Command and Conquer - The Covert Operations =============================================================================== =============================================================================== ____ ___ __ __ __ __ _ _ _ ____ / ___| / _ | / || / | / | | || _ | | | | | || |/| || |/| | / _ | | || | | | | |___ | |_| || | | || | | |/ ___ | | || |_| | ____| ___/ |_| |_||_| |_|_/ _|_| _||____/ ____ ___ _ _ ___ & _ _ _____ ____ / ___| / _ | | | / _ | | | || ____|| _ | | | | | || | || | | || | | || _| | |_) | | |___ | |_| || | || |_| || |_| || |___ | _ < ____| ___/ |_| _| ___ ___/ |_____||_| _ -- The Covert Operations -- =============================================================================== =============================================================================== Copyright 2008 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). ----------------------------------------------------------------------------- | ========================= | | | CONTENTS | | | ========================= | ----------------------------------------------------------------------------- 0.00) General Notes 1.00) Walkthrough 1.10) GDI Missions 1.11) Blackout 1.12) Hell's Fury 1.13) Infiltrated! 1.14) Elemental Imperative 1.15) Ground Zero 1.16) Twist of Fate 1.17) Blindsided 1.50) Nod Missions 1.51) Bad Neighborhood 1.52) Deceit 1.53) Eviction Notice 1.54) The Tiberium Strain 1.55) Cloak and Dagger 1.56) Hostile Takeover 1.57) Under Siege: C&C 1.58) Nod Death Squad 7.00) End 7.01) Version History 7.02) Closing ============================================================================= | ----------------------------------------- | | | 0.00) General Notes | | | ----------------------------------------- | ============================================================================= These are some of the most important keyboard/mouse functions. If you've played at least one or two other RTS games before, most of these will probably be familiar already, but if not, you should defintely familiarize yourself with them. ----- X ----- - The X key will make your units scatter, making them harder to hit. Scattering can make all the difference in many tank battles, and you can use it with infantry to avoid being crushed. ----- S ----- - The S key will stop the last command you gave to the units you currently have selected. This is great for when you realize you just sent something somewhere stupid, or if you want to stop force-firing on something. ----- H ----- - Pressing this will center your screen on your primary Construction Yard. This is useful when you don't have radar and accidentally bump your mouse or something. --------------- Ctrl+Left Click --------------- - Hold down the Control key, then left click on something to make your selected unit(s) force-fire on a target, even if it's a friendly unit, building, or just bare ground. -------------- Alt+Left Click -------------- - This is similar to Force-Fire, only instead of firing, it'll force your selected unit(s) to move to the desired location. The main reason you'll want to use this command is for smashing infantry - tell a vehicle to force-move on an infantry unit, and it'll actively try to run the unit over. -------- Ctrl+1-9 -------- - Hold down the Control key, then press one of the number keys from one to nine. Anything you had selected at the time will now be in a group that corresponds to the number you pressed. When you let go of that selection, pressing the corresponding number key again (without Ctrl this time) will automatically reselect those units. Note that pressing Alt + a group number will not only reselect the units, but also center your screen on the group's current location. ============================================================================= | ----------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------------- | | | 1.10) GDI Missions | | | ----------------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.11) Blackout | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "We need to establish a base in this area. Unfortunately, so does Nod. They have already put up Obelisks to guard the only way in. We need you to cut the power to the Obelisks before our MCV arrives. With the MCV, set up a base and eliminate the Nod forces." ----------- Walkthrough ----------- Use one of your commandos to destroy the nearby church to find a money crate, then head south over the bridge with both of them. Head west along the bottom of the map, then follow the path until you see a flame tank. You'll be given an airstrike, so go ahead and use it to destroy the flame tank. Move your commandos into the power plant base and destroy them carefully, making sure you pick off any surviving infantry that happen to come out of them. An MCV will arrive to the west, so make sure it gets safely to the north before the turrets cause too much damage to it. Deploy it near the top of the valley, then build a power plant and refinery south-west of your construction yard. Use one of your commandos to carefully destroy the turrets and Obelisks on both sides of the valley (remember to avoid the Tiberium as much as possible). Get an advanced power plant to the east of your construction yard, then put another refinery east of it so you can make use of both Tiberium fields. Get a weapons factory and a repair bay, then start cranking out Mammoths while you get your Ion Cannon built. When you have a decent cluster of them, head east to the other side of the map, taking out turrets along the way. Head north when you reach the edge of the map, and you'll find the main GDI base. You can use the Ion Cannon to take out an Obelisk, and the carpet bombers will help slaughter anything that might be piled up near the entrance. There's a Temple of Nod and a construction yard in the north-west corner of the map, and if you get too close and/or damage it, it'll nuke you. As long as they only get your base or your tanks (but not both), you shouldn't have any issues finishing the mission, since they'll only get to use it once. Wipe out all of GDI's stuff, and it'll be over. ============================================================================= | ----------------------------------------- | | | | | | | 1.12) Hell's Fury | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "Nod is attempting to rebuild their Temple with its Nuclear missile. Establish a base and wait for contact with Agent Delphi. He will show you the best way to their base. Use everything at your disposal to stop The Brotherhood." ----------- Walkthrough ----------- Begin by moving your riflemen (and only your riflemen) a little to the east until they're standing under some trees. Nod infantry will approach one by one, and your riflemen will gun them down without the rest of your soldiers damaging each other with grenades and rockets. When there's a pause in the stream of infantry, take everything east until you find two turrets. Destroy them both along with any infantry that approach, then run into the barbed wire and take out the barracks. Grab both nearby money crates, then use your surviving infantry along with the vehicles you were given (as reinforcements) to destroy the two turrets on the eastern side of the base. Leave the power plant and communications center alone so you can capture them later. Meanwhile, move your MCV over to the Nod base, then head north through the top exit. Go past the first cluster of trees, then deploy it just south of the second cluster of trees. Get a power plant north-west of it, then put a refinery north-west of that. Build a barracks to the south, then start lining guard towers north-west of your refinery to defend against the steady stream of infantry that will be attacking your base shortly. When you get the chance, get two engineers and take the two Nod buildings that you left alone to the south. Destroy the barbed wire east of the power plant, then build a second refinery right there. Having a second source of income will make this mission go much faster, and it'll prevent you from being totally screwed when Nod drops a nuke on you. Which they're going to do... several times depending on how fast you finish the mission. Usually they'll target your defenses along the northern refinery, so you should be prepared to defend yourself with units as long as necessary while you rebuild. If you get close enough to the Nod base to see the concrete, a good strategy is to start putting advanced guard towers closer and closer to their base until you can wail on it with the towers. Eventually you'll get too close and an Obelisk will tag you, but once you know your limit, you can devastate their airfield every time they rebuild it, which will severely limit their offensive capabilities for the rest of the mission. To take out their bases, you're going to need a fairly strong attack force - they've got Obelisks everywhere, and several of them in a close space can cause major damage, even to a cluster of Mammoth Tanks. Once you've got some advanced guard towers in place to take out their airfield, start cranking out some Mammoths, and try to get an Ion Cannon somewhere to the south. When you have nine or so Mammoths and your Ion Cannon is charged, head all the way to the western edge of the map, then turn north. You'll run into a second Nod base that's just as well defended as the other one is. As soon as you see the first Obelisk, fry it with the Ion Cannon, then use your Mammoths to take out the other two. Wait until any heavily damaged tanks repair themselves to the halfway mark, then head into the northern corners of the base to take out the other Obelisks. Crush everything else in the area, then punch a hole in the concrete to the north-east and funnel your Mammoths through there. It's a tight squeeze, but on the other side, you'll find a hoard of power plants and the Temple of Nod. Destroy everything, then return to the base closest to yours and level it. Once everything is destroyed, the mission will be over. ============================================================================= | ----------------------------------------- | | | | | | | 1.13) Infiltrated! | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "Infiltration! Nod has breached our base in Eastern Sudan and has begun taking it over! Recapture the base and reestablish our military dominance in the area." ----------- Walkthrough ----------- Immediately start building an advanced guard tower, focus your units on destroying the two light tanks, and start repairing your guard towers. The flame troopers to the south will cause massive damage, so just sell the right power plant right away and use the infantry that come out of it to kill them. Park one of your men one square to the right of the bottom of your ore refinery to keep Nod from building a turret there, then get a barracks. Train an engineer and capture the refinery, then take the other barracks to prevent Nod from building anything there. Block the empty space west of your refinery with an infantry unit to prevent Nod from building a Hand of Nod there. Replace the advanced power plant you sold earlier, then focus on getting at least two more advanced guard towers in the north-east corner of your base. Keep them repaired at all times, and try to keep some regular guard towers in front of them for protection. Gaining money will be slow at first in this mission, so you'll just have to sit back and defend your base as the credits trickle in. When you get the chance, capture the communications center, then get a repair bay so you can start cranking out Mammoth Tanks. There's only one small Nod base on the map, in the very north-eastern corner. It's not even very well defended, so you'll probably be able to take it out with a half dozen Mammoths. An APC full of engineers will also help take it down even faster, but you'll have to distract them before you send the APC in. ============================================================================= | ----------------------------------------- | | | | | | | 1.14) Elemental Imperative | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "Nod has stolen some key components to our Tiberium research. Retrieve them. A local civilian is willing to help clear the way and take us to the site, if we free his wife and return her to safety." ----------- Walkthrough ----------- Do yourself a favor and forget about the civilian, it's not necessary at all to free his wife to complete the mission (though if you want to, she's in a village in the north-west corner of the map that's surrounded by sandbags). Take your entire group east until you see some cliffs, then head north into the village. Pick off the two closest flame tanks on either side, then lead the commando north-east through the village to pick off as many infantry as you can before a rocket slaughters him. When you can see where the rocket came from, take all of your other units up there and make a mad dash past them over the bridge to the other side. There're two silver crates near some civilian buildings to the north-east, and all you have to do is grab them both to finish the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.15) Ground Zero | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "NOD has launched a missile which is aimed at the global peace conference. Get the delegates from the conference to the evac point as quickly as possible. Time is critical -- good luck." ----------- Walkthrough ----------- Take your initial infantry north, deal with the Nod infantry there, then continue heading north along the eastern edge of the screen. When you're forced to head west, stop before the path forces you to head north again and wait for more reinforcements to show up by your original starting position. Send them up to join your other infantry, then use your most injured grenadier to head a little bit north until a flame tank spots you. As soon as it does, retreat the grenadier back towards your starting position, only continue going even more to the south to keep it following you. While it's distracted, move the rest of your forces to the north-east corner of the map, then continue moving west until you hit a Tiberium field with a recon bike in it. Destroy the bike, then head north and cross over the top of the Tiberium field. Continue moving west until you find a fenced area with a tech center in it, then destroy the fencing around it to free the scientists. Take everything south, safely away from the tech center. When the nuke drops, send any surviving infantry from the tech center to join the rest of your forces to the south. If any other reinforcements have arrived at your original starting position, try to safely move them over to join the rest of your forces (Humvees will be especially useful). The rest of the mission can be dicy, and often turns into a game of pure luck. You want to navigate the narrow paths to the south-west, taking out infantry along the way, until you find a large cluster of trees with three rocket troops south of it. Take them out, then head east. If you have a Humvee or two, use them to make a mad dash towards the spot with the flare to the south-east, and most of the Nod forces will chase after them instead of targeting your infantry and the scientists. Use this distraction to run the rest of your units, including the scientists, to the flare. If you can use the Humvees to divert the Nod forces away from the flare long enough, a chopper will show up. As long as you can get a single scientist into it, the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.16) Twist of Fate | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "We had set up a small recon post in NOD territory, but they captured and reinforced it. Getting that post back would be a major coup. An MCV and armed convoy are on their way to aid you in establishing a new base. Once established, eliminate all NOD forces in the area." ----------- Walkthrough ----------- Fend off the forces that start attacking your base, but don't bother repairing your buildings - you're not going to need them. Sell both guard towers and send all of your forces north, wiping out whatever you encounter along the way. Your eventual goal is to reach the top of the screen, where an MCV will show up for you. Send it back down the path you just cleared until you reach the area where the flare is, then deploy it in the north-eastern corner of that clearing. Quickly build a power plant and place it to the left of the construction yard, then get a refinery to the left of that. Nod will rush you with tons of crap in a very short period of time, so the easiest way to avoid losing instantly is to just forget trying to defend yourself and instead focus on building concrete walls to section your part of the map off from the rest of the map. Seal the Tiberium field to the north, then build a thin line of wall all the way up the path you used earlier until you can seal the upper entrance to the eastern Tiberium field. Now you'll have time to sit and build up your base and produce Mammoths, but you'll still need to work fast - Nod will start hitting you with nukes eventually, and depending on what they hit, it really only takes one to completely screw you. When you've got the money, crank out Mammoths, then sell the northern section of your concrete wall to open an avenue farther to the north. Use the Mammoths to seal the branch in the path heading west right below the small Nod base. When you have an Ion Cannon ready, destroy the Obelisk in that base (assuming you can see it), then get more Mammoths to form a mobile wall near the entrance to the next Tiberium field to the east of that base. Crushing that base will be relatively easy, especially without the Obelisk. Instead of just pulverizing it though, you should invest in an APC full of engineers so you can capture the two power plants and the construction yard. Sell the construction yard for the money, then build a second refinery above and two the left of the power plants. Use your Mammoths to defend it, and continue building up your Mammoth pile. The small Nod base to the north-west will be simple to wipe out, and there's not much there that's worth capturing. The real issue is the huge base in the south-west corner. It's lined with ridges, which makes it very difficult to get into, and the ridges are lined with turrets and Obelisks. A ground assault will probably prove futile, even with more than a dozen Mammoths. Instead, load up several more APCs full of engineers. Head all the way to the western edge of the map, then head south. If you have any spare infantry sitting around, get them over there along with your APCs and Mammoths. When you've gotten to the edge of their base, send the infantry in as a distraction (and to reveal the nearby Obelisks and turrets when they fire at the infantry). Pick off the Obelisk south of the entrance with your Ion Cannon, then rush the APCs into their base. The goal is to capture as many of their buildings as possible, with preference going to the construction yard, airfield, and as many advanced power plants as you can get. Anything you manage to capture should be sold immediately, and you should try to use the infantry that come out of the buildings to destroy any nearby turrets or units. Once all of your stuff's been killed, send in the Mammoths to mop up the rest. If you had a good run with the engineers, the base will probably be short on power now, which will make it much, much easier to deal with the rest of the defenses. Take out any remaining power plants first, then deal with the turrets and Obelisks. Crush everything else, and the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.17) Blindsided | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "Your mission: Use your commando to establish control on our side of the river. We will send some help when all SAM sites are taken out. Then send your forces across the river and attack Nod from the rear. Destroy them all. They won't be surprised for long, so act quickly." ----------- Walkthrough ----------- Let the commando deal with the infantry at the start of the mission, then head west. Move slowly and pick off infantry as you see them, but when you see the turret, make a mad dash underneath it instead of trying to fight it. When you're in the lower-left corner of the base, pick off the rest of Nod's infantry. The next step will involve quite a bit of luck on your part, so I suggest saving your game so you won't be quite as frustrated if you fail. You need to detonate the two SAM sites, but the game has a random chance of having riflemen come out of them when your commando detonates them. That will usually kill your commando, so you'll be pretty much completely screwed if it happens. If you manage to get one without having any infantry come out of it, I suggest you save your game again to cut down on even more frustration. Take out the second one next, then retreat the commando away from the turret. A Chinook with five engineers will arrive. Capture two of the power plants, the communications center, and then the barracks followed by the airstrip. Sell the airstrip as soon as you capture it, then use the infantry that come out of it to destroy the turret. Don't worry about repairing your barracks. To assault the base on the other side of the map, you'll need as many riflemen as you can get, along with two engineers. Get the engineers first so you don't forget, then crank out as many riflemen as you can. Sell the communications center and a power plant, then use the money to crank out even more riflemen. Sell the last power plant after you run out of money, then build as many more riflemen as you can (even though they'll build slowly). Sell the barracks when you're done, then form all of your infantry into one group, the engineers into another, and the commando in a third. Head east with everything, but stop when you see the Tiberium field. Wait until the Nod harvester heads back into the base, then rush your infantry pile at the base and attack the Obelisk. Send the commando in after them and use him to pick off stray infantry, then get him into the safety of the base as soon as possible so you can use him to pick off the rest of Nod's infantry. Keep your infantry pile out of the harvester's way, but try to wipe out the turrets as fast as you can. Capture the construction yard with one engineer, then capture the refinery with the other one while the harvester is in it. Build a power plant and a barracks as soon as you can, then crank out some engineers so you can capture the two silos (they'll have money in them) and the other buildings in the area. Use your infantry to destroy the SAM sites, and you'll have access to airstrikes as well as a Chinook. Move the Chinook to a safe place and fill it full of engineers while you keep an eye on the entrance of your base for enemy commando attacks. Landing where the flare is sitting is a really bad idea - the Nod bases north of the river will not start producing units until you land something on that side of the river. Instead, use your airstrikes in both top corners of the map to destroy the two construction yards, then position your Chinook on the very western edge of the map. When your airstrike is ready again, use it on the lower-left SAM site in the western Nod base to distract it while the Chinook lands in the very upper-left corner. Dump the engineers, capture the nearby airstrips and refinery (along with the silos if they have money in them), and place a barracks nearby. Use it to get more engineers and some rocket soldiers to finish off this base. When you're done, you can focus on cranking out other units to finish wiping out the other Nod forces in the area. ============================================================================= | ----------------------------------------- | | | 1.50) Nod Missions | | | ----------------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.51) Bad Neighborhood | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "We need to remove all GDI forces from this area. Unfortunately, the civilians in this area are GDI friendly. You must remain undetected until your base is ready. If either GDI or the civilians discover you, GDI will attack." ----------- Walkthrough ----------- Deploy your MCV, place a power plant east of it, and place a refinery east of the power plant. Get an advanced power plant, a communications center, and an Obelisk as soon as you can, then get a second Obelisk ready to defend against APCs full of engineers and commandos that might attack your base from the lower-left. When you have the chance, get a second harvester, then start cranking out several flame tanks. GDI will attack you periodically, but not with very much stuff at a time. Defending your base should be relatively easy, but be prepared to replace Obelisks when they get hit by Ion Cannon blasts. Get a Temple of Nod once you have a half dozen flame tanks, then switch to building light tanks while your nuke charges. When you have a half dozen of them, join them with your flame tanks and head north-east once your nuke is ready. Approach the GDI base in the corner, and when you find it, use your nuke on the war factory and surrounding area to cripple them. You should have very little trouble cleaning up the stuff that survives. ============================================================================= | ----------------------------------------- | | | | | | | 1.52) Deceit | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "GDI has attacked and cut off one of our bases. Find a way into the base. One of our agents will assist you by placing a landing flare at the right time. Once you're in, rebuild the base and destroy the GDI forces in the area." ----------- Walkthrough ----------- Use your commandos to mow down the infantry in the trees as you move west, avoiding the Tiberium and guard towers. When you find a sandbag area with a money crate in it, grab the crate and use your engineer to capture the chopper that lands there. Take your commandos south and find the town that's under attack, then grab the money crate in the church and run back to the chopper. Take your commandos west in the chopper to the spot where the guy has a flare set off south of some guard towers. Land the chopper and send the commandos south to find your base, then start building an ore refinery. The best way to break out of this area is by placing the ore refinery north of your base in a spot that will cause all three guard towers to fire at it, allowing you to use your commandos to detonate them without being fired at. Sell your chopper pad and repair your base as you drop some power plants and a communications center farther to the north. Seal the gap by the concrete with some sand bags to force GDI to go around to your northern entrance, then try to get a pair of Obelisks up there to defend yourself. The real trick to this mission is dealing with the Ion Cannon, which will continuously destroy one of your Obelisks until you neutralize it (make sure you never place two Obelisks directly above and below each other by the way, or a single Ion Cannon blast can destroy them both). The easiest way to deal with the Ion Cannon is to drop a nuke on the GDI base, so try to get your Temple of Nod as fast as you can. The base is in the very north-east corner, and if you drop the nuke just a little in from the corner, it should take care of the Ion Cannon for you. Then, it's just a matter of defending yourself long enough to build up a wave of units to assault the base. It's extremely well-defended though, so you'll need a huge wave. If you can manage to defend the middle of the map to keep GDI harvesters from running, you'll slow down their flow of tanks and rocket launchers. Once you've got your base set up and the Ion Cannon taken care of, you can take out the guard towers blocking the south entrance to your base and try to harvest the Tiberium fields down there with another harvester to speed up your money collection. Just keep in mind that you'll have to defend that entrance as well, since GDI patrols tend to attack from down there. ============================================================================= | ----------------------------------------- | | | | | | | 1.53) Eviction Notice | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "GDI influence in this area is running rampant. Establish a well positioned strike base, and clean the area out. A nearby town may provide a suitable location for your base, if the occupants were "persuaded" to move..." ----------- Walkthrough ----------- Gather your flame tanks and head north, slaughtering the infantry and first Mammoth tank while your MCV runs safely to the east. You'll enter a village, at which point you should send the MCV north while your flame tanks destroy it in search of money crates (there are three - the church, a building near the church, and the north-eastern oil derrick north of the village). Deploy your MCV in the area slightly north-west of the oil derricks, then place a power plant south of it and an ore refinery north-east of it. The eventual goal is to be able to harvest from the Tiberium fields to the north as well as the ones to the south and west using two ore refineries, so as you build your power plants and communications center, try to keep stretching your base to the south so you'll be able to place your second refinery closer to the fields. The majority of GDI's attacks will come from the north and west of your construction yard, so try to get some Obelisks there as soon as possible. Choppers full of engineers will also periodically land in the destroyed village south of your base, but you can deal with that fairly easily by keeping a flame tank or two down there. Your next priority should be getting the Mammoth tank out of the western Tiberium field and the two medium tanks out of the northern Tiberium field, since they'll totally screw your harvesters if you don't. Try to lure them to your Obelisks with a light tank, or just bring several light tanks and destroy them if you'd prefer. Once the fields are safe, you can sit back and crank out light tanks, some flame tanks, and a Temple of Nod while you keep careful track of your Obelisks and harvesters. When your nuke is charged and you have plenty of tanks/flame tanks, send all of your forces north and head west to find the GDI base. When you reach its entrance, use your nuke to pulverize as much of the base as you can before sending your forces in. This will make the last part of the fight much, much easier. While they're crippled, you'll be able to dish out a lot more damage with your units. Focus on major structures if any survived the nuke, then head for the upper-left corner to get the construction yard while you destroy any remaining defensive structures. Wipe out everything on the map to end the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.54) The Tiberium Strain | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "A nearby GDI base is conducting further ion research. In doing so, they use a large number of chemicals, located in their bio centers. Destroy all the bio centers, and "contaminate" all units and civilians. Leave all other structures intact, so that it looks like an accident." ----------- Walkthrough ----------- Take your flame tanks to the south and wipe out the group of infantry there, then continue moving south when you see a crossing over the water. Head left and follow the path here, annihilating any civilians or GDI units you see along the way (remember not to destroy structures). There's a medium tank at the bottom, and when you destroy it, you'll get another flame tank at your original starting position. Head back up to the first river crossing once you've eliminated everything down the western path, then take your flame tanks east. Wipe out the forces around the first bridge, then stop your flame tanks and send your Chem-Warriors ahead to deal with the medium tank on the next bridge. Try to avoid getting them smashed if you can. When you destroy the tank, you'll get another flame tank at your original starting position. Send it to join your others. Now all you have to do is continue moving through the area, eliminating every civilian or GDI unit you find. Chem-Warriors don't take damage from Tiberium fields, so don't worry about walking on them. When you reach the GDI base's southern entrance, slaughter their forces and destroy the three bio-research labs in their base (and only the three labs, anything else will make you lose). If the mission doesn't end when the labs are destroyed, it probably means a stray civilian is still hanging around on the map somewhere, so you'll have to hunt him down. ============================================================================= | ----------------------------------------- | | | | | | | 1.55) Cloak and Dagger | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "GDI has intercepted and captured one of our MCVs. We were counting on that vehicle to establish a foothold in the area. Recover the MCV and remove any trace that GDI had ever been there." ----------- Walkthrough ----------- Carefully navigate your stealth tank through the map to the southern entrance of the GDI base in the north-west corner, where you'll find your MCV surrounded by barbed wire. Rather than trying to barge right in through the front, go around the concrete through the Tiberium field, then around the top of the base to enter through the north entrance. Destroy all of the barbed wire, then move the MCV as far up and to the left as you can before deploying it. You won't have much room to work with, so this will require some trickery and luck. Build a power plant and place it below and as far to the right of your construction yard as possible, then start building a barracks. Sell the power plant and keep the guys that come out of it close to your construction yard, then place the barracks below your construction yard and as far to the left as possible. In that position, it should start taking fire from the south-west advanced guard tower, so start repairing it immediately while you train an engineer and build a turret. When the engineer comes out of the barracks, capture the war factory below it and sell it immediately, pulling any infantry that come out of it closer to your construction yard for safe keeping. Place the turret as close to the advanced guard tower that's firing at you as you can, and you should be able to use it to destroy it. Get another engineer and use him to capture the power plant to the right of your barracks, then quickly start training another engineer and building anohter turret before you sell the power plant (so they'll build at full speed instead of low-power speed). Place the next turret in a spot that will allow you to destroy the left guard tower at the north entrance, which will allow you to capture both of the power plants above your construction yard. Capturing those should also put the GDI base into low power, disabling their advanced guard towers (but not the regular guard towers or the Ion Cannon, unfortunately). Your next step should be to capture the GDI construction yard and place a turret in a spot that can take out the remaining guard tower at the northern entrance. Be prepared to deal with an APC full of engineers from the north, though, and watch out for engineer rushes from the south as well. With the GDI construction yard under your control, your final priority before building an ore refinery should be to take out the vehicles and regular guard towers by the eastern entrance. If you still have your stealth tank, move it close enough to a guard tower to take a shot at it, which should cause the vehicle next to it to turn and attack you. Retreat to the nearest turret so it can deal with it, then repeat the process to get rid of the other vehicle. Use the stealth tank to destroy both towers once the area is clear. Sell one of the construction yards to get money now if you need to, then place an ore refinery as far to the east as you can so you can start collecting money. As long as you don't attack any of the GDI buildings, they won't send any of their forces to attack you, so just sit back and build an assault force of tanks. Once you have some, provoke GDI by destroying the ion control center and use your tanks/defenses to fend off the resulting attack. Once you've dealt with it and regrouped, you'll have to head out to the center of the map and deal with the GDI structures there. Destroy them as well as anything that still remains at the base to finish the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.56) Hostile Takeover | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "This mission is simple. GDI has taken a region that belongs to us. Take it back." ----------- Walkthrough ----------- Take your flame tank and rocket guys west and deal with the tank on the bridge, then head north until you find the two Nod buildings. Sell the communications centers and use the money to train an engineer, then sell the barracks and take everything west along the bottom of the screen. Take out the two guard towers protecting the fenced-in area with the choppers in it, then puncture the fence with a rocket guy and capture a chopper with your engineer. Load some infantry into the chopper and fly to the flare to the north-west. Dump your infantry and move north to find your base, then get your guys back in the chopper while your harvester collects some money for you. There's a church near your original starting position that has a money crate in it, so fly over there and get it to get an early start on your base building. The Tiberium field north of your base won't be very safe except for the southern edge thanks to some advanced guard towers along some ridges close to the field, so you'll want to keep a careful eye on your harvester for a while. Try to get an Obelisk up east of your refinery to deal with threats coming from the eastern Tiberium fields, which you'll want to clear out with vehicles as soon as you can. Be on the lookout for engineer rushes from the south. A flame tank is a great way to defend against them, and you'll want a few of them to take out the guard towers to the north anyway. ============================================================================= | ----------------------------------------- | | | | | | | 1.57) Under Siege: C&C | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "GDI has pinned us down inside our base, and funds have run out. Reports have it that GDI is ready to send in Airstrikes to finish us off. The situation looks hopeless..." ----------- Walkthrough ----------- Sell your SAM sites, repair bay, and collect your units in the middle of your base. Use your stealth tank to carefully move to the west, dodging the huge pile of GDI units. Move south along the very western edge of the screen to avoid detection, then find the village in the southern part of the map to find a church which you can destroy to find a money crate. Use that extra money to train five engineers to stick inside your APC, then move the stealth tank to the north along the western edge of the map. Find the concrete wall on the souther edge of the small GDI base and use the stealth tank to punch a hole in it, then try to smash as many grenadiers as you can before they destroy the tank. If you're really lucky, they'll carpet bomb you while you're inside the base, and slaughter a bunch of their own stuff in the process. Meanwhile, when your nuke is ready, drop it in the middle of the pile of units west of your base, then sell your Temple of Nod and build an Obelisk (but don't place it yet). Quickly send your APC full of engineers past the remaining units west of your base and run it into the gap in the GDI base's wall, running over as many grenadiers as possible in the process. When the harvester is in the ore refinery, dump your engineers and capture the refinery, the construction yard, the war factory, and some power plants if possible. Place your Obelisk in a position that will allow you to destroy some of the base defenses at the entrance of the base. If you have enough power and money, build a second Obelisk near the first one to help defend yourself. If you can get the entrance cleared out, you can try to harvest the Tiberium field to the east. Otherwise, just sell some of your buildings (the war factory, the GDI construction yard, barracks, et cetera) and crank out some tanks. The remaining piles of GDI units will rush you if you provoke them, so the trick is to get them to attack you near your Obelisks, which will make it very easy to slaughter them. ============================================================================= | ----------------------------------------- | | | | | | | 1.58) Nod Death Squad | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "After our setback in Europe, our recovery efforts have been hindered by GDI's use of its Ion Cannon. Now they have a relay in North Africa! We only have limited forces, but you must take out the Advanced Comm. Center or slowly Africa will begin to fall as well." ----------- Walkthrough ----------- Take your stealth tanks and commando north, then east until you hit the edge of the screen. Take a stealth tank north until you find the concrete wall and use it to take out the corner, then move north along the eastern edge of the map. When you find the north-eastern corner of the concrete, take out as much of it as you can, but be on the lookout for enemy units. If something starts to move towards your stealth tank, immediately stop firing so it can enter stealth mode again. Keep a careful eye out for the enemy commando and pick him off before he can kill your own commando. With the north-east corner of the concrete eliminated, move a stealth tank slowly into the base to find the Mammoth tank near the sand bags. The Advanced Comm. Center is just north of there, guarded by an advanced guard tower. Take out the eastern most sand bag chunk and then run, preferably with the Mammoth tank following you. Lead it to the middle of nowhere if you can, which will remove it from the picture. Meanwhile, if you can get your flame tank up to your stealth tanks and commando in the corner, you can move it into the base to deal with the grenadier pile as your stealth tanks move to the Advanced Comm. Center. Move the flame tank up there as well, and the three vehicles should distract the advanced guard tower long enough for your commando to detonate the Advanced Comm. Center. ============================================================================= | -------------------------- | | | 7.00) End | | | -------------------------- | ============================================================================= =============================================================================== 7.01) Version History =============================================================================== ------------------ December 1st, 2008 ------------------ - Had this guide sitting on my desktop for months due to apathy and other projects, finally decided to finish it this week. Posted the walkthrough for every Covert Ops mission. =============================================================================== 7.02) Closing =============================================================================== As always, any comments are more than welcome. If you need more specific help, feel free to contact me on The Brink, and I'll see if I can't hook you up with a quick screenshot or two to help out. http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Enjoy the game, and thanks for taking a look at the guide. =============================================================================== DEUCE EX DEFCON ===============================================================================