Fallout - New Vegas -Sidequest Guide .,. .--------MMMMMM----MM-----MMM-----MMM------.;tX, ,---MMM---MMM MMMMMMMM MMMMMM MMMM MMM MMM YMMM, A MMM MMM MMMMMMMM MMM MMMM MMM MMM SMMM, AM1 MMM MMM MMMM MMM $MMMMb MMM MMM MMM, AMM MMM MMM MMMM MMMMM MM MM MMM MMM MM, AMMM MMM MMM MMMM MMMMM SMM MMt MMM MMM M, `;M MMM MMM MMMM MMM MMM MMM MMM MMM MMMMM; ,MM MMM MMM MMMM MMM iMMMMMMMM. MMM MMM MMMM, ,MMM MMM MMM MMMM MMM #MM7 bMMQ MMMMMM MMMMMM iMM, ,MMMc MMMMMMMMM MMMM MMM MMM MMM MMMMMM MMMMMM , ,MMB: MMMMMMM MMMM ., _ _______ __ _ ______________ ____ / |/ / __/ | /| / / | | / / __/ ___/ _ | / __/ / / _/ | |/ |/ / | |/ / _// (_ / __ |_ /_/|_/___/ |__/|__/ |___/___/___/_/ |_/___/ `------------------------------------------------------------` _____________________________________________________________________________ /============================================================================= | Sidequest Guide | | By: Greg Boccia aka noz3r0 | | Email: noz3r0@gmail.com | | Version: 0.75 | | Copyright ©2010 Greg Boccia | =============================================================================/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |+++++++++++++++++++++++++++++Table of Contents+++++++++++++++++++++++++++++++| |=============================================================================| | I. Introduction................................................... [INTRO]| | II. Factions....................................................... [FACTN]| | III. Sidequests..................................................... [SIDEQ]| | IV. Version History................................................ [VERSN]| | V. Closing........................................................ [CLSNG]| =============================================================================/ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____________________________________________________________________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | INTRODUCTION [INTRO] | |_____________________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thank you for choosing to read my sidequests guide. This guide is integrated into Absolute Steve's FAQ/Walkthrough and follows his format. I volunteered to help him out and this is the result of my contributions. This is one of many guides that I have written and I hope that you enjoy reading it as much as I enjoy writing it. _____________________________________________________________________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | FACTIONS [FACTN] | |_____________________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Factions play a large role in which quests you can perform. If you aren't on good terms with a certain faction and the quest starter is a member of that faction, chances are you can't start the quest. There are also quests that involve the destruction of certain areas or certain NPCs and that obviously causes a conflict considering that if the NPC to start the quest is dead then you cannot start the quest. The most common conflicts you will notice come with the NCR and the Caesar's Legion. You can play both sides to a degree but in the end you are forced to pick one side or the other (or go Independent). _____________________________________________________________________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | SIDEQUESTS [SIDEQ] | |_____________________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.1 Aba Daba Honeymoon [SDQ-1] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Two American kids growin' up in the Wasteland | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | "Lifes | QUEST REWARD: 250 Caps or Turbo Recipe, 150 Caps, 300 Caps, 300 Exp,| goes on?"| Khan Trick Perk | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Find Jack and Diane's missing drug runner. | | 2. Return to Diane and tell her about Anders. | | 3. Deliver drugs to Don Hostetler at the Crimson | | Caravan. | | 4. Return to Diane for your payment. | | 5. Deliver drugs to Motor Runner. | | 6. Return to Diane for your payment. | | 7. Teach Jack new chem recipes. | |_____________________________________________________________________| If you go north of the Red Rock Canyon you're sure to find the Red Rock Drug Lab. In this area you will find some trailers and Great Khans' by the names of Jack and Diane. Diane needs help tracking down her delivery boy Anders, accept her quest and if your Barter skill is at 50 or higher you can convince Diane to sell to the citizens of Mojave and gain some Karma. Fast Travel to the Cottonwood Cove or Sniper's Nest, if you have either, at the southern part of the map. From here follow the quest marker to find Anders on a crucifix. You can either cut him down and he'll head back to Red Rock Canyon or you can leave him up there for the Legion. If you return after you cut down Anders then Diane will offer you [250 BOTTLE CAPS] or the [TURBO RECIPE], either choice nets you Great Khan Fame. Remind Diane of the work she previously promised to continue the quest and receive the [MILDLY SUSPICIOUS PACKAGE]. Now that you are Anders replacement head over to the Hostetler's house located south of the New Vegas Medical Clinic. Check the end table between the sofas for a [SUNSET SARSAPARILLA STAR BOTTLE CAP] and then the kitchen if you need any random assortment of foods or drinks. Mr. Hostetler can be found in his room, simply drop off the package and rendezvous back with Diane for the reward of [150 CAPS]. Ask for more work to be given a task of delivering drugs to Vault 3 nearby. As you make your way closer to the vault door you will notice more and more Fiends, be wary as they will attack on sight. Upon entering Vault 3 you will questioned as to your intentions, with Speech 64 or higher you can pass a check or else you have to fight your way through. Head through the middle door and to the right to spot a Very Easy door to pick. In this closet area you can find a few [STIMPAKS], leave the closet and enter the dining area across from it. On a table in the southern end you can find a [JET] and [PSYCHO x2]. Pick the Easy door nearby and check the [FIRST AID BOX] for a [RAD-X] and [STIMPAK x5]. In the next room over you can find numerous [PURIFIED WATER] and a few [NUKA- COLA]. Return to vault entrance and go left at the split this time. You'll find a door with an Easy lockpick, pick it and enter. Check the [FIRST AID BOX] on the table to find [PURIFIED WATER] and [STIMPAK x5]. On the shelf opposite this is a [FIXIN' THINGS] magazine. Leave and continue around to a Hard lockpick door and enter this room. The [FIRST AID BOX] on the computer desk has a [RAD-X] and [STIMPAK x4], you can also snag the [TODAY'S PHYSICIAN] sitting on the same desk. Opposite the desk you can find [RADAWAY x3], [FIXER x2], and a [DOCTOR'S BAG]. Visit the bathroom across the hall and open the [FIRST AID BOX] (Very Easy lockpick) to find more [RAD-X], [RADAWAY], [STIMPAK x4], and [DOCTOR'S BAG x2]. Leave this room and continue north to the game room, head upstairs to find an ammunition box containing [ENERGY CELL x30]. Hop down and check the vending machines for [SUNSET SARSAPARILLA x3] and [NUKA-COLA x3]. Head up the other set of stairs to find [MENTATS], [JET], and [MED-X] on the pool table. Drop back down and open a nearby Very Easy lockpick door to find a [NUKA-COLA VICTORY] and [NUKA-COLA QUARTZ] in a carton on the back shelf. In the western teaching classroom you can find a [DOCTOR'S BAG] and three ammunition cases with [MISSILE x4] and a nearby [10MM PISTOL]; there is a [JET] on the projector stand. Leave the game room and head north to reach the Maintenance section. The door to the right is an Average lockpick door, open it and check the cabinets for [VAULT 3 UTILITY JUMPSUIT x2] which add 5 skill points to Repair and Lockpick. Make your way around to Motor-Runner via the north door. Talk with him and pass a Speech 25 challenge to gain [25 EXPERIENCE POINTS]. Give him the delivery and check the lockers for a [REVERSE PULSE CLEANER] and a [5.56MM ROUNDS x22]. As you leave don't head out, instead continue straight to find an Average lockpick door. The Filing Cabinet inside holds [20 GAUGE ROUND x3] and [9MM ROUND x14]. Grab the [FIXIN' THINGS] on the shelf next to the Tool Cabinets then be on your way back to Diane. You'll receive [300 CAPS] and Great Khans Fame as your reward; to finish this quest you need to teach Jack a few things. With a Science skill of 50+ and Survival skill of 75+ you can teach Jack all the stuff he can learn. Each time you teach him a new skill you will earn [50 EXPERIENCE POINTS] and have the option of being rewarded with [50 CAPS] or some random chems. After teaching him three skills you will finish the quest and be rewarded [300 EXPERIENCE POINTS] as well as the [KHAN TRICK] perk. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.2 Ant Misbehavin' [SDQ-2] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Sonic Emitter functions like a magnifying glass, pop goes the ant. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | "Pop goes| QUEST REWARD: 300 EXP, Boomer Fame | the |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| weasel" | QUEST OUTLINE: 1. Restart the 2 array generators, then reset the | | main power breaker. | | 2. Kill all ants in the generator room. | | (Optional) Loyal may have something to help with the ants. | | (Optional) Place Loyal's sonic generator on the ant mount. | | (Optional) Activate the sonic emitter. | | 3. Return to Raquel and let her know the generators | | are running again. | |_____________________________________________________________________| To get this quest you must have first reached Nellis Air Force Base and started the quest Volare! by speaking with Mother Pearl. Track down Raquel either in the Barracks or outside patrolling and ask her about the bug problem. She will fork over the [NELLIS GENERATOR KEY]. Now go visit Loyal to the north in the Hangar. Complete a Speech or Science challenge (you need a skill of 50 or higher) to receive the [SONIC EMITTER] from Loyal. Leave the Hangar and go east acrossed the tarmac to reach the Generator. When attacking the Giant Ants in this area be sure to avoid weapons that burn because the Giant Ants will explode for a lot of damage. Destroy the Giant Ants that are in the starting area and move to right at the split. There is another Giant Ant around this area as well. Be sure to loot the [DEAD BOOMERS] for extra items then head north and down the steps. In the southeast corner you can find the [THUMP THUMP] and [40MM GRENADE x12]. You will also find the ant mound where you can place the Sound Emitter and activate it to kill surrounding ants. Turn the corner and go right from the ant mound to find the electrical switches, activate them. Return to the staircase and hit the main power switch halfway up the steps. Tell Raquel the good news for an easy [300 EXPERIENCE POINTS] and Boomer Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.3 Anywhere I Wander [SDQ-3] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| The quest name is also the name of a song written by Frank Loesser. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Rescue the NCR hostages from the Techatticup Mine.| | 2. Report back to Private Renolds. | |_____________________________________________________________________| Make your way south of Nelson toward Techatticup Mine. Between these two areas you can find Private Renolds who tells you he was ambushed by the Legion. Question if the men are still alive to open up a Barter challenge (45+ skill) for [100 CAPS]. Head to the Techatticup Mine nearby along the road. Make your way down the path and turn south when you get the chance along the loop. At the southern tip of the loop is a locked gate (Average). Inside the cubby are some ammunition boxes with [5MM ROUND x71] and [5.56MM ROUND x13]. On the shelf you can find [SUPER STIMPAK x2], [DOCTOR's BAG], and [BOXING TIMES] magazine. If you continue north you will spot another locked gate (Average). In this cubby are four ammunition boxes holding [5.56MM ROUND x17], [5.56MM ROUND x18], [10MM ROUND x12], and [12 GAUGE ROUND x4]. On the boxes you can find [FRAG GRENADE x4], [FRAG MINE x2], and a [BRASS KNUCKLES]. In the back on the shelves you can grab an [EXPLORER HOOD] and [LEGION RECRUIT ARMOR]. North from here you can find Alexus, the leader of this little gang. You can pickpocket or kill Alexus to obtain the Techatticup Storage Key (based on your reputation with the Legion). Head back around the loop and go north to find the two cages where the NCR members are being held. Battle is inevitable if you want to complete this quest. Freeing one of the soldiers will cause the Legion to pummel him to death so you need to clear a path. Behind the cage on the left you can loot [DIRTY WATER x3], [LEGION EXPLORER ARMOR], a [MACHETE], [LAD'S LIFE], and [PATRIOT'S COOKBOOK]. Untie the NCR Trooper and set him free so long as you can cleared a path for him. In the other cell you can find [SCRAP METAL x2], a [DOCTOR'S BAG], two ammunition boxes holding [.306 ROUND x6] and [5.56MM ROUND x16], and a [STIMPAK]. Release this NCR Trooper as well and return to Private Renolds to complete the quest and receive [100 EXPERIENCE POINTS]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.4 Back in Your Own Backyard [SDQ-4] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| The quest name shares the name of a song sung by Billie Holiday. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Kill the NCR Hostages | | 2. Return to Milo at the NCR Checkpoint | |_____________________________________________________________________| West of Nelson along the road to I95 you will find an NCR Ranger Checkpoint. Milo will come out and ask who are, a Speech of 25 will suffice for some bonus experience but it doesn't ring a bell. Tell Milo you will help with hostages and check the footlocker for [C-4 PLASTIC EXPLOSIVE x2] and a [DETONATOR]. You can storm in and kill everyone as one option, Dead Sea will drop a Unique Weapon, the [LIBERATOR]. It's highly unlikely that you can storm in and kill everyone not to mention this will tank any reputation you have with the Legion. You can always simply sneak in and use the C-4 like you were told or optionally with an accurate Sniper Rifle pick off the hostages at range. If you have Boone and a bad reputation with the Legion you might consider clearing the town of Nelson out and rescuing the hostages for bonus reputation with Boone. Regardless of how you do it you will receive [150 EXPERIENCE POINTS] and NCR Fame pending you succeed. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.5 Beyond the Beef [SDQ-5] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Ignorance is bliss? | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP, 500 Caps, White Glove Society or The Strip | | Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Ask around the Ultra-Luxe for information | | regarding Ted Gunderson's disappearance. | | 2. Get Ted back to his father if he is still alive. | | 3. Inquire with Mortimer at the Ultra-Luxe about the | | investigator. | | 4. Get into the investigator's room at the Ultra-Luxe| | 5. Search the Investigator for clues. | | 6. Meet with the investigator's contact in the Ultra-| | Luxe steam room at 4pm. | | 7. Find a way to gain access to the Member Only | | section of the Gourmand. | | (Optional) Find a sponsor to help you join the White Glove | | Society. | | 8. Talk to Heck Gunderson. | |_____________________________________________________________________| To begin this quest you must gain access to the Strip (see section [WLK-8]). Head to the southeast corner and enter the Ultra-Luxe Casino. Around the bar located Heck Gunderson and speak with him. After some conversation ask him if you can help locate his son to begin the quest. You can follow either path you want, or both, until the Kitchen scene. At the Kitchen you must choose to ally or expose the White Glove Society for what they are trying to become. Ally with the White Glove Society ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the back of the floor and turn the corner to enter the Gourmand area of the hotel. Talk to Marjorie to get what you can out of her then leave. Head to the receptionist desk and speak with Mortimer. Mention the Society's old ways of cannibalism to spark a Speech 62+ challenge to get him to spill some information. If you can't pass the check return to Marjorie and question the Society's penchant for human flesh. Return to Mortimer after that and ask about the craving once more. With the information gained you receive [CATTLE PROD], [ULTRA-LUXE KITCHEN KEY], [ULTRA-LUXE PENTHOUSE KEY], and the [ULTRA-LUXE FREEZER KEY]. Expose the White Glove Society ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the back of the floor and enter the Gourmand area. Speak to Marjorie to get some information on an investigation then leave and talk to Mortimer at the reception desk. Tell him you are just trying to help and you can obtain the [INVESTIGATOR'S ROOM KEY]. Make your way to the Hotel Rooms and use the key to enter the room. The Investigator is dead, loot him for the [MATCHBOOK] and get ready to defend yourself from two White Gloves. Check the back of the matchbook to get the message to meet at the steam room at 4 PM. Head to the Steam Room and wait until approximately 4 PM to meet Chauncey. Explain the situation and press the issue about Mortimer to discover that he is trying to regress the White Glove Society into cannibalism. After you are done talking to him he catches a bullet from an Assassin, arm yourself and wait for the Assassin to enter so you can ambush him with VATS. There are several ways to enter the kitchen; if your The Strip Fame is high enough you can have Marjorie or Mortimer sponsor you, if your Fame on The Strip isn't Liked or higher than you can switch sides or raise your Fame high enough. If you want to stay on the exposure path then you can always pickpocket Mortimer for the [ULTRA-LUXE KITCHEN KEY] or use lockpicking (50+ to open the door) to force your way in. The Kitchen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the kitchen you have a lot of options regardless of which side you have followed thus far. Head down stairs to be confronted by a White Glove. You can tell him Mortimer sent you (requires 50+ Speech if you are exposing) or you can lie about a burst water pipe (Repair 35+). Don't tell him you're just passing through or you get busted. Head down the hall to the fourth door on the right to meet Phillipe the chef. Ally with the White Glove Society Part 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Make your way into the freezer with the key Mortimer gives you to find Ted. At this time you can either play along with setting up Heck or return him to his son. If you want to set up Heck then kill Ted and grab [TED'S BLOOD SAMPLES] to be used as a ploy. Enter the Penthouse Suite and spread the blood around then head out to The Strip and tell a Securitron what happened. With this route you must head north from Freeside's North Gate and track down Carlyle St. Clair. With the Black Widow perk you can convince him to get in the dumpster or with various other checks (Speech 45+, Guns 45+, Strength 7+, Medicine 45+, or Unarmed 45+) make him incapacitated. The Cattle Prod can also be used as a means of wrestling him down. Return to Mortimer with the good news. Wait until after 7 PM to speak with him again to hear of the success. You gain [500 EXPERIENCE POINTS] and White Glove Society Fame. Expose the White Glove Society Part 2 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you are trying to expose Mortimer then you need to get Phillipe to leave. With Barter, Speech, or Medicine (all 55+) you can get him to move to the other end of the hall as well as obtain [PHILLIPE'S RECIPES]. Now you can improvise the meal with a Survival skill 75+ or with an Intelligence of 6+ cook the meal with the recipe. With the meal cooked wait till approximately 7 PM and call the waiter via the intercom near the door. At this time open the freezer and get Ted to follow you to the banquet in the Members Only Area. Here you can expose Mortimer for a cannibalist. Take Ted back to Heck at this point. Gunderson Reunion ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If at any time you return to Heck with Ted in hand you are prompted on what happened. Lying that you have no idea who did nets [500 CAPS], [500 EXPERIENCE POINTS], and White Glove Society Fame. If you tell him who it was then you can pass a Speech check (35+) to convince him not to blockade The Strip, this results in a gain of The Strip Fame. Likewise, you can side with Heck to get the [500 CAPS] but in turn The Strip and White Glove Society Infamy. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.6 Birds of a Feather [SDQ-6] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Is a bird in the hand worth two in the bush? | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | "Don't | QUEST REWARD: Van Graff Combat Armor, 1000 Caps, NCR Fame, | always | Freeside Fame | flock |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| together"| QUEST OUTLINE: 1. Go outside and talk to Simon. | | 2. Take up position on the other side of the Silver | | Rush entrance. | | 3. Guard the Silver Rush entrance. | | 4. Report back to Gloria. | | 5. Deliver the package to a man at the designated | | location. | | 6. Report back to Gloria that the package has been | | delivered. | | 7. Talk to Jean-Baptiste to receive your next | | assignment. | | (Optional) Visit Alice McLafferty, who might know where Rose | | of Sharon Cassidy is currently located. | | 8. Find Rose of Sharon Cassidy and get her to follow | | you. | | 9. Bring the Cassidy girl to Jean-Baptiste. | | 10. Report to Gloria Van Graff for your next | | assignment. | | 11. Kill the remaining Legion troops. | | 12. Report to Gloria Van Graff that all of the Legion | | troops are dead. | |_____________________________________________________________________| Begin this quest by entering the Silver Rush in Freeside. Observe the conversation then head down once it's over and speak with Gloria. Tell her you are looking for some work to start the quest. Head back outside and speak with Simon to start your guard duty and be equipped with [VAN GRAFF COMBAT ARMOR] and your choice of either a [LASER RIFLE] or [PLASMA RIFLE]. The first person to approach is a drunkard, refuse to let him enter. The next person requires a pat down before being allowed in. The third man is a lucky gambler, you need to search him but it takes a Speech skill of 60+ to succeed, otherwise refuse to let him enter. Another man dressed like a soldier approaches, ask to search him and he attacks. Strike him down and loot his corpse before the next man, Pacer, approaches. Pacer will not come if you killed him in another quest. Be peaceful with Pacer and he will leave, else you are forced to fight him. With you guard duty over report back to Gloria. She offers you another job and pays you [200 CAPS] for your previous duty. Accept the new job to receive the [VAN GRAFF PACKAGE] and make your way to Durable Dunn's Sacked Caravan and head towards Raul's Shack to make the delivery. If you have a Speech of 75+ then ask about the payment to receive [200 CAPS] for your journey. Return to Gloria to continue the quest then head over to Jean-Baptiste Cutting. Go to the Crimson Caravan and talk with Alice about Cassidy. Agree to help her out to start a side quest called "You Can Depend on Me" that is needed to complete this one. Head down to the Mojave Outpost and negotiate with Cass to sell her Caravan. Afterwards speak with her and ask her what she's going to do now, have her join you as a follower and return to Silver Rush. Have Cass executed to finish the quest and receive [350 CAPS]. Speak with Gloria for the final mission, an escort. You arrive in a warehouse with some Legion members when Gloria gives you the lowdown, you are setting a trap. To avoid taking any Legion Infamy simply don't attack but be sure to loot the bodies afterwards. Talk to Gloria to receive the [VAN GRAFF COMBAT ARMOR], [1000 CAPS], [600 EXPERIENCE POINTS], NCR Fame, and Freeside Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.7 Bitter Springs Infirmary Blues [SDQ-7] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Bitter Springs is an actual town in Arizona. It has no hospital. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 200 EXP, NCR Fame, Stimpak x2, Rad-X x4, RadAway x2 | | 140 Caps | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Find Lt. Markland a book on psychological | | treatment. | | 2. Bring the psychology textbook back to Lt. Markland| | 3. Find a book on pediatric medicine for Lt. Markland| | 4. Bring the pediatric medicine book back to Lt. | | Markland. | | 5. Bring Lt. Markland three Doctor's Bags. | |_____________________________________________________________________| You can begin this quest as part of the larger side quest "No, Not Much" by talking to Captain Gilles at Camp Bitter Springs. Speak with Lieutenant Markland and tell him the Captain sent you to help. You need to bring him three Doctor's Bags in order to get the ball rolling. If you don't have three then head to the New Vegas Medical Clinic like he suggests. Seek out Doctor Usanagi and check the inventory for a [DOCTOR'S BAG]. Head over to the Crimson Caravan Company and talk to Blake who has two more [DOCTOR'S BAGS] and two books that you are going to need when you return to Markland, [STRESS AND THE MODERN REFUGEE: A PRIMER] and [TINY, TINY BABIES: ALL YOU NEED TO KNOW ABOUT PEDIATRIC MEDICINE]. With all supplies in hand return to Lieutenant Markland and make the drop off. ______________________________________________________________________________ Note: If you have Arcade as a follower then you don't need the books from the Crimson Caravan Company, he will aid Markland in learning more about medicine. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You gain NCR Fame but you can also make Markland hand over [STIMPAKS], [RAD- X], [RADAWAY], and upto [140 CAPS] in addition to the [200 EXPERIENCE POINTS] you receive for completing the quest. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.8 Bleed Me Dry [SDQ-8] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| She'll take everything from you that you give her. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 1650 EXP, 5200 Caps (6400 if Bartered), Hunting Rifle | | Hunting Revolver, Hunting Shotgun: Dinner Bell | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________| You can start this quest by talking to Red Lucy in the Thorn on the Westside of New Vegas. Red Lucy is typically standing on a platform near the center of the Thorn, she desperately needs newborn specimens to fight. Tell her you will help and she will give you her first task of a dozen Giant Mantis' Eggs. Take her advice and go to Vault 22 where you will find plenty of Giant Mantis' waiting for you. If you fix the elevator (Repair Skill 50+) then you can ride down to the Pest Control level, else you have to make your way down through the various other floors. Once you reach this level hook a left from the elevator and head up the steps to enter the lab. Head through the nearby door to reach the Food Production section. Go straight at the junction and turn the corner dispatching the Giant Mantis'. Loot the [PILE OF GIANT MANTIS EGGS] and be on your way back to Red Lucy. With a Barter Skill of 50+ you can convince Red Lucy to pay you [300 CAPS] instead of 200 and you gain [100 EXPERIENCE POINTS]. Ask if you can still help to be sent on a mission for Radscorpion Eggs. Fast Travel to the Goodspring Cemetery and go from there to find Giant Radscorpions lurking about. Run in and take out what you can then snag the [PILE OF RADSCORPION EGGS] and return to Red Lucy. She hands over a [HUNTING RIFLE] and [300 CAPS] but you can convince her to give you [400 CAPS] with Barter Skill 60+; you receive [150 EXPERIENCE POINTS]. Next up is Fire Gecko eggs which can found in the Bootjack Cavern near Lucky Jim Mine. Once you get here keep your distance and take out the Fire Geckos. At the end of the cave you will find the [PILE OF FIRE GECKO EGGS], grab them and return to the Thorn once more. You receive [200 EXPERIENCE POINTS] for this mission as well as [500 CAPS], Barter (Skill 70+) to receive [700 CAPS] instead. The mayhem continues as you are told to acquire a few Night Stalker eggs. The easiest way to enter the cave is from Bitter Springs. A Legendary Night Stalker sits near the nest with approximately seven other Night Stalkers. If you don't have the firepower for this one then use a Stealth Boy to reach the [PILE OF NIGHT STALKER EGGS]. Back at the Thorn Red Lucy yields [300 EXPERIENCE POINTS], a [HUNTING REVOLVER], and [700 CAPS]. A Barter Skill of 80+ will net you [1000 CAPS] instead. Once again you are set out to find eggs, this time from the Cazador. Pick a location nearest this one, maybe something like Jacobstown or Ranger Station Foxtrot, and head on over. Nearly a dozen Cazador and Young Cazador swarm the area, be careful and take them out. The Super Mutant lying dead holds a [FATMAN] so be sure to loot it along with the [PILE OF CAZADOR EGGS]. [400 EXPERIENCE POINTS] and either [1000 CAPS] or [1500 CAPS] (Barter Skill 90+) later Red Lucy gives up the mother of all hunts. Deathclaw eggs are the finale and you can go to one of two locations, the easier path being the pit near the Quarry Junction. Unless you are completely positive you can defeat the Deathclaw simply use a few Stealth Boys and grab the [PILE OF DEATHCLAW EGGS] and high tail it out of there. Your reward this time is [500 EXPERIENCE POINTS], [2500 CAPS], and a modded out [HUNTING SHOTGUN]. You can talk to Red Lucy to get a personal invitation into her bedroom for some after hours training once all missions are complete. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.9 Booted [SDQ-9] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Booted is also a reference to getting high, much like Boxcar does. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, Powder Ganger Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Speak with Boxcar in the Nipton General Store. | | 2. Travel to the Legion Raid camp nearby. | | 3. Free the captured Powder Gangers. | |_____________________________________________________________________| To start this quest head to Nipton and enter the General Store at the southern end of town. Speak with Boxcar to find out that he's crippled, give him Med-X to get the location of the remaining Nipton survivors or simply head there without his aid. Leave the General Store and go northeast to reach the Legion Raid Camp. You can't negotiate with the Legion even if you are friendly with them and untying the hostages causing hostility with the Legion. Sneak in and pick off the Recruits and Decanus or rush in guns blazing. Once the firefight is over untie the hostages for [100 EXPERIENCE POINTS] and Powder Ganger Fame. Note that killing the Legion members results in Caesar's Legion Infamy. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.10 Boulder City Showdown [SDQ-10] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Not quite the O.K. Corral but it'll do. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 300 EXP, Positive Karma, Great Khan Fame and NCR | | Infamy OR Great Khan Infamy and NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ The Main Quest will send you to Boulder City where you will meet up with a Lieutenant Monroe. You can resolve the hostage situation a number of ways to include negotiation, sneaking in and rescuing the hostages, or murder the NCR and free the captors. If you go the negotiation route then head inside and speak with Jessup. Here you can either pass a Speech check (skill 45+) or pay 500 Caps for the freeing of the hostages. The Speech check results in a NCR and Great Khan Fame while simply cooperating only nets Great Khan Fame. If you sneak in try going at night so you are less visible. Sneak around the backside of the building and pick the locked door. Quickly free the hostages and make a dash for the entrance using the NCR as supporting fire if needed. If you locate them but can't reach them then you can tell Monroe where they are and go from there. All routes lead to NCR Fame during this path. Lastly, if you decide to help the Great Khans then kill all the NCR to include Lieutenant Monroe and tell Jessup you cleared a path for them. This results in NCR Infamy, Great Khan Fame, and positive Karma. All quest outcomes result in [300 EXPERIENCE POINTS]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.11 Bye Bye Love [SDQ-11] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 200 EXP, 200 Caps (400 with Barter) | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Talk to Joana, on Carlito's behalf, at Gomorrah. | | 2. Joana has decided to escape Gomorrah. Talk to | | Carlitos about her decision. | | 3. Carlitos wants to meet Joana in Freeside, between | | midnight and dawn. Explain the plan to Joana. | | (Optional) Carlitos suggests getting backup before attempting| | the escape. Find the two guns-for-hire that owe | | him a favor. | | 4. Joana agreed to Carlitos' plan. Talk to her once | | you're ready to escort her during the escape. | | 5. Joana will wait, in disguise, at Gomorrah's lobby.| | Go there and lead the girls to Freeside. | | 6. Help Joana, and the girls, in their escape to | | Freeside. | | 7. Joana is safely delivered to Carlitos. The Omertas| | who set up the ambush are gone. | | 8. Joana is free and reunited with Carlitos. She | | spoke about rumors of a sinister Omertas' | | operation. | |_____________________________________________________________________| Start this quest by heading to The Strip and finding Carlitos, in Vault 21 near the Diner, or Joana, in the Courtyard of the Gomorrah. To start with Carlitos you'll need Speech 50 or Strength 7 to get the information out of him, for Joana it will take Medicine 50 or Speech 75 to find out what her deal is. Speaking with Joana first will lead you back to Carlitos who ultimately comes up with a plan to sneak Joana out of the Gomorrah and meet him in Freeside. To convince Joana to leave you need a Speech 40, once she agrees you have the option of getting some backup before getting her out. If you chose to get the additional help head to Freeside and enter the Atomic Wrangler where you will find Big Beard and Little Beard. Tell them to be in Freeside waiting for you and return to Joana. Once you are ready let Joana know and she will begin moving the Gomorrah Lobby. Head on down there and wait near the Disguised Hookers and speak with Joana once she arrives to get out of the building. Follow the crew until they dash to Freeside, then continue on down the street where you run into Carlitos. Unfortunately, some Omerta Thugs are also there waiting and you have to kill them if you can't pass the harsh Speech 85, Barter 85 (plus 500 Caps), or Strength 9 challenges. If you recruit additional help they should go down without much of a fight. You receive thanks in addition to [200 EXPERIENCE POINTS] and [200 CAPS] (or [400 CAPS] with a Barter skill 65 or higher). ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.12 Can You Find It In Your Heart? [SDQ-12] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, 100 Caps, Caravan Lunch x2, Service Rifle, | | Weapon Repair Kit x2 | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Clear out the critters on the road to Invanpah | | Lake. | | 2. Return to Ranger Jackson at Mojave Outpost. | |_____________________________________________________________________| At the Mojave Outpost talk with Ranger Jackson. Ask if he could use any help to start the quest. Follow the quest marker to the Ivanpah Lake where you will find Giant Ants sitting near the underpass. Take them out any way you feel comfortable but be sure to start with the Soldiers then the Workers. Return to Ranger Jackson once the deed is done to receive [100 EXPERIENCE POINTS], [100 CAPS], [CARAVAN LUNCH x2], [SERVICE RIFLE], and [WEAPON REPAIR KIT x2]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.13 Classic Inspiration [SDQ-13] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Leonardo DaVinci would have taken his own pictures. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP, 500 Caps | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Michael Angelo wants pictures of famous signs | | around New Vegas. | | 2. Take a picture of the Bison Steve sign. | | 3. Take a picture of Novac's Dinosaur Thermometer. | | 4. Take a picture of the Sunset Sarsaparilla Head- | | quarters Bottle sign. | | 5. Take a picture of the HELIOS One sign. | | 6. Take a picture of the McCarran Airfield sign. | | 7. Return to Michael Angelo for your reward. | |_____________________________________________________________________| You can find Michael Angelo in the back of his shop at the southern end of The Strip. Don't get too hasty with the challenges or you won't get a chance to start the quest, instead simply tell the truth and ask about his background until you can offer to help him with some photographs. You receive the [CODAC R9000] and [CAMERA FILM x24] and are sent to take pictures of the Bison Steve sign in Primm, Novac's Dinosaur Thermometer, the Sunset Sarsaparilla Headquarter Bottle sign, the HELIOS One sign, and the McCarran Airfield sign. You can return to Michael Angelo at any time after taking a picture to collect a small reward for your work. Consult the chart below on your payment and experience per picture snapped and turned in. ___________ ________ ______ | Picture # | Caps | EXP | |=-=-=-=-=-=|-=-=-=-=|-=-=-=| | 1 | 100 | 100 | | 2 | 125 | 125 | | 3 | 150 | 150 | | 4 | 175 | 175 | | 5 | 200 | 200 | ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ Once all pictures have been taken speak to Michael Angelo one last time to receive the final payment of [500 CAPS] and finish the quest to receive [500 EXPERIENCE POINTS]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.14 Climb Ev'ry Mountain [SDQ-14] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| He'll be comin' roun' the mountain' when he comes... | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Find the source of the attacks on Bitter Spring. | | 2. Tell Captain Gilles about Oscar Velasco. | |_____________________________________________________________________| You can begin this quest as part of the larger side quest "No, Not Much" by talking to Captain Gilles at Camp Bitter Springs. Follow the quest marker up the mountain until you reach the Great Khan Supply Cave. Once you enter you will meet Oscar Velasco who has been raiding the camp. Tell him that the people at Camp Bitter aren't responsible (Speech 50+) and to let go of his rage to join the Khans at Red Rock Canyon. Otherwise, tell him to attack Camp McCarran. If your Speech isn't high enough then you are forced to kill Oscar in order to get the [GREAT KHANS SUPPLY CACHE KEY]. Check near the campfire in the ammunition boxes for [.308 ROUND x10]. Inside the cage you will find [12 GAUGE ROUND x3], [SCRAP METAL], and various chems. There is [.308 ROUND x24] also on the shelf and the [GREAT KHAN SUPPLY CACHE] at the top. Grab it and return to Captain Gilles for [100 EXPERIENCE POINTS] and NCR Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.15 Cold, Cold Heart [SDQ-15] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 150 EXP, Caesar's Legion Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Spread word of Legion atrocities. | | 2. You told the NCR about Vulpes attack at Nipton. | |_____________________________________________________________________| This quest starts when you approach the Mayor's Hall in Nipton, resulting in a gain of Caesar's Legion Fame. The task here is simple, make it to the Mojave Outpost in the southwest corner of the map and talk to Sergeant Kilborn. Either tell him of the movements or promote the Legion. Both choices result in [150 EXPERIENCE POINTS] and Caesar's Legion Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.16 Come Fly With Me [SDQ-16] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 800 EXP (200 EXP for upgrading), Novac Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Head to the REPCONN facility west of Novac to | | investigate rumors of ghoul activity there. | | 2. Enter the facility and discover the source of the | | ghouls. | | 3. Head upstairs to meet with the owner of the voice | | from the intercom. | | 4. Speak with Jason Bright, the leader of the REPCONN| | ghouls. | | 5. Get rid of the Nightkin in the basement. | | (Optional) Find the leader of the "demons" and speak with him| | (Optional) Located the Stealth Boys in the Rocket Facility | | for the Nightkin. | | (Optional) Find Harland's friend, who has been imprisoned by | | the Nightkin. | | (Optional) Return to Harland and let him know the bad news. | | 6. Report to Jason Bright that the Nightkin are gone.| | 7. Head to the REPCONN basement and talk to Jason | | Bright about what comes next. | | 8. Speak to Chris Haversam about fixing the rockets. | | 9. Find atomic fuel for the rockets. | | 10. Find parts to fix the rocket's thrust controllers.| | (Optional) Bring 3 Sugar Bombs to Chris Haversam. | | 11. Return to the Rocket Facility and give the parts | | to Chris Haversam. | | 12. Return to the Rocket Facility and give the fuel to| | Chris Haversam. | | 13. Talk to Chris Haversam to begin preparations for | | the rocket launch. | | 14. Head up to the viewing platform and complete the | | launch sequence. | | (Optional) Sabotage the rockets so that they crash on launch.| |_____________________________________________________________________| This is a long sidequest but ultimately one that can help progress the main quests. When doing the main quest They Went That-A-Way, Manny Vargas in Novac will request your aid on a certain matter concerning Ghouls. Accept his request and make your way to the REPCONN Test Site due west of Novac. Beware the Ghouls that lurk along the roadside as you make your way there. Upon entering the building a voice on the intercom directs you to find Jason. Follow the quest marker to eventually go up a catwalk leading to a locked door with an intercom nearby. Use the intercom to gain access to the REPCONN Research Labs. Once through you are greeted by Chris Haversam, a deranged scientist who believes he is one of "them." Inquire about the "demons" to discover Nightkin have been lurking around and releasing Feral Ghouls into the wild, you gain the [REPCONN BASEMENT KEY]. With access to the basement you can handle this quest in several ways. You can simply destroy all the Nightkin or speak with their leader in these parts, Davison, and have him leave. There is also an option of speaking with Harland, a Sniper Ghoul, and finding his friend. Speak with Davison and agree to find the stash of Stealth Boys to receive [DAVISON'S KEY]. From here head to the nearby door at the southern end of the corridor to meet Harland. Accept his request to find his lost captive friend. From here you must navigate to a control room and find the Nightkin Jailer. Kill him or pickpocket him to get the [JAIL KEY] then open the cells to find a corpse of Harland's Ghoul-friend. Return to Harland and tell him the bad news then head up the steps where he was standing to find a computer terminal. Read the entries to find out that the Stealth Boy shipment was relocated and receive the [NOTE: STEALTH BOU SHIPMENT UPDATE]. Take this to Davison and he evacuates with the Nightkin. However you clear up the situation in the basement, return to Jason Bright and inform him of the good news. Follow him into the basement to find out what you need to do next. Speak with Chris Haversam to find out how to send the rocket into space or inform him of Jason's plan to leave him behind (Speech 50). It is optional to blow up the rocket and it only requires three Sugar Bombs. Head over to the Gibson Scrapyard north of Novac and talk to Old Lady Gibson. She will sell you the Thrust Control Modules for 500 Caps or you with a Barter skill of 50 or Speech skill of 50 reduce the payment to 250 Caps. You could always steal it or kill her and take it, but that's just mean. Pick your means of acquisition to obtain the [THRUST CONTROL MODULES]. After acquiring the first piece head to Clark Field as she suggests and search for the body in a RAD suit. Loot the [ISOTOPE-239 IGNITING AGENT] and [MR. RADICAL'S JOURNAL]. If that isn't a viable method then you need to find [ROCKET SOUVENIRS] around the world. The easiest way to get your hands on these is Cliff Briscoe, the Dino Bite Gift Shop owner in Novac. You can acquire the [STORAGE KEY] several ways to include pickpocketing or buying it from him, or likewise pick the lock yourself. Inside you can find several hundred of the collectables which is more than enough for Chris. Return to Chris Haversam with the parts to start the launch. Go up to the viewing platform, accessed in the area where you first met Jason Bright. Use the control panel nearby to start the launch sequence and complete the quest. You receive [800 EXPERIENCE POINTS] (an additional 200 if you upgrade the trajectory of the rocket) and Novac Fame. Return to Manny and let him know you took care of the ghouls and continue the main quest. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.17 Crazy, Crazy, Crazy [SDQ-17] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: Tabitha's Trunk Items, Follower: Raul | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Head to the summit of Black Mountain and end | | Tabitha's reign of terror. | | (Optional) Meet Neil in the village near the summit of Black | | Mountain. | |_____________________________________________________________________| During your travels across the wasteland you can tune into the Black Mountain Radio to hear Tabitha and her terrifying broadcasts. Make your way northeast from Sloan (by far the safest route of approach) along the road and take the road right as it splits. This leads you to Neil's Shack where Neil, a Super Mutant, approaches you. Put your gun down and listen to his words about what awaits on Black Mountain. A Speech 50 challenge lets you gain more incite and has Neil meet you in the village near the peak. There are essentially two ways to reach the peak now, one is to follow the road where Nightkin and Super Mutants have blockades set up and will ambush you from all around. The other route is to head left from Neil's Shack and peel off into the gravel path past the second blockade. You will encounter a Lockpick 75 gate on this path so be sure you can open it. If you followed the road you will arrive at the village Neil told you about. If Neil is here use him to draw out the Nightkin leaving you with only a sniper to take care of. This method is preferred because the Nightkin become visible and are increasingly easier to take down now. Head over to the satelite dish that is flipped over and check the locked trunks for roughly [400 CAPS] and a [MINIGUN]. Nearby is a transceiver that you can use to contact Tabitha, a Speech 75 challenge gets you experience points but either option causes Nightkin to scramble down un-stealthed toward your location, much preferred. As you approach Tabitha's camp beward the Nightkin with a Missle Launcher that will snipe you down. Once you have cleared out all the Nightkin you are ready to end Tabitha's lunatic broadcasts. There are three ways to settle this now, one way is to enter the middle building and fix Rhonda, a Mister Handy-style robot, with a Repair 50 challenge. Take Rhonda to Tabitha just outside to end the quest and receive [TABITHA's EQUIPMENT KEY]. You can also enter the Broadcast Building, 1st Floor and exit out the other end to find [TABITHA's ROOM KEY]. Ascend the steps to the second floor and kill Tabitha to get her equipment key this way and end the quest. The final option is to enter the Prison Building and search the terminals for the six logs to get [NOTE: BLACK MOUNTAIN PASSWORD] for the other terminal. Disengage the lock and speak with Raul Alfonso Tejada, a Ghoul from Mexico City. As you exit the building Tabitha meets you, kill her and return to Raul. However you go about finishing the quest be sure to empty out the five trunks that Tabitha has locked away since you have the key. You can always have Raul become a follower simply by asking him regardless if you freed him to do the quest or not. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.18 Cry Me a River [SDQ-18] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Build me a bridge, and get to the Freeside. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 350 EXP | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Talk to the Followers of the Apocalypse about | | letting Jerry the Punk join their order. | | 2. Tell Jerry the Followers will accept him as a | | novice. | |_____________________________________________________________________| Head to Red Rock Canyon and speak with Jerry the Punk, usually found in the middle of the area. After some conversing and a Speech 33 challenge you can tell Jerry that he'd be much happier somewhere else. Now head over to Freeside and enter the Old Mormon Fort to find Julie Farkas. Tell her about Jerry and she agrees to take him in regardless of the circumstances. Return to Jerry with the good news and he leaves completing the quest. You receive [350 EXPERIENCE POINTS] for running back and forth. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.19 Debt Collector [SDQ-19] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| If you don't pay up someone will find out. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP, 150 Caps, Atomic Wrangler Room Key | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Collect 138 caps from Grecks in Freeside. | | 2. Collect 212 caps from Santiago in Freeside. | | 3. Find and collect 250 caps from Lady Jane. | | 4. Find Lady Jane's caravan and collect caps from the| | remains. | | 5. Return to Francine Garret with 388 (or 600) caps. | | (Optional) Kill Caleb McCaffery. | | 6. Return to Francine with McCaffery's hat. | |_____________________________________________________________________| Start this quest by talking to Francine Garret in the Atomic Wrangler in Freeside. Ask her if she needs any help and agree to the caps split of 25/75 or complete the Barter 35 or Speech 35 challenge to get 50/50. First head out and find Grecks. He shakes down rather easily for 138 caps but you can use a Speech 40 challenge to get 179 caps out of him. You can always kill him or humiliate him but it's frowned upon. Next is Santiago who is quite the smooth talker. See through his ploy with a Speech 50 or Barter 40 to get 256 caps out of him. Don't bother bargaining for the "super secret code word" because it's a hoax. You could also have him pay off his debt by working for the Garret's to progress the side quest Wang Dang Atomic Tango, this results in no pay. Last is Lady Jane, be sure to talk to her about her wrecked caravan to earn a marker on your Pip-Boy. You can use Lady Killer or a Perception 7 challenge to gain 250 caps from her or use Barter/Speech 40 to gain 156 caps. Head over to Lady Jane's Caravan (near the Bootjack Cavern) and search Jane's Brahmin for [276 CAPS]. Return to Francine with the caps and you receive your cut. Now she wants you to deal with Caleb McCaffery. Find him in The Strip and use a Speech 40 challenge to get [CALEB MCCAFFERY'S HAT] and [57 CAPS]. You can also kill him for a larger reward of [156 CAPS], [ATOMIC WRANGLER ROOM KEY], and [CALEB MCCAFFERY'S HAT]. Return to Janice with the hat and she is delighted. Regardless of how you take care of Caleb you end up with [500 EXPERIENCE POINTS], [150 CAPS], and an [ATOMIC WRANGLER ROOM KEY] for your troubles. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.20 Don't Make a Beggar of Me [SDQ-20] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Beggars can't be choosers and choosers can't be beggars... | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, 150 Caps, Random Chems, Great Khans Fame or | | NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Search the suitcase at Cloan for the chemical | | supply shipment. | | 2. Check with Chomps Lewis about the empty suitcase | | in his office. | | 3. Acquire the chem shipment from Tyrone in Primm. | | 4. Return to Melissa with the chem shipment. | | (Optional) Expose the Great Khan smuggling operation to | | Lieutenant Hayes. | |_____________________________________________________________________| To start this quest speak with Melissa at the Great Khan Encampment near Quarry Junction, northeast of Goodsprings. Agree to help her out with her chem problem and head to Sloan on the other side of the Quarry. Search the suitcase in the Mining Office Shack to find it's relatively empty. Head out and talk to Chomp Lewis who divulges that Tyrone isn't making the deliveries. Head to Primm and find Tyrone in the NCR camp nearby. You either have to pay 300 caps, kill him (not recommended), or pass one of several challenges to get the [DRUG CHEMICALS]. At this point you can return to Melissa and finish the quest to receive [100 EXP], [150 CAPS], various chems, and Great Khans Fame. You can also sneak on over to Lieutenant Hayes and rat out Tyrone for NCR Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.21 Ed-E My Love [SDQ-21] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Named after the famous song "Eddie My Love" by Aaron Collins. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: ED-E receives an upgrade. | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. ED-E appears to have some Enclave log data stored | | that is triggered by some keywords. | | 2. Find the patrol Knight Lorenzo told you about to | | let the Brotherhood of Steel examine ED-E | | 3. The patrol Lorenzo mentioned is dead, perhaps | | there is something on one of the corpses that may | | be useful. | | 4. There was a password on one of the Brotherhood | | corpses. Perhaps that could be used to bring ED-E | | to Lorenzo. | | 5. The Followers of the Apocalypse would like to see | | ED-E to get access to the logs he has stored | | 6. April Martimer with the Followers would like | | access to ED-E's data. She promises to upgrade its| | weapons while she works on it. | | 7. ED-E'S upgrades are complete. | |_____________________________________________________________________| To begin you must first have ED-E as a companion. To do this you must have a Repair skill of 65+ or a Science skill of 55+. If you lack these but have a Repair skill of 35+ then gather [SCRAP METAL x3], [SENSOR MODULE x2], and a [SCRAP ELECTRONICS x1] and return to fix ED-E at the Nash residence in Primm. This will add ED-E as a follower and give you the Enhanced Sensors Perk. Head to Old Lady Gibson at the Gibson Scrap Yard and talk to her. Mention HELIOS One to trigger a keyword in ED-E's system. After the conversation speak with ED-E and run the playback log. In order to advance the quest you must wait nine in-game days and then travel to HELIOS One. Search the building for Ignacio Rivas and talk to him about ARCHIMEDES. This is another keyword that you can trigger for ED-E. If for some reason you have less than 3 Intelligence then this is not an option. A good way to trigger some of the other keywords is to have Arcade and talk with him. Other keywords include Navarrom, Enclave, Poseidon, Air Force Base, and Eden. After getting the second log wait another 48 hours and you receive a live transmission from Knight Lorenzo of the Brotherhood of Steel. Help him out by finding his patrol in the REPCONN Headquarters. The patrol is dead lying on the top floor of the building. Loot the corpses for the [BROTHERHOOD OF STEEL MISSION HOLOTAPE] and the [NOTE: MISSION STATEMENT XV-56]. From here head to Hidden Valley to receive a message from April Martimer who wants you to bring ED-E to her instead of the Brotherhood of Steel. From here either take ED-E to Knight Lorenzo, which requires being on the good side of the Brotherhood of Steel, to have ED-E gain upgraded armor after a 72 hour wait period. If you take ED-E to April in the Old Mormon Fort and drop him off for 72 hours then he gets a weapon upgrade. After each wait you will receive a quest update that ED-E's upgrades are complete. Head back to Primm where you initially got him to find him new and improved. Note that this is a different model of ED-E so his inventory and commands are reset, be sure to remove any items of value before turning him over. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.22 Eye For an Eye [SDQ-22] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Exodus 21:22-25 cites "Lex talionis" or an eye for an eye. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP, 150 Caps, Caesar's Legion Fame / NCR Fame | | OR | | 1000 EXP, 200 Caps (250 optional), NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Find general intel on Legion troop movement. | | (Optional) Tell Aurelius of Phoenix about NCR plans. | | 2. Find intel on Legion raids. | | 3. Plant the NCR bug. | | 4. Return to First Sergeant Astor with the intel. | | (Optional) Give First Sergeant Astor the old intel. | | 5. Kill all the Legionaries in Cottonwood Cove. | | (Optional) Find a way to block off Cottonwood Cove. | | 6. Return to First Sergeant Astor. | |_____________________________________________________________________| To start this quest you must first have ventured to Cottonwood Cove which is generally done during the main quest. Follow the road west of here to reach Camp Searchlight and speak with First Sergeant Astor. He wants you to plant some bugs on the Legions communication systems in Cottonwood and gives you the [NCR BUG]. You can either side with the Legion and face no negative reputation from either side or side with the NCR and ultimately become villified with the Legion. Ave, true to Caesar ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The easy way out of this quest is to head to Cottonwood with the bug in hand and speak to Aurelius of Phoenix who typically resides in his office or the headquarters. You give him the bugs and he gives you the [OLD LEGION RAID PLANS] [OLD LEGION NOTES], and [OLD LEGION PAPERWORK]. You also gain Caesar's Legion Fame for simply informing him. Return to First Sergeant Astor and give him the old intel to gain more Caesar's Legion Fame, [500 EXPERIENCE POINTS], [150 CAPS] and a Negative Karma hit. We are the NCR ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have no ties with the Legion then take this dangerous route. Regardless of your current status, be it friendly or not, with Caesar's Legion head to Cottonwood Cove and enter the Headquarters. Plant the bug on the radio and check the filing cabinets nearby for the [LEGION RAID PLANS]. Head out and up the stairs to the Office of Aurelius of Phoenix. Check his desk and grab the [LEGION PATROL NOTES], though it's technically stealing. Return to First Sergeant Astor with the items in hand for [500 EXPERIENCE POINTS], [150 CAPS], and NCR Fame. You are tasked with an additional mission of eliminating Caesar's Legion forces in the Cottonwood Cove vacinity. Optionally, you can block off the road to the Cove by heading to the Trailer Door on the truck carrying the barrels of radioactive waste and unlock the gate via Lockpick 50. This will kill all the Legionaries in one fell swoop making it an easy task for you. There is also the method of simply entering the camp and lighting it up (or tactfully entering and ridding it of Legionaries). Whichever method you choose be sure to loot the [RECOMPENSE OF THE FALLEN] from Aurelius of Phoenix. Return to Astor with the news of your successful mission to receive a high amount of Caesar's Legion Infamy, NCR Fame (more for using the barrels), [200 CAPS] (or 250 for using the barrels), and a whopping [1000 EXPERIENCE POINTS]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.23 Eyesight to the Blind [SDQ-23] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| The quest is named after the song by Sonny Boy Williamson II. | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: Power Armor Training, T-45d Power Armor, T-45d Power | | Helmet | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Head to Black Mountain and install the remote | | signal transmitter in one of the consoles there. | | 2. Report to McNamara that the device has been | | installed. | |_____________________________________________________________________| This quest is obtained from Elder McNamara after the quest Still in the Dark pending you kept him in charge and the lockdown has been lifted. Speak with Elder McNamara and tell him you want to become a part of the Brotherhood. He gives you the tasking and a [REMOTE SIGNAL TRANSMITTER]. Head to Black Mountain where you should essentially complete the sidequest Crazy, Crazy, Crazy as well if you haven't already. Head through the Broadcast Building and grab [TABITHA'S KEY] from under the steps outside and proceed up to her room. Place the Remote Signal Transmitter on the Radar Console and be on your merry way back to McNamara. He gives you full access to the Brotherhood of Steel ways to include their shops and the mighty Power Armor Training. In addition Elder McNamara bestows [T-45D POWER ARMOR] and [T-45D POWER HELMET] to you. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.24 Flags of Our Foul-Ups [SDQ-24] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 200 EXP | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Talk to the Misfits about improving their squad. | | 2. Help the Misfits improve their shooting skills. | | 3. Talk to Mags about further improvements. | | 4. Help the Misfits improve their grenade skills. | | 5. Talk to Mags about the squad's readiness. | |_____________________________________________________________________ You can begin this quest as part of the larger side quest "No, Not Much" by talking to Captain Gilles at Camp Bitter Springs. Head to Camp Golf and find Sergeant McCredie to discover he is disappointed in his troops. Tell him you can help improve the Misfits and he lets you have a shot at it. Leave the tent and go to the Misfit's Tent, here you have option of talking to any of the four members that you want. If you chose Mags then she will tell you that they need to get the shooting range and practice. You receive Guns challenges to give tips to the squad as they are firing, a skill of 25, 35, and 45 respectively will get you through the three. Speak with her again to have the squad try their luck with grenades. The same challenge applies except with Explosives skill 25, 35, and 45 respectively. Once the squad is all set talk to Mags to finish the quest. If you choose O'Hanrahan he thinks that the squad needs more cohesion. Converse with each member individually and talk about their backgrounds. Then bring up the need to respect each other (Speech 50+). Do this for the other three members then speak with O'Hanrahan to finish the quest. Poindexter is the smart one and has his own idea on how to make the squad better. Tell him that he can cheat on the upcoming test to face his rebuttle of hacking the records and making their scores higher. Log on to the computer in the House Resort and choose "Squad CC554-2" then "Alter Readiness Reports" to have the team analyzed as "excellent." Tell Poindexter you finished to receive NCR Infamy and conclude the quest. Lastly, you can speak with Razz who believes the squad needs to get pumped up on Psycho. Head to the Red Rock Canyon Lab and talk to Jack. Tell him Razz wants the usual to receive a [SUSPICIOUS PACKAGE]. Return with package in hand to Razz to end the quest. Regardless of your choice speak with Sgt. McCredie to have reinforcements be sent to Captain Gilles and Camp Bitter Springs. For your efforts you earn [200 EXPERIENCE POINTS] and a pat on the back. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.25 For Auld Lang Syne [SDQ-25] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.26 G.I. Blues [SDQ-26] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Elvis Presley starred in the 1960's movie G.I. Blues as Tulsa McLean| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 1200 EXP, Freeside Fame, NCR Infamy | | OR | | 1500 EXP, Freeside Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Hire a guard named Orris near the northern gate of| | Freeside. | | 2. Follow Orris to the south gate and watch for any | | suspicious behavior. | | 3a. Return to the King and report what you've learned | | about Orris. | | 3b. Return to the King and report that Orris is dead. | | 4. Go to the Old Mormon Fort and question some | | injured Locals about their assailants. | | 5. Return to the King with your findings. | | 6. Head to one of the Squatter camps in Freeside and | | learn why NCR soldiers have been entering the area| | (Optional) Talk to Julie Farkas and see if the Followers know| | anything about the situation. | | (Optional) Talk to Major Elizabeth Kieran and mention Julie | | Farkas if she's reluctant to help. | | 7. Ask around the Squatter camp to find a lead | | regarding why NCR soldiers are in Freeside. | | 8. Investigate rumors of free food and water being | | handed out nightly in the northwest part of | | Freeside. | | 9. Return to the King and inform him of the NCR | | supply drops. | | (Optional) Inform the King that the NCR previously sent an | | envoy to discuss distributin supplies to Freeside.| | 10a. Head to the train station in northwest Freeside | | and try to negotiate with the NCR. | | 10b. Kill all of the NCR troops holed up by the train | | station in northwest Freeside. | | 10c. Head to the supply drop building and see if Pacer | | needs any help. | | 11a. Return to the King and let him know the NCR troops| | in Freeside are taken care of. | | 11b. Return to the King and let him know the situation | | with the NCR has been defused. | |_____________________________________________________________________| Head to Freeside and speak with the King at the King's School of Impersonation where you will find many Elvis look-a-likes. Ask him if he has any work for you to receive [200 CAPS] and the mission to hire Orris for the same amount of caps. Head to the Freeside gate and hire Orris for safety then follow him through the town. Towards the end of the trip your bodyguard will take off and fire some shots. With four men lying on the pavement Orris boasts of his accomplishments, but you can chime in (with Intelligence 6+) that he fired three shots and four men lie "dead" on the ground. From here you can use a Barter 50+ challenge to receive [348 CAPS] and send him packing or play along but observe the men on the ground with Medicine 30 to reveal they aren't dead. If you fail either of the challenges or simply want to kill Orris then do so. Afterwards return to the King with either news and he sends you to check out the Old Mormon Fort nearby. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.27 Ghost Town Gunfight [SDQ-27] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 Caps, 50 EXP, Goodsprings Fame, | | Powder Gangers Infamy | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Talk to Sunny Smiles about fighting the Powder | | Gangers. | | 2. Return to Ringo and let him know that Sunny Smiles| | has agreed to help you fight the Powder Gangers. | | (Optional) Enlist the help of Trudy. | | (Optional) Convince Chet to open his store's stock to the | | town. | | (Optional) Acquire Easy Pete's dynamite. | | (Optional) Acquire additional medical supplies from Doc | | Mitchell. | | 3. Return to Ringo when you're ready for the gunfight| | with the Powder Gangers. | | 4. Join up with Sunny. | | 5. Defeat the Powder Gangers. | |_____________________________________________________________________| You can start this quest immediately after completing the tutorial. Speak to Trudy after her and Joe Cobb are done arguing. Inquire about Ringo then set out to find him the Goodspring Gas Station. Ringo will inform you about the game of Caravan and hand you his spare [CARAVAN DECK]. Ultimately, you want to tell him that you will deal with the Powder Gangers. Open the crates nearby for [SUNSET SARSAPARILLA x5] then check the duffle bag behind the counter for [.357 MAGNUM ROUND x9], [CASE, .357 MAGNUM x4], [FIXIN' THINGS], and a [STIMPAK]. Open the floor safe under the mattress for [146 CAPS], a [NUKA-COLA], and a [SUNSET SARSAPARILLA x2]. In the back on the shelf is a [BOXIN' TIMES] and on the floor is a [DOCTOR'S BAG]. Head back to the Prospector Saloon and talk to Sunny Smiles who will agree to fight back. Ask a little more and you get the option of visiting Trudy, Chet, Pete, and Doc Mitchell for more aid. While not required it is highly recommended to get their help. Start with Trudy who needs a Speech or Sneak check of 25 to be convinced on fighting. She suggests talking to Chet next so visit him in the General Store next door. Ask him to help supply the fight to which he disagrees on. A Barter skill of 25 or 1000 caps will satisfy Chet, who gives up a [LEATHER ARMOR] and [.308 ROUNDS x50]. Head out and seek Pete, asking him about the dynamite. He will tell you it's too dangerous and it will be left at that unless you have an Explosives skill of 25 or higher. Head to Doc Mitchell's house next and ask for supplies to receive [STIMPAK x3]. A Medicine skill of 30+ will allow you to request [DOCTOR'S BAG x2]. Return to Ringo and agree to defend him with or without the aid of the town. Sunny rushes in and delivers [DYNAMITE x5], follow her out into the town where six Powder Gangers including Joe Cobb set up to strike the town. Take them down and Ringo will come out from hiding to give you [100 CAPS]. You also receive [50 EXPERIENCE POINTS], Goodsprings Fame, and Powder Gangers Infamy. If you head to the Crimson Caravan Company then Ringo will approach you and give [150 CAPS] as payment for saving him. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.28 Guess Who I Saw Today [SDQ-28] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| I found Waldo and Carmen San Diego... | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Talk to Lily about participating in Doctor Henry's| | experiment. | | (Optional) Ask Lily to help you investigate the Nightstalker | | mutations. | | 2. Look for the source of the Nightstalker stealth | | mutation. | | 3. Tell Doctor Henry you've discovered a potential | | cause for the Nightstalker mutations. | | 4. Tell Doctor Henry to proceed with the experiment | | once Lily is present. | | 5. Wait for Doctor Henry to complete the experiment. | | 6a. Speak with Keen and try to defuse the situation. | | 6b. Kill the hostile Nightkin. | | 7. Speak with Doctor Henry. | | (Optional) Stabilize the Stealth Boy Mark II's stealth field.| | 8. Decide whether or not Lilu should continue to wear| | the Mark II prototype and inform Doctor Henry. | | 9. Keep Lily alive. | |_____________________________________________________________________| Start this quest by heading to the Super Mutant town of Jacobstown. Inside the Lodge speak with Doctor Henry on the bottom floor. Talk to him about the recent Nightstalker mutations and offer to help him to begin the quest. Head outside and talk to Lily, bring her along if you see fit (she's extremely helpful for this quest). Leave Jacobstown and then head around the outside of it northwest to reach the Charleston Cave high up in the mountainous region. Advance through the cave and slaughter the Nightstalkers (or stealthily navigate) on your way to a dead Nightkin. Loot the [OH, BABY!] unique Super Sledge and the [CHEWED STEALTH BOY] and leave the cave. Return to Dr. Henry with Lily in the party and tell him what you suspect. He thinks the only way to truly get good results is to test on Lily. Talk to Lily about it then confirm with Doctor Henry that she'll do it. Watch the event then listen to Keene as he barges in. You can either convince him to leave (Speech 80 or above), give him the prototype, or kill him. The quest ends regardless but if you kept the prototype you can talk to Doctor Henry and perform a Science 90+ challenge. When the quest is concluded you receive [500 EXPERIENCE POINTS]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.29 Hard Luck Blues [SDQ-29] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP (150 possible), NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Investigate the East Pump Station. | | 2. Find the source of the Radiation. | | 3. Shut down Vault 34's Reactor to help the | | Sharecropper Farms. | | (Optional) Save Vault 34's trapped dwellers by leaving its | | Reactor intact, dooming the Sharecropper Farms. | |_____________________________________________________________________| Head to the main gate at the Sharecropper Farms to meet Private Ortega. After conversing with her talk to Morgan Blake near the picnic tables and ask her what's going on to start the quest. Head east to the Pump Station and check out the terminal to discover a radiation leak in Vault 34 is causing food to be radiated. Follow the quest marker to Vault 34 and beware the Golden Geckos that lurk nearby. Once you enter you will soon realize that all the vault inhabitants have become Ghouls and the area is highly irradiated. The best way to navigate through the vault is to follow the signs on the walls to get where you need to go. Begin to descend following the signs to the Over- seers Office until you reach a fork where there are only two signs, each pointing to the right labeled Overseer's Office and Clinic. This should put you at the far west side of the local map. At this juncture go west and into the water until you find a dead Vault Technician. Loot the [VAULT 34 UTILITY TERMINAL PASSWORD] from him then make your way to the far east side of the local map south of a door to the armory. Dive into the water here and perform the same act of retrieving another [VAULT 34 UTILITY TERMINAL PASSWORD]. Emerge from the water and enter the nearby Utility Room. Active the terminal and drain the steps you just swam down. Head down the steps and go through the Security Station to the Armory. Descend until you reach a terminal near the [OVERSEER's JOURNAL FRAGMENT] and disengage the Overseer Office lock. Return to the first floor and follow the signs to the Overseer's Office where you must kill his ghoulish form and loot the [OVERSEER'S PASSWORD] for his terminal. Unlock the gate and descend to the Reactor. Check the terminals nearby for a warning then make your choice to either seal the ventilation system or reroute control of the Vault. The former ends the quest granting [100 EXPERIENCE POINTS] and NCR Fame whilst the other destroys the NCR Sharecropper Farms, gives [150 EXPERIENCE POINTS], and save the Vault Dwellers. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.30 Heartache by the Number [SDQ-30] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP, Hand of Vengeance Perk or Calm Heart Perk | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Cass is drowning her sorrows at the Mojave Outpost| | Her advice? Go work for the Crimson Caravan. | | 2. Pitch in at the Crimson Caravan Company if you're | | looking for caravan work. | | 3. Deliver the Crimson Caravan invoice to Doctor | | Hildern at Camp McCarran. | | 4. Return to Alice McLafferty and let her know you've| | delivered the invoice. | | 5. Return to Cass and see if you can get her to part | | with the title for Cassady Caravans. | | 6. Clear the roads for Jackson in Mojave Outpost HQ | | to allow Cass freedom to leave. | | (Optional) "Remove" Jackson as an obstacle without Cass or | | anyone the wiser. | | 7a. Find Gloria Van Graff at the Silver Rush in | | Freeside and make that bitch eat her hair. | | 7b. Investigate the Silver Rush in Freeside for | | evidence on the Van Graff's guilt. | | 8. Take the evidence of the Caravan attacks to | | Jackson at the Mojave Outpost. | |_____________________________________________________________________ Start this quest by adding Cass as a follower and talking to her about what happened to her Caravan. Inquire further to receive the location on the World Map and head to Cassidy Caravans Wreckage. Pay your respects and search around then Cass will suggest going to another site, the Griffin Wares Sacked Caravan where you find only Ash Piles lying around. Cass will find a map showing more caravan routes, seek out Durable Dunn's Sacked Caravan. Once again nothing but a pile of ashes and Cass knows it was the Van Graffs and Crimson Caravan. You can either seek out Alice and Gloria and kill them or find evidence supporting they are working together. The Hand of Vengeance ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This bloody route will need some high fire power but with one or two followers it can be done easily. Head to the Crimson Caravan Company Main Office and open fire on Alice McLafferty before she has a chance to fight back. Go to the Silver Rush in Freeside and lay waste to the guardsmen then enter the building using explosives and the energy weapons around the room to take out Gloria and her guards. Likewise, you can surrender your weapons at the door and steal some weapons as you enter when you are closer to Gloria. Once both women have been taken out Cass will learn the [HAND OF VENGEANCE] perk. The Calm Heart ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head to the Crimson Caravan Company Main Office and go to the left side of the desk to find a locked safe (Average). Crouch and get hidden before you crack it open to find the [CRIMSON CARAVAN-VAN GRAFF AGREEMENT]. Report this to Cass then head to the Silver Rush with a Stealth Boy in hand. Head into the rest room and use the Stealth Boy then pick the door (Hard) that is being guarded. Open the safe via lockpicking or hacking the computer to find the [LETTER TO GLORIA]. Since you're here you might as well head upstairs and bust into the two locked doors (Hard) upstairs. Inside you will find [PLASMA RIFLES], [MICROFUSION CELLS] and various other energy weapon utensils. Report back to Cass and ask if she knows anyone in NCR. Head to the Mojave Outpost and speak with Ranger Jackson. Tell him of the conspiracy to end the quest and receive [500 EXPERIENCE POINTS]. Cass will learn the [CALM HEART] perk if you took this route. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.31 High Times [SDQ-31] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 500 EXP, Freeside Fame, Followers Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Find Jacob Hoff. | | 2. Find Bill Ronte. | | 3. Help Bill Ronte with his alcoholism. | | 4. Help Jacob Hoff kick his addiction to Chems. | | 5. Take care of the drug dealer. | | 6. Collect ten doses of Fixer for Jacob. | | (Optional) Collect on dose each of Fixer, Psycho, and Buffout| | for Jacob. | | 7. Collect two doses of Fixer, Rad Away, and a bottle| | of Whiskey for Bill. | | (Optional) Collect two doses of Fixer and a bottle of Whiskey| | for Bill. | | 8. Return to Julie Farkas. | |_____________________________________________________________________| Head to the Old Mormon Fort in Freeside and talk to Julie Farkas about how rough things are in Freeside then ask if you can help to start the quest. Find Bill and Jacob in either order then confront Dixon, the local dealer. Pay Dixon or use a Speech 35+ challenge, Black Widow, or kill him to deal with the dealer. With a Speech of 50+ you can convince Jacob and Bill to be strong otherwise Jacob needs 10 Fixers and Bill needs two Fixers, a Rad Away, and Whiskey in order to kick the habit. Speak to Julie Farkas once you have helped the addicted to receive a chem of your choice, [500 EXPERIENCE POINTS], Followers Fame, and Freeside Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.32 How Little We Know [SDQ-32] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.33 I Could Make You Care [SDQ-33] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.34 I Don't Hurt Anymore [SDQ-34] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| Do you really wanna hurt me? Ow! Do you really wanna make me cry? | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 250 EXP, NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Speak with Corporal Betsy about getting medical | | help for her trauma. | | 2. Talk to the other members of First Recon about | | getting help for Betsy. | | 3. Speak with 10 of Spades. | | 4. Speak with Corporal Sterling. | | 5. Speak with Sergeant Bitter-Root. | | 6. Tell Corporal Betsy that the rest of First Recon | | agrees she needs help. | | 7. Tell Lieutenant Gorobets that Corporal Betsy will | | start receiving treatment. | | 8. Deliver Gorobets' message to Doctor Usanagi at the| | New Vegas Medical Clinic. | |_____________________________________________________________________| Head to Camp McCarran and speak with Lieutenant Gorobets about his squad. He will talk about Corporal Betsy, agree to talk to her. Do just that and pass either of the challenges (Medicine 40 or Speech 60) to get her the help she needs. If you can't pass the checks then talk to the First Recon team members about Betsy and pass either of the checks they each have (Guns 30, Speech 30, or Intelligence 7) then return to Betsy. Tell her about how treatment helped out each of the other members to make her agree she needs help. Tell Lieutenant Gorobets the good news then deliver the message to Doctor Usanagi at the New Vegas Medical Clinic. The quest ends and you receive [250 EXPERIENCE POINTS] and NCR Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.35 I Forgot To Remember To Forget [SDQ-35] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.36 I Fought The Law [SDQ-36] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.37 I Hear You Knocking [SDQ-37] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, Caesar's Legion Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Get a replacement firing mechanism for the Legion | | howitzer from the Boomers. | | 2. Retrieve the firing mechanism from the Boomers' | | workshop. | | 3. Install the replacement firing mechanism into the | | Legion's bunker. | | 4. Inform Lucius that the howitzer has been repaired.| |_____________________________________________________________________| Upon entering The Fort and talking to Caesar you unlock the ability to speak to other members of the Legion. Talk to Lucius and ask if you can lend him a hand to which he asks you to fix the howitzer. Make your way to Nellis Air Force Base where you can acquire the missing piece to fix the howitzer. If you are Accepted or higher with the Boomers then talk to Mother Pearl and request the [HOWITZER FIRING MECHANISM] otherwise head over to the Nellis Workshop and open the gun cabinet and steal it. Head back to The Fort and find the howitzer on the cliff then repair it. Tell Lucius of your genius for [100 EXPERIENCE POINTS] and Caesar's Legion Fame. If you side with the Legion at the end of the game then they will use this howitzer as a weapon in the final battle. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.38 I Put a Spell on You [SDQ-38] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| And now you're mine! | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Talk to Captain Curtis. | | 2. Ask around about suspicious activity at Camp | | McCarran. | | 3. Investigate the late-night break-ins at the Camp | | McCarran control tower. | | 4. Eavesdrop on the radio transmission. | | 5. Find and defuse the bomb on the McCarran monorail | | before it leaves the terminal. | | 6. Report to Colonel Hsu. | |_____________________________________________________________________| You can accept this quest after obtaining and Accepted reputation with the NCR. Alternatively, if you sided with the Legion and finished the quest "The Finger of Suspicion" you will already have this quest. Choose the corresponding route below and follow it to finish the quest. New California Republic (NCR) ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To start this quest head to Camp McCarran and speak with Colonel Hsu. Ask him if you can be of any help and he will send you to Captain Curtis. You can find Curtis on the ground floor, let him know the Colonel asked for him to help you. Take the advice and seek out Lieutenant Carrie Boyd on the second floor. Ask her all the questions you need to but specifically the late-night break-ins that have been occurring. Ask for the access codes to receive the [CONTROL TOWER ACCESS CODE]. Head down to the Concourse area and down into the Supply Shack. Here you will find Sgt. Contreras. Search his wares then exit to ask about more types of items. Give him 50 Caps or perform the Speech or Barter challenges (50+ Speech or Barter skill) to have him devulge his stash. Head out to the tarmac and use the terminal near the Control Tower to find the log of someone entering around 1:05 and leaving at 1:20 every night. Wait around till then to view a person walking across the tarmac and into the Control Tower. Sneak in behind them and listen to the conversation or alternatively rush him and kill him for his treachery. If you kill him report to Col. Hsu if not head straight for the monorail (where Hsu will send you if you killed Curtis). Inside the monorail near the door is a vent at the bottom, with an Explosive skill of 35+ or Science skill of 45+ you can disarm the bomb. If you don't disarm it then the monorail takes off and explodes. Report to Colonel Hsu afterwards to receive the reward. You get [250 CAPS] and [500 EXPERIENCE POINTS] if you defused the bomb, if not you receive [150 CAPS] and [350 EXPERIENCE POINTS]. Either result ends with NCR Fame gained. Caesar's Legion ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Finish the side quest "The Finger of Suspicion" and tell Caesar that Martina sold her information to Curtis. From here head to Camp McCarran and go to the Terminal Building to find Captain Curtis in his office. Inform him that you know who he is and that you are working for the Legion as well. Drill him for more information to gain wind of planting a bomb on the monorail. Speak with Colonel Hsu afterwards and tell him you want to help and he will tell you where to start. You can switch sides at this point but instead continue on Curtis' plan to blow up the monorail. Head down to the main terminal area on the bottom. Take every item from the trash can in the check-in area so you can frame Private Crenshaw; you receive [ABRAXO CLEANER], [CONDUCTOR], [EXPLOSIVE CHARGE], [FISSION BATTERY], [MONORAIL SABOTAGE PLANS], and [WONDERGLUE]. Head in to the Concourse area up stairs and into the barracks area. Plant the evidence in Private Crenshaw's Footlocker, ie; everything you got from the trash can except the explosive charge. Leave the barracks area and back into the Concourse. Run to the northern end into the Supply Shack, bypass Sgt. Contreras and head outside. Here you will find Private Crenshaw patrolling a low traffic area. Kill Crenshaw and head back through the Concourse to the Monorail area. Head inside the monorail and plant the explosive charge in the vent. Stop off the monorail and watch as it takes off to an inevitable doom. Return to Colonel Hsu to clear things up. If you tell Hsu that Crenshaw had explosives and plans then he believes you. If you tell him that Crenshaw confessed and used a latin word then that works as well. All other options cause the quest to fail. Talk with Curtis regardless to receive the reward of [250 CAPS], [500 EXPERIENCE POINTS], and Caesar's Legion Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.39 Keep Your Eyes On The Prize [SDQ-39] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 100 EXP, NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Recon the Nipton Town Hall for Ranger Ghost. | | 2. Return to Ranger Ghost at Mojave Outpost. | |_____________________________________________________________________| Talk to Ranger Ghost on the roof of the Barracks in the Mojave Outpost. She asks if you want a job, humbly accept to initiate the quest. Head over to Nipton which you should have passed during the Main Quest and speak with Vulpes Inculta who also starts a side quest Cold, Cold Heart. This will update your current quest, simply return to Ranger Ghost for an easy [100 EXPERIENCE POINTS] and NCR Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.40 Left My Heart [SDQ-40] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: Upto 1000 Caps | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Find Frank Weathers' family. | | 2. Free the Weathers from slavery. | | 3. Return to Frank Weathers. | |_____________________________________________________________________| Find Frank Weathers in the tents of the Aerotech Office Park. Ask him about his family and agree to help find them to start the quest. Head south to the Cottonwood Cove where the Legion runs business. Near the river you can find the Weathers family tied up and caged. Talk to any of them and they beg you to free them, tell them you are working on it. If you aren't hostile with the Legion then find Canyon Runner and purchase the slaves for 300 Caps or pass the Speech 50+ challenge to lower it to 150 Caps. With this you can simply let them go free without risk of their explosive collars going off. If you are hostile with the Legion then you can clear a path and take the [WEATHERS SLAVE KEY] or break through the Hard Locked gate and disarm the collar with Explosives 50. This method usually ends poorly if you don't clear the camp out (which can be done for another side quest) or fail to disarm the bombed collars. Return to Frank Weathers and tell him the news about his family or push him to suicide for being a terrible husband/father. If you tell him he needs to clean up his act to be around his family you receive caps based on how many family members survived; 100 for 0 survivors, 250 for one, 500 for two, and 1000 if no family members died. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.41 Medical Mystery [SDQ-41] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 300 EXP, NCR Fame | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Search Camp Forlorn Hope for clues about the | | missing medical supplies. | | 2. Stake out the Camp Forlorn Hope Medical Center at | | night. | | 3. Report your finding to Dr. Richards. | |_____________________________________________________________________| Speak with Dr. Richards at Camp Forlorn Hopes Medical Center and ask about the missing supplies to start the quest. With a Medicine 50+ challenge you can get the symptoms of Hydra use and further searching will tell you to keep alert around 2 A.M. when the guard is low and scheming thieves could be out trying to take his supplies. You can either openly confront him and use the Medicine 50+ challenge to confirm the Hydra use, steal the [EMPTY HYDRA SYRINGE], or catch Private Stone in the act at 2 A.M. Once caught you can report the finding to Dr. Richards, bribe Private Stone, or do a Speech 60+ challenge and have him turn himself in. Unless you lie to Dr. Richards and tell him you couldn't find the thief you receive [300 EXPERIENCE POINTS] and NCR Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.42 My Kind Of Town [SDQ-42] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| I shot the Sheriff, but did I shoot the Deputy? | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 300 EXP | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Primm's Deputy has been captured by Powder Gangers| | in Bison Steve and needs to be rescued. | | 2a. Beagle has been rescued from the Bison Steve. Talk| | to him about protecting the town. | | 2b. Beagle is dead. I should find someone willing to | | to help me figure out how to help Primm. | | 3a. Beagle wants a new sheriff for Primm. He suggested| | an ex-seriff at NCRCF and the NCR as potential | | candidates. | | 3b. With Beagle dead, Johnson Nash requested help | | finding a new sheriff. He suggested the NCR or an | | ex-sheriff at NCRCF. | | (Optional) Reprogram Primm Slimm to be sheriff of Primm. | | 4a. Hayes and the NCR will protect Primm if they get | | some additional military personnel. | | 4b. Major Knight promised additional troops for Primm.| | Speak to Hayes about NCR protection for Primm. | | 5a. Meyers, a former sheriff from NCRCF, is willing to| | be Sheriff of Primm if he gets a pardon from the | | NCR. | | 5b. Return to Meyers and let him know NCR has pardoned| | him and he can take over as sheriff. | |_____________________________________________________________________ When you are at Primm during the Main Quest you can save Deputy Beagle from the Powder Gangers inside the Bison Steve Casino. To do so speak with Johnson Nash in the Vikki and Vance Casino then go rescue the Deputy (or not). If you save Beagle then he wants you to find a new Sheriff. If Beagle dies then talk to Nash again to do the same in finding a replacement. There are three worthy candidates nearby, one of them being Primm Slimm, the robot working in the Vikki and Vance. To make him Sheriff simply reprogram him (Science Skill 35+) and the quest completes. You could also make Lieutenant Hayes the new Sheriff. On the west side of Primm you can find him in a small camp with other NCR Troops. Tell him you want him to take over but he informs you there isn't enough men to be spared, but with reinforcements he will do the job. Go the Mojave Outpost and talk with Major Knight about sending troops to Primm. A Speech Skill of 50+ will allow you to convince Knight to do it. Return to Hayes with the good news and he will let Sergeant McGee take over as Sheriff. The other choice is a former Sheriff named Meyers. You can find Meyers in the NCR Correctional Facility. He says he'll do the job but needs a pardon from the NCR in order to leave. Talk to Major Knight at the Mojave Outpost and convince him (Speech Skill 45+) to grant a pardon or purchase a pardon for 200 Caps. Return to Meyers with the good news and he will do the job. All quest paths result in [300 EXPERIENCE POINTS] and three days after the new Sheriff takes over you can come back to Primm to gamble at the Vikki and Vance. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.43 No, Not Much [SDQ-43] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.44 Nothin' But A Hound Dog [SDQ-44] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.45 Oh My Papa [SDQ-45] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.46 One For My Baby [SDQ-46] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ Begin this quest by talking to Manny Vargas in Novac. Inquire about Boone, a sniper who watches the town from the mouth of Dinky, to receive the [NOTE: NIGHTTIME SNIPER]. Head to the sniper post in the mouth of Dinky to find Boone. Talk to him about his wife and tell him you are trustworthy to initiate the quest and receive [BOONE'S BERET]. Head around town talking to the numerous people that can divulge information. Cliff Briscoe, Manny Vargas, Jeannie May Crawford, Dusty and Alice McBride, and No-Bark all need to be questioned. This results in a quest update to find more information. Enter the motel lobby and unlock the safe. If you need the key then steal it from Jeannie May (the [SAFE KEY] that is). Inside the safe you will find a [BILL OF SALE] documenting that Jeannie May sold Boone's wife into slavery. You can take anybody down to the front of Dinky the Dinosaur at night with Boone's Beret on, but with the evidence of who did it you should take Jeannie May. Talk to Boone afterwards and show him the Bill of Sale as proof she did it. Push on and you can recruit Boone as a Follower. You receive [150 EXPERIENCE POINTS], [100 CAPS], and the [1ST RECON BERET] for completing the quest. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.47 Pheeble Will [SDQ-47] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.48 Pressing Matters [SDQ-48] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.49 Restoring Hope [SDQ-49] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ Head to Camp Forlorn Hope to begin with. Enter the Command Center and speak with Major Polatli and inquire as to what he needs your help for. Basically, he needs to get his Camp back into functioning order to take back Nelson from the Legion. Check the southeast corner to find a [BIG BOOK OF SCIENCE] then head out of the tent. Head south and talk with Quartermaster Mayes telling him that the Major sent you. He suggests talking to the folks at HELIOS One to find out where the supplies are. At HELIOS One talk with Lt. Haggerty, she mentions the troops stopping by and she put a GPS tracker in the supplies. Follow the new quest marker to reach the supplies. Just past a pack of Fire Geckos you will find the supplies and remains of the troops. Loot the troops for [NCR DOGTAG x3], [FORLORN HOPE LETTER 1], [FORLORN HOPE LETTER 8] and then the chest for [CAMP FORLORN HOPE SUPPLY SHIPMENT]. Upon taking the supplies you are ambushed by three Legion Recruits. Kill them or flee, either way return to Mayes. Return to Major Polatli who in turn sends you over to Dr. Richards to see if he can use any help. Head north of the Command Center to find Dr. Richards. Ask him if you can be of any assistance to which he asks if you have medical experience. A 20+ in the Medical Skill is enough to pass the check, likewise you can lie. There are three patients that need be healed and a Medicine Skill of 40, 60, and 75+ is enough to treat them without any of your own items. You can also treat them if you have any of the items listed to heal them with. Afterwards talk to Dr. Richards then return to Major Polatli. The time has come to make the assault on Nelson, let him know when you are ready. Gaining Morale _______________________ ________________________ ____________________________ | QUEST NAME | ACTION | BONUS TO MORALE | |-=-=-=-=-=-=-=-=-=-=-=-|-=-=-=-=-=-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | An Ear to the Ground | Collect 10 Legion Ears | +1 (Maximum of +3) | | Medical Mystery | Complete | +1 | | Restoring Hope | Help Mayes/Richards | +1 each (Maximum of +2) | | Return to Sender | Completed | +3 | | Tags of Our Fallen | Collect 5 NCR Dogtags | +1 (Maximum of +3) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Troop Bonus from Morale ______________ ______________________________________________________________ | MORALE BONUS | TROOPS AVAILABLE | |-=-=-=-=-=-=-=|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 0-3 | Troopers x2 | | 4-6 | Troopers x4 | | 7-9 | Patrol Rangers x4 | | 10+ | Combat Rangers x4 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head over to Sergeant Cooper and choose which direction to attack from. Go north if you use close range weapons or east if you prefer to snipe your enemies from a distance. As you make your way through seek out Dead Sea and help him out by removing his [LIBERATOR] from his dead lifeless hands. After the battle you should return to Major Polatli to receive [300 EXPERIENCE POINTS], NCR Fame, and Caesar's Legion Infamy. Don't forget to ask for troops at Camp Bitter Springs before you leave. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.50 Return to Sender [SDQ-50] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.51 Run Goodspring Run [SDQ-51] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: 50 EXP, Powder Gangers Fame, Goodsprings Infamy | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. Kill Ringo. | | 2. Tell Joe Cobb that Ringo is dead. | | (Optional) Shake down Chet for supplies. | | (Optional) Obtain Doc Mitchell's spare medical supplies for | | the Powder Gangers. | | 3. Let Joe Cobb know once "you're ready to take over"| | Goodsprings. | | 4. Hand the spare medical supplies over to Joe Cobb. | | 5. Defeat the Goodspring militia. | |_____________________________________________________________________| This quest starts out much like the Goodsprings Ghost Town quest, [SDQ-27], except instead of aiding Goodsprings you aid the Powder Gangers. To do this listen to Trudy and Cobb fighting then speak with Cobb and follow him to a building in the southeast area of the town. You can ask about how he got in jail for a skill level 20 Speech challenge and ask about taking over the town. With an Intelligence of 6 you can get a speech challenge, otherwise tell him you'll kill Ringo. In the north west corner of town you will find Ringo in the Goodsprings Gas Station. Ringo will inform you about the game of Caravan and hand you his spare [CARAVAN DECK]. In the end simply kill Ringo and loot his body. Open the crates nearby for [SUNSET SARSAPARILLA x5] then check the duffle bag behind the counter for [.357 MAGNUM ROUND x9], [CASE, .357 MAGNUM x4], [FIXIN' THINGS], and a [STIMPAK]. Open the floor safe under the mattress for [146 CAPS], a [NUKA-COLA], and a [SUNSET SARSAPARILLA x2]. In the back on the shelf is a [BOXIN' TIMES] and on the floor is a [DOCTOR'S BAG]. Return to Joe Cobb to tell him the news. He gives you the option of shaking down the townsman for extra supplies before the battle begins. Head to the General Store and talk with Chet. A Speech or Barter of 25+ will allow you to shake him down for [9MM ROUNDS x30] and a [LEATHER ARMOR], you also gain Powder Gangers Fame. Head to Doc Mitchell's house and lie to him about an injured man, a Medicine of 25+ will net you the [SPARE MEDICAL SUPPLIES]. Give the supplies to Joe for Powder Gangers Fame then tell him you're ready to take over the town. Joe gives you [STIMPAK x5] and a [SUPER STIMPAK] if you gave him the medical supplies. Once the battle starts head to the Prospector Saloon and take out the named NPCs. After everyone is dead you complete the quest and are rewarded with [50 EXPERIENCE POINTS], Powder Gangers Fame, and Goodsprings Infamy. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.52 Someone To Watch Over Me [SDQ-52] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.53 Still In The Dark [SDQ-53] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.54 Sunshine Boogie [SDQ-54] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| I want to put on my my my my my boogie shoes | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | "Til the | QUEST REWARD: 300 EXP, Boomer Fame | sun comes|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| up" | QUEST OUTLINE: 1. Find spare array parts. | | 2. Repair the broken solar array panels. | | 3. Tell Loyal the array has been repaired. | |_____________________________________________________________________| To get this quest you must have first reached Nellis Air Force Base and started the quest Volare! by speaking with Mother Pearl. Speak with Loyal in one of the northern Hangars. Inquire about a means to help and he asks if you can fix the solar arrays on the roof. If you've been to HELIOS One already then you can tell him you can find some there, otherwise Loyal can't be of much help to you. Head to HELIOS One and reach the fenced off area by going through the building or hopping the fence. On the west side near a small camp set up you will find an array that can be salvaged with 20 Repair skill. Go west from here to a tent to find another [SOLAR ARRAY PART]. Head to the east side near some tents to find another array. Go northwest from here to find the fourth then follow the fence west to find the last one. Return to Nellis Air Force Base and move the to the Nellis Array. Here you can either repair the arrays (65 Repair or higher), which could of have been a faster plan of action ultimately, or use the Helious salvaged panels to fix it instead. Do this for all five solar panels to increase efficiency to 120%. Seek out Loyal and tell him of your work for [300 EXPERIENCE POINTS] and Boomer Fame. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.55 Talent Pool [SDQ-55] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.56 Tend To Your Business [SDQ-56] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.57 That Lucky Old Sun [SDQ-57] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.58 The Legend Of The Star / A Valuable Lesson [SDQ-28]| |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.59 The Coyotes [SDQ-59] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.60 The Finger Of Suspicion [SDQ-60] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.61 The Moon Comes Over The Tower [SDQ-61] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.62 The White Wash [SDQ-62] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.63 There Stands The Grass [SDQ-63] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.64 Three-Card Bounty [SDQ-64] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.65 Unfriendly Persuasion [SDQ-65] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.66 Volare! [SDQ-66] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.67 Wand Dang Atomic Tango [SDQ-67] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.68 We Are Legion [SDQ-68] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.69 We Will All Go Together [SDQ-69] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.70 Wheel Of Fortune [SDQ-70] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.71 Why Can't We Be Friends [SDQ-71] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________ ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.72 You Can Depend on Me [SDQ-72] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | | QUEST REWARD: |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | QUEST OUTLINE: 1. |_____________________________________________________________________| You can start this quest by speaking to Alice McLafferty inside of the Crimson Caravan Company Main Office. Ask her for some work to find out she needs someone to do her running. Head to Camp McCarran and find Hildern in his office. Make the delivery and return to Alice. Ask her about all the jobs to limit going back and forth with her all the time. Head to the Mojave Outpost in the south west corner of the map to find Cass in the barracks drinking. Convince her to sell Cassidy Caravans with either of the challenges (requiring 50/75+ Barter or Speech depending on your choices). If you choose the Speech 50 option you gain the quest "Heartache by the Number" and must work with Ranger Jackson, the other options let you recruit Cass right away. Return to Alice with Cass alive to receive [500 CAPS] and NCR Fame. Henry Jamison is the next objective and you can find him at the Atomic Wrangler in Freeside. The task is simple enough with a Speech skill of 50+, a simple challenge will make him resign his position. Otherwise you have to kill him or pay him a severance. Return to Alice to tell the good news, you are rewarded with [150 CAPS] if you kill Henry, [300 CAPS] if you paid his debt and gave him severance, [400 CAPS] if you only paid his debt, or [500 CAPS] if you convinced him to quit with the Speech challenge; you also receive Crimson Caravan Fame. Next up is the Gun Runners facility so head there. The only way through the gated area is to pick the lock so do so when no one is looking then dart for the building. Once here sneak your way straight back and use the computer along the right side and choose "Download manufacturing specifications" to complete the objective. Return to Alice to receive [300 CAPS] if you shot someone or they shot you, or [500 CAPS] if you weren't seen, as well as Crimson Caravan Fame. After all the quests are done you receive [500 EXPERIENCE POINTS]. ______________________________________________________________________________ |FaLlOuTf|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |AlLoUtFa| 3.73 Young Hearts [SDQ-73] | |LlOuTfAl|_____________________________________________________________________| |LoUtFaLl|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |OuTfAlLo| I would do anything for love, but I won't do that... | |UtFaLlOu| | |TfAlLoUt|_____________________________________________________________________| ¯¯¯¯¯¯¯¯| | "As the | QUEST REWARD: 300 EXP, Boomer Fame | world |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| turns" | QUEST OUTLINE: 1. Find Jack's love interest. | | 2. Ask Pearl for permission for Janet to enter Nellis| | 3. Tell Jack Janet is interested in him. | | 4. Take the Boomer Outfit to Janet. | | 5. Speak to Alice McLafferty on behalf of Janet. | | 6. Let Janet know McLafferty agreed to pay her. | | 7. Meet Janet back at Nellis. | | 8. Return to Jack. | |_____________________________________________________________________| To get this quest you must have first reached Nellis Air Force Base and started the quest Volare! by speaking with Mother Pearl. Located Jack inside the Hangars and inquire about the Scrap Metal he needs collected. With Speech 35+ or Black Widow you can find out more to start the quest. Head over to the Caravan Company Headquarters and find Janet. When she asks what kind of guy he is your response doesn't matter. When she wants to know if she can enter tell her you'll speak with Pearl. If you don't choose this option and lie to her she will be blown to smitherines as she races towards Nellis Air Force Base. Return to Nellis AFB and talk with Pearl. Tell her that Jack is interested in Janet. Convince her via Speech (challenge is 50+ skill) or reassure Pearl that Janet is no threat to the Boomers. Janet can come but only if Jack will take responsibility, so head over to Jack. He gives you a [BOOMER OUTFIT] and informs you that the Boomers won't fire at her. Return to Janet to give her the Boomer Outfit or you can lie to her sending her to her doom. Janet has to clear some debt with her contract and asks you to tell her boss. Talk to Alice inside and if your Speech is high enough (75) or Barter is high enough (65) you can persuade her to pay Janet her monies. Return to Janet and tell her the news in which case she immediately leaves; you receive Boomer Fame. Return to Nellis either by escorting Janet or simply waiting a few hours and meet the pair for [300 EXPERIENCE POINTS] and Boomer Fame. _____________________________________________________________________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | VERSION HISTORY [VERSN] | |_____________________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Version 0.50 - Initial release. A good chunk of the sidequests are completed 26 Oct 10 but there's still a good number of them left to accomplish. I'll churn them out as fast as possible but keep in mind that I am working with Absolute Steve on other aspects of the main Walkthrough. Thanks again to him for letting me participate in this awesomeness. Version 0.75 - It's getting there. Slow and steady wins the race, there's a lot 03 Nov 10 of sidequests in this game. _____________________________________________________________________ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | CLOSING [CLSNG] | |_____________________________________________________________________| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks - GameFAQs.com Gamespot.com Supercheats.com Absolute Steve This document is Copyright ©2010 Greg Boccia (noz3r0) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites are allowed to use my guide: GameFAQs.com Supercheats.com