Escape from Mr. K's Room Walkthrough: ------------ -Zoom in on the clock. Note where the little hand and the big hand are pointing. Click on the 12/3/6/9 a bunch until they turn into letters, and note where each letter is. -Turn left, Note the red rod-looking things on top of this safe. These correspond with the hands on the clock. Enter the time, get the coin. -Go left and note the word on the wall. Go left again. -Open fridge and get bottles. -Open top drawer and sort objects until pink thing is on top, and then get it. -Open bottom drawer and get plates, then click (a few times?) near the back so it is removed. -Get screwdriver. -Open cupboards and get rope. -On the windowsill, note "30=7". On right side of cabinets note "240=3". -'About Item' the pink thing. Click to get chopsticks. -'About Item' the bottles and take the cap off. Empty them in the sink. -Turn left, go through the bedroom door. -Get the tape off the desk. -Look in right drawer, note the top-left pattern on the box. -Go into bathroom and turn around. -Close the door, get the stick. Click top of door and set the flips to the same pattern as on the box. -Leave bathroom. Inside the drawer, use the position of the letters on the clock to spell the word on the wall by clicking the arrows. -Click under left drawer, use screwdriver. Open drawer and get odd things. Note "120=1" -Look under bed, use stick to get cutters. -Go back to the clock. We have "30=7", "240=3", "120=1". Somewhere there is another code that says "60=6" but I didn't find it. These correspond to degrees in a circle. A circle has 360 degrees, and if you divide it by 12 each number on the clock gets 30 degrees. The number 1 is 30, so enter 7 there, then do the same for the other codes. Click the "Push" button and zoom out. Get the magnet. -Enter the bedroom again. Turn on the light-switch. -About Item the odd things, put the chopsticks through and attach the plates. -About Item the bottles, cut off the bottoms, tape them together, attach the wheels, attach the string to the back and the magnet to the front. -Send the pigcar down the tunnel, get the key from attached to the magnet. -Use the key on the front door. -Escape.