Freddi Fish - Kelp Seed Mystery Walkthrough: ------------ In this game the character must solve a dilemma. To do so, they must often first have to collect certain items. Most of the time you must get other items first. But the connections between items can be quite hard to understand. That's why I made these tips to tell you what to do. Like with all games, the game is different each time you play for variety's sake. A start or end add-on is before or after the main part of the game. This game has an end add-on. A mini-game is a game you play that has no effect on the main game. To use items, click the item and hold your mouse button and drag the item to the obstacle or character you want to use it on. Press spacebar at any time in any game to be given the option to quit, restart, use options or resume. In Freddi Fish your inventory is in bubbles at the bottom of the screen. To exit you must press the spacebar and click on quit to leave the game. Grandma Grouper's kelp treasure is gone! If Freddi can't find it soon, all the fish will die! First grandma grouper gives Freddi a peanut butter and jellyfish sandwich. Go left (click when the mouse becomes an arrow) to Freddi's pal Luther who wants to swim a loop-de-loop. But he keeps hitting rocks and eventually he hits one so hard a bottle with a note falls down. It is the first of four bottles which tell you where the next one is. Click it to hear the clue again. Before I tell you where the bottles can be, let's learn where the different places are. Sometimes when I say up I mean into the background, not straight up. From where you are now, you can go left. Then you can go up/right to the junkyard, or left again. Here you can go left to the volcano, up/left to the three caves, or down into the deep canyon. From where the bottle was you can also go right. Then you can go up/right to Herman the crab and continue to the king's castle, or right. You will soon come to Mrs. Halebut, and continue right to a place near the beach. Go up/right to the beach or left to the shrimp net. If you go left again you'll get to the old whale bones. Got that? You may want to go around for a while to memorize the place. Bottle 2: --------- If this bottle is near the beach or at the old whale bones, you can just take it from there. But if it's at the volcano, you'll need 4 purple sea urchins to open the gate in front of the volcano. Where are they? One is at where the first bottle is, one is near the junkyard, one near the beach, one at the volcano, and one at the castle. From the place near the beach, you can get a wooden board. Then go to Mrs. Halebut and click on her to pull her out of the cave. She will explain that her guppy Gabby is stuck in the cave. When you go inside, you find him stuck under a rock. Use the wooden board on him to free him and the grateful Mrs. Halebut gives you a sea urchin. That's more than enough. Bottle 3: --------- If this bottle is in the junkyard you'll have to get the bone from the old whale bones. (Click the one that isn't partly in the sand).Then use it on the dogfish in the junkyard to satisfy him and make him swim away. Then you can get the bottle. If it's in the deep canyon, get the key from the shrimp net on the ground. Then go to the beach and use it to free fiddler crab. He will be grateful and give you his fishing pole. Then go to the deep canyon and click on the bottle and Luther gets it, but then drops it into the deep canyon. Go down into it, but Freddi can't get the bottle because a viper fish guards it. Instead, use the fishing pole to get it. Bottle 4: --------- If it's in the king's castle, get the bone from the old whale bones and use it on the dogfish, then go down/right deeper into the junkyard. Get the clock and give it to ray at the shrimp net. He gives you the super-duper-pooper-poly-gizmo. Use it on the shrimp net and it holds it open. Go inside and click the oyster with the pearl. It will close and switch with other oysters, so follow it closely. When they ask you where it is, click the right oyster. If you are wrong, they'll do it again. If you're right, you'll get the pearl. Then go to the castle and give it to king crab. He gives you the bottle in return. If the bottle is at one of the three caves, get the purple shell from the cave Gabby is in and then give it to Herman, who can't sleep because his shell glows. He gives the glowing shell to you. Head for the three caves, and give the peanut butter and jellyfish sandwich to Eddie the eel. After he swims away, go into the correct cave, and use the glowing shell to light it up. Get the last bottle! End add-on: ----------- The last bottle tells you to go to the sunken ship. When you get there, go onto the deck to find the kelp treasure behind a window. Go inside the ship and take the top/right hole. Get the crutch there (somewhat hidden in the center of the screen) and give it to the orange guy outside the ship. He gives you a mandolin. Go to the bottom of the ship and use the mandolin on the shaking door. The pirate who comes out needs another musical instrument, so he trades it forVoila! A crank handle! Use it on the window and go inside to find the kelp treasure. You'll enjoy the ending! Mini-games: ----------- These are fun activities that have no effect on the real game. There are three mini-games. They are: Theaterhere you watch funny performances. Click the curtain to start an act. Find it left of the volcano (where you get the bottle) Starfish mathNear the junkyard click on the yellow starfish to start. Choose how hard you want the problems to be, the answer them one by one. There's no penalty for mistakes. Click Mr. Starfish again to stop. Feeding timeRight of the beach you find this arcade game. Move your mouse to move Freddi. Click to throw a jellyfish bit. You have an unlimited supply of jellyfish. You have to throw the jellyfish so they hit the animals to feed them and make them run away. If they reach Freddi they eat a whole bucket. If they get three buckets the game is over. After a certain number of animals are fed the round is over. This is the only time you can leave. You must quickly click the flashing arrow. Later there are more animals and they get faster. Especially hard are the snails that dodge the jellyfish (keep trying to hit them and eventually they usually swallow one) and the blue fish that come very fast. The harder animals are worth more points. It's funtry it.