Cute Knight - Items/Recipes 1234567890123456789012345678901234567890123456789012345678901234567890123456789 This is a line-check. Please make sure your screen is wide enough to be able to display 79 characters per line. If it can, neither of the numbered lines will break into ugly chunks. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 +-------------------------------------+ | Table of Contents | +-------------------------------------+ |01..... Introduction........(hithere)| |02..... Legal Stuff..........(lawyer)| |03..... Weapons..............(slashy)| |04..... Armor................(guards)| |05..... Necklaces............(bowtie)| |06..... Rings...............(shinies)| |07..... Potions..............(drinks)| |08..... Quest Items.........(imports)| |09..... Misc Items..........(noequip)| |10..... Recipes.............(brewing)| |11..... Updates..............(readme)| |12..... Credits..........(insertcoin)| +-------------------------------------+ 01. Introduction (hithere) Hello, and welcome. This guide is meant to be a comprehensive listing of all the items available in "Cute Knight - Kishi Kawaii." This is also meant to be the most in-depth listing of all recipes for crafting items. Note that this guide is written for the 2005 version of Cute Knight; however, it will be updated when Cute Knight Deluxe comes out. To make referencing this guide easier, the table of contents has a search code listed in ( )'s besides each entry. To use these, press CTRL-F on your keyboard and then type in the code for the section you want to get straight to. All item lists will be laid out like this; Item Name (Unidentified Name, if applicable) Buy For: How much the shop sells the item for (for items appearing in shop) Sell For: How much the shop will pay for it. Required Crafting to ID: How much Crafting skill is neccessary to identify. Description of the item. [Stats given by the item] Also note that any element name in the []'s is a 50% bonus to that element, unless listed otherwise. Finally, note that the Sell For price may be off by 1; this is because the game sometimes decides to round up and sometimes decides not to. Prices are listed as how I first found them. 02. Legal Stuff (lawyer) This FAQ can only appear on the following sites; any other sites wishing to use this FAQ should e-mail me (WhiteWindTiger at Yahoo dot Com) requesting permission (which will be given as long as NOTHING is changed in the guide): GameFAQs (www.gamefaqs.com) SuperCheats (www.supercheats.com) Neoseeker (www.neoseeker.com) This guide may also be used only for private, non-profit purposes. You may print a copy to give to a friend; you may not sell it. Cute Knight ~ Kishi Kawaii is © Hanako Games. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 03. Weapons (slashy) Assassin's Blade (an oily black dagger) Sell For: 71 gold Required Crafting to ID: 15 Only a wicked person would use a poisoned dagger. [Weapons +10, MaxDam 6, 10 Sin] Axe Buy For: 100 gold Sell For: 97 gold Required Crafting to ID: 0 A heavy weapon, doing extra damage but difficult to wield. [Weapons -5, MaxDam 12] Claw Glove (a spiked glove) Sell For: 71 gold Required Crafting to ID: 120 The blades on this leather glove make it a weak weapon and weak armor at the same time. [Combat +10, MaxDam 4] Dagger Buy For: 25 gold Sell For: 24 gold Required Crafting to ID: 0 A small light weapon, easy to wield but doing little damage. [Weapons +5, MaxDam 5] Dashing Blade (a thin sword) Sell For: 139 gold Required Crafting to ID: 50 This highly-polished actor's sword looks stylish, but is difficult to fight with. [Weapons -10, Charm +25, MaxDam 6] Druid's Staff (a branching staff) Sell For: 135 gold Required Crafting to ID: 80 This staff enhances nature-based magic. [Magic +20, MaxDam 6, Nature] Earthsplitter (a glass sword) Sell For: 198 gold Required Crafting to ID: 100 This diamond-edged blade can cut through almost anything, and does extra damage. [MaxDam 25] Halberd Buy For: 135 gold at the Shop (after new shipment of items arrives) Sell For: 132 gold Required Crafting to ID: 0 This long weapon can do a lot of damage but is hard to defend with at close range. [Weapons -10, Combat -10, MaxDam 16] Hammer (a stone hammer) Sell For: 117 gold Required Crafting to ID: 50 This heavy stone hammer can crush enemies, but drains the user's strength. [Strength -25, MaxDam 18] Holy Lance (a lance) Sell For: 160 gold Required Crafting to ID: 50 This blessed lance is easy to handle and strengthens holy magic. [MaxDam 16, Holy] Icebreaker (a blue axe) Sell For: 143 gold Required Crafting to ID: 90 This axe is enhanced with the essence of water, making it easier to wield. [Weapons +10, MaxDam 12] Lightning Kris (a wavy dagger) Sell For: 96 gold Required Crafting to ID: 90 This dagger is enhanced with the essence of air to aid quicker movements. [Luck +30, Weapons +10, MaxDam 4] Magic Axe (a glowing axe) Sell For: 126 gold Required Crafting to ID: 50 Fairy magic improves this axe's chance to hit. [Weapons +5, MaxDam 12] Magic Dagger (a glowing dagger) Sell For: 43 gold Required Crafting to ID: 50 Fairy magic improves this dagger's chance to hit. [Weapons +15, MaxDam 4] Magic Lance (a lance) Sell For: 152 gold Required Crafting to ID: 50 Fairy magic makes this long weapon easier to handle than a standard halberd. [MaxDam 16] Magic Mop Sell For: 289 gold Found: Continually perform the "Maid" job at the Inn. Trader at Town Square during festivals (costs 305 gold) Required Crafting to ID: 0 This magical mop allows cleaning experience to count as fighting experience. [Weapons = Clean, MaxDam 4] Note: This weapon uses Cleaning if Cleaning is higher than Weapons, otherwise, it adds Cleaning/10 to Weapons. Magic Staff (a stick with a crystal on it) Sell For: 90 gold Required Crafting to ID: 35 The crystal on this staff helps to amplify magic powers. [Magic +20, MaxDam 6] Magic Sword (a glowing sword) Sell For: 73 gold Required Crafting to ID: 50 Fairy magic improves this sword's chance to hit. [Weapons +15, MaxDam 4] Spear Sell For: 48 gold Required Crafting to ID: 0 A cheap but powerful weapon, capable of good damage on a successful blow. [MaxDam 10] Spear of Wrath (a red spear) Sell For: 114 gold Required Crafting to ID: 90 This spear is enhanced with the power of fire, enhancing the user's strength. [Strength +20, MaxDam 10] Spiked Club Sell For: 14 gold Required Crafting to ID: 0 A poor improvised weapon, cheap and not doing much damage. Star Wand (a wand with a star on top) Sell For: 68 gold Required Crafting to ID: 15 A wand with a little more magical power than the basic wand. [Magic +10, MaxDam 2] Stone Fist (a heavy glove) Sell For: 142 gold Required Crafting to ID: 150 This armored glove allows you to catch blows and absorb some of the damage. [Combat +10, MaxDam 6, Damage -3] Sword Buy For: 50 gold Sell For: 48 gold Required Crafting to ID: 0 A simple all-around weapon. [Weapons +5, MaxDam 4] Wand Buy For: 25 gold Sell For: 24 gold Required Crafting to ID: 0 A wand with a small amount of magical power, but not much good for hitting things with. [Magic +5, MaxDam 2] Wizard's Staff (a stick with a crystal on it) Sell For: 175 gold Found: Win the Wizard's Challenge. Required Crafting to ID: 80 The crystal on this staff powerfully amplifies magic. [Magic +50, MaxDam 6] Wooden Staff Buy For: 40 gold at the Shop (after new shipment of items arrives) Sell For: 36 gold Required Crafting to ID: 0 Sturdier than a standard magical wand, but no more powerful. [Magic +5, MaxDam 5] 04. Armor (guards) Chainmail Bikini Sell For: 145 gold Required Crafting to ID: 0 Magically just as effective as regular chainmail, but looks better on you! [Combat +10, Damage -1, Charm +15] Chain Mail Buy For: 100 gold at the Shop Sell For: 97 gold Required Crafting to ID: 0 Armor made of linked metal rings. [Combat +10, Damage -1] Elven Leather (green leather armor) Sell For: 132 gold Required Crafting to ID: 50 These leathers allow the wearer to be acrobatic. [Combat +10, Luck +20] Enchanted Chain (gold chain armor) Sell For: 145 gold Required Crafting to ID: 50 Magic makes this chainmail light and easy to wear, improving reflexes. [Combat +15, Damage -1, Luck +10] Enchanted Plate (gold plate armor) Sell For: 192 gold Required Crafting to ID: 50 Magic makes this plate mail light and easy to wear. [Combat +20, Damage -5] Full Plate Buy For: 175 gold at the Shop (after new shipment of items arrives) Sell For: 171 gold Required Crafting to ID: 0 This heavy metal armor covers more of the body than normal plate. [Combat +20, Damage -5, Luck -5] Heavy Robe Sell For: 39 gold Required Crafting to ID: 0 Leather padding allows this robe to act as light armor. [Combat +5] Leather Armor Buy For: 60 gold from the Shop Sell For: 58 gold Required Crafting to ID: 0 Simple armor made of stiffened leather. [Combat +5] Necromancer's Robe (a black robe) Sell For: 120 gold Required Crafting to ID: 75 This heavy robe is decorated with skulls. [Combat +5, Magic +10, Dark] Nightgown (a starry robe) Sell For: 61 gold Required Crafting to ID: 15 This soft flannel robe is decorated with stars. [Magic +10] Padded Chainmail Buy For: 175 gold at the Shop (after new shipment of items arrives) Sell For: 121 gold Required Crafting to ID: 0 Leather padding makes this chainmail more comfortable. [Combat +15, Damage -1] Paladin's Plate (blessed armor) Sell For: 192 gold Required Crafting to ID: 50 This platemail has been blessed - but it's still heavy. [Combat +20, Damage -5, Luck -5, Holy] Party Dress Buy For: 100 gold at the Shop (after new shipment of items arrives) Sell For: 97 gold Required Crafting to ID: 0 For dressing up and looking nice; not for fighting. [Charm +15] Plain Robe Buy For: 5 gold from the Shop Sell For: 4 gold Required Crafting to ID: 0 A simple cotton robe with no special properties at all. Plate Mail Buy For: 150 gold from the Shop Sell For: 147 gold Required Crafting to ID: 0 Armor made of heavy metal plates. [Combat +15, Damage -5, Luck -5] Rainbow Robe (a tie-dyed shirt) Sell For: 122 gold Required Crafting to ID: 25 This colorful robe enhances magic energy, but offers no protection against weapons. [Magic +25] Rune Plate (stone armor) Sell For: 195 gold Required Crafting to ID: 50 This stone armor provides protection and magic, but is very heavy! [Combat +20, Magic +10, Damage -5, Luck -15] Shaman's Robe (a green robe) Sell For: 147 gold Required Crafting to ID: 100 This heavy robe is decorated with animal teeth. [Combat +5, Magic +10, Strength +10, Nature] Skeletal Armor (bone armor) Sell For: 102 gold Required Crafting to ID: 25 Dark magic reinforces these old bones. [Combat +10, Dark] Studded Leather Sell For: 82 gold Required Crafting to ID: 0 Metal spikes add to the protection of this leather armor. [Combat +10] 05. Necklaces (bowtie) Blessed Cross (a golden cross) Sell For: 189 gold Required Crafting to ID: 100 This necklace provides a bonus to holy magic. [Holy] Childish Trinket (an acorn necklace) Sell For: 1 gold Required Crafting to ID: 10 This ugly necklace looks like it was mady by a clumsy child. [Charm -5] Crystal Collar (a glass collar) Sell For: 156 gold Required Crafting to ID: 150 This magical crystal armor deflects minor damage. [Charm +5, Combat +5, Damage -1] Diamond Pendant (a jeweled necklace) Sell For: 121 gold Required Crafting to ID: 5 This necklace is not magical, but the precious gem makes it attractive. [Charm +10] Druid's Torc (a golden torc) Sell For: 195 gold Required Crafting to ID: 100 This necklace enhances nature-based magic. [Nature] Emerald Necklace (a jeweled necklace) Sell For: 121 gold Required Crafting to ID: 5 This necklace is not magical, but the precious gem makes it attractive. [Charm +10] Forcefield (a sparkling collar) Sell For: 243 gold Required Crafting to ID: 175 The strength of your magical power focused through this crystal will deflect damage. [Special] Note: This Necklace has Damage -(Magic/10) as it's "Special". For example, a Magic stat of 80 makes this Necklace have Damage -8. Glowstick (a crystal necklace) Sell For: 192 gold Required Crafting to ID: 100 This necklace boosts light-related magical powers. [Light] Gold Necklace Buy For: 10 gold from the Shop Sell For: 9 gold Required Crafting to ID: 0 A simple necklace, with no powers other than looking nice. [Charm +1] Heartstone (an amethyst necklace) Sell For: 240 gold Required Crafting to ID: 100 This necklace enhances psychic powers. [Emotion, Mind +5] Iron Collar (a metal collar) Sell For: 156 gold Required Crafting to ID: 125 This piece of metal protects the neck, but blocks all magical power. [Combat +Special, Magic = 0] Note: This Necklace increases your Combat stat by 10 + (Magic/10). For example, a Magic stat of 30 makes this Necklace have Combat +40. Keychain (a key on a chain) Sell For: 77 gold Required Crafting to ID: 30 This necklace is actually a lockpick and will help to open doors. [Special] Mercury's Blessing (a butterfly pendant) Sell For: 171 gold Required Crafting to ID: 75 This winged necklace allows the power of the mind to enhance luck. [Special] Note: This Necklace has Luck +(Mind/10) as it's special. For example, a Mind stat of 50 would make this item have Luck +5. Necklace of Enchantment (a necklace with a flower on it) Sell For: 47 gold Required Crafting to ID: 10 A necklace that enhances the wearer's charm. [Charm +5] Negative Necklace (a black necklace) Sell For: 147 gold Required Crafting to ID: 100 This necklace enhances dark magic. [Dark] Ruby Necklace (a jeweled necklace) Sell For: 108 gold Required Crafting to ID: 5 This necklace is not magical, but the precious gem makes it attractive. [Charm +10] Sapphire Necklace (a jeweled necklace) Sell For: 108 gold Required Crafting to ID: 5 This necklace is not magical, but the precious gem makes it attractive. [Charm +10] Spiked Collar (a studded ribbon) Sell For: 24 gold Required Crafting to ID: 10 The spikes help protect your neck in comat. Some people find this cute. [Charm +5, Combat +5] Star-Touched Necklace (a necklace with a star on it) Sell For: 73 gold Required Crafting to ID: 15 This necklace provides a boost to magical energy. [Magic +10] Stone of Ill Wishes (a glowing green pendant) Sell For: 139 gold Required Crafting to ID: 75 This necklace weakens the unlucky wearer. [Strength -25, Luck -25] Tribal Tooth (a tooth on a chain) Sell For: 73 gold Required Crafting to ID: 25 This necklace provides a small boost to strength. [Strength +10] Warlock's Medallion (a glowing red pendant) Sell For: 184 gold Required Crafting to ID: 50 This necklace channels magical energy into strength. [Special] Note: This item has Strength +(Magic/10) as it's special. For example, a Magic stat of 80 would make this item have Strength +8. 06. Rings (shinies) Dazzling Ring (a diamond ring) Sell For: 284 gold Required Crafting to ID: 50 A brilliant diamond ring that catches the eye. Very fashionable. [Charm +30] Full Spectrum (a rainbow ring) Sell For: 243 gold Required Crafting to ID: 125 This ring adds a bit of energy to every kind of magic, like a universal charm. [All Magic] Note: This Ring only adds 10% to each element - Fire, Water, Air, Earth, Light, Dark, Holy, Nature, and Emotion - instead of the normal 50%. Gold Ring Buy For: 10 gold from the Shop Sell For: 9 gold Required Crafting to ID: 0 A simple ring, with no powers other than looking nice. [Charm +1] Lucky Charm (a ring with a purple stone) Sell For: 24 gold Required Crafting to ID: 10 A cheap trinket that provides a small amount of luck. [Luck +5] Lucky Stars (an amethyst ring) Sell For: 92 gold Required Crafting to ID: 50 This ring enhances the luck of the wearer. [Luck +25] Ring of Brute Force (a stone ring) Sell For: 97 gold Required Crafting to ID: 35 A ring of stones that grants the wearer strength, but makes them clumsy. [Strength +25, Luck -15] Ring of Enchantment (a ring with a flower on it) Sell For: 48 gold Required Crafting to ID: 10 A ring that enhances the wearer's charm. [Charm +15] Ring of Fire (a ruby ring) Sell For: 192 gold Required Crafting to ID: 100 This ring boosts the user's powers in fire-based magic. [Fire] Ring of Ice (a sapphire ring) Sell For: 192 gold Required Crafting to ID: 100 This ring boosts the user's powers of water-based magic. [Water] Ring of Lies (a silver-black striped ring) Sell For: 97 gold Required Crafting to ID: 25 A dark, oily ring that makes the wearer seem beautiful on the outside... [Charm +30, 10 Sin] Ring of Lightning (a ring with a bolt on it) Sell For: 192 gold Required Crafting to ID: 100 This ring boosts the user's powers of air-based magic. [Air] Ring of Protection (a rune-marked ring) Sell For: 108 gold Required Crafting to ID: 75 This ring aids defense and absorbs minor damage. [Combat +10, Damage -1] Ring of Shattering (a copper ring) Sell For: 192 gold Required Crafting to ID: 100 This ring boosts the user's powers of earth-based magic. [Earth] Ring of Strength (an ivory ring) Sell For: 48 gold Required Crafting to ID: 20 This ring provides a minor enhancement to strength. [Strength +5] Ring of Vigor (an emerald ring) Sell For: 284 gold Required Crafting to ID: 75 This ring enhances the wearer's strength. [Strength +30] Silver Ring Buy For: 10 gold at the Shop (after new shipment of items arrives) Sell For: 9 gold Required Crafting to ID: 0 A simple ring, with no powers other than looking nice. [Charm +1] 08. Potions (drinks) Note: All potions, unless otherwise noted, are TEMPORARY. Charm Boost (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 230 This potion permanently increases charm. [Charm +5] Charm Drain (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 0 This potion permanently lowers charm. [Charm -10] Cure-All (a rainbow potion) Sell For: 236 gold Required Brewing to ID: 250 This potion fully heals the user. [Special] Note: This potion's special is to fully restore HP and MP. Deadly Poison (a rainbow potion) Sell For: 143 gold Required Brewing to ID: 250 Caution - this potion may kill the user! [Special] Note: This potion will set your HP to 1, your MP to 0, and takes away 10 Stamina. Elixer of Insight (a blue-green potion) Buy For: 45 gold at the Kitchen Science class Sell For: 73 gold Required Brewing to ID: 125 This potion expands the mind but can have long-term side-effects. [Mind +20, Magic -1] Note: The Magic -1 is permanent. Elixer of Luck (a purple potion) Buy For: 21 gold at the Kitchen Science class Sell For: 34 gold Required Brewing to ID: 25 This potion boosts the user's Luck. [Luck+20] Elixer of Strength (a green potion) Buy For: 21 gold at the Kitchen Science class Sell For: 34 gold Required Brewing to ID: 25 This potion increases the user's strength. [Strength +20] Fruit Juice (a sweet red potion) Sell For: 9 gold Required Brewing to ID: 35 A refreshing drink with no magical powers. Health Boost (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 210 This potion permanently increases stamina. [Stamina +5] Health Drain (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 210 This potion permanently lowers stamina. [Stamina -10] Note: This potion has an interesting side affect: it fully restores your HP after reducing the 10 Stamina. Health Potion (a big red potion) Buy For: 55 gold at the Kitchen Science class Sell For: 87 gold Required Brewing to ID: 25 This potion restores lost health points. [50 HP] Holy Water (a clear potion) Sell For: 71 gold Found: Meditate at the Church with high Brewing skill. Required Brewing to ID: 100 Blessed water purges evil from believing hearts. [-10 Sin] Luck Boost (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 240 This potion permanently increases luck. [Luck +5] Luck Drain (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 240 This potion permanently lowers luck. [Luck -10] Magic Perfume (a sweet pink potion) Buy For: 36 gold at the Kitchen Science class Sell For: 58 gold Required Brewing to ID: 75 This potion enhances the user's attractiveness. [Charm +25] Mana Potion (a big blue potion) Buy For: 55 gold at the Kitchen Science class Sell For: 87 gold Required Brewing to ID: 25 This potion restores lost mana points. [50 MP] Mental Boost (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 0 This potion permanently increases intelligence. [Mind +5] Mental Drain (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 200 This potion permanently lowers intelligence. [Mind -10] Mild Poison (a dark blue potion) Sell For: 14 gold Required Brewing to ID: 35 This liquid will make the drinker feel ill. [-10 HP] Minor Health Potion (a red potion) Buy For: 25 gold from the Shop Sell For: 24 gold Required Brewing to ID: 5 This potion restores a small amount of lost health points. [10 HP] Minor Mana Potion (a blue potion) Buy For: 25 gold from the Shop Sell For: 24 gold Required Brewing to ID: 5 This potion restores a small amount of lost magic points. [10 MP] Potion of Barkskin (a murky brown potion) Sell For: 43 gold Required Brewing to ID: 50 This potion toughens the skin and allows it to absorb damage. [Damage -1] Potion of Phasing (a bubbling gray potion) Buy For: 30 gold at the Kitchen Science class Sell For: 48 gold Required Brewing to ID: 50 This potion makes the user partially ghostlike, increasing defense but lowering damage done. [Combat +40, MaxDam 1] Potion of Power (an orange vial) Buy For: 70 gold at the Kitchen Science class Sell For: 112 gold Required Brewing to ID: 125 This potion boosts your magical and physical damage potential. [Magic +20, MaxDam +3] Potion of Skill (a shiny gray potion) Buy For: 45 gold at the Kitchen Science class Sell For: 73 gold Required Brewing to ID: 75 This potion enhances the user's skill with weapons. [Weapons +25] Potion of Stoneskin (a lumpy gray potion) Buy For: 75 gold at the Kitchen Science class Sell For: 121 gold Required Brewing to ID: 150 This potion toughens the skin and allows it to absorb extra damage. [Damage -5] Strength Boost (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 220 This potion permanently increases strength. [Strength +5] Strength Drain (a rainbow potion) Sell For: 195 gold Required Brewing to ID: 220 This potion permanently lowers strength. [Strength -10] Vile Potion (a blue vial) Sell For: 47 gold Required Brewing to ID: 100 This poison drains the user's strength. [Strength = 1] Water (a clear potion) Sell For: 1 gold Required Brewing to ID: 50 It's just plain water. 08. Quest Items (imports) Blue Ribbon Sell For: 1 gold An award won at the Cooking Contest Note: Awarded for 200+ points. Red Ribbon Sell For: 1 gold An award won at the Cooking Contest. Note: Awarded for 150+ points. Signet Sell For: 95 gold A golden ring marked with the letter A. This must belong to someone... but it doesn't fit your finger. Teddy Bear Sell For: 14 gold A cuddly teddy bear won at the festival Note: Drop 2 pins at a festival game. Tiara Sell For: 243 gold The crown awarded to the girl chosen as Flower Queen White Ribbon Sell For: 1 gold An award won at the Cooking Contest. Note: Awarded for 50+ points. Yellow Ribbon Sell For: 1 gold An award won at the Cooking Contest. Note: Awarded for 100+ points. 09. MISC ITEMS (noequip) Acorn Sell For: 1 gold A fallen nut. Amber Sell For: 19 gold A natural substance known for generating static electricity. Amethyst Sell For: 9 gold A common purple crystal, often considered lucky. Crystal Orb Sell For: 14 gold A sphere of crystal, almost clear enough to look through. Diamond Sell For: 95 gold A valuable jewel. Dry Bones Sell For: 1 gold Old bones. At least they're not moldy. Egg Sell For: 1 gold A dried-up old egg. Emerald Sell For: 95 gold A valuable green jewel. Fallen Star Sell For: 4 gold Metal from a meteorite. Fairy Dust Sell For: 19 gold Found: Most monsters of Floor 4 of the dungeon A sparkling magical powder. Flower Sell For: 1 gold A well-preserved daisy. Iron Nails Sell For: 1 gold Bits of hard, sharp metal. Leather Scrap Sell For: 1 gold A discarded piece of leather, too small to make a suit of armor. Mushroom Sell For: 1 gold A wild mushroom. Night Stone Sell For: 9 gold A shiny black stone with an oily surface. Rainbow Crystal Sell For: 58 gold A strange jewel filled with many colors. Ribbon Sell For: 1 gold A bright red ribbon Rocks Sell For: 0 gold Just some ordinary rocks. Ruby Sell For: 77 gold A valuable red jewel. Runestone Sell For: 4 gold Found: Necromancer's on Floor 3 of the Dungeon A rock with a symbol on it. You don't know what it means. Sapphire Sell For: 78 gold A valuable blue jewel. Stick Sell For: 1 gold A sturdy piece of wood. Tooth Sell For: 4 gold A big tooth, probably lost by some horrible monster. 10. RECIPES (brewing) This section is divided into four subcategories; Makes Weapons, Makes Armors, Makes Rings, and Makes Necklaces. The subcategories are organized by skill required to make the item. Ties are then organized by ingrediant 1 and, if neccessary, ingrediant 2. If you're looking for a specific item, search for ". Item Name", without the "s -- for example, to find the Spear of Wrath, you would search for ". Spear of Wrath". +-------------+ |Makes Weapons| +-------------+ Skill . . Ingrediant 1 . . . Ingrediant 2 . . . Result 10 . . . Stick . . . . . Iron Nails . . . . Spiked Club 15 . . . Fallen Star . . . Wand . . . . . . Star Wand 15 . . . Stick . . . . . Wand . . . . . Wooden Staff 20 . . . Mild Poison . . . Dagger . . . . . Assassin's Blade 25 . . . Stick . . . . . Rocks . . . . . Spear 30 . . . Stick . . . . . Axe . . . . . . Halberd 35 . . . Wooden Staff . . . Crystal Orb . . . Magic Staff 50 . . . Axe . . . . . . Fairy Dust . . . . Magic Axe 50 . . . Dagger . . . . . Fairy Dust . . . . Magic Dagger 50 . . . Halberd . . . . . Fairy Dust . . . . Magic Lance 50 . . . Halberd . . . . . Holy Water . . . . Holy Lance 50 . . . Sword . . . . . Gold Ring . . . . Dashing Blade 50 . . . Sword . . . . . Fairy Dust . . . . Magic Sword 50 . . . Spear . . . . . Fairy Dust . . . . Magic Lance 50 . . . Spear . . . . . Holy Water . . . . Holy Lance 75 . . . Axe . . . . . . Rocks . . . . . Druid's Staff 80 . . . Wooden Staff . . . Rainbow Crystal . . Wizard's Staff 90 . . . Acorn . . . . . Fairy Dust . . . . Druid's Staff 100 . . Axe . . . . . . Sapphire . . . . Icebreaker 100 . . Dagger . . . . . Amber . . . . . Lightning Kris 100 . . Spear . . . . . Ruby . . . . . . Spear of Wrath 100 . . Sword . . . . . Diamond . . . . . Earthsplitter 120 . . Leather Scrap . . . Dagger . . . . . Claw Glove 150 . . Leather Scrap . . . Rocks . . . . . Stone Fist +------------+ |Makes Armors| +------------+ Skill . . Ingrediant 1 . . . Ingrediant 2 . . . Result 20 . . . Fallen Star . . . Robe . . . . . . Nightgown 30 . . . Iron Nails . . . . Leather Armor . . . Studded Leather 30 . . . Ribbon . . . . . Plain Robe . . . . Party Dress 40 . . . Plain Robe . . . . Rainbow Crystal . . Rainbow Robe 50 . . . Chain Mail . . . . Fairy Dust . . . . Enchanted Chain 50 . . . Chain Mail . . . . Leather Scrap . . . Padded Chainmail 50 . . . Leather Armor . . . Dry Bones . . . . Skeletal Armor 50 . . . Leather Armor . . . Fairy Dust . . . . Elven Leather 50 . . . Plain Robe . . . Leather Scrap . . . Heavy Robe 50 . . . Plate Mail . . . . Fairy Dust . . . . Enchanted Plate 50 . . . Plate Male . . . . Holy Water . . . . Paladin's Plate 50 . . . Studded Leather . . Dry Bones . . . . Skeletal Armor 75 . . . Runestone . . . . Plate Mail . . . . Rune Plate 80 . . . Party Dress . . . Chain Mail . . . . Chainmail Bikini 85 . . . Plain Robe . . . . Dry Bones . . . . Necromancer's Robe 110 . . Plain Robe . . . . Tooth . . . . . Shaman's Robe +-----------+ |Makes Rings| +-----------+ Skill . . Ingrediant 1 . . . Ingrediant 2 . . . Result 10 . . . Flower . . . . . Gold Ring . . . . Ring of Enchantment 10 . . . Silver Ring . . . Amethyst . . . . Lucky Charm 15 . . . Fallen Star . . . Gold Ring . . . . Silver Ring 20 . . . Silver Ring . . . Tooth . . . . . Ring of Strength 25 . . . Night Stone . . . Silver Ring . . . Ring of Lies 35 . . . Silver Ring . . . Rocks . . . . . Ring of Brute Force 50 . . . Gold Ring . . . . Diamond . . . . . Dazzling Ring 50 . . . Lucky Charm . . . Fallen Star . . . Lucky Stars 75 . . . Gold Ring . . . . Emerald . . . . . Ring of Vigor 85 . . . Silver Ring . . . Runestone . . . . Ring of Protection 100 . . Gold Ring . . . . Iron Nails . . . . Ring of Shattering 100 . . Gold Ring . . . . Ruby . . . . . . Ring of Fire 100 . . Silver Ring . . . Amber . . . . . Ring of Lightning 100 . . Silver Ring . . . Sapphire . . . . Ring of Ice 125 . . Silver Ring . . . Rainbow Crystal . . Full Spectrum +---------------+ |Makes Necklaces| +---------------+ Skill . . Ingrediant 1 . . . Ingrediant 2 . . . Result 10 . . . Flower . . . . . Gold Necklace . . . Necklace of Enchantment 10 . . . Ribbon . . . . . Acorn . . . . . Childish Trinket 15 . . . Fallen Star . . . Gold Necklace . . . Star-Touched Necklace 25 . . . Golden Necklace . . Tooth . . . . . Tribal Tooth 30 . . . Ribbon . . . . . Iron Nails . . . . Spiked Collar 50 . . . Golden Necklace . . Diamond . . . . . Diamond Pendant 50 . . . Golden Necklace . . Emerald . . . . . Emerald Necklace 50 . . . Golden Necklace . . Ruby . . . . . Ruby Necklace 50 . . . Golden Necklace . . Sapphire . . . . Sapphire Necklace 60 . . . Ruby Necklace . . . Runestone . . . . Warlock's Medallion 80 . . . Emerald Necklace . . Night Stone . . . Stone of Ill Wishes 80 . . . Sapphire Necklace . Amethyst . . . . Mercury's Blessing 100 . . Golden Necklace . . Acorn . . . . . Druid's Torc 100 . . Golden Necklace . . Amethyst . . . . Heartstone 100 . . Golden Necklace . . Crystal Orb . . . Glowstick 100 . . Golden Necklace . . Holy Water . . . . Blessed Cross 100 . . Golden Necklace . . Night Stone . . . Negative Necklace 130 . . Dark Necklace . . . Iron Nails . . . . Iron Collar 160 . . Diamond Necklace . . Crystal Orb . . . Crystal Collar 180 . . Crystal Collar . . Rainbow Crystal . . Forcefield 11. UPDATES (readme) v.1.01 - Updated the allowed sites list and put down March 30th, 2007 where to find Holy Water. v.1.00 - First compilation of information. March 29th, 2007 12. CREDITS (insertcoin) CJayC - For hosting GameFAQs. Hanako Games - For making Cute Knight You - For reading this... unless you're lost somewhere way up there, and will never see this anyway. -Fin-