Heavy Metal – F.A.K.K.2

Heavy Metal - F.A.K.K.2

  "Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough"

  by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game-
Border, and Gamesradar)

  My other walkthroughs--GTA, etc.--are at:
  http://glenster1.webs.com/

  Please feel very welcome to send me any information about these games at:
  glenster (who's at) rediffmail.com

  "Glenster's 'Heavy Metal: F.A.K.K.2' PC walkthrough"
  copyright 2010 Glen T. Winstein

  This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed pub-
licly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

  "Heavy Metal: F.A.K.K.2" stars Julie Strain as Julie, was developed by Ritual
Entertainment, and was published by Gathering of Developers.
  http://www.ritualistic.com/content.php/interviews/julie_052500.php
  http://www.ritualistic.com/
  https://en.wikipedia.org/wiki/Julie_Strain
  http://en.wikipedia.org/wiki/Ritual_Entertainment
  https://en.wikipedia.org/wiki/Gathering_of_Developers
  http://heavymetalmagazinefanpage.com/gamesfakk2.html
  http://www.wiki4games.com/index.php?title=Heavy_Metal_F.A.K.K._2
  http://en.wikipedia.org/wiki/Heavy_Metal:_F.A.K.K.%C2%B2

  I guess "FAKK" and "F.A.K.K." are both okay.  The game menu has "FAKK" and the
end messages of the game have "F.A.K.K."

  Ritual was bought by the MumboJumbo developer company.
  http://en.wikipedia.org/wiki/MumboJumbo
  http://www.wiki4games.com/index.php?title=Heavy_Metal_F.A.K.K._2

  ESRB rating:
  Mature 17+
  Animated blood and gore
  Animated violence

  Heavy Metal is Copyright 2000 and a registered trademark of MetalMammoth Inc.
All rights reserved.  FAKK2 is Copyright 2000 and a trademark of Kevin B. East-
man.  All rights reserved.  The Ritual Entertainment logo is a trademark of Rit-
ual Entertainment.  Gathering of Developers and godgames are trademarks of Gath-
ering of Developers, Inc.  All other trademarks and tradenames are properties of
their respective owners.  Copyright 2000 Gathering of Developers, Inc.  All
rights reserved.

  All the other Internet things I mention are by people who have their copy-
rights for that stuff (however you're supposed to say that).

****

  Index

  Options
  Controls
  Basic moves
  HUD (heads up display)
  A few distinctive things about pickups
  Significant characters
  Common enemies
  Cheat codes
  Mods, trailers, and patches
  System requirements, getting save game and configuration settings files to ap-
pear in the proper place in Vista, and the Heavy Metal 2000 Hyper CD
  Reviews, credits, bonus audio files
  The Heavy Metal FAKK2 Theme Song

  Walkthrough

  JULIE'S HOUSE (first time)
  JULIE'S TRAINING AREA
  JULIE'S HOUSE (second time)
  EDEN HOMES (first time)
  LANDER'S ROOST
  EDEN HOMES (second time)
  CREEPER PENS
  EDEN MARKETPLACE
  TOWN CENTER
  EDEN UNDERGROUND
  EDEN SEWAGE (aka EDEN UNDERGROUND 2)
  EDEN SHIELD GENERATOR
  EDEN MARKET UNDER SIEGE!
  OTTO'S SHOP
  TOWN CENTER ATTACKED!
  OUTSKIRTS OF EDEN
  EDEN CLIFFSIDE
  MOOAGLY SWAMPS
  DEEP MOOAGLY SWAMPS
  SWAMPS CONFRONTATION
  BILLY GOATS GRUFF
  WE CEMETERY (first time)
  THE WIND OF SPIRIT
  WE CEMETERY (second time)
  THE WATER OF PURITY
  WE CEMETERY (third time)
  THE SANCTITY OF BLOOD
  WE CEMETERY (fourth and last time)
  THE BRIDGE OF REASON
  THE TOMB OF WE

****

  Options

  You can run the cursor over the choices on the page with "New Game," "Load/
Save," "Controls," "Video/Audio," Credits," and "Quit" to hear Julie say differ-
ent things about each of them (for example, for Controls: "Oh, tweak my
knobs!").

  For the best-looking video, go to Audio/video > Advanced Options and turn up
Effect Detail, etc., but don't click the box for Vortex lighting.  I don't know
what that's supposed to do--maybe something useful for certain graphics cards of
around 2000 when this game came out.  When I tried it in 2009, it made the glass
disappear from the main building of the 1st mission, etc.

  You can choose which game to load/save over/delete with the cursor.  As an op-
tion, once you've clicked a save game, you can move the highlighter up or down
with the arrow keys then load the highlighted game by pressing Enter.

****

  Controls

  W/Up           Forward
  S/Down         Backward
  A/Left         Strafe left
  D/Right        Strafe right     Combining W or S with A or D moves Julie diag-
                                    onally.
  Mouse/Q        Turn left
  Mouse/E        Turn right
  Spacebar       Jump             Even in midair, Julie's jumps can be aimed by
                                    the Mouse and directional keys.  It's con-
                                    venient that the game prevents Julie from
                                    walking off certain edges unless you have
                                    her jump past them, but the programming for
                                    that may interfere with a jump you have her
                                    attempt at such an edge so that she makes a
                                    little jump and falls.  I've made a lot of
                                    Quick Save--F6 recommendations to minimize
                                    the bother of that.
  C              Crouch           Julie can move in all directions while she
                                    crouches.  Add A or D to have her roll left
                                    or right, which is the fastest way.  Once a
                                    ceiling keeps Julie crouched, you can re-
                                    lease C and she'll stay crouched--she'll
                                    stand up once she's past the low ceiling.
  X              Use              Besides being used to have Julie push buttons,
                                    pull levers, etc. (see "Basic moves"), X can
                                    also be used to cycle through the conversa-
                                    tion responses of others.  Have Julie hol-
                                    ster her weapons and walk up to someone to
                                    trigger the first response, press X after-
                                    ward to trigger another response, or, during
                                    their response, you can turn and move Julie
                                    with the mouse and the movement keys to
                                    avoid the next response and disengage their
                                    attention to Julie.
  Shift          Speed control    Press to have Julie go from a walk to a run.
                                    She runs faster/jumps farther with at least
                                    90% Water.
  Mouse          Freelook
  Del            Aim "camera" down
  Page Down      Aim "camera" up
  Tab            Cameralock        Hold down Tab and you can move the "camera"
                                     to see Julie from nearly any angle.
  End            Default "camera"  Center the "camera" in the default position.

  LMB            Fire left
  RMB/Ctrl       Fire right
  Scroll up/R    Next weapon
  Scroll down/F  Previous weapon
  Z              Holster weapon/equip last weapon
                                  You can also equip the last weapon by pressing
                                    the fire button for it.
  I/1-6          Inventory        The inventory can be accessed in various ways:

                                  Press one of the numbers from 1 to 5 for a
                                    weapon category or 6 for the Quest Item
                                    category.
                                  Press the category number repeatedly to cycle
                                    through weapons or items in that category.
                                  Scroll, or press F (forward) or R (reverse),
                                    to cycle through everything in all the cat-
                                    egories.
                                  Press the LMB to have Julie equip the weapon
                                    in her left hand, press the RMB to have her
                                    equip it in her right hand, or press either
                                    button to have her equip it in both hands
                                    depending on the weapon.

                                    Press either button to use a Quest Item.

                                    A weapon can be unequipped from a hand by
                                    equipping something else in that hand.

                                  Or:

                                  Press I to make the same inventory HUD appear.
                                    Scroll through and equip/use the weapons/
                                    items in one of the ways given above or use
                                    the stylized cursor of the game (a small
                                    version of the one seen in the pause menu)
                                    to pick a weapon/item category or equip/hol-
                                    ster/unholster a weapon or use an item.

                                  Close the Inventory by equipping a weapon or
                                    using a Quest Item, pressing I or Esc, using
                                    the cursor to click anywhere outside the In-
                                    ventory, or you can just let the menu disap-
                                    pear.

                                  (See the list below to see if Julie can use a
                                    weapon in one hand, either hand, or both
                                    hands.  Press the corresponding mouse button
                                    to have her use an equipped weapon.

                                  (You can press Z to holster a weapon or equip
                                    the last used weapon.)

                                1  Swords
                                     One-handed swords can only be used by the
                                       right hand.  While a sword is in Julie's
                                       right hand, you might have her use one of
                                       the Small Arms or a shield in her left
                                       hand.  You can have her focus on the ene-
                                       my while circling them with attacks (cir-
                                       cle strafing) and back up at times from
                                       their frontal attack to use one of the
                                       Small Arms.  Conserve Small Arms ammo by
                                       having her use a sword when convenient.

                                       Each successive swing of a sword in a
                                       combo is more damaging.  To do a combo,
                                       hold down the RMB for two swipes, and
                                       during the second swipe switch to holding
                                       down the LMB till the combo is completed.
                                       During a combo, an enemy within range
                                       can't attack.
                                     Green Sword
                                       Julie gets a Green Sword when she leaves
                                       the training building.
                                     Fire Sword
                                       It not only slashes but sets enemies on
                                       fire.  It requires Julie to have at least
                                       1/4 of her Water supply and does more
                                       damage with more Water.  Julie can get a
                                       red Fire Sword pickup in "Town Center."
                                     Electrical Sword
                                       It's the most powerful single-handed
                                       sword.  Julie must have at least 1/2 of
                                       her Water supply to use this sword.  It
                                       causes a bolt of lightning to strike the
                                       victim.  The Electrical Sword is on a
                                       pedestal in the first "We Cemetery" mis-
                                       sion.
                                     Chainsaw Sword
                                       It's a two-handed red sword.

                                       Primary fire: swipes (doesn't use ammo).

                                       Secondary fire: secondary fire is more
                                       powerful--about as powerful as a combo
                                       attack with the Electrical Sword.  While
                                       she holds the Chainsaw Sword pointed
                                       straight ahead, you can move her to push
                                       it into enemies.  It's more effective if
                                       you have her run it into an enemy.  Sec-
                                       ondary fire is powered by gasoline (Gas
                                       pickup: red Gas Can) but quickly runs out
                                       of fuel (unless you use the "god" mode
                                       code) and shares the gasoline supply with
                                       the Flame Thrower.

                                       The Chainsaw Sword is on a tree stump in
                                       "Mooagly Swamps."
                                     FAKK Axe
                                       It's a two handed weapon that's powerful
                                       but slow, so it's good for attacking a
                                       weak-to-moderately strong lone enemy,
                                       such as a Grawlix.  It's found on a ledge
                                       in "Eden Sewage."
                                     Tyler's Light Sword
                                       It's a two handed sword that's one of the
                                       most powerful swords and it's the longest
                                       sword.  It goes in the sixth sword space.
                                       Julie can get it after the second time
                                       she successfully prevents Tyler from re-
                                       pairing his damage with water, and she
                                       needs to use his sword to finish him off
                                       in the last mission: "The Tomb of We."

                                2  Slings and shields
                                     Slings look like one-handed weapons but can
                                       be used by either hand by pressing the
                                       LMB or RMB.  When a Sling is equipped,
                                       the weapon HUD is one horizontal oval.
                                       Slings are the weapons that are the most
                                       difficult to aim and are useless for
                                       fights.
                                     Sling
                                       It can daze Shglieks so they can be
                                       thrown into a keeper's pen or Gasyerass
                                       or SucknBlow plant, can knock Health
                                       plant fruits from Health plants and as-
                                       teroids from ledges, and, in "The Sancti-
                                       ty of Blood," Julie has to throw a rock
                                       from one to press a button to open a
                                       door.  The Sling has an infinite supply
                                       of rocks for ammo.  Julie gets a Sling
                                       when she leaves the training building.
                                     Gaseous Sling
                                       It hits enemies with poisonous gas.
                                       Pickups: Gasyerass pods--off-white irreg-
                                       ularly-shaped chunks.  Ammo is shown in
                                       both ammo bars simultaneously.  Julie
                                       gets it after picking up a Gas Bomb in
                                       "Mooagly Swamps."  Several shots with it
                                       can kill a Shgliek (but there isn't much
                                       need for that, so the Gaseous Sling is
                                       practically useless).
                                     Explosive Sling
                                       It hits enemies with an explosion.  Pick-
                                       ups: small asteroids--green irregularly-
                                       shaped chunks.  Ammo is shown in both am-
                                       mo bars simultaneously.  Julie gets it
                                       after picking up an asteroid in "Creeper
                                       Pens."   Several shots with it will kill
                                       an Evil Shgliek (but you'd probably rath-
                                       er do that with a combo move with a
                                       sword).  One explosion in the midst of a
                                       batch of Gasyerass plants can take out
                                       most or all of them.

                                     Shields can only be used by the left hand.
                                     Electrical Repulsion Shield
                                       It's a small shield that deflects light
                                       attacks.  Julie can get it from the roof
                                       of a movie theater under construction in
                                       "Eden Marketplace" or after shimmying
                                       across a pole in "Eden Underground" (al-
                                       though I've had it not appear in the lat-
                                       ter location sometimes). 
                                     Shell Shield
                                       Julie can turn but not move from her spot
                                       while holding it up for defense.  It
                                       blocks most enemy attacks.  It looks like
                                       a big turtle shell (probably a "Teenage
                                       Ninja Turtles" reference--see Producer
                                       Kevin Eastman in the "Credits" section).
                                       Julie pulls it out of Obediah's foot in
                                       "Eden Cliffside."

                                3  Small Arms
                                     Small Arms can be used by just one hand or
                                       the other except for Dual Uzis which can
                                       be used by either hand or both hands.

                                     Auto-aim
                                       Small arms have auto-aim and big reti-
                                       cles.  You have to point the weapon in
                                       the area of an enemy to cause auto-aim to
                                       work.  Look for the circle of light
                                       around an enemy to know that auto-aim is
                                       in effect.

                                     The manual gives the ammo for the Handgun
                                       and the chaingun of the XP-80 as having a
                                       more square-shaped rectangular pickup
                                       than the pickup for ammo for the Uzi and
                                       Dual Uzis, but in the finalized game they
                                       share ammo pickups.

                                     Crossbow
                                       Press and release the LMB to have it
                                       shoot a bolt--hold the LMB down longer
                                       for stronger attacks. It uses auto-tar-
                                       geting over any distance.  (Pickup: green
                                       bucket)  It shares ammo with the Over and
                                       Under Attack Shotgun Plasma Shotgun and
                                       the XP-80 Plasma Cannon.  In "Town Cen-
                                       ter," Otto says it shoots focused ion
                                       pulses.  At the end of that mission, he
                                       gives Julie his Crossbow before sending
                                       her to "Eden Underground."
                                     Uzi
                                       It makes a good combination with one of
                                       the stronger single-handed swords, and
                                       you may prefer it at times over one of
                                       the Big Guns due to the the auto-aim it
                                       has.  It and Dual Uzis share ammo with
                                       the Handgun and the XP-80 chain gun.
                                       It's in the room behind a bookcase in
                                       "Otto's Shop." 
                                     Dual Uzis
                                       With Dual Uzis, aka Uzis Akimbo, you can
                                       have Julie use either Uzi or both with
                                       the LMB and RMB, which is the strongest
                                       Small Arms attack.  The HUD is two cir-
                                       cles, side by side, each representing one
                                       of the Uzis and each with its own ammo
                                       bars--one for clips and the other for am-
                                       mo in the current clip.  Have Julie use
                                       cover with Dual Uzis because she can't
                                       use a shield with them.  Uzis and Dual
                                       Uzis share ammo with the Handgun and the
                                       XP-80 chain gun.  The Dual Uzis are by
                                       the catwalk that's around the tree with
                                       an elevator inside it in "Deep Mooagly
                                       Swamps."
                                     Handgun aka Hand Cannon
                                       It makes a good combination with one of
                                       the stronger single-handed swords when
                                       the Uzi or Crossbow aren't available but
                                       use something stronger for stronger ene-
                                       mies.  It shares ammo with the Uzi, Dual
                                       Uzis, and XP-80 chain gun.  Julie can get
                                       the Handgun by jumping from the shed roof
                                       to a balcony in the cul-de-sac Ariel runs
                                       from in "Eden Marketplace."

                                4  Explosives
                                     Thermal Detonator
                                       It can only be used by one hand or the
                                       other.  It's used to destroy asteroids,
                                       such as to defeat a Vymish mama, unblock
                                       passages, or stop the creation of Vy-
                                       mishes or Evil Shglieks.  A Thermal Det-
                                       onator can destroy two asteroids that are
                                       near each other if detonated between
                                       them.  A Thermal Detonator looks like a
                                       wrapped package with little lights and an
                                       antenna.  Angus supplies Julie with Ther-
                                       mal Detonators in the basement of "Lan-
                                       der's Roost."
                                     Rocket Launcher
                                       It can be fired by the LMB or RMB.  It's
                                       powerful, can damage enemies at long
                                       range, and can hurt groups of them, such
                                       as two Flesh Binders that are together.
                                       (Rocket shell pickup: a rectangular green
                                       box with red markings and five plugs on
                                       top.)  The HUD is a horizontal oval and
                                       ammo is shown in both ammo bars simultan-
                                       eously.  It shares ammo with the grenade
                                       launcher of the Over and Under Attack
                                       Shotgun.  The Rocket Launcher is at the
                                       mouth of the cave of Grawlixes in "Eden
                                       Cliffside."

                                5  Big Guns
                                     Big Guns require the use of both hands.
                                       They have small reticles and don't have
                                       auto-aim.
                                     Over and Under Plasma Shotgun
                                       The game manual calls it an Over and Un-
                                       der Attack Shotgun.  When Julie gets it,
                                       she calls it an Over and Under Plasma
                                       Shotgun.  Either name is okay.

                                       The primary fire is a plasma shotgun
                                       (LMB; plasma pickup: green can) which
                                       does strong damage, is accurate, and
                                       doesn't use too much ammo.  It shares am-
                                       mo with the Crossbow and the XP-80 Plasma
                                       Cannon.  You might have Julie use the
                                       rapid fire of the Shotgun to prevent re-
                                       turn fire when circle strafing a Flesh
                                       Binder.

                                       The secondary fire is a grenade launcher
                                       (RMB; pickup: a rectangular green box
                                       with red markings and five plugs on top)
                                       which does moderate damage and uses a lot
                                       of ammo.  It shares ammo with the Rocket
                                       Launcher.  When farther away from an ene-
                                       my, you can try to aim the grenade, which
                                       bounces when it lands, to land at the
                                       enemies feet or in their path.

                                       The Over and Under Plasma Shotgun is near
                                       the Uzi in the room behind a bookcase in
                                       "Otto's Shop."
                                     XP-80
                                       The primary fire is a chain gun (LMB)
                                       which does strong damage, making it good
                                       to use against Flesh Binders.
                                       The manual gives the ammo for the Handgun
                                       and the chaingun of the XP-80 as having a
                                       more square-shaped rectangular pickup
                                       than the pickup for ammo for the Uzi and
                                       Dual Uzis, but in the finalized game they
                                       share ammo pickups.

                                       The secondary fire is a plasma cannon
                                       (RMB; pickup: green bucket) which fires a
                                       beam of green light that does moderate
                                       damage.  It shares ammo with the Crossbow
                                       and the Plasma Shotgun of the Over and
                                       Under Plasma Shotgun.

                                       Julie gets the XP-80 from Gruff at the
                                       end of "Billy Goats Gruff."
                                     Flame Thrower
                                       It can be fired by the LMB or RMB.  It
                                       uses a lot of gasoline.  (Gas pickup: red
                                       Gas Can)  Ammo is shown in both ammo bars
                                       simultaneously.  It shares the gasoline
                                       supply with the secondary attack of the
                                       Chainsaw Sword.  Julie can't move fast
                                       with it, but it's the best weapon for
                                       killing a Soul Harvester (2nd best is a
                                       sword with a shield for protection).
                                       It's in the back room of the church in
                                       "Town Center Attacked!"
                                     Soul-Sucker
                                       It draws the enemy's Water, added to Ju-
                                       lie's Water and secondary fire ammo sup-
                                       ply, then drains the life out of the ene-
                                       my.

                                       Primary fire: suck Water (LMB).  Have Ju-
                                       lie press the Soul-Sucker against an ene-
                                       my that isn't invincible to do this.

                                       Secondary fire: shoot water (RMB).  The
                                       right ammo bar shows water it's sucked
                                       and can shoot.

                                       (Pickups: living enemies that aren't in-
                                       vincible.)  Julie can kill a Soul Har-
                                       vester in "Eden Cliffside" to get a Soul-
                                       Sucker then has to use it to prevent Lord
                                       Tyler from replenishing his strength with
                                       Water in "The Tomb of We."
                                     Horn of Conjuring
                                       Each time Julie fires the Horn of Conjur-
                                       ing, it creates a Vymish.  You can hold
                                       down either fire button to have her make
                                       a batch of Vymishes to distract and at-
                                       tack an enemy so Julie can attack it
                                       safely, although a Soul Harvester will
                                       kill the Vymishes with its blades, and
                                       Lord Tyler will kill most of the Vymishes
                                       with his blade, during continuing crea-
                                       tion of Vymishes (once Tyler loses his
                                       Light Sword, it's a different matter).
                                       The Horn of Conjuring has infinite ammo.

                                       Julie can get the Horn of Conjuring in
                                       "Swamps Confrontation" by finding three
                                       Tiki Runes and placing each at a tiki
                                       head.

                                6  Quest items
                                     Health Vial
                                       Full Health (pickup: bulbous flask with
                                       red liquid)
                                       (Health pickups which don't go into the
                                       Inventory are Health fruits and mush-
                                       rooms.)
                                     Water Vial
                                       Full Water (pickup: bulbous flask with
                                       blue liquid)
                                       (Water pickups which don't go into the
                                       Inventory are most pools of flowing wa-
                                       ter, which replenish the first half of
                                       her Water supply, and ampoules, which are
                                       clear rectangular containers.)
                                       Nearly full Water lets Julie run and
                                       fight faster and jump farther.  If she
                                       has enough Water, 1/4th of her damage is
                                       absorbed by Water.  The Fire Sword re-
                                       quires 1/4 Water and the Electrical
                                       Sword requires 1/2 Water to function.
                                     Circle of Protection Vial
                                       (pickup: bulbous flask with yellow li-
                                       quid)
                                       It protects Julie from anything except
                                       projectiles, explosives, and long range
                                       weapons.  When it's active it causes a
                                       light to swirl around her and damages
                                       most enemies that are near it.

  Esc            Pause menu          Esc also lets you skip the intro and some
                                       cutscenes.

  F2             save game
  F3             Load/save menu
  F4             Controls
  F5             Audio/video
  F6             Quick save
  F9             Quick load          Quick save is convenient to use right after
                                       or before any section that gives you dif-
                                       ficulty.  For example, Quick Save before
                                       a difficult jumping section, and if you
                                       see Julie start to fall to what you know
                                       would be death or to an area that takes a
                                       lot of effort to climb back from, press
                                       F9 for Quick Load.  (If Julie gets stuck
                                       in an area, you can also use the "noclip"
                                       code.) 
  F11            Screenshot          Screenshots are kept in the screenshots
                                       folder in the fakk folder.  Each screen-
                                       shot is a Truevision TGA Image and 3.75
                                       MB.  I converted the screenshots made
                                       that way to smaller JPEG files with the
                                       Easy Graphic Converter.  I used Fraps to
                                       make JPEG file screenshots after that.
                                      http://www.etrusoft.com/graphic-converter/
                                       http://www.fraps.com/

****

  Basic moves

  To have Julie use a button, lever, switch, crank, or wheel/valve, position her
in front of it and press X.  She can also press a button with her Sling in "The
Sanctity of Blood."

  Julie can move in any horizontal direction while she crouches.  Press A or D
to have her roll left or right, which is the fastest way.

  Julie can do a combo attack when she has a right-handed sword or the FAKK Axe.
Hold down the RMB to have her make one swipe, then, as she makes a second swipe,
switch to holding down the LMB.  To have her perform the whole combo, hold down
the RMB until the combo is over.  Each successive swipe inflicts more damage.
The combination used depends on which sword and armor she's using.  

  The Left Hook (forearm armor), Shoulder Spike (shoulder armor), and Knee Spike
(knee armor) each protect Julie a bit but protect her much more in a combination
of all of them.  I read that each piece unlocks different attacks--the only dif-
ference I've noticed is that the Knee Spike adds a kick to Julie's sword combos
for the Green and Electrical Swords and the FAKK Axe.

  (The Shoulder Spike and the building by the bridge in Eden Town Center each
bear the number "143."  The game doesn't explain it.  My first guess is we're
supposed to imagine that the building is where they sell or make the armor.)

  To have Julie latch onto a crate or bale of hay, have her stand close to it
facing toward it and press X.  Press W or S to have her push or pull it.  Press
X or Spacebar to have her release it.

  To have Julie do a wall hug, have her holster any weapons, back her, S, to the
wall, then press S again.  Press A or D to have her move left or right, and
press W to move her away from the wall.  You can move the "camera" during a wall
hug.

  To have Julie do a wall hang, jump her toward a ledge--she'll grab it automat-
ically unless she has the Green or Electrical Sword, FAKK Axe, Rocket Launcher,
or any Big Gun except the Horn of Conjuring equipped.  Press A or D to have her
move left or right, press W to have her climb onto the ledge, or press S to have
her release.  You can move the "camera" during a wall hang.

  To have Julie climb a wall, have her jump to the appropriate surface, like
vines or a trellis, and she'll cling to it automatically unless she has the
Green or Electrical Sword, FAKK Axe, Rocket Launcher, or any Big Gun except the
Horn of Conjuring equipped.  Use A or D to have her move left or right, press W
or S to have her move up or down, or press Spacebar to have her release it.
Once she's at the top of the wall, press W to have her climb onto the ledge.

  To have Julie hang from a horizontal pipe, clothesline, etc., with her hands,
center her under the pipe, etc., and press Spacebar.  She'll grab the pipe,
etc., automatically unless she has the Green or Electrical Sword, FAKK Axe,
Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped.  Press
Spacebar again to have her hold onto the pipe, etc., with her legs, too.  Use W
or S to have her move forward or backward.  Press C or Spacebar to have her re-
lease the pipe, etc., with her legs, and press C to have her release it with her
hands.

  To have Julie hang from a rope, vine, or chain, either have her walk up to it
and press X or press Spacebar to have her jump up to it and she'll grab the
rope, etc., automatically unless she has the Green or Electrical Sword, FAKK
Axe, Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped.
Press Spacebar or C to have her climb up or down.  Press W, S, A, or D to have
her swing forward, backward, left, or right.  Press X to have her release it.
She can swing from rope to rope.

  To have her grab monkey bars, press Spacebar to have her jump up to them and
she'll grab them automatically unless she has the Green or Electrical Sword,
FAKK Axe, Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped.
Press W, S, A, or D to have her move forward, backward, left, or right.  Press C
or Spacebar to have her release them.  (The Readme file in the main game folder
reports a change to the game manual: Julie can't turn on monkey bars.)

****

  HUD (heads up display)

  In the upper left corner of the screen is Julie's Health and Water HUD.  It's
a round meter which displays Julie's Health in red on the right side and Water
in blue on the left side.

  In the upper right corner of the screen is the weapon HUD.

  If it's two circles, side by side, a weapon or shield is represented in the
left or right circle that corresponds to the hand that equips it.  If it's a
horizontal oval, a two-handed weapon is represented in it.

  Ammo is represented in the bars that adjoin the lower left and lower right of
each circle or oval.

  The ammo of the Gaseous and Explosive Slings, Rocket Launcher, and Flame
Thrower is indicated by both bars simultaneously.

  The ammo of the Crossbow and Thermal Detonator is just indicated by the left
bar.

  The ammo for the Chainsaw Sword and the Soul-Sucker is just indicated by the
right bar.

  The bars are left empty for the green Sword and regular Sling, which have in-
finite ammo, but both bars stay filled to indicate the Horn of Conjuring has in-
finite ammo.

  The Handgun, Uzi, Dual Uzis, and the chaingun of the XP-80 use bullet clips.
The lower left adjoining bar represents the clips and the lower right adjoining
bar represents the bullets in the current clip.

  When Julie is near something that can teleport her to another section, a yel-
low-orange symbol flashes on and off at the bottom left corner of the screen: a
horizontal arrow and a simple stylized depiction of someone running with a sword
in their right hand.

****

  A few distinctive things about pickups  

  Defeated enemies may leave ammo/Health/Water pickups behind.

  Health  Julie can walk glowing orange fruits which are found alone or on small
plants, or glowing green mushrooms to add to her Health.  She can use her Sling
to knock fruit from a Health plant (which comes in handy to get the fruit from a
couple of Health plants on a ledge in "Outskirts of Eden").  A red Health Vial
gives her Full Health.

  Water  Julie can get into a pool of Water, in most cases, to replenish the
first half of her Water supply.  She can get that or the rest of her Water sup-
ply by using the Soul-Sucker from a Soul Harvester to get Water from an enemy
that isn't invincible or by using Large or Small Water Ampoules.  A blue Water
vial gives her Full Water.

  Quest items  (6th Inventory category)  Health, Water, and Circle of Protection
Vials.

  Health Vial  (Pickup: bulbous flask with red liquid)  Full Health

  Water Vial  (Pickup: bulbous flask with blue liquid)  Full Water

  Circle of Protection Vial  (Pickup: bulbous flask with yellow liquid)  The po-
tion protects Julie from anything except projectiles, explosives, and long range
weapons.  When the potion is active, a light swirls around her that damages ene-
mies at the edge of it.

  Tiki Runes  Julie must find three of these and place each at the base of a
tiki head to make the Horn of Conjuring appear in "Swamps Confrontation."  She
has to find another three Runes and place each at the base of a tiki head to
progress through "Billy Goats Gruff."  Tiki Runes don't appear in the Inventory
as Quest Items--just have her get on the stand in front of a tiki head and
she'll put the Tiki Rune in front of the tiki head.

  Horn of Conjuring  Julie can get this in "Swamps Confrontation" (see "Tiki
Runes" above).  Each time she fires it, it creates a Vymish.  She can use it to
make a batch of Vymishes that distract and attack an enemy, which allows Julie
to conserve other ammo and more safely attack the enemy.  You might try it when
Julie attacks a Flesh Binder, and it makes it easier for Julie to kill Lord Ty-
ler once he loses his Sword of Light.  I'm not sure why the Horn of Conjuring
appears in the Big Guns category of the Inventory--I guess the developers didn't
want to create a special Magic Weapons category for one weapon.

  Fog Jewel  It's a green jewel which Julie gets in "The Wind of Spirit."  It
doesn't appear in the Inventory as a Quest Item--just have her go to the pedes-
tal between two big statues of ladies in "The Water of Purity" and she'll put
the jewel on the pedestal.

  Shgliek Hilt (or "Evil Shgliek Hilt")  Julie gets this dagger near the end of
"The Water of Purity."  It doesn't appear in the Inventory as a Quest Item--just
have her go to the golden statue of a Shgliek in "The Sanctity of Blood" and
she'll stab the statue with the Hilt.

****

  Significant characters

  Julie  Julie (Julie Strain) is the lead character in this 3rd person shooter.
She led those who were victorious 30 years ago in a Great War against would-be
god Gith and Lord Tyler, who'd tried to take over her planet.  She and the sur-
vivors of her group went to live on the planet Eden, where the water has kept
them from aging, but Gith has returned with more attackers to get the water of
the We, which gives the possessor the power of the planet Eden and would let him
take over the planet.  Basically, the game is having Julie defeat Gith's at-
tackers and get the Water of the We so Gith doesn't get it.

  Kerrie  She's Julie's pregnant sister who talks to Julie by "Julie's House."
Because she's Julie's sister, she's of a line of "god" killers, so Gith wants
her to better enable him to get the Heart of the We at the end of the game.
Her name is spelled both "Carrie" and "Kerrie" in the audio files (main game
folder > fakk > pak0.pak3) and "Kerrie" at IMDB for "Heavy Metal 2000."
  http://www.imdb.com/title/tt0119273/

  Angus  Julie meets him in "Lander's Roost."  He's a shirtless Scottish body-
builder with a prosthetic instead of a left hand.  He blasts holes in the base-
ment to make more room for his amaranth ale, and he gives Julie Thermal Detona-
tors.

  Aesop  He's the narrator of the intro of the game and Julie meets him in "Eden
Marketplace," where she chides him for telling a fantastic version of how she
fought to establish their colony on Eden.  He has blue eyes, white hair with a
light beard and mustache, a short sleeved dark blue jersey, and gray pants.

  The name "Aesop" comes from:
  "Aesop..." "...(ca. 620-564 BC), known for the genre of fables ascribed to
him, was by tradition born a slave..." "...and was a contemporary of Croesus and
Solon in the mid-sixth century BC in ancient Greece."
  http://en.wikipedia.org/wiki/Aesop

  Ariel  She's a little blonde girl with pigtails who listens to Aesop, then
Lord Tyler possesses her dolly to threaten her ("Eden Marketplace").  She
appears as part of a hologram meant to warn Julie about Gith's attack ("Town
Center").  Her mother is killed by a Flesh Binder ("Eden Market Under Siege!"),
and Ariel is briefly possessed by Lord Tyler who threatens Julie ("Town Center
Attacked!").

  Otto  He's a white-haired man with a light beard and mustache who's a survivor
of the Great War--Julie led his group against Gith's group.  He has a yellow
shirt with red trim, suspenders, and prosthetics for his legs and jaw.  He's one
of Julie's friends, is a handyman, and, in "Town Center," he gives Julie the
Crossbow he invented and sends her with Jared and Eon to fix the shield genera-
tor for the planet Eden.  In "Otto's Shop," Otto sends Julie to Gruff to find
out where she can find the Heart of the We.

  The name "Otto" comes from:
  I'm not sure, but since "Grawlix" comes from "Beetle Bailey" cartoonist Mort
Walker, the name "Otto" may have come from the name of Sarge's dog in the comic
strip.  "Sgt. Snorkel's anthropomorphic dog, whom Sarge dresses up the same as
himself.  Originally he was a regular dog, but Mort Walker finally decided to
make him more human-like.  As Walker put it, 'I guess he's funnier that way.'"
  http://en.wikipedia.org/wiki/Beetle_Bailey

  Pilot  He's a blind self-proclaimed prophet who predicts something tragic is
about to happen to the planet Eden in "Town Center."

  Obediah  Julie meets Obediah in "Eden Cliffside."  He looks like a giant hu-
manoid with plants and trees growing on his skin.  He sounds like the Cookie
Monster from the children's TV show "Sesame Street."  Julie pulls the Shell
Shield from Obediah's foot and he takes her to Mooagly Swamps.
  http://en.wikipedia.org/wiki/Cookie_Monster

  Gruff  Julie meets Gruff by Mooagly Swamps in "Billy Goats Gruff."  He looks
like a human except his head is partly lizard-like.  He's dressed in sandals and
a waist cloth, has a cane in his left hand and a spliff in his right hand, has
dreadlocks, and he sounds like Grover from the children's TV show "Sesame
Street" except Gruff has a bit of an Haitian accent and a little more growl in
his voice.  He tells Julie that the Heart of the We is the core of the power of
the planet Eden, that drinking the Water from the Heart will give the drinker
the power of Eden, and that she has to perform the four challenges of the We in
order to get to the Heart of the We.
  http://en.wikipedia.org/wiki/Grover

  The We  Julie meets them in "The Tomb of We."  They're two motionless human-
like beings who sit facing away from each other--each has a gray body with glow-
ing blue veins, an elongated head, and six round glowing blue eyes.  They speak
as though with one mind and say the same things in sync with each other.  They
have the Heart of the We, which looks like a big crystal heart that's partly
filled with Water and hovers over the We.  The Water of the We contains the
special powers of the planet Eden.  Julie and Gith vie for the Water of the
Heart of the We, which would give them the ability to control Eden.
  The tomb of the We--3:07:00 etc. in the video by RussianGirlPlaysEnglish at
the next link.
  

  Gith  Gith is a would-be god who looks like the bodiless head of a cyborg who
transports by some unseen force (possibly by a combustion engine given the smoke
coming from the short pipe at the base of either of his cheeks).  Julie led the
group that defeated his group 30 years ago, he's shown as a hologram in "Town
Center," and appears again in "The Tomb of we" trying to get the Heart of the We
for the power to control Eden.  He has some ability to create creatures and cy-
borgs like those he sends to attack Eden.

  The name "Gith" comes from:
  "In the Dungeons & Dragons fantasy role-playing game, Gith is the fictional
leader of the thrall rebellion that toppled the illithid empire thousands of
years in the past, and founder of the githyanki and githzerai races."  "Gith was
created by Charles Stross for his Advanced Dungeons & Dragons campaign.  She was
first mentioned in the 1981 Fiend Folio."
  http://en.wikipedia.org/wiki/Gith

  Lord Tyler  He's Gith's strongest attacker.  Julie defeated Lord Tyler 30
years ago and Gith resurrects Lord Tyler to attack her again in "The Tomb of
We."  He looks like a bodybuilder with the top half of a skull mask with steer
horns on his head.  He has the chain gun of an XP-80 for a left hand, he pulls
the Light Sword out of his chest and wields the sword with his right hand, and
he can send the plasma cannon of an XP-80 from his mouth.  Later, he sends heat-
seeking missiles from his mouth.  Gith wants Lord Tyler to kill Julie so Gith
can get the Heart of the We and control the planet Eden.

****

  Common enemies
  http://www.ritualistic.com/games.php/fakk2/info-enemies.php


  Plants
 
  Lympthorn  A female Lympthorn is a stationary plant that has a gray trunk
around which are three things that look similar to three orange, black, and
white eyes or t*ts, and it's topped off, about where the head of a human would
be, with three leaves, two of which have orange bases, that look vaguely like
the top of a jester's cap.  A male Lympthorn looks the same but can move around
on bark-covered roots.

  You can have Julie shoot it from a distance.  Because it spits acidic thorns
in a timed sequence, you can have Julie save ammo by using her shield to get
safely close enough and, during a pause in the sequence, use a melee weapon on
it.  A Lympthorn spurts green sap while being damaged.

  Gasyerass  It looks like a bulbous off-white closed bud on leaves that rest on
the ground of a swamp.  Julie should destroy it with a gun, or a batch of Gasy-
erass plants with one shot from an Explosive Sling, before getting near the
plant, which causes the puff ball to burst and emit poison gas.

  Gasyerass Vine

  - One version is the same as a regular Gasyerass plant except that the puff
ball hangs on the bottom of a vine and that if Julie destroys the puff ball, it
creates new ones till she either shoots the vine till the bottom end hangs down-
ward or she uses a sword to cut the bottom end off.

  - The other version has a "mouth" and a vine attached to the limb of a tree.
The bottom end of the vine has a bulb that sounds and acts like the head of a
rattlesnake.  The bulb grabs a victim and draws the victim to the mouth.
There's a red flower on the ground below the mouth.  Julie can use an Uzi, which
has auto-aim, from a safe distance to shoot the red flower, which causes the
mouth to open briefly and be vulnerable to shots.  Have Julie shoot one then the
other, with help of a little auto-aim, till the vine is dead at which time the
vine contracts to be about a foot long.  Julie can also let the bulb grab her
and draw her up where she can shoot or slash the mouth area to kill the plant
and free herself.  You might prefer to have Julie use the latter method with a
sword that doesn't use ammo to save ammo.

  Sucknblow Plant  It looks like a big green and purple-brown Venus Fly Trap and
may be found in the area of the Eden cliffs or Mooagly Swamp.  It's invincible,
and if Julie gets too close to the "mouth" of it, she can be eaten and die.  Be-
sides having Julie keep a safe distance from it, she an avoid being eaten by it
by luring another creature into it, or throwing a Shgliek into it, then passing
it while it eats the creature.  She can lure a Soul Harvester into it, but the
plant spits it out unharmed.  She can also safely approach the "mouth" after us-
ing:

  Sucknblow Juice  Pools of this green juice are in the vicinity of some of the
Sucknblow plants.  If you have Julie go through a pool of it before letting the
plant engulf her, the plant, which finds the juice unappetizing, will spit her
up to places she couldn't reach otherwise.  This is required in certain places
to have Julie get pickups or advance in the game.


  Creatures

  Recruiter  A recruiter is a caricature of a white-robed religious proselyte
in the form of a robot or cyborg (it says, "Praise hail to Gith," which may be
to indicate that it's a malfunctioning robot) with flame propulsion instead of
feet and with three TV sets, which propagandize for Gith and Gith Industries,
held overhead (two by its hands, one on its head).  It's peaceful but invinci-
ble--if one is attacked, it releases five Happymasks.  Have Julie attack the
Happymasks but not the Recruiter.

  Swarmer/Happymask/Horde  It looks like a jester's head attached to feet.  Hap-
pymasks are usually released by Recruiters, attack by direct contact in groups,
and are made of Flesh Binder debris with masks to cover their agony.  (According
to the ritualistic web site, it attacks faster if Julie knocks off the mask of
one, but when I manage to knock the mask off of one, it just dies.)

  Shgliek  A docile little tan kangaroo-type thing.  Julie can stun one with her
Sling to make it easier for her to pick one up (press X).  She can throw it to
feed a Sucknblow plant, which allows her to pass the plant safely.  A Shgliek
isn't an enemy, but Water or an asteroid turns a Shgliek into an:

  Evil Shgliek  A dark gray Shgliek--the eyes, and the soles of its feet, are
red.  Julie can shoot it or save ammo by killing it with a sword and shield.  An
Explosive Sling can kill one in several shots.

  According to the ritualistic site:  "The Evil Shgliek are a pretty weak enemy,
but when there are four or five of them after you, and you only have swords to
fight with, they can really be a pain.  Pre-evil shglieks are docile and run
away from Julie when approached, so you have to stun them with the Sling if you
want to use them as bait for Sucknblows or other creatures..  BUT, if they get
near Water or asteroids, they turn evil.  Then they'll stalk you and either use
a melee attack or throw balls of, well, crap at you.  The ranged attack is pret-
ty annoying because you don't always see it, and the guys are sneaky enough that
sometimes you don't notice them running up behind you.  Luckily they're pretty
easily taken care of with a combo sword attack, or just stun them with a Sling
and take your time.  If you're not in the mood to deal with them, guns do the
trick as well."

  Baby Vymishes  They look a little like little six-legged brown and green God-
zillas, are flightless, and attack by biting.

  Vymish Mosquitoes  They look like little green and brown Vymish Mamas with
wings, and they fly, sound, and suck blood like mosquitoes.  They may be found
around the bigger asteroids, a Vymish Mama, and other places.  They usually ap-
pear in groups and try multiple attacks from any direction.  When that happens,
have Julie use a sword and spin her around with the mouse while holding down the
RMB.  Julie can also create them with a Horn of Conjuring to have them distract
and attack an enemy.   It has green blood.

  Fire Vymish  It looks like a greenish-blue Vymish and its mouth attacks with a
white/blue laser (?) that sets Julie on fire.  It has blue blood.

  Vymish Mama  It looks like a huge bug with green eyes.  Have Julie destroy it
by using her best sword to circle strafe around it while avoiding the tongue at-
tack at the front of it, then have her kill the Vymishes it released.

  Bird  It looks a bit like a thick-billed stork.  It has a call similar to that
of a big crow.  It circles then tries to dive at Julie and kill her with its
beak.  If it hits a pool of water, it flies back up and tries again, but if it
hits land, it gets stuck for a couple of moments.  To have Julie kill it, have
Julie stand on land and make sure there aren't any other attackers around so she
won't be distracted.  Aim the "camera" up at it, and when it swoops down at her,
have her hold up a shield and dodge it and kill it with a sword when its beak
gets embedded in the ground.  It's faster to shoot it out of the sky but that
uses up ammo.  Birds tend to appear in groups.

  Firebird  The Fire Bird (according to the Ritual web site, "Fire Bird" or
"Firebird" is acceptable) looks like a Bird that's on fire and attacks the same
way with the addition that when it's close to Julie it explodes and throws her
down, making it a kind of dive-bomber.  You can have Julie hold up a shield--the
Shell Shield is bigger and more protective--and let the Fire Bird destroy itself
flying into the shield, and have her use a sword to kill any Fire Birds that get
stuck in the ground nearby.  You can also have her shoot a Firebird before it
can fly near her and explode, but that uses up ammo.  Firebirds tend to appear
in groups.

  (Option: in a couple of missions that feature Firebirds--the first "We Ceme-
tery" visit and "Mooagly Swamps"--you can use the noclip code before the Fire-
birds attack to see them hovering in place.)

  Ghost  It's invisible except while it flies near Julie, when it looks like a
standard translucent ghost, and at either end of it's flight path, when you may
see its two eyes hovering for a couple of moments.  It damages Julie if it flies
through her.  Have her attack it with a sword when it's close, which is the only
time it can be attacked.  It's easy to kill and doesn't do much damage, so
she'll waste ammo attacking it with a gun.  Once it flies by, you can predict
where it will show up next because it flies back and forth in a straight line.

  Dark Creeper  It looks like a green reptilian ape with a vaguely chimpanzee-
like face on its chest, white spikes along its upper spine, and hands that have
giant claws with jaws of teeth.  Dark Creepers camouflage themselves as rocks or
foliage in a swamp.  I guess it's the evil version of a regular Creeper except,
unlike similarity of an Evil Shgliek and a Shgliek, a Dark Creeper looks very
different from the regular version--a regular Creeper or "cow" looks more like a
huge ground hog.

  Dark Creepers spit acid then jump to one side and swipe at her with their
claws.  They're less susceptible to combo attacks, so she can usually only hit
one two or three times before they counter-attack.  Have Julie ready to jump
back and forth with attacks.

  Grawlix  It looks like a mutated humanoid with a big upper body and glowing
blue spikes, such as along its spine and wrists.  It's fast and vicious, found
in caves, can channel natural electrical charges, and can blend in with its sur-
roundings then make a surprise attack.

  They have three general attacks:
  - Far away, they stop and exhale a cloud of gas at Julie.  Have her attack
with a Crossbow or other long range weapon.
  - Up close, they swipe once or twice at Julie, who can use her shield and a
sword combo.
  - Finally, they charge up (stomp the ground and shake) then perform a roll
which ends in a burst of electric energy.  Have her avoid this and use a long
range weapon to hit it as it recovers.

  Ghost Grawlix  It's invisible and becomes translucent and glows red while at-
tacked.

  The name "Grawlix" comes from:
  "A spiral-shaped graphic or string of typographical symbols, esp, '@#$%&!',
used to indicate swearing in comic strips."  "It was apparently coined by Ameri-
can cartoonist Mort Walker (b. 1923) around 1964."
  http://en.wiktionary.org/wiki/grawlix

  Claw  The Claw looks like a giant bird's or reptile's toe with one big toenail
and some smaller ones behind it.  If Julie gets close to it, it bursts from the
side of a cliff then drags the nail along the ground as it retreats.  It's in-
vincible to Julie's attacks, so just have her go past it as it retreats.  You
can see its attack path as the rectangular dirt path where it scrapes the
ground.  A Claw can possibly be used to kill other enemies (like a Grawlix in
"Eden Cliffside") if she provokes its attack then lures enemies into its path.
According to the ritualistic site: "Claws love to burst through walls to attack
her when she least expects it in one or two spots in the game (very sneaky!)."

  Soul Harvester  It looks like a thin cyborg with some facial features (gog-
gles, etc.) similar to Gith's.  It has a long pointed beak, a brown pony tail,
and a gold breast plate.  Its right hand is armed with a Soul-Sucker and its
left hand is armed with a double-bladed hatchet.  Its right leg is a peg leg--
one of its common attacks is to spin on the peg with the arm with the hatchet
outstretched.  Soul Harvesters teleport to different spots while attacking and
can heal wounds quickly.  Gith has them suck the souls from the inhabitants of
planets he wants to acquire.  Soul Harvesters should be attacked with the Flame
Thrower--otherwise, have Julie use her best sword and shield.  (I don't think
the plasma, bullet, or missile weapons have any effect on it except to make it
teleport to a different place near Julie more often.)

  To have Julie attack it with a sword and shield: have her use her best shield
to block the spin attack, or have her jump back from it, and when the Soul Har-
vester stops spinning for a moment, have her use her most powerful single-handed
sword in a sword combo on it.  This becomes a better idea once Julie gets the
stronger swords--the Electrical Sword is pretty effective on a Soul Harvester.

  After Julie kills one, she can take the Soul-Sucker from it.

  Flesh Binder  It's a cyborg with big three-toed feet, a spine with "arms" that
are a chain gun on the left side and a plasma shotgun on the right side.  The
spine also has a flaming missile launcher (the missiles explode on impact) on
the left side and a grenade launcher on the right side.  It attacks nearby ene-
mies with a Flame Thrower pointed out of its open mouth, distant enemies with
the missile launcher, and uses the other weapons on enemies in the mid-distance.
Flesh Binders are Gith's main assault units and are made from the flesh of con-
quered races and mechanical parts.  Flesh Binders may appear in pairs.
  
Cyborg
Flesh Binders are more safely attacked from behind something at a distance with guns, not melee weapons. It doesn't attack Julie while the Vymishes from a Horn of Conjuring damage it. You can also keep Julie in the farther distance of the Flesh Binder's attack range so it just shoots flaming missiles that explode on contact and have Julie dodge the missiles by moving side to side while shoot- ing the Flesh Binder with an Uzi. **** Cheat codes Go to Audio/video > Advanced, check Console, and click Apply Changes. During the game, press the tilde/circumflex (~`) key to make the console appear, type the code or codes in the console, press Enter after each code, and press the tilde key again to close the console. INVULNERABILITY/UNLIMITED AMMO...........................................god The god mode is only effective for the current mission. FULL HEALTH.......................................................health 100 ALL WEAPONS.............................................................wuss ALL WEAPONS AND ITEMS...............................................give all ALL WEAPONS FROM INDICATED LEVEL...........................exec (level name) FLY! (TURN COLLISION OFF OR ON).......................................noclip The noclip code can be used as a remedy for various jumping ("platforming") problems you may have. When it's in use, move Julie with the mouse, W,S,A, D, Spacebar to move her up, C to move her C down, and Left Shift to move her faster. It can also be used to see some Easter Eggs or secrets noted in the walkthrough below. ENEMIES DON'T ATTACK JULIE..........................................notarget INVISIBILITY............................................................hide VISIBILITY..............................................................show KILL ALL ENEMIES OF (CLASSNAME)........................killclass (classname) SPAWNING A spawning code may not work unless the item you're trying to spawn appears in the mission otherwise. If the spawn code doesn't work, you just get three lines (red, green, and blue) of the corner of a box to appear before Julie. SPAWN IN (items, enemies, effects, etc.).........................spawn ?.tik Health, Water, and Circle of Protection items LIFE VIAL..........................................spawn item_healthvial.tik WATER VIAL..........................................spawn item_watervial.tik CIRCLE OF PROTECTION......................................spawn item_cop.tik Big Health Fruit.........item_bighealthfruit1.tik Big Water Ampoule........item_bigwaterampoule.tik Eden Water...............item_edenwater.tik Health Fruit.............item_healthfruit1.tik Health Mush..............item_healthmush.tik Health Plant.............item_healthplant.tik Water Ampoule............item_waterampoule.tik Weapons FIRE SWORD........................................spawn weapon_firesword.tik ELECTRIC SWORD....................................spawn weapon_elecsword.tik CHAINSAW SWORD...................................spawn weapon_chainsword.tik AXE.....................................................spawn weapon_axe.tik TYLER'S SWORD OF LIGHT...........................spawn weapon_lightsword.tik SLING.................................................spawn weapon_sling.tik GASEOUS SLING.....................................spawn weapon_sling_gas.tik EXPLOSIVE SLING..............................spawn weapon_sling_asteroid.tik SMALL SHIELD....................................spawn weapon_smallshield.tik LARGE SHIELD....................................spawn weapon_largeshield.tik PLASMA CROSSBOW........................................spawn weapon_cbow.tik UZI.....................................................spawn weapon_uzi.tik UZIS AKIMBO...........................................spawn weapon_2uzis.tik HAND CANNON.............................................spawn weapon_gun.tik THERMAL DETONATOR.................................spawn weapon_flashbang.tik ROCKET LAUNCHER...................................spawn weapon_rlauncher.tik PLASMA SHOTGUN......................................spawn weapon_shotgun.tik CHAINGUN...........................................spawn weapon_chaingun.tik FLAMETHROWER...................................spawn weapon_flamethrower.tik SOULDRAINER............................................spawn weapon_soul.tik HORN OF CONJURING......................................spawn weapon_horn.tik Blue Sword Crystal.......item_swordcrystal_blue.tik Red Sword Crystal........item_swordcrystal_red.tik Detonator............... item_detonator.tik Dual Uzi.................weapon_dualuzi.tik Flame Thrower Gas........weapon_flamethrowergas.tik Horn of Conjuring........weapon_hornofconjuring.tik Soul Sucker..............weapon_soulsucker.tik Ammo FUEL (Chainsaw Sword, Flame Thrower)............spawn ammo_gascan.tik GASBOMB (Gaseous Sling)..........................spawn ammo_gasplant.tik ASTEROID (Explosive Sling)..........................spawn ammo_meteor.tik PLASMA (Crossbow, Over and Under Attack Shotgun Plasma Shotgun, XP-80 Plasma Cannon).....spawn ammo_plasma.tik BULLET CLIP (Hand Cannon, Uzi, Uzis Akimbo, XP-80 Chaingun).........................spawn ammo_gunclip.tik DETONATORS (Thermal Detonator)....................spawn ammo_flashbangs.tik ROCKETS (Rocket Launcher).........................spawn ammo_rockets.tik SHELLS (Over and Under Attack Shotgun Grenades)....spawn ammo_shell.tik Bolt ammo................ammo_bolt.tik Rock Ammo................ammo_rock.tik Uzi Clip ammo............ammo_uziclip.tik Armor LEFT HOOK...........................................spawn armor_armguard.tik KNEE SPIKE...........................................spawn armor_kneepad.tik SHOULDER SPIKE...................................spawn armor_shoulderpad.tik Enemies CLAW..........................................................spawn claw.tik CREEPER....................................................spawn creeper.tik EVIL SHGLIEK..........................................spawn shgliek_evil.tik GASYERASS................................................spawn gasyerass.tik GHOST........................................................spawn ghost.tik GRAWLIX....................................................spawn grawlix.tik HORDE........................................................spawn horde.tik LORD TYLER...................................................spawn tyler.tik LYMPTHORN (FEMALE).....................................spawn lympthorn_f.tik LYMPTHORN (MALE).......................................spawn lympthorn_m.tik RECRUITER................................................spawn recruiter.tik SEA SNAKE.................................................spawn seasnake.tik SHGLIEK....................................................spawn shgliek.tik SOUL HARVESTER...........................................spawn harvester.tik SUCKBLOW..................................................spawn suckblow.tik VYMISH MAMA..................................................spawn vmama.tik LEVEL SELECT INTRODUCTION MOVIE.................................................map intro (The game Readme file advises that the next batch of codes can be used to get past a mission you're stuck on. More generally, they can be used to load a lev- el instead of doing it by loading a save game.) JULIE'S HOUSE..................................................map fakkhouse JULIE'S TRAINING AREA...........................................map training EDEN HOMES........................................................map homes1 LANDER'S ROOST..............................................map landersroost CREEPER PENS.................................................map creeperpens EDEN MARKETPLACE..............................................map homes2good TOWN CENTER..............................................map towncenter_good EDEN UNDERGROUND...................................................map under EDEN UNDERGROUND 2 (aka EDEN SEWAGE)................................map over EDEN SHIELD GENERATOR.............................................map shield EDEN MARKET UNDER SIEGE!......................................map homes2evil OTTO'S SHOP.........................................................map otto TOWN CENTER ATTACKED!....................................map towncenter_evil OUTSKIRTS OF EDEN.................................................map cliff1 EDEN CLIFFSIDE....................................................map cliff2 MOOAGLY SWAMPS....................................................map swamp1 DEEP MOOAGLY.SWAMPS...............................................map swamp2 SWAMPS CONFRONTATION..............................................map swamp3 BILLY GOATS GRUFF..................................................map gruff GRUFF'S CINEMA..............................................map gruff_cinema WE CEMETERY.....................................................map cemetery THE WIND OF SPIRIT...................................................map fog THE WATER OF PURITY................................................map Water THE SANCTITY OF BLOOD..............................................map blood THE BRIDGE OF REASON...........................................map THE TOMB OF WE....................................................map oracle CONCLUDING MOVIE.....................................................map end GALLERY..............................................................map zoo You can use the code "map zoo" to send Julie to a level that shows all the common enemies, weapons, and items in the game. It's a long hall with doors that open as Julie approaches them and close after she passes them. From her starting point, the first five rooms on the right side of the hall have weapon, ammo, Health, Water, and Vial pickups. Most of the rest each have one of the common enemies of the game. (The pickup that looks like a green bottle wrapped in something brown and and is flattened, which is on the far right in the 2nd room on the right, may be a pickup that was left out of the final version of the game.) At one end of the hall is a pool of water but Julie can't get Water from it--I think it's just there with a variety of other surfaces to demonstrate the sounds Julie makes going over various surfaces. Complete (?) list of codes CONSOLE COMMAND LIST.................................................cmdlist The command list includes the full list of codes, which includes many I didn't give here. Console commands http://www.moddb.com/games/heavy-metal-fakk-2/features/fakk-console-commands More variables Event List.........................................................eventlist Miscellaneous codes Blood Shgliek (the gold Shgliek Julie stabs in "The Sanctity of Blood")... ...spawn item_bloodshgliek.tik Crystal Shard (a piece of blue crystal)..........spawn item_crystalshard.tik Dagger (the Evil Shgliek Hilt Julie gets in "The Water of Purity")... ...spawn item_dagger.tik Fog Jewel (the green jewel Julie gets in "The Wind of Spirit")... ...spawn item_fogjewel.tik Heart (the crystal heart partly filled with water in "The Tomb of We")... ...spawn item_heart.tik Orb (one of the glowing orbs seen on lamps in the game)...spawn item_orb.tik Tiki Small (a Tiki Rune)............................spawn item_tikismall.tik Tyler Amp (a Water ampoule from Tyler's belt in "The Tomb of We")... ...spawn item_tyleramp.tik I don't know how you use these three: setspeed state whatis Julie's Outfit codes The next batch of codes change Julie's outfit. Since a mod of Julie's appear- ance only changes one of her five outfits, you might not see the mod in your current mission. If that's the case and you want to see the skin in your cur- rent mission, use the code for the outfit you changed with a skin. For example, if the skin is for Julie's default outfit and you want to see Julie that way in one of the last missions, use the first code given below. Code Effect script $player model julie.tik Julie's default outfit "Julie's House (first time)," etc. script $player model julie_torn.tik Julie's shredded outfit "Eden Underground," etc. script $player model julie_swamp.tik Julie's swamp outfit "Town Center Attacked!" etc. script $player model julie_battle.tik Julie's battle outfit "Deep Mooagly Swamps," etc. script $player model julie_leather.tik Julie's black leather outfit "We Cemetery (first time)," etc. **** Mods, trailers, and patches http://www.gamevixenzone.com/ http://www.gamevixenzone.com/gvz/viewforum.php?f=69 http://www.angelfire.com/games4/planetfakk/skinz.html http://www.filefront.com/listing/pub2/FAKK-2 If you have Vista, make the changes described below in the section on "Getting save game and configuration settings files to appear in the proper place in Vis- ta." Skins for Julie To have a skin replace one of the outfits Julie wears, just Copy the pak9.pak3 file for a skin and Paste it in the fakk folder. To see the skin in missions beyond the ones in which Julie wears that outfit, use the code for the outfit the skin replaced. The codes for Julie's outfits are given above at the end of the section for codes. Go to Audio/video > Advanced, check Console, and click Apply Changes before using codes. Tanlines by Phoeniix is among the skins I thought looked better. It replaces the outfit Julie wears in the first missions of the game. To see the skin in later missions, use this code: Script $player model julie.tik http://www.angelfire.com/games4/planetfakk/skinz.html http://www.gamevixenzone.com/gvz/viewforum.php?f=69 Wet Julie by Gruff and Gith is more than a skin. The instructions in the ReadMe file for it are for a regular skin and are wrong. To use Wet Julie, Copy the julie_wet.pk3 file and Paste it into the fakk folder. During the game, press the Tilde key (~) to make the console appear, type script $player model julie_wet.tik and press Enter, then press the Tilde key again to make the console disappear. It's one of the best shaded mods but the intended glistening effect is a little too bright and makes it look like she has little white splotches here and there depending on her position relative to a light source. Maybe it looks better if you turn down the graphics effects in the options (?). New Julie by Calzador is a model, not just a skin, but it's not completed. http://www.gamevixenzone.com/gvz/viewtopic.php?f=69&t=681 http://www.swallowmypri.de/calzador/newjulie.htm Nude by ? http://nudepatch.uw.hu/ A variety of mods FAKK2 Collection by Wraithchilde http://www.gamevixenzone.com/gvz/viewforum.php?f=69 It's a number of mods that include the lingerie pack, nude pack, cyborg pack, Game Helper (weapon, armor and water sprite appearance mods--it's also supposed to make weapons stronger, but I didn't notice that), Watersister Pet (one of the water sprites that fights enemies with Julie), Juliebots, the Followbot (a ver- sion of Juliebots that follows Julie around and fights enemies with her), and the Lactating Breasts. In the preview of the game, the designers spoke of, and showed a screenshot of, a level with lactating breasts. Wraithchilde wrote: "I saw some folks discuss how the lactating breasts had been removed from the game. Bah! Did they think I wouldn't get around to it sooner or later? It took a bit of playing around since one breast tag is reversed and uses a differ- ent emitter of different life and scale, but I got them to look pretty good. There's a fogtemple_fogstatue.tik which appears in the fog map. There's a smaller version, fogtemple_fogstatue3.tik, which I don't recall seeing anywhere, but I fixed them both just for the hell of it." I don't know why Wraithchilde has you change the extension of the file instead of having it already changed. To change the extension of a file in Vista: 1. Click Computer in the Start menu. 2. Press the Alt key on the right side of your keyboard. 3. A hidden menu will appear in the Computer window. Click Tools and then click Folder Options. 4. Click the View tab. 5. Uncheck Hide extensions for known file types. 6. Click OK to save your changes. 1. Click on the file that you want to change the extension. 2. Wait a second or two. 3. Click the file again. 4. The name of the file will become highlighted. Simply erase the extension and give it a new one. Go through 1 through 6 again and check Hide extensions for known file types. FAKK2 Editing Tools by Ritual Entertainment This is version 1.02 of the Heavy Metal F.A.K.K. editing tools. It provides a number of resources, including, among other things, a map builder tool. http://download.cnet.com/Heavy-Metal-F-A-K-K-2-editing-tools-1-02/3000-75 63_4-10233540.html http://www.fileplanet.com/50050/50000/fileinfo/FAKK2-Editing-Tools FAKK2 Multiplayer Beta Multiplayer Deathmatch--you create a new folder called "map" in your main game folder and put the maps inside it. http://www.moddb.com/mods/fakk-multiplayer Trailers Game trailer--At 1:25, there are a couple seconds of the lactating breasts, which were removed from a big statue of a woman in the Fog Temple in the final- ized game. See above for Wraithchilde's mods, one of which puts them back. Trailer for the animated movie showing clips of the beta version of the game: Patches Version 1.02 (Windows) and 1.02c (Mac) patches http://download.cnet.com/Heavy-Metal-FAKK-2-1-02-patch/3000-18541_4- 10236524.html http://www.moddb.com/games/heavy-metal-fakk-2/downloads/heavy-metal-fakk- patch-102-manual http://www.gamecopyworld.com/games/pc_heavy_metal_fakk_2.shtml?nf=0 http://www.fileplanet.com/17548/0/0/0/1/section/Patches I played the game with the unpatched version, tried some mods, then added the patch. You can use your old save games and mods with the patch. **** System requirements PC Version: Celeron/ Pentium/Pentium II/Pentium III/Athlon at 233 MHz or higher 64MB RAM AGP Video Port 200MB of hard disk space Windows 95/98 · Mouse required Mac Version: iMac, G3 tower or G4 tower Macintosh 64MB RAM ATI Rage Pro/128 or Voodoo 3 System 8 or later 200MB of hard disk space http://ritualistic.com/games.php/fakk2/ Getting save game and configuration settings files to appear in the proper place in Vista Vista users who want to find the files for those things for "Heavy metal F.A.K.K.2" should read the Microsoft article on "File and folder Virtualization" at the next link. http://support.microsoft.com/kb/927387/en-us It instructs you to go to the C:UsersUser_nameAppDataLocalVirtualStore MyApp folder. But I didn't have AppData listed there by clicking my way through the usual way (?). So I put AppData in Start > Start Search and found it. Then I used the rest of the article directions to go to Virtual Store, but I didn't see a MyApp folder--I found two other folders: Program Files and Windows. The Program Files folder had a Heavy Metal - FAKK2 folder in which there was a file called config.cfg and a fakk folder in which was a folder called save, in which were my save game files. I deleted the fakk folder from my main game folder and Copy and Pasted the config.cfg file and the fakk folder into it. To have the save game and configuration settings files appear in the proper place, the article instructs you to change the security settings on the folder for the application: 1. Log on as a user who has administrative credentials, then use Windows Ex- plorer to open the folder for the application. 2. Right-click the application's folder then click Properties. 3. On the Security tab, click Edit. If you are prompted for an administrator password or for confirmation, type your password, or click Continue. 4. Under Group or user names, click your user account. 5. Under Permissions for Users, click Allow for the following permissions: * Modify * Read & Execute * List Folder Contents * Read * Write 6. Click OK Heavy Metal 2000 Hyper CD When I ran the bonus CD, it had me install Hyper CD to get special Internet access to the bonus material (exclusive interviews, behind-the-scenes footage, hidden videos, and limited-edition merchandise--hosted by Julie Strain as F.A.K.K.2). It also wanted me to install something else--an old version of Win- dows something (media player?), which I didn't want to do. Either because I didn't install that or the Internet site it tries to connect with is obsolete, I just got the page at the next link.
Home
However, here are a couple of the promotional videos on YouTube: http://www.youtube.com/user/Foxhack#p/u/84/Xk2d8rO3PA8 **** Reviews Shortly after its release in the year 2000, Heavy Metal FAKK2 won the European Entertainment Award ETAINA for 'best graphics in a computer game'. The German gaming magazine GameStar, Feb., 2001, gave "Heavy Metal: F.A.K.K. 2" a special award for the "Best Graphics in 2000." http://www.mobygames.com/game/heavy-metal-fakk-2/trivia "Game of the Show - E3 2000" - Gamers Depot "The Sexiest Game of the Year" - Details "A Top Ten game of 2000" - PC Gamer "Stunning - the visuals were amazingly vibrant, the models and animation were terrific and the game practically oozed style." - Gamespy Credits IMDB listings for the animated movie "Heavy Metal 2000" and this game http://www.imdb.com/title/tt0119273/ http://www.imdb.com/title/tt0486593/ Julie Strain was the 1993 Penthouse Pet of the Year and has been in dozens of movies and TV shows. http://www.mobygames.com/developer/sheet/view/developerId,121166/ http://www.imdb.com/name/nm0001781/ http://en.wikipedia.org/wiki/Julie_Strain Gathering of Developers: Jim Bloom, Matt Burton, Joey Carr-Brown, David Eddings, David Gershik, William Haskins, Jenny Jemison, Frederick Jones, Lori Mezoff, Harry Miller, Doug Myers, Bill Nadalini, Terry Nagy, Andrea Schneider, Jeff Smith, Rick Stults, Mike Wil- son, Devin Winterbottom, and Pyro. Ritual Entertainment: Scott Alden, Beau Anderson, Robert M. Atkins, Zak Belica, Joel Braby, Ron Di- mant, Jim Dosé, Mark Dochtermann, Berenger Fish, Michael Hadwin, Darrin Hart, Patrick Hook, LEVELORD, Tom Mustaine, and Steven Peeler. Simon Bisley is a developer who also worked on "Judge Dredd," 1997, "Heavy Metal Geomatrix," 2001, and "This is a Cry for Help," 2008. http://www.mobygames.com/developer/sheet/view/developerId,121167/ Producer Kevin Eastman was a co-Creator, with Peter Laird, of "The Teenage Mu- tant Ninja Turtles." You can use the "noclip" code to see the face of a "Teen- age Mutant Ninja Turtle" in "Outskirts of Eden," and the Shell Shield Julie gets in "Eden Cliffside" looks like a big turtle shell. Since 1991, Kevin Eastman has been the publisher and editor of Heavy Metal magazine. http://www.imdb.com/name/nm0247653/ https://en.wikipedia.org/wiki/Heavy_Metal_%28magazine%29 Levelord, a levels designer, was a levels designer for "Quake," 1996, "Duke Nukem 3D," 1996, "Sin," 1998, "Half-Life: Opposing Force," 1999, and "Counter Strike: Condition Zero," 2004, among others. Scott Alden, a developer, also worked on "Max Payne," 2001. http://www.ritualistic.com/content.php/interviews/aldie_032300.php http://www.mobygames.com/developer/sheet/view/developerId,23508/ Mark Dochtermann, lead programmer and one of the founders of Ritual, also worked on "Duke Nukem 3D," 1996, "SiN," 1998, "Baldur's Gate II: Shadows of Amn," 2001, "Icewind Dale," 2002, Fallout 2," 2002, and the "Medal of Honor" series, 2002 onward, among others. http://www.ritualistic.com/content.php//interviews/markd_101999_1.php http://www.mobygames.com/developer/sheet/view/developerId,1015/ Beau Anderson is a developer who's also worked on "Sin," 1998, "Quake III, Team Arena," 2000, "Star Trek: Elite Force II," 2003, the "Medal of Honor" ser- ies, and others. http://www.mobygames.com/developer/sheet/view/developerId,23497/ Robert M. Atkins is a developer, and Art and Creative Director on all of Ritu- al's in-house products, who's worked on "Terminal Velocity," 1995, "SiN," 1998, "Duke Nukem 3D," 1996 and 1998, "Counter-Strike: Condition Zero," 2004, and oth- ers. http://www.mobygames.com/developer/sheet/view/developerId,4933/ Joel Braby is a developer who's also worked on "Baldur's Gate II: Shadows of Amn," 2001, "Fallout 2," 2002, "007: Quantum of Solace," 2008, and others. http://www.mobygames.com/developer/sheet/view/developerId,53465/ Ron Diamant was CEO of MacPlay, CEO of Ritual Entertainment. and is the Chair- man of MumboJumbo whose games include "Myth III: The Wolf Age," 2001, "Baldur's Gate II: Shadows of Amn," 2001, "Fallout 2," 2002, the "Luxor" series, and oth- ers. http://www.mobygames.com/developer/sheet/view/developerId,49751/ Jim Dose is a developer who's also worked on "Duke Nukem 3D," 1996 and 1998, "Quake III: Arena," 2000, "Wolfenstein 3D," 2002, "DOOM," 2004, "Half-Life 2" Episodes One and Two, 2006 and 2007, "Portal," 2007, "Left 4 Dead 2," 2009, and others. http://www.mobygames.com/developer/sheet/view/developerId,121165/ Mark Dochtermann is a developer who's s also worked on "Duke Nukem 3D," 1996 and 1998, "SiN," 1998, "Baldur's Gate II: Shadows of Amn," 2001, "Fallout 2," 2002, the Medal of Honor" series, and others. http://www.mobygames.com/developer/sheet/view/developerId,1015/ Michael Hadwin was Vice President at Ritual Entertainment where he was the Art Director on "Quake Mission Pack No 1: Scourge of Armagon," 1997, "SiN," 1998, and "Heavy Metal FAKK 2," 2000. He also worked on "Stubbs the Zombie in Rebel Without a Pulse," 2005, and became the the CEO/Creative Director of Skylab En- tertainment in 2003. http://www.mobygames.com/developer/sheet/view/developerId,10496/ Darrin Hart is a developer who also worked on "Blair Witch, Volume III: The Elly Kedward Tale," 2000, "Star Trek: Elite Force II," 2003, "Pinball Hall of Fame: The Gottlieb Collection," 2004 and 2005, "Pinball Hall of Fame: The Wil- liams Collection," 2008, and others. http://www.mobygames.com/developer/sheet/view/developerId,53474/ Pat Hook is a developer who also worked on "SiN," 1998, "DOOM," 2004 and 2005, "Brothers in Arms: D-Day," 2006, "Enemy Territory: Quake Wars," 2008, and oth- ers. http://www.mobygames.com/developer/sheet/view/developerId,23503/ Tom Mustaine worked on "Master Levels for DOOM II," 1995, "Final Doom," 1996, "Quake Mission Pack No 1: Scourge of Armagon," 1997, "SiN," 1998 (including the first level to feature multiple gravity axis), was the lead designer for "Heavy Metal FAKK 2," 2000, worked on "Half-Life: Blue Shift," 2001, "Half-Life: Count- er-Strike," 2003, and "DOOM Resurrection," 2009. He was Ritual's Vice President and Director of Development. In 2006, he co-founded the development company Es- calation Studios. http://www.mobygames.com/developer/sheet/view/developerId,23505/ Steven Peeler was Technical Director at Ritual Entertainment and worked on "Half-Life: Counter-Strike," 2003, "Counter-Strike: Condition Zero," 2004, and others, then found his own studio, Soldak Entertainment, Inc., and worked on "Depths of Peril," 2007. http://www.mobygames.com/developer/sheet/view/developerId,53471/ Brandon Riza is a developer who worked on "SiN," 1998, "SiN Episodes: Emer- gence," 2006, "Tomb Raider: Underworld," 2008, "Halo Wars," 2009, and others. http://www.mobygames.com/developer/sheet/view/developerId,23499/ Bonus audio files In the fakk folder of the main game folder, the compressed pak0.pk3 and pak1.pk3 files have some extra sound files which sound like discarded ideas, al- ternate takes, or that someone had fun saving some goofs. The pak0.pk3 files include aldie, axeyou, belch 2 and 3, blooper, burp, car- rie, damncows, dumb, eatthis, evilvial, fart, fart 1 to 3, katana, myass, never- forgive, ohyeah, pee, pizza, smarty, tacos, toilet, whimper 1 and 2, and zakat- tak. The file "blooper" sounds like a male voice actor in slowed-down audio saying his character reminds him of--I can't make it out, but I think he refers to the Jimmy Nelson puppet of a dog Farfel that did a Nestle's Quik chocolate commer- cial from 1953 to 1965 and dragged out the word "cho--colate." If so, he may be the voice actor for Obediah and/or Gruff, who sound like the Cookie Monster and Grover, respectively, from the Muppets and the children's TV show "Sesame Street." If that's true, it's more likely he did the voice for Gruff since Gruff has a long flap of a mouth like Farfel. http://en.wikipedia.org/wiki/Farfel_the_Dog http://en.wikipedia.org/wiki/Cookie_Monster http://en.wikipedia.org/wiki/Grover "Zakattak" refers to Zack "Attack" Belica, whom Moby Games web site lists as "Audio Dude, Ritual Entertainment." He also wrote the theme song for this game--see the next section. http://www.mobygames.com/developer/sheet/view/developerId,27051/ The pak1.pk3 files include mary, armada, bastards, bitch (alternate threat by Tyler), owwow, saveeden, thirdarm, and yeslaff. (I also found a few of the files used for the options menu: donehuh, newgame, ritual, rock, and videoau- dio.) **** The Heavy Metal FAKK2 Theme Song (I think the evil laugh at the start of the song represents Gith and the rest represents Julie's response to him.) "Heavy Metal Fire" (Zak Belica) sung by Jenny Lougheed http://www.ritualistic.com/games.php/fakk2/info-song.php I've been naughty lately All kinds of thoughts in my head It seems that I have a notion I just wanna see red It's time so show 'em the heavy metal way I'm gonna kick your ass five ways to Friday You cross me now and I'll cut you in two - Feel the sword - it was good for me too 'cause FAKK2 Comin' at you Heavy metal fire Is my desire Here we are now Locked at each other's throats For all time Killer and savior Killer and savior Who will win now I think you know how the story goes - evil defeated FAKK2 is Victorious Victorious Victorious It's time so show 'em the heavy metal way I'm gonna kick your ass five ways to friday You cross me now and I'll cut you in two Feel the sword - it was good for me too FAKK2 Comin' at you Heavy metal fire Is my desire Here we are now Locked at each other's throats For all time Killer and savior Killer and savior Heavy Metal FAKK2 I'll be waiting For You **** Walkthrough While I waited to buy a PC to play "GTA IV," I worked on putting together some information about some of my older games--see the site at the next link. http://www.freewebs.com/glenster1/freepcpinballmodsforlo.htm I keep a folder for each of my games on an external drive to save the walk- throughs, mods, Easter Eggs, message board information on a Notepad text file, etc., for each of them because a lot of that stuff disappears from the Internet after a game has been out a while. I was going to put together something like this for myself for this game, anyway, and I didn't see the information I gath- ered for this game all in one place anywhere, so I thought it would be a little contribution to post it. Thanks to the following speed run and walkthroughs for some of the information of this walkthrough. Speed run by Mark "Allantois" Freyenberger http://speeddemosarchive.com/FAKK2.html Strategy Guide at the ritualistic web site http://www.ritualistic.com/games.php/fakk2/info-strategy.php Tyler Walkthrough at the ritualistic web site http://www.ritualistic.com/games.php/fakk2/info-tyler.php Walkthrough by Jared Simpson at Gamefaqs http://www.gamefaqs.com/computer/doswin/file/256219/9565 Walkthrough by The Massassi Temple http://www.massassi.net/heavy_metal/walkthrough.shtml "Heavy Metal: F.A.K.K.² #1 - Oh, the Youth.." by RussianGirlPlaysEnglish "Upcoming Walkthrough: Heavy Metal F.A.K.K. 2" by Drahmull "Let's play...." by chainsawman16 (German) "Let's play...." by xXHalo114FreakXx (German) http://www.youtube.com/watch?v=dJf8ql1YIzM For each mission, I first give a description of Mark's very well done speed run (I don't know what gimmick he used to have Julie make some of the longer jumps, though) in parenthesized paragraphs, then I give the regular walkthrough using the helpful information from the walkthroughs mentioned above and a few details of my own. The regular walkthrough also includes some parenthesized sections--which keys to press, optional directions for noclip gimmicks and the location and explanation of Easter eggs, etc. Basically, the game is an imaginatively designed third person shooter in which you have Julie (Julie Strain), resident of the planet Eden, fight the attackers sent by would-be god Gith, who wants to take over Eden. "F.A.K.K.2 stands for Federation Assigned Ketogenic Killzone to the 2nd level. In other words, an extreme biohazard. Also, an alias for the girl they just shouldn't have messed with, Julie." http://www.ritualistic.com/games.php/fakk2 It's also the name of the hazard beacon used to disguise the planet Eden as a wasteland. I guess that before Gith destroys the shield of the planet he des- troys the hazard beacon to realize Eden is worth invading. Eden is referred to as being in "the Galaxy of the Twin Suns" at the ritualis- tic web site. In the game it looks like the planet Eden has one sun and twin moons. Several of the characters appeared before in the animated movie "Heavy Metal 2000," 2000. A few scenes from it are at the next link. http://www.imdb.com/title/tt0119273/fullcredits#cast http://en.wikipedia.org/wiki/Heavy_Metal_2000 General notes: This isn't one of those games in which the friendly secondary characters are invincible--if Julie hurts any citizen of Eden, she fails the current mission. If you have sensitive mouse buttons, you might play it safe and have Julie hol- ster her weapons (press Z) before having her approach a citizen of Eden. She can't hurt them by hitting them with a rock from her original Sling, but it makes at least one blonde male ped and one brunette female ped at Lander's roost groan. It also involves some platforming (jumping missions), something which action games of around 2000 often included and which reviewers and gamers regularly complained about because the physics weren't that great. Unlike "Half Life," there hasn't been an update patch for it to remedy that, so you might want to use F6 (quick save), F9 (quick load), or even the noclip code at times for a few of those parts. I don't explain where every pickup can be found. Defeated enemies may leave pickups behind. Enemy creatures (not plants) turn red when Julie's attacks are causing damage. Once her weapons are holstered, have her walk up to people to trigger them to make conversation. Press X to have them cycle through their responses. You can turn and move Julie while the other responds to disengage them faster. Julie won't grab ledges, ropes, etc., if she has the Green or Electrical Sword, FAKK Axe, Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped. In various places, I couldn't get Julie to jump as far as she's shown to jump in the speed run by Mark "Allantois" Freyenberger. I know there are gimmicks you can use, but some of those jumps are just matters of distance and I don't know how you'd get her to jump that far without using some kind of mod or code. If you know how those jumps are done, please send the explanation to me at glenster at rediffmail.com. **** INTRO The opening quote--"If I cannot bend Heaven, I shall move hell"--is from "The Aeneid" by the Roman poet Virgil (10/15/70 to 9/21/19 BCE). http://en.wikipedia.org/wiki/Aeneid http://en.wikipedia.org/wiki/Virgil (Speed run (Press Esc to skip the Intro. You can press Esc throughout the game to skip some of the cutscenes, too.) Regular walkthrough As the view of the intro passes through space toward the planet Eden, we see that Eden is approached by the main spaceship of Gith (who's seen in "Town Cen- ter" and "The Tomb of we"). The spaceship looks like a gray planet with a chunk sliced from the front, a core with a yellow-orange glow, and a tall structure on top. Ahead of the spaceship is a batch of green asteroids, which will be the first things he uses to attack Eden. Gith's smaller spaceship (also seen in "Eden Shield Generator" and "The Tomb of We") goes ahead of the larger one. We also see that one of the objects approaching Eden is the little audio/holo- graph pod seen in "Town Center" and "Otto's Shop" with a warning for Julie. Aesop, an old friend of Julie's whom she talks with in "Eden Marketplace," narrates the intro. He explains that an evil tyrant named Tyler laid waste to a world until he was defeated in a Great War 30 years ago by Julie. She and the survivors went to live on the planet Eden, where the water has kept them from aging. They protected the planet with an energy shield and an orbiting F.A.K.K. 2 hazard beacon (seen as a satellite as the view of the intro approaches Eden), which disguises the planet as a wasteland. But the universe is filled with would-be gods (a reference to Gith), and the machines of man alone cannot change the call of destiny. As the view of the intro passes beyond the planet Eden, we see that Gith's huge spaceship and asteroids are getting closer to Eden. When Julie meets Aesop in "Eden Marketplace," she chides him about telling a glorified fictional version of what happened, which may explain some of the more fantastic aspects of the game. JULIE'S HOUSE (first time) (Speed run part (Have Julie turn 180 degrees, go around the house, go up the steps to the training building to the glowing panel on the double doors. She presses the button to open the double doors. Have her go through them to the female in- structor.) Regular walkthrough Julie's sister Kerrie is pregnant and tells Julie that if she sees Kerrie's husband Germaine to tell him to come feed Kerrie--her baby is hungry. (Julie can find Germaine working on a yellow hover bike during "Eden Homes.") (If you have Julie stand on the cliff to the side of the platform she stands on at the start of the cutscene and look at the yellow thing attached to the front of the platform, you can see that it's the same kind of yellow hover bike Germaine is found working on in "Eden Homes.") Julie starts the game with 1/2 Water and full Health. There's a pool by her house. Have Julie talk to the gardener Balthazar, who catches a Shgliek. (It's dif- ficult for Julie to catch one until she can stun one first with her Sling, which she gets in the next mission.) Have her go near the training building, go left to climb a trellis, climb onto a balcony, and make a running jump onto a rock ledge where there are three Small Water Ampoules and two mushrooms. Send her through the house for a Small Water Ampoule, onto the balcony for a Small Water Ampoule, then to two boxes marked "SHINGLES." Have her grab (press X) and pull both boxes, or at least the taller one, out a bit, climb onto the taller one, then climb onto the roof where there are three Health fruits. Have her make a running jump onto a branch to get a Large Water Ampoule then either use the rope to get down or make a running jump back onto the house. (Option: you can use the "noclip" code and send Julie to face the outside of the training building door and go right and down to the upper part of a sphere which contains the scenery Julie looks at in the beginning of the mission. The sphere has the moving clouds, sun, and two moons over it, too. If you put her in the sphere, it looks like the Attack of the 50 Foot Julie.) http://www.imdb.com/title/tt0051380/ http://en.wikipedia.org/wiki/Attack_of_the_50_Foot_Woman Have her go up the steps to the glowing rectangle on the double doors of the training building and she presses the button to open the doors. Send her through them and to the female instructor. JULIE'S TRAINING AREA (Speed run (Have Julie press the button on the wall to open the door and she gets the Green Sword and Sling. Send her through the door and hall.) Regular walkthrough Have Julie learn the basic moves of the game or press the button on the wall to open the door and go through it and the hall. Either way, she gets the Green Sword and a Sling. If you have her stay, she learns about the Health (red) and Water (blue) bars, including the importance of Water (Fire Swords need 1/4 Water and Electrical Swords need 1/2 Water to work, high Water increases her speed and jumping abili- ty, and Water takes 1/4th of Julie's damage--the rest is taken by her Health), the weapon and ammo HUDs, the use of weaponry, and fight combos. Then have Ju- lie go into the obstacle course and follow the instructions for the jumping, climbing, etc., courses. (You can also find this information in the "HUD" and "Basic Moves" sections above.) JULIE'S HOUSE (second time) (Speed run (send Julie to the right to go through the door by a sign that says "Eden.") Regular walkthrough Have Julie jump off the right side of the bridge into the water, crouch (press C) and go under the structure to the right of that (once a ceiling keeps Julie crouched, you can release C and she'll stay crouched--she'll stand up once she's past the low ceiling), and get two Small Water Ampoules. Have Julie go to the right and through the door by the sign that says "Eden." (You can also send her through the other door to have her return to the initial setting and her house.) EDEN HOMES (first time) (Speed run (Have Julie go ahead, right, and ahead to talk to Margo--brunette, white pants, light green blouse, who's standing, and Zig--blonde, who's seated. A "cow," which looks like a huge ground hog, lays down at the entrance of the sta- ble. Have Julie turn right, go past the guy with an orange hovercraft cart of manure, go to the end of the path, and go through the door under the "Lander's roost" sign.) Regular walkthrough Have Julie go to Balthazar, the male gardener, for a cutscene and to hear his conversation. (Again, for the variety, you can press X to cycle through conver- sation responses and use this method to hear the responses of other characters throughout the game.) Have her push one of the crates near the wall, jump on the crate, climb onto the balcony, and get three Small Water Ampoules. Have her go through the quart- er circle archway and onto the covered porch on the far right to get a Small Wa- ter Ampoule. Have her talk to Margo and Zig and learn that something is hitting the plane- tary shield. A large animal called a "cow," which looks more like a huge ground hog, breaks out of the stable and lies down in front of the quarter circle arch- way. Have her talk to the guy by a hover cart of manure. (When the guy sends the cart down the sloped path and into a stall, Julie can jump on the cart and ride on it, crouching in order to ride it into the stall.) Whether she rides on the hover cart or not, send her down the path. Have Julie talk to the man on the left of two standing by a Shgliek to be of- fered a mini-game: the Sling skill test. Have her stand by any of the gray lines on the ground and use her Sling to break the vase on a crate. As each vase is broken, another appears to replace it, which gives her an infinite num- ber of chances. Have her break three pots to have a Circle of Protection Vial appear before the crate. Have her get the Vial, which goes into the Quest Items category of her Inventory. (The potion protects Julie from anything except pro- jectiles, explosives, and long range weapons. When the potion is active, a light swirls around her that damages enemies at the edge of it.) Have Julie go by the stairs and crouch under the trellis that's below a porch for a Small Water Ampoule, then have her go up the stairs. Either have her back hug around the thin ledge, or have her fall off to grab the ledge and shimmy, to the other side of the building. Have her get two Small Water Ampoules. Have her jump to grab the pipe and shimmy to a Large Water Am- poule. Send her back up the sloped path she'd gone down, then have her take a left and a right to find Germaine Saint Germaine at the Market working on a yellow hover bike. She tells him his wife Kerrie wants to see him. Have her go back on the path and turn right into "Lander's roost." LANDER'S ROOST (Speed run (Have Julie meet Tasha. Have Julie go ahead through the hall, left into the room, jump down the staircase, and continue into a room toward Angus.) Regular walkthrough Julie meets Tasha who says Angus is in the basement. Have Julie talk to the other people there. According to Conner, Tasha isn't talking to him because he wrecked her hover bike, which is the one Germaine is repairing ("Eden Homes"). There's a Circle of Protection Vial on a balcony over the bar. To have Julie get it, have her run down the curved stairway that's by the bar, jump to grab the ledge in front of the balcony when she's about halfway down the stairs, then have her climb onto the balcony. This could take several efforts. (She can't take the pickup if she already has a Circle of Protection Vial in her Inven- tory.) Normally, since Julie can't hurt people with her Sling, using it to hit them with a rock creates no reaction, but if Julie uses her Sling to throw a rock at the blonde guy downstairs or the brunette lady upstairs, it makes them groan. Have her go down the spiral staircase into the basement to meet Angus, a shirtless Scottish bodybuilder with a prosthetic instead of a left hand. He's blasting holes in the basement to make more room for his amaranth ale, and he gives Julie Thermal Detonators, which are made stronger with Creeper dung. She learns that strange pests are destroying the Creeper pens so the cows have been moved, but Bessie the cow can't be moved because she's pregnant. Julie is sent to save Bessie. EDEN HOMES (second time) (Speed run (Have Julie face the road then go right to jump to the balcony, climb onto it, kill Vymishes, jump to hang onto the unused clothesline and go to another bal- cony, climb onto the roof, and drop into the hole.) Regular walkthrough Vymishes attack a cow which panics and knocks down a bridge support, then the cow lies on the ground. Vymishes attack Garret causing him to make a hole in a roof as he falls through it. Have Julie get the two Small Water Ampoules that are behind her and use her sword to fight a couple swarms of Vymishes. Have Julie face the road then go right to jump to the balcony and climb onto it. There are two Health plants there. Have her jump to hang onto the unused clothesline and go to another bal- cony, jump onto the roof, and, as another swarm of Vymishes approach, drop into the hole Garret made. CREEPER PENS (Speed run (Have Julie go left for two Health plants and deploy a Thermal Detonator by the nearby pile of manure with green glowing asteroids. Have her put it as far away from Garret as possible so she doesn't kill him and fail the mission, then have her get away before the explosion. Have her go through the opening created by the explosion, go straight to the other side of the room to turn the crank, go through the door, and go left to talk to the man and woman--a couple of farm- hands in overalls who are by a couple of cows. (Have Julie go forward to turn the crank on the barn, kill Vymishes, and go into the barn. Cutscene. Send her to the far left side of the room for Health plants, have her move around the area to trigger the appearance of flying and crawling Vymishes and kill them, then go to Bessie--a light gray cow that's lay- ing on her side. Bessie gives birth to a calf and Julie falls through the floor to fight a Vymish Mama. Quick Save--F6. Quick Load is F9. (There are four piles of manure with glowing green asteroids around the Vymish Mama. Have Julie, equipped with a sword in her right hand and the detonator in her left hand, plant detonators at each of the four piles then run to avoid the explosion, kill the Vymishes the Mama releases, and collect items. Each explo- sion knocks a leg off the Vymish Mama. The speed run has Julie go ahead and left to the first pile then go clockwise. Have Julie avoid being in front of the Vymish Mama to avoid her tongue attack. The Vymish Mama can use her tongue to injure Julie directly or it can drive its tongue into the ground to have it jut up from another spot in the ground to injure Julie. (Have Julie use one of the three horizontal pipes that are overhead to shimmy across the room and avoid getting into the water, which damages her, but other- wise have her jump through the water to get this done faster. To have her shim- my across a pole, have her jump up and grab it--Spacebar; throw her legs up over it--Spacebar; forward or backward--W or S; release the pipe with her legs--C or Spacebar; release it with her hands--C. (After Julie destroys all four piles, the Mama sends green rays of light up- ward then dies. Julie picks up a glowing rock, which is an asteroid, and Tasha, seen earlier at Lander's roost, tells Julie to talk to Otto about it and to see Alexis at the Market to get something for Julie's wounds. Julie gets the Explo- sive Sling.) Regular walkthrough Garret is unconscious. Have Julie kill flying and crawling Vymishes several times during this mission. She can go left for two Health plants. To have Julie get to the Creeper pens, you can either: - have her deploy a Thermal Detonator by the nearby pile of manure with green glowing asteroids (putting it as far away from Garret as possible so she doesn't kill him and fail the mission), have her get away before the explosion, then go through the opening created by the explosion, or: - send her over the bales of hay. If you want to send her over the hay, have her push (press X) one of the movable glowing bales of hay against the pillar from which the lifter removes the top bale. Have Julie pull herself up onto that pillar. There are two Small Water Ampoules on a nearby pillar. Have her go over the bales, go through the hole for the machine that moves of bales of hay when the machine isn't about to go through it, then drop down into the pen area. Have her explore the pens for Health items, get two Small Water Ampoules in the second pen of the pens across from the pen wih a cow, and get three pickups for Thermal Detonator ammo in the far stall beside the stall with a cow. You can have her climb onto the cow, climb onto the horizontal beam ahead of it, then jump to the near ledge of another horizontal beam and climb onto it to get two Health fruits. Have her turn the crank to open the nearby door, go through it, and go left to talk to the man and woman--a couple of farmhands in overalls that are by a cou- ple of cows. The farmhands hide in a shed when Vymishes attack. Have Julie kill the Vymishes. There are six Health fruits by the pair of small trees and a pool in the area. Have Julie go to the shed--she'll talk to the farmhands hid- ing there. Have Julie get the Large Water Ampoule to the right of the barn door, turn the crank to open the barn door, then enter the barn. Bessie the cow is being attacked by Baby Vymishes. Have Julie kill the Vy- mishes and Baby Vymishes then get pickups. There are three Health fruits in each of the stalls on either side of Bessie the cow. You can have Julie climb onto the horizontal beam at the front of the stall which, facing Bessie, is to the right of Bessie, jump to and climb onto the higher horizontal beam that ad- joins Bessie's stall, and get three Small Water Ampoules. Send Julie to Bessie the cow. Bessie gives birth to a calf. Julie falls through the floor to face the Vymish Mama, which is in the center of the area. The Vymish Mama looks like a huge gray bug with glowing green eyes that send green beams of light across the room. Quick Save--F6. Quick Load is F9. Have Julie avoid being in front of the Vy- mish Mama to avoid a direct hit by her tongue attack. The crates and pillars don't offer as much protection as having Julie stay away from the area in front of the Vymish Mama because it can drive its tongue downward and have it jut up through the floor in front of it to damage Julie, too. There are four piles of manure with glowing green asteroids around the Vymish Mama. Have Julie, equipped with a sword in her right hand and the detonator in her left hand, plant detonators at each of the four piles then run from each to avoid the explosion. Each explosion knocks a leg off the Vymish Mama. Have Ju- lie kill the Vymishes the Mama releases. There are 21 mushrooms and two Small Water Ampoules in the area. Julie can use the three horizontal pipes overhead to shimmy across the room and avoid getting into the water, which damages her. To have her shimmy across the pipe, have her jump up to it--Spacebar; throw her legs up over it--Spacebar again; forward or backward--W or S; release the pipe with her legs--C or Space- bar; and release the pipe with her hands--press C. After Julie destroys all four piles, the Mama sends green rays of light upward then dies. Julie picks up a glowing green rock (an asteroid) and Tasha, seen earlier at Lander's roost, tells her to talk to Otto about it and to ask Alexis at the Mar- ket for something to heal Julie's wounds. Julie gets the Explosive Sling (which can kill an Evil Shgliek in several shots and kill a small batch of Gasyerass plants in one shot). EDEN MARKETPLACE (Speed run (Send Julie forward to get two small glowing green asteroids which she can use for ammo in her Explosive Sling and continue on the path. Have her continue on the path to the place with a wooden sign with "Market" in blue letters for a Health Vial. Have her continue on the path, go left at a T-intersection, talk to the little girl Ariel, continue, use the pickups just to the side of the path, and go through the archway.) Regular walkthrough Have Julie go forward to get two small glowing green asteroids which she can use for ammo in her Explosive Sling. There's a Health plant nearby. Have her continue. If you send her to Otto's workshop on the right, she learns that he's not there. Cutscene: Aesop, who also does the intro for the game, tells a lit- tle girl named Ariel (whom Julie meets a little later) the story of Julie's de- feat of Tyler thirty years ago, etc. She chides Aesop for exaggerating, and he tells her another menace is due in the land, and that Otto is in the Town Center with a new gadget. There are two mushrooms by the waterfall pool. Send her ahead on the path to two construction workers--Julie can trigger the worker who's at ground level to talk on his walkie-talkie to Gabriel (probably the worker on the nearby roof) to tell him that the big fan, which is hung over- head on a rope, isn't too big. The rope goes up from the fan, through a pulley, and down to a crate, which is several feet from a glowing metal fixture on a wall. You can have Julie push the crate to the fixture, which just causes the fan to go higher. (If you do, don't mess with it too much--when I did, I got a glitch whereby the rope wasn't connected to the lever later in "Eden Market Un- der Siege!" so Julie couldn't use the lever to make the fan fall to kill an at- tacking Flesh Binder.) Have her continue to the store with a wooden sign with "Market" in blue let- ters. Alexis gives her a Health Vial, which goes into the Quest Items category of her Inventory. Have Julie use her Sling to cause two glowing big green as- teroids to fall from a cliff ledge or else the asteroids will produce an unend- ing supply of Vymishes. Have her kill the Vymishes. There are two small aster- oid pickups by the path. Have Julie continue to two more construction workers who are building a movie theater. Have her get on the table by the man on the ground, get onto the hang- ing block, which causes it to drop, and have her climb onto the building and get the Electrical Repulsion Shield. http://www.gamespot.com/gamespot/guides/pc/heavymetal2/fakk2-03.html If you have her talk to the man on the building more than once, he says that his favorite movie is "Star Conflicts" "though the last episode was kind of dis- appointing" "And what was up with that Bar Bar Jinks? Pee-yoo!" This refers to the "Star Wars" movie series and the character Jar Jar Binks, a Gungan from the planet Naboo who was provided for comic relief in the movie "Star Wars: Episode I," which came out in May, 1999, as "Heavy Metal FAKK2" was being developed. [Thanks to psychofish (868) at the mobygames web site] http://en.wikipedia.org/wiki/Star_Wars http://en.wikipedia.org/wiki/Jar_Jar_Binks http://en.wikipedia.org/wiki/Star_Wars:_Episode_I http://www.mobygames.com/game/heavy-metal-fakk-2/trivia Have her talk to the worker on the building then go down to ground level to talk to the other worker, who's a manager. Have her continue around the build- ing and climb onto a platform built like a big bare frame shelf for three Small Water Ampoules. Have Julie continue and talk to a construction worker. Have her push the nearby tall crate away from a wheel so he can turn it to stop the steam from es- caping from a nearby pipe. Julie can then safely go beyond the area where the steam was escaping from the pipe and use three mushrooms. Have her continue on the path--the little girl named Ariel appears again to run into the path from a little cul-de-sac. Cutscene: Ariel says her dolly says a bad man is coming and she's going to go away. (It's probably a little girl's reaction to a threat from Gith's attacker Lord Tyler, who somehow spoke through her dolly to threaten her. Ariel will say "the bad man is here" and he'll briefly possess Ariel to threaten Julie in "Town Center Attacked!") Ariel runs ahead on the path. Send Julie into the little cul-de-sac where four asteroids are turning Shglieks into Evil Shglieks. Have her use Thermal Detonators to destroy the as- teroids (one Thermal Detonator between the two asteroids by the little cave opening can destroy both asteroids and possibly the first two Evil Shglieks) and have her kill the Evil Shglieks. Have Julie jump onto the blocks, then the shed, then make a running jump to a balcony for a Handgun, aka Hand Cannon, and a small bullet ammo pickup for it. She can climb the trellis to the roof for two Large Water Ampoules. Have her jump to slide down a beam at the side of the building and drop to the ground. There are two Small Water Ampoules in an al- cove at the base of the building. Have her go back outside the cul-de-sac, continue on the path, and talk to the man to the left of it. He says his three Shglieks have escaped. Have her stun each Shgliek with her Sling, pick it up (press X) the Shgliek, and throw it through the opening of his pen. (I've had one or two Shglieks either get back on their own or they hadn't left the pen.) He gives her Thermal Detonator ammo. There are four Health fruits by one side of the path and one Health plant by the other. Send her through the archway. TOWN CENTER (Speed run (Have her continue on the path, use the three mushrooms behind the waterfall for Health, and continue toward a pair of men. Cutscene with Otto. Have Julie continue on the path, kill Vymishes, and, after going up a slight grade and mak- ing a 90 degree turn to the left, continue ahead beyond the T-intersection and go down the slope through the short tunnel to the square with a fountain. Have her go toward the fountain. Cutscene: Julie has a vision about Ariel, a Flesh Binder, and Gith. (Have Julie go ahead and to the left across the square and continue on the path that's left of the church--the gray stone building with glowing blue ac- cents. At a pair of sheds--one gray and one brown with a man in front of them-- on the right side of the path, have Julie go up the nearby brown sloped wall support, climb onto the gray shed, get a Water Vial, drop down and use any of the six Health plants she needs on her way back on the same path to the square. Have her go left into the doorway of a church--it has the audio of a church or- gan inside--and go through the back of the main room and out through the same doorway into the square with a fountain. (Send Julie out on the path to the right of the fountain and across the square from the little bridge, down a short grade, have her just pass through the sec- ond arch with glowing blue accents, turn around and return to the square, and go to the woman and a blind man named Pilot at the side of the fountain. Cutscene: Pilot says, "There is a little black spot....") Regular walkthrough Have Julie use her Sling to knock a green asteroid from a cliff ledge so the asteroid can't produce any more Vymishes, then have her use her Green Sword to kill a swarm of Vymishes. Have her continue and talk to the man on the path by the waterfall. Julie can use the pool by the waterfall to replenish the first half of her water supply and go behind the waterfall to use three mushrooms for her Health. Send her down the slope toward two Otto and Jared. Cutscene: Otto says his new Crossbow shoots focused ion pulses, and he demonstrates how it works by shooting a Shgliek. Julie gives him the green asteroid she brought from the Creeper pens barn and asks him to try to determine what it's made of. While Otto uses a target for target practice (and demonstrates that you can let the Crossbow power up for a moment or two before firing it), have Julie con- tinue up the slope. Two asteroids are turning Shglieks into Evil Shglieks--one Thermal Detonator deployed between the two asteroids will destroy both of them. Have her kill any Evil Shglieks that were created by the asteroids. (Option: you can use the noclip code and send Julie through the face of the cave the Shglieks emerge from. Beyond that, you can see Otto, Jared, and Eon at the setting where Otto sends Julie, Jared, and Eon to the underground at the end of this mission.) Have her continue, talk to the man at the T-intersection. He says the Shglieks have gone crazy, especially if you throw one in water (the Shgliek turns into an Evil Shgliek). Have her go past the T-intersection, down the slope and through the short tunnel, and have her go to the pool at the right side of the fountain in Eden Town Center. (The fountain, with a slanted base and three big stylized fish heads spouting water, reminds me of the basic look of the fountain on Prawn Island in "Grand Theft Auto: Vice City," 2002.) https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City Cutscene: Julie has some kind of vision. Ariel is in front of the church. A ghost Flesh Binder appears nearby and it looks at Ariel then Julie. Would-be "god" Gith's cyborg-type head appears above and he says something ("I know your fears"?) then laughs, the Flesh Binder disappears, and Ariel goes into the church. Julie doesn't understand how she got the vision or what it means. I have two guesses about Julie's vision: - it could be a threat from Gith or Lord Tyler similar to the one sent by Ty- ler to Ariel via her dolly in "Eden Marketplace." - Since the scene takes place in front of a church accompanied by the sound of a heavenly choir, it might even be meant as a vision from God to warn Julie. Then again, since Gith is a would-be "god," he might employ the sound of a heav- enly choir, too. Dunno. (Option: you can use the noclip code, send Julie through the building with a big orange banner hanging on it, have her enter a black box, and see the head of Gith by some flames.) Have Julie go to a corner of the square to talk to Eon, the blonde man who's looking at a red box (which houses some of the equipment for the shield genera- tor). Have her get a Large Water Ampoule on the porch at the side of the build- ing that's by the little bridge, then have her jump over the porch railing to talk to the gardener who's working on the lawn. Send her into the church--the building made of gray rectangular stones with blue accents (where Ariel went in Julie's vision). As you send Julie down the aisle toward the preacher at the pulpit, Julie says, "I wonder where she" (Ari- el) "went." There's a pool in the church. Have Julie talk to the preacher then leave the church. Looking from the doorway of the church, there are two paths at the right side of the square. Have Julie go down the path that's directly across the square from the little bridge. Have her go down the slope to talk to a woman who says Garret says there's a Fire sword crystal stashed around there somewhere. Have Julie continue and kill four Evil Shglieks that come from a little cave by the pool. To have Julie get the Fire Sword (it's a red sword-shaped pickup, not a red diamond-shaped crystal pickup as the woman mentioned and that the game manual refers to): Have her get on the scaffolding and use her sword to cut the anchor rope in front of it, which causes the scaffolding to rise and a big block, attached to the scaffolding by rope, to lower to the ground. Have her jump up to grab the beam that's suspended over the scaffolding, climb onto the beam, and make a run- ning jump from it to the orange-brown ledge of a nearby building. (If Julie falls to the ground, you can have her push the nearby crate to the block, climb onto the crate then the block, and jump back to the scaffolding, etc.) Have her go along the ledge to use a Large Water Ampoule, then have her turn around and make a running jump to a rectangular alcove that's midway up the wall of another building to get the Fire Sword pickup, which is near the opening of the alcove. Have her drop to the ground. If you haven't already done so, have Julie push the crate against the big block that was lowered to the ground earlier. Have her climb onto the crate, then the top of the block, have her jump to the ledge of the balcony, then have her climb onto the balcony for a Large Water Ampoule and to talk to the man who's sweeping. (It's also possible to have Julie climb the nearby stairs onto a porch then jump to the nearby block, etc.) Have her drop down to the ground. (Option: you can use the noclip code, send Julie into the produce store near- by. I just thought it was a bit interesting that it has a complete 3D interi- or.) Send Julie back to the Town Center fountain. If you had Julie look out from the doorway of the church, she'd see a path di- rectly to the right of it--send her over that path. There are three asteroids, which Julie can use with her Explosive Sling, and six Health fruits in the area. Have Julie kill two swarms of Vymishes that come over the big fence and wall and have her kill three Evil Shglieks (the Vymishes may help her kill the Evil Shglieks). Send her up the grassy slope then have her drop into the hole at the right side of it, or have her crouch through the little tunnel at the base of the left side of it, for a Large Water Ampoule. To have her exit, have her jump up to the ledge and climb onto it or send her out through the tunnel. Have her go up a slanted rusty brown girder then jump to a shed and climb onto it for a Water Vial (Full Water), which goes into the Quest Items category of her Inventory. Have her drop down and talk to the man nearby, then send her back to the fountain. (Since the main attraction in the area of the shed is the Water Vial and her activity in this mission ends with her next meeting in the square, you could use the speed run method and just have Julie run to get the Water Vial from the top of the shed then run back to the fountain ignoring the Vymishes that chase her.) (Option: you can use the noclip code and send Julie into the shed. There's nothing very exciting there, I just thought it was a little interesting that it has an interior with a furnace.) Send Julie back to Eden Fountain to talk to a woman and a blind man named Pi- lot. Pilot tells them about his prophetic visions, which they don't believe. (I'm not sure why Julie doesn't--she just had a vision herself.) He warns that though he's been blind 30 years (since the Great War described by Aesop), he sees that "the Spoiler" (Gith, who's later referred to as "the Spoiler" in "Ot- to's Shop") is coming. Then what they think is an asteroid (it's a device seen in the intro--we later learn, in "Otto's Shop," that it's an audio/hologram de- vice sent to warn Julie about Gith's attack) crashes through the shield of Eden and knocks out the shield generator. Otto appears and sends Julie with Jared and Eon to the Eden underground to fix it, and Otto gives Julie his Crossbow. EDEN UNDERGROUND (Speed run (Julie falls into the sewer water where Eon and Jared are waiting. Send Julie ahead to the left and have her go counter-clockwise around a couple of bends. Cutscene: the three are pulled underwater, Julie kills a little Grawlix, and a big Grawlix prepares to attack her. Have Julie, who now has her torn clothes outfit, use the Crossbow to circle strafe and kill the Grawlix. (Have Julie climb the nearby rope, go ahead through a short rectangular tun- nel, jump right to fall down into a pit past a rope and a ledge to a ledge. Quick Save--F6. Quick Load is F9. (Have her go across the ledge to make a running jump up to shorter of two ropes--if that's too hard, have her jump to the longer then the shorter rope. Have her climb the shorter rope a bit then swing onto a little ledge for her weapon/ammo pickups, make a running jump onto the central pillar for four Health plants, then make a running jump to the ledge with a boulder that's blocking a passage. Julie slips her Green Sword beneath the boulder and rolls it out of the passage. Send her through it. (Have Julie drop down to the floor of the pit, go into the orange-brown room, get two Small Water Ampoules, and go to the multi-sectioned door--she presses the button to open the door. Have her go through it, go left, get three Small Water Ampoule pickups, and run past a Grawlix. (Have Julie go right and push the red button, which opens a small passageway with a Health fruit, and have her crouch through it with sideways rolls and drop into a sewage tunnel. Have her go left, right through a short hall, and left into a pool, go past a Grawlix and some Vymishes, go over a ledge with three Small Water Ampoules on it into a pool, go past a Grawlix that's by a waterfall, go right over a ledge with three Small Water Ampoules on it, go right along the sewage stream and follow the 90 degree bend to the left, run along the walk to the left of the sewage stream, and go off the end of the walk to fall near a wa- terfall.) Regular walkthrough Have Julie go ahead to the left and have her go counter-clockwise around a couple of bends. Cutscene: Eon, then Jared, and finally Julie are pulled under- water. Julie wakes up with her outfit torn and her feet trapped in a translu- cent purple crystal. Jared is killed. Eon is encased in a translucent purple crystal. When Julie breaks free, she gets the Crossbow Otto gave her and kills a little Grawlix. A big Grawlix sees this and prepares to attack. Have Julie use the Crossbow to circle strafe, shoot while running backwards and dodging as needed, to kill the Grawlix. Some boulders part to reveal a rope hanging down in front of the "crotch" of what looks like a boulder sculpture of a reclining person's crotch and legs with the legs now spread apart. Four motionless men are trapped in translucent purple crystals in the cave. There are four plasma ammo pickups, three Small Water Ampoules, three mushrooms, one Health fruit, and a pool in the area. Have her jump up to grab the rope, climb (Spacebar) it, swing (W and S) on it, and release (X) it to land on a ledge. Have her kill a Lympthorn around the corner. Have her jump to the next rope, climb the rope to a ledge to get two plasma ammo pickups, go down (C) the rope, drop to a passage, and go through it. Quick Save--F6 (and use it as often as you need to for the following jumps). Quick Load is F9. Have Julie make a running jump to the longer rope, swing and jump to the shorter rope, swing and jump to a small ledge to get her Green Sword, Fire Sword, Electrical Repulsion Shield, Handgun, and ammo. Have her equip her Fire Sword and Handgun. Have her go to the short rope then the long rope then the ground and kill two Lympthorns. Have her go to the fern by the pillar, triggering a Grawlix to jump from the ledge she used to enter the cave, then quickly run to jump to the long rope, climb it, and swing and jump to the top of the pillar, where there are four Health plants, to shoot the Grawlix. Have her jump to the long rope, descend to the ground, triggering the second Grawlix of the area to appear at the same ledge (if it hasn't already) and jump to the ground, and quickly jump back to the rope, climb it, and swing and jump to the top of the pillar to shoot the Grawlix. Have her jump to the long rope, descend to the ground, collect any pickups the enemies left behind, then go back up the rope and onto the pillar. Have her climb the long rope, get back onto the pillar, and make a running jump to the ledge with a glowing boulder that blocks a passage. Julie slips the Green Sword beneath the boulder and rolls it out of the passage. Send her through the passage. Have her jump up to the pole, swing her legs up onto it (Spacebar), shimmy to the other side (W) avoiding the steam below, release (C twice), and get an Elec- trical Repulsion Shield if she doesn't already have it. (The shield doesn't al- ways appear, for some reason.) Have her use the rope to go most of the way down to the bottom of a cave, then either swing and jump to a ledge or go all the way to the cave floor, and shoot four Evil Shglieks. Have her go down to the floor of the cave, if you haven't already. There are three mushrooms on a mound and eight mushrooms in a pool. Have her go through the passage with two Small Water Ampoules, go to a door to open it, go through it and a hall with three Small Water Ampoules, and go left to use Fire Sword combos or whatever you prefer to kill a Grawlix and an Evil Shgliek. There's a pool with four mushrooms and there are three Small Water Am- poules in an adjoining alcove. (You might try using the speed run method of having her run past the Grawlix and Evil Shgliek and go to the next part.) Have Julie go right and push the red button, which opens a small passageway with a Health fruit, and have her crouch through it and drop into a sewage tun- nel. There are two Small water Ampoules on a nearby ledge. Have her go over the other ledge and get two plasma ammo pickups and two small bullet ammo pick- ups, go right through a short hall, and equip the Fire Sword and a gun. Have her go left to drop from a ledge into a pool then quickly climb back onto the ledge to kill some Vymishes and shoot a Grawlix (and a second that appears if you have Julie linger there). Have her drop into the pool again, go over a ledge with three Small Water Am- poules on it into another pool, and get back up on the ledge to shoot a Grawlix that's by a waterfall (Julie may need to drop into the water to get close enough to the Grawlix to finish it off). Have her go right over a ledge with three Small Water Ampoules on it into a room with two plasma ammo pickups and a pool with two mushrooms. Have her go right to go on the walk beside the sewage stream, which makes a 90 degree bend to the left, and go off the end of the walk to fall down near a waterfall. EDEN SEWAGE (aka EDEN UNDERGROUND 2) (Speed run (Have Julie go forward through the sewer stream then on the walk beside it, go left, and go to the far side of the front edge of the alcove to make a run- ning jump onto one of the small rising ledges. Have her turn around, make a running jump up to a smaller ledge, then jump up to a ledge with three Small Wa- ter Ampoules and climb on it. (Have her turn 180 degrees and Quick Save--F6. Have her jump onto and quickly jump from the three big metal arms that go up and down when all three are up, have her land on (or get onto) a big pipe with three Small Water Ampoules, go left, climb up a rope, swing onto the top of a big pipe with three Small Water Ampoules on it, and Quick Save--F6. (Have Julie continue ahead to make a running jump down onto a rectangular block, cross the rectangular block adjoining it, and cross the beam adjoining it--after a step or two on the beam have her jump up onto a ledge with three Small Water Ampoules. Quick Save--F6. Have her make a running jump ahead and to the right from the furthest corner of the ledge that's slanted down to the diagonal corner of a ledge--not easy. Have her climb onto it, go to the door, and she opens it. Send her though the door. (Have her go ahead, push the button on the left to open a door and go through it, go ahead avoiding the moving big cogs of machinery, and go though a tunnel. (Send her through a doorway to a spiral "staircase" of horizontal platforms. Each platform is mainly black and white design and has an orange-brown edge that has a white stripe though it. The platforms go through a repeating cycle of flips, each cycle being a succession of the lowest to the highest platform briefly flipping from horizontal to vertical and back. (Quick Save--F6. Have her wait till the lowest platform has flipped to be a horizontal "step," jump on it, quickly jump up a succession of these platforms to the top, then jump to a ledge with a doorway and go through it.) Regular walkthrough Have Julie go forward through the sewer stream then on the walk beside it, go left into the alcove, kill a Lympthorn, then turn around to kill a Grawlix. There are two plasma ammo pickups and a pool with six mushrooms in the area. Have her push the red button, which causes a wooden slat to slide out and create a bridge between two areas overhead. Quick Save--F6. Have her quickly turn right and jump onto one of the ascending platforms, ride up a bit, then jump to the bridge and go left to go across it. She can press the button, etc., if she needs to try again. (I'd just use Quick Load--F9.) There are two plasma ammo pickups, two small bullet ammo pickups, and three Small Water Ampoules in the area. Have her kill some Vymishes, go to the lever by a patch of grass with three Health fruits, and pull the lever. Cutscene: a set of three mechanical arms, each with a platform, rotates off an on in a ver- tical circle. Have Julie go to the ledge where she can jump onto one of the rising platforms and Quick Save--F6. Have her jump onto a rising platform. (As it rises, you can have her jump off to a ledge to get three Small Water Ampoules then jump back onto one of the re- volving platforms.) Around the height of the rotation, have her jump onto a metal platform that slides toward her and stops ahead of her path, have her jump onto a metal beam that slides toward her from the right side and stops, have her crouch to pass under a bolt of electricity as the beam slides back, then have her get onto the ledge then an adjoining ledge with three Small Water Ampoules. Have her go down three round platforms to the floor to kill a Lympthorn that's on a patch of grass with three mushrooms and kill Vymishes. There's a pool with three mushrooms nearby. Have her push a button to cause the three round plat- forms to slide up and down. Quick save--F6. The round platforms don't slide in unison, so have her jump on the lowest round platform at its lowest point, then have her jump on the second when it's at about her height, then jump from it to the third when it's at about her height. (Don't let her ride one to the top, where each is met by a bolt of electricity in a space that's too small for her.) Have her jump up to the ledge to get the FAKK Axe. Have her jump across a gap to another ledge and pull a lever to cause an ob- struction to move away from the monkey bars and send her across them (press Spacebar to have her jump up to them; press W, S, A, or D to have her move for- ward, backward, left, or right; press C to have her release them). Use the mouse to move the "camera" to a 90 degree side angle that lets you see where Ju- lie is in relation to the mouths of three big pipes so you can be sure to have Julie avoid the stronger bursts of steam that pour from the pipes. Send her through the door and around the corner to kill a Grawlix and one or two Evil Shglieks--one or two Shglieks may get into the nearby pool of water and turn into Evil Shglieks. Send her through a doorway to a spiral "staircase" of horizontal platforms and Quick Save--F6. Each platform is mainly black and white design and has an orange-brown edge that has a white stripe though it. The platforms go through a repeating cycle of flips, each cycle being a succession of the lowest to the highest platform briefly flipping from horizontal to vertical and back. Have her wait till the lowest platform has flipped to be a horizontal "step," jump on it, quickly jump up a succession of these platforms to the top, then jump to a ledge with a doorway and go through it. EDEN SHIELD GENERATOR (Speed run (Send Julie through the door and tunnel onto the metal catwalk that surrounds the center structure, either side of which has which has four vents pouring steam off and on, not in unison. Have Julie jump over any jets of steam in her way and push the button to ride the elevator up to a higher platform around the center structure. Have her kill Vymishes as needed. (To reactivate the shield generator, Julie has to align four crystals. Have her go right and turn the wheel for the red crystal thrice, turn the wheel for the blue crystal four times, turn the wheel for the yellow crystal thrice, and turn the wheel for the green crystal once. Send her across the bridge, through the double doors, into a room, have her get Health and ammo, and have her push the button. A voice announces: "Shield alignment complete." Cutscene.) Regular walkthrough Have Julie get two plasma ammo and two small bullet ammo pickups, go through the door and tunnel, kill Vymishes, and continue onto the metal catwalk that surrounds the center structure. Either side of the center structure has four vents pouring steam off and on but not in unison. Have Julie go past the vents when the steam stops or jump over the jets of steam to kill the three Lympthorns on ledges on the outer wall. There are two plasma ammo and two small bullet am- mo pickups and six Health fruits on the catwalk. Have her push the button to ride the elevator up to a higher catwalk around the center structure. Have her kill three Lympthorns that are on higher ledges on the outer wall of the room, and have her use a sword to kill any Vymishes that are left. There are one small bullet ammo and five plasma ammo pickups and three Health fruits on the catwalk. To reactivate the shield generator, Julie has to align four crystals. Have her go left and turn the wheel for the green crystal once, turn the wheel for the yellow crystal thrice, turn the wheel for the blue crystal four times, and turn the wheel for the red crystal thrice. (You can also just wait after Julie turns a wheel and the lights have stopped moving to hear a lady's voice say, "Crystal aligned.") Send her across the bridge, through the double doors, into a room with a re- volving globe of Eden. There are two plasma ammo pickups and two Health fruits in the room. Have her push the button. A lady's voice announces: "Shield alignment complete." Cutscene: Julie goes back to the shield generator room where she aligned the crystals. Gith's spaceship (the smaller of the two seen in the intro) appears overhead. Two Flesh Binders appear and destroy the shield generator. Julie, worried about her sister Kerrie and the other residents of Eden being undefended, rushes back to Eden. EDEN MARKET UNDER SIEGE! (Speed run (Send Julie through the door into Eden market. Cutscene. (Send Julie ahead and a bit left to get on the nearest black and gray chunk of debris that looks like a lump of coal beside the light gray building, then have her climb onto the balcony. Have her climb up the lattice and onto the roof, have her go left over a narrow ledge into a little room for two Large Water Am- poules and two small bullet ammo pickups, then have her go outside the room and a bit beyond the bend in the narrow ledge, turn around, and Quick Save--F6. Have her make a running jump to grab the edge of the roof above the opening for the room and climb onto the roof--this could take a few efforts.) (Have Julie go left to jump up off the end of the gray ledge and grab the edge of the orange-brown roof just before the second dark line beyond that. Have her climb onto the roof then go forward a bit to climb up onto an invisible roof. Have her go over the invisible roof where the orange-brown girder-like sections appear below it--have her go left to the end, make a 90 degree turn right and go to the end to make a running jump ahead and to the right onto another orange- brown edge of a roof, have her go counter-clockwise over it over two bends that add up to a 90 degree turn, go to the end, and make a running jump ahead and a bit left all the way down to the ground behind the blue pool or thereabouts. (Have Julie get onto the light brown path, go left and up the dark blue ramp, and go to the middle of the door--she presses a button to cause the door to Ot- to's Shop to make electrical sputters and reluctantly open. Send her through the door.) Regular walkthrough Send Julie through the door into Eden market. Cutscene: Gith's smaller space- ship is overhead. Julie is greeted by Ariel's mother who's upset and looking for Ariel. A Flesh Binder uses the Flame Thrower in its mouth to kill Ariel's mother. Julie decides she needs stronger weapons. You can either: - have Julie, drawing the Flesh Binder's attacks, go right for four asteroid pickups and two Health plants, climb onto the shed, and make a running jump onto the balcony (where she got a Handgun and a small bullet ammo pickup in "Eden Marketplace"), or http://www.massassi.net/heavy_metal/images/ss1_lg.jpg - send Julie, eluding the Flesh Binder's attacks, ahead and a bit left to get on the nearest black and gray chunk of debris that looks a little like a lump of coal beside the light gray building, then have her climb onto the balcony. (That's the way I usually do it.) Have her climb up the lattice, go left over a narrow ledge, and go into a lit- tle room for two Large Water Ampoules and two small bullet ammo pickups. Send her back out of the room and over the narrow ledge and have her jump back down onto the balcony. Have her go through the door, drop down to a lower floor, and use a sword and either a Handgun or Crossbow to kill six Happymasks. (As always, don't have her attack the Recruiter or it will spawn more Happymasks.) Send her through a doorway for two small bullet ammo pickups. There are four Health fruits on the table. Send her through the door onto a balcony. Cutscene: a Flesh Binder throws a guy out of a second story window then patrols on the path below. Have Julie stay on the balcony and use her Handgun to kill the Flesh Binder. Have her jump down to the ground, go ahead to a rope (near the pen she put three Shglieks in at the end of "Eden Marketplace"), climb it, swing and jump onto a balcony, and get the Left Hook (left forearm armor). There are two Health plants nearby. Send her through the door to use a sword and either a Handgun or Crossbow to kill six Happymasks. Have her go out through the big hole in the wall onto the ledge, go left, jump up to the pole, shimmy to the other end of it, and drop on- to the balcony. Have her push the crate against the far wall, get onto the crate, climb to a higher balcony, and go clockwise to the flashing crate--Julie pushes it to cause it to fall through a skylight and kill a Flesh Binder. Have her drop through the broken skylight into the room and get two Thermal Detona- tors and a small bullet ammo pickup. Behind the bookcase, a Flesh Binder waits in an adjoining room to break through a wall of the room and attack Julie after she goes outside. So when you send Julie outside, have her quickly go to the left and turn the wheel she turned before to stop steam from pouring from a broken pipe in "Eden Market- place"--this time turning it causes steam to pour from the broken pipe and kill the Flesh Binder. Have Julie kill six Happymasks and jump over the steam. (Julie can take a lot of damage from the steam, so Quick Save--F6--if you want to have her try to get this or that ammo pickup the Flesh Binder leaves here or there in the path of the steam.) She can use three mushrooms if she didn't get them before in "Eden Marketplace." Have her go through the hole the Flesh Binder made in the wall, go through the doorway the bookcase is now removed from, and get two Large Water Ampoules and a plasma ammo pickup. Send her back out and over the steam. Send her up onto the structure that looks like an open frame bookcase, onto the balcony, and to the flashing stick of wood sticking out from the flashing girders--Julie uses the stick for leverage to push the girders off onto two Flesh Binders to kill them. Have her drop down and go left to continue on the path, which makes a bend to the left. http://www.massassi.net/heavy_metal/images/ss2_lg.jpg Have her go to the wall on the left and go to the flashing lever, which is connected by a rope to the big fan (seen in "Eden Marketplace") hanging over the path. Julie presses the lever and the fan falls onto an approaching Flesh Bind- er to kill it. (You could also use the speed run method of having her just run away from the pursuing Flesh Binder because it stops at the archway.) There are a couple of pools ahead. Have her go around another bend, kill six Happymasks (again, don't have her attack the Recruiter), talk to the brainwashed follower (Balthazar the gardener from the first mission?) of Gith, go up the dark blue ramp, and go to the middle of the door--she presses a button to cause the door to Otto's Shop to make elec- trical sputters and reluctantly open. Send her through the door. OTTO'S SHOP (Speed run (Have Julie go ahead to the right and do crouch rolls through a small vent. Have her get the three Health fruits in the little room, go through the door, and go across the room to pull--X--the lever. Don't have her get in the pool-- the water will damage her. (Have her turn to face the opposite direction and go forward to use the Fire Sword and Handgun or Crossbow to kill six Happymasks that drop from the ceiling. Have her go around to the far side of the pool and press the red button, which turns green and causes a big vending machine-type claw to move over the pool and open around the blue globe with a yellow ring in the pool. Have her press the green button and, while the claw closes around the globe, etc., have Julie go left and ahead to the near side of the bookcase. When the claw places the globe on the flashing square on the floor, the bookcase swings open like a door to re- veal a doorway. Have Julie go through it, get an Over and Under Attack Shotgun, Dual Uzis aka Uzis Akimbo, a large bullet ammo pickup, and a plasma ammo pickup, then press the red button. (Cutscene: Julie gets on a little elevator, presses the red button, and rides it downstairs for a talk with Otto. Have Julie get on the little elevator, press the red button, ride the elevator up to about as high as the three moving pistons on the left, jump onto the area beside them, and go through it then the tunnel.) Regular walkthrough Send Julie to the far side of the room for four Health fruits. Have her go up the dark blue block that's leaning against a wall, go right on the ledge, climb onto the dirty orange pillar, jump onto the pillar beside it, then jump into a little enclave with two Large Water Ampoules. Have her drop behind the pillars to get a large bullet ammo pickup. Since she can't safely get by the steam amd flames in the room beyond the door, have her walk in a crouch through the little vent. Turn her left with the mouse to leave the vent and enter a room which has three Health fruits. Have Julie go through the door on the right and go to the end of the room to pull (X) a lever to activate the nearby machine, which looks like a huge example of a claw vending machine. Have her turn in the opposite direction and go for- ward to use a sword and either a gun or Crossbow to kill six Happymasks that drop from the ceiling. Don't have her get in the pool--the water will damage her. Send Julie to the claw to press (X) the nearby red button, which turns green and causes a big vending machine-type claw to move over the pool and open around the blue globe with a yellow ring in the pool. Have her press the green button and, while the claw closes around the globe, etc., have Julie go left and ahead to the near side of the bookcase. When the claw places the globe on the flash- ing square on the floor, the bookcase swings open like a door to reveal a door- way. http://en.wikipedia.org/wiki/Claw_vending_machine Have Julie go through the doorway and get an Over and Under Plasma Shotgun aka an Over and Under Attack Shotgun, Dual Uzis aka Uzis Akimbo, and bullet and plasma ammo pickups, then press the red button. Cutscene: a nearby elevator rises to her level. Julie goes down on the elevator to talk to Otto. Otto assures Julie that Kerrie is safely hiding. Julie asks about the aster- oid (the glowing green rock she gave him in "Town Center") and the pod (thought to be an asteroid at the end of "Town Center"). He explains that the glowing rock (asteroid) is radioactive and very explosive, and the pod stopped doing anything after she left (to go to "Eden Underground") but it just got active again. When Julie approaches the pod, it reveals itself to be an audio/hologram device that creates a presentation of some kind of alien sent to "the one who slew Lord Tyler--she who slays 'gods'"--Julie. The alien warns Julie about Gith's attack plan. Gith "the Spoiler" needs a special artifact--meaning the Heart of the We--and a person of the lineage of someone that can defeat a "god"--meaning someone of Julie's lineage--to control Eden. Gith the spoiler wants to destroy the universe and replace it with one of his own. The hologram guy wants Julie and not Gith to get the Heart of the We. Otto tells Julie she has to go through the swamp to find Gruff, who's the only one who knows the location of the Heart of the We. Otto tells her to go through a tunnel to the shift (an outfit to replace her torn blue one). Have Julie get the green asteroid, which is on a machine. Have her get on the elevator, press the red button on it, ride the elevator up to the top, and get the three Health fruits on the catwalk. Quick Save--F6. Have her jump off the other end of the catwalk to the tops of three moving pistons, or the narrow area beside them, when the nearby spinning vertical cyl- inder slows down so that the two arms, with spheres at the end of each, attached to the top of the cylinder are lowered and won't hit Julie. Have her jump over the tops of the three moving pistons, or go through the area beside them, and go through the tunnel. You could also have Julie take the elevator up to the Health fruit, jump to the ground, press the red button to lower the elevator, press the red button on the elevator, and, when it's partway up, use the speed run method of having her jump to the area beside the pistons and go through it then the tunnel. If you take too long, a Flesh Binder appears on the catwalk. (Option: in this mission you can see crates with the SinTEK logo on them. They have a logo that's an inverted yellow triangle with red markings on a red circle with a thin yellow band around the circle. http://www.ritualistic.com/games.php/fakk2/info-eastereggs.php (The logo is a reference to SinTEK Industries in the 1998 Ritual game "SiN" and the first, and only released, of a planned series of episodic SiN games-- "Emergence," 2006.)
SIN
http://en.wikipedia.org/wiki/SiN_Episodes TOWN CENTER ATTACKED! (Speed run (Cutscene: Julie replaces her torn blue outfit with a red and black outfit. If she didn't get the Fire Sword from "Town Center," have her get the Fire Sword in front of her. Have her press the button and go through the door. Cutscene: a Recruiter and six Happymasks are in the Town Center, which has been damaged by Gith's attackers. Have Julie go ahead to the right and into the cathedral--a gray stone building with glowing blue accents--and go to the far side, to the left of the Recruiter at the pulpit, and go through the door to get a Flame Thrower and three Large Water Ampoules. There's a Health Vial in the room. Have her equip the Flame Thrower and go through the other door to go outside. (Send Julie forward. Cutscene: Ariel approaches and is briefly possessed by Lord Tyler who speaks through Ariel to threaten Julie, then Ariel runs away. A Soul Harvester appears. (While he attacks, he teleports to different spots and spins with blades at the end of his right arm. His Health meter appears below the word "BOSS" on the middle left side of the screen. Have her keep away from his spinning attacks while dowsing him with the Flame Thrower. Before she can defeat him, there's a cutscene: he teleports out of the area and Julie goes through a large gate.) Regular walkthrough Cutscene: Julie replaces her torn blue outfit with a red and black outfit. If she doesn't already have the Fire Sword (from "Town Center"), have her take the one in front of her. There are two Health fruits in the room. Have her press the button and go through the door. Cutscene: a Recruiter and six Happymasks are in the Town Center, which has been damaged by Gith's attackers. Have her kill the Happymasks then another six of them that appear. There are four mush- rooms on a lawn to the right of her starting position. There's a doorway with four light beams across it, and the light beams cycle through colors. If Julie goes through the doorway into a little room, it spawns a Flesh Binder. It's replaced if she kills it, and the room will spawn a never- ending supply of Flesh Binders if she kills each one and stays in the area. Have her go to the right from her starting position and into the cathedral--a gray stone building with glowing blue accents. There are four Health plants in the front hall. After she goes partway down the center aisle, the six brain- washed Gith followers turn into eight Happymasks--have her use the Fire Sword and Handgun to kill them. Send her to the left of the pulpit, where a Recruiter has replaced the preacher, and through the door to get the Flame Thrower, Life Vial, and three Large Water Ampoules. Have her equip the Flame Thrower and send her out the other door. Send Julie forward. Cutscene: Ariel approaches and is briefly possessed by Lord Tyler who speaks through Ariel to threaten Julie, then Ariel runs away. A Soul Harvester appears. While he attacks, he teleports to different spots and spins with blades at the end of his right arm. His Health meter appears below the word "BOSS" on the middle left side of the screen. Have her attack his upper body with her Flame Thrower while backing away from his advances or, when he pauses, circle strafe him with Fire Sword combos and otherwise block his spinning attacks with the shield. Before Julie can finish him off, there's a cutscene: he teleports out of the area, and Julie goes through a large gate. OUTSKIRTS OF EDEN (Speed run (Have her go right to get the Gas Can and three mushrooms, go downhill toward the waterfall, go right to go down the ledge, go right at the bridge, Quick Save--F6, and jump, using mouse aim to turn her, over a thin curved ledge--"Dead Man's Curve." Have her continue down the ledge, make a running jump to the vines on a cliff, climb over them onto the ledge, and kill Vymishes. Have her jump across a chasm to vines and climb them--have her go sideways near the top if needed to get past a rock that juts out of the cliff. (Have Julie continue down the ledge a bit, Quick Save--F6, and jump a gap down to a narrow ledge with three Large Water Ampoules, continue on the ledge, and climb a ledge to an area with a little pond and two mushrooms. An updraft, in- dicated by rising leaves, occurs off and on up through and above the next chasm. When there's an updraft, have Julie jump across the chasm and benefit from the updraft to get to a higher ledge. Have her continue on the ledge to get the Rocket Launcher and plasma ammo pickup at the mouth of a cave. (Send Julie into the cave to kill Vymishes. The cave entrance collapses be- hind her. Where the path curves to the left, as many as four Grawlixes attack her. Have her run downhill. There are three Health plants, two Large Water Am- poules, and three mushrooms on one side or the other of the cave. Have her avoid the Grawlixes. A boulder rolls down the sunken path--have Julie avoid the boulder if you have her cross the path. The boulder may kill a couple of the Grawlixes. The boulder hits a wall, pauses, then rolls in another direction to bash the obstructions from a hole in the cave wall. Have her go through the hole and go left avoiding the Grawlix which attacks her. (Have Julie make a running jump to the ledge with three mushrooms, make seven jumps up to ledges or across gaps, avoiding the Grawlixes, to go to the alcove with a rope, and kill Vymishes. (Have her climb the rope, swing and jump to a ledge with one Health fruit and a Large Water Ampoule, go up the ledges, which are like steps, through a narrow tunnel that curves left, go ahead to the right to make a running jump across the crevasse when rising leaves indicate she'd benefit from an updraft, go ahead on a ledge that curves to the right, into a cave, and jump down and out of view.) Regular walkthrough Have Julie go right to get a Gas Can pickup and two mushrooms. (Option: while Julie is in the initial area by the big gates, have her go to the lookout tower with a man in it, get on the man's left hand side, and use the noclip code to have her rise above the tower and look down. Once she's high enough, the top of the tower looks like the face of one of the "Teenage Mutant Ninja Turtles," which had been popular in comic books and video games. https://en.wikipedia.org/wiki/Teenage_Mutant_Ninja_Turtles http://www.ritualistic.com/games.php/fakk2/info-eastereggs.php [According to Wikipedia, "Kevin Brooks Eastman (born May 30, 1962) is an Amer- ican comic book artist, best known as the creator (together with Peter Laird) of the Teenage Mutant Ninja Turtles. Eastman is also the current owner, editor and publisher of the magazine Heavy Metal." The game Credits list Kevin Eastman as one of the FAKK crew.] http://en.wikipedia.org/wiki/Kevin_Eastman Send Julie downhill to kill four Evil Shglieks. You can have her get into the river on the left for the first half of her Water and/or go beyond the river and over a narrow ledge to get three mushrooms. Otherwise, have her go down to the right toward a bridge where a guy is waving his arms--he and the bridge are hit by lightning and the bridge is destroyed. There are two mushrooms nearby. Have Julie kill the batch of Vymishes that come from a cave across the chasm when she gets near the "Dead Man's Curve" sign, then have her go right, holster her weapons, and back into the wall to do a wall hug around "Dead Man's Curve." (You might use Quick Save, F6, then try the speed run method of having her jump, using mouse aim to turn her, over and around the thin curved ledge of "Dead Man's Curve" to the bigger ledge.) http://www.massassi.net/heavy_metal/images/ss5_lg.jpg Have her continue on the path to a wider area and shoot a log that hangs ver- tically over a Lympthorn to have the log fall and kill the Lympthorn. There's a Health plant nearby. You can either have her climb vines to the next ledge or, when rising leaves indicate there's an updraft at the side of the area, have her jump into the up- draft and turn her, have her grab a higher little ledge then climb onto it for two plasma ammo pickups and two Large Water Ampoules, have her drop onto a nar- row ledge and go over it, then drop onto the next ledge. Have Julie kill the Vymishes that come from three little caves. You can either: - have Julie jump across the chasm and climb the vines (if needed, have her go sideways to avoid the rock that juts out of the cliff near the top), climb onto the ledge, and kill three to five Birds, or - have Julie drop into the chasm, kill a couple of baby Birds that are on the ground, and kill three to five adult Birds that attack her. There are three mushrooms and a Health plant there. Have her climb the vines (if needed, have her go sideways to avoid the rock that juts out of the cliff near the top), and climb onto the ledge. Have her kill a Lympthorn, jump across a chasm to vines, and climb onto a ledge with three mushrooms and a sign that says, "DANGER FALLING ROCKS." (From this point, you can see four boulders that are at the top of the cliff that's across the next chasm.) Have her kill a few more Birds. There are three ways to get Julie to the next area: - have her use the very narrow ledge along the cliffside on the right to shim- my past the chasm (when she's about halfway across, the four boulders fall past her into the chasm) to the next area, kill a Lympthorn, drop to an area with a pond and two mushrooms and kill a Shgliek (or the Evil Shgliek it turns into) and a Lympthorn, drop to a narrow ledge for three Large Water Ampoules, and re- turn, or - have Julie jump over a chasm to the next area, kill a Lympthorn, drop to an area with a pond and two mushrooms and kill a Shgliek (or the Evil Shgliek it turns into) and a Lympthorn, drop to a narrow ledge for three Large Water Am- poules, and return, or - have her jump over the chasm down to a narrow ledge with three Large Water Ampoules, continue on the narrow ledge, and climb up to the next area with a pond and two mushrooms and kill a Shgliek (or the Evil Shgliek it turns into) and a Lympthorn. Have her jump across the next chasm when there's an updraft and land on the next area. Lightning hits a tree and sets it on fire. Before Julie gets to the Rocket Launcher at the mouth of a cave, have her climb the vines on the cliffside, go along a narrow ledge, then climb onto a small ledge (see the screenshot at the massassi site at the next link) for a missile/grenade ammo pickup. To have her return faster, you can have her drop from the narrow ledge to the Rocket Launcher. http://www.massassi.net/heavy_metal/images/ss6_lg.jpg Have her get the Rocket Launcher at the mouth of a cave (see the massassi screenshot at the next link). Have her get the nearby plasma ammo pickup. http://www.massassi.net/heavy_metal/images/ss7_lg.jpg Send Julie into the cave to kill Vymishes. The cave entrance collapses behind her. Where the path curves to the left, as many as four Grawlixes attack her. Have her run downhill. There are three Health plants, two Large Water Ampoules, and three mushrooms on one side or the other of the cave. You can have her attack the Grawlixes with a heavy weapon like the Rocket Launcher (two rockets kill a Grawlix), with a Handgun or Uzi, with sword combos, or even try the speed run method and have her just run downhill avoiding them. A boulder rolls down the sunken path--have Julie avoid the boulder if you have her cross the path. The boulder may kill a couple of the Grawlixes. The boulder hits a wall, pauses, then rolls in another direction to bash the obstructions from a hole in the cave wall. Have her go through the hole to leave the Grawlixes' cave and enter a much bigger cave. Have her kill the Grawlix which attacks her from the left. There are two Large Water Ampoules to the right. Have her make a running jump across a chasm to a ledge with three mushrooms and kill a Lympthorn. Have her jump across a chasm to one of the ledges of a set of ledges that form five steps. Have her then either: - pull herself up ledges, kill a Grawlix that comes from the left, get a plas- ma ammo pickup from the cave the Grawlix came from, kill another Grawlix that drops into the area, jump across a little chasm to a ledge, and go up a couple of ledges to an area with three mushrooms, or - Quick Save, F6, make a running jump to the square wooden platform suspended by ropes, go to the side farthest from the higher ledge to cause the side that's nearest to the higher ledge to rise toward it, make a running jump up to the ledge and climb onto it, kill a Grawlix, jump across a chasm down to a ledge with four asteroids, jump down to a ledge and enter a cave for a Health Vial, climb up several ledges to another area, and kill a Lympthorn that's below a ledge with two Health plants. I managed to have Julie make a running jump up to that ledge and grab it, but she wouldn't climb on it--she could just shimmy sideways to get in front of the Health plants. Have her use the Sling she got when leaving the training build- ing to knock the Health fruits to the ground. She can use the waterfall pool for the first half of her Water if needed. Have her jump across a chasm to a ledge with three mushrooms, Quick Save--F6, use a platform suspended by ropes as before to get to a higher ledge, kill a Grawlix, and go to an area with three mushrooms. After using either method, have her get on a ledge, kill Vymishes, jump to a rope and climb it, swing and jump to a ledge that has one Health plant and a Large Water Ampoule, climb ledges that form four steps through a narrow tunnel that curves left, and leave the huge cave to return to daylight. Have her kill a Lympthorn, get three asteroids, go right to jump across the crevasse when there's an updraft, go ahead on the ledge around a bend, enter a cave, and jump down and out of view. EDEN CLIFFSIDE (Speed run (Send her up through a tunnel avoiding a Grawlix and have her continue to the right to an area of Claws. At the first Claw, have Julie jump to the little cliffside ahead of the path of the Claw and climb the vines, and, as a second Claw retracts, have her climb onto the ledge and jump to the ledge to the left of that Claw. At the third Claw, have her turn to jump to the little cliffside to the right of it, climb the vines, and climb onto the ledge. (Quick Save--F6. Have Julie go forward to the edge of the ledge, turn 180 de- grees, and make a long running jump to the next ledge of the same height. I couldn't do it. If you can't, send Julie clockwise over ledges of the same height, avoiding the Claws, to get to that ledge. (Have her go through the narrow passage, ignore two Lympthorns, and Quick Save--F6. Have her go right to make a running jump down the cliffside to land just past the tree that's bent forward on a lower ledge that has three Large Wa- ter Ampoules and a Gas Can on it. I managed to do that after a number of ef- forts. (Have her run along the narrow ledge to a wider area, drop to a ledge with a pond, jump to a ledge with a Lympthorn, jump left to a lower ledge, and go through a curved tunnel. (Quick Save--F6. Have Julie go right to make a running long jump down to a ledge with a Claw. I couldn't get Julie to reach it. (If you can't, have her descend on the rope, swing and jump to avoid a Claw, run to the other side of the area, avoiding Claws and a couple of Grawlixes, to climb onto the ledge with a missile/grenade ammo pickup and two Health plants, jump over a Claw to a ledge, and climb onto the next ledge when a Claw retracts. (Have her climb the vines, climb onto the ledge and continue when a Claw re- tracts, and go ahead through an S-shaped narrow tunnel and ignore a couple of Shglieks and a male Lympthorn plant. (Quick Save--F6. Have her make a running jump left to a ledge, go into a cave for a Circle of Protection Vial, then leave the cave and go right. Quick Save-- F6. Have her make a running jump back to the previous ledge. Have her jump down over a couple of ledges and go to the wooden suspension bridge by a Suckn- Blow plant. (Have Julie cross the bridge. When she's most of the way across, a boulder falls onto the bridge and rolls behind her, destroying the bridge. Have her go right, use the Flame Thrower to kill a Soul Harvester, and take his Soul-Sucker. Have her continue right around the corner of a cliff to where the stream con- tains two glowing green asteroids that block a passage, place a Thermal Detona- tor between the asteroids, get safely away before the explosion, go through the passage, and jump. Cutscene: Julie drops down the waterfall. Send her forward. (Cutscene: Julie meets Obediah. Julie pulls the Shell Shield from Obediah's foot and he takes her to Mooagly Swamps.) Regular walkthrough Julie is in a pool with two Health fruits behind her. Have her go to the en- trance of the tunnel to trigger a Grawlix to approach from the other end of the tunnel, and have her kill it, backing up a needed. Send her through the tunnel and out of the cave she entered at the end of the last mission. Have her go right to an area of Claws. At the first Claw, have Julie jump to the little cliffside ahead of the path of the Claw and climb the vines, and, as a second Claw retracts, have her climb onto the ledge and jump to the ledge to the left of that Claw. Have her run past the third Claw when it retracts and get three Thermal Detonators. Have her climb onto the nearby ledge, jump over the path of the previous Claw, climb the vines, and climb onto a ledge. Send her clockwise around the area jumping to ledges when Claws retract and have her kill a Lympthorn along the way. The left path only leads to two Lympthorns, a Health plant, and a cliff. You might have her kill the Lympthorns for any pickups they leave behind. Have Julie go right to go down through the curved tunnel with three mushrooms and drop to an area with four asteroid pickups, three Health plants, and a pool. Have her use her Fire Sword and a gun to kill Fire Vymishes and circle strafe a Vymish Mama with Fire Sword combos while avoiding her tongue attack. Have Julie use Thermal Detonators on the four big green asteroids. Destroying the aster- oid that's the closest to the two Health plants opens a little cave with a mis- sile/grenade ammo pickup. Have Julie go to the area where the Vymish Mama began her attack, climb onto the ledge, jump to the vines, climb sideways across the vines to another ledge, and go through the short tunnel with three mushrooms. Have her shoot down from the edge of the cliff to kill a Lympthorn that's by a pool. Have her drop down to the narrow ledge to the left, shoot a couple of Birds, and go over the ledge to a Gas Can and three Large Water Ampoules. Have her go back to the ledge the Lympthorn was on, shoot the Lympthorn that's on the next ledge, jump over a chasm to that ledge, and kill Fire Vymishes. Julie can jump across a chasm to the ledge ahead or across a chasm to a lower ledge to the left. Both ledges have Lympthorns--have Julie shoot both of them. Have her jump to the ledge with three Health plants that's ahead then jump back. Quick Save--F6. Have her jump to the lower ledge to the left and go down through a curved tunnel. To the right of the exit is a Claw with two mushrooms at the end of its path. Having Julie get the mushrooms is risky, so if you try it, Quick Save--F6, then try to have Julie fake out the Claw with a quick pass through the end of its path and get the mushrooms as the Claw retracts. Have Julie go left to two Health plants, jump to the rope, climb down, swing and jump to avoid the path of the Claw below, and get four nearby asteroids. Have her kill two Grawlixes, possibly by luring them across the area with two pools, having Julie avoid the paths of the Claws, and having her climb onto a ledge with a missile/grenade pickup and two Health plants, where she might lure one or two of the Grawlixes into the path of the nearby Claw. Have her jump over the path of that Claw to grab a higher ledge and climb onto it, run past a Claw when it retracts, climb the vines to a ledge, climb onto the ledge when a Claw retracts, and run past its path. Send her down through a nar- row S-shaped narrow tunnel and have her kill a male Lympthorn. Quick Save--F6. Have her make a long running jump to the left of the passage from near the far side of the ledge to near the far side of the facing ledge, go along the ledge, and enter a cave for a Circle of Protection Vial. Quick Save-- F6, then have her make a long running jump back to the ledge the male Lympthorn was on. Have her jump down to a ledge with a SucknBlow plant and two Shglieks. Cut- scene: a Bird kills one Shgliek and the other Shgliek is eaten by the SucknBlow plant. Have Julie kill the Bird then jump down to a ledge with a SucknBlow plant and two Health plants. Have her kill four Happymasks--you might try hav- ing her lure some into the SucknBlow plant. Have her get the Gas Can pickup then run across the wooden suspension bridge. When she's partway across the bridge, a boulder falls on it and rolls behind her, destroying the bridge. The area has five Health plants. Have her jump down to a ledge with a Gas Can, a plasma ammo pickup, two Health plants, a Shgliek, and a SucknBlow plant-- make sure she lands safely away from the SucknBlow plant. Have her get pickups, use her Sling to stun the Shgliek, throw it into the SucknBlow plant, climb the vines, and climb back onto the higher ledge. Have Julie use her Flamethrower, or her best sword and the Electrical Repul- sion Shield, to kill a Soul Harvester. (You can lure the Soul Harvester into the SucknBlow plant but the plant spits the Soul Harvester out unharmed.) Have her take the Soul Harvester's Soul Sucker (primary fire is to suck water then life from enemies--LMB; secondary fire is to shoot water--RMB). Two big green asteroids fall into the stream and five Happymasks appear. Have her kill the Happymasks, possibly luring some into the SucknBlow plant. Have her go along the stream to the two big green asteroids to place a Thermal Deton- ator between them, get safely away before the explosion, go through the passage created by the explosion, and jump off the end of the stream. Cutscene: Julie drops down by a waterfall. Julie is in a pool. Send her forward. Cutscene: Julie meets Obediah, who looks like a giant humanoid with plants and trees growing on his skin and sounds like the Cookie Monster from the children's TV show "Sesame Street." Julie pulls the Shell Shield (which goes into her Inventory) from Obediah's foot and he takes her to Mooagly Swamps. http://en.wikipedia.org/wiki/Cookie_Monster MOOAGLY SWAMPS "The Promised Land always lies on the other side of a wilderness" is a quote by Havelock Ellis from his book "The Dance of Life," 1923. According to Wikipedia, "Henry Havelock Ellis (2 February 1859 - 8 July 1939) was a British sexologist, physician, and social reformer." On one hand, he helped further the understanding of sexuality, but on the other, he was in favor of eugenics. http://en.wikiquote.org/wiki/Havelock_Ellis http://www.gutenberg.net.au/ebooks03/0300671.txt http://en.wikipedia.org/wiki/Havelock_Ellis (Speed run (Don't let Julie fall into the water surrounding the islands or she'll die in a few moments. (Have Julie go forward for three Gas Bombs to have the Gaseous Sling, ahead and to the right to jump over some Gasyerass plants, and Quick save--F6. Have her jump over the water to the island with a tree and go past the left side of it, shoot the red flower below the mouth and the mouth of a Gasyerass Vine, go through the tunnel created by a big root, jump past a Lympthorn, go through the little pond of green SucknBlow juice, jump on the rock with the Large Water Am- poule, get on the higher ledge of that rock, jump into the near-by SucknBlow plant to be spit toward another--guide her into it with the mouse and D, and it spits her onto the branch of a tree. (Have her go left down to the upper ledge of land, across a green moss-covered tree root, and jump to two lily pads that are left of a tree, jump to a little island with a large bullet ammo pickup and a small bullet ammo pickup, jump to the seven lily pads that are to the right of the tree, jump onto land, go ahead between a hillside and some boulders, across an open area, through a narrow pas- sage with a little pool of water, jump over a little inlet of water, along the bank, go left between big tree roots, across a clearing ignoring two Dark Creep- ers, and go through the rectangular tunnel which curves to the right.) Regular walkthrough Don't let Julie fall into the water surrounding the islands or she'll die in a few moments. There are two Health plants behind Julie. Have her go forward for three Gas Bombs to have the Gaseous Sling. Have her continue forward to kill a Dark Creeper that approaches from the left side of the big green moss-covered block in the middle of the path. Have her use her green Sling to stun a nearby Shgliek then throw in onto the Gasyerass plants on the right side of the block. Have her use her Explosive Sling to kill any Gasyerass plants remaining of that batch of Gasyerass plants. Have her get onto the mound of grass on the far side of the big green moss- covered block in the middle of the path, climb onto the block for a Health plant, and Quick Save--F6. Have her jump to grab the nearby ledge just left of center (in front of and between the flashing rock and the three Gas Bombs), climb onto the ledge, get the three Gas Bombs, and go to the flashing rock--Ju- lie pushes it onto the remaining nearby Gasyerass plants. Have her jump down and continue forward to get a Gas Can, kill a Dark Creeper, and shoot the Lymp- thorn that's on a nearby island. Have her go back toward her starting position--when she's nearly there, have her go left and through a tunnel in the base of a tree, and kill a Lympthorn that's on the left just past the exit. Have her go ahead to either - kill the Dark Creeper that comes from the shore on the left then the one that come from the shore on the right then get the Chainsaw Sword on a tree stump or - get the Chainsaw Sword and use it to kill the Dark Creeper that comes from the shore on the left then the one that comes from the shore on the right. There are also three mushrooms and two small bullet ammo pickups on the stump. Have her use a gun or the Explosive Sling to kill a couple of Gasyerass plants and shoot the Gasyerass vines from a safe distance, go back to the stump, and go over to the area on the far side of it to kill an Evil Shgliek and a Lympthorn and get two plasma ammo pickups. Have her get in the SucknBlow juice, go back over the stump, go ahead to the right of a tree to get in a SucknBlow plant and be spit onto a tiny island, and get a Gas Can. Have her jump back to land, kill the Gasyerass vines that are near another SucknBlow plant, go past it to the far left of it, get three mushrooms, kill a Dark Creeper, and go to the flashing log that's propped up vertically--Julie pushes it into the water. Have her shoot the nearby Lympthorn, jump to the tiny island, jump to the lily pad to the right, then jump onto the island for three mushrooms. Have her jump back to the lily pad and to the tiny island, then jump to the big green moss- covered root of a tree. Have her go left to kill a Gasyerass vine by shooting the mouth of the vine and the red flower that's below it with an Uzi or by letting the vine take her up to the mouth of the plant and hitting the mouth with a Green or Fire Sword. Have her get a large bullet ammo pickup, go through a tunnel created by the big root of a tree, and kill a Lympthorn. Cutscene: a Shgliek goes from a pool of SucknBlow juice to a SucknBlow plant and is spit to a little nearby island where there's a Large Water Ampoule. Have Julie get in the SucknBlow juice then the SucknBlow plant to be spit to the same little island and get the Large Water Ampoule. Have her climb onto the higher ledge of the little island and jump to a second SucknBlow plant to be spit to a little island with a Lympthorn and two Health plants then jump into a third SucknBlow plant--you can also steer her in midair with the mouse and the D key to land in the third SucknBlow plant. The third SucknBlow plant spits her up to a tree limb. Have her shoot the Lympthorn she passed. Have her get onto the green moss- covered rock by the limb and go down the green moss-covered tree root. Have her kill a Fire Bird around this time by holding up the Shell Shield when the Fire Bird swoops at her to have it explode against the shield, and have her use a sword on any Fire Birds stuck in the ground or use an Uzi to shoot any in the air. Have her jump to two lily pads then jump to a tiny island where there are a large bullet ammo pickup, a small bullet ammo pickup, and a Health plant. At the tiny island, Quick Save--F6. Have her jump to the two lily pads to the left then onto a small island for a Health Vial, then jump back to the two lily pads and onto the tiny island. At the tiny island again, have her jump right to seven lily pads--have her stop at the third one to shoot two Gasyerass vines that appear ahead, jump onto the fourth lily pad to finish off one vine with a sword, jump to the fifth lily pad to finish off the other vine with a sword, then jump to the remaining two lily pads. Have her jump onto land and hold up the Shell Shield when a Fire Bird or two swoops at her to have the Fire Bird(s) explode against it, and have her use a sword on any Fire Birds stuck in the ground or use an Uzi to shoot any in the air. Have her get a missile/grenade ammo pickup. There are two Health plants nearby. Have her go right for a large bullet ammo pickup and a small bullet am- mo pickup. Send her on a winding path between the hillside and boulders. There's a Health plant on the path. Have her go into a clearing with two Health plants to kill eight Happymasks, kill a Vymish Mama and Fire Vymishes, and kill another eight Happymasks. Have her go through a rock tunnel with a little pool of water at the base of it, kill a male Lympthorn, get a Gas Can, jump over a little inlet of water, and use the Explosive Sling or a gun to kill a few Gasyerass plants. Have her go between big tree roots to kill a Dark Creeper, use the Explosive Sling or a gun to kill Gasyerass plants, use a gun and a sword to kill Gasyerass vines, and kill a male Lympthorn. There are a missile/grenade ammo pickup and three mushrooms in the area. Have her kill a Dark creeper that comes from a rectangular rock tunnel then send her through the tunnel, which is curved to the right. DEEP MOOAGLY SWAMPS (Speed run (Have Julie leave the tunnel, go forward between two big trees, past the left edge of a pond, and Quick Save--F6. Have her make a running jump over water from the furthest corner of land to the nearest corner of the land across the water, and be ready to have her jump from the water, which will damage her, if she doesn't quite make it. Have her go right to go counter-clockwise around part of a boulder while avoiding three Claws, go ahead and jump over a SucknBlow plant, and go left between boulders while avoiding a Claw to end the mission.) Regular walkthrough I'm going to refer to Julie's original position and direction with references like ahead, back, to the rear of the island, left, and right. Have Julie back up for a Health plant then go forward to use the Explosive Sling or one of the Small Arms to kill the Gasyerass plants ahead. There are three mushrooms nearby. Have her go ahead to kill a Dark Creeper that comes from a passage on the left, go a bit into that passage to trigger the attack of a second Dark Creeper that comes through that passage and have her back up while killing it, have her go ahead from her starting direction to a pool to trigger the attack of a third Dark Creeper that comes from the shore ahead and have her kill it, have her go to the right and kill a fourth Dark Creeper, then go further right and kill a fifth Dark Creeper that approaches from the left. (This spreads out the Dark Creeper attacks of this part of the mission so you don't have Julie get ganged up on by all five.) Send her back to the clearing she was in when the first Dark Creeper ap- proached her from a passage and send her across from that passage to shoot through the narrow space between two big trees to kill a Lympthorn, or send her clockwise to the other side of the narrow space to kill the Lympthorn with a sword. There are three mushrooms there. Send her ahead and right to kill a few Gasyerass vines if you want her to use up to two Health plants. Have her go left to kill a Lympthorn and some Gasyerass plants. Have her go toward the rear of the island to kill a male and female Lympthorn--the female is in an alcove where there are three mushrooms. Have her kill Gasyerass plants and vines and get three asteroids. There are three mushrooms at the left rear part of the island. Just offshore to the left of that are block-shaped boulders. Have her kill a Dark Creeper that's either on one of the block-shaped boulders beyond the shore or that's jumped down to the shore. Have her kill the Lymp- thorn that's on one of those boulders. You might have her kill the Gasyerass plants by having her hit the top front of the boulder each is on with an aster- oid from her Explosive Sling, then climb the boulders, or have her save ammo and just climb up the boulders avoiding the Gasyerass plants. Have her shoot down the other side of the boulders to kill three Gasyerass plants then jump down between the big statues of someone's head and hand. (No- tice the glowing white fireflies she has to follow later.) Have her go through the mouth of the statue and a tunnel, get on a little wooden platform, jump down to the floor of a little room, pull (X) the lever. Cutscene: a door opens at the base of a tree. Have her quickly turn and kill a Grawlix that bursts through the wall from a cave across the room. There are three mushrooms in the room and a crank in the cave. Have her turn (X) the crank to lower the platform then quickly turn and jump onto the platform to ride back up to the tunnel. Have her go through the tunnel and exit the mouth of the statue. A couple of lily pads have appeared offshore and the glowing white fireflies fly to the left. Have Julie jump over the two lily pads, onto land, over a small inlet of water and onto land, and go beneath the fireflies to a little pool of SucknBlow juice and a boulder with three mushrooms on top. Have her get into and out of the pool of SucknBlow juice. The fireflies fly back toward their starting position and out of view. Have Julie jump over a couple of in- lets of water and into the SucknBlow plant to be spit back to the block-like boulders, which the fireflies are hovering over. Have her climb up the boulders and down the other side of them--the fireflies fly to hover over the shore to the left. Have her go along the shore toward the fireflies and kill a Dark Creeper and eight Happymasks. The fireflies, which can now be seen to be hovering around a suspended horizontal log, fly further along the shore. Have Julie follow them along the shore, kill a Dark Creeper, and kill the male Lympthorn that's by the door at the base of a tree. (The tree is the one by the two Health plants mentioned before as being at the front right part of the island.) The fireflies job of guiding Julie is over and they disap- pear. Have Julie go through the door into an elevator, push the red button, and ride the elevator, which has silly elevator music, up (the streaks of motion anima- tion from her feet indicate she's actually going down). Have her exit the ele- vator and go around the tree trunk on the catwalk. Cutscene: Julie puts on a battle outfit with purple pants, a blue bikini top, and gray streaks across her skin. Have her get the Dual Uzis, aka Uzis Akimbo, and two bullet ammo pickups, turn around, and go over the catwalk that extends from the tree to pull a lever. Cutscene: the suspended log which was seen earlier is lowered by a rope to form a bridge over water between two sections of land. Have Julie get back into the elevator, push the green button, ride the elevator down, and exit the elevator. Have her go left along the shore back to the log. She can jump down to a low- er ledge for two Health plants and climb back up. Have her use a gun or the Ex- plosive Sling to shoot the Gasyerass plants that are inside the hollow log and go through the log. A partial skeleton of some kind of animal is embedded in the ground beyond the log. Have her kill four Gasyerass vines and a fifth that drops into view by a Health plant, and have her go around the nearby tree to two mushrooms. You can have her kill or ignore the nearby Gasyerass plants. Quick Save--F6. Have her jump over a SucknBlow plant to a lower section of land and kill two Dark Creepers. You can have her jump on the big mushroom and fire at them while you wait for the SucknBlow plant to eat them. Have Julie shoot a log which has Shgliek on it and extends from a cliff edge to have the log fall and cause the Shgliek to fall into a SucknBlow plant, and have Julie go past the SucknBlow plant while it feeds. There are two Health plants nearby. Have her go counter-clockwise around a boulder avoiding a Claw. There are three mushrooms in the area. Send her past two Claws. Have her use her Explosive Sling or a gun to kill the Gasyerass plants, and have her get on top of the nearby block-shaped boulder where there are three mushrooms. Have her use her Sling to stun a Shgliek, pick up (X) the Shgliek, go to the part of the edge of the boulder where she can back off it and drop onto land, back off the boulder holding the Shgliek, throw it into the SucknBlow plant, and go past the SucknBlow plant while it feeds. There's a Health plant in the area. Have her go left between boulders while avoiding a Claw and con- tinue. SWAMPS CONFRONTATION (Speed run (Have Julie go clockwise past the two boulders on her right and Quick Save-- F6. Have her run to the right side of the little passage between boulders and jump next to the face of the boulder on the right to avoid falling into the pit that appears in the ground with four spinning spiked cylinders injected verti- cally into it from above. Have her go ahead a bit to the left through a tunnel created by a thick horizontal branch shared between two trees, go ahead to the second and smaller of two shacks with a little dock, and make a running jump from the left side of the shack toward the little log raft and jump from the wa- ter to the raft. The raft propels itself somehow to take Julie to the Shkyner- pad. (The raft stops by a little ring of land in the middle of which is solid wa- ter--?--and the Shkynerpad. Quick save--F6, then have Julie get onto the ring and go left on it. Cutscene: the Shkynerpad and Sea Snakes become active. (The Shkynerpad which has a body with a clear bubble over an eye and eight arms like an octopus. At the end of each arm is a small mouth with four teeth, and each small mouth can shoot a blue laser. It holds a flap overhead that it occasionally drops forward to cover its main mouth/eye. If Julie gets too close to the eye, the Shkynerpad will hit her with the flap. (There are two Sea Snakes just beyond the outside of the ring of land. The Sea Snakes are invulnerable and make swipes at Julie with mouths that have blue lasers across them. Julie may avoid the Sea Snake swipes enough to survive by strafing on the ring of land. (Have Julie go sideways as needed while shooting the secondary fire, grenades, of the Over and Under Attack Shotgun--the first weapon in the fifth category of the Inventory--at the eight arms to destroy them. Have her fire the primary fire--the plasma shotgun--at the eye when the body raises the protective flap from the eye and shoots blue-white lasers upward. Shooting the eye while the lasers shoot upward does the most to reduce the Health of the Shkynerpad--she doesn't have to destroy all the legs. Repeat as needed. The Health meter of the Shkynerpad is under the word "BOSS" in the middle of the left side of the screen.) Regular walkthrough There are three mushrooms nearby. Have Julie equip the Fire Sword and an Uzi, go forward and clockwise around two boulders, and turn to kill the Dark Creeper that comes onto the shore behind her. Quick save--F6. Have Julie either - run toward the rope and jump for it when she's just past the big (non-inter- active) mushroom on her left, or - run to the left corner of the block-shaped boulder to her right and jump the length of the face of the boulder to avoid falling into the pit that suddenly appears and has four vertical cyl- inders with spikes revolving in it. If Julie falls into the pit and survives, she may be able to walk between the spiked cylinders and jump to the rope to es- cape. http://www.gamespot.com/gamespot/guides/pc/heavymetal2/fakk2-20.html Either way, have her get onto the boulder by the pit and get the first Tiki Rune of three in this area. (The Tiki Runes remind me of the "Grand Theft Auto: Vice City," 2002, Hidden Packages, which look like little Tiki statues.) http://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City Have Julie go to the right side of the pit for three mushrooms, and go around the nearby tree to kill Gasyerass vines and a Lympthorn. Have Julie go to the left side of the pit to kill a carnivorous Gasyerass vine, kill two Dark Creepers, kill the Lympthorn to the right that's by a Suckn- Blow plant and the Lympthorn to the left that's by two Health plants. Have her go between the two shacks and crouch under the big tree root to get a Gas Can then crouch back. Have her go past the horizontal limb the carnivorous Gasyerass vine she killed is attached to, a limb which is attached to two trees, and go counter- clockwise around part of the tree on the left, go ahead to kill a Lympthorn that's on block-shaped boulder, kill two Dark Creepers, and get three asteroids. Have her use her Explosive Sling or one of the Small Arms to kill the Gasyer- ass plants that are by the base of a ledge with three mushrooms. From the top of that ledge you can see monkey bars, which look like a horizon- tal ladder between two trees, and a red Tiki Rune by the right end of the monkey bars. Have her go to the base of the right tree and walk up the root (?) that's curled around the trunk to get the second Tiki Rune. Have her holster her weapons, jump up to the monkey bars (press W, S, A, or D to have her move forward, backward, left, or right; press C to have her release them), and go over to the circular ledge around another tree trunk. Have her walk around the ledge to see a horizontal log suspended by a rope and the third Tiki Rune beyond that hovering over a horizontal branch that's connected to two trees. Quick Save--F6. Have her jump onto the log. Quick Save--F6. Have her jump onto the horizontal branch to get the third Tiki Rune. Quick Save--F6. Have her jump back onto the log then jump onto the roof of a nearby shack. Have her jump down through the hole in the roof of the shack, climb down the vines by a hole in the floor or jump through the hole, and pull (X) a lever, which causes a trap door in the floor to open. Have her climb down the vines or jump down through the trap door opening to a room. On the far side of the room is a blurry window to a shack by a dock and a little log raft. Have her get a large bullet ammo pickup, a plasma ammo pickup, and get Knee Spike armor. There are eight or so earthquakes. Have her climb the vines up through the trap door and go through the door in the wall to leave the shack. Cutscene: a little log raft is shown by a dock that's by a little shack that's now dilapidated on one side due to whatever it was that caused the earthquakes. Have Julie go left, go past the limb, connected to two trees, that the carniv- orous Gasyerass vine Julie killed is attached to, go past the limb, attached to two trees, that three pod-type Gasyerass vines Julie killed are attached to, go left to a block-shaped boulder on top of which was a Lympthorn she killed, and have her get on the boulder to kill three Gasyerass vines. There's a pool there. From this point, you can see block-shaped boulders just beyond the shore. Quick Save--F6. Have her jump down to a low boulder that has two Health plants, jump up and climb onto a boulder, jump up and climb onto the tallest boulder and get four Gasyerass pods, jump down to two boulders, then jump onto the little island with three tiki heads and walk onto the base of each for Julie to put a Tiki Rune there. The Horn of Conjuring appears--have Julie take it. Have her jump back over the boulders to get onto the tallest boulder. Quick Save--F6. Have her jump onto the leaf the extends over the nearby cliff and get onto land. Have her go clockwise around the tree to her left, past a big shack, and to the right side of a little dilapidated shack. Have her jump onto the rubble, go through the hole in the wall to the dock, and jump onto the raft. The raft propels itself somehow for Julie to go to the Shkynerpad. (The self- propelled raft reminds me of the self-propelled little boat BloodRayne rides at the end of "Old Town" in "BloodRayne," 2002.)
BloodRayne
The raft stops by a little ring of land in the middle of which is solid wa- ter--?--and the Shkynerpad. Quick save--F6, then have Julie get onto the ring and go left on it. Cutscene: the Shkynerpad and Sea Snakes become active. The Shkynerpad which has a body with a clear bubble over an eye and eight arms like an octopus. At the end of each arm is a small mouth with four teeth, and each small mouth can shoot a blue laser. It holds a flap overhead that it occa- sionally drops forward to cover its eye. If Julie gets too close to the eye, the Shkynerpad may hit her with the flap. There are two Sea Snakes that stay just beyond the outside of the ring of land. The Sea Snakes are invulnerable and make swipes at Julie with mouths that have blue lasers across them. Julie may avoid the Sea Snake swipes enough to survive by strafing on the ring of land, which has curled up at the outer edge to help you keep Julie from straying from the ring of land while she strafes. Have Julie go sideways as needed while shooting the secondary fire, grenades, of the Over and Under Attack Shotgun--the first weapon in the fifth category of the Inventory--at the eight arms to destroy them. Have her fire the primary fire--the plasma shotgun--at the eye when the body raises the protective flap from the eye and shoots blue-white lasers upward. The eye is invulnerable oth- erwise. Other weapon choices are possible, but I liked how the Over and Under Plasma Shotgun spread the ammo required over two kinds of ammo and you don't have to waste time using the Inventory when you want to shoot the eye instantly when the blue lasers start shooting upward from the Shkynerpad. You might also try a Flame Sword and an Uzi, changing to Dual Uzis when most of the legs are de- stroyed. Shooting the eye while the lasers shoot upward does the most to reduce the Health of the Shkynerpad--she doesn't have to destroy all the legs. Repeat as needed. The Health meter of the Shkynerpad is under the word "BOSS" in the mid- dle of the left side of the screen. BILLY GOATS GRUFF (Speed run (Have Julie go left between the SucknBlow plant and a tree, make a running jump diagonally across some of the stream, continue and get on the land with a Lympthorn, jump right to climb onto a ledge, and go along the ledge up a green slope to another ledge, along that ledge to a higher ledge, climb onto it, then turn a bit left and jump repeatedly at the corner to go higher and higher--the speed run uses about 10 jumps--to have her get on the edge of the green scenery on the right. Part of the scenery is "Ghost world"--partial graphics, including big invisible sections, beyond what the game developers intended players to see. (Have Julie turn and get onto the edge that was on the left, and go over the top of that edge--safely away from the sides of it--past two healthy vertical trees with many branches and leaves, past a tree trunk with four leaves, get on top of the green mound just beyond that, make a hairpin turn to the right just beyond an invisible solid that's at the peak of it, and go over that edge past a smaller leafy tree, get up on a higher green ledge and continue on it, slide down it to the left just past a big brown tree with branches and leaves. (Have her continue in the same direction on the ledges at that height, includ- ing some invisible stuff just above the visible green ledges, to jump over a leaning green tree and a green log that are across the path, go around a bend to the right, and drop down into the stream to the right of the vertical logs that block the path of the stream. Have her go ahead onto land and jump from the cliff to the right--not from the edge of the waterfall--for the cutscenes that end the mission.) Regular walkthrough Have Julie go forward to trigger the attack of two Dark Creepers, turn 180 de- grees, go up the slope, climb onto the far left ledge about where the green moss on the upper part of the ledge meets the ground, and get a Health Vial. http://www.gamespot.com/gamespot/guides/pc/heavymetal2/fakk2-22.html You can have her kill the Dark Creepers or wait for them to be eaten by the SucknBlow plant. Have Julie drop from the ledge, get two plasma ammo pickups, and kill or ignore the Gasyerass plants on the land and two Gasyerass vines just offshore. There are four Health plants and a pool in the area. Have her go left in the stream and kill or ignore the Gasyerass vines. Have her kill the Lympthorn on the ledge of land on the right then climb onto the ledge of land. There are three mushrooms there. If you want her to get a Circle of Protection Vial: have her go to the near side of the ledge of land, climb onto the higher ledge and continue on it, go up a green slope to a higher ledge and continue on it, climb onto a higher ledge and continue on it, drop to a lower ledge, Quick Save--F6, climb and jump over a green horizontal tree trunk, jump onto a higher ledge, and get a Circle of Pro- tection Vial. Have her get back down to the stream and continue past the first ledge on the right. Have her kill or avoid the Gasyerass vine, kill the Lympthorn on the ledge of land on the right, climb onto the land, and get her first Tiki Rune of three in this mission. Have her kill or ignore the Gasyerass plants that are on either side of a horizontal log and get the missile/grenade ammo pickup. From the ledge, have her either shoot the Dark Creeper that's at the next ledge across the stream or have her jump into the stream and go forward a bit to lure the Dark Creeper into the stream. If you choose the latter, either have her climb back onto land to shoot the Dark Creeper or stay in the stream to kill it with a Fire Sword. Have her continue down the stream, kill the Lympthorn that's on the ledge of land on the left, climb onto the ledge across from the tiki head, and get onto the stand at the base of the tiki head statue. Julie puts a Tiki Rune at the base of the statue. Cutscene: the vertical posts blocking Julie's ability to continue through the stream are lowered out of view. Have her kill or ignore the Gasyerass plants. There are two Health plants in the area. Have her get on the low ledge and get three Gas Bombs. Have her continue down the stream and kill or ignore the carnivorous Gasyerass vine. Have Julie kill the Lympthorn that's on the ledge of land on the right and the Dark Creeper that comes from a ledge on the left farther downstream. Have her get on the ledge of land to her right for a plasma ammo pickup. Have her continue and kill the Lympthorn that's on the ledge to the right and the Dark Creeper that comes from the ledge to the left. Have her climb onto the ledge on the right and get the second Tiki Rune and four asteroids. Have her kill or ignore the Gasyerass plants. There's a pool there. Have her get onto the ledge across the stream and go to the base of the tiki head statue. Julie puts the Tiki Rune there. Cutscene: the posts are lowered to allow Julie further down the stream. There are two large bullet ammo pickups and two Health plants on the ledge of land. Have her go to the far edge of the land to lure a Dark Creeper from the next ledge of land to come upstream and be eaten by a carnivorous Gasyerass vine. Have Julie go downstream, kill the Lympthorn on the ledge on the left, climb onto the ledge, and get the third Tiki Rune and a Gas Can. Have her go downstream, climb onto the ledge on the left, and get onto the base of the tiki head statue for Julie to put a Tiki Rune there. Cutscene: the posts are lowered to allow Julie to go downstream. There are three mushrooms on the ledge. Have Julie go downstream and go to the cliff on either side of the stream. Don't have her jump from the waterfall at the end of the stream--there are a couple of horizontal cylinders with spikes revolving below that. Cutscene: Julie jumps off the cliff into the water a long distance below. Julie, probably knocked unconscious after her long dive, is asleep on the beach and approached by four Dark Creepers. Gruff calls out "Oogally Boogally!" and destroys the Dark Creepers. Gruff sounds like Grover from the children's TV show "Sesame Street" except with a bit of an Haitian accent and a little more growl in his voice. Julie tells Gruff Otto sent her to Gruff because, according to Otto, Gruff knows the location of the Heart of the We, which can somehow save her people. Gruff tells her that the Heart of the We is the core of the power of the planet Eden, that drinking the Water from the Heart will give the drinker the power of Eden, and that she has to perform the four challenges of the We in order to get to the Heart of the We. He lends Julie an XP-80 (chain gun) and recommends that she use teleport devices, like the one nearby, to travel to and from the We cem- etery. http://en.wikipedia.org/wiki/Grover WE CEMETERY (first time) The quote "All evils are equal when they are extreme" (Fr., "Et tous maux sont pareils alors qu'ils sont extremes") is from the 1640 play "Horace" (III, 4), dedicated to Cardinal Richelieu, by Pierre Corneille (June 6, 1606 to Oct.1, 1684). According to Wikipedia, he "was a French tragedian who was one of the three great seventeenth-century French dramatists, along with Molière and Ra- cine. He has been called 'the founder of French tragedy' and produced plays for nearly forty years." http://www.giga-usa.com/quotes/topics/evil_t003.htm http://en.wikipedia.org/wiki/Horace_%28play%29 http://en.wikipedia.org/wiki/Cardinal_Richelieu http://en.wikipedia.org/wiki/Pierre_Corneille (Speed run (Have Julie go ahead to the other side of the pool to get the Electrical Sword that's on a pedestal between two statues, then have her go up the stairs to the right of the right statue to the Fog Temple. Above the entrance is a statue of a face with glowing green eyes and horns, and the mouth repeatedly blows batches of fog rings. Have her go through the doorway, ahead through the double door that opens as she gets near it, and get onto the teleporter.) Regular walkthrough Julie appears in her black leather outfit. There are four temples, one on each side of the square area, and each temple leads to one of her four chal- lenges, but only one temple is open per visit to the cemetery. (It's called a cemetery, but there aren't any tombstones. It just looks like a rectangular plaza with buildings on all four sides. I guess it's called a cemetery because the We have yet to be awoken by Julie in "The Tomb of We.") Have her immediately run past the pool and get onto the pedestal to get the Electrical Sword, then have her run to stand behind the big statue to the left. Have her equip the Electrical sword and the Shell Shield then go back to the area around her starting position to kill six Fire Birds. Have her watch the sky for Fire Birds, and when one swoops at her, have her hold up the Shell Shield to let it blow itself up against it, and have her use the Electrical Sword to kill any Fire Birds that get stuck in the ground nearby. Julie doesn't have to kill the Ghosts that are indoors at the We Cemetery--I think they just fly overhead to just add to the atmosphere. (Option: you can send Julie forward from her starting position to a spot just before the pool, use the noclip code, and send her straight down to the sun, two moons, and a semi-sphere of the red sky of the We Cemetery, then below that to a skybox of gray asteroids flying through dark space--used around the temple Julie enters during her fourth visit to the We Cemetery and for her fight with Lord Tyler.) There are some good pickups in this area, including a Health Vial, a Water Vial, a Circle of Protection Vial, and Shoulder Spike armor. Most of the pick- ups are replaced in her subsequent visits to We Cemetery except for the four pickups in the coffin in the room to the right, facing the blue Water Temple, of the Water Temple, the Shoulder Spike Armor, and the Health, Water, and Circle of Protection Vials. From the pool and facing the pedestal the Electrical Sword was on, have Julie go left, up the stairs, right and up the stairs, jump and climb onto the base of the pillar, turn left, jump and climb onto the ledge, go left on the ledge, and jump to a higher ledge for a Large Water Ampoule and three mushrooms. Have her jump to her right and climb through one of the windows into a room and go to the stand for a Circle of Protection Vial. Have her go to the coffin that's parallel to the stand, which causes the coffin to open, and get the two Gas Cans and two missile/grenade pickups that are in the coffin. Have her go back to one of the windows on the same wall as the window she used before, Quick Save--F6, have her jump from the window to a ledge on the facing wall, and go left to the end of the ledge for two missile/grenade pickups. Have her drop down to the stairs, go up the stairs, across (side to side, not front to back) the porch of the blue Water Temple, drop down, and go straight ahead up onto a ledge with a wall that has patches of vines. Have her go right for two asteroids and two Gas Bomb pickups, then climb the nearest patch of vines--have her go sideways partway up to avoid the obstruction. Have her climb onto the ledge for three mushrooms, a Gas Can, and a Large water Ampoule. Have her jump down to the ledge of a facing wall, go right on the ledge, drop to a balcony, go through the door on the far left, and get a Water Vial. Have her go back outside, over the ledge, drop down, and go past the red Blood Temple to the right side of the green Fog Temple. Have her get up on the ledge for three mushrooms and two bullet ammo pickups. Have her stand on the nearby flashing square (it isn't flashing in her subse- quent visits to the We Cemetery) on the floor while looking at the wall of a building with a triangular roof. When she stands on the square, it sinks a bit and a rectangular section, which features a representation of some kind of myth- ological figure, of the wall flips up to reveal a doorway. The "door" flips back down when she gets off the square. Have her get on the flashing square and jump off it just as the "door" is about to be fully raised and it will stay in a raised position. Have her climb the vines, go across a ledge, climb the vines, and go cross a ledge to get to the doorway, go through it (without falling into the hole) and into the next room for a Health Vial, admire the figures on the two statues of lady angels, go back into the hall, drop through the square hole in the floor which causes her to fall through a trap door, have her pull the lever on the wall, which causes a section of the wall to slide over and create an opening, and leave the building through the opening. Have her go to the other side of the Fog Temple, go up a couple of ledges, get a Large Water Ampoule, go to the back of the ledge for a plasma ammo pickup, then get onto the nearby ledge and go through a doorway into a room to get Shoulder Spike armor. (She calls it a "Shoulder Tick"--I think she used the end of the name of the code for it: "tik." I found some references on the Internet to "tick armor" in other games, though, so it may be a reference to some kind of armor in another game from 2000 or before.) Have her go to the entrance of the Fog Temple. Above the entrance is a statue of a face with glowing green eyes and horns, and the mouth repeatedly blows bursts of fog, which are like smoke rings. Have her go through the entrance, straight ahead through the doors that part for her, straight ahead through the tunnel she strangely instantly appears in, and into the teleporter room which has floors that seem to be hovering in space. Have her go around the teleporter to the white fireflies ahead to be able to use up to two Health plants. The fireflies fly away--don't have her follow them this time or she'll fall to her death. Have her go to the area left, from her position, of the entrance for a Gas Can and plasma ammo pickups. Have her go to the area on the other side of the en- trance for two asteroids and, on a lower ledge, two Gas Bombs. Have her get on the teleporter to be sent to her first challenge of the four challenges of the We. THE WIND OF SPIRIT (Speed run (Quick Save--F6. Have Julie go right--without killing Grawlixes to make the statue sink into the floor--and make a running jump from the ledge at the right side of the statue to the round platforms. I couldn't get Julie to jump that far. Have her jump down the round platforms to the floor with two Lympthorns and kill them. The second statue sinks into the floor. (Have her go past the sunken second statue and into a cave, have her kill the Ghost Grawlix, and go past the sunken statue. Quick Save--F6. Have her jump from the ledge above the ledge with a Lympthorn to the right and grab the ledge with a door--I couldn't get Julie to jump that far. Have her jump to several round platforms to the ledge with a wall with a sculpture of a face on either side of a door and go through the door. Save the game. (Have Julie go through the tunnel and into a room, kill the Vymish Mama and Fire Vymishes, run through the right side of the room, jump over a chasm, use several Health fruits, and kill the second Vymish Mama and Fire Vymishes at the base of the long stairway. (Without having her push either flashing block, send her across the room to jump on a fallen pillar then the one beside it. Quick Save--F6. Have her make a running jump from it to a ledge to climb onto--this is another of the longer jumps of the speed run but I had Julie make it after several efforts. Have her climb up the vines onto a short walk, drop down to a lower walk, drop to the right to go through a short hall into the room with three alcoves, each of which has a machine with a red button. Bolts of electricity are repeatedly sent from below each the button to the other side of the alcove it's in. Have Julie push each button during one of the pauses in the appearance of bolts of electricity. Cutscene. (Have her go back out through the short hall and an archway into the room with the stairway and go left to jump over the chasm and go to the stairway. Have her kill any remaining Fire Vymishes and push the flashing right--facing the stairs--block to the other end of the slot for it. Have her kill a couple of Ghosts. (Have her get on the ledge to the right of that block, jump and climb onto the block, turn and jump and climb onto the higher ledge to the right of the block, get missile/grenade ammo, go right and climb up the vine onto the walk, go ahead with a few jumps and drops to get pickups, drop to the left and ahead to go through a little hall into the room with three wheels that can be turned. (Have her go to three wheels, each in a seperate booth, and turn--X--the wheels so a light blue, not white, symbol appears at the front of each of the three larger wheels in the next room. Only the blue symbols have a notch in front of them, and making all three light blue symbols face front will allow a bolt to slide horizontally through all three larger wheels. Have her turn the right wheel twice and the middle wheel thrice. Hold down Left Shift and D while Julie turns each wheel so she gets out of the way of the piston that lowers to- ward her head each time she turns a wheel. (Cutscene: the bolt can now go through all three large wheels, the door to the room Julie's in opens, and the right--facing the stairs--statue of a face starts blowing bursts of fog over the chasm in the middle of the main room. (Send her through the archway that's across the room from the wheels, around the room clockwise jumping over a couple of chasms to get to the stairway, then to the top of the stairway. She gets the green Fog Jewel from the base of the statue. (Send her down the stairs and to the left to be between the statue making gusts of air and the pit, have her jump when there's a gust of wind and land in the hall, go through a double door, go a bit to the right and jump to be blown by another statue to a ledge, have her climb up and go through the double doors, and send her into the hall.) Regular walkthrough Have Julie go forward with an Uzi to trigger the appearance of a Grawlix, which jumps down from a ledge ahead and to the right, and shoot it while backing up. After it's dead, have Julie shoot another Grawlix which appears the same way. A statue is lowered to the right of her starting position and a deep voice with reverb is heard to say, "Yes!" Have her go forward to get some distance from another Grawlix that appears by her starting position and quickly moves to the middle of the area, and have her kill it and a Gasyerass plant. There are two big bullet ammo pickups, one Small Water Ampoule, and three mushrooms. She can use the pool for up to half of her Water supply. Quick Save--F6. Have her jump on the round platform that's near a rope, de- scend on the rope, swing and jump to a ledge for three big bullet ammo pickups and four mushrooms, climb the other rope, swing and jump to a ledge to kill baby Vymishes and Fire Vymishes, use up to three Small Water Ampoules, jump down to a round platform, and jump down to the area where she started the mission. Have her go past the sunken statue, get missile/grenade ammo, kill Vymishes and Fire Vymishes, make a running jump to a round platform for a big bullet ammo pickup, kill Fire Vymishes, and jump to a second round platform for three big bullet ammo pickups and two Gas Cans. Either have her shoot the two Lympthorns that are on the ledge ahead and below then jump down the round platforms to the ledge or have her jump down the round platforms to the ledge and kill the Lympthorns with the Electrical Sword. The second statue sinks into the floor. There are two mushrooms nearby. Have her go just past the glowing round section of the floor, which indicates where the statue sank into the floor, and kill Vymishes and Fire Vymishes. Send her into the next room avoiding a couple of boulders that roll a bit as she ar- rives, have her kill a Dark Creeper and a Ghost Grawlix (it's easier to see when Julie damages it--while being damaged, it glows red). The third statue sinks into the floor. There are four mushrooms and another pool there. Send her to where the statue was to kill Vymishes and Fire Vymishes. Have her kill the Lympthorn that's on a lower ledge and the Lympthorn that's on a ledge across the chasm. Have her get on the lower ledge, shimmy left across the edge of the ledge she was on to the front of an alcove, and climb onto it to kill three pod-type Gasy- erass vines and two Lympthorns. There are three Small Water Ampoules there. Have her jump back to the lower ledge and make a running jump across the chasm. Have her get three big bullet ammo pickups and kill Fire Vymishes. There are three mushrooms there. Quick Save--F6. Have her make a long running jump to a round platform. (Don't bother sending her to the nearby ledge with a door. Ju- lie goes there at the end of the mission. There's just a little burst of music if she goes there now.) Have her jump to the next round platform and kill Fire Vymishes, jump to the next round platform for three Small Water Ampoules, and jump to the next round platform for three plasma ammo pickups and to kill Fire Vymishes. Either have her shoot the Lympthorn on a nearby ledge then jump to a round platform then that ledge, or have her jump to a round platform then that ledge and kill the Lympthorn with the Electrical Sword. There are three mushrooms there. Have her walk into an adjoining cave to kill three pod-type Gasyerass vines, get two big bullet ammo pickups and a Thermal Detonator pickup, and kill Vymishes and Fire Vymishes. There are eight mushrooms there. Have her leave the cave, jump to a round platform, then jump to the lower walkway of a landing that has a wall with double doors that have a face statue (like the statue of a face seen over the main entrance to the Fog Temple) on ei- ther side of them. Have her go left to kill a Ghost Grawlix, two Dark Creepers, and a Gasyerass plant. Have her get three Thermal Detonator pickups and two as- teroids. There are nine mushrooms and a pool there. Have her go up the stairs and through the double doors. Quick Save--F6. Send her through the tunnel into a room and part of the floor of the room falls away. Have her use the Electrical Sword to circle strafe a Vymish Mama and kill Fire Vymishes. There are six mushrooms in a nearby pool. (Don't bother having her try to get the Health Vial hovering over a fallen pillar--she can't get the Health Vial till near the end of the mission.) Have her go right to jump over the smallest part of the chasm, use the Health plant if needed, and go toward the stairway. A Vymish Mama falls to the base of the stairway. Have Julie use the Electrical Sword to kill it and Fire Vymishes. There are a couple of other Health fruits in the room. (Option: you can use the noclip code, have Julie stand between the two movable blocks at the base of the long stairway, have her face away from the stairs, and send her to a spot just above the second pillar on the right to see an Old Man Murray logo on the top of the pillar. "Old Man Murray" was an online gaming magazine which is also referred to in the games "Oni," 2001, and "BloodRayne," 2003. If you send her to a spot over the pillar and turn off the noclip code, the message "Noone is supposed to be here" appears for a moment at the bottom of the console.) http://en.wikipedia.org/wiki/Old_Man_Murray http://www.ritualistic.com/games.php/fakk2/info-eastereggs.php On either side of the bottom of the stairway is a wall on which there's a sta- tue of a face like the one seen over the entrance to the Fog Temple, except these two currently aren't blowing bursts of fog. In front of each statue is a flashing block in a slot. Have her push (X) the right (facing the stairway) flashing block to the other side of the slot it's in, jump onto the nearby low ledge, climb onto the flash- ing block, then jump onto the nearby higher ledge and get missile/grenade ammo. Have her climb the vines and get onto a high ledge for a Gas Can and two plasma ammo pickups. Have her climb down vines or jump down to a low ledge where there are six Small Water Ampoules, climb the vines and get onto a high ledge for three big and two small bullet ammo pickups, descend on the vines or jump down to a low ledge for three Small Water Ampoules, and climb onto a moderately high ledge for a plasma ammo pickup and two asteroids. If she doesn't need the Wa- ter, have her jump past the two lower ledges mentioned above. Have her jump over a small chasm to a lower ledge where there are three Small Water Ampoules, go through a hole in the left wall to drop into a small hall, and go into a room with three booths, each of which contains a flashing wheel that she can turn. There are six mushrooms in the room. Have her go to three wheels, each in a seperate booth, and turn--X--the wheels so a light blue, not white, symbol appears at the front of each of the three larger wheels in the next room. Only the blue symbols have a notch in front of them, and making all three light blue symbols face front will allow a bolt to slide horizontally through all three larger wheels. Have her turn the right wheel twice and the middle wheel thrice. Hold down Left Shift and D while Julie turns each wheel so she gets out of the way of the piston that lowers to- ward her head each time she turns a wheel. Cutscene: the bolt can now go through all three large wheels, the door to the room Julie's in opens, and the right--facing the stairs--statue of a face starts blowing bursts of fog over the chasm in the middle of the main room. Have Julie kill a Ghost, leave the room with three booths, go clockwise through the main room jumping over the new chasm where the floor gave away, and go to the left flashing block. Have her push the left flashing block to the other end of the slot it's in. Have her jump onto the nearby low ledge, jump and climb onto the flashing block, and jump and climb onto the higher ledge to get two big bullet ammo pickups. Have her climb the vines and get onto a high ledge, jump a small chasm to a lower ledge (or go to the base of the chasm for six Small Water Ampoules then climb the vines to the lower ledge), jump over a chasm to a low ledge (or go to the base of the chasm for three Small Water Ampoules first then climb the vines to the lower ledge), jump to a lower ledge for three Small Water Ampoules, jump down through an opening on the right, go through a little hall into a little room and go right to three alcoves. Each of the three alcoves has a machine with a red button. Bolts of electric- ity are repeatedly sent from below each button to the other side of the alcove it's in. Have Julie push each button during one of the pauses in the appearance of bolts of electricity. Cutscene: the bolts of electricity stop appearing, and the nearby machine starts to pump fog through the left (facing the stairs) sta- tue of a face. Cutscene: the green Fog Jewel appears on a stand that rises up through the floor in front of the big statue of a lady in a bikini on her knees at the top of the stairs. Julie can now more safely get the Health fruit in each alcove. (The machine that pumps the wind, across the room from the machine with three buttons, looks like a stylized symbol of a reclining person's hips and legs re- peatedly parting to reveal a short fat tube at the crotch, and a metal pipe re- peatedly moving to and from the tube, getting the closest to the tube when the "legs" are spread the widest, at which time the pipe blows a puff of steam through the tube.) Have her leave the room with the alcoves. Quick Save--F6. Have her go through the main room and, when the fog isn't blowing from the left statue of a face, jump cross the chasm and go to the stairs. You can Quick Save--F6--and try to have her jump into the fog when it blows and land on the fallen pillar across the room to get the Health Vial, and Quick Load--F9--whenever you fail. Have her climb the stairs and go to the big statue of a lady in a bikini. Cutscene: Julie takes the Fog Jewel and the doors to the main room open. Out- side the main room, on either side of that door, the statue of a face starts making gusts of fog across the chasm to a landing with a door (seen before while platforming) that opens to reveal a tunnel. http://www.gamespot.com/gamespot/guides/pc/heavymetal2/fakk2-26.html More of the floor falls away so she can't cross the room on foot. Have Julie kill six Ghosts, go down the stairs, and Quick save--F6. Have her get in front of one of the statues of a face when it isn't making a gust of fog, jump up when the next gust starts, get blown across the chasm to the double doors, go through them, get in front of one of the statues of a face when it isn't making a gust of fog, jump up when the next gust begins, and get blown over the chasm and round platforms to a landing with a door, and go through it and a tunnel. WE CEMETERY (second time) (Speed run (Have Julie run across the area into the blue Water Temple, go through the hall to the teleporter room, and get on the teleporter.) Regular walkthrough At the We Cemetery, have Julie go to the area just outside and use a sword to kill eight Ghosts that fly to the area. Have her kill five Happymasks that come from across the plaza to the left and ahead, then have her kill another five Happymasks that come from the same areas. Have her get any pickups they leave behind and get any We Cemetery pickups except any she got the last time she was at the We Cemetery and that don't respawn (see the regular walkthrough for the first visit to We Cemetery). Have Julie go across the area into the blue Water Temple, go through the hall to the teleporter room, and get on the teleporter. THE WATER OF PURITY (Speed run (Have Julie get out of the pool, onto the floor, and go ahead to the left and get on the teleporter. Have Julie jump over the gap onto the main floor, fight a Soul Harvester and Ghosts, use a Circle of Protection potion, go right of the starting position to turn--X--a crank and lower a platform, and go left of the starting position to turn a crank to raise a platform. Have her get on the ele- vator, press the button, ride the elevator up, make a running jump to a plat- form, run ahead, and jump on the teleporter. (Have Julie press a button to open a door, go through it, run ahead to drop down a pit without using the rope, go right from the alcove into another alcove and press the button to open a door, go through it, kill a Soul Harvester, go ahead to press two of three buttons on a machine, get a Health Vial, and press the third button, which causes a big fat wheel to start rolling back and forth through the length of the hall outside. Have Julie go right around the room, kill two Soul Harvesters, press the button to open a door, wait till the wheel rolls by, go into the hall and run left, go into an alcove on the left, press a button to open a door, go through it and go ahead getting pickups, jump into the pit and grab the rope hanging down through it ignoring the nearby Flesh Binder, climb down a bit, then drop the rest of the way to the floor. (Have her go into the room and kill two Ghost Grawlixes, two Happymasks, and a Ghost, push four buttons to open a door, go through it, and jump onto the tele- porter--while teleporting, she isn't damaged by the Claw that breaks through the wall when she gets close to the teleporter. Have her kill the Soul Harvester and go between two statues of kneeling women. Julie puts the Fog Jewel--from "The Wind of Spirit"--on the pedestal. Have her get the Evil Shgliek's hilt from the pool behind the pedestal and get on the teleporter.) Regular walkthrough Have Julie get out of the pool, get the large bullet ammo and plasma ammo pickups, kill a Ghost, and get a Gas Can and a pickup for missile/grenade ammo. (There's a little platform with pickups beneath the initial platform. I think the little platform was created during development of the game but isn't meant to be utilized in the finalized game. You might use the "noclip" code and send Julie there for a Health Vial and two missile/grenade pickups. If you have her use the teleporter there, it sends her to the same place that the teleporter in the intended area does.) Have Julie get on the teleporter. Have Julie kill up to four Ghosts with her Electrical Sword in this area, but don't have her pause long to do it till she's at the stand with the red button (third paragraph below) because segments of the floor she needs to use to get there are dropping away. There's a Large Water Ampule and two Health fruits ahead. Have her jump over the chasm, equip the Flame Thrower, and go left toward the structure with a crank to kill a Soul Harvester. There are three mushrooms and three Small Water Ampoules by the crank. Have her turn (X) the crank, which causes a horizontal structure above one side of the area to rise to a vertical position. Have her turn and run across the area to a similar structure and crank, and where there are another three mushrooms and three Small Water Ampoules, and turn the crank, which causes a vertical structure, which is above the side of the area that's across from the one moved before, to be lowered to a horizontal po- sition. Have her run to the structure with a red button and push (X) it, which causes the stand she's on to rise. When it's risen as high as the horizontal struc- ture, it goes back down, so when the stand is as high as the horizontal struc- ture, have her jump across the chasm to the horizontal structure. She can push the button and try again if you want her to. At the other end of the horizontal structure is a chasm then a small structure with a Flesh Binder that, at this distance, sends flaming missiles that explode on contact. It's not hard to have Julie dodge the missiles, go near the chasm, and shoot the Flesh Binder with the XP-80, Rocket Launcher, or Dual Uzis (the plasma shotgun of the XP-80 kills it quickly). Have Julie jump over the chasm to the small structure to get three big bullet ammo pickups. There's a pool and and five mushrooms in the area. Have her get on the teleporter. Have Julie go toward the glowing panel on the door and Julie opens the door. Have her go through the door to get the small bullet ammo pickup and plasma ammo pickup. There's a mushroom in the area. Have her jump to the rope and descend to a hall with a big fat wheel on one end and go toward the other end of the hall. there are three Small Water Ampoules in the alcove on the left and an al- cove with a door on the right. Have her equip the Flame Thrower and go to the glowing panel of the door. Julie opens it to reveal a Soul Harvester is in the room--have her back away from the Soul Harvester while pouring flames on its up- per body to kill it. Have her equip the XP-80, Rocket Launcher, or Dual Uzis and go through the room to get two asteroids, a large bullet ammo pickup, and missile/grenade ammo. There are two Health fruits, two pools, and a Health Vial in the area. There are three cylindrical machines, each with a red button, in the area. Have Julie go left to right to push (X) each button. Cutscene: the big fat wheel begins to roll back and forth through the length of the hall outside. Have Julie continue to the right to kill one of two Flesh Binders (the plasma shotgun of the XP-80 does it quickly but the Dual Uzis have the advantage of auto-aim) that appear. Have her turn to kill the other Flesh Binder, which comes from the aisle on the other side of the room. Have her go back through the door but not enter the hall till just after the big fat wheel goes by (she'll die if it hits her), then have her go left through the hall and into the alcove on the left, which has a door and where a Happymask drops from the ceiling every few seconds or so. The alcove on the right has a mushroom. Have her go through the door into a hall and kill a Flesh Binder, which attacks from the other end of the hall. Have her kill any Happymasks she needs to in order to go through the hall to get a plasma ammo pickup, use up to four Small Water Ampoules, equip the Electrical Sword and an Uzi, and jump to a rope. Have her descend to a room to kill two Ghost Grawlixes and two Happymasks. Have her get the missile/grenade ammo, plasma ammo, and two big bullet ammo pickups. There are two pools and a Large Water Ampoule in the room. Have her go to another four cylindrical machines, each with a red button, and push the buttons. Cutscene: back in the room with the two big structures Julie cranked into position, a teleporter begins to grow vertical beams of blue light (or blue glowing whateveritis) upward to meet the vertical beams of blue light grown downward from an apparatus in the ceiling. Have Julie equip the Flame Thrower and go back through the door a bit, which triggers the appearance of a Claw, which makes swipes across a teleporter. Have her wait till the Claw retracts and have her jump on the teleporter. The Claw immediately makes another swipe, but Julie isn't harmed on the teleporter. Julie appears on a platform that's on the other side of the area in which she started the mission. Have Julie pour flames onto the upper body of a Soul Har- vester while backing away from it then go toward the green stand by the pool which is by two statues of women on their knees. Cutscene: Julie puts the green Fog Jewel (from "The Wind of Spirit") on the stand... ...and the female statues lean back and emit two glowing white water sprites-- two identical little translucent naked women flying without wings. I don't know if there's something you're supposed to call them. The fakk > pak0.pak3 file includes some files for "water sister"--maybe that's what each one is. The water sprites fly from the statues, say "Trust us" to Julie, drop the Evil Shgliek Hilt into the pool between the statues, then fly to the emitter of blue light (or blue ?) on the ceiling. (The sprites appear later to guide you to the Blood Temple in the third "We Cemetery" mission and guide you in the jumping puzzle of "The Sanctity of Blood.") There are three Health fruits and three Small Water Ampoules in the area by the pool. Have Julie get into the pool to get the Evil Shgliek Hilt--a dagger. (Julie says it "looks like a Shgliek" but it doesn't--it looks like a regular dagger with a zigzag-shaped blade. I guess it looked like a Shgliek before the game was finalized.) Have her get on the bottom blue light (or ?) emitter, which is a teleporter. WE CEMETERY (third time) (Speed run (Have Julie go right into the red Blood Temple, go through the hall and into the teleporter room, and get on the teleporter.) Regular walkthrough Have Julie kill or avoid two Flesh Binders. Have her get any pickups they leave behind and get any We Cemetery pickups except any she got the last time she was at the We Cemetery and that don't respawn (see the regular walkthrough for the first visit to We Cemetery). Have her go right from her starting posi- tion to go into the red Blood Temple and use the teleporter. THE SANCTITY OF BLOOD (Speed run (Have Julie go backwards for a big bullet ammo pickup and possibly use a pool and up to three Small Water Ampoules. Have her go up the path, which looks like a spine, avoiding the small pointed "ribs" that repeatedly jab in at the path. At the first fork in the path, have Julie go right to get a Circle of Protection Vial. Have her go back to the original path and continue upward, jump across the gap, get pickups, avoid the ribs, and continue to the top of the path. Quick Save--F6, have her make a running jump across the last gap, and send her through the door. (Quick Save--F6. Have her go forward avoiding the large cogs, which roll back and forth in slots across the hall, while having her use her Sling to throw a rock to hit the red button on the other side of the room, and send her through the double doors, which are just past the cogs. Send her through a hall to get two small bullet ammo pickups and a missile/grenade ammo pickup. (Have Julie use the Rocket Launcher, XP-80, or Dual Uzis to shoot the Flesh Binder that's either at the other end of the hall or to the right of the other side of the doorway there, and go onto a ledge in a big room. (Save the game. (In the middle of the big room is a statue of a lady on a round platform sur- rounded by smaller cylindrical platforms, all of them hovering in space. Most of the cylindrical platforms drop when Julie steps on them, so have Julie jump to the platforms that two glowing white flying water sprites stop at. At the end of "The Water of Purity," they asked Julie to "Trust us." Now they call out, "This way, Julie" and "Trust us." The recording of their voices sounds like it was sped up. (There are six ledges affixed to the outer wall and every other one--three of them--has a lever she has to pull--X--to bring the outer ring of the central platform low enough for Julie to jump on it. After leading Julie in jumps to cylinders and ledges around the center platform, the water sprites fly to the head of the big statue of a woman on the center platform. (As Julie jumps to cylindrical platforms and ledges, have her shoot the Flesh Binders in the distance. If a Flesh Binder is still on a ledge when Julie jumps on it, have her attack it to cause it to fall back off the ledge. She may also need to kill an occasional Ghost or Fire Bird during the jumps. She has to make at least 30 jumps. (Use Quick save, F6, after a successful jump so you can use Quick Load, F9, to go back to it if you miss the next one. (Platform jumps--directions are relative to looking toward the center of the room from the platform affixed to the outer wall or relative to how she lands on a hovering cylindrical platform--speed run part 5/6 at 2:28--have her jump: 1 (to the "NE" where the fairies go and close to the center platform--with Ju- lie's jump to this one, the outer ring of the central platform rises too high for Julie to jump on it, the speed run skips the one NE of that, the one between the first one and the ledge with a Flesh Binder, the ledge with a Flesh Binder-- there are two Health fruits and a pool there, 2 (to the 2nd one, the highest, of four to the "E," one that's not on either side but ahead toward the next ledge, the two directly in front of the ledge, the ledge--have her pull--X--a lever--there are two Health fruits and two Small Water Ampoules there, 3 (to the five directly "E" and closest to the outer wall, the ledge--have her get two big bullet ammo pickups and a plasma ammo pickup, and there are a Small Water Ampoule and a pool there, 4 (to the 2nd to the east, the next one to the "E" closer to the outer wall, to go clockwise around the next one that's "E" and close to the wall with four jumps around it ending with the one in front of the ledge, the ledge, have her pull a lever--there are three Health fruits and a Large Water Ampoule there, 5 (to the next three to the "E" and closest to the wall, go clockwise onto two, the ledge--have her get two Large bullet ammo pickups, two plasma ammo pickups, and a Gas Can, and there are a Health fruit and a pool there, 6 (the low one to the "NW," clockwise around the high one to the right with the next two by jumping to the slightly higher one ahead then one a little high- er than that, the one in front of the ledge, the ledge--there are three Health fruits and three Small Water Ampoules there--and have her pull the third and last lever, which causes the outer ring of the central platform to get low enough for Julie to jump on it, (from the ledge with a lever in batch 6 to the cylindrical platform directly between the ledge and the center platform, then have her make a running jump on- to the center platform. 7 (the speed run skips this batch after batch 6--the low one to the NW between two high ones, clockwise around the higher one to the right to the next one and the one after that, then a ledge with a Flesh Binder, a pool, two big bullet am- mo pickups, a Gas Can, two plasma ammo pickups, and a missile/grenade ammo pick- up. Then have Julie jump to the cylindrical platform between the ledge and the center platform,then onto the center platform. (An option for the regular walkthrough is to take the speed run shortcut from batch 6 to the central platform, shoot the Flesh Binder of batch 7 from there, jump down to that ledge for pickups, then jump back to the central platform.) (By the regular walkthough method of following the water sprites, after they've led Julie to the last ledge, they fly up to the head of the statue of a woman on the central platform.) (On the center platform, have her use a Shell Shield to kill any Fire Birds, and use a Flame Thrower to kill two Soul Harvesters, which causes a pillar with a gold statue of a Shgliek to lower and a teleporter to appear near it between the legs of the large statue of a lady. There are six Health fruits and two Large Water Ampoules on the central platform. Have Julie go to the gold Shgliek and she stabs it with the Shgliek Hilt which she got near the end of "The Water of Purity." Have her use the teleporter a bit behind the gold Shgliek to get back to the We cemetery.) Regular walkthrough (Option: before moving Julie from her starting position, use the noclip code. Move her up and look around till you see a black box to the left of the rest of the setting. Have her enter the box to see the sky used for the mission. It looks like a rotating cylinder made of blood veins between two rectangular pic- tures of bloody tissue.) Have Julie turn around, get a big bullet ammo pickup and possibly use the pool and up to three Small Water ampoules, then go up the path, which looks like a spine, avoiding the small pointed things that look like ribs which repeatedly jab in at her path. Have her use an Uzi, XP-80, Rocket Launcher, or plasma shotgun to kill a Flesh Binder from a distance. When you hear the attack call of Firebirds during her run up the spine, aim the "camera" at the sky to have Julie hold up the Shell Shield for them to fly into and explode. At the first fork in the path, have Julie go right to get a Circle of Protec- tion Vial. Have her go back to the original path and continue upward, use an Uzi, etc., to kill a Flesh Binder, get a big bullet ammo pickup and a missile/ grenade ammo pickup, jump across the chasm, get a big bullet ammo pickup, a plasma ammo pickup, and a Gas Can, avoid the ribs, and kill a Flesh Binder. Have her go up a side path for a big bullet ammo pickup and a plasma ammo pickup then return to the main path. Have her kill a Flesh Binder and any Fire Birds that attack and go to the top of the path. (I've had Julie make her run up the "spine" quickly so she only ran into the first two Flesh Binders.) Quick Save--F6. Have her make a running jump across the last chasm and go through the door into a room. You might have her kill Happymasks but don't go out of your way for it--the orifice in the ceiling keeps dropping more Happy- masks into the room. Quick Save--F6. Have her run forward avoiding the large cogs that roll back and forth in slots in the floor across the hall, and while she does, have her use her Sling to throw a rock to hit the button on the other side of the room, which will allow her to go through the double doors which are just past the path of the cogs, and send her through those doors. Send her into a hall, which, for some reason, has a surreal blurry look, and have Julie use the Dual Uzis, XP-80, or Rocket Launcher to shoot the Flesh Binder at the other end of the hall or to the right of the other side of the doorway there. Send her through the doorway into a big room. Save the game. For the instructions for the platform jumping and the rest of the mission in the big room, see the parenthesized speed run instructions given above. Basically, just have Julie jump to each platform the water sprites fly to and use Quick Save (F6) and Quick Load (F9) as needed, or even just use the noclip code and send Julie to the three ledges with levers to pull, then send her to the center platform. (Option: you can use the noclip code, send Julie into the room of small cylin- drical platforms used for the part of the mission with a lot of jumps, send her counter-clockwise to the first ledge with a lever, then have her look at the un- derside of the second small cylindrical platform toward the center of the room to see a picture of Jeff K, one of Lowtax's characters on the comedy web site "Something Awful," with the words "HAXORED BY JEFF K!") http://www.ritualistic.com/games.php/fakk2/info-eastereggs.php http://en.wikipedia.org/wiki/Something_Awful WE CEMETERY (fourth and last time) (Speed run (Have Julie go down the stairs, jump off a ledge, and turn back to use the Flamethrower or Electrical Sword to kill a Soul Harvester, which causes a door to open across the plaza by the two big statues, then send her to that door. Cutscene: Julie enters the temple and there's an earthquake. Have Julie go to- ward the chasm that's in the middle of the room.) Regular walkthrough There's a Soul Harvester ahead across the plaza near the door of the temple by two big statues. Have Julie go down the stairs, go toward that temple, and the Soul Harvester teleports to somewhere near Julie to attack her. Have her kill it, which opens the door of the temple. Have her get any pickups it leaves behind and get any We Cemetery pickups ex- cept any she got the last time she was at the We Cemetery and that don't respawn (see the regular walkthrough for the first visit to We Cemetery). Send her to the door in front of which the Soul Harvester appeared. (I don't know the name for that temple. I'm guessing, from looking at the codes for maps, that it might be the Oracleway Temple, Oracle Temple, or We Temple.) Cutscene: Julie enters the temple and there's an earthquake--the temple is split vertically and the farther part goes farther away. Have her go toward the chasm in the middle of the big room. THE BRIDGE OF REASON (Speed run (Have Julie turn right, jump to the four branched walk, go ahead and make a 90 degree turn to the left, go to the end of the branch, and jump to the little round platform. Quick Save--F6. Have her jump down to the left to the sloped walk. I couldn't get Julie to jump that far. Have her go down the walk and across the bridge, jump past a Flesh Binder, get the Health Vial, run through the door just beyond that which opens by itself, go ahead on the walk, collect items, kill the Soul Harvester then another one, which causes a platform with a wheel to rise into view, and collect any pickups left in the area. (Have her turn--X--the wheel to cause the wall ahead to split in half verti- cally and each half to twist into a staircase. A ramp slides out horizontally to connect the door of a distant building to the top of both staircases. Have Julie ignore the two Flesh Binders that come from the near end of the ramp, have her go up either stairway, go across the ramp, have her use a plasma shotgun, XP-80, or Dual Uzis to shoot at the two Flesh Binders that are by the door that's at the end of the ramp, and, regardless of whether or not either Flesh Binder is killed, send her through the door without stopping.) Regular walkthrough (Option: before moving Julie from her starting position, you can use the noclip code, send her straight down till you see a black box ahead and to the left, and send her into that box to see a miniature version of the bowl and spires used for the outer parts of the setting of the mission. Above the bowl and spires are the red sky, sun, and two moons used for the sky of the mission.) Have Julie jump to the right to a four branched walk, jump to a little round platform for a missile/grenade ammo pickup and three Small Water Ampoules, then return to her initial position. Have Julie jump to the left to a four branched walk, jump to a little round platform for a missile/grenade ammo pickup and three mushrooms, go to the middle of the four branched walk and kill two to four Ghosts, then return to her initial position. There are three mushrooms by Ju- lie's initial position. Have her equip the Shell Shield and Electrical Sword and go down the slope to the bridge and back and kill three Fire Birds. Have her look up at them--when one swoops down at her, have her hold up the shield to let the Fire Bird blow itself up against it. Have her use the Electrical Sword to kill two to four Ghosts. Have her go down the slope to the bridge. It's made of 16 sections in eight pairs. Each pair has a right and left section. Each of the sections is at the end of a long beam. Periodically, the pairs quickly consecutively fall--the left section down to the left and the right section down to the right--then rise. Quick Save--F6. Have Julie jump to the bridge as it's about to be fully ris- en, run across the bridge dodging flaming missiles sent by a Flesh Binder at the other end, jump past the last section of the bridge onto the platform with the Flesh Binder, and kill it with Dual Uzis. (You might have Julie stand on the landing that's just before the bridge and kill the Flesh Binder with several Rocket Launcher missiles before crossing the bridge as shown in the screenshot at the next link. But remember to save Rocket Launcher and XP-80 ammo for the upcoming fight with Lord Tyler. (The Rocket Launcher has a little reticle and the Flesh Binder is far in the distance. Have Julie get the upper body of the Flesh Binder in the reticle, fire up to three shots, then only move her a bit to the side to dodge a flaming missile the Flesh Binder sends, then a bit back to put the reticle on the Flesh Binder to repeat as needed. It takes at least three shots to kill it.) Have Julie use the Shell Shield to kill three more Fire Birds. Have her get a Gas Can, two plasma ammo pickups, two large bullet ammo pickups, and a small bullet ammo pickup. There's a Health Vial in the area. Have her go through the door, get a missile/grenade ammo pickup, a Gas Can, two plasma ammo pickups, two large bullet ammo pickups, and a small bullet ammo pickup. There's a Large Water Ampoule and two pools which each have nine mush- rooms in the area. Have her kill a Soul Harvester which appears on the end of the walk Julie used to get to the area. After it's dead, another Soul Harvester appears on a little raised section across from the walk--have Julie kill it, too. Several moments later, a platform with a wheel rises up from the little raised section across from the walk. Have her turn (X) the wheel to cause the wall ahead to split vertically and each half to twist into a staircase. A ramp slides out horizontally to connect the door of a distant building to the top of both staircases. Have Julie kill the two Flesh Binders that come from the near end of the ramp. Have her go up either stairway. When she's partway up the stairway, you can have her use the XP-80 or a Rocket Launcher to kill one or both of the Flesh Binders at the door of the distant building. Otherwise, have her go to the top of the stairway, go across the ramp dodging flaming missiles, and have her use an XP-80, Rocket Launcher, or Dual Uzis to shoot at the two Flesh Binders that are by the door that's at the end of the ramp. Send her through the door. THE TOMB OF WE The speed run (part 5/6 at 6:56) and the regular walkthrough start out the same way: Have Julie go through a huge hall, a door, continue straight through a huge room, a door, and a huge hall with six pools. (Option: you can use the noclip code and send Julie to the right to see the room used for the final segment with the We. Near that is the setting used for the battle with Lord Tyler, who's already there stomping around, and the head of Gith, which keeps turning toward Julie unless you move her too high or low.) Send Julie through a door into the room of the We. There are six Health plants and two pools she can use as long as you keep her away from the We. Send her to the We to trigger a cutscene. Have her go toward the Heart of the We, which looks like a big crystal heart that's partly filled with water and hovering over the We: two motionless human- like beings who sit facing away from each other--each has a gray body with glow- ing blue veins, an elongated head, and six round glowing blue eyes. Cutscene: would-be god Gith, who looks like the bodiless hovering head of a cyborg, breaks the ceiling open and his head comes through it and hovers above. He tells Julie he still plans to take what is his (meaning the Heart of the We, which would empower him to take over Eden), and he has four Flesh Binders sur- round her. Gith uses the Heart of the We to turn the Flesh Binders into a res- urrected Lord Tyler, whom Julie defeated 30 years ago and who again threatens to kill her. Minor detail: when the Heart of the We first spins, before it turns into Ty- ler, you can move Julie around. (Speed run (Have Julie shoot Lord Tyler in the chest with the XP-80 from about halfway across the arena, use the Soul-Sucker on him when he falls to his knees, get across the arena and use the XP-60 to shoot him in the chest again, and his arm falls off. Have Julie use the Soul-Sucker on him and his Sword of Light flies off and becomes embedded in a nearby rock. Have Julie strafe around the front and sides of him with the Shotgun and he falls to his knees--have her use the Soul-Sucker on him. (He stands up and begins attacking from this and that spot in the sky--have Julie get pickups, go up the sloped rock to get the Sword of Light, and shoot Lord Tyler with the Rocket Launcher and XP-80. Lord Tyler returns to the ground of the arena and falls to his knees--have her use the Soul-Sucker on him. Have her use the XP-80, Rocket Launcher, or Shotgun on him till his Health, shown on the "BOSS" meter in the middle of the left side of the screen--is a sliver, then have her hit his upper body and head with the Sword of Light till he falls to his knees.) Regular walkthrough Lord Tyler attacks with the Light Sword in his right hand, and from his mouth and hands he sends Grenades that explode on impact. Tyler's Health is indicated by a bar labeled "BOSS" in the middle of the left side of the screen. Julie can use the two Water pools and eight Health plants in the area during the fight with Lord Tyler. She can get to each of the three Quest Item Vials on little rocks that hover around the main platform but it's risky since the jumping physics of this game aren't liable to be your favorite things about it. If you're going to try to have Julie jump for the Quest Item Vials, be ready to use Quick Save (F6) and Quick load (F9), especially to use Quick Save before the jumps for the Circle of Protection Vial, and remember she can't grab things to climb while she has the Green or Electrical Sword, FAKK Axe, Rocket Launcher, or any Big Gun except the Horn of Conjuring equipped. - Water Vial: have Julie jump to an octagonal moving platform, jump to a rock that lowers when Julie stands on it, jump to a rock that lowers when Julie stands on it and get the Water Vial, and jump to the main platform. - Health Vial: have Julie jump to an octagonal moving platform, jump to a rock that lowers when Julie stands on it, jump to a rock that lowers when Julie stands on it and get the Health Vial, and jump to the main platform. - Circle of Protection Vial: have her jump to an island with two Health plants--it doesn't lower when she stands on it, jump to a rock that lowers when Julie stands on it, jump to a rock that lowers when Julie stands on it and get the Circle of Protection Vial, jump to the previous rock that has risen to its previous height but now lowers again when Julie stands on it, and jump to the main platform. (There's an octagonal moving platform that travels near this Vial, too, but I wasn't successful in using it.) Be ready to have her move fast and switch weapons quickly. Have her shoot him with the chain gun of her XP-80, Rocket Launcher, or the plasma shotgun of her Over and Under Attack Shotgun. Try to keep her about halfway across the arena from him and have her dodge the Grenades. As an option to having Julie initially attack with heavy weapons, you can have her go to a safe place, such as behind one of the pillars or beneath the diagon- al fallen pillar, and create Vymishes with the Horn of Conjuring (hold down ei- ther mouse button) and they'll chase and attack him. You can stay a Vymish or two ahead of his ability to kill Vymishes with his Light Sword and bring his Health down. Try to get her close to him as he's about to fall to his knees so she can use the primary fire of the Soul-Sucker on him right away when he falls. Once he's damaged enough, he drops to his knees and attempts to restore his Health by using the Water ampoules that are around his belt. Whenever Lord Tyler falls to his knees, have Julie use the primary fire of her Soul-Sucker on his lower waist to drain his Water supply or he'll regain his Health and she'll lose the fight. The drained Water is added to Julie's Water supply. Lord Tyler then attacks with the chain gun of an XP-80 for a left hand, the Light Sword in his right hand, and he sends the green beam of the plasma cannon of an XP-80 a short distance from his mouth. He spawns Happymasks and Flesh Binders to help him attack Julie. When Julie kills the Happymasks and Flesh Binders, they may leave pickups, such as for Rocket Launcher ammo, behind. As he's about to fall to his knees a second time, Julie cuts off Lord Tyler's right arm and his Sword of Light flies away from him and gets imbedded into the spot where a nearby fallen diagonal pillar meets the broken top of a pillar. When Julie can take a break from the fighting, have her go up the diagonal pil- lar and get Tyler's sword. It makes it easy for her to kill the other enemies till she can use it on Lord Tyler. The Vymishes are more useful once Tyler loses his Light Sword. They keep him distracted and bring down his Health, which makes Julie's job easier and is kind of fun to watch for the variety. Otherwise, have her continue to circle strafe with the chain gun of the XP-80, Rocket Launcher, or plasma shotgun of the Over and Under Attack Shotgun. Either way, have her use the Soul-Sucker on him when he falls to his knees another time. Lord Tyler begins to attack from here and there in the sky--whenever he's hit, he drops from view and rises into another area of the sky. He attacks with the chain gun of an XP-80 for a left hand, and from his mouth he sends heat-seeking missiles that explode on impact. Have Julie attack him with the chain gun of the XP-80, if she has the ammo, or with the Rocket Launcher (although the missiles don't reach him as quickly as bullets). It's easier if you have Julie create a swarm of Vymishes that will even chase him into distant places in the sky to bring down his Health. When he drops from view, you can check which direction the Vymishes go in to see where Tyler will pop up next. Lord Tyler returns to land with a chunk of his lower right side missing and falls to his knees--have Julie run to use the Soul-Sucker on him. Have Julie circle strafe him with the chain gun of the XP-80, Rocket Launcher, or plasma shotgun of the Over and Under Attack Shotgun, or send more Vymishes after him, till his Health is a sliver, then have her attack his upper body and head with jumping swipes with the Sword of Light till he falls to his knees. A cutscene shows Julie shoving the Sword of Light through Lord Tyler's chest then using the sword to chop off his head. His body disappears leaving only the Heart of the We in its place. Gith leaves a Flesh Binder, Recruiter, and Soul Harvester to surround and kill Julie, but the We freezes Julie's three enemies. The We, who seem to be two beings who always say the same things at the same time, tell Julie she's awoken them from their slumber (although they still don't move, even to move their mouths when they talk), this is now her true home, and the power of the We re- sides in her. As Julie absorbs the Heart of the We, the power of the heart kills the three enemies Gith planted around Julie and it attacks Gith. Gith re- treats to his smaller spaceship and flies away. The We say they will protect their planet and tell Julie to return to her people in peace. Eden returns to normal and Otto ("Town Center," etc.), Balthazar (the gardener at "Julie's House" the first time, at "Lander's roost," and he looks the same as the guy who offered Julie a chance to show her skill with her Sling in "Eden Homes" and the man standing by the shed with a Water Vial above it in "Town Cen- ter," etc.), Angus ("Lander's Roost"), Alexis ("Eden Marketplace"), and Eon (""Town Center" and "Eden Underground") happily greet Julie and thank her. But Kerrie's husband Germaine St. Germaine ("Eden Homes") rushes toward them and tells Julie Gith kidnapped Kerrie ("Julie's House"--first time), Julie's preg- nant sister. Otto explains that when the hologram message ("Otto's Shop") referred to "lineage" (required to get the Heart of the We), it meant Kerrie and her unborn child, too. As long as Gith has Kerrie, he has a vessel for his anti-universe to be born--all Gith needs is the Heart of the We, which now resides in Julie. Eden can't be safe until Kerrie and her unborn child return. (It may be implied that Gith would try to have Kerrie, or eventually her un- born child, pass the four challenges of the We, but since Gith's smaller space- ship confronts Julie at the end of the game, it may more likely mean he'd use Kerrie and her unborn child to either try to blackmail Julie into giving him the Heart of the We or he'd try to lure her into a trap and take it from her.) Gith's huge planet-type spaceship appears overhead and Julie vows to rescue Kerrie (indicating that the developers of the game considered the possibility of a sequel). The developers thank you for playing. **** If you haven't played with the codes yet, you might try them now. You might Use "noclip" to see a couple of the Easter Eggs or give Julie all the weapons with "wuss" at the start of the game and see how much of it you can do differ- ently with the Horn of Conjuring and bodyguard Vymishes (don't use them for en- emy plants, Soul Harvesters, or Recruiters). You could try some of the things in the Mods section. The most popularly known type of mod for this game is the kind that makes Julie naked. Some of you might want to try the nude skins for Julie to have the lead character of your game to be a vastly resourceful naked lady. That seems more appropriate for the movie and magazine the game is related to, and she doesn't seem to have a prob- lem with chafing. Wraithchilde has supplied a variety of other kinds of mods for the game, too. I recommend that you make a set of save games, one for each mission, and de- lete the others or your "save" folder will get huge. I save a copy of that, my favorite mods, a folder of my screenshots (as mentioned in the Controls section, you can make JPEG screenshots with Fraps so your screenshot folder doesn't get huge), the patch, and my walkthrough in a folder for the game on an external storage drive. That way, I'll still have those things if I want to play the game years from now when many of those things have disappeared from the Inter- net. All done!

Leave a Comment

Your email address will not be published. Required fields are marked *