Flying Heroes HINTS AND TIPS Written by OHMCS110 Join Venture with Illusion Softworks and PTERODON 19th May 2003 Version 1.0 *********************************************************** CONTENTS: 1. OHM's Overview 2. OHM's Disclaimer 3. OHM's Permission Letter 4. OHM's Gameplay FAQ's 5. OHM's Hints and Tips 6. OHM's Game's Cheat 7. OHM's Credit 8. OHM's FAQ Collection *********************************************************** 1. OHM's Overview: ------------------- "OHMCS110 is back! After for about 1 year stop written FAQ because of studies. Now he is back with fifth FAQ." First of all, I'd like to thank you for reading this another simple FAQ written by me. I just leave this game for a long time, and because of that, I just forgot about the levels in this game. So I hope nobody will ask me about the walkthrough of this game. Flying Heroes is a great game, and nothing to say just I want to congratulate the developer for the superb game play. Before moving to next section, I would like to thank Illusion Softworks and PTERODON for giving me a permission to publish their hints and tips. They are too kind to me. :) Special thanks also to GameFAQs and Cheat Happens for posting my FAQ. "Be yourself and be confident." *********************************************************** 2. OHM's Disclaimer: --------------------- This document was written by OHMCS110, hmm.. So, if you want to publish it for commercial use, DON'T DO IT!! This document is Copyright 2003 OHMCS110 and Copyright 2000, 2001 Illusion Softworks and PTERODON. Also note that this FAQ may not be used or distributed for commercial use. It may not be distributed at all without written permission from the writer. *********************************************************** 3. OHM's Permission Letter: ---------------------------- Maybe the readers wonder about the word 'join venture'. So, as evidence, I attached the permission letter that I post to PTERODON and the answer from Jarek Kolar, who works at PTERODON. ----- Original Message ----- From: "Ahmad Omar Arbain"To: Sent: Sunday, May 12, 2002 9:12 AM Subject: Permission Hello, I'm just have finished playing this game, it's very interesting, congratulations for your company as successfully make a great game. Hmm.. I'm interested to renovate the hints and faqs about Flying Heroes on your website to compiled it in my faq document, I want to sent it to GameFAQs website. Can you give me a permission to do that, as I just want to help other gamers? I hope you give me a response. Thank you. ----- Original Message ----- To: From: "Jarek Kolar" Subject: Flying Heroes Date: Tue, 21 May 2002 07:36:57 +0200 Hi, I am glad that you like our game. We have not problem with you using an old or adding an extra materials about the game. We would like to have a link on the page, where these things will appear. That's all we want. Thanks Jarek Kolar PTERODON, s.r.o. www.pterodon.cz www.flying-heroes.com *********************************************************** 4. OHM's Gameplay FAQs: ------------------------ As Jarek Kolar said, he likes to have a link on Official Flying Heroes Webpage. So, if you want more on this game, better you go there. I don't want to say more, just concentrate to the FAQ. Question: Can you give us a description of the races featured in the game? How do you plan to make the clans distinctive, besides the obvious visual difference? Answer: Lizard Riders - Indigenous to the Grey Mountain areas of Eastern Abamon are the giant winged lizards that have lived in harmony with the mountain people for centuries. Utilizing their friendly relationship with the reptiles, the mountain people formed the Lizard Riders. Naturally protected by a hide of thick reptilian scales, the mountain blacksmiths added to the lizards' formidable armor with custom made iron plates. On their backs a seat or cockpit is mounted. The most remarkable qualities of the lizards are their fire breath and their resistance to fire, both valuable commodities in the fiercely contested Leagues. Their weapons have long lasting effects (poisoning, burning), combos allowing speed up, turn back, spitting of a slowing poison. They are easy to control. Magion - The Sky Magicians live on the flying islands to the southeast of Hesperia and have founded a flying club called Magion. Skilled in all forms of the arcane arts, they demonstrate their prowess, not to mention their eccentricity, by flying various bizarre objects. They float around on beautiful magic carpets and giant teapots; they even raise ancient battleships to fly. Eccentric, arrogant, but very powerful. They are using a wide array of both defensive and offensive spells (healing, speed, disorientate, invisibility, fireball, iceball, acid rain, fall fire, flash, disintegrate, armageddon). Only mages have weapons, which can freeze. Magical flying objects are light armored but very flexible in maneuvering. Hammercraft - Inhabitants of the Permisian province, Hammercraft are keepers of the ancient secrets of the region. With this knowledge, Hammercraft engineers have designed and constructed monstrous airships for use in the Air Battles. Heavily armored and heavily armed, they are the bruisers of the League. For raw power, they are unchallenged. However, because of their immense size and weight, Hammercraft ships are slow and cumbersome. Nevertheless Hammercraft pilots can shoot with fast rotating gun-turret independent of the ship itself. They can also use many useful combos, which can balance their slow speed - extinguish that will kill the flames on board, anti-aim magnet that will save the airship from homing missiles. They can even repair their ships slowly. Sky Knights - Indigenous to the mountains of Southern Deborea are giant birds. Over the centuries, Deborean druids have produced special breeds in captivity that are even larger with wing spans of up to 20 meters when fully grown, specifically for use in the Air Battles. They are covered in light amour that provides them with sufficient protection from enemy fire, and on their backs a seat or cockpit is mounted. The giant birds are capable of highest speeds, but they can't stop in mid-air or reverse. They combos are in style of maneuvering - speed up, turn back, escape. Question: How much does the game play style vary from one race to another? Give us some examples there... Answer: For example the birds Sky Knights can fly fast around dog fighting their opponents with quick air raids. They are light armored but it's not easy to hit them. Magions are not so strong in weapons and armor but they can cast many powerful spells. They can become invisible, drain manna from their opponents and returns it in form of destructible fireballs or disintegrate spells. Lizards Riders must fight hardly. They have quite powerful weapons with long lasting effect when hit - opponents are burning or being poisoned. And if a rider comes very close he can use fire breath of his lizard to shot down anybody. Hammercraft should occupy some good position and then stay still and shooting the enemies down. Question: Would you consider the style of combat to be more similar to FPS games, or say some action flight sims? Answer: I would say that Flying Heroes offers freedom in motion as a flight sims and easy and action combat control like FPS games. It's also a matter of each clan. I would compare the control and style of Sky Knight birds to some Fighter planes, Lizard to some WWI planes with very explosive weapons, Hammercraft ships to slowly flying Mechs with rotating gun-turret and Magions even to an action hero levitating with jetpack. Question: From what we know so far it sounds as the game will feature plenty of action, but what about some tactical aspects... Hmm... maybe some squad-based combat? Answer: In Single player mode you have to manage your resources and buy proper equipment. The variety of items will give you and opportunity to use different tactics. Sometimes you will win with brute force, sometime you will need to sneak and shot from the distance or placing mines, casting nasty spells or firing hand-controlled missiles. Later in the game you will get assistants to help you in your matches. In multiplayer especially in team based game modes you will need to use tactics and coordination. For example in Capture-the-Flag one of your teammates with huge zeppelin can as a strong fortress guard your area and others flying on fast birds are disturbing the enemy with storm attacks, while you in small Magion ship sneaking to the enemy from the other side. Question: Give us a few pointers on some of the environments featured in the game. How much of a role will the terrain-type play during combat? Answer: Having a fantasy world of Hesperia give us an opportunity to create many fantastic environments, which will differ in everything. The aim was to make player always wonder and being surprised by the location where he is flying. We have snowy mountains with wild rivers, arctic plains, flying islands, volcano, waste lava plains, ancient nations sanctuary places in desert and tropical lagoon, deep crystal caves, fantasy industrial valley, old giant arena, huge underground complex. The type of the terrain wills determines how the match will look like. Open spaces give an opportunity to use sniper guns and homing missiles. Interiors and corridors are good for making surprises with ambush or mines and hard face-to-face battles. Very important element of the terrain is water - lakes, rivers, waterfalls, and water tanks. The water is used for extinguishing the fire on board and removing acid and poisoning effect. These are very often cases during the match. Question: Will there be weather effects? Answer: Player will play in locations in various locations in various daytime and weather. The practical use will be in the visibility. It's much more easier to guard and shot on distant target in sunny afternoon, then to look for sneaking opponents in night or foggy weather. Question: Some unique eye-candy features you plan to include in the game? Answer: Mention only some - watching opponent creatures flying around you, stunning graphical effects of magical spells and explosions, fantastic weapon design, free look from your creature/ship with visible cabin, wings etc, flowing wild water in rivers and waterfalls, falling parachute with your opponent from the shot down aircraft and obviously all the levels. Question: Some special AI tricks in store for the players? Can you give us some examples there? Answer: Every AI character has it's own figure, name and history. He uses his favorite combo/spells and has his own style how he comments the situation. Just reading what your opponents are talking about could amaze you. And obviously they are smart pilots, which use the proper weapons in proper situations watch who is dangerous and who is going to win. It' s cool to just a watch a giant bird maneuvering in air, attacking looping, escaping. And don't forget that all AI pilots must fly smoothly and fluently through the air not any random jumping and strafing like normal FPS bots. Question: What types of weapons are going to be featured in FH? Answer: The types are basic gun, close combat gun, sniper gun, high repeat rate gun, gun with homing and hand guided missiles, big super gun. Every side has these 6 types with different abilities and effects. Each weapon has primary and secondary mode in which it can be used. Interesting weapons is for example Spark staff which can drain opponent's manna, Gas gun which can release poisonous gas cloud, Bombardion which huge missile is divided in several small homing ones, Blitzer weapon armed with lightning. There are plenty of them and everyone is somehow special. Question: Do you plan to create some special multiplayer mods? How big of a factor will multiplayer play in the game. Is FH more single player or multiplayer oriented? Answer: I would say that the game is half multiplayer and half single player. Single player offers a career with character development, resource management, league system and special training and quest missions. All special items, techniques are trained during the career so player gets the whole features of the game on fluent learning curve. Multiplayer uses all important gameplay features of the game right on from the first time. Player can choose a clan and can flight with his friend over LAN or internet. In the release version will be available death-match, team death-match, capture the flag, domination, tag (one player has a tag and must catch someone else to give him the tag). We plan much more types of multiplayer modes (Sky Hockey, Escort the Zeppelin, Assault, Joust, Collection and others). But we want to have the game to be on public, to see the reaction and comments, before we will be adding these new modes. It will be free to download from FH web site, same as new levels. Every kind of magic and each combo can be set-up to any key in options. *********************************************************** 5. OHM's Hints and Tips: ------------------------- 1. The Speed is the very basic. A good pilot keeps the Speed at hand at all times and monitors closely whether he has enough manna for his performing magic spells and combos. 2. It is really difficult to fire with no ammunition, and pilots should collect it whenever they have opportunity to do so. Even if it were only for the reason of preventing someone else picking it up. The same goes for manna. 3. The easiest way to find an opponent in the air is by sighting him (Select the Nearest opponent). 4. The worst target is an invisible target. The magic trick of Invisibility shall save you even from a flock of guided missiles. However, it is necessary to bear in mind: those hiding under the trick of invisibility and using the Speed at the same time can be tracked easily. If you want to become completely invisible for a short spell, pick up Invisibility, leave the Speed to run-up and don't fire. For couple of precious seconds you will become a ghost. 5. Guided missiles and many guided magic spells can be shaken-off in rocky hills. The inventors of Hammercraft also discovered the way of misleading guided missiles by using magic. 6. If your opponents have set you ablaze, or they have poisoned you, rush to water. A good pilot is not cruel to his animals/vehicles, and won't allow his airship to be destroyed. 7. When in arena, it is necessary to guard one's back. Every pilot has ability to look back and to the sides, so use it to your advantage. The only one who can fire in all directions is the pilot in Hammercraft. The rotating firing post, located underneath the cockpit, facilitates this. (Use the Free look) 8. For the deft ones, there are little parachutes floating down, carrying all kinds of equipment. Those who manage to pick them up can gain an advantage of having a useful shield at hand, extra ammo and - most importantly - the scrolls with various types of magic tricks, starting with Disorientate and ending with Armageddon. 9. The simplest way to victory is choosing the wounded or otherwise weakened enemies. It is another thing, however, what your opponents will think of you. 10. The most powerful "boost" is the Fire Boost. Even the weakest opponent becomes a deadly one. You will recognize the opponent carrying it from varying flashes on his animal or machine. In single player game, the airships use this bonus as a deadly combo. If you are lucky and succeed in taking it away from your adversaries, remember to combine it with some rapid- firing weapon. 11. Learn to use special objects to the full. Each of them can be controlled through the hot-keys and nearly every one of can be used in two ways (just as most of magic spells and all weapons can). For instance the magic trick Disintegrate used in one way starts following the target until it hits it. Used the other way it creates a cloud through which nobody can fly without being affected. 12. If you can't shake off your pursuer, take your craft down to lower altitude and release the Gas Barrel. It will create a cloud of poisonous gas that will put off anybody. Another method is leaving some mines behind you from time to time. And using the secondary mode of dragon weapon (Gas gun - no. #2) in such a situation can also prove very useful. 13. You can navigate guided missiles yourself (MMT technology). In that case, no airship will be able to de-route them. 14. When using sniping weapons, one should not forget about zoom. Remember that zooming can be done with any other weapon too. 15. In single player game it pays to pay attention to what you spend your money on. If you have ineffective, unimproved weapons, no airship or predator is going to be useful to you - never mind how good or fast they are. 16. And the last bit of advice: don't ever let it slip your mind that contests are not a war. They are only an imitation and so do not be afraid to lose when trying out a new tactic! *********************************************************** 6. OHM's Game's Cheat: ----------------------- This game is quite though. So, if you frustrated to win the game, here is a cheat codes. Just enter the codes during the game to enable the cheat function. CODES EFFECT niardica Acid rain senimga Agmines noddegamra Armageddon kaolc Cloak duolchtaed Death cloud tsooberif Disorientate erifllaf Fall fire hsalf Flash ommalluf Full ammo htlaehlluf Full health anamlluf Full mana lerrabsag Gas barrel llabeci Ice ball elbisivni Invisible ratslatem Metal star retropelet Teleporter senimex Xemines eriftes Set fire dicahsalps Splash acid yenom $50000 at ship purchase screen llaezeerf Freeze all If you check back the code, it is an inverse of the effects. So, you don't need to remember all the codes, but remember the effects and its inverses. He..he..he.. *********************************************************** 7. OHM's Credit: ----------------- Illusion Softworks and PTERODON - for developing this game. - for publishing this game. Jarek Kolar - allow me to adopt the hints and tips to be compile in this FAQ. My own computer - the AMD Athlon Thunderbird 1.2 Ghz, 256 MB SDRAM, MSI MS- Starforce GeForce4 MX 440. By this computer I'm successfully finished all games I've played. :) GameFAQs and Cheat Happens - for posting this FAQ. ABSOLUTELY YOU - for reading this FAQ. Thanks a lot... *********************************************************** 8. OHM's FAQ Collection: ------------------------- Feel free to check out all my FAQs. Just remember all my works are short and simple. That is my own trade mark. He..he..he.. Maybe I have not enough time to write (I just write while on semester break), that's why I cannot make it long and more comprehensive. Sorry about that. No Title Date Released 1. Codename: Outbreak 8th May 2002 2. 2002 FIFA World Cup 18th May 2002 3. EA Sports FIFA 2002 20th May 2002 4. World War II: Iwo Jima 18th July 2002 After this, if I have enough time and feel free, maybe I'll continue with my new FAQ project - EA Sports FIFA 2003!! So, keep in touch with me... ***********************************************************