Cute Knight Kingdom Symbols ============================ CUTE KNIGHT KINGDOM: SYMBOLS ============================ A (hopefully) helpful chart by LadyNorbert 30 May 2012 - original edition submitted 2 June 2012 - updated copy submitted to edit Al, Mossam, Michanda and Armand This game has an adorable and colorful cast of characters with whom your character can interact in a variety of ways. The purpose of this document is to help the player keep track of who can be found where and what function each character plays in the story of the game. Any time a character has a four-pointed star above his or her head, it means that there is dialogue available with that character that you have not previously seen. Click on the character, then select the 'Chat' option to read the new dialogue options. -=> IMPORTANT NOTE <=- This document contains UNMARKED SPOILERS for the various game endings! You have been warned! ================= TABLE OF CONTENTS ================= A. Your home village 1. Mother 2. Father 3. Michanda 4. Sekh 5. Donald 6. Gordy 7. Cal B. The capital city 1. Liling 2. Armand 3. Lottie 4. Duncan 5. John 6. Robin 7. King and Queen C. The eastern frontier fortress 1. Betty 2. Helena 3. Cole 4. Dimitri 5. Sophia 6. Al D. The southern resort 1. Jenny 2. Deborah 3. Morris 4. Mossam E. The western desert settlement 1. Tirtha 2. Venetia (and Little Precious) 3. Elsa 4. Taran ==================== A. Your home village ==================== Whenever you begin a new game, you will start it here. You will also be automatically brought back to this village any time you run out of HP in a fight. ------ MOTHER ------ The woman who has loved and cared for you since she found you as a baby. Occupation: Chandler (candle maker) Relationships: You (daughter), Father (husband) Romantic option?: Of course not. Functions: Mother has the most functions of any NPC in the game. *** CHAT: Basic career advice. You will also need to chat with her about the night you were found in order to unlock the Star Princess ending. If you visit your home village during the first week of your birth month, click on your mother and select this option to receive birthday cake, a monetary gift, and the Heart symbol. *** SPEND THE NIGHT: Stay in your childhood home at no cost to fully recover your HP and MP by selecting this option. *** COOK SOMETHING: Use the family kitchen to practice your cooking skill. You'll need to supply your own ingredients, though. *** CRAFT SOMETHING: Work on "your little projects" in the backyard in order to manufacture something out of items you have found or purchased. ------ FATHER ------ Your doting adoptive father. Occupation: Chandler (candle maker) - or else just the husband of one Relationships: You (daughter), Mother (wife) Romantic option?: Ew, no. Functions: Father doesn't fulfill any practical functions; he leaves all that to your mother. Instead, you can exhaust conversational options with him in order to learn about possible career options, fighting, magic, classes, and the kingdom in which you live. Also, if you are working in the village, he may randomly show up to pick up an order, in which case he will slip you a little cash as a gift. -------- MICHANDA -------- A truly 'sweet' individual. Occupation: Baker Relationships: Sekh (husband) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. If you work for her and/or take classes from her, this will open other chat options. Working for both her and her husband will also unlock other chat options. Also, after she mentions her love of chocolate, you can purchase it from the merchant in the northern city and use the Chat option to resell it to Michanda. *** BUY GOODS: Michanda can sell you cake, gingerbread, and brownie, which can be consumed, and also flour and sugar with which to practice your own baking. *** ASK ABOUT CLASSES: You can increase your cooking skill by taking her class, which costs only 20 gold a day. However, class is only held during the first week of each month. *** ASK ABOUT JOBS: She will pay you 5 gold per day to bake bread. After you've done that a few times, you'll have the option of decorating cakes for 8 gold per day. ---- SEKH ---- He's Sekhsie and he knows it? (I can't believe I made that joke...) Occupation: Tailor Relationships: Michanda (wife) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. If you work for him, this will open other chat options. Working for both him and his wife will also unlock other chat options, including a small side quest in which you try to recover Michanda's stolen recipe cards. *** BUY GOODS: Sekh can sell you the party dress, the apron dress, the wild leather armor, the artist's smock, and the witch's cape. If you work for him and have a completely successful week, he will give you an employee discount. *** ASK FOR A JOB: He will pay you 6 gold per day to weave cloth. ------ DONALD ------ Old MacDonald, by any other name. Occupation: Farmer Relationships: Gordy (son) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Usually he says he's busy. *** BUY GOODS: Donald can sell you eggs, milk, tomatoes, and cheese, all of which you can use in your own cooking, and also sheep's wool, which can be used in crafting. If you work for him and have a completely successful week, he will give you an employee discount. *** ASK ABOUT JOBS: He will pay you 3 gold per day to tend to his sheep, or 8 gold per day to tend the crops. Tending the crops is necessary to get the Rain symbol. ----- GORDY ----- Pugnacious little neighborhood brat. Occupation: Teenager and implied farmer Relationships: Donald (father - the relationship is only revealed in certain dialogue that crops up between you and Gordy if you have asked Donald about shooting stars) Romantic option?: No, although you can have a conversation with his father in which he heavily implies that he'd like you two to get married. Functions: He really only has one, which is to insult you whenever you click on him. However, talking to him - and in fact making the peace - is part of the sequence of events required in order to reach the Wanderer ending. Once you start adventuring, he finds you more interesting and is thus much friendlier toward you. --- CAL --- Your childhood crush. Occupation: Unknown Relationships: Girlfriend/fiancee Romantic option?: Yes* Functions: You can't initiate conversations with Cal, unlike your other neighbors. If you work for the tailor, he may come in to either pick up something his girlfriend ordered or to return the dress she paid for and no longer wants. You can flirt with him, unsuccessfully. He only becomes a romantic option if you work as the bouncer at the inn in the capital city. He comes in, drunk, celebrating his engagement, and asks you for a kiss. If your sin level is sufficiently high, you kiss him on the lips instead of the cheek. You can then cause him to be dumped by his fiancee and then he can marry you. *Do note that this option - the Homewrecker ending - is not available in all versions of the game. Versions in which it's not available will proceed as far as the kiss, but nothing ever comes of it. =================== B. The capital city =================== To reach the capital city, leave your home village (click on the Map option) and follow the road north. ------ LILING ------ A bit of an overworked lady. Occupation: Merchant Relationships: None stated Romantic option?: No Functions: *** CHAT: She's usually too busy for this. *** BUY GOODS: Liling can sell you wine, spices, and chocolate, which you can use in cooking, and silk and lace, which are components for crafting. *** SELL GOODS: The only place where this can be done! Liling will buy anything you bring her that you don't want. This includes items found while foraging, bones taken off of animals killed in battle, and things you have crafted but can't or don't want to use. *** ASK ABOUT JOBS: You can work for her as a salesgirl for 8 gold per day. This job requires both mind and charm. Working for Liling is necessary in order to get the Wine symbol. It's also necessary if you want to achieve the Caravan ending. ------ ARMAND ------ You gotta have purple hair. Occupation: Director of the cultural center Relationships: Morris (ex-boyfriend) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. He can offer suggestions for which classes to take. If you work for Tirtha (the healer in the east), you will need to speak to Armand about the book that Tirtha wishes to donate. Once you have come around to work or study at the center enough times, Armand will offer to paint your picture. Accepting this offer, then chatting with him afterward is the only way to get the Tears symbol. Also, speaking to him and helping him reunite with his ex-boyfriend is another of the many complicated side quests you must complete in order to achieve the Wanderer ending. *** ASK ABOUT CLASSES: The cultural center offers classes of varying cost in the disciplines of drama, dance, and sculpture. These increase different stats. You can ask him about magic and fighting, but he will quickly inform you that they are NOT taught there. *** ASK ABOUT JOBS: You can earn 3 gold per day as a museum guide. After you've worked there long enough, you'll get the option to teach in the center for 10 gold per day. *** GIVE VACATION: This is only an option if you have acquired the Tears symbol as noted above. Enter the dance competition at the Midsummer Festival and win first prize. You then have the option to give him the vacation in order to reunite him with Morris. ------ LOTTIE ------ She loves her job! Occupation: Guard Relationships: Sophia (sister) Romantic option?: No Functions: *** CHAT: Selecting this option opens up a dialogue tree in which you can learn more about being a Royal Guard, the members of the royal family, and the capital city itself. *** VISIT THE ROYAL COURT: This one's a fake-out. Selecting this option will prompt Lottie to explain that regular civilians may only enter the court for the Midsummer Festival, which happens at the end of the month of Water. The only other way to enter is at the invitation of a noble. *** ASK ABOUT JOBS: Another fake-out, of sorts. Lottie will explain that she can't help you, but if you'd like to learn to be a fighter, you can meet with her big sister out at the eastern frontier fortress and learn all you need to know from her. ------ DUNCAN ------ Wise and kind. Occupation: Bishop of the kingdom's church Relationships: None stated Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Chat options will open up based on various experiences your character has; talking to him is part of the required sequence of events in order to achieve the Star Princess ending. *** ASK ABOUT RELIGION: This opens a dialogue tree which enables you to interrogate him about the subjects of God, sin, the forgiveness of sins, love, and good deeds. Asking about sin is necessary to acquire the Cross symbol. *** ASK ABOUT JOBS: The church has no paying jobs for laypersons, but selecting this option will enable you to join the choir for no pay. Singing in the choir is the only way to get the Music symbol. *** ASK ABOUT FESTIVALS: Selecting this gets him to describe the church's festival held at the end of each year. *** DONATION: This will only become an option if you work at the inn as a waitress and have the conversation with John about giving food to the poor, then chat with Duncan about how best to help those in need. Selecting this option opens up choices about how much money you wish to contribute to the church to feed the poor. ---- JOHN ---- John, son of John, son of John. Occupation: Innkeeper Relationships: None stated Romantic option?: Yes Functions: *** CHAT: Friendly introductions and chatter. The more adventuring you do, the more chat options will open with him, as he loves to hear stories. Chat with him often enough (working for him also helps) and he will fall in love with you, and propose marriage after your 20th birthday. Accepting his proposal nets the Innkeeper ending. Chatting with him is also vital to acquiring the Feather symbol and achieving the Star Princess ending. *** ASK ABOUT FOOD: The inn offers a different special every day, which you can purchase and consume in order to replenish HP. *** ASK ABOUT ROOMS: For 50 gold, you can spend one night in the inn to completely recover HP and MP. If you work for him and have a successful week, he will sometimes offer to let you stay for half the usual price. *** ASK ABOUT JOBS: Initially you can only work as a waitress, earning tips. (Increasing your charm and stamina will improve tips.) Later, you can also work as the inn's bouncer for 12 gold per day. ----- ROBIN ----- No, he does not give to the poor. Occupation: Thief Relationships: None stated Romantic option?: No Functions: *** CHAT: This unsavory little character isn't always around. When he is, he appears in the lower right corner of the screen, where he's apparently eavesdropping at the inn. Talking to him is required for the small side quest in which you recover Michanda's stolen recipe cards. *** ASK FOR A JOB: Working with him as a thief is the only way to achieve the Swindler and Pirate endings. -------------- KING AND QUEEN -------------- The country's power couple. Occupation: Shockingly, they're the King and Queen. Relationships: Each other (married), Prince Alaric and Princess Alana (twin children) Romantic option?: No Functions: They're only seen during the Midsummer Festival. The King judges the archery competition; the Queen judges the dance competition. ================================ C. The eastern frontier fortress ================================ Head straight to the right from your starting village. If you want to stay on the road to avoid fighting, follow it north to the capital city, then southeast to its end. ----- BETTY ----- I knew a woman with a wooden leg named Betty. I do not know the name of her other leg. Occupation: Forager Relationships: Helena (daughter) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Work for her for a while and you will unlock further chat options. Chatting with her about her wooden leg is how you get the Charge symbol. Eventually, if you pursue the romance option with Helena, Betty will be the one to tell you that she can see the attraction between you and encourage you to ask Helena on a date. *** BUY GOODS: Betty sells things she finds in the forest, so her inventory is unpredictable. Expect things like rocks, nuts, bones, mushrooms, potatoes, leaves, and the occasional shell or stone. *** ASK FOR A JOB: At first you can only work as Betty's foraging assistant. The pay is variable, but you can keep interesting things you find which are often useful in crafting or cooking (or can be sold to Liling in the capital city). After a while she'll offer you the option of truffle hunting for 8 gold per day. Working for Betty is necessary to get the Clover symbol. ------ HELENA ------ Men need not apply with this pretty huntress. Occupation: Hunter and seller of meats and furs Relationships: Betty (mother) Romantic option?: Yes Functions: *** CHAT: Friendly introductions and chatter. Work for her for a while and you will unlock further chat options. If you chat with her after working for the blacksmith, she'll warn you about his flirtatious nature. Building up a rapport with her is the only way to talk to her about Al wanting to paint her portrait, but if you want to pursue a romance with her, tell her it's because she's beautiful - you can admit to her later that this was really your opinion. *** BUY GOODS: Helena will sell you a cut of meat, a tanned leather hide, and animal fur. The meat is a useful cooking ingredient and the leather and fur can be used in crafting. *** ASK FOR A JOB: Assist her with her hunting and trapping for 9 gold per day. *** ASK ON A DATE: This will only become an option after other required events have come to pass, such as having her find you dancing at the southern resort, and also after a particular chat with her mother Betty. If you select this option, Helena accepts, and you achieve the Partners ending. ---- COLE ---- I do have to wonder if his name is a pun. Occupation: Blacksmith Relationships: None stated Romantic option?: Yes Functions: *** CHAT: Friendly introductions and chatter. He's a flirt from the get-go, inviting you to feel his muscles. If you work with him for a while, he'll challenge you to an arm wrestling match. Defeating him is necessary for more chat options and to continue the romance option, but you can try as many times as you must. Eventually he gifts you with a beautiful engraved necklace and tells you to come back and chat with him when you know what it means. Raising your crafting skill sufficiently will enable you to identify it; once you do that, it unlocks the chat option in which he proposes. Accepting him gets you the Blacksmith ending. *** BUY GOODS: Cole can sell you leather armor, chain mail, plate mail, a dagger, and a sword. *** ASK FOR A JOB: He's not really sure you're up to the challenge of smithing, but he'll let you try at the rate of 15 gold per day. You must have decent strength and stamina to succeed. Do it well long enough and you'll unlock the option to try jewelry crafting, which also pays 15 gold per day. ------- DIMITRI ------- The only character who talks about laundry. Occupation: Miner and forester Relationships: Olga (wife, unseen) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Work for him for a while and you will unlock further chat options. Talking to him is necessary for the side quest in which you try to recover the stolen recipe cards. *** BUY GOODS: Dimitri can sell you iron, charcoal, wood, and gold nuggets, all of which are useful in crafting. *** ASK FOR A JOB: You have your choice of mining for 10 gold per day or logging for 8 gold per day. Mining is necessary in order to get the Crystal symbol. ------ SOPHIA ------ Red hair runs in the family. This is the big sister Lottie mentioned. Occupation: Guard captain Relationships: Lottie (sister) Romantic option?: No Functions: *** CHAT: Sophia is polite but not overly friendly. She takes her job very seriously. Selecting the chat option will enable you to get information about jobs which require fighting skills, life on the frontier, and her opinion about magic (hint: she's not a fan). *** ASK ABOUT CLASSES: Sophia teaches two classes - one is a general exercise class to build up your strength and stamina, and the other is a fighting class to improve your attack and defense stats. The exercise class will increase your maximum HP by one point per successful day of study, so it's a good option if you find yourself running out of steam too quickly in different jobs. *** ASK ABOUT ROOMS: For the reasonable price of 10 gold per day, you can rent a bed in the barracks. It will restore some (but not all) of your HP and MP. -- AL -- It's two characters for the price of one! Occupation: Prince and Princess of the kingdom Relationships: King and Queen (parents), each other (twins) Romantic option?: Yes and no Functions: Conversation is Al's only function. After talking to him a number of times, you eventually learn things about him, including that he likes to paint and that he wants to paint a picture of Helena. Offer to ask her for him, then work for her until the chat option to do so is available. (Hint: Tell her it's because she's strong.) Attend the Midsummer Festival and realize that you just saw Al wearing a dress. Return to the frontier and confront him about it, at which point he will reveal the truth - he's really Prince Alaric, and the lookalike in the dress was his twin sister Princess Alana. They've been taking turns talking to you, which is why he seemed so absent-minded about your conversations. The twins are the source of two different endings. Raise your crafting skill until you can offer to trade paintings with Alaric, and he'll let you change into whatever you want to wear for the portrait. As long as your combined stats are high enough but your sin is low, he will paint you and then ask to "pay court to you." Accept and you will earn the Princess ending. Alternately, talk to Alana as much as possible, then study drama at the cultural center until she arrives. Return to the frontier fortress and talk to her some more; if your mind stat is high enough, you'll persuade her to appoint an advisor for herself. She offers you the job, and if you accept, it unlocks the Prime Minister ending. (It's not officially considered one of the game's romantic endings, but the drawing shown with the ending text sort of implies that you and she ended up together.) ====================== D. The southern resort ====================== From the starting village, follow the road south and southeast until you reach the sand castle. ----- JENNY ----- Resident health nut. Occupation: Maker and seller of health potions Relationships: She has parents living in the city (unseen) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. She'll make various comments regarding your health. *** BUY GOODS: Jenny doesn't carry anything on hand. Each time you click this option, she'll evaluate your health, decide what you need, and request that you bring her specific ingredients. When you do, she'll make you a tonic. *** ASK FOR A JOB: Her business isn't big enough for that yet. If you continue bringing her the ingredients for various tinctures and purchase them from her, she'll eventually offer you a job, which gives you the Snake Oil ending. ------- DEBORAH ------- Bump and grind. Occupation: Resort owner and beauty class instructor; note that she can only be found here for part of the year. The resort is only open between the month of Planting and the month of Gods. Relationships: Peter (husband, unseen) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Work for her for a while and you will unlock further chat options. Talking to her is necessary for the side quest in which you try to recover the stolen recipe cards. *** ASK ABOUT CLASSES: She offers a beauty workshop, which will increase your charm stat. *** ASK ABOUT VACATIONS: She offers you a one-night stay at the resort for 60 gold, or for 300 gold you can spend an entire week relaxing in the sun and sea air. You can also win a free week at the resort if you win the dancing competition at the Midsummer Festival, which you redeem by selecting this option. *** ASK ABOUT JOBS: You can belly dance for the resort guests to earn tips, based on your charm and artistry. ------ MORRIS ------ He really doesn't say much. Occupation: Fisherman Relationships: Armand (ex-boyfriend) Romantic option?: No Functions: *** CHAT: He's really very reticent. While in the capital, if you let Armand paint you and then talk to him afterward, he'll show you a painting of the sea. This will unlock additional chat options with Morris that prove that they knew one another, but he won't say much else. You can help reunite them by running back and forth to talk to them both, and then by winning the dance competition and giving the vacation prize to Armand. Morris still doesn't talk much after that, but he does give you some pink pearls as a thank-you. *** ASK FOR A JOB: He'll let you fish with him, but how much you earn depends a lot on the luck of the catch. ------ MOSSAM ------ A bonus character! Occupation: Prince of Eels Relationships: None stated Romantic option?: Yes Functions: Mossam will only appear at the southern resort if you find him in the southern dungeon and rescue him. After rescuing him, chat with him at the resort and fish until you unlock a conversation about eating fish. Study cooking with Michanda in your home village until you're able to cook something that includes fish as an ingredient, and bring it to him. This done, go to the eastern settlement and work as a scribe for Tirtha until he gives you a book. Take the book to the resort and give it to Mossam, then leave the resort for a while. Return after a month or so and he will present you with a pink shell necklace, which you need to be wearing on your 21st birthday when your fairy godmother arrives to give you the Mermaid ending. ========================== E. The eastern settlement ========================== From your home village, head as far left as you possibly can until you find the strangely-shaped buildings in the desert. ------ TIRTHA ------ "You seek, and I am found." Occupation: Magic teacher, healer, soothsayer and prophet Relationships: None stated Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Work for him for a while and you will unlock further chat options. He will ask you to donate a book on his behalf to the cultural center; he will also need your help with the patient Elsa. *** ASK ABOUT CLASSES: You can't perform magic spells until you have studied with him at least one time. At the end of your first successful week, he will give you a beginner's magic wand. *** ASK ABOUT JOBS: He will pay you 10 gold per day to be his personal scribe. It would be wise to not take this job until after you've studied with the astronomer at least once. *** ASK ABOUT HEALING: This becomes an option after you've worked for him a few times and have observed him treating someone with an injured hand. He will heal you at no charge, although the healing doesn't always recover all lost HP and MP. ------- VENETIA ------- Looking to the sky, except when she's looking after her baby. Occupation: Astronomer and teacher Relationships: Little Precious (son) Romantic option?: No Functions: *** CHAT: Friendly introductions and chatter. Other chat options will unlock based on your adventures; talking to her is crucial to achieving the Star Princess ending. *** ASK ABOUT CLASSES: She teaches astronomy, although this covers a range of disciplines including reading old ciphers and other things useful for raising your mind stat. Study with her successfully for a week to receive the Star symbol. *** ASK ABOUT JOBS: Babysit her son, Little Precious, for 4 gold per day. After a successful week of sitting, you will receive the Scream symbol. ---- ELSA ---- Poor child. Occupation: Pre-teen girl Relationships: None stated Romantic option?: No Functions: You can only interact with Elsa through Tirtha's chat function. She's a patient of his who used magic to change her appearance, and now she's dying as a result. He can't heal her because she would rather die than go back to looking like she did. Eventually, after working for Tirtha long enough to unlock all the chat options, you'll persuade her otherwise. She'll recover and go home, leaving you a bridal veil as a thank-you gift. ----- TARAN ----- It's kind of sad how attractive I think this character is. Occupation: Crown Prince of the Isles Relationships: King of the Isles (father, unseen) Romantic option?: Yes Functions: Like Elsa, initially you'll only interact with Taran through working for Tirtha. Taran is a student of many disciplines who has come to study with various teachers throughout the kingdom; you'll find him studying astronomy, entering the dance contest at the Midsummer Festival, and if you work at the cultural center as a museum guide you'll help him find a book. Work for Tirtha and study with Venetia until you've found out that Taran is looking for something and will know it when he finds it; after that, he becomes a permanent figure at the desert oasis and you can talk to him by clicking on him like anyone else. Attend the Midsummer Festival and enter the dance contest to unlock more chat options, then continue working on your charm and luck stats until they total 120 or more. Return to the oasis after your 20th birthday and Taran will propose marriage; accept his proposal to achieve the Queen ending. I hope this has been helpful to you! ~LadyNorbert