Command and Conquer =============================================================================== =============================================================================== ____ ___ __ __ __ __ _ _ _ ____ / ___| / _ | / || / | / | | || _ | | | | | || |/| || |/| | / _ | | || | | | | |___ | |_| || | | || | | |/ ___ | | || |_| | ____| ___/ |_| |_||_| |_|_/ _|_| _||____/ ____ ___ _ _ ___ & _ _ _____ ____ / ___| / _ | | | / _ | | | || ____|| _ | | | | | || | || | | || | | || _| | |_) | | |___ | |_| || | || |_| || |_| || |___ | _ < ____| ___/ |_| _| ___ ___/ |_____||_| _ =============================================================================== =============================================================================== Copyright 2008 - Staley, Deuce ex Defcon. Any site that wishes to host any of my guides is free to do so, provided you contact me prior to posting the guide(s), as I like to know where they're being used. I cannot guarantee any site other than GameFAQs will always have the most current form of my guides, so if there's ever any doubt, always check GameFAQs. If you find an outdated form of any of my guides on any other site(s), please contact me, and I will contact the site(s) to get it updated. All questions, comments, and so forth concerning this guide can be posted on my site here: http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). ----------------------------------------------------------------------------- | ========================= | | | CONTENTS | | | ========================= | ----------------------------------------------------------------------------- 0.00) General Notes 1.00) Walkthrough 1.10) GDI Missions 1.11) GDI Mission 1 1.12) GDI Mission 2 1.13) GDI Mission 3 1.14) GDI Mission 4 1.15) GDI Mission 5 1.16) GDI Mission 6 1.17) GDI Mission 7 1.18) GDI Mission 8 1.19) GDI Mission 9 1.20) GDI Mission 10 1.21) GDI Mission 11 1.22) GDI Mission 12 1.23) GDI Mission 13 1.24) GDI Mission 14 1.25) GDI Mission 15 1.50) Nod Missions 1.51) Nod Mission 1 1.52) Nod Mission 2 1.53) Nod Mission 3 1.54) Nod Mission 4 1.55) Nod Mission 5 1.56) Nod Mission 6 1.57) Nod Mission 7 1.58) Nod Mission 8 1.59) Nod Mission 9 1.60) Nod Mission 10 1.61) Nod Mission 11 1.62) Nod Mission 12 1.63) Nod Mission 13 7.00) End 7.01) Version History 7.02) Closing ============================================================================= | ----------------------------------------- | | | 0.00) General Notes | | | ----------------------------------------- | ============================================================================= These are some of the most important keyboard/mouse functions. If you've played at least one or two other RTS games before, most of these will probably be familiar already, but if not, you should defintely familiarize yourself with them. ----- X ----- - The X key will make your units scatter, making them harder to hit. Scattering can make all the difference in many tank battles, and you can use it with infantry to avoid being crushed. ----- S ----- - The S key will stop the last command you gave to the units you currently have selected. This is great for when you realize you just sent something somewhere stupid, or if you want to stop force-firing on something. ----- H ----- - Pressing this will center your screen on your primary Construction Yard. This is useful when you don't have radar and accidentally bump your mouse or something. --------------- Ctrl+Left Click --------------- - Hold down the Control key, then left click on something to make your selected unit(s) force-fire on a target, even if it's a friendly unit, building, or just bare ground. This is a great way to purposely destroy bridges and detonate mine fields. -------------- Alt+Left Click -------------- - This is similar to Force-Fire, only instead of firing, it'll force your selected unit(s) to move to the desired location. The main reason you'll want to use this command is for smashing infantry - tell a vehicle to force-move on an infantry unit, and it'll actively try to run the unit over. -------- Ctrl+1-9 -------- - Hold down the Control key, then press one of the number keys from one to nine. Anything you had selected at the time will now be in a group that corresponds to the number you pressed. When you let go of that selection, pressing the corresponding number key again (without Ctrl this time) will automatically reselect those units. This is an absolute must for efficient combat, especially in online games. Note that pressing Alt + a group number will not only reselect the units, but also center your screen on the group's current location. ============================================================================= | ----------------------------------- | | | 1.00) Walkthrough | | | ----------------------------------------- | | | 1.10) GDI Missions | | | ----------------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.11) GDI Mission 1 | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "Use the units provided to protect the Mobile Construction Vehicle. (MCV) You should then deploy the MCV by double clicking on it. Then you can begin to build up a base. Start with a Power Plant. Finally, search out and destroy all enemy Nod units in the surrounding area." ----------- Walkthrough ----------- As usual for RTS games, the first mission is very simple. The gunboat on the water can pretty much handle the three turrets on its own, but you can send your infantry over there to help it out if you'd like. Defend against the few units that attack your base, then move north and wipe out the Nod troops hiding in the trees. Once every Nod unit is destroyed, the mission will be over. You can deploy your MCV and build a power plant and barracks if you'd like, but you won't really need to train any new units to finish the mission. Your initial forces are more than enough to handle the weak Nod forces in the area. ============================================================================= | ----------------------------------------- | | | | | | | 1.12) GDI Mission 2 | | | | | | | ----------------------------------------- | ============================================================================= Estonia Population: 1,607,000 Geographic Area: 17,413 square miles Capital: Tallinn Government: Republic Gross Domestic Product: Negligible ----------------- Point of Conflict: Parnu Mission Objective Military Power: Local Militia ----------------- "Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area. All Nod units and structures must be either destroyed or captured to complete objective." ----------- Walkthrough ----------- Repair your barracks and fend off the Nod forces, then move your forces north and clear the way towards the Nod base. When your MCV arrives, deploy it and build a power plant, then train another ten or so soldiers. Send them towards the Nod base along with the engineers you got, then fight your way into the middle of the base. Let your soldiers deal with the Nod units, then send your three engineers into three of the Nod buildings to capture them. Wipe out whatever's left in the base with your units (including the rest of the buildings), then head west and look for the harvester if you didn't already destroy it in the base. If you find it and destroy it but the mission doesn't end, check the area around your base for Nod soldiers that might be hanging around down there. ============================================================================= | ----------------------------------------- | | | | | | | 1.13) GDI Mission 3 | | | | | | | ----------------------------------------- | ============================================================================= Latvia Population: 2,728,000 Geographic Area: 24,900 square miles Capital: Riga Government: Republic Gross Domestic Product: Negligible ----------------- Point of Conflict: Jelgava Mission Objective Military Power: Local Militia ----------------- "Build up forces to destroy Nod base. Once all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets. Destroy all units and structures to complete the mission objective." ----------- Walkthrough ----------- Despite what the mission objective says, the airstrikes you'll get when the SAM sites are destroyed are pretty much useless against turrets, so you shouldn't bother going out of your way to destroy the SAM sites. Use your initial forces to fight off the Nod assaults while you deploy your MCV and build a power plant and a refinery. There's a Tiberium field above and to the left of your base, and there's another one east of your base. Either one will work fine, but make sure you remember that Tiberium is harmful to infantry - keep them out of it. Train some minigunners at your barracks, then move them east just above the Tiberium field. There're a few Nod soldiers in the trees nearby, and you'll also find the first of four SAM sites there. Destroy the SAM site after killing the soldiers, then send your units through the gap in the ridges north above your base. You'll find the second SAM site there along with some Nod troops, so wipe everything out. The Tiberium field east of that SAM site will probably have a harvester in it, so destroy it if you can. Move north-west and destroy the third SAM site there, then attack the southern entrance of the Nod base. The two turrets should be your primary concern, but if a swarm of Nod troops counter-attacks you, deal with them before the turrets. The fourth SAM site is south-east of the Nod base, but before you go to destroy it, take out the third turret on the east side of the base and destroy the rest of the buildings in the base. Once everything's been destroyed, the mission will be over. ============================================================================= | ----------------------------------------- | | | | | | | 1.14) GDI Mission 4 | | | | | | | ----------------------------------------- | ============================================================================= Poland Population: 38,385,000 Geographic Area: 120,727 square miles Capital: Warsaw Government: Democratic State Gross Domestic Product: $162,700,000,000 ----------------- Point of Conflict: Gdansk Mission Objective Military Power: Free Standing Army ----------------- "Nod has captured classified GDI property. You must find and retrieve the stolen equipment. It is being transported in a shipping crate. Use the new APC to strategically transport infantry through Nod forces." ---------------------- Left Route Walkthrough ---------------------- Fend off the Nod forces that attack shortly after the mission starts, then load your infantry into the two APCs. Send your units west through the Tiberium field, then move to the bottom of the map and continue moving west until you reach the south-western corner. Don't bother stopping to fight the infantry units you encounter - just move right past them. Head directly north when you reach the south-western corner, and you'll find the Nod base. All you have to do is touch the crate in the small fenced area to finish the mission, so don't bother stopping to fire at anything. Just rush directly for the crate, and the mission will be over. ============================= Poland Population: 38,385,000 Geographic Area: 120,727 square miles Capital: Warsaw Government: Democratic State Gross Domestic Product: $162,700,000,000 ----------------- Point of Conflict: Byelistok Mission Objective Military Power: Free Standing Army ----------------- "Nod is moving to capture and hold a civilian town. Your mission is to reach the town first and hold off invading Nod units until GDI reinforcements arrive. All invading Nod units must be destroyed." ------------------------ Center Route Walkthrough ------------------------ Let your forces slaughter the initial Nod attack, then move your units east to the bridge. Eliminate the Nod forces on the eastern side of the bridge, then return to the western side and look for some soldiers in the trees. Head south through the gap where you originally started next, and be prepared to deal with a few more Nod units. Make sure you check the trees, the game likes to hide infantry behind them. Move east, and you'll find a crossing over the water. Go over it, then fight off the infantry and buggies over there. Check the trees to the north by the ridge, then move south along the eastern edge of the map. Cross the bridge by the barn thing, then quickly move all of your forces west to avoid the Nod reinforcements arriving in the east. You'll find the village here, and you'll receive some reinforcements on the western edge of the town. Move them east to the entrance and empty the troops from the APC, then use all of your forces to fight off the Nod attack. If you wipe the attacking forces out and the mission doesn't end, move your units all the way to the east along the bottom of the map. Sometimes some Nod infantry will sit here instead of attacking the town, and the mission should end once you wipe them out. ============================= Belarus Population: 10,373,000 Geographic Area: 80,134 square miles Capital: Minsk Government: Republic Gross Domestic Product: Negligible ----------------- Point of Conflict: Bobyrusk Mission Objective Military Power: State Militia ----------------- "Nod has captured classified GDI property. You must find and retrieve the stolen equipment. It is being transported in a shipping crate. Use the new APC to strategically transport infantry through Nod forces." ----------------------- Right Route Walkthrough ----------------------- Destroy the two buggies that attack your units, then load your infantry into the two APCs. Send your three vehicles north over the Tiberium field, then turn north-east and continue moving north past the trees. When you hit the top of the map, turn south-east and move to the far eastern edge of the map. Head due south, then turn west when you can, and you'll run right into the base. All you have to do is reach the crate inside the small fenced area in the Nod base to finish the mission. Don't bother stopping to attack anything after the first two buggies at the very start of the mission, and you should have no problems reaching the base with enough health left on your APCs to get to the crate. ============================================================================= | ----------------------------------------- | | | | | | | 1.15) GDI Mission 5 | | | | | | | ----------------------------------------- | ============================================================================= Germany Population: 80,387,000 Geographic Area: 137,838 square miles Capital: Berlin Government: Federal Republic Gross Domestic Product: $1,131,000,000,000 ----------------- Point of Conflict: Dresden Mission Objective Military Power: National Power ----------------- "A GDI field base is under attack. They have fended off one attack but will not survive another. Move to the base, repair the structures and then launch a strike force to destroy the Nod base in the area. Destroy all Nod units and structures." ----------------------- Lower Route Walkthrough ----------------------- Move your fources south along the western edge of the map, then turn to the right when you reach the bridge. You'll find your base here - repair all of the damaged buildings, then start training grenadiers. Send your medium tanks to the small Tiberium field directly north of your base on the other side of the water and check behind the tree that looks different from the others. There's an orangish colored crate hidden behind the tree that'll give you an easy two thousand credits. Return the tanks to your base when you've got it. Move your grenadiers east, then turn them north at the eastern edge of the map. The Nod base is in the north-eastern corner, and a pair of turrets is guarding the southern entrance. Fight your way in and start slaughtering the Nod troops and structures. Try to target their barracks and construction yard first, and if all of your soldiers get killed in the first attack, send in another wave. Once you've destroyed the base, you'll have to hunt down the harvester if you didn't already destroy it. Chances are it's sitting in the Tiberium fields to the west somewhere, and you'll probably need to go over there to destroy the SAM site north of your base anyway if you didn't do it earlier. ============================= Germany Population: 80,387,000 Geographic Area: 137,838 square miles Capital: Berlin Government: Federal Republic Gross Domestic Product: $1,131,000,000,000 ----------------- Point of Conflict: Hanover Mission Objective Military Power: National Power ----------------- "A GDI field base is under attack. They have fended off one attack but will not survive another. Move to the base, repair the structures and then launch a strike force to destroy the Nod base in the area. Destroy all Nod units and structures." ----------------------- Upper Route Walkthrough ----------------------- Move east near the bottom of the screen, and you'll eventually find your base on the other side of the Tiberium field. Repair all of your buildings, then start cranking out grenadiers. There're four SAM sites on the map, and if you manage to destroy them, you'll get the carpet bombing ability. One of them is to the left of the bridge in the middle of the map, another is north-east of the bridge on a small ridge. Underneath that ridge, you'll find an orangish colored crate - touch it, and you'll get some extra credits to use. The other two SAM sites are on the southern edge of the Nod base. Head west from the bridge, and you should be able to see them from under the ridge. Use the medium tanks to destroy them, but watch out for the light tank near the western edge of the map. Once all four SAM sites are destroyed, use your carpet bomber on the Nod base, then send in your forces to finish it off. Destroy all of the buildings, units, and the harvester, and the mission will be over. ============================= Ukraine Population: 51,994,000 Geographic Area: 233,100 square miles Capital: Kiev Government: Constitutional Republic Gross Domestic Product: $47,600,000,000 ----------------- Point of Conflict: Ivano-Frankovsk Mission Objective Military Power: State Militia ----------------- "A GDI field base is under attack. They have fended off one attack but will not survive another. Move to the base, repair the structures and then launch a strike force to destroy the Nod base in the area. Destroy all Nod units and structures." ---------------------- Left Route Walkthrough ---------------------- The map for this mission is identical to the one for the Germany upper route, so refer to the above section if you chose this path. ============================= Ukraine Population: 51,994,000 Geographic Area: 233,100 square miles Capital: Kiev Government: Constitutional Republic Gross Domestic Product: $47,600,000,000 ----------------- Point of Conflict: Ivano-Frankovsk Mission Objective Military Power: State Militia ----------------- "A GDI field base is under attack. They have fended off one attack but will not survive another. Move to the base, repair the structures and then launch a strike force to destroy the Nod base in the area. Destroy all Nod units and structures." ----------------------- Right Route Walkthrough ----------------------- The map for this mission is identical to the one for the Germany upper route, so refer to the above section if you chose this path. ============================================================================= | ----------------------------------------- | | | | | | | 1.16) GDI Mission 6 | | | | | | | ----------------------------------------- | ============================================================================= Czech Republic Population: 10,400,000 Geographic Area: 30,449 square miles Capital: Prague Government: Republic Gross Domestic Product: $120,000,000,000 ----------------- Point of Conflict: Ostrava Mission Objective Military Power: National Guard ----------------- "Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out." ---------------------- Left Route Walkthrough ---------------------- Take out the two soldiers on the north side of the bridge, then check behind the trees north-east of the bridge to find another Nod soldier. Detonate the SAM site nearby, then turn west. There's a rocket guy there, and another guy's hiding in the trees south of the SAM site. Kill him, then detonate the second SAM site to get a Chinook. It'll land nearby, and you can put the Commando in it to transport it to the town where the flare is. (If the Commando happens to be standing right where the Chinook wants to land, it'll continue flying and get destroyed by the SAM sites farther to the north. If that happens, just replay the mission and make sure you don't have the Commando standing in the way this time.) Get the Commando out of the Chinook near the flare in the town, then move him north. Keep your eyes peeled for a buggy on the road between the ridges. As soon as it moves north, run the Commando up there and turn east down the road between the ridges. Follow the road north-east, and you'll eventually run into some Nod soldiers on patrol near some turrets. Pick off the minigunners, then rush into the Nod base, ignoring the turrets. All you have to do to win the mission is destroy a single power plant. Detonate one of them, and the mission will be complete. ============================= Czech Republic Population: 10,400,000 Geographic Area: 30,449 square miles Capital: Prague Government: Republic Gross Domestic Product: $120,000,000,000 ----------------- Point of Conflict: Ostrava Mission Objective Military Power: National Guard ----------------- "Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out." ----------------------- Right Route Walkthrough ----------------------- The map for this mission is identical to the left route, so refer to the above section if you chose this path. ============================================================================= | ----------------------------------------- | | | | | | | 1.17) GDI Mission 7 | | | | | | | ----------------------------------------- | ============================================================================= Czech Republic Population: 10,400,000 Geographic Area: 30,449 square miles Capital: Prague Government: Republic Gross Domestic Product: $120,000,000,000 ----------------- Point of Conflict: Ostrava Mission Objective Military Power: National Guard ----------------- "Previous mission objective not complete. Airfield was to be targeted. New objective: Build up a base and Destroy remaining Nod structures and units. Reinforcements will be provided." ----------- Walkthrough ----------- Fend off the initial Nod attacks, then deploy your MCV when it arrives. Build a power plant and a refinery to the north of the beach, then get a barracks and a pair of guard towers (one above your refinery and one to guard the eastern entrance of your base). You can build a weapons factory now too, and if you want, you can build a communications center. Start building equal numbers of hum-vees and medium tanks when you've got your base ready. When you have a few hum-vees and some tanks, move them north and wipe out the Nod units in the trees. The north-western corner of the map is another Tiberium field that you'll want to secure, but watch out for rocket troops. They tend to stand in the west side of the field, and they'll destroy your harvesters if you don't kill them first. Continue collecting Tiberium to build your tanks and hum-vees, and build a second harvester if you'd like to speed up the process. When you've got six or so of each, send them east along the northern edge of the map. There's a turret on the upper and lower ridges here, so destroy them both (and the SAM site west of the southern turret). Continue moving east into the Nod base, then target the barracks as soon as you eliminate any units in the area. With the barracks destroyed, move to the lower-right corner of the base and destroy the construction yard. With those two buildings gone, the Nod forces in the area will be pretty much defenseless. Take out the airfield next, then destroy everything else. There's another turret and a SAM site south of the Nod base too, so don't forget about them if you're wondering why the mission doesn't end after you finish off the base. There also might be some soldiers standing in the north-west corner of the map. ============================================================================= | ----------------------------------------- | | | | | | | 1.18) GDI Mission 8 | | | | | | | ----------------------------------------- | ============================================================================= Austria Population: 7,867,000 Geographic Area: 32,377 square miles Capital: Vienna Government: Democracy Gross Domestic Product: $164,000,000,000 ----------------- Point of Conflict: Jelgava Mission Objective Military Power: National Guard ----------------- "U.N. Sanction has cut funding to the Global Defense Initiative. Field Units are helpless. Use the repair facility to keep your units in the field long enough to destroy the Nod base in this region. All Nod units and structures must be destroyed." ---------------------- Left Route Walkthrough ---------------------- Repair all of your buildings (don't miss the two guard towers) and repair your harvester at the repair bay, then send it to the Tiberium field west of your base. Repair the two medium tanks at the bay next, and pile your infantry on the west side of your base to defend it. Repair the rest of your vehicles, but keep an eye out for an artillery unit in the Tiberium field to the north of your base. It's extremely devastating to infantry, so use your medium tanks to deal with it. With your vehicles repaired and your harvester working, you can start cranking out minigunners and rocket soldiers. The easiest way to win this mission is by securing the north-eastern corner of the map so you can bombard the Nod base with your rocket launchers from the safety of the upper ridges. Build clusters of ten minigunners accompanied by ten rocket soldiers and send them up the path on the right side of the map. (If you take an APC to the lower left corner of the map, then send it due north through the buildings and trees, you'll find a crate full of credits.) You'll run into some infantry and a couple light tanks, but your soldiers should be able to handle them. The flame troopers on the second bridge will probably cause some major damage, though, so you might have to send another cluster of troops up there. Once you've secured the second bridge, send your three rocket launchers up there to join your infantry. Leave the infantry on the bridge to defend it, then move the rocket launchers west until you can see the Nod base. Your primary targets should be the airfield, the pile of Nod infantry that gathers outside the barracks, and the barracks itself. Make sure you keep the rocket launchers as far back from the ridge as possible, or a vehicle might pick them off when you're not looking. The main point in the assault is to get rid of the Nod infantry so your troops can assault the southern entrance of the base. Keep them under control, then send some rocket soldiers and some minigunners to the base. Take out the turrets, then continue all the way to the north-west corner to find the construction yard. Destroy it and the other buildings around it, then move back to the main part of the base and destroy everything else. There're also three SAM sites on the map that you'll need to destroy, two of which are on the upper ridges where your rocket launchers are sitting. The third is above a Tiberium field south-west of the Nod base. Destroy all three of them and any Nod survivors, and the mission will be complete. ============================= Slovakia Population: 5,300,000 Geographic Area: 18,932 square miles Capital: Bratislava Government: Republic Gross Domestic Product: Negligible ----------------- Point of Conflict: Bratislava Mission Objective Military Power: Local Militia ----------------- "Dr. Moebius is establishing a Hospital to treat the civilians in the region who are falling ill due to exposure to Tiberium. Protect Moebius and the civilians. Eliminate Nod presence in the area." ----------------------- Right Route Walkthrough ----------------------- This is definitely the hardest mission in the game up to this point. The civilians in the lower-left part of the map must survive - if too many of them get killed, you'll fail. The primary threats will be Chinooks dumping troops above the town and to the right of it, and even worse, the civilians tend to wander into the Tiberium and fry themselves. Move your MCV slightly south-east and deploy it, then build a power plant down and to the right of it. You should have just enough space between the power plant and the Tiberium field to place a refinery, so build one as soon as you place the power plant. Move your two rocket launchers to the ridge east of their starting position, and send the three medium tanks above the civilian town to the south-west. An artillery unit and a light tank will be moving into the area shortly, and you'll need the tanks to protect the town. Build a weapons factory as soon as the refinery is finished, then build a second harvester. Your next priority is to seal the town off from the Tiberium field above it, which means sand bags. Lots of them. Start a chain of them moving north from the hospital, then turn to the right when you hit the Tiberium field. Turn north when you get to the eastern edge of the Tiberium field, then seal it off to the east. The goal is to block the northern Tiberium field, but not the eastern one - your harvesters will need to move in there eventually. Chinooks will land on the north-western part of the town as well as the south-eastern part. Park your two rocket launchers in the Tiberium field in the north-west corner of the Tiberium field, and they'll blast any Chinooks out of the sky before they have a chance to land. Park all of your original infantry units in the gap between the town and the bridge east of it, and they should be able to handle the other Chinooks. The best way to eliminate the Nod bases (there's a base in both northern corners) is to defend the Tiberium fields north of the civilian town. Continue your sand bag chain over the water until you can reach the trees between the two Tiberium fields, then build a trio of guard towers (you'll need a barracks before you can build them). Nod troops will occasionally poor down this gap, as will tanks, artillery, and buggies. The guard towers will handle a lot of them, but you'll need to keep a group of medium tanks here to help out. If you get the chance, it's very helpful to build a repair bay here, too, so you can keep the tanks in good shape. The main goal is to destroy Nod harvesters in the Tiberium fields. With the Tiberium fields protected and the civilians cut off from the Tiberium fields, your next step is to take out the Nod construction yard. It's near the front of the north-western Nod base, but there're usually tons of Nod units near the entrance. The best way to take out the construction yard (and most of the other buildings in the base) is with a pair of APCs full of engineers. Load two APCs with five engineers each, then send an empty APC up to the base to scout the entrance. When you can see the pile of infantry forming outside of the barracks, send in a couple more empty APCs to try and crush as many of them as possible, then send in both of your APCs with the engineers. Move them up the right side of the base, then dump the engineers out of them. Your primary goal is the construction yard - make absolutely sure you capture it, then capture anything else you can with the remaining engineers. If you can get the refinery and the barracks, this part of the base will be pretty much useless to Nod. As long as you get the construction yard though, you'll be in a good position to finish the mission. Continue destroying harvesters in the Tiberium fields above the town, and you'll eventually wear Nod out of money. Build up a force of medium tanks and crush both bases, and the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.19) GDI Mission 9 | | | | | | | ----------------------------------------- | ============================================================================= Hungary Population: 10,333,000 Geographic Area: 35,919 square miles Capital: Budapest Government: Democracy Gross Domestic Product: $60,100,000,000 ----------------- Point of Conflict: Budapest Mission Objective Military Power: National Guard ----------------- "Take out Nod turrets along shore so Gunboats can move in safely on the Nod base. The Nod base must be destroyed. If gunboats can get in, they should be able to destroy the base with no difficulty. Keep an eye out for the new weapon Nod is rumored to be working on." ---------------------- Left Route Walkthrough ---------------------- Deploy your MCV, build a power plant below it, and then build a refinery below the power plant. Use your infantry to defend your base while your harvester collects some credits, and start building a weapons factory. Meanwhile, you should scroll down the map and find the five infantry units you have on the lower island. Send them to the very bottom of the island, then send them all the way to the western edge to find a crate of money. Return to the middle of the island, then turn north and destroy the two turrets there. A Chinook will land on the island for you if you have survivors. There's another Tiberium field south of your base that you can harvest when the first one runs out, but the bridge is only wide enough for one harvester to go over it at a time, so you'll need to make sure they don't get stuck on it. Build six or so medium tanks, then prepare two APCs full of engineers. Use the tanks to clear a path to the north-west corner of the map across the top, then turn south and clear the Nod forces off of the bridge leading to the Nod base. Use the tanks to take out the turrets guarding the entrance, then leave them there to deal with as many Nod units as you can (especially artillery). Send the two engineer APCs there along the same route, then dump the engineers out and capture as many buildings as you can. The airfield and construction yard should be your primary targets, followed by as many power plants as you can get your hands on and the barracks. With the base crippled, all you need to do is move in more tanks and crush the remaining units and structures. Don't forget to destroy the two turrets near the river, too. Once they're destroyed, the mission should be over (assuming you've destroyed everything else, too). ============================= Hungary Population: 10,333,000 Geographic Area: 35,919 square miles Capital: Budapest Government: Democracy Gross Domestic Product: $60,100,000,000 ----------------- Point of Conflict: Budapest Mission Objective Military Power: National Guard ----------------- "Take out Nod turrets along shore so Gunboats can move in safely on the Nod base. The Nod base must be destroyed. If gunboats can get in, they should be able to destroy the base with no difficulty. Keep an eye out for the new weapon Nod is rumored to be working on." ----------------------- Right Route Walkthrough ----------------------- The map for this mission is identical to the map for the left route, so refer to the above section for the walkthrough. ============================================================================= | ----------------------------------------- | | | | | | | 1.20) GDI Mission 10 | | | | | | | ----------------------------------------- | ============================================================================= Slovenia Population: 1,974,000 Geographic Area: 7,819 square miles Capital: Ljubljana Government: Republic Gross Domestic Product: $21,000,000,000 ----------------- Point of Conflict: Trieste Mission Objective Military Power: State Militia ----------------- "U.N. funding has been re-established. You now have access to a new aircraft, the Orca. This unit is to be used to scout the immediate area. Destroy all Nod presence in this region." ---------------------- Left Route Walkthrough ---------------------- Move your MCV east until it's between the two Tiberium fields, then deploy it there, making sure you have enough room to the right of it for a refinery. Use your starting units to defend the construction yard until you're able to get a power plant to the left of it and a refinery to the right, then build a weapons factory somewhere safe from the nearby turrets. Crank out a new harvester, then build a few more medium tanks and use them to destroy the turrets around the map. Avoid the lower-right corner, though - the Nod base is there, and an Obelisk is guarding the west entrance. When you're through with the turrets, park your tanks by the entrances to the Tiberium fields west of the Nod base, then start loading two APCs full of engineers. When they're ready, send your tanks to the edge of the Nod base to provoke their units into a fight, then slaughter them outside of the range of the Obelisk. With the main group of their forces removed from the base, it'll be safe to send your APCs in. The Obelisk will probably destroy one of them, so make sure the second one reaches the bottom-right corner of the base. When the first APC explodes, quickly grab the engineers and try to capture as many buildings as you can with them before the Obelisk slaughters them. Empty the other APC in the corner and capture the construction yard and some power plants. With the base crippled and lacking sufficient power, move your tanks in and crush it. There're two SAM sites along the very bottom of the map - once you destroy them and everything else on the map, the mission will be complete. ============================= Romania Population: 23,169,000 Geographic Area: 91,699 square miles Capital: Bucharest Government: Republic Gross Domestic Product: $71,900,000,000 ----------------- Point of Conflict: Arad Mission Objective Military Power: National Guard ----------------- "U.N. funding has been re-established. You now have access to a new aircraft, the Orca. This unit is to be used to scout the immediate area. Destroy all Nod presence in this region." ----------------------- Right Route Walkthrough ----------------------- Deploy your MCV, build a power plant above it, and then build a refinery close to the Tiberium field there. Nod forces will attack your base almost immediately, and there'll be quite a few of them, so stay alert. Once you have a weapons factory, build a second harvester and send it to the Tiberium field slightly east of your base. As you continue building your base, avoid placing anything near the ridge to the south - Nod forces will move down there and attack you from the other side, and it's a long trip for you to go around. Once you have a cluster of six or so medium tanks, send them around the western side of the map crusing turrets. Return any damaged ones to your base and repair them once you have a repair bay. The main goal is to free up a path from your base to the Tiberium field on the western edge of the map so your harvesters can mine it safely. You'll find the Nod base in the north-eastern corner of the map. Two turrets and an Obelisk are guarding the corner of the base, but you need to get your tanks into the Tiberium field to the left of it to keep them from funding their war effort. Park them in a vertical line on the edge of the field, just out of the turret's range. Leave them here to fend off harvesters while you load two APCs full of engineers. The Nod contruction yard is in the lower-right corner of the Nod base. Move your APCs in as fast as you can, but one of them will most likely get destroyed by the Obelisk before it makes it very far in. Make absolutely sure the other one reaches the corner, and try to capture a few buildings with the engineers that pop out of the first one before they get slaughtered. Empty the second APC and capture the construction yard, barracks, and some power plants. If you need to take out more of the base, train a few more engineers at the barracks you just captured (highlight it and double click to set it to your primary barracks). Use them to capture the rest of the buildings, then finish off the Turrets with your tanks to end the mission. ============================================================================= | ----------------------------------------- | | | | | | | 1.21) GDI Mission 11 | | | | | | | ----------------------------------------- | ============================================================================= Greece Population: 10,064,000 Geographic Area: 51,146 square miles Capital: Athens Government: Parliamentary Republic Gross Domestic Product: $77,000,000,000 ----------------- Point of Conflict: Corinth Mission Objective Military Power: Free Standing Army ----------------- "Intelligence operative, code-name Delphi, has info on Kane and a new bio-research laboratory. After landing on the beach here in Corinth move north to make contact with him. Nod will attempt to stop you. You must reach Delphi!" ----------- Walkthrough ----------- The beach isn't exactly the friendliest of places, so as soon as your six grenadiers land, immediately run them north-east past the turrets into the clearing, and follow them with the MCV. Stop the light tank with the grenade guys while you deploy and repair your construction yard, then build a power plant to the right of it followed by a refinery. Use your grenadiers to clear the rocket guys from above and below the Tiberium field to the east. Before you build a weapons factory, get a barracks and build three guard towers above and to the left of your refinery, then get a weapons factory and an extra harvester. When the small Tiberium field east of your base is empty, send your harvesters south over the bridge to find another large field. Start getting some medium tanks before you even bother with a radar station, or the Nod flame tanks will level your base very quickly. The same classic APC-engineer gag from the previous missions will save you quite a bit of time in this mission, too. Once you have ten or so tanks, load two APCs full of engineers. Send the tanks to the upper-left corner of the map and cut off the Nod harvesters from the Tiberium field up there. They'll send a seemingly endless amount of troops and vehicles to stop you, so while they're distracted, move in closer to the base with the tanks until you can fire at the turrets and the Obelisk. While it's distracted, move your APCs into the very back of the Nod base (it's in two parts - you'll want to be as far east as possible with the APCs). Dump the engineers and capture everything you can in the back portion of the base, and try to force a tank back there if you can. You need to blow a hole in the concrete leading east so you can reach the pickup point. If you can't reach with a tank, quickly build a barracks up here, set it to primary by double clicking on it, and build a rocket guy or two up here. Move them closer to Delphi to make a Chinook appear, then put Delphi in it. The mission will end automatically after a while. ============================================================================= | ----------------------------------------- | | | | | | | 1.22) GDI Mission 12 | | | | | | | ----------------------------------------- | ============================================================================= Albania Population: 3,285,000 Geographic Area: 11,100 square miles Capital: Tirana Government: Democracy Gross Domestic Product: $4,000,000,000 ----------------- Point of Conflict: Shkoder Mission Objective Military Power: National Guard ----------------- "A GDI base is under siege in this region. Dr. Moebius is trapped in the base. Move in, grab Moebius, and then a transport helicopter will be sent to you. Get Moebius into the transport. Make sure that there are no SAM sites in the area or else the transports will be useless." ---------------------- Left Route Walkthrough ---------------------- Repair your structures and park your Mammoth, medium tank, and rocket launcher near the entrance of your base to fend off Nod attacks. You should have enough credits to build an APC and six engineers, so do so as quickly as you can. Put three engineers into each of your APCs, then send them north over the bridge right outside your base. The clearing is full of Nod vehicles and infantry, so you'll need to be constantly moving to avoid getting your APCs destroyed. Move straight north through the clearing until you cross the little river crossing, then continue a little farther to the north until you're above the ridge to the left. Turn due west after that, and you'll wind up driving directly between two turrets on the eastern side of the Nod base. Stay as far to the north as you can as you enter the base, then eject your engineers in front of the Nod construction yard. Quickly capture as many buildings as you can, especially the construction yard and airfield. If you're fast, you should be able to get both of those as well as the ore refinery, barracks, and a power plant or two, which will completely cripple the Nod base. Sell everything you capture before Nod has a chance to destroy any of it. All you have to do to finish the mission is destroy the SAM sites on the map. The ones near your base are pretty simple, but the two near the Nod base and the one in the north-eastern corner will be a little more dangerous. Use the money you got from selling your captured buildings to build a few medium tanks, then send them to the civilian town on the eastern side of the map near the middle. There's a money crate in the bottom of the town that you can use to build up your forces. Fight your way through the Nod units on your way to the two SAM sites near the Nod base and the one north of the town and destroy them. A chinook will land near your base once all of the SAM sites are destroyed. Simply put Moebius in the chinook, and the mission will be over. ============================= Bulgaria Population: 8,868,000 Geographic Area: 44,365 square miles Capital: Sofia Government: Republic Gross Domestic Product: $47,300,000,000 ----------------- Point of Conflict: Sofia Mission Objective Military Power: National Guard ----------------- "A GDI base is under siege in this region. Dr. Moebius is trapped in the base. Move in, grab Moebius, and then a transport helicopter will be sent to you. Get Moebius into the transport. Make sure that there are no SAM sites in the area or else the transports will be useless." ----------------------- Right Route Walkthrough ----------------------- Repair all of your buildings, then build an APC and five engineers. The Nod base is in the north-east corner of the map. Take one of your APCs and move north out of your base, then continue east when you pass the Tiberium field. Move farther to the east, and you should end up right between a pair of turrets on the western edge of the Nod base. Go between them as high as possible, then continue along the upper part of the base to the far right side. You'll end up destroyed, but the point is just to scout the base. As you might've noticed with your little scouting mission, there're quite a few infantry units and some vehicles in the Nod base, so you'll need to lure them out before you can safely send your second APC in with your engineers. Send your medium tank, Mammoth, and rocket launcher into the Tiberium field south-west of the Nod base and destroy their harvester, then use them to fend off the Nod counter-attack while your APC rushes in. Get it right below the Nod construction yard, then dump the engineers and capture it. Capture the power plants and the airfield below it too if you can, then sell it all before they destroy any of it. With their base crippled, all they'll be able to do is build infantry. If you still have your vehicles in the Tiberium field south-west of their base, keep using them to destroy any harvesters they send out. Otherwise, use the money you got from selling the stolen buildings to build a few more medium tanks. If necessary, you can always sell some of your base's buildings, too. All you really need to do to finish the mission is destroy the seven SAM sites on the map, but it's probably safer to go ahead and completely destroy the Nod base. There're four SAM sites along the ridge north of your base (one of them is slightly to the east), one in the northern part of the map by a turret, and two in the Nod base. Once they're all destroyed, a chinook will land near your base. Put Moebius into it, and the mission will be over. ============================================================================= | ----------------------------------------- | | | | | | | 1.23) GDI Mission 13 | | | | | | | ----------------------------------------- | ============================================================================= Yugoslavia Population: 10,337,000 Geographic Area: 39,449 square miles Capital: Belgrade Government: Republic Gross Domestic Product: $120,100,000,000 ----------------- Point of Conflict: Nis Mission Objective Military Power: Free Standing Army ----------------- "Delphi's info decoded and Kane has been found. He is overseeing experiments at a Bio-research facility in this area. Destroy facility while we have him cornered. Build an Advanced Communications center to access the new Ion Cannon. It will greatly assist you in your objective." ----------------------- Right Route Walkthrough ----------------------- Quickly move your MCV westward until you're between the upper and lower Tiberium fields, then deploy it and start building a power plant. Move your vehicles over to guard the construction yard, but leave the infantry on the east side (so they don't get slaughtered on the Tiberium fields). Place the power plant as soon as it's done, then start building a refinery. Place the refinery between the two Tiberium fields, then build and place an advanced power plant. Once you've built and placed a war factory, use it to build a second harvester, then build and place a communications center. Small Nod attacks will probably be hitting you already, so fend them off (and try to take out the Nod harvester if it comes by). Get another advanced power plant, then build a pair of advanced guard towers to defend your base. Build and place an advanced communications center as soon as your defenses are ready, then start cranking out rocket launchers from your war factory. When you have six or so of them (and your Ion Cannon is charged), build a humvee and use it to scout a path to the north along the east side of the map. When you run into a ridge on the north side of the Tiberium field, head west along it. You'll see some concrete on the north side of the ridge and some more to the west on the lower part of the ridge, which is where the main Nod base is. Send the rocket launchers to that area and use them to blast a hole in the corner of the base's concrete walls (destroy the concrete leading north, too, so you can get closer to the ridge). Rush your rocket launchers into the base through this hole, and stay as far to the east as possible to ovoid the Obelisks of Light. Staying to the east should also give you a view of the bio-research facility on the ridge. As soon as you can see it, use your Ion Cannon on it, which will severely damage it. Finish it off with a few shots from your rocket launchers, and the mission will be over. ============================= Yugoslavia Population: 10,337,000 Geographic Area: 39,449 square miles Capital: Belgrade Government: Republic Gross Domestic Product: $120,100,000,000 ----------------- Point of Conflict: Nis Mission Objective Military Power: Free Standing Army ----------------- "Delphi's info decoded and Kane has been found. He is overseeing experiments at a Bio-research facility in this area. Destroy facility while we have him cornered. Build an Advanced Communications center to access the new Ion Cannon. It will greatly assist you in your objective." ---------------------- Left Route Walkthrough ---------------------- The map for this mission is identical to the map for the right route, so refer to the above section for the walkthrough. ============================================================================= | ----------------------------------------- | | | | | | | 1.24) GDI Mission 14 | | | | | | | ----------------------------------------- | ============================================================================= Yugoslavia Population: 10,337,000 Geographic Area: 39,449 square miles Capital: Belgrade Government: Republic Gross Domestic Product: $120,100,000,000 ----------------- Point of Conflict: Belgrade Mission Objective Military Power: Free Standing Army ----------------- "We have learned the path of evacuating Nod forces. They are moving through this valley. Cut them off so that they can't rejoin the main force. Attack and destroy all the vehicles in the Nod convoy." ----------- Walkthrough ----------- Move your Mammoth tank north, then east when you get in the clearing. There should be three artillery units near the southern edge of the ridge, so destroy them all as quickly as you can. Continue heading north-west with the Mammoth, then approach the ridge to the east to find another two artillery units on the other side of it. Destroy them, then send the Mammoth back to the rest of your units. Form two teams - one should have all of your vehicles, and the other should have all of your infantry. Move both groups east, then north up the main path. When you reach the large clearing in the middle of the map, leave your vehicles there for your main defense. Stick the infantry group east of there, in the narrow valley. When Nod vehicles start coming into the clearing from the north/north-west, focus your attention on the flame tanks first, then on the light tanks. Your infantry group can do some decent damage against buggies and stealth tanks, but the flame tanks will slaughter them, and the light tanks tend to crush them. Remain in the center of the map until the second group of buggies attacks, and if you don't automatically win after that, send your surviving units to the trees in the north-eastern corner of the map to find the straggling stealth tank that's probably up there waiting for you. ============================================================================= | ----------------------------------------- | | | | | | | 1.25) GDI Mission 15 | | | | | | | ----------------------------------------- | ============================================================================= Bosnia/Herzogovina Population: 4,365,000 Geographic Area: 19,741 square miles Capital: Sarajevo Government: In Transition Gross Domestic Product: $14,000,000,000 ----------------- Point of Conflict: ? Mission Objective Military Power: ? ----------------- "The Temple of Nod has been located. We are sure Kane is there. Destroy him, the temple, and any other remnant of Nod that exists there. Nod has been rumored to have completed its own nuclear device so it's do or die time. Let's do it!" ------------------------- Eastern Route Walkthrough ------------------------- This route is much, much easier than the southern route, if that matters to you at all. Deploy your MCV as soon as you can, then deal with the Nod infantry with your tank and APC. Dump your infantry out of the APC and capture the nearby power plant and communications center while you build a refinery. Nod forces will start attacking from the west, but that'll be the only direction they attack from. Place your forces over there to defend, and get some guard towers built as quickly as you can. Use clusters of riflemen to destroy the turrets in the Tiberium fields south of your base so you can continue to harvest (after you've built your war factory, make sure you build a second harvester). You'll want to have an advanced communications center as soon as possible, too, so you can use the Ion Cannon to destroy the Obelisk at the top of the western Nod base. Meanwhile, build some Mammoths and a few rocket launchers as well as an APC (full of engineers). When you've got enough forces and your Ion Cannon is ready, use the Mammoths to knock out the turret directly west of your base, then creep westward along the top of the map until the Obelisk in the Nod base takes a shot at you. Quickly destroy it with the Ion Cannon before it can get a second shot, then continue moving westward (sit still long enough for your Mammoth to heal itself if necessary). Two turrets guard the northern entrance to this Nod base, but your Mammoths will be able to destroy them easily. Take out the concrete around the entrance when you've destroyed the turrets, then move the Mammoths into the base with the rocket launchers right behind them. Concentrate your rocket fire on the Nod infantry while your tanks occupy any Nod vehicles or turrets you can reach. When it's safe, move your APC in and dump the engineers. Capture the barracks and the airfield, then capture the refinery and two other buildings (power plants are a good choice, but it doesn't really matter - you can always set the Nod barracks as your primary and build some more engineers to capture the rest of the base). Why capture the buildings instead of just destroying them? Because this base has no construction yard, but Nod has two of them elsewhere on the map. If you destroy the buildings instead of capturing them, Nod will just continue rebuilding them over and over again until you eliminate both of their construction yards. With the northern base neutralized, the rest of the mission should be pretty straight-forward, especially with the abundance of Tiberium on this map. The elimination of the northern base should make Nod be low power, which will help you avoid casualties from the many Obelisks on the path through the remaining Nod base. If possible, you should try to destroy the power plant on the hill in the middle of the map without destroying the Obelisk next to it, and if you can manage to capture the construction yard and power plant south of the Tiberium field south of your base, you'll be in even better shape. Sometimes a ton of Nod units will get trapped in the narrow entrance to the southern Nod base, and when you punch a hole in the traffic jam, the resulting flood of Nod units can be quite destructive. If you can see that there're a lot of units gathered there, make sure you line up your Mammoths and rocket launchers in a strong defensive position before you punch a hole in the cluster. A good engineer rush can make capturing the southern base very easy, especially if you use your Ion Cannon to fry the infantry pile in the base right before you send in the APCs full of engineers. Engineer rush or not, though, you'll need to destroy every single Nod unit and structure on the map to end the mission, including the turrets along the very southern part of the map. -------------------------- Southern Route Walkthrough -------------------------- Mmmm, a nice challenging mission with tons of options for how to beat it. Start by moving your MCV to the west as soon as it's off the transport, then leave the heavy tank wherever it lands. It'll fire at the flame tank as soon as it gets close enough, but it won't be able to destroy it before it gets a shot at the MCV. Make sure you keep the MCV moving up and then to the right to prevent it from taking too much damage (it won't take as much damage while it's moving), but make sure that you don't move it very far north (or the two rocket soldiers by the bridge will attack it). When the flame tank is destroyed, leave the MCV alone. Use the heavy tank to crush the two rocket soldiers by the bridge (force moving using the Alt key). When they're crushed, move the MCV over the bridge and deploy it just barely above and to the left of it. Build a power plant and place it to the left of the construction yard, then build a refinery and place it as close to the Tiberium field as you can. A barracks should come next, followed by some guard towers. Nod infantry are going to attack mostly from the lower-right and the upper-left. I suggest you try to get a pair of guard towers on the right side of your barracks and another pair above and to the left of your refinery. Try to keep your base repaired when the initial Nod attacks show up, but try to keep your tank out of the action until the two light tanks arrive - you'll want the extra firepower to deal with them, but let them start firing at the towers before you move your tank in. The worst part about this mission will be keeping your Tiberium inflow steady. A flame tank will eventually attack from the north - as soon as you've destroyed it with your tank and guard towers, send some infantry to the hill north of your base and destroy the turret and SAM site there. This will allow your harvester to gather Tiberium from the field north-west of your base. Use the infantry to take out the two turrets and the SAM site east of your base, and you'll be able to make use of the Tiberium field north-east of your base. Use the funds you've gained from those fields to build up your base, including an advanced communications center (don't bother with any additional defenses, you'll need the money for other things). There's a tempting Tiberium field south-east of your base, but there's one tiny little problem with it... Nod's going to put a power plant, a barracks, and an Obelisk on the west side of it, and they'll continue to replace them every time you destroy them. The only way to stop them is to either destroy both of their construction yards or to keep units parked on the ground there, so they can't place a building. The most effective way to deal with the Nod forces is with a few Mammoth tanks and some rocket launchers parked behind them (to deal with the infantry). You will probably only be able to build a few of each before you exhaust the Tiberium fields to the north of your base, so use your first Ion Cannon blast to destroy the Obelisk by the southern field, then move your Mammoths and rocket launchers down there to deal with any infantry Nod happens to have. You'll also want an APC with two engineers in it - as soon as there're no threats left near the power plant and barracks, use the engineers to capture them, then park the APC in the spot where the Obelisk used to be to prevent Nod from building another one there. Meanwhile, you'll need to protect your harvesters from Nod attacks. Line up your Mammoth tanks in the gap between the Nod base and the southern Tiberium field, then line your rocket launchers up behind them so they can deal with any infantry. Continue to build up your forces using the southern Tiberium field, and send an APC closer and closer to the Nod base until the Obelisk guarding the upper part of its entrance fires at you. You'll be able to destroy it with an Ion Cannon blast once you can see it, so go ahead and do so. Move your tanks and rocket launchers to the entrance of the base and clear it out, then move into the base and destroy everything there. You'll want to line your tanks up in a horizontal line along the top part of the base (destroy the concrete), and line the rocket launchers up behind them again. You'll want to capture the barracks and the airfield, or Nod will keep rebuilding them every time you destroy them. There's another Tiberium field south-east of this base that you can make use of now that you won't have any Nod threats, so continue gathering funds and building up your forces. Nod does have a Temple of Nod on this mission, so don't be surprised if you wind up getting hit by a nuke at some point. They tend to target your advanced communications center, so try to keep things away from it if at all possible. Rebuild it if it does get destroyed - you'll want it to deal with the two Obelisks guarding the next part of the Nod base. There's another Nod base with an entrance to the north-west of your tanks. Take care of the nearby turrets with your tanks, then slowly approach the Nod base from along the ridge. I suggest you use an APC to creep close enough for the southern Obelisk to reveal itself for you, then use your Ion Cannon to destroy it. Use your Mammoths to take out the concrete below the power plants, then move an APC into the base (full of engineers, of course). Capture the airfield, the construction yard, refineries, and whatever else you can, then sell it all. The rest of the mission should be a cakewalk after that. Simply crush the remaining Nod buildings, starting with the Temple of Nod in the north-west corner of the map. There's a group of silos near the top of the map in the middle, and there's a second construction yard and some other buildings along the top of the map in the north-east corner. If you destroy all of this Nod stuff and the mission doesn't end, look for surviving turrets elsewhere on the map (or a straggling rifleman somewhere). ------------------------- Western Route Walkthrough ------------------------- The easiest of the three routes, in my opinion. Leave your MCV where it starts to keep it safe, then immediately park the tank on the bridge to the south-east to prevent the flame tank from crossing it. When the flame tank is destroyed, move your tank over the bridge and deal with the two Nod infantry units over there. Move the MCV over there too, and deploy it to the east of the bridge. Build a power plant and a barracks, then place a refinery (you'll want it farther to the east rather than the west). Get some guard towers on both sides of your base before you bother with anything else, then concentrate on getting a war factory, repair bay, and a Mammoth tank to defend your base. Get a second harvester, then build your way towards an advanced communications center (make sure you place it as far away from your other important buildings as possible - Nod's going to hit it with their first nuke). Keep building Mammoths and some rocket launchers once your base is in order. You can safely harvest the large Tiberium field to the east if you deal with the turret nearby first, but watch out for Nod patrols. Once you have several Mammoths, I suggest you use them to stop Nod harvesters from harvesting the large Tiberium field to the east of your base. Never attack one while it's on the field, though, or you'll wind up destroying more Tiberium on the ground than Nod's taking from you by harvesting. Deal with the Nod patrols, too, but make sure you don't get too close to the Nod Obelisks to the south. The small Nod base in the middle of the map isn't much of a threat. You should have no problem taking it out with your Mammoth tanks and rocket launchers, especially with the aid of your Ion Cannon. Keep in mind that Nod has two construction yards elsewhere on the map, so it's a better idea to capture this base rather than just destroy it, or they'll continuously rebuild their buildings every time you destroy them. Once the central base is neutralized, concentrate on defending your newly captured buildings with your tanks and rocket launchers, then send some engineers to the far south-west corner of the map to capture the Nod power plant and construction yard there. You'll either want to destroy the turrets there first or use an APC to get the engineers down there safely. If you destroy the turrets first, don't sell the structures. If you don't destroy the turrets first, immediately sell both buildings and use the infantry to deal with the turrets. Try to keep the survivors standing where the buildings used to be so Nod can't rebuild them after that. Once you exhaust the large Tiberium field that was east of your base, you can start using the one south-eastish of your base. The turret on the hill make take shots at your harvesters, so destroy it if necessary (and park a rifleman where it was to prevent Nod from rebuilding it). The best way to deal with the remaining Nod base is to creep up on it from the west. They have some Obelisks and turrets, though, so make sure you're prepared to use your Ion Cannon. Try to take out the construction yard as soon as you can to prevent Nod from rebuilding anything, then focus on eliminating power plants and the rest of Nod's base. The mission will be over as soon as all Nod units and structures have been destroyed. ============================================================================= | ----------------------------------------- | | | 1.50) Nod Missions | | | ----------------------------------------- | ============================================================================= | ----------------------------------------- | | | | | | | 1.51) Nod Mission 1 | | | | | | | ----------------------------------------- | ============================================================================= ----------------- Mission Objective ----------------- "In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements. Nikoomba, the nearby village's leader, is one such element. His views and ours do not coincide, and he must be eliminated." ----------- Walkthrough ----------- Not much too this mission, really. Wait for all of your units to arrive, form a group out of them, and head for the upper-left corner of the map. Kill the guy that's standing up there (Nikoomba), and the mission will be over. ============================================================================= | ----------------------------------------- | | | | | | | 1.52) Nod Mission 2 | | | | | | | ----------------------------------------- | ============================================================================= Egypt Population: 56,386,000 Expendability: 75% Capital: Cairo Government: Republic Government Corruptability: 18% Net Worth: $39,200,000,000 Point of Conflict: Al-Alamyn ----------------- Military Strength: Formidable Mission Objective Military Resistance: 82% ----------------- "GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must double click on your Mobile Construction Vehicle. (MCV) From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy." ----------------------- Upper Route Walkthrough ----------------------- Deploy your MCV, then build a power plant, refinery, and barracks. GDI infantry will attack your base, but they won't pose a serious threat. Move your units north along the eastern side of the Tiberium field, then move due west along the top of the map. The GDI base is in the north-western corner, and only a few riflemen and some humvees are guarding the entrance. Fight your way through the defenses, then destroy the construction yard, refinery, and the rest of the base. Hunt down any units that survive your attack, and the mission will be over once all GDI units and structures are destroyed. ============================= Egypt Population: 56,386,000 Expendability: 75% Capital: Cairo Government: Republic Government Corruptability: 18% Net Worth: $39,200,000,000 Point of Conflict: Al-Kharijah ----------------- Military Strength: Formidable Mission Objective Military Resistance: 82% ----------------- "GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must double click on your Mobile Construction Vehicle. (MCV) From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy." ----------------------- Lower Route Walkthrough ----------------------- Deploy your construction yard and build a power plant, then build a refinery and a barracks. Train a few more riflemen and a few engineers, then send your forces west towards the north-western corner of the map. Clear the GDI troops out of your way with your infantry and buggies, then use the engineers to capture the GDI construction yard, refinery, power plant, and any other buildings you can get your hands on. With no means to produce more forces, wiping them out will be simple. Destroy the rest of their base if necessary, then hunt down any remaining GDI units on the map (including the harvester, which should move to your base on its own eventually). ============================================================================= | ----------------------------------------- | | | | | | | 1.53) Nod Mission 3 | | | | | | | ----------------------------------------- | ============================================================================= Sudan Population: 28,305,000 Expendability: 50% Capital: Khartoum Government: Military Government Corruptability: 52% Net Worth: $12,100,000,000 Point of Conflict: Kafia-Kingi ----------------- Military Strength: Respectable Mission Objective Military Resistance: 72% ----------------- "GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it." ---------------------- Left Route Walkthrough ---------------------- Deploy your MCV and build a power plant, refinery, barracks, and communications center if you want one, then defend your base with your initial forces while you train more riflemen. We've you trained another 15 or so, send all of your forces south out of your base, then curl around to the north between the bridge and the water crossing (avoid the Tiberium field with your infantry). From here, you can easily assault the GDI base to the north-west. Annihilate the GDI defenders at the base as well as the guard tower, then destroy the barracks and the other buildings. Send the three engineers you started with up there, too (make sure you avoid the Tiberium field), then use one of them to capture the prison to end the mission. ============================= Sudan Population: 28,305,000 Expendability: 50% Capital: Khartoum Government: Military Government Corruptability: 52% Net Worth: $12,100,000,000 Point of Conflict: Al-Ubayyid ----------------- Military Strength: Respectable Mission Objective Military Resistance: 72% ----------------- "GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it." ----------------------- Right Route Walkthrough ----------------------- Use your forces to fend off the small GDI attacks while you deploy your MCV. Build a power plant, refinery, barracks, and a communications center if you want one, and crank out a pile of riflemen. The GDI base is in the north-west corner of the map, so move your force diagonally towards it. A small gap in the cliffs is guarded by a guard tower, but it's no match for your bikes and infantry. Destroy it, then destroy any GDI forces in the area. If GDI somehow manages to destroy your assault force, simply build more troops and make another assault. Bring some engineers up there to capture their buildings if necessary, and make sure you remember that you need to capture the prison, not destroy it. Capturing the prison will end the mission instantly, so you won't need to worry about hunting down stragglers. ============================================================================= | ----------------------------------------- | | | | | | | 1.54) Nod Mission 4 | | | | | | | ----------------------------------------- | ============================================================================= Chad Population: 5,238,000 Expendability: 80% Capital: N'Djamena Government: Republic Government Corruptability: 85% Net Worth: $1,000,000,000 Point of Conflict: Oum Hadjer ----------------- Military Strength: Laughable Mission Objective Military Resistance: 35% ----------------- "GDI is attempting to relocate a village of sympathetic civilians. Intercept the convoy and destroy it. It is imperative that the villagers be totally destroyed, as a lesson to any other natives who may oppose us." ----------------------- Upper Route Walkthrough ----------------------- Gather all of your units into one group and follow the path to the south. You'll run into a cluster of GDI grenadiers and a humvee about half way to the bottom of the map, so concentrate on the grenadiers first and then destroy the humvee. Continue moving south until you reach the southern edge of the map, then turn west and follow the path to the bridge. You'll encounter some more GDI infantry and vehicles here, including an APC full of civilians. Make sure you destroy everything and kill the civilians before they can escape. Cross the bridge and level the town next. Once all of the main buildings have been destroyed and any straggling civilians have been killed, the mission will be complete (sometimes a civilian or two will be hanging out north of the town, so head up there if the mission doesn't end right away). There's a small GDI base in the north-east corner of the map, but you don't need to destroy it to complete the mission. ============================= Chad Population: 5,238,000 Expendability: 80% Capital: N'Djamena Government: Republic Government Corruptability: 85% Net Worth: $1,000,000,000 Point of Conflict: Mao ----------------- Military Strength: Laughable Mission Objective Military Resistance: 35% ----------------- "A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts. Seek out the enemy village and destroy it. The event will be disguised as a GDI attack." ----------------------- Lower Route Walkthrough ----------------------- Gather your troops and head west, taking a turn to the south when you can. A medium tank and some other GDI units are lurking around here, so try to take them out one by one before they can do any serious damage to your units (be especially careful to make sure the medium tank doesn't crush a ton of your infantry). The town you're trying to protect is a little south-east of the crossing in the middle of the map. If there're any GDI units in it, eliminate them quickly. Meanwhile, the town you're trying to destroy is located west of here. Send your forces through the gaps around the Tiberium field and assault the GDI forces around the town, then destroy the buildings and civilians in the town (there's one building behind a tree that's incredibly hard to see). Hunt down any surviving civilians and slaughter them, and the mission should be over. Sometimes they sneak past you and wind up standing around in your town to the south-east, so simply scroll your cursor over the civilians in that town to see which ones are targets and which ones aren't. ============================================================================= | ----------------------------------------- | | | | | | | 1.55) Nod Mission 5 | | | | | | | ----------------------------------------- | ============================================================================= Mauritania Population: 2,059,000 Expendability: 50% Capital: Nouakchott Government: Islamic Republic Government Corruptability: 48% Net Worth: $1,000,000,000 Point of Conflict: Tidjikdja ----------------- Military Strength: Laughable Mission Objective Military Resistance: 24% ----------------- "Our brothers within GDI tell of us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it." ----------- Walkthrough ----------- Move your forces north to intercept GDI units, then move your MCV slightly north-west and deploy it. There's a Tiberium field west of your starting location that you can use to collect funds, so quickly build up your base. The GDI forces in the area will be minor, but the bombers will light you up pretty badly if you don't protect your north-western side with some SAM sites. Once you have an airstrip, crank out some light tanks to add to your troops. The GDI base is in the middle of the map along the top, and it's not very heavily defended. A cluster of ten tanks and your starting forces should be more than enough to destroy it, unless you get caught in a carpet bombing or something. As soon as all GDI units and structures are destroyed, the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.56) Nod Mission 6 | | | | | | | ----------------------------------------- | ============================================================================= Ivory Coast Population: 13,497,000 Expendability: 33% Capital: Yamoussoukro Government: Republic Government Corruptability: 28% Net Worth: $10,000,000,000 Point of Conflict: Abidjan ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 67% ----------------- "GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device." ---------------------- Left Route Walkthrough ---------------------- Quickly gather your left cluster of troops and head south, dealing with GDI units as you encounter them. Head east down the first narrow path you see, and follow it all the way to the entrance of the GDI base (try not to stop moving, or your light tanks will take too much damage). Rush into the GDI base, punch a whole in the fencing around the crate, and then touch it. The signal flare will appear directly south of your location, so immediately send any surviving units out the south-eastern exit of the GDI base. Follow the edge of the map all the way to the south, then curl around to the west until you can get onto the ledge where the flare is to finish the mission. ============================= Benin Population: 4,997,000 Expendability: 75% Capital: Porto-Novo Government: Democracy Government Corruptability: 17% Net Worth: $1,700,000,000 Point of Conflict: Porto-Novo ----------------- Military Strength: Laughable Mission Objective Military Resistance: 80% ----------------- "GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device." ------------------------ Center Route Walkthrough ------------------------ Gather your forces and wait for some GDI units to attack you from the south. When you've eliminated them, head south and take the first turn to the east that you find. There's a medium tank waiting for you behind a tree there, so be on your guard. Continue moving east, then turn north when you can. Ignore the first bridge you see and move west, then north to find a second one. Cross it, then enter the GDI base with all of your surviving units. If you move quickly, you'll have no problem getting your light tanks into the fenced area with the crate. Touch it, then exit the GDI base through the gap to the south-east. Move south along the eastern edge of the map to find the signal flare, and approach it with any surviving unit to finish the mission. ============================= Nigeria Population: 88,500,000 Expendability: 60% Capital: Abuja Government: In Transition Government Corruptability: 93% Net Worth: $28,000,000,000 Point of Conflict: Abuja ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 50% ----------------- "GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device." ----------------------- Right Route Walkthrough ----------------------- The key to this mission is speed - immediately send all of your forces south, then turn to the west and head north through the clearing. Wipe out any GDI forces you encounter, then take out the medium tank blocking the bridge. If you've been moving fast enough, the cluster of GDI units that started just north of your starting position will still be trailing behind you, which is perfect. Once you've taken out the tank blocking the bridge, cross it with all of your forces and head west to find the GDI base. Ignore everything and just rush inside until you see a crate in a small fenced area. Run over the crate, then quickly send any surviving units due south out of the base's second opening. The flare is in the bottom-left corner of the map - approach it with a surviving unit, and the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.57) Nod Mission 7 | | | | | | | ----------------------------------------- | ============================================================================= Gabon Population: 1,106,000 Expendability: 5% Capital: Libreville Government: Republic Government Corruptability: 84% Net Worth: $5,300,000,000 Point of Conflict: Koula-Moutou ----------------- Military Strength: Laughable Mission Objective Military Resistance: 22% ----------------- "The Brotherhood has located a huge field of Tiberium in the area. The nearby village has laid claim to the field. Eliminate the villagers, as to prevent any infection of our own workers. GDI forces are reported to be minimal, so elimination of them is of secondary importance." ---------------------- Left Route Walkthrough ---------------------- Despite the mission description, you'll need to eliminate the GDI presence on the map to finish this mission if you choose this path. Start by sending your forces slightly south, then west through the narrow path. When you encounter the next cluster of civilian buildings, be prepared to deal with some GDI forces. Don't bother engaging the guard towers south of the civilian buildings yet, but try to take out the church if you can - there's a money crate in it that'll make things much easier. Once you've grabbed the crate, retreat your surviving units over the bridge on the north-western side of the town. Head eastward after that, and you'll be given control of a small base. Repair your buildings, then build an airstrip as soon as you can. Get a second harvester, then start cranking out light tanks. GDI will attack you with small clusters of infantry as well as a few random medium tanks, but you should be able to handle them just fine, especially once you start pumping out light tanks from the airstrip. Watch out for tanks along the northern ridge, though - they'll often shell you from outside of your range, and you'll have to send something all the way to the west to find a way to get up there. Also, keep in mind that GDI will continuously carpet bomb your refinery and/or airstrip. When you've got a cluster of ten or so light tanks, head back to the guard towers south of the village you saw earlier and engage the GDI base there. Wipe out the vehicles and infantry they send at you first, then deal with the guard towers and make a trip into the base to get rid of the construction yard and the barracks. Annihilate the base and everything else on the map, and the mission will be complete. ============================= Cameroon Population: 12,658,000 Expendability: 55% Capital: Yaounde Government: Republic Government Corruptability: 48% Net Worth: $11,600,000,000 Point of Conflict: Bertoua ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 62% ----------------- "The Brotherhood has located a huge field of Tiberium in the area. The nearby village has laid claim to the field. Eliminate the villagers, as to prevent any infection of our own workers. GDI forces are reported to be minimal, so elimination of them is of secondary importance." ------------------------ Center Route Walkthrough ------------------------ Move your units south away from your MCV, then deploy it and start building your base. Some minor GDI forces will attack from the south, but the area east of the Tiberium field is sealed, so you won't need to defend that side of your base. Concentrate on dealing with GDI attacks until you have an airstrip, then build a second harvester and start cranking out light tanks. There's plenty of Tiberium in that field to build a massive army of tanks, and the GDI presence on this map really isn't all that strong. Once you've got a dozen or so of them, head south, then take a turn to the east and find the GDI base (continue building more light tanks during this time, though). When you find the base, destroy the guard towers guarding its entrance and try to take out as many GDI units as you can. Send in another group of tanks as soon as you've got them, then make an assault on the base itself. Try to use the force-move command to crush as many infantry as you can, then target the barracks, construction yard, and war factory to cripple their production. Level the rest of the base too, then head north over the bridge to destroy a few more buildings. Slaughter the civilians in the town, and the mission should end. ============================= Central African Republic Population: 3,029,000 Expendability: 65% Capital: Bangui Government: Republic Government Corruptability: 41% Net Worth: $1,300,000,000 Point of Conflict: Bangassou ----------------- Military Strength: Laughable Mission Objective Military Resistance: 49% ----------------- "GDI has left themselves open to the deadliest weapon of all, information. Our spies tell us the GDI base in your area contains an advanced attack helicopter, the Orca. Steal this weapon, then fly to the nearby village and destroy it. The attack will be blamed on GDI." ----------------------- Right Route Walkthrough ----------------------- Start by sending your eastern cluster of forces south, but leave the engineers behind. Take out the GDI forces in the valley, then destroy the guard tower at the northern entrance of their base (lead with the light tank if possible to draw its fire away from your infantry). With the guard tower destroyed, you should be able to move your units into the base and clear out the GDI presence near the chopper pad (smash the GDI infantry with your tank to get rid of them quickly). Send the engineers down to the base and capture the chopper pad when the area is secure. If there're more GDI units in the base threatening the chopper pad, move your second group of units around the map and force your way into the base from the western entrance. Meanwhile, a flare will reveal the civilian town you're supposed to be destroying to the north. Fly the Orca up there and take care of the rocket soldier first, then make trips back and forth destroying the civilian buildings until the mission is complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.58) Nod Mission 8 | | | | | | | ----------------------------------------- | ============================================================================= Zaire Population: 39,084,000 Expendability: 72% Capital: Kinshasa Government: Republic Government Corruptability: 74% Net Worth: $6,600,000,000 Point of Conflict: Kinshasa ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 54% ----------------- "Since we are low on troops, you will have to make use of all available resources. Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them. Be sure that no GDI forces remain alive." ---------------------- Left Route Walkthrough ---------------------- The start of this mission can be tricky, so you might need to play around with it a few times to get it down. Start by forming a separate group with your Riflemen and a separate group with your rocket soldiers. Send the riflemen slowly eastward until you've killed three GDI soldiers, then carefully inch your rocket soldier cluster eastward until you can see a medium tank. Destroy it quickly, then send both of your groups eastward and take out the two grenadiers near the tree. As you approach the damaged Nod buildings farther to the east, a chopper will fly in. Sell your construction yard for cash, then load your five healthiest riflemen into the chopper. If selling the construction yard gave you an engineer, train another one at the barracks. If selling it didn't give you an engineer, train two at the barracks. Fly the chopper south to the GDI base and land it just barely south of the refinery. Quickly debark your troops from it, then immediately send it back to your damaged Nod buildings. Use the riflemen to take out the GDI soldiers in the middle of the base, then put any other infantry you still have in your chopper and fly them down there. Once all of your units are there, fly the two engineers down there and capture the GDI construction yard and refinery (make sure the harvester is in the refinery at the time). Don't sell your remaining Nod buildings, they'll absorb carpet bombing attacks later. With the important GDI buildings captured, you're free to start taking over the southern part of the map. Build a guard tower to protect your refinery, then use your infantry to clear the way to the south. There's a Tiberium field down there that you can harvest, but you'll have to get rid of the GDI units in the area first. Once you have enough money, you'll be able to build a war factory and some medium tanks, which will make clearing out the rest of the nearby area much eaiser. With the Tiberium fields under your control, you should be able to get a second harvester and crank out medium tanks. Take them west across the northern part of the island, then turn south and assault the GDI base (you'll want to bring some rocket soldiers with you to fend off Orcas). Crush everything, and the mission will be complete. ============================= Zaire Population: 39,084,000 Expendability: 72% Capital: Kinshasa Government: Republic Government Corruptability: 74% Net Worth: $6,600,000,000 Point of Conflict: Lodja ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 54% ----------------- "Since we are low on troops, you will have to make use of all available resources. Locate the abandoned GDI base in the area and restore it to operational status. Once that is done, use GDI's own weapons against them. Be sure that no GDI forces remain alive." ----------------------- Right Route Walkthrough ----------------------- Things can be pretty rough during the first part of the mission, so you might have to play the first two minutes or so of it a few times to figure out what you're doing. Start by sending your rocket soldiers west to the stream. They can fire across it and take out two (or sometimes more) GDI soldiers right away, which will help you a lot later. Next, send your riflemen east and take out the first GDI soldier you encounter, then head north and slightly east until you run into more troops. The grenade guys can cause major damage to you very quickly, so you need to take them out as fast as possible (try to stay scattered if you can). Move your rocket guys in as soon as you see the medium tank, and move the riflemen farther south to take care of the last GDI soldier below the tank. Once all GDI units in the area have been eliminated, continue east to the abandoned Nod base. Sell the construction yard to get some cash. If it gives you an engineer when you sell it, train another one from the barracks. If it doesn't give you one when you sell it, train two from the barracks. Meanwhile, load the chopper full of riflemen, then fly it to the east, where you'll see a GDI base. Land it south-east of the refinery, then dump your infantry out of it. Take the chopper back and load up any more infantry you have, including the engineers, and dump them all safely by the GDI base. Use an engineer to capture the GDI construction yard and the refinery (make sure the harvester is in it at the time). Use your infantry to take out the GDI troops near your base while you build a guard tower (which you should place above the refinery - either capture or destroy the GDI power plant). It won't be long before some GDI vehicles attack your base, including a medium tank or two. If you still have some infantry left, use them to destroy the vehicles while they're distracted by your guard tower. If you don't have any infantry left, you'll need to get a barracks and train a few of them. Once the first GDI attack is beaten back, get a war factory, another harvester, and some medium tanks. The Tiberium field to the left of your base won't last long, but there's another one to the north-east. Use your tanks to protect it, and try to keep your units a decent distance away from your base to avoid any excess damage from carpet bombers. Once you have a pile of medium tanks, head north-east to find the GDI base. You'll want to bring a few rocket soldiers with you to deal with Orcas. The GDI base isn't very well defended, but there might be quite a few infantry in there. Make good use of your force-move command to crush them, or just keep scattering. Once the entire base and all GDI units are destroyed, the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.59) Nod Mission 9 | | | | | | | ----------------------------------------- | ============================================================================= Egypt Population: 23,154,000 Expendability: 45% Capital: Cairo Government: Democracy Government Corruptability: 3% Net Worth: $39,200,000,000 Point of Conflict: Luxor ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 100% ----------------- "GDI is attempting to retake Egypt. Use every available resource in your efforts to stop them. The populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers." ---------------------- Left Route Walkthrough ---------------------- Begin by sniping the three troops south of your starting position, then head south and slightly to the west until three more troops attack your position. Pick them all off, then head farther west along the water until another grenade guy attacks you from behind a tree. Blast him, then move north until another two grenade guys come at you. Take the middle path to the west until you're forced to turn north, then pick off the troops on the bridge. The rocket soldiers on the other side will now be free to come down and join your commando, so make them into a separate team and head back to the water near your starting position. Send the commando south-west to find some more GDI troops, but keep your eyes peeled for a harvester that'll be in the area. You don't want to get your commando smashed, and you don't want your rocket troops to accidentally fire at the harvester (or the harvester will get pissed and crush them). Instead, wait for the harvester to pass, then move your troops west along the top of the small base in the area. Use the rocket troops to deal with the tank, then send all of your forces north along the west side of the map. You'll run into a jeep and some infantry just south of your engineers. Sometimes you'll get lucky and wipe them all out before they decide to run and kill your engineers, but usually, there's not much you can do. Thankfully, as long as you have a unit survive, you can blow up the church to get a money crate anyway. Use the money to build a power plant and barracks, then get some engineers to capture the GDI refinery and power plant (make sure the harvester is in the refinery when you capture it). Get an airstrip and a light tank or two as fast as you can (make sure you're harvesting from the field directly west of your base). GDI tanks and infantry will start attacking you in small groups from the north and north-east, so make sure you have at least a few units ready to defend yourself with at all times. When you get the chance, build a second (and perhaps a third) harvester to speed things up a little. The GDI base is in the north-eastern corner of the map, and pretty much the only practical way to get into it is from the west. It's fairly well guarded, though, so you'll want to have quite a large pile of tanks before you make your first assault. Take out the concrete between the northern guard tower and advanced guard tower to make a hole, then simply force your way past the defenses without bothering to stop and destroy them. Instead, make your way inside the base and target the barracks, war factory, and construction yard. You should be able to cripple them severely, so even if your tanks wind up getting wiped out, GDI shouldn't pose a threat while you build another group. Once every GDI unit and structure on the map is destroyed, the mission will be complete. ============================= Egypt Population: 23,154,000 Expendability: 45% Capital: Cairo Government: Democracy Government Corruptability: 3% Net Worth: $39,200,000,000 Point of Conflict: Luxor ----------------- Military Strength: Reasonable Mission Objective Military Resistance: 100% ----------------- "GDI is attempting to retake Egypt. Use every available resource in your efforts to stop them. The populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers." ----------------------- Lower Route Walkthrough ----------------------- The map for this mission is identical to the map for the left route, so refer to the above section if you chose this path. ============================================================================= | ----------------------------------------- | | | | | | | 1.60) Nod Mission 10 | | | | | | | ----------------------------------------- | ============================================================================= Angola Population: 8,902,000 Expendability: 45% Capital: Luando Government: Republic Government Corruptability: 63% Net Worth: $8,300,000,000 Point of Conflict: Caiundo ----------------- Military Strength: Laughable Mission Objective Military Resistance: 66% ----------------- "GDI is developing an orbital weapon. Our spies have told us of a large lake near the location of the R&D center. Find the base, and use the sniper to eliminate their scientist." ---------------------- Left Route Walkthrough ---------------------- GDI units and vehicles will be attacking from above and below, so keep your group together and fight them off as they arrive. Use the commando to pick off as much of the infantry as you can, and when things start to calm down, send your entire group north. Snipe your way through the scattered infantry and use your vehicles to deal with the tank, then continue heading north until you can head east along the top of the map. Force your way through the GDI forces along the top of the map until you can turn south (the path before the eastern edge of the map). Slaughter a few more GDI units here, then head south past the side of the GDI base. The scientist should be hanging out on a section of land down here, and you should be able to pick him off with your commando, an artillery unit, or even a standard tank if necessary. Kill him, and the mission's over. ============================= Tanzania Population: 27,791,000 Expendability: 55% Capital: Dar-Es-Salaam Government: Republic Government Corruptability: 27% Net Worth: $6,900,000,000 Point of Conflict: Mzuzu ----------------- Military Strength: Laughable Mission Objective Military Resistance: 68% ----------------- "GDI is developing a new, heavily armored tank. Our spies have located the GDI R&D base. Use your small strike force to locate and penetrate the center. Be sure to destroy the tanks in the base and the factory." ----------------------- Right Route Walkthrough ----------------------- Take your commando and artillery north and pick off the two grenadiers above your starting position, then move slowly east until you find the cluster of grenadiers there. Your artillery should be able to make short work of them once your commando has their attention, but you'll want to retreat to the west immediately. Two tanks will move to that spot from the south, freeing up the path down there. Take all of your units east along the southern path until you hit the edge of the map, then turn north. Approach the bridge carefully with your commando, artillery, and rocket troops - let your artillery and rocket troops fire at the jeep while you use your commando to pick off the infantry, then move over the bridge and head west. Keep your eyes open for grenadiers on the ridge to the north, then continue moving west until you find another bridge. There're some infantry on the crossing to the west, so use your commando and artillery to take them out. A mammoth tank is going to approach from the south, so send all of your units to the empty area to the west until it passes. As soon as it's out of range, run your commando and artillery over the bridge and take out the cluster of infantry to the south. Quickly send the rest of your forces over the bridge, then run south-west until you're over another crossing, where you'll be safe from the mammoth tank's patrol path. The GDI base is to the east, and you should only encounter light resistance. If you keep your infantry and commando in front of your artillery, you should have no trouble wiping them all out. Enter the GDI base and destroy the dormant mammoth tanks in the fenced area, then destroy the war factory (or use your engineer to capture it if you still have it). The patroling mammoth tank will sometimes attack you while you're attacking the dormant mammoths, so keep your eyes open. Once all of the mammoths and the war factory are destroyed, the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.61) Nod Mission 11 | | | | | | | ----------------------------------------- | ============================================================================= Namibia Population: 1,574,000 Expendability: 5% Capital: Windhoek Government: Republic Government Corruptability: 65% Net Worth: $2,000,000,000 Point of Conflict: Keetmanshoop ----------------- Military Strength: Insignificant Mission Objective Military Resistance: 74% ----------------- "GDI has captured one of our technology centers. You must recapture the base and recover the stolen information. Our forces in the area don't have time to find a way across the river, so you will have to control the two forces separately." ---------------------- Left Route Walkthrough ---------------------- You'll start with the camera on your infantry and artillery in the lower-right corner of the map. Sit and watch them as a medium tank approaches, then let your units destroy it on their own. Immediately head north and find the water there, then retreat until you see a patrol boat. As it starts to head back to the left, send your entire group west underneath the water. You'll encounter some grenadiers, so try to wipe them out as fast as possible. You don't want to stay around too long, or the boat will come back and slaughter you. Head south before that happens. Next, you'll want to head west over a bridge, but a Mammoth Tank is going to try to stop you. Deal enough damage to it and it'll retreat to the north, or if you're very lucky, you can completely destroy it. Either way, you'll want to try to move at least one artillery unit west after the Mammoth Tank is out of the way, and make sure you keep it as far to the south as possible to avoid the gunship. Destroy the church in the town to find a money crate, then move north to the water as soon as you know the gunboat is moving away. There're two guard towers on the other side of the water that you need to destroy with your artillery units. When they're both destroyed, retreat your artillery south away from the water. Now you can focus on your other group of units in the upper-left corner of the map. Move the riflemen closer to the rocket soldiers, then use the Commando to snipe the two grenadiers on the bridge. The Humvee will move up to assault your infantry, so use them to slaughter it as fast as you can. Move all of your units south-east over the bridge and continue down diagonally down the map until you see a bend that heads directly south. Wait until you know the gunboat is moving away, then rush all of your units down around the road, turning left when you hit the water to find the entrance to the base. You'll find a construction yard under your control, so capture the power plant with one of your engineers and start building a barracks. Wait until a harvester is in the refinery before capturing it, then get ready to fend off some GDI assaults. I suggest getting a turret or two near the base's entrance, and keep the Commando ready to pick off infantry. Money will be tough to get throughout this mission, but you can start by harvesting the scraps in the tiny field north of your base to help you defend against the initial attacks. After that, you'll have to rely on the large field east of your base, right above the water. Try to keep track of your harvester for the first few trips so you can avoid the gunboat and GDI patrols. Once you've collected enough money to get an Obelisk near the water, do so, and it'll take care of that annoying gunboat for you (as well as a lot of future GDI assaults). Now all you have to do is raise an army of light tanks to crush the north-east GDI base. If you make quick assaults on their harvesters when possible, it'll speed things up a bit, but you should be prepared to retreat immediately after each assault. You'll also have to keep repairing your base as carpet bombing attacks hit it. As long as you remember to capture the tech center in your base, you'll finish the mission as soon as all other GDI stuff is destroyed. ============================= Mozambique Population: 15,469,000 Expendability: 65% Capital: Maputo Government: Republic Government Corruptability: 52% Net Worth: $1,700,000,000 Point of Conflict: Xai-Xai ----------------- Military Strength: Laughable Mission Objective Military Resistance: 84% ----------------- "GDI has captured one of our technology centers. You must recapture the base and recover the stolen information. Our forces in the area don't have time to find a way across the river, so you will have to control the two forces separately." ----------------------- Right Route Walkthrough ----------------------- Start by scrolling to the lower-right corner of the map to find your second group of units. Take an artillery vehicle north to find the water, then send it back south immediately to avoid the gunboat. When you see the gunboat heading west again, move your entire pile of units west along the water, taking out any GDI infantry you encounter along the way. Avoid the medium tank by taking the upper route instead, then fight off the Mammoth Tank that's guarding the land bridge. Head west into the village with anything that survives (at least one artillery unit needs to survive, ideally), then destroy the church to find a money crate. Wait until you see the gunboat heading east, then move north towards the water. There're two guard towers near the entrance to a base on the other side of the water, so use your artillery to destroy them. Retreat out of the gunboat's range once you're done. Next, move back to your other group of units in the upper-left corner of the map. Take then east, then turn due south when you see some concrete. Dodge the Tiberium fields on your way to the water, then make a dash into the GDI base down there when the gunboat is safely on the other side of the map. Once you find the Nod buildings, build a barracks and some turrets. GDI will attack you fairly quickly, so you'll need to be ready to fend them off. When there's a harvester in the refinery, capture it with an engineer to gain control of it. Getting money will be tricky at first until you can get rid of the gunboat, but when you have enough, I suggest simply putting an Obelisk at the entrance of your base to deal with the gunboat (as well as a lot of GDI units that will attack your base later). Continue carefully collecting Tiberium until you have enough money for an airfield, and make sure you repair your buildings if any of them get carpet bombed. Flame tanks will be quite useful for your assault on the remaining GDI base, so I suggest you build a few of them along with your standard pile of light tanks before you attack. When you do finally make your first assault on their base, focus on attacking from the lower-left, punching a hole in their concrete and making a dash for their construction yard and power plants. With the base crippled, it'll be much easier to make a second assault later if your first one fails to finish them off. Make sure you remember to capture the tech center in your base, and as soon as you wipe out the GDI forces, the mission will be complete. ============================================================================= | ----------------------------------------- | | | | | | | 1.62) Nod Mission 12 | | | | | | | ----------------------------------------- | ============================================================================= Botswania Population: 1,300,000 Expendability: 2% Capital: Gabarone Government: Republic Government Corruptability: 12% Net Worth: $3,100,000,000 Point of Conflict: Ghanzi ----------------- Military Strength: Laughable Mission Objective Military Resistance: 92% ----------------- "Somewhere in this area there is a GDI Advanced Communications Center. Inside this center are the firing codes for their orbiting Ion station. The Brotherhood must have these codes. Capture the Center and retrieve the codes, do not destroy the center." ---------------------- Left Route Walkthrough ---------------------- Send one of your buggies west until you find two Mammoth Tanks, fire at one of them, and then run north to make them follow you. Lead them around in a circle down there while the rest of your forces, including your MCV, sneak out of the area using the path that the Mammoths used to be guarding. When you reach the clearing on the other side, head north past the Tiberium field and deploy your MCV a little north-east of the Tiberium field, near where the cliff thing is. Keep trying to lead the Mammoth Tanks in circles at the other end of the map as long as you can while you build your base. Focus on getting a communications center after you have a refinery, then get an Obelisk and place it north-east of your construction yard for defense. Once you have it, lead the Mammoths up there and let the Obelisk destroy them. Get an airfield and build second harvester, then start building light tanks and flame tanks. Send them on scout missions north and east of your base to find GDI patrols, then retreat to your base so the Obelisk can help you wipe them out. Repair damaged units with a repair bay, and when you're ready, assault the GDI base in the north-east corner of the map by approaching it from the west along the top of the map. Flame tanks will help you slaughter GDI's infantry, and they'll make short work of the guard towers. Use the tanks to punch a bigger hole in the concrete near the construction yard, then focus on taking it out (as well as the refinery and any other major buildings that you can reach). If necessary, retreat and repair your units, or build another assault force if you don't manage to finish the entire base off with your first attack. Remember not to destroy the Advanced Communications Center in the upper-right corner of their base, though. You have to capture it with an engineer to finish the mission. You don't need to annihilate all of the GDI stuff to finish the mission, either. ============================= Botswania Population: 1,300,000 Expendability: 2% Capital: Gabarone Government: Republic Government Corruptability: 12% Net Worth: $3,100,000,000 Point of Conflict: Ghanzi ----------------- Military Strength: Laughable Mission Objective Military Resistance: 92% ----------------- "Somewhere in this area there is a GDI Advanced Communications Center. Inside this center are the firing codes for their orbiting Ion station. The Brotherhood must have these codes. Capture the Center and retrieve the codes, do not destroy the center." ----------------------- Right Route Walkthrough ----------------------- The map for this mission is identical to the map for the left route, so refer to the above section if you chose this path. ============================================================================= | ----------------------------------------- | | | | | | | 1.63) Nod Mission 13 | | | | | | | ----------------------------------------- | ============================================================================= South Africa Population: 41,688,000 Expendability: 10% Capital: Cape Town Government: Republic Government Corruptability: 8% Net Worth: $104,000,000,000 Point of Conflict: Cape Town ----------------- Military Strength: Formidable Mission Objective Military Resistance: 100% ----------------- "Establish your base, then build and defend the Temple of Nod. All GDI forces are to destroyed. Kane has ordered you to defend the Temple at all costs, even your own life. Do not allow GDI forces to overrun you." ---------------------- Left Route Walkthrough ---------------------- Deploy your MCV, build a power plant, and place it to the south-east. Build a refinery and place it south-east of your power plant, then start harvesting the nearby Tiberium field. Keep your tanks and buggies away from the south-east field though, or you'll attract GDI's attention by attacking their harvester. Keep them away from the water too, or the gunboats will take shots at them. Get a communications center and an airfield, then crank out three or four flame tanks. Take out the GDI harvester now, then defend against whatever GDI sends at you. When their attack stops, head east through the middle of the area and assault the GDI base there. Take out all four guard towers and any units in the base, but don't destroy the refinery, the silos, or the power plants. Instead, build a barracks and capture everything with engineers. The refinery and silos will give you a nice chunk of money when you capture them. North-east of the GDI base, you'll find two abandoned choppers. Build four more engineers, use two of them to capture the choppers, then stick the other two in one of the choppers. Load the empty one full of riflemen (might as well sell your airfield at this point, which will provide you with some), then start building an Obelisk. Take both choppers to the spot marked with a flare and dump all of the units out of them, then return them to a safe empty spot near your base. Leave the riflemen here to fight off a GDI chopper that will try to land here later, then send the two engineers to the east to capture the power plant and hospital. Place the Obelisk as far to the east as you can, preferably with it still being in range of the gunboat in the water to the south. You'll want to cram a refinery and a new airfield into this tiny new base as soon as possible, but keep careful tabs on your harvester - if it goes too far to the north, it'll get within range of a GDI base's defenses. Capturing that nearby GDI base should be your next objective, but it won't be as easy as it might seem. I suggest building an artillery unit and using it to destroy as much concrete as you can from the safety of the ridge below the base. Use it to take out as much infantry as you can too, as well as the barracks itself. GDI will continuously rebuild it, so keep blowing it up every time to keep them occupied. Meanwhile, an assault on the base with a cluster of flame tanks will prove quite effective, but you'll quickly discover that there's an extra Advanced Guard Tower in the north-west corner of the base that'll be a little hard to reach. Even worse is the fact that they'll keep rebuilding everything, even the Advanced Guard Towers, unless you place units in those spots to prevent anything from being built there. The real trick is to capture as much of the GDI base as possible. If you can clear it out with your flame tanks, then quickly land a chopper of engineers in there, you'll be able to make off with a few power plants, the war factory, and maybe the construction yard if you're lucky. If you can, place an Obelisk as far east as you can from one of your captured buildings so you can use it to fry stuff as it gets rebuilt. If you can manage to get a solid hold on this base, you'll be more or less set for the rest of the mission. The remaining GDI base will be much easier to destroy if you build a Temple of Nod and use its nuke to demolish the southern entrance of the base. Without the defenses and a the pile of units that tends to collect there, your flame tanks will have no trouble at all waltzing in and crushing the rest of the base. Once you've wiped every single piece of GDI stuff off of the map, the mission will be over. ============================= South Africa Population: 41,688,000 Expendability: 10% Capital: Cape Town Government: Republic Government Corruptability: 8% Net Worth: $104,000,000,000 Point of Conflict: Cape Town ----------------- Military Strength: Formidable Mission Objective Military Resistance: 100% ----------------- "Establish your base, then build and defend the Temple of Nod. All GDI forces are to destroyed. Kane has ordered you to defend the Temple at all costs, even your own life. Do not allow GDI forces to overrun you." ------------------------ Center Route Walkthrough ------------------------ Move your MCV one square up, then deploy it and start building a power plant. A medium tank will attack from the west, so use your light tank and infantry to destroy it. Place the power plant east of your construction yard, then build a barracks to the south of your construction yard. Keep your infantry as far north as possible to avoid the gunboat while you build a turret, then put the turret next to the water to deal with the gunboat. Meanwhile, you'll want a refinery to the west, so go ahead and build one. GDI will land choppers directly east of your base as well as all the way to the west, so be ready to destroy them with your infantry and light tank if you can. You'll also want to take care of the two rocket soldiers guarding the giant Tiberium field to the west. Get rid of those pesky civilian buildings when you get the chance, too. A second MCV will arrive for you south of your base. Move it slightly down, then deploy it and get an Obelisk south-west of it for protection. Build a refinery above your construction yard, then build an airfield east of it. Once you've placed a Temple of Nod at your northern base, crank out a few flame tanks so you can make an assault on the GDI base in the south-east corner. If you scout the map with a stealth tank, you should be able to see some chopper pads near the construction yard in that base. When your nuke's ready, try to drop it far enough west of the construction yard so it doesn't destroy it, but does destroy the choppers and as much other stuff as possible. Move your flame tanks in from the top-right and wipe out the defenses and any surviving units, then capture the construction yard with an engineer. With the ability to build Mammoth Tanks, the rest of this mission will be simple. Just continue scouting the GDI bases so you know what's coming, then send in a squad of Mammoths and crush the place. The mission will be over once you've destroyed everything. ============================= South Africa Population: 41,688,000 Expendability: 10% Capital: Cape Town Government: Republic Government Corruptability: 8% Net Worth: $104,000,000,000 Point of Conflict: Cape Town ----------------- Military Strength: Formidable Mission Objective Military Resistance: 100% ----------------- "Establish your base, then build and defend the Temple of Nod. All GDI forces are to destroyed. Kane has ordered you to defend the Temple at all costs, even your own life. Do not allow GDI forces to overrun you." ----------------------- Right Route Walkthrough ----------------------- Getting started in this mission can be tricky, but if you can manage to capture the GDI chopper that appears west of your base near the beginning of the mission, it'll be a lot easier for you. Use your starting units to fend off the GDI units that attack at the start of the mission while you run your engineer to safety. Two rocket soldiers will be guarding the chopper, so make sure you can kill them before you send the engineer into the chopper. Remember that your units will fire at the chopper by default, so you'll have to keep careful control of them while they're near it. You've probably noticed that the area you're in is surrounded by water, so as you build your base, keep in mind that there's no point in building a war factory up there. Try to get your communications center as far to the east as possible, and try to keep it as isolated as possible - GDI will carpet bomb the hell out of it throughout the mission, and you want to avoid taking damage on any of your other buildings if possible. A commando will arrive for you on the small area south-west of your base, so use him to destroy the church to get a crate full of money. Fly the chopper down there and evacuate him, then start using your chopper to dump infantry on the ground south of where the church was. Try to keep them as far to the west as possible to avoid catching the attention of as many nearby GDI units as possible. Fight off what you can, and eventually, a second MCV will arrive down there for you. Move it to the edge of the screen, right underneath the Tiberium tree thing by the water, and deploy it. Get a second refinery under it, then stop your northern harvester before it finishes collecting all of the Tiberium around your initial base. That way, it'll regrow slowly throughout the mission, and you'll be able to use it if you get in a pinch. Now that you have a foothold on the southern part of the map, the real trick is surviving the constant carpet bombings without losing anything significant. If you're lucky, they'll just keep hitting your communications center over and over again, so you can just keep repairing it. The buildings directly east of your second base are easy to destroy, especially if you put Obelisks within range of them. The real problem is that GDI will continuously rebuild the same buildings in the same spots there... To solve that little problem, you'll have to park some units in the spots where they keep building stuff. Stealth Tanks are ideal, since GDI won't be able to fire at them from the southern side of the ridge that way. When you get the chance, you should invest in a Temple of Nod, too. Its nuke will help you immensely - especially if you use it to destroy the chopper pads in the southern GDI base, which you should be able to find if you carefully move a Stealth Tank into it. Once you've used the nuke, you might as well sell the Temple - you won't be able to get another nuke, and you don't need to have the Temple built to finish the mission. Anyway, all you have to do now is slowly pick away at the GDI bases until everything is destroyed. If you can manage to capture one of their construction yards/war factories, you can get some Mammoth Tanks and/or rocket launchers to help you out, but it's not really necessary. Flame tanks will do just as well. Keep in mind that you also need to destroy all of the civilian structures and units to end the mission. ============================================================================= | -------------------------- | | | 7.00) End | | | -------------------------- | ============================================================================= =============================================================================== 7.01) Version History =============================================================================== --------------- July 22nd, 2008 --------------- - Posted the first version of the guide, with the Nod and GDI campaign walkthroughs completely finished. Probably won't bother with a unit list or anything since stuff's pretty basic in this game. =============================================================================== 7.02) Closing =============================================================================== As always, any comments are more than welcome. If you need more specific help, feel free to contact me on The Brink, and I'll see if I can't hook you up with a quick screenshot or two to help out. http://thebrink.us/boards Or if you're not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon). Enjoy the game, and thanks for taking a look at the guide. =============================================================================== DEUCE EX DEFCON ===============================================================================