Empire Earth – Custom Civ Data

Empire Earth - Custom Civ Data

             _______ .___  ___. .______    __  .______       _______
            |   ____||   /   | |   _    |  | |   _       |   ____|
            |  |__   |    /  | |  |_)  | |  | |  |_)  |    |  |__
            |   __|  |  |/|  | |   ___/  |  | |      /     |   __|
            |  |____ |  |  |  | |  |      |  | |  |  ----.|  |____
            |_______||__|  |__| | _|      |__| | _| `._____||_______|

             _______     ___      .______     .___________. __    __
            |   ____|   /        |   _      |           ||  |  |  |
            |  |__     /  ^      |  |_)  |   `---|  |----`|  |__|  |
            |   __|   /  /_     |      /        |  |     |   __   |
            |  |____ /  _____    |  |  ----.   |  |     |  |  |  |
            |_______/__/     __ | _| `._____|   |__|     |__|  |__|

      ____          _                     ____ _         ____        _
     / ___|   _ ___| |_ ___  _ __ ___    / ___(_)_   __ |  _   __ _| |_ __ _
    | |  | | | / __| __/ _ | '_ ` _   | |   |   / / | | | |/ _` | __/ _` |
    | |__| |_| __  || (_) | | | | | | | |___| | V /  | |_| | (_| | || (_| |
     ______,_|___/_____/|_| |_| |_|  ____|_| _/   |____/ __,_|____,_|


                                 By Oblivion
                           oblivion_ee hotmail.com

Version: 3.5


    This is the custom civilization data, you can use this to modify your
civs and make them better!

NOTE: If you intend to fulfil hexing civs, you should save this document and
      open it in notepad so you can carryout the quizzes.

===============================================================================
0. - *Table of Contents*
===============================================================================

0. Table of Contents
 1. Why should I create my civs with a hex editor?
 2. FAQ Update History
 3. Warning regarding hexadecimal editing
 4. Download a Free Hexadecimal Editor!
 5. Instructions
 6. Cheating with Hex Civs (NOPE)
 7. Civilization Bonuses Data Table
 8. Examples and Quizzes
 9. Answers to Examples and Quizzes
10. I'm still stuck, what shall I do?
11. Credits
12. Copyright Notice


===============================================================================
1. - *Why should I create my civs with a hex editor? (WSICMCWAE?)*
===============================================================================

The main reasons are:
	- It's more reliable than using the in-built game custom civ maker.
	- It's much easier, it offers full customizable civ making.
	- You can edit your civ whilst having Empire Earth running.
	- Many experts use this method because it's far more efficient.

Other reasons:
        - You can edit or create civilizations without even having Empire Earth
          installed.
        - You can edit/trade your civilizations with your buddies.
        - It can be fun learning how a small portion of the game works.
        - You learn the basics of how to edit hexadecimals, whilst having fun.
        - Because I'd like you to. :-) Which is why I made the guide.
        - Something to do in your meaningless life.


===============================================================================
2. - *FAQ Update History*
===============================================================================

 + Newbie's can even try doing this     | + Fixed the uneven ASCII titles
   thanks to the instructions and       | + Added the missing bonuses to the
   improved layout of the table.        |   table.
 + Updated the Copyright and WSIMCMCWAE | + Added the "Hey, I'm going to cheat"
                                        |   section.

-What's new in 2.1?------------------------------------------------------------

  + Added tasks and example civs under  | + Corrected a few mistakes.
    the table.                          | + Instructions improved.
  + Added hex editor details (to make   | + EXAMPLES AND QUIZZES section added
    sure you get the right one)         |   for beginners.

-What's new in 3.0?-(30th-April-2005)------------------------------------------

  + Empire Earth: Art of Conquest       | + Correct several minor errors.
    Special Power Data Table added! :)  | + Pointed out that the latest version
  + Added Empire Earth ASCII.           |   is always on GameFaqs.com server.

-What's new in 3.1?-(04th-July-2005)-------------------------------------------

  + Modified/improved format of tables. | + Fixed some very bad mistakes.
  + Updated some articles.              |
  + Grammar/spellings corrected.        |

-What's new in 3.2?-(27th-September-2005)--------------------------------------

  + Reorganised updates section so it's | + Corrected stupid grammar mistakes.
    smaller.                            | + Tables spacing is updated for
  + Added the EXAM, good if your a      |   easier reading.
    beginner at editing civs.           | + Many other updates!

-What's new in 3.3?-(04th-October-2005)----------------------------------------

  + There's 23 special powers in the    | + All title words now start in upper
    table, not 19! (stupid mistake!) :( |   case.

-What's new in 3.4?-(27th-October-2005)----------------------------------------

  + We now know what the first 4 bytes  | + Added some indents, generally
    of .civ files are thanks to barkin. |   made things more neat.

-What's new in 3.5?-(04th-August-2007)-----------------------------------------

   Oh wow an update after over two years? I felt an update was needed because 6
   hex codes were incorrect, and that is the main purpose of this guide.
   Hopefully it will be another 4 years or longer until I feel the need to
   update it again.

 + All codes hex codes now verified.    | + Fixed 6 incorrect hex codes in the
 + Tweaked table layout.                |   'Cybers - Combat' class.
 + Fixed and adjusted a few things here | + Added section '10. I'm still stuck,
   and there.                           |   what shall I do?' for newbies who
 + Added section '11. Credits'.         |   are undoubtively still struggling.
 + Made guide generally more newbie     | + Added link to civ scanner tool.
   friendly. (again)                    | + Removed obsolete spaces.


===============================================================================
3. - *Warning Regarding Hexadecimal Editing*
===============================================================================

    If you attempt to create a custom civ from scratch, you run the risk of
messing up your PC, game or scenarios beyond repair. Use at your own risk. I
shall not be liable in any way for loss or damage of any kind resulting from
using the information contained in this document, this includes loss of
goodwill, game stoppage, game failure or any other type of malfunction.

    Even though I've never experienced any problems/errors creating OR editing
my Civs, I cannot be held responsible in ANY way if you end up damaging your
pc/game or anything related to it. As far as I know, a lot of people do this
without encountering any problems at all. You shouldn't either as long as you
do it correctly.


===============================================================================
4. - *Download a Free Hexadecimal Editor!*
===============================================================================

1. You'll need a hex editor before doing anything else!
   A free hex editor can be found at:
   http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm
   Direct download link:
   http://www.handshake.de/user/chmaas/delphi/download/xvi32_231.zip
 ________________________
|Info about XVI32 2.51   |
|(C) 2002 Christian Maas |
|chmaas[at]handshake.de  |
|www.chmaas.handshake.de |
`------------------------`

For a full list of hex editors see:
http://en.wikipedia.org/wiki/Comparison_of_hex_editors

For help on using the Hex Editor go to - C:Program FilesHex EditorXVI32U.HLP


===============================================================================
5. - *Instructions*
===============================================================================

When you've got your free hex editor working;

2. Open up one of your pre-made Custom Civilizations e.g. Swordsman.civ
   from the following folder:

C:SierraEmpire EarthUsersdefaultCivilizations

If your editing an expansion Custom Civ, use folder:

C:SierraEmpire Earth - The Art of ConquestUsersdefaultCivilizations

3. When you've opened your civ, you will see many numbers and letters

                            _______
 Refer to B                |bonuses
  __|__   ____civ name___  |amount
 |     | |               | |
 V     V V               V V
 _ _ _ _ _ _ _ _ _ _ _ _ _ _
|?| | | |S|w|o|r|d|s|m|a|n|?|
`````````````````````````````

Refer to B____________________________________________________________________
    The first 4 bytes are an integer value, which tells the game how long your
civ name is (and thus where the name stops and where the bonuses start).
So for instance if you civ is called  "HelloWorld" (10 bytes) then your file
would start with: 0A|00|00|00 (notice that the number 10 is represented in hex
as "0A"). - Contributed by barkin (barkin sympatico.ca)
------------------------------------------------------------------------------

civ name______________________________________________________________________
    This is the name which is shown when you load the civilization, this name
is not used when you pick the civilization. When you pick the civilization the
names which are used are the actual files names of the civ file.
------------------------------------------------------------------------------

bonuses amount________________________________________________________________
    This tells the game how many bonuses you have, for example if I selected 5
bonuses this number would be 05. You will only need to change this if you
delete or add extra bonuses. It is always placed straight after the name so
don't accidentally delete it.
------------------------------------------------------------------------------


    All numbers you see after these 3 groups are your bonuses, your bonuses are
always separated by 4 bytes ( |00|00| ) and the last bonus always has 4
bytes ( |00|00| ) left over.

-What order are the bonuses in?
    The bonuses are in the order of which you picked them, so if you pick a
tank bonus, then a bombers bonus, the tank bonus will be the first bonus when
viewed in the hex editor.

Now open up a one of your civilizations, select the bonus you want to overwrite
use the table to find out which bonus is what, then just type the new number in

When you are done hit save.

Here is a helpful tool to detect if you have any duplicate bonuses:

http://rapidshare.com/files/46965931/CivScanner_0.1.1_1_.rar.html
http://www.MegaShare.com/247281
http://www.mediafire.com/?cxwmmj2csyf
http://files-upload.com/414925/CivScanner0.1.11.rar.html

Please note, if the file has not been downloaded in at least x days from the
location it gets deleted. So to keep the downloads available please download
from all the locations. Thank you.


===============================================================================
6. - *Cheating with Hex Civs* (NOPE)
===============================================================================

Wrong,
    You cannot cheat by adding extra bonuses, if you overspend your 100
civilization points the game will simply reject the bonuses which you can't
afford when it loads it. And you'll end up with a crappy civilization.

    Also if you hack the civilization (this can also done with a trainer) into
tricking the game that you haven't overspent your points, you will get a
message like this:

"Player 'YOURNAME' has a civilization named 'YOURCIVNAME.CIV' which is not
compatible with the server's ('YOURNAME')."
And your civilization will not load, at all.

    So, don't even try it... Though it is rumoured that you can overspend your
100 points and play other players without that message being displayed, note
the word "rumoured". If this is possible, then it is likely that you can only
do it when you are the host. If anyone has any details on how to do this, drop
me an email.


===============================================================================
7. - *CIVILIZATION BONUSES DATA TABLE*
===============================================================================
______________________________________________________________________________
Name of Unit Class                   |Cost| Bonus Effect            | Hex Code|
-------------------------------------+----+-------------------------+---------|
Aircraft - Bombers                   | 5  | 20% Area Damage            | C801 |
Aircraft - Bombers                   | 2  | 20% Attack                 | C101 |
Aircraft - Bombers                   | 1  | 30% Build Time Decrease    | CF01 |
Aircraft - Bombers                   | 6  | 20% Cost Reduction         | D701 |
Aircraft - Bombers                   | 3  | 20% Flight Time            | C701 |
Aircraft - Bombers                   | 2  | 25% Hit Points             | C201 |
Aircraft - Bombers                   | 2  | 20% Speed                  | C601 |
Aircraft - Fighters                  | 2  | 20% Attack                 | 8100 |
Aircraft - Fighters                  | 1  | 30% Build Time Decrease    | 8F00 |
Aircraft - Fighters                  | 6  | 20% Cost Reduction         | 9700 |
Aircraft - Fighters                  | 3  | 20% Flight Time            | 8700 |
Aircraft - Fighters                  | 2  | 25% Hit Points             | 8200 |
Aircraft - Fighters                  | 3  | 20% Range                  | 8500 |
Aircraft - Fighters                  | 2  | 20% Speed                  | 8600 |
Aircraft - Helicopters               | 2  | 20% Attack                 | 0102 |
Aircraft - Helicopters               | 1  | 30% Build Time Decrease    | 0F02 |
Aircraft - Helicopters               | 6  | 20% Cost Reduction         | 1702 |
Aircraft - Helicopters               | 2  | 25% Hit Points             | 0202 |
Aircraft - Helicopters               | 3  | 20% Range                  | 0502 |
Aircraft - Helicopters               | 2  | 20% Speed                  | 0602 |
Archers - Foot                       | 2  | 20% Armor                  | 4400 |
Archers - Foot                       | 4  | 20% Attack                 | 4100 |
Archers - Foot                       | 3  | 30% Build Time Decrease    | 4F00 |
Archers - Foot                       | 8  | 20% Cost Reduction         | 5700 |
Archers - Foot                       | 4  | 25% Hit Points             | 4200 |
Archers - Foot                       | 5  | 20% Range                  | 4500 |
Archers - Foot                       | 4  | 20% Speed                  | 4600 |
Cavalry - Ranged                     | 2  | 20% Armor                  | C404 |
Cavalry - Ranged                     | 4  | 20% Attack                 | C104 |
Cavalry - Ranged                     | 3  | 30% Build Time Decrease    | CF04 |
Cavalry - Ranged                     | 8  | 20% Cost Reduction         | D704 |
Cavalry - Ranged                     | 4  | 25% Hit Points             | C204 |
Cavalry - Ranged                     | 5  | 20% Range                  | C504 |
Cavalry - Ranged                     | 4  | 20% Speed                  | C604 |
Cavalry - Spear (Melee)              | 2  | 20% Armor                  | 8405 |
Cavalry - Spear (Melee)              | 3  | 20% Attack                 | 8105 |
Cavalry - Spear (Melee)              | 2  | 30% Build Time Decrease    | 8F05 |
Cavalry - Spear (Melee)              | 7  | 20% Cost Reduction         | 9705 |
Cavalry - Spear (Melee)              | 3  | 25% Hit Points             | 8205 |
Cavalry - Spear (Melee)              | 3  | 20% Speed                  | 8605 |
Cavalry - Sword                      | 2  | 20% Armor                  | 4401 |
Cavalry - Sword                      | 3  | 20% Attack                 | 4101 |
Cavalry - Sword                      | 2  | 30% Build Time Decrease    | 4F01 |
Cavalry - Sword                      | 7  | 20% Cost Reduction         | 5701 |
Cavalry - Sword                      | 3  | 25% Hit Points             | 4201 |
Cavalry - Sword                      | 3  | 20% Speed                  | 4601 |
Citizens and Fishing Boats           | 1  | 30% Attack                 | 0101 |
Citizens and Fishing Boats           | 20 | 10% Build Time Decrease    | 0F01 |
Citizens and Fishing Boats           | 25 | 20% Cost Reduction         | 1701 |
Citizens and Fishing Boats           | 3  | 30% Hit Points             | 0201 |
Citizens and Fishing Boats           | 2  | 35% Range                  | 0501 |
Citizens and Fishing Boats           | 4  | 20% Speed                  | 0601 |
Civ - Buildings, Walls, and Towers   | 3  | 20% Attack                 | C100 |
Civ - Buildings, Walls, and Towers   | 4  | 30% Build Time Decrease    | CF00 |
Civ - Buildings, Walls, and Towers   | 11 | 15% Cost Reduction         | D700 |
Civ - Buildings, Walls, and Towers   | 11 | 50% Hit Points             | C200 |
Civ - Buildings, Walls, and Towers   | 4  | 20% Range                  | C500 |
Civ - Economy                        | 9  | 20% Farming                | 0C06 |
Civ - Economy                        | 9  | 20% Fishing                | 1106 |
Civ - Economy                        | 11 | 15% Gold Mining            | 0B06 |
Civ - Economy                        | 11 | 20% Hunting and Foraging   | 0906 |
Civ - Economy                        | 11 | 15% Iron Mining            | 0E06 |
Civ - Economy                        | 9  | 15% Stone Mining           | 0D06 |
Civ - Economy                        | 13 | 15% Wood Cutting           | 0A06 |
Civ - General                        | 10 | 50% Conversion Resistance  | 1000 |
Civ - General                        | 4  | 20% Mountain Combat Bonus  | 1400 |
Civ - General                        | 9  | 15% Population Cap         | 1500 |
Cybers - Combat                      | 2  | 20% Armor                  | C402 |
Cybers - Combat                      | 4  | 20% Attack                 | C102 |
Cybers - Combat                      | 3  | 30% Build Time Decrease    | CF02 |
Cybers - Combat                      | 9  | 20% Cost Reduction         | D702 |
Cybers - Combat                      | 4  | 25% Hit Points             | C202 |
Cybers - Combat                      | 4  | 20% Range                  | C502 |
Cybers - Combat                      | 4  | 20% Speed                  | C602 |
Cybers - Ultra                       | 1  | 20% Armor                  | 8404 |
Cybers - Ultra                       | 2  | 30% Build Time Decrease    | 8F04 |
Cybers - Ultra                       | 5  | 20% Cost Reduction         | 9704 |
Cybers - Ultra                       | 2  | 25% Hit Points             | 8204 |
Cybers - Ultra                       | 2  | 20% Speed                  | 8604 |
Field Cannon and Anti-Tank Guns      | 2  | 20% Armor                  | C405 |
Field Cannon and Anti-Tank Guns      | 4  | 20% Attack                 | C105 |
Field Cannon and Anti-Tank Guns      | 3  | 30% Build Time Decrease    | CF05 |
Field Cannon and Anti-Tank Guns      | 8  | 20% Cost Reduction         | D705 |
Field Cannon and Anti-Tank Guns      | 4  | 25% Hit Points             | C205 |
Field Cannon and Anti-Tank Guns      | 5  | 20% Range                  | C505 |
Field Cannon and Anti-Tank Guns      | 4  | 20% Speed                  | C605 |
Infantry - Ranged                    | 3  | 20% Armor                  | 8402 |
Infantry - Ranged                    | 5  | 20% Attack                 | 8102 |
Infantry - Ranged                    | 4  | 30% Build Time Decrease    | 8F02 |
Infantry - Ranged                    | 9  | 20% Cost Reduction         | 9702 |
Infantry - Ranged                    | 5  | 25% Hit Points             | 8202 |
Infantry - Ranged                    | 6  | 20% Range                  | 8502 |
Infantry - Ranged                    | 5  | 20% Speed                  | 8602 |
Infantry - Spear(Melee)              | 2  | 20% Armor                  | 4405 |
Infantry - Spear(Melee)              | 3  | 25% Attack                 | 4105 |
Infantry - Spear(Melee)              | 2  | 30% Build Time Decrease    | 4F05 |
Infantry - Spear(Melee)              | 7  | 20% Cost Reduction         | 5705 |
Infantry - Spear(Melee)              | 3  | 20% Hit Points             | 4205 |
Infantry - Spear(Melee)              | 3  | 20% Speed                  | 4605 |
Infantry - Sword                     | 2  | 20% Armor                  | 4402 |
Infantry - Sword                     | 3  | 25% Attack                 | 4102 |
Infantry - Sword                     | 2  | 30% Build Time Decrease    | 4F02 |
Infantry - Sword                     | 7  | 20% Cost Reduction         | 5702 |
Infantry - Sword                     | 3  | 20% Hit Points             | 4202 |
Infantry - Sword                     | 3  | 20% Speed                  | 4602 |
Religion - Priests                   | 2  | 30% Build Time Decrease    | 0F03 |
Religion - Priests                   | 4  | 20% Cost Reduction         | 1703 |
Religion - Priests                   | 2  | 20% Hit Points             | 0203 |
Religion - Priests                   | 4  | 20% Range                  | 0503 |
Religion - Priests                   | 2  | 20% Speed                  | 0603 |
Religion - Prophets                  | 1  | 30% Build Time Decrease    | 4F03 |
Religion - Prophets                  | 3  | 20% Cost Reduction         | 5703 |
Religion - Prophets                  | 2  | 20% Hit Points             | 4203 |
Religion - Prophets                  | 4  | 20% Range                  | 4503 |
Religion - Prophets                  | 2  | 20% Speed                  | 4603 |
Ships - Battleships and Carriers     | 3  | 20% Attack                 | 8103 |
Ships - Battleships and Carriers     | 2  | 30% Build Time Decrease    | 8F03 |
Ships - Battleships and Carriers     | 7  | 20% Cost Reduction         | 9703 |
Ships - Battleships and Carriers     | 3  | 25% Hit Points             | 8203 |
Ships - Battleships and Carriers     | 4  | 20% Range                  | 8503 |
Ships - Battleships and Carriers     | 3  | 20% Speed                  | 8603 |
Ships - Frigates and Cruisers        | 3  | 20% Attack                 | 0104 |
Ships - Frigates and Cruisers        | 2  | 30% Build Time Decrease    | 0F04 |
Ships - Frigates and Cruisers        | 7  | 20% Cost Reduction         | 1704 |
Ships - Frigates and Cruisers        | 3  | 25% Hit Points             | 0204 |
Ships - Frigates and Cruisers        | 4  | 20% Range                  | 0504 |
Ships - Frigates and Cruisers        | 3  | 20% Speed                  | 0604 |
Ships - Galleys, Transports, & Subs  | 3  | 20% Attack                 | 0105 |
Ships - Galleys, Transports, & Subs  | 2  | 30% Build Time Decrease    | 0F05 |
Ships - Galleys, Transports, & Subs  | 7  | 20% Cost Reduction         | 1705 |
Ships - Galleys, Transports, & Subs  | 3  | 25% Hit Points             | 0205 |
Ships - Galleys, Transports, & Subs  | 4  | 20% Range                  | 0505 |
Ships - Galleys, Transports, & Subs  | 3  | 20% Speed                  | 0605 |
Siege Weapons and Mobile AA          | 5  | 20% Area Damage            | C803 |
Siege Weapons and Mobile AA          | 1  | 20% Armor                  | C403 |
Siege Weapons and Mobile AA          | 2  | 25% Attack                 | C103 |
Siege Weapons and Mobile AA          | 1  | 30% Build Time Decrease    | CF03 |
Siege Weapons and Mobile AA          | 3  | 20% Cost Reduction         | D703 |
Siege Weapons and Mobile AA          | 2  | 30% Hit Points             | C203 |
Siege Weapons and Mobile AA          | 2  | 20% Range                  | C503 |
Siege Weapons and Mobile AA          | 2  | 25% Rate of Fire           | C303 |
Siege Weapons and Mobile AA          | 2  | 20% Speed                  | C603 |
Tanks                                | 3  | 10% Armor                  | 4404 |
Tanks                                | 4  | 20% Attack                 | 4104 |
Tanks                                | 3  | 30% Build Time Decrease    | 4F04 |
Tanks                                | 8  | 20% Cost Reduction         | 5704 |
Tanks                                | 4  | 25% Hit Points             | 4204 |
Tanks                                | 5  | 20% Range                  | 4504 |
Tanks                                | 4  | 20% Speed                  | 4604 |
-------------------------------------+----+----------------------------+------+
Table is copyright 2005 Oblivion                         (149 bonuses in total)
-------------------------------------------------------------------------------
............................................
*SPECIAL POWERS ONLY TABLE* (XPACK ONLY)*:
````````````````````````````````````````````
______________________________________________________________________________
Name of Special Power                |Cost| Epoch(s) available in  | Hex Code |
-------------------------------------+----+------------------------+----------+
Adaptation                           | 15 | Epochs: 3-15               | F906 |
Advanced Mining                      | 25 | Epochs: all                | EF06 |
Bundeswehr                           | 5  | Epochs: 9-12               | F206 |
Camouflage                           | 25 | Epochs: all                | F106 |
Cloaking                             | 25 | Epochs: all                | F806 |
Conquistadors                        | 5  | Epochs: 7-9                | FB06 |
Crusaders                            | 15 | Epochs: 4-7                | E906 |
Cyber Ninja                          | 15 | Epochs: 15 only            | F606 |
Emissaries                           | 20 | Epochs: all                | EB06 |
Expansionism                         | 30 | Epochs: all                | FA06 |
Exploration                          | 5  | Epochs: all                | EC06 |
Fanaticism                           | 15 | Epochs: all                | EA06 |
Flaming Arrow                        | 25 | Epochs: 3-7                | E606 |
Insurance                            | 20 | Epochs: all                | ED06 |
Just In Time Manufacturing           | 20 | Epochs: all                | FC06 |
Market                               | 20 | Epochs: 10-15              | F506 |
Metallurgy                           | 30 | Epochs: all                | EE06 |
Missile Base                         | 15 | Epochs: 13-15              | F706 |
Path Finding                         | 15 | Epochs: 11-15              | F406 |
Paratroopers                         | 25 | Epochs: all                | F006 |
Priest Towers                        | 30 | Epochs: all                | E806 |
S.A.S. Commando                      | 15 | Epochs: 10-15              | F306 |
Slavery                              | 10 | Epochs: all                | E706 |
-------------------------------------+----+----------------------------+------+
Table is copyright 2005 Oblivion                           (23 powers in total)
-------------------------------------------------------------------------------

                                                        *All hex codes verified


===============================================================================
8. - *EXAMPLES and QUIZZES*
===============================================================================
To do these Save the document, and open it in notepad or wordpad.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXAM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You should know the answers to these questions before trying to edit civs.


 Q1. What is the hex code for civ bonus "Infantry - Ranged | 20% Armor"?


 Q2. Does 00 always go BEFORE or AFTER the rest civ bonus code?


 Q3. Does it matter which order you put the civ bonuses in?


 Q4. Is it easier to build a civ from scratch, or make one in EE and edit it?


 Q5. Can I cheat using hexadecimal edited civs?


 Q6. Can I put more than one of the same bonus in my civ?


 Q7. How can I work out the name of the civilization with just the code?


 Q8. Who made this guide, and how can I contact him?


 Q9. I'm still having trouble, what should I do?


For answers see bottom of guide.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TASK 1 - READ AND UNDERSTAND
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is full example with details included:
STUDY IT AND UNDERSTAND IT!
___________________________________________________________________
|0B|00|00|00|41|6C|6C|20|52|6F|75|63|64|65|72|09|00|00|00|0F|01|00|
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
|00|17|01|00|00|06|01|00|00|D7|00|00|00|C5|00|00|00|09|06|00|00|15|
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
|00|00|00|14|00|00|00|84|02|00|00|  |  |  |  |  |  |  |  |  |  |  |
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|

Civ Name: All Rounder
Bonuses:
______________________________________________________________________________
Name of Unit Class                   |Cost| Bonus Effect            | Hex Code|
-------------------------------------+----+-------------------------+---------|
Citizens and Fishing Boats           | 20 | 10% Build Time Decrease    | 0F01 |
Citizens and Fishing Boats           | 25 | 20% Cost Reduction         | 1701 |
Citizens and Fishing Boats           | 4  | 20% Speed                  | 0601 |
Civ - Buildings, Walls, and Towers   | 11 | 15% Cost Reduction         | D700 |
Civ - Buildings, Walls, and Towers   | 4  | 20% Range                  | C500 |
Civ - Economy                        | 11 | 20% Hunting and Foraging   | 0906 |
Civ - General                        | 4  | 20% Mountain Combat Bonus  | 1400 |
Civ - General                        | 9  | 15% Population Cap         | 1500 |
Infantry - Ranged                    | 3  | 20% Armor                  | 8402 |
-------------------------------------+----+--------------------------- +------+
MISSION:
	1. Find the name of the civilization in the code.
	2. Match each bonuses hex code into the hex code of the file above.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TASK 2 - UNDERSTAND AND FINISH
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

See the Hex Editor help file at-  C:Program FilesHex EditorXVI32U.HLP

    Here is a civilization for you to decipher, its called "Middle Age" and of
course it contains Middle Age Epoch bonuses. Workout where all the bonuses are,
then check what each one is by using the table. Hotkey Ctrl+F.
Remember, always ignore the first box (0A).
___________________________________________________________________
|0A|00|00|00|4D|69|64|64|6C|65|20|41|67|65|0B|00|00|00|06|01|00|00|
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
|0F|01|00|00|D7|00|00|00|0E|06|00|00|57|02|00|00|4F|02|00|00|46|02|
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
|00|00|42|02|00|00|15|00|00|00|D7|03|00|00|C8|03|00|00|  |  |  |  |
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|

Use the above table to find out what each bonus is.
Here I'll start you off: (to type here, save the document and open in notepad)

______________________________________________________________________________
Name of Unit Class                   |Cost| Bonus Effect            | Hex Code|
-------------------------------------+----+-------------------------+---------|
Citizens and Fishing Boats           | 4  | 20% Speed                  | 0601 |






 





Hint: There are 11 bonuses in total, and 10 for you to find!

Mission:
	1. Find each bonus, in the hex code of the file, then find the bonus
         name and copy it into the list until you have all 11 bonuses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TASK 3 - DECIPHER, DECODE AND DAMAGE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you've completed the above tasks, a more difficult one is below:
___________________________________________________________________
|0F|00|00|00|4D|6F|64|65|72|6E|20|41|67|65|20|53|68|69|74|0A|00|00|
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
|00|0E|06|00|00|0A|06|00|00|57|04|00|00|D7|00|00|C5|00|00|00|00|46|
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
|04|00|00|4F|04|00|00|45|04|00|00|CF|03|00|00|C8|03|00|00|  |  |  |
|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|

Mission:
	1. Find the Civ name.
	2. Find every hex bonus, and what bonus is what.
	3. Paste every bonus into the gap below.

    Working out the name of the civ will help you, to work out the name, type
the code into your hex editor, and in the right column will appear the text.
Good Luck! (to type here, save the document and open in notepad)
Paste the bonuses you find here:
______________________________________________________________________________
Name of Unit Class                   |Cost| Bonus Effect            | Hex Code|
-------------------------------------+----+-------------------------+---------|











...............................................................................

If you've completed both tasks successfully, then you should now be able to
create your own expert custom civilizations!
Remember, its much quicker and easier to edit an already made civ, similar to
what you want already.


===============================================================================
9. - *ANSWERS TO EXAM and QUIZZES* (To check your answers)
===============================================================================

TASK 1:
1._______________________________
|41|6C|6C|20|52|6F|75|63|64|65|72|
 A  l  l     R  o  u  n  d  e  r (located near start of code)
2.
Cant explain this as it's too simple..

TASK 2:
______________________________________________________________________________
Name of Unit Class                   |Cost| Bonus Effect            | Hex Code|
-------------------------------------+----+-------------------------+---------|
Citizens and Fishing Boats           | 4  | 20% Speed                  | 0601 |
Citizens and Fishing Boats           | 20 | 10% Build Time Decrease    | 0F01 |
Civ - Buildings, Walls, and Towers   | 11 | 15% Cost Reduction         | D700 |
Civ - Economy                        | 11 | 15% Iron Mining            | 0E06 |
Infantry - Sword                     | 7  | 20% Cost Reduction         | 5702 |
Infantry - Sword                     | 2  | 30% Build Time Decrease    | 4F02 |
Infantry - Sword                     | 3  | 20% Hit Points             | 4202 |
Infantry - Sword                     | 3  | 20% Speed                  | 4602 |
Civ - General                        | 9  | 15% Population Cap         | 1500 |
Siege Weapons and Mobile AA          | 3  | 20% Cost Reduction         | D703 |
Siege Weapons and Mobile AA          | 5  | 20% Area Damage            | C803 |
-------------------------------------+----+----------------------------+------+

TASK 3:
                                                      10 bonuses
                                                           |
 ____________M__o__d__e__r__n_____A__g__e_____S__h__i__t__ v _____
|0F|00|00|00|4D|6F|64|65|72|6E|20|41|67|65|20|53|68|69|74|0A|00|00|
Civ Name: Modern Age Shit
______________________________________________________________________________
Name of Unit Class                   |Cost| Bonus Effect            | Hex Code|
-------------------------------------+----+-------------------------+---------|
Civ - Economy                        | 11 | 15% Iron Mining            | 0E06 |
Civ - Economy                        | 13 | 15% Wood Cutting           | 0A06 |
Tanks                                | 8  | 20% Cost Reduction         | 5704 |
Civ - Buildings, Walls, and Towers   | 11 | 15% Cost Reduction         | D700 |
Civ - Buildings, Walls, and Towers   | 4  | 20% Range                  | C500 |
Tanks                                | 4  | 20% Speed                  | 4604 |
Tanks                                | 3  | 30% Build Time Decrease    | 4F04 |
Tanks                                | 5  | 20% Range                  | 4504 |
Siege Weapons and Mobile AA          | 1  | 30% Build Time Decrease    | CF03 |
Siege Weapons and Mobile AA          | 5  | 20% Area Damage            | C803 |
-------------------------------------+----+----------------------------+------+

ANSWERS TO QUIZ:

 Q1. What is the hex code for civ bonus Infantry - Ranged | 20% Armor?
 A1. Using the table above in the guide we can see it is "8402".

 Q2. Does 00 always go BEFORE or AFTER the rest civ bonus code?
 A2. ALWAYS after, check the Aircraft - Fighter codes in the table. There isn't
     a single bonus which starts with 00. The only one that comes close is
     Civ - General - 50% Conversion Resistance which has code "1000".

 Q3. Does it matter which order you put the civ bonuses in?
 A3. Nope, put tank bonuses first and aircraft after, they'll still load no
     matter which order you put them in.

 Q4. Is it easier to build a civ from scratch, or make one in EE and edit it?
 A4. ALWAYS edit one you've made in the ee civ editor, it's MUCH easier!

 Q5. Can I cheat using hexadecimal edited civs?
 A5. No, see section '6. - *Cheating with Hex Civs* (NOPE)'.

 Q6. Can I put more than one of the same bonus in my civ?
 A6. Yes, you can increase the speed of your citizens TWICE by simply replacing
     two bonuses with the citizen speed bonus. This can be done with any bonus
     of your choosing!

 Q7. How can I work out the name of the civilization with just the hex code?
 A7. Easy, just type or replace the code into the hex editor and it should
     appear on the right as letters. E.g.: a = 61, b = 62, c = 63, A = 41.
     Keep in mind they are case sensitive!

 Q8. Who made this guide, and how can I contact this person?
 A8. Me, Oblivion. Via email - oblivion_ee hotmail.com

 Q9. I'm still having trouble, what should I do?
 A9. Read section '10. - *I'm still stuck what should I do?*'.


===============================================================================
10. - *I'm Still Stuck What Should I Do?*
===============================================================================

    Wow, you are still stuck and I assume you have read this entire guide at
least twice. You are either very young, very stupid, very lazy or several of
those. However, as I am such a nice person this section has been made just for
you kind of people.

 a) Visit Youtube.com and search Empire Earth, there are literally dozens of
    videos about it there. This user seems to have uploaded most of them:
    http://youtube.com/profile?user=uberswampmonsta
    Make sure you watch ALL of them and read descriptions for help.

 b) Ask in forums, chat rooms and online for help. (Don't ask me)

 c) Ask a friend, a relative who has a some clue about computers, so you don't
    go asking for your granny for help, keep asking/nagging these people it
    they help you. Persistence pays off.

 d) Search the internet for other tutorials about hex editing and read them.

 e) If you have honestly reached this point and done absolutely everything then
    I really don't know what to say.


===============================================================================
11. - *Credits*
===============================================================================

                             Me - for creating the guide
        Stainless Steel Studios - for creating Empire Earth
               Mad Doc Software - for creating Empire Earth Xpack
                         Sierra - for publishing Empire Earth & Xpack
                   Rick Goodman - for playing a major part in EE's creation
                          CJayC - for having this guide on GameFAQS
                   
                         barkin - telling me some vital .civ information
                 Christian Maas - for making such an excellent free hex editor
                uberswampmonsta - for helping newbies carry out civ editing


===============================================================================
12. - *COPYRIGHT NOTICE*
===============================================================================

You can freely distribute the DOCUMENT, provided that:
(a) you DO NOT charge, or ask for donations, for this.
(b) you DO NOT distribute it with any other product, commercial or not,
    without prior written permission.
(c) ALL of the document are to be remained unmodified and untouched.
    The document MUST remain in its ORIGINAL text form.
(d) this document must NOT be used in any illegal activities of any kind.

Latest version will ALWAYS be located on the GameFaqs.com server.
All my guides - http://www.gamefaqs.com/features/recognition/49375.html

These hexadecimal codes are NOT mine, they are property of Stainless Steel
Studios.
Everything in this document EXCEPT the hexadecimal codes "4604", "C303" etc are
my property and has been fully written by me, this includes all of the table,
instructions, all the ASCII, and all the text within the document.
-------------------------------------------------------------------------------
End of Document - By now you should he a hexing h@x0r 1337 guru. ;)

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