Commandos - Strike Force .___ ____ ____ _____ _____ _____ ____ __| _/____ ______ _/ ___/ _ / / \__ / / __ |/ _ / ___/ __( <_> ) Y Y Y Y / __ | | / /_/ ( <_> )___ ___ >____/|__|_| /__|_| (____ /___| /____ |____/____ > / / / / / / / ____ ___ ____ _ _ _ ____ ____ ____ ____ ____ ____ ==== | |--< | |-:_ |=== |--- [__] |--< |___ |=== FAQ by Nicolas L. Clement 2009 ----------------------------------------------------------------------- Table of contents 1.1 Introduction 1.2 About this guide 1.3 Characters 1.4 Weapons 2.1 Walkthrough 2.1.1 LEVEL 1 - BEHIND ENEMY LINES 2.1.2 LEVEL 2 - BETRAYAL 2.1.3 LEVEL 3 - A TRAITOR? 2.1.4 LEVEL 4 - UNDER THEIR NOSES 2.1.5 LEVEL 5 - RESISTANCE 2.1.6 LEVEL 6 - A COLD RECEPTION 2.1.7 LEVEL 7 - CAT'S EYE 2.1.8 LEVEL 8 - WHITE ALAMO 2.1.9 LEVEL 9 - TRAPPED 2.1.10 LEVEL 10 - THE WOLF'S DEN 2.1.11 LEVEL 11 - CHECKMATE 2.1.12 LEVEL 12 - AN EYE FOR AN EYE 2.1.13 LEVEL 13 - PANZERS! 2.1.14 LEVEL 14 - DEFEND OUR MOTHER RUSSIA 3.1 Bonuses 3.2 Afterwords ----------------------------------------------------------------------- 1.1 INTRODUCTION ================ Commandos: Strike Force is the fourth game released from the great and acclaimed Commandos serie released by Pyro and Eidos. But it is also the most unorthodox of the bunch since it uses a first person shooter genre instead of the tactical strategy isometric view of the previous titles. A choice that enraged tons of fans, including me. As a result, the game felt very much like a travesty of the games we loved and many people could not get passed that and reviewed this game as a lemon. Coupled with the fact that the old cast (Tiny, Duke, Inferno, Spooky, Lupin, Natasha and the others) are completely absent and replaced by another trio probably didn't help fans swallow the pill. In all fairness though, if you take it "as it is" instead of trying to make comparison, it becomes a surprisingly good game, especially the more you play it. It is very much like "Medal of Honor" or "Call of Duty", but with an added strategy flair that mixed some elements of the "Hitman" serie as well. To be honest though, the Artificial Intelligence is beyond stupid in this game and you can normally assassinate people right under the nose of their comrades. So don't expect a realistic game (even the bodies disappear after 30 seconds..) All and all though, if you can get past the fact that it has zero connections to the previous titles and a lack of AI, you'll get a good FPS with some strategic elements combined into a fun title. ----------------------------------------------------------------------- 1.2 ABOUT THIS GUIDE ==================== Since nobody made a guide for this game, I decided to take the plunge and write a FAQ for it. This guide is aimed mostly toward a "hitman" style of gameplay where I aimed for a roughly 100% silent killing. If you follow this, no alarms should be triggered and you should never be wounded, unless the mission calls for action (such as the 2nd one). Be mindful that this game *can* be played in a berserk style with all guns blazing, but in keeping with the spirit of the original Commandos game, I decided to try to go with the stealth path. I advice you play the game like that also, this is where you'll get the most fun out of it. :) This FAQ will permit you to complete the game at 100% in a stealth style, with every secondary objectives completed and achieving a 5 star result on "Hard" difficulty. ----------------------------------------------------------------------- 1.3 CHARACTERS ============== [1] Lieutenant Hawkins (Sniper) A mix between a Sniper and a Marine, he is the silent killer of the team. Using both a sniper rifle and throwing knifes, he is very apt at taking the enemy by surprise. He is also an accomplished swimmer. Can use: +Sniper's Throwing knives +US Colt Pistol +German Luger Pistol +US Springfield Sniper Rifle +German Gewehr 43 Sniper Rifle +Mosin Nagant Sniper Rifle +Smoke Grenade +Grenades +Anti-Tank Mines +Coin +Pack of 10 Cigarettes [2] Captain O'Brian (Green Beret) The Green Beret is the frontman soldier. Capable of using pistols, rifles, machineguns, grenades, bazookas or even dual-wielding two submachine-guns, he definitely is the man of action. He also possess a knife (not throwing) for stealth kills. You will use him when everything goes to hell. Can use: +Green Beret's Knife +US Colt Pistol +German Luger Pistol +US Thomson Sub-machinegun (dual) +German MP40 +US BAR M1918 +US PPSH41 +German STG44 +US Shotgun +US Garand M1 +German Mauser +Panzerfaust Bazooka +Anti-Tank Mines +Sticky Dynamite +Grenades +Smoke Grenades +Molotov cocktails [3] Colonel Brown (Spy) My personal favorite since he reminds me most of the gameplay in the original Commandos game. He is a master of disguise and can steal german costumes to pose as a soldier or officer. He also has a coin used to distract enemies and can silently assassinate them with a garrotte wire. Often he is also equipped with a silenced pistol or gas grenades. Can use: +Spy's garrotte +German Lugger +Walter PP Silenced Pistol +German MP40 +Gas Grenade +Coin +Pack of 10 Cigarettes +Gas Mask +Uniforms ----------------------------------------------------------------------- 1.4 WEAPONS =========== As a note, since this game is very keen on the headshots, I found that personally any guns really are equally good from one to another as long as you do headshots (instant kills). I thus do not really know if the US BAR does more damage than the US Thomson or the German MP40. The same applies for accuracy. It is often a personal preference of which cross-sights you prefer (between say a Mauser or a Garand). All that really matters is that you do headshots, so try to get a gun that has the most bullets and the more reloads. A note on that is that if your gun has reload cartridges, be mindful when you reload since realistically you will "loose" your unused bullets to replace them for a full cartridge. For example, if you use a US Colt pistol and you have 3 bullets remaining and reload, you will lose those 3 bullets. So it is advised to reload only when your cartridge is empty. In opposition, for those guns marked with "more bullets" such as the shotgun or the Springfield Sniper rifle, it means you have to reload bullets by bullets, thus it makes no difference when you reload. Use that fact to your advantage. [1] Hand-to-Hand Green Beret's Knife Sniper's Throwing knives 6 Knives Spy's garrotte [2] Pistols US Colt 7 Bullets (4 reloads) German Lugger 12 Bullets (4 reloads) Walter PP Silenced Pistol 7 Bullets (2 reloads) [3] Submachine-Guns German MP40 32 Bullets (4 reloads) US Thomson 20 Bullets (4 reloads) Two US Thomsons (Green Beret) 40 Bullets (4 reloads) US BAR M1918 20 Bullets (4 reloads) US PPSH41 71 Bullets (2 reloads) German STG44 30 Bullets (2 reloads) [4] Bolt-Action Rifles US Shotgun 8 Bullets (24 more bullets) US Garand M1 8 Bullets (4 reloads) German Mauser 5 Bullets (4 reloads) US Springfield Sniper Rifle 5 Bullets (10 more bullets) German Gewehr 43 Sniper Rifle 8 Bullets (2 reload) Mosin Nagant Sniper Rifle 5 Bullets (10 more bullets) [5] Demolition Panzerfaust Bazooka 2 Rockets Anti-Tank Mines 2 Mines Sticky Dynamite 3 Sticks The next items appear as secondary weapons [6] Grenades Grenade Explosion Gas Grenade Poison Smoke Grenade Smoke screen Molotov cocktails Incendiary burst [7] Utilities Coin Distract Pack of 10 Cigarettes Distract Uniform (Spy) Disguise yourself Gas Mask Avoid dying from Gas Grenades ----------------------------------------------------------------------- 2.1 WALKTHROUGH =============== 2.1.1 LEVEL 1 - BEHIND ENEMY LINES ---------------------------------- (Part 1 - TUTORIAL) This mission is rather easy to follow since the tutorial tells you exactly what to do. You will play as the sniper in this one. First approach the enemy and stab him with your knife, then kill the second one by either throwing the knife or stabbing him. Before you cross the river, look across on a hill by the moon and you should see a guard taking a smoke. Shoot him with your sniper rifle. Swim across the river and the final fourth enemy will be next to the fire and can be dealt with a knife. Eventually, you will get to a cutscene in which your mission is to silently remove the enemy soldiers and rescue 3 POWs. (Part 2 - RELEASE RESISTANCE) As you start near a barn, crouch and wait for the enemy patrolling next to the crates to have his back turned so you can throw a knife at him for a silent kill. Quickly continue as you crouch toward the back of the truck where a second guard is patrolling. Make sure his back is turned and throw a knife again at him. Quietly proceed toward the side of the next barn. As you go toward the back of the barn, you will notice an entrance so go inside and go right to the second barn area. As you enter, directly turn left to the dark area in which there is a hard to spot door. On the other side lies a guard with his back turned. Perfect opportunity to stab him in the back. Still crouched go toward your objective and climb the stairs to stab the guard on top with a knife (his three buddies downstairs won't hear a thing). NOTE: If your feeling cocky, you can head down, stab the first guy and then quickly throw knifes at the face of both his pals. It's not necessary, but it sure is fun! :) Go back to the staircase and open the door upstair. There's a medpack and ammo you won't need for now lying there. Inside the building, go right to the staircase and the tutorial will tell you that while your on higher grounds, the enemies can't see you. So slowly make you way down the stairs and as soon as you see his pretty head, throw a knife at it. Open the door and a cutscene occurs. (Part 3 - NAZI ATTACK) This is very straightforward. A bunch of nazi soldiers will arrive via a truck. Your on top of the building on a balcony and you have to snipe them all. Make sure when the mission starts you switch to the sniper rifle and are fully reloaded. Note that behind you are two boxes of ammos if you ever needed them, and if you get wounded, you can use one of your medkit (hotkey 'H'). There will be about 10 enemies total so try to get headshots while holding your breath to slowdown so you get easier shots. NOTE: Your 3 POWs will help you by shooting with submachine guns, but don't count on them too much. When everybody's dead, the mission will end. Congratulation. 2.1.2 LEVEL 2 - BETRAYAL ------------------------ You will soon learn to hate this mission. First off, it takes a DRASTIC change from the Commandos stealth-style to plunge you in a crazy "Medal-of-Honor" desperate battle style. First thing to bear in mind is that you have 2 commandos on this ugly mission (The Green Beret and the Sniper). So don't forget to switch back and forth. The Sniper is on top of a barn in relative safety while the Green Beret is in the middle of a battlefield from Hell with dying comrades and bullets flying all over the damm place! And that's how you start. The Green Beret being fired at like crazy. (Part 1 - PROTECT ALLIES) Alright, to make matters even worst. You actually even have to protect your soldiers as they are getting mawed by the german infantry. If too many allied soldiers die, the mission fails. On this first part, you will have to hold off the germans as best you can until two waves of allied paratroopers land in the area. Your best bet is to first get the heck out of where your standing now (in the middle of the field with no cover that is) so try to backtrack toward the Sniper's position (north-west) to a shed where a few of your fellows are. This place is the best place to be for this mission. Since first off you will get your second submachine-gun (so you can go nuts as you dual-wield them) and find some health packs and a box of ever-replenishing ammo! You will USE this ammo box a lot so stand near it at all time! When you get in the shed, you will see the second submachine gun, so get it and the tutorial will explain to you how to dual-wield them, do so and then lay low inside the shed. When your Green Beret is in relative safety, switch to the Sniper. The first task you should give yourself is to clear some of the germans in the field and then as soon as you can, snipe those far away machine gunners near the big lightspots. Mind you they are hard to spot, but if you kill them, it will make this mission a lot easier. NOTE: At any given moment in this mission, some of your allies will get wounded. When that happens, try to switch to the Green Beret and go help them by applying bandages on them. You can start the healing sequence and then switch to the Sniper while the Green Beret is playing medic. Eventually, the first wave of enemies coming from the south will be calmed down and a new wave of enemies will arrive from the north (you can see that from the red dots on your map). When that occurs, you can switch to the Green Beret and dual-shoot them with your submachine gun. Just go back and forth between the Green Beret and the Sniper to try to kill every germans you see. Be aware that they have unlimited supplies of germans soldiers, so just do your best to stay alive. Eventually a truck will arrive, you can do your best at sniping people getting out, or sometimes it gets blowed up by explosions if your lucky. Eventually even worst, an armored machine gun truck arrive and then you NEED to use your sniper to snipe the gunner with much difficulty. Good luck soldier, you'll need it. (Part 2 - REGROUP) Eventually, the Captain will be wounded. You will need to protect him with either of your Commandos until his aides bring him to safety. When he's safe, you will get your third objective. (Part 3 - FALL BACK) When you get this objective, just follow it as you have no reasons to stay in this hellhole. First thing, you should switch to the Sniper and get him back in the barn so he is out of danger. Then go back to the Green Beret and while protecting your friends, run toward the west of the map at the bridge. *SECONDARY OBJECTIVE: (Sabotage) When you reach the bridge, two bombs will be on it, simply activate them to blow up the bridge so you are not caught on both sides of the fight. (Part 4 - PUNCH THROUGH) Finally, you need to use your Green Beret to go kamikaze at the end of the road to take out the machine-gunner in the armored truck. The best way to do that is to first reload your ammo, heal yourself and get some smoke grenades. Then head toward the end of the road and you will see a machine gun nest you can use to kill the approaching jerrys. When the path is relatively clear, get off the gun nest and go toward the left side of the trucks on the grass paths, using the trucks as cover. Now the smoke grenades will become essential. Throw one on the floor in front of you and use that cover to kill some soldiers. Then throw another one a bit further and continue your way in the smoke while killing enemies, repeat the process to create more smoke and continue toward that armored truck. Finally you will be close enough so go to the left of it and shoot the machine gunner in the truck. WHEWWW! THAT WAS FUN! 2.1.3 LEVEL 3 - A TRAITOR? -------------------------- Complete departure from the last mission and a very fun stealth one that teaches you on how to use the Spy. I won't cover much here since the tutorial teaches you exactly what to do, so if you can't do this.. your simply stupid. :) (Part 1 - CONTACT RESISTANCE) Ok, just a bit of help at first. Make sure you crouch and hug the path on the left so that the patrol on the right don't see you. After that, it's tutorial after tutorial until you reach your objective at the radio operator. (Part 2 - SABOTAGE) Again very simple to do, but this time the area is crawling with lots of enemies. Don't be too intimidated by it though and try to be casual. With your officer costume, the soldiers and sub-officers won't be a treat at all. So the only ones to watch for are the other officers and that general in black by the truck. Simply said, just walk casual and place bombs on the trucks and flaks. They will be marked with stars on your map. When they are all tagged, the mission ends with a bang. NOTE: If you feel like a challenge, you can try to kill everyone in stealth by using gas bombs and the garrotte. On "Hard" I managed to clear them all without anyone raising an eyebrow. It's fun. :) 2.1.4 LEVEL 4 - UNDER THEIR NOSES --------------------------------- Ahhh. A very fun mission this one, even if quite short. You play the Spy for most of it, and the Sniper for only one shot. (Part 1 - RELEASE ALLIES) Ok, you need to be very stealthy on that one since you don't want the alarm to be raised. So you'll use your garrotte a lot on this one. As you start off with a Sub-Officer suit, the soldiers won't bother you so as soon as they got their back turned, assassinate them. First target is right in front of you, get to it. The second one is patrolling on the other side of the truck. The problem is that there is an officer overlooking the convoys on a hill nearby, but if you crouch and hug the left side of the road, he don't seem to see you (must be all that rain). So as you crouch, quickly make you way to the second target and when he's out of sight from the officer by being near the truck, garrotte him. You then switch to the Sniper for his sole role in the mission. Go toward the window and zoom to see the officer overlooking the convoy and snipe him. Nobody will notice that. Switch back to the Spy and quickly go to that officer to steal the costume off his dead body. Then go back down on the road and stand at the back of the static guard (hey.. isn't that a brand of laundry product or something..? anyway..lol). So wait that the patrolling guard is going toward the right and garrotte the non-moving guard. Then very QUICKLY (you can walk on this move), garrotte the second guard before he has a chance of turning around and seeing your dirty deed. You can now release the first two trucks of allies if you want. Now off to the third truck. If you try to use the road, another officer will automatically see you, you don't want that. So instead go to the area where the officer on the hill was and continue in the wooden path. There will be another officer there smoking so, make sure you go deep in the woods so he don't see you coming and then garrotte him. Get his MP40 machine gun. Follow the wooden paths until you reach the last truck with 4 guards nearby and the officer who now has his back turned on you. (Part 2 - ALARM WARNING) Ok, this is the trickiest part of this mission. Also a lot of fun. What you want to do here is to kill this officer and those four guards and do it without being wounded too much. So head toward the truck on the opposite side of the guards and ready your garrotte and a coin. Throw the coin toward the back of the truck so that all 4 guards face the back. Then quickly dash to the officer and garrotte him while his four guards are looking the other way. Finally for the fun finale, grab your MP40 and aim toward those 4 poor bastards who have their back turned and open fire like a madman! Try to go for headshots and remember, you only have 32 bullets before a reload so make all those bullets count. (Part 3 - FALL BACK) Yeah right... everybody's dead. Just wait for the truck and dust that rain off your shoulders. :) 2.1.5 LEVEL 5 - RESISTANCE -------------------------- Be aware that compared to the other previous missions, this one is very very long, but...You'll play the spy this time again and with the silenced pistol on top of it, so it's tons of fun! First off, talk to the 2 people downstair for some more infos and make sure you get the medpacks near your starting position. Head upstair and talk to the third resistance member to get some final information. Head outside and head toward the right in the small streets. Soon, you will see a guard coming your way so duck and crawl back as you retreat slowly toward the corner of the wall and wait. The green arrow on your map will show you when he's going back to his patrol so go to him and garrotte his pretty neck. Steal the soldier suit. As you make your way on the road you will come to a crossroad, left or right. For now go left, but wait off a bit as a sub-officer is by the fire and a soldier is patrolling. Make sure the soldier is patrolling with his back at you to quickly go garrotte the sub-officer. Then before you steal his suit, go to the soldier and garrotte him. With the coast clear, go get your sub-officer suit now. Afterward you can use the right-path this time. Make a turn on the first street you see right and a soldier should be patrolling there, garrotte him when nobody's around. Slowly continue down this alley, but stop when you see that green arrow (it's a sub-officer and he will annoy you). Wait for him to turn his back and smoke a cigarette to go behind him. A soldier might be patrolling in the distance so make sure he don't see you, garrotte the sub-officer. Then quickly go to that patrolling soldier and strangle him. You should be near the town square (it's to the right from your position). (Part 1 - TOWN CENTER - Free french doctor) Ok, now it starts to get hairy. Lots of people here. First off, you should see two guards talking, ignore them for now, but go in their general direction. In the small street, you should find a door to the right (this is the backdoor to the town center base). So enter this. In the corridors you should see a lone guard, garrotte-him. And then a sub-officer will soon join up. Wait for him in the corner of the entryway and as soon as he peeks in, garrotte him. When both are dead, you should backtrack a little bit to the door you just passed and in that closet of sorts will be gas grenades, a gas mask and a MP40 machine gun if you didn't have one by now. Now go in the lobby of this building and you have two choices. Either the left door, or the staircases. Start with the staircases and go up. There you will see an archway heading outside where two soldiers are patrolling the small bridge. Wait for the one nearest you to arrive in the staircases, and garrotte him. Then head to the bridge and garrotte that guy on the bridge. Nobody should see that, but be careful for the guard patrolling the balcony nearby. Now to take care of this balcony fellow, you'll use your silenced pistol (since there is no way to reach him by hand). Wait for him to have his back turned, then from your bridge vantage point, shoot him in the back of the head. *IMPORTANT* Don't forget to put back your clothes to hide the pistol. You can head back down the stairs, there's nothing up. This time, go all the way down to the basement and garrotte the soldier down there. You will see two flashing green "generators" so... *SECONDARY OBJECTIVE: (Disable Generators) Obviously, this is simple.. disable those two generators. From now on, this should take off the searchlights. Head back upward and then go to the other unexplored area of this building in the dark archway. A guard should be there, garrotte him when he is facing the downward staircase (this is important) and while that happens a small animation should play telling you that an officer is giving orders to two of his soldiers. Now move quickly and even though you see the two guards, ignore them for now and go walk toward the officer and stand behind him for a bit until the soldier leaves the room. Obviously, garrotte the officer and then quickly go assassinate the guard that just walked away. Return to the officer to get his uniform. NOTE: You have the option to trade the Silenced PP Walter for a Luger. Don't as the silenced gun is more useful. Now remember that second guard you just passed by that entered the side room? Open that room and you'll see he's got a friend, now hide at the side of the door and throw a coin inside the room to divert their attention. With both their backs turned, garrotte them. *SECONDARY OBJECTIVE: (Neutralise Garrison) Finally, in the last room near the officer's office, you have a green square giving you the option to throw a gas grenade in (if you have some). Do so as this will get rid of the Garrison by giving them a good payback for those gas chambers. The last detail you need to achieve to finish this area is to get rid of the two soldiers and the gestapo officer in the fountain area and those two guys we saw bickering earlier. First for the fountain area. The easiest target is the guy right next to the entrance of your building while The big danger here is the gestapo officer who even outrank your officer uniform. So wait until the gestapo stops hanging by the bridge wall and head toward the door of your building. Get behind him and wait until the guard by your door look inside the building. Perfect timing to garrotte the gestapo, then garrotte the guard before he turns around, steal the gestapo uniform and finally you can get rid of the last guard at your leisure. He must be drugged up on cigarettes since he didn't saw any of this. The good news here is that your now gestapo and can go virtually anywhere undetected now. So to get rid of those last two guys nearby the backdoor, simply go to them, hide in a corner, throw a coin so both their backs are turned and garrotte them both, either that or wait until one of them goes on his patrol and kill them both. Voila coast is clear to finish the first objective! Which is.. the hospital. Ok, for now I won't go in details as to how to assassinate everyone since you should get the drift by now (throw coins + assassinate) or (wait for a lone guard + assassinate) or (shoot with silenced pistol if the enemy is on a balcony or otherwise hard to get). The reason being, there are tons of enemies in that hospital, and since you have a gestapo uniform now, they all should be pretty easy to slay one after the other. Just think like an assassin and you should do fine. You can enter from the main door if you wish and then kill everybody as you make your way upstair to the last level. Now you can either go the hard way and attack the gestapo and his two guards, or you can sneak in the side door to reach the doctor. Either way, you get a cutscene and then need to escort the doctor back to the HQ. There will be some enemies along the way but luckily your friends will provide various distractions for you to kill the enemies either with the garrotte or the silent pistol. In the end you will bring the doctor to safety, get another cutscene and your done with this objective. It was LONG wasn't it?? (Part 2 - STATION - Steal truck containing explosives) For our second objective, we need to go back to the fountain area up north and then go to the thin alley near the crates (follow the star objective on your map). Follow the alley until the map loads. As soon as you start off, a truck passes by and you should see a guard right in front of you. garrotte him, then quickly go right to the one guarding the door and strangle him also. Then again quickly, go toward where the truck just parked and without being noticed by the Gestapo, go behind the truck to garrotte the guard right next to the truck. For your fourth quick-kill, as soon as the other truck-soldier goes toward the entrance of the building (where the 2nd dead body now lies), you should choke him also. That should take care of the patrolling guards. You can now enter the building from the front entrance and get rid of the soldier patrolling the lobby. You can then head to the radio room (on the left) to garrotte both the Officer and the soldier when they are not talking to one another. To finish up this floor and the outsides, now head to the right room and garrotte the guard inside that tend to overlook down the pit. When he's dead, the final targets are the Gestapo officer (who now have his back turned to you as you stand inside the building) and his subofficer. Wait for the subofficer to look away, garrotte the Gestapo, garrotte the subofficer and we're all set for this floor! Go back to the lobby and this time go to the staircase near the radio room. There should be a guard on top of it, you know what to do. Then go down the stairs and in the main room there should be a subofficer to your right that also goes in the office behind. Wait for him to get in the office to garrotte him. In the other office is a Gestapo, kill him and you'll get the "Explosive Truck Documents". Be mindful of a soldier patrolling nearby when you do all this. Go toward this guard, but before killing him, enter the familiar area behind him. On the metal railings, there's another guard that will spot you if you try to kill the one next to you. So wait for this 2nd guard to patrol toward the windows and while he is hidden by the piles of crates, garrotte him. Your now free to kill the guard that we avoided until now. Make your kill when that guard is back on the metal rails (and not in the lobby). Ok now to secure the truck we came here to steal. Go downstairs and there should be a suboffier and two guys charging the truck with boxes. Take care of the gards when they are away getting a new crate, and then get rid of the subofficer. If you want a refill of ammo, this is the spot for it btw. Finally, get in the truck and you'll steal it away. When your done with it, your back outside near the gate. You could call it a day, but let's clear the rest of the base shall we? *SECONDARY OBJECTIVE: (Disable Railway control) Follow the low road until you reach the railway. There will be two guards chilling there, so wait for them to have their back on you and kill them. Then let's head back to the garage where we stole the truck and we'll clear the second building from the top down. So climb the metal staircase until we come back to the lobby near the office where you killed the gestapo who had the papers. In there is another room we have not explored yet as it is rather dark. It is in fact a small passerelle that links both building in which an officer often goes to smoke. This is our destination. Now before you get excited about killing that officer, you should let him smoke and make a turn to the right in a room where there is a soldier hanging near the far wall (kill him) and a subofficer too busy to care as he looks at controls and file cabinets (kill him too). There's a green thing here that sabotage the railway controls. Do that and you just completed that secondary objective. Before we call it a wrap, wait for the smoking officer to come back and garrotte him (it is important that you do not kill him at his smoking spot as there is a guard patrolling down that will see that easily). *SECONDARY OBJECTIVE: (Disable Railway switch) Go downstairs from this room and you should be in a small room where a subofficer is busy over some papers at his desk. Make SURE that the patrolling guard outside don't look at the window inside, if your sure then garrotte the subofficer and his body will now be hidden behind the counter. Now is time to be quick and deadly. In the next room you should first get rid of the patrolling guard, then the Gestapo officer, then outside the guard on the left and then the officer looking at the train. Just follow the patterns of patrols and you should do it fine. Your next target in this area is on the other room on the left (a small room filled with documents), there's a guard there so kill him. As you exit this room, go left and do not climb that staircase yet. Instead go outside from the small door and kill the guard by the wall on your left, then quickly go to the patrolling guard. When they are both dead, you can go in the small rail switch station, kill the guard first and then the very busy subofficer. You can now derail the switch to finish up your secondary objective. You are now free to go back to the main city, but on your way back you can always finish up the remaining guards. So go back to where you just killed the past two guards outside the railway switch station and climb the hard-to-spot stone staircase. You'll be facing 3 guys near a camp fire and the ever-so-annoying guard that loves to patrol outside between the two buildings. This one's finally going down! So wait for him to be away from his pals, and garrotte his sorry ass. For the 3 guys by the fire, you'll have to be quick. First make sure that the subofficer is going away to the stone staircase. Then as you stand behind the two remaining guards, throw a coin so the guards look the other way, garrotte both of them fast and then dash to the subofficer and garrotte him before he can turn around he see what you did. The remaining two guards are inside the building, you can go kill them at your leisure if you want, starting with the one polishing his gun and then the one looking at the map. Congratulation, you killed everyone! Now you can go back to the main city map and go toward the last remaining objective you have. (Part 3 - BORDELLO - Kill Major Gorlitz) To access this, you will have needed to unlock the metal gate from the inside of the hospital. Since you can roam freely in the hospital in your gestapo uniform, you can easily do that by following the star. Follow the small alcove tunnels until the game loads. Ok, your first two targets are two soldiers talking to one another. Coin to divert them, and then garrotte them both. It is important that you kill them both in this little area before one of them goes on his patrol. That is because your third target is just above the stairs on the corner. Wait for him to be down the stairs to garrotte him. Ok, now in the street levels, you'll see a subofficer looking at papers and a soldier going to a nearby building to load crates. First, you can get rid of the subofficer when nobody is around and then follow that soldier and wait for him to pick up a crate. Now pay close attention to that dirty window nearby as there is often a guard looking over. As soon as the peeping tom guard turn around and your victim picks up a crate (it should be done at the same time) you can subdue him. In that same room, you probably noticed another subofficer being busy, garrotte him too. Exit from the other side of the building toward a parking lot of sorts. You should see a car and two guards checking the entrance. That is your destination so head over there. Ahh nice.. it is the bordello. As soon as you enter the brothel, go straight in the passageway in front of you and make a quick turn right. There should be a subofficer and a Gestapo in there. Kill the subofficer first and then as the lone Gestapo goes to the corridor, kill him also. Ok, you will soon realize that this place not only is crawling with guards and officers, but also have a lot of innocent whores who will start screaming if you kill anyone in front of them. So this mission cannot really require a full kill ratio unfortunately. *SECONDARY OBJECTIVE: (Disable Alarm in Bordello Area) Thus, the first thing you should do before going to your target is to disable the alarm. From your entrance point, you should cross the main lobby (where there are a show going on) and exit from the main door to go back to the plaza that is crawling with guards. Be mindful of a few Gestopos, the other guards won't recognize you so don't sweat. Again I cannot stress here that you cannot kill everybody, so just head to the secondary objective star to get rid of that alarm. If you want here, you can clear some guards for fun. After you climbed the flight of stairs, you should see the alarm base. You can start your kill with the soldier using the binoculars, then the officer in the entryway, then the guard overlooking the small wall. You can then get back in the alarm base, assassinate the Gestapo being totally oblivious to what you are doing, *disable the alarm* for your secondary objective and on your way downstairs, you can get rid of that subofficer going back up. Whew.. lots of killing in a short time. :) On your way down, you should be able to see a guard in some nearby staircase, why not kill him... nobody cares about him being so far. If you want to continue your killing spree, on the other side of the plaza is some small round staircase with a lone officer on top in his room. Wait for him to be back in the room to kill him, then wait for the subofficer to climb up and kill him silently. Down this staircase is also a guard near the garbage cans that you can also kill. Why not continue. On the other side of the plaza in the dark area are two guards. First get rid of the one on the small staircase and then when nobody is looking, his friend at the bottom. You now have two guards freezing their asses next to the fire barrel and two other guards patrolling the area. It is these guards that are a bit annoying. The easiest to get rid of is the one going back to the loading beginning area (aka the peeping tom). Just way for him to go back to the loading area and strangle him, nobody should care. The other one that patrols the archway is more annoying due to the Gestapo nearby. So your best bet is to wait that he goes joins his two friends near the fire barrel and then use the good ol' coin technique. First throw a coin so everyone looks away, then strangle one guy. Throw a second coin so they get distracted again, and then piano-wire the two others. Ok, the only remaining guards outside are the Gestapo and his two poor friends and the two guards near the entrance by the car. Your best bet is to approach the Gestapo and his two guards from the "parking lot" side. Throw a coin to get the attention of all three and kill the Gestapo and then the two others. Finally for the two guards by the door, sometimes one of them goes on the side a bit, perfect time to kill him and then finish off the last guard. You now proudly got rid of everyone outside! This will make your escape a lot easier. So finally you can go for your main objective. As mentioned earlier, this bordello is impossible to clean up of all the soldiers due to the fact that there are too many innocents that will scream so don't waste your time on that unless you want to go in a blaze of glory with your silenced pistol. So instead go downstairs in the girl's dressing area (marked with a star). There one of the girls will distract the Gestapo officer that is guarding the stairs. After the cutscene, proceed to the other end of the dressing room back to the main tavern, and then climb the stairs. In the only room where you can enter, lies your target: Major Gorlitz. Enter the room and as you can see he is rather.. busy. So kill him either way you wish. (Part 4 - ESCAPE - Return to Resistance HQ) That stupid girl will scream. Which alerts everybody and obviously put you in trouble. A cutscene will play and you now have to escape. Switch to your silenced pistol (or alternatively grab the Lugger) and then escape from the rooftops. Get down to street level and then run away to the exit. Since you killed everyone outside, it's a free run without any problems to evacuate. Return to HQ and finally this incredibly LONG mission is over. Hope you enjoyed it :p 2.1.6 LEVEL 6 - A COLD RECEPTION -------------------------------- This one takes place in Norway and starts you right off in the middle of the action in a gunfight. You have the Green Beret in this one along with the Sniper. You also have 6 norwegians with you. You'll start as the Green Beret who got a Shotgun and a BAR machinegun. (Part 1 - SURVIVE - Eliminate every Nazis in dock area) But seriously, get the Green Beret out of the way (to the left) and switch to the Sniper so he can snipe everybody (especially the guys using the big machine gun nest on the upper window). You have limited ammo, so every bullet count. When every Nazis are dead, you can bring the Sniper down from the Captain cabin for some ammo refills. Chances are, there will still remain one enemy in a small shack on the left side. As soon as this guy dies, you will see your heroic troop act like the dumbest soldiers in history and rush the base without thinking. They will soon be caught in a crossfire between enemies arriving from the shores and some coming up from the mountains. Obviously, they have the great idea to stand in the middle of that crossfire and hide behind explosive barrels for cover... *sigh*. Not to mention that you'll never have the time to bring your two commandos to help as you can only control one at a time. Sooooo... to prevent that from happening. BEFORE you kill that lone enemy in the shack. Make sure everybody's healed and that you go a full supply of ammo (just outside in the harbor is a box of unlimited ammo). Then take your sniper and position him at the top of the boat near the captain's cabin. Place him exactly on the right side of the cabin so he has a better view of where the enemies will pop in. Then take your Green Beret equipped with the BAR machine gun and bring him up the hill toward the houses and blow up the barrels at the top of the stairs. At that point, the enemies will start appearing from everywhere and your dumb soldiers will rush the battle like kamikazes. Let the Sniper on automatic, he should be able to pick a few enemies. And do the rest with the Green Beret with either the BAR or the Shotgun in the middle of battle. The best place to be as the Green Beret is to rush your way to that shack where tons of enemy snipers appear. If you go around that shack from the left side, you can out-maneuver them by catching them from the back. With either the BAR or the Shotgun, it should be easy to get rid of those four snipers. Keep that vantage point and shoot anyone that appear on the ground below near the boat. *SECONDARY OBJECTIVE: (Officer Escaping) Eventually, the officer will try to make his escape to the boat and you'll be in a perfect spot to shot him. When nobody's left on the ground, you can continue on that small balcony and peak on the right side, there you should see the back of the head of some enemies, shoot them. The only problem come from the reinforcement in the mountain who can snipe you for lots of damage. I then recommend you switch to one of the german Mauser rifle laying around to shoot the remaining guys in the moutain. Eventually you should be successful with only minor casualties. (on Hard, only 2 of my stupid norwegians died). (Part 2 - OBTAIN TRUCKS - Clear compound of Nazis) Alright, maybe I'm a bit biased toward the Spy but.. finally another stealth mission. This time you'll play the Spy and the Sniper. Your first easy task is to get the inflatable boat just near your starting position so get on it with the spy and use it. Then don't forget your sniper, so switch to him and make him hop on the boat. Switch back to the Spy and pilot the boat on the cold river to the other pier. You can leave the sniper here for now if you want. Get the Spy and make your approach slowly. NOTE: Alternatively to all this sneaking around, if you prefer the ways of the sniper. You can go all around the compound to the lighthouse in the mountain. As you stand near the flag, you will have a great view of the inner compound and will be able to snipe a lot of enemies from there. (You even have two boxes of sniper ammo right there!) The first enemies you will notice is one that patrol the entrance of the base while the other goes out of his way to the left side of the base. That's the guy we want. So sneak while making a large arc to get to the other side of that wall and stay out of sight. He will soon get back to a position that is farther from the entrance of the base. That is when you strike and garrotte him. Steal his uniform. You will then infiltrate the base from the back, so counter around until you find another entrance with a guard patrolling nearby. When nobody's looking, neck him. You can then hide behind the crates and wait for the other guard to go near the corner, this is going to be far enough from his friends so that they don't see his body. Kill him there. You can then open up the door to enter the base. Directly on your left is a guard, wait for his patrolling friend to turn around (he patrols right to his face). As soon as the patrol turns around, you can garrotte the guy on the left. Then hide near the corner to wait for his return. Technically speaking, when he return, the body of his dead friend should have disapeared, if he did not, you can buy yourself some time by throwing a pack of cigarette in the room to confuse him a bit. Anyway, when your ready, wait for him at the corner and as soon as he turns, jump him. Nobody should see that. Then climb that ladder to reach the other floor. On top is a patrol, so wait in silence behind the crates and as soon as he has his back turned you will know what to do mister reaper. You can then get down that ladder and chances are you could get rid the soldier patrolling near the trucks to make it easier on you, but I went with the violent approach on this one by throwing a gas grenade at the entrance of the barn. That took care of 4 enemies but alerted the remaining one by the trucks. I didn't had much problem outmaneuvering around to assassinate him though as he kept being fascinated at the body of his dead comrades. The last two nazis are in the small radio barn. Just check for the patrolling soldier to face the other way, kill him. The last guy is a subofficer over a radio. And this will be important. Kill him with the garrotte but JUST AS HE FALLS DOWN, CLICK THE ACTION KEY TO STEAL HIS COSTUME! The reason why I'm writing this in bold is because there is a cutscene that appears just at that moment, and you won't have a second chance to get this uniform. If your quick to steal though before the cutscene appears you will start as a subofficer, which will make the mission MUCH easier. (PART 3 - ROUTE BLOCKED : Eliminate Nazis at roadblock) Alright, hopefully you got your subofficer costume. If not, we'll try to get you one without too many problems. As you start the mission, you should see on the other side of the river a house in the mountain and in the distance a guard walking up a path. You can easily snipe him or if your feeling like running, you can run toward the inflatable boat, ride it to the other side of the river, then run up that path to choke the guard before he reaches his friends. Either way works, you just need to get up that house regardless. The next challenge will remain virtually the same if you use the Sniper and his throwing knives or if you use the Spy with his silenced gun. If you have the subofficer costume, it might make this a bit easier, if you don't then just get ready for some strategy. What first seems like impossible becomes possible with the use of smoke grenades. As we saw in the 2nd mission, those permits you to advance without being seen, but what they also do is choke the enemy if they are lobbed close enough to them. Be mindful that this choke effect last only about 5 seconds so you'll have to be quick. First approach the house in a crouch and hug the wall. You then throw a smoke grenade on the subofficer and his guard, they will both choke and not fire at you. You then quickly throw a second smoke grenade to the two guards next to the fire barrel. And then you have to kill these four clowns in a silent and quick way. Either with the throwing knives (Sniper) or with the silenced pistol (Spy). After they are all dead, make sure to get that subofficer uniform if you don't have one yet. Remains two other soldiers inside the house and both are not paying any attention at you since they are looking at the window with a pair of binoculars, so gut or garrotte both of them. Now you have a great sniping spot at that window. We now have to take care of that pier we see in the distance. First off you should bring your Spy with the inflatable boat next to the pier. You should see an unguarded door before you reach the pier and that is where you should go first. You will notice that inside is an officer that likes to go look at the window. Your opportunity will be very short as you need to open the door when the officer is at the window and then quickly go to the other door before the officer starts getting worried. And trust me, he get suspicious real quick that one. So stand in the outside of the door right behind the guard. Switch to the sniper and snipe the first enemy that you see patrolling the upper path, nobody should care if he's far enough of the house. Then your second target will be that explosive barrel where two guys are near. Wait for the third guard to go talk to them and blow up that barrel, should take care of all three of them. Quickly switch to the Spy since that guard your just behind will raise his gun at be all confused as to what happened, garrotte him before he can think. You now only have to take care relaxingly of the soldier and the officer inside the house who must be deaf since they are still in the green. Steal the Officer's uniform, your now pretty clear to kill without worry. You now need to get rid of those Nazis blocking the road so that your trucks can pass. So climb up the path while your wearing your spiffy new Officer uniform and get ready for some very not too realistic "in-their-face" assassinations, these guys really must be blind. Your first target should be the guy cutting the plank of wood, so take him out with the garrotte when nobody's around. The second target will be a guard patrolling that will go take a piss right in front of the guy that used to cut wood (so make sure that this dead body has disappeared before you attempt the garrotte). The third one should be the guy chilling by the stairs. Finally the last one of this batch will be the remaining loner by the woodpiles (be mindful to be closer to the house when you choke him as his pal by the fire barrel might see you). This guy near the fire barrel will be our next target, but before you act, make sure that the patrolling guy in white finish his talk with the two others and turn his back, you'll need to be quick for this chain of event. When the white guard turns, choke your target (again try to hang out more on the right side of him so your not seen). Then quickly go to choke the two other guards. Finally dash around the car and choke the white guard before he sees anything. The only remaining enemy is the officer inside the house. So you can get in, he will complaint about your uniform, so get your silenced pistol ready for his head, draw and shoot. Don't forget to recloth yourself and then raise the gate. (PART 4 - ROUTE BLOCKED : Clear the bridge of Nazi Presence) Your next step will be the bridge. My recommendation is that you go back down to the inflatable boat to go pick up the sniper. You can then proceed the two of you near the left of the house on the hill. There's a safe approach there for the Spy, so climb those steps and enter the house where you can safely choke a subofficer. The next guys are going to be a bit trickier since there are many of them. Make sure that the guy in white that makes a long trek back to the bridge is on his way off. When he is, garrotte the one near the fire barrel, then the other white guard that likes to patrol and then the green guard. You can now head toward the bridge and get the white guard when he is looking at the car (this should hide his body). Then you can go for the green guard that patrols the other way, then the machine gunner and finally you can get the white guard that is patrolling. Now before you get excited to kill the last guy with the binoculars, you could do that secondary objective first. If you kill the binocular guy, the mission finishes. *SECONDARY OBJECTIVE: (Plant Explosives on Boat) This is rather easy to do. All you need to do is use your sniper to snipe everybody on the boat and on the shore (a total of 6 enemies). Your best spot is directly on your inflatable boat, so use it and park it under the bridge (the guy with the binoculars won't even see you, he must be looking at birds or something). So from your inflatable boat simply stop using it, snipe your targets and then get back using the boat to sail to the big metal boat. There's an explosive charge on the left side of it, so activate it and then sail off toward the damm. Wait 10 seconds and see the fireworks. Finally you can switch to the Spy and garrotte the confused guy with the binoculars... he probably thought he saw an eagle or something. 2.1.7 LEVEL 7 - CAT'S EYE ------------------------- This one's fun. You'll play the Sniper at first and you need to kill off a few enemies by the cover of a winter night. So let's get to it. (PART 1 - INFILTRATE : Eliminate soldiers on the Harbor [7]) Alright, you got 7 nazis to kill silently without raising the alarm. Go quickly and you gotta admire the devotion of Lt Hawkins to swim in freezing water just like if he was in the tropics! As I said, go quick and swim to the right side of the pier. Take a turn left under the boardwalk and gut the first target you see that has his back at you. There should be a gateplank going upward just to your left, so look up and wait until you see a guard walking on that top level with his back at you, gut him! On that top level there is a guy nearby, throw a knife at his throat and you got 3 out of 7. Quickly continue your way and head for that small corridor in between buildings to your right and wait for your fourth target to pass by. Gut him. Then proceed left and stay on the top floor and wait at a distance for your fourth target to arrive from the staircase, throw a knife at him. You can then climb down the gankplank and throw a knife to the guy on the pier on the left side. Finally throw a knife at the last guy in the distance before he realise what's going on. Grab your 3 knives and you will have completed your first objective silently. (PART 2 - POSITION SNIPER : Make way to the top of the tower) The rest of the guards now become visible on your map and I would suggest you take most them out as you get to your objective. The building we need to clear is marked with a star objective. So turn around and go near where we killed the fourth guard in objective 1 (the one that was coming down the stone staircases). Do not use those staircases, but rather make your approach with the snowy path going up near it. Keep yourself crouched so the patrolling guard won't see you, and when he's going toward the east, jump the small wall and gut him in the back. Your second target is just nearby guarding a door, so gut him too. You can now enter that small door. Inside the building directly on your right is a large open two-story area with a patrolling guard at the top and one at the bottom. Wait for both guards to look the other way and go gut the one at the bottom. You can now make your approach upward using the staircase on the right (the right when you arrived inside this building). You can kill the guard upstair easily that way. Before we go all the way upstair, we could clear out the guards outside this building so let's get back on ground level and safely go toward the back of the building where there is an opened bay door. There some guards like to hang out. Wait for the first one to go on the left and do some stretching while the second get square in the middle of those bay doors with his back turned. Quickly you can throw a knife at the back of his head and then gut his friend on the left. Finally, you should take care of the guy on the right patrolling. That should cover all the guards around this building. You can get back inside. Go back to the spot where we killed the guard on the second floor and an that second level is an opening with a weird ramp going up here, this is where we are going, but be mindful of a patrolling guard in the other room. When his back is turned and is going upward the ramp you can safely gut him. Your last target will be upstairs paying absolutely no attention to you. You can kill him and now have a choice of keeping your Springfield rifle or using the german Gewehr 43 (the difference is on how they reload). Personally I would keep the Springfield for now so you can empty it's munitions and then switch to the Gewehr, but... that's for objective 4. :) That will complete your objective and after a small cutscene, you will now switch to the Spy. (PART 3 - SABOTAGE : Disable explosive on side of bridge) You are on the inflatable boat, so use it to go on the harbor piers and land over there. You should now head for that stone staircase (where we killed the fourth target in objective 1) and proceed until you see a subofficer which you should garrotte and steal his uniform. When that occurs, a secondary objective should be triggered about an officer arriving in town. *SECONDARY OBJECTIVE: (Kill Nazi Officer) To quickly dispatch it, proceed toward the car that just arrived while keeping your back at the subofficer. A white guard should be nearby. So wait for him to look the other way, garrotte the subofficer and then go quickly choke that white guard. You can now dash toward the officer and his two pals who are all walking with their backs at you. Start with the soldier, then the officer, then the subofficer (who probably just entered the door, and if you want you can even get the guard on the other side of the door that should have his back turned at you). Yes, you can now get the officer uniform, congrats on being a quick killing machine. 6 guys died in less than a minute.. wow. You can now start to clear up the entire base. We will not start with this nearby building since people outside will notice your deeds. Instead we will go all the way back in the beginning to the boat house near the pier. So go back over there and go inside (there's a medpack on a table if your interested btw). You will see a white guard climbing stairs and a green guard that's harder to spot at the bottom of those stairs. garrotte the green guard and then get the white guard when he's at the top of the stairs. Open the door when the coast is clear to kill the other patrolling guard. Ignore the kitchen area with the two guards for now and make your way to the left where there is a staircase going up. Climb and kill the guard patrolling those corridors. Then for a low blow, go choke the guard urinating in the toilets. On one of the side rooms is another health pack, and the final guy would be the subofficer patrolling the last room. Wait for him to have his back turned and kill him. You can now head back downstairs for those two guys in the kitchen. First make sure that the guy patrolling on the opening is not looking. Then from the other side of the counter, throw a coin to distract both guys and choke them quickly. Then go outside and kill the patrolling guard (even if there are some people outside, they should not bother). You can now proceed in the center of this area to get the subofficer that is walking near the fire barrel and a bunch of crates, again you can safely get rid of him. You should now head all the way right toward a gate with two guards. They are easily killed. Then, you can go back to the first building on the right where you can choke a subofficer as he goes for a smoke on the side of the building from time to time. From that position, jump the gate so you can go at the back of the building (it's an annoying jump, so try again if you fail). In the back should be a lonely guard, make him even lonier by killing him. Then you can get the guy upstairs. Go back downstairs and open the door at the end of the corridor. Your aim should be the evil Gestapo officer, so wait for him to finish up talking to the two guys at the entrance, and when he makes his return trip back inside, wait for him to have his back turned and then choke him. Kill the guard just next to him totally oblivious to anything and then steal the Gestapo uniform. The two other guys outside can be easily killed also. Just throw a coin so the guy on the left turn a little and kill him. Then kill the subofficer on the right that surprisingly didn't saw a thing! The last building before we head toward our objective is right in front of you and will pose quite a bite of a challenge. Your first target should be the bartender so get right next to him and duck behind the counter. Wait for the patrolling guard to go outside and then throw a coin to distract both drinking guards. Choke the bartender guard and you can leave his body like that, as soon as the others turn around they will be too drunk to realize that their bartender is dead just under the bar. The others are now really easy to get. Simply choke the patrolling guard, then the guy outside and finally by throwing a coin, you can garrotte both drinking guards. Your last guard will be in the left room of this building, he seems to be the cook. Again an easy kill. Upstair, the only thing of interest is the medkit. You can finally head toward your objective, but just before I would advice you go inside the ammunition building just near the bridge to kill an easy guard and refill ammo if you ever need it. The rest of the guards on the bridge are nearly impossible to kill without making a riot so forget about it. You will get them later on the next objective with the Green Beret, so they will be taken care of. If you really want to do it now though, you can always choke the guy next to the ammo building when the 3 patrolling guards on the bridge are looking the other way. Then pick the guard next to the small guard station with a silenced pistol and then get the others either with the silenced pistol or go Rambo-Style with the Machine Gun nest and mow them down for tons of fun. Anyway... For now ignore the guard standing next to the ammo building and head on the right side of the bridge toward the water. There will be a first guard near the small boats close to the water that needs a new necktie and then his pal close to your objective (the bomb) that you should kill when he is looking at the river to avoid being detected by the guys above. You can finally disable the bomb. (PART 4 - CALL O'BRIAN : Get control of the radio) As soon as you get back toward the bridge, an ambulance with a lone guard will arrive. He picked the wrong place to stop as you can easily choke him without anyone noticing so do that. If you want to continue with the mission though, go toward the next objective (we already cleaned this building except for the top floor that we did not have access of yet) so go to it. Behind that door will be an officer standing up, a subofficer doing some dactylo and a guard at the radio. Kill everyone in that order and you can now wrap up this quick objective. (PART 5 - RESCUE SPY : Clear comm station of enemies) You will start off as the Sniper and your task is to clear the 2 guys in the machinegun nests before the alarm time is up. You should also be able to clear the 3 or so other guards that are going to notice you and shoot back at you. It's easy picking seriously. When that is done, you'll switch to the Green Beret with a Thomson. It will be an easy task to go kill every guards that are on your way with your machine gun until you reach the door where the Spy locked himself in. Even on "Hard" difficulty, I did it with two fingers in my nose. All of this will be done quick and the mission is over. Super :) 2.1.8 LEVEL 8 - WHITE ALAMO --------------------------- Be mindful.. this one is hard and frustrating (PART 1 - DEFEND POSITION : Maintain control of the town) This level is the continuation of the last as you need to protect the area you just took in the previous mission. You got the sniper and the green beret. Before the enemy actually arrive you can prepare a little bit. First off, you should bring both your commandos near the ambulance to get medpacks and then to the ammo supply house. Start with the Sniper and equip your commandos with this: Sniper's shopping list: + Medpacks + Anti-Tank Mines (2) + Smoke Grenades (6) + Grenades (6) Green Beret's shopping list: + Medpacks + Smoke Grenades (6) + Panzerfaust Bazooka (2) + Mauser Rifle (exchange the BAR for this) + Switch to Dual-Thomsons Your 8 norwegian troops will already have taken place on your side of the bridge in strategic position (one actually even will man a machinegun nest and he's about the only one that serves a purpose). There is also another machinegun nest on the right side of the bridge. This is where you should put your Green Beret at, so man that machinegun nest with him. Then you can switch to the Sniper and wait for the enemy to arrive. Since as soon as any shot is fired, all hell breaks loose. (PART 2 - ENEMY ATTACK : Repel First wave) Your first wave of enemy will be those guards that were walking slowly to their death. With the sniper, they are very easy picking, especially that your team are mowing them up with machine guns. This should be very easy to achieve. Remember that when your sniper have to reload slowly it's five bullets, you can always switch to the Green Beret in the meantime and shoot like a madman with the unlimited ammo that his Machinegun nest is providing. Also, when you run out of ammo with the sniper (he only have 15 bullets after all), don't forget that there is an ammo supply crate just in the nearby building, so use that. As soon as you get those 8 or so first enemies, you should advance with your sniper boldly on the bridge as you snipe those guys. Get to about halfway on the bridge until the game warns you of "desertion is not an option" or something along those lines. Don't go further or you will automatically loose, but this spot (middle of the bridge) will be a perfect spot to place an anti-tank mine. Then backtrack a few meters back and place your other anti-tank mine. Switch back to the sniper rifle and snipe on your way back to your friends. Now should be about the time to go reload your 15 bullets. Trust me, these anti-tank mines are about the only time you can safely bring them across the bridge, so don't forget those. Eventually there will be more reinforcement attempting to cross the bridge from three different points. [A] They are coming straight on the bridge boldly. Use your sniper to get those one by one. [B] When your soldiers start bitching about "The Gangplanks, their coming from the gangplanks", it means that they are coming from the right side of the bridge on the smaller ledges below. For this situation, you should switch to the Green Beret and blast them with unlimited bullets off your machinegun nest. [C] When your soldiers start bitching about "They are coming from the right side of the bridge", it actually means they are coming from the LEFT side of the bridge (I guess it's their right..). So for those, you can use your sniper to snipe them on the left lower gangplanks. Note that there will also be some soldiers on the piers on the other side of the bridge that will try some mugshots but they are too far to even be of any consequences. When all of this is done, you will have probably killed at least 30 nazis and a secondary objective will pop up as the others retreat for a few short seconds. *SECONDARY OBJECTIVE: (MORTAR ATTACKS : Find and kill scouts [6]) Those scouts will appear one after the other slowly as the mission progress, so don't stress about having all 6 at the same time. Take care of one, then proceed with the mission until they warn you about them again. These guys are really annoying since they call for mortar bombardment with their binoculars. You should get rid of them ASAP even though it can be hard with all those incoming nazis. Those six scouts are located on the other side of the bridge and can only be taken by the sniper. Furthermore, they appear randomly so they could be on any of these 7 positions. Luckily, you will see an arrow on your mini-map that will point you toward the direction they are arriving. When they are in position, you will see the zoomed objective picture when they appear to get a more precise idea of where they might be. (Personally I will write them down from left to right of your view). Barrel scout: He is on the very far left of the map behind a bunch of barrels. He has a soldier next to him. The one you want (LEFT) is the guy on the right with the binoculars that likes to hide behind his barrels. Stand on the left-side of the bridge and look to the left of the houses. L-Fence scout: He's located by the left wooden picked-fence on the left side of the bridge on the hill above the piers. You can (LEFT) get to him by positioning yourself on the left side of the bridge and snipe him. Truck scout: He is located on the left side of the bridge, near that left fence whe just described, right next to the big (LEFT) truck. Use the left side of teh bridge to snipe him. Pier scout: This one is located on the pier just lower than where the truck is located, he is in plain sight, but a bit (LEFT) hard to see. Balcony scout: This one can be seen when your on the left side of the bridge. He is on the second house from the left on a (LEFT) balcony that should be straight in front of you. He is along another guy. Snow scout: He's located on the right of the bridge on the snowbanks right next to a crouched soldier. He's highly visible on (RIGHT) the white background of the snow if you stand on the right side of the bridge. R-Fence scout: Another guy behind a wooden fence. This one is located on the far right of the map. He seems to be alone even (RIGHT) though there are a bunch of far away guys shooting off that fence. *SECONDARY OBJECTIVE: (BONUS: Eliminate the SDK and crew) Note sure why they call this a "bonus" since if you don't destroy this, it will make a mess of your soldiers in no time. The SDK is that armored vehicle with a machinegun on top that we saw earlier in the second mission. Luckily, since we got smart enough to use anti-tank mines earlier on the bridge. We can pretty much forget about this guy as he will explode as soon as he reach mid-bridge. But to make your life easier, you can always snipe the machinegunner on top before the vehicle reaches the mine (be warned, it's a tough shot). *SECONDARY OBJECTIVE: (ENEMY ATTACK: Repel boats and crew [3]) Those boats are coming from the left of the bridge, going across the river to reach the piers that we were on the first part of the previous mission. They are simple rowboats carrying about 6 guards each. The only danger they present is the gunner at the front of the boat. If you manage to kill this gunner, the other guys are too stupid to take his place and become cannon fodder. First step will be for you to bring the Green Beret closer to their point of arrival. So obviously, as soon as you hear about this objective, leave your machinegun nest and RUN toward the piers and wait in hidding (inside the boathouse is good) for the boats to get in range. Keep your dual thomsons ready or a well placed grenade. Then switch to your Sniper and kill the gunner on the boat. You can then continue using the sniper to kill the mortar scouts, people on the bridge, etc. When the boat is in range of arriving close to the pier, switch to the Green Beret and open fire with your dual thomsons on the poor crew of defenseless sods on that boat. They are easy picking and won't even retaliate. Go back hiding inside the boat house. Repeat the process with the Sniper when the second and third boats embark. Mind you, this is a difficult objective since you need to be at both place at the same time. (PART 3 - TANKS INcoming : Destroy the Panzers [2]) When you get rid of the last boats and mortar scouts, this objective should trigger. Yeah, you actually have to destroy two tanks. Luckily we already got one anti-tank mine on the bridge so that can take care of that one. The other one will be done bazooka-style. So put your Sniper to safety and switch to the Green Beret (since he is the one equipped with the bazooka). Bring him on one of both sides of the bridge and wait. While you do that, the first tank should be destroyed by the mine. You can snipe a few remaining soldiers that try to make a new push, but compared to what we faced earlier.. this is nothing. Eventually the second Panzer Tank will arrive so when it is at striking distance, pop your Green Beret from his side of the bridge and shoot at the tank. It might take two rockets to blow up. The rest of the enemy will retreat after this mess and you can finally pat yourself on the back for completing the hardest mission so far! 2.1.9 LEVEL 9 - TRAPPED ----------------------- Your back for a cover relaxed mission as the Spy. Your friends have been captured and you need to free them. (PART 1 - INFILTRATION : Enter enemy compound) Don't waste time at the beginning, circle the truck and choke the guard. Then if you were fast, you can choke the other guard before he arrives in the field of vision of the Subofficer. Then quickly proceed around the crates and ignore the idiots brawling and make sure the cheering guard don't see you too much. Wait behind the stone column so that the soldier on the other side of the gate don't see you and when his back is turned, garrotte the subofficer and steal his costume. That should make his body disappear as well. You can then garrotte that suspicious guard, and then proceed to the next guy with the binoculars. Continue a bit on the right of the planecrash and garrotte the guy standing next to the barrel. *SECONDARY OBJECTIVE: (RESCUE: Rescue Russian Soldier) Return to the guys brawling and garrotte the cheering guard. Then you can garrotte the brawling nazi and you will be surprised that you just saved a russian soldier being pummelled to death in a fistfight. Ok, time to go back down the trenches of this messed up city. Go near the wreck of the truck close to where you started this mission and you will see that the street is so broken up that you can enter the sewers from there. Follow this small trench until you can turn left. In this area will be a patrolling guard (choke him) and a worker that is fixing pipes (choke him too). You can then turn left until you get into a larger area of the sewers. Be mindful of the subofficer on your immediate left when you arrive. *SECONDARY OBJECTIVE: (SECRET DOCUMENTS: Locate and retrieve [3]) You guessed right, go get that subofficer first. And as you did, there were some papers laying around on the crate behind that triggered a new secondary objective. You'll need to find the two other documents. Be careful when you kill the subofficer as there are guards patrolling the area. Make sure the one on the far corridor turns his back, at this precise moment, choke the subofficer. Then go right to get the guard next to the fire barrel. Then quickly get the one patrolling in the far corridor and finally again quickly get the one that goes down the stairs. If your fast, you should be able to get them all without an alarm being raised. Climb those little stairs and then use the right archway, there are some smoke grenades there. Then use the left archway and make a short turn right to get a medkit. Follow the only way out and choke that subofficer. There is now only one way to go throughout the rubbles so follow the path until you reach a checkpoint with an officer and two soldiers. Be mindful as if you go a bit too far, it will trigger a cutscene, so you might want to kill everyone first and get that officer suit. The only one patrolling is the officer, so wait for him to turn his back and then dash forward to choke him and get his uniform. You can then garrotte the subofficer listening to the radio and then the guy shaving. Do not forget to check the table for the second documents and then pursue for the cutscene. When you start off, before heading right forward, turn around and head toward that messed up staircase in the building. There's a medkit on the top floor as well as a good vantage point to see what's head if you want to plan your strategy a bit. Go back down. You have choices on where to enter the base, the easiest would be to make a left turn on that street and enter through the breach on the broken wall. But I like to be cockier than that, simply proceed to the gate and since you look like an officer, the guard will salute you and lower the gate for you. Your inside the base. (PART 2 - INFILTRATION : Use lift to enter Nazi HQ) First get the subofficer near the machinegun nest while the guard is lowering the guard (the dead body will be hidden by the nest). Then, head right toward that tent. A guard should eventually come inside, so choke him as nobody will see his death here. Then continue off the other side of the tent and kill the guard patrolling the back of the building. Finally, turn left next to the big cannon and left again to choke the guard standing next to the truck. I would advice that you then get the guard that let you in at the gate and then the worker on top of the building roof fixing the headlight. If you want you can enter this building from the door below to get another medkit. Exit off the other entrance. There is a worker hammering woodplanks, Ignoring him for now and go behind the buildings to get the patrolling guard. Then you can get the hammering guy. The next target would be the guard on the right by the truck (be careful that the officer doesn't spot you). Then finally, enter the building next to where the guy was hammering and choke the worker that is dusting the floors. These were all the easy targets. Before you get rid of everybody else, you will need a diversion. So exit this building and circle it from the back. Get to your objective and get the code book. If you notice, on the wall will be an alarm. When you press this, the whole base thinks that there is an air-attack from airplanes, so they will go crazy and look at the skies or go man those big anti-plane flak guns. (PART 3 - INFILTRATION : Use password to access building) We could at this point simply go to our objective, but it's so much fun to kill everybody first and foremost right? Ok, your first target should be that annoying Gestapo officer in the kitchen area and his friends. So as soon as you ring the alarm, you should dash toward the area where the guy with the broom was by circling the kitchen building from the back. Your first target should then be the drunken guy by the bar. Then the bartender that is hiding behind the bar like a coward. Then the moron guard that is dancing with a drink in his hand. Then the other worker cowaring in the corner. You can by the way get the 3rd set of documents to finish up your second objective, they are just next to that guy, it's on the table with the fan. Finally get the Gestapo and use his uniform. Now your stylin'! Just outside, you can get the subofficer by the truck and then the radio operator where you rang that alarm. Now wait a bit for the guard that is running all over the place to go search through a crate on your left next to the Flak gun and choke him. Forget about the guys in the flak gun for now, they are busy. Next, go to the house where you got the medkit and wait for another running guard to come search through some crates, choke him away from prying eyes. You can then get the two workers looking at the sky in awe near both doors of this building. Then two other easy targets will be the officer and subofficer looking at the sky next to the kitchen area. Finally, you can get rid of the second Gestapo and his guards. So be careful as you approach from one of the sides (hug the wall) and get behind the Gestapo. First get the two guards one after the other, then the Gestapo and finally the guard by the other side of the truck. You can finally get the four guards manning the Flak guns by choke. As you kill one, the other will stop manning the gun, but really acts confused for a second, enough to kill him. Do that on the other gun. Voila, entire base cleaned up by choking. Crazy.. You can finally peacefully go to the door for your final objective, open it up and finish the mission. 2.1.10 LEVEL 10 - THE WOLF'S DEN -------------------------------- Now to my amazing surprise, you start off and you don't have your Gestapo uniform anymore!!! WHY?!? Anyway.. we'll get a new one in a jiffy. (PART 1 - GET KEYS : Find Jail Keys) Proceed toward the door and assassinate the guard by the crates, and steal his uniform if you want. You'll also get a MP40 there. Then will be a long and boring waiting game. Stay crouched behind these crates and wait until a Gestapo officer arrives and pass right next to you. Make sure nobody's around and kill him in the corridor, and then you'll obviously want to steal his uniform. Note that throughout this prison level, it is crawling with other Gestapos, so this suit is not as great as other levels, but it is regardless necessary. Near your position is a door, inside are two guards that you can make look the other way with a coin, choke both. Get the medpack in this room and notice the ammo box on the table in case you need some. *SECONDARY OBJECTIVE: (SECRET OBJECTS: Locate and retrieve [3]) Also in this room (in the locker) will be this second objective. You have to find some documents across this floor. The first one you have already. The second is in a spiral staircase going down to a library of sorts (on a table). While the last is next to the radio in the radio room where you will find the last alarm (see below). *SECONDARY OBJECTIVE: (DISABLE ALARMS: Find and disable alarms [3]) Proceed toward the other door, and you'll see a white star objective. This is one of the 3 alarms of which you can disable. A subofficer should patrol this corridor so you can choke him. A guard is near a wall, get him. Then get the two other guards in the "L" of this other corridor one after the other. The only door that is unlocked (the star objective) is your next move. Wait that the gestapo inside is looking at the map, and then go behind the officer (kill him) and then get the Gestapo. In that room is a medkit on a shelf and the important "Keys" on the table. You can now unlock all doors, but before we do that, we should finish clearing this floor. so let's have fun clearing things up. On your way out, it is quite possible that a Gestapo will come your way patrolling, so just circle him and get him in the back. For your reputation, you should start off with the guards patrolling in the corridors and then get in the rooms. If it has a staircase that goes up or down, do not go yet as this will lead you to the other areas. Of note, you should finish up clearing the alarms and the area where the relic is. NOTE: If you want an extra cutscene with a character that's a total ripoff from the first Indiana Jones, click on the locked door where lots of green arrows seem to be inside. From all that I've tried, I don't believe it is possible to access this door. I presume it is only some sort of Easter Egg. (PART 2 - FREE COMMANDOS : Find and lead team upstairs) Alright, when you cleared what you could of this floor, it's time to use the staircases to go down. You will see a brutal cutscene and you will only want to make these guys pay. *SECONDARY OBJECTIVE: (LIBERATE CIVILIANS: Find and liberate civilians) As you go down, this second objective will also be triggered. Make sure that you clear this area of enemies before attempting to open the cells of the civilians (white stars). When you do, they will head upstairs in a secure area and wait for your commandos to be free. You should now go free your pals. Note that there is a poor guy being electrocuted in a nearby room, you cannot save him as he is past any redemption, but you can surely put him out of his misery by killing the two guys torturing him. Finally for your pals, you go toward the last room with the golden star and there will be 4 Gestapos. The first two are easy to choke and for the last two, use a coin to distract and choke. Hawkins will grab O'Brian on his shoulders and carry him to safety with the rest of the civilians. You just have to follow them to make this mission finish. 2.1.11 LEVEL 11 - CHECKMATE --------------------------- Again.. you loose your Gestapo uniform.. what a moron this Spy. First step should be to choke the guard. Be mindful of the Gestapo in the window, you should crouch to kill the guard, steal his uniform and get his MP40. Alright, you have two ways to do this mission. The Stealth way or the Hard way. I did it both ways, and I was somewhat disappointed that even if you save both russian soldiers from execution, you don't get any bonus objective or anything... Just the satisfaction that you saved two russians. Great.. The hard way is rather simple in fact and will follow the same first steps (just needs to go fast) until it's time to go berserk. From your starting room, head to the next one (some sort of garage) and be careful not to be spotted by the tons of guys outside. There will be a subofficer sitting on some crates on your left. Important, you need to jump on the crates behind him to choke him, otherwise you will be seen. Steal his uniform. Then go back to the starting room and go upstairs to get the Officer in his corner, and steal his uniform. Then get the two soldiers here when their backs are turned. You can then go on the other room on this floor to get the soldier when he is off the windows or broken wall. From this point on, if you want to go the Hard berserk Rambo way, then from this vantage point simply shoot one of the soldiers in the court and then retreat. You have 4 medkits (plus one downstairs), a MP40 with 4 clips and a silenced pistol with 2 clips. You should have enough ammunition to take shots until everyone's dead. Be careful that some guards will try to rush you from the door on the left, so kill them when they arrive. (PART 1 - VEHICLE REQUIRED : Eliminate Nazis around truck) If you want to go the stealth way (recommended), then you simply can go out of the garage and to the left (where there is not the army). You can choke the patrolling guard there, and then the Gestapo when the officer on the other side is not looking. Get the Gestapo Uniform if you want. Then for the actual truck, just wait for the Officer to have his back turned to choke the guard on the wall, the one near the truck, and then the officer himself. You also must take care of the worker near the car and the soldier near the gate. When that is accomplished, you will see a cutscene where your guys will go inside the truck. (PART 2 - DAMM TRAITOR : Eliminate Salenkov) Very easily. Simply wait for Salenkov to go toward his car. Wait for him in the shadows of the side of the entrance. Choke his guard behind and then choke the traitor. (PART 3 - ESCAPE ROUTE : Escape in the Truck) Simply open the glowing green truck door and the mission ends. Pretty simple wasn't it? 2.1.12 LEVEL 12 - AN EYE FOR AN EYE ----------------------------------- You'll play the Sniper in this one in a destroyed russian city. Rather fun mission actually. You will have a brand new semi-automatic sniper rifle (Mosin Nagant Sniper Rifle) but they warn you that ammunition is rare, so you will often rely on your knives. (PART 1 - VIP TARGET : Kill Nazi officers of higher rank [10]) You should switch to your knives and then enter the destroyed building. For now stay downstairs and there will be two guards in this room. Coin to distract and stab both of them. You should go upstair using the stairs near the entrance of the building and stab the guard looking at the window, he is an easy kill. Pay attention to this vantage point since this is where we will get our first two officers. Look at the first window on the right and you should see a bunch of troopers in the distance. Your only objective is the officer, but if you feel like some fireworks, you can blow up that barrel and kill most of them. Just be sure to get the officer. Leave this window before being spotted and still on this floor, go on the fourth window from the right. Another good spot to snipe the 2nd officer, but no explosive barrel this time. If you really want to kill everyone you can, but remember that these would be wasted bullets. Finally if you still want to waste bullets, you can go on the top floor to get a vantage point for a team of mortar soldiers. After all of this sniping, just make sure that you have at least 2 bullets left. You can now proceed outside, and be very careful as there are lots of guards in strategic places as well as snipers so when you are outside, always crouch. Go toward the left until you see a truck where an officer and worker are near. Make sure nobody's around to see and assassinate both. You just got your third officer. There are two soldiers patrolling this area, to get rid of them wait that they have their back turned, throw a knife at one from a distance and then go stab the other (don't forget to go get your knife back). Return next to the truck and this time we will go down the hard to see stairs behind that metal gate near the truck (it goes to a basement). Wait on the corner and when the guard gets closeby, throw a coin or two to make him turn his head so you can stab him. Then be careful of the guard that is always facing forward, keep yourself crouched and throw him a knife before he spots you. Finally you can get that last guard that now should be by the next set of stairs. In that room you will find 6 Smoke Grenades and a Medkit. Go out from the other set of stairs going up and quickly use the next set of stairs to go one more story high. Crouch as you proceed and you will see that we have a very nice vantage point of the second floor and it's mortar teams. Keep yourself crouched and throw a coin behind the first mortar team so that both of them turns around. Drop to their level and stab both of them. Then also stab the soldier messing with a big crate. By remaining hidden by the destroyed small wall, go to the left side of it and among the broken parts, you should be able to spot your 4th officer with his back turned, throw him a knife. For the remaining mortar team, stay behind your broken wall and throw a coin above it so both look the other way. Stab both of them and get your knife again. That was some smooth phantom killing. Get out of this building, we are done with this one. Return to the truck and this time we will do a little bit of sniping to remove the guys with the binoculars/snipers in the nearby buildings. To achieve that, make sure that the patrolling trio of guards are nowhere close to hear your gunshots. Your first target as you stand in the back of the truck next to the barrels and crate would be by looking North-West in a far away building. He should be a hard to see guy with binoculars in a window on the destroyed section of the third floor. Snipe him. The second target will be sniper Vs sniper. Stand on the left side of the truck and look at that broken building in front of you. He's hard to see, but he's on the third floor. Next area will be the big middle building on the map. You should approach carefully through the destroyed pipe tunnels and enter the building from the main door. Once inside, stab the patrolling guard on the right. The easy target right next to him would be your 5th officer that is looking over a table. You can then climb the stairs and quickly kill the 6th officer. Be mindful of the guard patrolling *behind* the staircases by a good stab in the back. Notice that in the next room on a shelf is a box of 5 sniper rifle ammo (very interesting, a refill) and if you look toward the left in the half-boarded-up window, you can spot a guy on the nearby building on a balcony using binoculars. You can simply use your lugger for a headshot if your a good shot and he will fall. If you are interested on the upper floor, all there is is a box of smoke grenades. On your second floor though, you can get in the back door where you can find two guards that are patrolling in those small rooms. If you continue along, you can find a lonely room where you'll find a new medkit, a replacement German Gewehr 43 rifle if you want to switch sniper equipment (I wouldn't for now) and some ammo for that rifle. NOTE: Keep this in mind as we will eventually probably have to get this new rifle as we run out of bullets. We are done with this building, so you can go out the way you came. (Note that on the first floor of this building is a medkit on a table if you crouch, you can get it without being seen). Get back to the truck and this time, enter the shaddy doorway leading to a broken up building (your doing this to get a strategic edge). On the other way out, wait for the coast to be clear and you can first get the lonely guard, and then stab the trio of guards patrolling one after the other as they walk away. (notice that this area was where the 6th officer was looking along with the guy with binoculars on the balcony). Also since you killed the sniper earlier on the top floor, we can get rid of another officer that is on the nearby building on the ground level. Be careful there as he and his guard are both looking your way, so approach from the side while crouching and advance toward that little pile of rubble as you crouch. Throw a coin toward the walls and they should turn around, stab both. Congrats, you got the 7th of your VIPs. Return to the truck, and this time head toward the star marked "FLAK". Kill the guard in the trenches but do not make your approach from this position. Instead go toward the unmanned russian tank and jump on top (yes it is possible). Approach the doorway quietly and throw a smoke grenade inside to choke the 3 guards. Throw them knives or stab them in silence (there is also a box of 5 Mosin Nagant Sniper ammo here!). Then proceed toward the FLAK gun and throw knives at the two operators quickly. The officer should pop his head, perfect to throw a knife at it. Great, you got 8 officers so far! Exit the building from the Tank doorway and proceed forward, your map will update about Nazi sappers. On the destroyed second floor of this building you should see a sniper, so back off a bit to make sure your gunshot is not heard and snipe him off. On the ground level of this collapsed building will be your 9th officer and his demolition soldier crouched over dynamite sticks, kill them both. A new star objective should appear named detention center. You cannot reach it easily from this point but as you exit the rubbles of this building, go straight forward and the turn left. Look North-West on the top of a large balcony and you should see a sniper, get him before he gets you. Another sniper is also in the far away building that has a large hole in the second story, get that one also. Nearby will be a guard patrolling, stab or throw a knife when he is by his lonesome. Near that is a truck with 3 patrolling guards that use a very erratic pattern. Wait for one of the guard to get into the nearby building, then throw a knife at the guy next to the truck, then throw a knife to the guy in the street and then throw a knife to the guard now inside the nearby building. The reason you are throwing instead of stabbing is because speed is of the essence here. Collect your knives and notice a box of Gewehr 43 Sniper Rifle ammo on the crate near the truck (in case you need those). Enter the building and use the only usable staircase. On the second floor, start with the front archway with lots of ladders inside. All the way to the top is a subofficer with binoculars, stab him. Now look down to see some sort of glassed greenhouse. Inside will be a General, your 10th officer and a subofficer. Kill all of them and you can then call it a night if you want. Good job your main objective is done, and if you want to wrap this up, simply go see the russian at the beginning of the level to finish the mission. But you know me, I love to clean up everything. So let's continue :). NOTE: All of the next part is not necessary, to finish the mission you only need to go back to the guy at the entrance of the mission. Now go all the way down those ladders and enter the next archway on the second floor. On a table are a box of 5 Mosin Nagant Sniper Rifle ammo so grab those if needed and get up the ladder in this room. You will reach a good vantage point to snipe some Nazis that are otherwise impossible to reach (walls all around them). You should see your 11th Officer, a subofficer, two soldiers and 3 prisoners. Start with the hard to see officer and then get the 3 others. This should also free the prisoners, don't you feel good? :) Exit the building and watch for a trio of guards patrolling the other side of the building. When they are going back toward the alleys, follow them while crouching (so that the nearby Nazis don't see you) and assassinate all three of them one by one. Then continue in those alleys until you get to the North-East building where a lone guard attempts to be vigilant. When his back is turned, dash and stab him in the back. Enter the building and as you make your way in, near the staircase will be another box of 5 Mosin Nagant ammos. Climb the staircase all the way up. On the roof will be a soldier to stab and a 12th officer using binoculars that you can also kill. There is a box of Gewehr 43 Sniper Rifle ammo here. If you feel like it, you can look the direction the officer was looking at and in the distance you will see a few more soldiers and a 13th officer. Kill 'em all if you want. Before we get out of this building on the floor below is a lone patrolling guard that you can go stab. Exit the building when all of this carnage is done. *SECONDARY OBJECTIVE: (FREE ALLIES: Liberate Russians) Go on the other alley and approach carefully. As you pop up, throw a knife at the general next to the prisoner and quickly to his guard. By freeing this prisoner as well as the 3 others in the courtyard, we are awarded a bonus secondary objective. Good job! Btw, if you want to clean everything up, in this small square tower of a building, in the back is an oppening with a hard to spot guard with binoculars (you'll see the green arrow, why not snipe him?). *SECONDARY OBJECTIVE: (VIP TARGET: Eliminate Engineering Officer) On a nearby building, you will see a blue arrow (a friend) so go into that building (and get the box of Mosin Nagant Sniper Rifle ammo on the nearby table on the ground floor). After you climbed the stairs, a cutscene will play where you will see your pal the russian sniper. A new sub-mission will be triggered in which he "claims" he will get the officer, but he fails miserably, so it is your job to get the officer in the car. Your first priority should be the machinegunner in the armored vehicle and if you have time one of the soldiers parked inside. Then as the car passes by, you have an opportunity to snipe the officer inside the car. You can then get the remaining guards trying to rush the building. No matter if you get them all, there will be 3 more soldiers downstairs. Technically speaking, the russian sniper should die by those as one bullet will kill him, but your strategy should be to use smoke grenades to choke the guys downstairs and then throw knives at the 3 of them. Personally I managed to keep my ally alive even though it didn't change a thing on the objectives. Note that on the second story of this building are a medkit and some other smoke grenades. If you played like me, at this point I was out of sniper ammo for my Mosin Nagant so if you want a replacement, remember that there is a Gewehr 43 on top of the middle building. Alright we are left with only one last building, which is the theater house. You should approach that from the front door and hug the right to climb the right staircase while crouching (the two guards in the theater should not see you. On the balcony is an officer that you can stab freely. Then throw a coin so both of them look toward the stage and throw knives at their pretty heads. Get down to get your knives and head toward the gramophone, there is a medkit and... *SECONDARY OBJECTIVE: (VIP TARGET: Eliminate informer and officer You will also get some papers that will give you a new objective. As soon as you get this, you should rush on the second floor with the right staircases (right when you enter the building) and all the way to the back where there is a ladder going up and down. Go all the way up and go on the balcony so that your directly facing the stage and then wait. You have to do the waiting game until the officer and the informer are both on stage. You can then snipe both. In the meantime, you can always throw knives on the guards on both side of the level 2 balconies, nobody will hear or see that. The Gewehr 43 is particularly effective for this quick kill action since you never stop using the scope. After your done with your objective, you can clear the remaining guards in and out of the theater. And we are done my friend! (PART 2 - ESCAPE : Meet the soldier at the extraction point) The body count must be terrible. You can now go to the beginning point to tell the russian soldier that your name should now be the Angel of Death. 2.1.13 LEVEL 13 - PANZERS! -------------------------- In here you will play as the Green Beret armed with a brand new PPSH41 submachine gun. Packing 71 bullets and quite a punch, it's a great rifle. Watch out for ammo though. (PART 1 - DEMOLITION : Locate and destroy Panzers [4]) First off, talk to the medic as he will give you 3 more medkits (and you can get more from him anytime, he's unlimited). Switch to your knife (first time I used it in the entire damm game) and go stab the urinating guard nearby, this will also land you a Mauser rifle for long shots. Backtrack as going straight would be too dangerous and circle your building until you reach a graveyard. *SECONDARY OBJECTIVE: (FREE ALLIES: Eliminate enemies near graveyard) First knife the two guards near the truck, they are easy pray. Then go on the other side of the gate and circle the parked armored vehicle so that the two other nazis don't see you. Be mindful of the Panzer Tank that likes to patrol this street and when the coast is clear, throw a coin so that they both look roughly at your direction. Then circle the armored vehicle, cross the broken gate, get behind both and stab them quickly. You freed the two russian soldiers and they will go hide near the medic. At this point, it is quite possible that the two guards patrolling this street will notice the bodies or get alerted a bit, get out of the cemetery for a while until they calm down and resume their patrol. When your ready for them, sneak behind and throw a coin so that one is distracted while you kill his friend. Then rush to the first and stab him before he realise it was just a quarter that cost him his life. Now proceed west of the graveyard until you can make a right into what seems to be an old hotel. Upstairs is a guard looking at the window waiting to be stabbed and at a table, an officer looking at papers. *SECONDARY OBJECTIVE: (SECRET DOCUMENTS: Locate and retrieve [3]) And as you check those papers, your awarded a new secondary objective. You got the first set of papers, the others will be scattered across this level, follow the walkthrough and you'll know where. Get out of the hotel the way we came and this time, we will go back to our point of origin where we stabbed our first urinating guard and as we stay crouched, we will actually go toward the front of the base but while hugging the right wall so that those 4 guards in front of us won't see us. Turn right on that street and continue sneaking and circling the ammo base until you see an opened window on the street level at your left. Sneak inside of it and kill the four guards one after the other with the knife. Near the machinegun nest. you will get yourself a nice panzerfaust bazooka. You can resupply ammo here btw. But first we will finish up cleaning this small base. Wait in the shadow of this area until the Panzer circling the base arrives. When he's passed you, get behind it and shoot it's back with the Bazooka, it will blow it up and kill the officer that was on top. That's one panzer out of four done! Go back the way you came and return to the hotel. This time exit from the other door as you crouch. As you exit, look to your left and sneak by the front of the truck, stab the guard near the crates, nobody will mind this one. Then for the two guys nearby, throw a coin, jump their sandbags and stab them both. You can then proceed upward in the nearby staircases and stab the guard manning the machinegun nest. If you use the machinegun, 3 or 4 guards will appear and you can easily shoot them with the machinegun. Alright, the ammo depot is yours! You have unlimited ammo now and if your interested, in one of the house is a German STG44 submachine gun that will take the place of the Mauser. So if your into submachine guns then you can have this one and another. Personally I would stick to the Mauser for versatility. As the north of the map belongs to you, your next step will be to get the way you shot those soldiers with the machinegun nest. You will soon see a destroyed section of a wall, go inside and wait for the tank to pass by. Continue your way and use the Mauser to snipe that guard down in the sewer entrance. Then switch to the Panzerfaust and shoot the tank in the back. That two tanks down now! I would advice you get out of this area for now as the explosion of the tank caused a commotion and besides, it would be a good idea to go back to the ammo depot to get the two other Panzerfaust. So go do that now. Return the way you came to the 2nd tank and there should be a patrol around the streets, stab him. (PART 2 - RESCUE PETROV : Find and rescue him) We will now do a quick rescue to get ourselves some good explosives. Return to the sewer entrance where you sniped the nazi with the Mauser and crawl toward the opening on the right. Wait that the second guard look the other way and then enter. Stab the first Nazi holding three russians hostage and then throw a coin to the left to distract the second Nazi. Then proceed toward the crates and throw another coin to distract the officer and his pal. Stab the second nazi and get closer to the other two, throw another coin to make sure you wont be seen and stab both of them. Congratulation, you just rescued Sergeant Petrov and as a reward he gives you 3 sticks of dynamites and a free resuply of them. On one of the nearby table, you will also find the second set of documents for your secondary objective. Wonderful. :) You can exit from the other side where a ladder going up greets you. Back to street level, you will be in a ruined church. Wait that nobody sees you and at the entrance, stab both guards near the sandbags. Then get into that small park you see in front, and while sneaking, head to the left where a guard should go relax next to a busted up german vehicle, stab him. You can then get the lone patrol in the east street. Return to the park toward the busted up vehicle and while crouching still wait for the lone patrolman to get back facing the church, stab him. Now we will kill right under the nose of some nazis. Our targets are the 3 guys pushing the tank out of the mud. So make your approach behind them and then throw a coin to the right of the tank so that they all face the same direction. Stab them one after the other and their bodies will not be found by the guys facing you since they are being hidden by the tank! hurray! You *could* blow up the tank now, but since there are too many enemies around, it would be foolish. Let's get rid of them first. Use the tank as cover and crouch on the right side of it. Snipe the explosive barrel next to the 3 soldiers in front with the Mauser rifle and kill the remaining one if he's still alive. (be careful, one of them is in a machinegun nest). Now we can use the sticky dynamite on the back of the tank and get out until it blows up. That's three! Near that machinegun nest is a medkit and 2 more panzerfaust if you need them. Also if you'd like some anti-tank mines, they are located next to a sign on the east of your current position. *SECONDARY OBJECTIVE: (DESTRUCTION: Destroy Tiger Tank) If you move a bit south from that point, a second objective will be triggered as a Tiger Tank bust through a wall and you need to destroy it along with a platoon of about 10 soldiers, you have 2 soldiers that will come help you btw. Your best angle of attack should be from the east street (near where you got the mines). And go near the place where the tank arrives aiming your PPSH41 submachine gun at the point of entry of the soldiers. As they come out of the smoke, simply gun them down like pigs, they won't even think to retaliate. When that is done, simply throw a sticky bomb at the back of the tank and kaboom! Since we are in the area, let's finish those secret documents objective that we started back in the hotel. It is right next to that metal gate the Tiger Tank was going through in the building on the left. Enter through the rubbles and as you hug left, you should find a small corridor that leads to a room with 3 nazis in it. Wait for one of the guard to go get a crate and as he return, stab the officer, then stab the guy carrying the crate and then stab the last one looking through files. The last documents are on the table. Note that there are also some Panzerfausts here. Return the way you came back and go near the church again. Now to take care of our last tank, it would be south of the church by the flashing star. Now you can go face on against it, but since the tank is partially inside a broken building, it is best to get from the back. At the south of the church is an entrance to a building where the tank is. But to get the better angle of attack, you should use the side street on the left and climb through that rubble of debris that leads to a hole on the second level. There will be two guards there. So throw a smoke grenade inside their room and then assassinate them both. You can then throw a sticky bomb from the top (try to aim for the back of the tank) or use panzerfausts, there is a supply of 4 more in here so that's what they are for. All the tanks are busted and we can finish up or clear up the last second objective. Let's do that. *SECONDARY OBJECTIVE: (DESTRUCTION: Destroy Nashorn tank destroyer) Get out of your building and head toward the silver objective by using the street of the carcass of our latest tank victim. Be mindful that there will be a guard left next to the tank, you can snipe him easily with the Mauser. Crouch from the dead guard's position and then make your way across the street (be careful there are TWO machinegun nest pointed right at you along with a few trigger happy guards). You have to approach slowly from the pile of debris and throw them a few smoke grenades to choke the team of Nazis waiting for you. Then from the smoke, use your PPSH41 submachine gun to shoot the enemy. If you kill enough (3 or so) you will have the pleasant surprise of having a russian soldier get them from the back with a bazooka, blowing them all up! There you go, that was the end of it. You can return to the medic at the beginning to finish up this mission. 2.1.14 LEVEL 14 - DEFEND OUR MOTHER RUSSIA ------------------------------------------ (PART 1 - DEFEND POSITION : Nazis must not take square) (PART 2 - PROTECT ALLIES : Cover your russian allies) This is it, the last mission! The principle is really simple as there is not much exploration to do. You simply have to hold off the square and make sure that not too many of your allies die. You start off with 16 russians soldiers and your players will be the Green Beret armed with a PPSH41 submachinegun and the Sniper using the Mosin Nagant. As you start with the Green Beret, you should first off get those grenades and smoke grenades in front of you, then talk to the medic outside for a full set of medkits and finally go in the right of the street next to an explosive barrel to get a bunch of molotov cocktails. You can then position yourself on the left of the russian general in the square where you can find a Gattling repeating machinegun. Your man main will be the Sniper who took position on the top floor of your building. Problem is, he only have 15 bullets. The only quick refill is in the room next to him where there is a box of 5 ammo and a medkit. Which means that eventually you will have to run all the way down on the first floor to get more ammo eventually. Why didn't they put that damm crate up there beats the HELL out of me! Anyway... So switch to the Sniper and start sniping the Nazis. After about 15 of them, they will make a strategic retreat. Time for you to make a quick dash downstairs, get some grenades, smoke grenades, talk to the medic for some medkits and most importantly, that ammo crate to get more ammos for your sniper rifle. Then quickly head back up and take up the left window again to snipe the new wave of enemy. (PART 3 - ENEMY ATTACK : Repel Assault) Now this wave will be special because every now and then, the enemies will arrive from the left or the right of you in an attempt to flank you. Your only hope in such cases is to switch to the Green Beret, get off the Gatling Gun and mow down the flanking nazis with your PPSH41. To move on, you'll need to snipe the subofficer. There are about 3 of them until you finally clear this objective. *SECONDARY OBJECTIVE: (BONUS: Kill Nazi Snipers) Eventually, some Nazi Snipers will appear. [1] The first one is on a building on the left that is a bit broken up. He is hard to spot since there is tons of smoke filling up the area by now. [2] The second is on the right street which can only be accessed by the Green Beret. He is located on the bridge that connects both buildings on the second floor. Do your best to shoot him with your submachine gun. He's actually the easiest to spot. [3] The last sniper is impossible to see from your current sniping angle. You will need to go on the left room and shoot the last window (use your lugger for that), then you will clearly see him on the right on the second floor of a building. *SECONDARY OBJECTIVE: (BONUS: Kill SDK Gunner) Eventually also, a SDK armored vehicle will arrive. You should snipe the gunner, it's not too hard and really will help you out. (PART 4 - PROTECT ANTI-TANK DEFENSES : Kill Nazi Sappers) Your next objective will pop up shortly after the SDK vehicle has unloaded. From the right street, some sappers will attempt to blow up the rockblock installed there. The only hope is the Green Beret so bring him there, but not too close as there is a freaking tank at the end of that street. Just wait behind the rubbles that some sappers pop up and you can shoot them down. Some supporting soldiers will also be there, so except to drop a lot of bullets. Eventually, you will have completed this objective and everything will start to calm down. Until the russians arrive to finish up the job. And there you have it my friends, the end of Commandos. :) [THE END] ----------------------------------------------------------------------- 3.1 BONUSES =========== If you finish levels with a 5 star rating (which means you get to kill nearly everybody in a silent stealth style) you will unlock some bonus artwork. To achieve 5 stars, try to sneak and stab/garrotte your opponents, make headshots and finish every second objectives. I personally finished the game on "Hard" difficulty. As you finish the game with 5 stars rating on every level, you well get a new difficulty available to you. The "Commando" difficulty. Not sure I'd really like to start this game from the beginning, especially if it's harder but oh well, it's there for those who really liked it the first time. ----------------------------------------------------------------------- 3.2 AFTERWORDS ============== It took me about a week to finish the game (mind you while writing this walkthrough). I wrote this document as I was playing the game on my first try so it is possible that with practice my strategies could get better. But regardless, I managed to beat it off 5 stars on "Hard" difficulty, so I probably didn't miss a thing. Consider this the 100% completion FAQ. I will not touch this again. I hope this served a purpose to someone that got stuck on a mission. It was nice to contribute to the gaming community, even if it was only by a small way. Thank you for reading. This FAQ was originally released on www.gamefaqs.com The FAQ is under Copyright © Nicolas Louis Clement 2009 -----------------------------------------------------------------------