Duke Nukem 3D and Atomic Edition Secrets Guide

Duke Nukem 3D and Atomic Edition Secrets Guide

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|  _  _   _| | _____  |  | |_   _| | _____ _ __ ___   |___ /|  _  
| | | | | | | |/ / _  |  | | | | | |/ / _  '_ ` _     |_ | | | |
| |_| | |_| |   <  __/ | |  | |_| |   <  __/ | | | | |  ___) | |_| |
|____/ __,_|_|____| |_| _|__,_|_|____|_| |_| |_| |____/|____/
   SECRETS GUIDE

+--------------------------------------------------+
| GAME NAME     : Duke Nukem 3D and Atomic Edition |
| FAQ NAME      : Secrets and Easter Eggs Guide    |
| PLATFORM      : PC / Macintosh                   |
| VERSION       : 1.50                             |
| DATE          : 2005.07.28                       |
| AUTHOR        : Keith McLeod                     |
| E-MAIL        : sturmtiger@gmail.com             |
| COMPOSED WITH : Notepad 80 pt.                   |
+--------------------------------------------------+

+---------------------------+==================================================
| [01-00] Table of Contents |==================================================
+---------------------------+==================================================

[01-00] Table of Contents
 [01-01] Quick Search
[02-00] Introduction
 [02-01] Abbreviations
[03-00] Secrets
 [03-01] Episode 1 - L.A. Meltdown
 [03-02] Episode 2 - Lunar Apocalypse
 [03-03] Episode 3 - Shrapnel City
 [03-04] Episode 4 - The Birth
[04-00] Cheats
[05-00] Easter Eggs 
[06-00] FAQ Information and Copyright
 [06-01] Version Information
 [06-02] Credits
 [06-03] Contacting Me
 [06-04] Copyright

+----------------------+=======================================================
| [02-00] Introduction |=======================================================
+----------------------+=======================================================


Hello, this a brief secrets guide for Duke3D, compressed for portability :)

Looks like I forgot about this guide, so I updated it with everything that I
missed and now the guide is more or less complete. There shouldn't be many 
more updates to this guide; for the main guide check the Complete FAQs at 
GameFaqs for more.
 +-----------------------+
=| [02-01] Abbreviations |=====================================================
 +-----------------------+

Here is a list of all the acronyms that may or may not be used in this guide.


+------------------------------+-----------------------------------+
| ADRN - Alien Drone           | OB   - Octabrain                  |
| AQ   - Alien Queen           | OLRD - Overlord                   |
| AH   - Atomic Health         | PA   - Pistol Ammo                |
| BA   - Body Armor            | PB   - Pipebomb                   |
| BK   - Blue Key              | PIG  - Pig Cop                    |
| BLRD - Battle Lord           | PIGT - Pig Tank                   |
| BTS  - Boots                 | PMED - Portable Medikit           |
| CA   - Chaingun Cannon Ammo  | PROT - Protozoid Slimer           |
| CE   - Cycloid Emperor       | PREG - Protozoid Slimer Egg       |
| CAP  - Captain               | PSTL - Pistol                     |
| CGUN - Chaingun Cannon       | RPG  - Rocket Propelled Grenade   |
| CMD  - Commander             | RPGA - RPG Ammo                   |
| DV   - Devastator            | RPV  - Recon Patrol Vehicle       |
| DVA  - Devastator Ammo       | RK   - Red Key                    |
| ENF  - Enforcer              | SCG  - Scuba Gear                 |
| ERAY - Expander              | SDRN - Sentry Drone               |
| EXA  - Expander Ammo         | SGUN - Shotgun                    |
| FF   - Forcefield            | SHA  - Shrinker Ammo              |
| FZR  - Freezer               | SHL  - Shotgun Shells             |
| FZRA - Freezer Ammo          | SK   - Small Medikit              |
| GOG  - Nightvision Goggles   | SRAY - Shrinker                   |
| HDK  - Holoduke              | SRK  - Shark                      |
| JP   - Jetpack               | STR  - Steroids                   |
| LK   - Large Medikit         | TP   - Teleport Pad               |
| LTB  - Laser Tripbomb        | TRP  - Trooper                    |
| MFT  - Duke's Mighty Foot    | YK   - Yellow Key                 |
| MG   - Mounted Gun           |                                   |
+------------------------------+-----------------------------------+

+-----------------+============================================================
| [03-00] Secrets |============================================================
+-----------------+============================================================

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [1-01] Hollywood Holocaust   |    01:45     |        00:53        |    08   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] At the beginning of the level, jump onto the box and onto the ledge
here.  From the ledge, jump from here to the higher ledge that is under 
the "innocent" sign. Walk over to the indentation on the ground and take the 
RPG that raises up from it. 

[SECRET 2] From the ledge in Secret 1, jump into one of the windows on this
side (its invisible but looks solid). Once you get in there, there is a 
monitor and some RPG ammo on the bed, but before you get that be sure to kill
the Trooper that is in the dark.  Go to the "Biker Bimbo" poster and open it.
There are Steroids in the new room.

[SECRET 3] In the snack stand area, you can touch the cash register; it 
will open a secret door that you cannot reach by jumping. However, go under
this new area and touch the wall underneath the far right of it. A small 
elevator will rise so you can get the BA in that room. 

[SECRET 4] There is an ARCADE sign in the area here. Jump onto the trash can 
that is near there and open the wall when you are standing on it. A room
will be opened up, inside it there is some Pipebombs, a Small Medikit, and 
Nightvision Goggles. 

[SECRET 5] In the bathroom, go to the end of the vent. Kill the Trooper from
inside the vent but be careful of the babe. There are two other Troopers in 
there, as well as some shotgun shells. Just going in the room gets the secret
credit.

[SECRET 6] Jump onto the movie projector in the movie projector room. A door
will open beside the projector. In the room there is a Trooper and a captain
in it, as a well as an RPG.

[SECRET 7] Press switch beside the window in the movie projector room; they 
will move the curtains that are in front of the movie screen. There is a crack
in the screen that you can destroy; jump into the hole in the screen. Kill the
two troopers and take the shotgun ammo and the jetpack. 

[SECRET 8] Drop down onto the ledge that just below the bridge to the end of
the level. Follow it around to the front of the street (there is a LM on the 
way). Continue until the cinema sign. Jump onto the palm tree that is near
here, then face the windows and try to jump into them. You will reach a room 
that has a Ripper, a Shotgun, an RPG, and some pipebombs. Go back to the bridge.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [1-02] Red Light District    |    05:10     |     03:21           |    08   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Jump on top of the shelves in the main porn magazine room and get 
the atomic health. Try opening the wall here, there is a small compartment with
a HDK in the corner near where the atomic health was.

[SECRET 2] From the counter in the room above, count the number of shelves on
 the wall with the buttons, on the fourth one from the counter, open it. There 
is some pipebombs and armor behind it.

[SECRET 3] After the room with the switches, you will go down another hallway 
that branches off to the left and right; to the left there is a pig cop and 
Atomic Health and to the right is a Trooper.

[SECRET 4] In the washroom, breaking the toilet causes a door to be opened 
right behind it. There are two pig cops right away when you enter, so rig the 
door with a pipebomb first to kill them quickly. Go down the ramp and kill the 
extra pig. There is a jetpack, steroids, and a HDK on the shelf. In the
sewer area, if you follow it to the end, there is a babe, an atomic health, 
and your very first octabrain. Kill the octabrain with the shotgun at close 
range for best results. Go back to the bathroom.

[SECRET 5] In the strip club, on the left side of the room, there is a couch. 
Stand on the couch to cause a secret door to be opened where there is a 
stripper wearing tan clothing (its right across from your position). It closes 
quickly so get there fast. There is a ripper and ammo in there.

[SECRET 6] In the strip club, go into the vent in the right side of the room. 
Though you have to go through this to finish the level, it still counts as a 
secret.

[SECRET 7] In the backstage area, there is a platform that leads to the end of 
the level. Jump up to the top of the platform and look to the right. Jump from
the platform and go onto the other raised platform to get the GOG on there.

[SECRET 8] Near some boxes at the end of the level is a part of wall that is
 lighter than the others. Open this to find a PMED. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [1-03] Death Row             |    05:35     |     03:41           |    10   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Pressing the left switch in the guard room lowers the electric 
chair, you can go down and behind the chair to get a shotgun and some shells.

[SECRET 2] Look at the front of the altar; there seems to be a face. Press the
face; it will cause the screen to go red and the cross to turn upside down.
It will also cause a secret door to open in the stained glass window on the
left. Go in there; there is an octabrain so take him out with the shotgun. If 
you follow the passage to the end, there is a CGUN.

[SECRET 3] Go to the end of the chapel opposite the cross and altar. You will
notice a button; shoot it with your shotgun or pistol and when you hit it, a
small elevator will raise. Take this elevator up to some atomic health and 
armor. It's timed but you can do it again if you have to.

[SECRET 4] Crouch down and use the bed in the jail cell. It will move to 
reveal a small passage with some RPG ammo.

[SECRET 5] Outside the jail cells, you can jump onto some slanted ramps and get
onto the ledge above. On the ledge, you will notice some ramps in the middle of
the ledge. area, run up those ramps to pass through an invisible wall and 
emerge in a small hallway with three atomic healths.

[SECRET 6] On the upper side of the ledge that is closest to the RK, there is a 
large crack in the wall. Blow this up to get access to some STR. If you want, 
you can blow up the crack at the end of this small crevice to get early access 
to Cell Block 1 and earlier in the level.

[SECRET 7] After the rotating room, there is a bridge that was rigged with 4
LTBs; at the end of the bridge is a map. Open the map; this opens two 
compartments to your left or right. Jump into the compartment on the left to 
get some pipebombs.

[SECRET 8] Follow the instructions above, but jump into the compartment on the 
right instead to get an atomic health.

[SECRET 9] There is a large door near the submarine area that leads back to the
jail cell area. There are two columns on either side with slight ramp on them. 
Jump on the ramp of the right column and open the wall on it; doing this will
reveal nightvision goggles.

[SECRET 10] Near the back of the submarine is a crate, open part of the wall of
the back wall of the submarine (it's on the right) near this crate. This room 
has an engine in it as well as a portable medikit. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [1-04] Toxic Dump            |    07:20     |     04:40           |    14   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] When you emerge from the submarine, there is a cave in the water that
you can go in; there is a crack in the wall here. Swim to the end of this
area and go to the piece of land with the babe and the barrels. Toss a pipebomb
on the barrels and detonate it; this  will open a passage to the outdoor 
portion of the level. The secret counts when you come up onto the piece of 
land. 

[SECRET 2] When you get to the cliff with the BK, jump into the right hole and
open the back wall. There are some RPG rounds in the secret room.

[SECRET 3] On top of the submarine, there is a small fire that is burning. 
Step into the indentation on the submarine where the fire is burning. This will
cause a secret to register. You don't have to get the spoils, but they are
back in the top of the submarine. There is armor, atomic health, and a portable 
medikit in the small compartment.

[SECRET 4] In the hallway after the BK door, you will notice some metal archways
that are part of the hallway. To the left of the very first metal arch on the
right side of the wall there is a secret door. The door leads to another 
passage, which has another door that leads to the front of the building. It has 
a ripper in it and you can get the stuff that the troopers dropped.

[SECRET 5] Go down the conveyor belt until you reach a small tub of acid on the
side of the conveyor belt. Go in the acid to the far end of the pool. There is 
a hidden door here which leads to some ripper ammo.

[SECRET 6] Continue down the conveyor belt and you will come to a room with some
capsules that you can open with a switch. The capsule on the left doesn't have 
anything in it right away, but if you go in it and jump up, you can get two 
atomic healths.

[SECRET 7]  There are two slanted platforms on the same piece of
land that you are on after you emerged and raised the water level in this place.
On the right platform, you can jump to a hole in the  rock face which contains 
RPG ammo. This is not the secret however. There is another ledge in there that 
contains a portable medikit and a shotgun.

[SECRET 8] Where the switches that open the 02 doors are, in the space of rock 
between the video monitor and the red column there is a hidden door which leads 
to some shells and scuba gear.

[SECRET 9] Blow up the crack in the wall that is around Secret 8 area. A TRP
will drop, fire at nothing, and then you can kill him. This is the secret.
[SECRET 10] You can blow up another crack in the Secret 9 area, there is an
atomic health in there.

[SECRET 11] You can blow up a third crack in the wall. Go into the resulting
space to get the secret; this is also a pathway to the beginning of the level.

[SECRET 12] Go slowly down the waterfall's river. At about the second curve, 
you shoot an RPG round at the wall. There is a small room with a large medikit
and a teleporter. Go in that teleporter. You will emerge in a secret room with
some troopers and some RPG rounds. Go down the waterfall to continue.

[SECRET 13] You'll notice acid pouring out of a fan near the end of the level; 
you can shoot the fan and jump into the resulting hole (if you are having 
trouble jumping try jumping on the cement and not the acid). There are two 
atomic healths in there.

[SECRET 14] The sewer that leads to the exit of level is the location of this 
secret. Though the sewer is dark, pay attention to the lighted portions. The 
very last one you see has a faint crack in it on the left side of the wall. 
Shoot it and go in. There are some troopers in there and some pistol and ripper
ammo. 

[SECRET LEVEL] In Secret 14's location, the exit symbol to the level Launch
Facility is here.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [1-05] The Abyss             |    09:10     |     05:00           |    06   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] On the ledge surrounding the fire pit, go to the left of the 
pipebombs and you will see a portion of wall that is protruding. Open the front 
face of that wall to find some steroids.

[SECRET 2] Run right into the fire. You will teleport into a secret room. There
is an octabrain that you have fight right away in here. After you kill it, 
there are two atomic healths on a shelf, if you get those, then you will cause
another octabrain to spawn.

[SECRET 3] Near the fire in Secret 2's location there is a rock beside some
wooden fences. Jump onto the rock and up onto the ledge. There is RPG ammo 
there.

[SECRET 4] Climb up a series of ledges near an acidfall until the path meets
the wall. Near the pipebombs, there is a crack in the wall. Blow it up and 
enter the hole. Follow the resultant path to find two boxes of shells, some
ripper ammo, a clip and a large medikit. At the end of the path you will 
emerge near the entrance of the level, you will get the secret credit around
here. 

[SECRET 5] On the side of the river with the acid falls there is platform, and
on its wall there is a hand print. Touch it and a wall above an acid fall to 
your left will open. Go in it, and follow the acid river to a rocky path. 
Follow that path to a place where you will find three atomic health and a 
babe. 

[SECRET 6] Facing the big door that you come to after jumping across all the 
platforms, go to the right wall. Search around there and a secret door will 
open. Enter, and follow the path up to get an AH. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [1-06] Launch Facility       |    05:15     |     02:58           |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] You will have to opened the second FF in this level to get this , a
new hole will open in an acid pit that you came across early in the level; swim
through and emerge at the end. There are two atomic healths here and two boxes
of shotgun ammo.

[SECRET 2] Just before you open the big doors to reveal the rocket, there is a
"Restricted Area". There is part of the wall on the top of the incline that's a
secret door. There is no noticeable marks on the wall, but its the second panel
on the right side of the computers. In the room there is armor.

[SECRET 3] Backtrack to Path 01, where the fan above the RPG was. Break the 
fan and use your jetpack to get into the top of the fan; there are pipebombs
in here.

[SECRET 4] You can open the big computer near the acid river for three atomic 
healths.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-01] Space Port            |    02:30     |     01:19           |    06   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Go the left as soon as you can at the beginning of the level and go
 to the monitor that you see. When you go close to it, a secret door opposite 
the monitor will open, containing RPGA. Timed.

[SECRET 2] If you don't destroy any computers in the computer room, there 
will still be one that is broken by default, you can open this to reveal a room 
that has two TRP and an AH in it. If you did break the computers here don't 
worry you can still get the secret. 

[SECRET 3] In the BK room, There is a vent. Go in it; you will reach a
dead end, jump and you will reach another dead end, jump a third time and you
will reach a small shaft with some PB. 

[SECRET 4] JP up the forcefield pipe to the top. You will get attacked by an
enforcer, kill it and go to where it died to get a DV and an AH.

[SECRET 5] This is pretty easy to miss. Go back up to the ledge that had the 
AH on it at one of the top levels of the pipe. You will hear a door open; to 
get to this door, you will have to jump down the big pipe, all the way to the 
water. Get out of the pipe, turn around, and between the elevator and the door
a small door will be open on a timer. In that room there is two CA.

[SECRET 6] When you enter the door in the observing room, where you can see the
Earth, the hallway has a floor that will give out. At the bottom, you can
exit to a room. In this room, fight an ENF, and get the SRAY, BA, and LK.
Entering this room counts as the secret.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-02] Incubator             |    02:30     |     01:26           |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Go to the obvious looking door near the computers at the beginning 
of the level. Open it and get the PBs.

[SECRET 2] In the back of the compartment of Secret 1, there is a secret door 
that leads to some BA.

[SECRET 3] You will notice an "Earth Defense Forces" logo on the wall, you 
can jump through it to get a PMED. 

[SECRET 4] Facing the armory, go right until you see some panels with green 
lights on them. Open the right panel to get to the secret area (this will 
cause an ENF to drop). In the secret room is a FZR and a HDK.

[SECRET 5] Facing the rotating platforms with AH on them, look right. There are
two panels with green lights on it. Open the right one; get the CA for the 
secret.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-03] Warp Factor           |    05:00     |     02:26           |    02   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] You can get to this secret in the outer part of the circular room. 
In the compartment that had the steroids in it and that was the lighted panel 
there is a switch on the wall (if you are facing the inside of the compartment 
it is on the upper left). Shoot the switch and run around to the other side of 
the circle. An elevated platform will have been lowered on a time lock. In this
room is a door that leads to an elevator, which leads to the bridge of a 
ship. Go down to the observing screen and get the RPG and the AH, and in the 
middle circle there is some PB on a ledge. There is a CGUN on the  top half of 
the outside circle, on some computers. There is a door near the observing 
screen, which leads to a small room. When you go here, some SDRN and  ENF will 
spawn and attack you. There is a PMED behind the desk.

[SECRET 2] Use the computer on the desk in Secret 1. This will open another 
secret door, which has a DV and an FRZ inside.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-04] Fusion Station        |    04:30     |     02:14           |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] On this shelf (that has the three LTB, its at the end of a dark 
hallway) search around the walls here to find a hidden door. Go in. Follow the 
tunnel down to the right and you will get two AH. You have to exit the chamber 
with the AH the same way you came in.

[SECRET 2] From Secret 1 to the left of the wall, there's a PREG and a LK. Face
the left wall and jump up; get the PBs. Now, go back down the tunnel and find 
the piece of wall that doesn't look like the rest. Open it. 

[SECRET 3] In the room with the large pistons or generators or something. Under 
here, between the generators, search the back wall to open a small compartment
that has two CA. 

[SECRET 4] To get this secret, you first must hit the underwater switches in the
room that makes a bridge form for you. Then go to the monitor in the main room. 
Run across the room to the door that opened opposite of you when you hit the 
switch (there were SHL in here). In this time-locked door, there are a FRZ and 
FRZA.

[SECRET 5] In the room directly left to the entrance of the egg room, there's a
column that opens up to reveal some BA. Face the entrance to this room; the 
column is to the far left, near the window. 

[SECRET 6] In the room with two large beams across the roof. The explosion will 
cause a crack in the wall, and you can climb up the platforms to a beam. You 
have to go through the vents on the wall to get to the other platform; in the 
vents there are PREGs and an enforcer in the roof so watch out for that and use 
a PB. Go through the pipe and to the end of the other beam; at the end there is 
a babe, with two SHA and an AH that you can just jump onto the babe to get.

[SECRET 7] In the area of Secret 6, there is a crack on the wall to your right 
(facing the compartment with the AH). There is a RPGA in there. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-05] Occupied Territory    |    03:00     |        01:26        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Go to where the big door went down at the beginning of the level. 
Face the right jamb; there is an AH in a small alcove.

[SECRET 2] In the room where there are various COMs and SDRN that will attack 
you, there is a large arch in it. As you pass under the arch, go up the right 
ramp. There is a grate up there; go in and get an RPG and a BA. 

[SECRET 3] In the same main room as Secret 2, JP up to where the SDRNs came 
out. There are some RPGA and an AH in there. 


[SECRET 4] At the back end of the room with the Birds in it, there are some 
computer monitors. You can either jump in the upper left computer or search the 
lower right computer for a secret door; you will find two LTBs and an AH. 

[SECRET LEVEL] On the platforms that lead to the exit, face the exit, turn left
and look up. There is a switch that you can hit with a gun. Shoot it, and to
the right a door will open in the wall. There is a secret exit symbol in here,
which leads to Spin Cycle.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-06] Tiberius Station      |    02:30     |        01:04        |    08   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Between the shelves with the two BA in the supplies room, there is a 
secret door which leads to a door with a PMED. 

[SECRET 2] Right when you enter the room with the mirror, look to the upper 
right if you are facing the mirror. There is a large crack in the wall which 
you can destroy. Jump in there to get access to the vents and get two SHL. 

[SECRET 3] Before you go up the elevator at the end of the mirror hallway, you
will notice another dark hallway to your right, with some PREG in it. Kill them
and go to the water fountain. Face the wall opposite the fountain; walk right 
through it and get the two boxes of PBs inside. 

[SECRET 4] To the left of the door that leads to the Red Lighted room there
is a secret door on the wall. It leads to a small room that has an ENF and GOG
on the ground. There is also a small compartment on the right wall that you 
have to open to get the STR and CA inside.

[SECRET 5] When you are crossing the bridge that you made from the platforms; 
from where you hit the switch, to the left and right there are indentations
in the wall where the platforms that made the bridge were. Jump off this to the
left and swim to the indentation. Open the wall at the surface. There are two
AH in the room.

[SECRET 6] Follow the same instructions as above, except go to the third 
platform and drop off to the left. There are some RPGA in this room. 

[SECRET 7] On the hallway to the door, above the large mainframe part of the
computer there is a crack in the wall to your left which you can blow up. It 
leads to a JP and a way to get back to a previous part of the level. 

[SECRET 8] After the bridge where you fight the BLRD. There is a vent on the 
ground in this room. Break the grate and go in. There's a PMED as you enter. As
you proceed you will notice another grate to your left. As you approach this, a 
secret door will open across from you; you can see it from the vents. You have 
to JP over to get it; there is an RPG in the secret area. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-07] Lunar Reactor         |    04:45     |        02:15        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] At the entrance to the sewers, hit the switch, and go to the left.
There is a small room here with some SHL and a LK. Now, while the walls are 
back in their default position, face the danger sign and go to the left corner
of this room. Open the wall and get the two AH which count as a secret. Back
in the room with the SHL there is a switch that opens the big walls again.

[SECRET 2] There are two computers on the first ledge of the rock face. Face 
the right one and search it. It opens a secret room which has some CA and a LK 
in it.

[SECRET 3] Jetpack over to the ventilation shaft in the outer part of the rock
face; it has a hole in it. Land on it, and if you face one side of the wall 
that it is attached to it there is a cave in the wall that has RPGA, BA, and AH 
in it.

[SECRET 4] Go to the computer where Secret 2 was found and jump off the ledge
here. Use your JP as you do and you will notice a cave in the wall; go into
it. There is a SHA here and, further in, an SRAY. When you get this, three OB
will spawn behind you, so you can open the back of this cave to get to a TP
which leads to a small room if you don't want to fight them. There is a switch 
here that opens a door; you will be on the platform opposite where you started. 

[SECRET 5] In the room where the RK was found, there is a computer in this room 
that looks different than the others; it appears to have a yellow stripe down 
he middle. Open this computer to reveal an ENF. There is a HDK and two FRZA in 
this room.

[SECRET 6] From the entrance of the room with the big reactor go left until you
are behind a large column. There is a shelf in here that has two LTBs in it.

[SECRET 7] From the entrance of the room with the big reactor, go right until 
you are behind a large column. There is a shelf in here that has a RPGA in it.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-08] Dark Side             |    11:30     |        04:59        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Go to the big computer monitor in the middle of the building; open
it. A small nook will be revealed with two AH in it. You have to go inside it
to get the secret credit. 

[SECRET 2] There is a crack in the wall here near the waiting bay of Alpha 
transport. Its opposite the entrance to the cart. Inside the crack there is a 
TRP, with a DV and two SK. 

[SECRET 3] Near the end of the room, near the big water filled canisters and
the left side of the counter with the HDK, there is a piece of wall in the 
upper right corner of the room. Open it and take the elevator that is in the
same hallway. You will emerge on a catwalk of sorts; some CAP await to fight,
along with some PREGS. You can go into the water filled canisters from here,
by going in the canister second from the left leads to a SRAY.

[SECRET 4] Where the two paths meet after Gamma transport there is a computer 
on the wall that you can open. Inside it there is an SRAY and two LTBs.

[SECRET 5] In the room with four babes and some OBs in it (its in the sewer 
where you could raise some platforms) there is a crack in the wall. Blow it up 
and crawl through the rubble to get three boxes of PBs.

[SECRET 6] Go under the ventilation shaft that the ENF dropped out of - it's in
the waiting area of Beta transport. JP up there into a secret area that has two 
AH and access onto the Beta Transport tracks. Go back into the teleport pad 
when you are done.

[Secret 7] After you go into the monolith, there is a crack in the wall that
is pretty hard to find. From where you spawn from the teleporter, to your left
is a crack that you can destroy. Jump in there to get the secret.

[SECRET LEVEL] Hit the green Exit Symbol in the secret above to get access to 
the secret level, Lunatic Fringe.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-09] Overlord              |    05:00     |        02:26        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Whilst swimming on the surface of the water at the very beginning of
the level, you will notice several computer monitors on a higher ledge. Face 
this area. You will notice two protruding columns; go to the left or right of 
the respective column and you will enter a secret room. Its a semi circular 
room, follow it to the middle to get two FRZA, a BA and a AH.

[SECRET 2] Get on the lighting column some how and run around it's surface. You 
will hear a door open. There is a column across from the FRZ and a door will 
open on its other side (the door is across from the vent). There is an RPG 
inside.

[SECRET 3] When going up the first ramp in the big waterfall complex. There is 
a crack on the wall when going up the second part of the ramp. There are two 
PBs in it. 

[SECRET 4] When the final battle is going on, run into the OLRD's room. Back
in the PREG chamber, a door will have opened on a time lock with a PMED, two 
RPGA, a DVA and a AH. This should help you with the battle.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-10] Spin Cycle            |    03:00     |        01:19        |    00   |
+------------------------------+--------------+---------------------+---------+

No secret areas.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [2-11] Lunatic Fringe        |    03:00     |        00:52        |    00   |
+------------------------------+--------------+---------------------+---------+

No secret areas.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-01] Raw Meat              |    02:30     |        01:11        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Near the red statue in the main restaurant room, there is an 
invisible wall. Within it, there is a CA and a SK.

[SECRET 2] There is a picture in the main restaurant room with a woman in a 
bikini on it. You have to search the lower portion of the woman's bikini to 
lower the picture and reveal a SRAY on the top of it. 

[SECRET 3] There is a bloody handprint on a chalkboard in the main restaurant 
room here; open it and jump in to get a BA (the secret credit requires you jump 
in).

[SECRET 4] There are three sushi rooms in the main restaurant area; face them 
and go in the right room. There is a crack in this  room that you have to bomb. 
In it, you can find a SHA and two LK. 

[SECRET 5] In the area where the water is circulating, there is a small 
compartment with double doors. Search around this compartment to push the back 
wall back; you will get some PBs and two CA. 

[SECRET 6] There is a bloody handprint on the wall opposite the small 
compartment in Secret 5, press it to open a secret door with a FRZ in it. 

[SECRET 7] There is a wine shelf in the kitchen; open it to reveal two RPGA. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-02] Bank Roll             |    04:45     |        02:18        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] There is a switch on the desk in the cubicle in the office area. It
 opens a painting in the room that reveals a DV.

[SECRET 2] There are two ATM consoles here in this level; open either one of 
them to reveal a secret room which contains a CGUN.

[SECRET 3] There is a switch on the right wall where the PIG is near the 
entrance of the bank; its near the roof. Shoot it and it will open a door under 
the phones. There is a HDK under there. Special note of this secret; if you 
shoot the switch in there the door will close and you will be stuck in there. 

[SECRET 4] Open the painting behind the desk in the second portion of the bank
to reveal a JP and two SK.

[SECRET 5] There is a big crack on the wall in the Gamma portion of the back 
of the bank, there is a crack that's all red; blow it up to get AH and access
to the beginning of the level.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-03] Flood Zone            |    03:00     |        01:57        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] There are some sea weeds on the wall here near the beginning of the
level. There is a faint crack behind it. Blow it up. You will come to... a 
shark farm? Take them out and get the DVA and CA on the ground and the SCG in a 
nook on the wall. Now go up onto the water surface and be prepared to let off 
some RPG rounds or some DVA to take out the mass of PREGs and OBs on a ledge. 
After you finish them off, get the DV, SHA, PA, and LK on the ledge to get the 
secret.

[SECRET 2] On the platform where you get the BK, you can jump into the back 
wall. There is... nothing in here. 

[SECRET 3] On the top of the building with the RK door, face the building 
across from you, go to the very left of your building and jump off it into a 
ledge on the wall. There are a couple of TRP and a CGUN here. Now, open the 
window on the building here; it reveals a room with a shelf that has CA on it.

[SECRET 4] Near the YK door, there is a ledge that leads to some AH. Behind the 
AH there is a secret door, open it to get a JP.

[SECRET 5] You will see a sign on the boxes "Hard Hat Area" search it, and a
box will be pushed in to reveal two ENF and two LK. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-04] L.A. Rumble           |    03:15     |        01:46        |    03   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Just after exiting the initial pipe blow up the crack on the wall to
your right. There is a FRZ in the resulting hole. This counts as the secret. 

[SECRET 2] There is a knife on one of the counters later on in the room, search 
right under it to cause a counter to be lowered right beside it. It reveals an 
AH.

[SECRET 3] At the entrance of the office, near the stairs,  there are two 
pictures on either side of a wall. Facing into the room, the picture on the 
right can be opened for some DVA. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-05] Movie Set             |    02:30     |        01:04        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Go to the room that has the two registers in it (where the PMED was)
and hit the right one. Run to the BK room, a secret door is opened with 3 AH in
it.

[SECRET 2] Get onto the ledge with the movie poster and enter the far right
portion of the poster (you can walk through it). There is a AH initially and
a FRZ on a shelf higher up. Some DVA are on the ground. Exit here. 

[SECRET 3] Try opening some of the crates in the room with all the stacked 
crates. The one that the secret is in is under the biggest stack. While you are 
searching for the door, you will hear it open. You either have to jump up the 
crates to get to the secret room, or use the JP (recommended). Either way, 
you'll encounter a nasty SDRN in there guarding a DV.

[SECRET 4] There is a Earth drawing on the wall that you can jump through 
(jump right into where the ship is facing to fly). There is a JP and a SRAY in
the secret room. 

[SECRET LEVEL] Notice the USA banner on the spaceship here, search it. This 
will cause a door to open on the ship with an entrance to the secret level Tier
Drops.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-06] Rabid Transit         |    03:30     |        01:30        |    06   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] There are 3 XXX stands here just after the revolving doors beside
each other. Jump on the left one and it will sink into the ground. There is a 
HDK in the resulting room. 

[SECRET 2] The big Lunar Apocalypse poster can be opened to reveal a CGUN. 
When you enter this room, two SDRN will spawn elsewhere in the Entrance area
to this room. 

[SECRET 3] There is a wall to the left of the compartment with the DV in it 
(take the cart and you will see it); there is a  crack in it. Blow it up to 
find a STR, DVA and a AH.

[SECRET 4] Jump onto the post office box here and get the LK. Open the "No
Loitering" sign above you and get the RPGA inside. 

[SECRET 5] At the very base of the staircase the one with the BLRD at the top 
of it and the green canisters, there is a secret door, Open it to reveal a 
secret room. As you enter this room, a COM will spawn behind you. There are 
some FRZA here too. There is a switch in front of a computer map; use it to 
open another door. Inside it there are 3 Babes, a DV and a RPGA. 

[SECRET 6] JP onto the bookshelf on the left; the one with the AH in the water
room. The book shelf will sink into the ground, revealing a room with two ENF, 
guarding 2 DVA, a RPGA, and 3 LK. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-07] Fahrenheit            |    02:00     |        00:55        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Above the couch in the office, facing the TV, is a painting that you
 can open which contains two MG and a FRZ. 

[SECRET 2] There is a shelf with a bunch of bottles on it in the same office as
above. Destroy the bottles on the two bottom shelves (or use a PB) and walk 
through that wall to get a PMED. 

[SECRET 3] In the radio station, There is a door on the wall in the far corner 
of this room. Open it to find 3 CAP; enter the room and get the RK inside. You
need to get the RK and thus this secret to complete the level, but it still
counts as a secret.

[SECRET 4] Walk behind the red curtain at the back of the interview room to 
find two FRZA and a AH.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-08] Hotel Hell            |    02:15     |        01:09        |    03   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] There is a wine stand in the middle of the bar. Open the front of
it to reveal a HDK.

[SECRET 2] At the end wall of one part of the bar, that is between two shelves
full of drinks, there is a brown wall that can be opened. In it initially is a
PMED, and if you follow the ramp in it up there is a medical compartment here
that you can open to reveal PBs and SCG. You also have access to the aquarium
here, which has some PB ready sharks and a FRZ at the bottom of it.

[SECRET 3] There is a waterfall in the pool area, pouring water into the pool.
There are two flaming pots on either side of it. Jump into the waterfall. You
will emerge in a little jungle; just to the right of the entrance there is a 
FRZ. Hit the bloody handprint here, it will open a rock wall. Go in it, Follow
the rock path down to the end and get the AH on the pedestal. Now, book it out
of there, because the ceiling will fall on you.

[SECRET LEVEL] In the Secret 3 area, before entering the cave, you can destroy
some palm trees here to reveal the secret exit symbol, to the secret level
Freeway. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-09] Stadium               |    02:45     |        01:17        |    00   |
+------------------------------+--------------+---------------------+---------+
No Secret Areas.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-10] Tier Drops            |    00:45     |        00:10        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] The space between the two compartments on the Alpha platform can be 
opened to reveal a SGUN, 2 DVA, and 4 PA. 

[SECRET 2] The space between the two compartments on the Beta platform can be 
opened to reveal a SGUN, two SHA and two CA. 

[SECRET 3] The space between the two compartments on the Gamma platform can be 
opened to reveal a PSTL, 2 RPGA, and 3 SHL. 

[SECRET 4] The space between the two compartments on the Delta platform can be 
opened to reveal a PSTL, two PBs, and two FRZA. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [3-11] Freeway               |    02:00     |        01:07        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] At the very end of this high ledge at the beginning of the level, as 
the ledge meets the bridge, there is window that you can open. It is a bathroom
which contains a PIG guarding a FRZ. The switch here just turns on the lights.

[SECRET 2] In this doorway, opposite the BK door, there is a secret window to 
the left that you can open. Inside there are a couple of ENF. Jump in and get 
the SRAY and the DVA. There is also a staircase here, you can blow up the door 
at the top of it to get to Secret 1's area.

[SECRET 3] Just opposite the candy machine in one of the office rooms that has
the BK in it is a bookshelf that you can open, to reveal two DVA.

[SECRET 4] Near the BK is a small part of a door that has a crack in it; blow
it up to reveal a room with several PREGs, a CGUN, and a FRZA.

[SECRET 5] There is a column at one end of the conveyor room with two striped 
bands of wall on either side of it. Jump into the striped bands to enter a room
with 2 ENF, guarding PBs and BA. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-01] It's Impossible       |     03:04    |        01:32        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] There is a tiny ledge on the cliff that has the PSTL at the 
beginning of the level. You can climb up this ledge and get into the cave that
had the MG in it. There are PBs and a HDK in this cave. 

[SECRET 2] Go onto the main ledge at the beginning of the level and face the 
big doors. Walk to the right and across the little bridge and you will notice 
a bloody handprint on the rock face, this will open a door under the bridge. 
You can enter the cave that the doors leads to and get the GOG and the AH 
inside it.

[SECRET 3] In the room in the kitchen with the fan there is a red handprint. 
Pressing it will open a section of wall beside it; enter to find a computer
and a FF. Hit the computer to disable the FF and enter the next part of the 
room. Inside this room, there is a SRAY and BA on some boxes. You can also 
swim back to the Kitchen via the sink here.

{SECRET 4] On the counter in the bathroom there is a switch, and it opens a 
wall above the toilet stall. There is a PMED in there.

[SECRET 5] On the bed across from the TV in the barracks, you can stand on it 
and use it like an elevator. Take it up and you can go in the next door that 
you see. A JP and two DVA are in this room. 

[SECRET 6]  The computer near the IMF logo can be used to open a portion of the
wall with a PIG and a RPG in there. You can also open a portion of the wall in 
that room to get to the SECRET 5 area.

[SECRET 7] There is a switch near the vent that you came out of to get in the
mining room from the big door hallway. Pressing it will open the door to the 
mine cart, revealing a SHL, a CA, an AH and two SK.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-02] Duke-Burger           |     04:00    |        02:00        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] Go to the alley that had some RPV and the PIGT in it, as well as the
two PA. There are two ways of getting this secret but both involve the use of
an item. There is a barrel to the right of the alley, facing a T-Shaped 
portion of wall. Jump on the barrel, use STR and run right into the wall. You 
should get into the secret room. You can also use the JP and get into the
secret room that way (the secret entrance is right under the yellow line). In
the secret room are PBs, STR, PMED and two EXA. There is an exit in this room
that leads to inside the Duke Burger (so you don't actually need to use the 
BK in this level!)

[SECRET 2] Behind the desk in the RK room, there is a small switch on the 
bottom left side of it. Hit this switch to open a wall on top of some boxes 
across from it. Climb the boxes and enter the compartment that was opened to
get a FRZ.

[SECRET 3] The room with the poster of the dog anatomy has a very unexpected 
secret. The light switch near the entrance causes the wall beside it to rotate,
and if you rotate with it, you will emerge into a room with an RPG. Note that
it is very easy to get squished doing this.

[SECRET 4] You have to blow up the gates on the right block of cells for this
one (the one that has the little puppy in it). On the two cells beside the
ones with the puppy in it, the back of the top one can be opened to get some 
PBs.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-03] Shop-N-Bag            |     03:30    |        01:45        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] To the left of the shelf that has "1" on it, at the beginning of 
the level, is a fire extinguisher on a wall. Destroy it to make a crack in the
wall, and enter to find two TRP guarding a DV and a PMED. This also leads back
to the little bedroom as detailed before.

[SECRET 2] Go to the right and look at the stack of boxes between aisles 1 & 2.
There is a darker stack of boxes in the middle of the stack. You can open the
middle stack and get some EXA and a BA.

[SECRET 3] There is a crack on some boxes in the meat room. Blow it up to get 
access to the beginning of the level and get the CGUN stuck in there.

[SECRET 4] In the room with two ATM machines, you can open the left one.
Be prepared to move backwards very fast and launch an RPG or something in there
as three MGs await you. Then go in there and get the DV.

[SECRET 5] In the storage room with all the boxes there is a small box here 
that you can jump on (to get to it, from the entrance to this room, go right,
the follow the path to the small box). You can jump up onto the small box and
into the little alcove above it. Open this to reveal a FRZA, PBs, and GOG.

[SECRET 6] Go behind the stack of crates nearest to the trash compactor doors.
There is a small arrow on the back of the box, open the part of the boxes
that it's pointing at to reveal STR, SHL and RPGA. Note that the trash 
compactor doors are near the end of the level.

[SECRET 7] Under the second trash compactor, the left wall (facing the exit
symbol) can be opened to get BTS, a PMED and RPGA. There is a crack in the wall
here that can be used to get back to just before the Meat Room. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-04] Babe Land             |     06:32    |        03:16        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] This is kind of stupid, this one. You have to shoot the second
target from the left and the second target on the left; this will lower the 
platform with the Prizes on it. Inside there, two PIG will attack. When you 
kill them, you can get the RK, GOG, and BA inside there. This secret is 
mandatory for level completion.

[SECRET 2] When you enter the gallery, you will notice a crack on the wall
across from the entrance; blow it up and two ADRN will jump out and attack you
so be careful. In the secret area there is a SHL. 

[SECRET 3] There is a crack in the door near the prison cell on the ride to 
the pirate ship, you can destroy it to enter it and get some RPGA. 

[SECRET 4] A JP is required for this secret, which is very poorly designed 
because there are really no clues on how to find it. Face the ship and look to 
the right of it, you will see a security camera there whose sister monitor is in
the hull of the ship. JP up to the camera and try to enter to the right of the
camera (you have to be at the same height of the camera and touching the 
ceiling. You will eventually pass through a secret wall into a ventilation 
shaft; follow it down to get an AH. 

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-05] Pigsty                |     02:02    |        01:01        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] You need a JP for this one, but it's pretty easy to miss. JP up
the building with windows on the outside. You can go in one of the windows here
(it has some graffiti under the window). Once you enter, you will get the 
secret and can now get the FRZ, STR and EXA around this place and the DV and 
RPG behind the desk.

[SECRET 2] At the bottom of the right flight of stairs in the L.A.R.D building
there is a switch. Hit it and run over to the phones to get a AH.

[SECRET 3] In the room with the audio equipment you can use the thing with
the two reels on it and this will open a door to the right of you. You can
go in this room to get the AH.

[SECRET 4] There is a bookshelf near the file cabinet in the room with the RK
door that you can open.  Follow it down to get to the area that you can see at
the beginning of the level; it looks like an execution place. There is an AH 
and 3 CGUN down here.

[SECRET 5] The big map in the room with the YK can be opened to acquire a PMED.

[SECRET LEVEL] Open the big George Washington picture behind where the judge
sits. You will come to the secret level exit symbol.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-06] Going Postal          |     03:04    |        01:52        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] On the side of the fire truck with the fire hydrant there is a panel
on the side of the truck about the middle of it. You will hear a door open when
you hit it this door will be at the back of the truck. You have to jump through
this burning window to get on the inside of it to get the DV and the BTS. This
secret is timed and you can hit the switch to the right of the entrance to get
out of it.

[SECRET 2] The wanted poster near the main mail counter is there is a poster
with the Unabomber on it, here can be opened to reveal a vent that has some
PBs behind some mail. 

[SECRET 3] You can open the back of the second locker from the left here in the
locker room. This reveals a secret room where there are two ADRN behind a desk.
On some of the sandbags there is a PSTL and beside it there are some PA. Around
more sandbags there is a PA and beside the boxes there is a PA a CGUN is on top
of it. There is also a grate to a vent in this room that has a SK in it, and if
you go behind the sandbags the little cage will open that has a PMED in it. 

[SECRET 4] Alright, in this same room, notice the picture of the dog on the 
wall. It has a target in the middle of it and the title "YOUR ENEMY". Shoot 
the middle of of the target. A small shelf will open to your left, and inside
it is a AH and two RPGA [Credit Jacek D]. 

[SECRET 5] Notice the small conveyor that processes individual letters. Jump
over this and go to the center column; you can open it to reveal a vent. Follow
it through to get a SRAY.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-07] XXX-Stacy             |     01:24    |        00:42        |    03   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] There is a box on top of the stack inside the building that has "Top
Secret" on the side; open the front of it to reveal a FRZ.

[SECRET 2] This requires a JP. JP up the side of the building that you are 
on that doesn't have the open window (above the acid river) and move towards it.
The top of the building has a false wall that you can go through. There are
many, many canisters in there, so don't blow them up right away. Instead drop 
a PB in and run out of the room, detonating it from afar. Go back in and get 
the spoils, which include a DV, RPG and PB, and a path to a later part of the 
level.

[SECRET 3] In the room with the switch that lets you change the water level
outside, make the water level low, and when you do this a SRAY will be revealed
in one of the computers.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-08] Critical Mass         |     03:18    |        01:59        |    04   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] In the room that collapses on you, instead of rushing to avoid 
the ceiling coming down, you can wait right at the entrance of explosions room,
and opposite the door that you entered a secret door will eventually open. 
Inside there is a AH and a TP to the area that you would normally run to if you
didn't use the secret. Be wary, however, if you do this because you will 
teleport into the room and have to fight two ADRN and the 2 ENF that were there
if you didn't kill them.

[SECRET 2] After you avoid the trash compactor and get onto the platform, there
is a computer here that you touch to open a door near it, which conceals a PMED.

[SECRET 3] This secret is in the room with the big generator in it. From the 
entrance, to the left is a clump of green canisters. Blow them up and go into
the resulting crack in the wall to get a RPG.

[SECRET 4] This secret is in the room with the large generator in it. From the
entrance, you can JP up in the darkness and go to the platform opposite the
entrance. There is a SRAY and a DVA up in this room.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-09] Derelict              |     05:02    |        02:51        |    05   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] If you search the underbelly of the ship there is a hole that
leads into the bottom of the ship. When you go in this you will be attacked by
two ADRN but you can lure them out into the water and avoid fighting them. In
this secret room are a CGUN, STR, GOG and a BA.

[SECRET 2] Behind the window in the mess hall there is a switch on a counter
with a knife on it. Pressing this switch will open a small compartment beside 
you, which contains a PMED. 

[SECRET 3] Jump on top of the TV in the crew quarters to open a compartment 
across from it that has a SGUN in it. Note that you get the secret credit if 
you just jump on the TV.

[SECRET 4] Above the desk in the Captain's Quarters there is a clock. Use the
clock to cause the bookshelf in this room to lower, reveal a SRAY, two EXA, and
two AH. 

[SECRET 5] In the crane, You can climb the boxes all the way up with jumping.
When you get to the highest point a TRP and a COM will attack you from a hole 
in the boxes. You can drop in this gap after you kill them to get a RPG and BTS.
 
+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-10] The Queen             |     10:50    |        05:25        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] You will notice some elevated platforms in this room that cannot be
accessed by jumping. You have to use the JP to get up to them. On the right
path you can JP up there to get two SHL.

[SECRET 2] You will notice some elevated platforms in this room that cannot be
accessed by jumping. You have to use the JP to get up to them. On the right
path you can JP up there to get two DVA.

[SECRET 3] You will notice some elevated platforms in this room that cannot be
accessed by jumping. You have to use the JP to get up to them. On the left 
path you can JP up there to get two CA.

[SECRET 4] You will notice some elevated platforms in this room that cannot be
accessed by jumping. You have to use the JP to get up to them. On the left
path you can JP up there to get two RPGA.

[SECRET 5] On the big column here there is something that looks like - well, I 
hate to say it - a butthole. Jump into it and get the PBs, 2 DVA, RPGA, CA, and
two SK. The other end of this... pipe leads to the Inner Shell area.

[SECRET 6] In the big column here there is something that looks like - well, I 
hate to say it - a butthole. Jump into it and get the PBs, DVA, RPGA, CA, and
SHL. The other end of this... pipe leads to the Inner Shell area.

[SECRET 7] In the chamber that you fight the AQ in, if you look on the roof, 
there is a small opening from which you can emerge and gain a PMED, AH, BA, and
a break from the action :) There are also some other holes in the roof that
give you breathing room.

+------------------------------+--------------+---------------------+---------+
| [#-##] Level                 |    Par Time  | 3D Realms Time      | Secrets |
+------------------------------+--------------+---------------------+---------+
| [4-11] Area 51               |     04:20    |        02:10        |    07   |
+------------------------------+--------------+---------------------+---------+

[SECRET 1] The computer on the booth with the ENF can be activated to open a
wall near the large doors near the combination switches. In it's room there is 
a PMED (do it quickly because this is timed). 

[SECRET 2] Back in the hallway to the crate room in the downstairs area of the 
initial entrance to the actual Area 51 facility, there is a symbol on the
wall, but you don't have to touch it; simply jumping in front of it will 
activate it. This will open a computer in the computer room which reveals an 
AH (which is timed).

[SECRET 3] In the downstairs area of the initial entrance to the Area 51 area,
you can open the wall behind the HDK to reveal some STR. 

[SECRET 4] Use the computer tower in the room with the crates and the 3 OB; 
this will open a crate nearby revealing SCG and a BA.

[SECRET 5] Near the computer at one side of the crate room there is a crack in 
the wall that can be destroyed. Inside there is a OB, kill it and get the PBs 
and the 3 SK here. There is a pool here that you can dive into to get two EXA 
and a view in the wall of a UFO :). Note that the UFO is broken, if you shoot 
it with an explosive, it will become even more broken! Cool!

[SECRET 6] Near the PBs in Secret 5, there is a handprint on the wall that can 
be activated to open a wall. This leads to a TP; this leads to a bridge in the 
Outside portion of the level (actually quite similar to 1-5 of the Abyss in my 
opinion) there is a bridge that leads to an RPG. 

[SECRET 7] You have to get picked up by the crane or use a JP to get up to 
the area with the conveyor belt. Aside from a SRAY and a JP here, there is also
a switch that deactivates the conveyor belt. However, this has a second and 
more important function, to open the door that leads to a TP at the end of
the belt. Go in there. You will emerge in a cramped area that has a switch near
it. Open it and you will be inside the UFO (this is the secret, not the process
of getting there). In here is an AH.

+---------------------+========================================================
| [4-00] Cheat Codes  |========================================================
+---------------------+========================================================

Type these codes in any time during gameplay. Note that you can't use cheat
codes on the "Damn, I'm Good" difficulty.

+--------------+
| DNCORNHOLIO  | Triggers "God Mode", Unlimited JP, + JP
| DNKROZ       | Triggers "God Mode", Unlimited JP, + JP
| DNSTUFF      | + All Items, + All Weapons, + Max Ammo, + All Keys, Max BA
| DNCLIP       | Trigger Clipping on and off; if off, walk through walls
| DNSCOTTYXYY  | Level Warp (X = Episode Level 1-3, YY= Level #)
| DNKEYS       | + All Keys
| DNINVENTORY  | + All Items, Max BA
| DNITEMS      | + All Items, + All Keys, Max BA
| DNWEAPONS    | + All Weapons, + Max Ammo
| DNHYPER      | + GOG, + STR, Use STR
+--------------+
| DNSKILL#     | Change skill level to (1-4); restarts level
| DNVIEW       | Change to 3rd person view
| DNCOORDS     | Show current co-ordinates (XYZ), amongst other things,
|              | including viewing position in upper right corner
| DNDEBUG      | Show debug information in upper left corner
| DNRATE       | Shows frame rate in upper left corner
| DNUNLOCK     | Triggers all doors, FF, etc.
| DNSHOWMAP    | Reveals entire map on the map screen
| DNMONSTERS   | Triggers all monsters on/off
+--------------+
| DNCASHMAN    | Throw some money when pressing Open key
| DNALLEN      | Show message "Buy Major Stryker"
| DNBETA       | Show message "Pirates Suck!"
| DNTODD       | Show message "Register Cosmo"
+--------------+

Cheat Definitions
-----------------

God Mode: Immune to all enemy attacks, environmental hazards, gravity,
explosions (self induced and otherwise), being underwater too long, most forms
of being squished (I have died in God Mode because I was squished by something)

Clipping:  This is when you walk to a wall and you don't run through it.
If clipping is turned off then you can walk through all walls, but not through
ceilings or roofs that easily. If you stop moving, your game probably didn't
freeze, you just went off the map. Look at your map (TAB) and walk back to the
place that you were lost.

Level Warp: Change the level that you are on.

+ All Items    : Adds JP, GOG, STR, BTS, PMED, HDK, SCG to inventory.
+ All Keys     : Adds YK, RK, BK to inventory.
+ All Weapons  : Adds PSTL, SGUN, CGUN, RPG, PB, SRAY, DV, LTB, FRZ to guns.
+ Max Ammo     : Maximum ammo for all guns is added to inventory.


DNALLEN: Allen H. Blum III was the assistant director of this game and made
many maps for this game, most great (Derelict is one of the best maps for
Duke). This is his personal cheat code, which urges you to buy Major Stryker,
a PC game by Apogee that wasn't really that great ;)

DNBETA: Could be a message that software piracy is bad :)

DNCOSMO: Another 3D Realms game, named Cosmo's Cosmic Adventure. I have only
seen screenshots but it looks like it was directed to a younger audience, and
probably didn't sell too well if they are still asking you to buy it in Duke
3D.

+---------------------+========================================================
| [05-00] Easter Eggs |========================================================
+---------------------+========================================================

The traditional definition of an Easter Egg, like the ones that kids look for 
at Easter time, are little treasures that are valuable and surprise you when 
you find them. They don't have to be simply references to movies, games or
otherwise, but neat things that you will be surprised upon viewing.


[05-01-01] General Eggs
-----------------------

On the PIG's uniform, on the bottom of the RPV, and in various other places 
there is the acronym L.A.R.D. According to the instruction manual, the aliens
mutated the L.A.P.D, or the Los Angeles Police Force, into the L.A.R.D, which
is fitting, because policemen are often referred to as pigs, and their 
appearance in this game reflects this. 

VISA and MasterCard: these two little icons appear in the game a couple times. 
My theory where they got the two sprites is from the original shareware screen,
so it looks like they did that. 

[05-01-02] DukeSpeak Eggs
-------------------------

I recently saw the Evil Dead movies because I had read that parts of Duke had
been based on it. Indeed, this is quite true. The main character in the movie,
Bruce Campbell, is excellent in his role and the parallels between him and 
Duke are very apparent. Many of his Duke Speak phrases could have originated 
from this movie, and both the game and this movie have some of the same lines,
but many other incarnations of pop culture have also used these so take them
with a grain of salt. The similar lines are:
 - "Groovy!"
- "Hail to the king, baby!"
- "Come get some!"
- "Who wants some!"
- "Oooooh, that's gotta hurt!" 

I saw the movie "They Live" quite a long time ago but it wasn't until I read
about this elsewhere that I remembered about this. At the beginning of Episode
3, in the level Raw Meat (3-1) Duke says "It's time to kick ass and chew 
bubblegum. And I'm all outta gum." The main character in the movie - 
coincidentally, the wrestler "Rowdy" Roddy Piper -  finds a pair of glasses
that have freaky resemblance to Duke he says the same thing.

[05-01-03] Eggs in the Levels
-----------------------------

-------------------------------------------------------------------------------
[1-1] Hollywood Holocaust
-------------------------------------------------------------------------------

[1] In the beginning of the level, on the Street area near Secret 1, there is a 
billboard that says innocent; this references the infamous OJ Simpson trial. 
This is once again revisited in 3-7.

[2] In the Arcade area, there is a pinball machine in the corner, called Balls 
of 
Steel, which is actually one of 3D Realms' PC games.

[3] Also in the Arcade area, there is a Duke Nukem II machine. The image on 
the screen resembles box art from Duke Nukem II. When you go up and use it; 
Duke says "I don't have time to play with myself." Also, doing this reveals a 
HDK.

[4] In the bathroom, look at the urinals. Go to the left one and look very 
closely at the upper right portion of wall near it. There is a phone number 
near here; it is "867-5309". If you know your Tommy Tutone, this is the phone
number that is repeated in the song "Jenny" [credit Zeuxis]. 

[5] Wow, this level never ever ever ceases to surprise me. In the bathroom go
to the right toilet and look to the bottom and to the right on the wall of the
stall. There is a tiny message here, "stryker (at) Metronet.com". This is 
awesome because it was Allen Blum's e-mail address for a while. Don't bother
e-mailing it now, it's as good as dead. Allen Blum is credited for the original 
concept and some map design of Duke 3D. [credit Steven Worek]

-------------------------------------------------------------------------------
[1-2] Red Light District
-------------------------------------------------------------------------------

[1] In the bar area, there is a TV screen with a white car, this is another
reference to the infamous OJ Simpson trial where OJ's white Ford Bronco is 
being chased down the freeway by the police.

[2] Near the BK slot, on the outside of it's kiosk, there is a sign that says 
"3D Realms Demolition Co." - looks like they're into more than just games!

-------------------------------------------------------------------------------
[1-3] Death Row
-------------------------------------------------------------------------------

[1] In Secret 3, there is a dead Space Marine; this guy is from the DOOM 
series of games by ID Software. This is an actual sprite from the game during
the Marine's death phase. When Duke sees the marine, he says "That's one DOOMed
space marine!".

[2]In the chapel, hanging from the roof, is a monk. She is from the "Rise of 
the Triad" series of games by 3D Realms (there's a demo on the Atomic Edition
disc if you are interested).

[3] At the end of the level, to get to the submarine you have to go in the 
prison cell and through a poster. This is similar to the plot of the movie / 
book Shawshank redemption, where the main character dug a hole in the wall of 
his cell with a spoon over the course of a very long time, all the while 
covering it up with a poster of a woman. [Credit Zeuxis]

[4] The stained glass windows in the chapel are of BattleLords.

[5] In the jail cell with the babe, there is a hole in the wall. There is a 
particularly dark portion of the walls in this hole that can be viewed with
the GOG. It says here, "BEHIND THE BABE". Normally, this would be a reference
to a secret area (this is a common occurrence in other levels) but in this case
there is nothing behind the babe at all. However, there is something behind the
_bed_ in the same room. I wonder if that's what the designer was getting at :)

-------------------------------------------------------------------------------
[1-4] Toxic Dump
-------------------------------------------------------------------------------

[1] Also in  1-3, the submarine's name is USS Dallas, which is the name of the
submarine in the movie "Hunt For Red October" [Credit Zeuxis]

[2] From where you got the BK, you can jump in the small alcove to your left 
(if you're facing the submarine). There's an MG in there. You can jump or JP in
there and the back wall is openable. In there, there is a small message on the
wall that says "How did you get here?" - it really wasn't that hard. :)

-------------------------------------------------------------------------------
[1-5] The Abyss
-------------------------------------------------------------------------------

[1] You need a JP for this one (you can get it legit from 1-6). JP up to the 
hole where the shrink ray bursts are being shot. On the wall here, there is a 
small quotation on the wall that says "You're not supposed to be here. 
-Levelord". The Levelord is one of the designers of many levels in the original
Duke 3D.

[2] Near the end of the level, when you are crossing the dangerous tiny ledge
that's high above lava to get to the ending chambers at the end of the level,
you can drop down to the very bottom of the pit that the bridge is above. If 
you do, you will come across a message on the wall down there that says 
"Dopefish Lives". Dopefish is one of the characters in an Apogee game, 
Commander Keen Episode IV. There is some lore about this that the sharks in 
this game could be replaced by Dopefishes with a special command line parameter
but George Broussard nixed that idea. The sharks and the entire idea of the
dopefish was eliminated. Eventually, however, the sharks themselves were 
re-instated in the game, alas, Dopefish was not.  That's essentially it, 
however, Dopefish has attracted a large - surprisingly large - cult following 
(http://www.dopefish.com).

[3] At the beginning of the level, in the dark cave, use the GOG to find the
hidden message "GO WITH THE FLOW". [Credit Steven Worek]

[4] In the secret cave with the dancing girl and the three AH there is a
message on the wall, SUYT. Pretty funny, this acronym stands for "Show Us 
Your Tits". [Credit Steven Worek]

-------------------------------------------------------------------------------
[1-6] Launch Facility
-------------------------------------------------------------------------------

[1] The USA logo on the rocket has some graffiti over it in an apparently alien
language (or English that I can't decipher, perhaps). This appears later in the
game as well, it's probably nothing at all.

-------------------------------------------------------------------------------
[1-7] Faces of Death
-------------------------------------------------------------------------------
NOTE: While this level is technically a multiplayer level, that is, you can't
access it ingame normally (including with the DNSCOTTY cheat) you can still
extract it from the .GRP file or start a death match and find the level.

[1] The main egg in this level are the faces all over the place in the level
are from the dev team. The following faces are scattered around the level, in
the small, forcefielded "pools" with astronaut bodies against the wall:

- Allen H. Blum 
- Chuck Jones
- Dirk Jones
- Doug Wood
- James Storey
- Steve Blackburn? (Mentioned in the special thanks)
- Todd Repogle
- DUKE NUKEM :)

[2] The name also has a sort of significance, the title meaning that the dev 
team are indeed "the faces of death" :) Or, at the time that Duke came out, 
there were nasty movies that depicted "real-life" death scenes with the same
name as the level. But I'm leaning towards the former.

-------------------------------------------------------------------------------
[2-1] Space Port
-------------------------------------------------------------------------------

[1] There is a message on the side of the ship facing away from the window, it
says USS Framerate (this is the ship that is circling outside of the area that
you are in). This could be referring to the framerate of the game in 
early development, when it was a top priority on poorer systems :) [Credit
Steven Worek]

-------------------------------------------------------------------------------
[2-2] Incubator
-------------------------------------------------------------------------------

[1] You know the monitor where there is just a number in it, the number being
1138? Well that number is actually quite significant. It is a reference to the 
George Lucas movie from 1972 "THX-1138".  [Credit Steven Worek]

[2] There is a second reference to this movie, under the Earth Defense Logo
near the beginning of the level. It has 1138 under it in faint grey print.
[Credit Steven Worek]

-------------------------------------------------------------------------------
[2-3] Warp Factor
-------------------------------------------------------------------------------

[1] Secret 1 is a huge reference to the TV Series Star Trek; as you go in this 
room you will notice computers on the wall, the captain's chair and the view
screen, as well as sounds similar to Star Trek's computers - you are on the 
bridge of the Starship Enterprise! The ship is destroyed however, and when you 
go near the Ready Room here, some ENF will spawn, aliens will have invaded the
ship :) The ready room is also quite similar to that of the series, with the 
aquarium on the wall and all. Oh, and when he enters this room, he says "Hmm, 
looks like I have the Con!".

[2] Inside Secret 2 there is another reference to Star Trek, there is a small
plaque with the inscription "The REALLY Ready Room". The ready room in Star 
Trek is normally where the captain meets with members on of the crew right on 
the deck. However since the show made Kirk out to be an effective man-whore
this could be part of the reason why this particular plaque is in here :)

[3] On the bed in the Really Ready Room, there is a message "Blum Bed Co.".
This is once again referring to Allen Blum, the member of the Duke 3D team that
had the original concept for the game and made some maps. [Credit Steven Worek]

[4] Come to think of it the entire level is actually a reference to Star Trek!
Use the code DNSHOWMAP and zoom the automap all the way out. It looks very 
similar to the USS Enterprise (though the front part, the disk, seems kinda 
small). The bridge and everything are right where they should be. [Credit: 
Fenando Calvo]
-------------------------------------------------------------------------------
[2-7] Lunar Reactor
-------------------------------------------------------------------------------

[1] In the cave in Secret 2 Luke Skywalker is here in his storm trooper, quite
dead as he is impaled on the wall. When Duke sees this he says "Now THIS is a 
force to be reckoned with!".

[2]In the leftmost bathroom stall there is a small message on the wall, "BITE
ME". How pleasant. [Credit Steven Worek]

-------------------------------------------------------------------------------
[2-8] Dark Side
-------------------------------------------------------------------------------

[1] There is a monolith at the end of the area labelled "Rock Valley" that is
a reference to the movie "2001: A Space Odyssey".

[2] On the back of the computerish / box in the room with the big monolith 
(same as the egg above) there is a message that you can see with the GOG: it 
reads "JUMP INTO THE MONOLITH". [Credit Steven Worek]

-------------------------------------------------------------------------------
[3-1] Raw Meat
-------------------------------------------------------------------------------
[1] Near the beginning of the level, when the earthquake occurs, look onto the
ledge with the BA on it. There is a yellow warning sign there, it has "QUAKE
SITE" on it with a black picture of some land rent in two. When Duke triggers 
the Quake he says "I ain't afraid of no Quake!". This is probably a reference
to ID software, who were making the game Quake at the time. 

[2] There is a big poster on the wall here that says "Born to be Wild" and 
if you use the mic, Duke will sing the chorus. A PIG will come and attack,
probably because of his singing :) This song is by Steppenwolf, of course.

[3] In a dark wall beside the sushi rooms, you can use the GOG here and find a 
hint to one of the secrets, "PRESS HER BUTTON". Now this is kind of crude, but
if you can't figure it out, then you shouldn't be playing this game :)

[4] In the cabinet in the floating buffet room, there is a message that says
"Push Me". Though I mentioned it in the secret description I thought I would 
mention it here as Steven Worek reminded me. 

[5] You will need to use dnclip for this one. At the end of the level there is 
a crack in the wall. Go through the wall to find a message, "NO ONE SHOULD BE
HERE". And really, you shouldn't! [Credit Steven Worek]

[6] Back in the Sushi room, near the cash register, there is a high quality 
image of "Visa" and "Master Card" near it. 

-------------------------------------------------------------------------------
[3-3] Flood Zone
-------------------------------------------------------------------------------

[1] After you are on top of the building with the many fans on it, you can get 
over to a crevice where some ENF and COM where on one side of the building. In 
there, there is a hint for one of the secrets if you use the GOG, "THE CRACK 
BELOW".

[2] When you are climbing the rock path to the BK, there is a small waterfall
coming out of a rock fracture, there is some steam coming out from there too.
Use the GOG and look the darkest side of the wall where the waterfall is coming
out; there is a message here. Now I couldn't decipher the message before, but
Steven Worek saved the day. It actually says "ANAAL OOOTHRI", Gaelic for 
Dragon's Breath. However it's actually spelt "ANAAL OOOTHRIC", but in the game
it's missing the C (however you can see it in Build).

-------------------------------------------------------------------------------
[3-4] L.A Rumble
-------------------------------------------------------------------------------

[1] Right when you enter the building near the babe (with the PIGs surrounding 
her) there is a dark wall. Use the GOG here to find a message regarding one of 
the secrets, "UNDER THE KNIFE".

[2] The name of the helicopter at the end of the level is "NUKEM" (though on 
the helicopter it is a mirror image).

[3] This is another one that you have to use DNCLIP for. At the end of the
level (where you can see the Helicopter) go through the window and onto the 
helipad, and then go over to the radio transmitter. While you are standing 
beside the transmitter look at the large fans there. You can see a message,  
plastered onto nothing. It is from the Levelord, it reads "YOU'RE NOT SUPPOSED
TO BE HERE... EITHER. - LEVELORD". [Credit Steven Worek]

-------------------------------------------------------------------------------
[3-5] Movie Set
-------------------------------------------------------------------------------

[1] In the room where you get the BK, there is a dark wall; use the GOG to see
the message on it: "PUSH THE REGISTER" and below it "NOT THE SNACKS". This is
a reference to a secret. 

[2] In the space set there is a particularly dark wall (you can't miss it).
Use the GOG on this wall and you will find a message - "JUMP AT THE EARTH"
which is a reference to a secret. [Credit Steven Worek]
-------------------------------------------------------------------------------
[3-6] Rabid Transit
-------------------------------------------------------------------------------

[1] There is a cash register here just beyond the first set of revolving 
doors. The cash register has "MasterCard" and "Visa" on it in clear writing.
Subliminal advertising?

[2] Where you get the RK there is a dark wall. Use the GOG to find a message: 
"TELLTALE FOOTPRINTS". There are some large, bear-like footprints on the 
ground, leading to a secret area (you can only see the footprints by using the
GOG).

-------------------------------------------------------------------------------
[3-7] Fahrenheit
-------------------------------------------------------------------------------

[1] In the radio station, there is something that looks like an interview 
room. There is a microphone on a desk here; use it and you will hear Duke say
"This is K-T-I-T. K-TIT, playing the breast, er, the best tunes in town!".

[2] In the crate room, there is a big billboard on the wall that has "Guilty!" 
printed on it. This is in contrast to [1-1]'s billboard of "Innocent?", which
is in reference to the OJ Simpson trial.

[3] In the room that you can get to by climbing the crates (there is a big stack
of 4 TVs in here) there is a darkened wall. Use the GOG on this wall to see a
hint for a secret: "BLAST THE BOTTLES".

-------------------------------------------------------------------------------
[3-8] Hotel Hell
-------------------------------------------------------------------------------

[1] On the big neon light sign that's in front of the hotel, the letter "OT" in
the world "HOTEL" flash on an off; giving the message "HOTEL HEL".

[2] There's a dark wall before the arch that leads to the left side of the Pool 
area. If you use your GOG it will give you a hint for finding the secret 
level: "BEHIND THE FOUNTAIN".

[3] In the cave area of Secret 3 there is an impaled body on the wall, this is
Indiana Jones of movie fame. When Duke sees him he says "We meet again, Dr. 
Jones!". Another reference to the movie is when you get the AH on the pedestal
in this room, the cave collapses, referencing the deadly action adventure style
of the movies.

[4] I haven't seen this movie, but beissermj has elaborated what I have seen 
and seen over and over again at the bottom of the pool in the hotel but could 
never, for the life of me, figure out. It is apparently an opened Babe Ruth 
bar, which you would get if you had saw the movie "Caddyshack", where a Babe 
Ruth chocolate bar is accidentally dropped into a swimming pool and is mistaken
for, er, crap. If you are wondering if it really is a Babe Ruth, you have to 
look really close to it, because the resolution on Duke is quite atrocious. 
After the pool is evacuated, Bill Murray takes the crap and takes a bite out of
it (credit beissermj).

[5] In the toilet stall in the bathroom, look to the roof in the left corner.
There are some scrunched up green letters. These letters were part of a rumour
back in the day that involved the message "Duke Was Here 2017" was in the game.
People looked but few found it. The reason for this is that the letters are 
all scrunched up and unreadable. When someone was going through the level they 
changed the height of the wall that the message was on and consequently morphed 
the letters out of shape. However if you have the patience to go into build you 
can fix the wall and see the message "DUKE WAS HERE 2017" in it's full glory.
[Credit Steven Worek]

[6] In Secret 2, the one where you can enter the fish tank, face the entrance
and then look at the right wall. There is a message here, "CHECK THE VINTAGE".
This references another secret in this level. [Credit Steven Worek]

-------------------------------------------------------------------------------
[3-9] Stadium
-------------------------------------------------------------------------------

[1] The whole level is a football field, and on one side of it says "Bad Ass" 
and the other side says "Duke Nukem", the CE starts in the Duke Nukem side so it
must be an omen :)

[2] The big blimp flying above - famous for it's destructible property- has 
"Duf" on it, similar to "Duff" from the Simpsons which is the brand of beer in 
the series. The significance of the blimp floating above the arena is that in an
episode of the Simpsons, Homer had the 
chance to fly in the Duff blimp.

-------------------------------------------------------------------------------
[3-11] Freeway
-------------------------------------------------------------------------------

[1] After the BK door, follow the conveyor belt as far as you can go. When
you come to an RPG, there will also be a blue metallic corpse - this is of
the Terminator from the movie series of the same name. Duke says "Terminated!"
as he sees it.

-------------------------------------------------------------------------------
[4-1] It's Impossible
-------------------------------------------------------------------------------

[1] Obviously, the entire level is one big reference to the movie "Mission: 
Impossible". Some of the references to the movie are:
- The music playing in the background
- Going to the desk and using the tape deck in the first room will have the 
  famous message "This tape will self destruct in ..." in the voice of the
  military officer at the beginning of the episode. The tape will do good on 
  it's promise.
- In the briefing room, there is coat hanger with a hat and cane on it which
  says "STEED" on it
- The part of the level where you have to enter the code without touching the 
  ground is possibly the biggest reference. 
- The trash can that looks like it has slime coming out of it in the room that
  you can't touch the floor in is from the movie too; this is where the 
  computer operator throws up in (well, he throws up in a garbage can to be 
  sure).

[2] Andrew J. Crofts sends this in:

"I just wanted to mention that the scene with all the doors leading to the 
telephone in the first Episode of 'The Birth' is from another show, not
related to Mission Impossible.  An old classic TV show called 'Get Smart' where 
the main character (for the intro of each episode of the show) walked through 
heaps of doors and answered a phone and was dropped below to his headquarters."

[3] In the RK Door Room, there is a poster on the box that's to the left of the 
IMF logo. It references to Orson Wells and the War of the World series.

[4] In the Barracks part of the level there is a large TV; you can look
at it to see a scantily clad girl doing a weather report.

[5] For this one you should turn on DNCLIP and DNSHOWMAP. Start the level and
then open the map. Turn around and zoom out the map all the way. Move in the 
direction that you are facing and you will eventually come what appears to be 
two rooms, one that looks like it has a pole through it in the map. These two
rooms are where two eggs are. The first room that you will come to has the 
weathergirl from egg [4] in it, along with the ticker and all the other stuff.
However opposite the girl there is a message on the wall form Randall Pitchford
"LOOKING FOR SECRETS - DUV". DUV is short for Duvall Magic, Pitchford's 
nickname.[Credit Steven Worek]

[6] In the room beside the one in secret 5 there is another non-secret message,
this is the room that has the message "YOUR MISSION  - DESTROY!" in it that you
can see through one of the monitors at the beginning of the level. Opposite the 
message is another secret message "C'MON QUIT CHEATING -DUV". 
[Credit Steven Worek]

[7] Alright this is a third egg that requires DNCLIP and DNSHOWMAP. Get to 
Egg 6 and then face away from the main part of the level in the map. Go
diagonal and left and you will find a tiny room, go inside it and roof and 
floor have a message "RSP II DUVAL MAGIC" - more Pitchford references :) The
reason this (and the message in 4-10) are carved into the roof are so that you
can see them from a really zoomed in map view of the little room. Of course, to 
get to these you have to be map surfing, which is generally not done unless you 
are specifically looking for missing Easter eggs in the first place. Pitchford 
seems to be very proud of his work, indeed!

[8] Beside the TV in the barracks is a magazine with a pink background and a
golden ring on it. The inscription reads Moger Roore, which is actually supposed
to be Roger Moore, and the golden ring symbolizes Gold Finger, the James Bond 
movie that he was in (more references to spy stuff). Thanks to Fernando Calvo
for tellling me where this magazine was in the game :)

[9] Near the end of the mission the phone has "U.N.C.L.E" written on it. This is
yet another reference to spy style TV shows. There was a show in the '60s called
"the man from U.N.C.L.E", and indeed it was a spy show. Apparently one of the
main characters spoke through his shoe, possibly a reference to that.
[Credit: Fernando Calvo]

[10] In the kitchen, go to the flowing water. Use DNCLIP and follow the flow of
the river. You'll eventually come to a small message on the wall, credit to 
Randall Pitchford: "ARE YOU SMALL OR ARE YOUR CHEATING?". Probably cheating :)
[Credit: Fernando Calvo]

-------------------------------------------------------------------------------
[4-2] Duke-Burger
-------------------------------------------------------------------------------

[1] The rotating sign near the entrance says "Duke Burger - 0 Burgers Sold";
a play on the McDonalds gimmick of putting their burger numbers on their signs.

[2] In the room with the dog kennels / cells, there is a dog in one of them. 
The label on the outside of the cell says "Scrappy Due", which can be 
translated to "Scrappy Doo", a character from the Scooby Doo cartoon series. 
It's kind of fitting that it's going to be turned into Duke Burger :)

[3] The SPCH building is actually called the SPCH - Society for the Preparation 
of Canine Hamburger - in contrast to the real life SPCA - the Society for the 
Prevention of Cruelty to Animals.

[4] "Use" the drive-thru terminal. Butthead from the MTV cartoon Beavis and 
Butthead will talk to you and said "Go away. We're, like, closed." [Credit
Andrew J. Crofts]

-------------------------------------------------------------------------------
[4-3] Shop-N-Bag
-------------------------------------------------------------------------------

[1] The Duke Nukem 3D theme song is the muzak that is playing in the 
background.

[2] Secret 7 - "I guess he didn't escape from L.A." - this is a reference to 
the  movie "Escape from L.A." - the guy's head on the pike is Kurt Russell's 
character Snake Plissken.

[3] In one of the back rooms of the area, with the dead dolphin (which is 
actually considered an enemy in game and "squeaks" if you shoot it) there is a 
poster on the wall that says "Farm Raised 'SESOS' .39c / lb USAD Grade A". 
Beside the poster is a bloody bat. This is referring to the incidents in the 
past where fur hunters would club baby seals for their fur. This caused a media 
ruckus and a large uproar in public support of these seals, however, as usual 
animal activists take things way too far. The Duke team was probably mocking 
this over-activity. In any case SESOS remains a bit of a mystery. SESOS, in 
terms of food, is cow brains, which got forbidden by the USDA because of mad cow
virus. However it has nothing to do with seals, so we are left with this cryptic
message. Note that there isn't anything called USAD either (at least relating
to food or government agencies, "USAD" doesn't exist).

[4] In the vegetable section there is "Radioactive Lettuce"! Yum!

[5] When you are getting the RK, there is a computer screen with a Duke Nukem
atomic symbol on it. There is also a whiteboard with a message on it: "Fire 
Jack! Caught playing Duke again! - Bobby". You can touch the computer screen
and hear Duke say "Get back to work, you slacker!". As far as I can tell the 
names have no significance.

[6] When you are in the crushing pillars area, go into the crawlspace. There is
a message here: "RUN YOUR ASS OFF" - just a nice hint for you. [Credit Steven 
Worek]
-------------------------------------------------------------------------------
[4-4] Babe Land
-------------------------------------------------------------------------------

[1] The entire level is probably based on Disneyland, culminating with the 
"Babes of the Caribbean" ride, which is, of course, based on the "Pirates of 
the Caribbean" ride of Disneyland fame.

[2] In the line up to the Babes ride, there are some TVs that show a cartoon 
mouse killing a cartoon axe. This is very reminiscent of the Simpsons episode 
where the Simpsons go to the Itchy and Scratchy theme park and watch an Itchy 
and Scratchy movie while waiting for a ride (Itchy and Scratchy are a cat and 
mouse respectively).

[3] The arm that the pirate is waving at a dog is actually a TRP's arm.

-------------------------------------------------------------------------------
[4-5] Pigsty
-------------------------------------------------------------------------------

[1] When you go to the area labelled Computer Room, when you are a perfect 
distance away from the computers, a picture of a duck will appear on all the 
monitors. Perhaps this is supposed to entice you to duck, because a COM spawns
right behind you when you go in this room :)

[2] Beside the Computer Room, to the left of it, there is a tiny and dark 
corridor. In there, on the wall, is a picture of a judge, and underneath it is
the caption "J.Dredd", from the movie Judge Dredd. Though the Judge really 
wasn't a Judge in this sense. Also in this dark hallway is a message, "OPEN J. 
DREDD", which you can see using the GOG (this is a reference to a secret).

[3] Those "Wanted" pictures on the walls here, like the ones in the office 
before the Computer Room, are of the Duke 3D development team. From left to
right, the best I can do are: Chuck Jones, Todd Repogle, Allen H. Blum, Dirk 
Jones, Dirty Harry (Maybe. He was an egg in this level so maybe his face was 
done twice), Brian Martel, and Keith Schuler (Maybe). The one in the
main entrance has a picture of George Broussard at the top and a picture of 
Stephen Hornback on it, too. Oddly, on both boards there is a sign that says 
"Just say NO to drugs!", very interesting...

[4] In the office that is above the Computer Room, there is a desk with a 
nameplate that has "H. Callahan" on it; this is the name of Clint Eastwood's 
character in "Dirty Harry" (Harry Callahan). When Duke goes to the desk, he 
utters the famous saying from that movie, "Go ahead. Make my day!"

[5] At the beginning of the level, Duke says "I'll be Back.". This is from 
the movie "Terminator" obviously, as well as the car crash and explosions at
the beginning of the level when Arnold goes into the police building, kills
several cops and gets Sarah Connor.

[6] Stand or crouch on the photocopier itself. In the photocopier tray, there
will be a picture of Duke's rear and his belt. There is also a tatoo on Duke's 
butt, it has a picture of a heart with an arrow through it, and "LANI" under it.
Lani Minella is one of the people that worked on Duke3D, she had another cameo
in the game where she was the voice of the final girl in the game "Come back to
bed Duke...".

[7] One of the desks here has a picture of J. McLain, the name of the character
in the "Diehard" series of movies. When Duke approaches the desk, he says the
famous phrase that was uttered in the movie "Yippie Ki Yay Motherf**ker!".

[8] Near the Judge's desk there is a picture of the Unabomber, Theodore 
Kaczynski.

[9] At the front of the Judge's Stand, there is a symbol on there that is 
representative of the legal system of the United States. It should have "E
pluribus unum" on it - which is the national motto of the United States; 
translated from Latin, it means "From many, one" or "Out of many, one." However
in this game it says "E pluribus Nukem", which, roughly translated, means "From
many, Duke." :)

[10] Go to the witness stand in the courtroom and Duke will say "So help me 
Duke", as opposed to "So help me God".

[11] In the exit to the secret level, there is another desk that has "J. Dredd"
on it. 

[12] At the entrance to the secret level, the reason why all the jurors are 
hanging from the roof is because they are a "hung jury"... har har har.

-------------------------------------------------------------------------------
[4-6] Going Postal
-------------------------------------------------------------------------------

[1] Near the Judge's desk there is a picture of the Unabomber, Theodore 
Kaczynski. The same picture appeared in the previous level (though this one 
covers up a secret).

[2] In Secret 3 there is a poster of "Postal Rifle Association", in contrast to
the National Rifle Association. There is also some pictures of the mailman's
worst enemy, and where to "aim" on it - the dog. 

[3] Look in the mirror in the locker room. There is a message scrawled on the 
wall; it says "Take Home Bart". This is from an episode of the Simpsons, where 
Homer forgets to pick up Bart from soccer practice. The person who writes the 
message on the wall is Milhouse.

-------------------------------------------------------------------------------
[4-7]  XXX-Stacy
-------------------------------------------------------------------------------

[1] Besides the multitude of Sister Act III posters here, there is also a 
machine that is making "Sister Act IV: Making Whoopie" posters. Whoopie, in
this context, is obvious but Whoopie Goldberg is the star of the real Sister 
Act.

[2] In "The Funny Boner" (har) comedy club, there is a microphone. When you
touch it, it will make a sound as if you were tapping on the mic. Normally, 
this wouldn't be significant. However, it is a comedy club, and comics 
sometimes tap the mic if they aren't getting a good response : "Is this thing
on??".

[3] The secret behind the window that's full of canisters, the disarmed pipe
bomb and the picture of the unabomber Ted K. certainly suggests that this is
supposed to be HIS apartment :) I kinda didn't think of that when I went through
this room the first time, but Fernando Calvo pointed it out to me so now it's 
definitely his room :) There's also a gun magazine in there too! 


-------------------------------------------------------------------------------
[4-8] Critical Mass
-------------------------------------------------------------------------------

[1] Secret 1 is called Sector 7-G and is surrounded by donuts, fitting because 
Sector 7-G is "The Simpsons" character Homer Simpson's place of work, and 
even more fitting because this level is set in a power plant that is on the 
verge of a meltdown most of the time (where Homer works, of course).

[2] At the end of the map, you can see a huge ship; this is for the next level, 
"Derelict" (not really an egg but cool nonetheless).

-------------------------------------------------------------------------------
[4-9] Derelict
-------------------------------------------------------------------------------

[1] The name of the ship is "Valdeez-2", which is apparently a U.S. Navy ship; 
it is infamous for crashing in the Exxon-Valdez oil spill crash. This is also
plastered on the side of the ship, and in the captain's quarters (note that it
is spelt differently).

-------------------------------------------------------------------------------
[4-10] The Queen
-------------------------------------------------------------------------------

[1] Alright, this one is pretty hard to find. First of all you have to use
dnclip and dnshowmap. Then, open up the map (the one with textures on it). 
Notice the large purple stream that veers off into a small curvy path. Face the
direction on the map that has the curvy path on the top, and then move 
diagonally up and right. Eventually while you are moving on the map there is a 
small rectangular room. Inside this room there are two messages: one on the 
floor and ceiling and one on the wall. The one on the wall says "TAG IS COOL" - 
referring to DukeTag that was introduced in the Atomic Edition, a new method of
multiplay.  However the one on the ceiling "RSP II DUVAL MAGIC". This is from 
Randall S. Pitchford II, nickname Duval Magic. He was one of the people that 
worked on the Atomic Edition and it's levels. Note that the reason for the text
on the ceiling not being sprites (like most messages) is that you could see the 
message from the map screen if you wanted to. You'd have to zoom in a lot 
though.

-------------------------------------------------------------------------------
[4-11] Area 51
-------------------------------------------------------------------------------

[1] Use DNCLIP at the beginning of the level and walk through the chain fence
(you can't fly over it if you're wondering). You can look behind the jeep and 
find a sign that says "3D Realms Prop. Dept. #4330 Jeep". The number refers to 
the tile # in the art packages.

[2] On the back of the trailer in the "Outside" area, there is a license plate 
on it that says "ILUVET", referencing the movie ET obviously, which involves 
aliens and thus referencing Area 51 etc. 

[3] In the crate room, there is a box that has "Received from Roswell, N.M., 
7/2/47, to W.P.A.F.B, OH Hanger 18" - W.P.A.F.B is the name of an Air Force 
base in Ohio if that means anything to you -  apparently the founder of 
aerospace research and involved in the Roswell incident.

[4] Secret 5 has a sign in it that says "Groom Lake", the name of the dried up 
lake bed that Area 51 is situated on. 

[5] Fernando Calvo sends this in: In "Area 51", the alienship in the big room is
exactly the little alienship from the movie "Independence Day" (ID4). I noted 
that due to the bottle on it (if you remember, there is a scene in the movie in
where an officer shot at a soda can over the ship. In D3D there are no soda 
cans!! Then the developers put a bottle instead :P). And if you enter to the 
alienship, there's a nuclear warhead loaded in it (with an AH inside), the same
that was in the movie. 

[6] Fernando also told me about the part of the level where there is a monitor
that has the Duke Burger getting attacked by a big alien spacecraft, though I
couldn't really make it out the first time that I saw it. It is a big reference
to ID4 as well, when the alien spacecraft famously destroyed the white house.


[05-01-04] - Eggs in the .CON files
----------------------------------

There are a couple of minor eggs in the .CON files.

GAME.CON
--------
[1] Return of Coke? in GAME.CON look at line 2185 and 2207; they have the actors
"SIXPAK" and "COLA". These are left over from the beta, but the interesting 
thing is that the small medikit and the large medikit are COLA and SIXPACK 
respectively in the GAME.CON, as are their tiles in the .art files. Interesting
that they didn't change that (see the LameDuke section for information on that).
UPDATE: Ah, one of the few connections between this and the first two Duke Nukem
games. If you have played Duke Nukem II, you will know that the powerups are 
Soda. One powerup is a coke can, that restores one health, and the sixpack 
restores a whopping six health. A small connection but one of few. Thanks to 
Fernando Calvo for this clarification!


DEFS.CON
-------
[2] In DEF.CON look at line 819; this mentions "define GET_HEATS" under the 
item description. All the other items can be found in the game except for this
one. Could this refernce possible heat seeking missiles (speculation).

USER.CON
--------
USER.CON is loaded with spelling errors, for one thing. Looks like Mr. 
Repogle didn't have access to a spell checker at that point :) Anyways, he also
called some stuff different names. I noticed the following things on the lines
in the left columns:

71: IR Goggles - obviously nightvision googles; infrared goggles would be 
    something different (at least in the real world)

- Looking at the text message files there seem to be some interesting things
that didn't get included in the final game. These include the following:

> TYPE THE CHEAT CODE:
> WILL ALWAYS HAVE NO FUTURE
> CHEAT CODE:  UNRECOGNIZED
> AIRTANK
> YOU'RE BURNING!

A couple of those messages suggest that at one time there was a cheat entering
menu. But that would probably take too long in game and therefore was scrapped.
AIRTANK isn't used because Scuba Gear is the real item that it is probably 
referring to. And the other two.... I have no idea!

- Extra Maps

In USER it lists all the maps. At the end of Episode 1, however, there are a 
couple extra that no everyone knows about:

definelevelname 0 6 E1L7.map 00:00 00:00 FACES OF DEATH
definelevelname 0 7 E1L8.map 99:99 99:99 USER MAP
definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE
definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO
definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT

FACES OF DEATH is a multiplayer level, but you can play it in single player...
however, there are BattleLords around every corner. It appears that E1L8 is 
a multiplayer level as well... it's just a small, one room area that has
weapons all around it. I don't know if it's actually called USER MAP, though. 

VOID ZONE, ROACH CONDO and ANTIPROFIT aren't actually in the .GRP files. 
Besides the minutes and seconds being multiples of four each, there isn't 
anything that I can make of E1L9(also it could be the map that is "beyond" the 
final map, void = nothing). ANTIPROFIT has a strange number beside it, the par
time for the level is like 7 times the 3D Realms times.

Now one massive egg is E1L10, ROACH CONDO. Simply look at the times, THX 1138. 
This is a reference to the George Lucas movie of the same name, it had another 
two references in 2-2: Incubator. 

ROACH CONDO and ANTIPROFIT do have a meaning. I found it in the source code in 
a bunch of comment files by whomever made the GAME.C file. Apparently, they 
would be related to Duke Nukem V! (See the "Eggs In The Source Files" section 
for more information on this). This is what I found in the source files about
these eggs:

// Roach Condo          (FUNNY)
// AntiProfit           (RPG)

So maybe Duke Nukem V will be a game with many different types of gameplay? 
(Duke Nukem V, if it ever comes out, will probably not be related to these 
comments whatsoever. It's just that these are really interesting little bits to
complete the puzzle of the billions of eggs in Duke 3D).

[05-01-05] Eggs in the Source Files
-----------------------------------

INTRODUCTION TO THE SOURCE FILES
--------------------------------

The Duke Nukem 3D source files were graciously released by 3D Realms recently.
While this is not the place to go (or ask about) programming help regarding the
source, I did scan through the files and look for some interesting tidbits of 
code or commented stuff. I was suprised by a couple of things that I found, you
should read it below! There are ideas for Duke Nukem V and Duke 2000, how about
that! Included in the source are some things about the Total Entertainment 
Network (TEN). If you are a programmer, or just want to see some code, go to
www.3drealms.com and download it from their page (the last download in that 
section).

EDUKE: E-Duke is a source of Duke that doesn't have personal information (names,
contact information) removed, like the official one from 3D Realms. Other than
that it's the same thing.

ACTORS.C
--------

6306: "Battlestar Galactica shields" --> this appeared in a part about how the 
shields for the forcefields work.

GAME.C
------

3458: FECES - it looks like there is code to have the feces dropped from the 
Enforcers be brown or red, interesting.

There is some great stuff that they didn't release when the released the source,
thankfully. Here are some snippets from near the end of the file:

// Do a demo make run overnite
// Fix Super Duck
// Slime Guies, use quickkick.

// Make Lasers from trip bombs reflect off mirrors
// Remember for lockout of sound swears
// Pass sender in packed, NOT
// Fatal sync give no message for TEN
// Hitting TEN BUTTON(OPTION) no TEN SCreen
// Check multioperateswitches for se 31,32
// Fix pal for ceilings (SE#18)
// case 31: sprites up one high
// E1l1 No Kill All troops in room, sleep time

// Fifo for message list

// Bloodsplat on conveyers

// Meclanical
// Increase sound
// Mouse Delay at death
// Wierd slowdown

// Footprints on stuff floating

// Ken, The inside function is called a lot in -1 sectors
// No loading Univbe message rewrite
// Expander must cycle with rest of weapons
// Duck SHOOT PIPEBOMB, red wall

// Get commit source from mark

/*
1. fix pipebomb bug
2. check george maps
4. Save/Restore check (MP and SP)
5. Check TEN
6. Get Commit fixed
8. Is mail slow?
9. Cacheing
10. Blue out "PLAY ON TEN" in MULTIPLAYER
11. Eight Player test
12. Postal.voc not found.
13. All Monsters explode in arcade,
    check SEENINE STRENGTH,
    Change 28<<8 back to 16<<8 in hitradius
    Compare 1.3d to 1.4
14. Check sounds/gfx for for parr lock
15. Player # Loaded a game
16. Replace Crane code 1.3d to 1.4
17. Fix Greenslime
18. Small Freeze sprite,below floor
19. Vesa message auto abort in mp?
20. Fucked Palette in my skip ahead in MP
21. Load in main menu
22. Rotated frag screen no game screen
23. Jibs sounds when killed other dukes
24. Ten code and /f4 mode
25. Fix All MP Glitches!!
26. Unrem Menues anim tenbn
27. buy groc,clothes,scanner
28. Why Double Defs in global and game, is so at work
29. Check that all .objs are erased
30. Check why 1.3ds gotweapon gamedef coop code no workie
31. Heavy mods to net code
32. Make sure all commline stuff works,
33. killed all waitfor???
34. 90k stack
35. double door probs
36: copy protection
* when you start a game the duke saying that is played when you choose a skill
 the sound is cut off.
* NEWBEASTJUMPING is not deleted at premap in multi-play

I especially like points 8 and 27. And why is there no number seven? It's 
interesting how they talk about TEN so much while at about the time 1.5 came out
TEN was all but dead.

And now, from the same file... level ideas for Duke Nukem... 5? Also, be warned,
the guy who made this (not 100% sure) had awful spelling :) Anyways, he had
levels for items, controls, levels, and even some premade TEXT for the game; 
it's a fun read :) Apparently this was found after the source was released, and 
there was a discussion about how it was a joke :)

Duke Nukem V

Layout:

      Settings:
        Suburbs
          Duke inflitrating neighborhoods inf. by aliens
        Death Valley:
          Sorta like a western.  Bull-skulls half buried in the sand
          Military compound:  Aliens take over nuke-missle silo, duke
            must destroy.
          Abondend Aircraft field
        Vegas:
          Blast anything bright!  Alien lights camoflauged.
          Alien Drug factory. The Blue Liquid
        Mountainal Cave:
          Interior cave battles.
        Jungle:
          Trees, canopee, animals, a mysterious hole in the earth with
          gas seaping thru.
        Penetencury:
          Good use of spotlights:
        Mental ward:
          People whom have claimed to be slowly changing into an
          alien species

      Inventory:
        Wood,
        Metal,
        Torch,
        Rope,
        Plastique,
        Cloth,
        Wiring,
        Glue,
        Cigars,
        Food,
        Duck Tape,
        Nails,
        Piping,
        Petrol,
        Uranium,
        Gold,
        Prism,
        Power Cell,

        Hand spikes (Limited usage, they become dull)
        Oxygent     (Oxygen mixed with stimulant)


      Player Skills:
        R-Left,R-Right,Foward,Back
        Strafe, Jump, Double Flip Jump for distance
        Help, Escape
        Fire/Use
        Use Menu

    After a brief resbit, Duke decides to get back to work.

Cmdr:   "Duke, we've got a lot of scared people down there.
         Some reports even claim that people are already
         slowly changing into aliens."
Duke:   "No problem, my speciality is in croud control."
Cmdr:   "Croud control, my ass!  Remember that incident
         during the war?  You created nuthin' but death and
         destruction."
Duke:   "Not destruction, justice."
Cmdr:   "I'll take no responsibility for your actions.  Your on
         your own!  Behave your self, damnit!  You got that,
         soldger?"
Duke:   "I've always been on my own...   Face it, it's ass kickin' time,
         SIR!"
Cmdr:   "Get outta here...!"
        (Duke gives the Cmdr a hard stair, then cocks his weapon and
         walks out of the room)
Cmdr:   In a wisper: "Good luck, my friend."


GAMEDEF.C
---------

In this file there are some more interesting ideas for Duke 2000, apparently.
Note that my comments are in [Square Brackets]

[Possible names for the game?]

// "Duke 2000"
// "Virchua Duke"
// "Son of Death
// "Cromium"
// "Potent"
// "Flotsom"

[Looks like the story for the new game. In summary, it seems that Duke becomes
brain dead, and tries to esccape his mental ward]

// Volume One
// "Duke is brain dead",
// "BOOT TO THE HEAD"
// Damage too duke
// Weapons are computer cont.  Only logical thinking
// is disappearing.
// " Flips! "
// Flash on screen, inst.
// "BUMS"
// "JAIL"/"MENTAL WARD (Cop code for looney?  T. asks Cop.)"
// "GUTS OR GLORY"

// ( Duke's Mission

// Duke:    "Looks like some kind of transporter...?"
// Byte:    "...YES"

// Duke:    "Waa, here goes nuthin'. "
// (Duke puts r. arm in device)

// Duke:    AAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!
// (Duke's arm is seved.)
// Byte:    NO.NO.NO.NO.NO.NO.NO...
// ( Byte directs duke to the nearest heat source)
// (Shut Up Mode)
// ( Duke Staggers, end of arm bleeding, usual oozing arm guts. )
// Byte: Left, Left, Left, Left, Right.
// ( Duke, loozing consc, trips on broken pipe, )
// ( hits temple on edge of step. )
// ( Rats everywhere, byte pushing them away with weapon,
// ( eventually covered, show usual groosums, Duke appears dead
// ( Duke wakes up, in hospital, vision less blurry
// ( Hospital doing brain scan, 1/3 cran. mass MISSING!
// Doc: Hummm?  ( Grabbing upper lip to "appear" smart. )

// Stand back boys

// Schrapnel has busted my scull!
// Now I'm insane, Mental ward, got to escape.
// Search light everywhere.

[Perhaps some of the new characters?]

// (M)Mendor, The Tree Dweller.
// (M)BashMan, The Destructor.
// (M)Lash, The Scavenger.
// (F)Mag, The Slut.
// (F)
// NRA OR SOMETHIN'

// Duke Nukem
// 5th Dimention
// Pentagon Man!

[These are apparently the authours random ideas]

// I Hope your not stupid!
// The 70's meet the future.
// Dirty Harry style.  70's music with futuristic edge
// The Instant De-Welder(tm)
// I think I'm going to puke...
// Badge attitude.
// He's got a Badge(LA 3322), a Bulldog, a Bronco (beat up/bondoed).
// Gfx:
// Lite rail systems
// A church.  Large cross
// Sniper Scope,
// Really use the phone
// The Boiler Room
// The IRS, nuking other government buildings?
// You wouldn't have a belt of booz, would ya?
// Slow turning signes
// More persise shooting/descructions
// Faces, use phoneoms and its lookup.  Talking, getting in fights.
// Drug dealers, pimps, and all galore
// Weapons, Anything lying around.
// Trees to clime, burning trees.
// Sledge Hammer, Sledge hammer with Spike
// sancurary, get away from it all.
// Goodlife = ( War + Greed ) / Peace
// Monsterism           (ACTION)
// Global Hunter        (RPG)
// Slick a Wick         (PUZZLE)
// Roach Condo          (FUNNY)
// AntiProfit           (RPG)
// Pen Patrol           (TD SIM)
// 97.5 KPIG! - Wanker County
// "Fauna" - Native Indiginouns Animal Life


Programming:
     Images: Polys
     Actors:
       Multi-Object sections for change (head,arms,legs,torsoe,all change)
       Facial expressions.  Pal lookup per poly?


MENUES.C
--------

There isn't anything in this one, just that they can't spells "MENUS" correctly
:)

PLAYER.C
--------

25: Looks like there's something called "Savage Baggage Masters" at the 
beginning of the code. I have no clue what this means :)

PREMAP.C
--------

It looks like there is a repeat of some stuff in GAME.C, but that's it.

+-----------------------------+
| [05-02] Other In Game Jokes |================================================
+-----------------------------+

[05-02-01] Posters etc
----------------------
"Attack of the Beached Blonde Biker Bimbos" - a babe kneeling on a RPG
 This is also the title of the movie playing in 1-1
"Sister Act III" - two girls in underwear
 Based on the first two Sister Acts, which were about nuns, not lesbians
"Play Magazine" - a nude woman on the front
 Based on Playboy magazine, you can find this magazine on the ground all over
 the place


[05-02-02] Graffiti
-------------------

"KTS" - e.g. 1-2 pool room; could be Ken T. Silverman, made the Build3D engine
amongst other things

"SMP" - Not really sure what this is for. 

"A" with a circle around it - means "Anarchy" - this is all over the place, 
probably for the chaos in the game ;) argh

+--------------------------+===================================================
| [06-00] FAQ Information  |===================================================
+--------------------------+===================================================

 +-----------------+
=| [06-01] Updates |===========================================================
 +-----------------+

[06-01-01] Previous Updates
---------------------------

 1.50
 ----

# Remembered that this small guide actually existed :) Made the guide current
# with up to date knowledge.

 1.20
 ----

# Overhauled the guide. Made available for both 3D and Atomic Edition.

 1.11
 ---

# corrected Death Row secret

 1.1
 ----

# Couple changes

 1.0
 ---
 #Initial Version.

 +-----------------+
=| [06-02] Credits |===========================================================
 +-----------------+


[10-02-01] Sites
----------------

01. GameFAQs -  http://www.gamefaqs.com 
02. IGN - http://faqs.ign.com
03. Something Awful - http://www.somethingawful.com
	- If a goon reads this PM me on the forums, we'll talk about Duke :)
04. The Duke Nukem 3D Repository - http://www.bur.st/~duke3d/
 - A ton of great stuff is here, and utilities that I use.
05. JonoF's Games Site
 - I used JonoF's excellent port of Duke3D for a few things. Very good site!
06. http://www.rootsecure.net
 - Greatest ASCII thing ever for people with no will to learn ASCII art :) I 
   used their generator to make the ASCII at the top of the guide.
07. DLH - htt://www.dlh.net

[10-02-02] People
-----------------

This FAQ is dedicated to the memory of Chris Macdonald also known as Kao 
Megura. He brought me to GameFAQs with his Final Fantasy VII FAQ, and without
him I would have never come to GameFAQs, much less write a FAQ.

I have given credit to people of stuff that I didn't know. If I didn't credit
someone that looks similar in another document, then I found it out by 
myself. I also credited the people here in their respective sections, usually 
after their contribution with [Credit Name] afterwards. HOWEVER, I have been 
known to miss things! If something that you contributed doesn't have your name
after it, then please e-mail me and I will correct the problem as soon as 
possible. 

01. Split Infinity 
 - Currently using parts of his style of FAQ writing, including abbreviations
   and GO feature and just the overall organized style, thanks Damir :)
02. Zeuxis 
 - Some Easter egg info
03. Web Master of http://www.babtech.com/
 - some information on secrets
04. beissermj
 - some eggs; information about laser tripbombs
05. Andrew J. Crofts
 - some more eggs (Beavis and Butthead, Get Smart)
06. hand of g0d
 - Mac Cheats
07. Steven Worek
 - Metric Ton of missed Easter eggs
08. Doug Katz 
 - Information on screen tilting
09. Jacek D
 - Information on screen tilting, MISSING SECRET, a bunch of LameDuke stuff, 
   and the Void Zone.
10. Fernando Calvo 
 - SO many more eggs, thanks very much!

Thanks so much, everyone that is on this list! 

 +----------------------+
=| [06-03] Contact Info |======================================================
 +----------------------+


If you have any suggestions, comments, improvements, etc, please feel free to
contact me at sturmtiger@gmail.com. Make sure you have "FAQ" in the title
somewhere so that it doesn't get filtered. If it has something to do with
the game then I will gladly respond. Make sure that you look through the guide
first.

If you are contributing something, include the name that I will credit you by.
And sorry if I misspell your name; if you see it spelt wrong e-mail me and I
will change it.

 +-------------------+
=| [06-04] Copyright |=========================================================
 +-------------------+

This FAQ is (C) and Copyright Keith McLeod 2002. Under no circumstances may
this FAQ be reproduced, electronically or otherwise, without the explicit
permission of the author.

===============================================================================

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End of Document

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