Dive to the Titanic Walkthrough for Dive to the Titanic by Astragon/TML currently available on Steam and elsewhere. 7 Jan 2011 This walkthrough is based on version 1.0 of the game. It is possible that some things will get fixed by the developers. (Such as mission three.) I don't plan to update this guide, though. 1) Is the game worth buying? ------------------------------ It's a simulation, not a game, so "fun" is less of a priority in the design. It's very short (5 missions - you will have seen everything within four hours). There's not a lot to do - you drive around inside and outside the Titanic, use a mobile camera, use a claw and take pictures. If you were to compare it with a blockbuster game in terms of features and price alone, it doesn't compare at all. Even at a budget price, you might consider it a bit thin. That said, I'm glad I bought it. The game is unique. For me, the price of a game is less of an issue, as long as I enjoy the time I spend with it. Since the game is aimed at a niche market, with lower sales, it probably has to sell at a higher price to justify development time. If you have an interest in the Titanic, or submarines, or simulation in general, it is certainly worth looking at. If you decide not to buy, but are intruigued, check later to see if the price has come down. 2) Technical issues --------------------- I'm aware of two technical problems that a few people have had problems with. Sometimes after installation, the games says it can't use sound (or possibly rendering) without DirectX 9. You may have DirectX 10 or better, but you still need DirectX 9. You can download this from the DirectX website. Don't worry - it won't downgrade your installation of DirectX 10. The other technical issue is apparently with QuickTime. Some people have had to uninstall QuickTime and install an older version (7.6) from the Quicktime website. These may of course be fixed by patches after I write this. 3) Tweak ---------- The video options did not include my monitor's native resolution. The configuration file can be manually altered to set the display width and display height that you want. It is called "variables.cfg" and can be found in your AppData/Local/Dive To The Titanic folder. AppData can be in various places, depending on OS. Mine is in C:Users/YourName. If you don't want to be bothered with this, it is not required. 3) Controls ------------- Cursor keys Change direction X Switch to forwards motion Y Switch to backwards motion Home Accelerate End Decelerate C Change to external view V Toggle between mobile camera and submarine control G Grab arm camera M Report current location Tab PDA N Cockpit/window view L mouse Stop current dialogue R mouse Allow external panning K Release/dock mobile camera Ins/Del Zoom Pg up/Down Focus torch P Take photo E Sonar ping Numpad Control grabbing arm 4) Missions ------------- The main challenge in this game is searching, so I suggest you don't just use the walkthrough straight away - only if you get stuck are are not enjoying it. Day 1 ----- First follow instructions to learn the controls. You then have to find the Titanic. Move slowly in a circle and make radar pings every few seconds. A radar ping sounds like two quick pings. If you are pointing in the right direction you will hear a very different sound coming back after a few seconds - a sort of watery wobble. You can't mistake it. Note that it takes time for the ping to come back, so if you are turning you may need to turn back a bit. I found it to the North East. Drive forwards and keeping pinging to make sure you are going the right way. Keep the ocean floor so it is just in sight. At some point, your submarine gets spun around by a current. Once that's over find the Titanic again and keep going. If you go full speed at this point, you might crash into it. You will then be told to drop four transponder buoys. Atlas should call out directions, but it is easy to miss the location, which can lead to you having to go backwards and forwards to try to hit it. The location looks like a blue shadow of a buoy. Just drive into it and you will drop the buoy automatically. The first one is to the South, then East, then North, then West. Don't go up over the Titanic - that's the wrong way. Go round it. If you keep missing the location, try going slower and using the external view. That makes it easier to spot it if you go past on one side. Once that is done, just point the submarine upwards and go. Day 2 ----- Atlas tells you to use the new camera as soon as the mission starts. You can do this, but you may find that the camera starts getting out of range for some tasks. When this happens it stops sending a colour signal. If you want, you can move the Nephron a little way N first. Remember where you parked it! A good place is the crow's nest (see below). You start near the prow of the Titanic, on the starboard side. Disconnect the camera, switch control to it and head north. You can move up a bit, too, but keep the deck in sight. You should find a fallen mast. Follow it to the crow's nest. You can take a picture of the crow's nest. (Only take pictures after you see the P key flash. This tells you something is worth photographing.) Follow the mast further to where it has hit the top deck. Go round the obstacles to the right. You should find yourself with the top deck, with windows on your left side. Follow these North until Atlas tells you to go west. There should be a door on the left. Go through it, then right. This is the radio room. If your view has turned black and white, you are too far from the Nephron. Switch controls to it and move it closer, then switch back. Photograph the plate on the north wall, then head back out of the ship. Go over the top of the ship (west) to the other side and back down level with the top row of windows again. Head a bit south. Near the end of this deck, the wall has bent away from the ship a bit. Go through one of the windows here. The captain's bathtub is in a room here. (Near the fifth window back.) Photograph it and head back out. Head west and go off the side of the ship and down one level. Go back in through a window to a corridor. You can take a picture here for some reason, or at a staircase nearby. The desk is in one of the rooms off this corridor. Photograph it. Head back out. You can now go back to the Nephron, but if you want more photographs, you can go back to the top of the ship and head north. Look for a big square opening below you. This is the main stairwell. Go down it an photograph a chandelier. Or two if you have enough film. Head back to the Nephron. From the Captain's cabin, the Nephron started to the South. Go down and follow the side of the ship. If you moved it to the crow's nest, then that should be to the South East. Retrieve the camera (press K when you are close) and head up. Buying stuff ------------ Your photographs get sold. Usually for less than the valuation. You have to buy the two claws. If you have more money, you could buy increased range for the camera. Personally, I always just move the Nephron closer so I bought a better battery instead. Day 3 ----- Play with the arm as instructed. Head NNW over the scrap metal to find the square opening in the floor below you. This is the Grand Staircase again. Park here. Atlas wants you to take the camera down the staircase to deck C. There is an alternative easier route, but it is less interesting. I'll discuss it later. The formal route: Go down the staircase to deck C. (You can press M to tell you what deck you are on.) You can photograph any chandeliers you have not photographed before. Head west out of the stairway and then south. Take a corridor on the left past lots of very small rooms. Near the end of the corridor, turn south and go down to the end. The right room is near the end, but you have to fiddle around to find a way through. Personally, I ended up going out of a round window and back in to the next one, but I assume there is a more direct way. The simple route: Ignore the staircase and just head south. Go off the edge of the deck and down to the circular windows looking towards the prow. The room you are after is the second window from the right. The plate is clearly visible on the floor. You can photographs the shelves. Picking up the plate is not that hard. Just get the arm in roughly the right place, open it and close it again. I never managed to break it, but you can push it around. You may need to use short forward thrusts to get in the right position. You will drop the plate if you accidentally open the arm again. Atlas tells you to head for the watch, but you have to drop off the plate first. His instructions are useless for this stage, so ignore them. Head out of the window, go up then North over the scrap heap to the Nephron. Dock and undock the camera to get rid of the plate. Without a guide, the only way I could see to get the watch was to explore all of the B deck. Follow these instructions instead. Head east off the side of the ship and down. B deck is the lowest deck to have square windows. Head north a little way and in through a window to a corridor. Ismay's room is to the west of this corridor. The watch is clearly visible on a desk. Grab it. Head back out, then go up and South-west to the Nephron. Dock. Take the Nephron north and down off the end of the ship. Atlas will lead you in circles again. If he keeps changing direction, slow down. Use the external view if you have to. You are looking for an intact white pot on the floor near a pile of junk. Grab it with the big arm, just like using the camera's arm. It's a bit of a pain because you have to be pointing down quite steeply to reach it. Once you have grabbed it, just head upwards to end the mission. Buying stuff ------------ It doesn't really matter what you buy. I bought the improved manoeuvrability, but I'm not sure what difference it made. Day 4 ----- Again, park near the staircase. Take the camera down to deck E. Head north from the staircase, immediately turn west then south. Head down a long corridor. At the end of the corridor, go left and turn immediately south again. Keep going until the corridor seems to be partially blocked by stalactites and stalagmites. You can probably get through, but instead take the door on the left just before the blockage. (A door, not a corridor.) There is another door in the south wall. Go through three more doors southwards until you can go no further. (The final door is a bit hidden behind some shelves.) Turn around and you will see that there is a door to the left of the one you just came through. Go through it and left into the cargo area. Photograph the car. Retrace your steps, if you can remember them. A trail of breadcrumbs would have been useful. Go back up to deck D. There are more chandeliers that can be photographed here. Also, somewhere around here I found a coffin-shaped cabinet, much more intact than the other ones. It was photographable and worth more than anything else I ever found. I don't remember where it was, though. Probably deck D, but possibly E. Money at this stage doesn't really mean anything, though. From the stairway head east, then south, then east then south. Continue south for a while. At the end, turn west then squeeze over the top of a bookcase. Head south and take the next east corridor. You will see the goblet on the floor in a room to your left. Pick it up and work your way back again. Buying stuff ------------ Again, it doesn't really matter what you buy. It may be that battery power helps for the final level. I'm not sure. Day 5 ----- Just head north. Follow the mast when you see it. Near the end you will see a blue rectangle. Use the arm to move the plaque to approximately the right place and let go. The Nephron gets tossed around by currents and Atlas panics. Press the I key to let him know you are OK. Send out the camera and move it around to the front left of the Nephron. The submarine is caught on some wire. Use the camera's arm to pick up the wire. Switch back to the Nephron (leave the camera behind) and head upwards. Save at this point. The power will fail and after Atlas panics some more, you get a minigame. Just push the enter key at the right rate - not too fast and not too slow. When the bar moves all the way to the right the game is over. Now you can use the submarine and the camera to explore wherever you want in Explore mode.