Goblins 3 Von: "Gary Harris"
This solution is copyright, it may be freely distributed as long as the copyright notice below remains intact. ©1999 Philip M Reynolds Part 1: The Ship Take the golf club then go over to the toolbox and feel in it twice to get a pepper pot and plunger. Go to the top of the rear deck and untie the knotted rope, this will lower Chump the parrot stuck in a jar. Use the golf club on Chump to free him from the jar, he flies out but ends up stuck in a hole in the deck. Go over to Chump and use the plunger on him to free him. Now go over to the hook screwed to the wall and use the coin on the screw to free the hook, get the hook and use it on the loop at the end of the rope hanging over the hole in the deck. Switch to Chump and have him lift weight at the other end of the rope, switch back to Blount and take the umbrella. Move Blount onto the hand at the front of the ship then switch to Chump have him jump on the plate to the left of doorway to catapult Blount up to the tooth. Switch to Blount and take the tooth, have Blount jump down and go over to the barrel at the rear of the ship, use the umbrella on the hole in the barrel then use the tooth on the rope to cut it and drop to the next level. Part 2: The Idol Take the umbrella and use it with the leftmost hot air vent, look through the fissure and after this go over to Herkules at the left of the screen and hit him with the golf club, move over to Gromelon and also hit him with the golf club. Take the bread then go over to Mac and use the coin, while he's distracted, hit him with the golfclub. Put the bread into the helmet and use the golf club on the bread to create some crumbs, take the crumbs then go over to the springy rock beside the idol and stand on it to be catapulted to the rock behind Banzai. Move behind Banzai and put the crumbs down the back of his collar, hit him with the golf stick while he's distracted then take the shield and the hand and go over to Kendo. Use the hand on Kendo and while he's looking at the hand, hit him with the glof club. Put the shield on the branch in front of Zembla then move round to the rock behind Zembla and use the pepper on him. Get the club and move Blount in front of Django, switch to Chump and move him to the rock beside Django, use Chump on Django to annoy him then switch to Blount and grab Django's tongue when he sticks it out. Go over to the ladder and use the club to repair it, go up the ladder then switch to Chump and use him to annoy Punky. While Punky is holding his arm out, switch to Blount and have him push the rock onto Punky to complete the level. Part 3: Death Move the cursor around the screen until you find the matches, move Blount over to them and take them the find a rough spot above Blount and use the matches on the spot. Blount will move their and light the matches lighting the area. Now you can see go over to the bat and talk to it, take the ladle and go over to the writing on the wall and use the ladle on the writing to get some blood. Put the blood into the bottle held by the pirate, then go over to the end of the scythe and take the end to break it off. Use the piece of scythe to open all of the Wisp's den's, then go over to the skull on the wall and open it, the blue wisp will go into the skull. Go over to the pirate and use the matches to set light to his wooden leg, this attracts the yellow wisp. Go over to the clown and cut the tube to the flower with the piece of scythe then get the tube and get the spectacles from the clown. Go over to the skull and use the spectacles on it then close the skull and open it again, take the blue wisp then go over to the burning wooden leg and use the tube on the leg to put out the fire. Get the yellow wisp then go over to the bowl and put the blue and yellow wisps into it. Go over to the green hand and take the cork then place the bottle of blood on the pedestal to attract the red wisp, put the cork in the bottle then get the bottle and go back to the bowl. Use the ladle to take out the blue wisp, a button will appear in the writing on the wall so go down and push it, this releases the mirror, get the mirror and return to the bowl, put the blue wisp into the bowl then go over to the hand and put the mirror into it. Go back to the bowl and remove the blue and yellow wisps with the ladle, put the red wisp in the bowl then go over and talk to the vampire. Use the piece of scythe on the vampire to replace his missing tooth then put the blue wisp in the bowl and go over to the skull on the wall and get the spectacles. Move over to the other skull that has appeared and use the spectacles on it then go back to the bowl and put the yellow wisp into the bowl. The bolt of light from the bowl will be reflected around the room and back into the bowl to complete the level. Part 4: Country side and Inn Take the dolomite and the pretty stone, move Blount onto the lever of the trap then switch to Chump and have him try to take the meat, this catapults Blount onto the castle. Lift the princess' roof and talk to the princess then move down to the thorn patch at the bottom of the screen. Put the dolomite on the thorn patch then talk to the knight. Go over to the haystack next to the burning farm, take the hay and use it on the water basin below the skull. Go back to the fire and put it out using the wet hat sponge. Take the pitchfork then go over to the trap and get the meat with the fork. Go over to the skull and put the fork into the nostril of the skull. Enter the Inn and take the spoon, put the spoon on the stone then enter the crack below the cage to come out on the table. Take the sugar then get into the mug on the table to come back out through the crack. Switch to Chump and move him onto the hand of the customer in the back room. Then have Blount talk to the customer and then give the piece of sugar to him to have Chump catapulted up to knock loose the leash. Enter the opening again and get another lump of sugar, return through the mug, get the leash then switch to Chump and move him onto the end of the spoon. Have Blount drop the sugar on the other end of the spoon to catapult Chump onto the shelf. Take the sugar then move Blount up next to captains arm, switch to Chump and have him use the paprika tin to start sneezing. Switch to Blount and have him hold the meat into the dust to change it to spiced meat. Give the pretty stone to Korin and then go back outside. Put the coin into the ear of the skull cave then put the memorum into the basin. Put the spicy meat onto the fork and the dragon will attempt to eat it, the dragon will then drink from the basin and regain its memory and be in Blounts debt. Get the coin from the ear of the skull then go back into the Inn. Throw the plunger at the cage with Othello inside then throw the leash at the plunger then climb up the leash and talk to Othello. Give the coin to Othello and he gives you a key, go down and use the key on the door below the cage. Use the Dragon on the den and it will return and give Blount a banknote before flying off. Get the key again then climb back up to Othello and give him the key to get back the coin. Have Blount go over to the book beside the Captain and talk to him, give the note to the Captain and he gives Blount a letter, get the letter then talk to Korin. Go round to Korin's sword and look into the knob on its hilt where Blount sees Wyonna in the fortress and you now take control of her. Part 5: The Fortress Have Wyonna move behind the little animal and pull the spikes from its back, then move her over to barrel behind the tower and take some gunpowder. Move her down to the foot of the robed skelleton and take the stick. Use the stick on the flint to knock it loose and reveal Ooya the magician, go down and get the flint then use the flint on the pan pipes of the Inca to break them. Get one of the small pipes then hit it with the flint to make a flute. Switch to Ooya and move him to the rock behind the small animal. Switch back to Wyonna and give the flute to the Inca who plays it and attracts a condor. Have Ooya jump onto the Condor and he retrieves his bag from Fourballs, switch back to Wyonna and get the flute again. Go down to the conquistadors remains and use the stick on the helmet, get the helmet then go over to the tree on the right of the screen and hit the bark with the flint. Use the helmet to catch some glue the go back to the broken pipes and take a pipe. Use the powder on the pipe then use a fuse on the pipe and finally use the glue on the pipe to produce a stick of dynamite. Use the flint on the stone behind the dynamite to light it then throw the dynamite at the brick on the tower. The dynamite sticks to Wyonna's hand and goes off, Make another stick of dynamite, light it and throw it again at the brick this time it blows a hole in the tower, make another stick of dynamite, light it and throw it at the beam on the tower. Make another stick of dynamite, light it and throw it at the rock at the bottom of the screen, to reveal a bamboo plant, switch to Ooya and have him cast a spell on the bamboo to make it grow then switch back to Wyonna and take the bamboo, put the bamboo in the hollow and make a big stick of dynamite from it. Throw the dynamite at the window then get another bamboo from the plant, Wyonna will have no fuses left at this point so switch to Ooya and have him cast a spell on the skull of the conquistador to make it grow hair then have Wyonna get the hair to have more fuses. Make a big stick of dynamite, light it, and throw it at the wall, then make another big stick, light it and throw it at the door, make a final big stick, light it and throw it at the grate. Move Wyonna to the rock just below Fourballs and have her talk to him, he then turns her into a butterfly and the scene changes back to the Inn and you are Blount again. Leave the Inn into the town Part: 6 The Town, Store and Lab As you enter Chump is grabbed and dragged into the store. Speak to the nanny then go up onto her roof and use the umbrella on the hole to repair, go back down and speak to the nanny again and she gives you a hot water bottle for fixing her roof. Move back up to the Boucassier egg and use the hot water bottle on it to hatch it then go back down and enter the Store. Go over to the shopkeeper and give him the coin then the letter, take the Boa Boa Egg and the key from the table at the bottom of the screen then move over to the moon stone lamp on the wall and use the key to open it. Blount now turns into a werewolf, go back over to the shopkeeper and talk to him again. Take the spaghetti from the floor behind the shopkeeper then open the pot on the window ledge to free Chump. Jump on the sofa so that a spring pops out then go up to the cupboard above the sofa. Take the cupboard to throw it down onto the floor, now move Wolfy up onto the shelf above the cupboard and he jumps off smashing the cupboard. Feel in the smashed cupboard to get a hammer then jump onto the spring on the sofa to get up to the shelf above. Use the hammer on the Gidouille to knock free a horn then jump down and take the horn. Use the hammer on the shopkeeper and he drops the coin, take the coin then leave the store and Wolfy turns back into Blount as he leaves. Go over to the lab door at the other side of the town and push the doorbell twice then enter the lab. Use the right hand to pick up the Boa Boa egg from the table and put it on the hot water bottle so that the egg hatches. Pick up the piece of egg shell and put it in the mortar then take the pestle from the left table and use it on the shell to create a powder. Take the powdered shell and it is put on a board on the floor. Switch to left hand and turn on the faucet, switch back to right hand and get the water then put it in the kettle. Take the spaghetti and put it into the cold water in the kettle then take the lighter from below the kettle and use it on the heater under the kettle to cook the spaghetti. Take the cooked spaghetti and put it in the triple mixer. Take the horn and put it on the ashtray, take the lighter again and use it on the horn to burn it then get the burnt horn and put it in the triple mixer. Get the powdered shell and put it in the mixer then switch to the left hand and switch on the mixer. Switch back to right hand and take the growth elixir, use it on the snake to prove that it works then put each of the three ingredients into the mixer again. Switch to the left hand and switch on the mixer then switch back to right hand and take the growthixir, put the elixir in a bottle on the shelf then leave the lab. Use the growthixir on the bud in the pot then switch to Fulbert the snake and have him climb the stem. Fulbert scares the young lady into dropping a letter, have Blount get the letter then have Fulbert climb the stem again to scare her into dropping a flower. Quickly switch to Blount and catch the flower. Use the letter in front of the mirror twice to read the Wingelixir recipe on the back then go up to the Boucassier chick and use the growthixir on it. Return down to the road and go over to the plant beside the store and use the growthixir on the plant. Have Blount use the lever on the wall to lower a cannon ball then switch to Fulbert and move him next to the lever, switch to Blount and move him onto the cannon ball the quickly switch to Fulbert and have him jump onto the lever. Blount will be carried up onto the roof, have Fulbert climb the plant then move to the gap between the roofs. Move Blount to the gap then have Fulbert bridge the gap and move Blount across him, get the shoe sole. Move Blount back across Fulbert, if Fulbert has moved just put him back, then have both Blount and Fulbert go down the chimney to get back to the road. Enter the store and Blount turns into Wolfy again, have Fulbert press the button to lower some meat into the trapdoor. Switch to Wolfy and use the hammer on the trapdoor, take the bone then have Wolfy lift the night stand, quickly switch to Fulbert and have him move the soap. Switch back to Wolfy and take the soap, now have Wolfy hit the chest with the hammer, feel in the hole to get a decoy then leave the store. Blount becomes himself again, go back into the lab and put the flower into the still. Light the burner under the still with the lighter then take the water and put it in the kettle. Take the sole and put it into the kettle then light the burner under the kettle with the lighter. Take the bone and put it in the mortar, take the pestle and use it on the bone then take the boiled sole and put it in the mixer, take the bone powder and put that in the mixer and then take the floriane extract and put that in the mixer. Switch hands and turn on the mixer, switch back and take the speedixir then put it in a bottle on the shelf. Now leave the lab and move both Blount and Fulbert onto the roof of Nannys house. Have Blount drink the speedix then switch to Fulbert and have him bridge the gap between the roof and the bell, quickly switch to Blount and have him use the decoy on the bell, then cross back across Fulbert and go over to the Boucassier on the nest. Touch the Boucassier to attract its attention then quicky run down to the street below and position Blount on the grate to catch the feather that falls from the Boucassier. Go back into the lab and put the memorum into the still, light the burner under the still with the lighter then put the feather into the ashtray and light it with the lighter. Put the feather ash and the tears of joy into the tri-mixer then take the water and put it in the empty bowl, take the soap and put that in the bowl to make soapy water then take the coin and use it on the fan to start it. Quickly take the key and use it on the soapy water then use it on the fan to blow a bubble which lands in the mixer. Switch hands and turn on the mixer then switch back and take the wingixir, put the wingixir in a bottle on the shelf and your have completed this level. Part 7: Clouds, Foliander, Colossus' face Take the knife and a sand bag the put the sand bag into the gondola, cut of a ballast bag with the knife to knock out the ram then cut of another so that the basket is level with the platform on the island. Now go over to the fishing line on the centre island and use the golf club on it to make a fishing rod. Go over to Ooya and talk to him then go over to the pump on the right hand island and use it to make a small balloon. Switch to Ooya and when the balloon reaches him use it to drift to the island with the tuft, have Ooya cast a spell on the tuft to change it to a giant. Switch to Blount and have him use the pump to make another balloon, switch to Ooya and as the balloon passes have him use it to drift to the left side of the screen. Have Ooya cast a spell on the grey rock to make a bridge back to the giants island then go to Foliander. Have Blount use the telescope and you will see colossus fire the catapult, switch to Ooya and move him onto the shovel beside the catatpult once he has been loaded onto the catapult, switch to Blount and press the bottom button on the catapult until the arm is at it shortest length then go over to the telescope and use it. Ooya will be catapulted across to the cheese. Switch to Ooya and cast a spell on the cheese to make a worm pop out then switch to Blount and go over to the catapult press the lower button untill the arm is in the middle then move onto the shovel to be loaded onto the catapult. Switch to Ooya and go over to the ship painting on the wall above colossus, cast a spell on it and colossus will fire the catapult sending Blount over to the cheese. Switch to Blount and use the fishing rod to catch the worm then go over to where Ooya is and use the fishing rod to get the telescope. Go back to the Clouds and use the fishing road at the hole in the clouds to catch a sawfish then use the telescope on the spec to see Bizoo frozen there. Use the fishing rod on the cloud to the left of the giant to drag over the giants head then switch to Ooya and move him over to the giants island. Switch to Blount and have him use the pump to produce another balloon then quickly move him over to the giants island and switch to Ooya. Have Ooya grab the balloon when it gets close enough then switch to Blount and use the knife on the cloud to make it rain. The giant will sneeze and Ooya will be blown over to the island with the geysers, move Ooya onto the taller of the two holes at the back of the island then have blount use the lower of the two geysers to propel Ooya over to the island where the balloon is. Move Ooya into the balloon basket then have Blount put two sand bags into the basket so the Ooya can get to the island where the spec is. Have Ooya cast a spell on the spec to release Bizoo then have Blount take Bizoo and return to Foliander. Use the loader controls on the catapult to load a rock then use the catapult control to set the arm to its longest length. Switch to Ooya and cast a spell on the ship painting so that colossus fires the catapult, the rock will knock of colossus' helmet. Switch back to Blount and use the sawfish on the column holding up the hammock, Blount will now be trapped in a cage. Switch to Ooya and cast a spell on Blount, his shadow will come to life and you will have control of this from now on. Switch to the shadow and go up to the robot, talk to the robots shadow then go over to colossus and use Bizoo on him, you are now Bizoo on Colossus' face. Have Bizoo use the loose tooth and take out the tooth-pick then move him to the top of the scar. Then have him use the tooth pick on each of the fleas as they appear to knock them out the last flea should be the father flea, once Bizoo has go rid of all the fleas have him look in the right eye as you are looking at the screen, to see a grain of sand. Use the tooth pick to prop open the eye then go into the left ear to push the sand out of the eye. Enter the right ear to come out at the nose and pull the nose hair to make a tear appear in colossus' other eye. Push the sand onto the tear to have it carried down to his collar. Enter the right ear again and pull the nose hear then have Bizoo get on the tears to be carried down to the sand. Push the sand again then leave colossus' face. Have Blount's shadow get the sand then go down and use it on the catapult, switch to Ooya and have him cast a spell on the ship picture to have colossus fire the catapult which then explodes. Have Blounts shadow get the gear that flies out and go up to the robot, use the knife on the robot then put the gear in the hole and the robot starts working. Get the pollen that appears at the robots mouth then go down to Colossus use the pollen on colossus and you are back wit Bizoo on his face. Move Bizoo to the end of the nose and he will be flicked up, quickly move him back to the end of the nose and this time he'll be flicked up to the forehead. Get the pollen then take the tooth pick from the eye and put it into the nose. Put the pollen into the right ear then jump onto the end of the collar to force the pollen into colossus' nose he then sneezes and you have completed this level. Part 8: Queen and King You are now with the Queen and back as Wolfy, talk to Xina and when the bodyguard appears hit him with the hammer and get his pistol. Talk to Xina again and when you kiss her Mrs Pythie will cover her eyes, take her magic wand while her eyes are covered. Have Fulbert climb up the candlestick to knock down the candle then switch to Wolfy and take the candle. Move both Wolfy and Fulbert through the door at the right of the screen and they will re-appear at the left side of the screen, position Wolfy to the left of the colonnade under the box then have Fulbert climb the colonnade to dislodge the glasses, switch to Wolfy to catch them and then while Wolfy is juggling with them quickly switch to Fulbert go back through the door and position Fulbert on the flagstone below and to the right of Wolfy so that when Wolfy drops the glasses Fulbert cushions their fall. Move Wolfy back through the door and have him take the spectacles and then go over and use the spectacle to get the onion at the bottom of the screen. Move Fulbert onto the plate on the table, then have Wolfy use the Veggies, Wolfy will hit the plate and send Fulbert flying hitting the chandelier and setting it swinging. Have Wolfy grab the left chandelier and he will swing across to the shelf above the fireplace, get the fennel then jump down and go over to the candle holders. Put the candle in the centre holder and use the magic wand on it, get the candle and put it in the left holder and use the wand on it then get the candle again and put it in the right holder and use the wand on it again, the mouth of the fountain will now open. Enter the fountain to arrive at the kings. Give the hand to king Bodd, then use the onion on Iron Head to make him drop the axe, take the axe then go over to the candle holders and use the wand on the centre one, use the wand on the right one and then use it on the left one to open the fountains mouth. Use the fennel on Rock Steady then move over to the chair under the right hand chandelier, have Fulbert climb Rock Steady's spear to start the other chandelier swinging then have Blount use the other chandelier to swing across to the shelf above the fire place. Move Blount over to the cage and talk to Wyonna the butterfly then jump down. Take a plate from the table then give the pistol to Tibo, move over to the right of the king and give the magic wand to the buffoon. Move Fulbert over to the left of the cockroach motel then have him look into it, cockroach will jump out and the king will start hitting it with the slipper, quickly switch to Blount and give the plate to the buffoon who will start spinning it on the wand. Tibo will now fire the pistol and knock the slipper out of the kings hand, quickly have Blount go down and take the slipper before Rock Steady picks it up. You may have to try this a few times until you get the timing right. Speak to the Buffoon to get back the wand then use the coin at the fountain to get back to Xina. Move Fulbert onto the plate then have Wolfy use the Veggies, Wolfy will hit the plate and send Fulbert flying hitting the chandelier and setting it swinging. Have Wolfy grab the left chandelier and he will swing across to the shelf above the fireplace, go over to the pot and use the axe on the pot to give it to the man hiding inside. Move Fulbert to the bottom of the candle-stick then have Wolfy jump down from the shelf and move him next to the fire place. Have Fulbert climb the candle-stick and he will knock the skull loose and it will hang swing from a thread, quickly have Wolfy move into the fireplace and various heads will pop out all around the room, the man in the pot will pop out and throw the axe severing the thread and letting the skull drop to the floor. Have Wolfy get the skull then give the slipper to Xina. Go back into the fountain to return to king Bodd, give the skull to king Bodd then leave through the exit to complete this level. Part 9: Chessboard & Book room Go into the Book room, move Fulbert up to beside the spiders web then move Wolfy beside the pile of book below the web, have Fulbert touch the web to divert the spider then quickly switch to Wolfy and move him to the drawing book. Move Wolfy into the book to get a piece of chalk then move him over to the page of numbers. Move Fulbert to the pile of dust and have brush it off, switch to Wolfy and have sniff the dust so that he sneezes and blows the numbers off the page. Have Wolfy collect all the numbers then move him next to the spider that has the number 9, switch to Fulbert and move him to the moonlight scenery, have Filbert cover the moon and Wolfy will change into Blount and scare the spider off who also drops the 9. Switch to Wolfy and get the horse then move down and get the nine then get the ink brush and go over to the sculpture book. Have Wolfy enter the book to get a compass then move to the sheet of paper in front of the book and use the compass on the paper to make an 8, get the 8 then put all the numbers except the 0 into the ink bottle. Have Wolfy jump on the geometry book three times until the arrows fall off then get the arrows and move over to the open book. Use the arrows on the hole in the tree and a bowman will pop out and join Wolfy. Turn the page and click on the tower, then use the brush in the bottle then use it on the page to draw a path, click on the tower again and when the knight comes to the bottom of the page use the horse on him to get the knight. Turn the page again and use the brush on the page, use it a second time and a mandolin drops from the book get the mandolin then go over to the ruler propped up against the shelf and use the axe on the ruler, get a wooden block then go across to the painting of the wagon with the broken wheel. Use the brush on the wagon to draw an ox to pull it then use the coin on the wagon to replace the broken wheel, after the ox has pulled the wagon forward get a marble block and the coin then go back to the chessboard. With the right hand get the compass and use it on the marble block, then get the hammer and switch to the left hand get the chisel that's near the block use it on the block then quickly use the hammer on the chisel to make a rough wolf piece, with the right hand get the wolf piece and use it on the paint pot then get the brush and use it on the killer piece to finish the killer. Get the chalk and use the chalk on the wooden block, then get the hammer and move it over to the wooden block, switch to left hand and get the chisel near the wooden block and use it on the block. Quickly switch to right hand and use the hammer on the chisel to make a rough piece then get the rough piece and use it on the paint pot then get the brush and use it on the lover piece to finish the lover. Get the balls with both hands so they juggle them, the hands will drop one ball which will crack the piggy bank, get the coin and use it on the piggy bank and a rat will pop out. Get the large mandolin with the right hand then play the strings with the left hand and the rat will be frozen. Have the right hand take the lover and it will place him on the board then take the killer and he will be placed on the board, next take the rat and place him on the square diagonally to the right of the chaperone and this will scare the chaperone off the board. Move the knight from his square to the centre square of the row between the lover and the killer, next move the bowman diagonally forward one square then back two squares so that he is between the knight and the lover when he fires from here he will kill one of the lancers. Move him so that he's between the lover and death and he will kill the other lancer now move him forward between death and the executioner and he will knock the key down from the tower. Move the lover diagonally across to the square with the mandolin then get the small mandolin and use it on the lover, after he's played his tune move him onto the square with the key and he'll enter the tower. Move the killer to the square with the lever and he'll push it getting rid of the executioner. Move the knight so that he lands on the square to the right of the king and he kills a soldier that appears there then move him to the square to the left of the king an he kills a soldier there, leave him there then move the bowman so that he is diagonally in line with the square to the kings right and so that his arrow lands on the square next to the king. Now move the killer onto the square with the axe and he kills the king completing the level. Part 10: Mirrors & Brain Have Blount put the egg into the mirror of time to produce a chicken then put the chicken into the passage and quickly switch to his reflection and take the chicken. Put the chicken in the thinning mirror then put in the passage and quickly switch to Blount and take the chicken. Have Blount put the chicken into the small hole to set the small hand of the clock. Now have Blount has to put the chicken into the fattening mirror twice. Pass the chicken to Blounts reflection through the passage the have his reflection put in in the large hole to set the large hand of the clock, the clock will now go off and the demon will wake up. Have the reflection put the chicken into the thinning mirror then put it in the passage, switch to Blount and take it then put the chicken in the mirror of time to change it into a hen then use the hen on the fattening mirror. Go to the brain and move both Wolfy and Blount to the glass case at the top centre of the screen, have Wolfy hit the cabinet to break it then have Blount press the button in the cabinet, keep pushing the button until the face of colossus appears on the screen. Switch to Wolfy and hit colossus to dislodge a grain of sand then have Blount get the sand. Move Wolfy down to lever below the railway track and have Wolfy use the lever until the points on the track will send the truck towards the lake, now move both Wolfy and Blount into the railway truck so that they both end up beside the lake. Have Wolfy jump into the lake and loads of eyes will appear in the lake, switch to Blount and use the grain of sand on the eye near the red stone and a fish will rise up in a bubble. Now move Blount onto the red stone then up beside the truck move Wolfy beside the lever then have Blount enter the truck, Blount will pop the bubble and the fish will float over to the middle of the screen, quickly have Wolfy use the lever until the points will take the truck straight on then move up and into the truck he will fly through the air and catch the fish which will carry him to the left side of the screen. Have Wolfy hit he decoy to dislodge it then move him into the well then into the doorway to get him back near the lake. Now switch to Blount and have him use the sand on the eye again to create another fish. Move him onto the red stone the up beside the truck, switch to Wolfy and use the lever to have the points go to the lake then move him up and into the truck, once he's back at the lake quickly move him onto the red stone and back to the lever then use the lever so the truck goes straight on, switch to Blount and move Blount into the truck so that he will be carried across to the decoy then get the decoy. Move Blount through the well and doorway back to the lake and use the growthixir on the plant bud beside the wall. Now use Fulbert on the plant and he will climb up and press the button near the window causing a block to appear. Move Blount up to the window and use the decoy at the window to call a small dragon. Go down to the dragon and use the growthixir on it to make it grow then use the decoy on the fence and the dragon will burn it down. Go to the puddle by way of the doorway and use the decoy on the puddle, the dragon will then boil away the water. Take the key and go over to the box via the doorway and use the key on the box to open it, feel in the box to get the ointment. Have Blount get on the dragon which will carry him up to the pile of grain use the fat hen on the grains and then have Blount take the grain of folly. Go back to the mirror room and give the grain of folly to the demon. Move both Blount and his reflection over to the mirror at the left of the screen then have Blount use the ointment on the mirror, quickly switch to his refection and use the extract on the mirror then switch to Bount and walk into the mirror to complete the level. Part 11: The Gods Have Wolfy talk to the positive pole then go down and take the thread of time that falls down. Use the axe on the gate to destroy it then use the hammer on the wall to get rid of that as well. Ring both doorbells, I found that if you press the red one first this usually works best, as quickly as possible then jump onto the chain that the hands pull out of the water to dislodge the score from the positive poles hand. Take the score then put the score into the spring of bitterness, ring both doorbells as quickly as possible then jump into the basin when the hands pull the chain to get two scores. Put the yellow score onto the stand of the angel then put the red score on the stand of the demon, use the hammer on the cloud then use the coin on the halo. Move down to the two notes and use string of time on them then quickly ring the two doorbells and the hands will come out and tie the two notes together and you have completed the game. ========================================================== Cheers, Gary. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Gary Harris EMail: firstname.lastname@example.org WWW: http://fly.to/jetjockey ICQ: 827286 PGP Public Key available