Leisure Suit Larry 6

Leisure Suit Larry 6

I completed this game in 13 hours. Quite good, huh? And the  best
of all, I think I got all the points there are  to  get.  I  know
there is already a walkthrough for the game, released  by  SIERRA
herself, but it doesn't provide you what  this  document  has  to
offer you : a complete solution of ALL the puzzles in  the  game.
Yepz, that's right. But they really aren't tough, so  you  should
be able to complete them all by yourself (if you try hard  enough
of course).

I'm not going to explain how to manage the controls in the  game.
I suppose you all are familiar enough with Sierra games  to  find
that out yourself. Well, here we go.


The meaning of the game is to please some babes finding items for
them so you can get something from them (ya know what  I  mean!).
I'll just start with the beginning. You will see that this  solve
sorts out to be a complete chaos, but that is because I'm writing
it down while I'm playing the game.

You start in the lobby of a hopel. Take a key from the box on you
left. Now go down the hall on your right side.  Enter  the  first
door. In the middle of the room is a bench full of ice. Under the
ice you'll find an orange. Go through the next door to enter  the
kitchen. In the trashcans you'll find a can  of  lard.  Near  the
refrigerators is a lift. You can enter this lift  to  go  to  the
room of Shamara. Remember this, coz you'll have to use it several
times later on in this game. Go back to the hall. Further in  the
hall is a stair. Go down the stair. Now take  a  match  from  the
bar. Also plug out the cable of the microphone. Go  back  to  the
hall and go further to the swimming pool. There is a bar floating
in the pool. Take the box from the  bar.  Open  it.  You'll  find
glasses and a little napkin. You also see a green door. Enter it.
Join the girls in their work-out. When class gets  dismissed,  go
talking to the teacher. Do this till you get her ID-card. Go  out
through the second door and talk to Thunderbird. She'll tell  you
about the handcuffs she needs. Go further to the mud-baths. Their
you'll find Charlotte. Talk to her to find out she needs 6 D-cell
batteries. Go further to the showers. Put off the  fluids  before
going further. Outside the locker-room you'll find Gary behind  a
stand. Talk to him, register to get  a  towel  and  also  take  a
brochure. Go back to the lockerroom. Get undressed and go  taking
a mud-bath. Once you did this, go take  a  shower  and  then  get
dressed again. Go back to the faggot. Now go  to  Rose.  Talk  to
her. You'll find out you got to get her a real flower and  not  a
plastic one (ofwhich the hotel seems to be full off). Go out  her
room. Now go to the make-up place. Look at Shablee.  She'll  tell
you to get her a new dress. Also take the electric cord from  the
chair that ain't working. Go back to the lobby. Go to the  beach.
Dig in the sand. You'll find a lamp. Appearantly  it's  empty  at
the moment, so you'll have to fill it up wtith some kind of  oil.
Go to the bar. You'll find there a lady who's singing.  Pull  out
the cable of the microphone again. When she's  sitting,  talk  to
her. She'll tell you to get her some beer. Now  go  back  to  the
receptioniste and talk to her till you get the key of  your  room
and til she told you  about  the  broken  cellulose-machine.  She
wants you to repait it for her. Now go to your room. Look at  the
blue, red and pink card on the desk. Also take the  flowers.  Now
go to your bathroom. When you activate the  sink,  you'll  notice
there's brown water coming out of it. So go back to room and call
Building Maintance to have it repaired.  Also  be  sure  to  call
Housekeeping. They will leave a 'present' for you on your pillow.
Go out your room. In the hall is a cart. Take toilet paper,  soap
and handcreme from the front of the cart and a toilet  cover  and
dental floss from the back of the cart. Go back to Rose and  give
her the  flowers  (that's  one  Babe  pleased!).  Now  enjoy  the
animation. In return she'll gove you an orchid.  Go  give  it  to
Samarah. Goback to your room. In  your  bathroom  you'll  find  a
plummer who's repairing your sink. Steal a file and a wrench from
him. Go out. Leave. The plummer will also leave the room. Now  go
to the garden at the end of the right hall. Wait till  Art  comes
with his tram. When he turned the car to go back, offer  him  the
match. He will go for a cigar. Now act quickly. Open the back  of
the car. Use the wrench to disconnect the powercable of the  car.
When Art gets back, the car won't start. Art will try  to  repair
the car. Offer him some help. He'll give you a lamp to hold. Once
the car is fixed, quickly remove the  batteries  from  the  lamp.
Then give it back  to  Art.  Now  go  bring  these  batteries  to
Charlotte (that's the second babe you please). Now strip away the
ends of the electric cable. Use it to open the door  (Yepz,  high
voltage will do). You will awake in your room.  Go  back  to  the
Electro-Shock-room. Find the pearl. Go out again. In the room  of
the mud-tubs is a camera. Remove the flowers from the stairs  and
then reposition the camera using your wrench. This will  distract
guard. No go to the guard (outside the building)  and  steal  the
handcuffs he got  with  him.  Bring  them  to  the  girl  in  the
fitness-room. (you already pleased three girls now). Now find the
room of T-Bird. Go in. Enjoy this rather sadistic animation. When
you awake  in  your  room  you'll  find  a  dogcollar  in  you're
inventory. Remove the diamond from it. Go to  Samarah.  Give  her
the golden sculpture, the pearl and the diamond. Now  go  to  the
swimming pool. Find a floating device in the shape of  a  beaver.
Blow it up holding it against the tire of the car in the kitchen.
Go to the cellulose-machine. Use your  wrench  to  open  the  red
device. Take the dirty filter from it. Close  the  device  again.
Take to filter to the kitchen and get it cleaned in the sink. Put
the cleaned filter in the device again and make sure to  lock  it
with your wrench. Go to the fitness room. Take the band from  the
bun-skaker. Wrap it around the broken cellulose-machine. Also use
the lard on one of the devices. Now go talking to Gammie and tell
her the machine is repaired. Follow her to that room. She want to
get the cellulose 'sucked' out of her  body.  Once  she's  laying
down on the table, attach the tools aboth her to her  body.  Talk
to Gammie. She'll tell you g-to get a cold cloth. Go out, put the
washcloth in the fontain and then in the refrigerator. Go back to
Gammie and put it on her head. Now she wants a drink. Go down the
east hall, till you find a serviceplate. There is some  water  on
it. Take that water and bring it to Gammie. If she ask you for an
orange, just give her the one you  got  in  your  inventory.  Ok,
that's it for Gammie. Shell leave (pretty pleased ->  number  4).
Now fill the oillamp with cellulose from the tap that is attached
to the machine. Go get a new match. Go up to  Samarah.  Lite  the
match in the fire and then use the match to ite the oillamp.  Now
gove the oillamp to Samarah. Now go to the fance at  the  end  of
the eastern garden. Use your ID-card to get in. Inside  the  tent
is bucket filled with beer. Take  some  beer.  Bring  it  to  the
country-singer. Don't  forget  to  pull  out  the  cable  of  the
microphone. Do this twice to please theis babe (Yepz, babe number
four). Now go to the sauna. Do you remember your  date  with  the
workout-girl there? Well, forget it, even your date will be gone.
Why, just keep on talking till you spoil all the water  from  the
bucket in the sauna over the hot stones. Rather misty, huh?  When
the steam clears up, the babes will be gone but one of them  lost
a silver bracelet. Take it and bring it to Samarah. Now go taking
a shower and get dressed again. Go back  to  the  bar.  Backstage
you'll find the red dress of  the  singer.  Take  it  to  Shablee
(yepz, you pleased the fifth girl). You'll meet her at the  beach
lateron that night. Keep on  talking,  touching  her  till  she's
ready for a fuck. Then just use your condom on her.  The  condom?
You'll find it on the pillow of your bed in your room.  When  you
awake, you're at your room. Go back to the  beach  and  take  the
champagne in the ice-bucket. Now go to the pool. Use  the  dental
floss on the napkin to make a swimming suit. Get  dressed  for  a
swim. Do this by clicking the suit on your body. Larry will fo to
the bushed to get dressed. Now put your floating  device  in  the
water and float toward the bar in the pool. If you want  to  talk
to the red haired girl, you'll have to order a drink.  Just  slam
the tail of your beaver in the water and a waitress will  appear.
Order  a  drink.  When  the  waitress  asks  for  anID  show  her
'the-key-that-never-fits'. You'll get your drinks.  Now  talk  to
Merrily to find out that she's B.A. (Bungee Addicted). Go back to
the side of the swimming pool and go talking to  the  guard  till
you get the key of the lock to the bunjee-platform from him. Open
the lock and go up. Once you're up, make a copy of the key in the
soap. Now use a file to copy the key.  Then  you  gotta  go  down
again. There's only one way : JUMP! Get out of the  pool,  return
the key to the guard, put your floating device in the water again
and float back to Merrily. Give her the key. (Hehe,  pleased  the
sixth one!). You meet again  later  that  night.  Follow  Merrily
upstairs. Once up you have to undress. Then Merrily will  whisper
some words in your ear. You're so surprised by her knowledge that
you fall down the platform. Wow, that's deep. You awake  at  your
room. Go out. Use  the  ice-bucket  with  champagne  on  the  ice
machine to cold the champagne. Go to Samarah. Give her the  words
that Merrily said to you and then offer her a glass of champagne.

Well, that's it. You made it throughout the  whole  game  with  a
maximum of gamepoints. Now enjoy  the  final  sequence  which  is
really cute. You see. It wasn't really hard to  get  through.  In
fact, you possibly would have made it without my hints also!

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