Contract J.A.C.K. FAQ/Walkthrough This is my first attempt at writing a walkthrough, and will be done in installments as my time permits. Cheats and the location of secrets will be at the end. The legal stuff: This FAQ is the creation of Tallaeus (George Henry), and may be freely distributed in its original form, as long as proper credit is given. Forget almost everything you learned in NOLF and NOLF 2 - there is no stealth in THIS game. This is strictly a shooter. Chapter 1: The Proposition The game begins with you being slapped awake from a drunken stupor to find yourself tied to a chair and threatened by two thugs representing Louie Franco, your chief competitor. Take this time to look around as much as you can. Notice that the guy to your left is armed, the one to your right is not. There is a box of ammo on the floor in front of you. After hearing Louie's message on the speakerphone, you break free of your bonds and the action begins. Punch out the guy to your left and take his gun. Kill the other one and pick up the ammo. Someone begins pounding on the door. Duck between the bed and the wall near the closet for cover and sniping position. 2 thugs will enter. Kill them and pick up their guns. Go out the door into the hall, and another thug will enter from your right. Kill him and go into the bedroom to the left. There is .45 ammo on the floor, and armor in the closet. Go back into the hall. There are Band Aids in the bathroom if you need them. There is a .50 cal handgun on the table in the hall. Go to the far end of the hall and enter the sitting room. No goodies here, but one or more thugs will enter the living room to your right. Go thru the living room to a TV room, where more thugs will enter from the hall. There is armor on the coffee table. You will then encounter 1 or 2 more thugs in the hall. Head down the stairs, where you will meet 2 more guys at the bottom. There is a large green metal cabinet a la NOLF 2 with armor inside. There are Band Aids in the bathroom off this room. Head around to the right of the metal cabinet down the corridor, where you'll find a flash-bang grenade on the shelves on your left. 3 thugs will be waiting for you in the bar, and 3 more will enter from the far end after you dispatch the first 3. There is a combat shotgun behind the bar, and armor in the booth at the far end. Exit thru the door at the far end, and you will enter a smaller bar where 3 bad guys await. There is a first aid kit on the table as you first enter, and ammo (12 gauge and .50 cal) on the counter behind the bar. Head out the door at the far end. 4 guys will be outside the door at the end of the hall. Toss the flash-bang and then go toast the sitting ducks. There is nothing of interest outside. As you re-enter, a phone will ring. Enter the coat room to your right. There is armor hanging on the coat rack, and Band Aids on the counter. Answer the phone to hear a proposition from Dimitri Volkov. When he finishes talking, the previously locked door by the coatroom will open and 3 guys will be waiting for you to kill. At the end of that corridor is a storeroom with 2 thugs in it. There is armor at the far end. A corridor to the left leads to another storeroom, and 2 guys will appear in it. There is 12 gauge and .50 cal ammo here. 2 more guys will confront you in the storeroom. At the far end you'll enter a larger storeroom where 2 more thugs await. There are 2 frag grenades on the shelf to your left, and a first aid kit on a box behind the shelves to your right. The door at the far end opens into an alley, where 2 guys will either enter or be waiting right outside. As you head down the alley, you will be sniped at from a window and a balcony on your left. A total of 4 guys up there. There is armor behind the dumpster under the sniper's window, and also on a discarded couch beyond the balcony. More of Louie's thugs will come from the alley to the right. After dealing with them, proceed to the door at the end of the alley. Upon opening the door and entering the corridor, you'll hear a conversation about spark plugs. Turn right and deal with 4 guys. There is nothing in the laundry room to your left, but there is a first aid kit on the lower shelf in the room where the 4 guys entered. Two more guys will enter. Kill them and then head down into the garage where your final 2 victims in this chapter await. Pick up the note off your windshield to end the chapter. Chapter 2: Trial by Gunfire Volkov's note directs you to some Roman ruins on the island of Malta, where you will "audition" for the job. Basically, if you survive, you get the job. Lots of good cover here: take maximum advantage of it. Also, go for head shots whenever possible. Saves ammo. Be sure to pick up grenades: they will come in very handy near the end of this chapter. The action begins when you enter the first courtyard. Take cover and take out the baddies as they appear. The room opposite the entry point contains body armor. The one to your right as you enter, on the opposite side of the courtyard, contains a first aid kit. There is a flashbang grenade on a low wall just past the center of the courtyard from where you enter, and the room beyond it contains ammo. Once you clear this area, head through the open gate to the next courtyard. The gate will close behind you, and Volkov will order his men to "unleash hell". Take cover in the corner opposite the gate, and about 6 guys will rush into your sights from the right. Take them out, and grab the combat shotgun leaning against to the low wall before you enter the courtyard proper. Using the wall for cover, take out the guy on the balcony opposite you, and in the window to the right of it. Take out any guys in the courtyard ahead, and then swing around the end of the wall and take out the guys in the window to the right, on the ground, and on the balcony beyond. There is body armor in the center of the courtyard, a first aid kit in the room to the left at the end where you entered, and more armor in the room below and to the right of the balcony opposite the entry. After clearing the courtyard, work your way around to the right and down a short flight of steps to some hallways. Go to your left and down some stairs. There is ammo and body armor here. Head back up and across the courtyard through the open gate to reach your next objective. The third and final area is quite complex. I worked my way through it counter-clockwise, so that is how I will present it here. After passing through the gate, you will head more or less straight ahead to a second gate. The action begins after this one closes. Reload and be ready for the group of guys that will rush up the stairs at you. After taking them out, head down the stairs and turn right. There is body armor on the ground ahead, under the bridge, if you need it. From the bottom of the stairs, head right through an open gate to a lower courtyard. Keep working around to the right past the gated room to a recess where you can take cover behind a low wall and snipe Volkov's men as the enter. Make note of the large wooden trap door in the middle of the courtyard. Go to the right of it and up the stairs. You will find a frag grenade on the balcony railing above the recess where you took cover, and body armor in the room off the balcony. Head back down and to the right toward a smaller wooden trap door. Walk up to it, but stop short, as it will open to reveal a pit of sharp stakes. Turn back toward the courtyard, and the gated room that you passed as you first entered the courtyard will open, and several men will come out shooting. After taking care of them, the large trap door will open as Volkov insults his men. Head down the stairs into the area revealed by the trap door. Reload, and pull the lever between the two gated rooms to open the gates. Be ready for about 6 guys to come out shooting, 3 from each room. Once they are dispatched, you'll find a flashbang grenade and ammo in the room to the left, and a first aid kit in the room to the right. Head back up, and the trap door over the stake pit will now be closed. Cross it, go through the gate, and head to your right up the stairs. Keep heading right, and you will find body armor in the room at the top. Go down to the landing and then up the opposite stairs, where a group of Volkov's men will attack. Take them out, and there is more body armor in the recess to the right at the top of the stairs. Cross the bridge and turn right. There is 9mm ammo in the room ahead. Return to the recess with the fallen statue, and switch to grenades. Walk to the end of the balcony, toward the finish line, and a gate will drop as Volkov announces that he isn't finished with you yet. Run back to the fallen statue and take cover at either end of the recess. As Volkov's goons reach the opposite end of the bridge and start firing, lob a grenade to take them all out. The gated room will then open, and 5 or 6 more will come out. Another grenade, and all will be quiet. You can explore the now-open room, but there is nothing there. Same with the previously gated room in the lower courtyard where the soda machine was - nothing there but a generator, which you can't do anything to. Head to the finish line, where Volkov will congratulate you and tell you that he has a job for you.