Grim Fandango Complete Solution: ------------------ Robert Readman AKA Killjoy Submited the following info Email (Robert_Readman@Hotmail.com) Grim Fandango is a huge game and one which deserves more than a cursory walkthrough. Below are the solutions to every puzzle in the game. Some (particularly in Year Two) may be worked on in various orders and many require a couple of puzzles to be completed before you progress. Think long, hard and laterally before using our solution and whatever you do, explore the conversations that are on offer. There are some magical moments in there which dont directly affect the plot but flesh out the story. Game on. YEAR ONE - EL MARROW You need to get Glottis to be your driver, so you can get to the mass poisoning in the Land of the Living. He will agree if you convince him that he is not too big, but that cars are just too small. The poor sap. But Glottis cant fit into the car, so get a work order by fooling Eva, Copals secretary. Climb up the rope to Copals office, and change the intercom message to 'Just sign it yourself'. When you take the order to Eva, she will sign it and you are on your way. Once you get to the restaurant in the Land of the Living, youre a bit late and theres only a twitching cocoon in the corner. All you have to do is use the scythe to open it and out will pop a certain Bruno Martinez. Once Martinez is dispatched, youll need to pinch a premium work order. To get into the tube switcher room on the ground floor, youll need Brennis, the repair man, to open the door. To do this, youll need to block the machinery with two sabotage messages from your own office: get two worms (uninflated balloons) from the clown, and fill one with the light packing material and the other with the dark packing material from the ground floor hosepipes hanging down. Send them both down the tube in Mannys office and they will burst and clog the tubes in the switcher room. Now Brennis, keen fellow that he is, will come to fix the switcher; but he wont let you in while hes working and he will lock the door when he leaves. To get around this (and if youre stuck here, dont be too surprised) you have to turn the latch while Brennis is working inside the tube delivery room. When he leaves, the door will stay open. Now you need to stop a work order flying through the tube. For this you will need a card from the pack in Mannys office, but you will need to punch it with Evas holepunch on her desk so it will let air through the tube. Voilà! One choice work order, and its off in the motor with the ever-ready Glottis. Oops. You need to get out of Glottis shed, but apologising to the guard wont help a bit. If you declare your intentions of destroying the company, however, the guard will set you free because he is secretly Salvador Limones, the leader of the LSA. Who would have thought it? To get away from the LSA, you need to give them your teeth... but a cast of them will do, so use Dominos mouthpiece from above the punch glove in his room with a squirt of Fil-A-Dent and stick it in your mouth. Youll also need to get on the roof above the ledge to get the pigeon eggs. Use the green coral from Dominos office with the rope as a kind of grappling hook, throw it onto the ladder and up you go. To scare away the pecking pigeons, youll need a balloon (inflated, this time) from the clown and a loaf from the stall next door. Bury the balloon in the hopper under a pile of breadcrumbs, and when they pop the balloon the pigeons will fly away. Take the eggs to Salvador and Eva, and you will be shown out of town. Glottis soon has an accident and requires you to retrieve his heart back >from the spider-web. Take as many bones as you can from the pile (for later) and put just one on the web. Hook the scythe onto the bone and stretch the web back like a catapult... when it snaps back, it will propel Glottis heart over to where he is sleeping. Just stick it back into his chest, and he will revive. Leave via the car into the room with the signpost - its a tricky one as you have to find the secret exit but all the trails lead back to the clearing. Take the signpost which Glottis ran over and plant it anywhere in the Navigation Room (the room with the trails leading from it). You will notice that, wherever the signpost is planted, it will always point to a spot in the centre of the room. When youve worked it out, plant it there and a door will open up. To get the pumps from the trees in the Tree Pump Room, you need to synchronise the pumping on each side by moving the weights on and off the pneumatic tubes. If you do this right and turn on the harmonic balancer, the tree shakes down and the pumps can be used to make the big shock-absorbers needed for the Bone Wagon. Of course, you can have some fun with Glottis here. This one requires patience. Now, a problem with Flaming Beavers. For this trick youll need some more bones from the pile by the web and a fire extinguisher. Stand under the rocky outcrop by the river of tar, and lure the beavers, one by one, off the outcrop by throwing a bone onto the river. When the beavers leap, give them a burst with the fire extinguisher. The little darlings will then sink, cold and hard, to the bottom of the river. Once youre in Rubacava, youll bump into Celso at the Rubamat. From here, you now need a job, and luckily Celsos will do. If you show him the log-book from the dockmaster Velasco, hell leave to try and find his sweetheart, leaving you his mop so you can take over his job. And on that menial note, Year One ends. YEAR TWO - RUBACAVA Once you go out of the café, a cut-scene starts which ends with you talking to Velasco again. Exhaust all the available conversation strings or you will miss out later in the game. You need to get on board the ship, and the best way to do this is to ensure the sailor Naranja doesnt. You need to find a Mickey Finn with which to spike his drink, but talk to Chowchilla Charlie first and take his ticket machine, then talk to him about getting him a fake union card. He will ask you to get the suitcase from the High Roller club - you do this much later. Go there anyway, and pinch a turkey baster from the kitchen. Go to the Blue Casket and suck up some of the dirty hookah-pipe water from the sink. Naranja is at the scrimshaw parlour getting some tattoos done. To distract Todo and Naranja, jam the door of the refrigerator (in the next room) open by opening the lettuce crisper. This energy drain will slow down Todos drill, so you can nip in and spike Naranjas bottle with the wacky water. To fake his death, simply take off his dog tags and stick them on a corpse in the morgue. When Membrillo, the coroner, finds them, he will pronounce Naranja dead. Only he wont, because the dull doctor cant find the tags. He needs a metal detector; luckily Carla at the Land of the Living Security Gate has one. To persuade her to give it to you, drink the gold-flake liqueur from the bar, go through Carlas security gate and, when it goes off, she will take you into the back room for a thorough going-over. Keep asking her about the metal detector, and eventually she will hurl it out of the window in frustration. There are some wonderful moments here if you keep talking to her. Go outside, and you will find it in the giant cat litter box. Wave your scythe over the box to locate the detector by its beeping, and then you can give it to Membrillo. Once he finds the tags, he will call the Police Chief, who in turn will call Velasco. Velasco will now offer you Naranjas job - providing you can get some union credentials. You need to start some insurrection among the SeaBees. Take the letters from the desk in the café office to the Blue Casket. Show them to the beatnik chin-strokers, and if you ask them about their book - 'Labor Revolt Made Easy' - they will give it to you. Give the book to Terry down by the docks. Unfortunately for him (and you), just as hes about to down tools he gets dragged away to jail. It all gets complicated now. Go to the High Roller and speak to Nick Virago; he will refuse to help you get Terry out of jail, so you need something to blackmail him with. Remember that photo Lola took of him and Olivia? For the time being, just take the case which he leaves behind on the table - it has a key in, but you cant get it out. Take it to Carla, tell her its a bomb and she will blow it up. Bingo: one key. The key opens the lighthouse door; youll find Lola at the top, but shes nearly dead. Shell leave you a tile with 22 Lengua inscribed on it. Take it to Lupe, and shell give you Lolas coat (the tile was a coat-check receipt, you muppet), which, if you search, contains a slip of paper reading Rusty Anchor. Take it to Todo the tattooist, who recognises it as the name of his most famous design. In his binder, there is a photo along with the Rusty Anchor design. Its not the one youre after, though: that one is at the photo booth. To get that one, you need to print a false ticket using the machine from Charlie, with the details of the race in the photo you already have. Confused? You will be. The race number is in the photo itself: six. The airship in the picture, Manny remembers, crashed in the second week of the racing season and, since all the spectators are wearing kitty hats, it must be Tuesday. Print off a ticket with this information, and give it to the good Doug at the photo booth, who will give you in return the photo of Nick and Olivia kissing. Give the other photo back to Doug. Show the photo to Nick, and he will spring Terry from the jailhouse. Terry will get the SeaBees to down tools, and then you can grab them. Now you need to get down the service elevator in the High Roller. Youll need the drinking prowess of Glottis to empty a cask, which you can get inside, and get sent down the elevator by Aitor. To get Glottis there, you need the VIP pass from Charlie. Then, while he is drinking in the lounge, wait in the kitchen until Raoul comes in to get a new cask. Shut him in the pantry by closing the doors and jamming them with your scythe. Glottis will get impatient, come into the kitchen and see away an entire cask. Good man. To get into the cask, you need the big electric can opener >from the kitty stables. Once youre inside, Glottis will open the pantry and free Raoul. Aitor will then send the cask, with you inside, down to the cellar. To get to the level in between the kitchen and the cellar, drive the forklift into the elevator and drive forward when you see the secret level. The forks will catch and the elevator will stop. Then raise the forks to widen the gap, slide through and find Charlies suitcase, which he asked you for earlier. If you look inside, youll find tickets for the No 9 train, but when you leave the club, Charlie will collar you, take the suitcase and give you the fake union card. Mental. Roll on Year Three. YEAR THREE - THE CORAL MINES To get the ship out of port, once you are in the engine room, you need to perform a series of actions. There is an invisible button in the far left of the room which will pull up the anchor on the ocean side. The red button on the right side will pull up the dock side anchor. With me so far? There are levers in the middle of the room which, when you turn to the right, will prompt a shot of the ship moving away from the dock. Put down the levers, and press the red button again to drop the dock side anchor. Grab the levers again and turn to the left, then press the hidden button to drop the ocean side anchor. Grab the levers again, and you will see that the ship is away from the dock, with the anchors hooked together. Put down the levers and hit the dock-side anchor button to pull it up, then use the scythe on the anchors to put them onto the porthole. Hit the ocean side anchor button to drag both anchors along the ship, ripping a gash. Grab the levers once more to put the engines in reverse, ripping the ship in half. Its dark beneath the waves, so you need Chepitos lantern. Talk to him, grab his lantern, and proceed towards the glowing Pearl. To distract the octopus, walk around the crater to where Chepito will get stuck in the barnacles. The octopus will grab him and go into the yellow submarine; you will follow and be taken for a magical mystery tour to an octopus garden, beneath the waves. Sort of. Walk into the building, and use the elevator air lock. Walk out, take a right, past the vault door, into the ashtray room and then into Dominos room. When you wake up in the foremans office, go and talk to Meche in the ashtray room. You need a gun, so do the obvious thing: move Meches ashtray slightly, and she will flick ash onto her tights. When she dumps her unwanted nylons in the bin, pinch them and take them to Chepito. He will trade them for a gun, which you can then give to the bare-legged Meche. To get Meche out of the awkward situation she got herself into, you need a power chisel, and again, Chepito is your man. If you talk to the angelitos about helping them, and say you dont have the tools, they will give you a tiny hammer. Chepito will accept this for the chisel, which you can use on the door of the vault. However, this only exposes a set of tumblers. To open the door, spin the wheel clockwise to line up the top tumblers spot with the lock; anticlockwise for the second, and so on. Use the scythe to lock the tumblers in place, and pull the handle to find... no Meche. Hmm. If you close the door, youll see an electrical terminal on the back. Touch this with the scythe, and a secret door opens. Meche is in this secret vault. To get out again, touch the sprinkler with your trusty scythe. Turn the valve on, then off and you will see water drain away. Take the axe to the back vault and drop it on the dark square by the valve. This will smash the floor tile and reveal the pipe through which the water was escaping. It is also your escape route. Youll need a ship to get off the island. Take the crane to the other side of the island, go down the conveyor, then past the lever and the anchor to find Glottis working on the Lamancha. You need to get the Lamancha up to the beach, so take the crane back to the beach and use the power chisel to detach the crane from the chain. Take the crane back to the other side of the beach and let the chain down - the conveyor will move the chain to the anchor. Go back and flip the lever to make the chain pull away from the anchor and start to pile up on the conveyor. Flip the lever once again, and the coiled chain should hook onto the anchor. Go back to the crane and pull up the chain, anchor, ship and all. To get through the coral reef, use the crane to drop the chain onto the crushers which Glottis spotted. Pull it back out, and the crushers will be ripped out of the machinery. The trusty Glottis will do the rest. When it comes to the duel with Domino on the sub, Dom will block all your attacks. By now, you should know you have to be lateral about this - use the scythe on the octopus eye to make it swim away madly. Dom will push you down and shout a lot. Meanwhile, the Lamancha comes along and the crushers deal with Domino... A gruesome end to Year Three. YEAR FOUR - NUEVO MARROW Much fresh weirdness brings Manny to Glottis side at the foot of the temple stairs. You need some rocket fuel, so go right to the bottom of the stairs to find... our old friend Bruno Martinez. Take the packing material he throws at you, which can be used as fuel when mixed with the demons magnesium fire extinguishers. To prove the fuel works, put the mug in the rack in the demons kitchen. Take a rag from the drawer, soak it in oil from the barrel outside, then stick it in the toaster. When it catches fire, the demons will use their fire extinguishers, which squirt onto the mug. The mug whizzes around violently, and the demons will quickly realise the fuels viability. Back in Rubacava, you need to defuse the domino bomb which is linked to the Bone Wagon. To do this you will need the powers of Glottis remarkable digestive system, but first go to the Scrimshaw shop and get the liquid nitrogen. Then go to the docks and idly mention to Velasco that you found the Lamancha, whereupon he will dash off and you can pocket his ship-in-a- bottle. Then go to the Blue Casket kitchen and fill up the bottle with the dodgy cocktail in the barrel. While you are here, chat to Olivia and arrange to take her back to El Marrow. Return to the lock-up and give the bottle to Glottis. Hell drink the lot, then run off to the Blue Casket and, frighteningly, drink the whole barrel. When he returns, casually mention something unpleasant and he will promptly evacuate his stomach all over the floor of the garage. Use the liquid nitrogen on the pavement pizza and it will freeze, allowing you to safely drive off in the Wagon. Great to be back in El Marrow, right? Only now its Nuevo Marrow, and things have changed somewhat. You need to get Bowlsley the florist on your side, and the first step is to use the note from Hector to scare him. Give the note to the carrier pigeon, and show it the photo of the dead agent from the trash can. It will then fly off to the florists. In order to follow Bowlsleys trail of sproutella, youll need a strong stomach: take the severed arm from the LSA HQ and go down into the sewers. You cant follow the trail just yet, though: find the sewer entrance to the backstage area of the theatre, and take the grinder. Go to the start of the sproutella trail, and pick up the remote control for the Bone Wagon from Glottis on the way. Grind some of the arm in the grinder, and it will sprout into a trail of baby tears. Follow the trail, and Glottis will follow in the wheels. To get around the alligator demon, descend the ladder until you have its attention. Then, using the remote control, lower the Bone Wagon onto it, trapping it. Go into the florists, and, after youve freed the bell on the door, re-enter. The ring of the bell will jolt Bowlsleys frazzled brain into thinking hes a florist again, and he will happily furnish you with sproutella and a gun. To get a disguise for Hectors casino, return to the theatre and chat with the Thunderboys. In order to join their ranks, take the coffee up the scaffolding and pour it onto them. When you next ask them, they will agree, since one of their number is unable to continue. They will give you a make-over, Thunderboy style, and you are ready to go to the casino. In the casino, talk to Meche, and get Charlies suit. To do this, throw the sheet over him and get the one-armed agent to enter the one-armed bandit, and release the coins. Charlie thinks hes won, and agrees to go to the party with Meche. Hell change into the sheet/toga in the bathroom, and then you can put on his clothes and head for the elevator with the lovely Meche. To get upstairs, the elevator demon wants to hear the last keno number that came up on the board in the casino. To impress Hector, you just need to convince Celso and his wife to buy Number Nine tickets from him. Then you will have his attention, and he will offer you a job... and before you know it, youre trying to blow him away. To dislodge the neon womans grip on the gargoyle, use the grinder to grind some bone into the crack in the gargoyle, and then add some sproutella from the florists can. Slide down the leg, jump to the next building and pick up the suitcase full of tickets. Once youve been shot by Hector, use the liquid nitrogen (from Rubacava, remember?) on the wound. Then open the suitcase and follow the floating ticket - it indicates where Sals body is buried. Dig him up with your scythe and youll find the key to the trunk of the car where you will find the gun. To kill Hector, shoot the water in the tank: this will rain down on Hector and kill him. And that is the end. Sit back and enjoy the last cut-scene of the Eighth Underworld.