LOST - Via Domus Walkthrough v1.1 Written by JmeHatesYou -------------------------------------Intro------------------------------------- This is a spoiler-free walkthrough. I do not describe the cutscenes, plot, or discussions whenever avoidable. This is a complete walkthrough of the game, including all 30 Xbox 360 Achievements. This guide was written to be used for free, and is not to be duplicated for commercial means. ------------------------------------Contents----------------------------------- Episode 1 [EP01] -Flashback 1 [EP01A] -Fuse Puzzle [EP01B] Episode 2 [EP02] -Flashback 2 [EP02A] -Fuse Puzzle [EP02B] Episode 3 [EP03] -Flashback 3 [EP03A] Episode 4 [EP04] -Flashback 4 [EP04A] -Fuse Puzzle 4 [EP04B] -Fuse Puzzle 5 [EP04C] -Fuse Puzzle 6 [EP04D] -Test 4/42 [EP04E] Episode 5 [EP05] -Flashback 5 [EP05A] -Test 12/42 [EP05B] Episode 6 [EP06] -Flashback 6 [EP06A] -Fuse Puzzle 7 [EP06B] Episode 7 [EP07] -Flashback 7 [EP07A] -Test 4/42 [EP07B] -Fuse Puzzle 8 [EP07C] ----------------------------------Achievements--------------------------------- Just search for the name of the achievement and you will find how to do it in the walkthrough. I've written them directly into the walkthrough so there will be no need to backtrack or replay episodes just to get 1 achievement. ----------------------------------Walkthrough---------------------------------- ------------------------------------------------------------------------------- [EP01] Episode 1 - Force Majeure ------------------------------------------------------------------------------- After the opening sequence you will wake up on the island. In front of you stands a girl, walk toward her and she will disappear. Continue along the path, and you will see her several times, then you will finally run into Kate. Ask the questions available and it will trigger a flashback. [EP01A] FLASHBACK Take the photograph of the stewardess handing Kate the water bottle. A cutscene will ensue, once it is complete you can look around. Look down and examine your backpack. Look to your left and examine the photos. Look up slightly from here and examine the magazine. - Unlocked Achievement "815" Now you can speak to the stewardess to finish the flashback. Talk to Kate with the available dialog, she will tell you to follow the dog. Try to keep up, if you lose the call, stop and call him back to you. Eventually he will lead you to the beach. Find Jack near the shoreline and he will tell you to fix a ruptured fuel line. Go over to the plane and there will be a panel you can examine on the rear of the plane. [EP01B] This is your first Fuse Puzzle. You have 3 fuse types. 2-prong, 3-prong, and 4-prong. Each fuse type subtracts a different amount of power from the circuit, the key for this is in your upper left part of the screen. The idea is to complete the circuit and carry enough voltage to the end, while staying within the range. This puzzle is the easiest of them all. The solution from left-to-right is: 2-prong (Left and Down), 2-prong (Up and Right), 4-prong, 4 prong. Unlocked Achievement "Save the castaways" There will be a cutscene after you solve the puzzle. Talk to Jack and he will suggest you look for your luggage. Walk around the beach and pick up as much as you can (Coconuts, Water Bottles, Etc.) These items will be used in the games barter system, so think of them as money. Your backpack is at the fart left of the beach. Pick it up and watch the cutscene to finish the Chapter. Unlocked Achievement "Crash Survivor" ------------------------------------------------------------------------------- [EP02] Episode 2 - A New Day ------------------------------------------------------------------------------- Watch the opening cutscene. Talk to Kate and she suggests that your camera might be at the cockpit but warns that Jack is not allowing anyone to leave the beach. Talk to Jack, and the woman from the jungle appears on the beach. Talk to her to trigger a flashback. [EP02A] FLASHBACK Take a picture of the girl as she poses with the fisherman in the picture. This will trigger your memory and a cutscene. Afterwards you can walk around. Examine the newspaper, then the diary, and finally the recorder, all of which are found on the porch. Unlocked Achievement "Sweet memory" Talk to the woman to finish the flashback. Talk to Jack again, then you can enter the jungle. Here you will meet Locke who will tell you to follow a trail of wreckage. There will be some black smoke you should avoid as it will kill you. Continue following the wreckage until you find Michael. Talk to him and he tells you to go through the cave, and gives you a lighter to light your path. You can also trade with him. Trade whatever you have for at least 2 or 3 torches. Then enter the cave. You can make due with using just your lighter for the beginning of the cave. Follow the path and you will pass through 2 lighted areas. There will be a tunnel on your right with some bats, you should extinguish your torch before going through the bats, as they will damage the torch. The black smoke is in the next section of paths so don't stay in the dark too long. There are also pits on either side of the cave entrance. Look down as you enter to avoid them. Use the torch in and follow the path, extinguishing it before passing through the waterfalls, but relight it immediately afterwards. You will eventually reach the end and find your way to the cockpit. Enter the wreckage and walk toward the very front of the plane, turn around and there will be a wall with 2 panels. The one on the right is full of fuses you can take. The one on the left is the next fuse puzzle. [EP02B] There are several possible solutions for these puzzles, I will only provide one. Top row: none, none Middle row: 4-prong, 4-prong, 4-prong, Bottom row: 2-prong (Up and Right), 3-prong (No Down). Once activated you will be able to open the storage compartment on the left side of the plane to get your camera and laptop. Exit the plane and watch the cutscene to finish the chapter. Unlocked Achievement "Locate the cockpit" ------------------------------------------------------------------------------- [EP03] Episode 3 - Via Domus ------------------------------------------------------------------------------- Watch the opening cutscene. Talk with Sayid and he informs you that he can fix your laptop if you can find a battery. Talk to Locke and say all of the available dialog to trigger a flashback. [EP03A] FLASHBACK Take a picture of the woman speaking to the shop owner with the Rico's Shop sign in the picture. This will trigger a cutscene, and then you can walk around. Walk around and examine the article, a note and a recorder, all of which are in this room. Unlocked Achievement "Behind the glass" Talk to Rico to finish the flashback. Talk to Locke and he will agree to help you. Unlocked Achievement "Blackmailer" Follow Locke into the Jungle and he will tell you to follow his markers on the trees and he will meet you at the other end. Just follow the markers and try to avoid being shot. Once you finish you will stumble upon The Hatch. Take a picture of the numbers on the hatch, they are on the side nearest you, to the left a bit. Unlocked Achievement "4 8 15 16 23 42" Talk to Locke and ask for the battery and he says to follow him, this will transport you to a new area. Turn around and go back to The Hatch and take a picture of the beam of light. Unlocked Achievement "Beam of light" Now go back to Locke and follow him over a bridge and to the entrance of a cave. He explains that the cave contains answers and that he will meet you on the other side with the battery. You can trade with Locke just before entering the cave, he has 3 torches and 1 can of oil to use if you have an oil lantern at this point. Take at least 2 torches in with you, and remember if you are holding an old torch that was partially used, it will still only have the remaining amount of burn time, you'll want 2 "full" torches. Enter the cave and you will see Lisa directly in front of you toward the back. By the time you reach her you will need to light your torch, and she will then run around a corner to your left, continue to follow her through the narrow passage, there is only one way to go. Watch the floor once you reach a small opening as there is a pit on the left side. Just as you pass through this area be prepared for bats to appear. Continue forward and you will find a larger "room" and directly in front of you is a waterfall. Extinguish your torch and walk through the waterfall, then relight it. Follow the passage way until you reach a fork in the road, and go left. Continue along this passage way and you will come across another waterfall. Be careful when walking through the waterfall, there are pits on both sides, relight your torch as soon as you pass through the water. Hug the left wall and you will find a small down hill portion that leads to a small pool of water and you will see Lisa again, continue to follow her. You will eventually catch up at which point you can speak to her. She will tell you that "Everything that happens on this Island, happens for a reason." You can now jump down from a small cliff, walk until you find the corpse and take the object in her hand, and watch the cutscene. Unlocked Achievement "Via Domus" ------------------------------------------------------------------------------- [EP04] Episode 4 - Forty-Two ------------------------------------------------------------------------------- Watch the opening cutscene. You will be on the beach. Walk to the far right end of the beach, and along the shore line you will see some shells making the number 8 in the sand. From here, turn to your left and walk up a bit until you find a suitcase you can examine. Examine the suitcase, it has the number 4 on it. Now walk back to the shells, and examine them, they make the number 8. Run to the opposite end of the beach, and you will find a shelter, on it's right side there is a piece of wreckage, examine it, it has the number 15 on it. Turn around and walk over to the crate under the tarp, examine it, it has the number 16 on it. Walk over to Hurley's tent and examine the food cart in front, it has the number 23 on it. Walk over to Charlie's tent and examine the dominoes, they have the number 42. You will now be prompted to visit the Medical Station, so go there. There's not much to do here, but go inside and you will see a large logo on the wall, take a picture of it. Unlocked Achievement "Medical Station". You can go in the Nursery to find an Apollo Bar ($50), and you will find another in the medical room at the end of the hallway. You can leave this station now and return to the beach. Walk over to Kate and take a picture of the plane she is holding. Then walk over to Charlie's tent and take a photo of his guitar. From here walk directly up toward the woods, there will be a tree in your path, if you go around it you will find Locke's wheelchair in the grass, take a picture of it. Unlocked Achievement "Castaway Treasures" Talk to people on the beach to find out where Sayid is. You will be told he is at the hatch. Enter the jungle and follow your compass from marker to marker until you reach the Swan Station. Talk to Sayid, and he will not let you enter until he knows your name. Head back to the beach camp and talk to Hurley to trigger a flashback. [EP04A] FLASHBACK Take a picture of the folder on the counter in front of you while the hand is not covering it. This will trigger your memory, in which you learn your name. You can now move around. Examine the letter on the back shelf, then the recorder on the front shelf, and finally the folder on the counter. Unlocked Achievement "Identity Crisis" Talk to Rico to finish the flashback. Go back to The Swan and talk to Sayid. He will let you in and you have to enter the numbers (4 8 15 16 23 42) on the console in the room on the right side of the hallway when you enter. Unlocked Achievement "Button Pusher". Note that if you do not do this before the timer runs out, you will die. There are lots of items in here you can use for trading, so pick up as much as you can. You will also want to search out as many fuses as you can, as there are 3 fuse puzzles in here. Locate the book "Turn Of The Screw" on the bookshelf in the living area and take a picture of it. Unlocked Achievement "Turn of the screw" Turn around and look up at the ceiling just above the lava lamp, and take a picture of the bloodstain. Unlocked Achievement "Radzinsky". On the wall you will see a medical cabinet, take a picture of it. In the closet you will see a jumpsuit with the name "Kelvin" on it, take a picture of the name tag. In the hallway you will see a large mural, take a picture of it. Unlocked Achievement "Past of Desmond" [EP04B] Now that all the pictures are out of the way, and you've collected all the items you can carry, head to the entry hallway. Examine the electrical panel and enter the fuses as such: Top row: 2-prong (Right and Down), 3-prong (No Right), 2-prong (Right and Down), 2-prong (Left and Up) Middle row: 4-prong, 3-prong (No Down), 3-prong (No Down) Bottom row: 4-prong, 2-prong (Left and Up) [EP04C] Now head over to the panel near the beds, and enter the fuses as such: Top row: 4-prong, 2-prong (Right and Down), 2-prong (Left and Down) Middle row: 4-prong, 2-prong (Left and Up), 2-prong (Right and Down), 2-prong (Up and Right) Bottom row: 2-prong (Up and Right, 3-prong (No Down), 4-prong [EP04D] Now head over to the panel near the laundry machines, and enter the fuses as such: Top row: 4-prong, 3-prong (No Up), 2-prong (Left and Down) Middle row: 3-prong (No Right) Bottom row: 4-prong, NONE, 2-prong (Up and Right) After completing all 3 circuit panels, you can enter the room with the console in it. There is a switch along the back wall, activate it and you will be trapped in this room (as you should be). Go back to the computer and enter "VIA DOMUS" and you will be given a menu. Choose option "D" and it will bring up an IQ TEST. [EP04E] Test 4/42 3 - 7 - 15 - 31 - (?) - 63 (Pattern is x2+1) D - F - H - J - (?) - L (Every Other Letter) Back at the menu screen, choose option A, then B, then C. On the Blast Door Menu, choose option A. Exit the console and take a photo of the map on the door (visible in blacklight) for 1/3 pictures. Go back to the computer and choose B, leave through the open door that leads into the living area. Take a photo of the other map (visible in blacklight) for 2/3 pictures for the "Mapping the island" achievement. 3/3 will come in Episode 6. It should be noted that these pictures can wait until Episode 5, as there is a time limit that will kill you if you fail, but it's totally do-able now. If you'd rather wait you can skip the steps above. Now go back to the computer and choose C, exit the door and watch the cutscene. Unlocked Achievement "Into the Hatch" ------------------------------------------------------------------------------- [EP05] Episode 5 - Hotel Persephone ------------------------------------------------------------------------------- Light your lighter. Talk to Kate to trigger a flashback [EP05A] FLASHBACK Walk behind the pillar on your left side in the hotel lobby and you should be behind Lisa working on her laptop. Take a photo of her screen, but you have to be far enough away or she will close the laptop, so use your zoom. This will trigger the memory cutscene. Now that you can walk, examine the folder next to Lisa, then the letter on the table next to Lisa, then walk away and you will find a recorder on a table, examine it. Unlocked Achievement "Persephone". Talk to Lisa to finish the flashback. Talk to Kate again, and she will let you out. Exit the Swan Station and in front of you will be two trees crossing each other making an "X", directly in front of them is a waterfall, walk through it and follow the path until you reach a door. Examine the door. Head back and go to the beach. Talk to Hurley. Go back to the Hatch and find the flags on the left side. Enter the Dark Territory. As soon as you enter, run directly into the Banyon tree in front of you and avoid the Black Smoke. Get used to this practice, you'll be doing it any time you hear the noise this monster makes. While in the tree, you can wait for it to stop circling you and start leaving. Once you see it has left, exit the tree. Walk toward the next marker, keep following this path to the left and you will come to a small fork, going left will have Elliot saying he should go back, if you go right you will find the VW Van in the trees on your left. Take a picture of it. Unlocked Achievement "Dharma Ride". Note that this is pretty hard to describe but just follow what I said and you will find it. Head back to the closest markers and follow the path appropriately from here on out, hiding from the monster as needed. Once you have followed the flags you will be in another area with the Others shooting at you. Just follow the path until you reach the Black Rock. Enter it and walk to the back. Take a photo of the skeleton. Unlocked Achievement "Slave" Turn to your left and grab the dynamite. You CAN NOT RUN with the dynamite. You will die. You also can not get shot, so take cover whenever possible. Head back the exact way you came, and avoid the monster. I find it helps best to stop at any Banyon trees and wait for the monster to come close so you can just walk right in without running and blowing up. After it leaves make a straight path to your next marker. Once you reach the Hatch, go back to that door behind the waterfall and use the dynamite. Now go back to the beach and talk to Charlie. Trade with him for a gun (no clip is needed it comes with bullets). Go back to the door and stand a safe distance back and shoot the dynamite. Unlocked Achievement "Boom Boom" Enter the room and look around. This is the first time this area has been seen (not seen on the show.) Use the computer in here. [EP05B] Test 12/42 26 - 17 - 20 - 11 - 14 - 5 - (?) - 8 (Every other number is -6) Z - X - V - T - (?) - R (Every other letter in reverse) GOD is to DOG as 394 is to ? - 493 (reverse) You can now access the menu of the computer, choose whatever you want, then choose "Neutralize Reactor" to trigger a cutscene and finish the episode. Unlocked Achievement "Behind the wall" ------------------------------------------------------------------------------- [EP06] Episode 6 - Whatever it Takes ------------------------------------------------------------------------------- You start running. Just keep running. Jump and duck as necessary and don't mess up. Once you finish this sequence, you will watch a cutscene. You can now speak to Juliet. Talk to her until you trigger the flashback [EP06A] FLASHBACK Take a picture of the guard showing his gun to Lisa after the woman blocking your view moves. This will trigger your memory cutscene. Now that you can walk around examine the Diary next to Lisa, the newspaper on the table in the lobby, and the guestbook computer screen on the reception desk. Talk to Lisa to finish the cutscene. Juliet will let you through the fence, if you walk to the right following the fence, then the treeline, away from Juliet you will find a blue object in the grass. Take it to be transported to the Pearl Station. Once inside, walk down the hallway and take a picture of the large logo mounted on the wall. Unlocked Achievement "Pearl" Like the Medical Station you can find some more Apollo Bars in the rooms. Leave the station and go talk to Juliet. Trade with her for some light sources. If you don't have a lantern yet don't bother because you can find one in the upcoming area, but you should get some oil for it. And a torch or 2 is always handy. Enter the Flame Station and use whatever light source you can to look around. Pick up fuses wherever you can. You'll find a lantern in the large storage area if you follow the wall on your left straight ahead. The door is on your right. Now follow that wall until the end, and turn right to continue the hallway. There will be a door on your right that leads to a living quarters, walk through here and exit the other door, continue along the path and you will eventually find some computer screens with static on them. Head to the right of these and follow this until you can't go any further, then turn left, and you will find an electrical panel. [EP06B] Examine the panel and enter fuses thusly: Top row: 2-prong (Right and Down), 2-prong (Up and Right), 2-prong (Left and Down) Middle row: 2-prong (Left and Down), 2-prong (Right and Down), 2-prong (Right and Down) Bottom row: 2-prong (Up and Right), 2-prong (Left and Up), 3-prong (No Down) Upon finishing the panel you will unlock a door. Go through it and pick up the ammo. You can access the computer if you want but do not choose "Mainland Communications" otherwise you will die. Remember those 2 pictures of maps we took before? Well finally we take the 3rd picture, there is a map on the table, take a picture of it. Unlocked Achievement "Mapping the Island" Walk through this area and you will see some people talking in the next room. Open the door and use your gun. Unlocked Achievment "Showdown" Watch the cutscene and finish the episode. Unlocked Achievement "Through the Flame" ------------------------------------------------------------------------------- [EP07] Episode 7 - Worth A Thousand Words ------------------------------------------------------------------------------- Watch the opening, then talk to Tom to trigger a flashback. [EP07A] FLASHBACK Walk around until you find a large room with a nice desk. On the left side of this room there is a closet sort of thing, enter it and you will be given the option to hide. Do so. Take the picture of the briefcase being handed off. There are no objects to find this time around. Just watch the cutscene to end the flashback. Talk to Tom again. Exit through the door, and go around searching for fuses. You can pick up other items but you won't be doing any trading so there's no point. Walk around and you will eventually find a room with a large water tank in the floor, and you can walk over it via a bridge. On the other side of the bridge there is a computer. Use it. [EP07B] Test 4/42 2 - 4 - 8 - 10 - 20 - 22 - (?) - 44 (Pattern is +2, x2) A - B - D - E - G - (?) - H (Skip every 3rd letter) Z - X - C - V - (?) - B (Bottom row of keyboard) With access to the computer menu you can poke around, then choose to lift the platform. Head over to the shark on the bridge and take the fuses. Leave and you will find an electrical panel near the locked door. Note that you NEED to have 6 x 3-prong fuses, and 3 x 4-prong fuses. If you don't have these, keep looking around until you find them. (You can check your fuses on the inventory screen.) [EP07C] Examine the panel for your final fuse puzzle. One of the solutions is: Top row: 3-prong (No Right), 4-prong, 3-prong (No Left), 4-prong Middle row: 3-prong (No Left), 4-prong, 3-prong (No Right) Bottom row: 3-prong (No Down), 3-prong (No Up) Completing the panel will open the door. Walk through and talk to the people there. Once the conversation is over you will be taken back to the beach. Find Jack at the far right end of the beach. Talk to him. Now head into the jungle and go to the Black Rock. Talk to Jack. Walk through the boat, taking the stairs up until you reach the deck. Enter the room at the far end of the ship and watch the cutscene. This will trigger a flashback, but this time it's just a cutscene. Afterwards take the compass, then stand in front of Kate and use your gun on the dynamite. Unlocked Achievement "Heros hero" Watch the cutscene that follows. You will be doing another running bit, like the start of episode 6, but this time there is a short time limit. Run as fast as you can jumping and ducking when necessary. If you reach the goal within the limit you can watch the cutscene for the end of the game. Enjoy. Unlocked Achievement "The way home" ------------------------------------------------------------------------------- END OF FILE. JMEHATESYOU. -------------------------------------------------------------------------------