Grim Fandango [solve] ===================== ::Radon:: radon@myrealbox.com radon@gamebox.net ===================== GRIM FANDANGO ============= WALKTHROUGH ----------- Part One ******** REVIEWED PCZ #71, SCORE 90% Grim Fandango is a puzzle. In fact it's loads of puzzles stuck together with LucasArts' special adventure glue. Due to the non-linear nature of the game, they can be completed in various orders, and many can also be worked on simultaneously. Here are the bare facts. You decide. YEAR ONE HIRE DRIVER No big shakes. Simply go down to the garage and talk to Glottis. Convince him that he's not too big, it's just that the cars are too small. FAKE WORK ORDER Leave the building and investigate the nearby alley. Climb up the rope and into Don Copal's office. Change his answer machine to "Just sign it yourself!" then present Eva with the work order. She signs it, Bob's your uncle, and Glottis is your driver. REAP SOUL Don't fear the reaper. Simply get out your scythe, open that cocoon, and reap that soul. OPEN TUBE ROOM Stroll down to the festival and ask the clown for two dead worms. Take the uninflated balloons to the packing room and fill one with light material and one with dark; it's a bit like Araldite. Go up to your office and send them both down the tube. This gunks up the switcher, and the repairman appears. JAM DOOR OPEN Simply flip the deadlock while the door is open. It won't close properly and you can get in. INTERCEPT MESSAGE Pick up the deck of cards from your office. Use Eva's hole punch on one of the cards then insert it into the red tube to read the message. ESCAPE SHED Bang on the door until someone appears. Explain to the guard - who is actually Salvador Limones - that you hate your job and that you plan to take down the company. REPLICATE TEETH Go to Domino's office and get his gum shield by using his punchball. Go back to the shed and fill it with Fil-A-Dent from the machine. Now put it in your mouth and take the cast to the LSA headquarters. GET ON ROOF Steal a hunk of coral from Domino's drawer. Tie it to the loose end of the rope of ties and then toss the impromptu grappling hook onto the ladder. Climb on up. GET TO EGGS Get any inflated balloon from the clown and while you're there steal a loaf of bread. On the roof, bury the balloon in the bread at the birds' feeding hole. Wait for them to fall for your cunning plan then steal their eggs. Take them to the LSA. GET GLOTTIS' HEART Pick up a bone from the pile and throw it into the web. Hook your scythe onto it and let it snap back. Put the heart back in Glottis' chest. Please note, this is not a documentary. GET SIGNPOST When revived, Glottis will accidentally drive into the signpost, thus dislodging it. Pick it up and stagger around aimlessly for a bit. FIND WAY OUT Experiment with planting the signpost in the clearing. Follow its directions until it points directly into the ground. Walk or drive through the trapdoor and take the key to the dam. GET SHOCKS Change the pattern of the pumps by moving the wheelbarrow onto specific tubes. Get the pumps on each side to pump together. Wait for Glottis to climb up then flip the switch. BEAVERS Shank a left to the rocky outcrop. Throw a bone onto the river. As a beaver jumps to retrieve it, spray the mutha with the fire extinguisher. Repeat as necessary. If you need more bones, they're back at the spider's web. GET JOB After chatting with Celso, you need to talk to Velasco, who you meet after wandering off the ledge and falling into the water. Discuss Celso's wife, take the logbook, show it to Celso and then take his job. It's the least you can do. ---------------------------------------------------------------------------- --- YEAR TWO Things have moved on slightly, but there's still no sign of Meche. Walk out of the caf and down the stairs, triggering a cut-scene. Exhaust all conversational options with Velasco, and you should have some idea of exactly what you need. Here's how you do it. GET SEDATIVE At the casino, talk to Chowchilla Charlie about counterfeiting a union card. Take his VIP pass, go to the High Rollers Club and take a turkey baster from the kitchen. Go to the kitchen of The Blue Casket and use the baster to suck up some hookah water from the sink. SLIP SEDATIVE TO NARANJA Go to the scrimshaw parlour. Open the fridge door and jam it with the lettuce crisper; this will create a distraction, enabling you to poison Naranja's bottle of liquor. FAKE NARANJA'S DEATH Remove Naranja's dogtag. Go to the morgue and place it on a corpse. GET METAL DETECTOR This being an adventure game, you can't simply point out the blatantly obvious. You need a metal detector, specifically the one Carla is wielding at the Land Of The Living security gate. Get the gold flake liqueur from your bar, drink it and attempt to walk through the security gate. Keep pressing Carla about the metal detector until she flings it out of the window and into the giant kitty litter tray. Find it by waving your scythe over the turds until you hear a beep. Back at the morgue, give the metal detector to Membrillo. START STRIKE To get the Sea Bees to lay down their tools, you must help them to strike. Pick up Salvador's letters >from the desk near the mirror in the caf's office. Go to The Blue Casket and show them to the beatniks. They'll be so impressed that they'll lend you their commie book, which you can then give to Terry at the dock, enabling him to motivate the proletariat into action. Unfortunately he is arrested. FIND LOLA You need a lawyer for Terry, so talk to Nick Virago at the High Rollers Lounge. Attempt to blackmail him over his affair. When he nips off to talk to Maximillian, steal his cigarette case. It contains a key, which you need. Give the case to Carla and tell her it's a bomb. DECODE LENGUA The key opens the door to the lighthouse. Climb to the top and you'll find Lola. She leaves you a tile, which is used in Lupe's coat checking system. Swap the tile for Lola's coat. Rummage through the pockets to find a piece of paper that mentions a rusty anchor. FIND RUSTY ANCHOR Take the slip of paper to Todo, the scrimshaw artist. He recognises it as one of his designs. He looks in his binder and gives you a photo that Lola has hidden there. IDENTIFY PHOTO It's a photo finish shot from the kitty track. If you've been paying attention, you'll realise that the blimp signifies that it's week two of the season. Everyone is wearing kitty hats, so it must be Tuesday, and it clearly says week six on the photo. Enter these details into Charlie Chowchilla's fake ticket- printing machine and give the ticket to the 'good' Doug at the photo finish booth. He'll give you the photo of Nick and Olivia kissing. Show the incriminating photo to Nick and he'll get Terry out of jail, who will then get the Sea Bees to lay down their tools. Thank Christ for that. BRING GLOTTIS TO THE TRACK As well as being a drunkard and a dullard, Glottis is a compulsive gambler. While he's tinkling the ivories, simply mention the VIP pass and he'll be at the track before you can say "Monmore, hare's running". EMPTY CASK You need to get into the cask, but it's full of wine. If you try and drain it, Raoul will appear. When he goes into the pantry, shut the doors and stick the scythe in the handles. He throws a tantrum and is rendered unconscious by a can falling on his head. OPEN CASK At the kitty litter tray, there's a giant electric can opener. Use it on the wine cask and climb inside. Glottis wants more wine, so he comes into the kitchen and frees Raoul, who orders Aitor to take the empty cask down to the wine cellar. STOP ELEVATOR Get in the forklift and drive it into the elevator. Pressing the button takes you to the High Rollers kitchen, but on the way you should notice a secret floor. On the way up, if you drive the forklift forward the blades will catch on the roof of the secret floor, bringing the elevator to a halt. GET TO SECRET FLOOR The elevator is stopped but there's no way through. A lever on the side of the forklift operates the blades. If you raise them, you can get to the secret floor. Walk down to the end of the hallway where you find a suitcase. Try and leave the High Rollers Club and you'll come across Charlie Chowchilla, who finally gives you a union card. GET GLOTTIS OUT To board the ship, you need to stop Glottis gambling. At the High Rollers Club, find Maximino's office and talk to him about Glottis and his problem. It transpires that Glottis is gambling using credit secured on the Calavera caf, and that Maximino is prepared to let him do so while his credit is good. You therefore need to close down the caf. Go to the caf office, and operate the dodgy roulette machine. The chief of police doesn't take too kindly to losing and orders the club to be raided. It is closed down, so Glottis has no credit and is thrown out of the High Rollers Club. Everything is in place and a life on the high seas beckons. Tune in to discover what fate awaits Manny Calavera and his trusty sidekick Glottis in the second and final instalment of our Grim Fandango walkthrough, available in next month's PC ZONE, on sale Friday 12 February. YEAR ONE Hire Driver Convince Glottis that he isn't an obese moron. Fake Work Order Change the answer machine to get the work order signed. Reap Soul Use the scythe to reap a soul. Open Tube Room Fill the two balloons with packing material. Jam Door Open Flip the deadlock to stop the door from closing properly. Intercept Message Use the perforated card to intercept a message. Escape Shed Escape from the shed by badmouthing the DOD. Replicate Teeth Twatting Domino's punchball causes his gum shield to fall to the floor. Get On Roof With the ties in place, you can get on the roof. Get To Eggs The balloon bursts, frightening the birds. Get Glottis' Heart Glottis will soon have his heart back. The tit. Get Signpost Once Glottis has dislodged it, you can pick up the magic signpost. Find Way Out When correctly positioned, the sign will point downwards. Get Shocks Flip the lever to get the shocks. Beavers Douse the flaming beavers with the fire extinguisher. Get Job Show Celso the logbook, then take his job. YEAR TWO Get Sedative Pick up this useful turkey baster. Slip Sedative To Naranja Pull out the lettuce crisper to jam the fridge door open. Fake Naranja's Death Toss the dogtag onto one of the corpses. Get Metal Detector Drink the gold flake liqueur to set off the alarm. Start Strike Show the beatniks Salvador's letters, then borrow their book. Find Lola Talk to Nick Virago in the High Rollers Club. Decode Lengua Give the tile to Lupe, the cloakroom attendant. Find Rusty Anchor Show the slip of paper to Todo, the scrimshaw artist. Identify Photo It's race number six, week two, and a Tuesday. Obviously. Bring Glottis To Track Mention the VIP pass, and you won't see Glottis for betting slips. Empty Cask Shut Raoul in the pantry using the scythe. Open Cask Open the cask with the can opener, then hop in. Stop Elevator Get in the forklift and drive. Get To Secret Floor Use the lever to operate the forklift blades, gaining access to the secret floor. Get Glottis Out Fix the roulette to upset the chief of police, who shuts down the casino. PART TWO ******* Can you do the Fandango? You can now... As we explained in Part One of our walkthrough last issue when we took you through the first two years, Grim Fandango is essentially comprised of puzzles. We've provided the basic puzzle solutions, and the order in which you attempt them is fairly arbitrary; some can even be worked on simultaneously. Good luck, and tell them we sent you. YEAR THREE Escape Port Hit the button on the far left of the room to pull up the oceanside anchor, and the red button on the far right of the room to pull up the dockside anchor. Then: 1) Grab the levers near the middle of the room and turn to the right - you should get a shot of the ship away from the dock. 2) Put down the levers and hit the dockside anchor button to drop it. 3) Grab the levers again and turn to the left - you should now get a shot of the ship next to the dock with the dockside anchor down. 4) Put down the levers and hit the oceanside anchor button to drop it. 5) Grab the levers again and turn to the right - you should get a shot of the ship away from the dock with the oceanside anchor hooked onto the dockside anchor on the ocean floor. 6) Put down the levers and hit the dockside anchor to pull it up; you'll see the two anchors hooked together come up on the dockside. 7) Use the scythe on the anchors: this will hook them onto the porthole. 8) Hit the oceanside anchor to pull both anchors along the bottom of the ship, which tears it in half. 9) Grab the levers again and pull back to put the engines into reverse. Get to Light Talk to Chepito, the gimp with the lantern. As soon as he tries to leave, look at his lantern and grab it. Turn towards Glottis, who will take Chepito and his lantern. Sneak on Sub Walk along the crater to the far side, where there's a barnacle-infested rock. Walk around the rock until Chepito gets stuck in the barnacles. You'll end up at the front of a large underwater building. Walk inside the elevator airlock. Walk straight out of the elevator, then turn right along the walkway, past the big vault door, and into the Ashtray Room. Walk through the other door, into Domino's Room. Find Gun Meche is smoking a cigarette and using a stand-up ashtray next to her desk. If you move the ashtray slightly, she flicks ash onto her stockings, which she then removes and flings into the bin. Take these to Chepito, who will trade them for a gun. Give the gun to Meche. Get Power Chisel To get Meche out of the vault, you need Chepito's power chisel. Talk to the angelitos; tell them that you really want to help, and when they ask why you don't come into the cage with them, tell them you don't have the tools. One of them will throw a tiny hammer at you. Give it to Chepito. Open Vault Use the power chisel on the door jam of the vault, which exposes the tumblers. Spin the wheel clockwise until the top tumbler's flat spot lines up with the door jamb, then spin it anti-clockwise to line up the second tumbler, then clockwise to line up the third tumbler, then counter-clockwise to line up the bottom tumbler. Then use the scythe on the tumblers to lock them into place, and pull the door handle to open the door. Open Secret Vault Close the big door to the outside, and you'll see a gold electric terminal on the back of the door. Touch this with the scythe and it completes an electric circuit, opening a secret door into a secret vault, where Meche is. Escape Secret Vault Poke your scythe at the sprinklers. Turn the sprinkler system valve. If you turn it off, you can see the water seep away into the floor. Take the broadaxe from the front vault, drag into the back vault, and drop it onto the area where the water drains away. Get to Anchor Climb up onto the huge crane and drive it over to the other side of the island. Get off the crane, go down the conveyor and then past the lever into the next room. Go past the anchor, where Glottis is working on the Lamancha, which is hanging on the Edge of the World. To drag it up to the beach, go back to the crane, drive it back to the beach, drop the crane onto the beach, get off the crane and use the power chisel on it to detach it from the chain; this lets the chain and boom fly loose, wrecking the boom, leaving only the chain. Drive the crane back to the other side of the beach. Let the chain down, get off the crane and walk down the conveyor. Make sure that the conveyor is moving away from the surface of the water (flip the lever if necessary) and the chain will head towards the anchor. Go back to the lever and flip it so that the conveyor is moving towards the water surface; the chain will pull away from the anchor but will start coiling up on the conveyor. Flip the lever again so that the conveyor is moving away from the water surface; the coiled chain will move towards the anchor and hook onto it. Go back up to the crane and pull the chain up. Get Past Coral They've got a ship now, but they need to find a way to get past the big coral reef that's out in the deeper water. Glottis figures those huge crushers would work. Get back into the crane and drop the chain onto the crushers then pull it back out. It rips the crushers out of their sockets and Glottis rigs them to the front of the Lamancha. Domino Kombat Domino returns all of your attacks with force and you keep getting thrown down. Use your scythe on the eye of the octopus, which makes it swim away. Domino gets really mad now, pushes Manny down again, and starts yelling at him. Then the Lamancha comes cruising up, with its big set of crushers in front. Simply sit back and watch. YEAR FOUR Find Fuel Walk all the way to the bottom of the temple and open the coffin. Bruno throws the coffee mug full of packing material at you and stomps off. The packing material can be used as fuel, since it's explosive when mixed with the magnesium fire extinguishers, which the mechanical demons have. Prove Fuel Put the coffee mug on the mug rack in the kitchen. Takes a clean rag out of the drawer, dip it into the barrel of oil outside the kitchen, then put the oily rag in the toaster. The mechanics come in and put it out with their magnesium fire extinguisher, which hits the coffee mug full of packing material and sends it flying around the kitchen at top speed. The mechanics now know what they have to do. Diffuse Domibomb Go to the Scrimshaw shop and get the liquid nitrogen from the cabinet. Go to the docks where Velasco is still hanging around. When he hears that the Lamancha has been found, Velasco takes off in search of it. Take the ship-in-a-bottle and go to the Blue Casket kitchen, where there's a huge barrel full of coffin-shooter mix. Fill up the bottle, and give it to Glottis, telling him it's "Lumbago Lemonade". Glottis loves it, so much that he goes to the Blue Casket and drinks the whole barrel of it, and throws his guts all over the floor of the garage. Pour the liquid nitrogen on the floor and it freezes over. Now you can diffuse the bomb. Antagonise Florist You need to get the florist out of Hector's tower so you can convince him to work for the good guys. You can use Hector's note (the one where Hector threatens to come sprout Manny himself) to scare the florist. You need a way to get the note to the florist. First give the note to the carrier pigeon hanging out at the new LSA headquarters. Then take the photo of the dead agent out of the bin and show it to the pigeon, who immediately takes off in search of the agent in the photo. The agent's body is still in the florist's office, so the pigeon goes right to the florist. Find Florist The florist, Bowlsley, runs off through the sewers, but he leaves a trail of sproutella that leaked >from one of the cans. Pick up the severed arm left behind from the agent that Salvador chopped in half, then go down into the sewers and up one of the ladders to a corridor, where you can climb another ladder and get to the backstage area of Johnny Thunder's musical review. Climb up some scaffolding and find a grinder. Stick the severed arm in the grinder, then take the grinder with the severed arm in it and go back to the sewers where the sproutella trail starts. On the way there, take the remote control for the Bone Wagon from Glottis. Grind some of the arm onto the sproutella, where it sprouts into a trail of baby tears that you can actually follow. Glottis follows in the Bone Wagon. Get to Florist Manny and Glottis follow the trail to a store front of a flower shop, where the figure Bowlsley must be. They're about to emerge out of the sewers, when the big sewer monster, a huge white alligator demon that they've been hearing suddenly appears out of nowhere, blocking their path. Use the remote control that you took from Glottis to jack up the Bone Wagon, then drive forward towards the alligator demon, which just pushes it back. Jump onto the ledge, walk over to the ladder and start climbing down towards the store front. At a certain point on the way down the ladder you get chased back up by the alligator demon. Go down the ladder just far enough to get the alligator demon's attention, then lower the Bone Wagon onto it with the remote control, thus trapping the albinizod. Get Gun Manny can get into the florist's shop now, but Bowlsley is still freaked out and thinks that Manny has been sent by Hector to kill him. Bowlsley has a mental problem, where the contradictions between his life as a florist and his afterlife as a corpse that hates flowers have driven him mad. Bowlsley used to have a flower shop in real life and is now trying to replicate it. There's a little bell on the inside of the shop door, but it's covered in tape. Use the scythe to remove the tape. Leave the shop and come back in. The bell will ring, turning on a switch in Bowlsley's head so he thinks he's a florist again. Manny asks for a can of sproutella and a gun, and the florist gives it to him happily. Disguise Face Now Manny needs to meet up with Meche in Hector's casino, but he won't go up there without some sort of disguise. Manny can get to the sewers underneath the theatre, where Johnny Thunder's Musical Review is playing. Climb up the ladder from the sewer, where a couple of Thunderboys are talking. If you ask them about joining up they say you missed the audition. There's a pot of coffee nearby, and some scaffolding that you can climb up above the Thunderboys. Take the pot of coffee, climb up the scaffolding, and pour the coffee onto one of the Thunderboys, ruining his make-up and his budding Thunderboy career. Go down the stairs backstage where they do the make-up, and they ask if you want to be a Thunderboy. Manny re- emerges with his brand new Thunderboy make-up. Get Fancy Clothes Manny can go into the casino now without fear of being recognised, so he goes in and finds Meche hanging with Chowchilla Charlie at the slot machines. Meche says that Hector is having a party upstairs in his tower and they'll need to get some party clothes to sneak into it. The one- armed agent is also there, and has chosen to disguise himself in a trenchcoat while riding a unicycle. The one-armed agent is wriggling his way into the slot machines and grabbing all the money inside. Manny needs to find a way to get Charlie away from his slot machine so he can get his clothes. Meche has a toga sheet that she's been trying to use on Charlie to convince him to go to an imaginary toga party, but she hasn't had any luck getting him away >from the slot machine. He says he'll leave when his slot machine pays off. Throw the sheet on top of Charlie and then get the one-armed agent to come to Charlie's slot machine and do his trick. The money comes out, Charlie thinks he's hit the jackpot and agrees to go to the party with Meche. He goes into the bathroom and changes out of his suit and into the toga sheet. Manny can now go into the bathroom and change into Charlie's suit, and he and Meche head towards the elevator to go upstairs. Get Upstairs The elevator demon won't let anyone upstairs unless they can answer a personal question about Hector LeMans. The answer to the question is actually the last keno number that shows up on the big keno board in the casino. Just tell him this number and the demon lets you go upstairs to Hector's. Impress Hector Celso and his wife are at Hector's. Hector has been trying to convince them to buy a Number Nine ticket, but they have decided to be frugal and not spend their money on this. Convince them to spend the money on the tickets by telling them about your danger-fraught travels. They go to Hector and tell him they've changed their minds; he asks them why, and they point to Manny. Hector then offers you a job. Jump Buildings Hector has jumped onto the kicking leg of the giant neon lady. He manages to jump to the next building, spilling the contents of his suitcase in the process; he hangs on the ledge of the building for a few seconds, then falls to the street below. The motor powering the neon lady's kicking leg burns out under Hector's weight; her leg is now stuck, pointing down. Manny could slide down the leg but it ends too low for him to get onto the next building. Her arm is resting on a cracked cement gargoyle. Use the arm-in-the-grinder on the crack in the gargoyle to sprinkle some ground- up bone into the crack, then dribble some sproutella out of the sproutella can you got from the florist. The flowers and shrubbery break open the gargoyle, dislodging the giant neon lady's hand, causing the entire structure to fall backwards. Now the end of her leg is high enough for Manny to slide down the leg and jump to the next building, grabbing the suitcase full of tickets. Counteract Sproutella Manny's been shot with a sproutella dart; he can't do anything until he finds a way to counter it. Use the liquid nitrogen you're still carrying from Rubacava on the wound to freeze it up. Get Gun From Trunk Now Manny needs to get the gun that's in the trunk of the car to shoot Hector, but he doesn't have the key. Talk to Sal, who explains that the key is on his sprouted body. Open up the suitcase full of tickets and one, apparently belonging to Sal, floats out and towards his head. Pick it up and take it to the meadow behind the greenhouse, where it will be drawn towards Sal's body. Use the scythe on the plot of ground below the hovering ticket, where you finds Sal's body, and the key to the trunk of the car. Sprout Hector Hector is holed up in the greenhouse and there's no apparent way to get at him. There's a water tank nearby that Hector uses to water the plants in the greenhouse. Take the sproutella gun and shoot the water tank with it. The sproutella from the gun mixes with the water in the tank, and then it all goes into the greenhouse where it sprays down onto the plants, and onto Hector, killing him. Serves him right, the dirty bastard. Escape Port 1 The red button controls the oceanside anchor. Escape Port 2 Use the scythe to hook the anchors to the boat. Get To Light Grab hold of Chepito's lantern and turn to Glottis. Sneak On Sub Walk past the rock and Chepito gets entangled in the barnacles. The tit. Find Gun Meche slips off a stocking. Easy, tiger. Get Power Chisel Talk to the angelitos about their tiny tools. Open Vault Lay into the vault door using the power chisel. Open Secret Vault Use your trusty scythe to create a short circuit. Escape Secret Vault Watch where the water drains away, then drop an axe on it. Obviously. Get Past Coral Use this crane to do loads of clever stuff. Get To Anchor Go at it with the power chisel. Get To Anchor 2 Here's Glottis. Domino Kombat Stab the octopus in the eye, you daft twat. Domino Kombat 2 This is the last you'll see of Domino. YEAR FOUR Find Fuel Open the coffin and Bruno throws a mug at you. Prove Fuel The mechanics put the fire out. Diffuse Domibomb The Bone Wagon has a bomb attached to it. Diffuse Domibomb 2 Glottis throws his ring up violently. Antagonise Florist This is the note that must be sent to the florist. Find Florist Help yourself to a spare arm. Find Florist 2 Use the bone grinder on the sproutella to follow Bowlsley. Get To Florist Trap the demon using the remote control. Get Gun Your trusty scythe comes in handy once more. Disguise Face Help yourself to coffee. Disguise Face 2 A couple of ponces mincing about talking rubbish. Get Fancy Clothes Throw a sheet over Charlie Chowchilla. Get Upstairs The answer is behind you. Impress Hector Use your salesman technique to flog a ticket. Jump Buildings Fill that crack. Counteract Sproutella Liquid nitrogen saves the day. Get Gun From Trunk The Talking Heads reform. Sprout Hector Shoot the water tank and it's all over.