Command & Conquer 3 - Kane's Wrath =============================================================================== We have affirmed that Tiberium is the ultimate gift to mankind. =============================================================================== ____ ___ __ __ __ __ _ _ _ ____ / ___| / _ | / || / | / | | || _ ______ | | | | | || |/| || |/| | / _ | | || | | | / ___ | |___ | |_| || | | || | | |/ ___ | | || |_| | / ____| ___/ |_| |_||_| |_|_/ _|_| _||____/ ___) / ____ ___ _ _ ___ & _ _ _____ ____ (___ ( KANE'S WRATH / ___| / _ | | | / _ | | | || ____|| _ ) | | | | | || | || | | || | | || _| | |_) | /___/ / | |___ | |_| || | || |_| || |_| || |___ | _ < ______/ ____| ___/ |_| _| ___ ___/ |_____||_| _ =============================================================================== It is the key to the future. - The Brotherhood of Nod =============================================================================== Copyright 2008 - Staley, Deuce ex Defcon. Anyone that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email me at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). ----------------------------------------------------------------------------- | ========================= | | | Contents | | | ========================= | ----------------------------------------------------------------------------- 0.00) General Notes 1.00) Walkthrough ACT I: Reunification 2034 1.01) The Rio Insurrection 1.02) What is Rightfully Ours 1.03) Persuade Him... 1.04) A Grand Gesture... ACT II: Kane Rising 2046 1.05) Keys to the Kingdom 1.06) All That Glitters 1.07) The Doctor Vanishes 1.08) MARV Rising 1.09) The Betrayal of Kilian Qatar 1.10) Hearts and Minds 1.11) Tacitus Interruptus ACT III: Resurrection 2052 1.12) Will Made Flesh 1.13) Tacitus Regained 4.00) Intelligence Database 4.10) Nod Field Recon 4.20) Nod Weaponry 4.30) Nod Rumors 4.40) Nod Background 7.00) End 7.01) Version History 7.02) Closing ============================================================================= | ----------------------------------------- | | | 0.00) General Notes | | | ----------------------------------------- | ============================================================================= ------------------ Difficulty Setting ------------------ - Please note that this guide is written under the assumption that you're playing on the medium difficulty setting. Some tactics might not work for you if you're playing on hard mode, and certain time limits might be different (the Keys to the Kingom mission being a perfect example). ----------------------------- Intelligence Database Entries ----------------------------- - Throughout the game, you'll be able to collect little bits of information in your intelligence database. These files don't really have any effect on the game, they're just there for collection purposes (and for you to read, assuming you're interested). Sometimes these entries are simply given to you automatically, but sometimes you need to accomplish a bonus objective or do something else to get them. I've listed which entries are found in each mission in this guide, and I've also marked them in the walkthrough between {these} to show where in the mission you should be getting the entry. You can find more detailed information (including complete transcripts of each entry) in section 4.00) of this guide. ============================================================================= | ----------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.01) The Rio Insurrection | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "The slums of Rio seethe with anger, anger against GDI. It would take but a single act to spur the disenfranchised masses into open insurrection. An act you must perform. Tear down GDI's authoritarian edifices, the symbols of their autocracy. Seize the radio stations and flood the airwaives with the Prophet's message. Incite rebellion. Rio will burn, and in the flames Kane's army shall be reborn." ===================== Intelligence Database ===================== Nod Field Recon - The Tacitus Nod Background - Kane - My Lowest Ebb - Kane - A Spark... ================== Primary Objectives ================== 1) Destroy GDI Administration Centers "We must inspire the masses to rebel against GDI. Destroy these oligarchic symbols and Fanatics shall flock to our cause." 2) Destroy Splinter Faction Construction Yard "The Splinter Faction Commander dares blaspheme against the Prophet. Teach him the error of his ways." ================ Bonus Objectives ================ 1) Capture GDI Radio Stations "These Radio Stations broadcast nothing but GDI lies. Capture them and the faithful shall be inspired to fight harder than ever before - and we may even gain new weapons for the uprising." 2) Defend Captured Radio Stations "The Splinter Faction Commander fears our growing influence, and will stop at nothing to curtail it. Defend our Radio Stations." 3) Use Power Signature Scan "The Splinter Faction stealth their bases with Disruption Towers. Use your Power Signature Scan ability to reveal them." =========== Walkthrough =========== You'll automatically get control of a small base, so begin by producing some Saboteurs and some Raider Buggies/Attack Bikes at your war factory. There's no shortage of Tiberium on this map, so you should have plenty of funding through the entire mission, especially if you take the time to capture the four Tiberium Spikes scattered around the map. South of your base, you'll find a smattering of APCs and Pitbulls along with some infantry. Take a cluster of Attack Bikes/Raider Buggies down to the radio station there and clear out the area, including the area east of the station around the GDI Administration Center. Destroy the center, then deal with the reinforcements that arrive. Once things have calmed down, leave your group of units to defend that radio station, then send a Saboteur down to capture it. Meanwhile, you've hopefully built up an entire second cluster of bikes/buggies in your base, so send them out the western exit and clear out the area around the radio station there. Head south from the station and wipe out the forces around the next GDI Administration building, then capture the nearby Tiberium Spike with an engineer. Leave this cluster of units to defend the spike. With a new group of units (more bikes this time, you'll need their firepower), head out of the eastern exit of your base and attack the GDI fortifications near the next Administration Center. Reinforcements will arrive as you're attacking, so be ready to deal with them. Destroy the Administration Center, then send an engineer to capture the nearby radio station. Leave this cluster of units to defend the station. With yet another cluster of units (you should still have way more than enough Tiberium piling up), head north and wipe out the remaining forces. Watch out for the garrisoned buildings surrounding the final Administration Center. The Grenadiers in them will shred you if you linger around, so you'll want to take them out as quickly as possible. Don't destroy the Administration Center quite yet, though - instead, capture the final radio station and Tiberium Spike. Capturing all of the radio stations will give you the ability to produce Scorpion tanks, so take the time to crank out a big group of them before you attack the final Administration Center. Send the Scorpions to the Tiberium field north-west of the north-western radio station, then use some other units to destroy the final Administration Center. The map will expand, and you'll be given some new objectives. Use your Power Signature Scan to get that objective out of the way, then head north-west with your Scorpions and quickly assault the base there. If you destroy the hidden power plants, you'll be able to see the entire base. Destroy the construction yard to end the mission. You should get the {The Tacitus}, the {Kane - My Lowest Ebb}, and the {Kane - A Spark...} intel entries throughout this mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.02) What is Rightfully Ours | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Nod is resurgent, but remains weak in the face of GDI's vast technological superiority. The Brotherhood Archives were all but destroyed in the aftermath of the Second Tiberium War, leaving Kane without access to his centuries of research. Paradoxically, our friends at GDI have provided a most convenient solution. An exact duplicate of our stealth databank, origin unknown, is under analysis at a covert GDI Research Facility on the Australian coast. Reclaim what is ours." ===================== Intelligence Database ===================== Nod Weaponry - GDI Combat Engineer - GDI Hammerhead - GDI Slingshot - GDI Behemoth - GDI Heavy Harvester Nod Background - Steel Talons - Origins - Kane - Awakening ================== Primary Objectives ================== 1) Capture covert GDI Research Laboratory "With the loss of the Nod Archives, we are handicapped in the arms race against GDI. Recapture our Stealth Tech databank from the GDI laboratory." 2) Hold Laboratory until Upload completes "Our spies are uploading the databank to the Nod Central Server. Defend the Laboratory until the process is complete." ================ Bonus Objectives ================ 1) GDI Research Laboratory takes less than 50% damage "Prevent the GDI Research Laboratory from taking more than 50% damage, or run the risk of data corruption." =========== Walkthrough =========== Begin by building a war factory so you can produce some Scorpions. You'll want to build an Operations Center and place an anti-aircraft turret on the northern edge of your base as soon as possible to deal with incoming GDI planes, and you'll want the Scorpions to be ready to fend off the Wolverines and Titans that will be attacking your base. When you get the chance, send two Saboteurs to the east and capture both of the nearby Tiberium Spikes. Once the Steel Tallons announce themselves, you'll have to defend your base from a few aircraft and some ground forces to the west. {Steel Tallons - Origins} {GDI Hammerhead} {GDI Combat Engineer} There's no shortage of money to be had on this map due to the Tiberium Spikes and nearby Tiberium fields, so get a second war factory and start cranking out ridiculous numbers of Scorpion tanks. When you have a good-sized cluster, head towards the GDI Research Laboratory by approaching it from the south. Take out the two guard towers near the Tiberium Spike, then capture that one and the one you passed along the way to increase your income even more. Assault the area surrounding the lab with your Scorpions, including the Behemoth in the upper corner {GDI Behemoth} and the fully veterened Slingshot {GDI Slingshot}. Once the area's clear, retreat your surviving tanks to your base and repair them. You could just send your entire mass of tanks up to the lab and capture it with a Saboteur now if you wanted, since defending it really isn't that hard, but if you want to get one more intel entry, you'll have to make an assault on the GDI base in the northwest corner of the map. That base is insanely well defended against an army that only has Scorpions as its heaviest unit, though. I suggest attacking the base from the east. All you really need to do is make it to the Tiberium field and find the harvester, but if you want, you can attempt to wipe out the entire base (which will make defending the lab even easier when you capture it). {GDI Heavy Harvester} Anyway, once you've got that intel entry and done whatever you want with the base, send a huge group of tanks back to the lab and capture it with a Saboteur. You'll have to defend it for a few minutes - GDI will send attack groups along the northern part of the map, so you'll want to keep your cluster of tanks there. If you annihilated or severely weakened the GDI base, this part of the mission will be simple. When the timer runs out, you'll finish the mission and get another intel entry. {Kane - Awakening} Keep the lab from taking too much damage to complete the bonus objective. ============================================================================= | ----------------------------------------- | | | | | | | 1.03) Persuade Him... | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "The Brotherhood continues to grow and prosper, but the Prophet cannot risk revealing his existence lest he draw GDI's unwanted attention. A figurehead must be found to rule in his stead. Kane, in his infinite wisdom, has decreed the renegade heretic Brother Marcion to be the most fitting candidate. There is but one problem with this initiative - the devout Marcion considers Kane to be a heretic himself. Convince the good Brother otherwise." ===================== Intelligence Database ===================== Nod Weaponry - Confessor Cabal Nod Rumors - The Corruption of Brother Marcion Nod Background - Brother Marcion, Biography - Black Hand - Origins - Kane - Realization ================== Primary Objectives ================== 1) Destroy Marcion's Stronghold "Marcion cowers in his Stronghold. Destroy it and lure the heretic into the open." 2) Destroy Marcion's Escort "The coward Marcion is attempting to flee. Destroy his Escort and he will have no choice but to surrender." 3) Escort Marcion's Transport to Evac Zone "Marcion is ours now, but his very presence on this battlefield puts him at risk. Get him to the Evac Zone." ================ Bonus Objectives ================ 1) Locate and Destroy Steel Talons Pulse Scanners "The Steel Talons have placed Pulse Scanners throughout the battlefield. The Black Hand have circumvented them, but they can still detect our forces. Destroy them before they transmit." 2) Destroy Marcion's Statues "Marcion's Statues are but monuments to his own hubris. Destroy them." =========== Walkthrough =========== {Brother Marcion, Biography} Begin by building your base, starting with a power plant and a refinery. Get a barracks next, then train a Saboteur and send him due north of your base to find an undefended Tiberium Spike. Get a war factory and an Operations Center (along with the laser capacitors upgrade), then build a tech center. Your next objective should be to head west and take out two of the pulse scanners over there. The best way to do it is with a cluster of eight or so Venom aircraft (you'll want an air tower anyway). The pusle scanners will call in GDI reinforcements, but it's the lurking Black Hand forces that actually pose a threat to your Venoms. Take out both of the pulse scanners in the lower-left, and take out any GDI or Nod forces that happen to be in there area. When it's clear, get four Saboteurs and use the call for transport ability to get them in the air. Land them next to the four Tiberium Spikes in the lower-left corner, then capture them. This will significantly increase your money inflow. If you haven't encountered patrolling Black Hand forces yet, you probably will as you hunt down the remaining three pulse scanners. Most of the Black Hand units will be helpless against your Venoms, including the confessor infantry that you'll encounter {Confessor Cabal}. There's a pulse scanner near the middle of the map, one near the top, and one above the Tiberium Spike above your base. {Black Hand - Origins} None of the GDI reinforcements that will show up are all that serious, and since your Venoms can attack air as well as ground units, they should be able to handle everything. Meanwhile, if you see a Purifier avatar on patrol (or if one attacks your base), do everything you can to ensure that the husk doesn't get destroyed when you attack it. If you can capture Purifier husks with Saboteurs, you'll have a much more powerful attack force for your assault on Marcion's base (especially if you remember to repair them first). Marcion's base is crammed full of veteraned units, so you'll need a massive army to take it out (along with his towers). Purifiers will be a huge help if you managed to capture any, but other than that, just use your huge income to mass-produce Scorpions, Stealth Tanks, and Beam Cannons. In large numbers, Beam Cannons will shred anything in no time, but you'll need other units to protect them. I suggest attacking the base from the south along the far western edge of the map. Focus on taking out the Obelisks as soon as you can, then focus on Purifiers, tanks, and so forth. If you get annihilated, don't worry too much about it - just build another assault force and attack again. Remember not to destroy Marcion's stronghold until after you've destroyed all three of his towers, though. When you do finally destroy the stronghold, Marcion will try to escape through a tunnel south-east of his stronghold. Send your forces to intercept him, destroy his escort units, and then escort his transport safely back to your base to end the mission. {Kane - Realization} {The Corruption of Brother Marcion} ============================================================================= | ----------------------------------------- | | | | | | | 1.04) A Grand Gesture... | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "With Marcion returned to the fold, Nod approaches resurrection. All Kane requires now is a sign, an act, a message to the faithful that the Brotherhood has returned. In central Australia, a GDI research team struggles to harness the raw, untamed power of liquid Tiberium. Should their experiments be destabilized, the results would be quite... catastrophic. Soon, all the world shall bear witness to Nod's violent rebirth." ===================== Intelligence Database ===================== Nod Field Recon - Another explosion in the facility? - Tiberium Explosion Devastates Australia Nod Weaponry - Purifier Nod Background - Kane - Creation ================== Primary Objectives ================== 1) Destroy GDI Liquid Tiberium Research Lab "Kane demands a symbolic act to unite the Nod faithful. Destroy GDI's Liquid Tiberium Research Lab and the Prophet shall have what he desires." ================ Bonus Objectives ================ 1) Knock out Research Complex Power Station "GDI have heavily fortified their Research Complex. Knock out the Power Station and strip them of their base defenses." 2) Capture Purifier Husks "A squad of Purifiers were taken down by a Steel Talons ambush several days ago. Use your Saboteurs to get those Purifiers back online - their firepower will greatly bolster your assault force." =========== Walkthrough =========== {Another explosion in the facility?} This mission is quite a bit more difficult than the previous three, so if you were starting to get bored, this should hopefully get your attention. Time is crucial in the beginning of the mission, so you'll have to act quickly. Begin by immediately placing a barracks on the north-eastern edge of your base, rotating it to make sure it points to the north-east. Train four Saboteurs from it as soon as it's placed, and start building an operations center. Upgrade both of your power plants as soon as the operations center is placed, and as soon as all four Saboteurs are ready, run them north-east towards the green bonus objective marker. Quickly capture the four Purifier husks on the ground there and retreat them back to your base, where you should immediately build a war factory to repair them. You should have also started an anti-aircraft battery as soon as you placed your operations center, so place that to the right of your barracks. It would be a good idea to build a second one, too. By now, you'll have GDI forces attacking your base from the right and the top, so use your Purifiers to defend yourself. They're most effective up close, so make sure you charge them towards infantry and Wolverines when you can. Focus on securing your base by building some Shredder turrets near your anti-aircraft batteries, and use your Purifiers to defend against heavy units. As soon as you can build and place a tech lab, get the Charged Particle Beam upgrade, which will make your Shredder turrets insanely powerful. With your base defenses secure, build two raider buggies and send them north to the two Tiberium Spikes there. Have them sit nearby to defend against enemy engineers and infantry, then train seven Saboteurs and carefully send them up there. Use them to capture all five nearby Purifier husks as well as the two Tiberium Spikes. Leave the raider buggies to defend the Spikes, then send the Purifiers to your war factory for repair. Now that you should have some surplus money, crank out Scorpions and Beam Cannons to compliment your Purifiers. You'll also want to remember to build at least a few Mantis units to accompany the rest of your forces, since Orcas will be all over the place during this mission. When you have a decent force built up, carefully send everything to the right of your base and guard the three Purifier husks there until you can safely capture them with Saboteurs, which will complete the second bonus objective. {Purifier} Repair everything, then gather your entire army into a group and head east. It also wouldn't hurt to build a Secret Shrine and get the Purifying Flame upgrade from it to boost the power of your Purifiers. Destroy everything on your way over to the Research Complex Power Station. There's nothing too heavy between you and the power plants, but you'll want to make sure you pick off any Orcas that come by as soon as possible, or they'll shred you. With the power plants destroyed, it's fairly simple to walk into the northern GDI base and destroy the Liquid Tiberium facility, which will end the mission. {Kane - Creation} {Tiberium Explosion Devastates Australia} ============================================================================= | ----------------------------------------- | | | | | | | 1.05) Keys to the Kingdom | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "While you slumbered, Nod has grown and evolved, assuming control of the planet's newly established yellow zones while remaining dormant in the eyes of our enemies. All the while, GDI has grown complacent, lazy, their dependence on the global Ion Cannon network rendering them far weaker than the council could possibly imagine. Now is the time to act. We must raid GDI's Johannesburg research facility, for there we shall find the plans for Ion Cannon network - and the means to its undoing." ===================== Intelligence Database ===================== Nod Background - Alexa Kovacs, Biography ================== Primary Objectives ================== 1) Destroy GDI Network Communications Center "The GDI Network Communications Center is linked to the Global Ion Cannon Network. That link must be severed." 2) Destroy GDI Ion Cannon Uplink "The Ion Cannon Uplink must be destroyed, lest our forces be annihilated by Johannesburg's local Ion Cannon." 3) Capture the Network Research Centers before the Ion Cannon re-aligns. "The Network Research Centers contain the blueprints for the Global Ion Cannon Network. Capture them before the network is back online." ================ Bonus Objectives ================ 1) Capture Network Research Centers 3 minutes prior to Ion Cannon re-alignment. "Kane is running out of patience. Capture the Network Research Centers rapidly or face his displeasure." =========== Walkthrough =========== {Alexa Kovacs, Biography} Take your Commando and head east, destroying everything in your path along the way, including the communications center. With the area cleared, send your Shadow Teams over there, then use their glider ability to land south-east of the second primary objective. Clear out the infantry, then carefully use the Shadow Teams to detonate the barracks, power plants, and Ion Cannon Uplink. Reinforcements will arrive, and you'll have to build a base quickly in order to finish the bonus objective and remaining objective on time. Move your Reckoners to the north-east of your Tiberium field and deploy them, then deploy your MCV and build a power plant followed by a refinery. You'll want some infantry and vehicle defense above your base as well as to the east of it, but you should focus on building an assault force as fast as possible. The research center to the east will be easy to capture - simply send your Commando over there and detonate everything in site, then send a Saboteur over there when you get the chance. The other three will be a little more annoying to capture. You'll want flame tanks due to the large amounts of infantry on the map, but you'll also want something with a little more firepower to deal some damage to vehicles and structures. If you can manage to get some Stealth Tanks, they're ideal. Head north as soon as you feel comfortable doing so, crush the small base there with your flame tanks, and capture the research center. With some Saboteurs close behind your vehicle group, head due east and fight your way to the other two research centers. Ideally, you could use transports to get the Saboteurs there, but the wall of nearby anti-aircraft guns and the tendency of GDI to build Slingshots kind of ruins that plan. Due to the time limit, you're probably better off trying it on foot than in the air. ============================================================================= | ----------------------------------------- | | | | | | | 1.06) All That Glitters | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "The Prophet has the space station Philadelphia - and the Ion Cannon Network it controls - in his sights. In days Kane shall destroy it, eliminating the GDI council. There is one council member, however, who must survive - Redmond Boyle, GDI's craven treasurer. As strange as it sounds, this incompetent politician is essential to Kane's plan. He must live, so he may become the GDI president... and fall right into the Prophet's trap. We have dispatched an infiltration team to the GDI Treasury. Destroy it and force Boyle to remain earthbound." ===================== Intelligence Database ===================== Nod Field Recon - GDI Treasury Damaged in Mysterious Attack Nod Weaponry - Specter ================== Primary Objectives ================== 1) Tag Treasury Power Plants with Shadow Beacons "The Treasury is too well defended to bring in our Specters. Tag their Power Plants with Beacons and we can bring down their power - and defenses - from a safe distance." 2) Destroy GDI Network Communications Center "The GDI Network Communications center is linked to the Global Ion Cannon Network. That link must be severed." 3) Destroy GDI Treasury "The Treasury is defenseless. Annihilate it and keep Redmond Boyle earthbound." ================ Bonus Objectives ================ 1) Steal Gold Bullion "GDI are storing pallets of Gold Bullion throughout the Treasury complex. Steal them and bolster our war chest." =========== Walkthrough =========== Take your Shadow Teams north-west until you reach the ridge, then wait for the aircraft to get out of the way before you dash up it. Don't attempt to fly, or you'll be blasted out of the air. Slaughter any infantry you encounter, then head north to the first power plant. Use your beacon in front of it, then grab the nearby crate if you need some health. Head over to the next power plant and drop a beacon, then pick up that crate too if you need it. Head across the bridge to the east to find the third power plant. After you've placed a beacon by it, head south over the bridge and place a beacon by the final power plant. Immediately send your Shadow Teams back over the bridge and have them hide along the northern edge of the base. Some reinforcemnts will show up to the south-west. {Specter} Let the Specters pound the nearby defenses while your Stealth Tanks defend them against air threats, then go back to your Shadow Teams. See the pile of crates to the east by the Tiberium Spike? Fly over there and grab them all, then carefully move your Shadow Teams down towards the south-east corner of the map. Meanwhile, some aircraft will try to attack your Specters, so be ready with your Stealth Tanks to take them out. With the defenses to the south destroyed, move slightly east until you can see the base on the cliffs. Use your Specters to destroy as much of it as you can from a distance, then continue moving east to meet up with your Shadow Teams outside of the south-east base. Use your Stealth Tanks to mop up any surviving forces in the base in the middle of the map and grab the second pile of money crates there to complete the bonus objective, then use your Specters to bombard the south-east base as much as possible. When move of it is cleared out, use your Stealth Tanks to take out the aircraft and Pitbulls, then quickly destroy the communications center and retreat. Aircraft will try to attack your Specters again, so you'll want to be prepared to defend them. When you're ready, approach the final GDI base from the south and bombard the Treasury building to finish the mission. If you took the time to destroy a bunch of stuff with your Specters during the mission, at least some of them should be fully leveled, which should make the Treasury building go down even faster. {GDI Treasury Damaged in Mysterious Attack} ============================================================================= | ----------------------------------------- | | | | | | | 1.07) The Doctor Vanishes | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Dr. Alphonse Giraud, GDI's leading Liquid Tiberium research scientist, has become an impediment. He must disappear before he can enlighten the fool Boyle, or Kane's plan will be endangered. Giraud's facilities are located in Blue Zone 8, in the same Chilean spaceport formerly used to staff and maintain the Philadelphia. The Prophet requires Giraud alive - he believes the good doctor can be converted to our cause. Do not fail him." ===================== Intelligence Database ===================== Nod Weaponry - GDI Shatterer ================== Primary Objectives ================== 1) Capture Giraud's Lab "Dr. Giraud cowers within his lab - capture it... and him." 2) Escort Dr. Giraud's Transport "The Transport will evacuate Giraud to a secure location. Protect the Transport, Kane requires Giraud alive." ================ Bonus Objectives ================ 1) Capture the Spaceport Control Center "There is much about GDI's Satellite Network we do not know. Capture the Spaceport and educate yourself." =========== Walkthrough =========== This mission can quickly degenerate into a god awful stalemate due to an initial lack of resources. When you land, quickly get a war factory and then start lining the right and upper parts of your base with Shredders. You'll want to get the particle upgrade for them as soon as possible, and then you'll want to get some anti-aircraft defenses. GDI will swarm your base throughout this mission with hoards of crap, so if possible, setting up some artillery to force-fire at the northern entrance of your base can be quite helpful (and mildly amusing). The aircraft pose the greatest threat to your attack forces in this mission, so when you make your assault on the spaceport area, you'll want to make sure you have plenty of anti-aircraft along with your Purifiers. Remember to always fight up close with Purifiers to make good use of their flames - especially when you find yourself near garrisoned buildings. The flames will make very short work of them. Anyway, if you can ever manage to wipe out the GDI forces around the spaceport and capture it {GDI Shatterer}, you should be able to reach the airfields right behind it. If you can manage to destroy them, even in a suicide run, the rest of the mission will be much easier. Watch out for the sonic cannons, though - those things pack a nasty punch. If you can manage to clear out the area around the spaceport as well as the airfields, you might want to consider trying to walk your MCV all the way up to the blue Tiberium field in the north-east corner of the map. It'll provide you with plenty of money to build a ridiculous attack force. With the airfields and spaceport out of your way, mopping up the rest of the GDI stuff on the map should be fairly easy. The city on the west side is crawling with garrisoned buildings and loose infantry, but your Purifiers will make short work of all of them if you get in close. The real trick will be protecting the transport after you capture the lab - GDI will send in tons of aircraft and Slingshots to try to shoot it down. Be prepared to defend the left side of the map from the lab all the way over to your base, including the area inside your base. If the transport gets shot down, you'll fail. ============================================================================= | ----------------------------------------- | | | | | | | 1.08) MARV Rising | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Nod central command has received disturbing reports from the African Red Zone. ZOCOM, GDI's elite anti-Tiberium task force, have commenced reclamation efforts. White this is disturbing, even more unsettling is the news that ZOCOM deployed a new weapon in their war against the crystal - the Mammoth Armed Reclamation Vehicle, or MARV. This massive Mammoth/Harvester hybrid has already decimated several scout patrols, and we as of yet lack an appropriate counter. You must track down the MARV, locate the ZOCOM base where it is maintained and learn how it is built. Only then can we construct an appropriate response." ===================== Intelligence Database ===================== Nod Background - ZOCOM - Origins Nod Weaponry - GDI Mammoth Armored Reclamation Vehicle (MARV) - Rocket Harvester - GDI Zone Raider - The Redeemer ================== Primary Objectives ================== 1) Capture Reclamator Hub "The MARV is built from this ZOCOM Reclamator Hub. Capture it and we shall learn how GDI concocted this monstrosity." 2) Destroy MARV "We must analyze the wreckage of the MARV if we are to build a suitable response. Destroy it." 3) Defend Reclamator Hub until Upload completes "The MARV data is secured. Defend the Reclamator Hub until we have finished uploading to Nod's central server." 4) Construct Redeemer Engineering Facility "The MARV data was the final element necessary to construct our response. Build a Redeemer Engineering Facility so we may test the prototype." 5) Construct Redeemer "The Redeemer Engineering Facility is ready. Build the Redeemer and teach our enemies the true meaning of fear." 6) Destroy ZOCOM Bases "ZOCOM's anti-Tiberium efforts in the African Red Zone end today. Eliminate them." ================ Bonus Objectives ================ 1) Destroy ZOCOM's reinforcement MARV's "ZOCOM has more MARV's than we anticipated. Eliminate them all." =========== Walkthrough =========== {ZOCOM - Origins} Your main concern right from the start should be getting sufficient anti-air capabilities to defend against the absurd number of aircraft that you'll be seeing in this mission, and your second main concern should be having enough ground forces to fight off the first MARV that will attack your base from the north shortly after the mission starts. Your Obelisks will be a big help with it, so you'll want to make sure the MARV gets close enough for them to hit it. It'll take a lot of damage before it goes down, and it can certainly dish out its fair share of damage back to you, so try to get every unit you have into the fight to end it as fast as possible. {GDI Mammoth Armored Reclamation Vehicle (MARV)} Your next step will be capturing the Reclamator Hub, but first, you'll want to repair and recover from the MARV's attack. Send a flame tank into the city north of your base along with some Stealth Tanks to clear out the garrisoned buildings, then try to capture the Tiberium Spike to the west. You'll need a fairly powerful strike force to put a dent in the base around the Reclamator Hub, so start cranking out Avatars, Stealth Tanks, and Beam Cannons. You'll want to eliminate virtually everything around the Reclamator Hub before you capture it, and once you do capture it, you should be prepared to defend it against an immediate assault (composed primarily of aircraft). You'll have to defend it for several minutes, so keep your assault force next to it at all times. If you find a harvester nearby, you can get an intel entry {Rocket Harvester}, and once the first Zone Raiders show up, you can get a second intel entry {GDI Zone Raider}. Once the upload is complete, return your assault force to your base and try to repair it as much as possible. ZOCOM forces will attack your base, including a pair of MARVs that you'll need to destroy to complete the bonus objective. Start building a Redeemer Engineering Facility as soon as you can, then build a Redeemer from it. {The Redeemer} To be honest, it won't be much help to you, but since you have to build it anyway, you might as well send it with the rest of your assault force. You'll have to destroy a construction yard on each side of the map to complete the mission, and they're both fairly well defended. Once you've destroyed the first one, make sure you return to your base to repair your assault force before you make an attack on the second one. ============================================================================= | ----------------------------------------- | | | | | | | 1.09) The Betrayal of Kilian Qatar | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Kilian Qatar has shown her true colors - the general is a heretic, plotting against Kane. As the general has wormed her way into the public's good graces, Abbess Alexa believes them unlikely to accept her heresy on faith alone. They will require proof. Proof that you will provide. Kane's forces are currently engaged in a desperate defense of Temple Prime. Infiltrate the battle in the guise of Kilian and commit an act of unforgivable betrayal. Soon, all the world will know." ===================== Intelligence Database ===================== Nod Rumors - Mysterious Homestead Attacks Continue ================== Primary Objectives ================== 1) Destroy Anti-Aircraft Batteries "Our Vertigo Bombers need to clear the area before we can establish a base. Destroy GDI's Anti-Aircraft Batteries to give them safe passage." 2) Destroy GDI Base "Assist Kane's forces in eradicating the GDI infestation at Temple Prime." 3) Destroy Laser Fence Control Tower "Destroy the Laser Fence Control Tower to deactivate the Laser Fence and enter Temple Prime." 4) Infiltrate Ion Shield Research Center "If we are to frame Kilian, we will need to leak the Ion Shield plans to GDI. While Alexa engages Kane as a diversion, guide your Saboteur to the Ion Shield Research Center and steal the plans." 5) Reach Evac Point "Get the Saboteur to the Evac and secure the stolen plans. We will leak this information to GDI Command, solidifying the appearance of Kilian's betrayal." ================ Bonus Objectives ================ 1) Saboteur reaches Evac Point unharmed "Keep the Saboteur safe from harm and ensure that the stolen plans remain undamaged." =========== Walkthrough =========== Take your Commando towards the first anti-aircraft gun and wipe out the hoard of infantry in the area, but be careful not to go too far to the east. Head south after you've destroyed the first anti-aircraft gun and detonate the power plant, then head east and destroy the second anti-aircraft gun. When you detonate the third one, quickly send your Commando south-west towards the edge of the map to avoid getting her killed by the carpet bombers. Reinforcements will arrive, including a pile of veteran vehicles. You can continue this mission in one of two ways - defend yourself until the countdown finishes, or make an assault on the GDI base to destroy it. The second way is by far the faster and easier way, so I suggest sending your entire group of units south-west towards where your Commando is waiting. From there, send them into the GDI base and slaughter as much stuff as you can. Follow your vehicles in with your Commando and take out as many key structures as possible, and the other Nod forces on the map will make short work of anything that survives. With the new Commando you're given, head north and take care of the three nearby infantry patrols, then destroy the laser fencing to proceed farther to the north. Leave the Saboteur behind as you continue towards Temple Prime with the Commando, slaughtering everything in your path. Approaching the Ion Shield Research Center will be out of the question until you take out the power plants east and south of it, so use your Commando to do so. Once the eastern Obelisks are out of power, protect your Saboteur as you walk him into the Ion Shield Research Center. {Mysterious Homestead Attacks Continue} You'll have to protect the Saboteur on his way out of the base, but it should be fairly easy. Retrace the path you used to enter Temple Prime, leading the way with your Commando. Once you're out in the open, you can just send the bike with the Saboteur on it to the rendezvous point. Your "allies" won't fire at it. ============================================================================= | ----------------------------------------- | | | | | | | 1.10) Hearts and Minds | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "The cities of the world's Yellow Zones are an essential source of the support, sanctuary and soldiers Nod requires in our struggle against GDI. Without them, the Brotherhood would be nothing but an empty shell. A mysterious alien force has appeared on the outskirts of the city of Kampala, Uganda. Using an insidious form of mind control, they have bent the populace to their will. Kane cannot risk such instability during this critical time. Eliminate these creatures and take back our city." ===================== Intelligence Database ===================== Nod Background - Traveler-59 - Origins Nod Weaponry - Prodigy - Cultist - Eradicator ================== Primary Objectives ================== 1) Destroy Traveler-59 Drone Platforms "Traveler-59 have infested the city, weakening our support. Drive them from this place." 2) Destroy Traveler-59 Eradicator "This horrific Scrin creature blights our lands. It must be destroyed." ================ Bonus Objectives ================ 1) Elimintate Cultists to rescue Nod Combatants "These Cultists have used their insidious power to take control of the local Nod garrison. Kill the Cultists and bolster your army." 2) Construct Redeemer to battle Traveler-59 Eradicator "The Eradicator is too powerful for conventional weapons, but the Redeemer will surely crush it." =========== Walkthrough =========== {Prodigy} In typical Scrin fashion, you'll be bombarded from aircraft during this mission, so you'll want to make sure you have plentiful anti-air defenses. Ground forces will assault you constantly too, but they can be easily dealt with by a few Avatars, especially if you upgrade them with Beam Cannons and flame tanks. Harvesting the huge blue Tiberium field to the east is crucial to this mission, so get a second harvester going over there as soon as possible. The best way to eliminate the Cultist groups is to use a few Venoms to carefully maneuver around the Scrin forces on the map. When you eliminate them and complete the first bonus objective, you'll get an intel entry. {Cultist} If you want to go about this the easy way, you can just build a nuke and use it on the north-east Drone Platform to eliminate it. When you do, an Eradicator will show up {Eradicator}. This thing can take a hell of a beating, so you'll want to have a ton of crap ready to fight it when it reaches your base. To complete the second bonus objective, you'll have to build a Redeemer, but it doesn't need to be finished before you destroy the Eradicator. If you want to be lazy, you can just let your nuke recharge and use it to take out another Drone Platform {Traveler-59 - Origins}. You can probably just rush them both, though, since the mission will be over as soon as they're destroyed. ============================================================================= | ----------------------------------------- | | | | | | | 1.11) Tacitus Interruptus | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Thanks to your unique provenance, the Tacitus has finally been located. The ancient device is currently in mainland China, secure in a ZOCOM convoy. It is almost within our grasp, but there are... complications. Word has reached us that the council is planning to evacuate the device by sea, and, as you are well aware, we are not equipped to tackle the GDI navy. You must capture the device before it reaches its destination - disrupt the convoy, capture the device and bring it to Kane. Ascension draws near..." ===================== Intelligence Database ===================== Nod Background - Reaper-17 - Origins Nod Weaponry - Reaper Tripod - Shard Walker - Shielded Harvester ================== Primary Objectives ================== 1) Damage ZOCOM MCV before it reaches docks. "This MCV carries the Tacitus. Intercept the Convoy before it escapes." 2) Capture ZOCOM Conyard "This Conyard contains the Tacitus. Capture it." 3) Escort ZOCOM MCV to Evac Zone "ZOCOM is attempting to recapture the Tacitus. Get the MCV to the Evac Zone." ================ Bonus Objectives ================ 1) Use Tiberium Vein Detonation to destroy GDI Tiberium Fields "These Tiberium Fields fuel GDI's local defense force. Destroy them with Dr. Giraud's latest invention and cut off GDI's Tiberium supply." =========== Walkthrough =========== As soon as the mission starts, start building a tech center, then send your vehicles immediately up to the convoy. All you have to do is hit the MCV once to stop it, so as soon as you've fired at it, retreat your units back to your war factory to repair them. Hoards of crap are going to attack your base, so be prepared to place anti-aircraft defenses north of your war factory, and be prepared to fight off tons of ground units from the west. Keep track of your Tiberium Vein Detonator thing throughout the mission, and use it whenever you can to destroy the three Tiberium fields for your bonus objective. Try to pick off as many buildings with them as you can each time, especially the airfield near the middle one if you can find it. Defending your base can be sticky at some points thanks to the devastating power of Zone Raiders, but if you keep some units around your war factory, you should be able to level them up fairly quickly to form a decent defense force. If you can manage to level up some Avatars and get them upgraded, they'll help you a ton later on in the mission. A nuke can also be a huge help, so if you have the money at any point in the mission, go ahead and build one. When you capture the construction yard, you'll take control of it in MCV form, and you'll have to evacuate it to the lower-left corner of the map before it gets destroyed. The tricky part is that if you haven't crippled the GDI forces on the map before you capture it, they'll send such a massive wave of aircraft at you that you won't be able to do much about it. I suggest making several small runs into the middle of the city to clear out the garrisoned buildings whenever you can, and then make runs at the MCV to clear out anything that might be guarding it. Then, when you can safely make it to the middle base, go up there and trash the place. Get your main fighting core and a group of anti-air units ready, and leave them near where the middle base used to be. Have a second group of anti-air units ready, then capture the MCV. Some unexpected visitors will arrive in the north-east {Reaper-17 - Origins}. Take the MCV safely south through the city with one of your anti-air groups as protection, but don't approach the evacuation area yet. Instead, wait for the Scrin units to show up and attack them with your other groups. You'll have to destroy a Shard Walker, a Reaper Tripod, and the swarm of Ravagers to get three intel entries. {Shard Walker} {Reaper Tripod} {Shielded Harvester} If you have a nuke ready at the time, dropping it on the approaching Scrin wave will make this part of the mission very easy, especially if you nail the group of tripods with it. Either way, as soon as you have the three intel entries, you can go ahead and send the MCV to the evacuation area to end the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.12) Will Made Flesh | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "Nod's generals are dead, their militias defeated. Kane has neither been seen nor heard since the events at Temple Prime. In the eyes of the world, the Brotherhood has finally been annihilated. All is not as it seems. From his underground bunker, Kane calls on you, LEGION, to awaken the Marked of Kane. It is with this cybernetic army that you shall claim the Tacitus. Ascension draws near." ===================== Intelligence Database ===================== Nod Field Recon - Unconfirmed Reports of Cyborg Activity in Central Asia Nod Background - Marked of Kane - Origins ================== Primary Objectives ================== 1) Capture Marked of Kane Control Nodes "The Marked of Kane slumber. Capture these Control Nodes to awaken them." 2) Protect Control Nodes until Marked of Kane awaken "The Control Nodes awaken the Marked of Kane. Protect them until the process is complete." ================ Bonus Objectives ================ 1) Control Nodes take less than 50% damage "These Control Nodes are ancient, delicate things. Too much damage could be dangerous to the Marked of Kane. Protect them." =========== Walkthrough =========== Once again, GDI airpower will be your biggest issue on this map, but not at your base this time. Get two Saboteurs to take the two Tiberium Spikes near your base, then park a buggy above the one on the right side so it'll pick off GDI engineers before they can capture it from you. Capturing the four Control Nodes shouldn't be your priority right away. Instead, you should focus on destroying the massive GDI base in the middle of the map so they won't be able to mount an attack against the nodes later in the mission. The problem is that it'll be crawling with aircraft, Zone Troopers, Zone Raiders, and all sorts of other crap. I suggest using a wave of buggies and Scorpions with the laser and dozer upgrades (so you'll be able to crush infantry). A nuke will help you a lot, especially if you use it to wipe out airfields when you find them. Bombers can be useful too, for picking off major buildings or defenses. After causing some damage to their base, they'll likely send a massive wave of crap at your base. The best way to defend yourself is probably with some Reckoners right next to a war factory (so the factory will be able to repair them even after they're deployed). Stick two pairs of rocket soldiers in them along with a Shadow Team, and they should be able to do some massive damage to attacking forces. Of course, Scorpions and buggies can still help too, but an Avatar (...or several) would probably be the biggest help. If you can manage to annihilate the central GDI base, the rest of the mission will be no challenge at all. Just send some Reckoners with Saboteurs in them to the four Control Nodes, capture them, and then babysit them until the countdown thing ends. {Unconfirmed Reports of Cyborg Activity in Central Asia} {Marked of Kane - Origins} ============================================================================= | ----------------------------------------- | | | | | | | 1.13) Tacitus Regained | | | | | | | ----------------------------------------- | ============================================================================= ================ Mission Briefing ================ "The Marked of Kane have arisen, and the Tacitus is within Kane's grasp. The artifact has been tracked to GDI's heavily fortified compound in the Rocky Mountains, secure behind an impenetrable wall of energy. Raid the base, capture its communication centers and bring down their barrier. Only then can you finally claim the Tacitus. Ascension is at hand." ===================== Intelligence Database ===================== Nod Field Recon - Tacitus Destabilized? Nod Weaponry - Tiberium Trooper - The Enlightened - The Awakened ================== Primary Objectives ================== 1) Capture and Hold GDI Communication Centers "Our only hope for bringing down GDI's energy barrier lies in the GDI Communication Centers. Capture them, for the more we control, the faster we can bring the barrier down." 2) Capture Tacitus Containment Structure "The Tacitus is ours. Capture the device and bring it to Kane." ================ Bonus Objectives ================ 1) Destroy GDI Bunker Entrances "GDI have amassed a huge army beneath the mountains. Destroy the Bunker Entrances and seal them inside." 2) Destroy GDI Power Plants "These Power Plants fuel GDI's base defenses. Eliminate them and ease our journey." =========== Walkthrough =========== {Tacitus Destabilized?} {Tiberium Trooper} {The Enlightened} {The Awakened} The trick to this mission is the second bonus objective - completing it will make the GDI forces more or less helpless until after you capture the Communication Centers. Focus on getting some Reckoners stationed around your war factory for defense (building a second war factory to put more Reckoners around it probably isn't a bad idea, either). Build some more Venom choppers to join the ones you start with, then use them to defend your base for a while until they level up. They'll be very valuable throughout the mission. Take them north along the east side of the screen, and you'll find an island with an anti-aircraft gun, some power plants, and a Tiberium Spike on it. Use a few hit and run attacks on the anti-aircraft gun to avoid losing any Venoms, then destroy the power plants and fly a Saboteur up to capture the Spike. You should also try to capture some of the Spikes west of your base when you get the chance. Anyway, if you continue north with your Venoms, you should find an airfield and some more crap to destroy. Eventually, you'll want to head west across the top of the map, continuing to use your hit and run assaults to wipe out as much GDI stuff as possible. There's quite a bit of stuff in the north-west corner, but if you spend enough time on it, you should be able to wipe it all out. Head south along the western edge of the screen next, then destroy the second cluster of power plants there along with the other stuff. With the power plants destroyed, the rest of the base defenses will be out of power. Use your choppers to annihilate everything on the map, including the bunkers (to finish the second bonus objective). Once you capture the three communication centers, you'll have to hold them for a few minutes before the shield comes down. Once the shield comes down, you'll have to fight your way through another GDI base and capture a structure in the very north-western corner of the map. Since money is plentiful on this map, you'll probably have no problem building up a ridiculous ground army while you're playing around with your Venoms. The stuff that appears when the shield drops will be hard to fight through with such a short time window, so you'll also want to have a bunch of Saboteurs in air transports ready to use as soon as you get rid of most of the base's anti-aircraft defenses (including the plentiful Mammoth Tanks). There're a bunch of anti-aircraft turrets right next to the tower you need to capture, so when you're ready to try and capture it, you'll have to send your Venom pile in to absorb as much fire as possible. As long as one Saboteur survives to capture the tower, the mission will be over. ============================================================================= | ----------------------------------------- | | | 4.00) Intelligence Database | | | ----------------------------------------- | ============================================================================= In the following sections, each intelligence entry is listed with which mission it's found in, what you need to do to get it, and the complete transcript of the entry. If you're not interested in that much information or you just want a quick reference, this is a simple list in the order the entries appear in the database in the game (which is also how they're listed in the more in-depth section): ========================= Nod Intelligence Database ========================= --------------- Nod Field Recon --------------- - Another explosion in the facility? - Tiberium Explosion Devastates Australia - GDI Treasury Damaged in Mysterious Attack - Unconfirmed Reports of Cyborg Activity in Central Asia - Tacitus Destabilized? - The Tacitus ------------ Nod Weaponry ------------ - The Awakened - The Enlightened - The Redeemer - Tiberium Trooper - Specter - Confessor Cabal - Purifier - GDI Zone Raider - GDI Shatterer - GDI Slingshot - GDI Hammerhead - GDI Mammoth Armored Reclamation Vehicle (MARV) - GDI Combat Engineer - GDI Behemoth - Rocket Harvester - Heavy Harvester - Eradicator - Reaper Tripod - Prodigy - Shielded Harvester - Cultist - Shard Walker ---------- Nod Rumors ---------- - The Corruption of Brother Marcion - Mysterious Homestead Attacks Continue -------------- Nod Background -------------- - Brother Marcion, Biography - Kane - My Lowest Ebb - Kane - A Spark... - Kane - Awakening - Kane - Realization - Kane - Creation - Black Hand - Origins - Steel Talons - Origins - Alexa Kovacs, Biography - Marked of Kane - Origins - ZOCOM - Origins - Reaper-17 - Origins - Traveler-59 - Origins ============================================================================= | ----------------------------------------- | | | 4.00) Intelligence Database | | | ----------------------------------------- | ============================================================================= ----------------------------------------- | | | 4.10) Nod Field Recon | | | ----------------------------------------- ---------------------------------- Another explosion in the facility? ---------------------------------- Mission: A Grand Gesture... Added: At the start of the mission Transcript: Intercepted GDI Transmission regarding secret Liquid Tiberium research in Australia To: Dr. James De Groot, Chair, GDI Institute for Tiberium Research, (Redacted), Australia From: Eliot Smith-Johnson, Director, Department of Covert R&D, Washington DC, USA Subject: Another explosion? Jack, I'm running out of excuses here. One more 'accident' like that and the Council will have my neck - and your budget. You've lost almost two dozen workers in the last year alone and, as you are WELL aware, these aren't your garden-variety beaker-slingers, these are top-ranked Tib scientists and they're getting harder to replace! You have to understand, Jack, people just don't want to work for you, not with all that's happened already, no matter how many zeroes we add to their paychecks. I understand the potential you see in Liquid Tiberium, and I applaud your passion, but I'm beginning to side with those in the council who seriously doubt whether this line of inquiry will amount to anything other than billions of credits - and lives - down the drain. Listen Jack, I'm at the end of my tether here. Get it together and start producing results or we're going to shut you down. - Eliot Intercepted by Black Hand Prelate Lucius Bika --------------------------------------- Tiberium Explosion Devastates Australia --------------------------------------- Mission: A Grand Gesture... Added: At the end of the mission Transcript: Excerpt from Channel 273 Nightly News with Darius Wong Good evening. I'm Darius Wong. Reports are beginning to emerge of a devastating Tiberium explosion in Central Australia, one that may have long term environmental consequences for the Southern Hemisphere - and the world. We go now to Leanne Downing, reporting to us live from Hobart, Tasmania. 'Darius, It all started as a green glow in the sky, visible from as far as Auckland, New Zealand. Now, as panicked citizens attempt to flee what appears to be the largest environmental catastrophe since the Tiber incident, the world is asking one question - who did this? And why? There are widespread fears that this horrific event is a sign that the long dormant Brotherhood of Nod has returned. However, highly-placed sources within GDI have informed us that the catalyst for this explosion may have been an accident in a top-secret GDI Tiberium research laboratory in the Australian outback. Now, as millions are driven from their homes, as a continent is consumed by the deadly crystal, one can only ask - why did GDI let this happen? What are they REALLY doing to protect us?' From the Nod Archives ----------------------------------------- GDI Treasury Damaged in Mysterious Attack ----------------------------------------- Mission: All That Glitters Added: At the end of the mission Transcript: Intercepted GDI Transmission regarding Treasury Attack To: Redmond Boyle, Director of the Treasury, Washington DC From: Ramon Vicente, Security Directorate, GDI Treasury, West Virginia Mr. Boyle, I know you have warned me in the past not to disturb you during your vacation time, especially given the limited time you have to spend with Lance, but I feel that this is important enough to violate protocol. To put it bluntly - things are bad, very, very bad. Last night, an unidentified entity broke through our defenses, shut down our power, and triggered an explosive device within the Treasury itself. The level of damage inflicted is unknown, but initial estimates indicate that the losses might be in the billions. We have no leads, no suspects - although initial evidence gathering has lead us to believe that the culprits may be the 'Sons of Umagon', a militant Mutant separatist group - and we have no idea how we are going to explain this to the Council. We need you, Mr. Boyle, and we need you now. Yours, Ramon From the Nod Archives ------------------------------------------------------ Unconfirmed Reports of Cyborg Activity in Central Asia ------------------------------------------------------ Mission: Will Made Flesh Added: At the end of the mission Transcript: QVCX News and Sports Hour with Mike Vanderhaven Good Evening, I'm Mike Vanderhaven. Nearly two decades have passed since the cyborg armies of CABAL blazed their trail of destruction across a terrified planet. Now, just as the world seems once again at peace, unconfirmed reports of a similar bio-mechanical menace have started to roll in from Central Asia and the Russian Steppes. (footage of terrified local) 'The ground... it opened up and... and... these things, they came pouring out. Like men, but like machines also... I hid... they did not see me... but my village...' (flash cut to Mike) GDI has refused all requests for comment, but an anonymous inside source has informed QVCX that the rumors are being taken quite seriously, with multiple investigation teams being briefed and dispatched as we speak. More on the breaking story as it happens. On a lighter note, here's E.J. Brody with the latest in sports... Transcript, from the QVCX archives --------------------- Tacitus Destabilized? --------------------- Mission: Tacitus Regained Added: At the start of the mission Transcript: Intercepted GDI Transmission regarding secret Tacitus Research To: Dr. Johan Hannes-Schmidt, Director of Tacitus Research, (Location Redacted) From: Theodore M. Bynes, Director, Department of Covert R&D, Washington DC, USA Johan, Firstly, let me state that I have every level of respect for the excellence and professionalism of you and your staff. There is no finer research team operating in this country, if not the world. Now, with that said, I have some major concerns regarding your most recent enterprise. Simply put, the latest reports from your facility regarding the Tacitus' stability disturb me - and the Council - to no end. To hear that the device is estimated as having a 15% chance of self-destruction, with the chance increasing with each test run, is just not acceptable. Look, I understand that you are operating in unknown territory here, but I need to be very clear about one thing - if you are doing anything that risks the stability of the Tacitus, anything at all, you must STOP, immediately. I'm sorry to speak so strongly, but we cannot risk losing the device. Too many people died to secure it, we have no idea how dangerous the Tacitus' destruction would be and, most importantly, there is no way it can be replaced. In short, to risk the device is to risk everything that we've worked to achieve. I'll be flying out to discuss this with you Monday. Until then, kid gloves. Sincerely, Theo From the Nod Archives ----------- The Tacitus ----------- Mission: The Rio Insurrection Transcript: Intercepted GDI Intelligence Briefing An archive of unknown age and alien origin, the Tacitus is key to the ascension prophecies, the core mythology around which Kane built the Brotherhood of Nod. While the device has remained safe in GDI's fortified Cheyenne Mountain complex since its recapture from Nod two years ago, it is believed that Kane managed to extract an unknown amount of information beforehand. This data vanished with Nod at the end of the Second Tiberium War, leaving us with no concrete evidence as to what the so-called Prophet planned to use it for. Given the lack of Nod activity over the last three years, one can only conclude that he failed. Despite Dr. Boudreau's breakthroughs in the early 2030's, progress continues to be slow for our own attempts to interface with the device. What information it holds, and what value said information had to Kane, continue to be matters of serious concern for this agency. Obtained by Nod Intelligence, Data Redacted ----------------------------------------- | | | 4.20) Nod Weaponry | | | ----------------------------------------- ------------ The Awakened ------------ Mission: Tacitus Regained Added: At the start of the mission Transcript: Details on the Nod Awakened Cyborg infantry In the aftermath of his loss in the First Tiberium War, Kane tasked several of his most trusted followers with a project of utmost secrecy - to create an army entirely devoid of free will - one that would obey the Prophet's will without question or conscience. Cloistered away in the wastelands of central Asia, these scientists spent the ensuing decades pursuing that goal, the first results of which became visible with the Cyborg Infantry and Commando untilized by CABAL during the Second Tiberium War. The Awakened are the end product of this research, deceased Nod soldiers mechanically re-animated and controlled via cyber-neurological implant devices linked to central 'control nodes' across the globe. Equipped with arm mounted direct-fire weaponry and a high-impact EMP emitter, these emotionless cybernetic warriors are more than capable of tackling anything GDI can throw at them. From the Nod Archives --------------- The Enlightened --------------- Mission: Tacitus Regained Added: At the start of the mission Transcript: Details on the Nod Enlightened elite Cyborg infantry The ultimate realization of Kane's vision of an army stripped of its humanity and free will, the Enlightened are truly a horrifying sight to behold. While their weaker brethren, the Awakened, still bear some traces of humanity in their desiccated flesh, the Enlightened are almost entirely cybernetic, the last vestiges of their prior form encased in layers of bone white battle armor, faces concealed behind eyeless masks devoid of human emotion. Slower than the Awakened, the Enlightened are also considerably more powerful, capable of withstanding multiple hits from a Mammoth Tank without even breaking their stride, before responding in kind with their devastating supercharged particle beam and EMP emitters. From the Nod Archives ------------ The Redeemer ------------ Mission: MARV Rising Added: After you build a Redeemer Transcript: Details on the massive Nod Redeemer combat robot The emergence of GDI's MARV in the Central African Red Zone, and its subsequent drubbing of Nod's forces in the area, necessitated an immediate response from the Brotherhood. After ambushing and, at great cost, eliminating the massive GDI tank, Nod scientists performed an in-depth analysis of the vehicle's construction and applied said knowledge to the construction of an appropriate counterpoint. The Avatar, with its iconic appearance and heavy firepower, seemed to be the best choice for a platform upon which to build this new combat unit, and thus the Redeemer was born - a massive combat mech equipped with MARV-esque garrison pods, an Obelisk-derived tri-part laser and a 'rage generator', designed to push enemy combatants to the brink of insanity via subliminal brainwave modification. Truly a mighty adversary. From the Nod Archives ---------------- Tiberium Trooper ---------------- Mission: Tacitus Regained Added: At the start of the mission Transcript: Details on Nod's Tiberium based short-range combat infantry With the 'defection' of GDI's Dr. Giraud in 2047, Nod's ongoing experiments with Liquid Tiberium have finally begun to bear fruit in the form of portable, battlefield ready weaponry. The Tiberium Trooper is the first Nod combatant to utilize these new armaments. His heavily armored, cybernetically enhanced form is equipped with two large containment tanks and a reinforced spray nozzle, allowing the rapid dispersion of Liquid Tiberium over a large area. From the Nod Archives ------- Specter ------- Mission: All That Glitters Added: When the Specter reinforcements arrive Transcript: Details on Nod's stealth artillery Developed during the post-Second Tiberium War period, Nod's Specter stealth artillery tank was designed as the ultimate evolution of the artillery-based guerilla warfare tactics first developed in South-East Asia during the mid-twentieth century. Alternating between two modes, one high-speed and stealthed, the other visible and static but capable of launching high-impact artillery from a massive distance, the Specter is a confounding opponent to face in battle. Able to enter occupied territory undetected, deploy, take out key structures and vanish before the enemy can hope to react, it is truly an insidious and dangerous opponent. This is even more the case when the unit is paired with the equally stealthy Nod Shadow Team, which has been equipped with targeting beacons, allowing the Specter to launch bombardment attacks from an even greater distance. From the Nod Archives --------------- Confessor Cabal --------------- Mission: Persuade Him... Added: When you encounter confessor infantry Transcript: Details on Nod's elite confessor infantry While the Nod Confessor has been an increasingly common sight on the battlefield since the Second Tiberium War, it was not until the establishment of Brother Marcion's post-Slavik Black Hand that these armored priests were considered effective combatants in their own right. Seeking to bolster his own standing as a 'pure' religious figure, untainted by the purported heresy of his predecessor, Marcion took the radical step of replacing his standard Nod Militant advance guard with regiments of combat-ready Confessors, armed, as always, with machine guns and psychotropic hallucinogenic grenades, all the better to spread his word... and put his enemies to the sword. From the Nod Archives -------- Purifier -------- Mission: A Grand Gesture... Added: After completing the second bonus objective Transcript: Details on Nod's first generation combat robot A significantly more primitive precursor to Nod's Avatar, the Purifier was inspired by Brother Marcion's first hand urban combat experience during the Second Tiberium war. After using an improvised flamethrower to rout entrenched GDI forces, saving the rest of his regiment from certain death, Marcion was declared a hero of Nod and saw his very presence have an inspirational effect on the Nod Militants that surrounded him. The Purifier was developed to recreate that experience, representing Marcion on the battlefield in the iconic form of a hulking, flame-toting humanoid, one equipped with a subliminal projection device that would enhance the morale and righteousness of the Black Hand troops surrounding it. While by no means as advanced or flexible as its successor, the Purifier is an effective combat unit in its own right, especially when accompanied by infantry it can 'inspire.' Ironically enough, upon its initial deployment, the Purifier was the subject of no small amount of controversy, with many Black Hand hardliners decrying the use of a 'soulless machine' within a religious army that otherwise stood opposed to such devices. Marcion, seeking to prevent further schism within the Black Hand, remedied the situation by requiring each machine be blessed by a Black Hand abbot before entering the battlefield. From the Nod Archives --------------- GDI Zone Raider --------------- Mission: MARV Rising Added: When you encounter Zone Raiders Transcript: Details on GDI's Zone Raider elite infantry Sleek, agile and heavily-armored, the Zone Raider was initially intended to function as a lighter, speedier anti-air counterpart to GDI's bulky Zone Trooper elite infantry unit. With the establishment of ZOCOM, the Zone Raider's role was evolved into that of a first response Red Zone scouting unit, with Tiberium-resistant armor, sonic grenades, and stealth detection capabilities integrated into their core armor design. From the GDI Archives ------------- GDI Shatterer ------------- Mission: The Doctor Vanishes Added: When you complete the bonus objective Transcript: Details on GDI's sonic-based Shatterer hover vehicle As with its non-mobile brethren, the Sonic Emitter Defensive Turret, the GDI Shatterer was originally designed with Tiberium abatement in mind - using a modified version of the aforementioned turret to propel concentrated waves of sonic energy deep into the Tiberium Fields, operating safely from a HoverTech-derived mobile platform. However, with Nod's devastating attack on Washington DC, GDI High Command ordered that the vehicle be re-designed as a combat vehicle. With the Sonic Emitter's bulk leaving little room for armor, the slow-moving Shatterer is something of a sitting duck. However, when deployed in unison with GDI's other, more flexible armored elements, the Shatterer is a force to be reckoned with. From the GDI Archives ------------- GDI Slingshot ------------- Mission: What is Rightfully Ours Added: When you destroy a Slingshot Transcript: Details on GDI's Slingshot anti-air hover vehicle With GDI's shuttering of its costly, failure prone HoverTech initiative in the aftermath of the second Tiberium War, the GDI Slingshot is something of an anomaly - the last bastion of this once dominant GDI program, finally out of testing after a decade-long development phase. While this exclusively anti-air vehicle is less vulnerable to Ion Storm interference than its predecessors, the Slingshot remains a relatively fragile unit - trading armor and additional weaponry for high speed, maneuverability and a powerful quad cannon that can quickly bring even the most powerful aerial opponent crashing to the ground. From the GDI Archives -------------- GDI Hammerhead -------------- Mission: What is Rightfully Ours Added: After the first attack on your base Transcript: Details on GDI's Hammerhead heavy assault aircraft A direct descendant of the assault/transport hybrid attack choppers of the 20th century, the large, heavily-armored Hammerhead was designed to act as a longer ranged compliment to the relatively range-limited GDI Orca. Armed with multiple Vulcan Cannons and enough space to transport an entire infantry regiment, the Hammerhead's secret weapon is its massive supply storage capacity, allowing the aircraft to operate in the field for days at a time without needing to either refuel or rearm. From the GDI Archives ---------------------------------------------- GDI Mammoth Armored Reclamation Vehicle (MARV) ---------------------------------------------- Mission: MARV Rising Added: After you destroy the first MARV Transcript: Details on GDI's Mammoth-derived anti-Tiberium tank Born from the same initiative that led to the creation of ZOCOM, the Mammoth Armored Reclamation Vehicle, or MARV, combines the near-impregnable armor and massive firepower of GDI's most potent tank designs with a full-capacity Tiberium processing facility. Tasked with single-handedly abating Tiberium in Red Zones currently held by Nod or mutant separatist forces, the MARV was designed with battlefield flexibility in mind. With a powerful main gun and four upgradable hardpoints, the vehicle can adapt to changing combat situations, take on any mix of enemy forces, and turn the tide of battle in a matter of minutes. The MARV is truly a force to be reckoned with. From the GDI Archives ------------------- GDI Combat Engineer ------------------- Mission: What is Rightfully Ours Added: After the first attack on your base Transcript: Details on the arming of GDI's Engineer Corps It has been a longstanding tradition of the GDI Engineering Corps to forego weapons training, with its members preferring to spend their time studying structural engineering and electronic subterfuge. However, Nod infiltration of the civilian population has placed Engineers at increased risk, resulting in a series of devastating casualties that have stripped the Corps of many of their best and brightest. In response, GDI has initiated a combat training program for any Engineering Corps member facing a battlefield assignment, outfitting each with a pistol and slightly upgraded body armor. The outcome of this effort remains to be seen, but initial reports indicate that the Corps members still prefer to 'let the fighters do the fighting.' From the GDI Archives ------------ GDI Behemoth ------------ Mission: What is Rightfully Ours Added: When you destroy a Behemoth Transcript: Details on GDI's modified assault walker While an essential part of the GDI arsenal, the limited weapon payload of the Juggernaut Mobile Artillery walker's left the vehicle uniquely vulnerable to close-range engagement. After one too many Juggernauts were rendered a smoldering heap by little more than a Nod infantry regiment, a frustrated GDI Engineering Corps jury-rigged an infantry-capable garrison pod onto the walker's chassis. The end result was so successful, not to mention devastating to the ill-fated Nod recon patrols that came across it, that this updated walker, nicknamed the Behemoth, was soon approved for full development. After a period of field testing with the Steel Talons, the Behemoth is expected to provide long range artillery support across the globe. From the GDI Archives ---------------- Rocket Harvester ---------------- Mission: MARV Rising Added: When you find a Rocket Harvester Transcript: Details of GDI's new, combat-ready Harvester Of all GDI harvesting operations, ZOCOM's Red Zone abatement missions have always been the most vulnerable to Nod and mutant attacks, often delving deep into hostile territory with little more than a few Zone Raiders as an escort. In a bid to cut down on Harvester losses, General Renteria commissioned the development of an upgraded Harvester, outfitted with a high-impact rocket turret that would, at the very least, hold the enemy at bay until backup arrived. From the GDI Archives --------------- Heavy Harvester --------------- Mission: What is Rightfully Ours Added: When you destroy a Heavy Harvester Transcript: Details on GDI's new, garrisonable Harvester General Mitchell places a high value on battlefield flexibility, a doctrine that spreads even to the Harvesters his Steel Talons employ for resource gathering. Rather than the standard turret machine gun, the Steel Talon Harvester is outfitted with an infantry capable garrison pod, allowing the vehicle to be adapted to counter whatever threat the commander deems most pressing. From the GDI Archives ---------- Eradicator ---------- Mission: Hearts and Minds Added: When the Eradicator arrives Transcript: Details on the Scrin's massive combat unit Rumors of a megalithic Scrin unit have been circulating amongst the populace in recent months. Though there has yet to be a confirmed sighting, tales of a massive, many-legged creature have spread rapidly throughout the yellow zones. Ghostly imags, mostly taken from the edges of the infested red zones, show an enormous lumbering beast, its insectoid features illuminated by a fierce glow emanating from the center of its arthropodal body. Should these rumors prove to be true, maximum discretion is advised. (Source Redacted) ------------- Reaper Tripod ------------- Mission: Tacitus Interruptus Added: After destroying a Reaper Tripod Transcript: Details on the heavily mutated Scrin Tripod Reaper-17 have long displayed a disturbing fascination with the act of excessive Tiberium infusion, an obsession considered both self-destructive and needlessly wastefull by their fellow Scrin. However, for all of the downsides, notably madness and death, the process does have its (albeit disturbing) benefits. The most notable example would be the Reaper Tripod, a horrifically mutated assault tripod equipped with a conversion beam, its bulk form even stronger than the Annihilator employed by the conventional Scrin mining force. (Source Redacted) ------- Prodigy ------- Mission: Hearts and Minds Added: At the start of the mission Transcript: Details on the heavily mutated Traveler mind-control infantry Focused on infiltration and enslavement, the Traveler sect has long sought to expand the powerful but limited mind control abilities of the Scrin Mastermind. Years of experimentation, inbreeding and genetic research have finally produced exactly what they seek - the Prodigy, a horrifically mutated Mastermind blessed with the ability to posess not just individual entities, but entire groups. The Prodigy is capable of blink-teleporting itself onto the edges of an enemy encampment, seizing control of an entire regiment, and staging a 'mutiny' without ever drawing attention to itself. (Source Redacted) ------------------ Shielded Harvester ------------------ Mission: Tacitus Interruptus Added: After annihilating the Ravagers Transcript: Details on the heavily shielded Scrin Harvester While their Scrin brethren choose to avoid direct confrontation except when absolutely necessary, the Cult of Reaper revel in danger and bloodshed. Consequently, even their non-combat units require additional technological support if they are to survive on the frontlines. Case in point, the Shielded Harvester, a standard Scrin Harvester that has been jury rigged with an Annihilator Tripod derived shielding system in the hopes of extending its life on the battlefield. (Source Redacted) ------- Cultist ------- Mission: Hearts and Minds Added: After completing the first bonus objective Transcript: Details on the heavily mutated human abductees Perhaps the most twisted product of the Traveler sect's quest to control the minds of all who oppose the Scrin, the Cultist is an unprecedented merging of two species - the heavily mutated, insect-esque spawn of the Prodigy directly implanted into the brain of a human abductee. While the Scrin offspring's massive carapace makes it impossible for the Cultist to invisibly re-assimilate into normal society, their limited mind control abilities and relative disposability make them an increasingly common frontline unit for Traveler. (Source Redacted) ------------ Shard Walker ------------ Mission: Tacitus Interruptus Added: After destroying a Shard Walker Transcript: Details on the heavily mutated Scrin Gun walker Believing the Scrin Gun Walker to be an antiquated relic, barely useful against anything but the most primitive of cultures, the Cult of Reaper took upon themselves the task of returning this once storied combatant to relevance. After a prolonged period of ritualistic, Tiberium fuelled experimentation, the Cult revealed their new Shard Walker. A being of equal parts machinery, flesh and pure Tiberium, the Shard Walker is everything that the Gun Walker was not - fast, tough and capable of projecting chunks of pure Tiberium at a rapid, devastating pace. ----------------------------------------- | | | 4.30) Nod Rumors | | | ----------------------------------------- --------------------------------- The Corruption of Brother Marcion --------------------------------- Mission: Persuade Him... Added: At the end of the mission Transcript: Intercepted GDI Transmission (static) ...Park contacting central GDI Central Command, do you... (static) ...mission unfolding as planned. First objective has been met and was an unqualified success. Marcion now regards Agent Park as an orthodox Nod fanatic in his own mold. Target is proving very receptive to messages of disrust re: Kane. Moving on to second objective - laying the groundwork for the 'removal' of Slavik. (static) Seeds have been planted... (static) Park out. Intercepted and decoded by Brother Othus Qatar ------------------------------------- Mysterious Homestead Attacks Continue ------------------------------------- Mission: The Betrayal of Kilian Qatar Added: After capturing the Ion Shield Research Center Transcript: Archived Report on massacre of Nod separatists For the third time this year, a separatist Nod settlement in the Central African region has been brutally attacked. While investiations are ongoing, intitial reports identify the deceased as respected prophecy scholar Caleb Kovacs, his wife Ileana, daugher Alexa and an unidentified number of servants. While the mainstream media continues to dismiss these attacks as the work of Mutant fundamentalists, the Fist of the Prophet can exclusively reveal that there may be more sinister forces behind the attack - forces stemming from within the Brotherhood itself. Evidence gathered from the ruins (and, according to our sources, suppressed on the direct orders of Anton Slavik) has been made available to us. Analysis of this evidence reveals the attackers not to be Mutants, but Cyborgs, under the direct control of the renegade AI CABAL. The Fist has raised concerns about CABAL's stability and the Brotherhood's general dependence on such soulless machinery in the past, but even as the evidence mounts, Slavik refuses to accept the truth, and now the Prophet's most devout followers are paying the price for his willful blindness. Excerpt from 'Fist of the Prophet', underground Nod Separatist infocast ----------------------------------------- | | | 4.40) Nod Background | | | ----------------------------------------- -------------------------- Brother Marcion, Biography -------------------------- Mission: Persuade Him... Added: At the start of the mission Transcript: Biographical Details of Black Hand Leader Once the leader of the Brotherhood's religious wing, charged with proselytizing the prophecies of Kane, Marcion grew disillusioned with the Brotherhood and its leader as the Second Tiberium War drew to a close. Increasingly outspoken, few within the Inner Circle were surprised when Marcion was the first to break with Nod following their devastating series of losses, branding the deceased Prophet a charlatan and retreating to the Australian outback. Marcion was not quiet for long; his powerful oratorical skills and deeply ascetic lifestyle won him many devotees in what would come to be known as yellow zones. Within a year of his break with Nod, Marcion had organized his followers into a disciplined theocratic army - the 'new' Black Hand. Dedicated to spreading 'truth and purity of the Tiberium prophecy,' their popular support continues to grow amongst the increasingly splintered Nod survivors. Rumors that GDI had a hand in Marcion's break with Kane remain unsubstantiated. Excerpt from 'Kane: Visionary or Maniac?' by Carlos Del Mar -------------------- Kane - My Lowest Ebb -------------------- Mission: The Rio Insurrection Transcript: Excerpt from private audiologs of the prophet Kane My brothers, the departed, are surely looking down at me with contempt. After millenia, their ultimate vision of my fate has been realized. I have been rendered impotent, a sham, a failure, my very existence a mockery of all that I know to be right and true. Once a prophet, the messiah for this world, now imprisoned. As I lie here, trapped in these tubes, in this twisted, ruined shell of a body, the Brotherhood of Nod has been torn asunder by the infighting and heresy of those who presume to speak in my stead. Is it any wonder my followers have scattered to the four winds? I think not. So, has it come to this, that all that I fought for, all that I have sacrificed, is as dust? This cannot be... ...I must heal, I must survive, I must claw myself up from this pit... ...and then, truly, shall this pitiful world - and my dear departed brothers - know my wrath. (Source Redacted) ----------------- Kane - A Spark... ----------------- Mission: The Rio Insurrection Transcript: Excerpt from private audiologs of the prophet Kane Curse this mask, these tubes that imprison me, for even as my flesh is restored, my mind is left to wander alone in darkness. This isolation, it weighs heavily upon me. I must focus, think, lest insanity take me once and for all. I must prepare... I must plan... ...and so it is that my thoughts turn to CABAL, that which was my creation and is now, in a way, part of what I have become. In the end, the AI's legacy was little more than wanton destruction, proof to the heretics that I am nothing but the madman they claim me to be. Yet, deep within that AI, within its very conception, there lies a spark, a light, a sign. There is something there, something hidden, something... great. I must think more on this. (Source Redacted) ---------------- Kane - Awakening ---------------- Mission: What is Rightfully Ours Added: At the end of the mission Transcript: Excerpt from private audiologs of the prophet Kane ...and so the day comes, the day when at last I emerge from this hated apparatus and again walk upon the Earth. My face is scarred, true, and thus must be kept hidden from those who seem me, but my hands, my eyes, my mind, these are mine again to command. Years I have waited, body in ruins, roaming the darkened recesses of my own mind, and in those darkened corners I found inspiration... I found a vision, a plan. Now it is time to make that vision a reality. The world sleeps, hostage to its own ignorance, for it knows not what is yet to come... (Source Redacted) ------------------ Kane - Realization ------------------ Mission: Persuade Him... Added: At the end of the mission Transcript: Excerpt from private audiologs of the prophet Kane Blessed be he who has preserved these shards of the Tacitus, for within them I find the means to transform the visions of my... confinement... into reality. The journey is arduous, true, but with each day spent, each gauntlet passed, I move one step closer to my ultimate goal... creation! (Source Redacted) --------------- Kane - Creation --------------- Mission: A Grand Gesture... Added: At the end of the mission Transcript: Excerpt from private audiologs of the prophet Kane It has all been worth it - the isolation, the failures, the frustration, the agony of years spent devoid of senses, locked in a forsaken tube - all of it. For today I reached out and gave life to something, something new, something the world has never before seen, born from memories of the Tacitus, shaped in my image, created with one vision... One purpose. This creation of mine, it is far more than anything that has come before - no mere AI, no CABAL-esque simulacra, nor a sentient bag of flesh, a mere genetic anomaly laying claim to the Earth through some misguided sense of privilege... No, this is something greater. This is... LEGION. 'For the world shall quake at his footsteps, and all shall begin anew.' (Source Redacted) -------------------- Black Hand - Origins -------------------- Mission: Persuade Him... Added: After destroying the pulse scanners Transcript: Background on the Black Hand Nod splinter faction A cult within a cult, the origins of the Black Hand date back to soon after the founding of Nod itself. Initially established as a form of religious police and tasked with enforcing adherence to the teachings of Kane, in the ensuing years the Black Hand saw their purview expand significantly. By the time of the Second Tiberium War, the cult had become Kane's chosen wardens of all things religious, charged with the distributing and proselytizing of his prophecies while also maintaining spiritual discipline within the Brotherhood... by force if necessary. The Black Hand maintains a parellel organization within the Brotherhood with political, religious and military wings. Yet, for all of their power and influence, until recently the Black Hand had managed to maintain a surprisingly low profile, shrouding their rituals, beliefs and, to the world beyond Nod, their very existence in a veil of mystery and obfuscation. However, as the Second Tiberium War drew to a close, all this would change. With Kane's 'death', Anton Slavik, a respected military leader, rose to become leader of the Brotherhood of Nod - and revealed himself to be a Black Hand prelate, raised from childhood within the cult. Needless to say, Slavik's ascent drew significant attention to the Black Hand, attention that was not always welcomed. Unsurprisingly, many within the Black Hand chafed at the cult's new public profile, with internal dissent quickly escalating into a series of impassioned public confrontations between Slavik loyalists and those who claimed the Nod leader to be a traitor to the Black Hand's true purpose. From within the anti-Slavik ranks there soon rose a figure who could stand toe-to-toe with Slavik, an impassioned and popular preacher by the name of Brother Marcion. With leaders chosen and battle-lines drawn, what had started as a doctrinal disagreement had quickly escalated into a schism that threatened the very existence of Nod itself. Despite the Inner Circle's repeated attempts to heal the rift, the situation soon spun out of control, leaving Slavik dead at the hands of an assassin and Marcion and his followers retreating to self-impossed exile in the Australian outback. These cataclysmic events splintered the remainder of the Brotherhood into countless sub-factions, each claiming to follow the 'true' word of the Prophet, with, ironically, Marcion's new Black Hand serving as one of four surviving links to the Brotherhood's storied past. Now claiming himself to be the one true prophet, and, in turn, branding Kane a heretic and charlatan, Marcion sets forth to make his own mark upon the world. Excerpt from 'Marcion - as I Knew Him', by Elbert Goldman ---------------------- Steel Talons - Origins ---------------------- Mission: What is Rightfully Ours Added: After the first attack on your base Transcript: Background on the GDI Steel Talons experimental warfare division With the end of the Second Tiberium War and the Brotherhood of Nod's subsequent implosion, GDI came to believe that the quasi-state and fanatical cult no longer represented a significant threat to Earth's population. Consequently, GDI shifted its strategic goals from defeating Nod to the reclamation of those parts of the planet previously consumed by Tiberium. The vast majority of GDI's research and development budget was repurposed to futher that goal, bringing to a close the period of rapid technological development that had characterized GDI's military over the previous several decades. Needless to say, there were several within the military who questioned this new directive - notably General Joshua 'Mitch' Michell, a decorated veteran of the Second Tiberium War renowned for his youth, aggressiveness and tactical innovation. Mitchell contended that while Nod may have been defeated, it would be foolish for GDI to assume that no successor would rise from the dispirited populace of an increasingly Tiberium-stricken earth. Therefore, he argued, funds allocated towards Tiberium control should instead be earmarked for the research and development of new combat technology, in anticipation of this next potential conflict. After a lengthy, volatile hearing, Mitchell emerged with a partial victory. While GDI refused to divert a significant part of its R&D budget to the General's cause, they did agree to fund a new experimental combat tecnology division under Mitchell. Dubbed the 'Steel Talons' by Mitchell's admirers - notably famed war hero Nick 'Havoc' Parker - this elite, unconventional combat battalion quickly rose to prominence in the splinter faction skirmishes that followed Nod's implosion, becoming known both for their ruthless efficiency on the battlefield and for the shroud of secrecy they maintained at all other times. Excerpt from 'GDI and the Future of War,' by Xavier Des Jardins ------------------------ Alexas Kovacs, Biography ------------------------ Mission: Keys to the Kingdom Added: At the start of the mission Transcript: Biographical Details of Abbess Kovacs, ward of LEGION project Raised in near isolation by migratory Nod separatists on the edge of what would become the Central African Red Zone, Alexa Kovacs was orphaned in her pre-teens. After surviving over a year alone in the burnt-out remains of her parents' homestead, Alexa was discovered mute and near-starving by a patrolling group of Nod scavengers. Intelligent and pragmatic, she quickly took up with her rescuers as a rookie zone runner. Kovac's devout religious beliefs and near-preternatural understanding of cybernetics and AI quickly garnered attention within the Brotherhood, leading to her enrollment in the Nod Academy. Rising quickly through the ranks post-graduation, Kovacs developed a reputation for coldness, reserve and near-fanatical religious dogmatism that segregated her from her peers - and drew the attention of Kane himself. Despite her youth, Alexa was raised to the level of Abbess and enlisted to participate in one of the Nod leader's most secretive projects - working on the development of LEGION, a CABAL-derived experimental combat AI. Excerpt from 'Nod in the Post-Kane Era', by Ficus Quartermaine, PHD ------------------------ Marked of Kane - Origins ------------------------ Mission: Will Made Flesh Added: At the end of the mission Transcript: Background on Nod Marked of Kane Cyborg Cult As the First Tiberium War drew to a close, pervasive and disturbing rumors began to emerge from the Tiberium wastelands of Central Asia and the Russian Steppes. Nomadic travelers and Nod separatist colonies alike have shared tales of Nod bunkers hidden deep beneath the earth - laboratories where cultish techno-fetishists perform horrific rituals upon the corpses of the Brotherhood's fallen - the goal? Nothing less than raising the dead. Needless to say, Nod has continually denied all knowledge of any such acts, and even those within the Brotherhood believe these Necromantic tales to be little more than the mutterings of frightened outcasts. The truth, however, is far stranger. In the aftermath of his first defeat at the hands of GDI, Kane spent long days pondering how it was that Nod had been defeated. Ultimately, he formulated a unique hypothesis - the humanity of his soldiers had been their undoing. Thus, the Prophet concluded, to achieve victory, he would require an army devoid of free will - of love, hate, fear, and regret, of both conscience and consciousness, a legion that would willingly and unquestionably obey his every command. To that end, Kane initiated the development of an army of emotionless, endlessly malleable cybernetic warriors that would do his bidding without question. Knowing that such research would cause dissension within the ranks of his existing army, the Prophet sequestered this work in the hinterlands of Russia and China, where few would stumble across the project and even fewer would be believed if they shared such tales. The path was long and arduous, and outside of a few promising developments - the most notable being the cyborg armies of CABAL - far from successful. Eventually, as the Second Tiberium War drew to a close, the Marked of Kane finally neared completion. However, it was too late to save Nod and the Marked of Kane were left to slumber deep beneath the Earth, awaiting their master's call... (Source Redacted) --------------- ZOCOM - Origins --------------- Mission: MARV Rising Added: At the start of the mission Transcript: Background on the GDI ZOCOM Tiberium eradication division With a post-Nod GDI shifting its focus to the reduction and eventual elimination of Tibeirum, it was natural for the council to establish a branch of the military tasked with the enforcement and execution of that goal - Zone Operations Command, or ZOCOM. Their peacetime mission was threefold; to improve GDI's military capabilities within areas of high Tiberium infestation, to establish 'beachheads' within such areas allowing reclamation to commence, and to protect existing reclamation operations from any attacks, be they terrorist or mutant in origin. Command was given to the eminently qualified C. Elena Renteria, a decorated war hero and one of the first women to rise to the rank of General within GDI. Beyond her reputation as a smart, no-nonsense battlefield commander, Renteria's unique upbringing provided insight into the task at hand. The daughter of Mexican nationals, the General spent her childhood in the Tiberium wastelands of Central Africa, while her parents, both GDI scientists, attempted to understand and contain the deadly crystal. After witnessing firsthand the devastating effect of Tiberium on the human population of those areas, Renteria dedicated the rest of her life to its elimination; first focusing on the systematic and ruthless dismantling of the Brotherhood of Nod, and then later through ZOCOM's Tiberium control and reclamation operations. Few would deny that Red Zone service is perhaps the most demanding of any GDI assignment. Most soldiers cannot endure significant Tiberium exposure for more than a few weeks at a time without risking serious physical and psychological damage. There are exceptions, however - men and women who find the experience of living and fighting in a near alien environment to be an energizing, engaging experience. These individuals quickly find themselves assigned to ZOCOM - and few, if any, would be happy anywhere else. Excerpt from 'C. Elena Renteria: My Life' by C. Elena Renteria ------------------- Reaper-17 - Origins ------------------- Mission: Tacitus Interruptus Added: After the Scrin arrive Transcript: Background on the Scrin Cult of Reaper Throughout the many worlds beyond our own, few names have inspired as much fear and fascination as the Cult of Reaper, a mysterious, ritualistically violent Scrin caste that takes as its creed the brutal, public extermination of any being unwise enough to stand in the way of the race's advancement. Believed to have been established in eons past as a first-strike native pacification force, the Cult has since cloaked its purpose in religious overtones. The members regard it as their divine right to cleanse planets of any life forms perceived as potentially dangerous, with that definition determined almost entirely within the cult itself. Even within the Cult of Reaper, the 17th sect are considered almost preternaturally violent, displaying acts of unparelleled cruelty such that few within the Scrin wish to even acknowledge their existence. Of particular distaste to their fellow Scrin is Reaper-17's penchant for excessive Tibeirum infusion, far beyond that which its parent race requires to survive. This deranged form of self-mutilation, a form of religious zealotry, has left many of their members as grotesquely mutated as they are immensely powerful. Outcasts even within their own society, Reaper-17 continue to plow their own bloody furrow... one that will next lead them to the planet known as Earth. (Source Unknown) --------------------- Traveler-59 - Origins --------------------- Mission: Hearts and Minds Added: After destroying two Drone Platforms Transcript: Background on the Scrin Traveler Sect If Reaper-17 embody the darkest impulses of the Scrin, the benignly named Traveler sect represent something far more insidious. Trained from birth in the art of subterfuge, Traveler cells specialize in nothing less than the infiltration, destabilization and eventual enslavement of entire rival species. Where the Cult of Reaper seek to dominate through brute force, making bloody examples of those who oppose them, Traveler instead attempt to draw as little attention to themselves as possible. Traveler pods will blink-teleport into hostile territory and deploy Prodigy units - Tiberium-mutated Masterminds with significantly enhanced mental faculties - bringing the entire population under Scrin control within days. Traveler-59 is the most recent cell raised to full active duty, and has yet to be verified as combat-ready on the battlefield. Recently attached to the Scrin mining fleet on the far side of Pluto, the cell has activated far-reaching scanning technology to locate its first host planet. In addition, the cell has been outfitted with a new, more efficient form of enslavement - twisted offspring of the Prodigy capable of being implanted directly into the cerebral corext of an abducted life form. The victims gain limited mind control abilities... at the cost of complete subservience. The Earth shall be their proving ground... (Source Unknown) ============================================================================= | -------------------------- | | | 7.00) End | | | -------------------------- | ============================================================================= =============================================================================== 7.01) Version History =============================================================================== --------------- July 18th, 2008 --------------- - Posted the first version of the entire walkthrough and intel sections. Despite my note in my Tiberium Wars guide, I doubt I'll bother putting a unit and structures list in here. I just don't have the motivation, and I don't feel people really care enough to make it worth my time. =============================================================================== 7.02) Closing =============================================================================== As always, any comments are more than welcome. If you need more specific help, feel free to contact me on The Brink, and I'll see if I can't hook you up with a quick screenshot or two to help out. http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email me at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Enjoy the game, and thanks for taking a look at the guide. =============================================================================== DEUCE EX DEFCON ===============================================================================