Light of Altair

Light of Altair

    +------------------------------------------------------------+
    | Everything (eventually) that you didn't want to know about |
    |                                                            |
    |                  -=- Light of Altair -=-                   |
    |                                                            |
    |             but were forced to find out anyway             |
    +------------------------------------------------------------+

i. Table of Contents (toc)

  ii. Pseudo-legal Stuff (legal)
 iii. Disclaimer (disc)
  iv. Version History (hist)
   v. Completion (comp)

   1. Missions (miss)
   2. Research (res)
   3. Buildings (build)
   4. Ships (ships)
   5. Equipment (equip)
   6. Colonies (colo)
   7. Acknowledgement (ack)

                               -=--=-

ii. Pseudo-legal Stuff (legal)

This FAQ has been written by Johan Van Kerckhoven, and may be distri-
buted freely and without charge in unmodified form. Anyone caught
charging for the distribution of this document will be asked to stop
offering the document any more, so just don't do it.

The author is in no capacity affiliated with SaintXi, but is merely
a person with some time on his hands, and who happens to enjoy Light
of Altair.

                               -=--=-

iii. Disclaimer (disc)

The author cannot be held responsible for damages, frustrations, etc.
resulting from inaccuracies in or information missing from this
document.

                               -=--=-

iv. Version History (hist)

Version 0.6

- All missions added
- Several buildings added
- Several technologies added
- Several ship modules added
- Started adding building and research to individual missions

Version 0.1

- FAQ started

                               -=--=-

v. Completion (comp)

a. Destination Luna: objective 5 missing
b. The Red Planet: complete
c. Venusian Divide: complete
d. Cities of Jupiter: building and reseach info missing
e. Remnants of the Past: building and reseach info missing
f. Rise of the UEO: building and reseach info missing
g. Exodus to the Stars: building and reseach info missing
h. Call of the Wild: building and reseach info missing
i. Factories of War: building and reseach info missing
j. The Luyten Incident: building and reseach info missing
k. The Light of Altair: building and reseach info missing
l. Formations: building and reseach info missing
m. Revolutions: building and reseach info missing
n. Seekers of the Light: building and reseach info missing
o. Haven of Stars: building and reseach info missing
p. Ascension: building and reseach info missing

                               -=--=-

1. Missions (miss)

a. Destination Luna

Year: 2062
System: Sol
Faction: Colonial

Difficulty: C / E *

Objectives:
 0. Construct 2 hydroponics facilities to provide food.
 1. Construct 1 solar array to provide power.
 2. Construct a research facility.
 3. Wait for the colony to expand, you can use the speed buttons above
    to speed up time.
 4. Construct more solar arrays to provide power.
 5. ???
 6. Open a message by clicking on it.
 7. Delete a message without a gold star by clicking on it.
 8. Drag with right mouse button to find the Luna colony.
 9. Build a new colony within range of a minerals deposit.
10. Your first colony on the moon needs a landing area to allow trade,
    build one there.
11. Research the fuel synthesiser technology by selecting it from your
    research facility.
12. Construct a fuel synthesiser in one of your colonies and provide
    the power required.
13. Increase your fuel supply to 5 by building 5 fuel synthesisers.
    (end of mission)
14. Complete your mission within 3 years.

Available buildings:

Colony HQ (after completion of objective 2)
Hydroponics
Solar Array
Fuelsynth Station (after research)
Landing area (after completion of objective 2)
Log-G Research Facility (after completion of objective 3)

Availble research:

Fuel synthetization (1,000 research points, after completion of
                     objective 9)

Completion of this mission unlocks b. The Red Planet.


b. The Red Planet

Year: 2065
System: Sol
Faction: Colonial

Difficulty: C / E **

Objectives:
 0. Zoom in on your planet by using the mousewheel.
 1. Choose a clear site on Mars for your colony.
 2. Wait for the colony ship to arrive from Luna, you can speed time
    using the buttons above.
 3. Upgrade your colony to Tier 1 by constructing hydroponics and
    solar arrays.
 4. Upgrade your colony to Tier 2 by providing excess food.
 5. Build a starport and supply it with power to form your primary
    colony.
 6. Trade at least 10 units of food to your primary colony.
 7. Construct a research facility and supply it with power.
 8. Research colonial quarters.
 9. Increase the happiness of a colony to 100%.
10. Construct a mine on a minerals deposit.
11. Research colonial industry.
12. Gain an income of $1,000 a month of goods trade at your starport.
13. Gain an income of $5,000 a month. (end of mission)
14. Increase Mars's population to 10,000,000 people. (end of mission)
15. Complete your mission within 10 years.

Available buildings:

Colony HQ
Colonial quarters (after research)
Hydroponics (after completion of objective 2)
Solar Array (after completion of objective 2)
Mine (after completion of objective 7)
Industrial center (after research)
Landing area (after completion of objective 3)
Starport (after completion of objective 3)
Log-G Research Facility (after completion of objective 4)

Availble research:

Fuel synthetization (known)
Colonial quarters (10,000 research points, after completion of
                   objective 4)
Colonial industry (10,000 research points, after completion of
                   objective 10)

Completion of this mission unlocks c. Venusian Divide.


c. Venusian Divide

Year: 2075
System: Sol
Faction: Colonial

Difficulty: C * / E **

Objectives:
 0. Launch a colony ship to Venus.
 1. Establish a colony with a starport.
 2. Trade at least 10 food to your primary colony.
 3. Gain a monthly income of $500 from goods trade.
 4. Gain a monthly income of $1,000 from goods trade before the ENE.
 5. Gain a population of 10,000,000 before the ENE.
 6. Colonise an asteroid within the asteroid belt.
 7. Build a shipyard to construct colony ships.
 8. Get the starship range required to reach the asteroid belt (17
    fuel).
 9. Build a Tier 2 Colony within the asteroid belt.
10. Research the military corvette chassis.
11. Design a ship with weapon systems.
12. Amass 10 units of fuel for your military.
13. Construct a fleet of 5 corvettes.
14. Reclaim your colony on Ceres.
15. Destroy all the pirate colonies (3 colonies). (end of mission)
16. Claim Venus for your own within 10 years.
17. Complete the mission within 30 years.

Available buildings:

Colony HQ
Colonial quarters
Hydroponics
Solar Array
Mine (after construction of Log-G Research Facility)
Industrial center (after construction of Log-G Research Facility)
Fuelsynth station (after completion of objective 7)
Landing area
Starport
Shipyard (after completion of objectives 4 and 5)
Log-G Research Facility

Availble research:

Fuel synthetization (known)
Colonial quarters (known)
Colonial industry (known)
Long range thrust drives (50,000 research points, after completion of
                          objective 7)
Corvette chassis (10,000 research points, after completion of
                  objective 9).

Completion of this mission unlocks d. Cities of Jupiter and
e. Remnants of the Past.


d. Cities of Jupiter

Year: 2105
System: Sol
Faction: Colonial

Difficulty: C / E ***

Objectives:
 0. Launch a colony ship to either Io or Europa.
 1. Construct four 100% happiness colonies on Europa.
 2. Gain a monthly income of $1,000 from goods trade on Io before the
    ENE.
 3. Launch a colony ship to Ganymede.
 4. Gain a monthly income of $2,500 from goods trade on Ganymede
    before the ENE.
 5. Launch a colony ship to Callisto.
 6. Build the population on Callisto to 25,000,000 before the
    Americans.
 7. Research the power station.
 8. ???
 9. Have an income of over $2,000 in the year 2110.
10. Have an income of over $4,000 in the year 2115.
11. Have an income of over $6,000 in the year 2120.
12. Have an income of over $8,000 in the year 2125.
13. Have an income of over $10,000 in the year 2130. (end of mission)
14. Complete the mission within 10 years.
15. Build a shipyard on Europa/Io to reach the other moons of Jupiter.


e. Remnants of the Past

Year: 2096
System: Sol
Faction: Asians

Difficulty: C ** / E *

Objectives:
 0. Colonise Saturn's moon, Titan.
 1. Gain an income of $2,500 per month on Titan.
 2. Build a shipyard and expand to another of Saturn's moons.
 3. Research the asteroid mining technology.
 4. Start trading goods on Diane.
 5. Don't lose control of Titan!
 6. Destroy the pirate base on Enceladus.
 7. Force the surrender of the African faction. (end of mission)
 8. Raise the income of your faction to $10,000 per month. (end of mission)
 9. Complete your objective within 30 years.

Completion of this mission unlocks f. Rise of the UEO.


f. Rise of the UEO

Year: 2130
System: Sol
Faction: Colonial

Difficulty: C *** / E *

Objectives:
 0. Rebuild Europa to a population of 10,000,000.
 1. Amass 10 fuel at Europa to support a fleet.
 2. Build a defensive fleet around one of your worlds.
 3. Capture a moon of Saturn and amass fuel there.
 4. Submit Europa to UEO control in 2140.
 5. Colonise a moon of Uranus.
 6. Construct a Tier 3 Colony on first moon of Uranus colonised.
 7. Defend first moon of Uranus colonised from any attacks.
 8. Defend the Genesis construction on Mars. (end of mission)
 9. Build a Tier 3 Colony on a moon of Uranus before another faction.
10. Build a Tier 3 Colony on a moon of Neptune before another faction.
11. ???
12. Defend your colonies against attacks by your enemies.
13. Acquire 10 fuel on Europa before 2135.
14. ???
15. ???
16. Control 5 worlds.
17. Control 10 worlds.
18. Reach Uranus before 2140.
19. ???
20. Totally destroy any other major faction.
21. Defend the Genesis without losing any world.

Completion of this mission unlocks g. Exodus to the Stars.


g. Exodus to the Stars

Year: 2167
System: Sol
Faction: Colonial

Difficulty: C *** / E *

Objectives:
 0. Defend your colonies from attack.
 1. Capture 4 moons of Saturn from the Asians.
 2. Capture Titan to stop Asian hostilities.
 3. Liberate Duna's hideout Hygeia from the UEO.
 4. Get your fleet into Martian orbit.
 5. ???
 6. Research the Cruiser chassis.
 7. Construct a fleet of Cruisers to travel to Centauri.
 8. Send your fleet to Triton to collect colonists for interstellar
    flight.
 9. Send your fleet to Proteus to collect colonists for interstellar
    flight.
10. Send your fleet to Oberon to collect colonists for interstellar
    flight.
11. Send your fleet to Titania to collect colonists for interstellar
    flight.
12. Send your fleet to Umbriel to collect colonists for interstellar
    flight.
13. Zoom out to the galaxy view and fly your fleet to Centauri!
14. Establish your colony at Centauri.
15. Grow your colonies at Centauri to support the rescued 5,000,000
    colonists.
16. Construct a research facility to unscramble the radio signals.
17. Build the Exodus.
18. Return to Sol with the Exodus.
19. Don't allow the Exodus to be destroyed.
20. Bring the Exodus to Triton. (end of mission)
21. Bring the Exodus to Oberon. (end of mission)
22. Bring the Exodus to Titan. (end of mission)
23. Bring the Exodus to Ganymede. (end of mission)
24. Bring the Exodus to Venus. (end of mission)
25. Bring the Exodus to Mars. (end of mission)
26. Bring the Exodus to Earth. (end of mission)
27. ???

Completion of this mission unlocks h. Call of the Wild, i. Factories
of War, and k. Light of Altair.


h. Call of the Wild

Year: 2200
System: Wolf
Faction: American

Difficulty: C *** / E ***

Objectives:
 0. Explore the Wolf system.
 1. Colonise three worlds.
 2. ???
 3. Construct four tier 3 colonies.
 4. ???
 5. Generate 3,000 income per month from trade.
 6. ???
 7. Build up a fleet to defend against th eincoming Asian fleets.
 8. ???
 9. Destroy all the Asian colonies in the system.
10. Build a hyperspace capable fleet of at least two cruisers.
11. Send your war fleet to aid the ENE at Benard. (end of mission)
12. ???
13. ???
14. ???
15. ???
16. Complete your objectives without losing a world.
17. Complete your objectives without ever falling in debt.


i. Factories of War

Year: 2200
System: Benard
Faction: European

Difficulty: C **** / E **

Objectives:
 0. Explore the Benard system.
 1. Amass at least 20 fuel.
 2. Build a fleet to defend yourself.
 3. Defend your worlds.
 4. Construct a cruiser.
 5. Hyperspace your cruiser to Wolf.
 6. Destroy the orbital shipyard at Bren.
 7. Survive until reinforcements arrive!
 8. Crush the Asian faction. (end of mission)
 9. ???
10. ???

Completion of this mission unlocks j. The Luyten Incident.


j. The Luyten Incident

Year: 2260
System: Luyten
Faction: Asian

Difficulty: C *** / E **

Objectives:
 0. Explore the Luyten system.
 1. Choose a destination for your colony ship.
 2. Expand a colony on Hippensa to Tier 3.
 3. Construct a shipyard and provide 5 fuel on Hippensa.
 4. Show your superiority and conquer the system before 2285!
 5. Construct a fleet to defend yourself.
 6. Capture an enemy planet.
 7. Destroy all ENE colonies in the system.
 8. Destroy ann US colonies in the system!
 9. Build a hyperspace capable fleet.
10. Attack Wolf or Benard.
11. Capture a stronghold in the system.
12. Capture the whole system.
13. Hyperspace to Wolf or Benard (the one not chosen in 10).
14. Defeat your enemies! (end of mission)
15. ???


k. The Light of Altair

Year: 2200
System: Altair
Faction: Colonial

Difficulty: C * / E ****

Objectives:
 0. Land the Exodus on Altair.
 1. Establish a colony on Altair for 1,000,000 of your colonists.
 2. Get a cash flow of $1,000 per month to support the colony.
 3. Research the farm technology for use on Altair Prime.
 4. Get a colony on Altair to Tier 3.
 5. Build a base on Altair Prime's moon.
 6. Expand your operations to the asteroid belt.
 7. Increase your fuel supply to at least 10.
 8. Expand your operations to Guardian's moons.
 9. Colonise all of the moons of Guardian.
10. Get a total income from goods trade of $2,500 per month.
11. Upgrade a colony on Altair Prime to a city.
12. Build a government building within Altair Prime's city.
13. Supple at least $4,000 worth of trade to Altair Prime from off
    world.
14. Increase your fuel supple to at least 30.
15. Research and construct an orbital space station over Altair Prime.
16. Build a research facility on Shard away from radio interference.
17. Construct a hyperspace capable fleet to explore further.
    (end of mission)
18. Obtain a population of 1,000,000,000 colonists on Altair Prime.
19. Obtain a monthly cash flow of $10,000.
20. ???
21. ???
22. ???
23. Build a city containing 1,000,000,000 people.

Completion of this mission unlocks l. Formations and m. Revolutions.


l. Formations

Year: 2250
System: Formulhaut
Faction: Colonial

Difficulty: C *** / E ***

Objectives:
 0. Choose a planet and construct a starting base.
 1. Colonise at least 3 planets.
 2. Increase your monthly income to $2,000.
 3. Prepare for the Altairians to claim Deor in 2266.
 4. Build a research facility at an infected base.
 5. Research Aeroponics to combat the infection.
 6. Defeat the infections that are plaguing your colonies.
 7. Obtain a total trade turnover of at least $1,000 before your
    rivals.
 8. Obtain a total trade turnover of at least $2,000 before your
    rivals.
 9. Obtain a total trade turnover of at least $3,000 before your
    rivals.
10. Obtain a total trade turnover of at least $4,000 before your
    rivals.
11. Obtain a total trade turnover of at least $5,000 before your
    rivals.
12. Stabilise the system byu defeating any hostile colonies.
    (end of mission)
13. ???
14. Complete your objectives never running out of cash.
15. ???
16. Be the system's superior faction.


m. Revolutions

Year: 2250
System: Arcturus
Faction: Altairians

Difficulty: C *** / E ***

Objectives:
 0. Construct a base on the outermost planet.
 1. Expand further into the system.
 2. Increase the population of your colonies to 100,000,000 people.
 3. Colonise Jasper.
 4. Build a city on Jasper.
 5. Research Factories.
 6. Research the Atmospheric Generator.
 7. Provide goods on Jasper to build a Tier 3 Colony.
 8. Protect your colonies on Jasper.
 9. Construct an orbital station over Jasper.
10. Destroy the rebellion.
11. Get a population of 2,000,000,000 people. (end of mission)
12. Get a city with 100% happiness.
13. ???
14. ???
15. Complete your objectives never running out of cash.

Completion of this mission unlocks n. Seekers of the Light.


n. Seekers of the Light

Year: 2270
System: Capella
Faction: Altairians

Difficulty: C **** / E ***

Objectives:
 0. Establish your colony.
 1. Increase your population to 100,000,000.
 2. Get a steady monthly income of $2,500.
 3. Construct a City in the system.
 4. Research the nuclear reactor technology.
 5. Build a hyperspace capable fleet.
 6. Hyperspace to Formulhaut with a powerful fleet.
 7. Send a fleet to the silent colony of Mint.
 8. Defend your colonies from the unidentified attackers.
 9. Send a fleet to protect your interests at Formulhaut before 2286.
10. Defeat all the incoming fleets.
11. Research planetary shields to protect your colonies.
12. Construct a shield generator at all your worlds.
13. Cleanse Formulhaut of the invaders.
14. Return to Capella with your fleet.
15. Construct a shielded colony with a research centre.
16. Hold your colony on Hound while research is completed.
    (end of mission)

Completion of this mission unlocks o. Haven of Stars.


o. Haven of Stars

Year: 2300
System: Beid
Faction: Altairians

Difficulty: C ***** / E ***

Objectives:
 0. Try not to alert the enemy of your presence.
 1. Colonise an out of the way moon in the system.
 2. Build a research facility at your colony.
 3. Build two more research facilities on other planets.
 4. Hyperspace to either Achernar or Regulus.
 5. Build up a stronghold of colonies before you are discovered.
 6. Destroy the gate stabiliser on Torrent to preven enemy
    reinforcements.
 7. Research the gauss technology stolen from the Seekers.
 8. Conquer the system.
 9. Build up your strength and return to Beid with a strong fleet.
10. Locate and destroy the gate stabiliser that leads to Regulus.
11. Force the surrender of the Seekers by capturing their colonies.
12. Now that you have peace, rebuild your damaged colonies.
13. Aid the Seekers in destroying the pirate bases at Regulus.
14. Construct a gate stabiliser in one of your colonies.
15. Hyperspace back to Achernar.
16. Construct a gate stabiliser to link up back to your colonies on
    Beid.
17. Increase your population within the Beid cluster to 4,000,000,000
    people. (end of mission)

Completion of this mission unlocks p. Ascension.


p. Ascension

Year: 2340
System: Altair
Faction: Altairians

Difficulty: C ***** / E ***

Objectives:
 0. Prepare three worlds at Altair for Seeker colonisation.
 1. Construct a hyperspace gate on Hood.
 2. Hyperspace to Pollux.
 3. Construct a hyperspace gate at Pollux.
 4. Get three Tier 3 colonies at Pollux.
 5. Increase your interstellar trade from Pollux to $2,500.
 6. Raise your population on Pollux to 1,000,000,000 colonists.
 7. Hyperspace to Castor.
 8. Construct a hyperspace gate at Castor
 5. Increase your interstellar trade from Castor to $2,500.
10. Research the Atmospheric Converter.
11. Start the terraformoing of Jacot.
12. Increase your total population to 5,000,000,000.
13. Send a relief fleet to Formulhaut to quell the unrest before 2383.
14. Send a relief fleet to Capella to quell the unrest before 2384.
15. Send a relief fleet to Arcturus to quell the unrest before 2388.
16. Repel the pirate invaders at altair!
17. Protect Altair Prime at all cost!
18. Destroy the invaders. (end of mission)
19. Protect your colonies on Jacot at all cost!

Completion of this mission means you won the game. Congratulations.

                               -=--=-

2. Research (res)

Note: research points depend from mission to mission, this section is
      obsolete and will be removed in due time.

Fuel synthetization: 1,000 research points

Colonial quarters: 10,000 research points

Expanded colonial quarters: 25,000 research points

Advanced colonial quarters: 100,000 research points

Atmospheric terraforming: 1,000,000 research points

Advanced atmospheric generation: 250,000 research points

Asteroid mining: 25,000 research points

Colonial industry: 10,000 research points

Advanced industry: 100,000 research points

Colonial power generation: 10,000 research points

Long range thrust drives: 50,000 research points

Advanced thrust drives: 1,000,000 research points

Megacity management: 250,000 research points

Nuclear power systems: 500,000 research points

Athmospheric farms: 500,000 research points

Aeroponics farms: 1,000,000 research points

Colony shielding: 1,000,000 research points

Fighter chassis: 100,000 research points

Corvette chassis: 10,000 research points

Frigate chassis: 500,000 research points

Cruiser chassis: 1,000,000 research points

Station chassis: 250,000 research points

Missile defences: 250,000 research points

High payload rockets: 100,000 research points

Shield evasion torpedoes: 1,000,000 research points

Military lasers: 250,000 research points

Advanced lasers: 1,000,000 research points

Energised plating: 500,000 research points

Electronic defence systems: 500,000 research points

Energy shielding: 1,000,000 research points

Advanced missiles: 1,000,000 research points

Heavy torpedoes: 2,500,000 research points

Pulsed lasers: 500,000 research points

Heavy lances: 2,500,000 research points

Gauss weaponary: 250,000 research points

Advanced gauss technology: 500,000 research points

Advanced rail guns: 1,000,000 research points

                               -=--=-

3. Buildings (build)

Colony HQ

Cost: $20,000 (+ transport costs)
Notes: Can not be built too close to an existing colony.
       First colony in a mission is free (except in b. and c.).
       First colony on a new planet costs extra, and can only be built
       if a shipyard is built on another planet and if enough fuel is
       available.

Colonial Quarters

Cost: $3,000
Notes: Makes citizens slightly happier.
       Needs to be built in Tier 2 Colony or greater.

Colonial Quarters Tier 2

Cost: $10,000
Notes: Makes citizens happier.
       Needs to be built in Tier 3 Colony or greater.

Hydroponics

Cost: $1,500
Food: +1
Energy: -1

Farm

Cost: $5,000
Food: +2
Energy: -1
Upkeep: $2/month
Note: Requires a habitable atmosphere.

Aeroponics

Cost: $5,000
Food: +2
Energy: -4
Upkeep: $1/month

Solar Array

Cost: $500
Energy: +4 (close to the sun) / +1 (far from the sun)

Power Station

Cost: $2,500
Energy: +20
Upkeep: $10/month
Note: Makes citizens slightly unhappy.

Nuclear Reactor

Cost: $25,000
Energy: +50
Upkeep: $100/month
Note: Makes citizens unhappy.

Mine

Cost: $1,000
Ore: +1/month
Energy: -1
Notes: Makes citizens slightly unhappy.
       Needs to be built on a mineral deposit.

Orbital Receiver

Cost: $10,000
Ore: +5/month
Fuel: +5
Energy: -10
Notes: Makes citizens slightly unhappy.
       Needs a free mineable body in orbit.

Industrial Centre

Cost: $3,500
+10 Ore to Goods/month
Energy: -25
Note: Makes citizens unhappy.

Goods Factory

Cost: $5,000
+1 Goods/month
Energy: -100
Upkeep: $100/month
Notes: Makes citizens unhappy.
       Needs to be built in Tier 1 Colony or greater.

Fuel Synth Station

Cost: $5,000
Fuel: +1
Energy: -5
Notes: Makes citizens unhappy.
       Needs to be built on a mineral deposit.

Landing area

Cost: $1,000
Energy: -1

Starport

Cost: $10,000
Energy: -5
Notes: Needs to be built on landing area.
       Needs to be built in Tier 1 Colony or greater.
       Needed to grow colony to Tier 2.

Shipyard

Cost: $6,000
Energy: -10
Upkeep: $100/month
Notes: Makes citizens unhappy.
       Needs to be built in Tier 1 Colony or greater.
       Provides ship construction and repair facilities.

Shield Generator

Cost: $50,000
Energy: -50
Notes: Shields a colony from orbital bombardment.
       Increases the amount of time required to conquer your planet.

Log-G Research Facility

Cost: $6,000
Energy: -25
Note: Needs to be built in Tier 1 Colony or greater.

Atmospheric Generator

Cost: $50,000
Energy: -100
Note: Increases colony growth rate.

Government Building

Cost: $100,000
Energy: -25
Notes: Removes unrest from a City.
       Needs to be built in City or greater.

                               -=--=-

4. Ships (ships)

a. Fighter

Armour: 10
Cost: $1,000
Upkeep: $50/month per squad
Time: 85 days per squadron
Fuel: 1
Hardpoints: 2 light
Armour slots: 1

b. Corvette

Armour: 40
Cost: $4,000
Upkeep: $25/month
Time: 34 days
Fuel: 2
Hardpoints: 4 light
Armour slots: 2

c. Frigate

Armour: 200
Cost: $20,000
Upkeep: $100/month
Time: 77 days
Fuel: 10
Hardpoints: 2 light, 2 medium
Armour slots: 3

d. Cruiser

Armour: 1000
Cost: $100,000
Upkeep: $250/month (?)
Time: 173 days
Fuel: 20
Hardpoints: 2 light, 2 medium, 2 heavy
Armour slots: 4

e. Space Station

Armour: 1000
Cost: $100,000
Upkeep: $0/month
Time: 173 days
Fuel: 0
Hardpoints: 6 light, 2 heavy
Armour slots: 8

                               -=--=-

5. Equipment (equip)

a. Weapons

Name: Laser Turret
Type: Light Laser Turret
Range: Short
Damage: 5 damage
Note: 10% chance to shoot down projectiles.

Name: Laser Blaster Turret
Type: Light Laser Turret
Range: Short
Damage: 5 damage
Notes: 15% chance to shoot down projectiles.
       Replaces Laser Turret after researching Pulsed lasers.

Name: Missile
Type: Light Missile
Range: Long
Damage: 10 damage per missile
Notes: Affected by defensive countermeasures.
       Comes in 4x pack when mounted by a non-fighter.
       Limited ammo.

Name: Advanced Missile
Type: Light Missile
Range: Long
Damage: 10 damage per missile
Notes: Affected by defensive countermeasures.
       Comes in 4x pack when mounted by a non-fighter.
       Limited ammo.
	   +25% chance to hit.
	   Replaces Missile after researching Advanced missiles.

Name: Defensive Missiles
Type: Light Countermeasures
Notes: Destroys incoming projectiles.
       Comes in 4x pack when mounted by a non-fighter.
       Limited ammo.

Name: Rocket
Type: Light Rocket
Range: Short
Damage: 10 damage per rocket
Notes: 50% harder to shoot down.
       Can only be mounted by a fighter.
       Limited ammo.

Name: Torpedo
Type: Heavy Torpedo
Range: Long
Damage: 100 damage
Notes: Will still cause some damage even if shot down.
       Limited ammo.

Name: Heavy Torpedo
Type: Heavy Torpedo
Range: Long
Damage: 150 damage
Notes: Will still cause some damage even if shot down.
       Limited ammo.
	   Replaces Torpedo after researching Heavy torpedoes.

Name: Lance (Turret)
Type: MEdium (Heavy) Energy Lance
Range: Long
Damage: 25 damage

b. Defence

Name: Armour Plating
Armour: +10/30/150/250/250

Name: Energised Plating
Armour: +5/15/75/125/125
Shield: +25%

Name: Energy Shield
Shield: +100%

Name: Fighter Docking Bay
Fighter Wings: -/1/3/5/7
Note: Cannot be mounted by a fighter.

Name: E.C.M. System
Effect: Increases missile evasion by 25%.
Note: Can mount only one.

                               -=--=-

6. Colonies (colo)

Basic colony:

Population: 10,000 - 50,000 (2 steps)
Evolves: no condition

Tier 1 Colony:

Population: 50,000 - 1,000,000 (3 steps)
Evolves: Starport on planet

Tier 2 Colony:

Population: 1,000,000 - 5,000,000 (4 steps)
Evolves: Trade goods on planet

Tier 3 Colony:

Population: 5,000,000 - 100,000,000 (15 steps)
Evolves: Breathable atmosphere

City:

Population: 100,000,000 - 1,000,000,000 (25 steps)
Evolves: Government building

Megacity:

Population: 1,000,000,000 - 3,000,000,000 (50 steps)
Cannot evolve further.

                               -=--=-
7. Acknowledgement (ack)

- The brothers Tom and Simon de Rivaz from SaintXi for making this
  enjoyable game

                          -=- THE  END -=-

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