Chronicles of Mystery - The Scorpio Ritual Author: The_Will Date: 29-11-2008 Version: 1.0 ------------------------------------------------------------------------------- About the game ------------------------------------------------------------------------------- * It doesn't seem like you can skip any of the cutscenes, nor can you skip Sylvie's remarks outside of dialogues. Dialogue sequences can be skipped by clicking on the text area at the bottom of the screen. * You can examine inventory items by right clicking them. This is sometimes necessary to progress in the game. Something to keep in mind when you get stuck. * If the audio seems out of sync in the cut-scenes, try changing Player. exe's priority to High in Taskmanager. This could render your system unstable, so use with caution. ------------------------------------------------------------------------------- Contents ------------------------------------------------------------------------------- About the game Contents Walkthrough La Valetta Sylvie's Room Olivier's Study Hallway Olivier's Study - Hidden Compartment Olivier's Bedroom Street Workshop Plaza Courtyard Marina Flowerbed revisited Marina again Entrance to the tenement building Island of Gozo Arrival Camping Ruins Temple Simon's Trailer Underground La Valetta - Second Visit Gozo - Second Visit Istanbul Arrival Small Street Courtyard Plaza with bins Warehouse La Valetta - Third visit Gozo - Third Visit Rome Courtyard Inside Secret Passage Storage Study Garden La Valetta - Fourth visit Gozo - Fourth visit Copyright and contact information ------------------------------------------------------------------------------- Walkthrough ------------------------------------------------------------------------------- +-- La Valetta --+ +-- Sylvie's Room Examine your desk and pick up your Plane Ticket. Open the drawer and pick up the Credit Card, ID Card and ID Picture. Zoom out and pick up your baggage, which is standing next to the bed. Finally, examine the fireplace and close the air vent to extinguish the fire. You can leave now, click on the door to exit. +-- Olivier's Study Examine the desk and open the drawer. Pick up the bottle of Dried Glue, the Flashlight, Uncle's Photograph and the Ballpoint Cartridge. Examine the Coffee Table next to the bookshelf to the left of the door. Open the Jewelry Case and pick up the Maltese Coins contained inside. Zoom out of the Coffee Table and examine the Paneled Wall just to the right. There's a hidden compartment located inside the wall, but we seem to be unable to open it from this side. Exit to the Hallway. +-- Hallway Examine the recess on the left wall. That Vase doesn't seem right, let's fix it! Rotate the pieces (five in total) of the Vase so they are aligned correctly. You'll want the text to be visible. If you're having trouble, try rotating them as follows: (numbered 1-5, bottom to top) 1. Three turns, 2. Three turns, 3. Two turns, 4. Three turns, 5. Two turns. The hidden compartment in Olivier's Office is now open! Go back there and claim your bounty. +-- Olivier's Study - Hidden Compartment Examine the paneled wall again and try to open the compartment. That's not going to work, we need something thin to squeeze into the opening. Open the cabinet with your Scooter Key and pick up the letter contained inside, as well as the Old Volume, keep reading until you get to the page with strange writing then put it away. Read the letter from your uncle. Exit to the Hallway and go upstairs. +-- Olivier's Bedroom Look at the Bedside Table and pick up the Sleeping Pills. Afterwards, leave the room and exit to the street. +-- Street Pick up the Wire lying between the stranger and the sewer drain, then talk to the stranger. Forget about using your Scooter to go anywhere, the key is too far bent to be usable. Exit to the Workshop. (lower left exit) +-- Workshop Talk to Stefano standing outside his shop. Discuss everything and he'll repair your scooter key for you. He'll also allow you to take the pliers. Pick them up and use them to cut the wire, then exit to the Plaza. +-- Plaza Go over to the Flowerbed and talk to the Elderly Man for some friendly chit-chat. Then head over to the Backstreet and walk through it to the Courtyard. +-- Courtyard Pick up the Old Newspaper on the right and the Leaky Ladle on the left, then carry on to the Marina. +-- Marina Talk to Stefano's brother, doesn't look like those words Stefano told us are doing us any good. Head back to Stefano's Workshop and speak to him about your key. In case you're wondering, you won't get the key without paying for it. +-- Flowerbed revisited Go back to the Flowerbed on the Plaza and pick up the Cane. Use it to pick up the Watering Can, then put the Cane back under the bench. Examine the Watering Can and remove its head. Use the cut wires on the watering can head, then use the improvised rose on the Leaky Ladle. Now go back to the Marina. +-- Marina again Use the repaired Ladle on the Fish floating in the water. Talk to the Parrot and he'll ask for a fish. Give it to him and he'll complain about it being rotten. Use the Old Newspaper on the fish, then head over to the tenement building. +-- Entrance to the tenement building Examine the Entry Phone and ring the bell to appartment 5-R. Noone's home, ah well. Go to your scooter and use the key on the ignition, then use it again to start the engine and ride off. +-- Island of Gozo --+ +-- Arrival Pick up the Press ID lying at the bottom left, then pick up a leaf from the cactus. Afterwards, exit to the left. +-- Camping Speak with the Archaeologist and tell him you're with the press. Unfortunately he won't accept your Press ID without a picture. Fortunately, we've brought along a picture. Examine the Bottle of Dried Glue and take off the cap. Add the Cactus Leaf to the bottle to revitalise the glue. Put some Glue on the Press ID, then apply your Photo to it. Talk to the Archaeologist again, then head over to the ruins. +-- Ruins Examine the Spring just left of the big tree. Use the Watering Can on the puddle of water to fill it up. Afterwards, head over to the Temple. +-- Temple Go to the Underground Tunnel entrance and talk to the Police Woman. We won't get much done with her around. Talk to her until she offers to let you in if you bring her a cup of coffee. You might have to leave the area and come back in order to trigger this dialogue option. Go back to the camping area and look at the cases. Pick up the Petrol Can. Afterwards, take a closer look at the trailer's door. We'll need something to open that lock. Use the Ballpoint Cartridge on the grate if you haven't bent it before, then use the bent cartridge on the lock and go inside. +-- Simon's Trailer Pick up the Brush and Spatula directly to your left. Hang the Flashlight on one of the hooks attached to the shelf above the desk. Now that we've got enough light to see what we're doing, examine the desk. Pick up the Metal Detector standing to the left of it, then power on his computer. Click on the little printer icon in the bottom right corner of the screen. Pick up the Coffee Thermos standing next to the laptop, then zoom out and grab the printout from the printer. Exit the trailer and return to the Underground Tunnel entrance. Examine the Thermos and open it, then add the Sleeping Pills to make the coffee a bit more useful for us. Finally, give the coffee to the police officer. Enter the Underground, then exit again and go over to the generator. Try starting it by pressing the red 'On' button. Open up the fuel tank (red cap in the middle), and use the open jerrycan on the tank to fill it up. Try turning it off and on again. Apparently now the cooling system is malfunctioning. Open the radiator cap on top of the radiator on the left and use the Watering Can on it. Try restarting the generator again to see it finally come to life. Now enter the Underground. +-- Underground Enter the chamber. Look familiar? Go the centre of the chamber. This looks a lot like the image on the printout of Simon's computer. It looks like there's something that is supposed to be inserted into the pillars. Whatever it is though, we haven't got it. Go outside and go back to Simon's Trailer. Examine his desk and open the left drawer. Pick up the photographs of four sculptures and the photographs of a tablet, then leave the trailer again. Go back to the Temple area and examine the Fresh Site. Grab the Metal Detector and move it around the area until Sylvie exclaims she has found something. Use the spatula on the Metal, followed by the brush. Finally, pick up the signet ring and get back on your scooter. +-- La Valetta - Second Visit --+ We find ourselves in the bedroom. Go downstairs and leave the house. Go to the entrance to the tenement house and use the entry phone. Ring the bell to appartment 5-R and enter it to finally meet James. After talking to him, go back to your uncle's house and enter his Study. Open the Hidden Compartment and grab the book you and James spoke about, then bring him the book. Back to Gozo! Hop on your scooter again. +-- Gozo - Second Visit --+ Go to the Temple area and find Henri Simon at the Fresh Site. Talk to him and watch Sylvie rant a bit. After your little chat, you get a call from James about the location of the stones. Let's check out the address. To the scooter mobile! +-- Istanbul --+ +-- Arrival Talk to the Rickshaw Owner before leaving the scene to the right. Enter the Courtyard to find an annoying guard blocking our way. We'll come back here later. Leave to the right once more to reach the Crossroads and talk to the Trader. Afterwards enter the Small Street. +-- Small Street Examine the Cabriolet. Apparently parking on such a slope is reason to rummage through someone's car, but hey, who am I to complain? ^^ Try to pet the kitty. Bad kitty! Give him the wrapped fish and he'll flee the scene. Try to move the gearlever. We'll need to figure out some way to hide our tracks. Enter the Art Gallery. Talk to the guard, then walk to the back and talk to Faina Flatow. Afterwards go back to the Courtyard. +-- Courtyard Pick up the Poker lying close to the bottom. Examine the bins and use the Poker on the Rubber Ball to remove it from the bin. Go back to the Small Street and use the ball on the front wheel. Next, use the gear lever. Finally, use the Poker on the Rubbel Ball and enjoy. With the guard gone, we can now enter the Plaza with bins. +-- Plaza with bins Box puzzle, yay! You'll have to move the Bin and the Crate so that you can climb them to get to the back of the Gallery. You can only push or pull an object, and you will have to position Sylvie manually in order to do so. Start with the bin. Move it up, then walk to its left and pull it left once. Walk around it and push it left once more. Position yourself below the barrel and push it all the way up against the wall, that's one done. Next the crate: Push it up twice, pull it right, then push it right, pull it down one block, then pull it right twice. When you're done, leave the area to the Gallery. +-- Warehouse Start by examining the desk. Take the Business Card and Powder-case from the handbag. Then take the scarf from the desk. Take a look behind the wardrobe. Pick up the Bicycle Chain and Bicycle Pump. Tie the Scarf to the Powder-case and hang the contraption on the third hook from the left. Rotate the Powder-case once. Then leave and follow the beam of light. Use the Switchcase to turn on the lights and take a look at the crates in the left corner. Use the Poker on the crates to open them. Take the four Stone Cubes from the small crate, then leave the area. Go back to the Rickshaw and give him the Bicycle Chain and Pump and he'll give you a ride. +-- La Valetta - Third visit --+ Run through the house a bit if you like, although there's nothing there. No sign of the thief or your uncle. Go outside and talk to the incredibly useful Inspector Granc. After that, go over to James's house. Use the Entry Phone to get the door open, then enter the house. Examine Flatow's to find out some writing on the back, then talk to James. Leave James's house and move into the Backstreet. Someone's following us, interesting... ah well, hop on the scooter for another trip to Gozo. +-- Gozo - Third Visit --+ Move over to Simon's trailer to pick up an interesting phone call. Apparently whoever he's talking to can talk extremely fast... amazing. Examine his bagage and take his keys. Head over to the van and use the key on the van door. Enter the van and open the toolbox. Pick up the hammer and chisel. Go over to the small crate and use the hammer on the nails, then use the chisel on the cover to open it. Do the same for the big crate. Not much we can do with that now though. Exit the van. +-- Rome --+ +-- Courtyard Great, just what we needed. Use the chisel on the van door to open it and get out. Examine the area next to the fountain and look at the broken column fragment. We should be able to use that to smash open the Entry Gate. Next, examine the fountain and reattach the garden hose. Open the valve to find out the hose gets clogged with algae. Examine the Window with Planks to the left of the van. Pick up the Broom. Then use your hammer on the nails holding the board together. That should do as a lever. Now we just need to figure out some way of smoothing the cobbles. Move over to the Archway. After the conversation walk round a bit and leave the archway. Come back to find out they've reached an agreement and enter the chamber. +-- Inside Pick up the thread from the bottom left corner. Examine the ledge above the fireplace. Examine the ledge above the fireplace. Pan down and pick up the Small Shovel. Use the Broom on the pile of soot to uncover a code. Look up at the ledge again. Those buttons have the same images as the code, unfortunately one of the buttons we need to press is too dirty. Go outside and head over to the area with the fountain. Grab some soil from the big plant in the lower left corner. Use it on the puddle we created earlier next to the fountain, then use the broom to spread out the mud. Use the plank as a lever on the column piece and pull it to open the gate. Go out into the street and head left. Talk to the taxi driver, then grab a bough from the blueish plant on the wall. Head over to the cafe on the right. Take the moist napkins from one of the tables, then go back into the mansion. Use the Bough with the Moist Napkins, then use the String to secure it and enter the room with the fireplace. Use the cleaning stick on the dirty button, then use the broom to enter the right combination (numbered from left to right): 7, 4, 9, 6, 2, 5. Use the Small Shovel on the Secret Passage to keep the door open, then enter the passage. +-- Secret Passage Pick up two stones from the pile on the left. Use a stone on the first moving stone slab (where the cursor changes to a sort of bow and arrow), and click when the slab is at the bottom position. Do the same with the second slab. Timing this can be a bit annoying at times, but don't worry, there's an infinite supply of stones, so you can not get stuck here. After blocking both slabs, continue into the Storage. +-- Storage Pick up the roll of Scotch Tape from the box on the left. Pick up the cap from the floor near the chairs. Pick up the Feather Duster next to the door, and Packing Paper and Nun's Apparel from the wardrobe. Go behind the screen to change into the nun's outfit, then open the door to enter the Hallway. Pick up the candle from the table across the door. Examine the trolley with Vatican Post. Use all four Stone Cubes on the Packing Paper, then examine it and click on the paper to fold it. Use the Scotch Tape to seal it shut. Next use the Candle on the Cap to fill it with wax and put the candle back in its place. Speak to the Security Officer, then enter the Study. +-- Study Speak with the Cardinal. After this, try not to be too annoyed about another horribly timed phone conversation. Enter the Study again and examine the Cardinal's desk. Of course, no adventure can go without a 'press through writing puzzle', pick up the pen from the desk, then take the Sheet of Paper. Use the Pen on the Package of stones to address it. Put the pen back in its place, then move away from the desk. Examine your Feather Duster and pull out a feather. Use the Soot-blackened Broom on the Sheet of Paper, then use the Feather on it to make the invisible text visible. Move the left ladder closer to the portrait by clicking on the bookcase where it says 'Place for ladder'. Then examine the portrait and keep using the Feather Duster on the Portrait Frame until a key falls down. Pick up the key and use it on the lock in the left part of the portrait frame. Open the portrait and look at the safe. Enter the code from the Sheet of Paper by clicking on the corresponding digits: 1 5 6 5. Then use the Dial to open the safe. Pick up the Signet Ring and the Vatican Documents. Push the Twin Signet Ring into the cap of Wax we had prepared earlier, then examine the Documents. Read all the pages until you get another vision, then place the Documents back in the Safe. Leave the Study to find out the guard has gone away. Push the ladder over to the window side, then examine the curtains. Use the Garden Shears on both sides of the rope. Then combine the two ropes to form one long rope. Leave the Study and place our Package in the mail trolley. +-- Garden Leave the Hall and enter the Garden. Pick up the Garden Shears lying near the bottom right. Move over to the left to the Garden by the Wall. Examine the Recess and use the Guarden Shears on the Flowers and afterwards on the Creeper to uncover openings in the wall. Go back to the fountain area and look at the low wall. On it are eight Stone Elements. Number them 1 - 8 from left to right. Pick up 1, 2, 4 and 7. Go back to the Garden by the Wall and zoom in on the Recess. Place piece 1 (Vita) in the bottom hole. Place 4 and 7 (Et) in the second hole. Place 2 (top part of Virtus) in the third hole. Go back to the other part of the garden and pick up the remaining pieces. Go back to the recess and place part 6 (bottom of Virtus) in the third hole. Place parts 8 and 5 (Labore) in the fourth hole and finally place part 3 (In) in the top hole. Climb to the top of the wall and tie your hammer to the Bound Rope. Then use this combination on the Embrasure and climb down to the street and talk to the taxi driver. Give him the Bouqet of Flowers to get a ride. +-- La Valetta - Fourth visit --+ Go downstairs and open your mailbox. Pick up the Package, the Correspondence and the Check, then read the letter, open the package to retreive your cubes and finally examine the check. Go outside and go to the Workshop of Stefano. Ask him to make a replica of the Signet Ring. He agrees to do so if you go to Tore and tell him 'This Evening - Yes'. Go to the Marina and deliver the message and go back to Stefano. With the ring in hand, hop on your scooter and we're off to Gozo again. +-- Gozo - Fourth visit --+ Go to the temple and enter the Underground chamber. Place the stone cubes in each of the four pillar tops. You'll see which cube needs to go where by looking at the pattern on the top and matching it with the pattern on the stone cubes. You can examine and turn the stones around to find out its mark. Next we need to align the pillars to match the planet alignment as described in the Vatican Documents. Take note of which symbol represents which planet. Let's start with the lower left pillar, turn the rings so it shows the following pattern, from top to bottom: Saturn, Iupiter, Venus, Alipes. Move on to the top left pillar. You see that the top ring can not be moved. Simply go by the same pattern, but offset by one. From top to bottom: Alipes, Saturn, Iupiter, Venus. Repeat this for the next two pillars. Top right: Venus, Alipes, Saturn, Iupiter. And bottom right: Iupiter, Venus, Alipes, Saturn. If you've done it right, you'll get a cutscene. Congratulations, you've finished the game! ------------------------------------------------------------------------------- Copyright and contact information ------------------------------------------------------------------------------- Copyright 2008 Jan-Willem Willebrands. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Yada yada yada. Right enough of that. If you liked this guide and would like to publish it on your website, just send me an email. Also if you have any suggestions, additions or other things you really think I should know, drop me a line: thewill@planet.nl Cheers!