniform fit for a sailor. Right-click it to put it on, and the bouncer will let you onto the ship. Since you couldn't risk taking a gun aboard, one has been placed on the ship for you to retrieve. This is one of the most frequently asked questions...how and where to get the gun?! Well first, go to the midlevel of the cruiser and head to the back of the ship. Near the ship's quaint old paddle is a room with a sign saying "Skipper Has Key." That's the bathroom in which the gun is kept, but you need the key. Go below deck and find the bathroom on the port side ('port' = left side of the ship when facing forward); inside will be a bucket. Pick it up and equip it, then talk to the sailor in the blue shirt who should be pacing near by. He'll brush off your question at first, but if you pester him he'll reluctantly hand over the key's to the bathroom on the promise that you'll promptly return them and clean the mess in the bathroom. Return to the bathroom and pick up the gun on the floor; but don't welch on your deal, clean up the mess and then return those keys - otherwise he'll find and question you, which will expose what you're really doing here! Once you've got the gun, just wait for a cutscene that will indicate the councilor's speech is beginning. Now find a spot where you can see the councilor, and unload on him. In the confusion that follows, go below deck to the speed boat Paulie's brought as a means of escape. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You Lucky Bastard! [w-luck] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now we're going to kill Morello's right-hand man, his brother Sergio! This ain't going to be easy, and in fact you're going to screw up this job more than once (story-driven, not your fault). ___ Attempt to Kill Sergio (1) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The plan behind your first assassination attempt will be Paulie's; you and him will drive to a restaurant Sergio frequents, and there you will phone the restaurant and ask for Sergio. When Sergio answers, Paulie will take him out with his Tommy gun from the outside. Only Sergio ain't there today, so now you've got to get your butt out of there and back to Salieri's. Strike one. ___ Attempt to Kill Sergio (2) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The second plan is for you to plant a bomb on Sergio's car. Tommy can do this himself, so drive over to the house in which Sergio's visiting. WAIT for the thug taking a smoke by the car to go inside - he can't see you plant the bomb. Once he goes indoors, go to the front of the car, and crouch down near the radiator and RIGHT-click to plant the bomb and watch the ensuing cinema. I hate it when women die :*( Strike two! ___ Attempt to Kill Sergio (3) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Now the Don's a bit miffed at your first two screw-ups. Paulie's got another idea - to gun down him and his gorilla's in broad daylight in front of some store. Well, seems like a great idea - Paulie walks up to them, Thompson 128 in hand, delivering the death message...and then his gun jams. What a lucky bastard! Strike three. Now you've got to elude capture, but I found it quite easy to get away from the thugs. ___ Kill Sergio (fourth time's a charm?) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Salieri's fed up with your antics, he wants the job done and done RIGHT. So he demotes you for this project and hands the lucrative assassination to some other guys. Watch the cutscene...and see how the bastard lucks out AGAIN! Somebody get this guy to Vegas! Chase Sergio - or rather, follow at a respectable distance. Going over the speed limit is unavoidable here, so you'll have to deal with the cops. The POS car you're driving is extremely slow to accelerate, so try not to crash! You can't overtake him, you just need to follow him to the pier, which is where the game's most difficult puzzle takes place. After the cutscene, take out all the guys behind the cover of your now shot-up car. Now drive one of the big trucks parked nearby all the way to the other end of the pier - you can safely ignore most of these crooks, as most won't follow. Sergio's car is parked near a warehouse...which he happens to be hiding in! How to get in? Well, for the moment we'll take out the guards near the bins and snipers on the red towers - to do this, just shoot the explosive tankers! See the below pics for reference: http://www.geocities.com/black_hole_sun20042000/MSCENE1.png http://www.geocities.com/black_hole_sun20042000/MSCENE2.png Now go to the black cylindrical train sections which look something like this: http://www.geocities.com/black_hole_sun20042000/MOBJ.png Near that train, there's a switch. Throw it once, then kick the stone block by the wheel of the abovementioned train tanker. This will cause the train section to careen down the track and into a warehouse door. If it hit the CORRECT warehouse, when you approach it a cutscene will take over. Take out the bodyguard's of Sergio, then Sergio himself, which is no biggie. A straight-up firefight. Afterward if you need the health, there's a cabinet near the dead / dying body of Sergio, in the empty room across from him. Now leave the harbor, and see if Lucas has any missions for you. ___ Save Lucas' Friend! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I usually don't cover the Lucas sub-quests, but this one's especially hard. For this mission, I highly recommend the yellow convertible, also known as the Phaeton V16, which is not only fast, but it's also powerful enough to withstand the aggressive bumps from the police cars that'll undoubtedly chase you as you speed to rescue Lucas' friend. Anyway, from the autoservice, take the main road that goes along the coast, straight up north along the map until you reach a bridge - this bridge happens to skip Central Island, saving a lot of time. Don't worry about the cops. If you get a tail, don't stop until you reach the scene of the injured friend, then get out and kill the cops (yes, kill them!). Talk to the pair, then get in your car. Honk your horn a couple of times and wait for the injured guy to get into your back seat (which is why we need a Fordor!). Now take the bridge you arrived here with and make your way to the doctor. Job well done, on your main quest and sub-quest, two of the hardest in the game! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Creme de la Creme [w-crem] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "Creme de la Creme"...or Spanish for "Elite of the Elite." If the level's title is any indication, you're now going after Salieri's top adversary, Morello himself! Morello is going to a play tonight, and when he emerges you, Paulie and Sam will be there to gun him down on his way to his limo. But as with most of our missions, **** happens... ___ Kill Morello ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You arrive late, just as Morello's limo pulls away from the theater. You need to chase him out of town, to the airport, where your car will break down. Boy, fate's not on our side on this mission! Pursue Morello and his gang of thugs to an airstrip, where Morello has gotten into a plane and is taking off down the runway. Run after the plane for a bit and Paulie and Sam will pull up next to you - Sam fixed the car. Now you're going to have to shoot down the plane with only your Tommy gun. Aim for the plane's body, not the engines, and the plane will be destroyed promptly. Short walkthrough for a short mission. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Election Campaign [w-elct] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now the Don wants a politician taken out, this one being a major thorn in Salieri's side. To do this you'll get to take him out from a distance, with a makeshift sniper rifle Vincenzo puts together. The unnamed politician will be making a speech on an island just outside of New Ark, but you won't even have to be on the island to take him out; you'll snipe him from the top of an old prison tower on the tip of Central Island. ___ Assassinate the politician ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Drive to the old prison. You'll find the main entrance locked, so go around to the side where some municipal lackey's are working nearby. Shoot the guy near the sewer entrance and then climb down the ladder into the sewer, which will bypass the old prison's locked main entrance. Ignore the dogs behind the chain linked fence and enter the old prison. Inside you'll hear voices from above, whistling, bottles breaking. Looks like this old prison isn't exactly vacant! Go up the stair case at the end of the first floor to find some armed hobos huddling round a fire; take them out, and proceed to the wooden balcony outside that doubles as a staircase. On the third floor the door needs to be kicked in, and when you do that you'll also knock over a thug on the other side. Grab his shotgun and waste him. With your new shotgun, knock off the bums in the room. When you reach a medicine cabinet next to a crumbling wall, you'll know you've not far to go. Just be careful -- there are quite a few of these hooligans armed with shotguns and in close quarters, one shell will take you out. Eventually you'll come to a long stairwell heading up to the prison's top, and scattered along this staircase are a bunch of shotgun wielding redneck's you'd expect in a place like this. Equip your Mousin-Nagant rifle and shoot the politician making a speech on the island a few miles away. You should probably try and get him with one shot, but if it takes two or even three you should be okay so long as he doesn't manage to get into his car. ___ Return to the Salieri bar ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You cannot exit the prison building the way you entered it. Instead take the stairwell that led to the top tier of the prison building to the bottom. There you'll have to deal with some mangy mutts, but the exit is only twenty yards away. Shoot off the lock and go through the door. This is probably the most difficult part of the level, getting away! Seems the feds figured out where the shooting was coming from and ordered a whole battalion of cops in trenchcoats to oversee your execution. You're totally exposed as you emerge from the loading point, no cover in sight and the shooting will begin almost immediately. You might try to run for your car, but I've found they'd always throw me out of it and beat me to a bloody pulp. Instead I think you should do a 180 turn and run down the sidewalk a few steps where a small, protruding section of the prison building provides some cover. From here you can use your sniper rifle on some of the less imminent threats, and handle the ones closest to you easily with your shotgun or 1911. Once you manage to flee the scene of the crime, head back to Salieri's. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Just for Relaxation [w-rlax] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is a small time job, just for relaxation - we need to pick up a truckload of fine foreign cigars. First, drop Sam off at the place marked on the map, then head to the harbor with Paulie. ___ Get the truck and documents ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wait for the truck to leave (NOTE: If it doesn't and it just sits there, it's a bug - reload your most current save game) and then follow it to a warehouse. DO NOT ENTER THE WAREHOUSE - you cannot apprehend the truck and sequester the driver's papers until AFTER he leaves the warehouse, which will require some take awhile as the workers inside it go to unload the truck. So, while you aren't doing anything, use your big fordor you got from Ralphie and set up a road block down the alley and around the corner. When you stop the truck, throw out the driver and beat him over the head with your bat until he drops the papers (or just shoot him, which was what I did :P ). ___ Get the cigar shipment ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Enter the harbor. From the entrance, go straight until you reach a warehouse with its door open - that's where the cigars are kept, but the guy at the entrance won't let you take them. He don't like you "standin' around doin' nothin'" and will order you to move 20 crates into the dispatch hall. He won't be in the bathroom long enough for you to load the cigars onto your truck, so you should probably do as he says. Of course you don't have to, you could just kill everyone, but that wouldn't be very tactical now would it? If you want to obey the 'chief' you'll avoid alot of shooting, so carry the crates into the warehouse and lie them onto the palette there. This is long and tedious process; I skipped doing this my second time through the game. When you finish up, talk to the chief who's back from the John. Tommy will make up a story that'll get him away from his post for awhile, and while he's away you can load the cigar crates onto the truck. Err, wait, how do we get the crates in the truck!? Well, back the truck against the warehouse and the truck's bed gate will open up. This will allow you to walk into the truck's bed while carrying the crates, which you drop by right- clicking. If you're not sure what I mean by this, perhaps this screenshot can better demonstrate: http://www.geocities.com/black_hole_sun20042000/MAFIA4.JPG Once you've loaded the cigars, leave the harbor...of course, once they find out you're taking what you aren't supposed to, a car chase will ensue... ___ Return to the rendezvous ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Take the truck back to the alley in which you dropped off Sam. You might have to fight there, but with Sam and Paulie it shouldn't be too hard (also note the shotgun leaning against a building). Afterwards take the truck to Salieri's warehouse, where you and Paulie will make an unpleasant discovery... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Moonlighting [w-moon] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Looks like Salieri's screwing us. Now Paulie and Tom want to take 'revenge' of sorts and do the bank job Paulie brought up earlier. Follow him to the bank - don't lose him, and don't cause trouble along the way. It will take about 5 minutes to get to the bank, and after you're done inspecting it, Paulie will tell you to get a car and some guns. ___ Get the guns from Yellow Pete and car from Lucas ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Go to Yellow Pete's weapons repository and get some guns. Remember the location of this place, as it won't be marked on your map. Now we're off to get a car from Lucas. Of course he requires a favor before he gets you a new hotrod; after a long explanation, he'll simply say to follow a dame that'll leave the Corleone hotel and report back with her destination. Following the hooker isn't very difficult, but keep a respectable distance since you can't tread side-by-side with her (if you do you'll fail the subquest). Report back to Lucas and he'll send you off to nab some new fancy car. The driver's armed, so watch it. Once you're nice and supplied, go to the front of Paulie's apartment and honk your horn a few times. ___ Get the money from the safe ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Paulie will initiate the hold-up; a pair of security guards will come from the upstairs area and shoot at you. Kill them, then go behind the front desk and grab the keys hanging on a nail near the teller Paulie's questioning. Now go upstairs, kill any security guards trying to play hero, and open the door marked "Director." Inside the manager will tell you the keys to the safe are in the shelf, so grab them and head downstairs. Find the stairwell into the basement, and follow the dungeon-like corridors to the safe, at which point a cutscene will commence showing Tommy scooping up the dough. Return to Paulie, who'll rather heartlessly kill a screaming woman who annoyed him, and leave the bank. ___ Escape to the warehouse ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Escaping's no easy task - cops will be coming from all directions and descend on the besieged bank. Nevertheless your hotrod ought to be able to stand up to the advances of the cops - make your way to the warehouse, get out and kill any cops that remain on your tail. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Death of Art [w-deth] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tom goes to Paulie's apartment to complete their scheme...only to find Paulie shot full of holes, lying dead on the floor. Sam will phone the apartment and ask for Paulie, only to get Tom and the bad news; seems Salieri doesn't want "crooks" working for him, or at the very least doesn't want to go to jail because of what some of his henchmen are doing on the side. Sam arranges a meeting at the local art gallery, and you're to be there to discuss your options with your one remaining friend. ___ Get some guns from Yellow Pete (IMPORTANT) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Who knows what might happen, eh? So we're going to stock up on some guns. If you can't remember where Yellow Pete's "business" is, go where the H of "Hoboken" is on the map to find the Palmero club, into which you and Paulie fled to escape the cops in the previous level. Take the road away from the Palmero club till you reach a building with a "Twister" sign on its side; that's the place. I recommend getting a Tommy gun, Colt 1911, Model S&W Magnum, and Springfield rifle from Pete. Now proceed to the meeting place. ___ Kill All of the Bastards ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Our friend and partner Sam betray's us, takes our money, and now wants us dead. It's the nature of the business, apparently. That's okay, I never liked Sam anyway and enjoyed killing him >:) Anywho, kill all the bastards in the foyer and head into the first available art hall. We're in close quarters now, so it's going to be difficult and unnecessary to describe the way from here, as the path is rather linear. However I will say that watch out for the crooks that like to throw grenades from above. At the next cutscene, Sam will gloat above you once more before he lets his henchmen have at you. Climb the stairs and waste all the guards there. Search the joint and find and kill all the bastards...eventually, you'll think you've killed them all, and wonder where the hell to go next!? Don't worry, I did the same thing, wandering about for a half hour before I got it: Return to the second floor of the musuem, to the circular chamber with, for lack of a better word, a hole in the center -- Sam stood near there as he dropped down the bag of cash in the opening cutscene. Nearby are a pair of doors; the "correct" one that advances the level has the painting "The Judgement of Paris" right next to the entrance. For those of you unfamiliar with Greek mythology, the painting looks something like the following: images.encarta.msn.com/xrefmedia/sharemed/targets/images/pho/t013/T013788A.jpg Or if the above link doesn't work (though it should), try this one: www.24.24.31.212/literature/Paris-judgment-Rubens-HS.jpg Proceed to the gallery's end and you'll find Sam, who will once again flee the scene and leave his cronies to do the work. Cut them down and you'll wind up back at the second floor above the museums's entrance. Now go down the steps to the other side, to a high-roofed room with a health cabinet (and a guard above who'll drop a grenade on you). Climb the steps to find a private art showing with a lot of vacant seats. Well, this room goes nowhere so go to the one across from it, whose doors ought to be open at this point (they weren't earlier in the level, however). Follow the hall to Sam, the final confrontation. ___ Kill Sam ¯¯¯¯¯¯¯¯¯¯¯¯ You probably don't have the health to just expose yourself and open up on Sam, so attempt to approach him - this will force Sam to move (he likes to stay directly across from you). As he comes to a complete stop, he won't have time to react and fire at you; there's your chance! Stop somewhere and begin firing at the old boy before he pulls the trigger. I recommend the Springfield rifle, from which a few shots will do him in; however, a steady clip from the Tommy will also do the trick. Once you've damaged him enough, Sam will run away...follow the trail of blood down the hall, in which he'll jump around the corner and fire at you! Be ready, draw your Colt 1911 and cap him as he emerges. Now go and enjoy the long, sad, final cutscene :'( ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ 5. Ciao [m-gbye] ________ ________ ________ ________ ________ ________ ________ _______ -_______-_______-_______-_______-_______-_______-_______-______ Hope the guide helped. Yadda yadda... Hasta luego. www.rage3d.com Copyright © 2004 Paul 'black hole sun' Lauria. All rights reserved.