Creatures 3 Chemical List By: Amarth (Josh Blount) E-Mail: Venom9284@aol.com Version: 0.8 _______________________________________________________________________________ ---------------------------CREATURES 3 CHEMICAL LIST--------------------------- =============================================================================== Table of Contents: =============================================================================== Section 1: Introduction Section 2: Good Chemicals Section 3: Neutral Chemicals (Not good or bad) Section 4: Bad Chemicals that can kill or harm Section 5: Contact Information Section 6: Legal Stuff =============================================================================== Section 1: Introduction =============================================================================== This is my first Faqs ever, so I may decide to tinker a bit, but nothing much. This Faqs is basically done unless I need to add or change something. In Creatures 3, you can inject your Norns with many different chemicals. Some are good and some are bad. You should take causion when injecting your Norn with some chemicals because some chemicals are lethal and can kill your norn in seconds. You can, however, also inject your norns with medicines and antibodies to cure any ills your norns may have as well. Overall, this is a fairly powerful tool that can save a Norns life or end it. =============================================================================== Section 2: Good Chemicals =============================================================================== 1. Pyruvate: Late stage digestion product. Part of energy production metabolism 2. Glucose: All food is broken down into glucose eventually to make energy 3. Glycogen: Starch storage chemical 4. Starch: Food source, found mainly in seeds, but also in small amounts in fruit 5. Fatty Acid: A stage in the breakdown of fat 6. Triglyceride: A stage in the breakdown of fat 7. Adipose Tissue: Long term fat storage chemical 8. Fat: Food source found in food and to a lesser extent, in fruit 9. Muscle Tissue: Long term protein storage chemical 10. Protein: Food source, found in fruit and food 11. Animo Acid: Protein is broken down into amino acid when digested 12. Oxygen: Used to break down glucose and make energy 13. Water: Bi-product of the Norn's metabolism, and also used as a coolant 14. Energy: One of the final products of glucose breakdown 15. ATP: Ultimate energy source for all functions in the Norn's body 16. Arousal Potential: Produced when the Norn is fertile, and ready to mate. Needs a creature of the right species and sex to become sex drive 17. Oestrogen: (American spelling: Estrogen) Controls fertility in females 18. Testosterone: Controls fertility in males 19. Medicine One: Cure for ATP decoupler poisoning. However, you'll be lucky if you get it to work fast enough! 20. Anti-Oxidant: Cure for Carbon Monoxide poisoning 21. Prostaglandin: Assists in the healing process after any injuring illness 22. EDTA: Cure for heavy metal poisoning 23. Sodium Thiosulphate: Cure for Cyanide poisoning 24. Arnica: A herbal extract said to help glycotoxin poisoning 24. Vitamin E: Keeps the reproductive organs healthy 25. Vitamin C: Keeps Norn bones healthy, and promotes good healing after injury 26. Antihistamine: Clears up coughs and sneezes caused by the two histamines 27. Antibody 0: Cures infection by antigen 0 bacteria 28. Antibody 1: Cures infection by antigen 1 bacteria 29. Antibody 2: Cures infection by antigen 2 bacteria 30. Antibody 3: Cures infection by antigen 3 bacteria 31. Antibody 4: Cures infection by antigen 4 bacteria 32. Antibody 5: Cures infection by antigen 5 bacteria 33. Antibody 6: Cures infection by antigen 6 bacteria 34. Antibody 7: Cures infection by antigen 7 bacteria 35. Life: Life decays slowly over a Norn's life, working as a biological clock. Injecting your Norn with this chemical now and again can make it immortal! 36. Injury: Internal signal to the Norn that is has been wounded. Stimulates production of healing chemicals (prostaglandin) =============================================================================== Section 3: Neutral Chemicals (not good or bad) =============================================================================== ?. Unknownase: An unknown chemical that takes no part in Norn biochemistry. 1. Lactate: Produced when Norn is suffocating or drowning, and sugars cannot be combusted into carbon dioxide. Causes slight injury to the muscle organ. 2. Cholesterol: Bi-product of the breakdown of fat 3. Downatrophin: Produced when a Norn goes downhill, and makes it adopt a 'going downhill' gait 4. Upatrophin: Produced when a Norn goes uphill, and makes it adopt a 'going uphill' gait 5. Dissolved Carbon Dioxide: Bi-product of digestion. Removed from the body by the lungs 6. Urea: Waste product from protein digestion. Controls urination (yes, Norns do...) 7. ADP: Energy depleted form of ATP 8. Inhibin: Theoretically controls production of testosterone, but not actually used in C3 9. Sleep Toxin: Causes sleepiness, in case you couldn't guess. A side effect of some infections 10. Fever Toxin: Causes a high temperature and shivering. A side effect of some infections 11. Histamine A: Causes sneezing. A side effect of some infections 12. Histamine B: Causes coughing. A side effect of some infections 13. Alcohol: Intoxicant. Causes a drunken walk, plus other well known side effects 14. Anabolic Steroid: Causes build up of muscle tissue. Do not use if your Norn is taking part in the Olympics. It'll get disqualified 15. Pistle: Large amounts trigger urination 16. Insulin: In theory, regulates storage of glucose as glycogen. In practice, not used 17. Glycolase: In theory, regulates breakdown of glycogen into glucose. In practice, not used 18. Grendel Nitrate: Found in grendels only. Used by the friend or foe loben to help make decisions about the friendliness of other creatures 19. Ettin Nitrate: Found in ettins only. Used by the friend or foe lobe to help make decisions about the friendliness of other creatures 20. Activase: In theory, is a measure of muscle activity. In practice, not used. 21. Sleepase: Controls sleeping in Norns when tired 22. CA Sound: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the sound levels in the Norn's vicinity 23 CA Light: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the light levels in the Norn's vicinity 24. CA Heat: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the heat levels in the Norn's vicinity 25. CA Water: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the rain levels in the Norn's vicinity 26. CA Nutrient: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the nutrient levels in the Norn's vicinity 27. CA Water: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the bodies of standing water in the Norn's vicinity 28. CA Protein: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the protein smells in the Norn's vicinity 29. CA Carboydrate: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the starch smells in the Norn's vicinity 30. CA Fat: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the fat smells (ugh!) in the Norn's vicinity 31. CA Flowers: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the flower scent in the Norn's vicinity 32. CA Machinery: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of machinery in the Norn's vicinity 33. CA Smell 11: Spare smell chemical 34. CA Norn Smell: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the Norn smells in the Norn's vicinity 34. CA Grendel Smell: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the grendel smells in the Norn's vicinity 35. CA Ettin Smell: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the ettin smells in the Norn's vicinity 36. CA Norn Home Smell: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of the Norn terrarium 37. CA Grendel Home Smell: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of the grendel jungle 38. CA Ettin Home Smell: All environmental stimuli on the Shee ship exist as particle gradients as if they were smells, which the creatures use to navigate. This chemical represents the smell of the ettin desert 39. CA Smell 18: Spare smell chemical 40. CA Smell 19: Spare smell chemical 41. Brain Chemical 9-14: Spare chemical, not currently in use =============================================================================== Section 4: Bad Chemicals =============================================================================== 1. Ammonia: Waste product from protein digestion, and a mild poison. Is turned into the safer chemical, Urea, for excretion. 2. Libido Lowerer: Lowers the sex drive when the Norn is not ready to mate for any reason 3. Progesterone: Produced during pregnancy. Eggs are laid when it is as its peak, and it prevents the Norn becoming pregnant again when it already is! 4. Heavy Metals: A poison: slowly eats away the immune system. It also can cause mutations in unborn children. 5. Cyanide: A severe poison: slows down the creation of ATP 6. Geddonase: Injected by biting insects, slowly destroys fat reserves (adipose tissue). 7. Glycotoxin: Quickly destroys the main glucose reserve (glycogen). 8. ATP Decoupler: Extreme poison. The nastiest of the lot. Turns ATP back into ADP. Wave goodbye to your Norn! 9. Carbon Monoxide: Makes it difficult for the Norn to get enough oxygen 10. Fear Toxin: Causes an irrational feeling of terror 11. Muscle Toxin: Poison: slowly destroys muscle tissue 12. Antigen 0: Disease causing chemical in bacterial infections. Damages organs 13. Antigen 1: Disease causing chemical in bacterial infections. Damages organs 14. Antigen 2: Disease causing chemical in bacterial infections. Damages organs 15. Antigen 3: Disease causing chemical in bacterial infections. Damages organs 16. Antigen 4: Disease causing chemical in bacterial infections. Damages organs 17. Antigen 5: Disease causing chemical in bacterial infections. This antigen is by far the nastiest, and can cause death 18. Antigen 6: Disease causing chemical in bacterial infections. Damages organs 19. Antigen 7: Disease causing chemical in bacterial infections. Damages organs 20. Wounded: A measure of how battered and beat up your Norn is. If the levels of this chemical get very high, the Norn dies 21. Adrenalin: Produced when the creature is under stress,liberating glucose for energy. It also controls fight or flight responses to attack 22. Stress: Produced when any drive in the Norn is high for a long time, and damaging to the Norn's long term health 23. Pain backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 24. Hunger for protein backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 25. Hunger for carb backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 26. Hunger for fat backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 27. Coldness backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 28. Hotness backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 29. Tiredness backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 30. Sleepiness backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 31. Loneliness backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 32. Crowded backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 33. Fear backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 34. Boredom backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 35. Anger backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 36. Sex Drive backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 37. Comfort backup: The relevant drive chemical is converted to this storage form when another more important need takes over, such as fear or pain. It is converted back again when the crisis is over 38. Pain: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 39. Hunger for Protein: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 40. Hunger for Carbohydrate: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it. Carbohydrate is another name for starch 41. Hunger for Fat: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 42. Coldness: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 43. Hotness: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 44. Tiredness: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 45. Sleepiness: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 46. Loneliness: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 47. Crowded: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 48. Fear: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 49. Boredom: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 50. Anger: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 51. Sex Drive: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 52. Comfort: A drive chemical- works like the Norn's emotions. When a Norn has a high level of a drive chemical, it has to learn a way to reduce it 53. Stress (high H4C): This chemical represents stress caused specifically by great hunger for carbohydrate. 54. Stress (high H4P): This chemical represents stress caused specifically by great hunger for protein. 55. Stress (high H4F): This chemical represents stress caused specifically by great hunger for fat. 56. Stress (high Anger): This chemical represents stress caused specifically by great anger. 57. Stress (high Fear): This chemical represents stress caused specifically by great fear. 58. Stress (high Pain): This chemical represents stress caused specifically by great pain. 59. Stress (high Tired): This chemical represents stress caused specifically by great tiredness. 60. Stress (high Sleep): This chemical represents stress caused specifically by great sleepiness. 61. Stress (high Crowded): This chemical represents stress caused specifically by great crowdedness. 62. Disappointment: One of the chemicals used for learning, this chemical represents a situation where the Norn tried something that didn't work (such as eating doors) 63. Up: Used for navigation by the Norn 64. Down: Used for navigation by the Norn 65. Exit: Used for navigation by the Norn 66. Enter: Used for navigation by the Norn 67. Wait: Used for navigation by the Norn 68. Reward: This chemical takes part in the formation of positive memories. The Norn remembers the action that made the reward chemical as a good one for future reference 69. Punishment: This chemical takes part in the formation of negative memories. The Norn remembers the action that made the punishment chemical as a bad one for future reference =============================================================================== Section 5: Contact Information =============================================================================== Should you need to contact me for anything, you can e-mail me at Venom9284@aol.com =============================================================================== Section 6: Legal Information =============================================================================== I don't own this game in any way at all. You can use this Faqs as you wish.