Command & Conquer - Generals Zero Hour Command & Conquer: Generals Zero Hour Strategy Guide by Alasdair Lo System: PC, CD-ROM E-mail: kylohk@netvigator.com Date: 10 January, 2004 Version 2.4 ------------------------------------------------------------------- Contents 1. Introduction 2. Updates 3. The Sides 4. A Brief Introduction of the Units 5. USA Campaign 6. GLA Campaign 7. China Campaign 8. More Tips 9. Conclusion Appendix I. Feedback Information --------------- 1. Introduction --------------- Command & Conquer: Generals is the newest installment of the world famous real time strategy Command & Conquer series. As usual, there is more than one side. This time, there are 3! USA, GLA and China. This guide will give some basic walkthroughs to the single player missions. It will also give some tips for multiplayer games, mainly LAN games, as I play with friends in the LAN at home, and seldom play online. OK, let's begin. As you can see, most of the units in the side comparison guide version 3.3 have already been explained. So, it should not be necessary to introduce them in detail again. The single player walkthroughs are oriented to the Medium Difficulty. At present, I have completed the guidelines for all of the missions in the game. If you have any other tips you would like to share with me, feel free to e-mail me. By the way, I have only added a short description for the units of the USA and GLA. The descriptions of the Chinese Units will be added some time later, so please be patient. --------------- 2. Updates --------------- Version 2.4: Added a new chapter that gives a short introduction to the units of the 3 sides available in the game. Version 2.3: Changed some wordings to make the guide more humorous and reader-friendly. Version 2.2: Added a new Submitter's tip. Version 2.1: Added a new Submitter's tip. Version 2.0: Added a new Submitter's tip. Version 1.9: Added Appendix I: Feedback Information Version 1.8: Added a Submitter's tip to China Missions 4 and 5. Version 1.7: Corrected some silly mistakes. Version 1.6: Added a chapter called More Tips. Version 1.5: Added Chapter 3: The Sides Version 1.4: Added Chinese Missions 3-5. Version 1.3: Added Chinese Missions 1 and 2. Version 1.2: Completed the GLA Campaign. Version 1.1: Added the GLA Campaign. The Missions are not completed though. --------------- 3. The Sides --------------- USA: (The Boring old Blue Team) Apparently, the Blue Team is supposed to be the good guys in the Command and Conquer series, this time, it is no exception. It is also the team with the most boring and conventional attack methods. (For example, remember the Allie Forces, anyone?) The United States of America is definitely the side with the most high tech units. Many units can make use of many technologies to boost their attack ability. The air power of the United States is something to be reckoned with, as they have 4 different air units, suited for various tasks! In fact, a lot of units in reality appeared in the US arsenal. GLA: (The Greedy Green Team. They finally have a GREEN Team for a change, Green is my favorite color, heh heh heh.) Since Tiberian Sun, there was only the battle between the Blue Team and the Red Team, and now, after a long wait, with 3 sides available, the producers of the game have given GLA the Green color! The Global Liberation Army is a multi-national terrorist organization based in Kazakhstan (They need not obtain any financial backing from any official government in the world). They are practically the most cunning and most resourceful side in the game. 3 of their units can upgrade their own weapons by picking up the scraps of the enemies they have defeated. Using the Palace and the Black Market, they can acquire many important upgrades and funds, which come from the darkest corners of the globe. Of course, these terrorists have a lot of nasty tricks up their sleeves, as you can see later. China: (The Ready-on-the-move Red Team. That's where I live, heh heh heh.) It has been a tradition of the Command and Conquer series that the Red Team is the evil team of the game, (For example, Brotherhood of Nod, Soviets) and the Red Team just loves to use superior numbers and brute force to attack their enemies. But this time, they are the good guys! The People's Republic of China is certainly becoming more and more powerful these days. With a population of about 1.3 billion, China certainly has a very large army. In fact, many of China's units become more powerful, when used in large groups! The good thing is, certain Chinese units can be produced en masse in a blink of an eye, and can literally like, squash an elephant with a horde of ants! ------------------------------------------------- 4. A Simple Introduction of the units of the game ------------------------------------------------- *****UNITED STATES OF AMERICA***** The United States of America is the world's most high tech army. They can make use a lot of strategy to win, and that's why it takes the most skill to master. Tee hee hee... Anyway, a lot of America's units are heavily armored or fast yet expensive, making them the most suitable for "search and destroy missions". -------------------------------- Bullet Based Anti Infantry Units -------------------------------- Ranger Cost: $225 Requires: Barracks Pathfinder Cost: $600 Requires: Barracks + Level 3 General Ability Colonel Burton Cost: $1500 Requires: Barracks + Strategy Center Humvee Cost: $500 Requires: War Factory Sentry Drone Cost: $400 Requires: War Factory All of these units use guns, and are very effective against infantry. If you have the money, pay $1000 so that the Rangers can use Flash Bang Grenades against infantry, they are very effective in dispersing Angry Mobs. Pathfinders are simply snipers, and only snipers. So, obviously, they kill all infantry units in one shot, so does Col. Burton, but he is a hero unit, so he can stab infantry to death with his knife, and also plant charges on enemy structures. Humvees and Sentry Drones are all ideal scouting units, the Humvee can be loaded full of infantry, and they can fire at outside units! As for the Sentry Drone, you will have to pay $1000 to upgrade them with the heavy machine gun before you can use them to attack the enemy. ----------------------------- Missile Based Anti Tank Units ----------------------------- Missile Defender Cost: $300 Requires: Barracks Tomahawk Missile Cost: $1200 Requires: War Factory + Strategy Center Raptor* Cost: $1400 Requires: Airfield Stealth Fighter* Cost: $1600 Requires: Airfield + Level 1 General Ability Comanche* Cost: $1500 Requires: Airfield * = Air Units All of these units make use of missiles to attack their targets. The Missile Defender is America's "Man-with-a-missile". He can use his laser sights to improve his rate of fire against enemy vehicles and aircraft. The Tomahawk Missile Launcher is a long range ballistic unit, its missile NEVER misses its targets, unless the target is an infantry unit due to its guidance system. The Raptor fires 4 missiles, the Stealth Fighter Fires 2 while the Comanche fires 4, and reloads in the air, while continuing to pummel their target with its 20mm cannon. The Stealth Fighter and Raptor can be upgraded with Laser Guided Missiles to increase their attack power by $25, while the Stealth Fighter can also be upgraded with the Bunker Buster missiles to clear out any type of garrisoned building, except Internet Centers. Note that the missiles of all of these 3 units can be easily stopped or blown off course by Paladin Tanks, Avengers and ECM Tanks. --------------- Support Units --------------- Ambulance Cost: $600 Requires: War Factory Microwave Tank Cost: $800 Requires: War Factory + Strategy Center Avenger Cost: $2000 Requires: War Factory + Strategy Center Unless you upgrade them with various drones, all of these 3 units do not have any direct offensive capabilities against ground units. The Ambulance heals troops and vehicles near it, and sprays foam to decontaminate areas with toxins and radiation. The Microwave Tank zaps a microwave beam to disable enemy buildings, and the beam must be continuously zapped onto the buildings to keep it disabled. This beam can also fry infantry garrisoned inside civilian buildings. Its microwave field is automatic, and does not need any targeting for it to work, any infantry unit that enters the field will slowly lose health, and will be cooked! The Avenger uses a beam to "designate" their ground target so that other units can fire much quicker at it. Its Anti Air Laser can be used to destroy enemy aircraft, and can stop missiles from coming. But still, when you want to use these, keep them in the rear at all times, otherwise, you will waste a lot of money trying to replace them. Particularly the Avenger, which costs the same as an Overlord Tank! --------------- Battle Tanks --------------- Crusader Tank Cost: $900 Requires: War Factory Paladin Tank Cost: $1100 Requires: War Factory + Level 1 General Ability Both of these tanks use the same type of cannon, with the Paladin Tank having slightly heavier armor. The Paladin Tank also has a defense laser to stop missile attacks. That's all I can say about these tanks. -------------------- Ultimate Attack Unit -------------------- Aurora Bomber Cost: $2500 Requires: Airfield + Strategy Center The Aurora Bomber is the USA's supersonic aircraft. It flies so fast on its bombing run, that no one can aim or hit it! After it drops its payload, it slows down considerably, and becomes as weak as a paper aeroplane, and only then can it be shot down. You should reserve these to destroy the enemies' superweapons, as they are just so expensive. *****GLOBAL LIBERATION ARMY***** The Global Liberation Army has a lot of Soviet-era weapons in their hands, and basically, they are light and fast. These guys have the ability to make the best with what they have got in their hands, as just so many of their units can scavenge the spoils of their defeated vehicles. The GLA is an expert on stealth, and has a lot of units that can strike unseen without the enemy knowing! How's that, you high tech nations? -------------------------------------------- Bullet Based Infantry and Assault Transports -------------------------------------------- Rebel Cost: $150 Requires: Battacks Angry Mob Cost: $800 Requires: Barracks + Palace Jarmen Kell Cost: $1500 Requires: Barracks + Palace Combat Cycle Cost: $450 Requires: Arms Dealer Battle Bus Cost: $800 Requires: Arms Dealer + Palace The first 3 types of units all attack with their rifles and guns. They are all effective against enemy infantry. The Rebels can now be upgraded to place booby traps on neutral structures and vehicles, so if anyone tries to commandeer those structures, BOOM! Angry Mobs can have up to 10 Mobsters, when a mobster dies, a new one will "respawn" in a short period of time! They can be upgraded to use AK-47 Assault Rifles, and hence be a highly destructive force against both infantry and tanks. Jarmen Kell is GLA's sniper, and can kill drivers inside vehicles intermittently. The Combat Cycle comes with a Rebel, and can be ridden by any type of infantry unit. Note that if you ask the unit to get off the bike, the bike will fall to the side and explode. So, use it as if you are using a disposable glove. The Battle Bus is GLA's more heavily armored troop transports. Infantry units can fire inside through its windows, and when it loses all of its health, it simply turns into a bunker, and the units will continue to fire inside until it is destroyed again. Note that when all infantry units have vacated the "bunker" the Battle Bus will blow. ------------------- Infiltration Units ------------------- Hijacker Cost: $400 Requires: Barracks + Level 3 General Promotion Saboteur Cost: $700 Requires: Barracks + Palace Radar Van Cost: $500 Requires: Arms Dealer The Hijacker is a stealth thief who can steal enemy vehicles. While the saboteur can climb over hills into the enemy base to disable enemy buildings. The Radar Van provides Radar for the GLA, and can be upgrade to use the Radar Scan every 30 seconds, this can be used to spy on the enemy units, and detect enemy stealth infiltrators. ------------------ Rocket Based Units ------------------ RPG Trooper Cost: $300 Requires: Barracks Rocket Buggy Cost: $900 Requires: Arms Dealer + Palace The RPG Trooper is GLA's Rocket Soldier, enough said. The Rocket Buggy is the GLA's long range attack unit. It can fire up to 12 rockets at the enemy per volley. As the Rocket Buggy has very light armor, you should use them to hit and run to prevent the enemy from catching up. Both of these units can be upgraded with the Armor Piercing Rockets from the Black Market. This increases their attack power by 25%. ------------------ Salvaging Units ------------------ Technical Cost: $500 Requires: Arms Dealer Scorpion Tank Cost: $600 Requires: Arms Dealer Quad Cannon Cost: $700 Requires: Arms Dealer Toxin Tractor Cost: $600 Requires: Arms Dealer Marauder Tank Cost: $800 Requires: Arms Dealer + Level 1 General Ability All of these units are capable of scavenging their kills to upgrade their weapons. The Technical is a fast troop transport that can hold 5 units. Its machine gun can be upgraded to fire rockets. The Scorpion Tank is the GLA's Main Battle Tank, and can be upgraded to fire 2 Rockets at the enemy at once. The Quad Cannon is GLA's anti-air unit featuring 4 heavy machine guns. The Toxin Tractor is GLA's chemical attack unit, it can clear garrisoned buildings and poison infantry units with its toxin sprayer. Finally, the Marauder Tank is a more advanced battle tank with the GLA. It can be upgraded to have, 2 cannons! Much like the Mammoth Tank in Red Alert. -------------------- High Explosive Units -------------------- Terrorist Cost: $200 Requires: Barracks Bomb Truck Cost: $1000 Requires: Arms Dealer + Palace SCUD Launcher Cost: $1200 Requires: Arms Dealer + Palace + Level 1 General Ability What can a Terrorist Organization do without terrorists? The Terrorists in GLA aren't like those in Rainbow Six, in fact, they are mainly suicide bombers. The Terrorists can also commandeer cars to make their attacks much more faster and powerful. The Bomb Truck can be upgraded to hold a Bio Bomb and a High Explosive Bomb in its load space, doubling its power. It can also disguise itself as a vehicle or car to surprise the enemy more. However, base defenses are not a bit fooled by its disguise, and will unmask it and open fire on it. The SCUD Launcher is the GLA's more powerful siege unit. It can be armed with an Anthrax Warhead that can infect and poison enemy units, as well as a High Explosive Warhead, which can cause huge amount of damage to anything within its blast radius. As a rule of a thumb, always consider having half of your SCUD Launcher fire Anthrax Warheads, while the other half fires High Explosive Warheads for the best effect. Note that the SCUD Missile can be stopped by anti air defenses and other laser units like the Paladin Tank. *****PEOPLE'S REPUBUBLIC OF CHINA***** China is gradually becoming stronger and stronger these days. In fact, China has the world's largest army. As China has such an enormous population, they can rely on overwhelming numbers to defeat their enemies. In fact, a lot of units can receive increased rate of fire and other bonuses when used in large groups. So, I guess they are encouraging you to mass units when playing as China. ---------------------------- Nationalistic Infantry Units ---------------------------- Red Guard Cost: $300 for 2 Requires: Barracks Tank Hunter Cost: $300 for 1 Requires: Barracks The Red Guard is China's Rifle Infantry, and you can get 2 at a time by paying $300 in the Barracks. The Tank Hunter is China's Rocket Soldier, he can also make use of TNT to blow up enemy buildings and vehicles. Both of these infantry units have the hoard effect. When they are in groups of 5 or more, red stars will appear beneath the infantry unit. Then, each unit will have a 25% increased rate of fire. When upgraded with the Nationalism Upgrade, these units will have an additional gold ring around the red star, and they will have a 50% increased rate of fire. If you are playing as General "Anvil" Shin Fai, the Patriotism upgrade can be used, this causes an additional white star to appear beneath the Red Star, and each unit receives a 75% increase in rate of fire! Enjoy. ----------------------- Electronic Specialists ----------------------- Hacker Cost: $625 Requires: Barracks + Propaganda Center Black Lotus Cost: $1500 Requires: Barracks + Propaganda Center China's computer users have been increasing exponentially in the 1990s. In fact, the PLA has trained new operatives that make use of IT to do damage to the enemy. The Hacker can disable enemy buildings by using their wireless laptop connection to send a computer virus into the building from a range, and also hack the internet to raise funds for the Chinese Army. The Hacker has as new cyber-cafe, I mean Internet Center to hack quicker, bringing more cash to China. Black Lotus is China's elite secret agent. She can hack into their buildings, and capture them for China's use, and she does that much faster than the Red Guards! Apart from this, she can steal money from enemy supply centers. She can also disable enemy vehicles from a range, and that may be able to help turn the tide of a battle, particularly if a single Overlord Tank is rolling towards your base. ---------------------- 800 Dollar Tank Units ---------------------- Battlemaster Tank Cost: $800 Requires: War Factory Dragon Tank Cost: $800 Requires: War Factory Gattling Tank Cost: $800 Requires: War Factory ECM Tank Cost: $800 Requires: War Factory + Propaganda Center All of these tanks have one thing in common, they cost $800 apiece in the War factory. I wonder why they would charge $800 for so many of China's units. I guess it is because 8 is a lucky number in China. Tee hee hee... The Battlemaster Tank is China's Main Battle Tank. They can also take advantage of the Hoard Effect to fire faster when in groups of 5 or more. In fact, they are the only tanks in the game that can take advantage of this bonus. They can be upgraded with various nuclear abilities to improve their attack power and speed by 25%. The Dragon Tank is another powerful all purpose assault unit of China. It is basically a flame tank, and it can be ordered to create a 180 degree wall of fire using the Fire Wall command, and this has significant improvement in damage when compared to its standard flame attack. It can spray a blue flame and cause 25% more damage with the Black Napalm Upgrade. Always use these against buildings, and you will see them fall in no time! The Gattling Tank is China's anti-infantry, anti-air unit. Its guns can spin faster and faster, dealing more damage as time passes. Again, it can deal 25% more damage using the Chain Gun Upgrade. The ECM is basically a protection device. Its magnetic field can cause missiles to miss their targets, it can also use a magnetic beam to jam enemy units, but note that while it does that, its magnetic field will not work. --------------------- Happy Meal Transports --------------------- Troop Crawler Cost: $1400 Requires: War Factory Listening Outpost Cost: $800 Requires: War Factory That's right, kids. McChina is pleased to bring you their Happy Meals! Firstly, we have the Troop O'Crawler Deluxe, and it comes with 8 real life Red Guard as toys. Secondly, we have the Listening McOutpost, and it comes with 2 live Tank Hunters! All meals have a stealth detector for free to come with them! That's right, you are happy, we are happy! McChina, I'm loving it! --------------- Double Big Guns --------------- Inferno Cannon Cost: $900 Requires: War Factory + Propaganda Center Nuke Cannon Cost: $1600 Requires: War Factory + Propaganda Center + Level 1 General Ability China does not make use of any missile related ballistic units, instead, they have Artillery! The Inferno Cannon is a flame based artillery. Like many other Chinese Units, they are most effective in large groups, as when 6 Inferno Cannons fire their cannon at a target, you can be assured that a Firestorm will be made, incinerating the target and any other units near it. Use Black Napalm for more powerful effects! The Nuke Cannon is China's Nuclear Based Artillery. It lobs tactical Nuclear Shells over long distances, and has a substantial range improvement over the Inferno Cannon. The neutron shell is another fun thing to use if you want to steal the enemy's units instead of destroying them. It can also clear garrisoned buildings that normal building clearers cannot clear out, like Palaces and Internet Centers. Have fun. Always keep these units in the rear at all times, or you will lose these quick. -------------------- The Swiss Army Tank -------------------- Overlord Tank Cost: $2000 Requires: War Factory + Propaganda Center It's a good thing that you do not need a General ability to build these powerful tanks. The Overlord Tank is very lethal indeed. It can also squish enemy vehicles. Its twin cannons are just the beginning of its story. After all, a Bunker, Speaker Tower or Gattling Cannon can be mounted on its back, making it a decent all rounded tank. If you see these coming to your base, you would have to kill them very quickly, as bullets, missiles and even bombs tend to bounce off them, and their guns really kill! ----------------- China's Airforce ----------------- MiG Cost: $1200 Requires: Airfield Helix Cost: $1500 Requires: Airfield Although China's airforce lacks variety with one main fighter and one attack helicopter, they ain't too shabby either. The MiG is another fire based fighter, and each carries 2 Napalm Missiles, its armor can be upgraded, and when 4 MiGs unleash their missiles at a target at once, a lovely Firestorm will again be created, barbecuing anything around. Hmm... Needs some nice barbecue sauce. Of course, the Black Napalm Upgrade works wonders for them too. The Helix is China's transport helicopter. It holds up to 5 blocks of units. (Infantry = 1 Block, Most Vehicles = 3 Blocks, Construction Dozers = 5 Blocks). It is also the Overlord of the sky. It can be upgraded to have either a Bunker, a Speaker Tower or a Gattling Cannon mounted on it. If you upgrade it with a Bunker and load it full of Tank Hunters, its attack power can be highly increased. Napalm Bombs can also be upgraded to each Helix for more devastating attacks. In fact, the Napalm Bomb will create a firestorm the instant it hits the ground! Black Napalm works on them too! They don't call it a "heavy lift transport" for nothing! --------------- 5. USA Campaign --------------- *****MISSION 1: Baikonur, Kazakhstan***** Background: Although the USA Army has had the fragmented Global Liberation Army on the run, the terrorist threat remains a clear and present danger. The GLA is still actively using those chemical warheads from their Baikonur Facility. In fact, they have equipped their missiles with even more newly designed chemical warheads. They have started to launch those chemical warheads into US bases in Northern Europe. People have begun evacuating from the urban areas in Europe. A previous attempt by the Chinese Army to attack the facility has failed. With the Chinese Army battling local warlords to the east, the American Army is sent in to deal with the situation. Your mission is to destroy the launch facility. It is vital that you succeed, or otherwise, America's strategy footholds and interests in Europe will more likely be affected. Factions: Friends: Blue: USA Enemies: Green: GLA After this news report by BNN (British News Network, a hybrid of BBC and CNN, I suppose? Heh heh.), and being shown the GLA hippies in their motorbikes, you see another missile being prepared for launch, and it fires! By! The sky really does look realistic in this game. So! The missile's target is a certain USA base in Northern Europe. The missile explodes! BOOM! A lot poor souls suffocate in the chemicals that were given out. Then, you are left to play. You are given your starting units, and your base. They have given you 2 sets of 5 of Missile Defenders and Rangers. Load them into the 2 Humvees. Tip! More about Humvees As a practice, always load 2 pathfinders (anti infantry) and 3 Missile Defenders for all rounded support. This should work on single player, LAN and online. Oh, another thing, when you see slower units coming after you. Back off a few steps and the people inside the Humvee will get "free" hits on the enemy unit. If you make use of the Search and Destroy Battle Plan, then you can shoot even further and harass your enemy more. Some foolhardy rebels will come over to engage you. Pick them off using you new Scout Drone. Then move your troops northwest, destroying the 2 stinger sites. You will come to some empty Chinese Tanks in a motor pool, including a lovely Overlord Tank. Take them with infantry, upgrade the Overlord Tank with a Speaker Tower, then move northeast. 2 terrorists are planning to car-bomb you, watch out! Then, at the same time, some infantry would have garrisoned the 2 apartment blocks near the vehicles, use the Dragon Tank to fry those units. Now, kill all units and destroy all structures guarding the train station in order to capture it. I suggest you leave those buildings for your lone Overlord Tank to destroy, then, gloat as it gains veterancy. Now, the train will arrive, load your best units into the 2 train cars, and those units will be taken to the launch site by train. When you reach the site, destroy everything, garrison the radio station for A-10 support if necessary, and a large bomber will come with a MOAB, the Mother of All Bombs (Actually, it stands for a Massive Ordinance Air Burst)! The bomb hits, and several of their units are blasted all the way to the moon, and the pilot really likes his job, after all, "I love the smell of a fresh MOAB in the morning!" Mission Accomplished! You win! *****MISSION 2: Somalia Coast***** Background: While the USA is performing the crackdown on the GLA, they are also delivering aid supplies to desperate regions that are suffering very heavily. Unfortunately, local warlords linked to the GLA continue to threaten their convoys of food and medical supplies. Your mission is to ensure the safe arrival of the supplies, and the total elimination of the GLA troops in the area. The navy is supporting you in this area. Meanwhile, other USA armies are busy searching for more Weapons of Mass Destruction of the GLA. Factions: Friends: Blue: USA Enemies: Green: GLA You are now in Somalia, the land of the movie Black Hawk Down. In fact, this mission has a lot of parallels with the movie. Like the bombardment of the docks, and all the street fighting with the heavily armed locals. Fortunately, no aircraft were downed this time. The opening cut-scene features many battleships firing on the GLA units on the docks, note that they are there to clear the docks, not destroy it, yeah right. Meanwhile, the Raptors, 2 by 2 are bombarding their tunnel networks (Hey, I just saw them fly over the GLA units, and then they explode! I wonder if those raptors have some psychic powers or dark force. Heh heh heh...) You are then left to play. Move your troops to the warehouse, using the battleships to take out the bunkers blocking your way. By the time you secure the warehouse, more units will arrive in the docks, and the supply trucks will begin coming in. Now, defend the warehouse until all trucks have entered the warehouse. It is not very hard to do so. While you are at it, call in the battleships to blow up all the Bunkers and Stinger Sites you can see on the map. While you are guarding the warehouse, consider playing a game called laser shooter with your Missile Defenders. Here's how you do it: Precise Tip! Painting a big Bulls eye on them The Missile Defenders have a unique ability. The Laser Missile. Using a special laser sight similar to those of sniper rifles, the Missile Defender can target enemy units and aircraft much more accurately, and will shoot much much faster! To use the Laser Missile ability, simply click on the laser missile button on the command bar, and then click the target you desire! Then, the Missile Defender will aim the laser at the enemy unit for a second, then the fireworks begin! Unfortunately, this ability is useless against enemy infantry and structures, so when you see enemy infantry coming, run! After all 10 have arrived, and you have heard the crowd cheer, you can receive your construction dozer, so, build your base, and build fire bases and patriot missiles in alternation to each other. However, be prepared, as GLA will use SCUD Launchers in this level, and they can easily out shoot your Patriot Missiles and Firebases. Base Defense Tip! What to garrison in a Fire Base Always garrison one pathfinder and 3 Missile Defender in each Fire Base! The Pathfinder can pick your enemy's infantry off, while the missile defender shoots at the tanks. You should be aware of a small GLA outpost in the northwest of the city behind the hills, consider sending a Ranger to capture the barracks there if you wish, or just send in Col. Burton to destroy everything. Now, the business of destroying the GLA base is well, easy peasy! Just continue to bombard them with the battleships and comanches until they are gone! The Battleship bombardment has similar power to a level 2 Artillery Barrage, and you can use it sooooo frequently! Easy! Just use them as if they are mini superweapons! I tell you, easy! Much easier compared to those hectic 15 hours of troops struggling in the city in Black Hawk Down! Another mission accomplished! *****MISSION 3: Mount Elbrus, Russia***** Background: Having successfully protected the supply convoys to deliver their aid in Somalia, the USA army has found top secret documents related to the GLA chemical weapon production program. They have identified the location of a top secret chemical production plant in Mount Elbrus, deep inside Russia, and will respond to this threat. Your mission is to send in Colonel Burton's team to take out this facility. Factions: Friends: Blue: USA Red: China Enemies: Green: GLA In the start of this mission, we will be treated to a hilarious cut-scene featuring the B3 (or is it U3?) bombers. Those bombs are so cool, they fall straight down, totally unaffected by air resistance, and I must say, those American bombers really do a good job sending people to the moon! Colonel Burton will be air dropped in with some other infantry units. Meanwhile, Chinese Secret Agent Black Lotus will be dropped off on the other side of the river, she brags about the Helix helicopters and challenges you to a race, "Your Chinooks are durable, but I prefer the strength of our Helices." and you are left to play. The race is on! Your task is to reach a certain inn right in the middle of Casablanca called Riad Catalina! Oh, ahem, excuse me. No, this is not the Amazing Race, it's just Mission 3. As soon as you can get control of your troops, snipe at the infantry while Colonel Burton destroys the Radar Vans before they can squish you all flat. As you may have probably already noticed, there are just so many garrisoned buildings in the town, so you will need flashbangs to clear them. So, head north, engaging any units you meet. Leave the infantry to the pathfinders, and the vehicles to Colonel Burton. You will reach the Prisoner-of-War camp. There will be a cut scene. Colonel Burton says, "I can see the POW camp, looks like they have a tunnel network that passes under the river." Black Lotus will then start capturing the GLA buildings in the camp opposite the POW camp. Boy, and she does a good job out of it. In the confusion, the Chinese managed to use a Bomb Truck to blow up the Tunnel Network! How can she do that!? Those GLA troops must be blind or something. "Nice work, Lotus. I just can take care of a couple of guards, and everyone will be freed." So, take everything out in the POW camp, and some rangers will come out of the camp. They are free! With the new Rangers, you can clean up all those garrisoned buildings in the town. Go north, and you will come to several tunnel networks by a bridge, be careful here, as there may be units waiting to ambush you from the inside. To the northwest is a second POW camp. You know the drill, destroy everything, and the rangers will be freed. Notice this strange tank there? It's a microwave tank, good to disable enemy buildings. You will also notice that the area around the Microwave Tank looks a little bit distorted. This is due to its Microwave Field, any infantry unit that gets inside the field will slowly lose health until they get incinerated. Note that the microwave field does not work while you use the Microwave Beam. Tip! A new way to clear garrisoned buildings With microwave tanks, you can "ding" the people hiding inside civilian buildings. Just set it to High to bake a delicious meal. Heh heh! Now that you have the microwave tank, you can continuously disable and destroy those stinger sites and tunnel networks. Have fun! When you reach the mountains, order Colonel Burton to climb up. Now, Colonel Burton will blow up the mountainside, starting the avalanche! The avalanche really WILL bury the lab forever! Mission Complete! *****MISSION 4: Amisbad Oil Fields: Iran***** Background: Information recovered from the Chemical Lab confirms that GLA really is carrying on its chemical weapons program. The US suspects that the GLA General code-named Dr. Thrax is behind all of this. Dr. Thrax is an elusive extremist and has been charged with war crimes by the world court. Intelligence sources have traced his funding to oil fields in Iran, your mission is to liberate the oil fields, and destroy the GLA base guarding it. Factions: Friends: Blue: USA Enemies: Yellow: Misguided civilian population Green: GLA This mission begins with a lovely air show over the skies of the Amisbad Oil Fields. The Quad Cannons are busy trying to shoot those planes, but there are just too many of them. Now that we have landed, the airstrip is secured. Build your base! Capture the oil derricks around your base for a start, just use Construction Dozers to remove those demo traps and booby traps. Supplies are scarce, so it is vital that you capture as many Oil Derricks as possible. Discouraging Tip! You had better not try to garrison the buildings, or you'll be sorry When you are playing as GLA over the LAN or internet, always try to reach the towns first and use rebels to place booby traps on the buildings, now, the opponent WILL think twice before trying to enter those buildings. Of course, he can also use dozers or workers to remove those traps, but that's too annoying. Anyway, stealth detectors can easily detect the booby traps, and the Dozers can clear them with one scoop of their blade. Now, build fire bases loaded with Missile Defenders and Pathfinders on the 2 bridges, and place some Paladins and Avengers next to them to stop the scud launcher missiles. Tip! How many Avengers and Paladins do I need? Regardless of offline games or online games, it would be wise to build a paladin tank or an avenger for each rocket solider the enemy has, and 2 for each Scud Launcher or Tomahawk Missile they have. However, these 2 units cannot stop artillery shells, so be careful when playing against China. While you are building your base, you will be informed that a neighboring town has been poisoned by GLA propaganda, and are sending units to attack your base. So, go north and destroy the radio station ASAP. Colonel Burton is good at this. To clear the occupied structures, simply send in the Microwave Tanks to ding them out! Ha ha ha! If you are playing on medium difficulty or above, there will be a SCUD Storm built, luckily, it is in an outer area of the main base, so use a microwave tank to ding it and disable it, while Colonel Burton destroys it. Be careful of that single tunnel network there, as units will ambush you from inside the building. So, I guess you should kill enough units to get promoted to a 3-star general, then you can A-10 Strike that network, after that, nothing can react fast enough to stop Colonel Burton from destroying the SCUD Storm. After that, I suggest you let Colonel Burton hang around there, as he can keep the Workers at bay from rebuilding anything. Now, it's time to build an attacking force. I recommend attacking from the Eastern Side of the base, as you have cleared that entrance with Burton Already. Send in as many Paladins as you like, but build at least 15 of them, as the enemy just loves to use Scud Launchers and RPG Troopers. Also, build Tomahawk Missiles and keep them in the rear. Some Humvees with Pathfinders and Missile Defenders inside can also support your advance. Wipe them out, all of them. Although Lieutanent Eva may suggest that you capture some oil derricks there, it is rather difficult to hold them, as it will cause the GLA to attack with renewed vigor. Apart from this, reinforcements will also be airdropped in periodically. Use those units if you are short of cash. Attack from the east entrance, and you will experience minimal losses, as all the traps have been cleared. Wipe them out! All of them! Caution! Highly Explosive Humvees When a Humvee is destroyed, the infantry inside all die! (Perhaps it is because the petrol tank of the Humvee is dangerously close to the passenger compartment, hence, when the Humvee explodes, the petrol tank will burst into flames, causing your infantry units inside to scream like canary birds) So, when you notice that your Humvee's energy bar is almost empty, evacuate all units! *****MISSION 5: Dr. Thrax's Chemical Plant***** Background: Dr. Thrax has been tracked to a city, name unknown. He now orchestrates his last stand against USA. He has now managed to perfect a new and dangerous type of chemical called Anthrax Gamma. Anthrax Gamma is a new, powerful nerve agent, and the Dr. is planning to launch these new chemical missiles to metropolitan targets all around the world. Your mission, is to capture all 4 missile launch pads before a single missile is released. Factions: Friends: Blue: USA Brown: GLA Rebels Enemies: Green: Dr. Thrax The starting cut-scene shows a satellite codenamed Powers tracking the location of the chemical factory. Then, a lot of funny little missiles are fired into one of Dr. Thrax's bases, wiping out the storage bunkers. You are now left to play. Just build your base, and defend it with the usual stuff. Tip! Info about Dr. Thrax Before we begin, I must state what is so unique about Dr. Thrax. Dr. Thrax just loves to use chemical weapons. His rebels and terrorists are all packed with chemicals. So, if you are playing against him in multiplayer, be sure to protect your units by putting them in Humvees and Listening Outposts. Dr. Thrax is so obsessed with Chemical Weapons that even his tunnel networks spray toxins! He starts with Anthrax Beta, and can upgrade it to Anthrax Gamma! So, he is the only general who can reduce infantry to lovely pink salamander man! His Tanks all start with toxin shells, and RPG Troopers fire chemical rockets! Ugh! Disgusting! Fortunately, he has a weakness, it is that he CANNOT make use of camouflaged units, so you can detect them while they are reasonably far away. Tip! Busting Bunkers The enemy likes to ambush attackers from inside the Toxin Networks, upgrade your Stealth Fighters with Bunker Busters and attack their Networks. In multiplayer game always consider using this technology when playing against China or GLA, as their bunkers can easily be busted! Anyway, this method can kill infantry inside buildings too! One thing I find it funny is that, when I used it on a toxin tractor in this level, the vibrations caused by the explosion caused it to fly very very high up in the air! This toxin tractor then did a lot of loop the loops in mid-air, but managed to land on the ground unscathed! It's crazy, I tell you! Well, those people in EA must have watched too many Looney Tunes. To the east of your base, are a GLA camp that wishes to Rebel against Dr. Thrax. This is because they are all fed up with his obsession with chemical warfare, and that such toxins could just kill them all. You can now use their general abilities, like the Rebel Ambush and Anthrax Bomb (Hey, I thought you were fed up with using Toxins, how come you still get to use the Anthrax Bomb?!). While you are holding off their attacks, use a spy satellite on the northern part of the map. The Launchpads are somewhere at the north of the map. Just watch out for their sneak attacks. Build a particle cannon, and some Aurora Bombers. You will need the Auroras to help destroy the SCUD Storm that Dr. Thrax builds. When your Particle Cannon is ready, use a spy satellite to reveal the area surrounding the northeast launch pads, then use the particle cannon to fry all the units guarding the Bunkers. Then, ambush the rebels in and capture those 2 missile launch pads! You are now halfway to your goal. Tip! Capturing Enemy Buildings I have received numerous e-mails concerning how to capture this, how to capture that. It is very simple, really, simply pay $1000 in the Barracks for the Capture Building ability, then when it is complete, wait for the Capture Building ability of your Ranger, Rebel or Red Guard to charge up. When the whole button is bright, click it, and then click the building you want to capture. Your infantry unit will then walk over to the building, and place their country's flag next to the building. Then, you will see the target building flashing, and beeping. The more frequent the beeps and flashes, the closer you are to capturing that building. You will be notified by the infantry unit when he has captured the building. Black Lotus can capture buildings much quicker than infantry units, and can do it from a range, due to her wireless network connection. Keep that in mind if you are playing as China. Tip! Aurora Bombers and Economy As you can see, Aurora Bombers are a supersonic aircraft. They cannot be stopped by anti air defenses until they deliver their payload, which means they can always reach their target. Unfortunately, after dropping their bombs, they are just so vulnerable to anti-aircraft defenses, and you will be disgusted that you have to spend another $2500 for each of the Aurora Bombers lost. That's why, if you are using Auroras, make sure you target your enemies' expensive structure, like their superweapons, this can help make up for the sunk cost. The other pair of launch pads is more heavily guarded. I suggest you make use of Particle Cannons, MOABs and Spectre Gunships at the same time to create a large enough distraction to keep the enemy units at bay before Rebel Ambushing the missiles and capturing them. --------------- 6. GLA Campaign --------------- *****MISSION 1: Outside the City...***** Background: As the "mercenaries" of the United States continue to hunt down for Dr. Thrax, GLA leaders have decided to stop trying to protect this deranged scientist as he is known to be unstable. The USA is still "senselessly" relying on its air power in an attempt on destroying the last of the GLA. However, neither the USA or the Chinese could really breakthrough to capture the GLA chain of command. The GLA leaders promise a continued war of attrition for world freedom. This is a war that they MUST win! Your mission is to protect the GLA leader as he travels to the airport for evacuation. Factions: Friends: Green: GLA Red: Our Great Leader Enemies: Blue: USA After the news report by ARC (the GLA equivalent of Al-Jazzera I suppose? Heh heh heh.) You will be treated to this cut scene where some USA Humvees are in hot pursuit of the GLA leader. However, they were a little unlucky. They suffered some traffic accidents. One Humvee crashed into a truck that was "really explosive", while the other was squashed by a falling tower! Our leader is safe, for now. You are now left to play. Salvage the resources to upgrade your vehicles. Tip! Salvage Preferences When ever you destroy enemy vehicles, always salvage them to units in this order: Marauder Tanks > Quad Cannons > Techicals > Other units Move southeast, engaging the enemies on the way. Cross the bridge, and you will be treated to more salvage crates, as well as some more RPG trooper Combat Bikes. Cool Tip! Which Bikers shall I use? When using combat cycles, always load them in this order: Terrorists > Rebels > RPG Troopers This is because, loading RPG Troopers in those bikes make them much more vulnerable to tanks. As for the terrorists, well, have fun! It is much better to use suicide bikers than to load a technical full of terrorists and rushing them into your opponents' (human or computer) base! Note that when a Terrorist is riding a Combat Bike, the front of the Combat Cycle has a yellow box with Red Stripes to warn others of your approach. There are some patrols to the northeast, and that's the path we have to go. Instead of taking them on directly, send all bikers to the eastern path, and go down the cliff. Then, you can easily surprise all of those units, and liberate the base to the further north east. Once your base is liberated, build some Maruader Tanks, and upgrade them with the salvage crates. If any of your combat bikes are damaged, just send them to the "service station" that is your Arms Dealer to repair them! Cross the bridge when you have recovered from your losses. There are 3 foolhardy sentry drones near that reinforcement pad, destroy them, you need not capture the pad though. As you can see, the USA aerodrome is guarded by 2 Fire Bases. Send in your troops to "praise" (Stupid accent) and pillage them, and then, you can send the limousine of the GLA Leader to the transport plane. Mission Accomplished! The cause lives on! *****MISSION 2: Cairo, Egypt***** Background: The USA's hunt for the GLA General Dr. Thrax, who the GLA has discredited and denounced has caused great damage to the civilian facilities and buildings. Meanwhile, the USA and Chinese reports that several important GLA leaders have been killed. This results in a complete power vacuum, and many splinter groups are vying for control. One of the splinter groups is led by Prince Kassad, a Libyan General who specializes in stealth tactics and sneak attacks. Your mission is to destroy all of Prince Kassad's command centers, and force him to hand over his abilities to you. Factions: Friends: Green: GLA Enemies: Brown: Prince Kassad This mission starts with a lone rocket buggy codenamed recon-1 patrolling the area around the great pyramids (Wait, there is something wrong here, the sphinx is facing the wrong way here! You got it wrong this time, EA. You better refresh your Geography!). Suddenly, a Scorpion Tank appeared out of nowhere and blew it apart! At this point you will be introduced to the man called Prince Kassad, you now get to see how the GPS Scrambler and Sneak Attacks Work. The GPS Scrambler allows any unit to strike unseen, while the Tunnel Sneak Attack allows you to build a Tunnel Network anywhere on the map for surprise attacks! These 2 abilities are very important for the GLA, so always save 2 general points for those technologies. Tip! Info on Prince Kassad Prince Kassad is the stealth general of the 3 talented GLA generals. He is an important political figure in the Middle East, and has an excellent spy network to do his bidding. Prince Kossad is a stealth general, but he does not have any access to any unique units. However, he has many modifications to his army. All structures can be hidden by camo netting, and workers can be camouflaged when you camouflage your supply stash. Rebels and base defenses are all camouflaged to start with. The hijacker is always available. The GPS Scrambler can be used in Level 3, and has a shorter recharge time. Seems a very terrifying foe, eh? Not really! Prince Kossad has a vital weakness. It is that he CANNOT make use any tanks or the SCUD Launcher! So, any sneak attacks can be ended relatively quickly if you respond. Now, you start with some demo traps and a couple of workers and a command center. Build your base as usual, but not as tightly as before, as the enemy cannot make use of heavy weapons like the Tanks and SCUD Launcher. You have 3 Radar Vans to start with, and you can use the Radar Scan thrice! Watchful Tip! Abusing the Radar Scan Always build Radar Vans in quantity when you play a multiplayer game. Then you can really continuously scan the map for intruders! Radar Vans can also be used to squish stealthy units! (But not Hero Units) Now, as you build your base, continuously scan the map for his troops. Build a force of Marauder Tanks, Toxin Tractors, Quad Cannons and Technicals filled with Rebels. You can now go hunting! Take a Jarmen Kell to snipe at the enemy rocket infantry, but beware of other snipers! Move into the town to the north, there are some RPG Troopers here and there, and can be taken out by your Quad Cannons. Do the same with the Tunnel Network. Continue to go north, and you will eventually reach their first base. Wipe everyone out and capture their command center. You now have the GPS Scrambler! As soon as you have captured the command center, build some Stinger Sites and Tunnel Networks by the bridge to secure the area, then you can work on your next strike. There is an extra supply dock to the west of your base. Send workers there to collect the supplies when the current are exhausted. Now, send in Toxin Tractors to clear those 2 bunkers across the bridge, then build a team of 2 Quad Cannons and about 4 Rocket Buggies, and bring Jarmen Kell Along. Get across that bridge, and play our latest piece of work, rocket "ballad" (bad accent again by those Rocket Buggies!)! Whoosh whoosh whoosh whoosh whoosh whoosh! That's really musical indeed. Kill everyone, taking care of the Demo Traps and capture the Command Center to the south west with a Rebel, you now have the sneak attack! Fast Tip! Catch me if you can Always have a practice to "hit and run" when using Rocket Buggies, they are very fast, and hence can outrun most units in the game. This way, you can really buzz around your opponent like flies and annoy his tanks! For best effects, upgrade them to the max, and use at least 4 of these at once! Then, there should always be rockets flying in the air! Now, we have to quickly build a team of bomb trucks, this is because, Prince Kossad will have built a SCUD Storm any minute now, and you will have 5 minutes before he uses it. If he really has built a SCUD Storm, perform a sneak attack on the south west corner of his base. Then bomb truck the weapon into submission. After that, you can just continue to sneak attack from time to time into their base, and eventually you will be able to reach Prince Kossad's Command Center and destroy it. Just watch out for the Bunkers and the Palace, as Prince Kassad has been smart enough to garrison it full of RPG Troopers. *****MISSION 3: Matala, Crete***** Background: It is now revealed that the GLA is once united again. A powerful commander has taken charge. The US is now strengthening their defenses in bases around the world. Your Mission is to steal a Particle Cannon, and use it against the US Mediterranean Fleet. Such an action will severely weaken USA's foothold in the Mediterranean Sea. Factions: Friends: Green: GLA Enemies: Blue: USA You start with a small force of RPG Troopers, Rebels and Hijackers along with 3 Techicals. Explore the beach, and kill all enemy infantry, but steal the Crusader Tank. You will find another Tunnel Network, use it to transport troops to the neighboring island. There is this lone tomahawk there, steal it before the pilot can get to it. Now, go north west, there are 3 crusader tanks, destroy them, and you can liberate that small camp there. Jarmen Kell is here to help you. So are some Quad Cannons and a Toxin Tractor for the taking. Now, go to the northeast, and neutralize those 3 tanks. Use Jarmen Kell on the Firebases! I made a new discovery here. Tip! Weakness of the Fire Base Exploited! I found out that, a fire base can be destroyed in 3 shots by Jarmen Kell! So, whenever you are playing against a USA player, feel free to snipe at his firebases! When it explodes, the infantry will all die! (and scream like canary birds, so that's why they call it a FIRE Base!) See those Cold Fusion Reactors? Send Rebels to capture them. Now, guard this area with Quad Cannons. Notice this island to the northeast? That's your next stop on this Mediterranean cruise, send your Crusaders, Jarmen Kell, Technicals and that lone Tomahawk Missile over in a sneak attack. Clean the town up, steal as many US vehicles as you can, and then head northwest to the arms dealer. Kill everyone and liberate it! With the Arms Dealer in hand, feel free to build some Marauder Tanks! Upgrade them with salvage crates. There is another island to the northeast with more goodies, so dig a tunnel there if you like. Now, head northeast, to the pass. This pass is defended by some Paladin Tanks and 3 Tomahawk Missiles, so you should destroy these units before you attempt to go through. Now, as for the Bunkers, use the Particle Cannon and your lone tomahawk missile to destroy those defenses. When they are all destroyed, send your units through the cleared pass, and into your hideout. Kill the remnants of the enemy guarding the base, and the base is yours. Start pumping out workers to build an Arms Dealer, more Black Markets and some Stinger Sites in the east and camouflage them. You are now ready for the assault on the main base. At this point, there are 2 methods to reach USS Reagan, one is by brute force and sneak attack, and another is by stealth infiltration. I suggest the latter. But before you do it, use the Particle Cannon and destroy the enemies' Strategy Centre, as they are equipped with Search and Destroy Stealth Detection System. The best method is to send in Jarmen Kell. Sneak him in with your tunnel networks, and move east, then south, when you approach a Patriot Missile, use the Particle Cannon to destroy them to prevent them from detecting you. It will take a certain amount of time, but eventually, you will reach the USS Reagan. Fire the Particle Cannon one last time on it, and then, watch as it gets sawed in half! Mission Accomplished! *****MISSION 4: Western USA Coastal Toxin Facility***** Background: After the destruction of its aircraft carrier USS Reagan, the USA has re-evaluated its position to place forces overseas. The ultimate hope would be the complete withdrawal of US forces from Europe, and will result in a complete GLA victory. Your mission is to raid the Western USA Coastal Toxin Facility and to steal 20 samples of toxin, so that you may have more ingredients for your Chemical Weapons. Factions: Friends: Green: GLA Enemies: Blue: USA Yes, this is the story of Jarmen Kell and the 40 Thieves! You will start with 2 teams which are separated by the coastline. It is really a point to point coordination mission. You follow the on-screen instructions to complete the mission. Let's start with Team 1. You are to hijack the automobile ferry. (Hey! It looks just like the Hong Kong Star Ferry! You lousy copy cats!) Before you do that, snipe at those 3 vehicles and steal them. After you hijack the ferry, you can hit the transport button on the ferry to send your troops over to the other beachhead. Looks like the perfect place to sunbathe, eh? Suddenly, beep beep beep, boom! A demo trap is set off! You will now be informed that the Americans have mined the beach, so we will have to obtain a Radar Van. So, switch to Team 2. As Team 2, move east. There are 3 Technical Trucks in a parking lot for you to use. Commandeer them, and upgrade them with the salvage crates. Then go down the hill and do some bodywork with the Humvees. When they are destroyed you can send any infantry unit into the Radar Van to capture it. Now, you can use the Radar Scan, without having to recharge too! If any of your Techinicals are damaged, simply send them to the Tunnel Network to recover health. With the Radar Scan, you can navigate the beach with ease. Just reveal the Demo Traps, and have your units destroy them to give them vetrancy. You will eventually come to 2 Rangers and an empty Paladin Tank. Kill the Rangers and steal their Paladin! To the south, are some GLA Prisoners of War in that enclosure. Break down the fence to rescue them. There are many Terrorists, so let them steal those sports utility vehicles. DO not steal the Tomahawks yet, though. Switch back to Team 2. You will notice some Crusader Tanks across the bridge, along with 2 Patriot Missiles. Use a lone hijacker to distract the tanks while your remaining forces destroy the Patriots. Once all forces have been eliminated, send a lone Rebel over to the valve station. Enter it, and the reservoir will be drained, allowing Team 1 to proceed. Submitter's Tip! Marcus Krol's Tip At GLA's mission 4, you can destroy the base defense by the bridge easily... (you know before you capture the valve station)... you just need to use Jarmen Kell on the tomahawks, and then capture the stationary fire base and let it hack away on those paladins and missile defenses... you get zero losses and many more units to use... Switch to Team 1, cross the bottom of the dried up lake to the other side, you will come to an airfield. Destroy it quickly. Once the airfield is destroyed, you can steal those 2 Tomahawk Missiles that I have told you to ignore earlier. With the Tomahawk Missiles, destroy all of the Bunkers overlooking the valve station. Send the Tomahawks to the POW Camp across the bridge to free more units. Commandeer and upgrade the Technicals to the max. Then switch to Team 2. As Team 2, move to the Cold Fusion Reactors and destroy them all. Then move them up the hill and capture that Artillery Platform there. Then wait by the warehouse. No need to steal any battle buses. Switch back to Team 1, and make your way to the northwest, destroy those units inside the garrisoned structures, and continue the advance, wiping out any bunkers you find. There is another POW camp to the far west. Free your brethren if you please. Now, send in your Tomahawks and destroy the rest of the Bunkers guarding the toxin facility. Then you can move your troops in and capture them. See those empty Quad Cannons? You will need them later, as you have to defend your convoys when the US sends reinforcements. After about 5 toxin samples are secured, the USA will start sending in Reinforcements. All reinforcements come from the eastern edge of the map. So, now, it's a matter of endurance. Just hold them back. Once the 20th Toxin sample is loaded onto the plane, the mission will be complete! Now, as the transport plane takes off, some more rebels stay back to hold the Rangers off. You have not seen the last of us, USA! *****MISSION 5: Stuttgart-Vichingen, Germany***** Background: The last so-called superpower in this world, the USA is crumbling. GLA makes thing worse by humiliating America by penetrating its own borders and stealing its weapons of mass destruction. Washington decides to abandon Europe and actively defend their homeland, and the GLA is really ambitious to force this to happen. Your mission is to destroy the USA base in Stuttgart-Vichingen, Germany. Factions: Friends: Green: GLA Orange: GLA POWs Enemies: Navy Blue: USA Sky Blue: USA Southern Support Base In the beginning of the mission, you find a large group of GLA Tanks and Rocket Buggies attacking a Chinese Base. The Chinese tried to stop them, but failed. Now, you have complete control of the Chinese base! Now, build your base, including a GLA Command Center, and mainly Chinese Buildings. Quickly defend the eastern and northeastern entrances to your base, as this is where the support base will attack. Build some Helices and garrison Tank Hunters inside the ones with Bunkers. Then quickly raid their base. The Sky Blue Support Base is poorly defended against air attacks with their 3 far apart Patriot Missiles, and can be taken out very swiftly. While you are raiding their base, build a propaganda center and quickly build 2 Nuclear Missiles. Also build an Internet Center and Satellite Hack 1. Garrison Hackers in too! You can now see the area around each command center. As you can notice, the USA Base is busy building a Particle Cannon. If you are fast enough, both countdown timers of the Nuclear Missiles will be less than 4:00 when it is completed. At this point, focus on the defenses of the north and north east of your base. Build 2 layers of Gattling Cannons to stop their air strikes and some more Helices with Battle Bunkers and Tank Hunters, as the USA heavily relies on Air Power. When your Nukes are ready, fire them on the particle cannon. It will destroy it, and by the time the USA builds the replacement, you should have less than 4 minutes left on your Nukes' timer. The USA will build a second Particle Cannon on the far eastern edge of their base. To counter that one, sneak Black Lotus in by a Helix in the Far eastern edge of the map, and drop her to the east of the Particle Cannon, behind the transmitter station. You can now capture the particle cannon before they can even react. After you capture this Particle Cannon, the USA will not rebuild this one again. With the Superweapons taken care of, you can fight in a more even basis. First things first, free the POWs in the southern support base before they are transferred. Then, the freed POWs will set up their own base, and this can divert the Americans' attack. Another thing to note is, that the USA base has more than 5 airfields in use, and hence can attack your base with 24 fighters at once! So, build lots and lots of Gattling Cannons! You can now build up a strike team. Build up a team of fully upgraded Overlords and hide them in Helix Helicopters. Build some Inferno Cannons too and load them inside Helixes. Upgrade half of your Helices with Gattling Cannons and the other half with Propaganda Towers. Load the Napalm Bombs as well. Wait for a Nuke to be ready, and then Nuke their airfields to clear that area for your units! Then, send in your large group of Helices in through that eastern edge of the map. Drop everything! Have your Helices cause Chaos by dropping Napalm Bombs on every Structure you find! Then, send you Overlords and Inferno Cannons to further flatten their base! This 2 Pronged Attack is very difficult to stop, in spite of the large number of anti air measures they have. With luck, you should be able to destroy more than half of the USA base before they can take the upper hand. If you are fast enough, you can easily destroy the entire base! Brute force rules! (Of course, another way to win this mission is to endlessly mass Nuclear Missile Silos, then send all of them into the enemy's base at once, in different locations. There will be a lovely orange glow in no time...) With the main base down, all that remains are some USA stragglers still on the field. Hunt them down, and the liberation of the world will soon be complete! Watch as the GLA erects statues all over Europe in order to show that they have seized control. Dead symbolic, isn't it. Nah... ------------------ 7. China Campaign ------------------ *****MISSION 1: Stuttgart-Vihingen, Germany***** Background: As the USA continues to strengthen its homeland defense, China decides to participate in the war against terrorism. The Premier denies any affiliations with those GLA hoodlums, and condemns the fact that some of China's units were used against USA bases. Chinese commanders now pledge full ambitions to remove the GLA from American bases in Europe. China cannot stand anymore equipment to be stolen by the GLA and used against the USA. China has recently Nuked the overtaken American base in Stuttgart, but some GLA stragglers still survive, you mission is to hunt down those stragglers. Factions: Friends: Red: China Enemies: Green: GLA After this news report by BCTV (a pirated version of the state television station CCTV, I suppose, heh heh heh.), you will be shown a nuclear missile being prepared for launch. Apparently, our senior intelligence officer Lin Zhon was very angry at the GLA for stealing our hardware, she is also shocked that the United States were defeated so easily, and says that, they may think that they have won the day, but they have regretted too soon. Too soon! In fact, a few seconds later, the Nuke was dropped onto them! Most of the GLA were killed, but there are still some survivors of the blast. You are now left to play. So, build your base, and defend it from the north with 2 Gattling Cannons and a Bunker filled with Tank Hunters. Then, upgrade your overlord with a speaker tower, and send your troops east, across the river. Take the listening outposts with you to detect stealth. Tip! Extra Value Meals Through the production of troop transports in the War Factory, you can easily produce both Red Guards and Tank Hunters en masse now! The Troop Crawler costs $1400, but comes with 8 Red Guard, so it actually costs $200. As for the Listening Outpost, it costs $800, and comes with 2 Tank Hunters! So, it actually costs $200 as well! Keep that in mind. In the North, there is a town, and it is garrisoned by troops, and has a couple of Demo Traps here and there. Use the Listening Outpost and detect those traps, and use the Inferno Cannons to destroy them. AS for the Garrisoned buildings, clear them out with Flame Tanks. The rest of the opposition can be taken out by your tanks with little trouble. Now, it's time to move east. Clear the town, the same way as before. The GLA base is to the north, past that river crossing. Send your troops across, but beware of those Demo Traps. When they are clear, call in Carpet Bombs and Artillery Barrage to weaken the enemies' defenses. Then send your troops in. To minimize unit loss, try to allow your Overlord Tank to take most of the strain, as it has the highest HP. Then, when all GLA structures are destroyed, the mission is complete! *****MISSION 2: Beijing, China***** Background: The recent attacks on the GLA has left them stunned, and their command is going underground again. To counter further GLA attacks, the homeland security has been tightened significantly. The Chinese Premier assures that the GLA will not be able to infiltrate China as they have done that to America. Meanwhile, the people throughout the nation and ready and prepared for any bad situations to come. Unfortunately, the GLA really intends to revenge against China for entering the war. Therefore, they attacked one of China's Nuclear Reactor Complexes outside Beijing, my beloved capital city. Your mission is to secure the complex until reinforcements arrive, and then destroy the GLA from the area completely. If they manage to destroy a Nuclear Reactor or a Nuclear Storage Bunker, then they would have won the encounter. Factions: Friends: Red: China Orange: Chinese Communication Outposts Enemies: Green: GLA The opening cutscene shows a large horde of terrorists charging towards your nuclear reactor. They were stopped by your Gattling Cannons, however, a wave of Bomb Trucks then appeared! They were to much for the Gattling Cannons to handle, and well, they blew up half of your base! You can now assume command. It's time to get your bearings. Have a Nuke Cannon guard each corner of the base, and equip them with the new Neutron Shells! Then, load all available Bunkers with Tank Hunters. Now, it's just a matter of endurance. You have to survive for 10 minutes before reinforcements arrive. Atomic Tip! Take me to your leader, earthling, or I will atomize your face The Neutron Shells and the Neutron Mines are relying on the power of a sub-atomic particle, the neutron to kill the enemies. Both have a very special capability. One, they vaporize, or atomize infantry units instantly, and two, they can kill drivers inside vehicles, making them vulnerable to capture! The Neutron shell can also kill enemy infantry garrisoned in buildings! Ah, this is great! Maximum Security Tip! About the 2 types of mines With the release of Command and Conquer: Generals Zero Hour, China has received a new type of Mine, the Neutron Mine. The Neutron Mine is actually some kind of proximity nuclear device, and when it detonates, neutrons get released rapidly, and releasing nuclear energy, and kills instantly. Even the metal alloy outer armor of the tanks cannot withstand such energy, and the people inside will get fried. Hence, enemy units will lose its side, and you can send people out to capture them. Neutron Mines cost $500, and become available once you mine you structure. Both types of mines are very effective in preventing saboteurs and infiltrators from wrecking havoc on your buildings. For instance, if you are inattentive enough, your opponent most likely will send Col. Burton into your base, and plant demo charges all over your buildings, and cause major damage. But with the mines laid, he cannot get close! Hence, if you have the money, mine all of your structures, and it can save you a lot of trouble. Although mines cannot effectively stop units that attack from a range, they can easily notify you if your opponent has snuck a Black Lotus or other Stealth unit into your base, as they come near your mines, you will be notified "Stealth Ability Neutralized" in that case, you can quickly take action and put a quick stop to their sneaky attacks. Another thing to note that, some new vehicles cannot go without a driver like the Combat Cycle. When they step on a Neutron Mine, the rider dies, and then, the Combat Cycle will lean over to the side, and explode. After you can withstand the GLA attacks for 10 minutes, reinforcements will arrive in Helix Helicopters. Those Helices are already upgraded with Speaker Towers and Gattling Cannons, even better! Now, it's time to re-build your base to its former glory. Make sure you fortify the north, south and west, as attacks will come from all directions. Tip! Helices and Hoards As you can see, each Helix Helicopter can store up to 1 Tank and 2 infantry units at once. So, which means that for every tank you build, you must build one Helix. Use this to your advantage, when you have a large number of Helices in the enemies' base, drop everything, and the enemy will have to fight very hard to either stop your tanks or your Helices, so there can be a mutual distraction effect, as the enemy probably will panic and don't know which units to target first. In the confusion, feel free to send your Helices everywhere and Napalm Bombing everything while your Tanks hold off the enemy units and fire on base defenses. Destruction guaranteed. Space Management Tip! Helix Loads Different Units take Different Number of passenger spaces in a Helix. Here is the list of all of the units that can be transported by a Helix Helicopter and their respective space usage: 1 Space: Red Guard, Tank Hunter, Hacker, Black Lotus 3 Spaces: Battlemaster Tank, Dragon Tank, Gattling Tank, ECM Tank, Inferno Cannon, Overlord Tank 5 Spaces: Construction Dozer Units that cannot be transported by Helices: Troop Crawlers, Listening Outposts, Nuke Cannons If you want to use a Helix as an infantry transport, always upgrade it to a Bunker, then, the passengers can fire at enemies while they travel to their destination. Otherwise, upgrade them evenly with Speaker Towers and Gattling Cannons for an all rounded assault. Helical Tip! More about Bunker Helices A Helix with a bunker installed can go a long way. After all, the infantry inside can easily fire out from the Gun-Ports, making the Helix much deadlier than before. The best way to use these babies is to load them full of Tank Hunters, then you can watch your opponent's tank rush die! If they use anti air u its, use your smaller tank hoard to take them out, then let your Helix take care of the rest! In fact, this tactic has allowed me to win even those I am outnumbered 2 to 1! Even units with anti-missile abilities get shredded in a flash! Of course, if you are playing as "Anvil" Shin Fai, the Chinese Infantry General, his Helices come pre-equipped with Bunkers, and can hold 8 infantry instead of the usual five! Hence, if you see one of these coming to your base, you really would want to shoot it down fast! When you can finally gain control, start pumping out Battlemasters and other units, and load them into more Helices! Upgrade each Helix with different peripherals, and most important of all, the Napalm Bomb! Now, the first GLA base is to the southwest. Carpet Bomb the Stinger Sites, then sneak your units through. Drop them before they can react. Then start wrecking havoc. As soon as all units are dropped, use your Helix Helicopter to Napalm Bomb their base! The base should be gone in a flash! Just watch out for those RPG Troopers in the palace. There are 3 other bases, in the other 3 corners of the map. Use the same tactics against them and soon, victory will be yours! *****MISSION 3: Coburg, Germany***** Background: While the GLA is trying to force China into a nuclear stalemate, the Chinese Premier has been invited to participate in the European Security Council's Defense Summit. China has been given the task of driving the GLA out of European cities. Meanwhile, the Chinese Premier regrets the use of Nuclear Weapons against the GLA, and promises the United Nations that they will show more restraint in the future. Your mission is to liberate the city of Coburg, by destroying all of those GLA statues there, before the whole world disagrees with you. Factions: Friends: Red: China Enemies: Green: GLA You have been given a base in the southwest quarter of the map. Build your base quickly and fortify it. This mission is rather difficult, not because of the strength of the GLA, but because of the International Opinion meter. Apparently, the whole world is watching us! The longer the battle goes on, the more our International Opinion will fall. If the International Opinion drops to zero, the results will be disastrous as riots will occur around the world to all for us to quit. So, we must strike swiftly! Build a reasonable sized Tank Hoard, accompanied by some Gattling Tanks, Dragon Tanks and some listening outposts. Start hunting! The first statue is directly to the north of your position. There are a few invisible Stinger Sites guarding it, but they can be taken down with no trouble at all. Destroy the statue, and the International Opinion will rise! The second statue is to the east of your position. At this time, there may be a team of SCUD Launchers and Scorpion Tanks coming from the east. Use a relatively smaller Tank Division and outrun their SCUD Missile. Then you can destroy those enemy vehicles. This statue is not so well defended, and you can take it out with ease! Now, you can receive your second time extension! (Just like those rally games in the video arcade!) Now, you will notice that there is a statue to the north, and another one to the east. Go for the one to the east first. Hurry, destroy the Stinger Sites and destroy that statue! The world cheers again! There is another statue further east by the GLA outpost. This is the outpost where the GLA pumps out most of their units against you. So, I suggest that you retreat as soon as possible after you destroy that statue, otherwise, they will send in large quantities of troops after you, and will result them being outgunned. Now, head back west to the other statue there. It again is guarded by camouflaged stinger sites, take them out and destroy the statue! Now, there should only be one statue left, in the north of the map. That's where the GLA's main base is. If you are fast enough, you should have 40+ International Opinion left on the meter or so. So, build up a large strike force, and go in, and destroy it! Remember to clear out those garrisoned structures with Dragon Tanks first, though, as there are RPG troopers inside those buildings. Destroy the last statue, and the mission is complete. Note: Another way to destroy the last statue is by Carpet Bombing. However, it seems that EA is planning to remove this ability in this mission in an upcoming patch, so I advocated the above method. *****MISSION 4: Halberstadt, Germany***** Background: China is continuing its liberation of Europe. In the latest Security Council meeting, the Premier humbly accepted the gratitude of the European nations. The Premier warns that the GLA is like a wounded animal, but it must not be able to hide so that it can recover its strength. Meanwhile, the USA decides to focus on its own borders, so it's up to China to continue the crackdown on the GLA. Your mission is to destroy all retreating GLA forces that pass through this area. Factions: Friends: Red: China Enemies: Green: GLA Well, the GLA is retreating, and the China is now catching and killing those enemies. You start with a pre built base, some Helices, some Overlords and some Nuke Cannons. Upgrade your Helices with Speaker Towers and Gattling Cannons, and transport your Overlords in them. After all, "Da Helix isun't dee only powerhaus!" I directly quote from those Overlord Tanks. Tee hee. Very soon, you will be informed of the GLA retreating along the path shown on your radar. The GLA are coming from the western side of the map, and are moving northeast. Send in your Helices and tanks to stop them! While you are at it, send Red Guards to all the Artillery Platforms in the area to capture them, and you can see most of the battlefield. When wave 1 of the GLA has been stopped, you will be notified. Continue to pump out Helix Helicopters and upgrade them with various peripherals for the task. Wave 2 will shortly come from the southern edge of the map, moving north, so send your Helices and Tanks there. When the GLA sends in their Quad Cannons, simply use your Overlords to deal with them. After some destruction, Wave 2 will be defeated. Now, build more Helices and brace for Wave 3. Wave 3 comes from the far south west corner of the map. Be aware of it, the same methods apply. Wave 4 comes from the south east. Wave 5 comes from the south west. As for Wave 6, things will get slightly harder. Our intel has been jammed, so we cannot predict which direction the GLA are going through. However, I have played this mission several times already, and have found that the GLA will be entering the region from the west and the south, so watch those 2 areas. You have to be more careful, as more units will enter the region at once, and sometimes, will be too much for your own units to handle. When the final GLA unit has been destroyed, the mission is complete! Submitter's Tip! Nat Ng's Tip There are several "Keys" to beating this mission without even beginning to sweat. Here they are: 1. There are NO enemies on the map at the start. This means that you can send your forces just about anywhere and not worry about them being killed. 2. Capturing the artillery platforms gives you a very wide sight radius! If you capture all the artillery platforms, you can see nearly the whole map. Needless to say, this is vital. 3. The enemy is using almost no infantry. The only infantry I've actually noticed in this map was a group of Terrorists coming from the Southwest. So here is my strategy: Train lots of rocket soldiers and a few Red Guards. Keep building Helices nonstop from your airfield. Upgrade the Helices in this order: For every 5 Helices, have 1 prop tower, 1 gattling cannon, and 3 bunkers full of Rocket Soldiers. Always make sure at least one prop Helix travels with each squadron to heal it and detect stealth units. Capture all the tech buildings on the map as and when you have the time. Obviously, when you receive an alert that the enemy is coming from a particular point, send all your Helices there and blow them away. You don't even need to upgrade them with bombs! The only things that might give you trouble are Quad Cannons, but they won't be appearing in large groups until you have enough Helices to blast them away. For the final "two way" part, split your Helices into 2 groups and station them at the centre of the map... then just wait. The artillery platforms give you such great sight range that you can spot the GLA coming and crush them immediately. I used this strategy on my first run through the mission. At the end, I had 20 Helices and about $30,000 (if I recall correctly). Not one of my units was lost. *****MISSION 5: Hamburg, Germany***** Background: The China is now destroying scattered GLA forces in the homeland, causing neither civilian casualties nor collateral damage. The Chinese army reports one last stronghold in Hamburg, Germany. Your mission, is to destroy this last stronghold of the GLA. Factions: Friends: Red: China Enemies: Green: GLA OK, the GLA is now rather desperate now. They have launched an attack on a USA base near Hamburg, Germany, and have captured it completely. You begin with a rather pre-built base. But still, you should defend it well with Gattling Cannons and Bunkers. Just remember to leave room for expansion in your base. The combined attacks from the USA base will begin very soon, so make sure you also have Helices above your Gattling Cannons and Bunkers for adequate support. Build a Nuclear Missile as soon as possible. Scatter ECM Tanks next to your base defense structures. They can really reflect some of the missiles fired at your base, preventing direct hits, and give more time for the Gattling Cannons to shoot them down. Magnetic Tip! The referee blows the whistle, Roberto Carlos lines up for the kick, he shoots... over the crossbar! The Easy-M Tank (Funny accent here) is rather effective at causing missiles to miss their targets, as long as the missile passes through the magnetic field. This is really helpful. For instance, I once went face to face with 2 Tomahawk Missiles, they fired their missiles at my tank. However, just before they hit, they sort of bended away and missed! Then, I was able to disable them while my tanks come over to destroy it. In multiplayer games, always have an ECM or 2 with your attack hoard, it can make all the difference when the enemy uses their SCUD Launchers and so on at you. However, the ECM cannot deflect shells, so watch out. Now, also build an Internet Center and Satellite Hack! You can easily see the enemies' command center and the surrounding areas, and of course, you can easily see what the enemies' up to. As you see, both the USA base and GLA base will build their superweapons, and they are heavily defended. The USA base is in the northeast, while the GLA one is in the southeast. Instead of attacking their base with impunity, I have a better idea. As it is far too risky to send in the Helices, I advocate attacking the superweapon first with the Nuclear Missile, then with your Artillery Barrage. This is guaranteed to wipe them out. Once they stop rebuilding, you can fight on a more even basis. To minimize resistance, consider nuking an area of their base with a lot of units and defensive structures before sending your Helices in! The rest is pure destruction, enjoy! By the way, this mission is the perfect mission to have fun with Artillery! Simply back your artillery units in the front with Overlord Tanks a plenty, and let her rip! Super Duper Hot Tip! How to start a fire Now, one important type of unit in the Chinese Army are the flame units, they all attack with fire-based weaponry. They include the Dragon Tank, the Inferno Cannon, the MiG and the Helix. All of these are capable of causing Firestorms except the Dragon Tank, when used in large quantities. The Firestorm is a very lethal and can decimate large numbers of units, both Tanks and Infantry. Now you know what it means by Strength in Numbers! I will list each type of unit and the corresponding number needed to start a Firestorm: Inferno Cannon: 4 Inferno Cannons firing sequentially or 6 Inferno Cannons firing in unison. MiG: 4 MiGs, provided that all 8 missiles hit the target within short intervals of each other. Helix: 1 Napalm Bomb and a Firestorm will begin Another thing to note is that when 4 MiGs fire at an enemy air unit like a Chinook, the flames will not only damage the unit, it will also burn anything on the ground below the air unit! So, if your opponent has Chinooks over his Supply Center, sending enough MiGs to hit it will often result in sufficient damage to destroy the Supply Center as well! For best results, always pay $2000 to upgrade all Flame Units to make use of Black Napalm. The resulting blue flame is much hotter than the golden yellow flame, and causes 25% more damage! Submitter's Tip! Nat Ng's Tip Again with the Helices - there's a fairly easy way to beat this one. Make sure you tech up to nuke silo fast, and deploy a bunch of Helices. Use them to inch forward and take the artillery platforms to the West. For your General Powers, select carpet bombing, L2 artillery barrage, and mine drop. Defend until you have all these powers (it shouldn't take too long). You may have to endure a couple of Particle Cannon blasts; be sure to move your units whenever a particle beam is nearby. Be sure you have an Internet Center with the Satellite Hack 1. Send a scouting Helix into the USA base with no upgrades. It will almost certainly die, but the info it gathers will be worth it. Now hit the USA base with all your General Powers! Aim for the powerplants. Here is how I did it: first, I dropped an artillery barrage on one group of plants. Then, I sent the Mine Drop in aimed at the enemy's largest concentration of AA troops (that would be Missile Defenders), closely followed by the Carpet Bomber aimed for more powerplants, and immediately followed by the Helices. The idea here was that the Mine Bomber and the Carpet Bomber would draw enemy AA fire, allowing the Helices to pass through the first line of enemy defenses. Finally, just before my massive attack hit the enemy, I launched a Nuclear Missile targeted at another large group of powerplants. If you do it right, your Helices should arrive just in time to destroy the last couple of plants, thus powering down the USA base and rendering those nasty Patriot Missiles and the Particle Cannon inoperative. At this point, it's a matter of mopping up the US base. KO the enemy's antiair troops ASAP, and destroy all their dozers and their Command Center. Now, with your Helices, clear out the remaining enemy troops. Drop Red Guards into the base and begin capturing the US structures. I don't need to tell you which structure to capture first, right? ;) If you did it right, all your superweapons will be back on line before the GLA Scud Storm is ready. As usual, use an artillery drop or mine drop to scout the GLA base and find the Storm. (It's in the southwest corner.) Drop the Nuke and Particle Cannon on it simultaneously to level it. After that, just keep hitting the GLA base with General Powers and your Helices. They have heavy SAM defenses on the perimeter, but if you blast through with the Powers, your Helices can enter the base with minimal losses and destroy it from the inside out. Its defenses in the centre are pitiful. Finally, there is a small GLA base to the southeast: your Helices should be able to flatten it with no trouble at all. -------------- 8. More Tips -------------- The Money Collector: Each side has an infinite supply gatherer that generates money every now and then. If you want to earn more money in the same amount of time. Build those gatherers in quantity. Make sure you build them between each money collection, then, there will almost always money flowing into your pockets. Clearing Garrisoned Buildings: Each side has more ways to clear units from garrisoned structures. The methods and priorities are listed below: USA: Stealth Fighter > Microwave Tank > Combat Drop > Flashbang Grenade China: Nuke Cannon with Neutron Shells > Dragon Tanks GLA: Toxin Tractors Submitters Tips! Low Wei Shyong's Tips In general, 1)It's good to have base defenses near the command centre, the supply centre and the superweapon. At least 1 gattling cannon or equivalent. To prevent against sneak attack by Commanches, Helices, Heroes, auroras. 2)Get multiple supplies ASAP e.g. oil derricks, supply stashes. Vital to keep pumping out units and attaining a high tech tree. 3)Keep a fast-reacting force e.g. a few commanche, MiGs, gattling tanks to prevent black lotus/Burton/Rebel attack. 4)Build structures relatively spaced out to minimize effect of superweapons. 5)Always try to coordinate your attacks with the carpet bombing, specter gunship etc. They draw fire away from your attacking force. 6)In multiplayer games, one should not over-emphasize on base defenses unless one is planning to destroy the enemies with just superweapons. Base defenses are immobile and cost as much money and time to build. Why not building a force which is mobile which can act both as offensive and defensive? Additional point is the units can gain veterancy as the game progresses. 5)It's better to take the game to the opponent's base. Make them spend time and money building defenses and all you have to do is to puncture their base at a particular weak point and let hell run loose. Offence is the best defense in strategic games sometimes. USA strategy, 1)The spy drone general's promotion is very important. Many players often fail to notice that. Spy drones are stealthy and can be used to check on the opponents, monitor vital passages, put it in own base to spot stealth units e.g. Lotus. It's runned by timer, meaning one can place multiple spy drones. 2)No. of Auroras required to destroy: Power plant-2 Barracks-1 Prop Centre-1 Supply centre-2 War Fac-2 Com Centre-5 Superweapon-5 Gattling cannon(or equivalent)-2 Chinese bunkers-not tested Stategic centre-not tested Palace-not tested Black market-not tested If the opponent defends his base at particular locations and not within his base much, one can try using the Aurora strike. 2 airfields of them, group them in singles or 2s. 1st run can take out base defenses and defending units. 2nd run, the unit-producing buildings, then the other structures. He will never know what hit him. =) 3)Diversity is the key for the USA. Always try to make a force with a mixture of filled up humvees(3MD+1PP+1R), Paladins, Avengers, Tomahawks, and a few Commanches. The force need not be big. Once I had a force with 2 Paladins, 2 Avengers, 2 Humvees,2 Tomahawks and 2 Commanches. Managed to take out 100+ Hard army units without much loss. 4)When using Air Force General, can try using the Attack Chinooks + Stealth Commanches. When en mass and after spotting the enemy base well should bring it down easily. Does not work well against Superweapon General's EMP patriot at all. 5)Can Burton swim? Don't think so. But he sure can climb. Have you seen him slide down a slope before? Looks really cool. 6)Keep a few Pathfinders in the base spaced out and especially near important structures. They can take out Lotus/Burton/Rebels. China strategy: Currently, my favorites are Nuke and Tank Generals. Nuke General is basically the same as China normal. But it comes with Nuke cannons without using a general's promotion. Its MiGs have tactical nukes, Helices have nuke drop, BM and OL come with uranium shell upgrades, Nukes are 500 bucks cheaper... so they are pretty cool to use. Tank general. The Emperor Tanks, when used effectively, can be the most awesome force in the game. If an Emperor tank is not completely destroyed, it comes bask with full hp and with a vengeance. Excellent for both offence and defense. Usually 3-4 are required to take out a base once the defense is breached. Only things to worry about are laser-guided missile defenders, garrisoned rocket troops in bunkers/civilian buildings. And though Emperor tanks are strong, it would be foolish to throw them straight into enemy base defenses. Black Lotus: 1) Can be used to spot stealthy units. 2) Black Lotus + Helix-Overload drop is extremely lethal. 3) Sometimes, when capturing buildings, try to put Lotus as close to the building as possible, hiding her behind the walls. Opponent can only see a blinking building and will waste time look for her. 4) Haven't tried Superhacker-Lotus-Helix drop, a friend told me it's pretty good too. GLA-I am not so good with them. But kind of know their strengths and weaknesses. Phew... I am tired after typing out so much. Hope you didn't get too tired reading them. Many of the stuff you probably know. And I appreciate your advice very much. With that, I shall end here. Wishing you health, success in your studies and happy gaming. Yours sincerely, Low Wei Shyong. Submitter's Tip! Yan Chiaw Bong's tip Hello! I played C&C Generals and Zero hours and I like the game very much. I also like the strategy guide you've provided, Good Job!! They are very interesting and does help a lot on my online gaming (unless I met someone more expert than me) :) The side I played the most is China. I'm agree with you that Nuke Generals is like the upgraded edition of Normal China army. The Air Force Generals are pretty cool too which loaded with 6 instead of 4 missiles. Anyway, I would like to share my strategy with you. I don't know it's a good strategy but just feel like sharing it. Normally, I'll build 2 gattling guns and 2 bunkers (with 5 rockets soldiers garrisoned each bunkers) for my base defense. Later I'll built 2 more Nuke Warheads to against any tanks or units that are approaching my base. Airfield will be my next option to build to protect my Nuke Warheads from being destroyed by either Scud Launcher or Air Force. I usually place the MiGs for air defenses since my Nuke Warheads are ready for ground attack. For Online gaming, sometimes the Host don't allow SW (Super Weapons) so all players are not allowed to built unless for Tech. I found China was pretty good at defense. I tried to use Air force Generals. It helps me to earn my Generals Point pretty easily because it's good on offence but if somebody play rush, I probably will be finish, unless I've few Commaches for defenses. Anyway, that's what I'm going to say. It's getting late over here. I wish you all the best in your study and good health and be aggressive in gaming. Peace!! MORE TIPS COMING SOON! -------------- 9. Conclusion -------------- That's all, for now. As I am rather busy with school, I will update my guide, little by little, until it is fully complete. Again, you can read this guide, print it out if you want it to read it in bed or whatever, just don't copy it! That's all! See Ya! This guide is intended to be published in GameFAQs at the moment. If someone else wants to publish it, they must contact me through e-mail. --------------------------------- Appendix I: Feedback Information --------------------------------- Since the publishing of the original version of my side comparison guide, I decided that I must make some new rules for those people who want to give me a feedback about my guides. All future strategy guides will have this section. If the following rules are not observed, I will just consider your e-mail to be spam mail or flame mail, and I will delete it without reading it, and will blacklist your e-mail address. For publishing permission: I usually will allow people to publish my guides on their websites as long as I ask for permission. That's it. Although I do not have a lawyer to sue anyone if they do it without my permission, I expect everyone to have self discipline about these things. Feedback Concerning Mistakes: (THIS IS THE MOST IMPORTANT PART, LISTEN UP) As I am a human, and we are all humans, we all make mistakes. Nobody is perfect. If I had made any mistakes in my guide, feel free to e-mail me. But however, you must follow these rules. I have typed out some bad examples with each rule, and they are from some of the e-mail I received by people who are dissatisfied by my original Command and Conquer: Generals side comparison guide. You must: Be polite, as I will take these feedback letters as seriously as formal letters, and you should specify the version number of my guide, then I can check my guide out. However, it need not be as formal as business letters, after all it is only a game. You should also present yourself clearly, I won't even think about anything that I cannot understand at the first glance, as I am a busy person. For example,"I enjoyed reading your guide, but disagreed with you on some points." From a person called Alex Shikh or "I agree with you that China is the strongest factions, but it is not much stronger than the other 2." From Ives Gobau And so on. You must not: Say any foul language and offend me. For example, "Your guide was ********, full of lies and biased opinions." From K Truin. You are not going to make me listen by saying rude words to me, you will only give me the impression that you are either uneducated or have low EQ. Conduct any surveys about how good my guide is and give it to me, as I could not care less about your so-called surveys. For example, "I have conducted a survey about your guide and over 90% said that it was a trashy tabloid." From Frozak. Start a petition to have my guide removed. Before, I was worried about this annoying "Petition: FAQ Removal" board made by a certain person called GamerEX. That is, "I would like to start the petition to have kylohk's Command and Conquer: Generals Side Comparison Guide as it is based on opinions and fluff." When I was asked by IGN to publish my Side Comparison Guide on their site, I told the sender about my worries, and he assured me that I can stick with my own ways and need not listen to angry letter up. So, that's what, if you make any rash moves like organizing petitions, I really won't bother to negotiate with you. Finally, you must not say anything I consider to be racist. For example, "You mentioned that you live in China that is obvious, considering your bias towards this side, etc..." "I am afraid that your living in China has blinded your judgment so much." From someone I could not remember his name. So, what are you trying to say, say that us Chinese are all idiots? Besides, the word bias is used to describe unfair comparisons due to neglecting some facts. As I have put all facts into account, I really cannot have made any bias towards any sides. From all the 50 or so letters complaint I received, I decided to listen to less than 5 of them. Why? As only 5 of them could follow the rules stated above. So, you MUST take those points into consideration, or else, don't expect me to listen to you. Game Help: If you have read my guide and did not understand something, feel free to ask, but please do not do this too often, as my e-mail account has other uses. You may have wondered why I put this section up. This is a new "Anti-disturbance" ordinance I set up for my own use, in order to minimize all those annoying and insulting things I receive. In fact, during September alone, I received at least a hundred of mail concerning my Side Comparison Guide, and I am now to make sure this will never ever happen again. Thank you for your cooperation. Yours, Lo Kai Yan Alasdair, kylohk. (Kai Yan Lo From Hong Kong)