Command and Conquer - Generals Command and Conquer Generals Walkthrough researched and developed by DarkTim E-Mail Address : platinumdarktim@yahoo.com.au <<< Read "Submission Information" before submitting!!! >>> C&C Generals Walkthrough is Copyright ©2003, All Rights Reserved. - - - - - Spell Checked by : James G. Edited and Spell Checked by : William C. Bowlin Italian Translation of Walkthrough by : Emanuela C. Italian Walkthrough can be found at : http://www.nonsologiochi.com Polish Translation of Walkthrough by : Krzysztof Polish Walkthrough can be found at : www.generals.pl Spanish Translation of Walkthrough by : Eduardo V. Spanish Walkthrough can be found at : www.gamefaqs.com - - - - - Version : 2.00 Completed : Friday 24th October 2003 Warning : This walkthrough may contain possible spoilers! _______________________________________________________________________________ ========================= * * * Main Menu of Walkthrough * * * =================================================== [Hold 'Ctrl' + 'F' to make the 'Find' window pop-up and use the reference codes given for each sub-section for easy searching throughout the walkthrough!] "Section A - Introduction" A01 - Overview of C&C Generals Walkthrough A02 - News on C&C Generals Walkthrough A03 - Submitter Acknowledgements A04 - Submission Information "Section B - Getting Ready" B01 - Introduction to C&C Generals B02 - PC Requirements B03 - Options Menu B04 - Completed Mission Scoring B05 - In-Game Hotkeys B06 - Tips 'n' Hints B07 - Submitters Tips 'n' Hints "Section C - Training Mission" C01 - Training Mission "Section D - United States of America Statistics" D01 - Introduction to United States D02 - USA Structures D03 - USA Units D04 - USA Upgrades D05 - USA Generals Promotions D06 - USA Superweapons/Special Attacks D07 - USA Miscellaneous "Section E - United States of America Campaign Missions" E01 - Mission 01 * Operation : Final Justice E02 - Mission 02 * Operation : Treasure Hunt E03 - Mission 03 * Operation : Guardian Angel E04 - Mission 04 * Operation : Stormbringer E05 - Mission 05 * Operation : Blue Eagle E06 - Mission 06 * Operation : Desperate Union E07 - Mission 07 * Operation : Last Call "Section F - China Statistics" F01 - Introduction to China F02 - China Structures F03 - China Units F04 - China Upgrades F05 - China Generals Promotions F06 - China Superweapons/Special Attacks "Section G - China Campaign Missions" G01 - Mission 01 * The Dragon Awakes G02 - Mission 02 * Hong Kong Crisis G03 - Mission 03 * A Flood of Violence G04 - Mission 04 * Broken Alliances G05 - Mission 05 * Scorched Earth G06 - Mission 06 * Dead in their tracks G07 - Mission 07 * Nuclear Winter "Section H - Global Liberation Army Statistics" H01 - Introduction to Global Liberation Army H02 - GLA Structures H03 - GLA Units H04 - GLA Upgrades H05 - GLA Generals Promotions H06 - GLA Superweapons "Section I - Global Liberation Army Campaign Missions" I01 - Mission 01 * Operation : Black Rain I02 - Mission 02 * Aid Supplies Drop Zone I03 - Mission 03 * Chinese Occupied Capital of Kazakhstan I04 - Mission 04 * Incirlik Air Base I05 - Mission 05 * Toxic Waste Containment and Disposal Facilities - GLA Mission 6 & 7 Notice I06 - Mission 06 * Splinter Cell Controlled Region I07 - Mission 07 * Soviet Era Rocket Facility "Section J - Skirmish Mode" J01 - Skirmish Settings J02 - Skirmish Maps J03 - Battle Honours "Section K - Walkthrough Version Updates" L01 - Version Updates "Section L - Walkthrough Credits" M01 - Walkthrough Credits "Section M - Copyright Notices and Permitted Sites" N01 - Copyright Notices and Permitted Sites ############################################################################### - - - "Section A - Introduction" - - - ############################################################################### ========================= A01 * * * Overview of C&C Generals Walkthrough * * * =================================================== Hello fellow gamers and walkthrough readers. Welcome to my second walkthrough. This document is based on the game Command and Conquer Generals made by the people of Electronic Arts. Command and Conquer Generals is the latest Command and Conquer Real Time Strategy title currently available. This game is set at the present time, unlike Tiberian Sun. I was impressed the first time I played this game, with the 'mixture' of excellent graphics and great gameplay. The amount of units, weapons and structures included in the game just astounded me! The unit variance between the US, China and the GLA is very different - a big improvement from Red Alert 2. The visual and sound effects in the game are excellent although some of the voices for the characters sound a bit cheesy during gameplay. In my opinion, Command and Conquer Generals is a great comeback from the flaws of the previous C&C titles like Red Alert 2 and Renegade - which didn't do all too well. You may also notice that Electronic Arts did not put in real-time FMV's in the game - like they have done with Tiberian Sun and Red Alert 2. This is because they believed that these sort of movies would take you out of the action you are participating in during the game. Using in-game cinematics however changes this as you are always in the 'action' and you easily find out what is going on in the mission to come! In this walkthrough, you will find helpful information based on all three sides, the campaign and skirmish modes of the game - so come in and have a look to see if there is anything for you in here. :) I got rid of the multiplayer section as I do not play online and there is too little information based on multiplayer in my opinion. If you are interested in giving any feedback or submissions, feel free to do so. There is more information about submitting things to my walkthrough at the end of this document. I hope you enjoy the walkthrough! :) _______________________________________________________________________________ ========================= A02 * * * News on C&C Generals Walkthrough * * * =================================================== After completing it to all my previous walkthroughs I've made, I have finally given this walkthrough a new setout as the original setout got kind of plain and sometimes harder to manage and update with, so since I couldn't really think of a better version number, I just made it 2.00! Some of the people who have seen the original version of this walkthrough now should notice some changes throughout the walkthrough besides the apparent change in setout. I have corrected few possible errors in the walkthrough and I also decided to remove the multiplayer section as it was not very informative and did not prove to be that important. Thanks to everyone so far who have sent emails related to the game or this walkthrough. I appreciate all the feedback everyone has given to me for this walkthrough and all the submitters who have given tips. The final version will be coming soon as I start development of walkthroughs for other newer games. Enjoy the new setout of the walkthrough! :) Dark Tim _______________________________________________________________________________ ========================= A03 * * * Submitter Acknowledgements * * * =================================================== Thanks to the following people for contributing in some way towards my walkthrough. Also for 'security reasons', I have decided to put the last name with an initial instead of the whole name unless a nickname of some sort has been provided in the email or you do not mind having your full name being published into the walkthrough. William B. - For editing and spell checking some of my walkthrough. I have spell checked it myself before the first release of this guide, but I was in kind of a rush to release this guide so this very helpful person has come by to 'erase' any of those stupid errors I made, so therefore he can make my guide a lot more useful that what it already was :) This guy is also responsible for submitting in a few very detailed submissions related for tips towards the game. Emanuela C. - This person - besides asking me for permission to post an Italian translated version of this guide on a website, was the one who translated it to Italian in the first place making it easier to read for some people out there who are Italian and have trouble understanding the English language. James G. - Checking the rest of the entire walkthrough of spelling mistakes and other small errors I have made in my own walkthrough!! n1b1sk1 - For submitting a variety of different things for this walkthrough!! Zerk - Asking to post this walkthrough on their website! Krzysztof - Asking to post this walkthrough on a website and for also translating this walkthrough into a polish version! Eduardo V. - Asking to post this walkthrough on a website and for also translating this walkthrough into a spanish version! - - - - - I also thank the people below for submitting, giving feedback, sending emails to me asking questions etc., which are related to my Generals walkthrough. If in any chance you want the name changed if you see yourself on the list, please contact me straight away and I'll get it fixed on the next version. Jaspar Y. - Pointing out some possible errors in the skirmish medals section, and also submitting easier ways of getting these medals from what I have said in the first update. Daniel B. - Correcting my error of the fact the tunnel networks can transport vehicles besides units as well. Dario D. - Asking permission to post this walkthrough on a website. Atma D. - Submitting in some general tips for the game. Sean C. - Submitting in some general tips for the game. Phil S. - Sending an email regarding something about Command and Conquer Generals. Michael A. - Pointing out some errors in my guide as well as things I have typed too commonly in the first version of my walkthrough. wizard4it - Sending an email regarding something about Command and Conquer Generals. andro artanto - Sending an email regarding something about Command and Conquer Generals. Dave B. - Sending in some general tips for the game. Michael D. - Spotting numerous errors on my guide and for some feedback. Mohit A. - Sending an email regarding something about Command and Conquer Generals. Ali M. - Sending an email regarding something about Command and Conquer Generals. Joe B. - Sending an email regarding something about Command and Conquer Generals. Russell S. - Sending an email regarding something about Command and Conquer Generals. Switch - Submitting an amazing amount of general submission tips. Dave A. - Asking to post this walkthrough on a site. Guy J. - Asking to post this walkthrough on a site. Roper337 - Sending an email regarding something about Command and Conquer Generals. Ceff - Asking to post this walkthrough on a site. Oliver H. - Asking to post this walkthrough on a site. Paul D. - Pointing out some general errors. Steven - Asking to post this walkthrough on a website Danny - Submitting in numerous general submitters tips. David S. - Submitting in a lot of general submitter’s tips. John H. - Submitting in a lot of general submitter’s tips. Darren M. - Submitting in some basic cheats. Nasir S. - Sending an email regarding something about Command and Conquer Generals. Jimmy - Pointing out an error I made. Frank T. - Asking permission to post this guide on a website Eddie M. - Submitting in some general tips for the guide and for the nice feedback. Bert J - Asking permission to post this guide on a website Matthew N. - Sending an email regarding something about Command and Conquer Generals. sticktendo - Submitting a rather helpful way of passing the first US mission. Aindréas P. - Pointing out an error in my mission walkthrough. The Mafia - For some nice feedback and also pointing out a potential error in my mission walkthrough. Ives G. - For submitting in 'extensions' to some of my unit descriptions and for the great feedback! Whit L. - For sending in a helpful general tip on easy ways of defeating GLA etc. Roger M. - For supplying basic walkthroughs for the last 2 GLA missions but will probably will be included in the next update of this walkthrough. Ryan L. - For submitting in a tip and for the nice feedback of my walkthrough :) Mat T. - For some great submitting for passing USA mission 7 in an easier way! Alex B. - For submitting in some tips for my guide. Bernd W. - Asking permission to post this guide on a website Hilary G. - Sending an email regarding something about my walkthrough! Jarid - Sending in a general tip for my walkthrough!! Agent Neo - Asking to post this walkthrough onto a website. J.J Johnson - Sending an email regarding something about C&C Generals! David - Sending an email regarding something about C&C Generals! Henry Ly - Submitting in some tips for my walkthrough. Paveway - Submitting in the mission walkthrough for GLA campaign mission 7. Daniel B. - For submitting in some tips for my walkthrough. Robo - For submitting in some tips for my walkthrough. Eli B. - For submitting in some tips for the mission walkthrough. Craftsman - For submitting in some tips for my walkthrough and for the feedback. Calypso - For submitting numerous tips for my walkthrough and for the feedback. Daniel P. - Asking permission to post this walkthrough on a website. Addi K. - For the great feedback about my walkthrough :) Richard G. - Asking permission to post this walkthrough on a website. addy - Sending an email regarding something about my walkthrough! John C. - Asking permission to post this walkthrough on a website. Madwarrior - For submitting in some tips for my walkthrough. Greg N. - For submitting in some tips for my walkthrough. _______________________________________________________________________________ ========================= A04 * * * Submission Information * * * =================================================== Well, this is the part I enjoy the most. Since I did some of the hard work on this walkthrough, now it's up to you to send me emails whether it is from submissions to feedback. The following a stuff will be appreciated and be added to the walkthrough: - - - - - - - - - - - - - - - - - - - - - Tips and hints about the game in general. - "Detailed" Multiplayer Information. [Suggested only for submitters that play C&C Generals online a lot!] - Tips for the campaign missions. - Any errors found in the walkthrough [I know I have made some definitely]. - Feedback based on my walkthrough. - Anything else that you think should be added to the walkthrough. - - - - - - - - - - - - - - - - - - - - You WILL be credited for any submissions or feedback you do give. If you are sending anything to me, please do the following two things!!! 1]: Put something like "generals" on the subject line. 2]: Put your name in which you would like to see on the submitters list!!! - - - - - - - - - - - - - - - - - - - - Also, I do not want to be offensive, but try to send emails using the english language as it is very difficult for me to respond to emails with various languages that are not english! Once you are ready to submit stuff, then start sending submissions to: platinumdarktim@yahoo.com.au Thank You :) ############################################################################### - - - "Section B - Getting Ready" - - - ############################################################################### ========================= B01 * * * Introduction to C&C Generals * * * =================================================== The game is set 20 years into the future. The threat was more deadly than anyone had imagined. While the United States of America intercepted the missile over the ocean - an explosion the size of Texas bloomed over the Atlantic like some amorphous flower - the thwarted terrorist attack would nonetheless reset the world stage. The bio-terror agent developed by the Global Liberation Army had the potential to wipe out hundreds of millions of people across the globe. As the 21st century matures, the superpowers are not quite so super anymore. The three main players on the world stage - the United States of America, China and the political terror organization known as the Global Liberation Army - are each vying to bring its own vision of truth and stability to the world, each side prepared to fight in its own way and for its own ideals. As China tries to push the Global Liberation Army out of its borders and the United States gears up for police action halfway across the globe, the GLA - the most efficient and slippery terrorist organization ever seen - entrenches itself for the final conflict it has anticipated for millennia. It's a conflict that will determine the course of history to come ... a history not fussed over by bespectacled professors but hammered out by men of courage and cunning on the battlefield - by the generals. _______________________________________________________________________________ ========================= B02 * * * PC Requirements * * * =================================================== Here are the basic requirements for the game. Take into account though that the minimum requirements are not actually the lowest requirements you need to play the game - as I have seen computers with lower specifications than the minimum requirements and they still run the game. Minimum Requirements for Command and Conquer Generals Operating System : Windows 98 Windows 2000 Windows ME Windows XP [Windows 95/NT not supported] Processor/CPU : 800 MHz Intel Pentium III Processor AMD Athlon Processor equivalent RAM : 128MB RAM CD/DVD Rom Speed : 8x CD/DVD-Rom Hard Drive Space : 1.8 Gigabytes hard disk space Additional space for saved games Additional space for Windows swap-file and DirectX 8.1 Video Card : 32 MB AGP video card - NVIDIA GeForce 2 or ATI Radeon 7500 A Recent chipset with DirectX 8.1 compatible driver Sound Card : DirectX 8.1 compatible PCI 16-bit sound card Input : Keyboard Mouse - - - - - - - - - - - - - - - - - - - - Recommended Requirements for Command and Conquer Generals Processor/CPU : 1.8 GHz or faster Intel Pentium IV AMD Athlon Processor equivalent RAM : 256MB RAM or more Video Card : NVIDIA GeForce 3 or better Direct3D capable video card - - - - - - - - - - - - - - - - - - - - Multiplayer Requirements for Command and Conquer Generals RAM : 256MB RAM for three to eight player games Discs : One set of game discs per player Both discs cannot be used simultaneously for multiplayer Internet : [2 to 4 players] 56kbps or faster direct internet connection Internet : [5 to 8 players] Cable, DSL or a faster direct internet connection Network : [2 to 8 players] TCP/IP compliant network _______________________________________________________________________________ ========================= B03 * * * Options Menu * * * =================================================== This section describes all the different settings in the Options menu from the main menu of Command and Conquer Generals. The overall performance of your computer will determine what it can handle without the game slowing down too much, so experiment with all the settings before you start playing the game and adjust to the settings in which your computer can handle the best. This is not the type of game you would want to experience slow gameplay! - - - Control Options - - - Scroll Speed: This determines the overall speed of the mouse while playing. Putting it lower will make the cursor move slower while putting it higher makes it move a lot faster. Personally, I like to put mine just above the half way point for the best comfort during game play :). - - - Audio options - - - Music : Changes volume of the games music. Sound FX : Changes volume of sound effects throughout the game. Voice : Changes the volume of peoples voices during game play. - - - Display Options - - - Resolution : Determines the resolution of the game play. The higher the resolution, the sharper the objects will appear. This affects the game overall so make sure you have a good 3D card if adjusting it at the highest level or you will definitely experience constant slowdowns. You should also have a monitor that can support high resolutions with a good refresh rate. Brightness : Lowering the brightness will make the game screen darker while sliding it up will make it brighter. Also varies depending on the type of monitor you are using. Detail : If the detail is higher - then you will get the best experience out of the game, but the disadvantage of this is that a fast computer is needed to make it run at optimum performance. - - - Custom Detail Options - - - 2D Shadows : This toggles 2D shadows in the game. 3D Shadows : This toggles showing the dynamic 3D shadows that units and buildings have in the game. Can improve performance if switched off. Cloud Shadows : This toggles the appearance of moving cloud shadows on the ground during the game. Extra Ground Lighting : This toggles the appearance of detailed lighting on the ground during the game. Smooth Water Borders : This toggles smooth water borders along the shores during the game. Behind Building : This toggles the silhouettes of any units that are standing or moving behind structures. Show Props : This toggles the appearance of trees and shrubs that are scattered throughout the various levels in the game. Extra Animations : This toggles extra effects like tree-swaying motions in the game. Disable Dynamic LOD : This toggles the automatic adjustment of the games detail level. Leave this unchecked for optimum performance. Texture Resolution : Moving the slider to the left will reduce the visual clarity of the textures in the game, but it will also improve overall performance. Particle Cap : Moving the slider to the left will reduce the amount of particle effects, like explosions and dust clouds, which appear in the game, but it will also improve performance. - - - Network Options - - - Online IP : The Internet Protocol address used to connect with players via an internet connection. LAN IP : The Internet Protocol address used to connect with players in network games. Firewall Port Override : This box is where you type in your Firewall Port Number. HTTP Proxy : Using this option will use a HTTP Proxy to connect to an online game. Refresh NAT : Click the button after changing Firewall Settings or ISP etc. Send Delay : Only use this option if you have a firewall activated. This checks if you can connect to a network or online game to other players while having a firewall active. You might need to refer to your firewall ReadMe or Manual for more information. _______________________________________________________________________________ ========================= B04 * * * Completed Mission Scoring * * * =================================================== When you complete, fail or exit a mission halfway through the game, the end of mission scoring screen will come up giving you statistics of each side that participated in the game. Units Created - The amount of units that have been constructed in the mission. These include infantry, tanks and air units. Units Lost - The amount of total units that have been killed in action during the mission. Units Destroyed - The amount of enemy units that have been successfully destroyed by another team. Buildings Constructed - The number of structures that have been constructed. Buildings Lost - The number of structures that have been destroyed by hostile fire or friendly fire. Buildings Destroyed - The amount of enemy structures that have been destroyed by the team. Supplies Collected - The total amount of supplies that have been collected in the mission. It adds up so it shows you how much you would have made without spending anything at all. _______________________________________________________________________________ ========================= B05 * * * In-Game Hotkeys * * * =================================================== I should really give a big thanks to 'n1b1sk1' for sending me all of these hotkey combinations that can prove really useful in the game! - - - Selection Commands - - - Select a unit - Left Click Add unit to selection - Hold Shift and Left Click Select all onscreen units of a type - E or Double Left Click Select previous/next unit - Left/Right Arrow keys Select previous/next dozer/worker - Up/Down Arrow keys Select all combat units - Q Selected units into group - Hold Ctrl and press any Number key Select groups - Any Number key View [not select] numbered group - Hold Alt and press any Number key Select and Jump to numbered group - Double tap any Number key Jump to last radar event - Spacebar Select command centre - H Rapid scroll - Hold Right Mouse button and drag - - - Unit Modes - - - Force fire mode - Hold Ctrl and Left Click Attack move mode - Tap A and Left Click on location Guard mode - Tap G and Left Click on location Stop units - S Scatter units - X Waypoints - Hold Alt and Left Click on location Set unit formations - Position, select unit, Hold Ctrl + F _______________________________________________________________________________ ========================= B06 * * * Tips 'n' Hints * * * =================================================== I will give only a few tips to help you in the game. These might not be the best tips but I will always allow submissions from other people. I have picked some of these tips up while playing the game. - If you are using China, when using the Dragon Tanks, be careful not to make any other of your units cross the path of fire they spray especially when using flame wall attack - all dragon tanks are resistant to its own fire attacks but units like Battlemasters and other infantry will get fried to a crisp eventually as these units do not have 'fire proof' armour. - Whenever you have the chance to do so, place any infantry you have into nearby buildings to garrison as defence, instead of building additional structures like Patriots and Bunkers as this will cost more and will use more power. - It is best to have a mix of infantry when you put them into a building which can fit 10 units. Put around 3 riflemen and the rest as rocket troops. This is handy if you verse both USA and GLA as the USA use infantry a lot and the GLA use toxin tractors often. - If you see a toxin tractor or flame thrower heading towards a garrisoned building of yours and cannot stop it, tell your units to evacuate the structure straight away as these two armoured units have to just fire once at the building to kill the units inside the building. - Each side has its own advantages and disadvantages so if you only want to use one side to get use to, try all 3 to see which side fits you best. To be honest, I actually use all 3 sides as I know all the different sorts of special things the units can do and different attack patterns that I can use in different situations. This is because I have been playing the game a lot recently due to making this walkthrough. _______________________________________________________________________________ ========================= B07 * * * Submitters Tips 'n' Hints * * * =================================================== The following informative tips have been submitted by "William C." "China Tips" - - The Hacker "Farm" - - Creating a hacker farm is a very lucrative way to increase funds when playing as the Chinese. Like any farm, it's fairly pricey to get started, but pays for itself in minimal time and then you reap large amounts of money. Once your base defences and a formidable offense have been created, you may notice that your funds begin to linger as the supply docks run low. At a mere $625 each, a hacker can generate limitless income. Depending on your computer's performance, a novice hacker with an Internet connection can gross $5 in about 6 seconds. 1 Hacker = $5 every 6 seconds That being said, 10 Hackers fresh out of your barracks can generate $50 in 6 seconds. 10 Hackers = $50 every 6 seconds = $8.333 per second At this rate, it takes a short 75 seconds to pay for a new hacker. More hackers can be added to the "farm," but after a while, the hackers begin to gain experience, attaining $6 as a veteran, $8 as an elite, and $10 as a heroic. Hence, if your hacker farm is started soon enough to reap the full benefits, 10 hackers attaining heroic level reaps the following gross yield: 10 '3 Star' Hackers = $100 every 6 seconds = $16.666 per second At this rate, these ten lowly hackers can pay for a new Battlemaster or Gatling tank in 48 seconds, and can double the size of your hacker farm in six minutes and 15 seconds (actual time, not game time). Infinite cash. Now, along with any other "investment" in C&CG, you'll want adequate protection. Consider adding a Propaganda tower and a couple Gatling Gun Turrets to keep your hacker farm company. As with any piece of real estate, location is important, so make sure your hacker farm is not going to interfere with other players on your map, discretely tucked away in some corner behind your base. And remember, a happy hacker is a productive hacker :-D "United States Tips" - - Law of Distributed Chinooks - - Any general with common sense builds the supply center adjacent to the dock or stack of supplies that is to be delivered to base. Regardless of civilization, this minimizes delivery time to and from your base to the dock. However, unlike the Chinese or the GLA, the U.S. Chinook helicopters *MAY NOT* use multiple units to harvest from the same source. The first part of the Law of Distributed Chinooks states that for a large supply dock, *2* Chinook helicopters is the appropriate number, one to wait while the other loads up, and they switch when Chinook 1 is dropping off supplies. Any more than this in the sequence will be wasted. The second part of The Law of Distributed Chinooks states that more multiple supply piles, *1* and only *1* Chinook should be assigned per pile. These supply piles are usually assigned starting values of $3750. Suppose that there are three such piles in a particular area. Building two extra helicopters to accompany the free one that comes with the supply center is appropriate, as long as routes are defined. If all three Chinooks were selected and told to harvest from the same pile, it is a violation of the first part of The Law of Distributed Chinooks. Conversely, a better strategy would be to distribute each helicopter to a separate supply pile, increasing your yield per trip from $600 (where the other two are waiting) to $1800 in the same interval of time. At this rate the following is true: 3($3750)/3(600) = 6.25 trips, so by the 7th trip (about two minutes, 30 seconds actual time), all three supply piles are depleted and you have acquired the full $11250 before another player gets to the supplies. Remember to sell your supply centers when they are no longer needed to reduce power load and the need for protection. - - - - - - - - - - - - - - - - - - - - Submitted by "Sean C." A good strategy when using the USA against GLA. Use the pathfinder to snipe the three stinger soldiers in the stinger nest then send in Comanche’s to take out the nest while nobody is in it - the people come back, but if your choppers are waiting nearby, they will not get back in time to defend the nest. - - - - - - - - - - - - - - - - - - - - Submitted by "Atma D." - - Blitzkrieg attack - - Start by using USA, and then get airfield as quick as possible and start building those Comanche’s! Attack your opponent flank which is his economy backbone then he'll start to ruin :) This will also prevent enemy ground unit rush. - - - - - - - - - - - - - - - - - - - - Submitted by "Switch" Chinese Nuclear Missile combined with the artillery support level 2 or level 3 can obliterate any super weapon structure. The GLA are quite helpless here, only having the SCUD storm, while the USA can simply fire a Particle Cannon, drop their Fuel Bomb or send in the A10s - any combination of the three will do just fine. The USA might also decide to sacrifice a few bombers if the destruction of a super weapon is a must - try a few Auroras! The Rangers can flash bang the GLA Missile Sites to kill those annoying rocket troopers inside, basically leaving the structure useless. The USA Laser Missile Upgrade seems to affect the missile barrage of the USA Comanche’s. There is a strategy that works best with the GLA Rocket Buggies : hit'n'run. - - - - - - - - - - - - - - - - - - - - Submitted by "Danny" Always build on higher grounds. Your units will be able to fire before the enemy on the ground can fire. Remember though, Colonel Burton of the USA can climb up and down mountains. Look for 'Choke Points'. When you build your base look for narrow alley ways. If your enemy is launching a large rush, then deploy your units at one end of the choke point. The enemy drives in and then try’s to turn back, but it cant because of the infantry/tanks behind. Large scale assaults can easily be destroyed this way. Always build your structures away from each other. If they are close they can easily be destroyed quickly by splash damage from super weapons etc. If you are in, for example, the bottom right hand corner of the map - Always build your more expensive structures towards the end of the map. The enemy will only be able to get them by using super weapons. When collecting supplies from the supply piles, rotate the supply centre so that the entrance is right up against the pile. The units collecting the cash won’t have to move as much. If you are on the offensive, you have the better chance of winning. Don’t waste too much money on base defences, instead build tanks and units to defend your base. As these are mobile you can also use them to attack. - - - - - - - - - - - - - - - - - - - - Submitted by "David S." - - Use Mobile Units Instead of Stationary Defences - - Structures like the Patriot Missile Defence System, the Gatling Cannon and the Stinger Site should be used sparingly. This is because smart enemies will either flank them or take them out with artillery. Instead, use mobile units. They can be moved (hence the adjective "mobile") so if the enemy tries to attack your base from the side you can just move your units to engage them. - - The Power of Rocket-Armed Infantry - - The $300 "man with a missile" can go a long way. When 5 are garrisoned into a building, they can easily take out a group of 3-5 tanks. When 10 are placed into a building, their power to stop tanks and other vehicles are unmatched. The Rocket Soldier's only weakness is that they can be easily killed. If there are no buildings around, just line some tanks in front of them so they won’t get run over. The USA's rocket soldiers are especially useful due to their "laser lock" ability. - - Spending Money - - Unless you're saving your money up for something, SPEND IT! Money unspent means almost nothing in battle. You'd be surprised at how many people, when in the heat of battle, can just let their money pile up without them realizing it. Even if you think your army is big enough, you never know. So keep popping out tanks, infantry, air-crafts etc., so that if the enemy unleashes a surprise attack, you'll be ready for it. Also, when possible in the tech tree, make multiple Hackers, Supply Drops, and/or Black Markets. This is because the more you have, the more money will be falling into your hands. These things pay for themselves, so it’s wise to get them as early as economically possible, because when the map's supplies are depleted, and huge battles are fought over the final $1000 at supply docks, these assets will be your best friend. - - Simple, Yet Effective "The Two Line Battle Plan" - - I often use this strategy myself because of its simplistic effectiveness or in other ways of saying it, effective simplicity. The strategy can be used with all three armies, making it even better. Like the name suggests, the strategy requires two lines of units. In the front line, have a healthy mix of anti-tank, anti-infantry, and anti-aircraft vehicles. Your front line should be thin (3 lines at most), but powerful - so this would be the part where you would bring in your upgraded Marauders, your Overlords, your Paladins and not to mention any heroic or elite units you might have. In the rear line, have artillery (siege weapons). Advance the two lines parallel to the enemy's base, and move in just close enough so that your artillery can start eating away at your enemy's structures. DO NOT ALLOW THE ARTILLERY TO CROSS THE FRONT LINE. The front line is in front for a reason - to engage your enemies units. Naturally when you start to waste away at your enemy’s structures with your artillery, they're going to retaliate. Its the front line's job to protect the artillery. DO NOT LET THE FRONT LINE STRAY AWAY THE ARTILLERY. It’s imperative that you keep the artillery alive, so let your enemy comes out of its base and into your attack force. If you think that the enemy will flank you to get to your artillery, feel free to add a third line behind the artillery and some sidelines to completely surround your artillery with units. The third line can be replaced with Comanche’s if you are playing as the USA. Anyway, when you have destroyed everything in range, move the lines up little by little until you come into range of another building. Destroy anything else within range and repeat. Keep moving the lines up and defending the artillery until your opponent’s base has been neutralized. As far as numbers go ALWAYS HAVE MORE IN THE FRONT LINE THAN IN THE SECOND. Play around with the numbers too, to see if you have a combination that suits you’re playing style better. The formation command (ctrl+f), and the group command (ctrl+ number 1 through 0) is extremely helpful in this battle plan. - - Superweapons Aren't That Super - - Don’t use super weapons alone, they are there to complement your army, they are not an army by itself. The same thing goes for generals promotions; using an artillery barrage, or a fuel bomb every so and so minutes isn't going to win a war. Using super weapons and generals promotions, however, is pretty effective. - - Get Out of Your Base - - As soon as you can, get out and conquer the map. If you can get your units out on the map, then there are several advantages: * Most of the fighting will be done away from your base. * Oil rigs and other supplemental buildings will be easier to capture. * Your opponent, knowing that you have units all over the map, will get pressured making him/her more likely to make a desperate or stupid move. * You might detect a surprise attack/ambush before it happens. * You will have access to more supply docks and therefore your opponent will have access to less supply docks. * Being that you're already outside your base, your units can get to attack your opponent's base faster - - Rock Paper Scissors - - In C&C:Generals, certain units are better at attacking certain things, while certain units are weaker to "this" unit than "that" unit, which is why when you are at war with a well rounded opponent who has anti-everything units/structures, compose a "Rock, Paper, Scissors" attack group. For example, if you were China Vs. China, and your enemy had Gatling Cannons, Battlemasters, Gatling Tanks, and maybe some Tank Hunters, the best way to fight against that is to find the weakness of his units. Use Inferno Cannons against the Gatling cannons, Tank Hunters/Battlemasters against his Battlemasters, Battlemasters against Gatling Tanks, and Gatling/Dragon Tanks against any foot-soldiers. This "paper covers rock", "scissors cuts paper" tid bit is good against opponents who just send their units in as a whole, without a regard to who is effective against whom. - - Teamwork - - When engaging enemy units with your own, send all of your units of a certain type to attack the same enemy unit (or if he sends in all vehicles, or all infantry, then in wont matter). Sending in your units to attack as one is really effective in taking out your enemy faster than they can they can take out you. This is probably the easiest and most basic strategy out there that will kill you enemy faster and reduce your casualties. - - Other Info - - When playing as the Chinese, I have found it best to use a small handful of infantry on the back of an overlord and keep it behind a larger force of several basic tanks and 2-3 Gatling tanks. That way, the large force of tanks and Gatling tanks will remove any opposition you come against, short of a super weapon, and you can follow up with the infantry and take over any buildings you please. You might ask why I don’t use overlords instead of basic tanks, there are a few basic reasons: 1) Too costly 2) They are too slow, I find that the Gatling tanks end up very far ahead and get slaughtered by a few basic tanks. 3) However, if you can afford to get 6 or more overlords, make one a bunker overlord and the rest Gatling overlords (which, by far, are the best all around weapon IMO) - - - - - - - - - - - - - - - - - - - - Submitted by "Darren M." It is possible to edit the INI.BIG file in the game directory using a hex-editor. Do not change the length of the file or the game will not boot again. Just overwrite the text you need. Search for "build cost" and over write it like "build cost=2000"orig. "build cost=0000"faked. Do not delete anything. If you done it right, it will cost nothing to build. - - - - - - - - - - - - - - - - - - - - Submitted by "Eddie M." If you are playing as the USA and your up against China there is a sneaky tactic that you can use to severely hurt your enemies base and economy. First be sure to get scout drones to constantly watch supply patches. Then build up your base as usual making sure you have good enough defences to hold off enemy attacks. You keep getting more and more money. When you have a good defence and flow of money build a Strategy Center. After you get that up go to your barracks to train Cornel Burton. Chances are by now your Chinese enemy has built another supply depot in another resource patch.(Use the spy drones/satellites to find where it is.) Once you know where they built this extra supply area send Cornel Burton over before they have a chance to build detectors or any buildings that can threaten Cornel Burton. Have him place remote demo charges onto the supply trucks. Once that is done use Cornel Burton's Assault rifle to take out the local supply center forcing the supply trucks to go back to their main base to drop off their load. Now you got something similar to a GLA bomb truck except they wont fire at it because its their own vehicle. With the demo charge on it you get a permanent scout as well as a deadly weapon. When the truck(s) drive into its base denote the charges effectively destroying the trucks as well as several structures surrounding it. I have taken out an air field and a war factory with one truck armed with a remote demo charge. This will wreck havoc on the enemy as units and structures will need to be rebuilt, their flow of supplies was disrupted or destroyed, and now they can't mass produce a large offensive force to attack you and you gain the upper hand. Repeat this with different supply areas until the enemy catches on. You can cause thousands of dollars in damages and win the game by spending $1500 on one guy. - - - - - - - - - - - - - - - - - - - - Submitted by "Whit L." I have used this against the computer AI very successfully and against human opponents as well. This strategy is particularly good against the GLA. 1. Build up your base defences and economy first, use patriots and groups of rocket defenders to thwart early rushes. 2. Select the paladin tank with your initial general point. 3. Build small groups of paladin tanks (at least 5) and send them out to probe the enemy's base. This will distract your opponent and, more importantly, gain you experience so you can get promoted. 4. Don't waste money and time building Humvee's, they are too easily destroyed and do not figure into the overall strategy here. 5. Build an airfield if you must, but it is not vital to this strategy. 6. Here the key part...once you get to 3 star general, use your points on pathfinder and A-10 upgrades. 7. Now it's time to build your main invasion force. Build 6-10 paladins and arrange them in a line formation. Build 5 pathfinders and form them up behind the paladins. Build combat drones for your paladins then head toward the enemy base. The paladin's laser combined with the pathfinders great range make this force almost invulnerable to infantry and extremely effective against the GLA SAM sites. The combat drones seem to distract the computer opponent a lot and it will go after them most of the time. Be sure to rebuild them when they get killed because they heal damage to your paladins. - - - - - - - - - - - - - - - - - - - - Submitted by "Jarid" When playing as USA, put 5 rangers or air defenders (it doesn't matter which or what type of unit) into a humvee and load it into the chinook. This means that you can fit up to ten troops and 2 humvees at a time!, instead of the normal 3 troops [separately] and 2 vehicles plus 2 troops. This trick combines the two choices you have into one! - - - - - - - - - - - - - - - - - - - - Submitted by "Eddie M." 1. As you know when you buy a supply center it costs $2,000 and you get a $1,200 chinook with it. So you are really paying $800 for the supply center itself. When you sell the supply center you get 1/2 of $2,000 or $1,000. Therefore you got a chinook for a $1,000 instead of $1,200. Not a big difference, but if you need a lot of chinooks to transport guys the savings could add up. 2. As most people know capturing a oil refinery helps a lot during the game buy reducing the amount of money it takes for all vehicles. Well if you capture an oil rig and your enemy is about to destroy it, order up a ton of expensive vehicles until you can't buy any more. Then after its gone you can cancel the vehicle construction except you'll get the full price back, effectively adding 10% extra cash to you're total. 3. As everyone knows the United States Super Weapon is very different from the GLA's and China's, because it fires a beam instead of a missile. It is very destructive, but there is one flaw. It needs constant power, if the power goes out so does your beam (I found this out the hard way when a building completed that pushed my base over the power limit). Any way if you are playing as USA against another USA player who has a particle beam try to sneak in Cornel Burton. Have him plant remote charges onto several of the cold fusion reactors. After that be sure to hot key Cornel Burton. When you here the voice particle cannon launch or whatever it says, quickly get Cornel Burton to detonate the charges. Now it will take them an extremely long time to fire it again, because they have to rebuild the power plants and wait four minutes after that to fire. It protects you and your ally from that super weapon, allowing more time to build up your forces and take out their superweapon and base. - - - - - - - - - - - - - - - - - - - - Submitted by "Henry Ly" Humvees for the US are very useful for engaging tanks and protecting your crusaders from air attacks when you put rocket guys in them. I recommend 3 rocket men and 2 rangers, or if you know that your opponent is using mainly tanks, fill all 5 slots as the ranger, it's recommended putting 5 because the ranger can already engage infantry. - - - - - - - - - - - - - - - - - - - - Submitted by "Daniel B." - - GLA perfection - - 1. You know how the GLA has technicals and quad cannons? Well, if you have a technical or a quad cannon fire for a long time it will actually fire faster, sort of like a gattling tank but just not as noticible. Not really a hint, but cool nontheless. 2. If you are having trouble gathering resources all you have to do is build 6 workers at the supply stash at the start of the game. The workers insure that you have a good enough cash flow and you will always have enough workers for building. - - - - - - - - - - - - - - - - - - - - Submitted by "Robo" - - Hackers - - When you are the Chinese, making lots of Hackers is good. They are very unprotected though (that will change in Zero Hour). They can easily be killed (especially against the GLA). Anthrax Bombs, Scud Storms, Nuclear Missles... can all easily kill them. These things can also damage your base. You should put Hackers in semi-remote parts of you base. You should make groups so that if the enemy does target a group of Hackers with, let's say an Anthrax Bomb, you will still have others. Also, you should build Gattling Cannons around them to protect against Paradrops and Rebel Ambushes. Remember, if you put the groups too close, they will get killed. You should get about 3 groups of 9. - - Destroy Secondary Supplies - - Hackers are very easy to kill. If you are trying to crack open and enemy base, or stop and onslaught of enemy units, use an Anthrax Bomb or something on enemy Hackers. This herts their supplies a lot. For the others (Black Market and Supply Drop Zone) you should use super weapons, Fuel Air Bombs, or A-10's. Rebel Ambush works too. - - The Easy Way Out - - I have found that the easiest way to win, especially in the later GLA missions (5 and up), is to use paradrops and Rebel Ambushes to capture the enemies base. It's simple. You use a Rebel Ambush on near a remote part of the enemy base and use the Capture Building to take enemy buildings. You can watch as the enemy destroys their own buildings or you can try to keep the buildings. This is very effective with Rebels after the Camoflauge upgrade. You can then just have them sit there while the enemy destroys their own buildings. A cool thing is that if their is a jet in an Airfield, and you capture it, you get it! If you are about to destroy and enemy base, but have another enemy to defeat, and the enemy you are defeating is a different army than yours, capture their Command Center. Then use two armies to defeat your enemy. This works extremely well with the GLA. They can combine their cheap tanks with the Commanches. You can also do this to be a Super Weapon super power. Please note that if you are trying to get Generals Points, this is not a good way to do it. You don't get anything for capturing the building. - - Flash Bangs - - When you are the U.S, use Flash Bangs a lot. These are extremely effective against infantry and garrisoned infantry. A more widely known fact is their power to kill all the Stinger Soldiers in Stinger Sites. This can substitute for Pathfinders jobs in this area, so you can use those Generals points for other things, like level 3 A-10 Missile Strikes. - - Power - - If you are trying to take out an enemy base, a good way to do this is to take out the power. You can even use an EMP Pulse! If you are trying to keep the power on, spread em' out. If they are close, you are asking for a Nuke to hit em'. If they are spread out, they will not be so tempting. If the power is ever out in an enemy base, attack! - - - - - - - - - - - - - - - - - - - - Submitted by "Craftsman" - - Father of A Nation [GLA] - - Use Jarmen Kell to snipe a dozer, if u don't think you can get an infantry into it before they get it back or blow it up (Usually the case) then sacrifice Jarmen by putting him in it. Immediately after Jarmen takes over the dozer, click to start building a command centre of your enemy race in your own base. Even if your dozer gets blown up before it leaves the enemies base you've still got the structure scaffolding in your own base there to build, just use one of your own workers to finish it off. Hence, Jarmen has just Fathered another race and you've become 'multicultural'. - - The Power of the Cross - - Never underestimate the use of having a few ambulances scattered around the base guarding territory, if you are playing against GLA (And to a smaller extent China). There are a number of points of wisdom to this. * GLA's SCUD loses at least half of their potency, only a direct hit from a rocket kills the ambulance (Usually, especially if you add the repair drones to them) Especially consider one at the exit for the barracks or war factory to save your newly made units. * GLA's Anthrax Generals ability becomes virtually useless (Still takes out infantry but saves tanks and buildings). * If you add the spy drone upgrade they become more handy against heroes and ambushes. * Ambulances have better armour than humvees so they can take more damage. * Enemy usually leaves them alone when attacking by air cos they think they're harmless * Effective against aftermath of nukes if you get them out of the road or at the edges when the nuke actually lands. You'd be surprised at how unhealthy it is to live with toxic substances. - - The red line that broke the Overlords back - - You know, the straw that broke the donkeys back ... oh never mind. When you have an overlord rush a handy trick that has tipped the balance more than once as follows: 1. Engage them with main force (Paladins backed up by Tomahawk's) 2. Once focused on main force, bring in a couple of groups of rocket troopers just off their flank (use humvee's to get them there and then evacuate them) set up the laser lock taking out the gattling if there is only a couple. Usually you would go for speaker towers first but if you can take out the gattling's, the rest becomes much easier or if there is too many gattlings go for the speakers (basically sacrificing rocket troopers but hopefully turning the tide). You'd be really surprised how quickly a group of 5-10 rocket troopers with laser lock and search and destroy / bombardment strategy on can take out an overlord. Note(1): Only works once or twice against a human because they can soon learn the potency of the rocket troopers and train their gattlings on them. Note(2): Same theory works slightly with comaches and their rocket pods (instead of rocket troopers), but it's not as effective because the commaches takes about as long as a single rocket trooper to kill with a gattling but costs 5 times the price. But if it is all you have and means you survive ... oh well. - - - - - - - - - - - - - - - - - - - - Submitted by "Craftsman" - - Tip 1 - - If you play as the Chinese, this is a good stragedy to use every time. Send your first builder to build a powerstation - while he's doing that, build another builder, and make him construct a barracks. Whoever finishes first will build the supply centre (note: those supply trucks are not very mobile, unlike the GLA workers or USA chinooks, so don't build your supply depot right next to your supplies. Give them some room to move around). While the supply centre is being built, start your defenses (build another builder if you need to). Line your defense with gattling guns and bunkers, usually one after the other. Build lots of rocket infantry and fill up all the bunkers with them. With the rocket infantry bunker and the gattling gun combo, you have a nigh-unbreachable defense that barely any units can breach. Not even planes can get through. Choke point areas maximise the effect. So after that is done, sit back, take your time building the rest of your base and build units, as the enemy foolishly try to attack your base and get utterly slaughtered, wasting their money. - - Tip 2 - - Also, if you play as either the USA or the GLA, use your spy satellite or radar van to uncover as much as the map as you can. Try to find the enemy base and keep an eye on them at all times, so you can know what to expect. If you check their base every few minutes, you can see if they're making a super-weapon, and use a general ability or super-weapon to get rid of it before it's even built. - - Tip 3 - - Can't breach their defenses? Then create two or three different general abilities/super-weapons ... maybe even build ones of the enemy buy capturing their command centres/supply depots ... and then launch all your special moves on the defenses all at once! Try to aim for their weakest point in their defenses. When their defenses are utterly destroyed, then get your nearby waiting units, and simply move on in. You save units using this method, and even if you fail, the enemy will waste money building their defenses all over again. - - Tip 4 - - If you play as China, along your front-lines or any special areas you want to hold, build a radio tower there. That will heal all your units and keep them in good shape as they slaughter the enemy. - - Tip 5 - - As USA, use a ground force/helicopter combo. Use your ground units to destroy the GLA stinger sites, as well as anti-aircraft units, then pull them back. Then send in your helicopters to slay the helpless fools below. - - - - - - - - - - - - - - - - - - - - Submitted by "Greg N." - - Defence - - 1. A row of bunkers occupied by tank hunkers, behind that you have gattling guns (sometimes set in the V formation) at the back of that have one or two nuke cannon, then behind them you have a speaker tower (to heal them and give them a faster fire rate). This will take out aircraft, infantry, short or long range artillery - basically anything. It may be worth it to have four MIG's guarding an area near your defence, incase of an all out attack. Make sure that your MIG's have all upgrades (Black Napalm and MIG Armour) 2. Put black lotus at the front, then behind her a row of: Gattling tank, then an overlord, then a speaker tower, then another overlord, then another gattling tank - in that order. then behind that row place a nuke cannon, behind that place a trooper crawler, inside have 8 red guards. All your gattling will take out infantry and air. Overlords and nuke cannons take out tanks. Nuke cannons take out artillary and defense. The troop crawler can pop out infantry to replace the driver Jarmon Kell shot. You can use black lotus as a scout out whats ahead and what to nuke. you may also place 4 migs guarding an area near your defence. - - Offence - - Chinese Cluster Barage - First get the generals promotion for the highest rank Artillery Barage. Also get the Cluster mines. Then select an area in the enemies base that you wish to destroy. Order the clustermines to drop the mines in that area, followed by an Artillery Barage in that same area. It may be a good idea to clear away defences with the MIG's group fire storm attack, or use MIG's to scout out for weak points or a large group of enemies - [if you find a large group of tanks and infantry that you wish to destroy, order an EMP bomb in that area to prevent the tanks from moving, then place mines on them, then the artillery] Do not actually lay the mines on the building as they will be destroyed on impact and will cause the attack to fail. Hence making this attack most suitable for large group of enemies. ############################################################################### - - - "Section C - Training Mission" - - - ############################################################################### The training mission is a good thing to play to get use to the American units, which is a good side to use for beginners. It is a very simplistic mission so you won't need to save it and can be done with no fuss at all! _______________________________________________________________________________ ========================= C01 * * * Training Mission * * * =================================================== Mazar, De-Militarized Zone Operation : Silent Dawn - GLA controls a chemical weapons plant. - Destroy the chemical weapons plant. - Eliminate the threat. Generals Promotions : - Paladin Constructible Units : - Worker - Ranger - Humvee - Crusader - Paladin Constructible Structures : - War Factory _____________________ Mission objectives: ____________________________ ================================================== - Liberate the American Base. - Use a Dozer to construct a War Factory. - Destroy GLA Bio-Weapons Factory. _____________________ Mission Walkthrough: ____________________________ ================================================== At the start of the mission, you start off with a rather small group of paratroopers to which you must aid towards the construction dozer to the east of the start. Head downwards to where the Technical is near all the barrels and shoot the barrels to destroy it. Behind the group of enemies - there are about 4 Humvee’s. Put your guys inside them and head towards where the stinger site is. Shoot the barrels again for a quick result. Destroy any other Technical units that come in the way. After destroying the first stinger site, head towards the barracks and touch it to 'liberate' it. Then an air strike will clear off the area of vehicles ahead, so kill any other remaining infantry in this area to liberate the power plant, supply centre and construction yard. Once you capture the barracks, you will receive 10000 dollars to spend new units on. Build some rangers and put them into the remaining Humvee’s for protection. Once liberating the whole base, use the dozer to build a war factory. This will be the place for constructing armoured ground units. After the second cut scene, build a Crusader and 2 Humvee’s. For each Humvee, build 5 Rangers each - which means you need to build 10 Rangers altogether. Go right from your base towards the final objective - to the GLA Bio-Weapons factory. If you want to, build some Paladins by going to the General’s experience menu and spend the one point on the Paladin Upgrade. Once you build an additional Crusader or Paladin, group it with the first 4 tanks and the Humvee’s and make them Group One. Send them to the east of the base - following the road. Rescue the pilots and put them in the Humvee’s or tanks to give them a higher rank, hence making them more powerful. While moving on, build battle drones for all your vehicles. Head towards the bridge where there might be a few Technicals and a stinger site guarding it. Destroy them! A third cut scene will start shortly after destroying the stinger site. Kill any Technicals and infantry you get attacked by - a plane full of rocket troops will pass to help you destroy remaining troops in the town, then move north on the map, heading closer towards the main base after completing this part. There is another stinger site and few Technicals to destroy. Keep going north and there should be another few stinger sites and tunnel networks. Shoot the barrels surrounding the stinger sites to destroy them - then concentrate mainly destroying any tanks or Technicals that pop up and head straight up towards the base and destroy the Bio-Weapons factory to complete the training mission. You will also receive some more paratroopers in the chance that you need any back up. As a note, if you’re a stickler for losing units, you may want to clear the paratroopers from the area on the top of the plateau that the chemical plant is on, as the explosion will kill them in very little time. ############################################################################### - - - "Section D - United States of America Statistics" - - - ############################################################################### ========================= D01 * * * Introduction to United States * * * =================================================== The United States are a very dominant and powerful side in the game of Generals. They are probably the best side to use if you are a beginner as the firepower of the units and strength of the structures are very formidable. The other advantage about America is that there is the biggest variety of vehicles and other units to choose from out of all three sides. They have the tendency to play both roles of defending and attacking. The super weapon which is the particle cannon is not wide spread but is very powerful when used at the right time and place. This is where the Fuel Bomb or A10 Strike comes in handy to wipe out anything else in a huge radius!! This section will give you information on the structures, units, super weapons, upgrades and promotions of the USA. _______________________________________________________________________________ ========================= D02 * * * USA Structures * * * =================================================== - - - Command Centre - - - Cost : $2000 Power Req. : Takes 0 Options : Spy Satellite Paratroopers A10 Strike Fuel Bomb Spy Drone Builds : Construction Dozer Info : This is the work-house of all the operations and commands of the United States of America's Military Force. Important to keep intact if holding super weapons and special attacks, so you are able to use them. You can also build additional dozers to build multiple structures at the same time. - - - - - - - - - - - - - - - - - - - - - - - Cold Fusion Reactor - - - Cost : $800 Power Req. : Supplies 5 Normally Supplies 10 Upgraded Upgrade : Control Rods Info : This power plant is required to build to gain access in building other important US structures. When upgraded to Control Rods, you will receive supplied double power. Normally not as efficient as the Chinese Nuclear Reactor. - - - - - - - - - - - - - - - - - - - - - - - Supply Centre - - - Cost : $2000 Power Req. : Takes 1 Builds : Chinook Transport Helicopter Info : The most common way for the United States to earn money. Also must be built to construct additional important structures, such as the War Factory. You will receive $600 from each Chinook payload drop-off. - - - - - - - - - - - - - - - - - - - - - - - Barracks - - - Cost : $600 Power Req. : Takes 0 Upgrade : Capture Building Flash bang Builds : Ranger Missile Defender Pathfinder Colonel Burton Info : The main structure required to build infantry units for the United States. - - - - - - - - - - - - - - - - - - - - - - - War Factory - - - Cost : $2000 Power Req. : Takes 1 Upgrade : TOW Missile Builds : Humvee Ambulance Crusader Paladin Tomahawk Info : The main structure that produces armoured ground units for the United States. - - - - - - - - - - - - - - - - - - - - - - - Airfield - - - Cost : $1000 Power Req. : Takes 1 Upgrade : Rocket Pods Laser Missiles Builds : Raptor Fighter Jet Comanche Helicopter Stealth Fighter Aurora Bomber Info : Constructs air units for the United States. Provides best variety in air superiority roles (Air-to-Air, Air-to-Surface, Anti-tank, Anti-infantry, etc.). The upgrades provided here are worthwhile, increasing the damage potential for your aircraft. - - - - - - - - - - - - - - - - - - - - - - - Supply Drop Zone - - - Cost : $2500 Power Req. : Takes 4 Info : Secondary source of income for the United States. Supply drops occur regularly at 2 minute intervals, grossing about $2000 each. While creating a steady flow of income, they can strain your power plants, so keep an eye on your reserves. Vulnerable structure; should be placed away from front line of base to prevent problems. When participating in a major battle, build lots of these to get maximum profits possible. This makes constructing things so much easier. Cargo planes that are shot down after supplies are dropped off do not count in your 'Units Lost' total at the end of the game. - - - - - - - - - - - - - - - - - - - - - - - Strategy Centre - - - Cost : $2500 Power Req. : Takes 2 Options : Bombardment Hold the Line Search and Destroy Upgrade : Advanced Training Composite Armour Drone Armour Info : United State’s general upgrade building. Shifts unit bonuses depending on strategy selected. The Bombardment strategy will increase the damage potential of all units, while the Hold the Line strategy gives all units additional armour. Lastly, Search and Destroy will increase the weapon range of all units - best to use for long range vehicles. - - - - - - - - - - - - - - - - - - - - - - - Detention Camp - - - Cost : $1000 Power Req. : Takes 0 Options : Intelligence Info : A useful structure to have, although not required. The Detention Camp allows you to see every unit on the map (including stealth units) for about 30 seconds once every two minutes. Very useful to use before planning a major attack and also requires no power. - - - - - - - - - - - - - - - - - - - - - - - Patriot Missile Defence System - - - Cost : $1000 Power Req. : Takes 3 Info : Excellent weapon for static defence purposes, the Patriot is one of the most lethal defence weapons out of all 3 sides. Can engage air and ground units easily from a medium range. Built-in ability to transmit target location data to other Patriot Missile sites. - - - - - - - - - - - - - - - - - - - - - - - Particle Cannon - - - Cost : $5000 Power Req. : Takes 10 Options : Particle Cannon Info : This is the primary super weapon of the United States. The weapon itself is not as directly comparable to the power of the Nuclear Missile or SCUD Storm, but has many tactical advantages. The Particle Cannon has pinpoint accuracy allowing you to target a single structure and leave adjacent ones intact. For example, it may be used to destroy static defences to send a main strike force in to capture buildings and technologies. Devastating against units, may require two to destroy Command Centers or other Superweapons. Four minute countdown timer. _______________________________________________________________________________ ========================= D03 * * * USA Units * * * =================================================== - - - Construction Dozer - - - Cost : $1000 Built : Construction Yard Info : The main construction unit to start off your arsenal of weapons and structures throughout the game. The construction dozer has no weapons so you must keep them away from the reach of enemies at all costs. You can build multiple construction dozers so you can build different structures at the same time. - - - - - - - - - - - - - - - - - - - - - - - Supply Chinook - - - Cost : $1200 Holds : 5 Units Built : Supply Centre Info : These are used for supply and transportation reasons only. They hold no weaponry and can hold armoured vehicles. All ground units can be placed into the Chinook helicopter for transportation. These are great transport units to use when setting an ambush with foot units. - - - - - - - - - - - - - - - - - - - - - - - Ranger - - - Cost : $225 Strong : Infantry Weak : Light Vehicles Options : Capture Building Flash bang Machine Gun Upgrade : Capture Building Advanced Training Flash bang Weapon : Machine Gun/Assault Rifle Flash bang Built : Barracks Info : The primary foot unit of the USA. These tend to be very weak individually, but are useful in big groups. These units have skills like capture building which can be used to capture enemy structures or other tech buildings. You can also use the Flashbang to clear a garrisoned building full of enemies easily or just use it in normal combat against other foot soldiers. You can also use these units to garrison into buildings, therefore providing additional protection - but are extremely vulnerable to toxin and flame attacks. "Submitted by Ives G." With the Flash bang, a ranger can empty a garrisoned building with one shot. Flash bang also works great against large groups of infantry. - - - - - - - - - - - - - - - - - - - - - - - Missile Defender - - - Cost : $300 Strong : Tanks, Aircraft Weak : Infantry Options : Laser Designator Upgrade : Advanced Training Weapon : LAW Rocket Launcher Built : Barracks Info : These units are extremely useful when it comes to destroying armoured units. Very inaccurate and weak towards infantry so be careful not to encounter the enemy infantry unless you have some rangers grouped with them. - - - - - - - - - - - - - - - - - - - - - - - Pathfinder - - - Cost : $600 Strong : Infantry Weak : Light Vehicles, Scouts Upgrade : Advanced Training Weapon : Sniper Rifle Built : Barracks Info : Only can be accessed when 'purchased' from the generals experience menu, these covert units are very good to use in missions were you would like to surprise the enemy. The unit is visible when moving and can shoot while he is invisible. - - - - - - - - - - - - - - - - - - - - - - - Colonel Burton - - - Cost : $1500 Strong : Infantry Weak : Scouts Options : Knife Attack Timed Demolition Charge Remote Demolition Charge Detonate Remote Charge Upgrade : Advanced Training Weapon : Machine Gun/Assault Rifle Demolition Charges Knife Built : Barracks Info : The special infantry unit built for the USA, this unit is cloaked when not shooting. A leading unit with a group of Pathfinders should do the job. This guy also has a variety of different things to choose from, making him ideal for all sorts of situations from stealth to assault. - - - - - - - - - - - - - - - - - - - - - - - Crusader Tank - - - Cost : $900 Strong : Vehicles, Buildings Weak : Aircraft, Rocket Infantry Options : Battle Drone Scout Drone Upgrade : Advanced Training Battle Drone Scout Drone Composite Armour Weapon : Tank Turret Built : War Factory Info : Comparable as a medium tank, the Crusader is the primary tank of the US army. It's speed is good and the armour is relatively heavy so building a group of these is a wise investment. - - - - - - - - - - - - - - - - - - - - - - - Paladin Tank - - - Cost : $1100 Strong : Tanks, Buildings, Rocket Infantry Weak : Aircraft Options : Battle Drone Scout Drone Upgrade : Advanced Training Battle Drone Scout Drone Composite Armour Weapon : Laser Designated Tank Turret Built : War Factory Info : Uses a laser designator to shoot at it's target making it more accurate and deadly than the crusader tank. A good tank to use for all-round purposes but usually requires it to be 'purchased' from the Generals Promotion menu. "Submitted by Ives G." It's laser can shoot incoming rockets, tomahawks and infantry. - - - - - - - - - - - - - - - - - - - - - - - Humvee Military Vehicle - - - Cost : $700 Strong : Infantry Weak : Tanks Holds : 5 units Options : Battle Drone Scout Drone Upgrade : TOW Missile Advanced Training Battle Drone Scout Drone Weapon : Machine Gun Turret TOW Missile Turret Built : War Factory Info : If you consider building these weakly armoured units, build a group of these and upgrade it so they hold the TOW missile turret which will make them worthwhile against more enemies. Humvee's can carry five foot units for easy and quick transportation. "Submitted by Ives G." Infantry inside the Humvee can still fire at the enemy, making it a much better transport than the Chinese troop transport or the GLA technical. - - - - - - - - - - - - - - - - - - - - - - - Ambulance - - - Cost : $600 Holds : 3 units Options : Battle Drone Scout Drone Clear Toxins Upgrade : Battle Drone Scout Drone Weapon : Healing/Toxin Turret Built : War Factory Info : A vehicle that I would guess not many players usually build. It is only useful for healing groups of infantry at once. It also boosts the healing level when near certain units and clears toxins at an affected area. "Submitted by Ives G." Can also clean up toxins from the soil. Comes in very handy when your buildings has been splashed with anthrax. - - - - - - - - - - - - - - - - - - - - - - - Tomahawk - - - Cost : $1200 Strong : Base Defences Weak : Tanks, Aircraft, Light Vehicles Upgrade : Advanced Training Battle Drone Scout Drone Weapon : Tomahawk Missile Built : War Factory Info : A great vehicle to use for long range combat purposes. Very weak against anything in short range. Always have a tank of some sort defending a Tomahawk if you want it to survive. Vulnerable to air units as it cannot shoot down these type of units and very powerful in groups of 5. - - - - - - - - - - - - - - - - - - - - - - - Raptor Fighter Jet - - - Cost : $1400 Strong : Aircraft, Tanks, Light Vehicles Weak : Rocket Infantry, Anti Air Defences Upgrade : Advanced Training Laser Missiles Weapon : Missiles Built : Airfield Info : A fighter which is generally purchased at the beginning of the game is in fact the only one out of the other jets that can destroy any other enemy airborne aircraft. - - - - - - - - - - - - - - - - - - - - - - - Comanche Stealth Helicopter - - - Cost : $1500 Strong : Tank, Light Vehicles, Infantry Weak : Rocket Infantry, Anti Air Defences Options : Rocket Pods Upgrade : Advanced Training Rocket Pods Weapon : Missiles Rockets Chain gun Built : Airfield Info : A very agile and maneuverable helicopter, something to be used in groups, as these when they get to 3 star rank are virtually unstoppable. These choppers are packed full of weapons and are ready to use them. The rocket pods are also a great alternative when your missiles temporary run out. The best and excellent choice when going for a hit and run attack or just when you want to eliminate the competition quickly! - - - - - - - - - - - - - - - - - - - - - - - F-117 Nighthawk Stealth Fighter - - - Cost : $1600 Strong : Enemy Base Defences Weak : Enemy Fighters Upgrade : Advanced Training Laser Missiles Weapon : Laser Guided Bombs Built : Airfield Info : Another great choice to build during a game. It acts just like the aurora bomber except for that it does not go as fast but is cloaked when not attacking. It can be detected by units that can detect stealth like Sentry Guns and Stinger Sites. Once you purchase the Bunker Buster missiles, they replace the laser guided missiles so therefore you can always use the Bunker Busters anytime. The best use for Bunker Busters are on garrisoned buildings to clear them out. - - - - - - - - - - - - - - - - - - - - - - - Aurora Bomber - - - Cost : $2500 Strong : Buildings Weak : Buildings Upgrade : Advanced Training Weapon : Bombs Built : Airfield Info : A very expensive air unit to purchase, consider using these later on a match when you have the proper amount of money to build a group of these. A group of 4 can quickly destroy any superweapon and the fact that it travels at the speed of sound to when it reaches it's target is an added bonus - it acts like an emergency unit. The most severe drawback is the poor armour and loses 50% of it's speed after it has launched it's bombs - making it extremely vulnerable for the enemies to shoot down. _______________________________________________________________________________ ========================= D04 * * * USA Upgrades * * * =================================================== - - - Flash Bang - - - Cost : $800 Research : Barracks Info : Gives the Ranger the ability to use flash bangs to clear out any enemies from garrisoned buildings or in normal combat. - - - Capture Building - - - Cost : $1000 Research : Barracks Info : Gives the Ranger ability to capture enemy structures and other special buildings. - - - - - - - - - - - - - - - - - - - - - - - TOW Missiles - - - Cost : $1200 Research : War Factory Info : The Humvee receives a TOW Missile Launcher as an additional weapon attached to the vehicle. - - - - - - - - - - - - - - - - - - - - - - - Rocket Pods - - - Cost : $800 Research : Airfield Info : Gives Comanche’s the Rocket Barrage technique. - - - Laser Missiles - - - Cost : $1500 Research : Airfield Info : The Raptor and Stealth Fighter Jets deal an additional +25% bonus damage towards enemy units. - - - - - - - - - - - - - - - - - - - - - - - Advanced Training - - - Cost : $1500 Research : Strategy Centre Info : US units gain veterancy at twice the usual speed. This upgrade applies with all USA units except for the Chinook, Construction Dozer, Ambulance and Sentry Drone. - - - Drone Armour - - - Cost : $500 Research : Strategy Centre Info : Spy, Battle and Hellfire Drones receive an additional +25% armour. - - - Composite Armour - - - Cost : $2000 Research : Strategy Centre Info : Crusader, Paladin, Avenger and Microwave Tanks receive an additional +25% armour. - - - - - - - - - - - - - - - - - - - - - - - Control Rods - - - Cost : $500 Research : Cold Fusion Power Plant Info : Supplies the Cold Fusion Power Plants with an additional 100% of power - making them supply twice as much power. An upgrade that should be considered if building numerous structures delivering high power drainage. - - - - - - - - - - - - - - - - - - - - - - - Spy Drone - - - Cost : $100 Research : All Armoured Units Info : Creates a spy drone - which will hover around the unit that developed it. They have no weapons to defend themselves but extend the sight range of the unit that the Spy Drone is attached to. Tomahawks are good armoured vehicles to build Spy Drones for. You cannot purchase the Battle or Hellfire Drones if you already upgraded the vehicle with a Scout Drone unless it is destroyed. The drone will destroy itself if the accompanying vehicle is also destroyed. - - - Battle Drone - - - Cost : $300 Research : All Armoured Units Strong : Infantry Weak : Rocket Infantry Info : This upgrade will develop a Battle Drone - equipped with a machine gun and uses hover technology to move. Depending on which unit the upgrade was built from, the Drone will always defend the unit it was developed from until it is destroyed, hence being able to build another one again. You cannot purchase the Scout or Hellfire Drones if you already upgraded the vehicle with a Battle Drone unless it is destroyed. The drone will destroy itself if the accompanying vehicle is also destroyed. _______________________________________________________________________________ ========================= D05 * * * USA Generals Promotions * * * =================================================== - - - Paladin Tank - - - Info : Gives you the ability to construct the Paladin Tank in the War Factory. - - - - - - - - - - - - - - - - - - - - - - - Stealth Fighter - - - Info : Gives you the ability to construct the Stealth Fighter in the Airfield. - - - - - - - - - - - - - - - - - - - - - - - Spy Drone - - - Info : Lets you utilize spy technology using these drones. Once purchased, use the construction yard or side panel to launch one in an unknown area. - - - - - - - - - - - - - - - - - - - - - - - Pathfinder - - - Info : Gives you the ability to train the Pathfinder in the Barracks. - - - - - - - - - - - - - - - - - - - - - - - Paratrooper Drop Level 1 - - - Info : Gives you access to launch a group of 5 paratroopers at the designated area by plane. - - - Paratrooper Drop Level 2 - - - Info : Gives you access to launch a group of 10 paratroopers at the designated area by plane. - - - Paratrooper Drop Level 3 - - - Info : Gives you access to launch a group of 20 paratroopers at the designated area by plane. - - - - - - - - - - - - - - - - - - - - - - - A10 Thunderbolt Strike Level 1 - - - Info : Gives you access to launch an A10 Thunderbolt Strike with One A10 Thunderbolt. - - - A10 Thunderbolt Strike Level 2 - - - Info : Gives you access to launch an A10 Thunderbolt Strike with Two A10 Thunderbolts. - - - A10 Thunderbolt Strike Level 3 - - - Info : Gives you access to launch an A10 Thunderbolt Strike with Three A10 Thunderbolts. - - - - - - - - - - - - - - - - - - - - - - - Emergency Repair Level 1 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give only light repairs to all vehicles selected in the radius. Good to use on vehicles that only have minor damage. - - - Emergency Repair Level 2 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give medium repairs to all vehicles selected in the radius. Use on vehicles that vary between minor to major damage. - - - Emergency Repair Level 3 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give heavy repairs to all vehicles selected in the radius. Use on heavy tanks or other vehicles with major damage. - - - - - - - - - - - - - - - - - - - - - - - Fuel Bomb - - - Info : The Fuel Bomb can be used as an additional 'superweapon' and can also be further upgraded to the "Mother of all Bombs". _______________________________________________________________________________ ========================= D06 * * * USA Superweapons * * * =================================================== - - - Particle Cannon - - - Deployed : Particle Cannon Structure Countdown : 4:00 Minutes Strong : Buildings Info : Emits a powerful electric beam directed from a satellite uplink up in space. Does not have a big spread effect but can be directed to move in other directions. The targeted area in which the beam will pass will completely incinerate any unit that passes it. Can destroy structures easily but might require 2 to destroy heavy armoured buildings like superweapon structures. The beam lasts for about 30 seconds before vanishing. - - - - - - - - - - - - - - - - - - - - - - - Fuel Bomb - - - Deployed : Command Centre Countdown : 6:00 Minutes Upgrade : Strategy Centre Strong : Buildings Info : A very powerful bomb - delivered by a heavy bomber. Once dropped, the primary shell will split before impacting the ground and sprays a huge wave of flammable fuel around the designated area - covering a huge radius - but this is only half of the bomb! After the fuel spreads and the rest of the primary shell remains hit the ground, the explosion from the ignition charges from the shell will cause a chain reaction to which the fuel reacts and causes an explosion as wide as a Nuclear explosion. The most powerful and devastating area of the blast is in the middle and weakens considerably as the explosion spreads. Great to use when obliterating a huge army of units. This is definitely the US version of the Nuclear weapon :) Can be upgraded from the Strategy Centre. - - - - - - - - - - - - - - - - - - - - - - - Paratroopers - - - Deployed : Command Centre Countdown : 4:00 Minutes Level 1 : 5 Rangers Level 2 : 10 Rangers Level 3 : 20 Rangers Info : Not as extensive as the two superweapons above, but these paratroopers are just great to use for a surprise ambush or to aid other units in combat in case things do not go to plan. These guys are good to finish off pockets of units scattered around the map or to kill enemies inside a garrisoned building. - - - - - - - - - - - - - - - - - - - - - - - A10 Thunderbolt Strike - - - Deployed : Command Centre Countdown : 4:00 Minutes Strong : Buildings Level 1 : 1 A10 Tunderbolt Level 2 : 2 A10 Tunderbolts Level 3 : 3 A10 Tunderbolts Info : One of the best 'quick' attacks out of the three sides, the A10 Thunderbolt Strike is excellent for hit'n'run purposes. If you decide during a game to purchase the upgrade for the A10 Strike, you might want to consider upgrading it all the way to level three later on, as this helps considerably! One A10 is not enough to cause havoc to the enemy and therefore two or three can do the job easily and the others can serve as backups in case the enemy have a lot of anti air units scattered around. The A10 Thunderbolts, when in medium range from the target area, will start to shoot their armour piercing machine gun bullets from the distance and as they swerve towards the area, they unleash their payload of missiles which is the most devastating part of the attack. An excellent choice for destroying enemy structures or once again to eliminate groups of stationary enemies. _______________________________________________________________________________ ========================= D07 * * * USA Miscellaneous * * * =================================================== - - - Spy Satellite - - - Deployed : Command Centre Countdown : 1:00 Minute Info : The spy satellite is available as soon as you construct the Command Centre and is simple to use. The drawback is the limited time of exposure to the targeted area but you can see any units that pass by the area. It takes about 30 seconds before the area goes dark again. - - - - - - - - - - - - - - - - - - - - - - - Spy Drone - - - Deployed : Command Centre Countdown : 1:30 Minutes Info : Acts just like the Spy Satellite, except it works in a more permanent basis. A Spy Drone is released to the assigned area and hovers continuously around over the area the player has chosen. The Spy Drone is invisible so it cannot be seen except if there is any units or structures that can detect stealth. - - - - - - - - - - - - - - - - - - - - - - - Intelligence - - - Deployed : Detention Centre Countdown : 2:00 Minutes Info : A far more effective Spy instrument, Intelligence actually seeks every single enemy unit and structure there is on the map. This is great to use before planning any major attacks against an enemy base. The time of exposure is a bit more than the Spy Satellite so make good use of it! - - - - - - - - - - - - - - - - - - - - - - - Emergency Repair - - - Deployed : Command Centre Countdown : 4:00 Minutes Level 1 : Minor Repairs Level 2 : Medium Repairs Level 3 : Major Repairs Info : Depending on the level purchased, the Emergency Repair upgrade can be used anytime on multiple damaged units. A good idea is to get every single damaged unit [if all the units are in a big group for example] and bunch them all up into a circle, use the Emergency Repair and click at the middle of all the damaged units therefore more units can be repaired at once. You need to do this as the Repair area only goes for a certain radius and not the whole map! ############################################################################### - - - "Section E - United States of America Campaign" - - - ############################################################################### ========================= E01 * * * Mission 01 * * * =================================================== Baghdad, Iraqi War Zone Operation : Final Justice - Global Liberation Army has SCUD Storm. - They are based in Baghdad. - Eliminate Threats. - - - - - Generals Promotions : - Paladin - Spy Drone - Emergency Repair 1 Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Defender - Crusader - Paladin - Humvee Constructible Structures : - Cold Fusion Reactor - Barracks - War Factory - Supply Centre _____________________ Mission objectives: ____________________________ ================================================== - Destroy the SCUD Storm. _____________________ Mission Walkthrough: ____________________________ ================================================== After the starting cut scene, you will end up with a collection of tanks and about 4 Humvee’s. Send the 4 Humvee’s back to the base and build 20 rocket troops. After doing this, tell the Humvee’s to return with the rest of the tanks. Group your tanks as group 1 and Humvee’s as group 2. Proceed forward towards the town, destroy the several tanks guarding the entry then move forward until a cut scene showing Scud’s being launched into the town occurs. After this devastating attack, avoid the anthrax clouds by merging towards the right of the road and move upwards towards the bridge where you will see a garrisoned building with enemies. Just wait 20 seconds until you see 2 Chinook helicopters appear and they will drop off infantry to finish the job - and now move up towards the bridge where there is a radar van and some infantry and tanks. Now while destroying this area of enemies, send in the remaining rangers from were they got dropped off by the Chinook and send them towards the right were some infantry units are holding your grounded pilots’ hostage in a small fenced prison. After your rangers have killed the troops guarding the prison, send the rescued pilots into some of your tanks to give them a higher ranking - making them more powerful. After doing this, send your tanks up the road towards a entry - straight ahead that leads into dirt road. When going up the small ramp towards the dirt area, a few of the Technicals will try to attack, but your tanks will destroy these with little fuss. Head east towards where the enemy base is while eliminating any units or structures that belongs to the enemy. It will also be a good idea now for your tanks to build the battle drones for added protection. Now when you head towards the entry of the base - one of the guy's will tell you to hold back and then you should see a plane pass which will drop off a huge fuel bomb. Watch the fireworks obliterate the whole frontline defence and now it is just a matter of sending in those tanks to destroy remaining structures and units - eventually leading the destruction of the SCUD storm or else when you reach the Scud’s - wait like 20 seconds for a bunch of Fighter Jets to bomb this whole area to the oblivion. Congratulations - you have finished the first USA mission. _____________ Submissions: ____________________________ ========================================== *** Submitted by "sticktendo" *** Its very easy. Send your tanks to destroy the GLA tanks and one Humvee to go activate the scud storm launch. While this is happening fill your Chinook with infantry. The moment you can see the scuds send it to the far top right corner, then to the left towards the scuds. _ is ground S is scud launcher / is cliffs L is drop area ______SSSSS___________L/////// Then send all infantry to attack the scuds and you’ll win. Also have some fight the defences! _______________________________________________________________________________ ========================= E02 * * * Mission 02 * * * =================================================== Al Hanad, Yemen Operation : Treasure Hunt - GLA leaders tracked to Yemen. - Comanche’s are searching for criminals. - Save the captured pilots. - - - - - Generals Promotions : - Paladin Tank - Spy Drone - Emergency Repair 1 - Pathfinder Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Pathfinder Constructible Structures : - Cold Fusion Reactor - Command Centre - Barracks - War Factory - Supply Centre - Patriot Missile _____________________ Mission objectives: ____________________________ ================================================== - Rescue captured pilots. _____________________ Mission Walkthrough: ____________________________ ================================================== Starting off at your base, this mission will show you the full map instead of it being fogged out. Before you start, look at the mini-map and you should see one red dot to the east side of it. This is where the first pilot is being held captive. Now look below from your base and you should see another resource area for your supplies. Build another few Chinooks and send them towards this resource. Now select the group of 4 tanks and 4 Humvee’s and send them in towards the 2 technical units to destroy them. Destroy any others that come from other directions. While doing this, look back to your base and get a construction dozer to build another patriot missile next to the co-existing one on the north side of the base and another one next to the co-existing one on the east side of your base - you will see why you need these later. Now make the group of tanks and Humvee’s towards the angry mob, which are guarding the entry to the first pilot. Destroy the stinger site nearby and place the rescued pilot into one of your vehicles instantly giving it a 3 star rank. Also, a convoy of tanks will attack your base so this is were those patriots come in handy. Moving on, at least half of your group should be destroyed by now, so with the money you would of received during combat, build another 10 crusader tanks and send them upwards. Also, use the upgrade to make Humvee’s use TOW missiles to make them tougher. From were the first pilot was, go north-west up the road towards a garrisoned tower, with few Technicals waiting nearby. Destroy these and head up the level towards the area were enemy forces are concentrated. Destroy any threat what so ever and rescue the second pilot which is once again guarded by a mob and a stinger site. Now after rescuing the second pilot, head east towards where the last pilot is being held. From here, it's just a simple dose of attacking all the enemies with what you have got and eventually it will all pay off when you get hold of the last pilot - just watch out for the 3 stinger sites allocated around the base, then send the last pilot back to your base. Mission is complete. _______________________________________________________________________________ ========================= E03 * * * Mission 03 * * * =================================================== Northern Kazakhstan, US forces in full retreat Operation : Guardian Angel - USA forces are in full retreat. - GLA is in close pursuit. - Provide cover for retreating forces. - - - - - Generals Promotions : - Emergency Repair 1 - Pathfinder - Stealth Fighter - A10 Strike 1 Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Pathfinder - Stealth Fighter - Comanche Constructible Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile _____________________ Mission objectives: ____________________________ ================================================== - Ensure the escape of 100 US forces. _____________________ Mission Walkthrough: ____________________________ ================================================== This mission is very straight forward. Just concentrate towards the long middle trench that comes from the west to the east side of the map. Around 30 seconds when the level starts, get ready because the first bunch of US forces retreating will come from the west side of the map. Another 20 seconds later, enemies will come from the same way towards the retreating forces. This is were you come in to help. It is just best to use air forces for this level as you do not have to much time to prepare. But firstly, deploy all the ground units which have been already made for you all around your base, and make them head down the trench to the left side near where the US forces come from. From now, just leave them there and concentrate with your air forces. It is suggestible that you build another at least 10 Comanche’s. Once you have done that get the Comanche’s to go towards were you have deployed all your ground units. To really tick off the enemies, build a few patriots on the actual road that goes through the trench. Do be warned though, each time more troops run away, more enemies do get deployed and can be more annoying to destroy. But if you flood the entry full of Comanche’s, they will make the job a lot more easier. The A10 Strike will also help towards when the forces come by the third time - but is hard to time for when the enemy comes. The rest of the mission is pretty self explanatory so just kill any enemies before they destroy the US forces that are retreating and eventually you will finish the mission. Just as a reminder - when you reach 100 units retreated, there is one more squad that will try to attack your base - use your Comanche’s once again to rid of this annoyance immediately - now the mission is done for good :) _______________________________________________________________________________ ========================= E04 * * * Mission 04 * * * =================================================== Kazakhstan Coast, 1400 Hours Operation : Stormbringer - GLA training camp has been discovered. - Eliminate Threats. - - - - - Generals Promotions : - Emergency Repair 1 - Spy Drone - Paladin Tank - Stealth Fighter - Pathfinder - Para Drop 1 - A10 Strike 1 Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Pathfinder - Stealth Fighter - Comanche Constructible Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - War Factory _____________________ Mission objectives: ____________________________ ================================================== - Destroy the Stinger Sites. - Destroy the GLA base. _____________________ Mission Walkthrough: ____________________________ ================================================== This mission is pretty short and hard but is annoying because of the mass number of tunnel networks, stinger sites and rocket buggies you have to destroy. Start to make your units attack the enemies on the beachfront after the cut scene finishes. After destroying the rather small force of enemies, another cut scene will come up. This is were you get told to destroy 4 stinger sites so you can bomb the area. Now you will get a few more additional units. Group everything except for the tomahawk's as group 1 - the tomahawk's are group 2 and should be left behind the main attack squad when doing any big attack on the bases. Also remember this part is non-constructible meaning that you do not have buildings to build any additional units, so strategize your units plan of attack more carefully for this mission. Now before you head up the small hill to the left, get your tomahawks to eradicate the whole area of the several bunkers. At the start, you get 3 experience points, use 2 of them for the A10 Strike and the other for the paratroopers. Head to the ramp on the very far west and try to use the tomahawks to destroy the 4 stinger sites - but put a few crusaders next to them in case any enemy buggies will come etc. After destroying the 4 sites, another cut scene will appear showing 2 bombers - carpet bombing the entire base of enemies. Now you should see you construction vehicles come to the rescue. Here you should completely rebuild an army to destroy the GLA base not to far towards the north east of your base. Try to hurry because it is better to get this part done quicker. Now while building - get your tomahawks to destroy any enemies in the town area but do not get to close to the base for now. Build a construction yard first then begin from there. By destroying the enemies around hiding in the town area, it will be easier to access the enemies’ base. Now once you set up your base - get a lot of money and build a huge army of just vehicles. Now once you have prepared everything, send attack groups towards the base and go crazy! Once you have destroyed this base, mission is complete. just remember to use the tomahawks to your complete advantage if you still have them alive :) _______________________________________________________________________________ ========================= E05 * * * Mission 05 * * * =================================================== Kazakhstan De-Militarized Zone Operation : Blue Eagle - Peace conference in Kabara City. - GLA cannot be trusted. - Be on alert. - - - - - Generals Promotions : - Emergency Repair 1 - Spy Drone - Paladin Tank - Stealth Fighter - Pathfinder - Para Drop 1 - Para Drop 2 - A10 Strike 1 - A10 Strike 2 Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Tomahawk - Comanche - Pathfinder - Stealth Fighter - Raptor Constructible Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - Strategy Centre - Detention Camp - War Factory _____________________ Mission objectives: ____________________________ ================================================== - Prevent the GLA from constructing the river base. - Destroy GLA's main base. _____________________ Mission Walkthrough: ____________________________ ================================================== After the cut scene, build an airfield - then build around 5 to 10 Comanche’s. Also at the same time, try to build another 5 or so tanks to join in with the rest of them near the base. After you have built a suitable force of tanks and air vehicles go to the right of the map and destroy everything in this area. What also will be handy is to use some of your general experience points towards the A10 strike and paratroopers and beef these up to level 2 as you start off with 4 points. Now once you destroy this river base a cut scene will come showing a few rocket buggies destroy a dam. After the water sweeps through the town, you are cut off from sending ground units from your first base, so it is best to now construct a new base from where you destroyed the GLA river base. Now all you need to build on this new side is a barracks and a war factory. Build any other air units on the opposite side and send them over. Now let you Chinooks get a good supply of money before building additional amounts of crusaders. When you are ready to attack, send your units upwards but watch out for any demolition traps which are very powerful. Use construction dozers to disable these. Any time soon, a SCUD storm will get built so get your A10 strike and paratroopers ready. Usually they should build this SCUD around the very north east of the map, use your spy satellite from the construction yard - then use the A10 strike on it and get the paratroopers after the A10's to fully destroy it. Now back to your new small base, put some patriots around the east side of the base as they might send a few guys and tanks now and then throughout the level. Build some tomahawks and crusaders and then send all of them in a group towards the base to obliterate everything. If you take long enough, hopefully the A10 and paratroopers will be available again. Once destroying the base, you will complete the mission. Just make sure you take out those stinger sites and tunnel networks first as they are very annoying to tanks and the tunnels keep sending in terrorists to destroy your group of vehicles. Use Comanche’s towards the end of the level to destroy any incoming opposition and watch out for money because you do not get too much in this level. _____________ Submissions: ____________________________ ========================================== *** Submitted by "Eli B." *** To start out, use the General's promotion for Paladins, Pathfinders, and the UAV. Actually the UAV isn't really necessary but I always do it because it's a great way to keep tabs on stuff. Next, take your starting force and a couple Paladins and cross the river. Wipe out the resistance there and move on to their base. Destroy all but one of their buildings - preferably something that can't produce units. Then pull your armed units back and send in a construction dozer. Make a supply center and gather all of the resources at that location. Yes, all of them. It doesn't take too long. In the meantime if you left any Stinger sites you can use Pathfinders to kill the guys, then Rangers to destroy the building, just to move them along to veteran status. When that's all done, pull back all your forces across the river, sell the supply center, and destroy the last building. The cut scene will roll. Collect the new reenforcements dropped and ferry them back to your base quickly. Now look at your situation. You've got a ton of resources, all of your forces intact, and a permanent barrier protecting your base, allowing you to engage them on your own terms. - - Optional : Part 2 of the strategy - - Now you have to worry about the SCUD Storm. I usually send in three Chinooks full of units to take care of it. Any decent mix of Paladins, Rangers and Pathfinders will work (also using the Hummer trick - 5 guys in a hummer, two Hummers plus two units will fit in a Chinook, making it a total of 12 infantry and 2 hummers as opposed to just 8 infantry). They usually survive even more than the initial assault and end up causing the GLA a ton of trouble. Somewhere in here I also build a few Tomahawk launchers and Pathfinders to take out those annoying GLA units running back and forth on the other side of the river. Next I invade the peninsula in the far northwest corner. Drop snipers to disable the stinger sites, then drop the rest of your forces. Their defense against infantry is very weak in that area. Also, you don't have to deal with the dug in defenses and demo traps on the front side of their base. Set up a perimeter of tanks and infantry (watch out for suicide bombers) and use Tomahawk launchers to destroy them from the inside out at your leisure. _______________________________________________________________________________ ========================= E06 * * * Mission 06 * * * =================================================== Southeastern Kazakhstan Operation : Desperate Union - A rogue Chinese general has joined with the GLA. - Enemy is relying on tunnel networks. - Attack must be launched immediately. - - - - - Generals Promotions : - Emergency Repair 1 - Spy Drone - Paladin Tank - Stealth Fighter - Pathfinder - Para Drop 1 - Para Drop 2 - Para Drop 3 - A10 Strike 1 - A10 Strike 2 - A10 Strike 3 - Fuel Bomb Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Tomahawk - Comanche - Pathfinder - Stealth Fighter - Raptor - Colonel Burton Constructible Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - Strategy Centre - Supply Drop Zone - Particle Cannon - War Factory _____________________ Mission objectives: ____________________________ ================================================== - Destroy the GLA towards the northeast. - Destroy the Chinese Command Centre and Nuclear Silo. _____________________ Mission Walkthrough: ____________________________ ================================================== From the start, use 3 out of the 4 experience points you start with on the 3 A10 strikes. Use the remaining point on another unit of your choice - I used it on the stealth fighter. Build a supply centre and also more patriots around the entry to the right of the base. If you are going downwards towards the additional supplies, watch out for some car bombs which are usually powerful - no problem - use the construction dozers on the area where the cars are parked to give them a check and hopefully will disarm them. Now get 2 Chinooks towards this second supply base. Some units will attack from the right of the base but if you have at least 2 to 4 patriots - you will survive. Towards the bottom of the map, near the supplies, build a few patriots to the right where the dirt road comes up and all the way downwards towards the big desert plain right at the very bottom so if any units try to sneak up, blam!! Now you can have this section to yourself with sufficient money. now build a complete base along with a particle cannon. If you chose to build stealth fighters then build some of those. Just make sure you have sufficient amount of patriots on the right side of the base. I notice that not many armoured vehicles attack your base during the mission so this makes it a bit easier for you. I suggest making an army of air units as using ground units would take a way longer time to complete the level. From the money you will receive, build more power plants and around 5 to 10 supply drop zones to get money every 2 minutes. From here - just build 3 to 5 particle cannons and around the same amount of airfields and get ready to do some bombing. I passed this mission just using super weapons and air units so it proves it is possible to pass it. For up to date information of where the enemy is - use the spy satellite given from the construction yard every minute - it is very helpful to use. Use the fuel bomb only in major base areas as it takes a long time to activate it again. Now the primary thing here is to destroy that base at the far top right side of the map. One by one, destroy any stinger sites you see before attacking the main base. When you reach the main base, it is your choice to use the fuel bomb or not but destroy the overlord tanks and when you get a 5 star rank, spend it on the paratroopers. Once you start attacking the northeastern base, the units go crazy and start sending quite a few more towards the entry to the right so have at least 6 patriots for adequate protection. After you destroy all the buildings in that area - you have completed the first objective. Now it is your job to destroy of the rest of the GLA and China forces, mainly around the southeastern area of the map - this is where the second main base is located. Bit by bit, get rid of any enemy defence - build a group of 10 Comanche’s with rocket pod upgrades and they will be unbeatable when at 3 star ranks. Just make sure you take out any stinger sites before moving on as Comanche’s are very vulnerable to these weapons. After destroying most of the GLA, a new objective will come and plus a new threat has risen - a nuclear bomb is counting down so use anything you got to destroy it or do it the easy way like I do - use the particle cannons :P This part is easy, use your fuel bombs, particle cannons, paratroopers everything to destroy these two buildings. When you finish this you have completed the mission. Just remember to destroy these two structures and nothing else what so ever. _____________ Submissions: ____________________________ ========================================== *** Submitted by "Ryan L" *** Another approach for USA mission 6 is to get down south and setup some patriots around the supply pile, an air base and a war factory - work your way to the other side of the road using a sniper to take out soldiers and Comanche’s to take out the tunnels. Once you get over the hill take out the towers and the defences around the nuclear missile but be quick as the nuke will start to count down. Once the defences are down, use a ranger to capture the nuke silo and behold you have another super weapon at your disposal. *** Submitted by "Madwarrior" *** - - Tip 1 - - After removing the first Tunnel Networks down on the mountain pass at north, move in a Pathfinder; he's there to make sure the GLA worker won't be able to reture to the area to rebuild anything, and to remove the soldiers outside the Tunnel Network at the southern corner of the junction. - - Tip 2 - - Jarmen Kell is in the area, specifically in the ring of towers in the town just east of the bridge; until he's been disposed of, you won't be able to move ground forces through without harassment. First, clear out the Stinger site and the Tunnel Network at the northern area of the town, which'd clear the way for you to airlift 2 Pathfinders into the area; the Pathfinders are to keep the defenses from rebuild for now. Now, use the Commanches (I recommend a group of 5) to bombard the ring of towers with rocket pods until they topple. If you did it right, Jarmen Kell would be dead (his dead body drop out of the rubble), and one of the collasping towers would crush the Tunnel Network just south of it, along with all its complement of RPG Troopers. With that's done, you can move one of the Pathfinders to pop the RPG Troopers at the Tunnel Network at the east, and with the latter dealt with by Commanches. Those 2 Pathfinders should keep the area from GLA Workers. And now the town is cleared for ground forces to move across to kick ass. _______________________________________________________________________________ ========================= E07 * * * Mission 07 * * * =================================================== Akmola, Kazakhstan Operation : Last Call - US forces have surrounded the GLA capital. - GLA has biological weapons. - Chinese have pledged their support with the US. - GLA must be eliminated. - - - - - Generals Promotions : - Emergency Repair 1 - Spy Drone - Paladin Tank - Stealth Fighter - Pathfinder - Para Drop 1 - Para Drop 2 - Para Drop 3 - A10 Strike 1 - A10 Strike 2 - A10 Strike 3 - Fuel Bomb Constructible Units : - Supply Chinook - Construction Dozer - Ranger - Missile Defender - Crusader - Paladin - Humvee - Ambulance - Tomahawk - Comanche - Pathfinder - Stealth Fighter - Raptor - Colonel Burton - Aurora Bomber - Construction Dozer - Supply Truck - Red Guard - Tank Hunter - Hacker - Battlemaster - Troop Crawler - Dragon Tank - Overlord - Inferno Cannon - Gattling Tank - Mig Constructible Structures : - Cold Fusion Reactor - Barracks - Airfield - Supply Centre - Patriot Missile - Command Centre - Strategy Centre - Supply Drop Zone - Particle Cannon - War Factory - Detention Centre - Nuclear Reactor - Barracks - Supply Centre - Command Centre - Nuclear Silo - Gattling Cannon - Bunker - War Factory - Propaganda Centre - Speaker Tower - Air Field _____________________ Mission objectives: ____________________________ ================================================== - Destroy all GLA units and structures. - Destroy the Chinese Command Centre and Nuclear Silo. _____________________ Mission Walkthrough: ____________________________ ================================================== Soon as you start the mission you are given a tip to capture an abandoned Chinese base below your current base, whenever you feel like to, capture it so you can use the Chinese technology as well. Surprisingly in this mission you will not get attacked by the enemy that much as they would rather defend their last home :P Spend some money on the capture upgrade and get a troop to capture the Chinese base - there is also some extra resources here so grab them while you can. Since you don’t get too much money, get the habit later on of building lots of supply drop zone buildings - which will replenish your money every now and then. Construct all the major buildings first as this is a major importance. Especially build the Detention camp as you can see where all of the enemies are for a period of time. When you get lots of money, build 4 aurora bombers - which costs 10000 altogether so make sure you just have the money. Later on as well, build around 5 particle cannons - and spend all the 7 generals points you start off with on the A10 strike, fuel bomb and the remaining points can be used of your choice. Use the detention camp and the spy satellite to constantly spy on the enemies where a bouts. Enough with the huge amounts of tips - lets get on with the mission. As you should already know, the GLA are on the West side of the map. About a few minutes into the game, the GLA will build a SCUD storm - so we must get rid of this immediately or else suffer some consequences. For now lets concentrate on building some units. The quickest possible solution to destroying this SCUD is to use either the A10 Strike or the fuel bomb. This will get rid of your problem. You can use particle cannons if you are quick enough so try to build around 2 to 3 before the timer reaches below 4 minutes. Now that we have destroyed the SCUD Storm, lets get ready. The enemy will occasionally attack you but not too much. Build perhaps several patriots behind the hills, and not just the roads because the enemies can sneak around sometimes. If you need to build additional power, use the nuclear reactors from china instead of the fusion ones from USA because the nuclear ones generate more energy. What I have done, instead of sending in a huge mass of armies of tanks, I kind of did it the short way - I built 5 nukes and 5 cannons. This will let you obliterate anything that causes a problem. After this, send in a huge army of vehicles, Comanche’s especially and use aurora bombers. When using the nukes, use it in a centralized area of their base as this will cripple them for some time until they would probably rebuild. When using nukes, shoot them evenly apart from each other so you get a devastating spread effect. If you want to send a ground attack but want to destroy the wall at the entry - take this helpful tip - make sure you have a few particle cannons - click once at the very bottom of the barricade wall to make the cannon start firing. The cursor still should be blue, click as far as possible up on the wall still and the particle cannon will move upwards along a straight line destroying anything in it's path. Might take a few to completely destroy the wall. Make sure you have some hackers and supply drop zones though so you can keep getting money - or else you are doomed - literally. The rest of the mission is very straight forward - destroy everything you see - and you should take notice that the tanks and other vehicles have been fully upgraded - so they are tougher - take note of that. Once you have nuked or destroyed a whole region send in some Comanche’s or strong ground units to neutralize the remaining buildings and such. Once you have destroyed absolutely everything that belongs to the GLA, you have finished the mission - the last mission for the USA campaign. Congratulations!!! _____________ Submissions: ____________________________ ========================================== *** Submitted by "Mat T" *** Start by immediately upgrading and capture the Chinese base build a bulldozer and build a war factory at the same time. Build up your USA base and build about 10 supply docks, this will give you stupid amounts of cash in no time. At the same time as that build up the Chinese base. Begin building overlords and upgrade them with the Gattling gun. When you can use your general points to get the A10 strike and 20 man Para drop. When The GLA scud storm appears use the A10 strike and call the paratroopers to land on the east of the scud storm finish of the job with the paratroopers and then ignore them. I know its cruel but let them fend for themselves. Continue to build up overlords. At the same time build one or 2 American vehicles to combat the advancing GLA have some snipers also. You will need to sets of these small forces one either side of the mountain as the GLA will come to tackle your Overlords. Use the nuclear missile to damage the GLA. When you think you have enough Overlords (I used 12) Advance into GLA territory use the A10 to break the wall. Use the overlords to wipe out the GLA base. If you encounter heavy losses use the paratroopers to stop a counter attack. If you don’t succeed at first attempt, build more overlords and stick to the battle plan. Hopefully this should be a simpler and more effective strategy. ############################################################################### - - - "Section F - China Statistics" - - - ############################################################################### ========================= F01 * * * Introduction to China * * * =================================================== The Chinese Army just like the United States, are quite powerful. This is probably the side which have the most tactical advantages. The power output of the nuclear reactors are bigger than what the Cold Fusion Plants supply normally. Some disadvantages with this side include things like the lack of air units and slow cash supply flow because the speed of which the trucks move around. This side is better to use for players who want to use a new side for a change. China is very brutal and aggressive towards perfecting its nation’s army. Plays more of an offensive role as making defence would cost more Requires more time to set up fully. It's nuclear capabilities make this side a very powerful one by far and should be taken into consideration when using them. _______________________________________________________________________________ ========================= F02 * * * China Structures * * * =================================================== - - - Command Centre - - - Cost : $2000 Power Req. : Takes 0 Options : Land Mines Upgrade : Radar Builds : Construction Dozer Info : The place for the construction of additional dozers and operations of the Chinese super weapons and special attacks. You need to purchase the Radar upgrade if in any hope to get that mini-map working! - - - - - - - - - - - - - - - - - - - - - - - Nuclear Reactor Power Plant - - - Cost : $1000 Power Req. : Supplies 10 Normally Supplies 15 Overcharged Options : Overcharge Info : The Chinese Power Plant is for making the other China structures operational, these reactors provide more power than the Cold Fusion plants normally. If destroyed, these will create a mini nuclear explosion and will spread radiation. Can be overcharged to create more power but only do this for a short amount of time as these plants will destroy themselves if left on for too long - even if being repaired. - - - - - - - - - - - - - - - - - - - - - - - Supply Centre - - - Cost : $1500 Power Req. : Takes 1 Builds : Supply Truck Info : The structure which gives you additional money. Also must be built to construct additional Chinese structures. You will receive $300 from each truck drop-off. Build around 5 of these trucks to get sufficient money because these supply trucks are slow and take longer to return to the Supply Centre than a USA Chinook. - - - - - - - - - - - - - - - - - - - - - - - Barracks - - - Cost : $500 Power Req. : Takes 0 Options : Land Mines Upgrade : Capture Building Builds : Red Guard Tank hunter Hacker Black Lotus Info : The main structure to build Chinese foot soldiers of war. - - - - - - - - - - - - - - - - - - - - - - - War Factory - - - Cost : $2000 Power Req. : Takes 1 Options : Land Mines Upgrade : Chain Gun Black Napalm Builds : Battlemaster Dragon Tank Troop Crawler Gattling Cannon Inferno Cannon Nuclear Cannon Overlord Tank Info : The Chinese War Factory is used to construct armoured vehicles. The chinese army has the most access over tanks and other armoured units and the upgrades like Black Napalm which prove useful later on a game. - - - - - - - - - - - - - - - - - - - - - - - Airfield - - - Cost : $1000 Power Req. : Takes 1 Options : Land Mines Upgrade : Mig Armour Builds : Mig Info : The structure used to construct Mig fighter jets and that is pretty much it. It does not serve too much of another purpose but building lots of these can make you build lots of Migs. - - - - - - - - - - - - - - - - - - - - - - - Propaganda Centre - - - Cost : $2000 Power Req. : Takes 2 Options : Land Mines Upgrade : Nationalism Subliminal Messaging Info : This structure only serves one purpose and that is to upgrade a few things. Not really too much of an important structure, but must be constructed to build advanced structures like nuclear silos and special units. - - - - - - - - - - - - - - - - - - - - - - - Speaker Tower - - - Cost : $500 Power Req. : Takes 1 Info : This is just a tower which is optional to construct. The speaker tower when used next to units, will increase their healing rate and the rate of fire. Can also be used to see cloaked units. - - - - - - - - - - - - - - - - - - - - - - - Armoured Bunker - - - Cost : $400 Power Req. : Takes 0 Options : Land Mines Holds : 5 units Info : This is an empty bunker which is relatively quick, cheap and easy to build. Once complete - you can place up to 5 infantry units into these bunkers for added protection. - - - - - - - - - - - - - - - - - - - - - - - Gattling Cannon - - - Cost : $1200 Power Req. : Takes 3 Options : Land Mines Upgrade : Chain Gun Info : A great weapon to use as a primary air defence. Use these along the front line with some bunkers with rocket troops to make a solid defence. The rate of fire for these sentry guns is steady once it fires, but rapidly speeds up once it continues firing. These are powerful enough to destroy planes, light vehicles and infantry in a short amount of time. - - - - - - - - - - - - - - - - - - - - - - - Nuclear Silo - - - Cost : $5000 Power Req. : Takes 10 Options : Nuclear Launch Land Mines Upgrade : Nuclear Tanks Uranium Shells Info : These silos hold the nuclear missiles which prepare them for launch. Also is home of a few upgrades for some of the more powerful tanks which can be constructed from the War Factory. If destroyed while the nuclear missile is still inside, then it will create a nuclear explosion, much like to the proportion of when a Chinese Power Plant is destroyed - which can be catastrophic near other units or structures. Do not put lots of these grouped together. _______________________________________________________________________________ ========================= F03 * * * China Units * * * =================================================== - - - Red Guard - - - Cost : $300 Strong : Infantry Weak : Light Vehicles Options : Capture Building Upgrade : Capture Building Nationalism Weapon : Rifle Built : Barracks Info : These are the simple foot units of the Chinese army. Just like the other 2 sides, these are not useful when used seperately and should only be used in groups. When training these soldiers, notice that you get 2 for the price of 1 once they have been trained. "Submitted by Ives G." Put 5 or more of them together to get the horde bonus. - - - - - - - - - - - - - - - - - - - - - - - Tank hunter - - - Cost : $300 Strong : Tanks Weak : Infantry Options : TNT Attack Upgrade : Nationalism Weapon : RPG Rocket Launcher Built : Barracks Info : The opposite to the red guard. The intended purpose of this unit is to easily destroy tanks. Powerful in groups, these units can be easily killed by normal infantry. Also holds a TNT attack where you can place TNT charges. "Submitted by Ives G." Put 5 or more of them together to get the horde bonus. - - - - - - - - - - - - - - - - - - - - - - - Hacker - - - Cost : $625 Strong : Buildings Weak : Infantry, Vehicles Options : Disable Building Hack Internet Weapon : Computer Built : Barracks Info : These hackers hold a computer. They can give you money limitlessly by hacking on the internet. The longer they spend hacking, the higher rank they get, hence gaining more money for yourself. Build about 50 of these guys when you are playing a major game that lasts for ages. Disable building is where you can go to an enemy structure and disable it by sending a virus into it. - - - - - - - - - - - - - - - - - - - - - - - Black Lotus - - - Cost : $1500 Strong : Buildings, Vehicles Weak : Scout Units Options : Vehicle Hack Cash Hack Capture Building Weapon : Computer Built : Barracks Info : This unit is the special unit for China. Holds a variety of special skills with the added bonus of being cloaked when not performing any of it's special moves. This unit has the drawback of like the hacker - not bearing a weapon, hence making it very vulnerable when not cloaked. Use cash hack to hack into an enemies supply centre to gain cash. Vehicle Hack lets you disable enemy vehicles. - - - - - - - - - - - - - - - - - - - - - - - Battlemaster - - - Cost : $800 Strong : Tanks, Buildings Weak : Infantry, Aircraft Upgrade : Nationalism Nuclear Tanks Uranium Shells Weapon : Tank Turret Built : War Factory Info : The primary tank for China's army. Used in groups, the Battlemaster tank is probably one of the best out of the 3 primary tanks from each side, but is possibly the fastest once it gets it's upgrade. "Submitted by Ives G." Put 5 or more of them together to get the horde bonus. - - - - - - - - - - - - - - - - - - - - - - - Troop Crawler - - - Cost : $1400 Strong : Infantry, Buildings Weak : Tanks, Aircraft Holds : 8 Units Weapon : Soldiers Built : War Factory Info : A medium class vehicle with no weapon except for the troops inside it. Construct these in huge groups and send them down straight to the enemy to make a very annoying surprise attack. Good for a quick and reliable transportation method. "Submitted by Ives G." Can detect cloaked/invisible units. - - - - - - - - - - - - - - - - - - - - - - - Dragon Tank - - - Cost : $800 Strong : Infantry, Buildings Weak : Tanks, Aircraft Options : Flame Wall Upgrade : Black Napalm Weapon : Flamethrower Built : War Factory Info : A very powerful unit for a very good price. I strongly suggest using these as the main attack tanks. When in massive groups, these are so unstoppable and when using the Flame Wall attack, can obliterate anything in seconds. The drawback of these units is the low armour and they cannot attack air units. - - - - - - - - - - - - - - - - - - - - - - - Gattling Tank - - - Cost : $800 Strong : Infantry, Aircraft Weak : Tanks Upgrade : Chain gun Weapon : Gattling Gun Built : War Factory Info : A very weak weapon against other things besides infantry and aircraft. Goes at a good pace when moving but the gun has to speed up to it's full speed before shooting at it's full potential. Great to use as a mobile unit to shoot down any annoying choppers and aircraft. - - - - - - - - - - - - - - - - - - - - - - - Inferno Cannon - - - Cost : $900 Strong : Base Defences, Infantry Weak : Tanks, Aircraft Upgrade : Black Napalm Weapon : Flame Projectile Cannon Built : War Factory Info : Another powerful unit to use when only in groups, these create havoc when firing simultaneously towards the enemy. The armour is good but the speed makes it take a long while before it can reach its destination. - - - - - - - - - - - - - - - - - - - - - - - Overlord - - - Cost : $2000 Strong : Vehicles, Buildings Weak : Rocket Infantry, Aircraft Holds : 5 units Options : Bunker Gattling Cannon Propaganda Tower Upgrade : Uranium Shells Nuclear Tanks Bunker Gattling Cannon Propaganda Tower Weapon : Troops Sentry Gun Dual Tank Turret Built : War Factory Info : The biggest and best tank of the lot, the Overlord tank is packed full of armour and can be beefed up to go faster and tougher. You have a choice between upgrading a bunker, sentry gun or propaganda tower into it for additional combat support. Can fit up to 5 units. The only drawback that I can think of besides the speed is that it is an expensive unit to purchase. "Submitted by Ives.G" Can crush other tanks by making it drive over them. - - - - - - - - - - - - - - - - - - - - - - - Nuclear Cannon - - - Cost : $1600 Strong : Buildings, Infantry Weak : Tanks, Aircraft Weapon : Nuclear Ballistic Cannon Built : War Factory Info : Also an expensive unit to mass produce, this unit will fire nuclear projectiles at a certain area creating an explosion about one third the size of an actual nuclear explosion. A great weapon to use for a full assault. The drawback is it's slow speed and poor firing rate. - - - - - - - - - - - - - - - - - - - - - - - Mig - - - Cost : $1000 Strong : Tanks, Light Vehicles Weak : Rocket Infantry, Anti Air Defences Upgrade : Mig Armour Weapon : Missiles Built : Airfield Info : The only air unit which can be produced by china. It is not bad for what it actually is. It has good speed, better than the raptor from the USA and can create a powerful explosion after impact from the missiles after upgrading to the Black Napalm upgrade. It also has been found that these Migs can fire missiles at incoming enemy aircraft. "Submitted by Ives.G" The firestorm caused by the MIGs rockets lasts much longer when you have several Migs attacking simultaneously. _______________________________________________________________________________ ========================= F04 * * * China Upgrades * * * =================================================== - - - Capture Building - - - Cost : $800 Research : Barracks Info : Gives the Ranger ability to capture enemy structures and other special buildings. - - - - - - - - - - - - - - - - - - - - - - - Radar - - - Cost : $500 Research : Construction Yard Info : This will give you access to the mini-map radar. - - - - - - - - - - - - - - - - - - - - - - - Mig Armour - - - Cost : $500 Research : Airfield Info : This will increase the MIGs armour by +25%. - - - - - - - - - - - - - - - - - - - - - - - Subliminal Messaging - - - Cost : $500 Research : Propaganda Centre Info : A +25% speaker tower bonus. - - - Nationalism - - - Cost : $2000 Research : Propaganda Centre Info : Gives a +25% horde bonus for Red Guard, Tank hunter and the Battlemaster. - - - - - - - - - - - - - - - - - - - - - - - Chain Gun - - - Cost : $1500 Research : War Factory Info : +25% additional damage for all Gattling Weapons. - - - Black Napalm - - - Cost : $2000 Research : War Factory Info : +25% damage to all flame weapons. - - - - - - - - - - - - - - - - - - - - - - - Uranium Shells - - - Cost : $2500 Research : Nuclear Silo Info : +25% bonus damage to Battlemaster and Overlord. - - - Nuclear Tanks - - - Cost : $2000 Research : Nuclear Silo Info : +25% additional spped to Battlemaster and Overlord. - - - - - - - - - - - - - - - - - - - - - - - Land Mines - - - Cost : $300 Research : All structures except Speaker Tower Info : Lays land mines around the certain building giving it a bit more protection to any sort of units that would try to sneak up to capture it. Only useful to enemy foot and armoured units. _______________________________________________________________________________ ========================= F05 * * * China Generals Promotions * * * =================================================== - - - Red Guard Training - - - Info : For each red guard you build, they are trained with a level one ranking. - - - - - - - - - - - - - - - - - - - - - - - Artillery Training - - - Info : For each nuke cannon or inferno cannon you build, they are trained with a level one ranking. - - - - - - - - - - - - - - - - - - - - - - - Nuclear Cannon - - - Info : Gives you the ability to build Nuclear cannons from the War Factory. - - - - - - - - - - - - - - - - - - - - - - - Cluster Mines - - - Info : Gives you the ability to use the cluster mines special attack. - - - - - - - - - - - - - - - - - - - - - - - Artillery Barrage Level 1 - - - Info : Gives you the ability to launch 12 artillery shells at a certain area. - - - Artillery Barrage Level 2 - - - Info : Gives you the ability to launch 24 artillery shells at a certain area. - - - Artillery Barrage Level 3 - - - Info : Gives you the ability to launch 36 artillery shells at a certain area. - - - - - - - - - - - - - - - - - - - - - - - Cash Hack Level 1 - - - Info : For each enemy building you capture, you will receive around $1000 in cash. - - - Cash Hack Level 2 - - - Info : For each enemy building you capture, you will receive around $2000 in cash. - - - Cash Hack Level 3 - - - Info : For each enemy building you capture, you will receive around $4000 in cash. - - - - - - - - - - - - - - - - - - - - - - - Emergency Repair Level 1 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give only light repairs to all vehicles selected in the radius. Good to use on vehicles that only have minor damage. - - - Emergency Repair Level 2 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give medium repairs to all vehicles selected in the radius. Use on vehicles that vary between minor to major damage. - - - Emergency Repair Level 3 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give heavy repairs to all vehicles selected in the radius. Use on heavy tanks or other vehicles with major damage. - - - - - - - - - - - - - - - - - - - - - - - EMP Charge - - - Info : Gives you the ability to use an additional China special attack. _______________________________________________________________________________ ========================= F06 * * * China Superweapons/Special Attacks * * * =================================================== - - - Nuclear Missile - - - Deployed : Nuclear Silo Countdown : 5:00 Minutes Info : A powerful spread weapon. Extremely effective when using more than one, these nuclear weapons will flatten the targeted area by a huge blast radius. Any unit possibly surviving the blast will not survive the aftermath of the explosion. After the main detonation, thearea will be lurking full of radiation that will kill infantry just about instantly and other armoured units soon after. - - - - - - - - - - - - - - - - - - - - - - - Electro-Magnetic Pulse Bomb Charge - - - Deployed : Construction Yard Countdown : 6:00 Minutes Info : A weapon which is deployed from a cargo plane, the EMP Pulse sets off a blue charge. Once it has detonated, it releases an electro magnetic field which disrupts all structures and some units for a limited time. The lasting effects go for about 2 minutes but does not destroy anything. Use this only to disable a certain area, then it is your job to destroy what is there before they are operational again. Useful against enemy base defences. - - - - - - - - - - - - - - - - - - - - - - - Artillery Barrage - - - Deployed : Construction Yard Countdown : 4:00 Minutes Info : A powerful special attack, this barrage will just come out of the screen until it gets to it's targeted place, then the shells will drop making it look like a meteor shower. This is a very good weapon to use in a concentrated area of enemy units. - - - - - - - - - - - - - - - - - - - - - - - Cluster Mines - - - Deployed : Construction Yard Countdown : 4:00 Minutes Info : The cluster mines are dropped off in the targeted area by a cargo plane. These set mines on the ground which can be only detonated by enemy units crossing it or when something explodes on top of it. ############################################################################### - - - "Section G - China Campaign" - - - ############################################################################### ========================= G01 * * * Mission 01 * * * =================================================== Chinese Military Parade, Beijing The Dragon Awakes - China's might is on parade. - Protect China's military display. - Eliminate any threat in the Beijing area. Generals Promotions : - Red Guard Training - Emergency Repair 1 Constructible Units : - Red Guard - Tank Hunter - Construction Dozer - Battlemaster - Troop Crawler - Dragon Tank - Supply Truck Constructible Structures : - Command Centre - Bunker - War Factory - Barracks - Nuclear Reactor - Supply Centre _____________________ Mission objectives: ____________________________ ================================================== - Destroy the nuclear warhead storage facility. _____________________ Mission Walkthrough: ____________________________ ================================================== Being the first mission, this is quite an easy one. It's all pretty straight forward here, but what you should do is build around 15 Battlemasters. Group all the troops as group 3 and the Battlemasters as group 1. About a few minutes after the start a few car bombs will come to your base to destroy your 2 bunkers at the front of the base - don't worry really! Once all ready for attack, you should see on the mini map a small bridge that goes across to the other side. Go to where the bridge is and cross it while destroying anything that gets in your way. Also if you want to build a few troop crawlers as back up - you can - but I don’t think this would be very necessary. After crossing the bridge a cut scene should show you some vehicles getting destroyed on the road, to the right of the bridge. After this finishes, go onto that road and follow it towards the nuclear bunker while remembering to destroy anything that is not yours. Once you have reached the top, blow up the nuclear bunker and the first china mission is now complete. _______________________________________________________________________________ ========================= G02 * * * Mission 02 * * * =================================================== Hong Kong, China Hong Kong Crisis - GLA cell has been discovered in Hong Kong. - Terrorists are using convention centre as base. - Cell must be eradicated. Generals Promotions : - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 Constructible Units : - Red Guard - Tank Hunter - Construction Dozer - Battlemaster - Troop Crawler - Dragon Tank - Supply Truck Constructible Structures : - Command Centre - Bunker - War Factory - Barracks - Nuclear Reactor - Supply Centre - Gattling Cannon _____________________ Mission objectives: ____________________________ ================================================== - Destroy the convention centre and its attached parking structures to stop the terrorist threat. - Destroy the Toxin tractor production plant. _____________________ Mission Walkthrough: ____________________________ ================================================== Now after the rather damned cut scene, with all of those precious tanks destroyed, looks like we have to rebuild a new base to make all of our new units of war. Build a construction yard, then a power plant and a supply centre to get yourself started. Now after a while progress through building all structures and send in those remaining units towards the front area of your base - which is above the starting area just for simple protection. Put the rocket troops around various buildings to use as additional protection. Now to tell you something - the convention centre is based east from the starting area on a small island area. This level is great to use troops on for advancing into more buildings as you progress through the mission. Luckily, not many enemies will be attacking your base so do not worry too much about that matter - but always do be prepared. I always do this but build lots of dragon tanks. Now to get money quickly build around 5 to 10 supply trucks so you have an even spread of cash flow coming through. About 5 minutes later from the start - a cut scene appears showing something about a train - don’t worry - several red guards get dropped off from the station to aid you in the battle. As a matter of fact, I later researched this but just build a huge group of dragon tanks and send them right to the convention centre while using normal attack and the fire wall attack to completely obliterate the enemy. Make a small squad of rocket launcher troops to help destroy other annoying tanks etc. Spend some money on the black napalm upgrade for the dragon tanks to make them 25% tougher. Now once you build around to 15 dragon tanks, make them all group 1 and the rocket troops group 2. Send them directly to the objective and then destroy every unit and building which posses a threat or is part of the objective. Be on the look out for terrorists, car bombs and toxin tractors when you are told so - so do use buildings as cover when using infantry. Build 3 to 5 Battlemasters to take care of this annoying facility which keeps producing those tractors - this is a secondary objective which I would believe is not compulsory to complete but is a good idea to. Here is a good idea to defend an area from terrorists - get a flame tank and make it use fire wall move on the direction they come from - they wont stand a chance. Every now and then the train will drop off additional red guards so watch that area every so often for new units. It will be also a good idea to purchase all 3 general promotion upgrades. All you have to do now is destroy the convention centre and use the artillery attack - finish off using the dragon tanks and other units and then the mission will be complete. _______________________________________________________________________________ ========================= G03 * * * Mission 03 * * * =================================================== Three Gorges Dam, Hubei Province, China A Flood of Violence - GLA has infested the Three Gorges Dam area. - Enemy reinforcements now threaten our forces. - Drown the GLA with Chinese forces. Generals Promotions : - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 - Cluster Mines - Artillery Barrage 2 Constructible Units : - Red Guard - Tank Hunter - Construction Dozer - Battlemaster - Troop Crawler - Dragon Tank - Supply Truck - Gattling Tank - Mig Constructible Structures : - Command Centre - Bunker - War Factory - Barracks - Nuclear Reactor - Supply Centre - Gattling Cannon - Airfield _____________________ Mission objectives: ____________________________ ================================================== - Destroy the Dam. - Destroy the GLA base. _____________________ Mission Walkthrough: ____________________________ ================================================== At the start, you will start off with a rather small force of tanks and some infantry. Use one of the dragon tanks go to the right to destroy the dam wall which will cut off some enemies heading towards you base or so. Put the 10 infantry you start off with and place 5 in each of the 2 buildings at the entry - the bunker and the tall structure. While they get prepared, use your dozer to build all the required buildings to start a necessary base. Put the 2 Battlemasters at the entry to shoot other tanks etc. Make sure you also build a radar for your command centre so you at least know what is going on and where! After a small while - you will get a message that the GLA will be able to cross the river soon so get prepared for some destroying. Now when the water level drops, make sure you send some tanks to the east behind your base, where a small area can be crossed - this is where the GLA will attack from for the rest of the mission. Destroy the tanks first then use the flame wall move on the dragon tanks to kill all the infantry instantly when they arrive. Build about 7 rocket infantry and 3 red guards and send them to that small civilian building on the small island. This will play as a better defence now for any incoming vehicles. After that rather small attack - you will throughout the mission continuously get attacked by upgraded scorpions so your defence better be able to hold on for the whole mission. Spend the 3 experience points you also start off with on the 2 artillery barrages and the cluster mines attack - this will help a bit for later on. Some of the scorpion tanks the GLA use in this level are upgraded, so they have mini missile launchers as well as a normal tank turret, so be careful when attacking. For the rest of the mission just use the Migs to destroy any group of enemies. If you are worried about running out of money, there is another supply area down directly below your base - there are no enemies so you do not need to send any tanks etc., to protect the area. Build at least 4 to 5 airfields full of Mig. When heading down towards the base, you will encounter a lot more upgraded scorpions so use the MIGs if they cause too much trouble. Also use these MIGs to lower the health of the guard towers which around placed around a few areas. If you ever see a big group of them sitting in one place, use The artillery barrage to destroy them easier. In less common appearances - there are terrorists that run around. The great news is that the GLA base has one stinger site so send the MIGs to destroy the stinger site, then attack the middle - using the artillery barrage on the concentrated areas of the base will give you the best results. Use the MIGs again to finish off other units that still survive then this should about conclude the mission once everything is gone. _______________________________________________________________________________ ========================= G04 * * * Mission 04 * * * =================================================== Tanggula Mountains, China Broken Alliances - GLA has constructed a Bio-Toxin factory. - Locate factory with help from Black Lotus. - Air strike will aid in its destruction. Generals Promotions : - Red Guard Training - Emergency Repair 1 - Cluster Mines - Cash Hack 1 - Cash Hack 2 Constructible Units : - Red Guard - Tank Hunter - Hacker - Battlemaster - Dragon Tank - Gattling Tank - Troop Crawler _____________________ Mission objectives: ____________________________ ================================================== - Destroy the GLA stinger Sites. - Destroy the GLA base. _____________________ Mission Walkthrough: ____________________________ ================================================== First of all, this is what I would call a "semi" constructible mission because you cannot build additional structures, but you can create additional units to help you in the level. Also, this is one of the very few levels which has a snow setting - just wanted to mention that. First of all, the mission seems to me very simplistic, but takes a small while to do as most of it is you requiring to destroy all the stinger sites placed throughout different parts in the level, each one closer towards the main base - which holds the bio-toxin factory - which must be destroyed by an air strike and not conventional firing methods [i.e.: tanks, troops etc]. Each time you destroy a stinger site, you will get additional troops to aid you further into the mission. When arriving towards the stinger sites, shoot the 3 guys out of them to make them useless, then get rocket troops to destroy it. Use the black lotus to cash hack any oil derricks on the map and then you will start getting more cash. After destroying the first one, you will receive more troops that get dropped from the air. Proceed north towards the second and third one. When coming up this way, you might encounter some Technicals so use rocket troops. After destroying both the second and third sites, you will receive more troops again to help. Go to the left road and towards the bridge where the toxin tractor is. Don’t worry about using your black lotus to disable it - rather, send in the rocket troops to destroy both the tractor and stinger site, and use the red guards to help kill the rocket soldiers inside the site. After you have destroyed it, proceed - following the road and you will get more troops again, destroy anything or anyone that gets in your way and send in the black lotus to capture the war factory dead ahead. If you built any hackers, and you have some money to spend on, build about 5 dragon tanks. This is all you need to do the rest of the mission - just make sure you really purchase the black napalm upgrade and have them use the flame wall attack until the area is clear. Do the same for every new area you visit and eventually you will reach the last stinger site. Our main aim now is to destroy that very last stinger site on the map, so the air forces can destroy the bio toxin factory. Watch out for those rampaging car bombs and Technicals, they can kill half you squad by just getting run over. If the troops die, then use the tanks. Use the dragon tanks to obliterate the whole town area using flame wall attack, as there are a few places where the car bombs get made - this will work a lot better with the black napalm upgrade. Proceeding upwards past the town, follow the road, carefully using the dragons to flame different areas to get rid of other hazards. Destroy the smaller base of the arms dealer, barracks and command centre buildings before proceeding to the main base. Cross the bridge and when you reach the main area finally after flaming everything behind, use the flame tanks to kill everything at this last part and then an air strike gets called in. After the bombing and destruction of the factory - the mission is complete. _______________________________________________________________________________ ========================= G05 * * * Mission 05 * * * =================================================== Balykchy, Kyrgyzstan Scorched Earth - GLA has taken over Balykchy. - US forces will provide air support. - Call in carpet bombs and destroy the GLA. Generals Promotions : - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 - Cluster Mines - Cash Hack 1 - Cash Hack 2 - Cash Hack 3 - Artillery Barrage 2 - Nuke Cannon Constructible Units : - Red Guard - Tank Hunter - Hacker - Black Lotus - Battlemaster - Dragon tank - Gattling Tank - Overlord - Inferno Cannon - Troop Crawler - Mig Constructible Structures : - Command Centre - Supply Centre - War Factory - Barracks - Bunker - Gattling Cannon - Nuclear Reactor - Airfield - Propaganda Centre _____________________ Mission objectives: ____________________________ ================================================== - Destroy the 3 GLA camps and the Main GLA base. - Destroy the GLA base. _____________________ Mission Walkthrough: ____________________________ ================================================== A rather cool but annoying night time mission, you find yourself starting off in a well built base. To start off with, you are shown where the camps and main bases are, you must destroy these to complete this mission. The Americans have given you access to using carpet bombs. Build 2 power plants and then a barracks and war factory. Build a few more supply trucks to get more money and hackers when you have the time to. You have a great defence around your base so I suggest you do not worry too much on spending money on additional defences except just build one more sentry gun between the two already built on the top. Once you have built the barracks, train 10 rocket troops and put them inside the 2 built bunkers to the left of your base. You can utilize another supply dock north from your base but clear out the enemies there before you use it. To use the carpet bombing technique, select the airfield and click on the option. Build 4 Migs here as well. Use the War Factory to build an additional 3 dragon tanks and upgrade to black napalm, then group them up with the other 2 dragon tanks you start off with. You are also told a bit later that you should capture some civilian buildings to the far west of your base to get more money and make all your units cheaper to construct. For the majority of the mission, try using the dragon tanks to your absolute complete advantage - the area to the west of the base is swarming with demolition traps, stinger sites, terrorists, car bombs, rocket buggies and other annoying units. To the north of your base expect more lighter vehicles like scorpions and Technicals. Use the flame wall attack for the dragon tank and spread them apart to make one huge barrier of flames. This might sound hard, but after a while it is very easy to do and you can easily obliterate anything shall you come across a problem. Flame wall techniques are very useful for killing those 3 guys inside the stinger sites, then use MIGs to destroy them. Try concentrating the attacks you make [with MIGs and carpet bombing] on the unmanned stinger sites, barracks and command centers. Destroying these GLA command areas are crucial to the success of this mission. You should invest on money to build around 4 or 5 airfields in total, all with the 4 MIGs built in each one. Make sure you have the black napalm and Mig armour upgrades done and then group each 4 MIGs in the airfields as groups 1,2,3,4 & 5. If you remember to use your dragon tanks and MIGs as a team, you can easily pass this mission in 30 minutes [like I have]. If you are still worried about getting your units destroyed, take your time, there is no rush but just watch out for your money. Once you have destroyed the command areas of the GLA bases, then the mission is complete. _______________________________________________________________________________ ========================= G06 * * * Mission 06 * * * =================================================== Bishkek, Aldastan Subcapital Dead in their tracks - GLA has commandeered one of China's railroads. - GLA is gathering in Bishkek, Aldastan. - Use black lotus to destroy train bridge. Generals Promotions : - Red Guard Training Constructible Units : - Red Guard - Tank Hunter - Black Lotus - Battlemaster - Dragon Tank - Gattling Tank - Troop Crawler _____________________ Mission objectives: ____________________________ ================================================== - Get black lotus to the middle of the train bridge. _____________________ Mission Walkthrough: ____________________________ ================================================== This mission is a non constructible level, meaning that you cannot build anymore additional structures besides the ones you already start with. You start off with a few red guards and a black lotus. The train bridge is at the middle-top part of the map so this is where you must head to. I suggest you don’t bother building any additional infantry and don’t bother spending that one general’s experience point - there is just no point!!! Get the 3 hackers you start with to hack in the internet to give you funds throughout the level - that is if you want to :) At the start, build about 3 dragon tanks, these are the only units you need to build for the whole mission. Send your black lotus unit towards the football stadium directly north from your base - but keep it away from the stinger sites for now or its in trouble. You should then be viewed a cut scene showing angry mobs heading towards your base, put a few of those dragon tanks just above your base, where there are the civilian buildings and use the flame wall attack. Keep these tanks here for the remaining of the level. Now, get your black lotus to keep moving upwards the map until you reach near the bridge. When you get near the bridge there should be 2 stinger sites guarding it, do not bother what so ever to destroy these. By now, you should of figured out how extremely inaccurate the defensive structures are towards individual foot units. Just click on the bridge to make the black lotus run to it while the stinger sites shoot at it, but will be missing about 90 percent of the time and once it steps on the bridge, enjoy the ending cut scene. You have now completed one of the shortest and easiest missions by far! _____________ Submissions: ____________________________ ========================================== *** Submitted by "khaiseng" *** I recommend a move to go east across the river. This way you can bypass the stadium and tons of angry mobs as well as numerous tanks. At the start of the mission, send the solders and black lotus across the river to the east, you'll encounter 2 UN packages along the way which will give you additional money. Then you'll encounter hidden bombs which can be destroyed by the infantry. Moving east, you'll encountered a arms dealer which you can capture with black lotus, giving you access to GLA vehicles particularly the quad truck which is useful against troops and suicide bombers and its cheap. By now you should have built up a sizeable force to fight a stinger site just north of the arms dealer. Push north you'll encountered some troops and terrorists along the way until you reach the train station where GLA troops drop off. Garrison your troops and some quad trucks in the building overseeing the station to take care of the GLA troops dropping off. Try to build a bigger tank force at this stage. Send the remainder of your force (including black lotus) north. You encounter 2 GLA supply stations which you can capture with black lotus, giving you supply to more money. Here you'll see the train bridge and the only way there is via a bridge just south of the train bridge. There's 2 tanks guarding the bridge and 2 more stinger sites guarding the train bridge. Here, you need your tank force to destroy the 2 tanks and the stinger force. The moment you send the tanks to attack the stinger sites, more tanks will come to reinforce, thus don't send black lotus at this stage. Wait for the tanks to destroy the stinger sites and send the tanks in another direction away from black lotus. When coast is clear, then send black lotus in to finish the mission. _______________________________________________________________________________ ========================= G07 * * * Mission 07 * * * =================================================== Dushanbe, Aldastan Capital Nuclear Winter - GLA Asian terrorist cell identified in Tajikistan. - Authorized to utilize your nuclear arsenal. Generals Promotions : - Red Guard Training - Emergency Repair 1 - Artillery Barrage 1 - Cluster Mines - Cash Hack 1 - Cash Hack 2 - Cash Hack 3 - Artillery Barrage 2 - Artillery Barrage 3 - Nuke Cannon - EMP Bomb Constructible Units : - Red Guard - Tank Hunter - Hacker - Black Lotus - Battlemaster - Dragon Tank - Troop Crawler - Gattling Cannon - Inferno Cannon - Nuclear Cannon - Overlord Tank - Mig Constructible Structures : - Command Centre - Supply Centre - War Factory - Barracks - Bunker - Gattling Cannon - Nuclear Reactor - Airfield - Propaganda Centre - Speaker Tower _____________________ Mission objectives: ____________________________ ================================================== - Establish a base and locate resources. - Defeat the GLA. _____________________ Mission Walkthrough: ____________________________ ================================================== At the start, you will face a force of tanks and maybe some infantry. Upgrade your overlord tanks with the sentry guns. Keep heading east until you reach the GLA outpost which will have several scorpion tanks defending it, so kill and destroy everything there and then use your 2 construction dozers to establish base near the supplies given. When you start constructing your base, you face another problem which is that the GLA has finished building a SCUD Storm, meaning that you have 5 minutes to do something about it. Keep your tanks around the north entry of your base at ALL TIMES. The west entry of this area is not accessible by the enemy. After destroying a few more armoured GLA units from your base, you will receive a promotion. Use the points on all the 3 artillery barrages, EMP bomb and cluster bomb. You will still get a few more points when reaching 5 star general rank. You will need to find the SCUD storm on the map somewhere. Now hopefully if you have the money, build an airfield which should take about then some MIGs. Use this Mig to scout the area for the SCUD storm and find it. Look at the VERY TOP - middle of the map to find this SCUD Storm and as quickly as possible, launch artillery and any other attacks that you can use to destroy it or disable it for sometime. The good news is that about most of the time, the Scuds do not actually launch straight after they are ready so this is your window of opportunity to destroy it. Now once you have eliminated this structure from the GLA, then that problem is over. You will notice numerous stinger sites about half way through the map and stretches out towards the main base on the top of the level. You should be well into getting some money, so send a construction dozer with a few tanks to the left of the map just above where you started, except you need to go around and then you can utilize a supply dock. You might want to disable an area of stinger sites if you want to continue with fighter jets towards the enemies base, which is the best bet to completing this mission as soon as possible. Now I know this might be troubling to do, but get into building those nuclear weapons as soon as possible. I ended up playing the mission with 2 nuclear weapons. Okay while the enemy are trying to bust in your base, but have a hard time getting to your base because of those overlord tanks you should have guarding the entry. Build about 3 airfields, all with MIGs and Mig armour upgrade, but spend your sweet time doing this as the amount of time you would spend waiting for your cash to go up is quite long. One target at a time, send these MIGs to destroy a stinger site each time. Not only will it eliminate this threat, but will make the enemy considerably weaker hence making this mission a bit easier to cope with. The only pain in the butt is the fact that the GLA keep sending in quad cannon reinforcements so you will need to do something about it, perhaps use the Battlemaster tanks in a group to destroy these quicker, but the flame tanks will provide a 'thicker' defence wall and will make some of these enemy units impossible to pass a barrage of flame walls from dragon tanks with the black napalm upgrade. Alternatively, a more risky way of destroying these stinger sites is by using normal tank units but you will encounter numerous amounts of opposition now and again - in particular rocket buggies band quad cannons and you will be forced to spend more money - hence less to spend for units towards the end of the level. Place some rocket troops in the buildings just north from your base with your tanks guarding the entry because big groups of rocket buggies and quad cannons start to come in! If you want to go for a non-super weapon attack on this level, go for building overlords, dragon tanks and maybe a few nuke cannons but that is optional. Sounds like a lot of money to spend but when you capture those supply docks, it will be a lot easier to do this... eventually. After destroying the stinger sites around the middle of the map area, keep using any MIGs you have built to attack the remaining structures on the top of the map, but if you have not destroyed all stinger sites, make your MIGs fly towards the left side of the map after passing the middle of it and then swerve right as soon as you reach the base area. Once you have destroyed a huge majority of the stingers, quad cannons, and rocket buggies and troops, then the resistance is weak and build some troop crawlers as support into areas which have some resistance. Send these into the main base [at least 5] and destroy or capture all the buildings - if your low on money, capture and sell! Once you have destroyed some remaining troops, light vehicles and structures, the mission is over and so is the campaign. _____________ Submissions: ____________________________ ========================================== *** Submitted by "Madwarrior" *** If you've the 2 Inferno Cannons after the initial battle, they'd be good part of your base defenders. Except for you Dragon tanks (provided that you still have them), move the rest of the units to the top of the only road that led to your base (that gives you an advantage of height), line up the Battlemasters, with the Overlords at both ends; Gatling Tanks should be positioned at both edges, and the last is the Inferno Cannons. Use mine laying option to uncover area up to the junctions below, and then order the Inferno Cannons to force fire at both edge of the approach. Since the enemies advance from the sides of the road, this constant shelling would badly damage them before they could get close, especially the infantry; if there's Rocket Buggies fire from beyond the range, just call the shots on them, as moving tanks to deal with them would be too slow for any good. With no more enemies shooting beyond the tanks' range, return the cannons to force shelling duty. Until the GLA roll in the SCUDs, this should plug the hole air-tight - when you see a green cloud, scramble some MiGs to deal with the SCUDs, which'd happen to be just beyond the tanks' line of sight. ############################################################################### - - - "Section H - Global Liberation Army Statistics" - - - ############################################################################### ========================= H01 * * * Introduction to Global Liberation Army * * * =================================================== The GLA are not as much of a nation, but more of like a people's army. Probably being one of the weakest but eventually becoming the strongest out of the 3 playable sides, the GLA have quite a devastating and annoying super weapon if it is used correctly towards the enemy. The other advantage about using GLA is that some things that you can buy are cheap, and even though weak [i.e: tanks etc], they can be upgraded from parts of destroyed enemies to make them extremely dangerous and well armed, so do watch out if using GLA on brutal. The other good fact about this side is that they do not use power so you can keep on building without worrying about blackouts. Here are the following units and structures you can build with the GLA. _______________________________________________________________________________ ========================= H02 * * * GLA Structures * * * =================================================== - - - Command Centre - - - Cost : $2000 Builds : Workers Info : The place for all of it's operations and construction of the GLA structures and is one of the most important buildings that is needed to survive, unless you have lots of money. - - - - - - - - - - - - - - - - - - - - - - - Barracks - - - Cost : $500 Builds : Rebel RPG Trooper Terrorist Angry Mob Hijacker Jarmen Kell Upgrade : Capture Building Info : The typical building in which produces useful foot soldiers in the field of battle. - - - - - - - - - - - - - - - - - - - - - - - Supply Stash - - - Cost : $1500 Builds : Workers Info : Used as a depot for collecting resources which gets transferred to money so you can spend it on what you want for the battle you are fighting in. Each time a worker drops off a resource - you will get $75 dollars for each drop-off. It is a good idea to get at least 10 workers to pick up the resources for you so you have efficient money supplies all the time. - - - - - - - - - - - - - - - - - - - - - - - Tunnel Network - - - Cost : $800 Capacity : 10 units Info : Usually playing an emergency and defensive role, place these around different areas so you can put guys into them and click on another tunnel structure and then tell the guys to get out of it. Great for extremely quick transportation methods. Can use foot and vehicle units. - - - - - - - - - - - - - - - - - - - - - - - Stinger Site - - - Cost : $900 Upgrade : AP Rockets Info : Very good to use as a primary entry defence - these stinger sites are very tough in groups and are annoying to destroy. Each site contains 3 rocket soldiers which can shoot both ground and air units. Also very useful to destroy fighter jets with but might be needed in groups of 3 to destroy an A10 strike or other powerful types of bombings from cargo planes. - - - - - - - - - - - - - - - - - - - - - - - Palace - - - Cost : $2500 Capacity : 5 units Upgrade : Anthrax Beta Camouflage Toxin Shells Arm The Mob Info : The place for where you should upgrade some of your units for making them a lot more useful. Also has the ability to house a few units for protection purposes. - - - - - - - - - - - - - - - - - - - - - - - Demolition Trap - - - Cost : $400 Option : Proximity Fuse Remote Detonation Detonate Info : A very small drum stuffed with explosives for a good price. Make sure when building these - place them in strategic places where you think the enemy will pass through. It is a good idea to keep these away from your base as a precaution though. Can be detected for example by the USA's spy satellite or Chinese troop crawler. - - - - - - - - - - - - - - - - - - - - - - - Black Market - - - Cost : $2500 Upgrade : AP Bullets AP Rockets Junk Repair Buggy Ammo Radar Scan Info : Another place in which you can upgrade additional units - but mainly for armoured ones. An expensive building, the advantage about this structure is that you are given $20 dollars every 3 seconds so it is a good idea to build some of this same structure. - - - - - - - - - - - - - - - - - - - - - - - Arms Dealer - - - Cost : $2500 Builds : Scorpion Technical Toxin Tractor Rocket Buggy SCUD Launcher Radar Van Quad Cannon Marauder Tank Bomb Truck Upgrade : Scorpion Rocket Info : The place in which can produce the most different types of tanks in the game, there is a fair share of cheap units to some really worthwhile ones in which you can produce here. Quite a few are costly though. - - - - - - - - - - - - - - - - - - - - - - - SCUD Storm - - - Cost : $5000 Info : Gives you the potential to use the SCUD super weapon attack. _______________________________________________________________________________ ========================= H03 * * * GLA Units * * * =================================================== - - - Worker - - - Cost : $200 Info : The main unit of the GLA - this person is needed for the role of constructing new structures and collecting resources for money. - - - - - - - - - - - - - - - - - - - - - - - Rebel - - - Cost : $150 Strong : Infantry Weak : Tank, Light Vehicles Upgrade : Capture Building Camouflage AP Bullets Weapon : AK-47 Assault Rifle Info : The basic attacking unit of the GLA. The rebel is only useful in big groups. Good against other infantry and rocket troops, these are also good for destroying light vehicles. Can capture structures when learns the capture building move. - - - - - - - - - - - - - - - - - - - - - - - RPG Trooper - - - Cost : $300 Strong : Tanks Weak : Infantry Upgrade : AP Rockets Weapon : RPG Rocket Launcher Info : Another simple attacking unit, the rocket troop is about the complete opposite to the rebel in what it is best in destroying. Horrible against riflemen, these guys can pop a whole group of tanks when they are in groups without any worries. - - - - - - - - - - - - - - - - - - - - - - - Terrorist - - - Cost : $200 Strong : Tanks, Buildings Weak : Infantry, Light Tanks Options : Car Bomb Weapon : Trinitrotoluene High Explosives Info : Armed only with High Explosives, these extremely annoying units can take its fair share on the enemy. Can obliterate a huge army of troops if mass produced. Has the ability to take a car and make it into a car bomb, letting you drive it straight into the enemy without reasoning. - - - - - - - - - - - - - - - - - - - - - - - Angry Mob - - - Cost : $800 Strong : Infantry, Vehicles Weak : Flame, Toxins, Flash bang Upgrade : Arm the Mob Weapon : AK-47 Assault Rifle Molotov Cocktail Info : A very annoying team of people, especially towards tanks as these people go frantic when it's gone to destroying things. Armed with rifles and Molotov’s - these units are extremely useful to destroy structures and are hard to kill. "Submitted by Ives G." The group of angry mob grows. They start with 5 people, and more people appear after some time. - - - - - - - - - - - - - - - - - - - - - - - Hijacker - - - Cost : $400 Strong : Tanks, Vehicles Weak : Infantry, Scouts Weapon : Knife Info : Armed with a very weak weapon, but useful for stealth purposes, hide this unit near an area where tanks will pass. Hijack only when the vehicles are distracted by other units as this unit is only cloaked when remained stationary and will be attacked if seen. - - - - - - - - - - - - - - - - - - - - - - - Jarmen Kell - - - Cost : $1500 Strong : Infantry, Vehicles Weak : Scouts Option : Sniper Attack Upgrade : AP Bullets Weapon : Long Range Sniper Rifle Info : The special infantry unit of the GLA, this guy is cloaked all the time except when attacking an enemy. His deadly stealth techniques and long range aiming compensates for this though. This unit is great to use to kill vehicle crew which makes it vulnerable to hijack by any of the GLA foot units. - - - - - - - - - - - - - - - - - - - - - - - Scorpion - - - Cost : $600 Strong : Light Vehicles Weak : Rocket Soldiers, Aircraft Upgrade : Scorpion Rocket Toxin Shells Junk Repair AP Rockets Weapon : Tank Turret Scorpion Rocket Info : The simple and weakest tank out of the lot - the scorpion can attach a scorpion rocket as its secondary weapon making it a lot more useful. - - - - - - - - - - - - - - - - - - - - - - - Technical - - - Cost : $500 Strong : Infantry Weak : Tanks, Aircraft Capacity : 5 units Upgrade : Technical Training Destroyed Enemy Upgrade Junk Repair Weapon : Machine Gun Info : A very weak but fast vehicle, the technical is one of the fastest ground units but poorly armored and area. Can also carry units to drop off in places far away in better amount of times. Can be upgraded from destroyed enemy parts. - - - - - - - - - - - - - - - - - - - - - - - Radar Van - - - Cost : $500 Upgrade : Radar Scan Junk Repair Info : Vulnerable to an attacking enemy units, keep this unit next to your base at all times. The only thing it can do is supply you with radar. - - - - - - - - - - - - - - - - - - - - - - - Quad Cannon - - - Cost : $700 Strong : Infantry, Aircraft Weak : Tanks Upgrade : AP Bullets Destroyed Enemy Upgrade Junk Repair Weapon : Quad Machine Gun Info : A truly devastating unit towards infantry and aircraft, make a group of 3 of these and you can easily shoot down a squad of raptor jets. Even more powerful when at 3 star rank. Has the advantage of getting this rank very quickly. - - - - - - - - - - - - - - - - - - - - - - - Toxin Tractor - - - Cost : $600 Strong : Infantry Weak : Tanks, Aircraft, Base Defences Option : Contaminate Upgrade : Junk Repair Anthrax Beta Weapon : Toxic Sludge Info : A medium class vehicle. Good armor and well armed to kill any groups of infantry in a whiff - having trouble with rocket troops - quickly use the contamination move and see how quick they die. - - - - - - - - - - - - - - - - - - - - - - - Rocket Buggy - - - Cost : $900 Strong : Buildings, Infantry Weak : Tank, Aircraft Upgrade : Junk Repair Buggy Ammo Weapon : Fast Projectile Rockets Info : A very vulnerable vehicle, only worthwhile to use in groups, it's attack is very annoying and powerful towards heavy armed vehicles. Other disadvantage is it's low firing rate. - - - - - - - - - - - - - - - - - - - - - - - Marauder Tank - - - Cost : $800 Strong : Buildings, Light Vehicles Weak : Rocket Soldiers, Aircraft Upgrade : Toxin Shells Destroyed Enemy Upgrade Junk Repair Weapon : Tank Turret Info : Acts exactly the same way as the Scorpion tank, with the exception that this tank upgrades by making enemy kills with it. Will use parts from destroyed enemies. - - - - - - - - - - - - - - - - - - - - - - - Bomb Truck - - - Cost : $1200 Strong : Infantry. Buildings Weak : Scout Option : High Explosive Bio Chemical Explosive Disguise as Vehicle Detonate Upgrade : Junk Repair High Explosive Bio Chemical Explosive Weapon : Trinitrotoluene High Explosives Info : Perhaps only good to use on structures or on huge groups of other armored vehicles or infantry, there are a variety of options to use on this tank to make sure it destroys what it possibly can in one go. "Submitted by Ives G." Can be disguised to look like any other vehicle, either friendly or enemy. - - - - - - - - - - - - - - - - - - - - - - - SCUD Launcher - - - Cost : $1200 Strong : Buildings, Infantry Weak : Tank, Aircraft Option : High Explosive SCUD Anthrax Bio-toxin SCUD Upgrade : Junk Repair Anthrax Beta Weapon : SCUD Missile Info : A medium range weapon used as support. Ineffective at short range combat. Change the type of SCUD depeding on the type of target. _______________________________________________________________________________ ========================= H04 * * * GLA Upgrades * * * =================================================== - - - Capture building - - - Cost : $1000 Research : Barracks Info : Gives rebels the option to capture enemy and other special structures. - - - - - - - - - - - - - - - - - - - - - - - Scorpion Rocket - - - Cost : $1000 Research : Arms Dealer Info : Gives the scorpion tank an added rocket launcher. - - - - - - - - - - - - - - - - - - - - - - - Arm the Mob - - - Cost : $1000 Research : Palace Info : Gives the angry mob Ak-47's. - - - Toxin Shells - - - Cost : $1000 Research : Palace Info : Scorpion and Marauder tank shells carry a small amount of anthrax. - - - Anthrax Beta - - - Cost : $2500 Research : Palace Info : +25% bonus damage to all toxin units. - - - Camouflage - - - Cost : $2000 Research : Palace Info : Rebels are cloaked while not shooting. - - - - - - - - - - - - - - - - - - - - - - - AP Bullets - - - Cost : $2000 Research : Black Market Info : +25% bonus damage to Rebel, Technical, Quad Cannon and Jarmen Kell. - - - AP Rockets - - - Cost : $2000 Research : Black Market Info : +25% bonus damage to all rocket attacks. - - - Junk Repair - - - Cost : $2000 Research : Black Market Info : All vehicles auto-repair. - - - Buggy Ammo - - - Cost : $1200 Research : Black Market Info : +25% rocket buggy ammo. - - - Radar Scan - - - Cost : $500 Research : Black Market Info : Radar Van can scan the map for enemies. _______________________________________________________________________________ ========================= H05 * * * GLA General Promotions * * * =================================================== - - - SCUD Launcher - - - Info : Gives you the ability to construct the SCUD launcher in the arms dealer building. - - - Marauder Tank - - - Info : Gives you the ability to construct the Marauder Tank in the arms dealer building. - - - Technical Training - - - Info : Trains the Technical gunning units to have a one star rank making them slightly more powerful and hence useful in groups. - - - - - - - - - - - - - - - - - - - - - - - Hijacker - - - Info : Enables the production of the Hijacker. - - - - - - - - - - - - - - - - - - - - - - - Rebel Ambush 1 - - - Info : Gives you the ability to use a rebel surprise ambush on the enemy consisting of 4 rebels. - - - Rebel Ambush 2 - - - Info : Gives you the ability to use a rebel surprise ambush on the enemy consisting of 8 rebels. - - - Rebel Ambush 3 - - - Info : Gives you the ability to use a rebel surprise ambush on the enemy consisting of 16 rebels. - - - - - - - - - - - - - - - - - - - - - - - Cash Bounty 1 - - - Info : Gives your units the ability to earn you cash bounties by killing any enemy unit or structure and earning 5% of the units’ value. - - - Cash Bounty 2 - - - Info : Gives your units the ability to earn you cash bounties by killing any enemy unit or structure and earning 10% of the units’ value. - - - Cash Bounty 3 - - - Info : Gives your units the ability to earn you cash bounties by killing any enemy unit or structure and earning 20% of the units’ value. - - - - - - - - - - - - - - - - - - - - - - - Emergency Repair 1 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give only light repairs to all vehicles selected in the radius. Good to use on vehicles that only have minor damage. - - - Emergency Repair 2 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give medium repairs to all vehicles selected in the radius. Use on vehicles that vary between minor to major damage. - - - Emergency Repair 3 - - - Info : Gives you access to the repair utility in case a group of your units are under attack. This will give heavy repairs to all vehicles selected in the radius. Use on heavy tanks or other vehicles with major damage. - - - - - - - - - - - - - - - - - - - - - - - Anthrax Bomb - - - Info : Gives you access to use this additional super weapon. _______________________________________________________________________________ ========================= H06 * * * GLA Superweapons * * * =================================================== - - - SCUD Storm - - - Deployed : Scud Storm Countdown : 5:00 Minutes Info : Requires a 5 minute countdown before being able to use it, the SCUD storm is probably one of the most annoying super weapons from other players point of view. The fact there are 9 missiles that complete the super weapon, gives it a rather nice spread effect across the targeted area. The explosions deal about a medium amount of damage to some structures, but is extremely useful against armoured units and infantry. After the 9 missiles bombard the area, the after effects of the anthrax stays exposed around the area for at least 2 minutes before vanishing. A devastating weapon. - - - - - - - - - - - - - - - - - - - - - Anthrax Bomb - Deployed : Command Centre Countdown : 6:00 Minutes Info : Requires a 6 minute countdown before being able to utilize this weapon - the anthrax bomb can only be delivered via a plane giving it less of a chance when trying to attack an enemy base with air defence. Not particularly used to destroy structures as much as the Scud’s, the bomb is extremely effective when trying to tackle down huge groups of infantry and maybe some armoured vehicles. It deploys a rather spectacular array of blue and purple waves up the air and then falls onto the ground, leaving a big blue pit of anthrax which is ready to kill anything in it's radius. The effects of the anthrax stay for about a few minutes and is extremely effective against infantry. ############################################################################### - - - "Section I - Global Liberation Army Campaign" - - - ############################################################################### ========================= I01 * * * Mission 01 * * * =================================================== Shymkent De-Militarized Zone Operation : Black Rain - Many brothers have been lost. - Chinas defense are spread thin. - Destroy Chinese forces. Generals Promotions : - Emergency Repair 1 - Technical Training Constructible Units : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion Constructible Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer _____________________ Mission objectives: ____________________________ ================================================== - Destroy the Chinese Base. - Destroy the Dam. _____________________ Mission Walkthrough: ____________________________ ================================================== As soon as the cut scene finishes, finish off any other units and wait until 3 bomb trucks come from the road. Use these to destroy the remaining buildings. Now another cut scene should come up. You cannot build too much on this level so refer back to the simple units to attack anything. Make your first group of tanks group 1 for now and the Technicals group 2. Now build an arms dealer building but you can capture an arms dealer building below your base to the left if you want to and build about 5 to 10 tanks. Once you have constructed these, send them in with the group 1 vehicles and make all of them group 1 again. While you are about to send the tanks, build some rebels and RPG troops and keep them in the base. Now send Group 1 up the road above the base, towards where you will see a road to the right, follow upwards this road and destroy patrolling units. If you want to, merge to the small dirt road to the right and capture the supply depot to receive some additional funds. Now go back down south the main asphalt road and you should see a small group of a few tanks and a troop carrier - destroy these! and then follow the road. You should come up to a small town area and some enemies - kill them all once again and also destroy the speaker tower in the middle of the town if you want to. Now head upwards from the town and there should be an enemy base, make sure you have quite a few tanks at this stage to make it all a lot easier. Now once you obliterate everything, head east with several tanks and destroy that dam! This takes a little while but eventually pays off!! Then a cut scene should start and that’s the end of the first mission :) _____________ Submissions: ____________________________ ========================================== *** Submitted by "Alex B." *** Save one of the three bomb trucks that are given to you to destroy the Chinese base disguise it as an enemy vehicle and load it with a high explosive bomb and send it to destroy the dam, it will be able to bypass enemy defenses and will destroy the dam straight away. _______________________________________________________________________________ ========================= I02 * * * Mission 02 * * * =================================================== Almaty, Kazakhstan Aid Supplies Drop Zone - UN supplies en-route to Almaty region. - Intercept these deliveries. - Collect supplies to infuse the GLA with funds. Generals Promotions : - Emergency Repair 1 - Technical Training - Marauder Tank Constructible Units : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder Constructible Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre _____________________ Mission objectives: ____________________________ ================================================== - Collect $40000 dollars in stolen supplies. - Collect $20000 from the UN convoy's crates. - Collect $30000 from the crates US planes are dropping. - Collect $40000 from raiding the US base. _____________________ Mission Walkthrough: ____________________________ ================================================== This mission is one of the two mission's coming up that are really easy. Spend one of your experience points on the technical training and nothing else for now. For the whole mission, just build Technicals - around 10 will do for the whole mission. Build 3 scorpions and leave them in your base as a bit of defense in case later on there could be a few small attacks on your base from US Humvee’s or tanks. Make sure you do not spend too much or else it will take longer to do the mission. Here is a quick tip you will need to know for this mission. Put the whole group of Technicals in the middle city - this is the area where all the roads join up into a big junction. Whenever the convoy passes, it will always pass here except if it comes from the north side of the map, then you need to move your Technicals a bit to the west to see the convoy passing the middle town area. Destroy all 3 vehicles of the convoy's and drive over the supply crates you see on the road. make sure you destroy these vehicles before they supply the cities instead - full of cash. This part is very easy and once you reach $20000 - the next part will begin. This is a very easy part of the mission as well, instead of convoys though - there are planes flying around which will fly to a certain town and drop off the supplies. You are given the quad cannons near your base but do not bother using these. instead get all your Technicals and predict where they go to - it is easy after a while. Here are some vague descriptions of where they head to: 1]: If the plane starts flying from the bottom right of the map, it will drop off it's supplies on the town at the top left, the one just above your base. 2]: If the plane comes from the top - middle area of the map, then it's heading towards the town on the middle of the map - the one with all the roads linking up to it. 3]: If the plane comes from the top left of the map, it will head for the town on the bottom left of the map. Use the Technicals to drive under the supplies as they drop and you should be able to get them without having to destroy the planes. When it goes to $30000, the last part will begin. I highly suggest you don’t bother raiding this base as you will have to spend more money hence keep collecting the supplies the planes keep dropping off. This takes a bit longer but is a lot easier to do. After you get $40000 you complete the mission. _______________________________________________________________________________ ========================= I03 * * * Mission 03 * * * =================================================== Astana City, Kazakhstan Chinese occupied capital of Kazakhstan - We have found new allies in Astana. - We can use them, to harass the enemy. - While Astana burns, loot the city for supplies. Generals Promotions : - Emergency Repair 1 - Technical Training - Marauder Tank - SCUD Launcher - Cash Bounty 1 - Cash Bounty 2 Constructible Units : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher Constructible Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace _____________________ Mission objectives: ____________________________ ================================================== - Destroy civilian buildings and gather $40000. _____________________ Mission Walkthrough: ____________________________ ================================================== This is the easiest mission in the whole campaign in my opinion. You start off with a rather small base and one worker, but DO NOT spend anything at all. Leave you base alone for the whole mission. You should have 3 angry mobs at your base. At the start, spend 2 of your generals experience points on the 2 cash bounty upgrades. Now basically, all you do is destroy any buildings you see and collect those UN supply crates that appear after the building is destroyed. Destroy any cop cars you see to gain additional funds and that’s about it. There might be very, very few enemies that you encounter. The only enemy that attacked me was one dragon tank. The rest of the mission is pure destruction! Enjoy! :) _______________________________________________________________________________ ========================= I04 * * * Mission 04 * * * =================================================== Incirlik, Turkey Incirlik Air Base - The arrogance of the USA cannot go unanswered - Keep region from imperialist group - Destroy their 'superior' air force Generals Promotions : - Emergency Repair 1 - Technical Training - Marauder Tank - SCUD Launcher - Cash Bounty 1 - Cash Bounty 2 - Rebel Ambush 1 Constructible Units : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher - Jarmen Kell - Terrorist - Quad Cannon - Rocket Buggy - Toxin Tractor Constructible Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace - Stinger Site _____________________ Mission objectives: ____________________________ ================================================== - Destroy the American airbase. _____________________ Mission Walkthrough: ____________________________ ================================================== This mission is also pretty straight forward, when attacking the base, just try to destroy the patriots first, then the airbase and the rest of the enemy base. The bad thing is that you do not have much room to construct lots of structures. You start off with a rather small base, but have few workers. get most of them to pick up the resources while you still have 1 or 2 to build other structures. Build an additional 10 workers to pick up more resources. Spend all 3 of your experience points on the SCUD launcher, rebel ambush and the cash bounty 1. Build a barracks and arms dealer, and then a stinger site on the very bottom where the road curves back. Also if you want to, build another stinger site on the small grass space just to the left of the supply dock. Build one radar van and place it somewhere on your base. The last structure you would want to build is the palace - so do that. Now for the attack force. Build 2 or 3 quad cannons and around 2 scud launchers. The SCUDS will make the job a lot easier in some cases. If you do not have that much money yet, just wait a while or else build more workers to satisfy your needs. Once you have made a small army, send them down the curve into the small trench that extends through the map. Use the rebel ambush first as a scout to see where everything is. The airbase is around the west direction. The US fighter jets might attack your base sometimes - especially the stingers. There should be only five patriot missiles defending the base. The quad cannons will destroy any aerial attacks by the US. Use the SCUDS to destroy the patriots while you have the quad cannons to destroy the buildings and infantry. When these vehicles get 3 star ranks, they can destroy buildings very quickly. At the very end, a bomber with a fuel bomb will come pass, and if it survives, will attack your main part of your base, but who cares anyway, you will win, so just leave it. Finish off anymore remaining forces and now I've just proven you can pass this level with 4 attacking units. Mission is complete! _______________________________________________________________________________ ========================= I05 * * * Mission 05 * * * =================================================== Aral Sea, Kazakhstan Toxic waste containment and disposal facilities - Reports from the Aral sea are not good. - US forces have control of our toxin storage facility. - Retake the storage bunkers. Generals Promotions : - Emergency Repair 1 - Technical Training - Marauder tank - SCUD Launcher - Cash Bounty 1 - Cash Bounty 2 - Cash Bounty 3 - Rebel Ambush 1 - Rebel Ambush 2 - Hijacker Constructible Units : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher - Jarmen Kell - Terrorist - Quad Cannon - Rocket Buggy - Toxin Tractor - Bomb Truck - Hijacker Constructible Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace - Stinger Site - Black Market _____________________ Mission objectives: ____________________________ ================================================== - Capture 4 bunkers and wipe out the American defenders. _____________________ Mission Walkthrough: ____________________________ ================================================== This mission is pretty hard, but if you follow the following procedure, it can be done very easily! First things first, use only one out of the 4 points you start with in the general experience menu for the SCUD Launchers - these will play a vital importance later on in the level. Now on the supply stash on the very bottom left of your base, build another 9 workers to gather those supplies. Send another idle worker just up north from your base and build another supply stash there, training another 9 workers to collect supplies here - we want money quickly! Now once you get those workers collecting resources, then get a few workers to build stinger sites from just above the supply stash you built extending to the right where the water is - build about 6 to 8 stinger sites and spread them evenly. Now build some rebels and place them in the civilian buildings nearby, so any enemy infantry which come and cause a problem, will be killed quickly! Build another 4 stinger sites to the bridge just to the east of your base, and send those 2 Technicals you start off with to go there as well. Now that we have good defense, we can concentrate on building an offensive! Build another arms dealer building near the existing one and also a palace and black market to produce some upgrades and other units. Build 2 quad cannons and group it up with the rocket buggy you should start with - on top of this, build 5 SCUD Launchers in the other arms dealer place you built. Upgrade the Scud’s with the anthrax beta upgrade to make its anthrax attack more powerful. Once you have built the Scud’s, group them with the other 3 vehicles, then send them to the east killing any incoming infantry and travel to the very east of the map until you reach those 2 bunkers. Destroy the infantry bunkers on 'your' side of the bridge leading to the enemies island, and get those Scud’s to force fire at the bridge. What you do here is that you get each SCUD to fire an 'ANTHRAX' scud on separate parts of the bridge, thus creating a spread effect, making it nearly impossible for units to cross the long bridge! Keep the Scud’s here continuously firing on the bridge for the rest of the mission. Also utilize the other supply dock nearby for resources. Capture the 2 bunkers here. Build an additional 5 SCUD Launchers and about 10 scorpions with 2 or 3 quad cannons. Keep these at your base still and build Jarmen Kell. Send this unit north from your base to the 2 bunkers captured by the US. Use the sniper attack move on the Humvee’s and crusader tanks guarding the area and then send those scuds and scorpions you built up to this location. Now get those scuds to force fire on the second bridge which directly leads to the enemy base. By now you would of captured 4 intact bunkers, go kill the Americans. Shoot one of the 5 scuds at the bunker on the opposite side of the bridge. Doing this will destroy anything in a big radius as these bunkers make big explosions when destroyed. Once you have destroyed the entry defense of the main base, use your scorpions to kill ground units and the quad cannons to shoot down the Comanche’s and Chinooks. Destroy all buildings and enemy units in this level and then you have completed this rather long level. ******************************************************************************* ========================= * * * GLA Mission 6 & 7 Notice * * * =================================================== Because my computer unfortunately 'malfunctioned' before I managed to continue with the walkthroughs for GLA campaign mission 6 and 7 -partially doing mission 6 before the computer stuffed up, I want to greatly appreciate the following two submitters for spending their time sending their own versions of the walkthrough for the following two missions. <<< Roger M. for submitting walkthrough information based on GLA Mission 6. >>> <<< Paveway for submitting walkthrough information based on GLA Mission 7. >>> Keep in note that I will never probably do the walkthroughs for the following missions as I just do not have the time to get back in track to complete these missions again as it is too time consuming! Thank you once again to the two submitters! _______________________________________________________________________________ ========================= I06 * * * Mission 06 * * * =================================================== <<<<< The following mission walkthrough is provided by Roger M. >>>>> - - - - - Somewhere near Lenger, Kazakhstan Splinter cell controlled region - GLA defectors have joined with china. - Assault the convoys and sever their supply lines. - Eliminate the traitors and their Chinese allies. Generals Promotions : - Emergency Repair 1 - Technical Training - Marauder Tank - SCUD Launcher - Cash Bounty 1 - Cash Bounty 2 - Cash Bounty 3 - Rebel Ambush 1 - Rebel Ambush 2 - Hijacker Constructible Units : - Worker - Rebel - RPG Trooper - Radar Van - Technical - Scorpion - Marauder - Angry Mob - SCUD Launcher - Jarmen Kell - Terrorist - Quad Cannon - Rocket Buggy - Toxin Tractor - Bomb Truck - Hijacker Constructible Structures : - Barracks - Supply Stash - Tunnel Network - Arms Dealer - Demolition Trap - Command Centre - Palace - Stinger Site - Black Market _____________________ Mission Walkthrough: ____________________________ ================================================== The rebel's base consists of four buildings at first - the Command Centre, Supply Stash, Arms Dealer and Barracks. You are given three mobile nukes, you simply drive one nuke between the Command Centre, Supply Stash, Arms Dealer and Barracks (one for each). When detonated, the Supply Stash, Arms Dealer and Barracks should either be destroyed, or flattened. The Command Centre should be heavily damaged. Power up the rebel General award to level three, you can teleport 16 rebels into the middle of their base, after the radiation has disappeared. For some reason, when you attack the buildings, none of their mobile units attack you, well maybe the odd rebel or technical, but 16 rebels can take them on. When you've destroyed the Command Centre, Supply Stash, Arms Dealer and Barracks, you win. Easy!!! _______________________________________________________________________________ ========================= I07 * * * Mission 07 * * * =================================================== <<<<< The following mission walkthrough is provided by Paveway >>>>> - - - - - Baikonur Cosmodrome, Southern Kazakhstan Soviet Era Rocket Facility - Capture the ground control building. - Capture the launch pad. _____________________ Mission Walkthrough: ____________________________ ================================================== This is a very simple mission. You face both the USA and Chinese but no worries, they will not pose much of a threat. They will send a couple of tanks, napalm units, or snipers - nothing a few Marauder tanks can't handle. When you start, use your promotion point to get a 3 star rebel assault and the marauder tank. Then build a barracks, purchase the capture building upgrade, then build a rebel and capture the oil derrick at the bottom left. Build the arms dealer building and build 9 more workers for collecting supplies. Let one worker build a palace, let the other build stinger sites. 4 sites will do the trick, don't bother to build defenses on the left side of the base. Build 2 sites on the right side, and 2 to the north. Now construct the black market. Build 4 Marauder tanks and 2 technicals for mobile defense. No need for quad cannons, the only planes in the game will guard the missile you are about to capture. Jarmen Kell is very useful for taking out pesky attackers. Start upgrading everything. At one time you'll see a Partical Beam and Nuclear Missle countdown. The Chinese won't deploy the missile but the USA will use the beam. If you have time left, create 10 marauder tanks and 2 bomb trucks. To the right is the US base, a radar van can be useful. Charge the bomb truck with high explosives and take out the two patriots near the entrance of the base. If you haven't dealt with them before, you will now face 3 paladins and 2 tomahawks. They are pesky, use jarmen kell to take out the tomahawks, your tanks to take out the paladin. Now use the rebel assault/ambush in the base and start capturing buildings. There will be a few rangers around but the Quad Cannons will do the job! In the south-west of the US base, there will be a occupied building. Destroy it! Do not capture the mission control building. Just take the base, including the partical beam. Place a few patriots near the north-east base entrance for defense. Keep a few tanks in the area. To the north west is the Chinese base. You can either destroy the base or capture it, resistance is minimal. Just stay away from the target missile until you have destroyed or captured both china and usa bases. There are a few bunkers around so take them out. Use quad cannons or USA Fighters to take out the Migs, guarding the missile site. Then take out all other defenses. Once all the opposing forces are killed or captured; capture the missile and ground control. If the missile or ground control is destroyed, the mission is failed. ############################################################################### - - - "Section J - Skirmish Mode" - - - ############################################################################### The skirmish mode of the game is very self explanatory so lets get right into it. _______________________________________________________________________________ ========================= J01 * * * Skirmish Settings * * * =================================================== Players : You can put in your own name in the first slot and change the other slots judging on the type of enemies or team buddies you want in the upcoming game. You can choose between the following : Open - Slot opened for other players/AI to join in. Closed - Slot closed to lessen amount of slots available. Normal - Selects a normal difficulty AI. Hard - Selects a hard difficulty AI. Brutal - Selects a brutal difficulty AI. - - - - - - - - - - - - - - - - - - - - Colour : This is where you change the players color. You can choose between the following : Gold - Gives player gold color. Green - Gives player green color. Red - Gives player red color. Blue - Gives player blue color. Cyan - Gives player cyan color. Orange - Gives player orange color. Purple - Gives player purple color. Pink - Gives player pink color. ??? - Gives player a randomly chosen color. - - - - - - - - - - - - - - - - - - - - Army : Determines which side you want to start off with. You can choose between the following : GLA - Makes player Global liberation Army. USA - Makes player United States of America. China - Makes player China. - - - - - - - - - - - - - - - - - - - - Team : Chooses the team in which you will play with. You can choose between the following : None - You are alone and not part of a team. 1 - Belong to Team 1. 2 - Belong to Team 2. 3 - Belong to Team 3. 4 - Belong to Team 4. - - - - - - - - - - - - - - - - - - - - Game Speed : This determines the overall game speed during the game will go. The faster it is, the more you and the enemies operate and build things quicker. In other words, a faster reaction time. This option is chosen by a variable between 15 to 60. - - - - - - - - - - - - - - - - - - - - Tally Table : This shows the amount of times you have won or lost a game, the amount of times you have won or lost in a row etc. Best Win Streak - The record amount of games you have won in a row. Current Win Streak - The amount of games you have won in a row currently. Career Wins - The amount of total games you have won. Career Loses - The amount of total games you have lost. _______________________________________________________________________________ ========================= J02 * * * Skirmish Maps * * * =================================================== Go in this section to choose different maps to play on. Each one is set on different terrains etc., so choose carefully for what you want. Official maps are the ones Electronic Arts have officially made for the game Unofficial maps are the types you can download from the internet that perhaps other people make. Official Maps : Alpine Assault - Snow - 2 Players Desert Fury - Desert - 2 Players Final Crusade - Forest - 2 Players Heartland Shield - Forest - 2 Players Sand Serpent - Desert - 2 Players Scorched Earth - Wastelands - 2 Players Silent River - Forest - 2 Players Tournament Desert - Desert - 2 Players Wasteland Warlords - Wastelands - 2 Players Winter Wolf - Snow - 2 Players Dark Mountain - Desert/Grass - 4 Players Fallen Empire - Desert - 4 Players Golden Oasis - Desert/Grass - 4 Players Homeland Alliance - Urban - 4 Players Lone Eagle - Snow - 4 Players Tournament Island - Desert - 4 Players Tournament Lake - Desert/Water - 4 Players Tournament Tundra - Snow - 4 Players Armoured Fury - Desert/Grass - 6 Players Forest Avalanche - Forest - 8 Players Twilight Flame - Desert - 8 Players Whiteout - Snow - 8 Players Also, when you select a map, if you have beaten any maps with an enemy on it, you will see stars next to the name corresponding to which difficulty of AI you have beaten it on. _______________________________________________________________________________ ========================= J03 * * * Battle Honours * * * =================================================== Here are the following nine medals that are seen on the skirmish screen: - China Campaign Honour - Description : A medal with the China insignia on it. Info : To get this medal, you have to complete China's Campaign. - - - - - - - - - - - - - - - - - - - - - GLA Campaign Honour - Description : A medal with the GLA insignia on it. Info : To get this medal, you have to complete GLA's Campaign. - - - - - - - - - - - - - - - - - - - - - USA Campaign Honour - Description : A medal with the USA insignia on it. Info : To get this medal, you have to complete USA's Campaign. - - - - - - - - - - - - - - - - - - - - - Air Wing Honour - Description : A gold medal with a silver eagle insignia on it. Info : Build 20 or plus aircraft in one mission in solo or multiplayer mode to earn this medal. Best to use USA to get this medal. - - - - - - - - - - - - - - - - - - - - - Battle Tank Honour - Description : A gold medal with a gold tank insignia on it. Info : To get this medal, you have to build 50 or plus tanks in one game. - - - - - - - - - - - - - - - - - - - - - Endurance Honour - Description : A gold medal with a gold star on it. Info : To get this medal, you have to beat every skirmish map. - - - - - - - - - - - - - - - - - - - - - Apocalypse Honour - Description : A medal with a nuclear sign on it. Info : To get this medal, you only need to play 3 three games as three sides and build their respective super weapons respectively in each game. - - - - - - - - - - - - - - - - - - - - - Blitz Honour - Description : A medal with a gold fist with the number 10 on it. Info : To get this medal, you have to beat the enemy in less than 10 minutes. This medal changes to a fist with the number 5 if you manage to pass the game in 5 minutes. - - - - - - - - - - - - - - - - - - - - - Streak Honour - Description : A medal with a gold thunderbolt with the number 3 on it. Info : To get this medal, you have to win 3 games in a row. : This medal will change to a number 10 when you have won 10 games in a row etc. ############################################################################### - - - "Section K - Walkthrough Version Updates " - - - ############################################################################### ========================= K01 * * * Walkthrough Version Updates * * * =================================================== Version 0.95 - First Release Version. Version 0.99 - Last 6 Missions added to the Campaign Walkthrough. - Submitters added to the credits. - Submissions added to the guide. - Few adjustments made. - Changed a lot of mistakes and errors. - Added permitted websites to the list. Version 0.995 - Some submitters added to the walkthrough. - Major additions to some parts of the guide. - More websites added to the permitted website list! Version 0.999 - Adjustments and changes towards walkthrough. - Submissions and submitters added. - - - - - - - - - - Version 1.00 - Added mission 7 for GLA campaign. - First complete version of walkthrough. - Submitters added. - - - - - - - - - - Version 2.00 - New setout for the walkthrough. - Multiplayer section removed. - Submitters added to the walkthrough. - Some errors and mistakes corrected. ############################################################################### - - - "Section L - Walkthrough Credits " - - - ############################################################################### ========================= L01 * * * Walkthrough Credits * * * =================================================== Thanks to the following for making the game and also for making some aspects of this walkthrough possible for me! Well first of all, thanks to me for making this walkthrough! :D If I didn't make this walkthrough, then who would! All the hours and minutes I spent researching and typing this walkthrough has also made this and my other walkthroughs big hits and achievements!!! Okay, now here are some credits for other things not related to me! :) Electronic Arts - For making this cool game all possible. GameFaqs - For inspiring me to start the hobby of making walkthroughs and also being the main host of the walkthroughs! "The PC" - One of the greatest inventions ever! Where could I possibly be without it! Also thanks to the official C&C General website I have visited which supplied useful information towards my research of this walkthrough! http://www.eagames.com/official/cc_generals/home.jsp ############################################################################### - - - "Section M - Copyright Notices and Permitted Sites" - - - ############################################################################### ========================= M01 * * * Copyright Notices and Permitted Sites * * * =================================================== This "Command and Conquer Generals" Walkthrough is researched and developed by me, Tim. "Command and Conquer Generals" Walkthrough is Copyright ©2003 By "Dark Tim". All Rights Reserved. - - - - - This Command and Conquer Generals walkthrough may be not be reproduced under any circumstances except for personal or private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this walkthrough on any non-permitted web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. - - - - - - - - - - "Command and Conquer Generals" Copyright ©2003 Electronic Arts