Discworld Noir

Discworld Noir

Submitted by: D.english 

WALKTHROUGH
Now to the game. Intro skipped. You Lewton. You detective. You meet cool
chick. Chick talks much. Chick leaves. So do you. Act 1 The only location
open is Wharf. Go there, talk to the guy on the boat, adn ignore sailor in
the back. The clues you need to use are: Passengers, Two mysterious
passangers, Milka. You need to talk out of him where the captain is (in Cafe
Ankh). Go to Cafe Ankh. DO not go into the cafe just yet. Turn right and
steal crowbar form the cart. Naw proceed to Cafe. Talk to Nobby about
everything, so he gets sick of you and tells you location of pseudopolis
yard (use plain conversation, then Captain Vimes, and Mysterious
passangers). Try talk to captain, but he's an idiot and won't let you see
Milka's cabins. Ok, back to Milka, but now with crowbar. Use it on the
crates (the sailor should be gone) and you'll be transfered to Milka's cargo
hold. Examine it and pick up label, then exit hold and go to cabins (left
door). Examine lower bed, you'll find a scrap of cardboard. Exit cabins and
try to leave the ship. Eventually, Lewton will jump into water and you'll
find yourself in your office. Go to Pseudopolis Yard, talk to Nobby about
mysterious passengers. After exit, Malachite will appear, asking (er,
demanding) you to find Therma. You also gain access to Octarine Parrot. Go
there and talk to troll singer Sapphire about Malachite (opens Rhodan's
workshop) and Therma (gives Madam Lodestone clue). Return to Nobby and ask
fim about Madame. He'll tell you she's dead and buried in Mausoleum. Go
there and try to find Therma's tomb. No luck. Return to Cafe Ankh. Ye gods!
Ilsa! Blah blah blah, obligatory angry guy scene. Tlak to her and passengers
become Ilsa and Two Conkers. Use the label from hold as a dialog option ang
you'll get access to Pier five. Don't go there just yet, first rreturn to
tour office and talk to Al Khali. Now go to pier five and talk to guard. Not
very helpful, eh? Return to your office and pick up invitation from the
floor. Carlotta invites you to von Uberwald Mansion. Go there. Gawd, i hate
that butler. While he's gone, look at the painting and Carlotta will appear.
Talk to her about mausoleum and she'll help you. While she changes, the
Count would like to see you. Talk to him, then leave to Mausoleum. Carlotta
finds a tomb, where Therma (supposedly) is. Now return to Mansion and talk
to butler about count. He'll slip about missing companion, now go and talk
to Count about it. He'll give you an iconograph of Regin the dwarf. It is
time to find Amlachite. He's in Rhodan's workshop. Ignore rhodan and proceed
to the back of workshop, where Malachite is. Tell him about Therma (Therma
in vault). And you both shall go to Mausoleum. Not Therma. Damn. Take the
troll's tooth out of remains, then return to workshop and take grappling
hook. With hook, go to Pier 5 turn aroud the corner and use grappling hook
on skylight (some other report there is some ledge tag. Not in my case)
slimb to the roof and use crowbar on skylight, then jump in nad pick up torn
matchbook. Combine matchbook with a scrap of paper and return to Octarine
Parrot. Talk to bartender about Mundy and then use matchbook to proof he's
lying. He'll tell you mundy is upstairs. That concludes Act 1. Act 2 After
Watch guys leave you alone, look at the rope. Use rope clue on Mundy's boots
and examine his boots closely. Something is missing. Also look at message on
the wall and use clue Hung upside down on message. Uh, ah, it is not a word,
it is a number. Return to bartender and use the same topic (hung upside
down) on him, then continue with Cut down and finish with Boots. You'll
recieve a coin. Talk to him also about Sapphire lied? clue and he'll tell
you about her being in a dressing room, and about secret meeting. Talk to
Sapphire in dressing room, she apparently has a load of money. That reveals
you the location of Saturnalia casino. Return to Milka and show Regin's
picture to First mate. He'll tell you Regin picked up Carriage. Go to Nobby
and talk about Carriage, he'll tell you abour speeding cart towards Maudlin
bridge. Return to Wharf, Milka left. Take the rope and combine it with
grappling hook, then head to bridge. Look at skidmarks, there is something
in river. Try to get it with hook, but you are too weak. Malachite comes to
mind, but later. Now go to Saturnalia and talk to rightmost croupier. Bribe
him and he'll tell you Sapphire is always losing. Return to your office, and
you'll find Al Khali again. He will take you to Horst and he wants you to
brind him a golden falchion. Now return to Sapphire and tell ger about
losing, about secret meeting and then confront her with facts. Return to
Saturnalia casino. Oh, Ilsa again. With Two Conkers. And an assassin. You
shouldn't mess with him, but you are a P.I after all. OK. Talk to Carlotta
about sword. You end up at her place. Talk to her about Milka's cargo to
recieve shipping order. Romantic scene included. Now what with order? Go to
Pier 5 and show the order to guard. He'll let you in and you'll get the
clues about Milka's cargo. Find Malachite (in workshop) and ask him to help
you. You found Regin. Look into cart and try to take a small bow. Malachite
will claim it's Therma's and he will take it. Now examine Regin's body and
compare the body with iconograph. He's bald on the picture, but looks quite
hairy. OK, so you found the key. Big deal. Tje key fits into the locker in
Saturnalia, but you don't know that yet, so talk about it with croupier.
That will give you the access to the lockers. Use key on lockers and you'll
recieve an evenlope and lucky charm. Return to Mansion and tell the butler
(yuck!) to see the Count. Speak with count about Regin's murder, and then
about lucky charm. The Count seems ot be an expert in biology, as it seems:)
Ok, back to Cafe Ankh. Talk to Samael (at the table Ilsa was before) about
wine barrels and collect the key to the cellar. Go to cellar (trapdoor,
where you picked a crowbar) and you will find... Ilsa. Talk to her about
Varberg Crates so she'll ask you about hiding place. Sure, baby, later. Also
look at receipts on the desk to see that barrels are regularly delivered to
Patrician, Lord Vetinari (by the way, his first name is Havelock. Hmm...
Hahahaha!) In your office there is a note form Sapphire. She arranged a
meeting with Therma on the rooftops. Happy happy, run to Malachite with good
news. Which turn out to be bad news for him. He dies, you get knocked out
again, and Watch guys are sure you are the murderer. Damn. Speak whatever
you like during the interrogation, you'll end up in a cell. Damn. Nothing to
do here. And i mean NOTHING! Wait, till rat runs along and dissapears in a
rathole in the wall. Search the crack, nov mnove the block and you'll end up
in Disk's greatest inventor's (but he's not so terribly good with names)
cell. Talk to him, then move to the upper part of cell and look into hole in
he wall. That will trigger Nobby coming for you and setting you free. You'll
get your things back, minus crowbar. Return to patrician's palace and look
at the wall, then use the Hiding place Clue on the wall. Return to Ilsa and
move Two Conkers to Leonard's cell. Ah, two soulmates. Ilsa gives you access
to inner sanctum in Archeologists guild. Speak to Lara Croft, pardon, Laredo
Cronk and then move to Horst and tell him about Laredo. Return to her, tell
her about note form Horst and she'll leave. Now examine the bookcase nad
pull the hinged book. Fireplace will open. Follow the path to the Vault 51
and try to disable the lock. No good. Return to Saturnalia and talk to
wizard until he slips something about security locks, then trade lucky charm
for a backdoor. Back to Vault and use Backdoor clue on security system
panel. Poof! Enter Vault 51 and use Mundy's clue (3712V) on crates. It looks
you found some urns. Cut the glass With Troll's tooth and break the urn.
Leave the Guild and die. Act 3 You wolf. You talk to Gaspode. You smell. You
learn to save smells into your smell database. You pay attention to purple
smell with dots. You trace smell to Saturnalia. You Lewton again. Turn back
into wolf nad smell the green. Back to fuman shape, and pick up the moss.
Return to your office and catch nobby robbing everything not nailed. You got
the crowbar back (if not, you can always pick one up at the cart by the wine
cellar) and murder clues. Turn into a wolf and smell the purple smell. Go to
Mansion and ask to see Carlotta. While butler's gone, turn into a wolf and
you'll find out Carlotta is a wolf, too. Blah blah blah, on the end, go and
talk to the Count, but he's dying. And Death is also talkative
anthorpomorphic personification. All in all, ask count about the moss, and
you'll gain access to the Library. Searcj the index cards about the Moss to
get sewers clue, and then use Sewers on index cards to gain access to them.
Go to sewers and turn into a wolf. Trace the purple smell through several
screens till it dissapears in in a left niche. Go there and examine the
debris. You'll find a beetle amulet. Talk to Death of Rats if you want and
leave. Two Conkers is an archeologist. Show him the beetle for Temple of Anu
Anu clue. Now go to the Octarine parrot and examine notices on the board.
Unseen University needs help. Also, talk to bartender about Merchant murder
(to gain access to Merchant's Guild) and lastly, go to Sapphire dressingo
room. Turn into a wolf and smell the perfume (leftmost bottle). Turn back to
human and take the perfume. Head to UU and talk to Mrs. Formes about the
job, about wizard's murder and pointy boots. Go and make the beds (yea
rite!). Turn into a wolf and examine octarine board. Back to human shape and
search the unlockers. One has books in it. Look at the books and then change
the writing on a board with Anu Anu Temple clue. Proceed (damn, I LIKE that
word!) through the door on the left and talk to Bledlow about murder. You'll
find out wizard was poisoned. Now to the patrician's palace and around the
corner. Turn into a wolf and smell the barrels. Use your smellbase to
compare smells. Return to Wine cellar and use crowbar on a barrel. You'll
end up in Palace. Turn into wolf again and smell. Back to human shape, exit
the cellar and walk the corridor until you find double doors. Turn into a
wolf and listen. Now run away and you'll end up in your office, with assasin
as your guest. Bun now you know Patrician's clerk was drowned. What about
merchant? To the merchant's guild and talk to guy about pointy boots. Duh,
what a prick. Go and see Count (in fact, Death). Talk to Death about
merchant murder, eventually he'll slip and tell you about merchant being
strangled. Oh, bugger. Return to UU and search the locker. There is a book
about temples. Use it to open the beetle and you'll end up with list of
names. Next stop: Cafe Ankh. Carlotta is waiting for you. Tell her about
Mundy hanging and then ask her if she killed him. Continue with dwarf's and
troll's murder until she speaks of Errata. She has an alibi always being
into the Temple of Small Gods. Head there and talk to priest Mooncalf (Anu
Anu follower) about the list, exit the temple and turn around the corner to
Cemetery. Move to stained glass window (behind Mooncalf) and turn into a
wolf. It seems he's talking to a troll about meeting of True Believers.
Return to temple and speak to the other priest (next to the entrance),
Malaclypse. Ask him about Errata nad True Believers, eventually, he'll speak
of the Inner sanctum. Ask him about it and he will get you there. Now search
the lectern and get into cavity. When you see Mooncalf' boots, spray them
with perfume. After ceremony you shall foollow him to the Sanctuary. Listen
to the meeting until you get chased off. You got a Nylonathatep clue. Return
to Sanctuary and examine wall, then a strange symbol and you'll make a
drawing of it. Return to Count's library and find more about both
Nylonathatep and strange symbol. Back to sanctuary. Now use EVERY murder
clue (there should be 6 of them) on map of Ankh-Morpork. You'll gain access
to Wizard's Pleasaunce and Dagon street and also to Dysk Theatre. Go to Dysk
nad pick up flyer on the chair. And yet again to Coun's library. Use flyer
with index cards to learn about Great tragedies. Dysk, here we come again.
Go close to stage and turn into wolf. You'll se a smell dissapearing under a
stage. Turn back to human and examine unusual marks. Use sign of Eel on
marks and stage will open. Look, a temple. Use Great Tragedies clue on altar
and porceed to Dagon street. There is a shop. Use crowbar on boards, barring
window to get into it. Search debris and examine a bone. Tough luck. Hurry
to Wizard's Pleasaunce and hide in the bushes. Enjoy a very long and talkful
sequence. Act 3 is over. Act 4 Ye gods, it is on us again to save the world.
And i do HATE tentacle thyngies (no more hentai for ya, bro). Ah well. Look
at writing on the wall and search the debris to get Falchion back. Return to
Count just to find out, he died. But you still do have access to the
library. Search again for Nylonblahblah to find out about a crystal (some
Radiant Trapezohedron). Return to leonard and discuss about different
geometry schools. Two conkers is much more helpful, giving you the star map.
In Sanctuary you'll find Kondo nad kill him. Search his body and take the
amulet (looks like propeller to me). Poroceed to Temple of small gods and
poke Mooncalf till he commits suicide with a style. Ah, before that, use the
amulet as a topic. Now, Mooncalf told you about Foid. But he doesn't know
where he is. There is someone who does. GO to workshop and to the place,
Malachiute used to be. There are some plastered bandages. Show them to
Rhodan and make him sing where Foid is. He's in the cottage in Dagon street,
next to shop. Open door and talk to him about Kondo, Falchion, amulet and
stuff till he reveals a Satrap's contact - Gelid. Rush to UU, and Mrs will
fire you. Damn. No way to get to tha idiot now. Return to Nobby and
blackmail him for search warrant. Armed with one return to UU and show it to
Mrs. Fast to the door, where you find a pool of blood. Turn into a wolf and
trace the trail to the Observatory. Talk to Satrap and fight him. You win,
he dies. Now go to telescope, pickup astrolabe and use map on
constellatioons drawn on a floor. It looks The Small Group of Boring Stars
is the constellation you are looking for. By the way, Discworld freaks will
remember Rincewind born under that sign! Tell the Golem to turn tje
telescope ot TSGoBS and look through it. The jewel is in the Mausoleum. GO
there and use astrolabe on the sky. Now use grotesque to open the crypt.
Now, how to open the sarcophagus? Use Mundy,s coin on the indent. Talk to
zombie and demand the jewel (falchion makes miracles). Wow, we got i--- We
don't got it. There is that fat troll demanding the sword in exchange for
Ilsa. Of darn. In your office, use de jewel to locate Horst and head to
Maudlin bridge. Kill him, arrest Carlotta and be happy. Return to Leonard's
cell. Clean the debris at the hole and talk to Leonard. Now ty to fly an
Falpping-wing-flying-device and Ilsa will appear to remind you about
protection. Use the sign of Eel on a plane and fly it again. WE WIN! They
lose! She leaves... Don't become a private eye. It WILL break your
heart. ------------------

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